Campaign Book

The Good Guys

The Galactic Champions

Background

(How did the group start? What's it do? Where's it fit into the setting?)

Organization (What's the heirarchy?)

Membership Levels (Describe the various "ranks" and perks of those ranks)

Important NPCs (detail a few personalities that PCs are likely to encounter)

Other NPCs (detail a few "average members" of the group)



The Commonwealth Protectorate, Naval and Marine Corps

Background

Shortly after the formation of the Commonwealth, there was seen the need to pull the military forces of the various member worlds into a single, Commonwealth controlled, organization.

(How did the group start? What's it do? Where's it fit into the setting?)

Organization (What's the heirarchy?)



Membership Levels

Ranks and Rates

The use of the word "rank" for Corp enlisted personnel is incorrect. The term is "rate." The rating badge is a combination of rate (pay grade) and rating (occupational specialty).

Standard Navy


Marines

Perk











Corpsmen








Corpsman Recruit

E-1



Private

0



Corpsman Apprentice

E-2



Private First Class

0



Corpsman

E-3



Lance Corporal

0



Non-Commissioned Officers (NCO's)








Petty Officer, 3rd Class

E-4



Corporal

2



Petty Officer, 2nd Class

E-5



Sergeant

4



Petty Officer, 1st Class

E-6



Staff Sergeant

6



Chief Petty Officer (CPO-1)

E-7



Gunnery Sergeant

8



Senior Chief Petty Officer (CPO-2)

E-8



Master Sergeant

First Sergeant

10



Master Chief Petty Officer (CPO-3)

E-9



Master Gunnery Sergeant

Sergeant Major

12



Master Chief Petty Officer of the Corps (CPO-3) (Unique rating, only one in Corps)




Sergeant Major of the Marine Corps

22











Warrant Officers








Warrant Officer (WO-1) (Promoted from Petty Officer, 1st Class)

W-1



Warrant Officer (WO-1) (Staff Sergeant)

3



Chief Warrant Officer 2 (CWO-2)

W-2



Chief Warrant Officer 2 (CWO-2)

6



Chief Warrant Officer 3 (CWO-3)

W-3



Chief Warrant Officer 3 (CWO-3)

9



Chief Warrant Officer 4 (CWO-4)

W-4



Chief Warrant Officer 4 (CWO-4)

12




W-5



Chief Warrant Officer 5

15











Officers








Ensign

O-1



Second Lieutenant

4



Lieutenant-JG

O-2



First Lieutenant

8



Lieutenant

O-3



Captain

12



Lt. Commander

O-4



Major

16



Commander

O-5



Lieutenant Colonel

20



Captain

O-6



Colonel

24



Rear Admiral (Lower)

O-7



Brigadier General

28



Rear Admiral (Upper)

O-8



Major General




Vice Admiral

O-9



Lieutenant General

32



Admiral

O-10



General

36



Fleet Admiral (unique rank, reserved for Wartime use)

O-11




46



Important NPCs

(detail a few personalities that PCs are likely to encounter)

Other NPCs

(detail a few "average members" of the group)

Protectorate Corps Package Deals

Additional information:

Ranks and Rates:
http://www.chinfo.navy.mil/navpalib/allhands/ah0197/rankrate.html

Military occupation skills:
http://www.monmouth.com/~marines/mos.htm









Standard Corps Enlisted Rates

The use of the word "rank" for Corps enlisted personnel is incorrect. The term is "rate." The rating badge is a combination of rate (pay grade as indicated by the chevrons) and rating (occupational specialty as indicated by the symbol just above the chevrons). Chief Petty Officers (E-7 through E-9) wear collar devices on their standard uniforms, and rate badges on their Service Dress uniforms.

Corpsmen in pay grades E-4 through E-6 can be addressed as "Petty Officer (name)" or [as example] "Boatswain's Mate Third Class (name)". The latter would be written as BM3. Chief Petty Officers are always referred to as "Chief", "Senior Chief", or "Master Chief" as appropriate. As example: "Chief Jones" or in subsequent references, just "Chief".

Corpsman Recruit / Private (E-1)

The lowest form of life in the Corps, a raw recruit, not yet finished basic training.

There is no package deal for an E-1: Corpsman Recruit. If you are a Corpsman Recruit, the Corps hasn't taught you anything yet, so you don't know anything yet.

Corpsman Apprentice / Private First Class (E-2)

Along with the E-3s, the Corpsman Apprentices make up the rank and file of the Corps. A Corpsman Apprentice has been learned the basics, know who to use his weapons, knows about the Corps and the Commwealth, but hasn't had any advanced training yet. He has just received his first duty assignment.

Corpsman Apprentice (E-2)

Cost

Ability

End/Roll

2

KS: Enemies of the Commonwealth

11

2

KS: Protectorate Corps

11

2

WF: Small Arms


0

Rank: E-2, Corpsman Apprentice






Disadvantage


10

Watched by The Corps, More Powerful, 15. Appearance: 11 or less, +5. Non-combat Influence: Extensive, +5. Geographical Area: Limited, -5. Only Watching: x½


5

Distinctive feature (Military look and bearing, uniform)
Easily Concealable, 5. Noticed and recognized, +0


1

Package Bonus





-10

Total




Corpsman / Lance Corporal (E-3)

Along with the E-2s, the Corpsman Apprentices make up the rank and file of the Corps. Unlike the Corpsman Apprentice, a Corpsman has the beginnings of advanced training yet, and has started working towards a specialized COS (Corps Occupational Skills). An E-3 has been at his first base or port assignment long enough to have learned his way around.

Corpsman (E-3)

Cost

Ability

End/Roll

2

KS: Enemies of the Commonwealth

11

2

KS: Protectorate Corps

11

2

PS: ____________________ (Job or Rating)

11

2

WF: Small Arms


3

Rank: W-1, Corpsman Apprentice


2

AK: Base or "Port" stationed at.

11

5

Combat Skill: +1 with (pick one: Ranged or Hand-to-hand Combat)






Disadvantage


10

Watched by The Corps, More Powerful, 15. Appearance: 11 or less, +5. Non-combat Influence: Extensive, +5. Geographical Area: Limited, -5. Only Watching: x½


5

Distinctive feature (Military look and bearing, uniform)
Easily Concealable, 5. Noticed and recognized, +0


3

Package Bonus





-3

Total




Non-Commissioned Offiers (E-4 through E-9)

Non-coms make up the backbone of any military organization, handling the day to day operations of their platoons and, to a lesser extant, companies. By the time someone has reached this level in the Corps, they are firmly entrenched in their chosen speciality and are usually experts in some form of combat.

Non-Commissioned Officer (E-4 through E-9)

Cost

Ability

End/Roll

2

KS: Enemies of the Commonwealth

11

2

KS: Protectorate Corps

11

2

PS: ____________________ (Job or Rating)

12

2

WF: Small Arms


2

AK: Base or "Port" stationed at.

11

5

Combat Skill: +1 with (pick one: Ranged or Hand-to-hand Combat)


3

Combat Skill: +1 with (pick one: Martial Arts or a specfic weapon group)


2

Rank: E-4, Petty Officer, 3rd Class


1

+1 to "PS: ____________________ (Job or Rating)"


9

Choose 3:
Bureaucratics, Interrogation, Survival, Systems Operations, Oratory, Tactics, 3 point combat skill level






Disadvantage


10

Watched by The Corps, More Powerful, 15. Appearance: 11 or less, +5. Non-combat Influence: Extensive, +5. Geographical Area: Limited, -5. Only Watching: x½


5

Distinctive feature (Military look and bearing, uniform)
Easily Concealable, 5. Noticed and recognized, +0


3

Package Bonus





1

Total




Standard Corps Officer Ranks

Officers in the Corps are either Line officers or Staff Corps. Among these are also Limited Duty Officers and Commissioned Warrant Officers. Those of the Staff Corps are specialists in career fields which are professions unto themselves, such as physicians, lawyers, civil engineers, etc.

Staff Corps officers wear their specialty insignia on the sleeve of the dress uniforms and on their shoulder boards in place of the star worn by Line officers.

Some have advanced through the enlisted rates and are designated for duty in certain technical fields. These are Limited Duty Officers and commisisoned warrant officers. CWOs and Staff corps LDOs wear their specialty insignia on the sleeve of the dress uniforms and on their shoulder boards in place of the star worn by Line officers.

Warrant Offiers

Tradiationally, Non-Commissioned Officers do not get promoted into the ranks of Officers, but many non-Coms who have served in the Corps for an extended period of time become trained in very specialized skills and jobs - jobs that would typically require being of an officer rank. Highly skilled as well as highly respected and valued, Warrant Officers in the Corps are made of these types of former non-coms.

Warrant Officer

Cost

Ability

End/Roll

2

KS: Enemies of the Commonwealth

11

2

KS: Protectorate Corps

11

3

PS: ____________________ (Job or Rating)

12

2

WF: Small Arms


2

AK: Base or "Port" stationed at.

11

5

Combat Skill: +1 with (pick one: Ranged or Hand-to-hand Combat)


3

Combat Skill: +1 with (pick one: Martial Arts or a specfic weapon group)


9

Choose 3:
Bureaucratics, Interrogation, Survival, Systems Operations, Oratory, Tactics, 3 point combat skill level


3

Rank: W-1, Warrant Officer


8

Combat Skill Levels: Choose 8 points worth


1

+1 to "PS: ____________________ (Job or Rating)"






Disadvantage


10

Watched by The Corps, More Powerful, 15. Appearance: 11 or less, +5. Non-combat Influence: Extensive, +5. Geographical Area: Limited, -5. Only Watching: x½


5

Distinctive feature (Military look and bearing, uniform)
Easily Concealable, 5. Noticed and recognized, +0


3

Package Bonus





4

Total




Commissioned Officers

Attaining a commossion in the Corps is a difficult and highly selective process. Consequentially, Officers in the Corps are highly intelligent, motivated, and (above all) educated individuals. A typical Staff Officer in the Corps is qualified specialist in a career field which is a profession unto itself, such as physicians, lawyers, civil engineers, etc... Line Officers, in additional to having the equivalent of a "standard higher education" are trained in command, tactics, other fine points of warfare.



Commissioned Officer

Cost

Ability

End/Roll

2

KS: Enemies of the Commonwealth

11

2

KS: Protectorate Corps

11

2

WF: Small Arms


4

Rank: O-1, Ensign


3

Bureaucratics

PRE

8

8 points of Knowledge Skills or Science Skill representing completion of a college degree program (or equivalent).


3

Choose 3:
Conversation, High Society, Interrogation, Oratory, Persuasion, Streetwise, Tactics, +3 PRE, 3 point combat skill






Disadvantage


10

Watched by The Corps, More Powerful, 15. Appearance: 11 or less, +5. Non-combat Influence: Extensive, +5. Geographical Area: Limited, -5. Only Watching: x½


5

Distinctive feature (Military look and bearing, uniform)
Easily Concealable, 5. Noticed and recognized, +0


1

Package Bonus





-8

Total




Ratings and Specialities

All of these package deals require that the character also have one of the rank/rate package deals listed above.

Amored Infantry

Corps personel (Marine only) in this field operate, employ, maneuver, and maintain tracked vehicles. They are a central part of the combined arms team during both orbit-to-land assaults and subsequent planet-based operations.



Armored Infantry

Cost

Ability

End/Roll

2

TF: Ground Vehicles


3

Combat Driving

DEX

1

WF: Vehicle Mounted Weapons


3

Mechanics

11

3

Electronics

11

3

Systems Operations

INT




15

Total




Engineering

Corps personel in this field repair, maintain, and operate heavy equipment. These Corps personel construct and repair military structures and facilities; they clear and emplace obstacles and minefields. Combat Engineers also construct standard and nonstandard bridging, and emplace and detonate explosives for construction and demolition projects.

Engineering Specialist

Cost

Ability

End/Roll

3

Demolitions

11

3

Electronics

11

3

Mechanics

11

3

KS: Communication Systems

INT

2

KS: Construction Techniques

11

2

KS: Explosives

11

3

KS: Military Engineering

11

2

KS: FTL Drive Technology

11

2

KS: Shield Systems

11

2

KS: Starship Weapons

11

2

KS: Shuttlecraft

11

3

Systems Operations

INT




30

Total




Medical

Corps personel in this field are (depending on rank and experience) doctors, nurses, corpmen, medics, lab technicians, etc... and are responsible for the health of Corps personel. They are also, at times, deployed into the civilal front; particularly in times of disaster or other, unexpected, needs that the civial medical community can not deal with on their own.

Medical Specialist

Cost

Ability

End/Roll

3

Computer Programming

INT

3

Paramedic

INT

2

LS: ___________________ (fluent)

DEX

6

Pick 3 (SS: Botany, SS: Ecology, SS: Exobiology, SS: Genetics, SS: Zoology)

11

4

SS: Any general medical science

INT + 1

3

SS: Any medical speciality

INT

2

SS: Another medical science

11




23

Total




Navigation

Corps personel in this, in addition to the operating the navigational systems on board ships, are also trained to navigate through space without the aid of the computer systesm. They are also trained in piloting and helm control, although most have not logged the flight time required to handle piloting in a combat situation.

Navigator

Cost

Ability

End/Roll

3

Computer Programming

INT

7

Navigation

INT + 2

3

Systems Operations

INT

2

KS: Shield Systems

DEX

2

SS: Astronomy

11

2

SS: Astrogation

11

2

SS: Astronautics

11

2

SS: Mathemetics

11

1

Pick 1 (TF: Large Spaceships, TF: Small Spaceships)





24

Total




Operational Communications

Corps personel in this field install, interconnect, and operate electrical and electronic equipment and systems used to transmit messages and data.

Communications Specialist

Cost

Ability

End/Roll

7

Systems Operation

INT + 2

3

Electronics

11

2

KS: Damage Control Procdures

11

2

LS: _______________________ (fluent)


2

LS: _______________________ (fluent)


2

LS: _______________________ (fluent)


2

KS: Commonwealth History

11




22

Total




Piloting

Corps personel of this speciality either pilot small space and aircraft or are helm control officers in large spacecraft. Corps pilots are also receive basic training in the operation and use of other starship systems and are quailified (if unremarkable) navigators. Marine Corps personel are not trained to pilot large spaceships.

Pilot

Cost

Ability

End/Roll

1

Pick 1 (TF: Large Spaceships, TF: Small Spaceships)


3

Combat Piloting

DEX

2

SS: Astronautics

11

2

SS: Astronomy

11

3

Navigation (Space)

INT

2

KS: Shield Systems

11

2

KS: Starship Weapons

11

2

KS: Shuttlecraft

11

2

TF: Space Vehicles





19

Total




Science

A large part of what the Corps does, particulary in times of peace, is exploration. For exploration to have any meaning or use, people capable of understanding the discoveries made must be present. Every Corps spacecraft capable of interstellar travel has a Science Specialist assigned to its crew, and medium to large vessels will have a Science crew (number of staff depending on the size and purpose of the vessel).

Corps Science Specialists are competant and trained scientists, although very few who serve aboard ship are highly specialize.

Science Specialist

Cost

Ability

End/Roll

3

Computer Programming

INT

3

Electronics

11

2

LS: _______________________ (fluent)


2

KS: Computer Technologies

11

2

KS: Starship Sensors

11

3

Scientist


4

SS: ____________________

INT + 2

4

SS: ____________________

INT + 2

3

SS: ____________________

INT + 1

3

SS: ____________________

INT + 1

2

SS: ____________________

INT

1

SS: ____________________

11




32

Total




Security

Corps personel in this field work as police officers and correctional guards. Other duties may include registering privately owned vehicles and weapons, countering terrorism, handling prisonors of war, investigating offenses and providing flightline security.


Security

Cost

Ability

End/Roll

4

Combat Level: +2 OCV with (pick one: Pistol or Rifle)


1

TF: Small Spaceships


1

TF: Air transports


3

Combat Piloting

DEX

2

KS: Investigative Procedures

11

2

KS: Police Procedures

11

2

KS: Small Weapons

11

2

KS: Security Procedures

11

2

KS: Terrorist Techniques and Practices

11

3

Tactics

INT




22

Total




Special Forces

Dedicated combat specialists, the Corps Special Forces are the people sent into the most dangerous combat situations. Trained to handle themselves in any situation, a members of the Corps Special Forces can operate in a squad, fireteam or alone (grouping larger than a squad would be unusual and possibly counterproductive). In addition to the combat and survival training they receive, CSF personel are also taught basic infiltration techniques.

Special Forces

Cost

Ability

End/Roll

4

Combat Level: +2 OCV with (pick one: Pistol or Rifle)


5

Combat Level: +1 with Hand-to-Hand


3

Combat Piloting (Shuttlecraft)

DEX

3

Computer Programming

INT

3

Disguise

11

5

Stealth

DEX + 1

3

Survival

11

3

Tactics

INT

1

TF: Small Spacecraft


3

Weaponsmith (Pick one: pistol or rifle)

11




33

Total




Special Operations

Corps Special Operation is a specialized infiltration division. Special Ops personel typically operate completely alone in the field with Inntelligence support from the Corps. Trained in a wide variety of skills, Special Ops personel are all quite adept at their task. The Special Ops division is the smallest Corps division, with only a couple of dozen trained operatives at any given time. This division also has the highest mortality rate, higher even then Special Forces when taken has a percentage of the total number of peronal involved.

Special Ops

Cost

Ability

End/Roll

5

Acting

PRE + 1

3

Bugging

INT

6

Choose 2:
Bureaucratics, Conversation, Demolitions, a 3 point Language Skill, Mimicry, Streetwise, Tracking


3

Choose 1: Acrobatics, Breakfall, Gambling, Tracking


3

Combat Piloting (Shuttlecraft)

DEX

3

Computer Programming

INT

5

Concealment

INT + 1

5

Disguise

12

3

Security Systems

INT

5

Shadowing

12

1

TF: Small Spacecraft





42

Total






The Commonwealth Peacekeeper Force

Background

A Commonwealth-wide, combined, organization charged with keeping the peace, enforcing the law, and protecting the citizen of the Commonwealth. The CPF exists exists the office of the Minister of the Interior.

(How did the group start? What's it do? Where's it fit into the setting?)

Organization (What's the heirarchy?)



Membership Levels

Ranks

The use of the word "rank" for Corp enlisted personnel is incorrect. The term is "rate." The rating badge is a combination of rate (pay grade) and rating (occupational specialty).

Rank

Perk







Officer Trainee

0



Police Officers / Corporals

3



Senior Corporals

6



Sergeants

9



Lieutenants

12



Captains

15



Deputy Chiefs

18



Assistant Chiefs

21



Executive Assistant Chiefs

24



Chief of Peacekeeper Force (Unique rank, only one)

34







Important NPCs

(detail a few personalities that PCs are likely to encounter)

Other NPCs

(detail a few "average members" of the group)

Peacekeeper Force Package Deals



Officer Trainee

There is no package deal for an officer trainee. If you are an oficer trainee, the CPF hasn't taught you anything yet, so you don't know anything yet.

Officer / Corporal

The rank and file fo the CPF. De to the lack of any strong delinitaiton of the skillset for each rank, the standard office/corporal package is the only rank written up in this book. Gms are, of course, free to write up more detailed packages for the various ranks in the CPF.

Officer / Corporal

Cost

Ability

End/Roll

3

Rank: Officer/Corporal


2

TF: Air vehicles


3

Combat Driving

DEX

3

Criminology

INT

3

Deduction

INT

3

Streetwise

PRE

2

KS: Police procedures

11

2

KS: Criminal Law

11

2

WF: Small arms


2

Perk: Local Police powers


2

AK: Area of jurisdiction

11

 




Disadvantage


-3

Package Bonus


-15

Hunted: Local Criminal Element 8-





4

Total




Specialities

Anti-terrorist squad

CPF personel of this speciality are specifically trained to combat terrorists and terrorists attacks on civilians and civilian installations.

Anto-terrorist Squad

Cost

Ability

End/Roll

1

TF: Small spaceships


2

TF: Aircraft


3

Combat Piloting

DEX

4

Combat Level: +2 OCV with (pick one: Pistol or Rifle)


5

Combat Level: +1 with Hand-to-Hand


3

Bugging

INT

3

Concealment

INT

3

Demolitions

11

3

Interrogation

PRE

3

Shadowing

11

3

Stealth

DEX

3

Tactics

INT




36

Total




Medical

CPF personel in this field are (depending on rank and experience) doctors, nurses, corpmen, medics, lab technicians, etc... and are responsible for the health of CPF personel. They are also, at times, deployed into the civilal front; particularly in times of disaster or other, unexpected, needs that the civial medical community can not deal with on their own.

Medical Specialist

Cost

Ability

End/Roll

3

Computer Programming

INT

3

Paramedic

INT

2

LS: ___________________ (fluent)

DEX

6

Pick 3 (SS: Botany, SS: Ecology, SS: Exobiology, SS: Genetics, SS: Zoology)

11

4

SS: Any general medical science

INT + 1

3

SS: Any medical speciality

INT

2

SS: Another medical science

11




23

Total




Piloting

CPF personel of this speciality pilot small space and aircraft. CPF pilots are also receive basic training in the operation and use of other starship systems and are quailified (if unremarkable) navigators.

Pilot

Cost

Ability

End/Roll

1

TF: Small spaceships


3

Combat Piloting

DEX

2

SS: Astronautics

11

2

SS: Astronomy

11

3

Navigation (Space)

INT

2

KS: Shield Systems

11

2

KS: Starship Weapons

11

2

KS: Shuttlecraft

11




17

Total




Science

CPF Science Specialists are competant and trained scientists, although very few are highly specialize. For the most part the are Forensic's experts and speciliazed investigators.

Science Specialist

Cost

Ability

End/Roll

3

Computer Programming

INT

3

Electronics

11

2

LS: _______________________ (fluent)


2

KS: Computer Technologies

11

3

Forensic Medicine

INT

3

Scientist


4

SS: ____________________

INT + 2

3

SS: ____________________

INT + 1

2

SS: ____________________

INT

1

SS: ____________________

11




26

Total




Security

CPF personel in this field work as correctional guards and as a security force for civilian officials. Other duties may include registering privately owned vehicles and weapons, countering terrorism, and transporting prisonors.


Security

Cost

Ability

End/Roll

4

Combat Level: +2 OCV with (pick one: Pistol or Rifle)


1

TF: Small spaceships


1

TF: Air transports


3

Combat Piloting

DEX

2

KS: Small Weapons

11

2

KS: Security Procedures

11

2

KS: Terrorist Techniques and Practices

11

3

Tactics

INT




18

Total


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