Week Ending August 2, 1997

Date: Sun, 27 Jul 1997 10:49:04 +1000 
Date-warning: Date header was inserted by topaz.cqu.edu.au 
From: happyelf! <jonesmj@topaz.cqu.edu.au> 
Subject: Re: Comics Code Authority (was: 4 color principles) 
X-Sender: jonesmj@topaz.cqu.edu.au 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
At 07:33 PM 7/26/97 -0400, you wrote: 
>On Sat, 26 Jul 1997, Darrin Kelley wrote: 
> 
>>     I, for one, really don't see this as a good era for comics. It isn't 
>> stagnation, but an active decline. What the industry really needs is 
>> more new ideas and approaches and to pay less attention to what has 
>> already been done to death. 
> 
>	It sounds like when you say "industry", you're really only talking 
>about the Big Three.  Try looking into some small-press and self-published 
>titles. 
> 
 
u-huh? i find a lot of the 'graphics-first' mags suck, and as for underground work 
. . . .  
 
 
 
>	By the same token, we as consumers have the ability to exert 
>tremendous influence on said industry.  If you don't like certain books of 
>genres, don't buy them.  Tell your friends not to buy them either.  Write 
>a letter to the company in question, telling them what kind of books you'd 
>like to see. 
> 
 
okay, i urge everyone to buy thunderbolts! and the new justice league title!and thunderstrike! and. . . oh. . . those last two already died, methinks. ..  
 
>	It's all well and good to bemoan the state of comics today, but if 
>you can't offer a solution, then you're just adding to the noise 
>pollution. 
> 
> 
 
u-huh? wheras offering meaningless ones like you is any more constructive? 
 
 
	          William K. Bushway, wbushway@osf1.gmu.edu 
>	          http://Mason.GMU.edu/~wbushway/index.html 
>	   "I'm betting that I'm just abnormal enough to survive." 
>		    -The Tick, The Tick Vs.The Breadmaster 
> 
> 
 
From: Stainless Steel Rat <ratinox@peorth.gweep.net> 
Subject: Re: Comics Code Authority (was: 4 color principles) 
Mail-Copies-To: never 
X-No-Archive: yes 
X-Attribution: Rat 
Organization: The Happy Fun Ball Brigade 
Date: 26 Jul 1997 21:12:18 -0400 
Lines: 31 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
-----BEGIN PGP SIGNED MESSAGE----- 
 
>>>>> "WKB" == William K Bushway <wbushway@osf1.gmu.edu> writes: 
 
WKB> 	Well, I'm afraid it's a cross-media affliction.  Take a look at 
WKB> what's popular in TV and film these days. 
 
Is why I don't watch TV anymore -- and I used to be a hard-core TV junkie. 
Is also why there are few titles from the the big domestic outfits in my 
subscription folder.  The small press publishers competing with the big 
boys cannot afford to market failures, so their work has to be something 
better -- take a good, long look at "Shi" and you will see what I mean. 
The Japanese imports are really the cream of the crop of Japanese comics: 
the US sees less than 1% of the total compics market there, so we here get 
the best of the 5% that is not crap. 
 
-----BEGIN PGP SIGNATURE----- 
Version: 2.6.3 
Charset: noconv 
 
iQCVAwUBM9qgb56VRH7BJMxHAQF8ogQAvMIunFR3HqkbbyPRYq8WHeYTe6pKF16r 
3GnFDm70JEoEBrH2YKX1U1RVaHTodFxlX79iweOzdRwpNdYHWOBjOQRQdEaU0SN1 
dUOTKrOiTfsoCn9MQ4lXs38y2AKXPp62r06gZfTxYWBuv5jWEnsftwQHi3NnNKLw 
Axzc9Vcjz00= 
=K/45 
-----END PGP SIGNATURE----- 
 
--  
Rat <ratinox@peorth.gweep.net>    \ Happy Fun Ball contains a liquid core, 
PGP Key: at a key server near you! \ which, if exposed due to rupture, should 
                                    \ not be touched, inhaled, or looked at. 
 
Date: Sat, 26 Jul 1997 19:01:46 -0700 
From: Darrin Kelley <flashbak@pacbell.net> 
Reply-To: flashbak@pacbell.net 
CC: champ-l@omg.org 
Subject: Re: Comics Code Authority (was: 4 color principles) 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
William K Bushway wrote: 
 
>         Well, I'm afraid it's a cross-media affliction.  Take a look at 
> what's popular in TV and film these days. 
 
    True, very true. But it is a fairly recent affliction in the comics 
industry. A trend which started being felt somewhere around '90 to '92. 
There used to be a time where comics, TV and film had a much more 
considerable amount of distance between them. The coser they get to each 
other, the more likely the negative aspects of more famous mediums 
beging to infect the others. Like what has happened to comics. 
  
>         It sounds like when you say "industry", you're really only talking 
> about the Big Three.  Try looking into some small-press and self-published 
> titles. 
 
    Nope. I was refering to the industry as a whole. There are all too 
many small press and independant comic book companies that have been 
buying into this trend too. 
 
    I buy an overwhelming amount of independant comics. And I spend alot 
of time in comic book stores. So I get a pretty broad view of what is 
out there. And, from a reader's point of view, it is getting extremely 
difficult to find good comics to read. It takes a considerable amount of 
effort and serious time commitment. Something that most casual readers 
don't have the time to so. 
  
  
>         That'll never change.  Comic books are a business, as are almost 
> all forms of entertainment.  They cost money to make, and publishers 
> expect a good return on their investment.  Therefore, they'll continue to 
> follow trends that sell well, and ignore those that don't. 
 
    An excuse that all too many comic book companies follow, I'm afraid. 
But it is also a pretty lame excuse. Because the big boys have more than 
enough resources to afford a few risks. They are also the ones who make 
the trends. So that simply isn't an excuse. They choose to do what they 
do because it's easy. Originality is not. 
  
>         By the same token, we as consumers have the ability to exert 
> tremendous influence on said industry.  If you don't like certain books of 
> genres, don't buy them.  Tell your friends not to buy them either.  Write 
> a letter to the company in question, telling them what kind of books you'd 
> like to see. 
 
    Writing letters doesn't help. Been there, done that. But I agree 
with you on one of your points. Promoting the good an not supporting the 
bad and flashy is a good way to send the comic book companies a message. 
 
    But the problem these days is: Flash sells. Style over substance 
sells. We have an entire generation of children who care more about 
image and flash than anything else. Because that is what the media force 
feeds them. This is just as true with the movies as it is in the comics. 
 
    I grew up watching Bela Lugosi, Boris Karloff, the works of Ray 
Harryhausen, and the rest of what has been called the horror movie and 
science fiction classics. And I have gotten plenty of funny looks and 
strange comments because I have made occasional references to thoze 
classics. Mostly, those young viewers turn up their noses because the 
primitive special effects. And they miss out because they just don't see 
that most of those movies endure, not because of flash, but because of 
there was a huge eemphasis put on the story and the atmosphere. 
Something all too many modern move makers leave behind simply for flash 
and expensive special effects. 
 
>         It's all well and good to bemoan the state of comics today, but if 
> you can't offer a solution, then you're just adding to the noise 
> pollution. 
 
    Actually, I am trying to add to the solution. If I can manage to 
scrounge up the money. I have been working constantly to get my own 
independant comic book company off the ground. Not because of the money, 
but because I really love the material and would like to see it in 
print. But if it weren't up to my own standards, I wouldn't even try. 
Because, as a writer and an artist, I do care about the quality of what 
I produce. It is in my blood. 
 
Date: Sat, 26 Jul 1997 19:05:44 -0700 
From: Darrin Kelley <flashbak@pacbell.net> 
Reply-To: flashbak@pacbell.net 
CC: champ-l@omg.org 
Subject: Re: Comics Code Authority (was: 4 color principles) 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
happyelf! wrote: 
 
> u-huh? wheras offering meaningless ones like you is any more constructive? 
 
    Don't you think that was just a tad bit harsh? 
 
Date: Sat, 26 Jul 1997 23:04:28 -0400 (EDT) 
X-Sender: jprins@interhop.net 
From: jprins@interhop.net (John and Ron Prins) 
Subject: Re: Comics Code Authority (was: 4 color principles) 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
>>>     I, for one, really don't see this as a good era for comics. It isn't 
>>> stagnation, but an active decline. What the industry really needs is 
>>> more new ideas and approaches and to pay less attention to what has 
>>> already been done to death. 
>> 
>>	It sounds like when you say "industry", you're really only talking 
>>about the Big Three.  Try looking into some small-press and self-published 
>>titles. 
 
>u-huh? i find a lot of the 'graphics-first' mags suck, and as for 
underground >work 
 
That's very true. I'll also point out that the 'big three' (meaning: DC, 
Marvel, and Image) aren't as 'big' as they used to be - Dark Horse in 
particular is carving out a decent niche (I'd say it's time to refer to it 
as the 'big four'). And there are others that are putting out more than a 
dozen titles and 'staying afloat', at least. 
 
Anyway, for 'good' comic books, look no further than Usagi Yojimbo. 
Anthropomorphics may not be everyone's cup of tea, but Stan Sakai is putting 
out one _fantastic_ comic book. Great art, great writing (admittedly, Stan 
plunders a lot of old Japanese folklore, but good for him - it's not old to 
_me_!) and great characters. Plus there's plenty there for Japanese 
History/Culture buffs too. If you like samurai action and aren't afraid of 
funny animals, check out Usagi Yojimbo (Dark Horse, formerly Mirage, 
formerly Fantagraphics). 
 
Another one to check out is Gold Digger, by Fred Perry, who is also doing 
the honors on Ninja High School while Ben Dunn does other stuff. Gold Digger 
is high-everything; high-magic, high-science, high-mayhem. And it's got more 
pop-culture references than you can shake a really big stick at. And Fred's 
characters still manage to act reasonably like human beings (i.e. a lot of 
'normal' folks who live in a superheroic genre) - the title character, Gina 
Diggers, is as likely to run from danger as to confront it... Anyhow, Gold 
Digger and NHS are currently in a big 12 issue trans-temporal storyline, but 
don't let that indimidate you - Gold Digger is just too much fun to miss. 
 
And, as mentioned, North America only sees the cream of the Japanese market 
- which pleases me to no end. Gunsmith Cats is endless fun, and I can't help 
enjoying Ranma 1/2, no matter how mindless it is...hell, I read comics for 
entertainment first... 
 
I think the biggest problem right now with the strictly 'superhero' genre is 
one of expectations. Companies like Marvel (say) put out a quality product, 
but it doesn't do as well as their flagship titles, so it rapidly gets 
abandoned. The 'big three' are looking to create the next mega-hit, and 
using the buckshot method to do it (print several dozen new titles...none of 
them rocket to top of charts, abandon them. Repeat...). And then there's the 
problem of talent-switching. I'm not talking artistic freedom (which is 
important, but in an intertwined universe like DC or Marvel, you need 
editorial control too), but keeping the same people working on a title for a 
reasonable amount of time. Keep switching the writers and artists and they 
never get the 'feel' for the characters, who never become more than 
'two-dimensional'. (bitch, bitch, bitch, bitch, bitch...:-) 
 
One of my biggest disappointments in this respect was Hell's Angel from 
Marvel (later, Dark Angel), part of their MarvelUK line a few years back. 
After the first 6 or so issues, the switched writers and artists almost 
every issue, and not surprisingly, the series went to hell (as did the whole 
MarvelUK line - but that was a factor of having a main antagonist [those 
pesky Techno-wizards] who were too powerful, forcing contrived plots). 
Anyway, raise your hand if you liked Dark Angel (wave, wave). 
 
It just seems that many companies aren't at all interested in building a 
loyal following to any one book - the lure of big cash from the next big hit 
is too alluring compared to steady money. Smaller companies will kill for 
steady money though, so it's no surprise that's where a lot of the quality 
is coming from. 
 
Anybody got some other comics they'd like to plug? 
 
---------------------------------------------------------------------------- 
"GINA, do know how RUDE it is to build a THERMONUCLEAR DEVICE in someone 
else's house?" 
-NHS #56 
---------------------------------------------------------------------------- 
John D. Prins 
jprins@interhop.net 
 
 
 
Date: Sat, 26 Jul 1997 23:05:25 -0400 (EDT) 
X-Sender: jprins@interhop.net 
From: jprins@interhop.net (John and Ron Prins) 
Subject: Re: Comics Code Authority (was: 4 color principles) 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
>WKB> 	Well, I'm afraid it's a cross-media affliction.  Take a look at 
>WKB> what's popular in TV and film these days. 
> 
>Is why I don't watch TV anymore -- and I used to be a hard-core TV junkie. 
 
Man, I hear you. Though the internet is sucking up a bit of my potential 
TV-time, I just don't bother with TV much these days. New B5 episode? Okay, 
I'll watch. X-Files? If I've got nothing better to do. News? I can get that 
on the radio and do other stuff at the same time. Movie? I can rent those 
anytime. Of course, it might be a different story if I had cable (though 
I've got pretty good aerial - better than most, I'd say). 
 
>Is also why there are few titles from the the big domestic outfits in my 
>subscription folder.  The small press publishers competing with the big 
>boys cannot afford to market failures, so their work has to be something 
>better -- take a good, long look at "Shi" and you will see what I mean. 
 
Also, independants tend to have total creative control, and are using their 
own characters, that they created, know, and love. That's irreplaceable. 
 
---------------------------------------------------------------------------- 
"GINA, do know how RUDE it is to build a THERMONUCLEAR DEVICE in someone 
else's house?" 
-NHS #56 
---------------------------------------------------------------------------- 
John D. Prins 
jprins@interhop.net 
 
 
 
Date: Sun, 27 Jul 1997 13:20:55 +1000 
Date-warning: Date header was inserted by topaz.cqu.edu.au 
From: happyelf! <jonesmj@topaz.cqu.edu.au> 
Subject: Re: Comics Code Authority (was: 4 color principles) 
X-Sender: jonesmj@topaz.cqu.edu.au 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
At 07:01 PM 7/26/97 -0700, you wrote: 
>William K Bushway wrote: 
 
> 
>>         It's all well and good to bemoan the state of comics today, but if 
>> you can't offer a solution, then you're just adding to the noise 
>> pollution. 
> 
>    Actually, I am trying to add to the solution. If I can manage to 
>scrounge up the money. I have been working constantly to get my own 
>independant comic book company off the ground. Not because of the money, 
>but because I really love the material and would like to see it in 
>print. But if it weren't up to my own standards, I wouldn't even try. 
>Because, as a writer and an artist, I do care about the quality of what 
>I produce. It is in my blood. 
> 
 
 
that's odd- i'm planning something similar. . . . . like ressurecting  
the hero game in 2008! 
Seriously, this is more likely to suceed that things like writing letters .. .  
 
 
 
 
 
Date: Sun, 27 Jul 1997 14:17:23 +1000 
Date-warning: Date header was inserted by topaz.cqu.edu.au 
From: happyelf! <jonesmj@topaz.cqu.edu.au> 
Subject: Re: Comics Code Authority (was: 4 color principles) 
X-Sender: jonesmj@topaz.cqu.edu.au 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
At 11:04 PM 7/26/97 -0400, you wrote: 
> 
>>u-huh? i find a lot of the 'graphics-first' mags suck, and as for 
>underground >work 
> 
>That's very true. I'll also point out that the 'big three' (meaning: DC, 
>Marvel, and Image) aren't as 'big' as they used to be - Dark Horse in 
>particular is carving out a decent niche (I'd say it's time to refer to it 
>as the 'big four'). And there are others that are putting out more than a 
>dozen titles and 'staying afloat', at least. 
> 
 
erm,. . .i was kinda talking about image. . valliant. . . those sort- marvel and dc are still WAY above what i've seen plotwise from either of them- tho i haven't seen that much valiant. . hell, i haven't seen ANy valiant recently. .  *l*  
 
 
 
> 
>It just seems that many companies aren't at all interested in building a 
>loyal following to any one book - the lure of big cash from the next big hit 
>is too alluring compared to steady money. Smaller companies will kill for 
>steady money though, so it's no surprise that's where a lot of the quality 
>is coming from. 
> 
 
well, that seems a bit squewed- i suppose it depends on what sells- the reason the bottom fell out on marvel, IMO, had a lot to do with the "bag-and-board brigade"  
shifting to magic cards for ther collectable of choice. . . 
 
 
 
 
>Anybody got some other comics they'd like to plug? 
> 
 
 
 
 
>---------------------------------------------------------------------------- 
>"GINA, do know how RUDE it is to build a THERMONUCLEAR DEVICE in someone 
>else's house?" 
>-NHS #56 
>---------------------------------------------------------------------------- 
>John D. Prins 
>jprins@interhop.net 
> 
> 
> 
> 
 
Date: Sat, 26 Jul 1997 22:27:33 -0700 
From: Darrin Kelley <flashbak@pacbell.net> 
Reply-To: flashbak@pacbell.net 
CC: champ-l@omg.org 
Subject: Re: Comics Code Authority (was: 4 color principles) 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
happyelf! wrote: 
>  
> At 07:01 PM 7/26/97 -0700, you wrote: 
> >William K Bushway wrote: 
>  
> > 
> >>         It's all well and good to bemoan the state of comics today, but if 
> >> you can't offer a solution, then you're just adding to the noise 
> >> pollution. 
> > 
> >    Actually, I am trying to add to the solution. If I can manage to 
> >scrounge up the money. I have been working constantly to get my own 
> >independant comic book company off the ground. Not because of the money, 
> >but because I really love the material and would like to see it in 
> >print. But if it weren't up to my own standards, I wouldn't even try. 
> >Because, as a writer and an artist, I do care about the quality of what 
> >I produce. It is in my blood. 
> > 
>  
> that's odd- i'm planning something similar. . . . . like ressurecting 
> the hero game in 2008! 
 
    OUCH! But I know what you mean. I'm hoping that Hero Starts putting 
out printed 4th Edition material again. At least, a new edition of the 
Champions rulebook. 
 
> Seriously, this is more likely to suceed that things like writing letters .. . 
 
    And better yet, what I have been working on is completely original 
material. Yes, it will appear to be superhero genre. But there is a 
definate difference in the literary style and many of the genre 
conventions. The material is guided more by the standards of science 
fiction than the superhero genre. Especially the historical background. 
>From the inception, I wanted my material to be different than the rest. 
So I made a concerted effort to do so. And I have been wildly 
successful. The material just keeps flowing out of me. It is almost like 
it is writing itself. 
 
    This material actually started out as part of several Champions 
campaigns and several science fiction books I had been working on. So it 
was only natural that it would outgrow one side of its origins. Gaming. 
Not that doing so was such a bad thing. There are certain limits in 
gaming that just don't live up to the benefits of the literary medium. 
 
    I did offer to do a worldbook for Hero, at one time, based on that 
material. But they were having quite an amount of wierdness with their 
internal policies at the time, so nothing came of it. But who knows? I 
may choose to offer it to them again sometime in the future. Probably 
sometime after the comics start seeing print. 
 
Date: Sun, 27 Jul 1997 00:38:35 -0500 
From: Todd Hanson <badtodd@dacmail.net> 
Subject: Re: Comics Code Authority (was: 4 color principles) 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
Bryan Berggren wrote: 
 
> Well, skipping the tall cool glass of smarmy, I have to at least second this 
> opinion.  THUNDERBOLTS may be the best superhero comicbook in print today -- 
> kinda depressing, since there's a strong possibility that it's less a full 
> title than a 12-issue limited series. 
 
You think so?  Im betting that it will become a 'regular' title when the 
secret becomes public and at least half of the team decide to continue 
being 'good guys'.  (Mach-1, Atlas and Songbird almost definately) 
 
To bring this back to the subject of Champions: 
 
Has anyone tried a campaign where the PCs are former villians?  I've had 
PCs in the past who were former villians who were playing the hero game 
(sometimes reluctantly) as part of a 'probation'. 
 
I've toyed with the idea of a campaign where the PCs are all former 
villians, now working under new identities as heroes (ala Tbolts) to 
make ammends for their pasts.  For the most part this would be voluntary 
(the characters really DO want to be heroes), but in some cases it would 
be because the character was being forced into it for one reason or 
another.  I was going to make the PCs write up their characters as 
villians, then come up with new names and minor modifications to their 
powers (usually just new applications of existing powers).  It would 
lead to alot of interesting plots and subplots...  
 
 
Todd 
 
----------------------------------------------------------------------- 
badtodd@dacmail.net                     http://www.badtodd.webcabin.com 
 
Interested in TSR Marvel Superhero Lead miniatures??  Email me!! 
----------------------------------------------------------------------- 
 
From: BeerCarboy@aol.com 
Date: Sun, 27 Jul 1997 02:10:06 -0400 (EDT) 
Subject: Re: Comics Code Authority 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
At Sun, Jul 27, 1997 1:55 AM EDT 
X-From: badtodd@dacmail.net (Todd Hanson) wrote: 
 
 
>Has anyone tried a campaign where the PCs are former villians?  I've had 
>PCs in the past who were former villians who were playing the hero game 
>(sometimes reluctantly) as part of a 'probation'. 
 
>I've toyed with the idea of a campaign where the PCs are all former 
>villians, now working under new identities as heroes (ala Tbolts) to 
>make ammends for their pasts.  For the most part this would be voluntary 
>(the characters really DO want to be heroes), but in some cases it would 
>be because the character was being forced into it for one reason or 
>another.  I was going to make the PCs write up their characters as 
>villians, then come up with new names and minor modifications to their 
>powers (usually just new applications of existing powers).  It would 
>lead to alot of interesting plots and subplots...  
 
On a related note, if you were going to run a PC villains campaign what sort 
opf guidelines would you think would be reasonable?  I am thinking about 
trying to maintain a four-color feel by moderating the morality of the 
villains (so as to keep them from being horrifically vile and unsympathetic) 
and limiting their power to a point where they will have to work to beat GM 
run heroes and fail fairly often there as well. 
 
Carter Humphrey 
 
 
 
 
 
 
 
 
 
 
 
 
                                                           BeerCarboy@AOL.com 
 
Date: Sun, 27 Jul 1997 11:36:05 -0400 (EDT) 
From: William K Bushway <wbushway@osf1.gmu.edu> 
Subject: The State of Comics Today 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
 
	First, I'd like to apologize for the self-rightous, self-important 
tone of my previous message.  As I was writing it, I realized I could go 
one of two ways: I could have said "I agree" and let it drop, giving in to 
the pessimistic side of my nature.  Or, I could make my message 
inflammatory, in order to spark discussion.  Which I did.  So sue me. 
 
	Second, I'd like to address some of the responses I've gotten. 
I'll state for the record that I'm an optimitic realist: I recognize the 
problems the comic book, as a medium, is having.  However, rather than 
focus solely on these problems, I'd rather point out some of the bright 
spots on the horizon. 
 
	I know my "write a letter" comment came off sounding rather naive. 
But, I hate it when people compain about what's wrong with life, but don't 
suggest some kind of solution.  Writing letters may seem rather pathetic, 
but it often works (don't ask me to provide examples, because I honestly 
can't think of any that relate to comics).  If comic companies don't 
recieve reader feedback, all they have to determine response is sales 
figures.  And we'll all agree that sales-guided mentality is part of 
what's wrong with comics. 
 
	Finally, I'd like to offer up some things that I think are "good" 
about comics today: 
 
- The comic book is no longer just about guys in tights.  As a medium, it 
is being explored more than ever before.  While I may not purchase some of 
these new efforts, it is deeply gratifying to know that I have the 
opportunity. 
 
- More and more independant titles are seeing the light of day.  It's nice 
to see that even national chains, like Another Universe, are making an 
effort to carry them. 
 
- Comic writers are being recognized as much as artists.  People are 
realizing that pretty pictures are nice, but without a solid story behind 
them, you may as well just go and watch TV. 
 
	Anybody want to add to this list? 
 
	          William K. Bushway, wbushway@osf1.gmu.edu 
	          http://Mason.GMU.edu/~wbushway/index.html 
	   "I'm betting that I'm just abnormal enough to survive." 
		    -The Tick, The Tick Vs.The Breadmaster 
 
From: Legionair@aol.com 
Date: Sun, 27 Jul 1997 14:44:05 -0400 (EDT) 
cc: dwtoomey@juno.com, Galterio@aol.com, challiday@sbsc.siemens.co.uk, 
        XAGNUT@aol.com, RogueWritr@aol.com, patternghost@juno.com, 
        DoctorJest@aol.com, Zesmerelda@aol.com, rojasa@uthscsa.edu (rojasa), 
        Fitzroi@aol.com, Zira22@aol.com, CathyOzog@compuserve.com, 
        ACruz2772@aol.com, Egwenna@aol.com, Cypris2kaz@aol.com, 
        superbaby@juno.com 
Subject: Current Champions PBEM Looking for Players 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
One of my ongoing PBEM games is in need of some new blood to fill out the 
thinning ranks.  If you're interested please read on.  If you're not 
interested, then please accept my apologies for sucking up bandwidth. 
 
Star Trek: Future Champions us a futuristic superhero PBEM using the fourth 
edition Champions rules.  The game has been running continuously since 1/97, 
so it's still relatively new game.  The game is based in a universe that 
combines DC Comic characters with the Star Trek environment. 
 
I have attempted to merge the histories and universes in seamless manner, not 
an obvious one.  In other words, you won't find Batman as a captain of a 
starship.  What you might find is a descendent of Bruce Wayne enlisted in 
Starfleet. 
 
As an example of what I'm talking about, you can find a capsulized timeline 
of the game's history on my web site. 
 
The current campaign takes place about the U.S.S. Janus, the flag ship of the 
newly commisioned Meta Division of Starfleet.  You can also find the current 
crew compliment listed on my web site as well. 
 
Character generation is very open ended since I don't usually harp on 
character points.  A character's concept is a hundred times more important to 
me than having everyone's characters come up with 250 points exactly. 
 
There's two conditions on this, I don't let players abuse this situation and 
I don't let any one character be more important than all of the others.   
 
If you're interested in the game and would like more information, please take 
a look at my web site: 
http://members.aol.com/legionair/stfc/index.htm 
 
I'm looking to add additional players immediately as well.  I have about a 
half dozen open slots on the Janus, but if there is enough interest, I will 
consider starting a second campaign line on a diferent starship. 
 
Thanks for your time, 
Jason Galterio 
 
Date: Sun, 27 Jul 1997 12:10:33 -0700 
From: Darrin Kelley <flashbak@pacbell.net> 
Reply-To: flashbak@pacbell.net 
CC: champ-l@omg.org 
Subject: Re: The State of Comics Today 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 1 
 
William K Bushway wrote: 
>  
>         First, I'd like to apologize for the self-rightous, self-important 
> tone of my previous message.  As I was writing it, I realized I could go 
> one of two ways: I could have said "I agree" and let it drop, giving in to 
> the pessimistic side of my nature.  Or, I could make my message 
> inflammatory, in order to spark discussion.  Which I did.  So sue me. 
 
    Being the target, I wasn't offended by it. You made some good 
points. 
  
>         Second, I'd like to address some of the responses I've gotten. 
> I'll state for the record that I'm an optimitic realist: I recognize the 
> problems the comic book, as a medium, is having.  However, rather than 
> focus solely on these problems, I'd rather point out some of the bright 
> spots on the horizon. 
 
    Examining the problems allows one to find ways of solving them. That 
is the bottom line. I am an analytical realist. Someone who focuses in 
on the problems and then looks for ways to solve them. Injecting 
optimism into the equasion just distracts from those efforts. 
  
>         I know my "write a letter" comment came off sounding rather naive. 
> But, I hate it when people compain about what's wrong with life, but don't 
> suggest some kind of solution.  Writing letters may seem rather pathetic, 
> but it often works (don't ask me to provide examples, because I honestly 
> can't think of any that relate to comics).  If comic companies don't 
> recieve reader feedback, all they have to determine response is sales 
> figures.  And we'll all agree that sales-guided mentality is part of 
> what's wrong with comics. 
 
    But here is the problem central to writing letters to any of the big 
comic book companies. They throw the ones that aren't complimentary 
away. They would much rather hear how great they are instead of an 
honest review of their work. Which effectively neutralizes the whole 
reason to write letters to them in the first place. And since the big 
guys take up the lion's share of the market, no real difference is made. 
So one has to adapt. To find another way to get the message across. Like 
hitting them where it really counts. By encouraging others not to buy 
the junk comics in the first place. 
  
>         Finally, I'd like to offer up some things that I think are "good" 
> about comics today: 
>  
> - The comic book is no longer just about guys in tights.  As a medium, it 
> is being explored more than ever before.  While I may not purchase some of 
> these new efforts, it is deeply gratifying to know that I have the 
> opportunity. 
 
    Actually, I would like to dispel this myth once and for all. During 
the 70's and 80's, other types opf comics did exist. There was quite an 
amount of diversity. From the war comics to Archie to Casper and the 
other Harvey titles to Disney. There were quite an amount of other 
genres and mediums available. Comics never have been purely superhero. 
Superheroes are the ones that become more dominant during the last 20 to 
30 years. But the other kinds of comics have always been around. 
  
> - More and more independant titles are seeing the light of day.  It's nice 
> to see that even national chains, like Another Universe, are making an 
> effort to carry them. 
 
    There are many reasons for this. The biggest being, of coarse, that 
the mainstream comics are boring. That depending on them as a primary 
market leaves most comic book stores extremely vulnerable to their rises 
and ebbs of popularity. Diversafication allows a comic book store to 
rely more on the entire market, instead od the giants of the industry. 
It's good for them financially. And it gives the consumer a more broad 
band look at the market. 
  
> - Comic writers are being recognized as much as artists.  People are 
> realizing that pretty pictures are nice, but without a solid story behind 
> them, you may as well just go and watch TV. 
 
    This is a preception that has yet to hit the majority of the comic 
book buying public. As long as there is a majority of the people who buy 
comics that care more about style over substance, the comic book market 
and the publishers do business won't change. 
 
    Back in the 80's, a certain giant among the comics indistry was 
credited nationally for encouraging literacy. Now, the majority of their 
comics do anything but that. By promoting style and flash over content. 
Which makes this a dark era for comics. 
 
    But the solution is much more likely to come from the independant 
market. It is there where new approaches are their bread and butter. All 
that really needs to be done is to have someone come up with a line of 
superior quality comics that become a gigantic commercial success. One 
that will make the rest of the industry stand up and take notice. That 
is the sort of thing that makes a real change. 
 
Date: Sun, 27 Jul 1997 19:12:51 -0300 (ADT) 
From: Trevor Barrie <tbarrie@ibm.net> 
X-Sender: tbarrie@drollsden 
Subject: Re: New spin on Variable Advantage and Multipower 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 4 
 
On 25 Jul 1997, Stainless Steel Rat wrote: 
 
> AJ> The ability to switch between many different +1/4 advantages is not 
> AJ> worth the same as the ability to switch between many different +1 
> AJ> advantages 
>  
> Yes, it is: the +1 is the ability to alter one's advantage "configuration" 
> much as one can alter allocation of skill levels.  How much is being 
> configured has no bearing on one's ability to do so. 
 
Yes, it does. The larger the advantage, the more possible configurations 
there are; therefore it's more useful to be able to switch around a larger 
one. This is independent of the fact that just having a larger Advantage 
is better, therefore it makes sense for the cost of Variable Advantage 
itself to vary with the amount of Advantage that can be changed. 
 
> That is why it is based on the cost of the base power rather than the 
> amount of advantages one may play with. 
 
Why should it be based on the cost of the base power, anyway? If we accept 
your argument above, by similar reasoning the size of the Power has no 
bearing on the usefulness of being able to reconfigure it. 
 
Date: Sun, 27 Jul 1997 20:02:09 -0300 (ADT) 
From: Trevor Barrie <tbarrie@ibm.net> 
X-Sender: tbarrie@drollsden 
cc: champ-l@omg.org 
Subject: Re: 4 color principles 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 3 
 
On Fri, 25 Jul 1997, Eric Burns wrote: 
 
> * Super-types often have a hodgepodge of unrelated powers (eg 
> Nightcrawler, Wolverine, Superman/girl/boy, Wonder Woman) 
 
Nightcrawler's only actual power is teleportation, but I'll grant that his 
physical mutations don't seem to be in any way related to this. 
 
> * Super-powers are a fairly recent occurance (within the past 100 years) 
 
I can't think of any superhero worlds where this is the case, other than 
"one origin" worlds. It certainly seems to be a given that they're more 
common in modern times, though. 
 
> * Everyone with super-powers is in their late teens or 20's. 
 
Certainly not. 
 
Date: Sun, 27 Jul 1997 20:13:23 -0300 (ADT) 
From: Trevor Barrie <tbarrie@ibm.net> 
X-Sender: tbarrie@drollsden 
cc: champ-l@omg.org 
Subject: Re: 4 color principles 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 2 
 
On Fri, 25 Jul 1997, Bryan Berggren wrote: 
 
> >* The government has no problem with super-heroes stopping crime (without 
> >first being trained and liscensed as law-enforcement). 
>  
> The existence of Henry Peter Gyrich in Marvel storylines implies quite the 
> opposite -- rather, "The government's problems with superheroes stopping 
> crimes are irrelevant, unless the government is represented by someone EVIL 
> (Bastion)." 
 
The original poster is right, though... in general, the police and the 
rest of the law enforcement system don't mind people dressing up in funny 
costumes and dragging in criminals without any official sanction. 
Government agencies are often opposed to superhumans in general 
(mostly in Marvel), but not to this particular aspect of their activities 
except as part of specific stories. 
 
> 1.      "Good" and "Evil" are tangible forces in the world, not just  
>         abstract and arbitrary concepts. 
 
This is hardly a convention of the superhero genre as I know it. There's 
usually a fairly clear demarcation of who the good guys and bad guys are, 
but that's a far cry from Good and Evil existing as tangible forces. 
 
> 8.      Like attracts like.  Having superhuman powers will exponentially 
>         increase your likelihood of encountering superhuman individuals. 
>         Certain phenomena of reality can ONLY be percieved or encountered 
>         by superhumans (such as Marvel's Eternity). 
 
If you want to be absurdly nitpicky, Dr. Strange isn't superhuman. At any 
rate, I'm sure if you searched hard enough you could find occasions where 
cosmic beings have interacted with honest-to-goodness normals. 
 
From: "Lisa Hartjes" <psyche@ionsys.com> 
Subject: Two Quick Questions 
Date: Sun, 27 Jul 1997 19:55:41 -0400 
X-MSMail-Priority: Normal 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 6 
 
I have two situations I need some advice on.  A player is submitting a 
character to one of my pbem's, and the character is blind due to an 
accident.  Which normally wouldn't be a problem, but the player is also 
taking powers that require sight for them to work: 
 
Teleportation - the player has not bought any fixed or floating locations 
purchased.  According to the BBB, if none are purchased, the teleportation 
relies on line of sight.  The player does have Spatial Awareness.  Would 
the Spatial Awareness be sufficient to allow a teleport?  Also, is the 
range of the Spatial Awareness 10" or more?  I can't find anything in the 
BBB to tell me what the range is. 
 
Clairsentience:  The character has the ability to extend her senses into 
the spirit plane, with the ability to use all five senses.  Now, if the 
character is blind, can she still take Clairsentience:  Normal Sight?  I'd 
consider no as an answer, as the character as the physical lim blind.  
Blind is blind, no  
matter where you are. 
 
Thanks in advance for your help!! 
 
 
Lisa Hartjes 
 
psyche@ionsys.com 
Home:  http://www.ionsys.com/~psyche 
Work:  http://web.idirect.com/~ncg 
 
From: "Lisa Hartjes" <psyche@ionsys.com> 
Subject: Another Question 
Date: Sun, 27 Jul 1997 20:24:41 -0400 
X-MSMail-Priority: Normal 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 5 
 
I have another player that is asking me how (for possible future reference) 
to build the following power within the Hero System: 
 
The power enables you to vary your physical appearance (normal sight only) 
to a different image - like an elven glamourie (sp?). 
 
I have said Images with modifiers.  Doesn't like the Images idea because of 
the END cost and the PER roll. 
 
What suggestions do you have? 
 
 
Lisa Hartjes 
 
psyche@ionsys.com 
Home:  http://www.ionsys.com/~psyche 
Work:  http://web.idirect.com/~ncg 
 
Date: Sun, 27 Jul 1997 21:48:39 -0400 (EDT) 
X-Sender: jprins@interhop.net 
From: jprins@interhop.net (John and Ron Prins) 
Subject: Re: Two Quick Questions 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 9 
 
>I have two situations I need some advice on.  A player is submitting a 
>character to one of my pbem's, and the character is blind due to an 
>accident.  Which normally wouldn't be a problem, but the player is also 
>taking powers that require sight for them to work: 
> 
>Teleportation - the player has not bought any fixed or floating locations 
>purchased.  According to the BBB, if none are purchased, the teleportation 
>relies on line of sight.  The player does have Spatial Awareness.  Would 
>the Spatial Awareness be sufficient to allow a teleport?  Also, is the 
>range of the Spatial Awareness 10" or more?  I can't find anything in the 
>BBB to tell me what the range is. 
 
Heck yes Spatial Awareness is good enough for teleporting. All you really 
need to know is what's where, not what color it is or what the nearby signs 
read :-). The range for Spatial Awareness is the same as any ranged sense - 
theoretically infinite, but subject to PER penalties at increasing ranges. 
 
>Clairsentience:  The character has the ability to extend her senses into 
>the spirit plane, with the ability to use all five senses.  Now, if the 
>character is blind, can she still take Clairsentience:  Normal Sight?  I'd 
>consider no as an answer, as the character as the physical lim blind.  
>Blind is blind, no  
>matter where you are. 
 
Hmmm. I'd say let the character see in the spirit plane - but lower the 
value of the 'blind' disadvantage by 5 points, as it is now a 'frequent' 
disad rather than an 'all the time' (i.e. Phys.Lim.: Blind in the Physical 
Plane [Frequent, Total]) 
 
Which raises an interesting point. If I'm blind but have Spatial Awareness, 
is my 'Blind' Disad still worth the 'All the Time, Total' limitation? After 
all, I may not be able to see the world, but if I'm able to sense where 
objects and people are via Spatial Awareness, my blindness isn't all that 
limiting anymore, is it? 
 
Personally, though, I think things like blindness and deafness shouldn't be 
bought as Disadvantages, but as negative cost senses (Sight: Sense, Range, 
Discriminatory, Targeting; 35 points, so blindness is worth -35 points, just 
like 5 STR is worth -5 points). 
 
So trading in Sight (35) for Spatial Awareness (25) should be a net -10 cost 
to the character. 
 
---------------------------------------------------------------------------- 
"GINA, do know how RUDE it is to build a THERMONUCLEAR DEVICE in someone 
else's house?" 
-NHS #56 
---------------------------------------------------------------------------- 
John D. Prins 
jprins@interhop.net 
 
 
 
Date: Sun, 27 Jul 1997 21:48:43 -0400 (EDT) 
X-Sender: jprins@interhop.net 
From: jprins@interhop.net (John and Ron Prins) 
Subject: Re: Another Question 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 8 
 
>I have another player that is asking me how (for possible future reference) 
>to build the following power within the Hero System: 
> 
>The power enables you to vary your physical appearance (normal sight only) 
>to a different image - like an elven glamourie (sp?). 
> 
>I have said Images with modifiers.  Doesn't like the Images idea because of 
>the END cost and the PER roll. 
> 
>What suggestions do you have? 
 
Well, Images with a giant PER modifier and 0 END would work. But the best 
solution is probably Shapeshift, 0 END. No PER rolls involved and makes no 
'real' change to the player - just changes the image. If it's just an 
illusion that can be 'felt' through ("Hey, her ears aren't really pointy!"), 
or seen through by something like Sense Magic, just add an appropriate 
limitation. 
 
---------------------------------------------------------------------------- 
"GINA, do know how RUDE it is to build a THERMONUCLEAR DEVICE in someone 
else's house?" 
-NHS #56 
---------------------------------------------------------------------------- 
John D. Prins 
jprins@interhop.net 
 
 
 
Date: Mon, 28 Jul 1997 11:58:23 +1000 
From: Steven Clark <nahema@mailbox.uq.edu.au> 
Subject: Re: Another Question 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 10 
 
Lisa Hartjes wrote: 
>  
> I have another player that is asking me how (for possible future reference) 
> to build the following power within the Hero System: 
>  
> The power enables you to vary your physical appearance (normal sight only) 
> to a different image - like an elven glamourie (sp?). 
>  
> I have said Images with modifiers.  Doesn't like the Images idea because of 
> the END cost and the PER roll. 
>  
> What suggestions do you have? 
>  
 
Two options:  
 
1) Shapeshift - this requires a disguise skill roll to imitate a 
particular  
		person though. Also costs end, but can buy O end on it... 
 
2) Cosmetic Transformation (Self Only) - This works pretty well, you can  
		change both your appearence and your voice, don't require 
		a disguise skill roll, and no worries about end or per  
		rolls to see through it.... Also keeps going if you're  
		unconscious or stunned. 
 
Steven 
 
Date: Mon, 28 Jul 1997 12:01:55 +1000 
From: Steven Clark <nahema@mailbox.uq.edu.au> 
CC: champ-l@omg.org 
Subject: Re: Two Quick Questions 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 11 
 
Lisa Hartjes wrote: 
>  
> I have two situations I need some advice on.  A player is submitting a 
> character to one of my pbem's, and the character is blind due to an 
> accident.  Which normally wouldn't be a problem, but the player is also 
> taking powers that require sight for them to work: 
>  
> Teleportation - the player has not bought any fixed or floating locations 
> purchased.  According to the BBB, if none are purchased, the teleportation 
> relies on line of sight.  The player does have Spatial Awareness.  Would 
> the Spatial Awareness be sufficient to allow a teleport?  Also, is the 
> range of the Spatial Awareness 10" or more?  I can't find anything in the 
> BBB to tell me what the range is. 
>  
 
Spatial Awareness is a sense... It works like sight or radar or sonar,  
distance isn't a problem, just get penalties to your perception rolls 
with 
distance. 
 
> Clairsentience:  The character has the ability to extend her senses into 
> the spirit plane, with the ability to use all five senses.  Now, if the 
> character is blind, can she still take Clairsentience:  Normal Sight?  I'd 
> consider no as an answer, as the character as the physical lim blind. 
> Blind is blind, no 
> matter where you are. 
>  
 
Why not let him take Clairsentience with his spatial awareness? That way 
you nicely skirt the issue entirely... 
 
> Thanks in advance for your help!! 
>  
 
Well, I hope I've helped! 
 
Steven 
 
From: jonesmj@topaz.cqu.edu.au 
Date: Mon, 28 Jul 1997 12:45:30 +1000 
Date-warning: Date header was inserted by topaz.cqu.edu.au 
Subject: Re: Two Quick Questions 
X-Sender: jonesmj@topaz.cqu.edu.au 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 12 
 
At 07:55 PM 7/27/97 -0400, you wrote: 
>I have two situations I need some advice on.  A player is submitting a 
>character to one of my pbem's, and the character is blind due to an 
>accident.  Which normally wouldn't be a problem, but the player is also 
>taking powers that require sight for them to work: 
> 
>Teleportation - the player has not bought any fixed or floating locations 
>purchased.  According to the BBB, if none are purchased, the teleportation 
>relies on line of sight.  The player does have Spatial Awareness.  Would 
>the Spatial Awareness be sufficient to allow a teleport?  Also, is the 
>range of the Spatial Awareness 10" or more?  I can't find anything in the 
>BBB to tell me what the range is. 
> 
 
the range should be like sight- an unobstructed line, with mounting per 
modifiers. fine for teleport, i'd expect. ..  
 
 
 
>Clairsentience:  The character has the ability to extend her senses into 
>the spirit plane, with the ability to use all five senses.  Now, if the 
>character is blind, can she still take Clairsentience:  Normal Sight?  I'd 
>consider no as an answer, as the character as the physical lim blind.  
>Blind is blind, no  
>matter where you are. 
> 
 
 
correct. 
 
 
>Thanks in advance for your help!! 
> 
> 
>Lisa Hartjes 
> 
>psyche@ionsys.com 
>Home:  http://www.ionsys.com/~psyche 
>Work:  http://web.idirect.com/~ncg 
> 
> 
 
From: Stainless Steel Rat <ratinox@peorth.gweep.net> 
Subject: Re: New spin on Variable Advantage and Multipower 
Mail-Copies-To: never 
X-No-Archive: yes 
X-Attribution: Rat 
Organization: The Happy Fun Ball Brigade 
Date: 27 Jul 1997 22:47:27 -0400 
Lines: 35 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 13 
 
-----BEGIN PGP SIGNED MESSAGE----- 
 
>>>>> "TB" == Trevor Barrie <tbarrie@ibm.net> writes: 
 
TB> Yes, it does. The larger the advantage, the more possible configurations 
TB> there are; therefore it's more useful to be able to switch around a larger 
TB> one. This is independent of the fact that just having a larger Advantage 
TB> is better, therefore it makes sense for the cost of Variable Advantage 
TB> itself to vary with the amount of Advantage that can be changed. 
 
And thank you for ignoring the comments I made that addressed this: a +1 
Variable Advantage does cost more than a +1/4 Variable Advantage. 
 
>> That is why it is based on the cost of the base power rather than the 
>> amount of advantages one may play with. 
 
TB> Why should it be based on the cost of the base power, anyway? 
 
It is a power advantage; that is how all power advantages are calculated. 
 
-----BEGIN PGP SIGNATURE----- 
Version: 2.6.3 
Charset: noconv 
 
iQCVAwUBM9wIO56VRH7BJMxHAQE8rQP/Vwx+8RWP3BBnhTUagMi5azQeZVO9r0HO 
7aXXoiZrEhf+s57tPx5QbbShNWdziwLEduluMWRxaoY87fSfZ/HOGugQG79eazGN 
kd2hxAZg+Xu4+mNgUbZIE+dl0Jb4CIsFfr2d49xCdTM3LPdJu7uhZeVtOpDrYUR1 
HbT/GlfGjoU= 
=GSb/ 
-----END PGP SIGNATURE----- 
 
--  
Rat <ratinox@peorth.gweep.net>    \ Do not use Happy Fun Ball on concrete. 
PGP Key: at a key server near you! \  
                                    \  
 
From: Stainless Steel Rat <ratinox@peorth.gweep.net> 
Subject: Re: Two Quick Questions 
Mail-Copies-To: never 
X-No-Archive: yes 
X-Attribution: Rat 
Organization: The Happy Fun Ball Brigade 
Date: 27 Jul 1997 22:53:29 -0400 
Lines: 34 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 14 
 
-----BEGIN PGP SIGNED MESSAGE----- 
 
>>>>> "LH" == Lisa Hartjes <psyche@ionsys.com> writes: 
 
LH> Teleportation - the player has not bought any fixed or floating 
LH> locations purchased.  According to the BBB, if none are purchased, the 
LH> teleportation relies on line of sight. 
 
Clear line of sight does not require vision.  It means that there is an 
unobstructed path between source and target. 
 
[...] 
 
LH> Now, if the character is blind, can she still take Clairsentience: 
LH> Normal Sight? 
 
Yes... but if it can circumvent the disadvantage then the disadvantage is 
worth less of a bonus, or perhaps none at all. 
 
-----BEGIN PGP SIGNATURE----- 
Version: 2.6.3 
Charset: noconv 
 
iQCVAwUBM9wJpJ6VRH7BJMxHAQFxkgP7BzR6hmO0xQCnvc3SsLYS+kt/iNr2gEqj 
HeqAT1xr5xqVXyZLoJmqU+EBQf1yskFnzaWwNgBNeDtYszrQJ+4d6/1aMZvSlQk5 
9sV/ZQU2j1cLaWFRXs479MzMOag8wGomEWcp3FFUwm4VC80waVjlKTtcNN8fbOUl 
azUi7Gj2URI= 
=O7/l 
-----END PGP SIGNATURE----- 
 
--  
Rat <ratinox@peorth.gweep.net>    \ Happy Fun Ball contains a liquid core, 
PGP Key: at a key server near you! \ which, if exposed due to rupture, should 
                                    \ not be touched, inhaled, or looked at. 
 
From: Stainless Steel Rat <ratinox@peorth.gweep.net> 
Subject: Re: Another Question 
Mail-Copies-To: never 
X-No-Archive: yes 
X-Attribution: Rat 
Organization: The Happy Fun Ball Brigade 
Date: 27 Jul 1997 22:59:05 -0400 
Lines: 24 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 15 
 
-----BEGIN PGP SIGNED MESSAGE----- 
 
>>>>> "LH" == Lisa Hartjes <psyche@ionsys.com> writes: 
 
LH> I have said Images with modifiers.  Doesn't like the Images idea 
LH> because of the END cost and the PER roll. 
 
Yeah, well, hooray for the munchkins.  Images is the way to do it. 
 
-----BEGIN PGP SIGNATURE----- 
Version: 2.6.3 
Charset: noconv 
 
iQCVAwUBM9wK8p6VRH7BJMxHAQHsXQP/QZFOyhur9XG6HrFW3DBJIWchoo3cFyS0 
91XIXWP5cJIuhrCLrSlJvTQUtMW3emhFqh5P8iX5uXZXc4O01a6USIwPIPcAT+TY 
uWU0Fn2TtvPbY8bOcJEX8DWoxY1uO0BGUkAqt7tmpce+t5vmFNxZxz14J0SSN6oc 
xRl7R8mSYJM= 
=+rcx 
-----END PGP SIGNATURE----- 
 
--  
Rat <ratinox@peorth.gweep.net>    \ When not in use, Happy Fun Ball should be 
PGP Key: at a key server near you! \ returned to its special container and 
                                    \ kept under refrigeration. 
 
X-Sender: wbandsis@mail.westco.net 
Date: Sun, 27 Jul 1997 23:21:34 -0400 
From: Charles Badger <wbandsis@westco.net> 
Subject: Re: Two Quick Questions 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 16 
 
At 19:55 07/27/97 -0400, Lisa Hartjes wrote: 
>I have two situations I need some advice on.  A player is submitting a 
>character to one of my pbem's, and the character is blind due to an 
>accident.  Which normally wouldn't be a problem, but the player is also 
>taking powers that require sight for them to work: 
> 
>Teleportation - the player has not bought any fixed or floating locations 
>purchased.  According to the BBB, if none are purchased, the teleportation 
>relies on line of sight.  The player does have Spatial Awareness.  Would 
>the Spatial Awareness be sufficient to allow a teleport?  Also, is the 
>range of the Spatial Awareness 10" or more?  I can't find anything in the 
>BBB to tell me what the range is. 
> 
>Clairsentience:  The character has the ability to extend her senses into 
>the spirit plane, with the ability to use all five senses.  Now, if the 
>character is blind, can she still take Clairsentience:  Normal Sight?  I'd 
>consider no as an answer, as the character as the physical lim blind.  
>Blind is blind, no  
>matter where you are. 
 
Actually I would allow it since unlike normal sight, clairsentience involves 
a limited area of sight and still costs endurance to use. Also to switch 
area viewed would require concentration and a 1/2 phase area.  
 
The spatial sense does work at range just use the normal sense perception 
range mods for whether or not they would sense anything.  
----- 
Charles T. Badger 
 
 
X-Sender: wbandsis@mail.westco.net 
Date: Sun, 27 Jul 1997 23:29:54 -0400 
From: Charles Badger <wbandsis@westco.net> 
Subject: Re: Two Quick Questions 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 17 
 
At 21:48 07/27/97 -0400, John and Ron Prins wrote: 
>>I have two situations I need some advice on.  A player is submitting a 
>>character to one of my pbem's, and the character is blind due to an 
>>accident.  Which normally wouldn't be a problem, but the player is also 
>>taking powers that require sight for them to work: 
>> 
>>Teleportation - the player has not bought any fixed or floating locations 
>>purchased.  According to the BBB, if none are purchased, the teleportation 
>>relies on line of sight.  The player does have Spatial Awareness.  Would 
>>the Spatial Awareness be sufficient to allow a teleport?  Also, is the 
>>range of the Spatial Awareness 10" or more?  I can't find anything in the 
>>BBB to tell me what the range is. 
> 
>Heck yes Spatial Awareness is good enough for teleporting. All you really 
>need to know is what's where, not what color it is or what the nearby signs 
>read :-). The range for Spatial Awareness is the same as any ranged sense - 
>theoretically infinite, but subject to PER penalties at increasing ranges. 
> 
>>Clairsentience:  The character has the ability to extend her senses into 
>>the spirit plane, with the ability to use all five senses.  Now, if the 
>>character is blind, can she still take Clairsentience:  Normal Sight?  I'd 
>>consider no as an answer, as the character as the physical lim blind.  
>>Blind is blind, no  
>>matter where you are. 
> 
>Hmmm. I'd say let the character see in the spirit plane - but lower the 
>value of the 'blind' disadvantage by 5 points, as it is now a 'frequent' 
>disad rather than an 'all the time' (i.e. Phys.Lim.: Blind in the Physical 
>Plane [Frequent, Total]) 
> 
>Which raises an interesting point. If I'm blind but have Spatial Awareness, 
>is my 'Blind' Disad still worth the 'All the Time, Total' limitation? After 
>all, I may not be able to see the world, but if I'm able to sense where 
>objects and people are via Spatial Awareness, my blindness isn't all that 
>limiting anymore, is it? 
> 
>Personally, though, I think things like blindness and deafness shouldn't be 
>bought as Disadvantages, but as negative cost senses (Sight: Sense, Range, 
>Discriminatory, Targeting; 35 points, so blindness is worth -35 points, just 
>like 5 STR is worth -5 points). 
> 
>So trading in Sight (35) for Spatial Awareness (25) should be a net -10 cost 
>to the character. 
 
I see what you're suggesting, though there is still a couple of things with 
spatial sense you can't do as well as sight. some things that instantly come 
to mind: read anything typed, pick the difference between two people of the 
same height/build, see colors, make it hard to track similar people with in 
a combat. 
----- 
Charles T. Badger 
 
 
From: boaters@ix.netcom.com 
Date: Sun, 27 Jul 1997 23:51:32 -0400 
Subject: Re: 4 color principles real super hero 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 19 
 
Filksinger wrote: 
 
> > I've been thinking recently about some of the implied assumptions or 
> 
> > basic principles of typical superhero settings. I'm sure I've missed 
> 
> > some, but here's what I have so far. 
> <snip> 
> > Does anybody have any more principles and suggestions for how 
> > varying them can create different settings ?   Thoughts and comments 
> 
> > welcome.  Curt Hicks 
> 
>  "Crime is easy to find, anyone in a funny suit will find violent 
> crime everywhere." 
> 
> If you think it is easy to find crime, try this sometime. On second 
> thought, leave out the funny suit. It may make it too easy to find 
> violent crime.<VBG> 
> 
> Filksinger 
> "Keeping in mind that the notes we sing are never, ever, wrong!" 
 
   As a side note, there was a real "super" in some city. 
 
    In the news, I forget the city, there was a report of the blue 
avenger who went around in blue tights with a blue mask and painted 
graffiti over with a nasty blue color.  The city officials did not only 
wish the best for this caped avenger but was willing to buy his paint as 
long as it was not the nasty blue he had been using. 
 
Darin 
 
From: Firelynx16@aol.com 
Date: Mon, 28 Jul 1997 02:18:35 -0400 (EDT) 
cc: champ-l@omg.org 
Subject: Re: Two Quick Questions 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 20 
 
In a message dated 97-07-28 01:57:09 EDT, you write: 
 
<< LH> Teleportation - the player has not bought any fixed or floating 
 LH> locations purchased.  According to the BBB, if none are purchased, the 
 LH> teleportation relies on line of sight. 
  
 Clear line of sight does not require vision.  It means that there is an 
 unobstructed path between source and target. 
  
 [...] 
  >> 
 
While I'm not sure where you get your definition of Line of Sight, or whether 
it applies here, Teleportation still requires the ability to see the target 
destination.  BBB pg 87  "A character can teleport to any spot he can see as 
long as it's within his range."  Then BBB pg 144  "When a character cannot 
see his target location and doesn't have it memorized, any attempt to 
Teleport is considered "blind".  And blind ain't fun, let me tell ya. 
As to her question... strictly following the rules, any teleport her 
character couldn't see the target location would then be blind.  However, if 
she were to work something out with Clairsentience, that would give her the 
required sight.  I'm sure there are other senses that could be used to 
compensate for the loss of eyesight, but as you say, if she effectively 
circumvents the Disad, then it shouldn't be worth many, if any, points. 
 
'Lynx 
 
Date: Sun, 27 Jul 1997 23:44:13 -0700 
From: "Robert A. West" <robtwest@erols.com> 
Subject: Re: Another Question 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 18 
 
Steven Clark wrote: 
>  
> Lisa Hartjes wrote: 
> > 
> > 
> > The power enables you to vary your physical appearance (normal sight only) 
> > to a different image - like an elven glamourie (sp?). 
> > 
 
  
> 2) Cosmetic Transformation (Self Only) - This works pretty well, you can 
>                 change both your appearence and your voice, don't require 
>                 a disguise skill roll, and no worries about end or per 
>                 rolls to see through it.... Also keeps going if you're 
>                 unconscious or stunned. 
 
Not valid: HSR, p.88: "Transforms cannot be used by the character to  
change himself: Use Shapeshift for this." 
 
GMs who don't respect this stricture this are setting themselves up for  
abuses.  Specifically, buy a small cumulative transform and turn off your  
Power Defense.  This dominates Shapeshifting and Multiform in the vast  
majority of cases. 
 
Options that are allowable within standard rules are: 
 
25	Images -5 to PER [25] 0 END [37 Active] No Range(-1/2) 
24	Shapeshift to any humanoid [20] 0 END [30 Active] Visible(-1/4) 
 
Obvious point-squeezing options are Extra Time, Concentration, etc. 
 
>--  
<-------------------------------------------------------> 
Robert A. West		///  "Censorship is tyranny." 
Phone W:(215)466-3628; H:(215)348-9113   
http://www.erols.com/robtwest 
 
Date: Mon, 28 Jul 1997 19:26:29 +1000 
From: Steve Clark <nahema@mailbox.uq.edu.au> 
CC: champ-l@omg.org 
Subject: Re: Another Question 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 21 
 
Robert A. West wrote: 
>  
> Steven Clark wrote: 
>  
>  
> > 2) Cosmetic Transformation (Self Only) - This works pretty well, you can 
> >                 change both your appearence and your voice, don't require 
> >                 a disguise skill roll, and no worries about end or per 
> >                 rolls to see through it.... Also keeps going if you're 
> >                 unconscious or stunned. 
>  
> Not valid: HSR, p.88: "Transforms cannot be used by the character to 
> change himself: Use Shapeshift for this." 
>  
 
That'll teach me to give suggestions without checking the BRB first!!! 
 
 
Steve 
 
From: Legionair@aol.com 
Date: Mon, 28 Jul 1997 07:11:48 -0400 (EDT) 
Subject: Re: Two Quick Questions 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 23 
 
In a message dated 97-07-28 01:57:09 EDT, ratinox@peorth.gweep.net (Stainless 
Steel Rat) writes: 
 
<< LH> Teleportation - the player has not bought any fixed or floating 
 LH> locations purchased.  According to the BBB, if none are purchased, the 
 LH> teleportation relies on line of sight. 
  
 Clear line of sight does not require vision.  It means that there is an 
 unobstructed path between source and target. >> 
 
I think the point of that rule is that you have to "see" where you want to 
teleport to.  Not that there's just nothing inbetween you and it. 
 (Teleporting past a glass wall, for example.) 
 
Jason 
 
X-Sender: wbandsis@mail.westco.net 
Date: Mon, 28 Jul 1997 08:50:42 -0400 
From: Charles Badger <wbandsis@westco.net> 
Subject: Re: Two Quick Questions 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 28 
 
At 07:11 07/28/97 -0400, Legionair@aol.com wrote: 
>In a message dated 97-07-28 01:57:09 EDT, ratinox@peorth.gweep.net (Stainless 
>Steel Rat) writes: 
> 
><< LH> Teleportation - the player has not bought any fixed or floating 
> LH> locations purchased.  According to the BBB, if none are purchased, the 
> LH> teleportation relies on line of sight. 
>  
> Clear line of sight does not require vision.  It means that there is an 
> unobstructed path between source and target. >> 
> 
>I think the point of that rule is that you have to "see" where you want to 
>teleport to.  Not that there's just nothing inbetween you and it. 
> (Teleporting past a glass wall, for example.) 
 
Mainly for making sure the area you want to teleport to is clear of obstacles.  
----- 
Charles T. Badger 
 
 
X-Sender: wbandsis@mail.westco.net 
Date: Mon, 28 Jul 1997 08:50:44 -0400 
From: Charles Badger <wbandsis@westco.net> 
Subject: Re: Two Quick Questions 
Cc: champ-l@omg.org 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 27 
 
At 02:18 07/28/97 -0400, Firelynx16@aol.com wrote: 
>In a message dated 97-07-28 01:57:09 EDT, you write: 
> 
><< LH> Teleportation - the player has not bought any fixed or floating 
> LH> locations purchased.  According to the BBB, if none are purchased, the 
> LH> teleportation relies on line of sight. 
>  
> Clear line of sight does not require vision.  It means that there is an 
> unobstructed path between source and target. 
>  
> [...] 
>  >> 
> 
>While I'm not sure where you get your definition of Line of Sight, or whether 
>it applies here, Teleportation still requires the ability to see the target 
>destination.  BBB pg 87  "A character can teleport to any spot he can see as 
>long as it's within his range."  Then BBB pg 144  "When a character cannot 
>see his target location and doesn't have it memorized, any attempt to 
>Teleport is considered "blind".  And blind ain't fun, let me tell ya. 
>As to her question... strictly following the rules, any teleport her 
>character couldn't see the target location would then be blind.  However, if 
>she were to work something out with Clairsentience, that would give her the 
>required sight.  I'm sure there are other senses that could be used to 
>compensate for the loss of eyesight, but as you say, if she effectively 
>circumvents the Disad, then it shouldn't be worth many, if any, points. 
 
I'd still allow the disad but at half points since not all of losing one's 
sight are compensated for.  
----- 
Charles T. Badger 
 
 
Date: Mon, 28 Jul 1997 09:34:24 -0400 
From: Geoffrey Speare <geoff@omg.org> 
Subject: Two Quick Questions 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 30 
 
> << LH> Teleportation - the player has not bought any fixed or floating 
>  LH> locations purchased.  According to the BBB, if none are purchased, the 
>  LH> teleportation relies on line of sight. 
>   
>  Clear line of sight does not require vision.  It means that there is an 
>  unobstructed path between source and target. >> 
 
IMO, "line of sight" means that the character must be able to perceive the 
target point with a targeting sense (or, optionally, make a PER roll with a 
non-targeting sense). I don't think it's actually defined anywhere in the BBB, 
though. 
 
Geoff 
 
From: Eric Burns <burns@cug.dorm.usm.maine.edu> 
Subject: Re: 4 color principles 
Date: Mon, 28 Jul 1997 11:27:45 -0400 (EDT) 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 39 
 
> > * Super-types often have a hodgepodge of unrelated powers (eg 
> > Nightcrawler, Wolverine, Superman/girl/boy, Wonder Woman) 
>  
> Nightcrawler's only actual power is teleportation, but I'll grant that his 
> physical mutations don't seem to be in any way related to this. 
>  
 
He also has a limited invisibility power and supernatural agility. 
 
> > * Super-powers are a fairly recent occurance (within the past 100 years) 
>  
> I can't think of any superhero worlds where this is the case, other than 
> "one origin" worlds. It certainly seems to be a given that they're more 
> common in modern times, though. 
>  
> > * Everyone with super-powers is in their late teens or 20's. 
>  
> Certainly not. 
>  
 
Well, _almost_ everybody.  My laundry list was of things that are almost 
always true in 4CC's, but there are always exceptions (thankfully!). 
Although, I'm glad that there are more exceptions to my "rules" than 
I at first thought. 
 
-Eric  
 
From: boaters@ix.netcom.com 
Date: Mon, 28 Jul 1997 11:40:12 -0400 
Subject: 4-color campaign Something new 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 37 
 
Since the 4 color campaign thread has been going on I decided to add 
this. 
 
    I have recently started my own (as well as first) 4 color campaign 
in the Hero 4th edition rules.  I am using the Fuzion background and all 
of the regulars are in the world.  It is based in Tampa, Fl so that the 
players know the general area well and we do not have the constant 
whining question of what is around. 
 
The campaign has the following facts about it. 
 
    There is no point limit.  I still have to approve everything, but as 
long as it fits the conception and into this particular campaign I do 
not mind. 
 
    I have been trying to get them to use cheesy lines like "your *** is 
grass and I'm the lawnmower" and like statements.  As we have just 
started I told them that I did not mind if they used existing ones but 
that in the future I want one specific one for each of the characters 
that is theirs and theirs alone. 
 
    So far, they only know about two mafia groups in Tampa that are 
bringing harm to innocents.  (The mafia groups who are warring with each 
other have recently been hiring supermercs to do their dirty work.) 
Viper is also in town and they will soon learn that.  The UNTIL and 
GUARD are severely limited in this area, since until the unveiling of 
the team there has been only one super hero in Tampa and he was 
registered with them.  Now there are some 28 heroes and heroines that 
have joined the battle from the call of one man.  Unfortunately, this 
sudden beefing up of city security is going to attract a certain amount 
of supervillians thinking that there is something to steal in this town 
if there are so many supers trying to protect it. 
 
The guy who put this all together was only thinking of revenge on the 
mafia groups and did not consider the consequences of bringing so many 
suppose to a new area. 
 
Another interesting fact about the campaign is that it has no set 
meeting time.  I have designed it so that any group size from 1 to 12 
can play at any time. 
 
 
I have more campaign information of course, but my question is for your 
suggestions.  This is the first 4-color campaign that I have run in hero 
and the less mistakes that I make the better. 
 
Thanks, 
                Darin 
 
X-Sender: ludator@207.40.36.2 
Date: Mon, 28 Jul 1997 11:02:12 -0500 
From: ludator@softfarm.com (Bryan Berggren) 
Subject: Re: Comics Code Authority (was: 4 color principles) 
Cc: champ-l@omg.org 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 64 
 
At 07:01 PM 7/26/97 -0700, Darrin Kelley wrote: 
>    I buy an overwhelming amount of independant comics. And I spend alot 
>of time in comic book stores. So I get a pretty broad view of what is 
>out there. And, from a reader's point of view, it is getting extremely 
>difficult to find good comics to read. It takes a considerable amount of 
>effort and serious time commitment. Something that most casual readers 
>don't have the time to so. 
 
Well, as much as I dislike the modern Image School of comicbookdom, I 
haven't had that much of a problem finding good comics.  THUNDERBOLTS, 
GENERATION X, the new ALPHA FLIGHT, anything with Spider-Man in it, and THE 
INCREDIBLE HULK are all pretty decent; I also like DAYDREAMERS and HEROES 
FOR HIRE, but I'd understand if people thought me weird for it. 
  
>    But the problem these days is: Flash sells. Style over substance 
>sells. We have an entire generation of children who care more about 
>image and flash than anything else. Because that is what the media force 
>feeds them. This is just as true with the movies as it is in the comics. 
 
Oh, please -- bitching about the ruined youth of America is about the only 
thing MORE tired than the "it's a business, they have to" excuse. 
 
>    I grew up watching Bela Lugosi, Boris Karloff, the works of Ray 
>Harryhausen, and the rest of what has been called the horror movie and 
>science fiction classics. And I have gotten plenty of funny looks and 
>strange comments because I have made occasional references to thoze 
>classics. Mostly, those young viewers turn up their noses because the 
>primitive special effects. And they miss out because they just don't see 
>that most of those movies endure, not because of flash, but because of 
>there was a huge eemphasis put on the story and the atmosphere. 
>Something all too many modern move makers leave behind simply for flash 
>and expensive special effects. 
 
I grew up watching Lugosi, Karloff, Harryhausen, and the so-called classic 
SF & horror.  And I still like most of it.  But frankly, a lot of the 
criticism "young viewers" would dish out is DESERVED.  The industry was 
younger, and a lot of tricks of the trade just hadn't been developed yet. 
At the time, DRACULA must have seemed chilling and horrid.  Today, I find it 
wooden and overstaged -- due, to no small degree, that it was filmed pretty 
much as if it was a stage play with a camera in front.  And remember, too, 
that bad movies is hardly a modern phenomena.  After all, it didn't take 
long to get from the classics FRANKENSTEIN and THE WOLF MAN to the 
colossally dull FRANKENSTEIN VS. THE WOLF MAN. 
 
And frankly, there's nothing to say you can't have BOTH flash and 
atmosphere.  From STAR WARS to JURASSIC PARK, I think there's plenty of 
material which has both the style and substance for greatness.  One does not 
preclude the other. 
 
>    Actually, I am trying to add to the solution. If I can manage to 
> scrounge up the money. I have been working constantly to get my own 
> independant comic book company off the ground. Not because of the money, 
> but because I really love the material and would like to see it in 
> print. But if it weren't up to my own standards, I wouldn't even try. 
> Because, as a writer and an artist, I do care about the quality of what 
> I produce. It is in my blood. 
 
Hey, man, I wish you lots and lots of luck.  If you ever get it kicked off, 
feel free to plug away (at least to me) so I (and hopefully others here) can 
keep an eye out for it. 
 
-- 
Vox 25:17, Patron Saint of Gadflies 
+-----------------------------------------------------------------+ 
| Files corrupt; absolute files corrupt absolutely.               | 
+-----------------------------------------------------------------+ 
   Visit the SoapVox at http://www.io.com/~angilas/soapvox.html 
 
X-Sender: ludator@207.40.36.2 
Date: Mon, 28 Jul 1997 11:02:16 -0500 
From: ludator@softfarm.com (Bryan Berggren) 
Subject: Re: The State of Comics Today 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 61 
 
At 11:36 AM 7/27/97 -0400, William K Bushway wrote: 
>	Finally, I'd like to offer up some things that I think are "good" 
>about comics today: 
> 
>- The comic book is no longer just about guys in tights.  As a medium, it 
>is being explored more than ever before.  While I may not purchase some of 
>these new efforts, it is deeply gratifying to know that I have the 
>opportunity. 
 
I find this painfully ironic, since the growing lack of a hold superheroes 
has on comicbooks basically translates to a growing dearth of superheroes, 
period.  Comicbooks are basically the last and only refuge of the superhero; 
you just can't sit down and pump out a brand-new superheroic-genre novel, 
movie, or television series. (There've been attempts, mostly by Sam Raimi -- 
DARKMAN and M.A.N.T.I.S. come to mind ... but they don't seem to be really 
successful attempts).  Yes, the Big Two Point Five can make novels and 
movies from their characters, but that's not the same, since the success of 
those products is dependent on the continued success of the original 
comicbooks.   
 
 
I guess what I'm saying is, dammit, I don't WANT comicbooks to be a "medium" 
instead of a genre -- If the "guy in tights" dies in comics, he dies period. 
 
-- 
Vox 25:17, Patron Saint of Gadflies 
+-----------------------------------------------------------------+ 
| Files corrupt; absolute files corrupt absolutely.               | 
+-----------------------------------------------------------------+ 
   Visit the SoapVox at http://www.io.com/~angilas/soapvox.html 
 
X-Sender: ludator@207.40.36.2 
Date: Mon, 28 Jul 1997 11:02:19 -0500 
From: ludator@softfarm.com (Bryan Berggren) 
Subject: Re: 4 color principles 
Cc: champ-l@omg.org 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 60 
 
At 08:13 PM 7/27/97 -0300, Trevor Barrie wrote: 
>> 1.      "Good" and "Evil" are tangible forces in the world, not just  
>>         abstract and arbitrary concepts. 
> 
>This is hardly a convention of the superhero genre as I know it. There's 
>usually a fairly clear demarcation of who the good guys and bad guys are, 
>but that's a far cry from Good and Evil existing as tangible forces. 
 
Maybe I should use a different term than "tangible force", since it might be 
misconstrued.  What I'm saying is that in a four-color universe, characters 
accept the existence of Good and Evil (the capital letters are important 
:]), at least subconsciously, as something other than just meaningless labels. 
 
>> 8.      Like attracts like.  Having superhuman powers will exponentially 
>>         increase your likelihood of encountering superhuman individuals. 
>>         Certain phenomena of reality can ONLY be percieved or encountered 
>>         by superhumans (such as Marvel's Eternity). 
> 
>If you want to be absurdly nitpicky, Dr. Strange isn't superhuman. At any 
>rate, I'm sure if you searched hard enough you could find occasions where 
>cosmic beings have interacted with honest-to-goodness normals. 
 
1.  Find me a normal human in the real world who can do what Doc Strange 
does in a typical issue, and I will surrender the point that he "isn't 
superhuman".  And to stall further comment, yes, I consider Tony Stark 
"superhuman" as well, since the Iron Man armor isn't likely to show up on 
Beyond 2000 any time soon. 
 
2.  It's possible for a convention to be held in the breach rather than the 
observance.  Yes, if you looked hard enough, you can find occasions where 
cosmic beings have interacted with normals -- but this seems WIERD, in the 
context of a superhero universe.  It's not something done in stride. 
 
Vox 25:17, Patron Saint of Gadflies 
+-----------------------------------------------------------------+ 
| Files corrupt; absolute files corrupt absolutely.               | 
+-----------------------------------------------------------------+ 
   Visit the SoapVox at http://www.io.com/~angilas/soapvox.html 
 
X-Sender: ludator@207.40.36.2 
Date: Mon, 28 Jul 1997 11:02:21 -0500 
From: ludator@softfarm.com (Bryan Berggren) 
Subject: Re: 4 color principles 
Cc: champ-l@omg.org 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 62 
 
At 08:02 PM 7/27/97 -0300, Trevor Barrie wrote: 
>On Fri, 25 Jul 1997, Eric Burns wrote: 
> 
>> * Super-types often have a hodgepodge of unrelated powers (eg 
>> Nightcrawler, Wolverine, Superman/girl/boy, Wonder Woman) 
> 
>Nightcrawler's only actual power is teleportation, but I'll grant that his 
>physical mutations don't seem to be in any way related to this. 
 
I think the prehensile tail and the ability to cling to smooth surfaces 
count as "actual powers". 
 
-- 
Vox 25:17, Patron Saint of Gadflies 
+-----------------------------------------------------------------+ 
| Files corrupt; absolute files corrupt absolutely.               | 
+-----------------------------------------------------------------+ 
   Visit the SoapVox at http://www.io.com/~angilas/soapvox.html 
 
X-Sender: ludator@207.40.36.2 
Date: Mon, 28 Jul 1997 11:02:23 -0500 
From: ludator@softfarm.com (Bryan Berggren) 
Subject: Re: 4 color principles 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 63 
 
At 06:39 PM 7/25/97 -0400, Richard D. Bergstresser Jr. wrote: 
>> Howard the Duck isn't a super-type -- he's just a normal, everyday kind 
>> of person who just happens to be a duck.  Let's not be judgemental,  
>> okay? :] 
> 
>He has the power to grow feathers. Can you do that? 
 
Sure.  It's just purchased OAF Duck. :] 
 
-- 
Vox 25:17, Patron Saint of Gadflies 
+-----------------------------------------------------------------+ 
| Files corrupt; absolute files corrupt absolutely.               | 
+-----------------------------------------------------------------+ 
   Visit the SoapVox at http://www.io.com/~angilas/soapvox.html 
 
From: Stainless Steel Rat <ratinox@peorth.gweep.net> 
Subject: Re: Two Quick Questions 
Mail-Copies-To: never 
X-No-Archive: yes 
X-Attribution: Rat 
Organization: The Happy Fun Ball Brigade 
Date: 28 Jul 1997 12:07:38 -0400 
Lines: 31 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 38 
 
-----BEGIN PGP SIGNED MESSAGE----- 
 
>>>>> "F" == Firelynx16 <Firelynx16@aol.com> writes: 
 
F> While I'm not sure where you get your definition of Line of Sight, 
 
A dictionary. 
 
F> or whether it applies here, Teleportation still requires the ability to 
F> see the target destination.  BBB pg 87 "A character can teleport to any 
F> spot he can see as long as it's within his range." 
 
Whenver the BBB uses the word "see" one should automatically substitute the 
word "perceive".  Vision is not the only sense that may be used for 
targeting, after all. 
 
-----BEGIN PGP SIGNATURE----- 
Version: 2.6.3 
Charset: noconv 
 
iQCVAwUBM9zDxp6VRH7BJMxHAQFeSQQAyFtY/6FFSvlp6r7Tj+UYFS91WyK0/Db3 
NOjKVXyZtb/dHFeMTTKbsiKZDDp6rljGuSFERX2823Fd/Qa7CjJuPW8P1D7eAujd 
V9BuPOM1EVVU/87aD9P/Zh3S12WrKa12vBt/aFV5NgY+yREGZdomx306jUpo0zc6 
DjXzzPeV7Ns= 
=g91J 
-----END PGP SIGNATURE----- 
 
--  
Rat <ratinox@peorth.gweep.net>    \ Happy Fun Ball may stick to certain types 
PGP Key: at a key server near you! \ of skin. 
                                    \  
 
From: Firelynx16@aol.com 
Date: Mon, 28 Jul 1997 12:22:05 -0400 (EDT) 
Subject: TV Teleporting (was Re: Two Quick Questions) 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 40 
 
In a message dated 97-07-28 07:29:36 EDT, you write: 
 
<< << LH> Teleportation - the player has not bought any fixed or floating 
  LH> locations purchased.  According to the BBB, if none are purchased, the 
  LH> teleportation relies on line of sight. 
   
  Clear line of sight does not require vision.  It means that there is an 
  unobstructed path between source and target. >> 
  
 I think the point of that rule is that you have to "see" where you want to 
 teleport to.  Not that there's just nothing inbetween you and it. 
  (Teleporting past a glass wall, for example.) 
  >> 
 
This debate brings up a question I've had for a while about Teleport.  Since 
you're required to see your destination, what kind of Advantage or Linked 
power should you buy to be able to teleport to a place depicted in an image 
(painting, photograph, television screen, etc)?  Would you have to get 
Clairsentience and go off hunting down the place by yourself, which could 
take days if you don't know where the place is, or would some kind of 
advantage work better.  Would Extradimensional work if you define all 
reproductions as ways to a seperate plane of existance?  I say all of this 
assuming base Teleport won't work, since you're not looking at (seeing) the 
place, but rather a reproduced image of the place.  In other words, if you 
were looking at a live sporting event on television and tried to teleport 
there, you'd simply teleport to your television set, since you're not seeing 
the place at all, but rather a little dot racing back and forth across your 
screen that creates 30 frames of video a second, fooling your brain into 
thinking it's seeing real movement.  Has anyone handled this before? 
 
Thanx in advance, 
'Lynx 
 
Date: Mon, 28 Jul 1997 10:13:15 -0700 (PDT) 
X-Sender: bob.greenwade@klock.com 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: 4 color principles 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 46 
 
At 10:31 AM 7/25/97 -0400, Eric Burns wrote: 
>* Super-types prefer to wear skin-tight costumes to armor or anything that 
>might be practical or provide protection. 
 
   Most of the rest of your list has been effectively and intelligently 
commented on already, but as for this one... I'm sure that this was 
originally some sort of artistic license that the writers and artists were 
taking back in the 1920s and 1930s when all of this stuff started, but it 
turns out that there's actually a practical reason behind this, especially 
for those supers with good intrinsic defenses and/or good ability to dodge. 
Average clothing tends to restrict movement, circulation, and other 
considerations.  On the other hand, if what you're wearing moves with you, 
you don't have to worry about that too much.  (That's why the women in those 
exerecise programs and videos wear spandex -- it's not to increase sales 
through sex appeal, though I'm sure they don't mind that effect all that 
much as a rule.  It's also why the ancient Greeks did most of their athletic 
events in the buff.) 
   So if Spider-Man had decided to wear blue jeans, a plaid shirt, and a 
hockey mask instead of those good ol' red-and-blue skintights, he might not 
be able to dodge bullets so easily (to allude to another thread on this topic). 
--- 
This mail was sent from the Corvallis Public Library 
 
Date: Mon, 28 Jul 1997 10:13:17 -0700 (PDT) 
X-Sender: bob.greenwade@klock.com 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: Fishy Powers and Underwater Action! 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 47 
 
At 09:57 AM 7/25/97 -0700, Lizard wrote: 
>At 10:51 AM 7/25/97 -0400, Eric Burns wrote: 
>>Hey, everybody!  I have a two-fin... er, two-fold question to ask.  Are 
>>there any rules about underwater action/combat?  What sorts of penalties 
>>would be appropriate?  And how would you counteract those penalties for an 
>>aquatic hero (a la Aquaman, Submariner, etc.). 
>> 
>There was a supplement (short) devoted to that, 3rd edition, I think. It's 
>packed at the moment. ("Scourge of the Seas"? "Attack From The Deep"? 
>Something like that...) 
> 
>It had a killer dolphin, IIRC. 
 
   It was Scourge From the Deep, and most of the underwater rules were 
adapted to 4th Edition and reprinted in Atlantis (under discussion). 
--- 
This mail was sent from the Corvallis Public Library 
 
Date: Mon, 28 Jul 1997 10:13:17 -0700 (PDT) 
X-Sender: bob.greenwade@klock.com 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: Signs of the Apocalypse! (was: Mage) 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 48 
 
At 02:59 PM 7/17/97 -0400, Richard D. Bergstresser Jr. wrote: 
>> A *successful* science fiction game from TSR? 
> 
>TSR who? 
>Change it do D+D once again becomes an enjoyable and playable system. 
 
   Oh, *there's* another Sign of the Apolocalypse!  A form of D&D is 
released that is actually enjoyable and playable!   ;-] 
--- 
This mail was sent from the Corvallis Public Library 
 
Date: Mon, 28 Jul 1997 10:13:18 -0700 (PDT) 
X-Sender: bob.greenwade@klock.com 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: Two Quick Questions 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 45 
 
At 07:55 PM 7/27/97 -0400, Lisa Hartjes wrote: 
>I have two situations I need some advice on.  A player is submitting a 
>character to one of my pbem's, and the character is blind due to an 
>accident.  Which normally wouldn't be a problem, but the player is also 
>taking powers that require sight for them to work: 
> 
>Teleportation - the player has not bought any fixed or floating locations 
>purchased.  According to the BBB, if none are purchased, the teleportation 
>relies on line of sight.  The player does have Spatial Awareness.  Would 
>the Spatial Awareness be sufficient to allow a teleport?  Also, is the 
>range of the Spatial Awareness 10" or more?  I can't find anything in the 
>BBB to tell me what the range is. 
 
   This is largely a GM's call.  Personally, I'd lean toward allowing the 
character to target Teleportation with Spatial Awareness *only* if the 
Spatial Awareness is Targeting. 
 
>Clairsentience:  The character has the ability to extend her senses into 
>the spirit plane, with the ability to use all five senses.  Now, if the 
>character is blind, can she still take Clairsentience:  Normal Sight?  I'd 
>consider no as an answer, as the character as the physical lim blind.  
>Blind is blind, no  
>matter where you are. 
 
   From what I can tell, Clairsentience does cost END to use.  So the 
character gets 25 points from being blind, and then spends 20 points on 
Clairsentience for Normal Sight, resulting in getting 5 points, and the 
ability to use sight at range but the necessity of spending END to use it at 
all. 
   Hm.  To me that sounds pretty balanced, or at the worst not too far out 
of whack.  I'd allow it to an extent, but make the player give a good 
definition of what enabled the Clairsentience, allowing it to be Suppressed 
or otherwise affected (possibly even Flashed) according to its Special Effect. 
   In short, it's really another GM's call. 
--- 
This mail was sent from the Corvallis Public Library 
 
Date: Mon, 28 Jul 1997 10:13:19 -0700 (PDT) 
X-Sender: bob.greenwade@klock.com 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: Two Quick Questions 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 44 
 
At 09:48 PM 7/27/97 -0400, John and Ron Prins wrote: 
>Hmmm. I'd say let the character see in the spirit plane - but lower the 
>value of the 'blind' disadvantage by 5 points, as it is now a 'frequent' 
>disad rather than an 'all the time' (i.e. Phys.Lim.: Blind in the Physical 
>Plane [Frequent, Total]) 
> 
>Which raises an interesting point. If I'm blind but have Spatial Awareness, 
>is my 'Blind' Disad still worth the 'All the Time, Total' limitation? After 
>all, I may not be able to see the world, but if I'm able to sense where 
>objects and people are via Spatial Awareness, my blindness isn't all that 
>limiting anymore, is it? 
 
   No, it isn't -- but you're already putting points into that fact when you 
buy the Spatial Awareness (or Clairvoyance). 
--- 
This mail was sent from the Corvallis Public Library 
 
Date: Mon, 28 Jul 1997 10:58:50 -0700 
From: Samuel.Bell@Eng.Sun.COM (Sam Bell) 
Subject: Re: Comics Code Authority (was: 4 color principles) 
X-Sun-Charset: US-ASCII 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 50 
 
 
-> From ratinox@peorth.gweep.net Sat Jul 26 18:26:58 1997 
-> The Japanese imports are really the cream of the crop of Japanese comics: 
-> the US sees less than 1% of the total compics market there, so we here get 
-> the best of the 5% that is not crap. 
->  
 
So, you consider "Sailor Moon" to be part of that top 1% (My comic shop has  
Sailor Moon character books & merchandise, if not actual comics). 
 
The comics that get translated get picked for a number of reasons: because the 
rights to them are cheap, because they are easily understood (ie, have less cultural 
baggage), occasionally because they are good, but usually because they sell, 
and crap sells well in Japan just like it does here.  
 
								-Sam 
 
Date: Mon, 28 Jul 1997 11:32:23 -0700 (PDT) 
From: Anthony Jackson <ajackson@iii.com> 
Reply-To: Anthony Jackson <ajackson@iii.com> 
Subject: Re: Two Quick Questions 
Cc: champ-l@omg.org 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 53 
 
Bob Greenwade writes: 
>    This is largely a GM's call.  Personally, I'd lean toward allowing the 
> character to target Teleportation with Spatial Awareness *only* if the 
> Spatial Awareness is Targeting. 
>  
Spatial awareness is automatically targeting (that's why it costs 25 points). 
 
>>Clairsentience:  The character has the ability to extend her senses into 
>>the spirit plane, with the ability to use all five senses.  Now, if the 
>>character is blind, can she still take Clairsentience:  Normal Sight?  I'd 
>>consider no as an answer, as the character as the physical lim blind.  
>>Blind is blind, no matter where you are. 
 
Take the limitation 'blind except on the astral plane'. 
 
>   From what I can tell, Clairsentience does cost END to use.  So the 
>character gets 25 points from being blind, and then spends 20 points on 
>Clairsentience for Normal Sight, resulting in getting 5 points, and the 
>ability to use sight at range but the necessity of spending END to use it at 
>all. 
 
No, that would be an error.  Clairsentience allows you to use a sense 
'indirect', so to speak, but you must have the sense in order to do so. 
 
Date: Mon, 28 Jul 1997 11:42:31 -0700 (PDT) 
X-Sender: bob.greenwade@klock.com 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: Two Quick Questions 
Cc: champ-l@omg.org 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 52 
 
At 11:32 AM 7/28/97 -0700, Anthony Jackson wrote: 
>Bob Greenwade writes: 
>>    This is largely a GM's call.  Personally, I'd lean toward allowing the 
>> character to target Teleportation with Spatial Awareness *only* if the 
>> Spatial Awareness is Targeting. 
>>  
>Spatial awareness is automatically targeting (that's why it costs 25 points). 
 
   Argh.  I had the BBB open in front of me then, as I do now.  You're 100% 
correct; I boo-booed. 
 
>>>Clairsentience:  The character has the ability to extend her senses into 
>>>the spirit plane, with the ability to use all five senses.  Now, if the 
>>>character is blind, can she still take Clairsentience:  Normal Sight?  I'd 
>>>consider no as an answer, as the character as the physical lim blind.  
>>>Blind is blind, no matter where you are. 
> 
>Take the limitation 'blind except on the astral plane'. 
> 
>>   From what I can tell, Clairsentience does cost END to use.  So the 
>>character gets 25 points from being blind, and then spends 20 points on 
>>Clairsentience for Normal Sight, resulting in getting 5 points, and the 
>>ability to use sight at range but the necessity of spending END to use it at 
>>all. 
> 
>No, that would be an error.  Clairsentience allows you to use a sense 
>'indirect', so to speak, but you must have the sense in order to do so. 
 
   I'd call the point somewhat arguable, though given the exact wording of 
the Clairsentience Power in the BBB, you probably have a stronger position 
for your view than I do for mine. 
--- 
This mail was sent from the Corvallis Public Library 
 
From: Stainless Steel Rat <ratinox@peorth.gweep.net> 
Subject: Re: Comics Code Authority (was: 4 color principles) 
Mail-Copies-To: never 
X-No-Archive: yes 
X-Attribution: Rat 
Organization: The Happy Fun Ball Brigade 
Date: 28 Jul 1997 15:41:51 -0400 
Lines: 49 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 56 
 
-----BEGIN PGP SIGNED MESSAGE----- 
 
>>>>> "SB" == Sam Bell <Samuel.Bell@Eng.Sun.COM> writes: 
 
SB> So, you consider "Sailor Moon" to be part of that top 1% (My comic shop 
SB> has Sailor Moon character books & merchandise, if not actual comics). 
 
I have browsed through Mizzxine's first installment of the Seramun manga 
(being a CLAMP fan I picked it up for Rayearth).  It didn't suck, so I 
suppose that is an extremely qualified "yes" -- for a "magical girls" story 
it is better than most.  Just because you do not like it does not mean it 
is crap. 
 
SB> The comics that get translated get picked for a number of reasons: 
SB> because the rights to them are cheap, because they are easily 
SB> understood (ie, have less cultural baggage), occasionally because they 
SB> are good, but usually because they sell, and crap sells well in Japan 
SB> just like it does here. 
 
In order (mostly): 
 
1: Easy enough for Viz; the company is Shogakukan's American arm.  Not so 
easy for Studio Proteus' publishers or Antarctic (which has gotten out of 
that business). 
 
2: Again, mostly a Viz thing but not exclusively.  Some of the best-selling 
translated manga have extremely intricate or mature plots.  Then again, 
Japanese folklore is a hobby of mine, so that probably makes me a bad judge. 
 
4: Yeah, well, when was the last time you saw Appleseed or Gunnm action 
figures? :) 
 
3: Sturgeon's law, and "X manga".  'Nuff said. 
 
-----BEGIN PGP SIGNATURE----- 
Version: 2.6.3 
Charset: noconv 
 
iQCVAwUBM9z1+p6VRH7BJMxHAQHJLQP+NAugs3Uzs/bO5A8QjqibqWdhoFlAI7KV 
5dMj//9kKj2D2Vch5AtrUV+DTrtHaTmVH/zXYliH5lioZgzBFMLdptTDkwzxJYMK 
7eWa/nGtlF5BvxGUeTvn8bYyfNtcWSlx/Jyxobdzz6UT6m/KH3K4m12Sw1PBlbml 
xuTGaKcdqqM= 
=6ilM 
-----END PGP SIGNATURE----- 
 
--  
Rat <ratinox@peorth.gweep.net>    \ Do not taunt Happy Fun Ball. 
PGP Key: at a key server near you! \  
                                    \  
 
From: Stainless Steel Rat <ratinox@peorth.gweep.net> 
Subject: Re: TV Teleporting (was Re: Two Quick Questions) 
Mail-Copies-To: never 
X-No-Archive: yes 
X-Attribution: Rat 
Organization: The Happy Fun Ball Brigade 
Date: 28 Jul 1997 15:44:41 -0400 
Lines: 30 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 55 
 
-----BEGIN PGP SIGNED MESSAGE----- 
 
>>>>> "F" == Firelynx16 <Firelynx16@aol.com> writes: 
 
F> This debate brings up a question I've had for a while about Teleport. 
F> Since you're required to see your destination, what kind of Advantage or 
F> Linked power should you buy to be able to teleport to a place depicted 
F> in an image (painting, photograph, television screen, etc)? 
 
There is none, because that is not Teleportation as define by the power. 
 
How to actually go about doing so depends on the special effects of the 
power.  Extradimensional Movement might be one way; GM's dispensation on 
FTL might be another. 
 
-----BEGIN PGP SIGNATURE----- 
Version: 2.6.3 
Charset: noconv 
 
iQCVAwUBM9z2l56VRH7BJMxHAQHLkAP/Z62iTFF+LzpfPcskYsw7oGLlDMWd4WJe 
0BzhO3WnJIvNpgXrAv8GK+PFzrXA4Hy8pNvW6RSUGvlHgD9TpblstURf3Vi2aI83 
jyMKtRQjHu1+1zmQrM11Ige3TPH4VT4Q68YKR6nJ+JJyw9cQgNLzQF6MS9+v5Zxe 
hvcJgrmeV74= 
=SQR5 
-----END PGP SIGNATURE----- 
 
--  
Rat <ratinox@peorth.gweep.net>    \ Happy Fun Ball may stick to certain types 
PGP Key: at a key server near you! \ of skin. 
                                    \  
 
Comments: Authenticated sender is <filkhero@pop.netaddress.com> 
From: "Filksinger" <filkhero@usa.net> 
Date: Mon, 28 Jul 1997 21:07:58 +0000 
Subject: Re: Comics Code Authority (was: 4 color principles) 
Reply-to: filkhero@usa.net 
Priority: normal 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 80 
 
On 28 Jul 97 at 11:02, Bryan Berggren wrote: 
> 
> And frankly, there's nothing to say you can't have BOTH flash and 
> atmosphere.  From STAR WARS to JURASSIC PARK, I think there's plenty 
> of material which has both the style and substance for greatness.  
> One does not preclude the other. 
 
I agree with you about style and substance, and I agree with you  
about Star Wars, but Jurassic Park was successful primarily_ because_  
of flash, not substance. The acting was nothing special, the  
directing wasn't up to Spielberg's past great films, and its plot had  
holes so big I could fly the Independence Day mothership through  
them. 
 
Just to talk about the plot holes alone, how much good can you say  
about a movie where supposedly intelligent human beings keep T. Rex  
and Velociraptors in pens that will let them out during the first  
power outage? Where a man who just spent months carefully planning  
complete automation  ("write and debug two million lines of code")   
for a theme park suddenly forgets the layout? Where a man who has  
never seen a dinosaur except for their bones knows more about their  
hunting tactics than a professional hunter who has studied live ones? 
 
Star Wars, yes. Jurassic Park, no. 
 
Filksinger 
"Keeping in mind that the notes we sing are never, ever, wrong!" 
 
Comments: Authenticated sender is <filkhero@pop.netaddress.com> 
From: "Filksinger" <filkhero@usa.net> 
Date: Mon, 28 Jul 1997 21:15:44 +0000 
Subject: Re: Comics Code Authority (was: 4 color principles) 
Reply-to: filkhero@usa.net 
Priority: normal 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 79 
 
 
> Man, I'd kill for a properly done 'At the Mountains of Madness' - 
> Elder Things, Shoggoths, Cyclopean cities, the whole nine yards. And 
> no politically correct additions, dammit, like the brilliant and 
> beautiful female scientist (who never dies). I wanna see 
> Lovecraftian horrors kickin' butt! 
 
Properly done, eh? Where the audience goes mad and begins worshiping  
Things That Should Not BE? 
 
> Would it sell, though? 
 
No, but it might spell the end of civilization.<BEG> 
 
Filksinger 
"Keeping in mind that the notes we sing are never, ever, wrong!" 
 
X-Sender: wbandsis@mail.westco.net 
Date: Mon, 28 Jul 1997 17:24:18 -0400 
From: Charles Badger <wbandsis@westco.net> 
Subject: Re: TV Teleporting (was Re: Two Quick Questions) 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 57 
 
At 12:22 07/28/97 -0400, Firelynx16@aol.com wrote: 
>In a message dated 97-07-28 07:29:36 EDT, you write: 
> 
><< << LH> Teleportation - the player has not bought any fixed or floating 
>  LH> locations purchased.  According to the BBB, if none are purchased, the 
>  LH> teleportation relies on line of sight. 
>   
>  Clear line of sight does not require vision.  It means that there is an 
>  unobstructed path between source and target. >> 
>  
> I think the point of that rule is that you have to "see" where you want to 
> teleport to.  Not that there's just nothing inbetween you and it. 
>  (Teleporting past a glass wall, for example.) 
>  >> 
> 
>This debate brings up a question I've had for a while about Teleport.  Since 
>you're required to see your destination, what kind of Advantage or Linked 
>power should you buy to be able to teleport to a place depicted in an image 
>(painting, photograph, television screen, etc)?  Would you have to get 
>Clairsentience and go off hunting down the place by yourself, which could 
>take days if you don't know where the place is, or would some kind of 
>advantage work better.  Would Extradimensional work if you define all 
>reproductions as ways to a seperate plane of existance?  I say all of this 
>assuming base Teleport won't work, since you're not looking at (seeing) the 
>place, but rather a reproduced image of the place.  In other words, if you 
>were looking at a live sporting event on television and tried to teleport 
>there, you'd simply teleport to your television set, since you're not seeing 
>the place at all, but rather a little dot racing back and forth across your 
>screen that creates 30 frames of video a second, fooling your brain into 
>thinking it's seeing real movement.  Has anyone handled this before? 
 
I can see this as also in the case of photos/paintings as making it more 
likely for a blind TP mishap of teleporting into something/someone.  
----- 
Charles T. Badger 
 
 
From: jonesmj@topaz.cqu.edu.au 
Date: Tue, 29 Jul 1997 12:11:54 +1000 
Date-warning: Date header was inserted by topaz.cqu.edu.au 
Subject: Re: 4 color principles 
X-Sender: jonesmj@topaz.cqu.edu.au 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 66 
 
At 11:02 AM 7/28/97 -0500, you wrote: 
 
> 
>2.  It's possible for a convention to be held in the breach rather than the 
>observance.  Yes, if you looked hard enough, you can find occasions where 
>cosmic beings have interacted with normals -- but this seems WIERD, in the 
>context of a superhero universe.  It's not something done in stride. 
> 
 
what about captain universe? he usually interacts with normal folk. .  
and does eating their planet/threatening their lives not count as interacting?  
 
From: jonesmj@topaz.cqu.edu.au 
Date: Tue, 29 Jul 1997 12:14:17 +1000 
Date-warning: Date header was inserted by topaz.cqu.edu.au 
Subject: Re: Comics Code Authority (was: 4 color principles) 
X-Sender: jonesmj@topaz.cqu.edu.au 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 68 
 
At 11:02 AM 7/28/97 -0500, you wrote: 
>At 07:01 PM 7/26/97 -0700, Darrin Kelley wrote: 
>>    I buy an overwhelming amount of independant comics. And I spend alot 
>>of time in comic book stores. So I get a pretty broad view of what is 
>>out there. And, from a reader's point of view, it is getting extremely 
>>difficult to find good comics to read. It takes a considerable amount of 
>>effort and serious time commitment. Something that most casual readers 
>>don't have the time to so. 
> 
>Well, as much as I dislike the modern Image School of comicbookdom, I 
>haven't had that much of a problem finding good comics.  THUNDERBOLTS, 
>GENERATION X, the new ALPHA FLIGHT, anything with Spider-Man in it, and THE 
>INCREDIBLE HULK are all pretty decent; I also like DAYDREAMERS and HEROES 
>FOR HIRE, but I'd understand if people thought me weird for it. 
>  
>>    But the problem these days is: Flash sells. Style over substance 
>>sells. We have an entire generation of children who care more about 
>>image and flash than anything else. Because that is what the media force 
>>feeds them. This is just as true with the movies as it is in the comics. 
> 
>Oh, please -- bitching about the ruined youth of America is about the only 
>thing MORE tired than the "it's a business, they have to" excuse. 
> 
>>    I grew up watching Bela Lugosi, Boris Karloff, the works of Ray 
>>Harryhausen, and the rest of what has been called the horror movie and 
>>science fiction classics. And I have gotten plenty of funny looks and 
>>strange comments because I have made occasional references to thoze 
>>classics. Mostly, those young viewers turn up their noses because the 
>>primitive special effects. And they miss out because they just don't see 
>>that most of those movies endure, not because of flash, but because of 
>>there was a huge eemphasis put on the story and the atmosphere. 
>>Something all too many modern move makers leave behind simply for flash 
>>and expensive special effects. 
> 
>I grew up watching Lugosi, Karloff, Harryhausen, and the so-called classic 
>SF & horror.  And I still like most of it.  But frankly, a lot of the 
>criticism "young viewers" would dish out is DESERVED.  The industry was 
>younger, and a lot of tricks of the trade just hadn't been developed yet. 
>At the time, DRACULA must have seemed chilling and horrid.  Today, I find it 
>wooden and overstaged -- due, to no small degree, that it was filmed pretty 
>much as if it was a stage play with a camera in front.  And remember, too, 
>that bad movies is hardly a modern phenomena.  After all, it didn't take 
>long to get from the classics FRANKENSTEIN and THE WOLF MAN to the 
>colossally dull FRANKENSTEIN VS. THE WOLF MAN. 
> 
>And frankly, there's nothing to say you can't have BOTH flash and 
>atmosphere.  From STAR WARS to JURASSIC PARK, I think there's plenty of 
>material which has both the style and substance for greatness.  One does not 
>preclude the other. 
> 
>>    Actually, I am trying to add to the solution. If I can manage to 
>> scrounge up the money. I have been working constantly to get my own 
>> independant comic book company off the ground. Not because of the money, 
>> but because I really love the material and would like to see it in 
>> print. But if it weren't up to my own standards, I wouldn't even try. 
>> Because, as a writer and an artist, I do care about the quality of what 
>> I produce. It is in my blood. 
> 
>Hey, man, I wish you lots and lots of luck.  If you ever get it kicked off, 
>feel free to plug away (at least to me) so I (and hopefully others here) can 
>keep an eye out for it. 
> 
>-- 
>Vox 25:17, Patron Saint of Gadflies 
>+-----------------------------------------------------------------+ 
>| Files corrupt; absolute files corrupt absolutely.               | 
>+-----------------------------------------------------------------+ 
>   Visit the SoapVox at http://www.io.com/~angilas/soapvox.html 
> 
> 
 
From: Firelynx16@aol.com 
Date: Mon, 28 Jul 1997 22:20:15 -0400 (EDT) 
Subject: Re: Two Quick Questions 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 67 
 
In a message dated 97-07-28 12:55:42 EDT, you write: 
 
<< F> While I'm not sure where you get your definition of Line of Sight, 
  
 A dictionary. 
 
Then you need a new dictionary.  You can establish LOS through a window, and 
that window would make for an obstrusted path.   Or am I missing something 
here? 
  
 F> or whether it applies here, Teleportation still requires the ability to 
 F> see the target destination.  BBB pg 87 "A character can teleport to any 
 F> spot he can see as long as it's within his range." 
  
 Whenver the BBB uses the word "see" one should automatically substitute the 
 word "perceive".  Vision is not the only sense that may be used for 
 targeting, after all. 
  >> 
 
I agree with this statement, as most targeting senses should be able to be 
used to teleport, however, it does not back up your original 
statement...."Clear line of sight does not require vision.  It means that 
there is an unobstructed path between source and target."... as there are 
several senses that can get around or through obstructed paths to the 
target... Clairsentience or N-Ray vision to name a couple.  All I was saying 
was that the determining factor for Teleport to work without blind penalties 
is that the character needs to be able to see the target (through whatever 
sense), not whether there is a clear unobstructed path between the character 
and the target.  If I've misunderstood you, I apologize. 
 
Later, 
'Lynx 
  
 
From: jonesmj@topaz.cqu.edu.au 
Date: Tue, 29 Jul 1997 12:24:12 +1000 
Date-warning: Date header was inserted by topaz.cqu.edu.au 
Subject: Re: Comics Code Authority (was: 4 color principles) 
X-Sender: jonesmj@topaz.cqu.edu.au 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 73 
 
doh! this time i'll write some extra stuff, ok? *g*  
 
 
At 11:02 AM 7/28/97 -0500, you wrote: 
>At 07:01 PM 7/26/97 -0700, Darrin Kelley wrote: 
>>    I buy an overwhelming amount of independant comics. And I spend alot 
>>of time in comic book stores. So I get a pretty broad view of what is 
>>out there. And, from a reader's point of view, it is getting extremely 
>>difficult to find good comics to read. It takes a considerable amount of 
>>effort and serious time commitment. Something that most casual readers 
>>don't have the time to so. 
> 
>Well, as much as I dislike the modern Image School of comicbookdom, I 
>haven't had that much of a problem finding good comics.  THUNDERBOLTS, 
>GENERATION X, the new ALPHA FLIGHT, anything with Spider-Man in it, and THE 
>INCREDIBLE HULK are all pretty decent; I also like DAYDREAMERS and HEROES 
>FOR HIRE, but I'd understand if people thought me weird for it. 
>  
 
i'd add a bunch of dc titles, but they don't seem to stock them anymore :-<~  
 
 
 
 
>>    But the problem these days is: Flash sells. Style over substance 
>>sells. We have an entire generation of children who care more about 
>>image and flash than anything else. Because that is what the media force 
>>feeds them. This is just as true with the movies as it is in the comics. 
> 
>Oh, please -- bitching about the ruined youth of America is about the only 
>thing MORE tired than the "it's a business, they have to" excuse. 
> 
 
people only buy what's available- and most of that's crud.  
 
 
 
>>    I grew up watching Bela Lugosi, Boris Karloff, the works of Ray 
>>Harryhausen, and the rest of what has been called the horror movie and 
>>science fiction classics. And I have gotten plenty of funny looks and 
>>strange comments because I have made occasional references to thoze 
>>classics. Mostly, those young viewers turn up their noses because the 
>>primitive special effects. And they miss out because they just don't see 
>>that most of those movies endure, not because of flash, but because of 
>>there was a huge eemphasis put on the story and the atmosphere. 
>>Something all too many modern move makers leave behind simply for flash 
>>and expensive special effects. 
 
*yawn* corny special effects? hows about corny dialogue, and corny out of date  
roles for women and so on?  
 
 
> 
>I grew up watching Lugosi, Karloff, Harryhausen, and the so-called classic 
>SF & horror.  And I still like most of it.  But frankly, a lot of the 
>criticism "young viewers" would dish out is DESERVED.  The industry was 
>younger, and a lot of tricks of the trade just hadn't been developed yet. 
>At the time, DRACULA must have seemed chilling and horrid.  Today, I find it 
>wooden and overstaged -- due, to no small degree, that it was filmed pretty 
>much as if it was a stage play with a camera in front.  And remember, too, 
>that bad movies is hardly a modern phenomena.  After all, it didn't take 
>long to get from the classics FRANKENSTEIN and THE WOLF MAN to the 
>colossally dull FRANKENSTEIN VS. THE WOLF MAN. 
> 
 
yes, and most classicly bad movies are old. . . .  
 
 
 
>And frankly, there's nothing to say you can't have BOTH flash and 
>atmosphere.  From STAR WARS to JURASSIC PARK, I think there's plenty of 
>material which has both the style and substance for greatness.  One does not 
>preclude the other. 
> 
 
star wars, i agree, jp, huh? was there athmosphere i missed?  
 
 
>>    Actually, I am trying to add to the solution. If I can manage to 
>> scrounge up the money. I have been working constantly to get my own 
>> independant comic book company off the ground. Not because of the money, 
>> but because I really love the material and would like to see it in 
>> print. But if it weren't up to my own standards, I wouldn't even try. 
>> Because, as a writer and an artist, I do care about the quality of what 
>> I produce. It is in my blood. 
> 
 
and they're all uncreative scum? despite being hired to do that stuff full time? 
 
 
 
>Hey, man, I wish you lots and lots of luck.  If you ever get it kicked off, 
>feel free to plug away (at least to me) so I (and hopefully others here) can 
>keep an eye out for it. 
> 
 
hey! what about my 2008 date fer hero 5? i demand plugging privliges! *lol*  
 
 
>-- 
>Vox 25:17, Patron Saint of Gadflies 
>+-----------------------------------------------------------------+ 
>| Files corrupt; absolute files corrupt absolutely.               | 
>+-----------------------------------------------------------------+ 
>   Visit the SoapVox at http://www.io.com/~angilas/soapvox.html 
> 
> 
 
Date: Mon, 28 Jul 1997 22:52:42 -0400 (EDT) 
X-Sender: jprins@interhop.net 
From: jprins@interhop.net (John and Ron Prins) 
Subject: Re: Comics Code Authority (was: 4 color principles) 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 69 
 
>Well, as much as I dislike the modern Image School of comicbookdom, I 
>haven't had that much of a problem finding good comics.  THUNDERBOLTS, 
>GENERATION X, the new ALPHA FLIGHT, 
 
Ulch. I bought issue one of the 'new' Alpha Flight, and boy am I sorry I 
did. It was awful. No, it was wretched. Hideous. Pathetic. <shudder, 
shudder, shudder> 
 
>I grew up watching Lugosi, Karloff, Harryhausen, and the so-called classic 
>SF & horror.  And I still like most of it.  But frankly, a lot of the 
>criticism "young viewers" would dish out is DESERVED. 
 
<snip!> 
 
Granted. While the use of atmosphere and story do somewhat make up for the 
poor production values (by todays standards), it really isn't enough in most 
cases. Think of what they could do if they took the best elements of 
yesterday and today and re-made these films. I'll point out that the most 
recent 'Dracula' had some incredibly goofy stuff in it - like that armor on 
Drac early in the movie - and the deliberate attempt at 'nostalgic' special 
effects (storm sequences, shadow stuff) fell flat. Though I did take a pass 
on the most recent Frankenstein. How was it? Anyone? 
 
Man, I'd kill for a properly done 'At the Mountains of Madness' - Elder 
Things, Shoggoths, Cyclopean cities, the whole nine yards. And no 
politically correct additions, dammit, like the brilliant and beautiful 
female scientist (who never dies). I wanna see Lovecraftian horrors kickin' 
butt! 
 
Would it sell, though? 
 
>And frankly, there's nothing to say you can't have BOTH flash and 
>atmosphere.  From STAR WARS to JURASSIC PARK, I think there's plenty of 
>material which has both the style and substance for greatness.  One does not 
>preclude the other. 
 
True. How about resurrecting War of the Worlds, as it was originally 
written? Plenty of flash potential there (walkers, aliens, heat rays, 
rockets, gas) and a good story to boot. 
 
Sigh. But the classics never get done justice... 
 
---------------------------------------------------------------------------- 
"GINA, do know how RUDE it is to build a THERMONUCLEAR DEVICE in someone 
else's house?" 
-NHS #56 
---------------------------------------------------------------------------- 
John D. Prins 
jprins@interhop.net 
 
 
 
Date: Mon, 28 Jul 1997 21:06:36 -0700 
From: "Robert A. West" <robtwest@erols.com> 
Subject: Re: Two Quick Questions 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 65 
 
Stainless Steel Rat wrote: 
>  
> -----BEGIN PGP SIGNED MESSAGE----- 
>  
> >>>>> "F" == Firelynx16 <Firelynx16@aol.com> writes: 
>  
> F> While I'm not sure where you get your definition of Line of Sight, 
>  
> A dictionary. 
>  
 
Or the rules for any honest-to-goodness wargame.  Or an infantryman's  
manual.  Or.... 
 
 
>  
> -----BEGIN PGP SIGNATURE----- 
> Version: 2.6.3 
> Charset: noconv 
>  
> iQCVAwUBM9zDxp6VRH7BJMxHAQFeSQQAyFtY/6FFSvlp6r7Tj+UYFS91WyK0/Db3 
> NOjKVXyZtb/dHFeMTTKbsiKZDDp6rljGuSFERX2823Fd/Qa7CjJuPW8P1D7eAujd 
> V9BuPOM1EVVU/87aD9P/Zh3S12WrKa12vBt/aFV5NgY+yREGZdomx306jUpo0zc6 
> DjXzzPeV7Ns= 
> =g91J 
> -----END PGP SIGNATURE----- 
>  
> -- 
> Rat <ratinox@peorth.gweep.net>    \ Happy Fun Ball may stick to certain types 
> PGP Key: at a key server near you! \ of skin. 
>                                     \ 
 
--  
<-------------------------------------------------------> 
Robert A. West		///  "Censorship is tyranny." 
Phone W:(215)466-3628; H:(215)348-9113   
http://www.erols.com/robtwest 
 
 
X-Forwarding-Note: Was sent to herolist@october.com; forwarding to hero-l@omg.org 
From: "Stephen B. Mann" <sm6439@cnsvax.albany.edu> 
Date: Tue, 29 Jul 1997 00:23:28 -0400 
Subject: Re: Spell-like abilities 
Newsgroups: october.hero 
X-Listname: Hero 
Reply-To: hero-l@october.com (Multiple recipients of Hero) 
Path: october.com!not-for-mail 
Lines: 28 
X-Sender: sm6439@Dialup040.colnny1.Capital.NET 
Nntp-Posting-Host: Dialup040.colnny1.Capital.NET 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 71 
 
 
 
herolist wrote: 
>  
> From: "Robert A. West" <robtwest@erols.com> 
> Subject: Re: Spell-like abilities 
> Reply-To: hero-l@october.com (Multiple recipients of Hero) 
> To: champ-l@omg.org 
>  
> Stephen B. Mann wrote: 
> > 
> > 
> > 1) give the s-la people a limitation (suppressable) 
> > or 
> > 2) give the other group an advantage (not suppressable) 
>  
> Why not use the book advantage designed for this purpose?  Difficult to 
> Dispel(+1/4) is described on p.94.  It affects both Dispel and Suppress 
> by doubling the effective Active Points. 
 
     Because the "not-suppressables" truly can't be suppressed by magic. 
It's not that they're really tough to suppress, they just *can't* be 
suppressed by magic. Now, a really really powerful may be able to 
engineer conditions under which the power doesn't work, but that's not 
the same thing. 
 
--  
 
Stephen B. Mann               sm6439@cnsvax.albany.edu 
SUNY Learning Network         http://sln1.esc.edu 
 
X-Forwarding-Note: Was sent to herolist@october.com; forwarding to hero-l@omg.org 
From: "Stephen B. Mann" <sm6439@cnsvax.albany.edu> 
Date: Tue, 29 Jul 1997 00:27:23 -0400 
Subject: Re: Spell-like abilities 
Newsgroups: october.hero 
X-Listname: Hero 
Reply-To: hero-l@october.com (Multiple recipients of Hero) 
Path: october.com!not-for-mail 
Lines: 21 
X-Sender: sm6439@Dialup040.colnny1.Capital.NET 
Nntp-Posting-Host: Dialup040.colnny1.Capital.NET 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 72 
 
 
 
> From: "Filksinger" <filkhero@usa.net> 
> > 1) give the s-la people a limitation (suppressable) 
> > or 
> > 2) give the other group an advantage (not suppressable) 
>  
> Well, simply declare the two groups to be different special effects, 
> then make the suppress in question a suppress vs. one of those special 
> effects and not the other. Just because the two types of powers are 
> mystical doesn't necessarily mean they have the same special effect. 
 
     Hmmmm. It's probably easier this way, but ... 
 
     The problem is that of the two groups, the "not-suppressables" are 
more attractive to players. I'd like to give a bribe to entice some 
people to play the "suppressable" type, that's why I thought about 
giving a limitation to reduce the cost slightly. 
 
--  
 
Stephen B. Mann               sm6439@cnsvax.albany.edu 
SUNY Learning Network         http://sln1.esc.edu 
 
X-Sender: ludator@207.40.36.2 
Date: Mon, 28 Jul 1997 23:49:59 -0500 
From: ludator@softfarm.com (Bryan Berggren) 
Subject: Re: 4 color principles 
Cc: champ-l@omg.org 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 85 
 
At 10:50 PM 7/28/97 -0700, Robert A. West wrote: 
>Visit the Holocaust Museum sometime and see if you really think that Good  
>and Evil are merely arbitrary and/or meaningless.  Do you really think  
>that slavery in America was just another cultural choice?  Can anyone  
>honestly believe that Pol Pot's killing fields were just an expression of  
>a cultural idea, neither more no less valid than any other? 
 
You're preaching to the converted, sir.  *I* don't believe in Good and Evil 
as arbitrary things, but there are plenty of people in this world who do. 
 
== 
Vox 25:17, Patron Saint of Gadflies 
+-----------------------------------------------------------------+ 
| Files corrupt; absolute files corrupt absolutely.               | 
+-----------------------------------------------------------------+ 
   Visit the SoapVox at http://www.io.com/~angilas/soapvox.html 
 
Date: Tue, 29 Jul 1997 00:05:39 -0500 (EST) 
From: Tokyo Mark <bastet@iquest.net> 
X-Sender: bastet@iquest7 
cc: champ-l@omg.org 
Subject: Re: 4 color principles 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 74 
 
>  
>    Most of the rest of your list has been effectively and intelligently 
> commented on already, but as for this one... I'm sure that this was 
> originally some sort of artistic license that the writers and artists were 
> taking back in the 1920s and 1930s when all of this stuff started, but it 
> turns out that there's actually a practical reason behind this, especially 
> for those supers with good intrinsic defenses and/or good ability to dodge. 
> Average clothing tends to restrict movement, circulation, and other 
> considerations.  On the other hand, if what you're wearing moves with you, 
 
I suppose this could be true.  Though to be honest, it I could lift a 
small car I don't think my clothes would impede my movement all that much. 
As for the artistic license of skin tight clothes,  recall reading in a 
book on comics that this started simply because it was easier and faster 
to draw skin tights then normal clothes. 
 
TokyoMark 
 
Date: Tue, 29 Jul 1997 00:24:36 -0500 (EST) 
From: Tokyo Mark <bastet@iquest.net> 
X-Sender: bastet@iquest7 
cc: champ-l@omg.org 
Subject: Re: Comics Code Authority (was: 4 color principles) 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 76 
 
>  
> Well, as much as I dislike the modern Image School of comicbookdom, I 
> haven't had that much of a problem finding good comics.  THUNDERBOLTS, 
> GENERATION X, the new ALPHA FLIGHT, anything with Spider-Man in it, and THE 
> INCREDIBLE HULK are all pretty decent; I also like DAYDREAMERS and HEROES 
> FOR HIRE, but I'd understand if people thought me weird for it. 
 
And even Image can put out good books.  Check out Strangers in Paradise. 
Other generally good comics books worth catching include Astro City (I 
started reading this after the last 'All modern comics are crap' thread, 
it's well worth it) and Kabuki.  I used to read Shi, but it's gone 
downhill badly, starting around the time the storyline became secondary to 
spinning off other characters to take advantage of the popularity. 
 
> >    But the problem these days is: Flash sells. Style over substance 
> >sells. We have an entire generation of children who care more about 
> >image and flash than anything else. Because that is what the media force 
> >feeds them. This is just as true with the movies as it is in the comics. 
 
Actually, I'm glad Flash sells.  That is another comicbook I enjoy. 
(sorry, bad joke). 
 
>  
> Oh, please -- bitching about the ruined youth of America is about the only 
> thing MORE tired than the "it's a business, they have to" excuse. 
 
Agreed. 
 
> I grew up watching Lugosi, Karloff, Harryhausen, and the so-called classic 
> SF & horror.  And I still like most of it.  But frankly, a lot of the 
> criticism "young viewers" would dish out is DESERVED.  The industry was 
> younger, and a lot of tricks of the trade just hadn't been developed yet. 
> At the time, DRACULA must have seemed chilling and horrid.  Today, I find it 
> wooden and overstaged -- due, to no small degree, that it was filmed pretty 
> much as if it was a stage play with a camera in front.  And remember, too, 
> that bad movies is hardly a modern phenomena.  After all, it didn't take 
> long to get from the classics FRANKENSTEIN and THE WOLF MAN to the 
> colossally dull FRANKENSTEIN VS. THE WOLF MAN. 
 
Very well articulated.  Movies can be classics because of the impact they 
had, and yet still not have the same impact now because of the way things 
change.  Not just special effects, but the way the movies have developed. 
 
TokyoMark 
 
From: jonesmj@topaz.cqu.edu.au 
Date: Tue, 29 Jul 1997 15:34:31 +1000 
Date-warning: Date header was inserted by topaz.cqu.edu.au 
Subject: Re: 4 color principles 
X-Sender: jonesmj@topaz.cqu.edu.au 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 75 
 
At 10:50 PM 7/28/97 -0700, you wrote: 
>Bryan Berggren wrote: 
>>  
>Visit the Holocaust Museum sometime and see if you really think that Good  
>and Evil are merely arbitrary and/or meaningless.  Do you really think  
>that slavery in America was just another cultural choice?  Can anyone  
>honestly believe that Pol Pot's killing fields were just an expression of  
>a cultural idea, neither more no less valid than any other? 
> 
>Cultural Relativism is a useful academic construct; it is madness as  
>either a personal or cultural philosophy. 
> 
 
really? what about homosexuality? or adultery? or use of drugs? go to japan and ask them about how they treat kiddie-porn, something we all find abhorent.  
hell, if i was alive back then in ww2, and i could have wiped out the SS in one go, i would- but is that any better than more 'innocent' massacres?  
 
 
 
>--  
><-------------------------------------------------------> 
>Robert A. West		///  "Censorship is tyranny." 
>Phone W:(215)466-3628; H:(215)348-9113   
>http://www.erols.com/robtwest 
> 
> 
 
Date: Mon, 28 Jul 1997 22:50:18 -0700 
From: "Robert A. West" <robtwest@erols.com> 
CC: champ-l@omg.org 
Subject: Re: 4 color principles 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 70 
 
Bryan Berggren wrote: 
>  
> At 08:13 PM 7/27/97 -0300, Trevor Barrie wrote: 
> >> 1.      "Good" and "Evil" are tangible forces in the world, not just 
> >>         abstract and arbitrary concepts. 
> > 
> >This is hardly a convention of the superhero genre as I know it.  * * *  
> . . .   What I'm saying is that in a four-color universe, characters 
> accept the existence of Good and Evil (the capital letters are important 
> :]), at least subconsciously, as something other than just meaningless labels. 
 
Visit the Holocaust Museum sometime and see if you really think that Good  
and Evil are merely arbitrary and/or meaningless.  Do you really think  
that slavery in America was just another cultural choice?  Can anyone  
honestly believe that Pol Pot's killing fields were just an expression of  
a cultural idea, neither more no less valid than any other? 
 
Cultural Relativism is a useful academic construct; it is madness as  
either a personal or cultural philosophy. 
 
--  
<-------------------------------------------------------> 
Robert A. West		///  "Censorship is tyranny." 
Phone W:(215)466-3628; H:(215)348-9113   
http://www.erols.com/robtwest 
 
From: Firelynx16@aol.com 
Date: Tue, 29 Jul 1997 02:39:13 -0400 (EDT) 
cc: champ-l@omg.org 
Subject: Re: Two Quick Questions 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 77 
 
In a message dated 97-07-28 23:32:30 EDT, you write: 
 
<< Or the rules for any honest-to-goodness wargame.  Or an infantryman's  
 manual.  Or.... >> 
 
His definition of Line of Sight was an "unobstructed path between source and 
target." Any transparent, or possibly even translucent, object between the 
source and target will provide for an obstructed path, but one can still make 
a LOS on the target and teleport to it, bypassing the obstruction.  Again, if 
I'm misinterpreting him, I apolize for wasting all those little ones and 
zeros. 
 
Later, 
'Lynx 
 
X-Forwarding-Note: Was sent to herolist@october.com; forwarding to hero-l@omg.org 
From: "Richard D. Bergstresser Jr." <richBLOCKberg@erols.com> 
Date: Tue, 29 Jul 1997 03:06:01 -0400 
Subject: Re: 4 color principles 
Newsgroups: october.hero 
X-Listname: Hero 
Reply-To: hero-l@october.com (Multiple recipients of Hero) 
Path: october.com!not-for-mail 
Organization: Prometheus Corp. 
Lines: 25 
X-Sender: richBLOCKberg@nrf-as3s12.erols.com 
Nntp-Posting-Host: nrf-as3s12.erols.com 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 78 
 
 
 
herolist wrote: 
>  
> From: ludator@softfarm.com (Bryan Berggren) 
> Subject: Re: 4 color principles 
> To: champ-l@omg.org 
>  
> At 06:39 PM 7/25/97 -0400, Richard D. Bergstresser Jr. wrote: 
> >> Howard the Duck isn't a super-type -- he's just a normal, everyday kind 
> >> of person who just happens to be a duck.  Let's not be judgemental, 
> >> okay? :] 
> > 
> >He has the power to grow feathers. Can you do that? 
>  
> Sure.  It's just purchased OAF Duck. :] 
>  
 
Shouldn't that be a Follower? 
 
And it's kinda like saying "I can shoot bullets!!! As long as I have a gun." 
 
--  
Yes, I've finally resorted to a Spam block.  
To respond, remove the letters BLOCK from my address. 
Sorry for the inconvenience. 
Rich. 
 
Date: Tue, 29 Jul 1997 06:45:55 -0400 (EDT) 
From: Michael Surbrook <susano@access.digex.net> 
cc: champ-l@omg.org 
Subject: Re: Comics Code Authority (was: 4 color principles) 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 82 
 
On Mon, 28 Jul 1997, Filksinger wrote: 
 
>  
> > Man, I'd kill for a properly done 'At the Mountains of Madness' - 
> > Elder Things, Shoggoths, Cyclopean cities, the whole nine yards. And 
> > no politically correct additions, dammit, like the brilliant and 
> > beautiful female scientist (who never dies). I wanna see 
> > Lovecraftian horrors kickin' butt! 
>  
> Properly done, eh? Where the audience goes mad and begins worshiping  
> Things That Should Not BE? 
 
There's a thought for a movie... 
 
> > Would it sell, though? 
>  
> No, but it might spell the end of civilization.<BEG> 
 
Speaking of such things.  Did anyone else every see John Carpenter's "In 
the Mouth of Madness"?  Now there was a whacked out Lovecraftian horror 
film! And if you have seen it, imagine this... I was one of only *two* 
people in the whole theater... (the other was a friend of mine who took me 
to see it.) 
 
*************************************************************************** 
* "'Cause I'm the god of destruction, that's why!" - Susano Orbatos,Orion *  
*               Michael Surbrook / susano@access.digex.net                *  
*            Attacked Mystification Police / AD Police / ESWAT            * 
* Society for Creative Anachronism / House ap Gwystl / Company of St.Mark * 
*************************************************************************** 
 
Comments: Authenticated sender is <filkhero@pop.netaddress.com> 
From: "Filksinger" <filkhero@usa.net> 
Date: Tue, 29 Jul 1997 11:36:41 +0000 
Subject: Re: 4 color principles 
Reply-to: filkhero@usa.net 
Priority: normal 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
On 29 Jul 97 at 15:34, jonesmj@topaz.cqu.edu.au wrote: 
 
> At 10:50 PM 7/28/97 -0700, you wrote: 
> >Cultural Relativism is a useful academic construct; it is madness as  
> >either a personal or cultural philosophy. 
> > 
>  
> really? what about homosexuality? or adultery? or use of drugs? 
 
All condemned by some societies, and accepted by others. Are you  
saying that whether or not they are good,  bad, or morally neutral is  
_entirely_ cultural? That being homosexual is all right, if your  
culture says so, _and_  killing homosexuals is all right, if your  
culture says so? 
 
>go 
> to japan and ask them about how they treat kiddie-porn, something we 
> all find abhorent. 
 
How does the acceptability of kiddie-porn in another society prove  
that cultural relativism is right? I would think that would be an  
argument in the other direction, that some things are wrong no matter  
what the culture they are in says. Are you actually saying that  
kiddie-porn is fine, so long as you are in Japan, and wrong, so long  
as you are in the US? 
 
>hell, if i was alive back then in ww2, and i 
> could have wiped out the SS in one go, i would- but is that any 
> better than more 'innocent' massacres?  
 
Absolutely. Killing people who you are at war with, killing people  
who are committing  atrocities, thereby stopping them, yes, this is  
better than killing men, women, and children, often in slow and  
painful ways, because you need a scapegoat to hold up your sick self  
image of being a member of a "master race". 
 
Obviously, you agree, or you wouldn't want to kill the SS in the  
first place. Either that, or you are claiming that you are as bad as  
the SS, except that you didn't have the opportunity to kill the  
people you wanted to kill. Are you claiming to be, potentially, as  
evil as the SS, or that it is OK for the Nazis to murder all those  
people? I am afraid that I don't see your point. 
 
Filksinger 
"Keeping in mind that the notes we sing are never, ever, wrong!" 
 
Comments: Authenticated sender is <filkhero@pop.netaddress.com> 
From: "Filksinger" <filkhero@usa.net> 
Date: Tue, 29 Jul 1997 11:43:52 +0000 
Subject: Re: Two Quick Questions 
Reply-to: filkhero@usa.net 
Priority: normal 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
On 29 Jul 97 at 13:02, Stainless Steel Rat wrote: 
 
>  "F" == Firelynx16 <Firelynx16@aol.com> writes: 
>  
> F> Then you need a new dictionary.  You can establish LOS through a 
> window, F> and that window would make for an obstrusted path.  Or am 
> I missing F> something here? 
>  
> Yes, you are.  The window does not obstruct vision but it does 
> obstruct line of sight. 
 
Yes, normally that would be true. There are some questions about  
this, such as mental powers, though. The BBB needs to be much clearer  
as to the difference between requiring LOS, requiring sensing via a  
targeting sense, and simply sensing the target. 
 
> And yes, Champions is in agreement with this: if you want to use a 
> power through the window without breaking it you need Indirect. 
 
Champions says you can't teleport into a house through the living  
room window, unless you break it? Teleport was the power we started  
discussing, as I recall. 
 
Filksinger 
"Keeping in mind that the notes we sing are never, ever, wrong!" 
 
X-Forwarding-Note: Was sent to herolist@october.com; forwarding to hero-l@omg.org 
From: "Robert A. West" <robtwest@erols.com> 
Date: Tue, 29 Jul 1997 06:49:03 -0700 
X-To: Multiple recipients of Hero <hero-l@october.com> 
Subject: Re: Spell-like abilities 
X-Listname: Hero 
Reply-To: hero-l@october.com (Multiple recipients of Hero) 
X-Smtp-Ip-Host: smtp1.erols.com ip 205.252.116.101 
X-Smtp-Mail-From: robtwest@erols.com 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 83 
 
 
 
Stephen B. Mann wrote: 
>  
> herolist wrote: 
> > 
> > From: "Robert A. West" <robtwest@erols.com> 
> > 
> > Stephen B. Mann wrote: 
> > > 
> > > 1) give the s-la people a limitation (suppressable) 
> > > or 
> > > 2) give the other group an advantage (not suppressable) 
> > 
> > Why not use the book advantage designed for this purpose?  Difficult to 
> > Dispel(+1/4) is described on p.94.  It affects both Dispel and Suppress 
> > by doubling the effective Active Points. 
>  
>      Because the "not-suppressables" truly can't be suppressed by magic. 
 
OIC.  Then, the proper thing is to limit Dispel and Suppress as "Only  
Affects Magic(-1/2)".  This BTW leaves you Dispel and Suppress as ways to  
construct mundane Fire Extinguishers, etc.  If you prefer, you could  
define all Dispels and Suppresses as "Only affect similar Special  
Effect(-0)" by campaign design.  It depends on how expensive you want  
those powers to be, and this is a campaign-balance question only you, as  
GM, can answer.  All the above options are, IMHO, allowable within  
standard rules. 
 
 
 
>  
> -- 
>  
> Stephen B. Mann               sm6439@cnsvax.albany.edu 
> SUNY Learning Network         http://sln1.esc.edu 
 
--  
<-------------------------------------------------------> 
Robert A. West		///  "Censorship is tyranny." 
Phone W:(215)466-3628; H:(215)348-9113   
http://www.erols.com/robtwest 
 
 
 
Date: Tue, 29 Jul 1997 10:41:16 -0400 (EDT) 
X-Sender: jprins@interhop.net 
From: jprins@interhop.net (John and Ron Prins) 
Subject: Re: Comics Code Authority (was: 4 color principles) 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
>> Man, I'd kill for a properly done 'At the Mountains of Madness' - 
>> Elder Things, Shoggoths, Cyclopean cities, the whole nine yards. And 
>> no politically correct additions, dammit, like the brilliant and 
>> beautiful female scientist (who never dies). I wanna see 
>> Lovecraftian horrors kickin' butt! 
> 
>Properly done, eh? Where the audience goes mad and begins worshiping  
>Things That Should Not BE? 
 
Um, excuse me, but a whole lot of people have read 'At the Mountains of 
Madness' and not gone insane/begun worshipping eldritch horrors. Like me 
<drool, gibber>. That said, giving everyone a free tab of LSD with their 
ticket would make for interesting viewing :-). 
 
---------------------------------------------------------------------------- 
"GINA, do know how RUDE it is to build a THERMONUCLEAR DEVICE in someone 
else's house?" 
-NHS #56 
---------------------------------------------------------------------------- 
John D. Prins 
jprins@interhop.net 
 
 
 
Date: Tue, 29 Jul 1997 12:37:32 -0400 
X-Sender: absga@elbertonga.com 
From: Patrick Barden <absga@elbertonga.com> 
Subject: Sacrifice move 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
I had something come up in a game that I am not sure of how to handle. 
 
Hero sees Villian aim at Bystander.  Hero throws himself between Villian and 
Bystander, potentially taking the hit himself, and saving Bystander.  How do 
you determine the success of something like this?  Who needs to roll what to 
determine the outcome of this situation. 
 
The best way I could think of was having Hero make a movethrough on Villians 
attack. 
 
Any better ideas? 
 
Thanks 
 
Patrick B. 
 
 
From: Stainless Steel Rat <ratinox@peorth.gweep.net> 
Subject: Re: Two Quick Questions 
Mail-Copies-To: never 
X-No-Archive: yes 
X-Attribution: Rat 
Organization: The Happy Fun Ball Brigade 
Date: 29 Jul 1997 13:02:11 -0400 
Lines: 29 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
-----BEGIN PGP SIGNED MESSAGE----- 
 
>>>>> "F" == Firelynx16 <Firelynx16@aol.com> writes: 
 
F> Then you need a new dictionary.  You can establish LOS through a window, 
F> and that window would make for an obstrusted path.  Or am I missing 
F> something here? 
 
Yes, you are.  The window does not obstruct vision but it does obstruct 
line of sight. 
 
And yes, Champions is in agreement with this: if you want to use a power 
through the window without breaking it you need Indirect. 
 
-----BEGIN PGP SIGNATURE----- 
Version: 2.6.3 
Charset: noconv 
 
iQCVAwUBM94h056VRH7BJMxHAQETuwP+Ly5a6nGz1SmxLIAMWG1bErY391R9lJm/ 
QF/1CyQJSR3djbN09VM82Bsg2ItUDG5zAtqvSTP1iplGQRwXQ6DiQpQUlnvXqJOH 
ljt+Q655MoaBdyCpqb4krGoxNm1RgmnN+Rs9i2Q4MtknkTos6m+KUPE6BMMf0i4s 
hxf/V+7e9Zc= 
=JEdT 
-----END PGP SIGNATURE----- 
 
--  
Rat <ratinox@peorth.gweep.net>    \ Happy Fun Ball contains a liquid core, 
PGP Key: at a key server near you! \ which, if exposed due to rupture, should 
                                    \ not be touched, inhaled, or looked at. 
 
From: Eric Burns <burns@cug.dorm.usm.maine.edu> 
Subject: Re: 4 color principles 
Date: Tue, 29 Jul 1997 13:15:01 -0400 (EDT) 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
> > At 06:39 PM 7/25/97 -0400, Richard D. Bergstresser Jr. wrote: 
> > >> Howard the Duck isn't a super-type -- he's just a normal, everyday kind 
> > >> of person who just happens to be a duck.  Let's not be judgemental, 
> > >> okay? :] 
> > > 
> > >He has the power to grow feathers. Can you do that? 
> >  
> > Sure.  It's just purchased OAF Duck. :] 
> >  
>  
> Shouldn't that be a Follower? 
>  
 
Only if the duck is loyal. 
 
-Eric 
 
From: Eric Burns <burns@cug.dorm.usm.maine.edu> 
Subject: Moral Relativism (was: 4 color principles) 
Date: Tue, 29 Jul 1997 13:37:58 -0400 (EDT) 
Cc: hero-l@omg.org 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
> >Visit the Holocaust Museum sometime and see if you really think that Good  
> >and Evil are merely arbitrary and/or meaningless.  Do you really think  
> >that slavery in America was just another cultural choice?  Can anyone  
> >honestly believe that Pol Pot's killing fields were just an expression of  
> >a cultural idea, neither more no less valid than any other? 
> > 
> >Cultural Relativism is a useful academic construct; it is madness as  
> >either a personal or cultural philosophy. 
> > 
>  
> really? what about homosexuality? or adultery? or use of drugs? go to  
> japan and ask them about how they treat kiddie-porn, something we all 
> find abhorent.  
> hell, if i was alive back then in ww2, and i could have wiped out the  
> SS in one go, i would- but is that any better than more 'innocent' 
> massacres?  
>  
 
To say that people do not always agree on what exactly constitutes right 
and wrong, good and evil, is to state the obvious.  To conclude from this 
that there is no good or evil, except in the subjective opinions of 
individuals, is not just foolish but potentially destructive.  Please do 
not expect us to believe that whether the Holocaust was wrong is a matter 
of opinion. 
 
-Eric 
 
Date: Tue, 29 Jul 1997 13:48:17 -0400 
From: seleena@fred.net (E. David Miller) 
Subject: Re: Sacrifice move 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
>I had something come up in a game that I am not sure of how to handle. 
> 
>Hero sees Villian aim at Bystander.  Hero throws himself between Villian and 
>Bystander, potentially taking the hit himself, and saving Bystander.  How do 
>you determine the success of something like this?  Who needs to roll what to 
>determine the outcome of this situation. 
> 
>The best way I could think of was having Hero make a movethrough on Villians 
>attack. 
> 
>Any better ideas? 
> 
>Thanks 
> 
>Patrick B. 
 
 
        Try having the hero attempt a block, even though it is or may be a 
ranged attack.  The idea being that if the block is successful, the hero 
takes the hit against his defenses, whilst the bystander survives (unless 
the knockback is high...) 
 
David Miller 
 
___________________________________________________________________________ 
| seleena@bigdog.-> |There are 3 temporal dimensions, just as there are 3 | 
| ->fred.net        |spatial; T, the passage of time; Tau, the changes in | 
|-------------------|possible outcomes/decisions; Teh, the alternate bases| 
| E. David Miller   |of reality.  Thus, all that ever has been dreamed,   | 
|-------------------|IS, somewhen.  And somewhen, we are all simply a     | 
|Faith, and Dreams. |dream.  Or, by perspective, a nightmare.             | 
|___________________|_____________________________________________________| 
 
 
 
X-Sender: jjerles@pacificnet.net 
Date: Tue, 29 Jul 1997 11:05:34 -0700 
From: John Jerles <jjerles@pacificnet.net> 
Subject: Re: Sacrifice move 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
At 12:37 PM 7/29/97 -0400, Patrick Barden wrote: 
>I had something come up in a game that I am not sure of how to handle. 
> 
>Hero sees Villian aim at Bystander.  Hero throws himself between Villian and 
>Bystander, potentially taking the hit himself, and saving Bystander.  How do 
>you determine the success of something like this?  Who needs to roll what to 
>determine the outcome of this situation. 
> 
>The best way I could think of was having Hero make a movethrough on Villians 
>attack. 
> 
>Any better ideas? 
> 
>Thanks 
> 
>Patrick B. 
 
  I would just do something a little simpler.  Treat it as an extrodinary 
dodge manuver, add +3 - +5 DCV to the victim (depending on the size of the 
hero) and if the villan rolls above the DCV + Modifier, the villan still 
hits the happless norm and the hero has yet another death on his bloody 
hands.  If the villan rolls just the DCV without the modifier than the Hero 
gets to die gloriously saving the norm until the next phase when the norm 
will die and the hero would have died a pointless death. 
 
  Happy and cheery as always, 
 
John 
 
Date: Tue, 29 Jul 1997 11:05:52 -0700 
From: Mark Lemming <icepirat@ix.netcom.com> 
Subject: Re: Sacrifice move 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
Patrick Barden wrote: 
>  
> I had something come up in a game that I am not sure of how to handle. 
>  
> Hero sees Villian aim at Bystander.  Hero throws himself between 
> Villian and 
> Bystander, potentially taking the hit himself, and saving Bystander. 
> How do 
> you determine the success of something like this?  Who needs to roll 
> what to 
> determine the outcome of this situation. 
>  
> The best way I could think of was having Hero make a movethrough on 
> Villians 
> attack. 
 
Not having the BBB in front of me, I can't verify that this rule exists 
anymore. In Champions II they introduced the Dive for Cover rule which 
could be used for diving out of an area effect or to dive in front of an 
attack.  It was a Dex roll at -1 for each game inch between the hero and 
where he was diving to. 
 
-Mark 
 
X-Sender: ghost@softfarm.com 
Date: Tue, 29 Jul 1997 13:08:11 -0500 
From: ghost@softfarm.com (Bryce Berggren) 
Subject: Re: Comics Code Authority (was: 4 color principles) 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 7 
 
At 10:52 PM 7/28/97 -0400, John and Ron Prins wrote: 
>>Well, as much as I dislike the modern Image School of comicbookdom, I 
>>haven't had that much of a problem finding good comics.  THUNDERBOLTS, 
>>GENERATION X, the new ALPHA FLIGHT, 
> 
>Ulch. I bought issue one of the 'new' Alpha Flight, and boy am I sorry I 
>did. It was awful. No, it was wretched. Hideous. Pathetic. <shudder, 
>shudder, shudder> 
 
Hmm ... on one hand, I know exactly what you mean--there was something terribly, 
horribly /wrong/ about the way the comic read. On the other hand, 
  
a) I missed Puck badly, and it was great to see him in action again, 
b) The dialogue and characterization didn't feel wrong (at least for Puck, 
Heather, 
and the new people--I have a feeling there's a reason why Madison, Guardian, 
and Sasquatch were all messed up), just the plot they were involved in. 
c) the terrible horrible wrongness seemed planned, and likely to be explained. 
 
Of course, I can't find any issues BESIDES #1, so I guess I'll never know. :( 
 
>Sigh. But the classics never get done justice... 
 
On this note, I refer you to the trailer for STARSHIP TROOPERS ... where none 
of the Troopers seem to be wearing power-armor, the whole friggin' point of 
the book!!! AIIIIIGHHH!! 
 
H. G. 
 
 
X-Sender: ghost@softfarm.com 
Date: Tue, 29 Jul 1997 13:08:13 -0500 
From: ghost@softfarm.com (Bryce Berggren) 
Subject: Re: Comics Code Authority (was: 4 color principles) 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 5 
 
At 12:24 PM 7/29/97 +1000, jonesmj@topaz.cqu.edu.au wrote: 
>At 11:02 AM 7/28/97 -0500, you wrote: 
>>At 07:01 PM 7/26/97 -0700, Darrin Kelley wrote: 
>>>    I buy an overwhelming amount of independant comics. And I spend alot 
>>>of time in comic book stores. So I get a pretty broad view of what is 
>>>out there. And, from a reader's point of view, it is getting extremely 
>>>difficult to find good comics to read. It takes a considerable amount of 
>>>effort and serious time commitment. Something that most casual readers 
>>>don't have the time to so. 
>> 
>>Well, as much as I dislike the modern Image School of comicbookdom, I 
>>haven't had that much of a problem finding good comics.  THUNDERBOLTS, 
>>GENERATION X, the new ALPHA FLIGHT, anything with Spider-Man in it, and THE 
>>INCREDIBLE HULK are all pretty decent; I also like DAYDREAMERS and HEROES 
>>FOR HIRE, but I'd understand if people thought me weird for it. 
 
>i'd add a bunch of dc titles, but they don't seem to stock them anymore :-<~  
 
I'll do it for you, then ... FLASH, Grant Morrison's work on JLA (me,  
talking up Morrison? Miracles never cease), AQUAMAN, and (though I usually 
lump them in the same atomic-waste tread-carefully zone as the xbooks) the 
occasional Batman title. 
 
>>I grew up watching Lugosi, Karloff, Harryhausen, and the so-called classic 
>>SF & horror.  And I still like most of it.  But frankly, a lot of the 
>>criticism "young viewers" would dish out is DESERVED.  The industry was 
>>younger, and a lot of tricks of the trade just hadn't been developed yet. 
>>At the time, DRACULA must have seemed chilling and horrid.  Today, I find it 
>>wooden and overstaged -- due, to no small degree, that it was filmed pretty 
>>much as if it was a stage play with a camera in front.  And remember, too, 
>>that bad movies is hardly a modern phenomena.  After all, it didn't take 
>>long to get from the classics FRANKENSTEIN and THE WOLF MAN to the 
>>colossally dull FRANKENSTEIN VS. THE WOLF MAN. 
>> 
> 
>yes, and most classicly bad movies are old. . . .  
 
I humbly submit that if Ed Wood had ever had a decent budget and actors who 
were professionally trained, even /he/ could do better than Heaven's Gate, 
Ishtar, North, Leonard Part 6, etc. 
 
 
>>>    Actually, I am trying to add to the solution. If I can manage to 
>>> scrounge up the money. I have been working constantly to get my own 
>>> independant comic book company off the ground. Not because of the money, 
>>> but because I really love the material and would like to see it in 
>>> print. But if it weren't up to my own standards, I wouldn't even try. 
>>> Because, as a writer and an artist, I do care about the quality of what 
>>> I produce. It is in my blood. 
>> 
> 
>and they're all uncreative scum? despite being hired to do that stuff full 
time? 
 
Obviously it would be over-generalizing to say they're /all/ uncreative scum. 
And for the record, I've always been a bit ticked off when people claim that 
indies are the solution to problems in the Big Two (Image isn't really on the 
same paradigm as DC and Marvel). There's an emotional attachment to the 
universes 
that have been created here, and the above "solution" is like a friend 
telling me 
I should watch hockey because the Cubs suck.  
 
But ... yes, some of the people working in comics today don't register 
perceptibly 
on the creativity meter, regardless ofthe fact they're being paid to do it. 
Heck, 
Liefeld lasted /how/ long before moving to Image? And if his recent stint on 
Avengers 
wasn't convincing enough, this Cap/"Fighting American" BS should prove it 
once and 
for all. 
 
  
H. G. 
 
From: Curt Hicks <exucurt@exu.ericsson.se> 
Date: Tue, 29 Jul 1997 13:19:28 -0500 (CDT) 
Subject: Sacrifice move 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
 
Use an abort Dive To Cover Maneuver to have the character 
interpose herself.  This is a heroic maneuver and should be fairly 
easy to carry off if you're willing to soak the damage.   Curt  
 
>  
> I had something come up in a game that I am not sure of how to handle. 
>  
> Hero sees Villian aim at Bystander.  Hero throws himself between Villian and 
> Bystander, potentially taking the hit himself, and saving Bystander.  How do 
> you determine the success of something like this?  Who needs to roll what to 
> determine the outcome of this situation. 
>  
> The best way I could think of was having Hero make a movethrough on Villians 
> attack. 
>  
> Any better ideas? 
>  
> Thanks 
>  
> Patrick B. 
>  
>  
>  
 
Subject: Re: Sacrifice move 
Date: Tue, 29 Jul 97 14:26:23 -0400 
x-sender: DFair@pop.worldweb.net 
From: David Fair <DFair@sdslink.com> 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
On 7/29/97 12:37 PM, Patrick Barden (absga@elbertonga.com) Said: 
 
>Hero sees Villian aim at Bystander.  Hero throws himself between Villian and 
>Bystander, potentially taking the hit himself, and saving Bystander.  How do 
>you determine the success of something like this?  Who needs to roll what to 
>determine the outcome of this situation. 
 
We have usually done this as a move through attack on a hex, and you must  
succeed by more than the original attack succeeded by 
 
The popularity of Windows surged in 1995, when  | 
Microsoft began shipping Windows 95, which      |  David A. Fair 
included many innovations that the Macintosh    |  SDS International 
had introduced 10 years earlier.                |  dfair@sdslink.com 
          - Reuters, Friday, July 18, 1997      | 
 
Date: Tue, 29 Jul 1997 11:29:01 -0700 
From: Darrin Kelley <flashbak@pacbell.net> 
Reply-To: flashbak@pacbell.net 
CC: champ-l@omg.org 
Subject: Re: Comics Code Authority (was: 4 color principles) 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
jonesmj@topaz.cqu.edu.au wrote: 
>  
 
>Well, as much as I dislike the modern Image School of comicbookdom, I 
>haven't had that much of a problem finding good comics.  THUNDERBOLTS, 
>GENERATION X, the new ALPHA FLIGHT, anything with Spider-Man in it, and THE 
>INCREDIBLE HULK are all pretty decent; I also like DAYDREAMERS and HEROES 
>FOR HIRE, but I'd understand if people thought me weird for it. 
 
    I agree with you on THUNDERBOLTS, somewjat with THE INCREDIBLE HULK, 
but not with any of the others. Count me as sort of jaded, but I'm not 
willing to put up with Marvel and their lack of quality and dirty 
marketing tactics anymore. 
 
    Although I will get some pretty strong stares for this, I am going 
to actually defend some of the material put out by IMAGE. I have been 
reading WildC.A.T.S since the beginning. And I thing that, recently, it 
has had some of the strongest storylines I have read in years. Gen13, 
although it has its share of ups and downs, has been very attentive with 
its subplots. DV8 has one of the strongest continuities in comics today. 
And Witchblade is one of the best comics I have ever read, period. Since 
Liefeld was booted out on his ass, the quality of material put out by 
Image has improved considerably. 
 
    But even then, I still have to look mostly in the independant 
section of the comics store to find the majority of the things I like. 
The mainsteam books I read are by far the minority. I tend to find a 
higher amount of story quality and work put into those independant 
comics than I find anywhere else. 
 
>Oh, please -- bitching about the ruined youth of America is about the only 
>thing MORE tired than the "it's a business, they have to" excuse. 
 
    In general, the youth of America has become ruined because they 
don't think for themselves. But, instead, let the media and style do 
their thinking for them. Which *is* a sad commentary on the state of the 
youth of America. But it can be changed by exposing them to other 
alternatives. I know this for a fact, because I have done it. But it is 
something that takes individual effort. 
 
>I grew up watching Lugosi, Karloff, Harryhausen, and the so-called classic 
>SF & horror.  And I still like most of it.  But frankly, a lot of the 
>criticism "young viewers" would dish out is DESERVED.  The industry was 
>younger, and a lot of tricks of the trade just hadn't been developed yet. 
>At the time, DRACULA must have seemed chilling and horrid.  Today, I find it 
>wooden and overstaged -- due, to no small degree, that it was filmed pretty 
>much as if it was a stage play with a camera in front.  And remember, too, 
>that bad movies is hardly a modern phenomena.  After all, it didn't take 
>long to get from the classics FRANKENSTEIN and THE WOLF MAN to the 
>colossally dull FRANKENSTEIN VS. THE WOLF MAN. 
 
    It was never my intention to sugar-coat the existance of bad movies 
in any era. Plenty of them were and always will be around. It's a fact 
of life. I point to BILLY THE KID VS. DRACULA as an example of one of 
the worst. 
 
    But others, like THE BEAST FROM 20,000 FATHOMS are as strong today 
as they were the date of their release. And, sure, the special effects 
were hokey. But the movie producers of the time made do with what they 
had and produced miracles. Which is something that should be 
appreciated, instead of just eing brushed aside because of the lack of 
color and modern special effects. 
 
    Alien, Jurassic Park, and the upcoming Godzilla film are old 
fashoined monster movies with nothing but modern visuals to beef them up 
abit. Otherwise, they aren't any different than the hundreds of giant 
monster movies that have been done in the past. 
 
>And frankly, there's nothing to say you can't have BOTH flash and 
>atmosphere.  From STAR WARS to JURASSIC PARK, I think there's plenty of 
>material which has both the style and substance for greatness.  One does not 
>preclude the other. 
 
    True. But it is equally possible to become spoiled by modern special 
effects and flash. Which is exactly what has happened with most kids 
I've talked to. Those old movies are the for-runners of what we see 
today. And they shouldn't be brushed aside simply because they don't 
measure up to todays visuals and todays technology. Doing so is like 
shooting your grandfather simply because he is old. 
 
>Hey, man, I wish you lots and lots of luck.  If you ever get it kicked off, 
>feel free to plug away (at least to me) so I (and hopefully others here) can 
>keep an eye out for it. 
 
    I am not giving up any details of what I am working on yet. No sense 
in getting people all hot and bothered over something that is still up 
in the air. The most I can really share right now is: I am alot closer 
now to being able to produce my comics now than I was a month ago.  The 
huge difference being, that I actually have a computer system up to the 
job. And the funding to do that job is pretty close to being a reality. 
All I can do is work at it one step at a time. Each step closer I make I 
savor as a victory. 
 
    But when I am ready to announce them, this list will be the first 
group I go to. Because it has been this group that has been the most 
useful and the most encouraging in any of the projects that I have done. 
 
X-Sender: piapps@cyberspace.org (Unverified) 
Date: Tue, 29 Jul 1997 12:11:36 -0700 
From: Nic Neidenbach <naneiden@iswest.com> 
Subject: Re: Sacrifice move 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
At 12:37 PM 7/29/97 -0400, you wrote: 
>I had something come up in a game that I am not sure of how to handle. 
> 
>Hero sees Villian aim at Bystander.  Hero throws himself between Villian and 
>Bystander, potentially taking the hit himself, and saving Bystander.  How do 
>you determine the success of something like this?  Who needs to roll what to 
>determine the outcome of this situation. 
> 
>The best way I could think of was having Hero make a movethrough on Villians 
>attack. 
> 
>Any better ideas? 
 
I usually require a the character to perform a block. However, if the 
character wasn't really watching out for the bystanders, I might require a 
dex roll, since this is sort of a split second maneuver, not something the 
hero was planing to do. Also, if the block succeeds, the hero is hit by the 
attack, obviously. 
 
-Nic 
 
 
      +--------------------------------------------------------------------+ 
      |                        naneiden@iswest.com                         | 
      |               Justice, Like Lightning, Thunderbolts!               | 
      |         http://www.iswest.com/~naneiden/comics/thunder.html        | 
      |                         Costumed Heroines                          | 
      |          http://www.iswest.com/~naneiden/comics/index.html         | 
      +--------------------------------------------------------------------+ 
 
Comments: Authenticated sender is <gdighton@mail.elite.net> 
From: "Garth Dighton" <gdighton@elite.net> 
Date: Tue, 29 Jul 1997 19:45:04 +0000 
Subject: Re: Two Quick Questions 
Priority: normal 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 6 
 
On 28 Jul 97 at 8:50, Charles Badger wrote: 
> At 02:18 07/28/97 -0400, Firelynx16@aol.com wrote: 
> >In a message dated 97-07-28 01:57:09 EDT, you write: 
> > 
> ><< LH> Teleportation - the player has not bought any fixed or floating 
> > LH> locations purchased.  According to the BBB, if none are purchased, the 
> > LH> teleportation relies on line of sight. 
> >  
> > Clear line of sight does not require vision.  It means that there is an 
> > unobstructed path between source and target. 
> >  
> > [...] 
> >  >> 
> > 
> >While I'm not sure where you get your definition of Line of Sight, or whether 
> >it applies here, Teleportation still requires the ability to see the target 
> >destination.  BBB pg 87  "A character can teleport to any spot he can see as 
> >long as it's within his range."  Then BBB pg 144  "When a character cannot 
> >see his target location and doesn't have it memorized, any attempt to 
> >Teleport is considered "blind".  And blind ain't fun, let me tell ya. 
> >As to her question... strictly following the rules, any teleport her 
> >character couldn't see the target location would then be blind.  However, if 
> >she were to work something out with Clairsentience, that would give her the 
> >required sight.  I'm sure there are other senses that could be used to 
> >compensate for the loss of eyesight, but as you say, if she effectively 
> >circumvents the Disad, then it shouldn't be worth many, if any, points. 
>  
> I'd still allow the disad but at half points since not all of losing one's 
> sight are compensated for.  
> ----- 
I was building Drizz't Do'Urden for a Champions campaign on my brand  
new Heromaker program early last week, and when I got to building his  
blindfighting capacity, I gave him Targeting Hearing, as this seemed  
to fit the character best. Drizz't isn't blind, but he often fights  
in total darkness. It seems to me that if a character is blind, but  
has compensating advantages like Targeting Hearing, then the  
disadvantage should count for less in Hero. Ordinarily, Blind is  
an All The Time, Fully Disabling Physical Limitation, but with  
advantages that compensate, it is not so disabling, so it would be an  
All The Time, Slightly Disabling advantage (15 points). A Blind  
character, even with Targeting Hearing, still can't read, see colors,  
etc. 
 
With even further advantages, such as the Marvel Comics Daredevil,  
Blind becomes worth even less points. Daredevil's blindness rarely  
affects him, because all of his other senses are at such high levels. 
 
One of the nice things about the Hero disadvantage system is that it  
allows you to tailor the point cost of Physical and Psychological  
limitations to a particular character, based on how much it actually  
limits that character 
 
 
Garth Dighton 
gdighton@elite.net 
 
Date: Tue, 29 Jul 1997 13:48:29 -0700 
From: Mark Lemming <icepirat@ix.netcom.com> 
Subject: Re: Comics Code Authority (was: 4 color principles) 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 3 
 
Darrin Kelley wrote: 
>     But even then, I still have to look mostly in the independant 
> section of the comics store to find the majority of the things I like. 
> The mainsteam books I read are by far the minority. I tend to find a 
> higher amount of story quality and work put into those independant 
> comics than I find anywhere else. 
>  
> >Oh, please -- bitching about the ruined youth of America is about the 
> only thing MORE tired than the "it's a business, they have to" excuse. 
>  
>     In general, the youth of America has become ruined because they 
> don't think for themselves. But, instead, let the media and style do 
> their thinking for them. Which *is* a sad commentary on the state of 
> the youth of America. But it can be changed by exposing them to other 
> alternatives. I know this for a fact, because I have done it. But it 
> is something that takes individual effort. 
 
I'd just like to point out it's not just the "youth of America".  Just 
look at history and see how many generations and nations let others do 
their thinking for them.  It's a cop out to blame one group. 
I'd go into an actual rant, but to quote Handy; "Read a Book!" 
 
-Mark 
 
Date: Tue, 29 Jul 1997 14:17:02 -0700 (PDT) 
X-Sender: bob.greenwade@klock.com 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: 4 color principles 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
At 03:34 PM 7/29/97 +1000, jonesmj@topaz.cqu.edu.au wrote: 
>>Visit the Holocaust Museum sometime and see if you really think that Good  
>>and Evil are merely arbitrary and/or meaningless.  Do you really think  
>>that slavery in America was just another cultural choice?  Can anyone  
>>honestly believe that Pol Pot's killing fields were just an expression of  
>>a cultural idea, neither more no less valid than any other? 
>> 
>>Cultural Relativism is a useful academic construct; it is madness as  
>>either a personal or cultural philosophy. 
>> 
> 
>really? what about homosexuality? or adultery? or use of drugs? go to japan 
and ask them about how they treat kiddie-porn, something we all find abhorent.  
>hell, if i was alive back then in ww2, and i could have wiped out the SS in 
one go, i would- but is that any better than more 'innocent' massacres?  
 
   Could we please get through this discussion without it devolving into yet 
another asinine "my philosophy is inherently better than yours simply 
because I say it is" argument? 
--- 
This mail was sent from the Corvallis Public Library 
 
Date: Tue, 29 Jul 1997 14:17:05 -0700 (PDT) 
X-Sender: bob.greenwade@klock.com 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: Sacrifice move 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
At 12:37 PM 7/29/97 -0400, Patrick Barden wrote: 
>I had something come up in a game that I am not sure of how to handle. 
> 
>Hero sees Villian aim at Bystander.  Hero throws himself between Villian and 
>Bystander, potentially taking the hit himself, and saving Bystander.  How do 
>you determine the success of something like this?  Who needs to roll what to 
>determine the outcome of this situation. 
> 
>The best way I could think of was having Hero make a movethrough on Villians 
>attack. 
> 
>Any better ideas? 
 
   This is what I find in the BBB, near the end, under Dive for Cover, 
starting with the second paragraph (bracketed inserts are mine): 
 
   "Diving for Cover can also be used by a character [Hero] to protect 
another character [Bystander] from an attack.  The character [Hero] must 
Dive for Cover to a point between the attacker [Villain] and the victim 
[Bystander].  The Dive for Cover Roll is attempted normally [a DEX Roll at 
-1/1" of distance].  If successful, the character who Dove for Cover [Hero] 
takes full damage for the attack -- no Attack Roll is necessary.  If the 
Dive for Cover Roll fails, the attack has a normal chance to hit the target 
[Bystander]." 
 
   Hope that clears it up.   :-] 
--- 
This mail was sent from the Corvallis Public Library 
 
Date: Tue, 29 Jul 1997 14:17:06 -0700 (PDT) 
X-Sender: bob.greenwade@klock.com 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: Two Quick Questions 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
At 01:02 PM 7/29/97 -0400, Stainless Steel Rat wrote: 
>>>>>> "F" == Firelynx16 <Firelynx16@aol.com> writes: 
> 
>F> Then you need a new dictionary.  You can establish LOS through a window, 
>F> and that window would make for an obstrusted path.  Or am I missing 
>F> something here? 
> 
>Yes, you are.  The window does not obstruct vision but it does obstruct 
>line of sight. 
> 
>And yes, Champions is in agreement with this: if you want to use a power 
>through the window without breaking it you need Indirect. 
 
   Not to speak for other abilities, but this statement doesn't apply to 
Mental Powers.   BBB, page 55, sixth paragraph: 
 
   "Mental Powers can be used to attack any character within the mentalist's 
line of sight.  The Powers are not stopped by any conventional barriers; for 
example, a mentalist with N-Ray Vision could use his Ego Blast to attack a 
target through a wall, so long as the mentalist could detect the target. 
Mental Powers have no range modifiers." 
 
   (The third sentence is, of course, immaterial; the second is the one of 
interest.) 
--- 
This mail was sent from the Corvallis Public Library 
 
From: Firelynx16@aol.com 
Date: Tue, 29 Jul 1997 17:24:27 -0400 (EDT) 
cc: champ-l@omg.org 
Subject: Re: Sacrifice move 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
In a message dated 97-07-29 13:09:17 EDT, you write: 
 
<< I had something come up in a game that I am not sure of how to handle. 
  
 Hero sees Villian aim at Bystander.  Hero throws himself between Villian and 
 Bystander, potentially taking the hit himself, and saving Bystander.  How do 
 you determine the success of something like this?  Who needs to roll what to 
 determine the outcome of this situation. 
  
 The best way I could think of was having Hero make a movethrough on Villians 
 attack. 
  
 Any better ideas? 
  
 Thanks 
  
 Patrick B. 
  
  
  >> 
 
This is covered under Dive for Cover in BBB pg 155... "Diving for Cover can 
also be used by a character to protect another character from an attack.  The 
character must Dive for Cover to a point between the attacker and the victim. 
 The Dive for Cover is attempted normally." 
 
Later, 
'Lynx 
 
Date: Tue, 29 Jul 1997 18:19:11 -0400 (EDT) 
From: Michael Surbrook <susano@access.digex.net> 
Subject: Wild Cards characters now on Web 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
For those of you who are interested, I've just finished uploading *all* my 
adpations of the GURPS Wild Cards characters to my website (except Cpt 
Trips, who is being revised). 
 
You can find them at: 
 
http://www.access.digex.net/~susano/index.html 
 
*************************************************************************** 
* "'Cause I'm the god of destruction, that's why!" - Susano Orbatos,Orion *  
*               Michael Surbrook / susano@access.digex.net                *  
*            Attacked Mystification Police / AD Police / ESWAT            * 
* Society for Creative Anachronism / House ap Gwystl / Company of St.Mark * 
*************************************************************************** 
 
From: Stainless Steel Rat <ratinox@peorth.gweep.net> 
Subject: Re: Two Quick Questions 
Mail-Copies-To: never 
X-No-Archive: yes 
X-Attribution: Rat 
Organization: The Happy Fun Ball Brigade 
Date: 29 Jul 1997 18:28:38 -0400 
Lines: 30 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
-----BEGIN PGP SIGNED MESSAGE----- 
 
>>>>> "BG" == Bob Greenwade <bob.greenwade@klock.com> writes: 
 
>> And yes, Champions is in agreement with this: if you want to use a power 
>> through the window without breaking it you need Indirect. 
 
BG>    Not to speak for other abilities, but this statement doesn't apply to 
BG> Mental Powers.   BBB, page 55, sixth paragraph: 
 
Mental Powers are specific exceptions to a lot of rules.  They work 
somewhat differently than other powers, which is why they are lumped 
together under those blanket exceptions.  This does not make my statement 
false. 
 
-----BEGIN PGP SIGNATURE----- 
Version: 2.6.3 
Charset: noconv 
 
iQCVAwUBM95ulJ6VRH7BJMxHAQG3xAP/e1ENt9ad42X+qHRjDKG9cQSWtqqsQinb 
OHu4QOl5v6DtpiKW+FdgjdOhTR1v/wmB7qOBQcdV8oBJpXV4QlxAU3zhe+P1CJxx 
Xxqmv+Li/0vC9fpcxCSJoAvEMOzPAh/Bp2NlpmzKK+njEqr1Zk3nTa2FsCp8LNYd 
hN5P0u7ClFQ= 
=NBMQ 
-----END PGP SIGNATURE----- 
 
--  
Rat <ratinox@peorth.gweep.net>    \ Happy Fun Ball contains a liquid core, 
PGP Key: at a key server near you! \ which, if exposed due to rupture, should 
                                    \ not be touched, inhaled, or looked at. 
 
Comments: Authenticated sender is <filkhero@pop.netaddress.com> 
From: "Filksinger" <filkhero@usa.net> 
Date: Wed, 30 Jul 1997 01:12:20 +0000 
Subject: Re: Comics Code Authority (was: 4 color principles) 
Reply-to: filkhero@usa.net 
Priority: normal 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 14 
 
On 29 Jul 97 at 13:08, Bryce Berggren wrote: 
 
> At 10:52 PM 7/28/97 -0400, John and Ron Prins wrote: 
 
> >Sigh. But the classics never get done justice... 
>  
> On this note, I refer you to the trailer for STARSHIP TROOPERS ... 
> where none of the Troopers seem to be wearing power-armor, the whole 
> friggin' point of the book!!! AIIIIIGHHH!! 
 
I really wanted the armor, that's true. I'm ticked off that it wasn't  
included. However, as a long-time fan of Heinlein, and a fan of the  
book, I can say that the armor was _not_ the point of the book. The  
point of the book was two-fold: 
 
1) Just as some democracies have required a person to be a landowner,  
or a recognized professional to vote, and others have required  
universal conscription, Heinlein wanted to make a suggestion that,  
rather than universal conscription, that service (95% _not_  
military), could be a requirement _to vote_ (as it was in the Greek  
democracies). Not as open as our system, but doesn't require  
conscription, which Heinlein called "slave armies". 
 
2) That as men who go out and get killed to protect those at home,  
the PBI ("Poor, bloody infantry") deserve recognition for their  
sacrifice and heroism. 
 
Unfortunately, the interviews with the movie's creators and stars  
shows that they are completely clueless about number 1, and are  
probably not going to do that much better with number 2. And, to top  
it off, they don't have the armor. 
 
Filksinger 
A Heinlein fan who does _not_ expect to like the movie. 
 
Comments: Authenticated sender is <filkhero@pop.netaddress.com> 
From: "Filksinger" <filkhero@usa.net> 
Date: Wed, 30 Jul 1997 01:12:20 +0000 
Subject: Re: Two Quick Questions 
Reply-to: filkhero@usa.net 
Priority: normal 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 12 
 
On 29 Jul 97 at 19:45, Garth Dighton wrote: 
 
 
> I was building Drizz't Do'Urden for a Champions campaign on my brand 
> new Heromaker program early last week, and when I got to building 
> his blindfighting capacity, I gave him Targeting Hearing, as this 
> seemed to fit the character best. Drizz't isn't blind, but he often 
> fights in total darkness. It seems to me that if a character is 
> blind, but has compensating advantages like Targeting Hearing, then 
> the disadvantage should count for less in Hero. Ordinarily, Blind is 
> an All The Time, Fully Disabling Physical Limitation, but with 
> advantages that compensate, it is not so disabling, so it would be 
> an All The Time, Slightly Disabling advantage (15 points). A Blind 
> character, even with Targeting Hearing, still can't read, see 
> colors, etc. 
 
This was stated outright in the older Hero books. In fact,  
compensated blindness was the example given. 
 
However, it wasn't All The Time, Slightly Disabling. It was  
Infrequently, Fully. The reasoning was that it only interfered with  
the character Infrequently (because of the character's targeting  
sense), but what he couldn't do ( see colors, read, etc.) were Fully  
disabled. He didn't have a slightly disabled ability to see colors,  
he was Fully disabled at seeing colors. 
 
I think that Hero needs to clarify this one more. I truly wish that,  
once they create a clear explanation (such as the need for  
targeting senses with mental powers, from third edition),  that they  
would make certain that their future editions included those details,  
_or_ make it clear that they had changed their minds. If the points  
needed clarification the first time, they still need clarification in  
later editions. 
 
Filksinger 
"Keeping in mind that the notes we sing are never, ever, wrong!" 
 
Comments: Authenticated sender is <filkhero@pop.netaddress.com> 
From: "Filksinger" <filkhero@usa.net> 
Date: Wed, 30 Jul 1997 01:12:20 +0000 
Subject: Re: Two Quick Questions 
Reply-to: filkhero@usa.net 
Priority: normal 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 13 
 
On 29 Jul 97 at 21:11, Robert A. West wrote: 
 
> Stainless Steel Rat wrote: 
> The question of what "unconventional" barriers stop mental powers is 
> never answered, but it is reasonable and common to treat Mental 
> powers as any other Indirect power: stopped by Hardened barriers, 
> possibly subject to special effect. 
 
Possibly. However, if that is the case, why are some bases in Hero  
System books (The secret garden of the Master, for example) bought  
with Ego Defense? 
 
I have always considered the "can be stopped by Hardened defenses" as  
applying strictly to those power which don't have an appropriate  
defense. Teleportation, for example, cannot properly be stopped by  
any power; as written, it has no points of effect, and thus doesn't  
apply properly to most defenses. The same goes for other such powers.  
Mental powers, however, apply to Mental Defense, and thus don't need  
the Hardened defense rule. 
 
Filksinger 
"Keeping in mind that the notes we sing are never, ever, wrong!" 
 
X-Originating-IP: [206.186.110.45] 
From: "Rob Leuschen" <battleguy@hotmail.com> 
Subject: Help!  Polymorphic Shapeshifter 
Date: Tue, 29 Jul 1997 18:13:29 PDT 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 1 
 
Hey guys and gals, I need some help.  I'm trying to make a  
shapeshifter....now I seem to be making it more and more complicated  
everytime I change things and read more rules. 
This guy is a bioconstruct....if I can possible do so, I want him to  
actually have _NO_ actual real shape.  That is, he can be anyone or  
anything, but has no shape of his own.  However, this seems to bring to  
many things into play. 
 
Namely, how do I do even the normal characteristics then?  You can't  
exactly put them into a "power pool". 
 
I want to actually be able to "turn into", not just mimic, people if  
need be.  Thus, I can turn into a security guard, and have his shape,  
mannerisms, and total package so to speak.  Now this I can do easily I  
think, with skills such as mimicry, liguist, stuff like universal  
translator and ambidexterity, and the powers of shapeshifting,  and the  
like. 
 
However,  I also want to be able to turn into animals, mythalogical  
beings, and even something like a rock.  Now, this guy is no brick or  
energy projector or mentalist.  He just is something normal....with a  
twist I'm hoping.  For example, if he needs strength and armor, he turns  
into a rhino, and gets from a power pool of some kind the powers of  
armor, extra str, and perhaps HA, +con, and other such SUITABLE things.   
Now these aren't exactly going to raise him up to brick like str and  
such, I want limits.  Now on the other end, (rhino uses density and  
growth too), I want to be an insect too....so shrink, etc. will be  
applied. 
 
Now, how do I do this?  Make a power pool like a gadget pool - but my  
"body" is actually what changes?  There are limits remember.   
 
Oh, I've got 300pts to play with. 
 
The more I look at this, the more confused I get.  Maybe I'm thinking to  
much. :) 
 
Any ideas?  I'll respond back often to fill out the concept if need be.   
For powers to be other animals/insect/objects (objects that don't _DO_  
anything - I can't become a gun for instance) I'm looking at things like  
flight for birds, armor for thick skin, running, swimming, clinging,  
swinging (monkey?), extra limbs, shrink-growth-density, tunneling,  
discriminatory sense, and anything else that could help.  Only the  
applicable powers that define the creature/thing can be used at one  
time.  That is, if I am a rhino, I don't get the power of flight. 
 
(He) has full lifesupport, as he's not really alive, though he can mimic  
breathing and such of course.   
 
Don't forget, if possible, I don't want him to have a body - He always  
is _anything_ around you - thats part of the story, background,  
limitations and such. 
 
Is this possible guys? 
 
Deuce. 
  aka Gundam. 
 
 
______________________________________________________ 
Get Your Private, Free Email at http://www.hotmail.com 
 
Comments: Authenticated sender is <filkhero@pop.netaddress.com> 
From: "Filksinger" <filkhero@usa.net> 
Date: Wed, 30 Jul 1997 01:18:02 +0000 
Subject: Re: Comics Code Authority (was: 4 color principles) 
Reply-to: filkhero@usa.net 
Priority: normal 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 15 
 
On 29 Jul 97 at 23:27, Michael Surbrook wrote: 
 
> BTW: I've been tinkering on my newest character adaption for the 
> list: Mobile Infantry for Hero.  These guys look like they should be 
> able to cream just about any Champions power armor goon... 
>  
 
I did it once, for an adventure. The idea was that two armored  
warriors from the far future get dumped in the heroes laps, and they  
have to figure out what to do with them. 
 
Even though the suits were supposed to be run down and jury-rigged  
(they were each over 200 years old, with the civilizations that  
created them lasting no more than 20 of those years), they  still  
nearly trashed the team. And that was only one of them. 
 
Filksinger 
"Keeping in mind that the notes we sing are never, ever, wrong!" 
 
Date: Tue, 29 Jul 1997 23:27:50 -0400 (EDT) 
From: Michael Surbrook <susano@access.digex.net> 
cc: champ-l@omg.org 
Subject: Re: Comics Code Authority (was: 4 color principles) 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 8 
 
On Tue, 29 Jul 1997, Bryce Berggren wrote: 
 
> On this note, I refer you to the trailer for STARSHIP TROOPERS ... where none 
> of the Troopers seem to be wearing power-armor, the whole friggin' point of 
> the book!!! AIIIIIGHHH!! 
 
There's more to the book Starship Troopers than the power armor.  I'd say 
the point of the book is "why do I fight?".  It also is recognizably a 
product of the late 50s, with the Bugs a handy stand in for the Russians. 
 
But I digress.  I too stated: "What!  No armor?" when I saw the previews. 
The effect I got was the movie Aliens with bigger bugs and more troopers. 
 
BTW: I've been tinkering on my newest character adaption for the list: 
Mobile Infantry for Hero.  These guys look like they should be able to 
cream just about any Champions power armor goon... 
 
*************************************************************************** 
* "'Cause I'm the god of destruction, that's why!" - Susano Orbatos,Orion *  
*               Michael Surbrook / susano@access.digex.net                *  
*            Attacked Mystification Police / AD Police / ESWAT            * 
* Society for Creative Anachronism / House ap Gwystl / Company of St.Mark * 
*************************************************************************** 
 
From: Firelynx16@aol.com 
Date: Tue, 29 Jul 1997 23:57:52 -0400 (EDT) 
cc: champ-l@omg.org 
Subject: Re: Two Quick Questions 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 9 
 
In a message dated 97-07-29 18:54:42 EDT, you write: 
 
<< F> Then you need a new dictionary.  You can establish LOS through a 
window, 
 F> and that window would make for an obstrusted path.  Or am I missing 
 F> something here? 
  
 Yes, you are.  The window does not obstruct vision but it does obstruct 
 line of sight. 
  
 And yes, Champions is in agreement with this: if you want to use a power 
 through the window without breaking it you need Indirect. >> 
 
First, a person teleporting through a window does not 'go through' the window 
at all.  BBB pg 87..."A character with this Movement Power can disappear from 
one point and appear at another, without traveling in between."  So there is 
no need for Indirect. 
 
Second, it seems that you're contradicting yourself.  Previously, you said, 
and I agreed, that in order to teleport, all you needed to do was see, or as 
you stated, perceive, your target.  And this is something you can obviously 
do through a window.  In fact, in order for that window to prevent you from 
teleporting to the other side of it, one would need to buy the window with 
Hardened defenses.  I would be interested in where you read that Champions 
agreed with your interpretation.  I go back again to BBB p87... "A character 
can teleport to any spot he can see as long as it's within his range." 
I think the telling point for line of sight would be to compare the same 
scenario to a mentalist using mental powers on a target on the other side of 
a window.  BBB pg 55... "Mental Powers can be used to attack any character 
within the mentalist's line of sight.  The Powers are not stopped by any 
conventional barriers; for example, a mentalist with N-Ray Vision could use 
his Ego Blast to attack a target through a wall, so long as the mentalist 
could detect the target."  This example clearly shows that even though there 
is a barrier between the character and the target, line of sight is in fact 
established, not obstructed, and the power is able to be used, contrary to 
what you're trying to say. 
 
Another random thought... according to your definition, a sniper would never 
be able to establish line of sight on his/her target... since he/she is 
looking through not one, but two panes of glass in the gun's scope. 
 
Later 
'Lynx 
 
Date: Tue, 29 Jul 1997 21:11:55 -0700 
From: "Robert A. West" <robtwest@erols.com> 
Subject: Re: Two Quick Questions 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 2 
 
Stainless Steel Rat wrote: 
>  
>  
> >>>>> "BG" == Bob Greenwade <bob.greenwade@klock.com> writes: 
>  
> >> And yes, Champions is in agreement with this: if you want to use a power 
> >> through the window without breaking it you need Indirect. 
>  
> BG>    Not to speak for other abilities, but this statement doesn't apply to 
> BG> Mental Powers.   BBB, page 55, sixth paragraph: 
>  
> Mental Powers are specific exceptions to a lot of rules. * * *  
 
Mental Powers are inherently Indirect.  The definition of Indirect (HSR  
p.95) states: 
 
	"Mental Powers ... need not buy this advantage." 
 
Furthermore, the description of Mental Powers (HSR p.55) states: 
 
	"Mental Powers ... are not stopped by any conventional barriers." 
 
The question of what "unconventional" barriers stop mental powers is  
never answered, but it is reasonable and common to treat Mental powers  
as any other Indirect power: stopped by Hardened barriers, possibly  
subject to special effect. 
 
Teleportation is also inherently Indirect.  The rules (p.87 HSR) state: 
 
	"A character cannot teleport through a barrier which has  
	been bought with the Power Advantage Hardened, unless he  
	has bought the Teleportation with the Power Advantage  
	Armor Piercing."   
 
This clearly implies that one *can* teleport through non-hardened  
barriers (i.e. a window).  This is precisely the effect of Indirect, so  
most people I know say that Teleport is inherently Indirect. 
 
Although I can find no place that *states* that Clairsentience is treated  
similarly, most people I know treat it as functionally Indirect --  
stopped by hardened barriers. 
 
Semantically, LOS refers to an unobstructed line of sight and of fire.   
Accordingly, LOS is not blocked by a transparent barrier that will not  
hinder the intended projectile.  Bulletproof glass denies LOS to a  
sharpshooter, but not to a howitzer, and probably not to a laser.   
Conventional smoke does not deny LOS to IR-equipped troops. 
 
The term "line of sight" WRT mental powers is, IMHO, misleading.  An  
infantryman who can see the target via an overhead camera does not have  
LOS, but a mentalist can use Telepathy on a target he sees via a camera  
(Clairsentience IAF, concealed).   The rule should be stated, "If the  
attacker can perceive the target with a targeting sense, then the target  
may be attacked with no range modifier."  
 
--  
<-------------------------------------------------------> 
Robert A. West		///  "Censorship is tyranny." 
Phone W:(215)466-3628; H:(215)348-9113   
http://www.erols.com/robtwest 
 
 
Date: Wed, 30 Jul 1997 00:29:39 -0400 (EDT) 
X-Sender: jprins@interhop.net 
From: jprins@interhop.net (John and Ron Prins) 
Subject: Re: Comics Code Authority (was: 4 color principles) 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 10 
 
>>> the new ALPHA FLIGHT, 
>> 
>>Ulch. I bought issue one of the 'new' Alpha Flight, and boy am I sorry I 
>>did. It was awful. No, it was wretched. Hideous. Pathetic. <shudder, 
>>shudder, shudder> 
> 
>Hmm ... on one hand, I know exactly what you mean--there was something 
>terribly, 
>horribly /wrong/ about the way the comic read. On the other hand, 
>  
>a) I missed Puck badly, and it was great to see him in action again, 
 
Agreed, love the Puckster. 
 
>b) The dialogue and characterization didn't feel wrong (at least for Puck, 
>Heather, 
>and the new people--I have a feeling there's a reason why Madison, Guardian, 
>and Sasquatch were all messed up), just the plot they were involved in. 
 
Jeez, I almost vomited when I saw what they did to Sasquatch. And Manbot has 
got to be the single DUMBEST character design I've ever seen for a superhero 
group. Another thing that got me was the 'new' suit they handed Heather. 
'Controls geo-thermal forces' - uh-huh. And just what was wrong with the 
classic suit? The old 'electromagnetic' suit at least had a reasonable 
explanation behind it. Just how do you go about controlling 'geo-thermal 
forces' with technology (this kind of handwaving is lots easier with mutant 
powers or magic). 
 
AND WHERE WAS THE FREAKING MAGIC??? That set Alpha Flight _apart_, the 
strong presence of magical characters (Snowbird, Shaman, Talisman). Right 
out the window. 
 
>c) the terrible horrible wrongness seemed planned, and likely to be explained. 
 
Not a good plan, making everything seem so awful right from the first issue. 
Makes me want to follow the next six issues, yeah! (NOT!) 
 
>Of course, I can't find any issues BESIDES #1, so I guess I'll never know. :( 
 
I saw the cover of #2, looks like The Master is back (a good character, but 
I'm sure they screwed him up too...). 
 
>>Sigh. But the classics never get done justice... 
> 
>On this note, I refer you to the trailer for STARSHIP TROOPERS ... where none 
>of the Troopers seem to be wearing power-armor, the whole friggin' point of 
>the book!!! AIIIIIGHHH!! 
 
Actually, ST boiled down to a lecture on moral pragmatism (eg. public 
whipping is an appropriate punishment for crimes b/c it works as a 
deterrant, expansion through conquest and extermination is right b/c if we 
didn't do it we'd be wiped out or enslaved, military service as a basis for 
citizenship and voting is right b/c people in military service understand 
about sacrifice and responsibility to one another), but I agree, power armor 
was too essential to the book to just rip it out...:-( 
 
---------------------------------------------------------------------------- 
"GINA, do know how RUDE it is to build a THERMONUCLEAR DEVICE in someone 
else's house?" 
-NHS #56 
---------------------------------------------------------------------------- 
John D. Prins 
jprins@interhop.net 
 
 
 
Comments: Authenticated sender is <filkhero@pop.netaddress.com> 
From: "Filksinger" <filkhero@usa.net> 
Date: Wed, 30 Jul 1997 10:26:02 +0000 
Subject: Re: Starship Troopers 
Reply-to: filkhero@usa.net 
Priority: normal 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 24 
 
On 30 Jul 97 at 8:07, Earl Kwallek wrote: 
 
>  
>   Actually Heinlein was not actually in favor of any of these 
>   things, 
> except maybe the concept that if you want full citizenship then you 
> should have served in some "Civil Service" position (ie:Military - 
> whatever)... 
>   I have it straight from the Man himself (many years ago), that he 
>   wrote 
> the book Starship Troopers, to convince the "hippies" that he was 
> not somesort of GURU...they started camping out on his front door 
> after "Stranger in a Strange Land", the idea being to create a book 
> so sickeningly Pro-Establishment that they would all leave- guess 
> what, it worked! 
 
Starship Troopers was published two years before Stranger. The  
"Heinlein as guru" phenomenon took years to build,  and Heinlein  
stated on more than one occassion that it took him completely by  
surprise. 
 
Filksinger 
"Keeping in mind that the notes we sing are never, ever, wrong!" 
 
Date: Wed, 30 Jul 1997 03:52:05 -0700 
From: Captain Spith <cptspith@teleport.com> 
Reply-To: cptspith@teleport.com 
Subject: Re: Fishy Powers and Underwater Action! 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 16 
 
I said, then Eric said; 
 
> >    I bought 'Atlantis' for the underwater stuff and was impressed enough 
> > that I decided to use several elements of the book's "Atlantis world 
> > view" to actually bring Atlantis into my campaign.  It has a lot of 
> > underwater-specific rules and options (I can post a few of the main 'new 
> > powers/abilities if'n you'd like) 
>  
> I would be grateful for anything you'd be willing to post, thanks 8^) 
> Mostly, I'm interested in what penalties Captain Strong-guy, the dry-land 
> hero, would take while fighting underwater. 
>  
> -Eric 
 
   Just wanted to drop a note to let you know I haven't forgotten about 
posting some of Atlantis's rules, but I have been irritatingly busy with 
various and sundry life emergemcies lately, and haven't even kept up 
with my mail.  I should be able to post them in a couple of days (max) 
if you're still interested.... 
 
 
--  
   -Capt. Spith 
   Savior of Humanity 
   Secular Messiah 
 
From: Legionair@aol.com 
Date: Wed, 30 Jul 1997 07:06:36 -0400 (EDT) 
Subject: Re: Two Quick Questions 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 17 
 
In a message dated 97-07-29 18:54:42 EDT, ratinox@peorth.gweep.net (Stainless 
Steel Rat) writes: 
 
<< And yes, Champions is in agreement with this: if you want to use a power 
 through the window without breaking it you need Indirect. >> 
 
"Indirect Teleport."  That has to be one of the funniest warping of the rules 
that I've read in a long time.  Talk about wasting points for no reason. 
 
Jason 
 
Date: Wed, 30 Jul 1997 05:55:53 PDT 
From: "Salmon,David" <David_Salmon@mc.xerox.com> 
Subject: Re: Sacrifice move 
Posting-date: Wed, 30 Jul 1997 09:00:35 -0500 
Priority: normal 
Hop-count: 3 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 19 
 
Hey guys ... I can't believe nobody knows of this!!!  Try looking at  
 Missle Deflection. It explains exactly how to do this type of block  
 for someone else. Not having the book in front of me, you basically  
 buy the base power and then add x points to be able to use it at range  
 to block against attacks aimed at another character. This is not a  
 great explanation but just look up the power. Hope this helps! 
 
 
...Dave S. 
 
 
---------- 
From: owner-champ-l@omg.org 
To: champ-l@omg.org 
Cc: champ-l@omg.org 
Subject: Re: Sacrifice move 
Date: Tuesday, July 29, 1997 2:24PM 
 
In a message dated 97-07-29 13:09:17 EDT, you write: 
 
<< I had something come up in a game that I am not sure of how to handle. 
  
 Hero sees Villian aim at Bystander.  Hero throws himself between Villian and 
 Bystander, potentially taking the hit himself, and saving Bystander.  How do 
 you determine the success of something like this?  Who needs to roll what to 
 determine the outcome of this situation. 
  
 The best way I could think of was having Hero make a movethrough on Villians 
 attack. 
  
 Any better ideas? 
  
 Thanks 
  
 Patrick B. 
  
  
  >> 
 
This is covered under Dive for Cover in BBB pg 155... "Diving for Cover can 
also be used by a character to protect another character from an attack.  The 
character must Dive for Cover to a point between the attacker and the victim. 
 The Dive for Cover is attempted normally." 
 
Later, 
'Lynx 
 
X-Sender: wabbit@globaldialog.com (Unverified) 
Date: Wed, 30 Jul 1997 08:07:42 -0500 
From: Earl Kwallek <earl@thewarren.mil.wi.us> 
Subject: Re: Starship Troopers 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 20 
 
At 12:29 AM 7/30/97 -0400, John and Ron Prins wrote: 
>>>Sigh. But the classics never get done justice... 
>> 
>>On this note, I refer you to the trailer for STARSHIP TROOPERS ... where 
none 
>>of the Troopers seem to be wearing power-armor, the whole friggin' point of 
>>the book!!! AIIIIIGHHH!! 
> 
>Actually, ST boiled down to a lecture on moral pragmatism (eg. public 
>whipping is an appropriate punishment for crimes b/c it works as a 
>deterrant, expansion through conquest and extermination is right b/c if we 
>didn't do it we'd be wiped out or enslaved, military service as a basis for 
>citizenship and voting is right b/c people in military service understand 
>about sacrifice and responsibility to one another), but I agree, power armor 
>was too essential to the book to just rip it out...:-( 
> 
 
  Actually Heinlein was not actually in favor of any of these things, 
except maybe the concept that if you want full citizenship then you should 
have served in some "Civil Service" position (ie:Military - whatever)... 
  I have it straight from the Man himself (many years ago), that he wrote 
the book Starship Troopers, to convince the "hippies" that he was not 
somesort of GURU...they started camping out on his front door after 
"Stranger in a Strange Land", the idea being to create a book so 
sickeningly Pro-Establishment that they would all leave- guess what, it worked! 
 
X-Sender: lizard@dnai.com 
Date: Wed, 30 Jul 1997 08:33:41 -0700 
From: Lizard <lizard@dnai.com> 
Subject: Re: Starship Troopers 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 22 
 
At 08:07 AM 7/30/97 -0500, Earl Kwallek wrote: 
 
>  Actually Heinlein was not actually in favor of any of these things, 
>except maybe the concept that if you want full citizenship then you should 
>have served in some "Civil Service" position (ie:Military - whatever)... 
>  I have it straight from the Man himself (many years ago), that he wrote 
>the book Starship Troopers, to convince the "hippies" that he was not 
>somesort of GURU...they started camping out on his front door after 
>"Stranger in a Strange Land", the idea being to create a book so 
>sickeningly Pro-Establishment that they would all leave- guess what, it 
worked! 
> 
> 
But didn't ST predate SIASL by almost a decade? 
 
X-Sender: ludator@207.40.36.2 
Date: Wed, 30 Jul 1997 11:04:36 -0500 
From: ludator@softfarm.com (Bryan Berggren) 
Subject: Re: Comics Code Authority (was: 4 color principles) 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 36 
 
At 12:29 AM 7/30/97 -0400, John and Ron Prins wrote: 
> Jeez, I almost vomited when I saw what they did to Sasquatch. 
 
I don't think they technically "did" anything to Sasquatch, other than 
introduce an entirely new character which all the others characters THINK is 
Sasquatch.  I expect Walter to show up any issue now, saying "Hi, guys. how 
are you? I've been -- whoa, what is THAT?" 
 
> Another thing that got me was the 'new' suit they handed Heather. 
> 'Controls geo-thermal forces' - uh-huh. And just what was wrong with the 
> classic suit?  
 
It's identical to Jim Hudson's suit, that's what.  They didn't want to have 
two functionally interchangeable characters on the team. 
 
>AND WHERE WAS THE FREAKING MAGIC??? That set Alpha Flight _apart_, the 
>strong presence of magical characters (Snowbird, Shaman, Talisman). Right 
>out the window. 
 
Given the central precept of this (that somehow Canada has acquired All The 
Conspiracy-Paranoia-Style-Government There Is), it sorta makes sense that 
there's no magic -- Shaman and Talisman seem like they'd be rather better 
equipped to avoid this kind of bureaucratic trap. 
 
== 
Vox 25:17, Patron Saint of Gadflies 
+-----------------------------------------------------------------+ 
| Files corrupt; absolute files corrupt absolutely.               | 
+-----------------------------------------------------------------+ 
   Visit the SoapVox at http://www.io.com/~angilas/soapvox.html 
 
X-Forwarding-Note: Was sent to herolist@october.com; forwarding to hero-l@omg.org 
From: Opal@october.com (Opal) 
Date: 30 Jul 97 16:21:00 GMT 
Subject: Skill Levels Idea 
X-Ftn-To: herolist@october.com 
X-Listname: Hero 
Reply-To: hero-l@october.com (Multiple recipients of Hero) 
Path: october!opal 
Organization: Fidonet: Red October Alpha * Hero Roleplaying * 408-629-4695 *  
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 50 
 
 
 
 h >    Some books (mostly Dark Champions ones) let a character buy 5-point  
 h > Combat Skill Levels with a -1 Limitation if the Skill Levels can only  
 h > be  
 h > used to neutralize penalties for a certain purpose, such as Hit  
 h > Locations,  
 h > target size, dodging, etc.  But it occurs to me that Range Skill  
 h > Levels are  
 h > basically the same thing, applied specifically to Range Penalties.  
 h >    What if Range Skill Levels were changed in name to Penalty Skill  
 h > Levels,  
 h > and were allowed to be used to overcome any specific type of penalty,  
 h > defined when purchased?  Thus, a character could have +2 Levels vs Hit  
 h > Locations for 6 points, or +2 vs Hit Locations with his gun for 3  
 h > points.  
 h >    Any feedback on this?  
 h > ---  
 h > This mail was sent from the Corvallis Public Library  
  
Perfectly good idea.  Though it might be a bit cheap with very specific  
levels.  
___  
 * OFFLINE 1.58  
 
X-Forwarding-Note: Was sent to herolist@october.com; forwarding to hero-l@omg.org 
From: Opal@october.com (Opal) 
Date: 30 Jul 97 16:26:02 GMT 
Subject: Re: New spin on Variable 
X-Ftn-To: herolist@october.com 
X-Listname: Hero 
Reply-To: hero-l@october.com (Multiple recipients of Hero) 
Path: october!opal 
Organization: Fidonet: Red October Alpha * Hero Roleplaying * 408-629-4695 *  
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 49 
 
 
 
 h > Yes, because having a +1 Advantage is better than a +1/4 Advantage.  
 h > But as  
 h > I just said, the added number of choices is independent of this.  
 h >  
 h > To put it another way, because of the extra versatility, the  
 h > difference in  
 h > usefulness between a flat +1 Advantage and a +1 Variable Advantage is  
 h > greater than the difference in usefulness between a +1/4 Adv and a  
 h > +1/4  
 h > Var Adv. The rules at present don't reflect that.  
 h > ---  
  
True, how 'bout:  
  
Variable Advantage +1/4, +1/2, +1, +1 1/2, etc.  <STOP>  
     Variable Advantage works very much like Variable Limitation.  
For each +1/2 Advantage, the character can take a +1/4 advantage  
on his power, changing this advantage as desired.  The player  
must give the GM a short list of advantages that his power can  
have, including the defense against NND or AVLD advantage  
(remeber a character shouldn't usually have more than one NND).  
In play it may still be possible to use other advantages that fit  
the power's special effect, if the GM wishes to permit it.  
  
I also like the idea of a +1/4 level:  
  
     For +1/4, Variable Advantage allows a power to be redefined  
in ways that alter neither point cost nor special effect.  For  
instance, an Energy Blast could be switched between normal and  
stun-only damage, or a killing attack between physical and  
energy.  Defenses against NND, AVLD, Uncontrolled, or Useable  
against others attacks cannot be changed.  Neither can the  
destination of Extra-Dimensional Movement nor the attacks  
affecting Desolidification be changed so easily.  Advantages can  
be turned off as well.  Though this does not reduce the active  
point cost of the power, it does allow the character to save END.  
  
Finally, I like the original Variable Advantage from 1st Ed  
Fantasy Hero.  In that version, you could take straight Apts  
instead of advantage.  A toned down version of that:  
  
     In addition to buying advantages, the GM may allow a  
character to increase the base points of the power with Variable 
 
Advantage by 25% per +1/2 advantage so applied.  Thus, a  
character with 4d EB with a +1 Variable advantage (Apt cost of  
60) could throw a 6d EB with no advantages, a 5d EB with AP (a  
+1/2 advantage), or a 4d NND (+1).  
  
  
  
  
___  
 * OFFLINE 1.58  
 
Comments: Authenticated sender is <ghoyle1@mail.airmail.net> 
From: "Guy Hoyle" <ghoyle1@mail.airmail.net> 
Date: Wed, 30 Jul 1997 16:48:24 +0000 
Subject: Re: Starship Troopers 
Reply-to: guyhoyle@iname.com 
Priority: normal 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 31 
 
I think I'll probably go see the film, but I won't be expecting it to  
conform to the book very well.  Instead, I'm going to try and enjoy  
it on its own merits.  It might be a pretty decent film in its own  
right. 
 
Guy 
---------------------------------- 
Guy Hoyle (guyhoyle@iname.com) 
http://web2.airmail.net/ghoyle1/ 
Visit The Gamemaster's Bookshelf 
and the PANGAEA Project! 
 
Date: Wed, 30 Jul 1997 10:31:18 -0700 
From: Samuel.Bell@Eng.Sun.COM (Sam Bell) 
Subject: Re: Starship Troopers 
X-Sun-Charset: US-ASCII 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 25 
 
 
-> From earl@thewarren.mil.wi.us Wed Jul 30 06:17:29 1997 
-> > 
->  
->   Actually Heinlein was not actually in favor of any of these things, 
-> except maybe the concept that if you want full citizenship then you should 
-> have served in some "Civil Service" position (ie:Military - whatever)... 
->   I have it straight from the Man himself (many years ago), that he wrote 
-> the book Starship Troopers, to convince the "hippies" that he was not 
-> somesort of GURU...they started camping out on his front door after 
-> "Stranger in a Strange Land", the idea being to create a book so 
-> sickeningly Pro-Establishment that they would all leave- guess what, it worked! 
->  
 
I think that either you, or "the Man", is experiencing a memory problem. 
 
Starship Troopers was published in 1959, well before hippies (or anyone else) 
was going around calling anyone a guru. Stranger in a Strange Land was published 
in 1961, so it seems unlikely that Starship Troopers was written in response 
to fans of SiaSL. Heinlein's characters travelled occasionally travelled backwards 
in time, but as far as I know Heinlein himself was incapable of this feat. 
 
								-Sam 
 
Date: Wed, 30 Jul 1997 12:35:52 -0700 
From: Darrin Kelley <flashbak@pacbell.net> 
Reply-To: flashbak@pacbell.net 
CC: champ-l@omg.org 
Subject: Re: Starship Troopers 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 26 
 
Sam Bell wrote: 
>  
> -> From earl@thewarren.mil.wi.us Wed Jul 30 06:17:29 1997 
> -> > 
> -> 
> ->   Actually Heinlein was not actually in favor of any of these things, 
> -> except maybe the concept that if you want full citizenship then you should 
> -> have served in some "Civil Service" position (ie:Military - whatever)... 
> ->   I have it straight from the Man himself (many years ago), that he wrote 
> -> the book Starship Troopers, to convince the "hippies" that he was not 
> -> somesort of GURU...they started camping out on his front door after 
> -> "Stranger in a Strange Land", the idea being to create a book so 
> -> sickeningly Pro-Establishment that they would all leave- guess what, it worked! 
> -> 
>  
> I think that either you, or "the Man", is experiencing a memory problem. 
>  
> Starship Troopers was published in 1959, well before hippies (or anyone else) 
> was going around calling anyone a guru. Stranger in a Strange Land was published 
> in 1961, so it seems unlikely that Starship Troopers was written in response 
> to fans of SiaSL. Heinlein's characters travelled occasionally travelled backwards 
> in time, but as far as I know Heinlein himself was incapable of this feat. 
 
    Starship Troopers is one film I definately won't be shelling out the 
money to see. I decided this months ago, when the lack of power armor 
was pointed out to me. Far be it from me to be a Heinlein purist, but I 
think that some of the visual effect would be lost without it. 
 
    Btw, I have never even read the book. Nor have I read much of 
anything Heinlein has put out. In fact, I have read books by just about 
every other science fiction author. 
 
From: Eric Burns <burns@cug.dorm.usm.maine.edu> 
Subject: Help!  Polymorphic Shapeshifter 
Date: Wed, 30 Jul 1997 16:33:07 -0400 (EDT) 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 27 
 
> Hey guys and gals, I need some help.  I'm trying to make a  
> shapeshifter....now I seem to be making it more and more complicated  
> everytime I change things and read more rules. 
> This guy is a bioconstruct....if I can possible do so, I want him to  
> actually have _NO_ actual real shape. 
 
IMHO, this would be a special effect of his (I'll just decide on one 
pronoun for simplicity's sake) Shape Shift power.  When it gets dispelled, 
Polymorph gets trapped in his current form. 
 
> That is, he can be anyone or  
> anything, but has no shape of his own.  However, this seems to bring to  
> many things into play. 
>  
> Namely, how do I do even the normal characteristics then?  You can't  
> exactly put them into a "power pool". 
>  
 
Power Pools are a pain anyways.  I suggest you sell down all your physical 
characteristics to the lowest value they'd likely be (5, maybe) and have 
a big Multipower Pool with the limitation Linked to Shapeshift (-1/2) with 
a bunch of +'s for all your physical characteristics.  Remember, since 
this is a power framework, any primary characteristics you buy this way 
will not benefit computed characteristics so buy some PD, ED, Speed, REC, 
etc. this way as well.  Label this Multi-Pool as "Physical Enhancements". 
 
 
> I want to actually be able to "turn into", not just mimic, people if  
> need be.  Thus, I can turn into a security guard, and have his shape,  
> mannerisms, and total package so to speak.  Now this I can do easily I  
> think, with skills such as mimicry, liguist, stuff like universal  
> translator and ambidexterity, and the powers of shapeshifting,  and the  
> like. 
 
Don't forget disguise and acting.  And it may be worth gett a 10pts 
Instant Change so you'll always have the right clothing.  Some telepathy 
couldn't hurt either. 
 
>  
> However,  I also want to be able to turn into animals, mythalogical  
> beings, and even something like a rock.  Now, this guy is no brick or  
> energy projector or mentalist.  He just is something normal....with a  
> twist I'm hoping.  For example, if he needs strength and armor, he turns  
> into a rhino, and gets from a power pool of some kind the powers of  
> armor, extra str, and perhaps HA, +con, and other such SUITABLE things.   
> Now these aren't exactly going to raise him up to brick like str and  
> such, I want limits.  Now on the other end, (rhino uses density and  
> growth too), I want to be an insect too....so shrink, etc. will be  
> applied. 
>  
> Now, how do I do this?  Make a power pool like a gadget pool - but my  
> "body" is actually what changes?  There are limits remember.   
>  
 
If it were up to me, I would now create a second Multi-Pool labeled 
"Shapeshifter Tricks".  This would include such things as flight, armor, 
persistant shrinking and growth, multiple limbs with variable special 
effects, HA, HKA, and anything else a Shapeshifter might use.  I would 
advise you to give up on the insects, since a 60pt, 0 END, Persistant 
Shrinking is 120 active points, and therefore more than you can probably 
afford for this pool.  Set reasonable limits to begin with, and work 
toward the cool-but-very-expensive stuff with xp.  Keep the most expensive 
power down to 60 AP, and you can put a Linked to Shapeshift (-1/2) on this 
whole MPP, and save muchos puntos. 
 
 
> Oh, I've got 300pts to play with. 
>  
> The more I look at this, the more confused I get.  Maybe I'm thinking to  
> much. :) 
>  
> Any ideas?  I'll respond back often to fill out the concept if need be.   
> For powers to be other animals/insect/objects (objects that don't _DO_  
> anything - I can't become a gun for instance) I'm looking at things like  
> flight for birds, armor for thick skin, running, swimming, clinging,  
> swinging (monkey?), extra limbs, shrink-growth-density, tunneling,  
> discriminatory sense, and anything else that could help.  Only the  
> applicable powers that define the creature/thing can be used at one  
> time.  That is, if I am a rhino, I don't get the power of flight. 
>  
 
Some of those extra-sensory powers will require GM permission to put in 
a power framework. 
 
> (He) has full lifesupport, as he's not really alive, though he can mimic  
> breathing and such of course.   
>  
> Don't forget, if possible, I don't want him to have a body - He always  
> is _anything_ around you - thats part of the story, background,  
> limitations and such. 
>  
> Is this possible guys? 
>  
 
Hmmm, one last thought.  You could buy some multiforms to simulate 
creatures and objects that would be too costly to simulate the 
swiss-army-knife way.  For instance, an insect with 2nd level shapeshift 
to simulate any sort of small bug.  Actually, you could buy half a dozen 
multiforms for different "genotypes" or target types, and give each of 
them shapeshifting and full life support.  Label them things like "large 
predator", "little bug", "humanoid" and such, and give each of them modest 
MPP's to account for a reasonable amount of variation.  This might 
actually be the cheapest way, though it is hard to know without sitting 
down and designing the character.  Let me know if you have any questions 
about what I've said.  Just thought I'd mention some options, 'hope I 
didn't confuse you. 
 
 
> Deuce. 
>   aka Gundam. 
>  
 
 
-Eric 
  aka Turkey Volume Guessing Man 
 
Date: Wed, 30 Jul 1997 13:48:03 -0700 (PDT) 
X-Sender: bob.greenwade@klock.com 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: Sacrifice move 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 28 
 
At 05:55 AM 7/30/97 PDT, Salmon,David wrote: 
>Hey guys ... I can't believe nobody knows of this!!!  Try looking at  
> Missle Deflection. It explains exactly how to do this type of block  
> for someone else. Not having the book in front of me, you basically  
> buy the base power and then add x points to be able to use it at range  
> to block against attacks aimed at another character. This is not a  
> great explanation but just look up the power. Hope this helps! 
 
   I think that's a little different than what was being asked for.   :-] 
--- 
This mail was sent from the Corvallis Public Library 
 
Cc: champ-l@omg.org 
Date: Wed, 30 Jul 1997 17:04:04 -0400 
Subject: Re: Two Quick Questions 
X-Juno-Line-Breaks: 1-3 
From: willggeiger@juno.com (William G Geiger) 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 29 
 
All this teleporting through the window presupposes that the shutters, 
shades, and/or  curtains are open.  Such a smart@$$. 
 
 Aloha,  WillGGeiger@juno.com 
 
From: Stainless Steel Rat <ratinox@peorth.gweep.net> 
Subject: Re: Two Quick Questions 
Mail-Copies-To: never 
X-No-Archive: yes 
X-Attribution: Rat 
Organization: The Happy Fun Ball Brigade 
Date: 30 Jul 1997 17:30:38 -0400 
Lines: 27 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 30 
 
-----BEGIN PGP SIGNED MESSAGE----- 
 
>>>>> "F" == Filksinger <filkhero@usa.net> writes: 
 
F> On 29 Jul 97 at 21:11, Robert A. West wrote: 
>> Stainless Steel Rat wrote: 
>> The question of what "unconventional" barriers stop mental powers is 
 
No, I did not. 
 
Please check your attributions before posting. 
 
-----BEGIN PGP SIGNATURE----- 
Version: 2.6.3 
Charset: noconv 
 
iQCVAwUBM9+ye56VRH7BJMxHAQFUtwQAoGs4dR3kEJgtm/638k4Jl2OP3uevdZAO 
tgLDvFrVuufV/YIfH9vOl5KFBJcodiJNbTEDc1C88IxCmoj7tq+0ykG8+rzuaYfn 
BhunBndLM6jWyjl57ZRG5MwKZR1f418gMvLb9+lNN0kOlHKVuNeOuhPEYcAjpd4k 
eWSsBK6GUmk= 
=VvvD 
-----END PGP SIGNATURE----- 
 
--  
Rat <ratinox@peorth.gweep.net>    \ If Happy Fun Ball begins to smoke, get 
PGP Key: at a key server near you! \ away immediately. Seek shelter and cover 
                                    \ head. 
 
From: Stainless Steel Rat <ratinox@peorth.gweep.net> 
Subject: Re: Two Quick Questions 
Mail-Copies-To: never 
X-No-Archive: yes 
X-Attribution: Rat 
Organization: The Happy Fun Ball Brigade 
Date: 30 Jul 1997 17:33:43 -0400 
Lines: 23 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 33 
 
-----BEGIN PGP SIGNED MESSAGE----- 
 
>>>>> "F" == Firelynx16 <Firelynx16@aol.com> writes: 
 
F> Second, it seems that you're contradicting yourself. 
 
No, I was talking about line of sight. 
 
-----BEGIN PGP SIGNATURE----- 
Version: 2.6.3 
Charset: noconv 
 
iQCVAwUBM9+zNJ6VRH7BJMxHAQHruAP+L1GR9+2Ncilh9TCLvEeerbEYNq1aU+Cj 
nseidYnhRvw/S2rFDynII8JOXq5Zv2O5Tbzpj+KSu+VdvzghvFNe3BsieUbuZApS 
Sm+jGIwzGW7Y7WPnjX6RdoJy4M8cr6nZP7whgvMZsT1vvyLKNgunB8Q+Hpa0bgFw 
zDF47dOSwZA= 
=LvrE 
-----END PGP SIGNATURE----- 
 
--  
Rat <ratinox@peorth.gweep.net>    \ Caution: Happy Fun Ball may suddenly 
PGP Key: at a key server near you! \ accelerate to dangerous speeds. 
                                    \  
 
Date: Wed, 30 Jul 1997 14:38:06 -0700 (PDT) 
X-Sender: bob.greenwade@klock.com 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Skill Levels Idea 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 32 
 
   Here's an idea I had recently. 
   Some books (mostly Dark Champions ones) let a character buy 5-point 
Combat Skill Levels with a -1 Limitation if the Skill Levels can only be 
used to neutralize penalties for a certain purpose, such as Hit Locations, 
target size, dodging, etc.  But it occurs to me that Range Skill Levels are 
basically the same thing, applied specifically to Range Penalties. 
   What if Range Skill Levels were changed in name to Penalty Skill Levels, 
and were allowed to be used to overcome any specific type of penalty, 
defined when purchased?  Thus, a character could have +2 Levels vs Hit 
Locations for 6 points, or +2 vs Hit Locations with his gun for 3 points. 
   Any feedback on this? 
--- 
This mail was sent from the Corvallis Public Library 
 
Comments: Authenticated sender is <filkhero@pop.netaddress.com> 
From: "Filksinger" <filkhero@usa.net> 
Date: Wed, 30 Jul 1997 21:56:19 +0000 
Subject: Re: Two Quick Questions 
Reply-to: filkhero@usa.net 
Priority: normal 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 47 
 
On 30 Jul 97 at 17:30, Stainless Steel Rat wrote: 
 
> No, I did not. 
>  
> Please check your attributions before posting. 
 
Sorry about that. For some reason I seem to be unable to keep my  
cropping straight on this group. I don't seem to have that problem  
elsewhere. 
 
Filksinger 
"Keeping in mind that the notes we sing are never, ever, wrong!" 
 
Date: Wed, 30 Jul 1997 18:00:26 -0400 (EDT) 
From: Michael Surbrook <susano@access.digex.net> 
cc: champ-l@omg.org 
Subject: Re: Starship Troopers 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 34 
 
On Wed, 30 Jul 1997, Guy Hoyle wrote: 
 
> I think I'll probably go see the film, but I won't be expecting it to  
> conform to the book very well.  Instead, I'm going to try and enjoy  
> it on its own merits.  It might be a pretty decent film in its own  
> right. 
 
Which is my opinion.  I'm going to try and forget that I read a book 
called "Starship Troopers" and just enjoy the movie.  I at least want to 
see the SPFX (computer animated Bugs!  Cool!) on the big screen. 
 
*************************************************************************** 
* "'Cause I'm the god of destruction, that's why!" - Susano Orbatos,Orion *  
*               Michael Surbrook / susano@access.digex.net                *  
*            Attacked Mystification Police / AD Police / ESWAT            * 
* Society for Creative Anachronism / House ap Gwystl / Company of St.Mark * 
*************************************************************************** 
 
From: Curt Hicks <exucurt@exu.ericsson.se> 
Date: Wed, 30 Jul 1997 17:39:23 -0500 (CDT) 
Subject: 4-color campaign advice  
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 35 
 
 
 
Darin ( boaters@ix.netcom.com ) writes about his new campaign:   
 
>     So far, they only know about two mafia groups in Tampa that are 
> bringing harm to innocents.  (The mafia groups who are warring with each 
> other have recently been hiring supermercs to do their dirty work.) 
> Viper is also in town and they will soon learn that.  
 
So, opposition is going to be two different mafia groups and Viper ? 
 
 
> The UNTIL and 
> GUARD are severely limited in this area, since until the unveiling of 
> the team there has been only one super hero in Tampa and he was 
> registered with them.  
 
I guess you're talking about PRIMUS ?  I don't understand why there's  
a relationship between the number of super heroes in Tampa and the number 
of UNTIL / GUARD units.  Shouldn't that be based on the number of super-villainsrather than the number of super **heroes**.  Or strategic targets for 
instance.   
 
> Now there are some 28 heroes and heroines that 
> have joined the battle from the call of one man.  
 
TWENTY EIGHT ??!!!    Where did TWENTY EIGHT different superheroes come from ? 
How many players and how many characters do you have ?   This seems pretty 
unworkable to me.  In my opinion, depending on how serious you want the game 
to be, you'll need to limit the numbers of both characters and players.  
 
> Unfortunately, this 
> sudden beefing up of city security is going to attract a certain amount 
> of supervillians thinking that there is something to steal in this town 
> if there are so many supers trying to protect it. 
>  
Again, in my opinion, it seems more likely that the villains are going to 
think twice before trying to operate somewhere where they're outnumbered  
at least three to one. Intelligent villains would do some detective work to  
confirm that there's something worthwhile before getting their heads handed 
to them.  Really intelligent villains would start up operations where the 
heroes **left**.  
  
> Another interesting fact about the campaign is that it has no set 
> meeting time.  I have designed it so that any group size from 1 to 12 
> can play at any time. 
 
See my comment about number of players/characters.  Is this going to be  
a live game or PBEM ? 
 
 
Just my two cents.   Curt  
 
Comments: Authenticated sender is <filkhero@pop.netaddress.com> 
From: "Filksinger" <filkhero@usa.net> 
Date: Wed, 30 Jul 1997 23:14:56 +0000 
Subject: Re: 4 color principles 
Reply-to: filkhero@usa.net 
Priority: normal 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 51 
 
On 31 Jul 97 at 13:41, jonesmj@topaz.cqu.edu.au wrote: 
 
> At 11:36 AM 7/29/97 +0000, you wrote: 
> >On 29 Jul 97 at 15:34, jonesmj@topaz.cqu.edu.au wrote: 
> > 
> >> really? what about homosexuality? or adultery? or use of drugs? 
> > 
> >All condemned by some societies, and accepted by others. Are you  
> >saying that whether or not they are good,  bad, or morally neutral is  
> >_entirely_ cultural? That being homosexual is all right, if your  
> >culture says so, _and_  killing homosexuals is all right, if your  
> >culture says so? 
> > 
>  
> how abour mass murderers? how about child molesters?  
 
How does that answer my question? 
 
> well, that's up to god- pity we don't get to mett him 'till after he 
> decides to kill us. . *g*  
 
Not at all. I have already made many decisions in that area. I do not  
consider my opinion to be an absolute, but as a pragmatic matter,  
there are things that I have concluded are so evil that I will kill  
to stop them. God's opinion is his own, applied after we have died. I  
apply mine in this life. 
 
<snip> 
>  
> no, i'm saying that it's neither totally wrong or totally right- 
 
Uh, I don't recall anyone saying that anything was totally wrong or  
right, only that wrong and right exist. Nothing is totally cold or  
hot, but cold and hot still are qualities that exist.  
 
> back in medievil times, all sorts of horrid stuff went on: are you 
> suggesting everyone alive back then is evil? no, they were what 
> society made them: i know you rambo types would rather pretend 
> criminals deserved to be killed, 
 
I never claimed that I thought that anyone deserved to be killed. In  
fact, no one in this thread said they would _ever_ kill, except you. 
 
> but as it turns out they're just as 
> """innocent""" as anyone else. . .  
 
As innocent as anyone else? Then you believe that people who ran  
Auschwitz were as "innocent" as the people  they killed? Then by what  
justification would you have killed them? By definition, people who  
commit crimes are not innocent, that is what innocent means. They may  
be "not guilty", by reason of insanity, justification, or what have  
you, but by definition they are not "innocent". 
 
If the killers at Auschwitz are as "innocent" as anyone else, then I  
can kill whomever I please, and I am "innocent". All actions become  
justifiable. 
 
<snip> 
>  
> what about the bombing of dresden? 
 
An evil act. Possibly more justifiable than Auschwitz, but evil never  
the less. 
 
> lots of dead civilians there. . . 
> how about eradication of a town stuck with a superflu? i know it 
> waxes fictional, but isn't the lives of the many more signifigant 
> than the lives of the few?  couldn't they, in their own sick way, 
> have been trying to """"do the world a favor"""? 
 
Yes. Motive is not, in itself, sufficient to make an evil act good. 
 
> there were 
> compasionate nazi's . . . .read about some of the higher-ranked 
> officers in china, they could see the atrocities of their japanese 
> allies, but were blind to their brothers back home.  
 
Many compassionate people, Nazis and otherwise, didn't even really  
know what was happening at home. Nor did I claim that there exists  a  
group that is universally and totally evil. Nevertheless, killing  
murderers who are still killing is not as evil as killing children,  
in fact, it could be argued that not killing them, if that is the  
only way to stop them, is more evil than killing them. 
 
<snip> 
> option one- it is a matter of society- i wasn't making a point, what 
> i was doing is called "starting a discussion" and sometimes "making 
> a contribution"- it's easy when you know howe! *g*  
 
It is more than a matter of society. Does society matter? Yes. Do  
intentions and beliefs matter? Yes. 
 
They are not enough, however, to define good and evil. There may not  
be an absolute good or an absolute evil. I may not always know what  
actions are good and what actions are evil. Intentions  
and beliefs may influence whether or not an action is  
good or evil, or how good or evil it is. Nevertheless, good and evil  
do exist. 
 
Filksinger 
"Keeping in mind that the notes we sing are never, ever, wrong!" 
 
Date: Wed, 30 Jul 1997 22:40:06 -0300 (ADT) 
From: Trevor Barrie <tbarrie@ibm.net> 
X-Sender: tbarrie@drollsden 
Subject: Re: Sacrifice move 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 38 
 
On Wed, 30 Jul 1997, Salmon,David wrote: 
 
> Hey guys ... I can't believe nobody knows of this!!!  Try looking at  
>  Missle Deflection. It explains exactly how to do this type of block  
>  for someone else. 
 
But that's not what was asked for... the idea was for the hero to take the 
shot him- or herself, whereas a Block keeps it from affecting anyone. As 
already stated, Dive for Cover is the way to do the former effect. 
 
Date: Wed, 30 Jul 1997 23:13:41 -0300 (ADT) 
From: Trevor Barrie <tbarrie@ibm.net> 
X-Sender: tbarrie@drollsden 
Subject: Re: New spin on Variable Advantage and Multipower 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 39 
 
On 27 Jul 1997, Stainless Steel Rat wrote: 
 
> TB> Yes, it does. The larger the advantage, the more possible configurations 
> TB> there are; therefore it's more useful to be able to switch around a larger 
> TB> one. This is independent of the fact that just having a larger Advantage 
> TB> is better, therefore it makes sense for the cost of Variable Advantage 
> TB> itself to vary with the amount of Advantage that can be changed. 
>  
> And thank you for ignoring the comments I made that addressed this: a +1 
> Variable Advantage does cost more than a +1/4 Variable Advantage. 
 
Yes, because having a +1 Advantage is better than a +1/4 Advantage. But as 
I just said, the added number of choices is independent of this. 
 
To put it another way, because of the extra versatility, the difference in 
usefulness between a flat +1 Advantage and a +1 Variable Advantage is 
greater than the difference in usefulness between a +1/4 Adv and a +1/4 
Var Adv. The rules at present don't reflect that. 
 
Date: Wed, 30 Jul 1997 23:16:24 -0300 (ADT) 
From: Trevor Barrie <tbarrie@ibm.net> 
X-Sender: tbarrie@drollsden 
Subject: Re: 4 color principles 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 37 
 
On Mon, 28 Jul 1997, Bryan Berggren wrote: 
 
> >>         Certain phenomena of reality can ONLY be percieved or encountered 
> >>         by superhumans (such as Marvel's Eternity). 
> > 
> >If you want to be absurdly nitpicky, Dr. Strange isn't superhuman. 
>  
> 1.  Find me a normal human in the real world who can do what Doc Strange 
> does in a typical issue, and I will surrender the point that he "isn't 
> superhuman".  And to stall further comment, yes, I consider Tony Stark 
> "superhuman" as well, since the Iron Man armor isn't likely to show up on 
> Beyond 2000 any time soon. 
 
Do you consider Batman to be "superhuman"? No real world person could do 
what he does, but he's still regarded as a "skilled normal". Regardless of 
how things work in the real world, in the Marvel U anybody could, in 
theory, learn to do what Dr. Strange does. 
 
From: jonesmj@topaz.cqu.edu.au 
Date: Thu, 31 Jul 1997 13:19:00 +1000 
Date-warning: Date header was inserted by topaz.cqu.edu.au 
Subject: Re: 4 color principles 
X-Sender: jonesmj@topaz.cqu.edu.au 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 40 
 
At 07:17 AM 7/29/97 -0700, you wrote: 
>jonesmj@topaz.cqu.edu.au wrote: 
>>  
>> At 10:50 PM 7/28/97 -0700, you wrote: 
>> >Bryan Berggren wrote: 
>> >> 
>> >Visit the Holocaust Museum sometime and see if you really think that Good 
>> >and Evil are merely arbitrary and/or meaningless.  * * *  
>> > 
>> >Cultural Relativism is a useful academic construct; it is madness as 
>> >either a personal or cultural philosophy. 
>> > 
>>  
>> really? what about homosexuality? or adultery? or use of drugs? go to japan and ask them about how they treat kiddie-porn, something we all  
>find abhorent. 
>> hell, if i was alive back then in ww2, and i could have wiped out the SS in one go, i would- but is that any better than more 'innocent'  
>massacres? 
> 
> 
>If you don't see a distinction between destroying the SS and killing  
>innocents in Auschwitz, then I pity you.  As for the other issues you  
>bring up, the fact of moral disagreement does not make the choice  
>"arbitrary and meaningless" any more than the fact of scientific  
>disagreement makes the question meaningless. 
> 
>There are issues that are valid cultural choices, where a society must  
>make a choice to survive as a coherent whole.  There are other issues  
>that are valid personal choices.  There are still other issues where  
>the range of available options changes with technology.  And some issues  
>are rock-bottom good/evil choices.  Deliberately causing confusion among  
>these is a form of hypocrisy. 
> 
 
no, it's simply a recognition of the stupidity of such categorisations- 
they're all very pretty on paper, but only a sociologist would think they stand up  
to real life.  
 
 
 
 
>The fact that other societies have chosen differently does not validate a  
>choice.  Every society does evil things as well as good things.  Knowing  
>the difference, and knowing what are *not* moral issues, is one of the  
>great quests of life. 
> 
 
yes, and it happens to be a wild goose chase- there is no absolute right, or moral right, and anyone suggesting there is is both terribly arrogant(my way is right)  
and terribly underconfident(it's not my opinion that counts, it's "God's") 
 
 
 
 
 
>>  
>> >-- 
>> ><-------------------------------------------------------> 
>> >Robert A. West         ///  "Censorship is tyranny." 
>> >Phone W:(215)466-3628; H:(215)348-9113 
>> >http://www.erols.com/robtwest 
>> > 
>> > 
> 
>--  
><-------------------------------------------------------> 
>Robert A. West		///  "Censorship is tyranny." 
>Phone W:(215)466-3628; H:(215)348-9113   
>http://www.erols.com/robtwest 
> 
> 
 
From: jonesmj@topaz.cqu.edu.au 
Date: Thu, 31 Jul 1997 13:27:03 +1000 
Date-warning: Date header was inserted by topaz.cqu.edu.au 
Subject: Re: Moral Relativism (was: 4 color principles) 
X-Sender: jonesmj@topaz.cqu.edu.au 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 42 
 
At 01:37 PM 7/29/97 -0400, you wrote: 
>> >Visit the Holocaust Museum sometime and see if you really think that Good  
>> >and Evil are merely arbitrary and/or meaningless.  Do you really think  
>> >that slavery in America was just another cultural choice?  Can anyone  
>> >honestly believe that Pol Pot's killing fields were just an expression of  
>> >a cultural idea, neither more no less valid than any other? 
>> > 
>> >Cultural Relativism is a useful academic construct; it is madness as  
>> >either a personal or cultural philosophy. 
>> > 
>>  
>> really? what about homosexuality? or adultery? or use of drugs? go to  
>> japan and ask them about how they treat kiddie-porn, something we all 
>> find abhorent.  
>> hell, if i was alive back then in ww2, and i could have wiped out the  
>> SS in one go, i would- but is that any better than more 'innocent' 
>> massacres?  
>>  
> 
>To say that people do not always agree on what exactly constitutes right 
>and wrong, good and evil, is to state the obvious.  To conclude from this 
>that there is no good or evil, except in the subjective opinions of 
>individuals, is not just foolish but potentially destructive.  Please do 
>not expect us to believe that whether the Holocaust was wrong is a matter 
>of opinion. 
> 
 
foolish to say, because people like you seem to think opinions are not valid,  
despite it being the most important thing in the universe-   
 
No, i'm simply suggesting that it wasn't wrong for a bunch of nazi psyco's-  
when it comes down to it, all you have is numbers- what i'm suggesting is that  
number count- some people in the medical industry believe in euthanasia,  
if i consider it abhorent is it my opinion or the 'truth'? god and evil are *fundamentally* subjective- they exist only in our mind, as do our other opinions,  
memories of those we cherish, books we never get down on paper. . . .  
all the good stuff, actually.. . *G*  
 
 
 
>-Eric 
> 
 
X-Sender: wabbit@globaldialog.com (Unverified) 
Date: Wed, 30 Jul 1997 22:28:43 -0500 
From: Earl Kwallek <earl@thewarren.mil.wi.us> 
Subject: Re: Starship Troopers 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 44 
 
At 10:26 AM 7/30/97 +0000, Filksinger wrote: 
>On 30 Jul 97 at 8:07, Earl Kwallek wrote: 
> 
>>  
>>   Actually Heinlein was not actually in favor of any of these 
>>   things, 
>> except maybe the concept that if you want full citizenship then you 
>> should have served in some "Civil Service" position (ie:Military - 
>> whatever)... 
>>   I have it straight from the Man himself (many years ago), that he 
>>   wrote 
>> the book Starship Troopers, to convince the "hippies" that he was 
>> not somesort of GURU...they started camping out on his front door 
>> after "Stranger in a Strange Land", the idea being to create a book 
>> so sickeningly Pro-Establishment that they would all leave- guess 
>> what, it worked! 
> 
>Starship Troopers was published two years before Stranger. The  
>"Heinlein as guru" phenomenon took years to build,  and Heinlein  
>stated on more than one occassion that it took him completely by  
>surprise. 
> 
 
   Hmmm... as I no longer have either book on my shelf (my entire Heinlein 
collection was "vanished" during my last move) I can't check that myself... 
Perhaps Mr H was misremembering the order himself... 
   Or perhaps I heard him incorrectly... Not that important... 
 
From: jonesmj@topaz.cqu.edu.au 
Date: Thu, 31 Jul 1997 13:31:42 +1000 
Date-warning: Date header was inserted by topaz.cqu.edu.au 
Subject: Re: 4 color principles 
X-Sender: jonesmj@topaz.cqu.edu.au 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 41 
 
At 02:17 PM 7/29/97 -0700, you wrote: 
>At 03:34 PM 7/29/97 +1000, jonesmj@topaz.cqu.edu.au wrote: 
>>>Visit the Holocaust Museum sometime and see if you really think that Good  
>>>and Evil are merely arbitrary and/or meaningless.  Do you really think  
>>>that slavery in America was just another cultural choice?  Can anyone  
>>>honestly believe that Pol Pot's killing fields were just an expression of  
>>>a cultural idea, neither more no less valid than any other? 
>>> 
>>>Cultural Relativism is a useful academic construct; it is madness as  
>>>either a personal or cultural philosophy. 
>>> 
>> 
>>really? what about homosexuality? or adultery? or use of drugs? go to japan 
>and ask them about how they treat kiddie-porn, something we all find abhorent.  
>>hell, if i was alive back then in ww2, and i could have wiped out the SS in 
>one go, i would- but is that any better than more 'innocent' massacres?  
> 
>   Could we please get through this discussion without it devolving into yet 
>another asinine "my philosophy is inherently better than yours simply 
>because I say it is" argument? 
 
*sigh* pay attention! my quite obvious point is that EVERYBODY'S opinion is equal!!  
c'mon,  the concept may be inherently paradoxical, but so's everything else in real life! *g*  
 
 
>--- 
>This mail was sent from the Corvallis Public Library 
> 
> 
 
Date: Wed, 30 Jul 1997 22:35:06 -0500 
From: Todd Hanson <badtodd@dacmail.net> 
Subject: Re: Starship Troopers 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 43 
 
Darrin Kelley wrote: 
>  
>     Starship Troopers is one film I definately won't be shelling out the 
> money to see. I decided this months ago, when the lack of power armor 
> was pointed out to me. Far be it from me to be a Heinlein purist, but I 
> think that some of the visual effect would be lost without it. 
>  
>     Btw, I have never even read the book. Nor have I read much of 
> anything Heinlein has put out. In fact, I have read books by just about 
> every other science fiction author. 
 
Let me get this straight.  You've already decided not to see a movie 
because it doesn't follow the book.  A book you've never even read.  
Kind of closed minded, isnt it?  So tell me Darrin, if your 'friend' 
hadnt pointed out to you that it wasnt following the book, would you 
have gone to see it? 
 
Personally I could care less if it follows the book (guess what, I've 
never read it either). I'm going to wait and base my opinion on the 
MOVIE, not on what makes me look cool in front of my friends.  I thought 
the movie trailer looked cool as hell.  I'd be going to see it if I had 
to go alone. 
 
Aren't you the same guy that just got done lecturing us on how current 
mainstream comicbooks are all crap?  Kind of makes me wonder how many of 
them you've actually read.  Of course, bashing anything mainstream IS 
the 'in' thing to do these days, isnt it? 
 
 
 
Todd 
 
From: jonesmj@topaz.cqu.edu.au 
Date: Thu, 31 Jul 1997 13:41:03 +1000 
Date-warning: Date header was inserted by topaz.cqu.edu.au 
Subject: Re: 4 color principles 
X-Sender: jonesmj@topaz.cqu.edu.au 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 45 
 
At 11:36 AM 7/29/97 +0000, you wrote: 
>On 29 Jul 97 at 15:34, jonesmj@topaz.cqu.edu.au wrote: 
> 
>> At 10:50 PM 7/28/97 -0700, you wrote: 
>> >Cultural Relativism is a useful academic construct; it is madness as  
>> >either a personal or cultural philosophy. 
>> > 
>>  
>> really? what about homosexuality? or adultery? or use of drugs? 
> 
>All condemned by some societies, and accepted by others. Are you  
>saying that whether or not they are good,  bad, or morally neutral is  
>_entirely_ cultural? That being homosexual is all right, if your  
>culture says so, _and_  killing homosexuals is all right, if your  
>culture says so? 
> 
 
how abour mass murderers? how about child molesters?  
 
well, that's up to god- pity we don't get to mett him 'till after he decides to kill us. . *g*  
 
 
 
>>go 
>> to japan and ask them about how they treat kiddie-porn, something we 
>> all find abhorent. 
> 
>How does the acceptability of kiddie-porn in another society prove  
>that cultural relativism is right? I would think that would be an  
>argument in the other direction, that some things are wrong no matter  
>what the culture they are in says. Are you actually saying that  
>kiddie-porn is fine, so long as you are in Japan, and wrong, so long  
>as you are in the US? 
> 
 
no, i'm saying that it's neither totally wrong or totally right- back in medievil times,  
all sorts of horrid stuff went on: are you suggesting everyone alive back then is evil?  
no, they were what society made them: i know you rambo types would rather pretend  
criminals deserved to be killed, but as it turns out they're just as """innocent""" 
as anyone else. . .  
 
 
>>hell, if i was alive back then in ww2, and i 
>> could have wiped out the SS in one go, i would- but is that any 
>> better than more 'innocent' massacres?  
> 
>Absolutely. Killing people who you are at war with, killing people  
>who are committing  atrocities, thereby stopping them, yes, this is  
>better than killing men, women, and children, often in slow and  
>painful ways, because you need a scapegoat to hold up your sick self  
>image of being a member of a "master race". 
> 
 
what about the bombing of dresden? lots of dead civilians there. . .  
how about eradication of a town stuck with a superflu?  
i know it waxes fictional, but isn't the lives of the many  
more signifigant than the lives of the few?  
couldn't they, in their own sick way, have been trying to  
""""do the world a favor"""? there were compasionate nazi's 
. . . .read about some of the higher-ranked officers in  
china, they could see the atrocities of their japanese  
allies, but were blind to their brothers back home.  
 
 
>Obviously, you agree, or you wouldn't want to kill the SS in the  
>first place. Either that, or you are claiming that you are as bad as  
>the SS, except that you didn't have the opportunity to kill the  
>people you wanted to kill. Are you claiming to be, potentially, as  
>evil as the SS, or that it is OK for the Nazis to murder all those  
>people? I am afraid that I don't see your point. 
> 
>Filksinger 
>"Keeping in mind that the notes we sing are never, ever, wrong!" 
> 
option one- it is a matter of society- i wasn't making a point,  
what i was doing is called "starting a discussion"  
and sometimes "making a contribution"- 
it's easy when you know howe! *g*  
 
From: boaters@ix.netcom.com 
Date: Thu, 31 Jul 1997 00:54:08 -0400 
Subject: Re: 4-color campaign advice 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 46 
 
Curt Hicks wrote: 
 
> Darin ( boaters@ix.netcom.com ) writes about his new campaign: 
> 
> So, opposition is going to be two different mafia groups and Viper ? 
> 
 
There will be other opposition, this is the only opposition that will 
spring up at first. 
 
> > The UNTIL and 
> > GUARD are severely limited in this area, since until the unveiling 
> of 
> > the team there has been only one super hero in Tampa and he was 
> > registered with them. 
> 
> I guess you're talking about PRIMUS ?  I don't understand why there's 
> a relationship between the number of super heroes in Tampa and the 
> number 
> of UNTIL / GUARD units.  Shouldn't that be based on the number of 
> super-villainsrather than the number of super **heroes**.  Or 
> strategic targets for 
> instance. 
> 
 
In my campaign, you have to register yourself if you are a paranormal. 
The team has a large amount of unregistered applicants on the team. 
These groups will leave these "heroes" alone as long as they do good. 
However, they still would like to know as much as possible about the 
character like, why they did not register, what there abilities are, and 
whether or not they are going on a killing spree. 
 
 
 
> > Now there are some 28 heroes and heroines that 
> > have joined the battle from the call of one man. 
> 
> TWENTY EIGHT ??!!!    Where did TWENTY EIGHT different superheroes 
> come from ? 
> 
 
The man who put the team together is very well connected. 
 
> How many players and how many characters do you have ?   This seems 
> pretty 
> unworkable to me. 
 
About 14 of them are PC's but I do not forsee any problems becuase the 
game is designed around the idea that only a few players will play at 
any time.  It has not set meeting time nor does it have a set amount of 
players required to have a session. 
 
> In my opinion, depending on how serious you want the game 
> to be, you'll need to limit the numbers of both characters and 
> players. 
> 
 
I do not think that this is going to be a problem, I have once run a 
campaign with 35 players in it and not only was it kept very serious 
everyone had a lot of fun. 
 
> > Unfortunately, this 
> > sudden beefing up of city security is going to attract a certain 
> amount 
> > of supervillians thinking that there is something to steal in this 
> town 
> > if there are so many supers trying to protect it. 
> > 
> Again, in my opinion, it seems more likely that the villains are going 
> to 
> think twice before trying to operate somewhere where they're 
> outnumbered 
> at least three to one. Intelligent villains would do some detective 
> work to 
> confirm that there's something worthwhile before getting their heads 
> handed 
> to them.  Really intelligent villains would start up operations where 
> the 
> heroes **left**. 
> 
 
Do not get me wrong, most of the the villians will take there time and 
not show their faces for some time.  (With the exception of Foxbat) 
There are some things in Tampa worth getting that the supes do not know 
about yet.  This will be part of the campaign in which they will find 
out about these items. 
 
> > Another interesting fact about the campaign is that it has no set 
> > meeting time.  I have designed it so that any group size from 1 to 
> 12 
> > can play at any time. 
> 
> See my comment about number of players/characters.  Is this going to 
> be 
> a live game or PBEM ? 
> 
 
Both.  I believe that I have neglected to say that this is going to be 
an experimental campaign.  I do not know how this is going to turn out. 
 
> Just my two cents.   Curt 
 
   Thanks for the ideas. 
 
Darin 
 
From: boaters@ix.netcom.com 
Date: Thu, 31 Jul 1997 01:05:10 -0400 
Subject: electronic book UMA 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 48 
 
 
 
I recently bought the electronic version of the Ultimate Martial 
Artist.  Unfortunately, It was missing a few things.  The first thing 
that it did not have was the cover of the book version.  This was some 
really good artwork and I had hoped that it would be included. 
Furthermore, the graphic on page 97 is missing. 
 
    I still can log on to the Herogames page so I thought that I would 
try to reach anyone here instead.  I just want to know whether or not 
this is only my case or has anyone else had this problem. 
 
Darin 
 
From: jonesmj@topaz.cqu.edu.au 
Date: Thu, 31 Jul 1997 17:32:43 +1000 
Date-warning: Date header was inserted by topaz.cqu.edu.au 
Subject: Re: 4 color principles 
X-Sender: jonesmj@topaz.cqu.edu.au 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 52 
 
At 11:14 PM 7/30/97 +0000, you wrote: 
>On 31 Jul 97 at 13:41, jonesmj@topaz.cqu.edu.au wrote: 
> 
>> At 11:36 AM 7/29/97 +0000, you wrote: 
>> >On 29 Jul 97 at 15:34, jonesmj@topaz.cqu.edu.au wrote: 
>> > 
>> >> really? what about homosexuality? or adultery? or use of drugs? 
>> > 
>> >All condemned by some societies, and accepted by others. Are you  
>> >saying that whether or not they are good,  bad, or morally neutral is  
>> >_entirely_ cultural? That being homosexual is all right, if your  
>> >culture says so, _and_  killing homosexuals is all right, if your  
>> >culture says so? 
>> > 
>>  
>> how abour mass murderers? how about child molesters?  
> 
>How does that answer my question? 
> 
my point exactly! there IS no answer to such questions except in  
a subjective sence!  
 
 
 
 
>> well, that's up to god- pity we don't get to mett him 'till after he 
>> decides to kill us. . *g*  
> 
>Not at all. I have already made many decisions in that area. I do not  
>consider my opinion to be an absolute, but as a pragmatic matter,  
>there are things that I have concluded are so evil that I will kill  
>to stop them. God's opinion is his own, applied after we have died. I  
>apply mine in this life. 
> 
 
so you agree with me- it's a matter of opinion.  
 
 
 
><snip> 
>>  
>> no, i'm saying that it's neither totally wrong or totally right- 
> 
>Uh, I don't recall anyone saying that anything was totally wrong or  
>right, only that wrong and right exist. Nothing is totally cold or  
>hot, but cold and hot still are qualities that exist.  
> 
 
no, actually, i think you'll find that was the point- hot an cold are only measured on a relative scale, even though concepts like absolute zero sugest an absolute value- 
are you suggesting evil is simply complete lack of good?  
 
 
 
 
>> back in medievil times, all sorts of horrid stuff went on: are you 
>> suggesting everyone alive back then is evil? no, they were what 
>> society made them: i know you rambo types would rather pretend 
>> criminals deserved to be killed, 
> 
>I never claimed that I thought that anyone deserved to be killed. In  
>fact, no one in this thread said they would _ever_ kill, except you. 
> 
 
i used it as an example of who is evil, who deserves what, and why they deserve it.  
Frankly, this should have been blatantly obvious, and i doubt it wasn't.  
 
 
 
 
>> but as it turns out they're just as 
>> """innocent""" as anyone else. . .  
> 
>As innocent as anyone else? Then you believe that people who ran  
>Auschwitz were as "innocent" as the people  they killed? Then by what  
>justification would you have killed them? By definition, people who  
>commit crimes are not innocent, that is what innocent means. They may  
>be "not guilty", by reason of insanity, justification, or what have  
>you, but by definition they are not "innocent". 
> 
 
you miss the point again- define "crimes"! in some areas men  
are allowed to beat their wives once a month! isn't that criminal?  
 
 
>If the killers at Auschwitz are as "innocent" as anyone else, then I  
>can kill whomever I please, and I am "innocent". All actions become  
>justifiable. 
 
no, they aren't justifiable, just not fundamentally evil- they are evil, because evil is only a matter of our opinion.  
 
 
> 
><snip> 
>>  
>> what about the bombing of dresden? 
> 
>An evil act. Possibly more justifiable than Auschwitz, but evil never  
>the less. 
> 
 
no justification, actually, not in my opinion, and that's what counts, yes?  
 
 
 
 
>> lots of dead civilians there. . . 
>> how about eradication of a town stuck with a superflu? i know it 
>> waxes fictional, but isn't the lives of the many more signifigant 
>> than the lives of the few?  couldn't they, in their own sick way, 
>> have been trying to """"do the world a favor"""? 
> 
>Yes. Motive is not, in itself, sufficient to make an evil act good. 
> 
 
what is there but motive? are you suggesting somebody who kills in self defence is as 
bad as a cold-blooded killer? what is really diffirent, if not motive? 
 
 
 
>> there were 
>> compasionate nazi's . . . .read about some of the higher-ranked 
>> officers in china, they could see the atrocities of their japanese 
>> allies, but were blind to their brothers back home.  
> 
>Many compassionate people, Nazis and otherwise, didn't even really  
>know what was happening at home. Nor did I claim that there exists  a  
>group that is universally and totally evil. Nevertheless, killing  
>murderers who are still killing is not as evil as killing children,  
>in fact, it could be argued that not killing them, if that is the  
>only way to stop them, is more evil than killing them. 
> 
 
yes, *argued* but never, never *proven*- nothing is ever proven , only argued,  
from a metaphysical point of view.  
 
 
><snip> 
>> option one- it is a matter of society- i wasn't making a point, what 
>> i was doing is called "starting a discussion" and sometimes "making 
>> a contribution"- it's easy when you know howe! *g*  
> 
>It is more than a matter of society. Does society matter? Yes. Do  
>intentions and beliefs matter? Yes. 
> 
 
they don't just matter . .. .  
 
>They are not enough, however, to define good and evil. There may not  
>be an absolute good or an absolute evil. I may not always know what  
>actions are good and what actions are evil. Intentions  
>and beliefs may influence whether or not an action is  
>good or evil, or how good or evil it is. Nevertheless, good and evil  
>do exist. 
> 
 
but they are immutable. . . . .they are relative: 
"evil is in the eye of the beholder" make lots more sence than the original 
version.  
 
 
 
>Filksinger 
>"Keeping in mind that the notes we sing are never, ever, wrong!" 
> 
 
Date: Thu, 31 Jul 1997 18:06:57 +1000 
From: Robert Challenger <thanos@zip.com.au> 
Subject: Alpha Flight #2 (was: Re: Comics Code Authority (was: 4 color principles)) 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 54 
 
John and Ron Prins wrote: 
>  
> >>> the new ALPHA FLIGHT, 
> >> 
> >>Ulch. I bought issue one of the 'new' Alpha Flight, and boy am I sorry I 
> >>did. It was awful. No, it was wretched. Hideous. Pathetic. <shudder, 
> >>shudder, shudder> 
> > 
> >Hmm ... on one hand, I know exactly what you mean--there was something 
> >terribly, 
> >horribly /wrong/ about the way the comic read. On the other hand, 
> > 
>  
> >c) the terrible horrible wrongness seemed planned, and likely to be explained. 
>  
> Not a good plan, making everything seem so awful right from the first issue. 
> Makes me want to follow the next six issues, yeah! (NOT!) 
>  
> >Of course, I can't find any issues BESIDES #1, so I guess I'll never know. :( 
>  
> I saw the cover of #2, looks like The Master is back (a good character, but 
> I'm sure they screwed him up too...). 
>  
 
 Look below the spoiler space to find out about what they did with The 
Master. 
 
 As for the wrongness of it all, I agree that I felt similar after 
reading issue #1, but I got number 2 anyway, and was pleasantly 
suprised. 
 
 Admittedly its all very much a rip-off^H^H^H^H^H^H^H homage of X-Files, 
but it still adds interest to the story and whats happening. 
 
S 
 
P 
 
O 
 
I 
 
L 
 
E 
 
R 
 
S 
 
P 
 
A 
 
C 
 
E 
 
<is this far enough?? gee, I hope so> 
 
 Anyway, the storu is all based on the government dealings behind the 
new X-Fligh.. erm, Alpha Fil.. Alfalfa Flight as much as the team 
itself, which [for now at least] is making it an interesting read *PLUS* 
its got Sunfire in it, whom i like muchly. 
 
 As for The Master, it was actually a training droid [and later on, a 
bunch of them] tho I'm sure that therell be a lot more with this 
happening later too. And who wont be looking forward to them going 'oh, 
its another one of those stupid training sessions' when the real Master 
turns up to clean their clocks?? 8) 
 
--  
Don't think cause I understand, I care..	|	Robert Challenger 
Don't think cause I'm talking, we're friends..	|	Thanos@Zip.Com.Au 
     - 6 Underground, Sneaker Pimps.		| 
		Manic Depressive Dragon			-==(UDIC)==- 
 
Date: Thu, 31 Jul 1997 03:10:05 -0600 
From: Curtis Gibson <Mhoram@apeleon.net> 
Subject: Re: Skill Levels Idea 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 53 
 
Bob Greenwade wrote: 
>  
>    Here's an idea I had recently. 
>    Some books (mostly Dark Champions ones) let a character buy 5-point 
> Combat Skill Levels with a -1 Limitation if the Skill Levels can only be 
> used to neutralize penalties for a certain purpose, such as Hit Locations, 
> target size, dodging, etc.  But it occurs to me that Range Skill Levels are 
> basically the same thing, applied specifically to Range Penalties. 
>    What if Range Skill Levels were changed in name to Penalty Skill Levels, 
> and were allowed to be used to overcome any specific type of penalty, 
> defined when purchased?  Thus, a character could have +2 Levels vs Hit 
> Locations for 6 points, or +2 vs Hit Locations with his gun for 3 points. 
>    Any feedback on this? 
> --- 
> This mail was sent from the Corvallis Public Library 
 
We have been using what amounts to the same thing for years in my FH 
campaign. It hasn't caused much of a problem. The biggest imbalancing 
factor is if someone gets 6-8 levels for hit locations, then (of course) 
always go for the head. Our solution was to limit the maximum levels 
applied to hit locations is half the penalty. A chest shot could be 
dropped to a -1 and head at best would be -4. 
 
Another common use for our levels in this mode were OCV levels that 
didn't help to hit, but were figured in for autofire attacks. With 8 
such levels if one shot hits they all do. This works fairly well for 
some special effects on spells, and for the "Uzi marksman" types. 
 
I've got a whole campaign specific set of rules for Levels. If anyone is 
interested, I'll E-mail them, or post....  
 
 
--  
-Mhoram 
Why is it a penny for your thoughts, but you have to put your 
 two cents in. Somebody's makin' a penny somewhere. -Stephen Wright 
Mhoram's Fantasy Hero Domain: 
http://apeleon.net/~mhoram/hero/FHsplash1.htm 
 
Date: Thu, 31 Jul 1997 03:42:38 -0700 
From: Darrin Kelley <flashbak@pacbell.net> 
Reply-To: flashbak@pacbell.net 
CC: champ-l@omg.org 
Subject: Re: Starship Troopers 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 55 
 
Todd Hanson wrote: 
  
> Let me get this straight.  You've already decided not to see a movie 
> because it doesn't follow the book.  A book you've never even read. 
> Kind of closed minded, isnt it?  So tell me Darrin, if your 'friend' 
> hadnt pointed out to you that it wasnt following the book, would you 
> have gone to see it? 
 
    I greatly dislike movies that butcher novels. I have seen quite 
enough of them done in the past to convince me that Hollywood couldn't 
do a good adaptation of any novel, even if their lives depended on it. 
 
    Probably not. I am a very discriminating viewer and only go to the 
theaters for something I consider to be really special. Which averages 
out to be, maybe, one or two movies a year. For most other movies, I am 
quite content to wait the year until they show up on cable. 
  
> Personally I could care less if it follows the book (guess what, I've 
> never read it either). I'm going to wait and base my opinion on the 
> MOVIE, not on what makes me look cool in front of my friends.  I thought 
> the movie trailer looked cool as hell.  I'd be going to see it if I had 
> to go alone. 
 
    My opinions are based on my own impressions. Not that of my friends. 
I am not some mindless sot that lets other people do his thinking for 
him. When I was told that it was going to deviate greatly from the book, 
from friends who were working on the production crew, I took it as fact.  
  
> Aren't you the same guy that just got done lecturing us on how current 
> mainstream comicbooks are all crap?  Kind of makes me wonder how many of 
> them you've actually read.  Of course, bashing anything mainstream IS 
> the 'in' thing to do these days, isnt it? 
 
    Yes, I am. And the stack of comic boxes in my closet are a testiment 
to my long association with comics. I average a $100 a month bill at the 
local comic book store that proves it. 
 
    I bashed most of the mainstream comics writers for good reason. They 
seem to exhibit almost no imagination what-so-ever. Instead, they follow 
extremely contrived worn out plotlines that have been done to death with 
the same characters for years. Was there anything new with the Death Of 
Superman? No, it had been almost a yearly event prior to the media hype. 
The clone mess with Spiderman? A recycled storyline that should have 
remained dead and forgotten. The various cosmic level crisis' that have 
happened during the last few years in both Marvel and DC? They had 
already been done to death. So I asked: What type of imagination does it 
take to simply recycle the same old story and throw in come minor 
changes to make it appear fresh? None. Zero. 
  
    I do acknowledge that there are a few good books at each of the 
mainstream comic book companies. I have never tried to deny it. But they 
seem to exist in spite of the intentions of the companies themselves. 
Who would rather promote sales over a good product. 
 
X-Sender: ludator@207.40.36.2 
Date: Thu, 31 Jul 1997 07:40:29 -0500 
From: ludator@softfarm.com (Bryan Berggren) 
Subject: Re: 4 color principles 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
At 01:19 PM 7/31/97 +1000, jonesmj@topaz.cqu.edu.au wrote: 
> yes, and it happens to be a wild goose chase- there is no absolute right, 
> or moral right, and anyone suggesting there is is both terribly 
> arrogant(my way is right) and terribly underconfident(it's not my  
> opinion that counts, it's "God's") 
 
And there you have it.  To bring this full circle, all I meant by my "Good 
and Evil are real forces" statement in regards to the four color genre is 
that you won't find four-color characters saying anything like this above 
quoted statement -- at least, not "normal" people (aka "squishies").  In a 
four-color genre, it's conventional wisdom that there IS some absolute moral 
right. 
 
Although, for the record, not everybody who believes in an absolute moral 
right necessarily believes in "God" or anything like it -- there's always 
the secular humanists. 
 
== 
Vox 25:17, Patron Saint of Gadflies 
+-----------------------------------------------------------------+ 
| Files corrupt; absolute files corrupt absolutely.               | 
+-----------------------------------------------------------------+ 
   Visit the SoapVox at http://www.io.com/~angilas/soapvox.html 
 
X-Sender: ludator@207.40.36.2 
Date: Thu, 31 Jul 1997 07:40:31 -0500 
From: ludator@softfarm.com (Bryan Berggren) 
Subject: Re: Instant Change as a Weapon 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
At 03:01 PM 7/31/97 -0400, Eric Burns wrote: 
>Could you use Instant Change (Usable Against Others, Ranged) as a 
>weapon?  In other words, could you rob Iron Man of his armor suit 
>or transform a martial artest's clothing into something bulky and 
>difficult to fight in, like one of those baseball mascots' outfits? 
>Could you change someone into clothing too heavy to move in?  Could 
>you use Instant Change to pick pockets or rob someone of their foci? 
>Is Instant Change (Usable Against Others) even valid, or would you 
>have to buy Transform?  Just some thoughts... I think this might  
>actually be a way to simulate some speedster tricks. 
 
I'd say "yes and no".  I would treat this as turning certain Inaccessible 
Foci into Accessible ones -- allowing you to take the "full Turn" required 
to remove a battlesuit, etc. from a character in a single Phase, but still 
requiring a STR contest (ever try to get a young child dressed in something 
they don't want to wear, and you'll have an idea of what you're up against 
here). 
 
If you don't want them to be able to resist at all, you're better off with 
the Transform. 
 
-- 
Vox 25:17, Patron Saint of Gadflies 
+-----------------------------------------------------------------+ 
| Files corrupt; absolute files corrupt absolutely.               | 
+-----------------------------------------------------------------+ 
   Visit the SoapVox at http://www.io.com/~angilas/soapvox.html 
 
Comments: Authenticated sender is <filkhero@pop.netaddress.com> 
From: "Filksinger" <filkhero@usa.net> 
Date: Thu, 31 Jul 1997 15:36:18 +0000 
Subject: Re: 4 color principles 
Reply-to: filkhero@usa.net 
Priority: normal 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
On 31 Jul 97 at 17:32, jonesmj@topaz.cqu.edu.au wrote: 
 
> At 11:14 PM 7/30/97 +0000, you wrote: 
> >On 31 Jul 97 at 13:41, jonesmj@topaz.cqu.edu.au wrote: 
> > 
> >> At 11:36 AM 7/29/97 +0000, you wrote: 
> >> >On 29 Jul 97 at 15:34, jonesmj@topaz.cqu.edu.au wrote: 
> >> > 
> >> >> really? what about homosexuality? or adultery? or use of drugs? 
> >> > 
> >> >All condemned by some societies, and accepted by others. Are you  
> >> >saying that whether or not they are good,  bad, or morally neutral is  
> >> >_entirely_ cultural? That being homosexual is all right, if your  
> >> >culture says so, _and_  killing homosexuals is all right, if your  
> >> >culture says so? 
> >> > 
> >>  
> >> how abour mass murderers? how about child molesters?  
> > 
> >How does that answer my question? 
> > 
> my point exactly! there IS no answer to such questions except in a 
> subjective sence!  
 
No, you dodged the question. You're still dodging the question.  
I asked the question, "Does X have quality Q only in circumstance Y."  
(X=killing homosexuals, Q = is wrong, Y= when society says so). Your  
answer did not apply. 
 
<snip> 
> so you agree with me- it's a matter of opinion.  
 
You seem to be under the impression that all opinions are equal. That  
is ludicrous, and can easily be proven false.  
 
Besides, it is not strictly a matter of opinion. It is also a matter  
of definition. You do not seem to be able to tell the difference  
between "evil" and "what society says is bad". If that is your  
definition of "evil", then of course what society says is evil is  
evil, by definition. 
 
If you are claiming that the definition of "evil" is "what society  
says is bad", then please say so. Your definition seems to change as  
we talk. It is certainly unclear. 
 
<snip> 
> no, actually, i think you'll find that was the point- hot an cold 
> are only measured on a relative scale, 
 
If that is your point, you made it badly. You certainly appeared to  
be saying that there is no good and evil, that all actions are  
equally good and evil. You stated outright that criminals are as  
innocent as their victims, and strongly implied that killing the SS  
during WWII was as bad as the SS killing the Jews. That isn't arguing  
for no absolutes (an opinion I generally think is correct), that is  
an argument for no set standards at all. 
 
> even though concepts like 
> absolute zero sugest an absolute value- are you suggesting evil is 
> simply complete lack of good?  
 
Don't read too much into an analogy. If I argued that a  
Vice-President is like a spare tire, you wouldn't suggest that I  
believed he was toroidal and made of rubber. 
   
> >> back in medievil times, all sorts of horrid stuff went on: are you 
> >> suggesting everyone alive back then is evil? no, they were what 
> >> society made them: i know you rambo types would rather pretend 
> >> criminals deserved to be killed, 
> > 
> >I never claimed that I thought that anyone deserved to be killed. In  
> >fact, no one in this thread said they would _ever_ kill, except you. 
> > 
>  
> i used it as an example of who is evil, who deserves what, and why 
> they deserve it. Frankly, this should have been blatantly obvious, 
> and i doubt it wasn't.  
 
No, it wasn't. You said we were "rambo types" who "pretend criminals  
deserve to be killed". It wasn't an obvious example of who is good or  
evil, it was attributing opinions to others that they had not  
expressed, in an insulting way. 
 
<snip> 
>  
> you miss the point again- define "crimes"! in some areas men  
> are allowed to beat their wives once a month! isn't that criminal?  
  
"Criminal" is arbitrary and cultural. However, I have never claimed  
that "criminal" and "evil" are synonymous. Nor does any decent  
dictionary. Against the law and morally wrong are not synomymous. 
  
<snip> 
> no, they aren't justifiable, just not fundamentally evil- they are 
> evil, because evil is only a matter of our opinion.  
 
Perhaps our problem is definition. You're definition of evil is not  
the same as mine, therefore your "evil" is strictly a matter of  
opinion. Please define "evil", so I know what you mean when you say  
"evil". 
 
<snip> 
> no justification, actually, not in my opinion, and that's what 
> counts, yes?  
 
By your reasoning, if my opinion is that killing you isn't evil, then  
it isn't. Do I understand you correctly? 
 
<snip> 
> >Yes. Motive is not, in itself, sufficient to make an evil act good. 
> > 
>  
> what is there but motive? are you suggesting somebody who kills in 
> self defence is as bad as a cold-blooded killer? what is really 
> diffirent, if not motive? 
  
How about, "The amount of harm done, and the necessity to do it to  
prevent greater harm"? There are many ways to decide what is good and  
what is evil. I still suggest that you tell me your definition, so I  
can discuss this with you.   
 
<snip> 
>  
> yes, *argued* but never, never *proven*- nothing is ever proven , 
> only argued, from a metaphysical point of view.  
 
Who said "evil" had to be metaphysical? Please give me your  
definition of "evil". 
   
<snip> 
> but they are immutable. . . . .they are relative: 
 
Do you mean, "but they are mutable"? 
 
> "evil is in the eye of the beholder" make lots more sence than the 
> original version.  
 
Definitely _not_. "Beauty" is a matter of taste. No person's taste is  
superior to another, no school of taste is superior to another. 
 
Opinion is another matter. Opinions, it can easily be proven, are not  
equal. 
 
Filksinger 
 
Comments: Authenticated sender is <filkhero@pop.netaddress.com> 
From: "Filksinger" <filkhero@usa.net> 
Date: Thu, 31 Jul 1997 15:36:18 +0000 
Subject: Re: Instant Change as a Weapon 
Reply-to: filkhero@usa.net 
Priority: normal 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
On 31 Jul 97 at 15:01, Eric Burns wrote: 
 
> Could you use Instant Change (Usable Against Others, Ranged) as a 
> weapon? 
 
No. It is much too cheap, and there is a power, already written for  
this purpose (Transformation), which costs much more. 
 
Filksinger 
"Keeping in mind that the notes we sing are never, ever, wrong!" 
 
Date: Thu, 31 Jul 1997 11:48:49 -0400 
From: seleena@fred.net (E. David Miller) 
Subject: Re: Help!  Polymorphic Shapeshifter 
Cc: hero-l@omg.org 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
        Well, Rob, I am sure that an innumerable horde of folks will show 
up, before or after this reaches you and the list, to declare once and for 
all that the tactics and ideas I am about to espouse are pure drivel, a 
complete mockery of the Hero System Rules, and tantamount to rape, but I 
will try anyway. 
 
 
        My suggestions would be as follows. 
 
1 - Buy down all your characteristics, primary and otherwise, to the barest 
minimum.  If your GM will allow, buy down most of your primary 
characteristics down zero, your strength to some negative level equal to a 
complete zero lift capacity, etc.  I wouldn't buy down your mental stats 
much, if at all, on the basis that I don't think you want that kind of 
hassle.  Don't buy your speed down below a 1 either.  And make sure you 
have at least one or two points of stun and body just so that rules lawyers 
amongst the group will not declare that you are completely incapable of 
action for one reason or another.  Now your character has no body, and is 
completely formless, unless he takes a form.  And, you now have a 
significant increase in the total number of points available to cover the 
rest of our work together.  :) 
 
 
2 - There are a few things the base character will need.  Disguise skill. 
Mimicry skill.  Actual shapeshifting.  Instant Change.  If you really want 
the character to be able to mimic the skills of character-types that are 
copied, then he will need either several levels of cramming, or a suite of 
mental powers and talents to allow him to pull it off.  I would go for the 
cramming, personally.  Dependant upon the forgiving nature of the GM and 
the campaign rules, you might actually be able to put all the necessaries 
in a single EC together.  Remember that his disguise and mimicry skills 
would be infallible, and based on  a characteristic of zero.  Base roll of 
9, two points to increase each step to reach a 19-, would cost 23 points 
for each skill.  Shapeshift being all forms, 0 End, Persistant, and very 
possibly difficult to dispel (even more than once).  The Instant change is 
also important because it can allow you to shift your shape to a new one as 
a zero phase action. 
 
 
3 - Now comes the hard part.  The construct that will allow you to mimic 
the powers of whatever shape you have become.  For this, to cover all the 
bases as effictively, elegantly, etc., as possible, we use the VPP 
(Variable Power Pool).  Control Cost modifiers would include: 
        +1 Change as a zero phase action (the powers change based on whatever 
                form you take, as soon as you assume that form) 
        +1 No Skill Roll Required For the Change (this one is optional - you 
                might simply set it up to always require a disguise skill roll) 
        -1/2 Powers only change when form changes 
        -1/2 Powers only as appropriate to the form assumed 
        -1/2 Linked to Shapeshift (assumed for the pool, and for every power in 
                the pool) 
Assuming you take all of these, the following math problem is now posed. 
How large of a power pool can you buy.  It works out like this. 
        X = The number of points in the power pool 
        Y = The number of points you have left for the character 
        X/2 = The base cost of the control cost for the power pool 
 
Y = X + [X/2 * 3 / 2.5] 
Y = X + [X/2 * 6 / 5] 
Y = X + [6X/10] 
Y = 16X/10 
10Y = 16X 
10*Y 
---- = X 
 16 
 
        I know that there are many people out there who like the 
flexibility of the HERO system, but sometimes are off-put by some of the 
math involved, so I thought I would help out as best I could to simplify it 
for you.  I hope that this material has helped you. 
 
 
David Miller 
 
___________________________________________________________________________ 
| seleena@bigdog.-> |There are 3 temporal dimensions, just as there are 3 | 
| ->fred.net        |spatial; T, the passage of time; Tau, the changes in | 
|-------------------|possible outcomes/decisions; Teh, the alternate bases| 
| E. David Miller   |of reality.  Thus, all that ever has been dreamed,   | 
|-------------------|IS, somewhen.  And somewhen, we are all simply a     | 
|Faith, and Dreams. |dream.  Or, by perspective, a nightmare.             | 
|___________________|_____________________________________________________| 
 
 
 
Cc: champ-l@omg.org 
Date: Thu, 31 Jul 1997 12:40:50 -0400 
Subject: Re: 4 color principles 
X-Juno-Line-Breaks: 0-2,4-18,24-25,28-29,32-35,42-43,46-50 
From: willggeiger@juno.com (William G Geiger) 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
 
 Aloha,  WillGGeiger@juno.com 
 
On Thu, 31 Jul 1997 13:41:03 +1000 jonesmj@topaz.cqu.edu.au transcribes, 
then writes: 
 Are you actually saying that  
>>kiddie-porn is fine, so long as you are in Japan, and wrong, so long  
>>as you are in the US? 
> 
>no, i'm saying that it's neither totally wrong or totally right- back  
>in medievil times,  
>all sorts of horrid stuff went on: are you suggesting everyone alive  
>back then is evil?  
>no, they were what society made them: i know you rambo types would  
>rather pretend  
>criminals deserved to be killed, but as it turns out they're just as  
>"""innocent""" 
>as anyone else. . . 
 
Yes, society has an impact on us, and we can impact society.  Some 
children have been raised in a terrible environment and have become 
wonderful adults.  Some children have been raised in wonderful 
environments and become terrible adults.  Some criminals deserve to be 
killed, IMO, in part so they cannot murder again.  Note that the words 
"kill" and "murder" do not always mean exactly the same thing. 
 
A local (Wayne County, Detroit) jail was named after Sgt. William 
Dickerson, slain by an inmate who was a convicted murderer.  There is no 
death penalty in Michigan. 
 
A few years ago, Canada did not want to extradite U.S. felons sentenced 
to death.  My reply to that was to suggest sending them all death row 
inmates in the U.S. 
 
It seems to me that most morals and taboos evolved to protect society. 
 
Later, you discussed the question of motive. You've heard the road to 
hell is paved with good intentions.  Circumstance can be important too, 
not just motive.  Remember the story a few years ago about the Louisianna 
woman who screamed in fear as a (asian) stranger approached her door, and 
her husband shot the young man?  The victim was trying to find a 
Halloween party.  This was a crime on the resident's part,  though he was 
found not guilty.  I found this whole affair thoroughly repulsive. 
 
Granted, some things are immoral, not crimes, depending on where the act 
is commited, since crime is breaking the (local) law, whereas certain 
immoral behavior is not illegal.   
 
  
> 
> 
 
From: Eric Burns <burns@cug.dorm.usm.maine.edu> 
Subject: Re: Moral Relativism (was: 4 color principles) 
Date: Thu, 31 Jul 1997 13:28:14 -0400 (EDT) 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
> >To say that people do not always agree on what exactly constitutes right 
> >and wrong, good and evil, is to state the obvious.  To conclude from this 
> >that there is no good or evil, except in the subjective opinions of 
> >individuals, is not just foolish but potentially destructive.  Please do 
> >not expect us to believe that whether the Holocaust was wrong is a matter 
> >of opinion. 
> > 
>  
> foolish to say, because people like you seem to think opinions are not valid,  
> despite it being the most important thing in the universe-   
>  
 
"people like you"? 
For someone who doesn't believe in absolutes, you sure are good at 
pigeonholing people.  I never said that opinions are invalid or 
unimportant.  I just think that there exists a world outside of our view 
of it, a world with truths that are not determined by our opinions.   
 
> No, i'm simply suggesting that it wasn't wrong for a bunch of nazi psyco's-  
> when it comes down to it, all you have is numbers-  
 
No, I have the knowledge that shoving men, women, and children into ovens 
because they are Jewish is wrong.  This is my opinion, but it is also a 
truth.  I can't give you a modus ponens or contrapositive to prove this 
beyond doubt, but I don't need to.  This is obvious to anyone with a moral 
compass, even you who dismisses this knowledge as an opinion. 
 
> what i'm suggesting is  
> that  
> number count- some people in the medical industry believe in euthanasia,  
> if i consider it abhorent is it my opinion or the 'truth'? god and evil are  
> *fundamentally* subjective- they exist only in our mind, as do our other 
> opinions,  
> memories of those we cherish, books we never get down on paper. . . .  
> all the good stuff, actually.. . *G*  
>  
 
We are on opposite sides of the street, philosophically.  I am consolled 
by the knowledge that very few people agree with your way of thinking (and 
thank God for that).  I suggest we agree to disagree, lest this listserv 
turns into sci.philosophy.epistemology. 
 
-Eric 
 
Comments: Authenticated sender is <filkhero@pop.netaddress.com> 
From: "Filksinger" <filkhero@usa.net> 
Date: Thu, 31 Jul 1997 17:50:29 +0000 
Subject: Re: Instant Change as a Weapon 
Reply-to: filkhero@usa.net 
Priority: normal 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 1 
 
On 31 Jul 97 at 13:36, Anthony Jackson wrote: 
 
> Incidentally, instant change cannot be used to change into a focus 
> either (i.e. iron man cannot use instant change to put on his 
> armor).  Only in hero ID armor _could_ be put on in this way. 
 
No where in the BBB or elsewhere does it ever state that Foci take  
time to don or remove _for the character who bought them_. Consider a  
magic ring. It should take time for me to take it off of someone  
else's finger, but why should it take time to take it off my own? 
 
If the Inaccessible part of the Focus limitation worked this way,  
then it wouldn't be a smaller limitation than Accessible. 
 
BTW, while Only in hero ID is specifically described as being used  
for armor, etc., that isn't a focus, there is no reason why a  
character can't have a OIF _and_ a Only in hero ID. 
 
Consider a character similar to Thor in the comics. He has two forms,  
Mr. Wimpy and Mr. He-Man. Mr. He-Man has a weapon that always returns  
to his hand when he throws it, but which he cannot summon. It only  
returns when he _throws_ it. 
 
Now, the hammer only works for Mr. He-Man. Mr. Wimpy cannot use it.  
This would be a OIF _and_ a Only in Hero ID. 
 
For those focuses that are also costumes, I allow both. Why? Because  
you can put on the magic ring, wield the mystic sword, etc., without  
wearing the costume and taking on a heroic ID, but you cannot wear  
full body armor without wearing the costume. This can be a  
significant distinction, especially if the villain has your weapon  
and you in your secret identity, or similar situations. 
 
Filksinger 
"Keeping in mind that the notes we sing are never, ever, wrong!" 
 
From: Eric Burns <burns@cug.dorm.usm.maine.edu> 
Subject: Instant Change as a Weapon 
Date: Thu, 31 Jul 1997 15:01:43 -0400 (EDT) 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
Could you use Instant Change (Usable Against Others, Ranged) as a 
weapon?  In other words, could you rob Iron Man of his armor suit 
or transform a martial artest's clothing into something bulky and 
difficult to fight in, like one of those baseball mascots' outfits? 
Could you change someone into clothing too heavy to move in?  Could 
you use Instant Change to pick pockets or rob someone of their foci? 
Is Instant Change (Usable Against Others) even valid, or would you 
have to buy Transform?  Just some thoughts... I think this might  
actually be a way to simulate some speedster tricks. 
 
-Eric 
 
From: Daniel Pawtowski <dpawtows@access.digex.net> 
Subject: Re: Instant Change as a Weapon 
Date: Thu, 31 Jul 1997 16:08:35 -0400 (EDT) 
Organization: VTSFFC 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
> Could you use Instant Change (Usable Against Others, Ranged) as a 
> weapon?  In other words, could you rob Iron Man of his armor suit 
 
No.  I generally hold that Instant Change can't be used to affect anything 
that costs points.  It's *way* too cheap for the effects obtained. 
  I usually would require some sort of Power Attack, probably Transform 
 
Heck.  Even against supers that don't have foci, it can be devastating. 
How would anybody maintain a Secret ID in a 4-color game against a weapon 
like that? 
 
> actually be a way to simulate some speedster tricks. 
>  
  For Speedster stuff, I've seen players buy Change Environment 
and/or Transforms for "Speeedster Tricks". 
 
Date: Thu, 31 Jul 1997 13:36:24 -0700 (PDT) 
From: Anthony Jackson <ajackson@iii.com> 
Reply-To: Anthony Jackson <ajackson@iii.com> 
Subject: Re: Instant Change as a Weapon 
Cc: champ-l@omg.org 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
Eric Burns writes: 
> Could you use Instant Change (Usable Against Others, Ranged) as a 
> weapon?  In other words, could you rob Iron Man of his armor suit 
> or transform a martial artest's clothing into something bulky and 
> difficult to fight in, like one of those baseball mascots' outfits? 
> Could you change someone into clothing too heavy to move in?  Could 
> you use Instant Change to pick pockets or rob someone of their foci? 
> Is Instant Change (Usable Against Others) even valid, or would you 
> have to buy Transform?  Just some thoughts... I think this might  
> actually be a way to simulate some speedster tricks. 
 
Instant change cannot do any of these things; instant change usable against 
others is almost always objectionable (use transform).  Incidentally, instant 
change cannot be used to change into a focus either (i.e. iron man cannot use 
instant change to put on his armor).  Only in hero ID armor _could_ be put on 
in this way. 
 
Date: Thu, 31 Jul 1997 16:40:18 -0400 (EDT) 
X-Sender: jprins@interhop.net 
From: jprins@interhop.net (John and Ron Prins) 
Subject: Re: Instant Change as a Weapon 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
>Could you use Instant Change (Usable Against Others, Ranged) as a 
>weapon?  In other words, could you rob Iron Man of his armor suit 
>or transform a martial artest's clothing into something bulky and 
>difficult to fight in, like one of those baseball mascots' outfits? 
 
The first sounds like a Transform attack against Iron Man's Foci, and the 
second sounds like a Ranged DEX Drain. Instant Change can't take powers away 
from a character, unless it also fulfills some sort of Accidental Change 
circumstance. Even heroes who use Instant Change to transform into their 
'Hero ID' shouldn't be subject to this kind of sillyness. UAO is a Stop Sign 
Advantage for a reason - it's very often abusive. 
 
>Could you change someone into clothing too heavy to move in?  
 
Nope, that's an Entangle. 
 
>Could 
>you use Instant Change to pick pockets or rob someone of their foci? 
 
Nope, that's Telekinesis or Transform. 
 
>Is Instant Change (Usable Against Others) even valid, or would you 
>have to buy Transform? 
 
Buy a Transform, and at least a Minor one if you plan to affect foci - 
Cosmetic Transforms aren't enough. 
 
>Just some thoughts... I think this might  
>actually be a way to simulate some speedster tricks. 
 
---------------------------------------------------------------------------- 
"GINA, do know how RUDE it is to build a THERMONUCLEAR DEVICE in someone 
else's house?" 
-NHS #56 
---------------------------------------------------------------------------- 
John D. Prins 
jprins@interhop.net 
 
 
 
Comments: Authenticated sender is <gdighton@mail.elite.net> 
From: "Garth Dighton" <gdighton@elite.net> 
Date: Thu, 31 Jul 1997 21:43:41 +0000 
Subject: Re: Help!  Polymorphic Shapeshifter 
Priority: normal 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 4 
 
On 29 Jul 97 at 18:13, Rob Leuschen wrote: 
> Hey guys and gals, I need some help.  I'm trying to make a  
> shapeshifter....now I seem to be making it more and more complicated  
> everytime I change things and read more rules. 
> This guy is a bioconstruct....if I can possible do so, I want him to  
> actually have _NO_ actual real shape.  That is, he can be anyone or  
> anything, but has no shape of his own.  However, this seems to bring to  
> many things into play. 
[snip] 
> I want to actually be able to "turn into", not just mimic, people if  
> need be.  Thus, I can turn into a security guard, and have his shape,  
> mannerisms, and total package so to speak.  Now this I can do easily I  
> think, with skills such as mimicry, liguist, stuff like universal  
> translator and ambidexterity, and the powers of shapeshifting,  and the  
> like. 
>  
> However,  I also want to be able to turn into animals, mythalogical  
> beings, and even something like a rock.  Now, this guy is no brick or  
> energy projector or mentalist.  He just is something normal....with a  
> twist I'm hoping.  For example, if he needs strength and armor, he turns  
> into a rhino, and gets from a power pool of some kind the powers of  
> armor, extra str, and perhaps HA, +con, and other such SUITABLE things.   
> Now these aren't exactly going to raise him up to brick like str and  
> such, I want limits.  Now on the other end, (rhino uses density and  
> growth too), I want to be an insect too....so shrink, etc. will be  
> applied. 
>  
> Now, how do I do this?  Make a power pool like a gadget pool - but my  
> "body" is actually what changes?  There are limits remember.   
>  
I fooled around with this concept once for a character called The  
Emulator. As I recall, I used a Variable Power Pool whose change was  
Linked to Shapechange (into anything). This includes the Limitations  
of No Choice of When Powers Change and No Choice of How Powers  
Change, sort of like the Mimic Pool. You major limits are the number  
of points in your pool, so make this large (probably spend most of  
your points.)	For something like this, I see no real problem with  
purchasing Characteristics from the Pool. If you want your character  
to always be imitating something else, then give him a Psychological  
Limitation to that effect (this sort of follows the Limitation used  
for a Rogue write-up I once saw that used this to explain why her  
Mimic Pool always activated when she touched someone). 
	Overall, this seemed to work pretty well (although I don't have the  
Emulator's writeup anymore). At any rate, you can give something  
along these lines a try. 
 
Garth Dighton 
gdighton@elite.net 
 
Cc: champ-l@omg.org 
Date: Fri, 1 Aug 1997 00:54:20 -0400 
Subject: Re: Instant Change as a Weapon 
X-Juno-Line-Breaks: 0-1,3-8,11-12,15-16,18-22 
From: willggeiger@juno.com (William G Geiger) 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 3 
 
As stated elsewhere, Usable Against Others is easily abused. 
 
Increasing Local Gravity: Density Increase, UAO, mass only (-?): more 
apt. TK. 
 
Paranoia: Danger Sense, UAO 
 
Insomnia: Lightsleep, UAO 
 
The Coroner: villain who leaves death certificate on his victim's body, 
after using Simulate Death, UAO on the poor sap, who is likely to be 
buried or cremated alive. 
 
Etc.  The BBB restricts use of Power Lims & Frameworks on Talents, but 
neglected to bar Advantages.  It should have simply restricted Power 
Modifiers. 
 
Bonus question: what Lim. value would you give the 'mass only' 
restriction on the above Density Increase? 
 
We're leaving the state tomorrow on my vacation, so  
 
 Aloha,  WillGGeiger@juno.com 
 
X-Sender: ghost@softfarm.com (Unverified) 
Date: Fri, 01 Aug 1997 00:01:19 -0500 
From: ghost@softfarm.com (Bryce Berggren) 
Subject: Re: Comics Code Authority (was: 4 color principles) 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
At 11:27 PM 7/29/97 -0400, Michael Surbrook wrote: 
>On Tue, 29 Jul 1997, Bryce Berggren wrote: 
> 
>> On this note, I refer you to the trailer for STARSHIP TROOPERS ... where none 
>> of the Troopers seem to be wearing power-armor, the whole friggin' point of 
>> the book!!! AIIIIIGHHH!! 
> 
>There's more to the book Starship Troopers than the power armor.  I'd say 
>the point of the book is "why do I fight?".  It also is recognizably a 
>product of the late 50s, with the Bugs a handy stand in for the Russians. 
 
I'll take the opportunity now to respond to this and all the other people 
who corrected me on the point of Starship Troopers ... 
 
Yeah, yeah, I knew that. My statement was badly phrased. The "point" of 
Starship Troopers was in fact a political statement on moral pragmatism, 
etc. etc.   But what I was trying to say is that the powered armor represented 
the easiest, flashiest, most difficult-to-miss point of uniqueness about 
Starship Troopers--in effect, what made the starship troopers "starship 
troopers" ... if Hollywood managed to miss /that/, what else could they 
have gotten right? 
 
 
H. G. 
 
X-Sender: ghost@softfarm.com (Unverified) 
Date: Fri, 01 Aug 1997 00:01:22 -0500 
From: ghost@softfarm.com (Bryce Berggren) 
Subject: Re: Comics Code Authority (was: 4 color principles) 
Cc: champ-l@omg.org 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
At 12:29 AM 7/30/97 -0400, John and Ron Prins wrote: 
>>a) I missed Puck badly, and it was great to see him in action again, 
> 
>Agreed, love the Puckster. 
 
Y'know, why should Marrina be the only Flighter who got to "graduate" to 
being an Avenger? Kurt Busiek, are you listening?? Save Puck from the 
ignominy of a quickly-cancelled title!! Puck for Avenger!!! 
 
>Jeez, I almost vomited when I saw what they did to Sasquatch. And Manbot has 
>got to be the single DUMBEST character design I've ever seen for a superhero 
>group. Another thing that got me was the 'new' suit they handed Heather. 
>'Controls geo-thermal forces' - uh-huh. And just what was wrong with the 
>classic suit? The old 'electromagnetic' suit at least had a reasonable 
>explanation behind it. Just how do you go about controlling 'geo-thermal 
>forces' with technology (this kind of handwaving is lots easier with mutant 
>powers or magic). 
 
Manbot, under the old Marvel rules, must have "Stand There and Do Nothing" 
at Amazing rank.  As for the geothermal thing ... yeah, it LOOKS cool, but 
you got a point--how exactly do you summon geothermal powers on a higher- 
than-ground-level floor of a multistory building, anyway? 
 
 
>Not a good plan, making everything seem so awful right from the first issue. 
>Makes me want to follow the next six issues, yeah! (NOT!) 
 
Upon finally reading issue #2 (thanks to Vox, kudos), I agree totally. Either 
let me in TOTALLY on what's going on, to give me a decent sense of dramatic 
irony, and root for the characters to figure things out, or don't tell me 
ANYTHING, and let all the menacing stuff happen behind the scenes. This  
method of storytelling leaves me with the distinct impression that I've  
somehow missed issues 1.5 through 1.58954 or something ... 
 
>>Of course, I can't find any issues BESIDES #1, so I guess I'll never know. :( 
> 
>I saw the cover of #2, looks like The Master is back (a good character, but 
>I'm sure they screwed him up too...). 
 
They did, sort of. Try Heroes for Hire ... they're doing a slightly better job 
with him. :) 
 
H. G. 
 
X-Sender: ghost@softfarm.com (Unverified) 
Date: Fri, 01 Aug 1997 00:01:25 -0500 
From: ghost@softfarm.com (Bryce Berggren) 
Subject: Re: Starship Troopers 
Cc: champ-l@omg.org, champ-l@omg.org 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 13 
 
At 06:00 PM 7/30/97 -0400, Michael Surbrook wrote: 
>On Wed, 30 Jul 1997, Guy Hoyle wrote: 
> 
>> I think I'll probably go see the film, but I won't be expecting it to  
>> conform to the book very well.  Instead, I'm going to try and enjoy  
>> it on its own merits.  It might be a pretty decent film in its own  
>> right. 
> 
>Which is my opinion.  I'm going to try and forget that I read a book 
>called "Starship Troopers" and just enjoy the movie.  I at least want to 
>see the SPFX (computer animated Bugs!  Cool!) on the big screen. 
 
True. The BIG BUG (tm) in the trailer was pretty damn cool. And hey ... 
I told myself for months that I wasn't going to see Con Air, that it 
was just another stupid plane-hostage movie like about a dozen over the 
last 3-4 years. Got talked into seeing it anyway, enjoyed it anyway. 
 
 
H. G. 
 
X-Sender: ghost@softfarm.com (Unverified) 
Date: Fri, 01 Aug 1997 00:01:27 -0500 
From: ghost@softfarm.com (Bryce Berggren) 
Subject: Re: Starship Troopers 
Cc: champ-l@omg.org, champ-l@omg.org 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 14 
 
At 03:42 AM 7/31/97 -0700, Darrin Kelley wrote: 
>Todd Hanson wrote: 
>  
>> Let me get this straight.  You've already decided not to see a movie 
>> because it doesn't follow the book.  A book you've never even read. 
>> Kind of closed minded, isnt it?  So tell me Darrin, if your 'friend' 
>> hadnt pointed out to you that it wasnt following the book, would you 
>> have gone to see it? 
> 
>    I greatly dislike movies that butcher novels. I have seen quite 
>enough of them done in the past to convince me that Hollywood couldn't 
>do a good adaptation of any novel, even if their lives depended on it. 
 
Princess Bride? Gone With the Wind? 
 
Also, can you blame Hollywood for something like Johnny Mnemonic, where 
Gibson himself "butchered" the story? 
 
>> Personally I could care less if it follows the book (guess what, I've 
>> never read it either). I'm going to wait and base my opinion on the 
>> MOVIE, not on what makes me look cool in front of my friends.  I thought 
>> the movie trailer looked cool as hell.  I'd be going to see it if I had 
>> to go alone. 
> 
>    My opinions are based on my own impressions. Not that of my friends. 
>I am not some mindless sot that lets other people do his thinking for 
>him. When I was told that it was going to deviate greatly from the book, 
>from friends who were working on the production crew, I took it as fact.  
 
So you formed your opinions in this case on your own impressions of what 
your friends told you. Ooooookkaayyy ... 
 
Personal issues aside, bottom line is that if you haven't read the book, 
you don't know that the book didn't suck (or at least was unworkable as 
a film) and that the film was actually better, or good in its own way 
(I'd mention the Crow here, but that'd just get me slammed from the  
folks that were fanatic about the comic). 
  
>> Aren't you the same guy that just got done lecturing us on how current 
>> mainstream comicbooks are all crap?  Kind of makes me wonder how many of 
>> them you've actually read.  Of course, bashing anything mainstream IS 
>> the 'in' thing to do these days, isnt it? 
> 
>    Yes, I am. And the stack of comic boxes in my closet are a testiment 
>to my long association with comics. I average a $100 a month bill at the 
>local comic book store that proves it. 
 
I'll see your $100 and raise you ... ahh, never mind. 
 
>    I bashed most of the mainstream comics writers for good reason. They 
>seem to exhibit almost no imagination what-so-ever.  
 
I find it ironic that Liefeld, having been drummed out of Marvel for his 
run on Avengers and Cap, and persona non grata at Image, turns to an 
independent company (ahh, those bastions of originality and quality, our 
last hope for creative genius in the decaying intellectual world of comics) 
to plagiarize Cap and ruin what reputation Fighting American has. 
 
BTW ... Busiek, Lobdell, David, Waid, Marz, Moore, Ostrander, Kavanagh, 
Stern, Byrne, Hama, Morrison, DeFalco, and Kelly have yet to convince me 
that the comics mainstream is /entirely/ a wasteland ... exactly who were 
you talking about, again? 
 
>Instead, they follow 
>extremely contrived worn out plotlines that have been done to death with 
>the same characters for years. Was there anything new with the Death Of 
>Superman? No, it had been almost a yearly event prior to the media hype. 
 
Did you READ the whole Death of Superman storyline? I'm not going to 
defend the whole killing off of Supes, but the Reign of the Supermen was 
HARDLY a "yearly event", and quite a few original ideas were brought up 
through the whole thing. 
 
>The clone mess with Spiderman? A recycled storyline that should have 
>remained dead and forgotten.  
 
I think Stan Lee said it best ... it was an interesting idea that took 
too many twists and spun out of control. 
 
>The various cosmic level crisis' that have 
>happened during the last few years in both Marvel and DC? They had 
>already been done to death. So I asked: What type of imagination does it 
>take to simply recycle the same old story and throw in come minor 
>changes to make it appear fresh? None. Zero. 
 
A bit more than it does to draw a chick with lots of gazonga and very 
little clothing, and throw her up against some nasty-clawed slavering 
creature in a full-issue fight with no point ... which covers just 
over half of the independent titles (not including Japanese imports) 
in my last copy of Previews.  
 
Onslaught may have totally sucked, but at least it required some 
convoluted thinking to come up with (and more convoluted thinking to 
get them out of it, if David's been saddled with the job :)  ). 
  
>    I do acknowledge that there are a few good books at each of the 
>mainstream comic book companies. I have never tried to deny it. But 
> they seem to exist in spite of the intentions of the companies 
> themselves. Who would rather promote sales over a good product. 
 
Pop quiz. Busiek's Astro City wins an Eisner. Liefeld gets critically 
panned for Avengers despite fairly brisk sales due to hype.  So ... 
who's doing Avengers next year? 
 
 
H. G. 
 
Comments: Authenticated sender is <gdighton@mail.elite.net> 
From: "Garth Dighton" <gdighton@elite.net> 
Date: Fri, 1 Aug 1997 11:24:03 +0000 
Subject: Re: electronic book UMA 
Priority: normal 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
On 31 Jul 97 at 1:05, boaters@ix.netcom.com wrote: 
> I recently bought the electronic version of the Ultimate Martial 
> Artist.  Unfortunately, It was missing a few things.  The first thing 
> that it did not have was the cover of the book version.  This was some 
> really good artwork and I had hoped that it would be included. 
> Furthermore, the graphic on page 97 is missing. 
>  
>     I still can log on to the Herogames page so I thought that I would 
> try to reach anyone here instead.  I just want to know whether or not 
> this is only my case or has anyone else had this problem. 
>  
> Darin 
I bought the Ultimate Martial Artist and the Ultimate Super Mage  
recently, and I can't even unzip them onto my computer. Neither my  
official PKZIP32 program nor the PKUNZIP on the disks seem to be  
working. I have been trying to get to the Hero Games page to ask them  
for help, but they've been down, as we all know. If anyone knows what  
the problem is, I would appreciate some help. 
 
Thank You, 
 
Garth Dighton 
gdighton@elite.net 
 
Comments: Authenticated sender is <filkhero@pop.netaddress.com> 
From: "Filksinger" <filkhero@usa.net> 
Date: Fri, 1 Aug 1997 14:00:48 +0000 
Subject: Re: Instant Change as a Weapon 
Reply-to: filkhero@usa.net 
Priority: normal 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
On  1 Aug 97 at 9:34, Bob Greenwade wrote: 
 
>    He said it. 
>    RUN FOR THE HILLS, EVERYONE!  THE OIHID FOCUS DEBATE IS BACK!  
>    ;-] 
 
Well,...gee! I didn't mean to do _that_.:) 
 
Seriously, I  didn't mean to restart an old debate. It just seemed to  
be disadvantageous to have to become a hero in order to pick up a  
particular focus and use it. 
 
Sounds like an "it's up to the GM" problem. I would allow it,   
though. It isn't specifically forbidden, and I can see why the two  
are different limitations, limiting in different ways. 
 
Filksinger 
"Keeping in mind that the notes we sing are never, ever, wrong!" 
 
Comments: Authenticated sender is <ghoyle1@mail.airmail.net> 
From: "Guy Hoyle" <ghoyle1@mail.airmail.net> 
Date: Fri, 1 Aug 1997 14:54:39 +0000 
Subject: Re: Comics Code Authority (was: 4 color principles) 
Reply-to: guyhoyle@iname.com 
Priority: normal 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
 
> Yeah, yeah, I knew that. My statement was badly phrased. The "point" of 
> Starship Troopers was in fact a political statement on moral pragmatism, 
> etc. etc.   But what I was trying to say is that the powered armor represented 
> the easiest, flashiest, most difficult-to-miss point of uniqueness about 
> Starship Troopers--in effect, what made the starship troopers "starship 
> troopers" ... if Hollywood managed to miss /that/, what else could they 
> have gotten right? 
 
Many, many factors go into making a movie.  If you'd put everything  
in the novel into movie form, you'd likely wind up with a 10-12 hour  
movie.  The combat armor probably proved the easiest element to  
remove without affecting the basic story.  I'm waiting until I see it  
until I pronounce judgement. 
 
Guy 
 
---------------------------------- 
Guy Hoyle (guyhoyle@iname.com) 
http://web2.airmail.net/ghoyle1/ 
Visit The Gamemaster's Bookshelf 
and the PANGAEA Project! 
 
Comments: Authenticated sender is <filkhero@pop.netaddress.com> 
From: "Filksinger" <filkhero@usa.net> 
Date: Fri, 1 Aug 1997 15:31:48 +0000 
Subject: PBEM 
Reply-to: filkhero@usa.net 
Priority: normal 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
Anyone interested in a PBEM game? I am just starting one, and I have  
my website up. Anyone interested should check out  
 
http://www.geocities.com/TimesSquare/Lair/2816/ 
 
I already have a few players, but I will accept a few more. Expect  
some background vignettes to show up on the website soon. Players, of  
course, may read these only if they agree to keep player and  
character knowledge separate. (Unless you think of a real good  
storyline that might come from asking just the right embarrassing  
question. Ask me, in that case.) 
 
Filksinger 
"Keeping in mind that the notes we sing are never, ever, wrong!" 
 
Date: Fri, 1 Aug 1997 12:19:42 -0400 (EDT) 
From: Michael Surbrook <susano@access.digex.net> 
cc: champ-l@omg.org 
Subject: Re: Comics Code Authority (was: 4 color principles) 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 6 
 
On Fri, 1 Aug 1997, Bryce Berggren wrote: 
 
> I'll take the opportunity now to respond to this and all the other people 
> who corrected me on the point of Starship Troopers ... 
>  
> Yeah, yeah, I knew that. My statement was badly phrased. The "point" of 
> Starship Troopers was in fact a political statement on moral pragmatism, 
> etc. etc.   But what I was trying to say is that the powered armor represented 
> the easiest, flashiest, most difficult-to-miss point of uniqueness about 
> Starship Troopers--in effect, what made the starship troopers "starship 
> troopers" ... if Hollywood managed to miss /that/, what else could they 
> have gotten right? 
 
Probably nothing. 
 
*************************************************************************** 
* "'Cause I'm the god of destruction, that's why!" - Susano Orbatos,Orion *  
*               Michael Surbrook / susano@access.digex.net                *  
*            Attacked Mystification Police / AD Police / ESWAT            * 
* Society for Creative Anachronism / House ap Gwystl / Company of St.Mark * 
*************************************************************************** 
 
Date: Fri, 1 Aug 1997 12:23:16 -0400 (EDT) 
From: Michael Surbrook <susano@access.digex.net> 
cc: champ-l@omg.org 
Subject: Re: Starship Troopers 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 7 
 
On Fri, 1 Aug 1997, Bryce Berggren wrote: 
 
> >    I greatly dislike movies that butcher novels. I have seen quite 
> >enough of them done in the past to convince me that Hollywood couldn't 
> >do a good adaptation of any novel, even if their lives depended on it. 
>  
> Princess Bride? Gone With the Wind? 
 
A note here, Willam Goldman wrote his own adaption for the film version of 
"Princess Bride". 
 
> Also, can you blame Hollywood for something like Johnny Mnemonic, where 
> Gibson himself "butchered" the story? 
 
Eyugh, did you *have* to bring that one up.   
 
I like my friend's review of the film:  In the furture, there will be no 
lighting! 
 
> Personal issues aside, bottom line is that if you haven't read the book, 
> you don't know that the book didn't suck (or at least was unworkable as 
> a film) and that the film was actually better, or good in its own way 
> (I'd mention the Crow here, but that'd just get me slammed from the  
> folks that were fanatic about the comic). 
 
Hey, I like both the film and comic versions of the Crow.  Both have their 
own merits to stand on. 
 
> Pop quiz. Busiek's Astro City wins an Eisner. Liefeld gets critically 
> panned for Avengers despite fairly brisk sales due to hype.  So ... 
> who's doing Avengers next year? 
 
John Byrne? 
 
*************************************************************************** 
* "'Cause I'm the god of destruction, that's why!" - Susano Orbatos,Orion *  
*               Michael Surbrook / susano@access.digex.net                *  
*            Attacked Mystification Police / AD Police / ESWAT            * 
* Society for Creative Anachronism / House ap Gwystl / Company of St.Mark * 
*************************************************************************** 
 
From: Stainless Steel Rat <ratinox@peorth.gweep.net> 
Subject: Re: Instant Change as a Weapon 
Mail-Copies-To: never 
X-No-Archive: yes 
X-Attribution: Rat 
Organization: The Happy Fun Ball Brigade 
Date: 01 Aug 1997 12:25:27 -0400 
Lines: 40 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 8 
 
-----BEGIN PGP SIGNED MESSAGE----- 
 
>>>>> "EB" == Eric Burns <burns@usmcug.usm.maine.edu> writes: 
 
EB> Could you use Instant Change (Usable Against Others, Ranged) as a 
EB> weapon? 
 
No. 
 
EB> In other words, could you rob Iron Man of his armor suit or transform a 
EB> martial artest's clothing into something bulky and difficult to fight 
EB> in, like one of those baseball mascots' outfits? 
 
No, if you want to deprive someone of their powers you use suppress or 
dispell. 
 
EB> Could you change someone into clothing too heavy to move in? 
 
Entangle. 
 
EB> Could you use Instant Change to pick pockets or rob someone of their 
EB> foci? 
 
Telekenesis. 
 
-----BEGIN PGP SIGNATURE----- 
Version: 2.6.3 
Charset: noconv 
 
iQCVAwUBM+IN9J6VRH7BJMxHAQHvTwQAxTOP1cIemVwvpROpd0a1BQLoqGPmr6nA 
byKzYDzyN+Ma484c2ccXChIPEWkcMrfPNSlg7mKwdGWIFuvIMWgIx+SKmfvt4cLX 
Nw6asq5pmRZQ28WT5/25VnQ32hNuqIjzf+SCj+mnw4vjXdB3TUe/8aQddizuVOCZ 
PtPzoHYpIQA= 
=y6ce 
-----END PGP SIGNATURE----- 
 
--  
Rat <ratinox@peorth.gweep.net>    \ Happy Fun Ball may stick to certain types 
PGP Key: at a key server near you! \ of skin. 
                                    \  
 
Date: Fri, 1 Aug 1997 09:34:40 -0700 (PDT) 
X-Sender: bob.greenwade@klock.com 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: 4 color principles 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 10 
 
At 01:31 PM 7/31/97 +1000, jonesmj@topaz.cqu.edu.au wrote: 
>>   Could we please get through this discussion without it devolving into yet 
>>another asinine "my philosophy is inherently better than yours simply 
>>because I say it is" argument? 
> 
>*sigh* pay attention! my quite obvious point is that EVERYBODY'S opinion is 
equal!!  
>c'mon,  the concept may be inherently paradoxical, but so's everything else 
in real life! *g*  
 
   If everybody's opinion is equal, then why are you arguing against 
everybody's but your own on this matter? 
--- 
This mail was sent from the Corvallis Public Library 
 
Date: Fri, 1 Aug 1997 09:34:46 -0700 (PDT) 
X-Sender: bob.greenwade@klock.com 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: electronic book UMA 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 12 
 
At 01:05 AM 7/31/97 -0400, boaters@ix.netcom.com wrote: 
>    I still can log on to the Herogames page so I thought that I would 
>try to reach anyone here instead.  I just want to know whether or not 
>this is only my case or has anyone else had this problem. 
 
   You can?  I can't; I still get a "No DNS entry" error.  Are you getting 
through when I'm not, or are you just speaking theoretically (that is, "when 
they get their website reconnected")? 
--- 
This mail was sent from the Corvallis Public Library 
 
Date: Fri, 1 Aug 1997 09:34:48 -0700 (PDT) 
X-Sender: bob.greenwade@klock.com 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: Instant Change as a Weapon 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 9 
 
At 03:01 PM 7/31/97 -0400, Eric Burns wrote: 
>Could you use Instant Change (Usable Against Others, Ranged) as a 
>weapon?  In other words, could you rob Iron Man of his armor suit 
>or transform a martial artest's clothing into something bulky and 
>difficult to fight in, like one of those baseball mascots' outfits? 
>Could you change someone into clothing too heavy to move in?  Could 
>you use Instant Change to pick pockets or rob someone of their foci? 
>Is Instant Change (Usable Against Others) even valid, or would you 
>have to buy Transform?  Just some thoughts... I think this might  
>actually be a way to simulate some speedster tricks. 
 
   There are differing schools of thought on this. 
   Most folks insist that the Instant Change UAO construct is an inherent 
"rules rape" that shouldn't be allowed by any GM with a brain. 
   I would allow the construct, but with certain stipulations.  The primary 
one is that the Power can only be used to affect the other character's 
*clothing*, meaning that of the applications you listed above only the trick 
of changing a martial artist's outfit into a baseball mascot's outfit would 
be allowed.  The other effects would all require different game mechanics. 
   I *might* allow Instant Change UAO to take away a character's Powers if 
the affected character also had Instant Change with a similar Special 
Effect, but this would be arbitrated on a case-by-case basis. 
   However, with the right Special Effects, Instant Change UAO *could* (IMG) 
change Iron Man's armor into a tutu -- though it would be a full 
body-covering tutu with jet boots, repulsor beams, and all those other 
little extras. 
--- 
This mail was sent from the Corvallis Public Library 
 
Date: Fri, 1 Aug 1997 09:34:48 -0700 (PDT) 
X-Sender: bob.greenwade@klock.com 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: Instant Change as a Weapon 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 11 
 
At 05:50 PM 7/31/97 +0000, Filksinger wrote: 
>BTW, while Only in hero ID is specifically described as being used  
 
   Oh no... don't say it... 
 
>for armor, etc., that isn't a focus, there is no reason why a  
 
   Please don't say it... 
 
>character can't have a OIF _and_ a Only in hero ID. 
 
   He said it. 
   RUN FOR THE HILLS, EVERYONE!  THE OIHID FOCUS DEBATE IS BACK!  ;-] 
--- 
This mail was sent from the Corvallis Public Library 
 
X-Sender: naneiden@iswest.com 
Date: Fri, 01 Aug 1997 10:16:09 -0700 
From: Nic Neidenbach <naneiden@iswest.com> 
Subject: Re: Starship Troopers 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
At 12:23 PM 8/1/97 -0400, Michael Surbrook <susano@access.digex.net> wrote: 
>On Fri, 1 Aug 1997, Bryce Berggren wrote: 
> 
>> Also, can you blame Hollywood for something like Johnny Mnemonic, where 
>> Gibson himself "butchered" the story? 
> 
>Eyugh, did you *have* to bring that one up.   
> 
>I like my friend's review of the film:  In the furture, there will be no 
>lighting! 
 
Someone at work had one of the movie posters for this treat, it featured K. 
Reves standing there, looking dull as always, and above his head letters 
proclaimed: "The Ultimate Hard Drive" 
 
Well someone added a word balloon to the poster, of him saying "Abort, 
Retry, Fail?" :) 
 
>> Personal issues aside, bottom line is that if you haven't read the book, 
>> you don't know that the book didn't suck (or at least was unworkable as 
>> a film) and that the film was actually better, or good in its own way 
>> (I'd mention the Crow here, but that'd just get me slammed from the  
>> folks that were fanatic about the comic). 
> 
>Hey, I like both the film and comic versions of the Crow.  Both have their 
>own merits to stand on. 
 
I'd agree on the first movie, they did an admirable job of trying to make a 
whole movie out of the pieces they were left with. The second movie was 
pointless goth trype. (IMNSHO) :) 
 
>> Pop quiz. Busiek's Astro City wins an Eisner. Liefeld gets critically 
>> panned for Avengers despite fairly brisk sales due to hype.  So ... 
>> who's doing Avengers next year? 
> 
>John Byrne? 
 
Ugh! No, I hate what Byrne's done to Wonder Woman, BTW.  
 
No, Busiek, currently writing Thunderbolts, is going to be writing 
Avengers, and Iron Man for Marvel. (Thunderbolts is a great comic, btw) :) 
 
-Nic 
 
 
               +------------------------------------------------------+ 
               |                  naneiden@iswest.com                 | 
               |        Justice, Like Lightning, Thunderbolts!        | 
               | http://www.iswest.com/~naneiden/comics/thunder.html  | 
               |                   Costumed Heroines                  | 
               |         http://www.iswest.com/~naneiden/comics/      | 
               +------------------------------------------------------+ 
 
X-Forwarding-Note: Was sent to herolist@october.com; forwarding to hero-l@omg.org 
From: "Stephen B. Mann" <sm6439@cnsvax.albany.edu> 
Date: Fri, 01 Aug 1997 14:23:06 -0400 
Subject: Ars Magica --> Hero 
Newsgroups: october.hero 
X-Listname: Hero 
Reply-To: hero-l@october.com (Multiple recipients of Hero) 
Path: october.com!not-for-mail 
Lines: 9 
X-Sender: sm6439@sln.ed.albany.edu 
Nntp-Posting-Host: sln.ed.albany.edu 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
 
 
Does anyone know of an Ars Magica to Hero conversion system? I just 
started a Fantasy Hero game, and a possible player wants to use the Ars 
magic system for his mage character. I've got no problem with that, but 
I'm not quite sure how to do the conversion. 
 
--  
 
Stephen B. Mann               sm6439@cnsvax.albany.edu 
SUNY Learning Network         http://sln1.esc.edu 
 
From: Brian Wong <rook@sanfran.infinex.com> 
Subject: (Champ) Help Req w/ Character Design: Shrinking E.Proj (Sylvia) 
Date: Fri, 1 Aug 1997 11:47:50 -0700 (PDT) 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
Hello; 
 
	I've got a character I'm trying to fit to a game I'm joining 
without making it unbalanced, overly powerful, or any of that stuff. 
 
The GM's rules state that no power may have more than 60 active points. 
And no EC's over 120 total active points. 
	The character concept is a shrinker who gets more powerful as she 
shrinks. Shrinking for this individual is an innate ability, so it wouldn't 
turn off if stunned. However other powers would. The character also has a 
weakness to mind altering substances; anything from LSD to caffiene. 
	I've been having some trouble getting a passable version sent off 
so I thought I'd take the character here and see if I could get some 
advice on how I should do it. 
 
	If my GM reads this list; this is not an attempt to side-step you 
and get arguments to use against you. It's an attempt to find out other 
options I haven't yet thought of so I can propose them to you till we get 
a version that will work for the game. 
 
The current in work version is listed below: 
Followed with notes on what I think I still need to change. 
	The format is due to it being copied from a MS-Excell form. 
 
		Character Name:	Nymph (Sylvia Chan)	 
		Characteristics		 
Val	Char	Base	Pts	Rolls 
30	STR	10	13	15	(Str above 10 is based on Shrinking 1/2) 
25	DEX	10	32	14	(Dex above 12 is based on Shrinking 1/2) 
18	CON	10	16	 
10	BODY	10	0	 
18	INT	10	8	13 
11	EGO	10	2	11 
13	PRE	10	3	12 
28	COM	10	9	 
6	PD	6	0	 
4	ED	4	0	 
5	SPD	3.5	15	 
10	REC	10	0	 
36	END	36	0	 
34	STUN	34	0	 
		Characteristic Cost:	118	 
		Power Cost:	120	 
		TOTAL COST:	238	 
 
Disad	 
Pts	Character Disadvantages 
20	PSYCH: Follows Heroic Code (Strong) 
20	PSYCH: Environmentalist (Strong) 
10	PSYCH: Disdains / Dislikes ALL Drugs (even Alcohol, Tobacco, Aspirin, etc.) 
10	D.F: Unatural Beauty, She is always noticed and often stared at. She literally 'radiates' a visable aura. 
10	Public ID: Sylvia Chan is a well known public figure. Something of a Teen Idol 
15	REP: Heroic Do-Gooder, Teen Idol. Adored by millions 14- 
10	ENRAGED: At Killers/ Killing. To include any overly violent or sadistic acts. 14- rec 11- 
10	ENRAGED: At Pushers, Drug Dealers, Those who prey on children and such. 11- rec 11- 
15	SUSC: Mind Altering Drugs (inc. Alcohol, Tobacco, many medicines, etc) 3d6/minute drain to shrinking 
10	WATCHED: Lumber Groups, EPA, Environmental Groups. All want to use her to their gain, she is constantly being contacted by these groups. 14- 
10	VULN: 2x Effect from Drugs. These things upset the balance between mortal and Dryad in her system. 
10	VULN: 2x Stun From Bio-Energy, Nature-Magic, Dryad like powers 
	 
	 
	:Base Disadvantages 
	:Experience Spent 
150	:TOTAL DISADVANTAGES 
 
OCV:	8	DCV:	8	ECV:	4	1 
 
Power	Total	Total	EC	Base	END/	 
Cost	Adv	Dis	Cost	Cost	Roll	Power Description 
5				5		EC: Shrinking 
15	1    		5	10		Shrinking 1 Level (Persistant) 
25	 1/2		5	20		Shrinking +2 Levels (0 End) 
7	 1/2	 1/2	5	10		Shrinking +1 Level (0 End, Full Phase to use) 
17		 1/2		25	0	EC: Bio-Energy Conversion (Power limited by current level of Shrinking) 
17		 1/2	25	50	6	EB: Bio-Blast 10d6EB vs. ED (Power limited by current level of Shrinking) 
18	 1/2	 1/2	25	35	0	FF: Bio-Shield 16PD, 19ED Force Field 0END (Power limited by current level of Shrinking) 
21		 1/2		32	2	FLIGHT: Bio-Energy 16" Flight (Power limited by current level of Shrinking) 
7		 1/2		10		REGEN: 1 Body Regeneration (Need to be at Shrinking level 2+ to use) 
2		1    		5		POW DEF: 5 pts, Protects shrinking only 
11				11		Something 
120	:Total Powers					 
						 
NOTE:	At no Shrinking she has no powers.					 
	 From Just under full to 1/2 size powers are at 25%. 					 
	from 1/2 to 1/4 size, powers are at 50%. 					 
	1/4 to 1/8 powers at 75%. 					 
	1/8 to 1/16 powers at full strength.					 
	Just under full height is defined as a height which is vissably 
obvious to any who have seen her before. Her base height is 5'3". So I'm 
assuming 'just under' to be 5'. Should it be smaller/larger? 
 
 
Building Notes: 
 
	I think I'll move the Str into the EC, so it doesn't affect 
figured characteristics. Or get TK-no range. This fits better. Leaving 
it to affect figured characteristics makes her a little too powerful for 
a 250 pt game. 
 
	Other ideas include splitting the EB,FF, and Flight out like the 
Shrinking was. Or putting the Shrinking back together into 1 power. 
If I did this, I'd probably up the EB to 12d6 so that it split out to 
3,6,9,12 across the levels of shrinking. 
 
	I considered putting a side effect into higher levels of the shrinking, 
but couldn't come up with a sensible one. 
 
	Does POW def protect me from my Susc? I don't want it to, that's 
supposed to be her 'fatal flaw'. Her krytonite. 
 
	The Com is so absurdley high to reflect her inhuman nature. I 
ussually build attractive female around 14-16, 18 for very beautiful... 
 
Options ruled out: 
 
	This GM has ruled out making all levels of shrinking persistant and 
then just having the powers say linked to shrinking, even with the susc. 
So that option is out. It was my original configuration. 
 
Character concept: 
	Sylvia is half Human, half Dryad. Her father died when she was young, 
and her mother left for the faerie world when she was only 10. She's been 
in state custody ever since. As a super she was handed over to a 'local' 
super group so she would learn to deal with that aspect of herself. She's 
become a very popular teen Idol since. At this point in her life she is 
16 years old. 
 
Any help is greatly appreciated. 
 
 
Rook 
 
Date: Fri, 1 Aug 1997 15:10:45 -0400 
From: Geoffrey Speare <geoff@omg.org> 
Subject: (Champ) Help Req w/ Character Design: Shrinking E.Proj (Sylvia) 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
> 	I've got a character I'm trying to fit to a game I'm joining 
> without making it unbalanced, overly powerful, or any of that stuff. 
 
I would say there are a couple of questionable constructs in this character; 
on that basis, I wouldn't allow her as written. 
 
> 	The character concept is a shrinker who gets more powerful as she 
> shrinks. Shrinking for this individual is an innate ability, so it wouldn't 
> turn off if stunned. However other powers would.  
 
Point 1. As written, there is no drawback to the character's Shrinking (it 
doesn't cost END, doesn't limit her movement, etc.). In fact, it's really 
advantageous, since she becomes /much/ more hard to hit. Thus, I would not 
give a Limitation for "power level based on Shrinking", since the 
circumstances under which you would not be shrunk are rare at best (facing AOE 
Double Knockback Man? :-).  
 
> The character also has a 
> weakness to mind altering substances; anything from LSD to caffiene. 
 
As an aside, I'd want this better defined: adrenalin? sugar?  
 
> 10 PSYCH: Disdains / Dislikes ALL Drugs (even Alcohol, Tobacco, Aspirin, 
> etc.) 
 
This sets off warning flags as a "group breaker" disad. If she gets upset at 
anyone who drinks coffee, this could be a problem for the group.  
 
> 5				5		EC: Shrinking 
> 15	1    		5	10		Shrinking 1 Level (Persistant) 
> 25	 1/2		5	20		Shrinking +2 Levels (0 End) 
> 7	 1/2	 1/2	5	10		Shrinking +1 Level (0 End, Full Phase to use) 
 
This is not a valid Elemental Control in my book: mainly because it is not a 
special effect around which her powers are based. You'd have to tie this into 
the other EC (with one big, partially limited, partially advantaged slot for 
all the shrinking).  
 
> 17		 1/2		25	0	EC: Bio-Energy Conversion (Power limited by current level of Shrinking) 
> 17		 1/2	25	50	6	EB: Bio-Blast 10d6EB vs. ED (Power limited by current level of Shrinking) 
> 18	 1/2	 1/2	25	35	0	FF: Bio-Shield 16PD, 19ED Force Field 0END (Power limited by current level of Shrinking) 
> 21		 1/2		32	2	FLIGHT: Bio-Energy 16" Flight 
> (Power limited by current level of Shrinking) 
 
I'd want more detail on what "bio-energy conversion" means to allow it as an 
EC.  
 
> 	Does POW def protect me from my Susc? I don't want it to, that's 
> supposed to be her 'fatal flaw'. Her krytonite. 
 
No, it doesn't. 
 
My suggestion would be: give the Shrinking a drawback, so that she has an 
incentive to be at larger sizes during combat. 
 
Geoff Speare 
 
Date: Fri, 1 Aug 1997 13:01:03 -0700 (PDT) 
From: Anthony Jackson <ajackson@iii.com> 
Reply-To: Anthony Jackson <ajackson@iii.com> 
Subject: Thunderbolts (was Re: Starship Troopers_ 
Cc: champ-l@omg.org 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
Nic Neidenbach writes: 
> No, Busiek, currently writing Thunderbolts, is going to be writing 
> Avengers, and Iron Man for Marvel. (Thunderbolts is a great comic, btw) :) 
 
Hm...thunderbolts is a cool title, but it's hard to see how it could last more 
than 12-24 issues, at least while maintaining the idea which makes it cool.  
Eventually they either have to (1) get caught, or (2) reveal themselves, or (3) 
'turn to the side of good'...possibly more than one of these. 
 
Date: Fri, 1 Aug 1997 15:12:02 -0500 (EST) 
From: Tokyo Mark <bastet@iquest.net> 
X-Sender: bastet@iquest7 
cc: champ-l@omg.org 
Subject: Re: Starship Troopers 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
>  
> I'd agree on the first movie, they did an admirable job of trying to make a 
> whole movie out of the pieces they were left with. The second movie was 
> pointless goth trype. (IMNSHO) :) 
 
The first movie was my idea of a good adaptation.  NO book can be adapted 
totally.  The first Dune filmplay that Herbert did himself was over six 
hours minimum.  The first Crow movie was excellent, thankfully they had 
already shot most of the scenes before the Lee tragedy.  I think the weird 
stuff they deleted afterwards helped the film more then hurt it. 
 
The second film was hardly pointless goth trype.  As some goths I know 
pointed out, it was pointless faux goth trype. 
 
TokyoMark 
 
Date: Fri, 1 Aug 1997 14:53:09 -0700 
From: RGSchwerdtfeger@directv.com (Richard G Schwerdtfeger) 
Subject: Re: Thunderbolts (was Re: Starship Troopers_ 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
      
Anthony Jackson wrote: 
>Nic Neidenbach writes: 
>> No, Busiek, currently writing Thunderbolts, is going to be writing 
>> Avengers, and Iron Man for Marvel. (Thunderbolts is a great comic, btw) :) 
      
>Hm...thunderbolts is a cool title, but it's hard to see how it could last more  
>than 12-24 issues, at least while maintaining the idea which makes it cool.  
>Eventually they either have to (1) get caught, or (2) reveal themselves, or (3) 
>'turn to the side of good'...possibly more than one of these. 
 
I agree. While it has been written really well, and spawned a number of ideas  
for my Champions game, there is no way that this series can last, _especially_ 
with all the heroes whose duties the T-Bolts are replacing coming back in a few 
issues-worth of time.  
 
Some of the T-Bolts will probably stay on the side of the angels, like Atlas,  
Mach 1, and Songbird; but others are just too dastardly. Zemo and Moonstone  
(Citizen V and Meteorite) are just too entrenched in their villianous ways.  
The Fixer (Techno) could really go either way...I think he's mostly caught up in 
the fun of it all (After all, he's outsmarting the whole world.) 
 
OBChampions: I'm planning on having a villian group pull a similar stunt to what 
the T-Bolts did. Each of the members of BOUNTY will change their costumes and  
powers, and start showing up the heroes. The only problem I'm having is  
designing a new I.D. for one of the members: APE, a talking mutant gorilla. 
 
Maybe he'll get stuck in a powersuit, and pretend that he's a robot? 
 
RichardReceived: from utilpo1.directv.com (198.205.78.115) by ccgate.directv.com with 
SMTP 
  (IMA Internet Exchange 2.1 Enterprise) id 0002FDC0; Fri, 1 Aug 97 14:32:02 
-0700 
Received: from utilpo1.directv.com ([198.205.98.10]) by utilpo1.directv.com 
          (Post.Office MTA v3.1 release PO205e ID# 100-35062U100L100S0) 
          with SMTP id AAA130 for <RGSchwerdtfeger@directv.com&> 
          Fri, 1 Aug 1997 14:31:59 -0700 
Received: from 192.67.184.65 ([192.67.184.65]) by utilpo1.directv.com (InterScan 
E-Mail VirusWall NT) 
Received: by emerald (SMI-8.6/SMI-SVR4) 
	id QAA08188; Fri, 1 Aug 1997 16:05:46 -0400 
Received: from vega.iii.com by emerald (SMI-8.6/SMI-SVR4) 
	id QAA08182; Fri, 1 Aug 1997 16:05:43 -0400 
Received: by vega.iii.com (5.57/Ultrix3.0-C) 
	id AA17870; Fri, 1 Aug 97 12:58:51 -0700 
Received: from ping by molly (5.61/1.34) 
	id AA02884; Fri, 1 Aug 97 13:00:24 -0700 
Date: Fri, 1 Aug 1997 13:01:03 -0700 (PDT) 
From: Anthony Jackson <ajackson@iii.com> 
Reply-To: Anthony Jackson <ajackson@iii.com> 
Subject: Thunderbolts (was Re: Starship Troopers_ 
Cc: champ-l@omg.org 
In-Reply-To: <3.0.1.32.19970801101609.007729d0@iswest.com> 
Message-Id: <ML-2.3.870465663.5137.ajackson@ping> 
Mime-Version: 1.0 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
Content-Type: TEXT/PLAIN; CHARSET=US-ASCII 
Date: Fri, 1 Aug 1997 14:54:36 -0700 (PDT) 
From: Anthony Jackson <ajackson@iii.com> 
Reply-To: Anthony Jackson <ajackson@iii.com> 
Subject: Re: Instant Change as a Weapon 
Cc: champ-l@omg.org 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
Filksinger writes: 
> Seriously, I  didn't mean to restart an old debate. It just seemed to  
> be disadvantageous to have to become a hero in order to pick up a  
> particular focus and use it. 
 
It is, possibly.  It just isn't a 1/4 limitation worth.  Example: 
 
A person without a hero ID can use his powers in a subtle way, without 
announcing his presence. 
A person with only in hero ID must reveal himself as a hero to use his/her 
powers; in addition, situations can arise where he cannot use his powers.  Note 
that OHID is somewhat redundant with the 'visible' limitation. 
A person with an obvious focus must pull out some big obvious device to use his 
powers (thus generally revealing himself as a hero); in additions, he may be 
prevented from using his powers; these situations are generally similar to the 
ones which restrict OHID. 
 
Now, these limitations aren't identical, but they're close enough to be 
redundant.  This is the usual reason OHID and OIF are not allowed on the same 
power. 
 
Date: Fri, 01 Aug 1997 14:59:49 -0700 
From: Darrin Kelley <flashbak@pacbell.net> 
Reply-To: flashbak@pacbell.net 
CC: champ-l@omg.org 
Subject: Re: Starship Troopers 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
Bryce Berggren wrote: 
 
> Princess Bride? Gone With the Wind? 
 
    More like "Gone With My Lunch". I absolutely hate that movie. And I 
have seen The Princess Bride, and only found it to be realtively OK. 
Nothing I would plunk down my bucks to go see. 
 
> Also, can you blame Hollywood for something like Johnny Mnemonic, where 
> Gibson himself "butchered" the story? 
 
    I saw it on cable. Wasn't impressed at all with it. And I don't care 
for Gibson's writing style. 
 
> So you formed your opinions in this case on your own impressions of what 
> your friends told you. Ooooookkaayyy ... 
 
    All I asked them was how far what they were working on deviated from 
the book. Since many of them had read it and were working on the movie, 
I figured that they were in a good enough position to provide that 
information with a reasonable amount of accuracy. So shoot me! 
  
> Personal issues aside, bottom line is that if you haven't read the book, 
> you don't know that the book didn't suck (or at least was unworkable as 
> a film) and that the film was actually better, or good in its own way 
> (I'd mention the Crow here, but that'd just get me slammed from the 
> folks that were fanatic about the comic). 
 
    I didn't make my decision based on the content of either the movie 
or the book, but by how far the film version deviated from the book. 
Which is a huge difference. A huge deviation in the film version 
corrupts both the atmosphere and the mood the author used in his 
presentation. Something I feel is a vital element. 
 
> I find it ironic that Liefeld, having been drummed out of Marvel for his 
> run on Avengers and Cap, and persona non grata at Image, turns to an 
> independent company (ahh, those bastions of originality and quality, our 
> last hope for creative genius in the decaying intellectual world of comics) 
> to plagiarize Cap and ruin what reputation Fighting American has. 
 
    The ironic thing was that the Marvel executives were stupid enough 
to let him back into the company to do Heroes Reborn in the first place. 
After the public anti-Marvel rant that he made during the founding of 
Image. 
 
    And as for that independant company he went to. He didn't go to it 
at all. He owns a huge chunk of it. His company, Maximum Press, was 
supposedly bought out by the new company Awesome Entertainment. When all 
that really happened was that he got a new business partner. 
 
    I never claimed that all independant comic book companies were clean 
as the driven snow. In fact, I will be the first one to admit that there 
are plenty who are just as dirty as the big boys. But what I do believe, 
is that the independant market is the one hope for the future of comics. 
Because it is there that taking the type of risks that will 
revolutionize the industry are the very thing that actualy draws the 
attention they need to keep afloat. 
  
> BTW ... Busiek, Lobdell, David, Waid, Marz, Moore, Ostrander, Kavanagh, 
> Stern, Byrne, Hama, Morrison, DeFalco, and Kelly have yet to convince me 
> that the comics mainstream is /entirely/ a wasteland ... exactly who were 
> you talking about, again? 
 
    You are speaking of the stars of the industry. People whose names 
will sell comics no matter what they are and from no matter what company 
they are produced. That has absolutely nothing to do with the companies 
themselves or the way they do business. 
 
    BTW, the talent of some of the people you listed is extremely 
debateable. DeFalco and Hama the top two that stand out immediately. I, 
personally, will never forgive DeFalco for his stint on The Fantastic 
Four. 
  
 
> Did you READ the whole Death of Superman storyline? I'm not going to 
> defend the whole killing off of Supes, but the Reign of the Supermen was 
> HARDLY a "yearly event", and quite a few original ideas were brought up 
> through the whole thing. 
 
    Yes I did. And I wasn't impressed with it at all. 
 
    In the years prior to the whole Death Of Superman mess, there was a 
death of Superman story averaging once a year. So it really wasn't 
really anything that special about it. Steel, Superboy, The Eradicator, 
The Cyborg, they really weren't all that special. All of them were just 
recycled characters. The whole thing was just a big publicity stunt that 
lasted nearly a year. And alot of speculators fell for it hook, line and 
sinker. 
  
> I think Stan Lee said it best ... it was an interesting idea that took 
> too many twists and spun out of control. 
 
    Another example of DeFalco's "talent". 
 
> A bit more than it does to draw a chick with lots of gazonga and very 
> little clothing, and throw her up against some nasty-clawed slavering 
> creature in a full-issue fight with no point ... which covers just 
> over half of the independent titles (not including Japanese imports) 
> in my last copy of Previews. 
 
    That description also covers the majority of the mainstream comics 
market. Especially at Image. So what was your point? 
 
    My point remains as follows: The big comic book companies have too 
much money. They don't have any real incentive to take the risks to 
bring the new approaches to the comics market that it desperately needs. 
Independants, on the other hand, survive by either developing those new 
approaches or by following trends. And those who follow trends only stay 
around as long as the trend lasts. On the other hand, those who do 
succeed with those new approaches tend to have a lifespan that lasts. 
This has been proven time and time again since the independant market 
started booming. 
  
> Onslaught may have totally sucked, but at least it required some 
> convoluted thinking to come up with (and more convoluted thinking to 
> get them out of it, if David's been saddled with the job :)  ). 
 
    I disagree. It was totally formulaic from beginning to the end. 
Crisis On The Infinate Earths followed a very similar storyline and was 
alot better written. 
 
> Pop quiz. Busiek's Astro City wins an Eisner. Liefeld gets critically 
> panned for Avengers despite fairly brisk sales due to hype.  So ... 
> who's doing Avengers next year? 
 
    It took them that long to realize that Liefeld is a hack? Please! 
 
    And I won't argue with you about Kurt Busiek's talent. The arrival 
of each issue of Thunderbolts is something I await each month with a 
great deal of anticipation. 
 
X-Forwarding-Note: Was sent to herolist@october.com; forwarding to hero-l@omg.org 
From: Eric Burns <burns@cug.dorm.usm.maine.edu> 
Date: Fri, 1 Aug 1997 18:18:48 -0400 (EDT) 
X-To: hero-l@october.com 
Subject: Re: Ars Magica --> Hero 
X-Listname: Hero 
Reply-To: hero-l@october.com (Multiple recipients of Hero) 
X-Smtp-Ip-Host: cug.dorm.usm.maine.edu ip 130.111.133.185 
X-Smtp-Mail-From: burns@usmcug.usm.maine.edu 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
 
 
>  
>  
>  
> Does anyone know of an Ars Magica to Hero conversion system? I just 
> started a Fantasy Hero game, and a possible player wants to use the Ars 
> magic system for his mage character. I've got no problem with that, but 
> I'm not quite sure how to do the conversion. 
>  
 
I don't know of a conversion system, but I'd like to suggest a possible 
way of (imperfectly) emulating Ars Magica magic.  For each of the areas of 
magic that the mage knows, have him/her buy an END reserve labelled for 
that area (eg "ignem", "muto",  or "creo").  Then, allow the mage to 
purchase a VPP 
but all powers in the VPP cost normal END.  If the power in the VPP does 
not normally cost END, then it automatically gets the "costs END" 
limitation.  Now, any powers used from this VPP must have enough END 
availible in the appropriate END reserves in order to cast the spell. 
This should be pretty easy to determine on the fly based on special 
effects (an EB - Fireball would be a "creo ignem", por ejemplo).  You'll 
probably also want to allow the mage to buy powers seperate from his VPP, 
perhaps in a MPP, to simulate spells which he has specifically learned, or 
to simulate some of the snazzy "gifts" availible in AM.  You may want to 
make everything require an appropriate skill roll.  Hope this helps... 
 
> --  
>  
> Stephen B. Mann               sm6439@cnsvax.albany.edu 
> SUNY Learning Network         http://sln1.esc.edu 
>  
 
-Eric 
 
From: Eric Burns <burns@cug.dorm.usm.maine.edu> 
Subject: Re: Thunderbolts (was Re: Starship Troopers) 
Date: Fri, 1 Aug 1997 20:00:22 -0400 (EDT) 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
> Some of the T-Bolts will probably stay on the side of the angels, like Atlas,  
> Mach 1, and Songbird; but others are just too dastardly. Zemo and Moonstone  
> (Citizen V and Meteorite) are just too entrenched in their villianous ways.  
> The Fixer (Techno) could really go either way...I think he's mostly caught up in 
> the fun of it all (After all, he's outsmarting the whole world.) 
>  
 
I just got interested in this book after picking up the TPB.  Who'da thunk 
Marvel could do anything this original?  Of course Busiek gets more credit 
than marvel execs; in my book anyway. 
 
> OBChampions: I'm planning on having a villian group pull a similar stunt to what 
> the T-Bolts did. Each of the members of BOUNTY will change their costumes and  
> powers, and start showing up the heroes. The only problem I'm having is  
> designing a new I.D. for one of the members: APE, a talking mutant gorilla. 
>  
 
Two words: diving helmet!  Seriosly, there is this famous old, bad sci-fi 
movie where the aliens look like gorillas with diving helmets.  The 
players will assume that either the "hero" is paying an homage to that old 
movie, or that you are.  Give him a synthesized voice built into his 
diving helmet that sounds like a univeral translator.  Just a thought... 
 
-Eric 
 
 
> Maybe he'll get stuck in a powersuit, and pretend that he's a robot? 
>  
> Richard 
 
Comments: Authenticated sender is <filkhero@pop.netaddress.com> 
From: "Filksinger" <filkhero@usa.net> 
Date: Sat, 2 Aug 1997 00:01:43 +0000 
Subject: Re: Starship Troopers 
Reply-to: filkhero@usa.net 
Priority: normal 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
On  1 Aug 97 at 14:59, Darrin Kelley wrote: 
 
> Bryce Berggren wrote: 
>  
> > Princess Bride? Gone With the Wind? 
>  
>     More like "Gone With My Lunch". I absolutely hate that movie. 
>     And I 
> have seen The Princess Bride, and only found it to be realtively OK. 
> Nothing I would plunk down my bucks to go see. 
 
Which has nothing to do with the fact that it was an excellent  
adaptation of the book. 
<snip> 
 
>     I didn't make my decision based on the content of either the 
>     movie 
> or the book, but by how far the film version deviated from the book. 
> Which is a huge difference. A huge deviation in the film version 
> corrupts both the atmosphere and the mood the author used in his 
> presentation. Something I feel is a vital element. 
 
The movie Bladerunner was a good movie, and the book Do Androids  
Dream of Electric Sheep? was a good book. However, even though the  
movie was originally based on the book, they resembled each other  
only slightly more than the titles did. 
 
Filksinger 
"Keeping in mind that the notes we sing are never, ever, wrong!" 
 
Comments: Authenticated sender is <filkhero@pop.netaddress.com> 
From: "Filksinger" <filkhero@usa.net> 
Date: Sat, 2 Aug 1997 00:08:33 +0000 
Subject: Re: Thunderbolts (was Re: Starship Troopers) 
Reply-to: filkhero@usa.net 
Priority: normal 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
On  1 Aug 97 at 20:00, Eric Burns wrote: 
 
> Two words: diving helmet!  Seriosly, there is this famous old, bad 
> sci-fi movie where the aliens look like gorillas with diving 
> helmets.  The players will assume that either the "hero" is paying 
> an homage to that old movie, or that you are.  Give him a 
> synthesized voice built into his diving helmet that sounds like a 
> univeral translator.  Just a thought... 
 
Plan Nine from Outer Space. Winner of the Golden Turkey Award for All  
Time Worst Movie. 
 
Filksinger 
"Keeping in mind that the notes we sing are never, ever, wrong!" 
 
Date: Fri, 1 Aug 1997 17:13:25 -0700 
From: Samuel.Bell@Eng.Sun.COM (Sam Bell) 
Subject: Re: Thunderbolts (was Re: Starship Troopers) 
X-Sun-Charset: US-ASCII 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
 
-> From burns@usmcug.usm.maine.edu Fri Aug  1 17:09:17 1997 
->  
-> > OBChampions: I'm planning on having a villian group pull a similar stunt to what 
-> > the T-Bolts did. Each of the members of BOUNTY will change their costumes and  
-> > powers, and start showing up the heroes. The only problem I'm having is  
-> > designing a new I.D. for one of the members: APE, a talking mutant gorilla. 
-> >  
->  
-> Two words: diving helmet!  Seriosly, there is this famous old, bad sci-fi 
-> movie where the aliens look like gorillas with diving helmets.  The 
-> players will assume that either the "hero" is paying an homage to that old 
-> movie, or that you are.  Give him a synthesized voice built into his 
-> diving helmet that sounds like a univeral translator.  Just a thought... 
->  
 
Hmmm... In my campaigns, talking apes are so common that nobody would notice 
an extra one... 
 
								-Sam 
 
Date: Fri, 01 Aug 1997 22:58:21 -0500 
From: Todd <badtodd@dacmail.net> 
Subject: Re: electronic book UMA 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
Garth Dighton wrote: 
 
> I bought the Ultimate Martial Artist and the Ultimate Super Mage 
> recently, and I can't even unzip them onto my computer. Neither my 
> official PKZIP32 program nor the PKUNZIP on the disks seem to be 
> working. I have been trying to get to the Hero Games page to ask them 
> for help, but they've been down, as we all know. If anyone knows what 
> the problem is, I would appreciate some help. 
 
A friend of mine also ordered these disks and had the same problem.  He 
tried emailing Hero Games, but either they werent answering email, or 
they didnt know how to fix it. It took me some experimenting, but I 
figured out what the problem was and how to fix it. 
 
The problem is that they zipped them to multiple diskettes, but then 
COPIED the diskettes (but not the disk labels) to other diskettes. Pkzip 
requires specific disk labels, which these do not have. 
 
To fix: 
 
first off, you need to find out what the disk labels SHOULD be when you 
span multiple diskettes (I'm doing this off the top of my head and don't 
remember exactly what they were).  The simplest way to do this is to 
just zip something up across more than one diskette and then do a 
directory on those diskettes to see what labels pkzip put on them. 
 
Then, just use the dos LABEL command to change the labels on the 
diskette to what they SHOULD be.  After this, they will unzip normally. 
 
Todd 
 
I am cc:'ing this to Herogames@aol.com so that they can help anybody 
else who writes them with this problem.. (or, even better, so that they 
can fix it before they send out any more diskettes) 
 
X-Forwarding-Note: Was sent to herolist@october.com; forwarding to hero-l@omg.org 
From: "Stephen B. Mann" <sm6439@cnsvax.albany.edu> 
Date: Sat, 02 Aug 1997 00:07:31 -0400 
Subject: Re: Ars Magica --> Hero 
Newsgroups: october.hero 
X-Listname: Hero 
Reply-To: hero-l@october.com (Multiple recipients of Hero) 
Path: october.com!not-for-mail 
Lines: 49 
X-Sender: sm6439@Dialup045.colnny1.Capital.NET 
Nntp-Posting-Host: Dialup045.colnny1.Capital.NET 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
 
 
Eric Burns wrote: 
> I don't know of a conversion system, but I'd like to suggest a possible 
> way of (imperfectly) emulating Ars Magica magic. 
 
     Oh goody  :) 
 
  For each of the areas of 
> magic that the mage knows, have him/her buy an END reserve labelled for 
> that area (eg "ignem", "muto",  or "creo"). 
 
     I can see END reserves for the forms, but why the techniques? If my 
mage wants to cast a creo ignem, his "fire" reserves should be drawn on. 
But how can you draw on a "create" reserve? 
     How big should be these reserves be, and how fast should they 
recharge. I've never played Ars, so I don't know how many spells a mage 
can cast before being too pooped to party, and how fast he recovers from 
that. 
 
  Then, allow the mage to 
> purchase a VPP 
> but all powers in the VPP cost normal END. 
 
     By "power" you mean spell? 
 
> limitation.  Now, any powers used from this VPP must have enough END 
> availible in the appropriate END reserves in order to cast the spell. 
> This should be pretty easy to determine on the fly based on special 
> effects (an EB - Fireball would be a "creo ignem", por ejemplo).   
     OK, I'm with you so far.... 
 
> probably also want to allow the mage to buy powers seperate from his VPP, 
> perhaps in a MPP, to simulate spells which he has specifically learned, 
 
     What kind of powers do you mean? Do Ars mages have spells outside 
their hermetic traditions? 
 
> make everything require an appropriate skill roll.  Hope this helps... 
 
     Sure, but another question. I kinda liked the setup in Ars; die 
roll plus technique skill plus form skill plus whatever. Hero skills for 
the group average 11-13, so how do I handle the technique and form skill 
rolls to simulate this? Make the player roll against both skills 
seperately to cast the spell correctly? Average them together to get a 
single skill roll? 
 
--  
 
Stephen B. Mann               sm6439@cnsvax.albany.edu 
SUNY Learning Network         http://sln1.esc.edu 
 
Date: Fri, 01 Aug 1997 23:13:23 -0500 
From: Todd <badtodd@dacmail.net> 
Subject: Re: Thunderbolts (was Re: Starship Troopers_ 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
Richard G Schwerdtfeger wrote: 
 
OBChampions: I'm planning on having a villian group pull a similar stunt 
to what 
 
> the T-Bolts did. Each of the members of BOUNTY will change their 
> costumes and 
> powers, and start showing up the heroes. The only problem I'm having 
> is 
> designing a new I.D. for one of the members: APE, a talking mutant 
> gorilla. 
 
Umm... shave his butt and teach him to walk backwards?? 
 
 
Todd 
 
Cc: champ-l@omg.org 
Date: Sat, 2 Aug 1997 01:14:17 -0400 
Subject: Re: (Champ) Help Req w/ Character Design: Shrinking E.Proj (Sylvia) 
X-Juno-Line-Breaks: 5-9 
From: willggeiger@juno.com (William G Geiger) 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
Those abilities do not make me think, "This must be a [half] dryad."  
There is no reference to a tree or trees here.  On a not really related 
subject, I alway thought it would be interesting to combine Density 
Increase with Shrinking, as they tend to compensate for each other's mass 
adjustments.  Perhaps build a solar powers character with this, White 
Dwarf. 
 
Time for us to go on vacation, to VA Beach. 
 
 Aloha,  WillGGeiger@juno.com 
 
X-Forwarding-Note: Was sent to herolist@october.com; forwarding to hero-l@omg.org 
From: Opal@october.com (Opal) 
Date: 02 Aug 97 07:55:00 GMT 
Subject: Instant Change as a Weap 
X-Ftn-To: herolist@october.com 
X-Listname: Hero 
Reply-To: hero-l@october.com (Multiple recipients of Hero) 
Path: october!opal 
Organization: Fidonet: Red October Alpha * Hero Roleplaying * 408-629-4695 *  
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
 
 
 h > Could you use Instant Change (Usable Against Others, Ranged) as a  
 h > weapon?  In other words, could you rob Iron Man of his armor suit  
 h > or transform a martial artest's clothing into something bulky and  
 h > difficult to fight in, like one of those baseball mascots' outfits?  
 h > Could you change someone into clothing too heavy to move in?  Could  
 h > you use Instant Change to pick pockets or rob someone of their foci?  
 h > Is Instant Change (Usable Against Others) even valid, or would you  
 h > have to buy Transform?  Just some thoughts... I think this might  
 h > actually be a way to simulate some speedster tricks.  
 h >  
 h > -Eric  
  
Absolutely not.  No way.  Ever.  I let someone put this past me, over  
10 years ago, and I will never forget the chaos it caused - even *after*  
I ruled that it couldn't do most of what you just described.  
  
Transform is the valid power to use for most of this.  (Picking Pockets  
at range, or snatching foci can be done with TK)  
  
___  
 * OFFLINE 1.58  
 
From: CptPatriot@aol.com 
Date: Sat, 2 Aug 1997 04:00:45 -0400 (EDT) 
Subject: Hard copies of their Hero Plus books 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
 
How many people would be interested in getting hard copies of their Hero Plus 
software? 
 
I happen to work at a Kinko's and could possibly get a decent price on 
printing if enough people expressed interest in getting it output. 
 
PLEASE don't respond to the list. E-mail me directly at <A HREF="mailto:CptPat 
riot@aol.com?Subject=HeroPlus">CptPatriot@aol.com</A> 
 
From: "\"qts\" <qts@nildram.co.uk> 
        \"champ-l@omg.org\"" <qts@nildram.co.uk> 
Date: Sat, 02 Aug 97 09:24:40  
Reply-To: "qts" <qts@nildram.co.uk> 
Priority: Normal 
Subject: Re: (Champ) Help Req w/ Character Design: Shrinking E.Proj (Sylvia) 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-Keywords: 
X-UID: 4 
 
On Fri, 1 Aug 1997 11:47:50 -0700 (PDT), Brian Wong wrote: 
 
>5				5		EC: Shrinking 
>15	1    		5	10		Shrinking 1 Level (Persistant) 
>25	 1/2		5	20		Shrinking +2 Levels (0 End) 
>7	 1/2	 1/2	5	10		Shrinking +1 Level (0 End, Full Phase to use) 
 
Shouldn't this be one partially limited/advantaged power? You're 
getting the EC bonus three times here for one power. Remember that you 
don't have to use a power at full power. 
 
The power would then be Base 40pts, Active (10x2)+(30x1.5)=65 pts, Real 
cost=(10x2) + (20x1.5) + ((10*1.5)/1.5)-5 = 60 
 
But then you could increase the EC bonus to compensate. 
 
qts 
 
 
 
 
 
From: Chuff78002@aol.com 
Date: Sat, 2 Aug 1997 07:19:10 -0400 (EDT) 
Subject: Re: electronic book UMA 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
In a message dated 02/08/97  04:26:12am, you write: 
 
<< > I bought the Ultimate Martial Artist and the Ultimate Super Mage 
 > recently, and I can't even unzip them onto my computer. Neither my 
 > official PKZIP32 program nor the PKUNZIP on the disks seem to be 
 > working. I have been trying to get to the Hero Games page to ask them 
 > for help, but they've been down, as we all know. If anyone knows what 
 > the problem is, I would appreciate some help. 
  
 A friend of mine also ordered these disks and had the same problem.  He 
 tried emailing Hero Games, but either they werent answering email, or 
 they didnt know how to fix it. It took me some experimenting, but I 
 figured out what the problem was and how to fix it. 
  
 The problem is that they zipped them to multiple diskettes, but then 
 COPIED the diskettes (but not the disk labels) to other diskettes. Pkzip 
 requires specific disk labels, which these do not have. 
  >> 
 
<snip> 
 
Hoo boy ! 
As I said sometime ago, whos'e the bright spark who thought of making the 
darn books availiable only in electronic format ? 
Noone in Britain has any idea on how to get the disks in this country, and my 
local gamestore has tried god knows how many different importers with no joy 
! 
 
Sorry, but it does mean that only a lucky few are gonna get these 
supplements, and if they do, well see the above.  I would love to get the UMA 
book, I really would ,as I have  The Ultimate Mentalist in good old pen and 
ink format . 
I ask again, what's wrong with using paper for chrissakes..... 
 
Anybody know if the Ultimate Martial Artist is availiable in actual book 
format and if so how can I get it in the UK ? 
 
Yours 
Chuff78002. 
 
Comments: Authenticated sender is <filkhero@pop.netaddress.com> 
From: "Filksinger" <filkhero@usa.net> 
Date: Sat, 2 Aug 1997 11:30:38 +0000 
Subject: Re: Ars Magica --> Hero  
Reply-to: filkhero@usa.net 
Priority: normal 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
On  2 Aug 97 at 13:05, Eric Burns wrote: 
 
>  The 
> best way to simulate this in Champs is to have a seperate END 
> Reserve for each Technique and Form. 
 
Possibly. Another way is to require separate VPPs. Forbidden  
normally, perhaps, but allowable with GM permission (isn't  
everything?). 
 
Also, you might require separate skill levels for each type of magic.  
This allows for the different schools, and would probably be worth a  
small limit on the VPP control cost. 
 
Filksinger 
"Keeping in mind that the notes we sing are never, ever, wrong!" 
 
Comments: Authenticated sender is <filkhero@pop.netaddress.com> 
From: "Filksinger" <filkhero@usa.net> 
Date: Sat, 2 Aug 1997 11:30:38 +0000 
Subject: Re: electronic book UMA 
Reply-to: filkhero@usa.net 
Priority: normal 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
On  2 Aug 97 at 7:19, Chuff78002@aol.com wrote: 
 
> Anybody know if the Ultimate Martial Artist is availiable in actual 
> book format and if so how can I get it in the UK ? 
 
It is available in a three-ring binder format, only purchasable  
directly from Hero Games. As InterNIC has screwed up their website,  
and it is still unavailable, you can't order it until they get things  
fixed. 
 
You may try www.herogames.com, though. Even though it isn't attached  
to the new website yet, it sometimes gets the old site. This may  
allow you to find the instructions for purchasing the product. 
 
Filksinger 
"Keeping in mind that the notes we sing are never, ever, wrong!" 
 
Date: Sat, 2 Aug 1997 09:06:43 -0400 (EDT) 
From: Michael Surbrook <susano@access.digex.net> 
cc: champ-l@omg.org 
Subject: Re: Thunderbolts (was Re: Starship Troopers) 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
On Sat, 2 Aug 1997, Filksinger wrote: 
 
> On  1 Aug 97 at 20:00, Eric Burns wrote: 
>  
> > Two words: diving helmet!  Seriosly, there is this famous old, bad 
> > sci-fi movie where the aliens look like gorillas with diving 
> > helmets.  The players will assume that either the "hero" is paying 
> > an homage to that old movie, or that you are.  Give him a 
> > synthesized voice built into his diving helmet that sounds like a 
> > univeral translator.  Just a thought... 
>  
> Plan Nine from Outer Space. Winner of the Golden Turkey Award for All  
> Time Worst Movie. 
 
Nope.  The gorilla in a diving helmet comes from "Robot Monster". 
Probably the second worst movie of all time.  As I under stand the budget 
was so low that the unly alien they could afford was the propman's gorllia 
costume.  So they plunked a diving helmet on top and... 
 
Mystery Science Theather 3000 did a great job of riffing the move sometime 
ago. 
 
*************************************************************************** 
* "'Cause I'm the god of destruction, that's why!" - Susano Orbatos,Orion *  
*               Michael Surbrook / susano@access.digex.net                *  
*            Attacked Mystification Police / AD Police / ESWAT            * 
* Society for Creative Anachronism / House ap Gwystl / Company of St.Mark * 
*************************************************************************** 
 
X-Sender: ludator@207.40.36.2 
Date: Sat, 02 Aug 1997 09:26:28 -0500 
From: ludator@softfarm.com (Bryan Berggren) 
Subject: Re: Thunderbolts (was Re: Starship Troopers) 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
At 01:57 PM 8/2/97 -0400, Richard D. Bergstresser Jr. wrote: 
>Wrong. Robot Monster had the Gorilla. Plan Nine had human zombies. 
>Both were by Ed Wood.  
 
=Robot Monster= was NOT an Ed Wood movie (though you may be thinking of 
=Bride of the Monster=, which was).  You can tell because =Robot Monster= to 
the best of my knowledge does not: 
        a) star Tor Johnson 
        b) feature Kendall the Cop 
        c) have any angora-fondling scenes. 
:] :] :] 
 
-- 
Vox 25:17, Patron Saint of Gadflies 
+-----------------------------------------------------------------+ 
| Files corrupt; absolute files corrupt absolutely.               | 
+-----------------------------------------------------------------+ 
   Visit the SoapVox at http://www.io.com/~angilas/soapvox.html 
 
From: boaters@ix.netcom.com 
Date: Sat, 02 Aug 1997 11:31:00 -0400 
Subject: Re: electronic book UMA 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
Bob Greenwade wrote: 
 
> At 01:05 AM 7/31/97 -0400, boaters@ix.netcom.com wrote: 
> >    I still can log on to the Herogames page so I thought that I 
> would 
> >try to reach anyone here instead.  I just want to know whether or not 
> 
> >this is only my case or has anyone else had this problem. 
> 
>    You can?  I can't; I still get a "No DNS entry" error.  Are you 
> getting 
> through when I'm not, or are you just speaking theoretically (that is, 
> "when 
> they get their website reconnected")? 
> --- 
> This mail was sent from the Corvallis Public Library 
 
   I can not get to them either.  I was hoping that they would still be 
monitoring this sight and would answer my intial email. 
 
Darin 
 
From: boaters@ix.netcom.com 
Date: Sat, 02 Aug 1997 11:36:27 -0400 
Subject: Re: electronic book UMA 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
Garth Dighton wrote: 
 
> On 31 Jul 97 at 1:05, boaters@ix.netcom.com wrote: 
> > I recently bought the electronic version of the Ultimate Martial 
> > Artist.  Unfortunately, It was missing a few things.  The first 
> thing 
> > that it did not have was the cover of the book version.  This was 
> some 
> > really good artwork and I had hoped that it would be included. 
> > Furthermore, the graphic on page 97 is missing. 
> > 
> >     I still can log on to the Herogames page so I thought that I 
> would 
> > try to reach anyone here instead.  I just want to know whether or 
> not 
> > this is only my case or has anyone else had this problem. 
> > 
> > Darin 
> I bought the Ultimate Martial Artist and the Ultimate Super Mage 
> recently, and I can't even unzip them onto my computer. Neither my 
> official PKZIP32 program nor the PKUNZIP on the disks seem to be 
> working. I have been trying to get to the Hero Games page to ask them 
> for help, but they've been down, as we all know. If anyone knows what 
> the problem is, I would appreciate some help. 
> 
> Thank You, 
> 
> Garth Dighton 
> gdighton@elite.net 
 
   I am sure that you have read what Todd has said.  I was able to use 
Explorer on Win. 95 to put all of Supermage together and unzip.  However 
Uma was a bit more difficult. Needless to say, the way that I opened 
that was by going to MSDOS prompt in my program files and doing the 
whole procedure from there. 
 
It seems as though we all have had problems with these things.  I think 
that making an adobe version was good for those people that needed such 
simple things but that they should make these disks for the real 
computers that are out there.  (And include the graphic on page 97) 
 
Darin 
 
From: Eric Burns <burns@cug.dorm.usm.maine.edu> 
Subject: Re: Ars Magica --> Hero  
Date: Sat, 2 Aug 1997 13:05:37 -0400 (EDT) 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
> > I don't know of a conversion system, but I'd like to suggest a possible 
> > way of (imperfectly) emulating Ars Magica magic. 
>  
>      Oh goody  :) 
>  
> > For each of the areas of 
> > magic that the mage knows, have him/her buy an END reserve labelled for 
> > that area (eg "ignem", "muto",  or "creo"). 
>  
>      I can see END reserves for the forms, but why the techniques? If my 
> mage wants to cast a creo ignem, his "fire" reserves should be drawn on. 
> But how can you draw on a "create" reserve? 
 
Don't think of these reserves as mana stores, as in MtG.  Their primary 
purpose is to limit what effects are possible with the VPP.  In AM, Kelvin 
the Controller might have a very high Rego score, and have some mediochre 
to small scores in various techniques and forms.  Now, Kelvin would be 
good at controlling anything from a plant to a fire to a human mind, and 
he would be especially good at controlling forms than he has levels in. 
On the other hand, if Flame Maiden Jane had a very high Ignem score a 
medium Rego, and some small scores in various other things, she would be 
very, very good at controlling flame, very good at doing anything else 
with flame, and good at controlling something other than flame.  The best 
way to simulate this in Champs is to have a seperate END Reserve for each 
Technique and Form. 
 
The way it works in AM, is that to determine if you can cast a spell, you 
figure out which technique and form are involved, and then see if you have 
enough combined skill in those areas.  For example, Flame Maiden Jane 
wants to make a palace guard fall asleep.  This is a Level 15 Rego Mentem 
effect.  Jane has a Rego of 11, and a Mentum of 4, giving her just enough 
levels for this effect. 
 
If Jane had a Rego of 15 and a Mentum of 0, or a Rego of 0 and a Mentum of 
15, she could still do this effect.  Therefore, you should let the PC pay 
for the effect with END from either or both reserves, however he/she wants 
to. 
 
>      How big should be these reserves be, and how fast should they 
> recharge. I've never played Ars, so I don't know how many spells a mage 
> can cast before being too pooped to party, and how fast he recovers from 
> that. 
 
The reserves should probably be around Level / 3 in size.  So, if you have 
a Perdo of Level 18, your Perdo END reserve should be 6 in size.  This is 
just a rough estimation, after looking through the AM book.  This may 
sound small, but remember that 6 END is enough for a 60 AP spell.  REC 
should probably be equal to the END in the reserve. 
 
As for the mage being "to pooped to party", this could be done by 
requiring the mage to pay an equal amount of END as the spell from his own 
END.  The VPP and (maybe) spells could have the x2 END limitation.  In 
addition to this, you might want to have a requires skill roll limitation 
on the VPP and spells, and have a drain END side effect.  As I recall, 
when mages failled to cast spells, they lost a "fatigue level".  You could 
base the skills on techniques, forms, or both.     
 
>  
>   Then, allow the mage to 
> > purchase a VPP 
> > but all powers in the VPP cost normal END. 
>  
>      By "power" you mean spell? 
 
Yes and no.  In AM, there are two types of magic, known spells (which are 
easier to cast and much more dependable), and on-the-fly, improvised magic 
which is less dependible, more likely to exhaust you, but you can use it 
to create any effect within your expertise.  Any Champs powers purchased 
outside of the VPP would be known spells, and the VPP itself would 
represent the PC's ability to cast magic on the fly.  You may want to 
increase the END cost on the VPP, or decrease its chance of succeding. 
 
>  
> > limitation.  Now, any powers used from this VPP must have enough END 
> > availible in the appropriate END reserves in order to cast the spell. 
> > This should be pretty easy to determine on the fly based on special 
> > effects (an EB - Fireball would be a "creo ignem", por ejemplo).   
>      OK, I'm with you so far.... 
>  
> > probably also want to allow the mage to buy powers seperate from his VPP, 
> > perhaps in a MPP, to simulate spells which he has specifically learned, 
>  
>      What kind of powers do you mean? Do Ars mages have spells outside 
> their hermetic traditions? 
 
Flame Maiden Jane might be specifically well practiced at creating 
fireballs.  She can do this with almost no chance of failing.  This is an 
effect (within the limits of her various levels) that she has "learned". 
You might even want to make these effects completely dependible, not even 
requiring a skill roll.  The best way to do this is to make them seperate 
from the VPP. 
 
>  
> > make everything require an appropriate skill roll.  Hope this helps... 
>  
>      Sure, but another question. I kinda liked the setup in Ars; die 
> roll plus technique skill plus form skill plus whatever. Hero skills for 
> the group average 11-13, so how do I handle the technique and form skill 
> rolls to simulate this? Make the player roll against both skills 
> seperately to cast the spell correctly? Average them together to get a 
> single skill roll? 
>  
 
How about allow the player to purchase levels in Ignem related spells, or 
Creo related spells (for instance).  That way you could use both Creo and 
Ignem levels in, say, a fireball spell.  Although, averaging the scores is 
not a bad idea either. 
 
It's been a while since i've played AM, so I may have forgotten or 
misremembered some things, so take everything I've said with a grain of 
salt.  My best advice to you is to try to _approximate_ and not duplicate 
AM in a way that works well in the Champs system.  Good luck :-). 
 
> --  
>  
> Stephen B. Mann               sm6439@cnsvax.albany.edu 
> SUNY Learning Network         http://sln1.esc.edu 
>  
 
-Eric 
 
X-Forwarding-Note: Was sent to herolist@october.com; forwarding to hero-l@omg.org 
From: "Richard D. Bergstresser Jr." <richberg@erols.com> 
Date: Sat, 02 Aug 1997 13:56:14 -0400 
Subject: Re: electronic book UMA 
Newsgroups: october.hero 
X-Listname: Hero 
Reply-To: hero-l@october.com (Multiple recipients of Hero) 
Path: october.com!not-for-mail 
Organization: Prometheus Corp. 
Lines: 24 
X-Sender: richberg@nrf-as6s19.erols.com 
Nntp-Posting-Host: nrf-as6s19.erols.com 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
 
 
herolist wrote: 
>  
> From: Chuff78002@aol.com 
> Subject: Re: electronic book UMA 
> To: champ-l@omg.org 
>  
> book, I really would ,as I have  The Ultimate Mentalist in good old pen and 
> ink format . 
> I ask again, what's wrong with using paper for chrissakes..... 
 
Steve P. claims they can't afford it. Sales are too low. Doesn't explain why  
Gold Rush can though. 
 
>  
> Anybody know if the Ultimate Martial Artist is availiable in actual book 
> format and if so how can I get it in the UK ? 
 
Book version is long sold out. Hopefully some dealers still have them. 
 
--  
Yes, I've finally resorted to a Spam block.  
To respond, remove the letters BLOCK from my address. 
Sorry for the inconvenience. 
Rich. 
 
X-Forwarding-Note: Was sent to herolist@october.com; forwarding to hero-l@omg.org 
From: "Richard D. Bergstresser Jr." <richberg@erols.com> 
Date: Sat, 02 Aug 1997 13:57:53 -0400 
Subject: Re: Thunderbolts (was Re: Starship Troopers) 
Newsgroups: october.hero 
X-Listname: Hero 
Reply-To: hero-l@october.com (Multiple recipients of Hero) 
Path: october.com!not-for-mail 
Organization: Prometheus Corp. 
Lines: 27 
X-Sender: richberg@nrf-as6s19.erols.com 
Nntp-Posting-Host: nrf-as6s19.erols.com 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
 
 
herolist wrote: 
>  
> From: "Filksinger" <filkhero@usa.net> 
> Subject: Re: Thunderbolts (was Re: Starship Troopers) 
> Reply-To: filkhero@usa.net 
> To: champ-l@omg.org 
>  
> On  1 Aug 97 at 20:00, Eric Burns wrote: 
>  
> > Two words: diving helmet!  Seriosly, there is this famous old, bad 
> > sci-fi movie where the aliens look like gorillas with diving 
> > helmets.  The players will assume that either the "hero" is paying 
> > an homage to that old movie, or that you are.  Give him a 
> > synthesized voice built into his diving helmet that sounds like a 
> > univeral translator.  Just a thought... 
>  
> Plan Nine from Outer Space. Winner of the Golden Turkey Award for All 
> Time Worst Movie. 
 
Wrong. Robot Monster had the Gorilla. Plan Nine had human zombies. 
Both were by Ed Wood.  
 
--  
Yes, I've finally resorted to a Spam block.  
To respond, remove the letters BLOCK from my address. 
Sorry for the inconvenience. 
Rich. 
 
Date: Sat, 2 Aug 1997 14:21:59 -0400 
From: seleena@fred.net (E. David Miller) 
Subject: Re: Ars Magica --> Hero 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
At 12:07 AM 8/2/97, Stephen B. Mann wrote: 
>Eric Burns wrote: 
>> I don't know of a conversion system, but I'd like to suggest a possible 
>> way of (imperfectly) emulating Ars Magica magic. 
 
 
        My own suggestion would be the following.  First of all, as 
previously noted, a VPP is almost a must for this character's flexibility. 
Then, SKILL ROLLs.  Multiple skill rolls, one for the form, and one for the 
discipline.  (I only tinkered with Ars Magica once, so forgive the 
roughness of language and mechanics)  One of the Hero System Almanacs 
quoted that the first Requires a Skill Roll limitation is -1/2, and each 
successive one is -1/4.  Other people use a variable limitation based upon 
an average chance of success, rated to an equal activation roll.  But 
whatever the case, have each spell require two or more skill rolls.  For 
instance, that fireball, a skill roll for fire (ignem) and one for 
creation.  Etc.  Run it all off of one end reserve, rather than complicate 
your life.  The pool's control cost will go down a bit, and each spell will 
take the necessary skill rolls.  Simply write it up as variable limitations 
of a minimum of -X (-1?; -3/4?), with a value on the pool of half that, but 
each spell gets full reduction. 
 
 
David Miller 
 
___________________________________________________________________________ 
| seleena@bigdog.-> |There are 3 temporal dimensions, just as there are 3 | 
| ->fred.net        |spatial; T, the passage of time; Tau, the changes in | 
|-------------------|possible outcomes/decisions; Teh, the alternate bases| 
| E. David Miller   |of reality.  Thus, all that ever has been dreamed,   | 
|-------------------|IS, somewhen.  And somewhen, we are all simply a     | 
|Faith, and Dreams. |dream.  Or, by perspective, a nightmare.             | 
|___________________|_____________________________________________________| 
 
 
 
Date: Sat, 02 Aug 1997 13:00:44 -0700 
From: Rook <rook@infinex.com> 
Reply-To: rook@infinex.com 
Subject: Re: (Champ) Help Req w/ Character Design: Shrinking E.Proj (Sylvia) 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
William G Geiger wrote: 
 
> Those abilities do not make me think, "This must be a [half] dryad." 
> There is no reference to a tree or trees here.  On a not really 
> related 
> 
 
    This is true. What I'm dealing with here is an attempt to revive a 
12 year oldChampions character. For some reason I named her Nymph in the 
 
original version; 
though if I remember I got the idea the first time around from seeing 
WASP in 
Avengers. 
    I've tried to creep some things in to make the name fit without 
loosing the concept, but it's not working entirely too well. 
    I think the original character was a mutant. 
 
    The only thing fey about the powers really is that shrinking and 
flight could be 
combined to give a Disney style pixie... 
 
    I'd toss it all but I'm too attached to some aspect and a few fond 
memories with 
this character... I'm sure anybody's whose been at this long enough can 
find at least 
one character they fondly remember but which wouldn't fit into what they 
 
now 
consider a balanced game... 
    This one's mine, and of all the characters I proposed for the game, 
it's concept 
was the one that got picked... So now I have the nightmare of turning it 
 
into something playable. 
    I've done 10 rewrites in the past week, and I've got my newest one 
open in 
another window as I type... 
 
    Now I just have to explain why someone with these powers might 
choose the name Nymph. 
    I guess I can say that what makes this character for me is mostly 
the 'attitude' I 
have attached to it, something not even found on the character sheet. 
That and the 
'essense' behind the powers. 
    The rest, including the origin, is fluid and has changed more times 
than a DC 
character. 
 
-- 
Rook 
 
Editor of the Super-Hero Networld project for Living Legends at: 
http://www.infinex.com/~rook/liv_leg.htm 
 
Also, check out the new version of Villians & Vigilantes at 
http://illusionmachines.com/personal/jeff/vandv.html 
 
 
From: Eric Burns <burns@cug.dorm.usm.maine.edu> 
Subject: Re: Ars Magica --> Hero  
Date: Sat, 2 Aug 1997 16:09:14 -0400 (EDT) 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
>         My own suggestion would be the following.  First of all, as 
> previously noted, a VPP is almost a must for this character's flexibility. 
> Then, SKILL ROLLs.  Multiple skill rolls, one for the form, and one for the 
> discipline.  (I only tinkered with Ars Magica once, so forgive the 
> roughness of language and mechanics)  One of the Hero System Almanacs 
> quoted that the first Requires a Skill Roll limitation is -1/2, and each 
> successive one is -1/4.  Other people use a variable limitation based upon 
> an average chance of success, rated to an equal activation roll.  But 
> whatever the case, have each spell require two or more skill rolls.  For 
> instance, that fireball, a skill roll for fire (ignem) and one for 
> creation.  Etc.  Run it all off of one end reserve, rather than complicate 
> your life.  The pool's control cost will go down a bit, and each spell will 
> take the necessary skill rolls.  Simply write it up as variable limitations 
> of a minimum of -X (-1?; -3/4?), with a value on the pool of half that, but 
> each spell gets full reduction. 
>  
>  
> David Miller 
>  
 
This is a not a bad idea for a magic system, but there is a fundamental 
differece between your suggestion and how magic works in Ars Magica (at 
least in my copy of the rules, I know there were several editions).  When 
you are using your magic, your ability to create an effect based on a 
Technique and a Form is the combined levels between the two. 
Someone with a Creo of 30 and an Ignem of 0 is just as capable of creating 
a fireball as someone with a Creo of 0 and an Ignem of 30, or someone with 
a Creo of 15 and an Ignem of 15.  With your method, a mage who wanted to 
shoot out a fireball would need a decent Creo and Ignem score.  
 
Please, don't assume I'm trying to criticize you, your system might 
actually be better for simplicity and play balance.  I just wanted to 
point out the difference between your system and Ars, since it lessons the 
Magi's power quite a bit. 
 
-Eric 
 
 
Date: Sat, 02 Aug 1997 13:10:41 -0700 
From: Rook <rook@infinex.com> 
Reply-To: rook@infinex.com 
Subject: Re: electronic book UMA 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
> > On 31 Jul 97 at 1:05, boaters@ix.netcom.com wrote: 
> > > I recently bought the electronic version of the Ultimate Martial 
> > > Artist.  Unfortunately, It was missing a few things.  The first 
> > thing 
> > > that it did not have was the cover of the book version.  This was 
> > some 
> > > really good artwork and I had hoped that it would be included. 
> > > Furthermore, the graphic on page 97 is missing. 
> > > 
> > >     I still can log on to the Herogames page so I thought that I 
> > would 
> > > try to reach anyone here instead.  I just want to know whether or 
> > not 
> > > this is only my case or has anyone else had this problem. 
> > > 
 
    You may want to send this message to the Fuzion mailing list. While 
it has nothing 
to do with fuzion; members of Herogames regularly monitor and post to 
that mailing 
list. So you're likely to be heard there. 
 
    Some of the problem here seems to do with disk labeling. Another 
problem is the 
spanning of one zip across several disks. You can download a patch to 
winzip for 
working with spanning in windows. Look for it on the winzip web sites... 
 
    If you absolutely can't find it, I can email to you. 
 
    I myself had a problem with USM. my second disk had an intermitantly 
bad sector... 
I couldn't use it, but I was able to copy it onto another disk (though 
it crashed the first two tries...) 
and then label that disk appropriaely. 
 
 
-- 
Rook 
 
Editor of the Super-Hero Networld project for Living Legends at: 
http://www.infinex.com/~rook/liv_leg.htm 
 
Also, check out the new version of Villians & Vigilantes at 
http://illusionmachines.com/personal/jeff/vandv.html 
 
 
Date: Sat, 02 Aug 1997 17:05:41 -0700 
From: "Robert A. West" <robtwest@erols.com> 
Subject: Re: Sacrifice move 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
Salmon,David wrote: 
>  
> Hey guys ... I can't believe nobody knows of this!!!   
 
Well, if you can't believe its true, it probably isn't...  :-) 
 
>                                                       Try looking at 
>  Missle Deflection. It explains exactly how to do this type of block 
>  for someone else. Not having the book in front of me, you basically 
>  buy the base power and then add x points to be able to use it at range 
>  to block against attacks aimed at another character. This is not a 
>  great explanation but just look up the power. Hope this helps! 
>  
 
Thanks for the input, and Missile Deflection is a great power, but it  
doesn't address the original issue. 
 
1) Missile Deflection doesn't work against hand-to-hand attacks,  
including a movethrough by the incoming flying brick.  Dive for Cover  
does. 
 
2) Missile Deflection requires the intervening character to beat the  
attacker's OCV -- often a tough thing to do -- or have no effect.  Dive  
for Cover requires the intervenor merely to hit the hex at -1/1" of  
distance. 
 
3) Missile Deflection requires that the character have bought the power  
in advance, while Dive for Cover can be used as an emergency action by  
any character to protect another. 
 
Hope this clarifies things! 
 
 
<-------------------------------------------------------> 
Robert A. West		///  "Censorship is tyranny." 
Phone W:(215)466-3628; H:(215)348-9113   
http://www.erols.com/robtwest 
 
 
X-Forwarding-Note: Was sent to herolist@october.com; forwarding to hero-l@omg.org 
From: "Stephen B. Mann" <sm6439@cnsvax.albany.edu> 
Date: Sat, 02 Aug 1997 20:53:57 -0400 
Subject: Re: Ars Magica --> Hero 
Newsgroups: october.hero 
X-Listname: Hero 
Reply-To: hero-l@october.com (Multiple recipients of Hero) 
Path: october.com!not-for-mail 
Lines: 17 
X-Sender: sm6439@Dialup051.colnny1.Capital.NET 
Nntp-Posting-Host: Dialup051.colnny1.Capital.NET 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
 
 
> From: "Filksinger" <filkhero@usa.net> 
> Also, you might require separate skill levels for each type of magic. 
 
     Oh, I will. What's stumped me is how to use them. Ars adds them to 
reach a certain score, Hero rolls under one score. I'm contemplating 
making the PC buy each technique and form as a skill which starts at 
zero. So, the starting mage might spent 24 points to buy a creo of 5 (11 
pts) and an ignem of 6 (13 pts), for a total roll of 11-. The big 
problem with this is the point cost for even modest skill rolls. 
     So a mage might have a VPP for the spells he's "learned", bought at 
one point each, and then must pay the exorbinant cost to learn the 
spontaneous magic skills (techniques and forms). 
 
--  
 
Stephen B. Mann               sm6439@cnsvax.albany.edu 
SUNY Learning Network         http://sln1.esc.edu 
 
X-Forwarding-Note: Was sent to herolist@october.com; forwarding to hero-l@omg.org 
From: "Stephen B. Mann" <sm6439@cnsvax.albany.edu> 
Date: Sat, 02 Aug 1997 21:03:23 -0400 
Subject: Re: Ars Magica --> Hero 
Newsgroups: october.hero 
X-Listname: Hero 
Reply-To: hero-l@october.com (Multiple recipients of Hero) 
Path: october.com!not-for-mail 
Lines: 29 
X-Sender: sm6439@Dialup051.colnny1.Capital.NET 
Nntp-Posting-Host: Dialup051.colnny1.Capital.NET 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
 
 
> From: Eric Burns <burns@usmcug.usm.maine.edu> 
>  
> Don't think of these reserves as mana stores, as in MtG.  Their primary 
> purpose is to limit what effects are possible with the VPP. 
 
     OK, I understand this now. 
 
> If Jane had a Rego of 15 and a Mentum of 0, or a Rego of 0 and a Mentum of 
> 15, she could still do this effect.  Therefore, you should let the PC pay 
> for the effect with END from either or both reserves, however he/she wants 
> to. 
 
     I don't recall seeing this in Ars (must not have read it well 
enough). So, some one with no skill in fire (ignem 0) can still do fire 
spells? Gee, I dunno.... 
 
> How about allow the player to purchase levels in Ignem related spells, or 
> Creo related spells (for instance).  That way you could use both Creo and 
> Ignem levels in, say, a fireball spell.  Although, averaging the scores is 
> not a bad idea either. 
 
     I'd like to be able to do that, but how to judge if their combined 
skill roll is "enough" for the spell? Mikey the Mage has 11- Creo and 
13- Ignem, can he do a fireball? How about summon a fire elemental? 
 
--  
 
Stephen B. Mann               sm6439@cnsvax.albany.edu 
SUNY Learning Network         http://sln1.esc.edu 


Web Page created by Text2Web v1.3.6 by Dev Virdi
http://www.virdi.demon.co.uk/
Date: Wednesday, March 31, 1999 10:52 AM