Week Ending May 16, 1998

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Date: Sun, 10 May 1998 00:36:44 +0800 
From: GAZZA <gazza@wantree.com.au> 
Reply-To: gazza@wantree.com.au 
Organization: Only One Inc. 
To: Champions Mailing List <champ-l@sysabend.org> 
Subject: Re: Alternative to END Reserve 
Sender: owner-champ-l@sysabend.org 
 
> I know there are all sorts of easy ways to avoid this whole thing.  Life 
> Support is Persistent and doesn't normally use END anyway, so I could 
> ignore the END Reserve and just use LS.  That, however, would allow for an 
> indefinite supply of food, water, air and heat.  I could apply a generic 
 
In many cases, I think this is appropriate. Life Support issues are usually 
handled this way in fiction; in general, they either work flawlessly (and 
invisibly, so that you don't worry about it) or else they fail in a fairly 
dangerous fashion. Sure, you get the odd throwaway Star Trek line like "divert 
unnecessary power from life support to the shields", but this is just 
cinematic, really. Life Support is rarely ever described as something that 
needs recharging as often as (for example) weapons or shields. I'd almost say 
that you could use a limitation such as "does not work when END Reserve is at 
0" or "Requires recharging once per week" as a -0 limitation (MAYBE a -1/4 in 
the first case). 
 
This is not to belittle the actual concept, though - I just thought I'd mention 
that strict adherence to the 'Life Support shouldn't be an endless supply of 
food and air' idea is perhaps going a little too far in 'realism'. YMMV. 
 
> To set up a Materiel Reserve a character purchases Units (of fuel, food or 
> whatever) and in most cases "REC".  Each Unit costs 1 character point and 
> is assumed to be sufficient to supply one character (or vehicle) for one 
> day, though if the GM and player agree the Units can last for one hour, or 
> whatever time period is both convenient and appropriate.  The GM should 
> adjust the unit costs as he sees fit for 
> Materiel Reserves held by Bases, on the assumption that a Base will usually 
> consume far more of anything than a single character or vehicle. 
 
This is an interesting idea, but again I think I don't think I'd charge points 
for this (certainly not in a 4-colour or even gritty superhero game; possibly 
if I were playing in some sort of post-holocaust/survival genre). This is 
(IMHO) like charging for an AM/FM radio in a Vehicle - it's a little too far. A 
typical base might want food for 5 people. Even 1 day's worth of food now is 
going to cost 5 points (which you would probably prefer to spend somewhere 
else). 
 
IMHO, this is the sort of thing Hero characters ought to be able to use money 
for, rather than character points. 
 
>         Air Supply Reserve, 4 Units (one Unit/hour), REC 4 Units/hour 
>         (Must refill at base -2)  Real Cost: 5 
 
This is not significantly less than Life Support: Does Not Need To Breathe. It 
is the same cost as Life Support: Breathe Underwater. 
 
What is my point? Well, in my experience once you start charging points for 
things, the players become (understandably) very conservative about what sort 
of things that they will spend those points on. I don't believe "normal world" 
technology need cost points. I would extend this principle even to guns in a 
superhero game (most supervillains aren't bothered by guns, so it hardly seems 
overbalancing to let PsychoGuy carry an automatic pistol). 
 
It's nice for characters to have such things, but I'm not sure I agree that 
they should have to pay for them. 
 
-- 
GAZZA (gazza@wantree.com.au; http://www.wantree.com.au/~gazza) 
"To know others is wisdom. To know oneself is enlightment." 
 
 
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Date: Sun, 10 May 1998 00:37:53 +0800 
From: GAZZA <gazza@wantree.com.au> 
Reply-To: gazza@wantree.com.au 
Organization: Only One Inc. 
To: Champions Mailing List <champ-l@sysabend.org> 
Subject: Re: I am returning... 
Sender: owner-champ-l@sysabend.org 
 
>    Well, you sure ought to remember me....  and it's great to have you 
> back, Gazza! 
>    (I even remember your real name... shhhhhh!)  ;-] 
 
Heya, Bob. Glad to be back. 
 
And it's not like my real name is any sort of secret. 
-- 
GAZZA (gazza@wantree.com.au; http://www.wantree.com.au/~gazza) 
"To know others is wisdom. To know oneself is enlightment." 
 
 
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Date: Sat, 09 May 1998 14:58:34 -0400 
To: "Michael (Damon) or Peni R. Griffin" <griffin@txdirect.net&> 
        hero-l@sysabend.org 
From: Joe Mucchiello <why@superlink.net> 
Subject: Re: Alternative to END Reserve 
Sender: owner-champ-l@sysabend.org 
 
At 08:11 AM 5/9/98 -0500, Michael (Damon) or Peni R. Griffin wrote: 
[snip - long involved talk about END Reserve] 
>I also thought about using Charges 
>of LS, but as is often the case with Charges, especially Continuing, any 
>reasonable number of them turns into an Advantage rather than a Limitation; 
>it makes no sense to pay more for an escape pod that will keep you alive 
>for 10 days than you'd have to pay for one than would sustain you 
>indefinitely. 
 
I know you threw out limited LS but if you do not want it to cost more than 
normally persistant LS, I don't see how you have a choice: 
 
LS food, vacuum, breathing: (-1) only 10 days protection for one person 
(-1/2) only works in Life Pod. 
 
[snip] 
>To set up a Materiel Reserve a character purchases Units (of fuel, food or 
>whatever) and in most cases "REC".  Each Unit costs 1 character point and 
>is assumed to be sufficient to supply one character (or vehicle) for one 
>day, though if the GM and player agree the Units can last for one hour, or 
>whatever time period is both convenient and appropriate.  The GM should 
>adjust the unit costs as he sees fit for  
 
So, for 5 character points, I don't need to eat, sleep or excrete.  But for 
4 character points, I can eat, and only eat, for 4 days.  Needless to say, 
I think this idea is a bit buggy. 
 
If you persist in this idea, I suggest you use the time chart.  1 CP = 1 
day of rations for one person, increase it up the time chart for each 
additional CP.  So a month's rations for one person would be 3 CP and a 
year would be 5 CP.  (Still sounds like a bad deal to me.)  Increase the 
number of people by dividing, thus 4 people could survive for a week on a 
3CP Food Reserve, as could 30 people for a day.  Even this is too 
expensive.  Maybe make the base 1 CP = 1 year of food. 
 
Automatic REC would just be an additional 1 per square of 5 people. 
 
>Looking at what's *intended* above, rather than what's actually in place so 
>far, and realizing that the concept is not particularly well defined yet, 
>is this both legitimate and sufficiently distinct from END Reserve to 
>warrant its use?  At this point, please address the CONCEPT as well as the 
>present EXECUTION of the idea.  I rather expect most people will think this 
>is a waste of time, and I know you will feel free to say so, but I would 
>also like to hear constructive criticism from those people (if any) who 
>think the notion may possibly have some small merit. 
 
I don't think it has a lot of merit.  Even a Transform would cost less and 
if I were creating a machine-which-makes-food-or-air, I would use 
Transform.  But I cannot imagine that you would use a power to model such a 
machine which did not replenish itself.  A device which holds food without 
making food is a closet or a refrigerator (change environment). 
 
Also, I don't think that eating should be modelled by character points. 
("Good thing we saved the day, Captain Quad, otherwise we wouldn't have 
enough character points to buy food for today.")   
 
>And please remember to cut the parts of the above you aren't responding to; 
>if you think the whole idea is a waste of time, snip the entire message. 
 
If someone responds, it obviously isn't a waste of time, to them. 
 
  Joe 
 
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Reply-To: "Filksinger" <filkhero@usa.net> 
From: "Filksinger" <filkhero@usa.net> 
To: "Hero List" <champ-l@sysabend.org> 
Subject: Re: What would you do with 15 pts? 
Date: Sat, 9 May 1998 16:09:11 -0700 
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From: John Desmarais <John.Desmarais@ibm.net> 
> 
<snip> 
> The base form must be the larger (points-wise) of the forms, so your 
"other form" would 
> have to be build on (at most) the same number of points your are 
minus the cost of the 
> multiform power. 
> 
Ah, but who says the original me is the base form? After all, many 
superheroes gained multiforms where the more powerful form was "base", 
but not the original. 
 
Filksinger 
 
 
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Reply-To: "Filksinger" <filkhero@usa.net> 
From: "Filksinger" <filkhero@usa.net> 
To: "Hero List" <champ-l@sysabend.org> 
Subject: Re: What would you do with 15 pts? 
Date: Sat, 9 May 1998 16:11:13 -0700 
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> From: Michael (Damon) or Peni R. Griffin <griffin@txdirect.net> 
> 
>  I always thought time 
> > travel would be great, if only so I could pick up stuff like 
> original 
> > Shadow pulps for 10 cents, never have to worry about missing TV 
> shows for 
> > the series I regularly tape or an issue of a comic I collect, and 
> being 
> > able to buy minor little things that aren't around anymore, like 
> Original 
> > original Coke, tuna pot pies, 25-cent-a-gallon gas, etc. 
> 
When it comes to using time travel to it's fullest, you are way 
behind. 
 
First, you walk into your bedroom, where your future self left a large 
sum of money in $20 gold pieces. Now, time travel to 1920, after 
researching the stock market. Get fake identification. Turn over the 
money and careful instructions to a reputable Swiss bank that still is 
solvent today. When stocks that you know will be valuable are about to 
go public (Microsoft, IBM, Starbucks), go to the time before they are 
about to go public, and contact your bank by phone or mail (never in 
person, as you won't age). 
 
Arrange to fake your death, leaving an iron clad will naming yourself 
as 
beneficiary, preferably using a living trust. Set it up so they 
contact 
you concerning the will tomorrow, then wait for tomorrow. If you are 
impatient, time travel to tomorrow. 
 
Poof, richer than Bill Gates. 
 
> > Sadly, it can't be done for 15 points if I observe the -1 
Limitation 
> > maximum, so I'll have to pick something else. 
> 
Cumulative Transformation, rock to time machine.:) 
 
>Definitely not Flight.  I'm 
> > not surprised many of you chose that, but I have this problem with 
> heights. 
> >  How about: 
> > 
> > 5 Cramming 
> > 5 Wealth (Well Off, up to $500K/year) 
> > 5 Ranged Sense: Taste 
> > 
> > Chris, consider that last one in light of your Contacts...   ;) 
> 
Considering that this would be nothing more than an undetectable 
ability 
to taste the women, I think I'd prefer to do it slightly 
differently.... 
 
Filksinger 
 
 
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Reply-To: "Filksinger" <filkhero@usa.net> 
From: "Filksinger" <filkhero@usa.net> 
To: <champ-l@sysabend.org> 
Subject: Re: Mailer/Browser(was Re: TK) 
Date: Sat, 9 May 1998 16:21:13 -0700 
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From: Captain Spith <cptspith@teleport.com> 
 
 
> 
>   Ofcourse, there's another strike against it; requiring IE.  I 
>wouldn't use IE if you covered my head with honey and planted me 
upside 
>down in an anthill. 
> 
>   Okay, perhaps I would THEN, but I purposely do not use that 
browser. 
>There's a reason the web is rife with "IE sucks" graphics... 
 
 
Actually, the latest version (IE 4.01) is pretty good. Most 
comparisons by people who have used both actually rate it above 
Netscape. 
 
I should warn you, however. Installation of IE 4 can _really_ mess you 
up if it goes wrong. Make certain that anti-virus, scheduling 
utilities, and disk monitors are all completely disabled. Reboot at 
least once after disabling them. If they come back, try again; that 
isn't good enough. 
 
The other thing I should warn you about is that the new Outlook 98 
(not Outlook Express) _also_ requires IE 4.0, and will install it 
automatically if you don't have it. 
 
Now we return you to the proper use of this list. 
 
Filksinger 
 
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Date: Sat, 9 May 1998 21:13:04 -0400 
From: "Jeff M. Reid" <Morfhis@compuserve.com> 
Subject: Re: what would you do to yourself with 15 points? 
To: Champions Mailing List A <champ-l@sysabend.org> 
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> This is at least the third power framework to be described, and also 
> exceeds -1 in total Limitations.  Apparently, for many people, the answer 
> to the challenge <snip> is "Well, first, I'd ignore those parameters." 
 
> Oops!  Sorry, Jeff, I replied to your Multipower choice before the above 
> came in.  I shouldn't have lumped you in with those people who didn't 
want 
> to play by the rules. 
 
No problem. It's what happens when I don't pay close enough attention. I 
stand by the value of the Limitations -- it comes to exactly -1. 
        Restrainable: -1/2 
        Concentrate: 1/2 DCV (only to start): -1/4 
        Extra Time: +1 Phase: -1/4 (1/2 value for a constant power) 
 
Jeff Reid 
Morfhis@compuserve.com 
http://www.now-online.com/morfhis/bugloony.htm 
 
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Date: Sat, 9 May 1998 21:13:11 -0400 
From: "Jeff M. Reid" <Morfhis@compuserve.com> 
Subject: Re: what would you do to yourself with 15 points? 
To: Champions Mailing List A <champ-l@sysabend.org> 
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>    Actually, I have to re-do mine; the suggestion of noncombat multiples 
> made me realize; "how the hell often would I need my full DCV when I'm 
> flying, anyway?"  So, 
>    6" flight, X4 noncombat multiple, foulable wings (-1/2) for 22 
> active, 15 real. 
>    That gives me a maximum of 48"/phase noncombat for 1 END! 
 
Good point. I like your construction better than mine. 
 
Jeff Reid 
Morfhis@compuserve.com 
http://www.now-online.com/morfhis/bugloony.htm 
 
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From: "Robert" <baron@stlnet.com> 
To: "Champs" <champ-l@sysabend.org> 
Subject: A Matter of Law 
Date: Sat, 9 May 1998 22:43:36 -0500 
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I have a possibly sticky situation in my game. 
 
The characters arrive on the scene of a campus which is being seiged by a 
Mutant Militia for a secret research project which they wish to capture. 
(They also wish to kidnap the two scientists who know how to make it work.) 
Before they arrived, a building was toppled over inadvertantly by an 
over-zealous Campus cop (secretly a well armed Genocide agent) who was 
firing at another mutant who was just showing up on the scene. The mutant's 
name is Blue Angel. 
 
In the game world, it is a crime to be an unregistered mutant. Blue Angel is 
seen on camera being hit by the Genocide gadget which casts her into the 
tall building, bringing the building down on her AND the Genocide agents. 
Angela Bartonelli is the only alive person they pull out of the wreckage of 
the building in the relative position of where Blue Angel went down. Every 
other body found in that area within 30 meters is dead except for Angela who 
is at the center of this area. Blue Angel is the relative size and body type 
of Angela but glows brilliantly blue. The camera and all spectators note 
that all Blue Angel did was appear on the scene and was not seen committing 
a crime or assisting with criminal efforts in any way. 
 
When Angela Bartonelli is taken to the hospital, she walks out of the 
unsupervised ward (it was not known at the time of her escape that she was a 
possible mutant.) 
 
With this information, could the FBI get a search warrant on her home and 
car? Why and what could the probable cause be? 
 
I reasoned the judge was anti-mutant and the circumstantial evidence of 
Angela being Blue Angel was overwhelming, but it IS just circumstantial. 
Could a judge support (or more importantly could the Law support) a warrant 
for her apartment and home to search for records, statements, or data 
(written or electronic) that would indicate a tie between her and the Mutant 
Militia or could the warrant only support a search for evidence of Angela 
being a mutant? 
 
I know that if the evidence tying her to the militia is discovered that it 
is inadmissable UNLESS it goes towards proving that she knew she was a 
mutant and was willingly hiding that fact. I think. 
 
Well, what do ya think? Am I making legal sense or is this just a layman 
whose watched too many episodes of "Law & Order"? 
 
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Date: Sat, 09 May 1998 20:46:24 -0700 
From: "Robert A. West" <robtwest@erols.com> 
To: Jason Sullivan <ravanos@jcs1.jcstate.edu> 
CC: champ-l@sysabend.org 
Subject: Re: Copywrighting characters.  (!) 
Sender: owner-champ-l@sysabend.org 
 
Jason Sullivan wrote: 
>  
> Hi, 
>         Has anyone here very copywrighted a character?  I'd like to do so, 
 
At the risk of sounding hostile, why bother?   
 
Copyright protection is intended to protect commercial rights, and to  
protect the authors of significant works from having their labors  
misattributed.  I cannot, for the life of me, see why one would want  
protection for a character, as opposed to a rules supplement, etc.  Do  
you intend to sue other players for creating similar characters? 
 
For that matter, what one copyrights is not an idea (the character) but a  
particular expression of that idea (the words, pictures, sounds, etc.).   
If you copyrighted your character description, someone could change the  
name and origin story slightly, and write it up in their own words and  
almost certainly not be infringing. 
 
Oh, and you seem to be confusing two words: copywrite (a journalistic  
function) and copyright (the exclusive legal right to publish).  I  
suppose that someone who made copies for a living might be called a  
copywright, just as someone who makes wagons is a wainwright, but I have  
never seen this word in use. 
 
--  
<-------------------------------------------------------> 
Robert A. West		///  "Censorship is tyranny." 
Phone W:(215)466-3628; H:(215)348-9113   
http://www.erols.com/robtwest 
 
 
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Date: Sat, 09 May 1998 23:03:29 -0500 
From: redbf@ldd.net (bobby farris) 
Reply-To: redbf@ldd.net 
Organization: GM's R US 
To: Robert <baron@stlnet.com> 
CC: Champs <champ-l@sysabend.org> 
Subject: Re: A Matter of Law 
Sender: owner-champ-l@sysabend.org 
 
Robert wrote: 
 
> I have a possibly sticky situation in my game. 
> 
> The characters arrive on the scene of a campus which is being seiged by a 
> Mutant Militia for a secret research project which they wish to capture. 
> (They also wish to kidnap the two scientists who know how to make it work.) 
> Before they arrived, a building was toppled over inadvertantly by an 
> over-zealous Campus cop (secretly a well armed Genocide agent) who was 
> firing at another mutant who was just showing up on the scene. The mutant's 
> name is Blue Angel. 
 
<snip> 
        Here is my two cents. 
        First, if you are running a four color campaign like the comics, forget 
it. I know it makes no sense at all, but it happens all the time in the comics. 
A building collapses and only Clark Kent survives and yet no one figures that 
Clark Kent is Superman. Happens all the time. 
        On the other hand, if you are into the more realistic supers then here 
goes: 
        I am no law expert, but a judge can issue a warrent on ANYTHING they 
want. So yes he "could" issue a warrent on the basis you listed. However, that 
warrent would NEVER stand up to any scrutiny and any information gained from it 
would be inadmissible in any court. Any thing discovered by a warrent that is 
issued without probable cause is inadmissable in court. 
        I personally don't think the fact that she was at the location when a 
crime was commited is enough probable cause. 
        Also, the judge issuing such an order would be placed under judicial 
review and "could" loose his job (unless he is a lifetime appointee). 
        Of course, you PC still has to deal with the effects of the warrent 
being carried out and her secret ID known. 
 
 
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Date: Sat, 09 May 1998 21:18:43 -0700 
From: "Robert A. West" <robtwest@erols.com> 
To: champ-l@sysabend.org 
Subject: Re: what would you do to yourself with 15 points? 
Sender: owner-champ-l@sysabend.org 
 
Donald Tsang wrote: 
>  
> I figure this is no dumber than arguing about how much STR should cost... 
>  
> You have 15 extra points, because you're an RPG player... now go spend it. 
> Caveats: no more than -1 limitation total on powers, no frameworks, and 
>          you do have "Normal Charactersitics Maxima". 
>  
>   Donald 
 
How about: 
 
	5	20 COM [base 10] 
	7	Seduction 14- [COM is complementary] 
	3	LS: Disease 
 
have that, and who cares about anything else? 
 
--  
<-------------------------------------------------------> 
Robert A. West		///  "Censorship is tyranny." 
Phone W:(215)466-3628; H:(215)348-9113   
http://www.erols.com/robtwest 
 
 
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From: "David Graham" <dgraham882@hotmail.com> 
To: champ-l@sysabend.org, jonesmj@topaz.cqu.edu.au 
Subject: Re: PBEM game 
Date: Sun, 10 May 1998 05:21:03 GMT 
Sender: owner-champ-l@sysabend.org 
 
I've enclosed below a couple of links to web pages which carry PBEM  
advertisements.  The Phoenyx site also has a PBEM announcements mailing  
list you can subscribe to.  Good luck. 
 
http://www.pbem.com 
http://www.phoenyx.net/index.html 
 
______________________________________________________ 
Get Your Private, Free Email at http://www.hotmail.com 
 
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Date: Sun, 10 May 1998 01:43:38 -0500 
To: champ-l@sysabend.org 
From: Bryant Berggren <voxel@theramp.net> 
Subject: Re:  Re: Copywrighting characters.  (!) 
Sender: owner-champ-l@sysabend.org 
 
At 07:32 PM 5/8/98 EDT, Hero Games wrote: 
>You cannot copyright a character per se, but you can gain some protection 
>overall for the character. For instance, Marvel protects its characters with 
>copyright, which covers the assemblage of "name, distinctive likeness, and 
>abilities" as well as the history and background. Key characters generally 
>have their own book, and thus their name becomes a trademark as well (viz., 
>"The Incredible Hulk"). This sort of copyright, while not explicit in the 
>statutes, has been developed through case law. 
 
Um ... checking the legal notices on my comicbooks, it seems you've flubbed 
this. The "name and distinctive likeness" business is claimed for 
/trademarks/, not copyrights. Marvel's comicbooks do not claim a copyright 
on its characters (though there may be some confusion created by the fact 
that the name of the branch company which HOLDS the copyrights is "Marvel 
Characters, Inc.").  
 
-- 
"The only thing necessary for the triumph of evil is for good men to  
do nothing." -- Edmund Burke (1729-1797) 
---------------------------------------------------------------------- 
Visit the SoapVox at http://www.io.com/~angilas/soapvox.html 
 
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Date: Sun, 10 May 1998 01:43:40 -0500 
To: champ-l@sysabend.org 
From: Bryant Berggren <voxel@theramp.net> 
Subject: Re: Copywrighting characters.  (!) 
Sender: owner-champ-l@sysabend.org 
 
At 12:25 PM 5/8/98 -0500, Jason Sullivan wrote: 
>	Has anyone here very copywrighted a character?  I'd like to do so, 
>but I have alot of questions that need answering. 
>	If anyone could give a breif synopsis of what to do or where I 
>could go, it would be most appreciated. 
 
>From the top ... 
 
First of all, the best place for ANY information on copyrights is the 
horse's mouth: for Americans, the U.S. Copyright Office (under the Library 
of Congress). They have a LOT of information available, at 
http://lcweb.loc.gov/copyright/. Any other source (including me -- I highly 
encourage anyone reading me to double-check my sources) is just hearsay. 
This most definitely includes the variously located "10 Copyright Myths", 
which seem to be somewhat slanted more towards scaring potential infringers 
than imparting useful information. 
 
In regards to "character copyright", strictly speaking this is not possible. 
(Please, no anecdotal rebuttals from the peanut gallery that can't be backed 
with documents ...). The following information is taken directly from 
Copyright Information Circular 44, available on the Copyright Office page 
indicated above; the "**...**" emphasis is mine, however, and not in the 
original. 
 
        Circular 44 
                CARTOONS AND COMIC STRIPS 
        IN GENERAL 
 
        The copyright law of the United States (title 17 of the United 
        States Code)  provides for copyright protection of literary and 
        artistic works. Copyright protection begins automatically when a 
        work is first created in a fixed form. Cartoons and comic strips 
        are among the types of works of authorship protected by copyright. 
        This protection extends to any copyrightable pictorial or written 
        expression contained in the work. This protection does not extend 
        to the title or general theme for a cartoon or comic strip **or to 
        the general idea or name for the characters depicted**.  
        Intangible attributes of characters are not copyrightable, but a 
        drawing, picture, or depiction or a written description of a 
        character may be registered for copyright. **However, copyright  
        does not extend to the character itself.** A character may be 
        protected under aspects of other state, common, or trademark  
        laws. Likewise, titles and names may sometimes be protected under 
        state law doctrines or trademark laws, but such protection is not 
        provided for in the copyright statute. Consult an attorney for 
        details. 
 
Everybody got that? Characters, as such, can NOT be copyrighted. Their names 
and distinctive images can, and almost always are in the case of comicbooks, 
TRADEMARKED -- but trademarks are a whole other kettle of fish. 
 
You can copyright a character /sheet/. You can copyright a drawing of a 
character. You can copyright stories about a character. But in all these 
cases, it is the fixed expression that is protected (the sheet, drawing, or 
story text), NOT the nebulous idea we call a "character". 
 
-- 
"The only thing necessary for the triumph of evil is for good men to  
do nothing." -- Edmund Burke (1729-1797) 
---------------------------------------------------------------------- 
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Date: Sun, 10 May 1998 20:59:06 +0800 
From: GAZZA <gazza@wantree.com.au> 
Reply-To: gazza@wantree.com.au 
Organization: Only One Inc. 
To: Champions Mailing List <champ-l@sysabend.org> 
Subject: Re: What would you do with 15 pts? 
Sender: owner-champ-l@sysabend.org 
 
> > The base form must be the larger (points-wise) of the forms, so your 
> "other form" would 
> > have to be build on (at most) the same number of points your are 
> minus the cost of the 
> > multiform power. 
> > 
> Ah, but who says the original me is the base form? After all, many 
> superheroes gained multiforms where the more powerful form was "base", 
> but not the original. 
 
This seems immaterial. It's what is called a 'radiation accident' - 
the'original' you becomes 'something that the powerful form paid for'. 
Perhaps not exactly intuitive, but the mechanics are pretty sound. 
-- 
GAZZA (gazza@wantree.com.au; http://www.wantree.com.au/~gazza) 
"To know others is wisdom. To know oneself is enlightment." 
 
 
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Date: Sun, 10 May 1998 08:21:28 -0500 
To: "Hero List" <champ-l@sysabend.org> 
From: "Michael (Damon) or Peni R. Griffin" <griffin@txdirect.net> 
Subject: Re: What would you do with 15 pts? 
Sender: owner-champ-l@sysabend.org 
 
>When it comes to using time travel to it's fullest, you are way 
>behind. 
 
No, I simply realized that it would be a waste of everyone's time to give a 
detailed analysis of every possible use to which I might put a power that I 
could not possibly buy within the parameters of this little "what if...?" 
game.  Even if the XDM itself were affordable, the things you suggest would 
require additional purchases such as KS: Stock Market, FAM: International 
Banking, plus a Perk, Skill or KS that would enable me to get good fake 
identification.  On top of all that I have to know enough about the law to 
be able to ensure an "ironclad" will, I have to be able to fake my own 
death... and what's the end result of all this complicated manuevering?  15 
points in Wealth, which I could have just taken to start with if I felt the 
need for billions of bucks. 
Yes, time travel would be a lot more versatile that that, but I gave more 
uses for it it my offhand remarks than you did in your convoluted 
construction. 
 
Damon   
 
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Date: Sun, 10 May 1998 08:45:14 -0500 
To: "Robert A. West" <robtwest@erols.com> 
From: Bryce Berggren <ghost@theramp.net> 
Subject: Re: Copywrighting characters.  (!) 
Cc: champ-l@sysabend.org 
Sender: owner-champ-l@sysabend.org 
 
At 08:15 PM 5/10/98 -0700, Robert A. West wrote: 
>Bryant Berggren wrote: 
>>  
>> At 07:32 PM 5/8/98 EDT, Hero Games wrote: 
>> >You cannot copyright a character per se, but you can gain some protection 
>> >overall for the character. For instance, Marvel protects its characters with 
>> >copyright, which covers the assemblage of "name, distinctive likeness, and 
>> >abilities" as well as the history and background. 
>>  
>> Um ... checking the legal notices on my comicbooks, it seems you've flubbed 
> 
> 
>Well, then a non-trivial number of copyright lawyers, as well as federal  
>judges have flubbed on this as well: my money is on the professionals. 
 
You ever notice that in any courtroom, you've got at least one of those 
professionals on either side of any case, and they contradict each other 
ALL the time? 
 
Attorneys back whoever's paying them, and judges sometimes make mistakes 
(which is why we have appellate and Supreme courts). But in the end, a rule 
either gets followed or it gets declared unconstitutional. So far, I've 
never heard the U.S. Copyright Office's rules declared unconstitutional, 
so my money will stay there. 
 
>As it was explained to me, the claims in question arise on the theory  
>that any work that copies 'the assemblage of "name, distinctive likeness,  
>and abilities" as well as the history and background.' is derivative of  
>the works that established the assemblage, and the exclusive right to  
>produce derivative works is protected under copyright law, and has been  
>since long before the 1978 reforms. 
 
And the same place that directly contradicts this idea (i.e., says flat 
out you can't copyright a character) also explains why a "character" 
(or for that matter, a plot or story idea), ISN'T a derivative work in 
the legal sense. You're creating a legally derivative work when you 
rewrite "Macbeth" into French from English. You're not creating a legally 
derivative work when you rewrite "Macbeth" as a mafia story. 
 
It's all in the official documents. No offense, but whoever explained the 
above to you explained it wrong, and I hope you didn't pay them for it. 
 
 
H. G. 
 
He beats his fists against the posts 
and still insists he sees the ghosts 
 
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Date: Sun, 10 May 1998 08:52:04 -0500 
To: hero-l@sysabend.org 
From: "Michael (Damon) or Peni R. Griffin" <griffin@txdirect.net> 
Subject: Re: Alternative to END Reserve 
Sender: owner-champ-l@sysabend.org 
 
>I know you threw out limited LS but if you do not want it to cost more than 
>normally persistant LS, I don't see how you have a choice: 
> 
>LS food, vacuum, breathing: (-1) only 10 days protection for one person 
>(-1/2) only works in Life Pod. 
 
You may be right, I may not have a choice in the end.  I'm just starting to 
explore the idea and it may well prove to be completely unworkable. 
Workable, in this case, means it would have to be internally consistent, 
not exactly duplicate END Reserve or any other Hero option, and be somewhat 
consistent with how things work in the Real World. 
 
>So, for 5 character points, I don't need to eat, sleep or excrete.  But for 
>4 character points, I can eat, and only eat, for 4 days.  Needless to say, 
>I think this idea is a bit buggy. 
 
So, for "X" character points I can have a RKA energy weapon with unlimited 
power (in terms of how many shots it can fire before recharging; it never 
needs to be recharged) but a weapon I can only fire 20 times before 
recharging costs me X * 1.25 points?  Needless to say, I think Charges is a 
little buggy. 
 
>If you persist in this idea, I suggest you use the time chart.  1 CP = 1 
>day of rations for one person, increase it up the time chart for each 
>additional CP.  So a month's rations for one person would be 3 CP and a 
>year would be 5 CP.  (Still sounds like a bad deal to me.)  Increase the 
>number of people by dividing, thus 4 people could survive for a week on a 
>3CP Food Reserve, as could 30 people for a day.  Even this is too 
>expensive.  Maybe make the base 1 CP = 1 year of food. 
 
This is certainly worth considering.  Very much in keeping with other 
long-term Hero options. 
 
>I don't think it has a lot of merit.  Even a Transform would cost less and 
>if I were creating a machine-which-makes-food-or-air, I would use 
>Transform.  But I cannot imagine that you would use a power to model such a 
>machine which did not replenish itself.  A device which holds food without 
>making food is a closet or a refrigerator (change environment). 
 
A closet or refrigerator is essentially what's being modeled here, not a 
Star Trek replicator.  However, since I would never require characters to 
pay points for, or keep track of, food/water/air in a normal day-to-day 
situation, it might be better to say that what's being tracked is the 
closet or refrigerated locker of *emergency* supplies. 
 
No need to track food/air/water/fuel unless you are in a situation where 
you are cut off from any source of resupply, have a finite (and probably 
small) supply with you, and may die or become incapacitated when that 
supply runs out.  Once the escape pod is launched, the clock starts 
ticking.  Think of this as large-cycle combat time.  On board ship, assume 
there's always plenty of food/water/air/heat, because you will have bought 
persistent LS for the ship.  In the escape pod, everyone should be 
conscious of the fact that LS is now severly limited, so now we have to 
start counting days and hours as the evacuees try to stretch their 
resources while awaiting rescue.  
 
>Also, I don't think that eating should be modelled by character points. 
>("Good thing we saved the day, Captain Quad, otherwise we wouldn't have 
>enough character points to buy food for today.")   
 
See above; you never have to "buy food for today".  You would purchase an 
emergency supply of food (or whatever) when your ship (escape pod, base, 
whatever) was built and define it as having a REC that only kicks in when 
you can get a resupply from whatever source is appropriate.  That way, no 
matter how many times you have to dip into your emergency stores, you only 
have to pay for them once. 
 
Thanks for the feedback. 
 
Damon 
 
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Date: Sun, 10 May 1998 09:10:42 -0500 
To: Champions Mailing List <champ-l@sysabend.org> 
From: "Michael (Damon) or Peni R. Griffin" <griffin@txdirect.net> 
Subject: Re: Alternative to END Reserve 
Sender: owner-champ-l@sysabend.org 
 
>cinematic, really. Life Support is rarely ever described as something that 
>needs recharging as often as (for example) weapons or shields. I'd almost say 
>that you could use a limitation such as "does not work when END Reserve is at 
>0" or "Requires recharging once per week" as a -0 limitation (MAYBE a -1/4 in 
>the first case). 
 
I'm not sure what's being suggested here, but this is what it sounds like 
to me:  Buy Life Support and apply the Costs END to Use Limitation (-1/2). 
Set up an END Reserve to power the LS and (in the case of the first option 
you listed) specify that the REC stops working once you've exhausted the 
initial supply of END.  Is that close? 
 
>This is not to belittle the actual concept, though - I just thought I'd 
mention 
>that strict adherence to the 'Life Support shouldn't be an endless supply of 
>food and air' idea is perhaps going a little too far in 'realism'. YMMV. 
 
LS should be an endless supply as long as power and any needed raw 
materials are on hand.  In a space ship, I would not limit the LS; in an 
escape pod, with no power generator, limited battery power, limited space 
for air and water tanks, etc.  I did want to limit supplies within the 
framework of the game.  No need to even consider this until and unless an 
emergency situation arises. 
 
> 
>This is an interesting idea, but again I think I don't think I'd charge 
points 
>for this (certainly not in a 4-colour or even gritty superhero game; possibly 
>if I were playing in some sort of post-holocaust/survival genre). This is 
>(IMHO) like charging for an AM/FM radio in a Vehicle - it's a little too 
far. A 
>typical base might want food for 5 people. Even 1 day's worth of food now is 
>going to cost 5 points (which you would probably prefer to spend somewhere 
>else). 
 
It would cost the *base* 5 points, and therefore cost the character 1 
point, and you'd only have to pay for any energency rations the base kept 
on hand.  The cafeteria, snack and soda machines, and the birthday cake for 
Ted from Accounting are all free or at worst paid for with money, not 
character points.  Even so, perhaps I should consider doubling the number 
of persons covered for every +1 point? 
 
>IMHO, this is the sort of thing Hero characters ought to be able to use money 
>for, rather than character points. 
> 
>>         Air Supply Reserve, 4 Units (one Unit/hour), REC 4 Units/hour 
>>         (Must refill at base -2)  Real Cost: 5 
 
In retrospect I see the examples I gave were very bad.  Gas (for a car, 
anyway) and scuba tanks should both be paid for with money, never with 
points.  Gas for the generator that powers your only remaining source of 
heat as the sun goes down in the winter cold north woods...maybe. 
 
Damon 
 
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Date: Sun, 10 May 1998 11:28:50 -0300 (ADT) 
From: Trevor Barrie <tbarrie@ibm.net> 
To: champ-l@sysabend.org 
Subject: Re: Point Balancing (was Re: Desolidification) 
Sender: owner-champ-l@sysabend.org 
 
On Wed, 6 May 1998, Dataweaver wrote: 
 
> Actually, I feel a need for a power that represents a character who simply 
> _cannot_ be hurt by a certain kind of attack; under the current setup, 
> such an ability isn't prohibitively expensive - it's impossible. 
 
It's possible, given the rule that abilities can have minor advantages 
based on SFX for no cost. Find out how rare an attack has to be before 
your GM will consider ignoring it to be a "minor" advantage, buy enough 
defense to handle any attack up to that level, and call the SFX "total 
invulnerability". (Eg: if the GM is willing to let you ignore a 1-in-a- 
million attack based on SFX, buy enough defense to stop 99.999% of the 
attacks you're going to encounter.) 
 
Note that this approach has the advantage that its cost scales automatically 
with the power level of the campaign, which a fixed-cost 100% Reduction 
wouldn't. 120 pts for 100% DR is reasonable in a standard 250-pt campaign, 
but if you're playing cosmic level characters with 500D6 attacks, it's way 
too cheap. 
 
(Of course, Damage Reduction as it is has this problem as well.) 
 
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Date: Sun, 10 May 1998 11:29:22 -0300 (ADT) 
From: Trevor Barrie <tbarrie@ibm.net> 
To: champ-l@sysabend.org 
Subject: Re: what would you do to yourself with 15 points? 
Sender: owner-champ-l@sysabend.org 
 
On Wed, 6 May 1998, Donald Tsang wrote: 
 
> I figure this is no dumber than arguing about how much STR should cost... 
>  
> You have 15 extra points, because you're an RPG player... now go spend it. 
 
I'd buy 7.5 points of STR. 
 
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Date: Sun, 10 May 1998 11:30:02 -0300 (ADT) 
From: Trevor Barrie <tbarrie@ibm.net> 
To: Champions <champ-l@sysabend.org> 
Subject: RE: TK 
Sender: owner-champ-l@sysabend.org 
 
On Wed, 6 May 1998, Goode, Jason wrote: 
 
> > Realistically, Strength is underpriced.  Increase the cost of Strength to 
> > ~x2 and a lot of things stop being broken. 
 
> Elaborate. 
 
No... fairly simple, actually.:) 
 
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Date: Sun, 10 May 1998 09:30:46 -0500 
To: "Robert A. West" <robtwest@erols.com&> champ-l@sysabend.org 
From: Bryant Berggren <voxel@theramp.net> 
Subject: Re: Copywrighting characters.  (!) 
Sender: owner-champ-l@sysabend.org 
 
At 08:15 PM 5/10/98 -0700, Robert A. West wrote: 
>Bryant Berggren wrote: 
>> At 07:32 PM 5/8/98 EDT, Hero Games wrote: 
>>> You cannot copyright a character per se, but you can gain some  
>>> protection overall for the character. For instance, Marvel protects its 
>>> characters with copyright, which covers the assemblage of "name, 
>>> distinctive likeness, and abilities" as well as the history and 
>>> background. 
>>  
>> Um ... checking the legal notices on my comicbooks, it seems you've 
>> flubbed 
> 
>Well, then a non-trivial number of copyright lawyers, as well as federal  
>judges have flubbed on this as well: my money is on the professionals. 
 
This wouldn't surprise me. Federal judges, especially, 'flub' all the time 
(such as the existence of various decisions limiting First Amendment 
protections). It's a fact of life that we live in a country where nothing 
but their own intellect and/or sense of honor obligates a judge or jury to 
actually pay any attention at all to the law as written. 
 
And lawyers are a pretty lousy source of information -- after all, logic 
dictates that roughly 50% of the attorneys litigating cases at this time 
will be proven wrong. :] :] :] 
 
>As it was explained to me, the claims in question arise on the theory  
>that any work that copies 'the assemblage of "name, distinctive likeness,  
>and abilities" as well as the history and background.' is derivative of  
>the works that established the assemblage, and the exclusive right to  
>produce derivative works is protected under copyright law, and has been  
>since long before the 1978 reforms. 
 
Yes, I've heard the "derivative work" theory before, always (like here) as a 
Friend-of-a-Friend anecdote or explanation. Since it doesn't jibe with the 
current "official word", I put little stock in the theory until such time as 
I get my hands on a court decision using it. I've gone to the trouble of 
providing the source materials for my claims, and I think the Library of 
Congress's Copyright Office bears just a little more weight than presently 
anonymous "professionals".  
 
As for "derivative works", here's what the LOC has to say: 
 
      U.S. Copyright Office, Library of Congress  
      Circular 14 
 
                                 Derivative Works  
 
        Derivative works, also known as "new versions," include such works 
        as translations, musical arrangements, dramatizations, 
        fictionalizations, art reproductions, and condensations. Any work  
        in which the editorial revisions, annotations, elaborations, or  
        other modifications represent, as a whole, an original work of 
        authorship is a "derivative work" or "new version." 
 
        A typical example of a derivative work received for registration 
        in the Copyright Office is one that is primarily a new work but 
        incorporates some previously published material. This previously 
        published material makes the work a derivative work under the 
        copyright law. 
 
Notice: "derivative work" is used synonymously with "new version", and all 
the examples given of "derivative works" amount to either (1) editing jobs 
or (2) medium alterations (such as from print to film). As described above, 
it would not apply to sequels or other works that utilize /non-tangible/ 
elements of a work -- which only makes sense, because non-tangible elements 
of a work are EXPLICITLY unprotected by Title 17 (the Copyright Act). You're 
protecting the text, not the plot. 
 
And just to make the point MORE clear, let me requote a passage from 
Circular 44, "Cartoons and Comic Strips": 
 
        This protection does not extend to the title or general theme for  
        a cartoon or comic strip or to the general idea or name for the 
        characters depicted. Intangible attributes of characters are not 
        copyrightable, but a drawing, picture, or depiction or a written 
        description of a character may be registered for copyright.  
        However, copyright does not extend to the character itself.  
 
I'm going to repeat that last line because it sounded vaguely important: 
"HOWEVER, COPYRIGHT DOES NOT EXTEND TO THE CHARACTER ITSELF". Y'all remember 
MIRACLE ON 34TH STREET, right, when that guy brought in all the letters? I'm 
using the same argument: this is a branch of the /federal government/ 
speaking, more to the point the very branch that the government has placed 
in charge of issuing and arbitrating the topic. It's hard to GET more 
"professional" than that. 
 
-- 
"The only thing necessary for the triumph of evil is for good men to  
do nothing." -- Edmund Burke (1729-1797) 
---------------------------------------------------------------------- 
Visit the SoapVox at http://www.io.com/~angilas/soapvox.html 
 
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Date: Sun, 10 May 1998 11:39:07 -0300 (ADT) 
From: Trevor Barrie <tbarrie@ibm.net> 
To: Champions Mailing List <champ-l@sysabend.org> 
Subject: Re: CHAR: WC: Nur al-Allah 
Sender: owner-champ-l@sysabend.org 
 
This is old, but... 
 
On Fri, 1 May 1998, Michael Surbrook wrote: 
 
> NUR AL-ALLAH 
> "Light of Allah" 
> (Najib) 
 
[...] 
 
> Wildcard (Ace) Powers: 
> 25	Compelling Voice: Oratory 25- 
 
Not enough... the Nur needs Mind Control. The only way Oratory skill alone 
could enable him to do what he did is if you use the -10 modifier for 
"impossible" feats, and that rule is intended for farce campaigns as far 
as I can tell. 
 
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Date: Sun, 10 May 1998 22:59:53 +0800 
From: GAZZA <gazza@wantree.com.au> 
Reply-To: gazza@wantree.com.au 
Organization: Only One Inc. 
To: Champions Mailing List <champ-l@sysabend.org> 
Subject: Re: Alternative to END Reserve 
Sender: owner-champ-l@sysabend.org 
 
> >cinematic, really. Life Support is rarely ever described as something that 
> >needs recharging as often as (for example) weapons or shields. I'd almost say 
> >that you could use a limitation such as "does not work when END Reserve is at 
> >0" or "Requires recharging once per week" as a -0 limitation (MAYBE a -1/4 in 
> >the first case). 
> 
> I'm not sure what's being suggested here, but this is what it sounds like 
> to me:  Buy Life Support and apply the Costs END to Use Limitation (-1/2). 
> Set up an END Reserve to power the LS and (in the case of the first option 
> you listed) specify that the REC stops working once you've exhausted the 
> initial supply of END.  Is that close? 
 
Not precisely. I realise I phrased that poorly; let me attempt to givean example: 
 
Let us suppose we're buying a Base or Vehicle of some sort. It 
has (among other things) some weapons, some force fields, sensors, 
and so forth, all of which cost END and are powered by an END 
Reserve. What I was suggesting is that you buy your Life Support for 
the base with the -0 (or -1/4) limitation "Does not work if END Reserve 
is exhausted). Note that it doesn't actually _cost_ END to use, but 
that if ALL of your power is gone, then so is Life Support. This seems 
to be a more appropriate way to simulate this sort of thing - it's not 
much of a limitation, granted, but that's why I suggest it to be -1/4 at 
the very most. 
 
> LS should be an endless supply as long as power and any needed raw 
> materials are on hand.  In a space ship, I would not limit the LS; in an 
> escape pod, with no power generator, limited battery power, limited space 
> for air and water tanks, etc.  I did want to limit supplies within the 
> framework of the game.  No need to even consider this until and unless an 
> emergency situation arises. 
 
An escape pod would work with my above suggestion if the propulsionrequired END to 
use (note that NO vehicle movement costs END 'by default', 
but I see no reason you couldn't buy vehicle movement with -1/2 Costs END). 
It does, of course, make Life Support 'all or nothing' and technically prevent 
'gradual loss of Life Support', but this seems pretty consistent with the way 
this sort of thing is normally portrayed. 
 
<Snipped my point about Base food costing 5 points for 5 person-days> 
 
> It would cost the *base* 5 points, and therefore cost the character 1 
> point, and you'd only have to pay for any energency rations the base kept 
> on hand.  The cafeteria, snack and soda machines, and the birthday cake for 
> Ted from Accounting are all free or at worst paid for with money, not 
> character points.  Even so, perhaps I should consider doubling the number 
> of persons covered for every +1 point? 
 
You could try 'manipulating' the Charges limitation. Just call 'one use'of Life 
Support: Does not need to eat (effectively 'emergency rations') 
'enough food for 1 person for 1 week' (tailor to taste). This is 
admittedly stretching things slightly, but it really doesn't seem that 
abusive. Under this arrangement, you'd get a -2 limitation for 
1 person-week of food, so that would cost you only 2 points. 
 
However, I'd restrict this sort of thing to Vehicles and Bases, if 
you have min-maxing players. 
-- 
GAZZA (gazza@wantree.com.au; http://www.wantree.com.au/~gazza) 
"To know others is wisdom. To know oneself is enlightment." 
 
 
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Date: Sun, 10 May 1998 11:17:37 -0400 
To: "Michael (Damon) or Peni R. Griffin" <griffin@txdirect.net&> 
        hero-l@sysabend.org 
From: Joe Mucchiello <why@superlink.net> 
Subject: Re: Alternative to END Reserve 
Sender: owner-champ-l@sysabend.org 
 
At 08:52 AM 5/10/98 -0500, Michael (Damon) or Peni R. Griffin wrote: 
> Joe Mucchiello wrote: 
>>So, for 5 character points, I don't need to eat, sleep or excrete.  But for 
>>4 character points, I can eat, and only eat, for 4 days.  Needless to say, 
>>I think this idea is a bit buggy. 
> 
>So, for "X" character points I can have a RKA energy weapon with unlimited 
>power (in terms of how many shots it can fire before recharging; it never 
>needs to be recharged) but a weapon I can only fire 20 times before 
>recharging costs me X * 1.25 points?  Needless to say, I think Charges is a 
>little buggy. 
 
So, since the game already contains buggy elements, you think that adding a 
new  one is keeping with that style? 
 
>>I don't think it has a lot of merit.  Even a Transform would cost less and 
>>if I were creating a machine-which-makes-food-or-air, I would use 
>>Transform.  But I cannot imagine that you would use a power to model such a 
>>machine which did not replenish itself.  A device which holds food without 
>>making food is a closet or a refrigerator (change environment). 
> 
>A closet or refrigerator is essentially what's being modeled here, not a 
>Star Trek replicator.  However, since I would never require characters to 
>pay points for, or keep track of, food/water/air in a normal day-to-day 
>situation, it might be better to say that what's being tracked is the 
>closet or refrigerated locker of *emergency* supplies. 
 
You want a refridgerator to cost points.  More points than the half hex 
Change Environment that a fridge is?  More points than the Life Support you 
are simulating?  That makes no sense.  Character points are more valuable 
than your material reserve costs. 
 
>In the escape pod, everyone should be 
>conscious of the fact that LS is now severly limited, so now we have to 
>start counting days and hours as the evacuees try to stretch their 
>resources while awaiting rescue.  
 
"Severely limited" usually means costs less.  So "does not need to eat, 
self contained breathing, safe in vacuum, heat and cold, only lasts one 
day" should cost less than the ~22 points it should cost. 
 
>>Also, I don't think that eating should be modelled by character points. 
>>("Good thing we saved the day, Captain Quad, otherwise we wouldn't have 
>>enough character points to buy food for today.")   
> 
>See above; you never have to "buy food for today".  You would purchase an 
>emergency supply of food (or whatever) when your ship (escape pod, base, 
>whatever) was built and define it as having a REC that only kicks in when 
>you can get a resupply from whatever source is appropriate.  That way, no 
>matter how many times you have to dip into your emergency stores, you only 
>have to pay for them once. 
 
The key word above is PURCHASE.  A locker full of food costs MONEY, not 
character points.  A tank of oxygen costs money.  The life pod costs money. 
 If you are playing in a game where guns cost money then emergency food 
costs money.  If you have to pay points for normal equipment, then use the 
power listed: LS: does not eat with appropriate limitations.  "Emergency 
food/air supply" is a SPECIAL EFFECT.  Just because the food is used in an 
emergency does not make that food different than any other kind of food. 
There is no reason to make food cost more than the aforementioned gun. 
 
  Joe 
 
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Date: Sun, 10 May 1998 11:35:03 -0500 
To: hero-l@sysabend.org 
From: "Michael (Damon) or Peni R. Griffin" <griffin@txdirect.net> 
Subject: Re: Alternative to END Reserve 
Sender: owner-champ-l@sysabend.org 
 
>So, since the game already contains buggy elements, you think that adding a 
>new  one is keeping with that style? 
 
I merely point out a similarity to an existing option, indicating that the 
problem you mentioned is nothing new, and hardly unique to the Material 
Reserve.  At worst I am perpetuating an existing buggy element -- the fact 
that it is possible for a Limited Power to cost more than the same Power 
with no Limitations -- not adding a new one. 
 
>You want a refridgerator to cost points.  More points than the half hex 
>Change Environment that a fridge is?  More points than the Life Support you 
>are simulating?  That makes no sense.  Character points are more valuable 
>than your material reserve costs. 
 
No.  Please try to pay attention.  I want a character to pay points for any 
food, water, air, etc. that he'd have to use in a life-threatening 
emergency where there was a significant chance that his situation would 
kill or incapacitate him as a result of running out of that food/water/air 
within some brief period of time.  If the food in question requires 
refrigeration, said appliance would be assumed as a special effect of the 
Materiel Reserve, not paid for separately, and under no circumstances will 
any character have to pay points for his home fridge, where the pizza and 
beer are kept. 
 
>"Severely limited" usually means costs less.  So "does not need to eat, 
>self contained breathing, safe in vacuum, heat and cold, only lasts one 
>day" should cost less than the ~22 points it should cost. 
 
Fine, then replace "severely limited" with "in short supply".  I think you 
are being purposely argumentative here. 
 
>The key word above is PURCHASE.  A locker full of food costs MONEY, not 
>character points.  A tank of oxygen costs money.  The life pod costs money. 
 
The life pod costs points; it is a secondary vehicle.  I admit the SCUBA 
tank was not a good example.  If the locker full of food is a special 
effect of Life Support, Materiel Reserve or anything else, it costs points 
-- the points paid for the LS, Mat Reserve or whatever. 
 
> If you are playing in a game where guns cost money then emergency food 
>costs money.  If you have to pay points for normal equipment, then use the 
>power listed: LS: does not eat with appropriate limitations.  "Emergency 
>food/air supply" is a SPECIAL EFFECT.  Just because the food is used in an 
>emergency does not make that food different than any other kind of food. 
>There is no reason to make food cost more than the aforementioned gun. 
 
If you invalidate the concept on this basis, you make the assumption that 
everyone plays a game where guns cost money.  That is an *option*, and even 
if it is very common not everyone is going to use it.  I typically use it 
in Heroic games, but not always Superheroic.  If a common handgun is built 
with points, it will have Charges, as far as I know never more than 14. 
Charges will not work for any reasonable amount of LS, for the cost-related 
reasons already stated. 
 
Emergency food/air/whatever supply certainly can be a special effect of LS. 
 All I'm doing here is making it a special effect of a Material Reserve 
instead, for those situations where a consumable resource is not 
energy-based, and therefore END Reserve might seem a bit counterintuitve. 
Hero is full of stuff like this, like the fact that high speed running is 
usually bought as Flight with Limitations, because Running doesn't work 
well for those speeds.  Sometimes the most obvious thing to use doesn't 
work well becuase of some minor flaw that interferes with the character (or 
gadget) concept. 
 
I was recently accused of being overly resistant to the prospect of adding 
new options to the game, and was told that new options get added with every 
edition and many of the sourcebooks.  In fact I am very much in favor of 
adding new options IF they actually represent something new, or a simpler 
way of doing something that previously required hacking one Power into 
another.  I am not yet convinced that Materiel Reserve fits this bill, and 
did not present it here as something that I thought was ready for use.  I 
asked for feedback to help me make that decision, and to make changes to 
the concept where needed to make it work better it I decided to go ahead 
with it; thank you for your opinion. 
 
Damon 
 
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Date: Sun, 10 May 1998 12:08:39 -0500 
To: Champions Mailing List <champ-l@sysabend.org> 
From: "Michael (Damon) or Peni R. Griffin" <griffin@txdirect.net> 
Subject: Re: Alternative to END Reserve 
Sender: owner-champ-l@sysabend.org 
 
>Let us suppose we're buying a Base or Vehicle of some sort. It 
>has (among other things) some weapons, some force fields, sensors, 
>and so forth, all of which cost END and are powered by an END 
>Reserve. What I was suggesting is that you buy your Life Support for 
>the base with the -0 (or -1/4) limitation "Does not work if END Reserve 
>is exhausted). Note that it doesn't actually _cost_ END to use, but 
>that if ALL of your power is gone, then so is Life Support. This seems 
>to be a more appropriate way to simulate this sort of thing - it's not 
>much of a limitation, granted, but that's why I suggest it to be -1/4 at 
>the very most. 
 
This does seem an elegant way of handling any single type of LS which might 
be even indirectly dependent on any powered ship's system.  I had said 
originally that you could mix very similar things (food and water) within a 
single Materiel Reserve, but not dissimilar things.  Thus, if the air 
pump/filters in the life pod were computer controlled and the air tanks 
were concealed with the walls of the pod, you could lose your LS vs. 
Breathing even with air remaining in the tanks, though while the system was 
up and running it would provide no measurable drain on the END Reserve that 
powers the life pod's electrical systems.  What you described above seems 
ideal for this. 
 
Food and water would just be in foil packets or some similar container, 
independent of any ship's system.  Even if the pod loses all power, you can 
still eat, and (as long as the interior temperature stays above freezing) 
drink.  The food and water supply is finite, and [I think] should be 
measured, but it wouldn't be affected one way or the other by the END 
Reserve batteries; you could starve in a warm, well-lit pod, or suffocate 
with plenty of food. 
 
>It does, of course, make Life Support 'all or nothing' and technically 
prevent 
>'gradual loss of Life Support', but this seems pretty consistent with the way 
>this sort of thing is normally portrayed. 
 
It's consistent with shipboard storytelling where the immediate situation 
is usually a space battle or other ongoing problem; life support is usually 
lost "off camera" and we don't see the results.  If the action shifts to 
the escape pod, such as with the classic movie "Lifeboat" or any similar 
survival-suspense situation, gradual loss of LS, and how the characters 
deal with it, becomes critical. 
 
>You could try 'manipulating' the Charges limitation. Just call 'one use'of 
Life 
>Support: Does not need to eat (effectively 'emergency rations') 
>'enough food for 1 person for 1 week' (tailor to taste). This is 
>admittedly stretching things slightly, but it really doesn't seem that 
>abusive. Under this arrangement, you'd get a -2 limitation for 
>1 person-week of food, so that would cost you only 2 points. 
 
Hmmm...yes, offhand I don't see why that wouldn't work.  Okay, I won't 
abandon the idea just yet, but it is beginning rtoto sound more and more 
like there's no need to fool with a Materiel Reserve option at all, I just 
have to model what I want using more than one existing option:  Charges, as 
you describe, for the food and water, and that semi-link to an END Reserve 
for air, heat or anything that might be affected my a loss of power.  Cool.  
 
Damon 
 
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Date: Sun, 10 May 1998 12:38:16 -0500 (CDT) 
From: Sakura <jeffj@io.com> 
To: "Michael (Damon) or Peni R. Griffin" <griffin@txdirect.net> 
cc: hero-l@sysabend.org 
Subject: Re: Alternative to END Reserve 
Sender: owner-champ-l@sysabend.org 
 
On Sun, 10 May 1998, Michael (Damon) or Peni R. Griffin wrote: 
 
> At worst I am perpetuating an existing buggy element -- the fact 
> that it is possible for a Limited Power to cost more than the same Power 
> with no Limitations -- not adding a new one. 
 
If I remember your example correctly - Charges - you failed to take into 
account the fact that a power that uses charges costs no END, which is why 
having 20 Charges costs more than the base power itself. 
 
At some point, of course, it becomes more economical to buy '0 END' rather 
than charges, but by that time you're talking about more charges than the 
average person is going to use in a session anyway, so it's more a matter 
of making it fit the SFX. 
  
<snip> 
 
> Emergency food/air/whatever supply certainly can be a special effect of LS. 
>  All I'm doing here is making it a special effect of a Material Reserve 
> instead, for those situations where a consumable resource is not 
> energy-based, and therefore END Reserve might seem a bit counterintuitve. 
 
Honestly, I would do this as LS, usable by others (the capacity of the 
life pod), costs END, have enough END there to run it for as long as I 
want, and buy any REC with the limitation 'Only at Base, -2' - 
representing the refueling/re-oxygenating/re-stocking of the LS unit. 
 
Alternately, if the lifesystem is a 'recycling' one, you might have some 
REC included that works all the time, to represent it scrubbing the air, 
turning waste material back into food, or whatever. 
 
If yo want to, you could call eithe rof these a 'material reserve', but I 
would use exactly the same cost, because it does the same thing.  It being 
'materials' is basically SFX. 
 
Option 3: Continuing Charges.  Buy LS, usable by 1 other.  I would apply a 
-1/2 limitation to it, 'requires charges', because LS already has the big 
benefit of using charges (a 0 END cost).  Then, buy 1 1-day continuing 
charge per man-day of life support.  Unfortunately, HERO's continuing 
charge system makes this kind of expensive - LS with 1 man-day of support 
would cost roughly as much as the original power. 
 
J 
 
Hostes aliengeni me abduxerent.              Jeff Johnston - jeffj@io.com 
Qui annus est?                                   http://www.io.com/~jeffj 
 
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Date: Sun, 10 May 1998 14:37:01 -0400 
To: "Michael (Damon) or Peni R. Griffin" <griffin@txdirect.net&> 
        hero-l@sysabend.org 
From: Joe Mucchiello <why@superlink.net> 
Subject: Re: Alternative to END Reserve 
Sender: owner-champ-l@sysabend.org 
 
At 11:35 AM 5/10/98 -0500, Michael (Damon) or Peni R. Griffin wrote: 
>>You want a refridgerator to cost points.  More points than the half hex 
>>Change Environment that a fridge is?  More points than the Life Support you 
>>are simulating?  That makes no sense.  Character points are more valuable 
>>than your material reserve costs. 
> 
>No.  Please try to pay attention.  I want a character to pay points for any 
>food, water, air, etc. that he'd have to use in a life-threatening 
>emergency where there was a significant chance that his situation would 
>kill or incapacitate him as a result of running out of that food/water/air 
>within some brief period of time.  If the food in question requires 
>refrigeration, said appliance would be assumed as a special effect of the 
>Materiel Reserve, not paid for separately, and under no circumstances will 
>any character have to pay points for his home fridge, where the pizza and 
>beer are kept. 
 
No, you pay attention.  You are trying to model what amounts to a 
refridgerator and an air tank.  These are Change Environment or Life 
Support.  The fact that they are used in an emergency situation is just 
plot.  By your logic, a ship without a material reserve of food in a life 
pod cannot have food in its life pod, even if the characters buy the food 
and leave it there. 
 
Most people who create spaceships do not model the galley as part of the 
ship.  They buy food and have the cook, cook it.  The kitchen stove is not 
normally a checklist item when figuring the character point cost of any 
ship or base.  Why should a refridgerator?  (I am now imagining that 
someone is going to tell us about a base where some player wanted a 14- 
cooking laboratory to represent the kitchen.) 
 
>>The key word above is PURCHASE.  A locker full of food costs MONEY, not 
>>character points.  A tank of oxygen costs money.  The life pod costs money. 
> 
>The life pod costs points; it is a secondary vehicle.  I admit the SCUBA 
>tank was not a good example.  If the locker full of food is a special 
>effect of Life Support, Materiel Reserve or anything else, it costs points 
>-- the points paid for the LS, Mat Reserve or whatever. 
 
No, food does not cost points.  The characters either have food, or they do 
not.  There should not be a character point cost for remembering to pack 
emergency rations.  At first, I thought you were modelling a replicator, 
but you said you aren't.  A replicator would be a power to create food.  A 
refridgerator is just an appliance, commonly available in any game where 
one finds life pods. 
 
>> If you are playing in a game where guns cost money then emergency food 
>>costs money.  *****If you have to pay points for normal equipment, then 
use the 
>>power listed: LS: does not eat with appropriate limitations.***** 
"Emergency 
>>food/air supply" is a SPECIAL EFFECT.  Just because the food is used in an 
>>emergency does not make that food different than any other kind of food. 
>>There is no reason to make food cost more than the aforementioned gun. 
> 
>If you invalidate the concept on this basis, you make the assumption that 
>everyone plays a game where guns cost money.  That is an *option*, and even 
>if it is very common not everyone is going to use it.  I typically use it 
>in Heroic games, but not always Superheroic.  If a common handgun is built 
>with points, it will have Charges, as far as I know never more than 14. 
>Charges will not work for any reasonable amount of LS, for the cost-related 
>reasons already stated. 
 
No, I didn't.  Read it again (note the five astericks).  You don't need 
charges for LS, it's already persistent.  Just a limitation is needed, "-1 
only feeds one people for one week or any combination thereof."  If you 
don't like -1, use -1/2 or -2, it doesn't really matter because it only 
changes the real cost by one or two points. 
 
>Emergency food/air/whatever supply certainly can be a special effect of LS. 
> All I'm doing here is making it a special effect of a Material Reserve 
>instead, for those situations where a consumable resource is not 
>energy-based, and therefore END Reserve might seem a bit counterintuitve. 
>Hero is full of stuff like this, like the fact that high speed running is 
>usually bought as Flight with Limitations, because Running doesn't work 
>well for those speeds.  Sometimes the most obvious thing to use doesn't 
>work well becuase of some minor flaw that interferes with the character (or 
>gadget) concept. 
 
The reason I am being so argumentative is that I do not understand why you 
first thought to use END Reserve as the basis for a power involving Life 
Support.  Even gasoline for a car models just fine as an END Reserve. 
 
>I am not yet convinced that Materiel Reserve fits this bill, and 
>did not present it here as something that I thought was ready for use.  I 
>asked for feedback to help me make that decision, and to make changes to 
>the concept where needed to make it work better it I decided to go ahead 
>with it; thank you for your opinion. 
 
You are welcome.  I know you didn't think it was ready for use.  No offense 
intended.  I just don't think Hero needs a Material Reserve. 
 
  Joe 
 
 
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From: "qts" <qts@nildram.co.uk> 
To: "Champs" <champ-l@sysabend.org&> "Robert" <baron@stlnet.com> 
Date: Sun, 10 May 98 19:00:26  
Reply-To: "qts" <qts@nildram.co.uk> 
Subject: Re: A Matter of Law 
Sender: owner-champ-l@sysabend.org 
 
On Sat, 9 May 1998 22:43:36 -0500, Robert wrote: 
 
>I have a possibly sticky situation in my game. 
 
<snip> 
 
What advances the plot best? 
qts 
 
Home: qts@nildram.co.uk. 
 
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Date: Sun, 10 May 1998 17:37:14 -0400 (EDT) 
From: Michael Surbrook <susano@access.digex.net> 
cc: Champions Mailing List <champ-l@sysabend.org> 
Subject: Re: CHAR: WC: Nur al-Allah 
Sender: owner-champ-l@sysabend.org 
 
On Sun, 10 May 1998, Trevor Barrie wrote: 
 
> This is old, but... 
 
> > Wildcard (Ace) Powers: 
> > 25	Compelling Voice: Oratory 25- 
>  
> Not enough... the Nur needs Mind Control. The only way Oratory skill alone 
> could enable him to do what he did is if you use the -10 modifier for 
> "impossible" feats, and that rule is intended for farce campaigns as far 
> as I can tell. 
 
The pook stats taht Nur has no t mental powers and cannot coerce someone 
by mental force.  His voice is compelling and tends to sway the masses. 
He has no mental powers in GURPS, just an obscene Oratory roll. 
 
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Date: Sun, 10 May 1998 15:31:21 -0700 
From: "Robert A. West" <robtwest@erols.com> 
To: Champs <champ-l@sysabend.org> 
Subject: Re: A Matter of Law 
Sender: owner-champ-l@sysabend.org 
 
Robert wrote: 
>  
> I have a possibly sticky situation in my game. 
 
The best kind.  Exploring the societal and legal implications of supers  
is why I chose to run an Emerging Powers campaign.  While I am not a  
real-world legal expert, I have spent the time to consult real-world  
attorneys on this subject and have asked them to speculate, and I have  
researched Supreme Court rulings that might have precidental value if the  
issue came up. 
 
BTW, I assume that you are running a U.S. based campaign, YMMV otherwise. 
 
>  
> In the game world, it is a crime to be an unregistered mutant. Blue Angel is 
 
What is the penalty?  Are unregistered mutants outside the protection of  
the law, to be hunted down and killed?  I assume that it is a felony,  
which means a crime that is punishable by more than a year in prison.   
Moreover, felons are denied certain rights, including, in many states,  
the right to vote, the right to bear arms, etc.  They may also lawfully  
be required to inform employers of their status, and the community may  
lawfully be notified of their presence pursuant to law. 
 
Note that a law requiring certain citizens to register is prima facie a  
violation of the 5th and 14th Amendments: specifically the equal  
protection and due process clauses, unless it serves an urgent and  
vital public purpose (such as conscription) that cannot be served any  
other way.  Assuming that the law has been in force for some time and is  
constitutional, then one of three things must be true: 
 
1) The law in question is actually a constitutional amendment, in which  
case an entire set of case law would have grown up concerning who is a  
mutant and how to apply Due Process of Law to cases where someone is  
accused of being a mutant. 
 
	In this case, Mutants rights have been specifically, and 
	we may hope carefully, circumscribed.  If mass screenings 
	are not common, then probable cause would apply. 
 
2) The courts have ruled that mutants are not persons, and therefore not  
entitled to constitutional protections, unless "naturalized" by  
registration. 
 
	In this case, violating someone's rights to prove them a  
	mutant is dangerous only if you are wrong, in which case  
	the person sues.  If the "person" turns out to be a mutant, 
	their status is no different from a chattel slave's before 
	the law -- limited access for the sole purpose of proving  
	status as a free person.  There is no standing before the  
	courts to sue for breach of rights and the fact of non- 
	personhood annihilates any actions to suppress evidence. 
 
3) The courts have ruled that mutants are a Clear and Present Danger that  
government cannot be expected to protect against unless some liberties  
are suspended. 
 
	This case would involve the most case law, since a mutant's 
	right to free speech is dangerous only if the mutant has  
	Mind Control, but the right against searches might not  
	apply even to registered mutants. 
 
> Angela Bartonelli is the only alive person they pull out of the wreckage of 
> the building in the relative position of where Blue Angel went down. Every 
> other body found in that area within 30 meters is dead except for Angela who 
> is at the center of this area.  
 
Presence at the scene of a violent crime creates reasonable suspicion  
that the person is somehow involved.  Being the only survivor of a  
disaster creates reasonable suspicion that there is some reason for this.  
If there is also a reasonable suspicion that the reason may involve a  
criminal act, some, perhaps most courts would find probable cause. 
 
If a person may represent a grave public danger, then there is a public  
reason to act with less evidence than otherwise, and even a warrantless  
search may be reasonable.  For example, police are allowed to break down  
a door if they hear a scream inside, or to follow a violent suspect into  
his house without a warrant.  In this situation, there is no such  
urgency, but the vital importance of enforcing the Mutant Registration  
Law could be a determining factor in granting and sustaining the warrant. 
 
>                       Blue Angel is the relative size and body type 
> of Angela but glows brilliantly blue. The camera and all spectators note 
> that all Blue Angel did was appear on the scene and was not seen committing 
> a crime or assisting with criminal efforts in any way. 
 
The last point is absolutely false.  If being an unregistered mutant is a  
serious crime, then Blue Angel is continually committing a crime by  
existing.  Analogy: it is a crime in the U.S. to own a machine gun  
without a Federal Firearms License.  The courts have ruled that this  
means that the owner is continually committing a crime, without being  
involved in any other criminal activity.  BTW, it is not necessary to  
prove that the person knew it was a machine gun to get a conviction, and  
proving that one did not know is not a defence unless one also proves due  
diligence.  A reasonable gun owner uses his guns often enough to know  
their capabilities. 
 
In fact, Blue Angel is guilty of murder.  Under the felony murder rule,  
any person who commits a felony is criminally responsible for any deaths  
that occur in forseeable consequence of that felony as if those deaths  
were intentional and malicious.  Angela is an unregistered mutant, and  
being an unregistered mutant is a felony.  Moreover, it is common  
knowledge that Genocide hunts down unregistered mutants, thereby creating  
a public danger.  Accordingly, failing to register evidences a reckless  
disregard for the public safety and a willingness to risk a catastrophe.  
In this case, the catastrophe came and numerous people died, which would  
probably not have happened had she been registered.  In fact, this is the  
purpose of the registration law in the first place: to prevent  
catastrophes. 
 
The similarity of Angela and Blue Angel, the known ability of mutants to  
change form, and the absence of glowing blue bodies comes close to  
probable cause in and of itself.  If the bodies can be tested to see if  
any were mutants, then the absence of any unregistered mutants among them  
would certainly raise level to probable cause.  Courts have the right to  
look at a mass of evidence, none sufficient in itself, and conclude that  
the totality consitutes probable cause. 
 
Moreover, the probability that Genocide will continue to hunt down Blue  
Angel and cause more fatalities militates for the public safety and  
against Angela's rights. 
 
>  
> When Angela Bartonelli is taken to the hospital, she walks out of the 
> unsupervised ward (it was not known at the time of her escape that she was a 
> possible mutant.) 
 
This level of carelessness is well documented in the real world, and is  
dramatically appropriate. 
 
>  
> With this information, could the FBI get a search warrant on her home and 
> car? Why and what could the probable cause be? 
 
Reasons: 
 
	On or about <time,date,location> John Doe, deceased, used  
	weapons and tactics appropriate to a Genocide Agent to attack 
	Blue Angel, a paranormal and suspected mutant. 
 
	We ask the court to take Judicial Notice that Genocide attacks 
	mutants, especially unregistered mutants, and that the purpose 
	of the Mutant Registration Act is to reduce the number of  
	calamities resulting from this conflict.  We also ask Judicial 
	Notice of the known range of mutant powers and abilities. 
 
	In the course of aforementioned attack, a building was destroyed, 
	killing John Doe and numerous bystanders.  The only survivor was 
	Angela Bartonelli.  The engineering report hereto attached shows 
	that Angela was as the very center of the explosion, in a place 
	where survival is vanishingly improbable. 
 
	A thorough check of bodies shows none with mutations strong  
	enough to be Blue Angel, and no witness saw Blue Angel leave 
	the scene.  Moreover, Angela is similar in appearance to  
	Blue Angel, except for the blue glow, which is well within 
	the known powers of mutants. 
 
There would probably also be a backup request for a warrant citing the  
clear and present public danger as a compelling cause to accept a lower  
standard of proof. 
 
They would probably request a search of Angela's apartment, and to seize  
anything remotely resembling evidence of being a mutant.  Also they would  
request an arrest warrant for the purpose of compelling DNA evidence. 
	 
 
>  
> I reasoned the judge was anti-mutant and the circumstantial evidence of 
> Angela being Blue Angel was overwhelming, but it IS just circumstantial. 
 
Circumstantial evidence is all that one has for most warrants. 
 
 
> Could a judge support (or more importantly could the Law support) a warrant 
> for her apartment and home to search for records, statements, or data 
> (written or electronic) that would indicate a tie between her and the Mutant 
> Militia or could the warrant only support a search for evidence of Angela 
> being a mutant? 
 
The warrant would probably only support looking for evidence that she is  
a mutant; however, investigators are allowed to consider evidence of any  
crime that they find in the course of a proper search.  For example, if  
they are authorized to look at computer files looking for evidence that  
she has attempted to evade detection and they find the Mutant Militia's  
plans for robbing the First National Bank, they can properly use that.   
If, on the other hand, they are only authorized to seize Angela for a DNA  
test, then they cannot look at her computer for any purpose. 
 
Basically, if evidence of Militia activity is in a place where one might  
reasonably look for evidence of being a mutant, and the investigators are  
competent, the evidence will be found and introduced.  Of course, there  
will be a motion to suppress, and many judges suppress evidence for no  
discernable reason, while others wouldn't suppress the most eggregious  
evidence. 
 
>  
> I know that if the evidence tying her to the militia is discovered that it 
> is inadmissable UNLESS it goes towards proving that she knew she was a 
> mutant and was willingly hiding that fact. I think. 
 
What you think you know is false.  If the evidence was found pursuant to  
a proper search, it can be introduced for any purpose.  The cases that  
you are thinking of generally result from narrowly constructed warrants  
that the police try to stretch. 
 
The following examples involve a warrant to search Angela's apartment ofr  
evidence of being a mutant.  There is a door communicating with the next  
apartment, which is not Angela's. 
 
 
	1) The door is closed.  The police open it and search. 
	Result: any evidence found in the next apartment is 
 	inadmissable, since the premises were not covered and there 
	was no compelling reason to enter. 
 
	2) The door between the two is open, and a machine gun is 
	visible through the open doorway, so the police seize it.  In  
	the process they see other evidence now in plain sight. 
	Result: all evidence is admissable: police are not required to 
	ignore evidence of a dangerous weapon in plain sight. 
 
	3) The door between the two is open, and a plant is visible 
	that may (or may not) be marijuana.  The police go in and find 
	that it is marijuana, and find other evidence in plain sight. 
	Result: all evidence, including the marijuana, found in the  
	next apartment is inadmissible, since the police were not  
	searching for marijuana, and there was no urgent need to enter. 
  
Of course, with a judge, your mileage will vary.  You can justify any  
decision you want, but if the government is serious about getting  
mutants, and the players don't have script immunity, then she has just  
acquired a Hunted by FBI: wanted for murder. 
 
--  
<-------------------------------------------------------> 
Robert A. West		///  "Censorship is tyranny." 
Phone W:(215)466-3628; H:(215)348-9113   
http://www.erols.com/robtwest 
 
 
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Date: Sun, 10 May 1998 15:33:23 -0700 
From: "Robert A. West" <robtwest@erols.com> 
To: "Michael (Damon) or Peni R. Griffin" <griffin@txdirect.net> 
CC: Hero List <champ-l@sysabend.org> 
Subject: Re: What would you do with 15 pts? 
Sender: owner-champ-l@sysabend.org 
 
Michael (Damon) or Peni R. Griffin wrote: 
>  
> >When it comes to using time travel to it's fullest, you are way 
> >behind. 
>  
 
> death... and what's the end result of all this complicated manuevering?  15 
> points in Wealth, which I could have just taken to start with if I felt the 
> need for billions of bucks. 
 
Hmmm...Time Travel as an SFX for Wealth. 
 
 
--  
<-------------------------------------------------------> 
Robert A. West		///  "Censorship is tyranny." 
Phone W:(215)466-3628; H:(215)348-9113   
http://www.erols.com/robtwest 
 
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Date: Sun, 10 May 1998 15:41:51 -0700 
From: "Robert A. West" <robtwest@erols.com> 
To: Champs <champ-l@sysabend.org> 
Subject: Re: A Matter of Law 
Sender: owner-champ-l@sysabend.org 
 
qts wrote: 
>  
> On Sat, 9 May 1998 22:43:36 -0500, Robert wrote: 
>  
> >I have a possibly sticky situation in my game. 
>  
> <snip> 
>  
> What advances the plot best? 
 
Frankly, I think this a pointless answer.  If the GM in question were  
running a plot-on-rails campaign, then he would have already done exactly  
what you suggest.  If, on the other hand, the GM likes a verisimilar  
campaign style, where NPCs act reasonably according to their character  
conceptions, then the question arises as asked. 
 
If the GM lets the PCs act, and suffer/benefit from the consequences of  
their actions, then the plot will be advanced, no matter what decision is  
made, and the GM should be encouraged to consider the options carefully. 
 
--  
<-------------------------------------------------------> 
Robert A. West		///  "Censorship is tyranny." 
Phone W:(215)466-3628; H:(215)348-9113   
http://www.erols.com/robtwest 
 
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Date: Sun, 10 May 1998 17:56:13 -0500 
To: hero-l@sysabend.org 
From: "Michael (Damon) or Peni R. Griffin" <griffin@txdirect.net> 
Subject: Re: Alternative to END Reserve 
Sender: owner-champ-l@sysabend.org 
 
>No, you pay attention.  You are trying to model what amounts to a 
>refridgerator and an air tank.  These are Change Environment or Life 
>Support.  The fact that they are used in an emergency situation is just 
>plot.  By your logic, a ship without a material reserve of food in a life 
>pod cannot have food in its life pod, even if the characters buy the food 
>and leave it there. 
 
I'm not trying to change the environment, but stabilize in in order to keep 
people alive for a while.  It is, as you say, Life Support; a fridge or an 
air tank are merely containers for the SFX of that Life Support.  No one is 
asking you to pay for an air tank or a refirgerator, but you should not get 
the LS for free just because the special effect is a common one.  You have 
to pay for the LS *despite* the use of an air tank or a refrigerator, not 
*because* of it. 
 
>Most people who create spaceships do not model the galley as part of the 
>ship.  They buy food and have the cook, cook it.  The kitchen stove is not 
>normally a checklist item when figuring the character point cost of any 
>ship or base.  Why should a refridgerator?  (I am now imagining that 
>someone is going to tell us about a base where some player wanted a 14- 
>cooking laboratory to represent the kitchen.) 
 
See above.  The galley/dining hall/food storage pantry on the ship was paid 
for only in terms of the number of hexes it all takes up, and as part of 
the LS vs. eat/drink that the ship provides to its passengers and crew. 
Normal, day-to-day operations do not require that we keep track of this in 
any greater detail, just as character activity is not tracked on a 
phase-by-phase basis when not in combat.  The escape pod is a secondary 
vehicle and is used only in case of potentially life-threatening emergency 
where Life Support of the larger ship has been compromised.  Now that a 
state of emergency exists, it is appropriate to keep track of critical 
functions like life support in more detail; the escape pod has limited 
battery power, no generator, little in the way of storage space, and no 
movement capability beyond weak maneuvering thrusters which do little more 
than allow it to align itself with a compatible docking link to reconnect 
to a rescue ship.  You could easily be in a race to see which you run out 
of first, food/water, air or heat.  Characters within the pod may be able 
to manage these limited (sorry, "in short supply") resources to stretch 
them out, but you must be able to measure their ability to do so against 
the rate of consumption. 
 
>No, food does not cost points.  The characters either have food, or they do 
>not.  There should not be a character point cost for remembering to pack 
>emergency rations.  At first, I thought you were modelling a replicator, 
>but you said you aren't.  A replicator would be a power to create food.  A 
>refridgerator is just an appliance, commonly available in any game where 
>one finds life pods. 
 
A gun or sword costs points if it is the SFX of a Killing Attack,  A 
skateboard costs points if it is the SFX for extra hexes of Running.  Food 
costs points if it is the SFX for Life Support.  In each case, you are 
paying for the Power, not the special effect.  The pizza you had for dinner 
last night wasn't Life Support, because you weren't going to starve without 
it.  The only edible substance in an escape pod for people who are going to 
be in there for a week or more *is* Life Support because they'll die if 
they don't eat for a sufficient number of days.  There's nothing different 
about the food, but the situation is critically different. 
 
>No, I didn't.  Read it again (note the five astericks).  You don't need 
>charges for LS, it's already persistent.  Just a limitation is needed, "-1 
>only feeds one people for one week or any combination thereof."  If you 
>don't like -1, use -1/2 or -2, it doesn't really matter because it only 
>changes the real cost by one or two points. 
 
LS doesn't need Charges, and I had already found that to be unsuitable 
before I posted all this.  In countdown-to-death situations (not in 
day-to-day ship travel), LS does need some what of tracking rate of 
consumption.  Charges would have been the obvious way to go, but when I 
tried it before I found it could make Limited LS cost much more than 
unLimitied LS.  GAZZA has suggested a way around that.  But what you 
suggest here does not readily allow for the stretching, or rapid 
consumption, of the available LS resources.  The value of the Limitation 
fixes the comsumption rate:  will feed one person for one week (two people 
for 3.5 days, or seven people for one day, does not alter the rate of 
consuption per person; going on half rations would). 
 
>The reason I am being so argumentative is that I do not understand why you 
>first thought to use END Reserve as the basis for a power involving Life 
>Support.  Even gasoline for a car models just fine as an END Reserve. 
 
Because the whole point of this was to model Life Support that gradually 
faded.  Buying LS with the Limitation "Costs END" was the first attempt, 
but the consumed resources weren't energy based, so END seemed awkward to 
me.   
 
>You are welcome.  I know you didn't think it was ready for use.  No offense 
>intended.  I just don't think Hero needs a Material Reserve. 
 
Yes, you've made that clear.  I thank you for not stooping to name calling 
or insults during this difference of opinion.  (And I'm not suggesting here 
that's something you usually do.) 
 
Damon 
 
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Date: Sun, 10 May 1998 18:25:08 -0500 (CDT) 
From: Sakura <jeffj@io.com> 
To: "Michael (Damon) or Peni R. Griffin" <griffin@txdirect.net> 
cc: hero-l@sysabend.org 
Subject: Re: Alternative to END Reserve 
Sender: owner-champ-l@sysabend.org 
 
On Sun, 10 May 1998, Michael (Damon) or Peni R. Griffin wrote: 
 
> But what you 
> suggest here does not readily allow for the stretching, or rapid 
> consumption, of the available LS resources.  The value of the Limitation 
> fixes the comsumption rate:  will feed one person for one week (two people 
> for 3.5 days, or seven people for one day, does not alter the rate of 
> consuption per person; going on half rations would). 
 
Just to reiterate what I said in another post: express the amount of 
food/water/air/scented napkins/whatever in terms of man-days.  As in, 
'This pod carries 7 man-days worth of supplies.'  Divide the number of 
man-days by the number of people in the pod, and you know how long you can 
last. 
 
Half rations and such doesn't work well for air, but for food and water, 
you could do it - if you're on half rations you'll use half a man-day of 
supplies per man per day. (Logical enough, eh?) Just remember to penalize 
the people because they're not getting enough food and water - that's 
definitely long term END loss and skill penalties right there. 
 
J 
 
Hostes aliengeni me abduxerent.              Jeff Johnston - jeffj@io.com 
Qui annus est?                                   http://www.io.com/~jeffj 
 
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Date: Sun, 10 May 1998 22:39:12 -0400 
To: "Robert A. West" <robtwest@erols.com&> 
        "Michael (Damon) or Peni R. Griffin" <griffin@txdirect.net> 
From: Joe Mucchiello <why@superlink.net> 
Subject: Re: What would you do with 15 pts? 
Cc: Hero List <champ-l@sysabend.org> 
Sender: owner-champ-l@sysabend.org 
 
At 03:33 PM 5/10/98 -0700, Robert A. West wrote: 
>Michael (Damon) or Peni R. Griffin wrote: 
>> death... and what's the end result of all this complicated manuevering?  15 
>> points in Wealth, which I could have just taken to start with if I felt the 
>> need for billions of bucks. 
> 
>Hmmm...Time Travel as an SFX for Wealth. 
 
Entirely valid for a starting character with 15 points of wealth.  You just 
have to say that the time travel device was destroyed before the game started. 
 
  Joe 
 
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Date: Sun, 10 May 1998 20:15:34 -0700 
From: "Robert A. West" <robtwest@erols.com> 
To: champ-l@sysabend.org 
Subject: Re: Copywrighting characters.  (!) 
Sender: owner-champ-l@sysabend.org 
 
Bryant Berggren wrote: 
>  
> At 07:32 PM 5/8/98 EDT, Hero Games wrote: 
> >You cannot copyright a character per se, but you can gain some protection 
> >overall for the character. For instance, Marvel protects its characters with 
> >copyright, which covers the assemblage of "name, distinctive likeness, and 
> >abilities" as well as the history and background. 
>  
> Um ... checking the legal notices on my comicbooks, it seems you've flubbed 
 
 
Well, then a non-trivial number of copyright lawyers, as well as federal  
judges have flubbed on this as well: my money is on the professionals. 
 
As it was explained to me, the claims in question arise on the theory  
that any work that copies 'the assemblage of "name, distinctive likeness,  
and abilities" as well as the history and background.' is derivative of  
the works that established the assemblage, and the exclusive right to  
produce derivative works is protected under copyright law, and has been  
since long before the 1978 reforms. 
 
This sort of incremental expansion is the nature of case law, and is the  
realm of the professional attorney.  This is why anyone with half a brain  
should consult one the moment that he believes he has any intellectual  
property worth protecting. 
 
--  
<-------------------------------------------------------> 
Robert A. West		///  "Censorship is tyranny." 
Phone W:(215)466-3628; H:(215)348-9113   
http://www.erols.com/robtwest 
 
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Reply-To: "Filksinger" <filkhero@usa.net> 
From: "Filksinger" <filkhero@usa.net> 
To: "Hero List" <champ-l@sysabend.org> 
Subject: Re: What would you do with 15 pts? 
Date: Sun, 10 May 1998 20:29:09 -0700 
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From: Michael (Damon) or Peni R. Griffin <griffin@txdirect.net> 
 
 
>>When it comes to using time travel to it's fullest, you are way 
>>behind. 
> 
>No, I simply realized that it would be a waste of everyone's time to 
give a 
>detailed analysis of every possible use to which I might put a power 
that I 
>could not possibly buy within the parameters of this little "what 
if...?" 
>game. 
 
Sorry if I struck a nerve. 
 
>Even if the XDM itself were affordable, the things you suggest would 
>require additional purchases such as KS: Stock Market, 
 
Or a library and a bit of research. 
 
> FAM: International 
>Banking, 
 
Maybe, but I doubt it. It would take very little to go to a Swiss bank 
and say, "I want a living trust set up in this fashion." 
 
>plus a Perk, Skill or KS that would enable me to get good fake 
>identification. 
 
Go to a large city records department. Find someone who died within, 
say, a year of their birth. Go to the place of birth and get a copy of 
the birth certificate. Now get other ID. 
 
If you are worried that people might somehow twig to this (unlikely, 
as no one will be looking), then after obtaining ID, legally change 
your name. 
 
>On top of all that I have to know enough about the law to 
>be able to ensure an "ironclad" will, 
 
Since there will be no one to contest the will (the deceased had no 
known friends or relatives), this can be done by any lawyer. In fact, 
it can be easily be arranged by the bank. If you created a living 
trust, you would simply say, "I want it this way", and so it is. 
 
>I have to be able to fake my own 
>death... 
 
Buy a ticket on a plane that crashed and burned with virtually all 
traces of the occupants destroyed. Show up, and at the last minute 
avoid getting on the plane. 
 
>and what's the end result of all this complicated manuevering?  15 
>points in Wealth, which I could have just taken to start with if I 
felt the 
>need for billions of bucks. 
 
But you would still have the time machine for everything else you 
wanted. Furthermore, several of the things that you said that you 
wanted the time machine for appeared to be ways to save money, and 
would be pointless if you were that rich. Do you think someone with 
billions would actually go to the trouble of using 
time travel just to buy cheap gas? 
 
>Yes, time travel would be a lot more versatile that that, but I gave 
more 
>uses for it it my offhand remarks than you did in your convoluted 
>construction. 
 
Perhaps. However, some of the uses (such as buying cheap gas) seemed 
pointless, considering that becoming moderately wealthy with a time 
machine is far easier than my plan, which is far easier than you seem 
to think. Simply buying the right lottery ticket comes to mind, or 
"selling short" on the stock market. 
 
Filksinger 
 
 
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Date: Sun, 10 May 1998 23:34:11 -0400 
To: "Michael (Damon) or Peni R. Griffin" <griffin@txdirect.net&> 
        hero-l@sysabend.org 
From: Joe Mucchiello <why@superlink.net> 
Subject: Re: Alternative to END Reserve 
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At 05:56 PM 5/10/98 -0500, Michael (Damon) or Peni R. Griffin wrote: 
>I'm not trying to change the environment, but stabilize in in order to keep 
>people alive for a while.  It is, as you say, Life Support; a fridge or an 
>air tank are merely containers for the SFX of that Life Support.  No one is 
>asking you to pay for an air tank or a refirgerator, but you should not get 
>the LS for free just because the special effect is a common one.  You have 
>to pay for the LS *despite* the use of an air tank or a refrigerator, not 
>*because* of it. 
 
Well, at least we are arguing LS now. :-)  The Change Environment was for 
the fridge, CE 1/2 Hex, 40F degrees.  I only said that LS should be used, I 
did not say you can get it for free. In my second response to this thread, 
I said: 
>>If you are playing in a game where guns cost money then emergency food 
costs >>money.  If you have to pay points for normal equipment, then use 
the power >>listed: LS: does not eat with appropriate limitations. 
"Emergency food/air >>supply" is a SPECIAL EFFECT. 
We are not disagreeing on this point. 
 
>Characters within the pod may be able 
>to manage these limited (sorry, "in short supply") resources to stretch 
>them out, but you must be able to measure their ability to do so against 
>the rate of consumption. 
 
I don't know why you keep saying this.  Just change the limitation text: 
(2) LS: eat, sleep, excrete (5) -1/2, Eat only; -1, food last for 1 week 
for 1 man on full rations, double if half rations, can be divided among 
multiple people at the appropriate divided time. 
 
I repeat: 
>>Just a limitation is needed, "-1 
>>only feeds one people for one week or any combination thereof."  If you 
>>don't like -1, use -1/2 or -2, it doesn't really matter because it only 
>>changes the real cost by one or two points. 
 
At -1 it costs 2, at -1/2 it costs 2, at -2 it costs 1.  As I said in my 
last post, changing the limitation only varies the cost by a few points. 
For the life pod example, add in LS: Safe Environment Vacuum (3), LS: Safe 
Environment Heat/Cold (3) -1/2, only while there is an atmosphere, and 
energy for the heater. 
 
>In countdown-to-death situations (not in day-to-day ship travel), LS does 
need  
>some what of tracking rate of consumption. 
Done. 
 
>But what you suggest here does not readily allow for the stretching, or rapid 
>consumption, of the available LS resources. 
Done. 
 
>The value of the Limitation 
>fixes the comsumption rate:  will feed one person for one week (two people 
>for 3.5 days, or seven people for one day, does not alter the rate of 
>consuption per person; going on half rations would). 
Not any more. 
 
>Because the whole point of this was to model Life Support that gradually 
>faded.  Buying LS with the Limitation "Costs END" was the first attempt, 
>but the consumed resources weren't energy based, so END seemed awkward to 
>me.   
 
This is faulty thinking.  The LS does not gradually fade.  It cuts out 
immediately.  "We have food."/"We don't have food."  "We have clean 
air."/"The air is going stale."  Now, if you would like, we can make up 
rules for dealing with stale air.  Is there something about this in Star 
Hero?  Where's the cave-in rules from Spelunking Hero when you need them? 
 
I would say 1D6 NND (LS: self-contained breathing, or fresh air area), 
Continuous.  And I'd use 2D6 or 3D6 NND (LS:Vacuum), Continuous for hard 
vacuum. 
 
>I thank you for not stooping to name calling 
>or insults during this difference of opinion.  (And I'm not suggesting here 
>that's something you usually do.) 
 
I could do that if you prefer it?  :-) 
 
  Joe 
 
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Date: Sun, 10 May 1998 21:36:24 -0700 
From: Rick Holding <rholding@ActOnline.com.au> 
To: champion mailing list <champ-l@sysabend.org> 
Subject: Re: A Matter of Law 
Sender: owner-champ-l@sysabend.org 
 
bobby farris wrote: 
>         Here is my two cents. 
>         First, if you are running a four color campaign like the comics, forget 
> it. I know it makes no sense at all, but it happens all the time in the comics. 
> A building collapses and only Clark Kent survives and yet no one figures that 
> Clark Kent is Superman. Happens all the time. 
>         On the other hand, if you are into the more realistic supers then here 
> goes: 
>         I am no law expert, but a judge can issue a warrent on ANYTHING they 
> want. So yes he "could" issue a warrent on the basis you listed. However, that 
> warrent would NEVER stand up to any scrutiny and any information gained from it 
> would be inadmissible in any court. Any thing discovered by a warrent that is 
> issued without probable cause is inadmissable in court. 
>         I personally don't think the fact that she was at the location when a 
> crime was commited is enough probable cause. 
>         Also, the judge issuing such an order would be placed under judicial 
> review and "could" loose his job (unless he is a lifetime appointee). 
>         Of course, you PC still has to deal with the effects of the warrent 
> being carried out and her secret ID known. 
 
	Never is a pretty strong word.  While I am not familiar with American  
law, the situation discribed seems to indicate that "Mutants" are less equal in  
the sight of the law than others. 
 
	Yes, judges can issue a warrent for anything.  The concept of a friendly  
judge who will sign the bottom of the paper is fairly common throughout many TV  
shows.  Whether the evidence found was inadmissable doesn't apply, I dont think.  
 All evidence was found under a legal search warrent (Was it a valid reason given  
on the warrent? Who cares.  It was signed.)  Enough circumstantial evidence can  
be sufficent to allow a smudge of legality to the warrent. 
 
	Would the issueing of a search warrent without solid cause mean the judge  
is for the high jump?  Probarly not. 
--  
----------------------------------------------------------- 
Ricky Holding    Email: rholding@ActOnline.com.au 
Work is only there to give us time to talk about play 
----------------------------------------------------------- 
 
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From: "Robert" <baron@stlnet.com> 
To: "Champs" <champ-l@sysabend.org> 
Subject: Re: A Matter of Law 
Date: Mon, 11 May 1998 00:00:05 -0500 
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>> In the game world, it is a crime to be an unregistered mutant. Blue Angel 
is 
> 
>What is the penalty? 
 
Usually? If it is proven that you committed a felony with your powers, 3 to 
5 years can be tacked onto the end of your sentence. If you used your powers 
to hurt people it is considered assault with a deadly weapon and you are 
punished accordingly as well. Moreover, it is a FEDERAL offense to not 
register your powers. If you saved a group of school kids from certain doom 
of an escaped tyro rex, then they are a bit lenient on you and you get 
probation, most likely. If you kept it a secret, and didn't use it to commit 
crimes, its up to the leniency of the judge. 
 
>Are unregistered mutants outside the protection of 
>the law, to be hunted down and killed? 
 
No. They are considered a public threat unless their powers are properly 
cataloged and their abilities have been tested properly. It is also their 
responsiblity to report any new powers which manifest themselves after 
previous testing and cataloging. The federal group that does this has thus 
far been EXTREMELY cordial and non-intrusive in the characters lives and 
would continue to be so unless the powers which manifested would be a public 
threat or they were being used for criminal purposes. 
 
>which means a crime that is punishable by more than a year in prison. 
>Moreover, felons are denied certain rights, including, in many states, 
>the right to vote, the right to bear arms, etc.  They may also lawfully 
>be required to inform employers of their status, and the community may 
>lawfully be notified of their presence pursuant to law. 
> 
Their identities are "sacred" according to the Federal agency in charge of 
recording and monitoring and, when necessary providing an armed response to 
paranormal occurences and metahumans. Of course, their database is getting 
ready to be hacked by an infiltrator.... but thats a later sub-plot. 
Anyway, if you are a metahuman, it is not required that you specify this to 
new or prospective employers UNLESS you possess a power which may become a 
hazard during the course of your job. Unfortunately, a lot of new employers 
will consider MOST metahuman powers a risk but, by law, they cannot require 
you take a DNA test for being a metahuman (nor could most afford the costly 
test). When most employers find someone has mutant powers, their jobs are 
usually at risk and their co-workers treat them differently. If they aren't 
fired for non-disclosure, they probably won't last much longer in the normal 
workforce. Now there are a LOT of law suits that have erupted because of 
irate metahumans who were shut out of their jobs and black-balled by a 
secret list going around which is headed up by good old Genocide. They 
destroy their lives and then hunt them down when they've lost it all. Nice, 
huh? 
 
>Note that a law requiring certain citizens to register is prima facie a 
>violation of the 5th and 14th Amendments: specifically the equal 
>protection and due process clauses, unless it serves an urgent and 
>vital public purpose (such as conscription) that cannot be served any 
>other way.  Assuming that the law has been in force for some time and is 
>constitutional, then one of three things must be true: 
> 
>1) The law in question is actually a constitutional amendment, in which 
>case an entire set of case law would have grown up concerning who is a 
>mutant and how to apply Due Process of Law to cases where someone is 
>accused of being a mutant. 
> 
> In this case, Mutants rights have been specifically, and 
> we may hope carefully, circumscribed.  If mass screenings 
> are not common, then probable cause would apply. 
> 
Mass screenings are NOT common though if probable cause is given, then a DNA 
warrant may be issued by the appropriate federal agency who is NOT required 
to disclose those findings unless under Federal warrant.. 
 
>2) The courts have ruled that mutants are not persons, and therefore not 
>entitled to constitutional protections, unless "naturalized" by 
>registration. 
 
Nope and there is a Metahuman Legal Defense Fund which works with the ACLU 
as well to defend against the rights of metahumans are preserved. 
 
>3) The courts have ruled that mutants are a Clear and Present Danger that 
>government cannot be expected to protect against unless some liberties 
>are suspended. 
> 
> This case would involve the most case law, since a mutant's 
> right to free speech is dangerous only if the mutant has 
> Mind Control, but the right against searches might not 
> apply even to registered mutants. 
> 
>> Angela Bartonelli is the only alive person they pull out of the wreckage 
of 
>> the building in the relative position of where Blue Angel went down. 
Every 
>> other body found in that area within 30 meters is dead except for Angela 
who 
>> is at the center of this area. 
> 
>Presence at the scene of a violent crime creates reasonable suspicion 
>that the person is somehow involved.  Being the only survivor of a 
>disaster creates reasonable suspicion that there is some reason for this. 
>If there is also a reasonable suspicion that the reason may involve a 
>criminal act, some, perhaps most courts would find probable cause. 
> 
>If a person may represent a grave public danger, then there is a public 
>reason to act with less evidence than otherwise, and even a warrantless 
>search may be reasonable.  For example, police are allowed to break down 
>a door if they hear a scream inside, or to follow a violent suspect into 
>his house without a warrant.  In this situation, there is no such 
>urgency, but the vital importance of enforcing the Mutant Registration 
>Law could be a determining factor in granting and sustaining the warrant. 
> 
>>                       Blue Angel is the relative size and body type 
>> of Angela but glows brilliantly blue. The camera and all spectators note 
>> that all Blue Angel did was appear on the scene and was not seen 
committing 
>> a crime or assisting with criminal efforts in any way. 
> 
>The last point is absolutely false.  If being an unregistered mutant is a 
>serious crime, then Blue Angel is continually committing a crime by 
>existing.  Analogy: it is a crime in the U.S. to own a machine gun 
>without a Federal Firearms License.  The courts have ruled that this 
>means that the owner is continually committing a crime, without being 
>involved in any other criminal activity.  BTW, it is not necessary to 
>prove that the person knew it was a machine gun to get a conviction, and 
>proving that one did not know is not a defence unless one also proves due 
>diligence.  A reasonable gun owner uses his guns often enough to know 
>their capabilities. 
> 
>In fact, Blue Angel is guilty of murder.  Under the felony murder rule, 
>any person who commits a felony is criminally responsible for any deaths 
>that occur in forseeable consequence of that felony as if those deaths 
>were intentional and malicious.  Angela is an unregistered mutant, and 
>being an unregistered mutant is a felony.  Moreover, it is common 
>knowledge that Genocide hunts down unregistered mutants, thereby creating 
>a public danger.  Accordingly, failing to register evidences a reckless 
>disregard for the public safety and a willingness to risk a catastrophe. 
>In this case, the catastrophe came and numerous people died, which would 
>probably not have happened had she been registered.  In fact, this is the 
>purpose of the registration law in the first place: to prevent 
>catastrophes. 
> 
So you are saying that, since she is a mutant, and certain groups hunt 
mutants illegally, that she is guilty of murder by arriving on the scene and 
being fired upon by a subversive group which was armed with illegal 
weaponry. And since the illegal weaponry and her mutant abilities were what 
caused the building to fall (that and the now known fact that the foundation 
of the building was weakened by a tunneling super-villain), she is guilty of 
committing murder because deaths resulted in her arrival and the fact that 
she is an unregistered mutant who is unsanctioned to operate in any 
capacity. Since she has powers and willfully chose not to register them, 
this makes her a criminal which makes her responsible for the deaths in the 
eyes of the law? 
 
Cool.... A new plot has just erupted. 
 
>The similarity of Angela and Blue Angel, the known ability of mutants to 
>change form, and the absence of glowing blue bodies comes close to 
>probable cause in and of itself.  If the bodies can be tested to see if 
>any were mutants, then the absence of any unregistered mutants among them 
>would certainly raise level to probable cause.  Courts have the right to 
>look at a mass of evidence, none sufficient in itself, and conclude that 
>the totality consitutes probable cause. 
> 
>Moreover, the probability that Genocide will continue to hunt down Blue 
>Angel and cause more fatalities militates for the public safety and 
>against Angela's rights. 
> 
>> 
>> When Angela Bartonelli is taken to the hospital, she walks out of the 
>> unsupervised ward (it was not known at the time of her escape that she 
was a 
>> possible mutant.) 
> 
>This level of carelessness is well documented in the real world, and is 
>dramatically appropriate. 
> 
>> 
>> With this information, could the FBI get a search warrant on her home and 
>> car? Why and what could the probable cause be? 
> 
>Reasons: 
> 
> On or about <time,date,location> John Doe, deceased, used 
> weapons and tactics appropriate to a Genocide Agent to attack 
> Blue Angel, a paranormal and suspected mutant. 
> 
> We ask the court to take Judicial Notice that Genocide attacks 
> mutants, especially unregistered mutants, and that the purpose 
> of the Mutant Registration Act is to reduce the number of 
> calamities resulting from this conflict.  We also ask Judicial 
> Notice of the known range of mutant powers and abilities. 
> 
> In the course of aforementioned attack, a building was destroyed, 
> killing John Doe and numerous bystanders.  The only survivor was 
> Angela Bartonelli.  The engineering report hereto attached shows 
> that Angela was as the very center of the explosion, in a place 
> where survival is vanishingly improbable. 
> 
> A thorough check of bodies shows none with mutations strong 
> enough to be Blue Angel, and no witness saw Blue Angel leave 
> the scene.  Moreover, Angela is similar in appearance to 
> Blue Angel, except for the blue glow, which is well within 
> the known powers of mutants. 
> 
>There would probably also be a backup request for a warrant citing the 
>clear and present public danger as a compelling cause to accept a lower 
>standard of proof. 
> 
>They would probably request a search of Angela's apartment, and to seize 
>anything remotely resembling evidence of being a mutant.  Also they would 
>request an arrest warrant for the purpose of compelling DNA evidence. 
> 
> 
>> 
>> I reasoned the judge was anti-mutant and the circumstantial evidence of 
>> Angela being Blue Angel was overwhelming, but it IS just circumstantial. 
> 
>Circumstantial evidence is all that one has for most warrants. 
> 
> 
>> Could a judge support (or more importantly could the Law support) a 
warrant 
>> for her apartment and home to search for records, statements, or data 
>> (written or electronic) that would indicate a tie between her and the 
Mutant 
>> Militia or could the warrant only support a search for evidence of Angela 
>> being a mutant? 
> 
>The warrant would probably only support looking for evidence that she is 
>a mutant; however, investigators are allowed to consider evidence of any 
>crime that they find in the course of a proper search.  For example, if 
>they are authorized to look at computer files looking for evidence that 
>she has attempted to evade detection and they find the Mutant Militia's 
>plans for robbing the First National Bank, they can properly use that. 
>If, on the other hand, they are only authorized to seize Angela for a DNA 
>test, then they cannot look at her computer for any purpose. 
> 
>Basically, if evidence of Militia activity is in a place where one might 
>reasonably look for evidence of being a mutant, and the investigators are 
>competent, the evidence will be found and introduced.  Of course, there 
>will be a motion to suppress, and many judges suppress evidence for no 
>discernable reason, while others wouldn't suppress the most eggregious 
>evidence. 
> 
>> 
>> I know that if the evidence tying her to the militia is discovered that 
it 
>> is inadmissable UNLESS it goes towards proving that she knew she was a 
>> mutant and was willingly hiding that fact. I think. 
> 
>What you think you know is false.  If the evidence was found pursuant to 
>a proper search, it can be introduced for any purpose.  The cases that 
>you are thinking of generally result from narrowly constructed warrants 
>that the police try to stretch. 
> 
>The following examples involve a warrant to search Angela's apartment of 
>evidence of being a mutant.  There is a door communicating with the next 
>apartment, which is not Angela's. 
> 
> 
> 1) The door is closed.  The police open it and search. 
> Result: any evidence found in the next apartment is 
> inadmissable, since the premises were not covered and there 
> was no compelling reason to enter. 
> 
> 2) The door between the two is open, and a machine gun is 
> visible through the open doorway, so the police seize it.  In 
> the process they see other evidence now in plain sight. 
> Result: all evidence is admissable: police are not required to 
> ignore evidence of a dangerous weapon in plain sight. 
> 
> 3) The door between the two is open, and a plant is visible 
> that may (or may not) be marijuana.  The police go in and find 
> that it is marijuana, and find other evidence in plain sight. 
> Result: all evidence, including the marijuana, found in the 
> next apartment is inadmissible, since the police were not 
> searching for marijuana, and there was no urgent need to enter. 
> 
>Of course, with a judge, your mileage will vary.  You can justify any 
>decision you want, but if the government is serious about getting 
>mutants, and the players don't have script immunity, then she has just 
>acquired a Hunted by FBI: wanted for murder. 
 
 
Actually the character is an NPC who is kind of an innocent lamb in all of 
this. She did, indeed, unwittingly lead the Mutant Militia to the knowledge 
of the research being done. Here's the plot. Keep in mind that the Impergium 
is an elite group of Genocide and AMPERSAT is the agency responsible for 
registering, recording,  and containing paranormal and metahuman instances 
 
The Plot 
 
Dr. Tobias Rich is a university professor who teaches genetics. He used to 
work for a number of government projects but know teaches and conducts his 
own private investigations into Meta-huma genetics. He believes his funding 
comes from a benevolent foreign company from Switzerland. Dr. Tobias Rich is 
actually unwittingly being funded by the Impergium to develop a “cure” for 
mutant traits that cause the metahuman anomalies to develop.  Impergium 
secretly stations agents in the Campus Security and local police force to 
guard the doctor’s work. 
 
Mentor and The Mutant Militia discover that the Impergium is funding the 
work of Dr. Tobias Rich. Ethel Winslow, Dr. Rich’s lab assistant, let her 
friend, Angela Bartonelli (aka Blue Angel) know what type of research Dr. 
Rich was doing. Angela, a paranoid and willfully unregistered mutant, was in 
contact with Surge (One of Mentor’s cronies whose mutant powers help him 
interface with computers) through the Alphaville Holocaust network. She 
inadvertantly told Surge about Dr. Rich’s research in a meeting in which 
Surge was trying to recruit her to work with the Militia. Surge bugged her 
apartment and car as well to make sure she was on the up and up. During 
their meeting, she had second thoughts and decided not to join because she 
thought the Militia was to militant and subversive. Surge politely said he 
understood and gave her the number for the Meta-Human Legal Defense Fund in 
case she ever needed it. 
 
The Mutant Militia’s Longbow infiltrates the Genetic Research center in 
order to kidnap the doctor and his assistant and any and all work related to 
this research. She is doing so quietly when the undercover Impergium agents 
discover her and get trigger-happy. They start firing. She high-tails it to 
the bottom floor where the rest of the group (Rumble, Crusha-G, Blackstorm, 
and Glacier) lay in wait. The Impergium agents are routed and disarmed with 
minor casualties. Glacier seals off the back exits and Crusha-G rounds up 
the hostages as the others make their way to the lab. The professor and his 
assistant are gone. They do a floor to floor search. Cops arrive and Glacier 
kills two officers. 
 
Angela Bartonelli, who is in the Medical research facility next to the 
Genetic Research Building, hears the building is being evacuated because of 
the Mutant Militia showing up next door.  She realizes that she is to blame 
for the Mutant Militia attack because of the information she has given and 
changes to her Blue Angel form. She is on route to the Genetic Research 
building when she is spotted by the police, one of whom is an Impergium 
agent armed with a high-tech LAW. She is fired upon and hit by the LAW which 
sends her into the building. The LAW rocket reacts with her field causing an 
explosion which caused the Medical Research Facility (whose foundation had 
already been weakened by Rumble’s tunneling) to collapse onto Blue Angel and 
the police who had arrived in the parking lot. 
 
Glacier threatens to kill the innocent hostages on a whim. Longbow 
physically threatens him with an arrow. The rest of the team backs Longbow. 
Glacier relents but wit a mild threat to Longbow. 
 
AMPERSAT arrives. Crusha-G and Glacier hold the AMPERSAT agents off while 
Longbow and Blackstorm look for the professor and his assistant. Rumble is 
busy relocating the cannister of the Prometheus solution to the escape route 
in the basement. Glacier kills three AMPERSAT agents against orders by 
Longbow. 
 
 
 
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Date: Mon, 11 May 1998 05:16:16 -0500 
To: "Champs" <champ-l@sysabend.org> 
From: Bryant Berggren <voxel@theramp.net> 
Subject: Re: A Matter of Law 
Sender: owner-champ-l@sysabend.org 
 
At 01:40 PM 5/11/98 -0500, Robert wrote: 
>Not all black people are born with the ability to level mountains with a 
>thought or produce flames from their hands at the age of 13. Mutants are 
>registered because they can pose a severe public threat. Just as handguns 
>and explosives and drugs are regulated, so must the powers of metahumans. 
 
"Must" is a dangerous word, and a highly arguable one. 
 
>Why? Because if they aren't, then it could cause a public hazard. 
 
Yes, it could. On the other hand, many people have the ability to create a 
public hazard without possessing any powers at all. I could probably rack up 
a pretty high body count with just my bare hands and a crowbar, but I don't 
have to "register" with the government. And many mutant powers will NOT be 
public hazards, or at least no more hazardous than any mundane skill -- the 
Angel's wings (his /natural/ ones) are a curiosity, but they sure the heck 
aren't a public hazard. 
 
> You have a constitutional right to bear arms. Why can't you buy a flame 
> thrower from a local gun shop? 
 
Because flamethrowers aren't firearms, and wouldn't be made by or for a 
*gun* shop? Because there's not much of a civilian market for a clumsy 
weapon with little utility in hunting or self-defense situations?  
 
> You have a Constitutional right to free 
> speech, then why can't you curse at the top of your lungs in the middle 
> of town square or say "I want to kill the president."? (Yes, that IS 
> illegal, btw). 
 
Because nothing forces the Powers That Be to actually enforce the laws as 
written. Strictly speaking, the laws that make such things illegal ARE in 
conflict with the Constitution, and thus should be considered 
unconstitutional and invalid. But if it's more expedient to pretend 
otherwise, the pretense will be made.  
 
> You have the freedom of religion where, theoretically, the government 
> cannot interfere with your religious practices. Then why cannot the 
> Rastafari smoke marijuana when it is a valid part of their religion? 
> Why? Because each one of these things present a (supposed) public  
> threat, ergo, your rights to do these things are suspended in certain 
> circumstances. 
 
Or so the pretense may go. 
 
> So much for our constitution. I don't think its that much of a stretch to 
> have metahumans have to register their powers and identity with a Federal 
> agency. Seems intelligent. 
 
In the same manner that concentration camps during WWII seemed intelligent. 
At the least, they were *wonderful* for the German economy -- viewed in a 
coldly pragmatic light, it's downright brilliant.  
 
> It also seems like an invasion of privacy and it would seem inteligent of 
> a mutant to not want to register. Thats why its a crime not to. Incentives 
> await those who register, sentences await those who don't. Scary, ain't it. 
 
Actually, it's just not that intelligent in the first place. The doctrine 
goes that mutants must have their rights restricted, because they are 
dangerous. If the law has the ability to ENFORCE this restriction, then 
mutants probably aren't *actually* that dangerous than normal people, and 
the law is based more on bigotry than common sense. If the law doesn't have 
the ability to enforce the restriction, then it's a bad idea to invoke it 
even if it would make sense, because you'll merely be *ensuring* those 
mutants will become public hazards, by antagonizing them to the point of 
rebellion. 
 
-- 
"The only thing necessary for the triumph of evil is for good men to  
do nothing." -- Edmund Burke (1729-1797) 
---------------------------------------------------------------------- 
Visit the SoapVox at http://www.io.com/~angilas/soapvox.html 
 
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Date: Mon, 11 May 1998 12:00:34 +0100 
From: Chris Lynch <chris@lynch1.demon.co.uk> 
To: "Michael (Damon) or Peni R. Griffin" <griffin@txdirect.net> 
CC: champ-l@sysabend.org 
Subject: Re: what would you do to yourself with 15 points? 
Sender: owner-champ-l@sysabend.org 
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Michael (Damon) or Peni R. Griffin wrote: 
>  
> >10pt variable power pool 
> >Control cost at -1 (Takes a whole turn to change) 
> >3pt skill (Being really cool with my pool!) 
> > 
> >Just because I really want to make the most of these points, and I'm 
> >cheesy, and I can't believe that nobody else though of it... 
>  
> At least one other person did think of it, and both of you apparently 
> failed to notice the "no frameworks" caveat.  That's what kept me from 
> choosing the same thing (the VPP, not the Skill you created to go with it) 
 
<SNIP!> 
 
Doh doh and doh again! 
I'll be back on this one..... 
--  
 
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Date: Mon, 11 May 1998 12:00:34 +0100 
From: Chris Lynch <chris@lynch1.demon.co.uk> 
To: "Michael (Damon) or Peni R. Griffin" <griffin@txdirect.net> 
CC: champ-l@sysabend.org 
Subject: Re: what would you do to yourself with 15 points? 
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Michael (Damon) or Peni R. Griffin wrote: 
>  
> >10pt variable power pool 
> >Control cost at -1 (Takes a whole turn to change) 
> >3pt skill (Being really cool with my pool!) 
> > 
> >Just because I really want to make the most of these points, and I'm 
> >cheesy, and I can't believe that nobody else though of it... 
>  
> At least one other person did think of it, and both of you apparently 
> failed to notice the "no frameworks" caveat.  That's what kept me from 
> choosing the same thing (the VPP, not the Skill you created to go with it) 
 
<SNIP!> 
 
Doh doh and doh again! 
I'll be back on this one..... 
--  
 
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       "\       "      \X/      "      /" 
 
 
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Date: Mon, 11 May 1998 08:48:35 -0500 
To: "Hero List" <champ-l@sysabend.org> 
From: "Michael (Damon) or Peni R. Griffin" <griffin@txdirect.net> 
Subject: Re: What would you do with 15 pts? 
Sender: owner-champ-l@sysabend.org 
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>Maybe, but I doubt it. It would take very little to go to a Swiss bank 
>and say, "I want a living trust set up in this fashion." 
 
It would, at minimum, require a passport I don't have.  There goes one of 
my 15 points. 
 
>If you are worried that people might somehow twig to this (unlikely, 
>as no one will be looking), then after obtaining ID, legally change 
>your name. 
 
And quit your job, perhaps avoid potential curiosity from friends and 
acquaintances by moving to a town where no one knows you...if you are 
married (I am) resolve the complications the new identity will create for 
your wife and kids, your parents, your wife's family... 
 
>But you would still have the time machine for everything else you 
>wanted.  
 
What you've spent all this time describing could, as someone else noted, be 
defined as Wealth with an SFX of time travel.  In that case, you don't 
still have the time machine for anything else.  I realize this isn't what 
you were going for, but again you haven't described using it for anything 
other than making a huge pile of money, and not even doing that in a 
simple, straightforward way.   
 
>Furthermore, several of the things that you said that you 
>wanted the time machine for appeared to be ways to save money, and 
>would be pointless if you were that rich. Do you think someone with 
>billions would actually go to the trouble of using 
>time travel just to buy cheap gas? 
 
Again, a detailed breakdown seemed unnecessary, so I just listed a few 
things off the top of my head.  Saving money was in many cases a nice 
bonus, but not the main point.  For example, the Shadow magazines I 
mentioned.  They originally sold for a dime and came out once or twice a 
month.  There were 325 issues, printed on the cheap, acidic paper that was 
in common use at the time.  The acid in the paper causes the magazines to 
self destruct over time.  I have bought a few such magazines over the last 
few years, paying anywhere from $25 to $65 apiece for them, and they are 
very brittle and fragile, so that I have to carefully photocopy the 
original, then use the copy as a reading copy.  Loose pages being 
inconvenient for this, I also have to buy binders for the copies.   
 
It would be a lot more convenient for me if I could travel back to a 1930's 
newsstand, buy the magazine new, and be able to use the original as the 
reading copy.  It would still self-destruct eventually from the acid, but 
probably not within my lifetime, and in the meantime I get to enjoy the 
original cover art, avoid the work of copying and binding a bunch of pulp 
magazines, etc.  It's unlikely I'd ever sell my copies, though nothing 
prevents me from buying multiple copies at that old newsstand, to resell at 
a fantastic profit.  But the main objective would be to get the magazine in 
good shape, not to grab several "mint" copies of every issue and resell 
them in the future for enough money to live on. 
 
Shadow radio shows, even better.  Hundreds of weekly Shadow radio programs 
were broadcast over 21 seasons of radio, but only about 200 of these shows 
are known to have survived to present day in any form.  Some may never have 
been recorded, just broadcast live.  Those that were recorded were on glass 
cylinders and wax disks, fragile media.  I could get copies of these 
missing shows.  Money isn't a primary issue here, since they aren't 
available at any price right now.  I could try to sell copies when I 
returned with them, but I'm sure that Conde Nast, the copyright holder for 
the Shadow, would take a dim view of that.  Perhaps you will suggest that 
with my billions I should buy the rights from them, or indeed buy the 
company itself? 
 
>Perhaps. However, some of the uses (such as buying cheap gas) seemed 
>pointless, considering that becoming moderately wealthy with a time 
>machine is far easier than my plan, which is far easier than you seem 
>to think. Simply buying the right lottery ticket comes to mind, or 
>"selling short" on the stock market. 
 
If I were going to drive to some nearby city to attend a concert that took 
place 25 years ago, it'd be silly to gas up before making the time trip; 
travel back, buy the cheap gas, then make the drive.  Again, a side 
benefit.  But you're right, I shouldn't have brought it up earlier if I 
hadn't thought of it as an important consideration. 
 
You and I will just have to agree to disagree on how easy your plan is.  I 
am not at all convinced that everything you described could be pulled off 
after a few trips to the library.  The success of the overall plan relies 
heavily on the assumption that no one is going to be looking at any of the 
individual steps.  I don't say it *can't* be done, just that I sure as hell 
would never attempt anything so complicated when I could just win last 
month's lottery drawing instead, under my own name, without having to set 
up international bank accounts, fake identities and trust funds for myself, 
etc.  I had sort of wondered why you hadn't mentioned those simpler methods 
before. 
 
If I had a time machine I would certainly use it at some point to become at 
least moderately wealthy, but so long as I have enough money that my wife 
and I don't need to work, my daughter can attend whatever college she 
wants, and I can fund my various collections to keep myself amused, what 
else do I need?  No need for billions, a few million will do just fine. 
:)    
 
The idea of gaining lots of varied Powers via Transform is suspect, and 
certainly if any player came to me with a "Transform Rock to Time Machine" 
construct, he'd have a hell of a time convincing me that there was any 
possible rational explanation for how his character came to acquire that 
specific power.  (Transform Rock to Anything would cost more, once again 
pushing us past the limits of the "what if...?" game, so I'm only 
considering the minimum-cost version here.) 
 
Time travel using XDM seems to me to be the only way to go, and it can't be 
had for 15 points, given a -1 Limitation cap.  As is often the case with 
time travel, this brings us, at the end, back to our starting point. 
 
Damon 
 
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Date: Mon, 11 May 1998 09:58:08 -0400 
From: David Stallard <DBStallard@compuserve.com> 
Subject: PBEM game 
Cc: "Champions" <champ-l@sysabend.org> 
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Message text written by "WG Rowland" 
>    Can anyone direct me on a way to find a PBeM game (preferrably 
Champions 
or Fantasy Hero) that is currently looking for people?  I'm new to PBeM, 
and 
so far all of my searching has led to interresting accounts of closed 
games..< 
 
I've been searching for a long time now, and PBeMs with open slots are 
pretty much non-existent.  It seems the only way to get in is to be a 
lurker for a long time and hope that the GM will pick you if a player drops 
out.  I don't have the time to fight for table scraps like that.... 
 
Somebody else said it already, but basically the only way to get into a 
game is to start one yourself.  This totally defeats the purpose I had 
behind joining a PBeM.  I'm *always* the GM in our face-to-face group, so I 
was hoping a PBeM would give me a chance to be a player instead.  No such 
luck.... 
 
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Date: Mon, 11 May 1998 09:19:12 -0500 
To: hero-l@sysabend.org 
From: "Michael (Damon) or Peni R. Griffin" <griffin@txdirect.net> 
Subject: Re: Alternative to END Reserve 
Sender: owner-champ-l@sysabend.org 
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>Well, at least we are arguing LS now. :-)   
 
The sequence in the development of the idea (prior to my posting it here) 
went like this: 
 
1.  An escape pod must provide LIFE SUPPORT, but only for a limited time. 
2.  Charges of LIFE SUPPORT (as I tried them at the time) didn't work 
because the cost was much greater than the cost would have been for LIFE 
SUPPORT with no duration limit. 
3.  Applying a "Costs END" Limitation to the [normally persistent] LIFE 
SUPPORT meant I could set up an END Reserve in order to track the 
consumable resources (food, etc.) that made up the SFX of the LIFE SUPPORT. 
4.  I usually think of END Reserve as a battery, an energy storage device. 
Food, water and so on are material items, not raw energy.  I wondered if a 
physical (by that I just beam solid or tangible, not biological) version of 
an END reserve could be created to serve this purpose, storing the SFX of 
the LIFE SUPPORT as consumable physical units rather than as recoverable 
energy. 
 
We were arguing LS from the beginning, you just got hung up on a couple of 
details because you thought I wanted characters to pay points for their 
weekly groceries and their 14.2 cubic foot Frigidaire home appliance.  I 
never once said anything like that, and I do apologize for whatever lack of 
clarity on my part made you think I had.   
 
>This is faulty thinking.  The LS does not gradually fade.  It cuts out 
>immediately.  "We have food."/"We don't have food."  "We have clean 
>air."/"The air is going stale."  Now, if you would like, we can make up 
>rules for dealing with stale air.  Is there something about this in Star 
>Hero?  Where's the cave-in rules from Spelunking Hero when you need them? 
 
Day 1: "We have enough food for all of us for two weeks." 
Day 8: "We have enough foor for all of us for one week." 
Day 12: "We can last another week if we go on half-rations." 
Day 16: "We have to cut back to starvation level, one meal every other day." 
 
It sounds like it's gradually failing to me, even if there's no difference 
in the health of the crew over those first several days.  Granted, the 
effects of failing LS will be apparent in the air and heat much more 
quickly than with food.  That is, if those other systems fail, characters 
will suffer sooner from the failure of the LS. 
 
I cut most of the other stuff above, but I didn't disregard it.  It's 
possible that a Limitation on LS, sufficiently broadly defined, could 
accomplish the same thing that GAZZA (is that normally all caps, BTW?  I've 
only seen it in the message header, where it was in all caps) suggested 
when he pointed out I could more broadly define what constituted a Charge 
of LS.  I think I prefer the Charges notion, but that doesn't imply 
anything wrong with what you said here.  Just personal preference. 
 
>>I thank you for not stooping to name calling 
>>or insults during this difference of opinion.  (And I'm not suggesting here 
>>that's something you usually do.) 
> 
>I could do that if you prefer it?  :-) 
 
Sigh! 
<sarcasm>Yes, please do.  Didn't I make it clear when I thanked you for 
*not* doing it, that I was actually asking to be verbally abused?</sarcasm> 
 
Damon 
--------------------- 
When the masochist says "Hurt me" the sadist smiles and says "No". 
 
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From: "Goode, Jason" <JGoode@medrad.com> 
To: Champions <champ-l@sysabend.org> 
Subject: RE: PBEM game 
Date: Mon, 11 May 1998 10:52:08 -0400 
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On Monday, May 11, 1998 9:58 AM, David Stallard 
[SMTP:DBStallard@compuserve.com] wrote: 
> I've been searching for a long time now, and PBeMs with open slots are 
> pretty much non-existent.  It seems the only way to get in is to be a 
> lurker for a long time and hope that the GM will pick you if a player 
drops 
> out.  I don't have the time to fight for table scraps like that.... 
>  
> Somebody else said it already, but basically the only way to get into a 
> game is to start one yourself. 
 
One note that may help:  just send your best character to anyone running a 
PBeM.  I was looking for a long time, and I tried this out desperation last 
year.  One guy really liked the work and creativity I put into the character 
and decided to invite me in.  I gratefully accepted and out of gratitude, I 
work to make every contribution creative and interesting.  Since then, I've 
had two other unsolicited invites to join PBeM games, so I guess word gets 
around. 
 
Not tooting my own horn or anything.  Just something that worked for me and 
might work for you. 
 
Jason Goode 
 
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Date: Mon, 11 May 1998 23:15:06 +0800 
From: GAZZA <gazza@wantree.com.au> 
Reply-To: gazza@wantree.com.au 
Organization: Only One Inc. 
To: Champions Mailing List <champ-l@sysabend.org> 
Subject: Re: CHAR: WC: Nur al-Allah 
Sender: owner-champ-l@sysabend.org 
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> > > Wildcard (Ace) Powers: 
> > > 25  Compelling Voice: Oratory 25- 
> > 
> > Not enough... the Nur needs Mind Control. The only way Oratory skill alone 
> > could enable him to do what he did is if you use the -10 modifier for 
> > "impossible" feats, and that rule is intended for farce campaigns as far 
> > as I can tell. 
> 
> The pook stats taht Nur has no t mental powers and cannot coerce someone 
> by mental force.  His voice is compelling and tends to sway the masses. 
> He has no mental powers in GURPS, just an obscene Oratory roll. 
 
With all due respect, GURPS isn't exactly something I'd use as a cast 
iron reference point. GURPS handles super heroes poorly, even 
'realistic' supers like Wild Cards. 
 
When I left last time, there wasn't a lot of respect for the Ultimate 
Mentalist. At the risk of possibly lynching myself, then, might I suggest 
that giving the Nur Mind Control based on PRE is pretty much what 
we're after here? (Requires a Skill Roll may or may not be an 
appropriate limitation). 
 
>From the source - the novels themselves - I would say that Nur 
certainly has a mental power, triggered by his voice. GURPS has no 
way to model this without its clumsy limitations/advantages; Hero 
can (with the Ultimate Mentalist mods, anyway). 
-- 
GAZZA (gazza@wantree.com.au; http://www.wantree.com.au/~gazza) 
"To know others is wisdom. To know oneself is enlightment." 
 
 
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Date: Mon, 11 May 1998 23:23:11 +0800 
From: GAZZA <gazza@wantree.com.au> 
Reply-To: gazza@wantree.com.au 
Organization: Only One Inc. 
To: Champions Mailing List <champ-l@sysabend.org> 
Subject: Points For Perks 
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<x-html><HTML> 
Whilst skimming through the 'what would you do to yourself 
<BR>with 15 points' thread (see my later post for my analysis of 
<BR>current topics - if you have a sense of humour), I notice that 
<BR>many people choose 'Wealth' or various other perks. 
 
<P>This leads into a side thread - how many of you charge points 
<BR>for Perks? I charge for Bases, Vehicles, or Followers - but I've 
<BR>never bothered requiring people to spend points for Contacts 
<BR>or Favours, for example, or Passports and the like. 
 
<P>"What? You let players start with any of these???" 
 
<P>Well, sure, if they have an appropriate back story. It can't be 
<BR>abusive unless you let it be. The alternative is almost a punishment: 
<BR>&nbsp; 
<UL> 
<LI> 
Heroes save Mayor from the Flying Purple People Eater</LI> 
 
<LI> 
Heroes have to spend some of their hard earned experience to purchase the 
Mayor as a Contact (or, at least, a Favour).</LI> 
 
<LI> 
Heroes think twice about saving the President the next time: "Sorry, Mr 
Clinton, but I can't afford you as a Contact. Give my regards to oblivion."</LI> 
</UL> 
Sure, you can hand out these as 'bonus experience', but that's 
<BR>functionally equivalent to making it free, right? 
 
<P>-- 
<BR>GAZZA (gazza@wantree.com.au; <A HREF="http://www.wantree.com.au/~gazza">http://www.wantree.com.au/~gazza</A>) 
<BR>"To know others is wisdom. To know oneself is enlightment." 
<BR>&nbsp;</HTML> 
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Date: Mon, 11 May 1998 23:27:30 +0800 
From: GAZZA <gazza@wantree.com.au> 
Reply-To: gazza@wantree.com.au 
Organization: Only One Inc. 
To: Champions Mailing List <champ-l@sysabend.org> 
Subject: Re: PBEM game 
Sender: owner-champ-l@sysabend.org 
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> Somebody else said it already, but basically the only way to get into a 
> game is to start one yourself.  This totally defeats the purpose I had 
> behind joining a PBeM.  I'm *always* the GM in our face-to-face group, so I 
> was hoping a PBeM would give me a chance to be a player instead.  No such 
> luck.... 
 
Some of you may remember that I dallied with a Hero PBeM once 
before (it was abandoned largely due to timing problems - slow 
players, in other words). Other games are easier to balance in 
this fashion due to less emphasis on time (eg Amber - perhaps the 
best vehicle for PBeM games). 
 
I can't help anyone who wants a Hero PBeM at present, but if you're 
not as choosy about the game itself I have two suggestions. Firstly, 
try the Amber mailing list - there are lots of Amber PBeMs, and many 
accept new players on occasion. 
 
Secondly, I'm toying with the idea of starting an AD&D Birthright PBeM 
soon; if anyone is interested in 'the old game', let me know. 
 
Sorry for the slightly off-topic response here. 
 
-- 
GAZZA (gazza@wantree.com.au; http://www.wantree.com.au/~gazza) 
"To know others is wisdom. To know oneself is enlightment." 
 
 
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Reply-To: "Lisa Hartjes" <beren@unforgettable.com> 
From: "Lisa Hartjes" <beren@unforgettable.com> 
To: "David Stallard" <DBStallard@compuserve.com> 
Cc: "Champions" <champ-l@sysabend.org> 
Subject: Re: PBEM game 
Date: Mon, 11 May 1998 11:36:32 -0400 
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Message text written by "WG Rowland" 
>    Can anyone direct me on a way to find a PBeM game (preferrably 
Champions or Fantasy Hero) that is currently looking for people?  I'm new to 
PBeM, and so far all of my searching has led to interresting accounts of 
closed 
games..< 
 
 
I'm not sure if someone has already mentioned this, but the Irony Games web 
site has a page where GM's can announce new games and the fact they're 
looking for players.  You might want to give them a try at 
http://www.irony.com . 
 
 
Lisa Hartjes 
beren@unforgettable.com 
Home:  http://www.fortunecity.com/roswell/daniken/79 
"If men can run the world, why can't they stop wearing neckties? 
How intelligent is it to start the day tying a little noose around your 
neck?" 
Linda Ellerbe 
 
 
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Date: Mon, 11 May 1998 23:41:22 +0800 
From: GAZZA <gazza@wantree.com.au> 
Reply-To: gazza@wantree.com.au 
Organization: Only One Inc. 
To: Champions Mailing List <champ-l@sysabend.org> 
Subject: GAZZA's Analysis of the Champions List 
Sender: owner-champ-l@sysabend.org 
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<x-html><HTML> 
(WARNING: The following contains GAZZA's attempts at humour. 
<BR>This is perhaps not for the faint hearted. Proceed at your own risk, 
<BR>and send all flames to /dev/null) 
 
<P>After a long hiatus, GAZZA (I usually use all caps, BTW, allthough 
<BR>I don't mind one way or the other) was enticed back into the fold 
<BR>with that most seductive of promises - bare faced flattery. 
 
<P>(Thank you to all who have welcomed me back; I'll get around to 
<BR>personally thanking you eventually). 
 
<P>At first, I suggested that I would simply lurk for a time - but a brief 
<BR>self-analysis suggests that I have not really done so. I have skimmed 
<BR>many of the threads: 
<UL> 
<LI> 
"What would you do to yourself with 15 points?" - Some interesting suggestions 
here. Wealth is always good, I suppose, but I tend to prefer the suggestion 
of 20 COM and Improved Seduction roll myself. I'm not sure what to make 
of this thread; it seems like it was started as a parody. What I want to 
know is - how do I go about earning these experience points, and can I 
save up and get a radiation accident? The usual methods of earning the 
points are denied me, since I seem to have a shortage of available supervillains 
to defeat. What would _I_ do with 15 points? I didn't catch the start of 
the thread, so I'm not sure if powers are allowed, but if so I'd pull off 
the Infinite Aid trick...</LI> 
 
<LI> 
In passing, I note that there is STILL a call for an increase in the price 
of STR (in some ways, it seems like I never left. :-) ). I find this particularly 
ironic since Fuzion equalised the cost of ALL the attributes...</LI> 
 
<LI> 
Two completely unrelated threads - one about the possible discovery of 
an illegal mutant, and another about copyrighting characters - are related 
by the detailed legal analysis both were subsequently subjected to. I really 
hope I never have a lawyer as a player - I suspect I'd become a landmark 
case for the first GM ever sued by one of his players...</LI> 
 
<LI> 
A few thoughts on 'running out' Life Support. In typical (and familiar) 
fashion, there still appears to be a lot of "look, that's a stupid idea" 
mentality here. The more things change, the more they stay the same. Personally, 
I thought the basic principle was a good one - but judging by some of the 
responses, I am led to wonder whether he executed any of your first born 
children.</LI> 
</UL> 
I'm glad to be back; hopefully I can contribute in a somewhat 
<BR>meaningful fashion. 
 
<P>There's just one question I _HAVE_ to ask - how long has it been since 
<BR>your last Great Linked Debate? :-) 
 
<P>-- 
<BR>GAZZA (gazza@wantree.com.au; <A HREF="http://www.wantree.com.au/~gazza">http://www.wantree.com.au/~gazza</A>) 
<BR>"To know others is wisdom. To know oneself is enlightment." 
<BR>&nbsp;</HTML> 
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Date: Mon, 11 May 1998 11:46:02 -0400 
To: Champions Mailing List <champ-l@sysabend.org> 
From: Mike Christodoulou <Cypriot@concentric.net> 
Subject: Re: Points For Perks 
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At 11:23 PM 5/11/98 +0800, GAZZA wrote:  
 
> 
> This leads into a side thread - how many of you charge points  
> for Perks? I charge for Bases, Vehicles, or Followers - but I've  
> never bothered requiring people to spend points for Contacts  
> or Favours, for example, or Passports and the like.  
 
 
 
We charge for some perks ... mainly the ones mentioned above.  We 
also allow the things in that list (passports, police powers, etc.) 
depending upon the character background. 
 
We also allow characters to buy Wealth and Followers. 
 
I think the only thing we restrict would be Favors.  (I think we 
restrict it ... Nobody's ever tried to buy it outright before.) 
That is handed out in lieu of, or in addition to experience points. 
 
I don't think of it as being "free", however.  Awarding a 2-point 
favor is more of a restriction than awarding the 2 points to be 
spent as the player desires. 
 
 
======================  ================================================= 
Mike Christodoulou      "Never doubt that a small group of committed  
Cypriot@Concentric.Net   citizens can change the world.  In fact, it is  
(770) 662-5605           the only thing that ever has."  -- Margaret Mead 
======================  ================================================= 
 
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Date: Mon, 11 May 1998 11:54:57 -0400 (EDT) 
From: Michael Surbrook <susano@access.digex.net> 
cc: Champions Mailing List <champ-l@sysabend.org> 
Subject: Re: CHAR: WC: Nur al-Allah 
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On Mon, 11 May 1998, GAZZA wrote: 
 
> When I left last time, there wasn't a lot of respect for the Ultimate 
> Mentalist. At the risk of possibly lynching myself, then, might I suggest 
> that giving the Nur Mind Control based on PRE is pretty much what 
> we're after here? (Requires a Skill Roll may or may not be an 
> appropriate limitation). 
 
Okay... any suggestions as how to model a power that affects everyone that 
can hear it?  Mind Control, No Range with absurd levels of AOE: Radius? 
Limitations that one must be able to hear the speech clearly?   
  
> From the source - the novels themselves - I would say that Nur 
> certainly has a mental power, triggered by his voice. GURPS has no 
> way to model this without its clumsy limitations/advantages; Hero 
> can (with the Ultimate Mentalist mods, anyway). 
 
I'm open to ideas on how to best model it. 
 
*************************************************************************** 
* "'Cause I'm the god of destruction, that's why!" - Susano Orbatos,Orion *  
*               Michael Surbrook / susano@access.digex.net                *  
*        Visit "Surbrook's Stuff' the Hero Games resource site at:        *    
*              http://www.access.digex.net/~susano/index.html             * 
*            Attacked Mystification Police / AD Police / ESWAT            * 
* Society for Creative Anachronism / House ap Gwystl / Company of St.Mark * 
*************************************************************************** 
 
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Date: Mon, 11 May 1998 11:07:39 -0500 (CDT) 
From: Sakura <jeffj@io.com> 
To: GAZZA <gazza@wantree.com.au> 
cc: Champions Mailing List <champ-l@sysabend.org> 
Subject: Re: CHAR: WC: Nur al-Allah 
Sender: owner-champ-l@sysabend.org 
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On Mon, 11 May 1998, GAZZA wrote: 
> > > > Wildcard (Ace) Powers: 
> > > > 25  Compelling Voice: Oratory 25- 
> > > 
> > > Not enough... the Nur needs Mind Control. The only way Oratory skill alone 
> > > could enable him to do what he did is if you use the -10 modifier for 
> > > "impossible" feats, and that rule is intended for farce campaigns as far 
> > > as I can tell. 
> > 
> > The pook stats taht Nur has no t mental powers and cannot coerce someone 
> > by mental force.  His voice is compelling and tends to sway the masses. 
> > He has no mental powers in GURPS, just an obscene Oratory roll. 
>  
> With all due respect, GURPS isn't exactly something I'd use as a cast 
> iron reference point. GURPS handles super heroes poorly, even 
> 'realistic' supers like Wild Cards. 
 
> >From the source - the novels themselves - I would say that Nur 
> certainly has a mental power, triggered by his voice. GURPS has no 
> way to model this without its clumsy limitations/advantages; Hero 
> can (with the Ultimate Mentalist mods, anyway). 
 
OK, I haven't read this particular Wild Cards novel.  Just what does this 
guy do that can't be explained by an extremely high PRE, Oratory, 
Leadership, etc?  Does he actually ever make anyone act against their 
inclinations?  From the description posted with the character, it seemed 
like he was an excellent speaker and had a 'glowing green aura' that 
basically made Islamic folks believe he was some sort of holy man. 
 
To me, that says, 'Really high PRE with visible Power Effects'... 
 
J 
 
Hostes aliengeni me abduxerent.              Jeff Johnston - jeffj@io.com 
Qui annus est?                                   http://www.io.com/~jeffj 
 
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From: "Andreano, Keith         HIM,VA" <andreak@vapo1.him.unisys.com> 
To: "'Champions'" <champ-l@sysabend.org> 
Subject: RE: A Matter of Law 
Date: Mon, 11 May 1998 11:10:17 -0500 
Sender: owner-champ-l@sysabend.org 
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	>>I have a possibly sticky situation in my game. 
 
	><snip> 
 
	>What advances the plot best? 
	>qts 
 
Good One! That should be the overriding factor, as long as 
it doesn't get unbelievably unrealistic. Also, what are Blue 
Angel's stats, she sounds interesting.  
 
On a legal note, in real life any form of Mutant Registration 
would be blatantly unconstitutional. It would be the legal 
equivalent of forcing all black people to be "registered". 
Of course, some evil government communazi would go 
for anything that could be used to oppress the public! ^_^; 
 
^_^;^o^;^_^;^o^;^_^;^o^;^_^;^o^;^_^;^o^;^_^;^o^;^_^;^o^;^_^;^o^;^_^;^o^; 
	"No flames please, once burnt at the stake, twice shy!"  
					- Joan of Arc's .sig 
     Keith "Puma" Andreano andreak@vapo1.him.unisys.com 
 
 
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Date: Mon, 11 May 1998 12:12:27 -0400 
From: David Stallard <DBStallard@compuserve.com> 
Subject: Re: PBEM game 
Cc: Champions Mailing List <champ-l@sysabend.org> 
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Message text written by INTERNET:gazza@wantree.com.au 
>I can't help anyone who wants a Hero PBeM at present, but if you're 
not as choosy about the game itself I have two suggestions. Firstly, 
try the Amber mailing list - there are lots of Amber PBeMs, and many 
accept new players on occasion.< 
 
Well, I'm interested in several genres, but have had my heart set on a 
Champions PBeM for a while.  I've been thinking about looking into other 
genres but have been holding out for some reason. 
 
>Secondly, I'm toying with the idea of starting an AD&D Birthright PBeM 
soon; if anyone is interested in 'the old game', let me know.< 
 
I'd be interested in this.  Although I found the "kindgom rules" to be 
extremely awkward the one time I tried to run it, I really like the setting 
(why haven't more Greyhawk fans latched onto this?  It's very similar if 
you just run as an adventuring party instead of kings and leaders--I think 
my face-to-face group is going to take this route, switching off between 
this and Champions).  I'd be interested in doing this either way, 
though...maybe a PBeM will finally straighten me out as far as the "kingdom 
rules" go.  Anyway, I guess any more talk about this should move off the 
list. 
 
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From: Stainless Steel Rat <ratinox@peorth.gweep.net> 
To: Champions <champ-l@sysabend.org> 
Subject: Re: Alternative to END Reserve 
Mail-Copies-To: never 
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Organization: The Happy Fun Ball Brigade 
Date: 11 May 1998 12:14:47 -0400 
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-----BEGIN PGP SIGNED MESSAGE----- 
 
Michael (Damon) or Peni R Griffin writes: 
 
> 1.  An escape pod must provide LIFE SUPPORT, but only for a limited time. 
> 2.  Charges of LIFE SUPPORT (as I tried them at the time) didn't work 
> because the cost was much greater than the cost would have been for LIFE 
> SUPPORT with no duration limit. 
 
Well, Charges is a bad way to do it in the first place. 
 
> 3.  Applying a "Costs END" Limitation to the [normally persistent] LIFE 
> SUPPORT meant I could set up an END Reserve in order to track the 
> consumable resources (food, etc.) that made up the SFX of the LIFE 
> SUPPORT. 
 
This is also a bad way to model it. 
 
Try: Life Support, limited "7 man-days", for an appropriate modifier. 
 
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--  
Rat <ratinox@peorth.gweep.net>    \ Caution: Happy Fun Ball may suddenly 
PGP Key: at a key server near you! \ accelerate to dangerous speeds. 
                                    \  
 
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Date: Mon, 11 May 1998 12:16:00 -0400 
From: David Stallard <DBStallard@compuserve.com> 
Subject: Re: GAZZA's Analysis of the Champions List 
Cc: Champions Mailing List <champ-l@sysabend.org> 
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Message text written by INTERNET:gazza@wantree.com.au 
>There's just one question I _HAVE_ to ask - how long has it been since 
your last Great Linked Debate? :-)< 
 
I asked the list to summarize the debate a few months back (just tell me 
what the different sides were), and even that got some people mad at me.  
Fortunately, a few people sent me private mail with the details. 
 
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Date: Tue, 12 May 1998 00:21:11 +0800 
From: GAZZA <gazza@wantree.com.au> 
Reply-To: gazza@wantree.com.au 
Organization: Only One Inc. 
To: Champions Mailing List <champ-l@sysabend.org> 
Subject: Re: CHAR: WC: Nur al-Allah 
Sender: owner-champ-l@sysabend.org 
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> OK, I haven't read this particular Wild Cards novel.  Just what does this 
> guy do that can't be explained by an extremely high PRE, Oratory, 
> Leadership, etc?  Does he actually ever make anyone act against their 
> inclinations?  From the description posted with the character, it seemed 
> like he was an excellent speaker and had a 'glowing green aura' that 
> basically made Islamic folks believe he was some sort of holy man. 
> 
> To me, that says, 'Really high PRE with visible Power Effects'... 
 
He can do more than that. He is capable, for example, of freezing 
a room full of people in their tracks. (Or at least, he WAS, until 
his sister interfered.) This even included other aces, such as 
PuppetMan (although despite PMan's abilities, we have no real 
reason to suspect that he has any particular resistance to being 
compelled himself). 
-- 
GAZZA (gazza@wantree.com.au; http://www.wantree.com.au/~gazza) 
"To know others is wisdom. To know oneself is enlightment." 
 
 
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Date: Mon, 11 May 1998 11:36:18 -0500 (CDT) 
From: "Tim R. Gilberg" <trgilber@hilltop.ic.edu> 
Cc: champ-l@sysabend.org 
Subject: Re: Quotes at top (was RE: The Ultimate Quote) 
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> The more I am exposed to Micro$oft products, the more I like my Macintosh. 
> 
> Microsoft: Where do you want to go today? 
> 
> Macintosh: Where do you want to be _tomorrow_? 
 
	Unix: Do you actually want to get there? 
 
 
 
				-Tim Gilberg 
 
		    -"Hey!  MacLeod!  Get off of my ewe!" 
 
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Date: Tue, 12 May 1998 00:45:07 +0800 
From: GAZZA <gazza@wantree.com.au> 
Reply-To: gazza@wantree.com.au 
Organization: Only One Inc. 
To: Champions Mailing List <champ-l@sysabend.org> 
Subject: Re: CHAR: WC: Nur al-Allah 
Sender: owner-champ-l@sysabend.org 
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Hey, another familar name. 
 
> > When I left last time, there wasn't a lot of respect for the Ultimate 
> > Mentalist. At the risk of possibly lynching myself, then, might I suggest 
> > that giving the Nur Mind Control based on PRE is pretty much what 
> > we're after here? (Requires a Skill Roll may or may not be an 
> > appropriate limitation). 
> 
> Okay... any suggestions as how to model a power that affects everyone that 
> can hear it?  Mind Control, No Range with absurd levels of AOE: Radius? 
> Limitations that one must be able to hear the speech clearly? 
 
Yeah, tricky, I'll give you that. 
 
I suggest one of three options: 
 
a) Mind Control, AE Radius (use the base, or maybe double it a couple 
of times), No Range, Non-Selective, Based On Pre. The 'need to hear' 
is already a part of Mind Control. You could reasonably allow it to 
affect a bigger or smaller radius as 'special effects' in some situations, 
similar to the way you'd give extra dice for sonic attacks underwater. 
 
b) Model it with an awesome PRE and rely on PRE attacks. I don't 
really recommend this approach, though, since the Nur's power doesn't 
really work by 'scaring' or 'impressing'. 
 
c) By GM fiat, Mind Control based on PRE automatically affects all that 
can hear it. This makes based on PRE somewhat of an advantage, so 
care must be taken to find the right cost. This would be my preferred 
approach; MOST kinds of Mind Control that are PRE related would 
probably affect multiple targets (the 'mob psychology' aspect, if nothing 
else). I would set it at a +2 advantage; that 'feels' about right to me. 
 
We're clear on what Based On PRE means here, I hope: the total of 
the dice is matched against the PRE of the targets, not the EGO. And 
if you want to go this far, the 'hit or miss' aspect is determined by 
calculating PCV (Presence Combat Value, or PRE/3). Mind Control 
based on PRE is like 'super Oratory'/'super Seduction'/'super any other 
PRE based skill', but it cannot convince someone to do something they 
absolutely would not do. (The example in the UM is that normal Oratory 
could convince a neutral voter to go for Democrat; Mind Control based 
on PRE could convince a Republican to vote Democrat, but 'normal' 
Mind Control would be needed to convince a Communist to vote 
Democrat). Forgive me if everyone's rushed out and bought UM since 
I left, but I figured that perhaps there'd be some people out there who'd 
never seen the Based on PRE stuff. 
 
Considering what the Nur was capable of, it could be argued that he 
has 'real' Mind Control rather than just the Based On PRE variety; 
OTOH, the NORMAL use of his power seemed to approximate the 
Based on PRE stuff. Perhaps he had both, but the Based On PRE 
variety was more powerful/able to affect more people. 
-- 
GAZZA (gazza@wantree.com.au; http://www.wantree.com.au/~gazza) 
"To know others is wisdom. To know oneself is enlightment." 
 
 
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Date: Mon, 11 May 1998 09:47:22 -0700 
To: Champions Mailing List <champ-l@sysabend.org> 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: Points For Perks 
Sender: owner-champ-l@sysabend.org 
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<x-rich>At 11:23 PM 5/11/1998 +0800, GAZZA wrote:  
 
>>>> 
 
<excerpt>Whilst skimming through the 'what would you do to yourself  
 
with 15 points' thread (see my later post for my analysis of  
 
current topics - if you have a sense of humour), I notice that  
 
many people choose 'Wealth' or various other perks.  
 
 
This leads into a side thread - how many of you charge points  
 
for Perks? I charge for Bases, Vehicles, or Followers - but I've  
 
never bothered requiring people to spend points for Contacts  
 
or Favours, for example, or Passports and the like.  
 
 
"What? You let players start with any of these???"  
 
 
Well, sure, if they have an appropriate back story. It can't be  
 
abusive unless you let it be. The alternative is almost a punishment:  
 
   
 
<paraindent><param>left</param>*  Heroes save Mayor from the Flying 
Purple People Eater  
 
*  Heroes have to spend some of their hard earned experience to purchase 
the Mayor as a Contact (or, at least, a Favour).  
 
*  Heroes think twice about saving the President the next time: "Sorry, 
Mr Clinton, but I can't afford you as a Contact. Give my regards to 
oblivion."  
 
</paraindent>Sure, you can hand out these as 'bonus experience', but 
that's  
 
functionally equivalent to making it free, right?  
 
</excerpt><<<<<<<< 
 
 
   The Rulebook does (IIRC) say something about "assigned experience 
points," which are points given for a specific purpose.  In the case of 
saving the President's life, the PCs would get one point toward that 
which would probably be taken as a Favor.  Of course, they'd also get 
additional points for the adventure surrounding that event which they 
could use to upgrade it to a Contact, increase the Roll, etc. 
 
   Whether that's the functional equivalent of free or not is debatable.  
In most ways it's quite true, but then there are always those who want 
more than the base 11- Roll or who want to embellish it in some other 
way. 
 
   As for a Passport, this is so easy to get that I'd almost feel bad 
charging points for it.  It can become a pain when foreign authorities 
take it away to keep you from leaving the country during a criminal 
investigation, but this really seems to me like more of a plot device 
than anything else.  It's not like it's a license to practice law or 
something. 
 
--- 
 
Bob's Original Hero Stuff Page!  [Circle of HEROs member] 
 
   http://www.klock.com/public/users/bob.greenwade/original.htm 
 
Homepage of the Merry-Go-Round Webring!  (Wanna join?) 
 
   http://www.klock.com/public/users/bob.greenwade/merrhome.htm 
 
</x-rich> 
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Date: Mon, 11 May 1998 09:53:50 -0700 
To: Champions <champ-l@sysabend.org> 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: RE: TK 
Sender: owner-champ-l@sysabend.org 
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At 11:30 AM 5/10/1998 -0300, Trevor Barrie wrote: 
>On Wed, 6 May 1998, Goode, Jason wrote: 
> 
>> > Realistically, Strength is underpriced.  Increase the cost of Strength to 
>> > ~x2 and a lot of things stop being broken. 
> 
>> Elaborate. 
> 
>No... fairly simple, actually.:) 
 
   Um... I think he was using "elaborate" as a verb, specifically an 
imperative, rather than as an adjective.  :-] 
--- 
Bob's Original Hero Stuff Page!  [Circle of HEROs member] 
   http://www.klock.com/public/users/bob.greenwade/original.htm 
Homepage of the Merry-Go-Round Webring!  (Wanna join?) 
   http://www.klock.com/public/users/bob.greenwade/merrhome.htm 
 
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From: GoldRushG <GoldRushG@aol.com> 
Date: Mon, 11 May 1998 12:58:00 EDT 
To: champ-l@sysabend.org 
Subject: Re: A Matter of Law 
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<< Enough circumstantial evidence can be sufficent to allow a smudge of 
legality to the warrent. >> 
 
  Uhh... nope. Not true. 
 
  Mark @ GRG 
 
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Date: Mon, 11 May 1998 10:03:54 -0700 
To: "Hero List" <champ-l@sysabend.org> 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: Time Travel for Fun and Profit 
Sender: owner-champ-l@sysabend.org 
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At 08:48 AM 5/11/1998 -0500, Michael (Damon) or Peni R. Griffin wrote: 
>Shadow radio shows, even better.  Hundreds of weekly Shadow radio programs 
>were broadcast over 21 seasons of radio, but only about 200 of these shows 
>are known to have survived to present day in any form.  Some may never have 
>been recorded, just broadcast live.  Those that were recorded were on glass 
>cylinders and wax disks, fragile media.  I could get copies of these 
>missing shows.  Money isn't a primary issue here, since they aren't 
>available at any price right now.  I could try to sell copies when I 
>returned with them, but I'm sure that Conde Nast, the copyright holder for 
>the Shadow, would take a dim view of that.  Perhaps you will suggest that 
>with my billions I should buy the rights from them, or indeed buy the 
>company itself? 
 
   Actually this may be a good way to get seed money for the rest of it. 
If you could go back and make cassettes of these programs (which one could 
do with a time machine, an average boom box, and a boxful of tapes), you 
could probably sell those tapes to Conde Nast, and I rather suspect that 
they'd pay a pretty good price for them. 
   On the other hand, you could also make a note for yourself that, once 
you have your living trust, the company buys a controlling share of Conde 
Nast about a year and a half before you return with the tapes, and then 
pass on instructions that they should buy them from you for a generous 
price with no questions asked (like how you came into possession of these 
tapes). 
--- 
Bob's Original Hero Stuff Page!  [Circle of HEROs member] 
   http://www.klock.com/public/users/bob.greenwade/original.htm 
Homepage of the Merry-Go-Round Webring!  (Wanna join?) 
   http://www.klock.com/public/users/bob.greenwade/merrhome.htm 
 
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From: GoldRushG <GoldRushG@aol.com> 
Date: Mon, 11 May 1998 13:20:46 EDT 
To: champ-l@sysabend.org 
Subject: Re: Copywrighting characters.  (!) 
Sender: owner-champ-l@sysabend.org 
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<< You're creating a legally derivative work when you rewrite "Macbeth" into 
French from English. >> 
 
  True, but the translation *can* be copyrighted by the author. ;) 
 
  Mark @ GRG 
 
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From: "Andreano, Keith         HIM,VA" <andreak@vapo1.him.unisys.com> 
To: "'Champions'" <champ-l@sysabend.org> 
Subject: RE: Quotes at top (was RE: The Ultimate Quote) 
Date: Mon, 11 May 1998 12:26:52 -0500 
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	>> The more I am exposed to Micro$oft products, the more I like 
my Macintosh. 
	>> 
	>> Microsoft: Where do you want to go today? 
 
	You have to wait, the release date got pushed back again! 
 
	>> 
	>> Macintosh: Where do you want to be _tomorrow_? 
 
	You can't get there from here! 
 
		>Unix: Do you actually want to get there? 
 
	You can't figure out how to do it! 
 
^_^;^o^;^_^;^o^;^_^;^o^;^_^;^o^;^_^;^o^;^_^;^o^;^_^;^o^;^_^;^o^;^_^;^o^; 
	"No flames please, once burnt at the stake, twice shy!"  
					- Joan of Arc's .sig 
     Keith "Puma" Andreano andreak@vapo1.him.unisys.com 
 
 
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Date: Mon, 11 May 1998 13:45:38 -0400 (EDT) 
From: Michael Surbrook <susano@access.digex.net> 
cc: Champions Mailing List <champ-l@sysabend.org> 
Subject: Re: CHAR: WC: Nur al-Allah 
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On Tue, 12 May 1998, GAZZA wrote: 
 
> a) Mind Control, AE Radius (use the base, or maybe double it a couple 
> of times), No Range, Non-Selective, Based On Pre. The 'need to hear' 
> is already a part of Mind Control. You could reasonably allow it to 
> affect a bigger or smaller radius as 'special effects' in some situations, 
> similar to the way you'd give extra dice for sonic attacks underwater. 
 
Sounds best. 
 
> We're clear on what Based On PRE means here, I hope: the total of 
> the dice is matched against the PRE of the targets, not the EGO. And 
> if you want to go this far, the 'hit or miss' aspect is determined by 
> calculating PCV (Presence Combat Value, or PRE/3). Mind Control 
> based on PRE is like 'super Oratory'/'super Seduction'/'super any other 
> PRE based skill', but it cannot convince someone to do something they 
> absolutely would not do. (The example in the UM is that normal Oratory 
> could convince a neutral voter to go for Democrat; Mind Control based 
> on PRE could convince a Republican to vote Democrat, but 'normal' 
> Mind Control would be needed to convince a Communist to vote 
> Democrat). Forgive me if everyone's rushed out and bought UM since 
> I left, but I figured that perhaps there'd be some people out there who'd 
> never seen the Based on PRE stuff. 
 
I have UM, but didn't read all of it thouroughly.  This sounds very 
workable. 
 
*************************************************************************** 
* "'Cause I'm the god of destruction, that's why!" - Susano Orbatos,Orion *  
*               Michael Surbrook / susano@access.digex.net                *  
*        Visit "Surbrook's Stuff' the Hero Games resource site at:        *    
*              http://www.access.digex.net/~susano/index.html             * 
*            Attacked Mystification Police / AD Police / ESWAT            * 
* Society for Creative Anachronism / House ap Gwystl / Company of St.Mark * 
*************************************************************************** 
 
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Date: Mon, 11 May 1998 15:01:09 -0300 (ADT) 
From: Trevor Barrie <tbarrie@ibm.net> 
To: Champions Mailing List <champ-l@sysabend.org> 
Subject: Re: CHAR: WC: Nur al-Allah 
Sender: owner-champ-l@sysabend.org 
 
On Mon, 11 May 1998, Sakura wrote: 
 
> OK, I haven't read this particular Wild Cards novel.  Just what does this 
> guy do that can't be explained by an extremely high PRE, Oratory, 
> Leadership, etc?  Does he actually ever make anyone act against their 
> inclinations? 
 
Yes... he mind controls the entire UN delegation in Aces Abroad, marches 
them into a building, and threatens to have them shoot themselves. (Which 
he admittedly doesn't actually do, but based on the description of his 
power's effect there's no reason to doubt that he could.) 
 
Also note that his power was least effective against those who had 
mental powers themselves... Dr. Tachyon was unaffected, and Hartman 
seemed to put up more of a fight than the rest. 
 
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Date: Mon, 11 May 1998 15:04:23 -0300 (ADT) 
From: Trevor Barrie <tbarrie@ibm.net> 
To: Michael Surbrook <susano@access.digex.net> 
cc: Champions Mailing List <champ-l@sysabend.org> 
Subject: Re: CHAR: WC: Nur al-Allah 
Sender: owner-champ-l@sysabend.org 
 
On Mon, 11 May 1998, Michael Surbrook wrote: 
 
> Okay... any suggestions as how to model a power that affects everyone that 
> can hear it?  Mind Control, No Range with absurd levels of AOE: Radius? 
> Limitations that one must be able to hear the speech clearly?   
 
Sounds reasonable. 
 
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Date: Mon, 11 May 1998 15:07:41 -0300 (ADT) 
From: Trevor Barrie <tbarrie@ibm.net> 
To: GAZZA <gazza@wantree.com.au> 
cc: Champions Mailing List <champ-l@sysabend.org> 
Subject: Re: GAZZA's Analysis of the Champions List 
Sender: owner-champ-l@sysabend.org 
 
On Mon, 11 May 1998, GAZZA wrote: 
 
>    * "What would you do to yourself with 15 points?" - Some interesting 
>      suggestions here. Wealth is always good, I suppose, but I tend to 
>      prefer the suggestion of 20 COM and Improved Seduction roll myself. 
>      I'm not sure what to make of this thread; it seems like it was 
>      started as a parody. What I want to know is - how do I go about 
>      earning these experience points, 
 
By being an RPGer. I forget who pointed it out here on the list, but 
the authour of that delightful European Enemies counted "Roleplaying  
Gamer" as a 15-pt Disadvantage in Mandelbrot's write-up. 
 
>    * In passing, I note that there is STILL a call for an increase in 
>      the price of STR (in some ways, it seems like I never left. :-) ). 
>      I find this particularly ironic since Fuzion equalised the cost of 
>      ALL the attributes... 
 
I don't see the connection. 
 
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Date: Mon, 11 May 1998 15:13:06 -0300 (ADT) 
From: Trevor Barrie <tbarrie@ibm.net> 
To: Champions Mailing List <champ-l@sysabend.org> 
Subject: Re: CHAR: WC: Nur al-Allah 
Sender: owner-champ-l@sysabend.org 
 
On Mon, 11 May 1998, GAZZA wrote: 
 
> When I left last time, there wasn't a lot of respect for the Ultimate 
> Mentalist. At the risk of possibly lynching myself, 
 
The idea of somebody lynching themselves makes for an interesting 
mental image.:) 
 
> then, might I suggest that giving the Nur Mind Control based on PRE is 
> pretty much what we're after here? 
 
Is "Based on PRE" the same idea as "Based on CON"? If so, it sounds pretty 
silly - it's already a bug in the system that you can use PRE to defend 
against Presence Attacks; allowing it to defend against certain Mental 
Powers doesn't seem like a good idea. 
 
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Date: Mon, 11 May 1998 15:18:55 -0300 (ADT) 
From: Trevor Barrie <tbarrie@ibm.net> 
To: champ-l@sysabend.org 
Subject: Re: Copywrighting characters.  (!) 
Sender: owner-champ-l@sysabend.org 
 
On Sun, 10 May 1998, Bryce Berggren wrote: 
 
> >Well, then a non-trivial number of copyright lawyers, as well as federal  
> >judges have flubbed on this as well: my money is on the professionals. 
>  
> You ever notice that in any courtroom, you've got at least one of those 
> professionals on either side of any case, and they contradict each other 
> ALL the time? 
 
Not ALL the time, no. They may be in complete agreement on the law, and 
only disagree with regards to the facts of the case. (In your standard 
Perry Mason-style murder case, nobody is arguing what the law regarding 
murder is, they're arguing whether such-and-such actually killed somebody.) 
Which type of argument is actually most important in practice, I don't 
know.  
 
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From: "Robert" <baron@stlnet.com> 
To: "Champs" <champ-l@sysabend.org> 
Subject: Re: A Matter of Law 
Date: Mon, 11 May 1998 13:40:57 -0500 
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-----Original Message----- 
From: Andreano, Keith HIM,VA <andreak@vapo1.him.unisys.com> 
To: 'Champions' <champ-l@sysabend.org> 
Date: Monday, May 11, 1998 11:33 AM 
Subject: RE: A Matter of Law 
 
 
> 
> >>I have a possibly sticky situation in my game. 
> 
> ><snip> 
> 
> >What advances the plot best? 
> >qts 
> 
>Good One! That should be the overriding factor, as long as 
>it doesn't get unbelievably unrealistic. Also, what are Blue 
>Angel's stats, she sounds interesting. 
> 
>On a legal note, in real life any form of Mutant Registration 
>would be blatantly unconstitutional. It would be the legal 
>equivalent of forcing all black people to be "registered". 
>Of course, some evil government communazi would go 
>for anything that could be used to oppress the public! ^_^; 
> 
Not all black people are born with the ability to level mountains with a 
thought or produce flames from their hands at the age of 13. Mutants are 
registered because they can pose a severe public threat. Just as handguns 
and explosives and drugs are regulated, so must the powers of metahumans. 
Why? Because if they aren't, then it could cause a public hazard. You have a 
constitutional right to bear arms. Why can't you buy a flame thrower from a 
local gun shop? You have a Constitutional right to free speech, then why 
can't you curse at the top of your lungs in the middle of town square or say 
"I want to kill the president."? (Yes, that IS illegal, btw). You have the 
freedom of religion where, theoretically, the government cannot interfere 
with your religious practices. Then why cannot the Rastafari smoke marijuana 
when it is a valid part of their religion?  Why? Because each one of these 
things present a (supposed) public threat, ergo, your rights to do these 
things are suspended in certain circumstances. So much for our constitution. 
I don't think its that much of a stretch to have metahumans have to register 
their powers and identity with a Federal agency. Seems intelligent. It also 
seems like an invasion of privacy and it would seem inteligent of a mutant 
to not want to register. Thats why its a crime not to. Incentives await 
those who register, sentences await those who don't. Scary, ain't it. 
 
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Date: Mon, 11 May 1998 13:48:11 -0500 
To: "Hero List" <champ-l@sysabend.org> 
From: "Michael (Damon) or Peni R. Griffin" <griffin@txdirect.net> 
Subject: Re: Time Travel for Fun and Profit 
Sender: owner-champ-l@sysabend.org 
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>   Actually this may be a good way to get seed money for the rest of it. 
>If you could go back and make cassettes of these programs (which one could 
>do with a time machine, an average boom box, and a boxful of tapes), you 
>could probably sell those tapes to Conde Nast, and I rather suspect that 
>they'd pay a pretty good price for them. 
 
Perhaps; on the other hand, Conde Nast is doing almost nothing to further 
the sales of licensed products, new or otherwise.  I believe the most 
recent Shadow comic was cancelled because Conde Nast declined to renew the 
license for it; despite repeated queries from fans, including industry pros 
like Will Murray, they have repeatedly declined to permit the reprint of 
most of the original Shadow stories in any form (of the 325 original 
titles, only about 45 were reprinted, and that history is somewhat spread 
out:  23 by HBJ/Pyramid, 7 (including a duplicate of one of the HBJ books) 
from Bantam, 8 from Doubleday Crime Club, 1 from Tempo, 3 (abridged) from 
Grosset & Dunlap, 2 from Dover etc.  I have all the available 
paperback/hardcover reprints, plus 275 photocopies (and more on the way in 
a few weeks), so I am within 3 titles of having the complete run. 
 
Only a couple of boxed sets of Shadow cassettes, perhaps 16 shows 
altogether, plus a "Story of the Shadow" set with interviews and four 
complete shows, were ever put out.  The other radio shows can be bought in 
in singles or pairs from various dealers in Old Time Radio programs; a 
typical OTR dealer might have a few dozen Shadow tapes available along with 
Fibber McGee, Amos & Andy and so forth.  I've bought what I could, and 
traded with other collectors for the rest.  I have just over 200 of the 
radio shows, every one I've found to exist. 
 
I've been collecting tapes of Shadow radio shows, and photocopies (or, 
where they exist, book reprints) of original Shadow pulps, for something 
like 15 years now.  I've shopped via email, snail mail, and hunted through 
bins of old magazines in shops of various types.  The entire 181-title run 
of the original Doc Savage stories was reprinted by Bantam over the course 
of several years, but Conde Nast manifestly has no interest in giving the 
Shadow the same treatment.  There is, based on my experience, no reason for 
me to believe the tapes would be widely available for sale once Conde Nast 
bought them. 
 
>   On the other hand, you could also make a note for yourself that, once 
>you have your living trust, the company buys a controlling share of Conde 
>Nast about a year and a half before you return with the tapes, and then 
>pass on instructions that they should buy them from you for a generous 
>price with no questions asked (like how you came into possession of these 
>tapes). 
 
More of the sort of complications I'd perfer to avoid, I'm afraid.  I'll 
have to pass on the whole idea of the living trust, inheriting things from 
myself, etc.  However, given a straightforward source of income, like a big 
enough lottery win, it would be tempting to buy the rights to the character 
and authorize an omnibus reprint series, grouping four or five titles 
together per paperback volume, as was done with the Doc Savage series 
toward the end (the first 96 were released as paperback "singles"; 97-126 
came out in pairs as two-in-one editions, and the remaining 55 divided up 
among 13 omnibus editions).  Five original novels per volume, three volumes 
a year, would take 22 years to complete the series; about as much time as 
the original magazine and radio show lasted. 
 
Collecting and trading is the fun part; money is only useful as a way of 
financing it, not an end in itself.  Therefore the business of acquiring 
the money needs to take up as little time and effort as possible. 
 
Damon 
 
|--------------------------------------------------------------------| 
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|--------------------------------------------------------------------| 
|Damon & Peni's homepages: http://www.geocities.com/Athens/3401/     | 
|   Children's Books -- Dolls -- X-Files -- Pulp Magazines           | 
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Date: Mon, 11 May 1998 17:19:03 -0400 (EDT) 
X-Sender: jprins@interhop.net 
To: champ-l@sysabend.org 
From: jprins@interhop.net (John and Ron Prins) 
Subject: Re: A Matter of Law 
Sender: owner-champ-l@sysabend.org 
 
>>On a legal note, in real life any form of Mutant Registration 
>>would be blatantly unconstitutional. It would be the legal 
>>equivalent of forcing all black people to be "registered". 
 
>Not all black people are born with the ability to level mountains with a 
>thought or produce flames from their hands at the age of 13. Mutants are 
>registered because they can pose a severe public threat. Just as handguns 
>and explosives and drugs are regulated, so must the powers of metahumans. 
 
A smart person can go, grab a bunch of chemistry books, buy a whole bunch of 
_legal_ chemicals, and make lots of nasty bombs and toxic substances. By the 
above argument, anyone intelligent enough to do this would have to be 
registered with the government, because they pose a severe public threat - 
as much or more than any twit who can shoot energy beams. Registering 
paranormals wouldn't work. Why not? More trouble than it's worth! You make a 
law, you make criminals. Now you've made criminals of _any_ paranormal who 
doesn't register. Does this seem like a smart idea? Do you want to go around 
arresting guys who can shoot laser beams or crush cars with their bare 
hands? Unless the police had some _very_ powerful hardware, arresting 
unregistered paranorms would be impossible - and if they did have the 
equipment, the ensuing devastation would very likely be blamed on the 
government! 
 
Second, anyone could challenge the registration bill based on the existance 
of Genocide alone. A _powerful_ organization known to be going around and 
killing mutants. Registering alone is government mandated _suicide_. It 
wouldn't take many cases of "Gosh, Bob got gunned down by Genocide only 
weeks after registering..." before the law got struck down. Unless the 
government offered 'protection' to registered mutants (aka Concentration 
Camps, anyone?)... 
 
Slippery slope... 
----------------------------------------------------------------------------- 
"FORM BLAZIN' SHILLELAGH!" 
-Vaultron Force, Gold Digger #38 
----------------------------------------------------------------------------- 
John D. Prins and Ron Prins 
jprins@interhop.net 
 
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From: Stainless Steel Rat <ratinox@peorth.gweep.net> 
To: Champions <champ-l@sysabend.org> 
Subject: Re: A Matter of Law 
Mail-Copies-To: never 
X-No-Archive: yes 
X-Attribution: Rat 
Organization: The Happy Fun Ball Brigade 
Date: 11 May 1998 17:51:19 -0400 
Lines: 29 
Sender: owner-champ-l@sysabend.org 
 
-----BEGIN PGP SIGNED MESSAGE----- 
 
John and Ron Prins writes: 
 
> Registering paranormals wouldn't work. Why not? More trouble than it's 
> worth! 
 
That has never stopped people from asking for such laws.  It has 
infrequently stopped legislators from passing those laws.  And such laws 
are rarely repealed when it is proven. 
 
Witness the fallout of the 18th Ammendment and the so-called "war on 
drugs". 
 
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--  
Rat <ratinox@peorth.gweep.net>    \ Ingredients of Happy Fun Ball include an 
PGP Key: at a key server near you! \ unknown glowing substance which fell to 
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From: Stainless Steel Rat <ratinox@peorth.gweep.net> 
To: Champions <champ-l@sysabend.org> 
Subject: Re: A Matter of Law 
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Organization: The Happy Fun Ball Brigade 
Date: 11 May 1998 18:01:27 -0400 
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Sender: owner-champ-l@sysabend.org 
 
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Bryant Berggren writes: 
 
>> You have a constitutional right to bear arms. Why can't you buy a flame 
>> thrower from a local gun shop? 
 
> Because flamethrowers aren't firearms, and wouldn't be made by or for a 
> *gun* shop? Because there's not much of a civilian market for a clumsy 
> weapon with little utility in hunting or self-defense situations?  
 
The latter is about the size of it.  Which is why the proscription against 
fully-automatic weapons is not considered Unconstitutional, but any law 
outright banning *all* firearms is. 
 
>> You have a Constitutional right to free speech, then why can't you curse 
>> at the top of your lungs in the middle of town square or say "I want to 
>> kill the president."? (Yes, that IS illegal, btw). 
 
> Because nothing forces the Powers That Be to actually enforce the laws as 
> written. 
 
More accurately, freedom of speech and freedom of the press guarantee that 
the government will not suppress what you say or write.  They do not 
guarantee that anyone will provide you with a soap box. 
 
Realize that by cursing at the top of your lungs in the middle of the town 
square you violate the rights of the citizens, specifically their right to 
"the pursuit of happiness" (a turn of phrase that was quite deliberately 
worded in such vague fashion).  If you refuse to respect that right, you 
are the one in the wrong, not them. 
 
And by the by, my opinion is that any law mandating the registration of 
'mutants' violates "the inalienable rights to life, liberty, and the 
pursuit of happiness" endowed them by "the Creator". 
 
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--  
Rat <ratinox@peorth.gweep.net>    \ Happy Fun Ball may stick to certain types 
PGP Key: at a key server near you! \ of skin. 
                                    \  
 
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Date: Mon, 11 May 1998 15:40:46 -0700 
To: champ-l@sysabend.org 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: A Matter of Law 
Sender: owner-champ-l@sysabend.org 
 
At 05:19 PM 5/11/1998 -0400, John and Ron Prins wrote: 
>>>On a legal note, in real life any form of Mutant Registration 
>>>would be blatantly unconstitutional. It would be the legal 
>>>equivalent of forcing all black people to be "registered". 
> 
>>Not all black people are born with the ability to level mountains with a 
>>thought or produce flames from their hands at the age of 13. Mutants are 
>>registered because they can pose a severe public threat. Just as handguns 
>>and explosives and drugs are regulated, so must the powers of metahumans. 
> 
>A smart person can go, grab a bunch of chemistry books, buy a whole bunch of 
>_legal_ chemicals, and make lots of nasty bombs and toxic substances. By the 
>above argument, anyone intelligent enough to do this would have to be 
>registered with the government, because they pose a severe public threat - 
>as much or more than any twit who can shoot energy beams. Registering 
>paranormals wouldn't work. Why not? More trouble than it's worth! You make a 
>law, you make criminals. Now you've made criminals of _any_ paranormal who 
>doesn't register. Does this seem like a smart idea? Do you want to go around 
>arresting guys who can shoot laser beams or crush cars with their bare 
>hands? Unless the police had some _very_ powerful hardware, arresting 
>unregistered paranorms would be impossible - and if they did have the 
>equipment, the ensuing devastation would very likely be blamed on the 
>government! 
> 
>Second, anyone could challenge the registration bill based on the existance 
>of Genocide alone. A _powerful_ organization known to be going around and 
>killing mutants. Registering alone is government mandated _suicide_. It 
>wouldn't take many cases of "Gosh, Bob got gunned down by Genocide only 
>weeks after registering..." before the law got struck down. Unless the 
>government offered 'protection' to registered mutants (aka Concentration 
>Camps, anyone?)... 
> 
>Slippery slope... 
 
   Of course, none of this necessarily follows as to whether a law would or 
would not exist -- in either direction, really. 
   When trying to decide whether a Mutant Registration Law would pass (or 
really, how any law based on a fictional premise would be treated), you 
should examine not only the ramifications and legal precedents but also the 
cultural attitudes in play. 
   On the one hand, in America we have always had some demographic 
scapegoat that we have in some way treated as sub-human or at best second 
class.  That group could be natives, blacks, Chinese, Irish, Mexicans, 
Jews, women, homosexuals, or the unborn, but they're usually an unempowered 
minority and there's always some ostensibly "logical" excuse for treating 
them as inferior and/or deserving of abuse.  The actual abusers are most 
often a minority even smaller than the scapegoat group, but are able to get 
the force of law on their side.  And I can't think of any reason that 
mutants couldn't be simply the next group on that long and ever-growing list. 
   On the other hand, one aspect of today's society is the growing 
sentiment that one's body is one's own domain, and nobody else can 
interfere with that.  The rise of "free" sexuality, drug abuse, abortion, 
and assisted suicide are all symptoms of that.  In light of this, along 
with a fear of an environment similar to the Nazi Holocaust or McCarthyism, 
it's doubtful that people would stand very long for a law like this, and if 
it did pass it would be highly controversial. 
   If supers were to appear in a world like our own, would a registration 
law like this pass?  Frankly, I think it would become law, but I also think 
that it would last for no more than 10 years or so, especially given the 
societal attitudes I describe above. 
   And that's my tuppence worth. 
--- 
Bob's Original Hero Stuff Page!  [Circle of HEROs member] 
   http://www.klock.com/public/users/bob.greenwade/original.htm 
Homepage of the Merry-Go-Round Webring!  (Wanna join?) 
   http://www.klock.com/public/users/bob.greenwade/merrhome.htm 
 
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Date: Mon, 11 May 1998 15:46:47 -0700 
To: Champions <champ-l@sysabend.org> 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: A Matter of Law 
Sender: owner-champ-l@sysabend.org 
 
At 06:01 PM 5/11/1998 -0400, Stainless Steel Rat wrote: 
>More accurately, freedom of speech and freedom of the press guarantee that 
>the government will not suppress what you say or write.  They do not 
>guarantee that anyone will provide you with a soap box. 
> 
>Realize that by cursing at the top of your lungs in the middle of the town 
>square you violate the rights of the citizens, specifically their right to 
>"the pursuit of happiness" (a turn of phrase that was quite deliberately 
>worded in such vague fashion).  If you refuse to respect that right, you 
>are the one in the wrong, not them. 
> 
>And by the by, my opinion is that any law mandating the registration of 
>'mutants' violates "the inalienable rights to life, liberty, and the 
>pursuit of happiness" endowed them by "the Creator". 
 
   Just as a point here: the inalienable right of life, liberty, and the 
pursuit of happiness are in the Declaration of Independence, which is 
actually more of a declaration of principles than anything with solid legal 
standing. 
   You *may* be confusing this with the Fifth Amendment, which states 
(among other, more well-known things) that "No person shall... be deprived 
of life, liberty, or property,  without due process of law." 
--- 
Bob's Original Hero Stuff Page!  [Circle of HEROs member] 
   http://www.klock.com/public/users/bob.greenwade/original.htm 
Homepage of the Merry-Go-Round Webring!  (Wanna join?) 
   http://www.klock.com/public/users/bob.greenwade/merrhome.htm 
 
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Date: Mon, 11 May 1998 19:49:42 -0400 
To: "Michael (Damon) or Peni R. Griffin" <griffin@txdirect.net&> 
        hero-l@sysabend.org 
From: Joe Mucchiello <why@superlink.net> 
Subject: Re: Alternative to END Reserve 
Sender: owner-champ-l@sysabend.org 
 
At 09:19 AM 5/11/98 -0500, Michael (Damon) or Peni R. Griffin wrote: 
>The sequence in the development of the idea (prior to my posting it here) 
>went like this: 
> 
>1.  An escape pod must provide LIFE SUPPORT, but only for a limited time. 
>2.  Charges of LIFE SUPPORT (as I tried them at the time) didn't work 
>because the cost was much greater than the cost would have been for LIFE 
>SUPPORT with no duration limit. 
>3.  Applying a "Costs END" Limitation to the [normally persistent] LIFE 
>SUPPORT meant I could set up an END Reserve in order to track the 
>consumable resources (food, etc.) that made up the SFX of the LIFE SUPPORT. 
 
Okay, now "Costs END" is a part of Limited Power, which allows you to limit 
the power. 
 
>4.  I usually think of END Reserve as a battery, an energy storage device. 
>Food, water and so on are material items, not raw energy.  I wondered if a 
>physical (by that I just beam solid or tangible, not biological) version of 
>an END reserve could be created to serve this purpose, storing the SFX of 
>the LIFE SUPPORT as consumable physical units rather than as recoverable 
>energy. 
> 
>We were arguing LS from the beginning, you just got hung up on a couple of 
>details because you thought I wanted characters to pay points for their 
>weekly groceries and their 14.2 cubic foot Frigidaire home appliance.  I 
>never once said anything like that, and I do apologize for whatever lack of 
>clarity on my part made you think I had.   
 
No, I didn't say that.  I said you wanted characters to pay points for a 
"special" fridge as opposed to just putting a limitation of LS and being 
done with it.  I'm sorry, but no matter what campaign, genre, or setting 
you are trying to design.  Normal food and emergency rations should be 
purchased with money, not character points.  Do you have a super who buys 
rope to climb up the side of a wall ***out of combat*** spend points on 
clinging or do you just let them buy a grapple, some rope and scale the 
wall?  In general, any power which simulates something anybody could do 
(buy food and put it in a cooler) is not worth character points, especially 
when the "power" is going to be used in a non-combat situation.  If a 
4-color super buys a normal car, he doesn't have to model it as a vehicle 
and spend points on it unless he is planning to use it in combat situations. 
 
Maybe I haven't elucidated this point so well thus far.  I'm sorry but 
character points are not important when you are in day-to-day time.  It is 
more important that your characters spend time finding a way out of their 
problem. 
 
>>This is faulty thinking.  The LS does not gradually fade.  It cuts out 
>>immediately.  "We have food."/"We don't have food."  "We have clean 
>>air."/"The air is going stale."  Now, if you would like, we can make up 
>>rules for dealing with stale air.  Is there something about this in Star 
>>Hero?  Where's the cave-in rules from Spelunking Hero when you need them? 
> 
>Day 1: "We have enough food for all of us for two weeks." 
>Day 8: "We have enough foor for all of us for one week." 
>Day 12: "We can last another week if we go on half-rations." 
>Day 16: "We have to cut back to starvation level, one meal every other day." 
> 
>It sounds like it's gradually failing to me, even if there's no difference 
>in the health of the crew over those first several days.  Granted, the 
>effects of failing LS will be apparent in the air and heat much more 
>quickly than with food.  That is, if those other systems fail, characters 
>will suffer sooner from the failure of the LS. 
 
No, it's not gradually fading.  I think you are just being obstenant about 
the limitation I keep telling you about.  First I said: 
   LS food, vacuum, breathing: (-1) only 10 days protection for one person 
   (-1/2) only works in Life Pod. 
 
Then I said: 
   "-1 only feeds one people (sic) for one week or any combination thereof."  
 
Didn't I rule lawyer it well enough for you?  How do you feel about SSR's 
method:  
   Life Support, limited "7 man-days" 
 
Why isn't this sufficient?  I don't get it. 
 
>I cut most of the other stuff above, but I didn't disregard it.  It's 
>possible that a Limitation on LS, sufficiently broadly defined, could 
>accomplish the same thing that GAZZA (is that normally all caps, BTW?  I've 
>only seen it in the message header, where it was in all caps) suggested 
>when he pointed out I could more broadly define what constituted a Charge 
>of LS.  I think I prefer the Charges notion, but that doesn't imply 
>anything wrong with what you said here.  Just personal preference. 
 
What is the difference?  If you use continuing charges, they cut out after 
a certain amount of time just as suddenly (not fading) as a specially 
worded limitation. 
 
(for reference) What GAZZA said: 
>You could try 'manipulating' the Charges limitation. Just call 'one use'of 
Life 
>Support: Does not need to eat (effectively 'emergency rations') 
>'enough food for 1 person for 1 week' (tailor to taste). This is 
>admittedly stretching things slightly, but it really doesn't seem that 
>abusive. Under this arrangement, you'd get a -2 limitation for 
>1 person-week of food, so that would cost you only 2 points. 
 
He's saying ignore the rules under Continuing Charges so that it does not 
become a +1/4 advantage (which was problem 2 above) whereas just a straight 
limitation makes more sense in terms of cost. 
 
  Joe 
 
 
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Date: Mon, 11 May 1998 19:00:40 -0500 
From: Todd Hanson <badtodd@dacmail.net> 
To: "champ-l@sysabend.org" <champ-l@sysabend.org> 
Subject: Re: GAZZA's Analysis of the Champions List 
Sender: owner-champ-l@sysabend.org 
 
GAZZA said: 
> 
>  * Two completely unrelated threads - one about the possible discovery 
>     of an illegal mutant, and another about copyrighting characters - 
>     are related by the detailed legal analysis both were subsequently 
>     subjected to. I really hope I never have a lawyer as a player - I 
>     suspect I'd become a landmark case for the first GM ever sued by 
>     one of his players... 
 
Well, I didn't have a lawyer, but at one time in my game I had: 
 
a player in his final year at med school 
an airplane mechanic in the air force (who had served in Desert Storm) 
an automobile mechanic 
a computer programmer 
a gun collecter 
 
Now, imagine the hell that I went through as a GM.  It seemed no matter 
WHAT the situation was in the game, somebody at the table was an expert 
(in real life) on the matter and wanted to know all kinds of intimate 
details that I  had NO clue how to answer.  And I couldnt even fall back 
on 'your character wouldn't know that', because they usually had the 
skills appropriate to back that knowledge up. 
 
:/ 
 
 
 
>There's just one question I _HAVE_ to ask - how long has it been since 
>your last Great Linked Debate? :-) 
 
GAZZA, I hate you.  Unsubscribe yourself immediately. 
 
 
 
Todd 
 
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Date: Mon, 11 May 1998 21:27:15 -0500 
To: hero-l@sysabend.org 
From: "Michael (Damon) or Peni R. Griffin" <griffin@txdirect.net> 
Subject: Re: Alternative to END Reserve 
Sender: owner-champ-l@sysabend.org 
 
>I'm sorry, but no matter what campaign, genre, or setting  
>you are trying to design.  Normal food and emergency rations should be 
>purchased with money, not character points.  Do you have a super who buys 
>rope to climb up the side of a wall ***out of combat*** spend points on 
>clinging or do you just let them buy a grapple, some rope and scale the 
>wall?  In general, any power which simulates something anybody could do 
>(buy food and put it in a cooler) is not worth character points, especially 
>when the "power" is going to be used in a non-combat situation.  If a 
>4-color super buys a normal car, he doesn't have to model it as a vehicle 
>and spend points on it unless he is planning to use it in combat situations. 
 
Listen to yourself:  IN GENERAL, any power which simulates...ESPECIALLY 
WHEN [not in all cases when, or exclusively when]...UNLESS he is planning 
to use it... 
 
You admit there are legitimate exceptions to every objection you just 
raised.  If the super in question was going to have the rope and grapnel 
for a one-shot use, he could use money to buy it; if he wanted it as part 
of his standard gear, then YES I WOULD make him pay points for it as a 
Power built through a Focus, and there is nothing bizarre or non-standard 
about my choice to do that.  My position on the food, the fridge, or 
whatever is disturbing you about this is that is should all be bought with 
money UNLESS it is a SFX for a Power such as Life Support.  Life Support is 
not an Everyman Power just because food is normally readily available; in 
those situations where the availability of food is in question for a 
lengthy period, you need to provide Life Support vs. eating, defined either 
as "No need to eat" or "We got food".  That LIfe Support must be paid for 
with points, even if the special effect involves common food or a 
refrigerator.  The SFX adds nothing to the cost.  Let it go. 
 
>Didn't I rule lawyer it well enough for you? 
 
Okay, now you *are* being insulting.  I said I hadn't disregarded what 
you'd said last time, admitted it might work as well, but said for reasons 
of personal preference, no slight intended, I was leaning toward the use of 
Charges.  You continue to push because, perhaps, you don't feel you "win" 
this thing unless I say "Gosh, Joe, you are 100% correct in every 
particular; your way is my best and only solution."  Forget it.  Please 
feel free to continue your end of this, but I'm done, and if you wish to 
feel I'm just pouting, or being purposely obstinate, you go right ahead and 
feel that way. 
 
Damon 
 
|--------------------------------------------------------------------| 
|****************** Beware of geeks bearing .GIFs *******************| 
|--------------------------------------------------------------------| 
|Damon & Peni's homepages: http://www.geocities.com/Athens/3401/     | 
|   Children's Books -- Dolls -- X-Files -- Pulp Magazines           | 
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Date: Mon, 11 May 1998 21:27:37 -0500 
To: champ-l@sysabend.org 
From: Bryce Berggren <ghost@theramp.net> 
Subject: Re: A Matter of Law 
Sender: owner-champ-l@sysabend.org 
X-Status:  
X-Keywords: 
X-UID: 17 
 
At 01:29 AM 5/12/98 -0500, Robert wrote: 
> 
>-----Original Message----- 
>From: John and Ron Prins <jprins@interhop.net> 
>To: champ-l@sysabend.org <champ-l@sysabend.org> 
>Date: Monday, May 11, 1998 4:51 PM 
>Subject: Re: A Matter of Law 
> 
> 
>>>>On a legal note, in real life any form of Mutant Registration 
>>>>would be blatantly unconstitutional. It would be the legal 
>>>>equivalent of forcing all black people to be "registered". 
>> 
>>>Not all black people are born with the ability to level mountains with a 
>>>thought or produce flames from their hands at the age of 13. Mutants are 
>>>registered because they can pose a severe public threat. Just as handguns 
>>>and explosives and drugs are regulated, so must the powers of metahumans. 
>> 
>>A smart person can go, grab a bunch of chemistry books, buy a whole bunch 
>of 
>>_legal_ chemicals, and make lots of nasty bombs and toxic substances. 
> 
>Most chemicals that actually MAKE those explosives are carefully monitored 
>and controlled. 
 
Forgive me if this is an urban legend, but I was under the impression that 
you could make napalm out of gasoline and packing peanuts, both of which 
I obtained legally within the last 72 hours out of sheer coincidence. And  
wasn't the whole point of the Oklahoma City bombing that they /hadn't/  
"carefully monitored and controlled" that particular purchase? 
 
>>By the 
>>above argument, anyone intelligent enough to do this would have to be 
>>registered with the government, because they pose a severe public threat - 
>>as much or more than any twit who can shoot energy beams. 
> 
>Unabomber anyone? The above statement does not relate to the logic used 
>previously. Chemicals and their mixtures are NOT an innate ability. Having 
>the intelligence to do it is one thing, being someone who can make people 
>spontaneously explode with a whim is another. Metahuman powers are a wild 
>card and as such can definately present a public threat or even a threat to 
>the metahuman themselves. 
 
And I'm sure PinkMan, the Man Who Can Turn You Pink, is perfectly comfortable 
with this line of reasoning--obviously, it's necessary to have his privacy 
violated because some other mutant /might/ "present a public threat or even 
a threat to the metahuman themselves." 
 
Mutant/metahuman powers would be about as innately dangerous across the 
board as chemicals/mixtures are an innate ability of the knowledgeable  
chemist--i.e., the chances that those powers could and would be use to harm 
themselves or others probably aren't much higher (if even equal to) the 
chances that a person with knowledge of dangerous chemical compositions  
could have the ability to get his hands on said items and the desire to 
use them. 
 
>>Registering 
>>paranormals wouldn't work. Why not? More trouble than it's worth! You make 
>a 
>>law, you make criminals. 
> 
>Who here has registered for the draft? If you haven't, you are a criminal. 
 
Somebody better tell Illinois this. They stopped requiring it the year I 
went to college--something about that whole funky draft thing being repealed 
on account of our already-huge National Guard and armed-forces reserves? 
 
>Who here has driven a car without proper liscense and registration? You are 
>a criminal. Why aren't THESE laws more trouble than they are worth? There is 
>a percieved necessity for these laws. 
 
OK, Selective Service was one of the earlier-mentioned breaches of 
constitutional etiquette; especially in a peacetime world, it wouldn't have 
survived much longer simultaneous with the ERA movement anyhow. And the latter 
example gives me a choice, which isn't always a bad one: I don't HAVE to get 
a driver's license, if public transportation, cycling, and/or walking fill my 
needs. 
 
But in the case of mutants, they can't decide to not be mutants. It's simply 
not equivalent to owning a gun, or a car, or whatever. It's equivalent to  
being black, Jewish, or near-sighted.  
 
>>Now you've made criminals of _any_ paranormal who 
>>doesn't register. Does this seem like a smart idea? Do you want to go 
>around 
>>arresting guys who can shoot laser beams or crush cars with their bare 
>>hands? 
> 
>no, but politely asking them a few queestions, offering them assistance and 
>incentives for registering and providing them with job assistance and 
>placement....  "Gee," thinks the brick "I get stuff FOR registering and its 
>a hassle if I don't.....well... I think I'll register." 
 
Let me put it a different way. You're telling Sister Stronger-Than-You that 
her ability to crush a Buick over your head and laugh off a howitzer is 
too risky for the government to ignore, so they'll have to keep tabs on her. 
Now, you're right--she MIGHT decide that that "stuff" you mention is worth 
a little loss of privacy. 
 
BUT ... let's face it. A chick with that much strength and toughness needs 
help getting a job like King Kong Bundy needs weight-gain formula. She's 
a whole job market unto herself, and they'd already be coming AFTER her--she'd 
hardly have to do more than put a want ad in some newspaper: "Situation Wanted-- 
Can Lift 50 tons." 
 
Most other "stuff" you could come up with are either going to seem unfair 
to non-humans and cause resentment (yeah, I can just see people supporting 
a mutant tax break), or you can't guarantee the government would even be able 
to provide (like specialized health care--there's nothing that says the 
government COULD come up with an antidote for SStY's wierd vulnerability 
to argon gas--they can't even cure my hay fever). 
 
Considering the above, unless SStY's got the education and intellect of a 
six-year-old, it's a pretty good chance that the only thing you've done 
is put the idea that "you're dangerous, and we can't stop you" into her 
head--and give her a reason not to like you. Goooooood work. :-/ 
 
(My brother refers to this as "How to Build Marrow." Cute.) 
   
>>Unless the police had some _very_ powerful hardware, arresting 
>>unregistered paranorms would be impossible - and if they did have the 
>>equipment, the ensuing devastation would very likely be blamed on the 
>>government! 
> 
>Usually they pick their targets and stand-offs a little bit better. AMPERSAT 
>is definately not the John Wayne stand-off type. They are the 
>sleeping-pill-in-his-favorite-taco-bell-burritto type.  They carefully 
>research their targets IF pressed to take them out and they usually are 
>bright enough to pit "official" metahumans against unregistered metahumans 
>when possible. ("Mr. Nuetron? Yes, this is Kyle Walker from AMPERSAT. We 
>have an unregistered and possibly dangerous metahuman that needs to be 
>captured. We just don't have the ability to capture him without your help 
>and your country would appreciate your assistance... and oh yes... those 
>Mets tickets you were hunting for... I just happen to have a pair... you'll 
>practically be sitting in the dug-out.... and hows your duaghter doing in 
>that private school we got her enrolled in? Fine? Great to hear.") Usually, 
>they are aided by other hero groups and usually they don't hunt down people. 
>They're a "kinder, gentler Orwellian fascist government group". 
 
You realize, the above situation you've just created would tick off BOTH 
solid liberals (as a classic ACLU-piquing situation of violating a minority's 
constitutional rights) and radical conservatives (who'll take one look at 
a group of powerful mutants in the government's back pocket and start stocking 
up the napalm and assault weapons for Armageddon again) ... AND it hinges 
on being able to convince mutants to assault other mutants for a crime 
that harms society at about the same level as a parking ticket. 
  
>>Second, anyone could challenge the registration bill based on the existance 
>>of Genocide alone. A _powerful_ organization known to be going around and 
>>killing mutants. Registering alone is government mandated _suicide_. It 
>>wouldn't take many cases of "Gosh, Bob got gunned down by Genocide only 
>>weeks after registering..." before the law got struck down. Unless the 
>>government offered 'protection' to registered mutants (aka Concentration 
>>Camps, anyone?)... 
> 
>Registering is NOT public admittance of your powers nor is it required that 
>you tell people that you are a metahuman. Your identity is held in 
>confidence with this federal organization. Now, if a HACKER were to get in, 
>THEN you would really need to worry. (Thats an upcoming plot thread.) 
 
Due to the Freedom of Information Act, registering WOULD be a public 
admittance. 
 
>I'm NOT saying registering mutants is right or EVEN intelligent but I think 
>it would be a political reality. People fear the unknown and chaos.... 
>hormonally active teens running around with the powers of Gods.... well.... 
>thats a bit dangerous in most people's opinions. One could argue that power 
>does corrupt and young minds usually aren't mature enough to handle massive 
>amounts of responsibility. People fear this power. Politicians recognize 
>this (especially the right wing Republicans) and jump on the chance to ride 
>the ticket in on the "Mutant Registration" ticket. 
 
I'd go as far to say that the idea of a metahuman registration BILL would 
be a political reality--it sounds good in a 20 second soundbite to people 
that don't think much, kind of like flag-burning laws. But much like the 
Communications Decency Act, I think suggesting such legislation would galvanize 
so many different groups against it that no such law could stay on the books 
long enough to put anybody in jail. 
 
>Do I think its right? I don't think I could support it. I would be in favor 
>of a bill that would count super-powers used in the commission of previous 
>crimes to be thoroughly registered but not everyone who was a mutant. I 
>don't think its the governments business and no harm, no foul. Right? 
 
I think it's important to remember that any use of a super power in the 
commission of a crime /would/ probably activate that whole "aggravated" 
business. Beyond that, and maybe some sort of Megan's Law corollary, good 
luck getting anything else passed. 
 
>Do I think the majority of the public would be this open-minded.... well.... 
>the average IQ of the American citizen I was once told was about 80... about 
>10 points above moron. When movies are released in the U.S., they are 
>typically 10 to 20 minutes shorter than their European releases because 
>Americans have a much shorter attention span. Gays are not allowed in the 
>military in the U.S. Women were only recently allowed in to military 
>academies run by government funding. Women aren't paid as much as men even 
>in government positions. Well, the list of social injustices grow. 
 
Taking those points in order: 
a) Urban Legend.  
b) American movie-goers have a short attention span? Just HOW long was Titanic, 
a movie where we all knew how it was going to end? 
c/d) Touche. But then again, the U.S. military isn't the U.S.--nobody's been 
smart enough to strip them of their insular community. 
e) Misleading context. I can trace back a USA Today article if you want the 
statistics, but basically, men are only "paid more" because the people who 
do the studies don't bother to factor in seniority. Keep the stats to direct- 
hire comparisons, and the difference dwindles to practically nil. 
 
Not that I disagree with the general thrust that America has a busload of 
hypocrisy related to its founding ideals--there's just better examples out 
there. 
 
 
H. G. 
 
He beats his fists against the posts 
and still insists he sees the ghosts 
 
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Date: Mon, 11 May 1998 22:59:58 -0400 
To: "Michael (Damon) or Peni R. Griffin" <griffin@txdirect.net&> 
        hero-l@sysabend.org 
From: Joe Mucchiello <why@superlink.net> 
Subject: Re: Alternative to END Reserve 
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At 09:27 PM 5/11/98 -0500, Michael (Damon) or Peni R. Griffin wrote: 
>Okay, now you *are* being insulting. 
 
Whoops, sorry.  Sometimes I lose sight of "It's only a game" when I'm 
discussing these trivialities.  In case you care, my only last sticking 
point is you call it "LS vs eating" when it's actually "LS: does not need 
to eat...".  In my mind, in the last message, food is not a SFX of does not 
need to eat.  Anyway, I'm dropping it. 
 
And he didn't say (outside of quotes): 
>"Gosh, Joe, you are 100% correct in every particular; your way is my best 
and only solution." 
Yes, one of my psych lims when I "get into it". 
 
  Joe 
 
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Reply-To: <filkhero@usa.net> 
From: "Filksinger" <filkhero@usa.net> 
To: "Champions Mailing List" <champ-l@sysabend.org> 
Subject: RE: CHAR: WC: Nur al-Allah 
Date: Mon, 11 May 1998 21:04:55 -0700 
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> From: Trevor Barrie  
>  
> On Mon, 11 May 1998, GAZZA wrote: 
>  
> > When I left last time, there wasn't a lot of respect for the Ultimate 
> > Mentalist. At the risk of possibly lynching myself, 
>  
> The idea of somebody lynching themselves makes for an interesting 
> mental image.:) 
>  
 
Requires Duplication.:) 
 
Filksinger 
 
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From: "Filksinger" <filkhero@usa.net> 
To: "Champions" <champ-l@sysabend.org> 
Subject: RE: A Matter of Law 
Date: Mon, 11 May 1998 21:04:59 -0700 
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> From: Stainless Steel Rat 
> Sent: Monday, May 11, 1998 3:01 PM 
> 
> -----BEGIN PGP SIGNED MESSAGE----- 
> 
> Bryant Berggren writes: 
> 
> >> You have a constitutional right to bear arms. Why can't you buy a flame 
> >> thrower from a local gun shop? 
> 
> > Because flamethrowers aren't firearms, and wouldn't be made by or for a 
> > *gun* shop? Because there's not much of a civilian market for a clumsy 
> > weapon with little utility in hunting or self-defense situations? 
> 
> The latter is about the size of it.  Which is why the proscription against 
> fully-automatic weapons is not considered Unconstitutional, but any law 
> outright banning *all* firearms is. 
 
Which is odd, as the laws banning the ownership of sawed-off shotguns were ruled 
constitutional on the grounds that they were useless for a "militia", which in the 
constitution and federal law is officially any men of an age to fight for their country 
and fit to do so. 
 
> >> You have a Constitutional right to free speech, then why can't 
> you curse 
> >> at the top of your lungs in the middle of town square or say "I want to 
> >> kill the president."? (Yes, that IS illegal, btw). 
> 
> > Because nothing forces the Powers That Be to actually enforce 
> the laws as 
> > written. 
> 
> More accurately, freedom of speech and freedom of the press guarantee that 
> the government will not suppress what you say or write.  They do not 
> guarantee that anyone will provide you with a soap box. 
> 
> Realize that by cursing at the top of your lungs in the middle of the town 
> square you violate the rights of the citizens, specifically their right to 
> "the pursuit of happiness" (a turn of phrase that was quite deliberately 
> worded in such vague fashion).  If you refuse to respect that right, you 
> are the one in the wrong, not them. 
> 
> And by the by, my opinion is that any law mandating the registration of 
> 'mutants' violates "the inalienable rights to life, liberty, and the 
> pursuit of happiness" endowed them by "the Creator". 
> 
 
The Constitution, at no time, grants anyone the right to "life, liberty, and the pursuit 
of happiness". That is the Declaration of Independence, and has no force of legality. 
Sorry. 
 
Filksinger 
 
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From: "Filksinger" <filkhero@usa.net> 
To: "Hero List" <champ-l@sysabend.org> 
Subject: RE: What would you do with 15 pts? 
Date: Mon, 11 May 1998 21:05:01 -0700 
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> From: Michael (Damon) or Peni R. Griffin> 
> 
> >Maybe, but I doubt it. It would take very little to go to a Swiss bank 
> >and say, "I want a living trust set up in this fashion." 
> 
> It would, at minimum, require a passport I don't have.  There goes one of 
> my 15 points. 
 
The last I checked, a passport was readily available to almost anyone in the U.S., and the 
Swiss are known for the ease with which you can enter their country. Why spend points? By 
this reasoning, I wouldn't be able to get a better job without spending points, by 
bringing me from poor to middle class, thus spending five points. 
 
> >If you are worried that people might somehow twig to this (unlikely, 
> >as no one will be looking), then after obtaining ID, legally change 
> >your name. 
> 
> And quit your job, perhaps avoid potential curiosity from friends and 
> acquaintances by moving to a town where no one knows you...if you are 
> married (I am) resolve the complications the new identity will create for 
> your wife and kids, your parents, your wife's family... 
 
I meant in the past. In the past, you appeared out of nowhere, got a birth certificate, 
and, if you are worried that someone will hear your name, say, "That's the name of my dead 
son!", and start stalking you, _then_ you would change your name legally. 
 
Of course, the odds of that happening are almost as great that way, too. 
 
> >But you would still have the time machine for everything else you 
> >wanted. 
> 
> What you've spent all this time describing could, as someone else 
> noted, be 
> defined as Wealth with an SFX of time travel.  In that case, you don't 
> still have the time machine for anything else.  I realize this isn't what 
> you were going for, but again you haven't described using it for anything 
> other than making a huge pile of money, and not even doing that in a 
> simple, straightforward way. 
 
That's because you can't make a _huge_ pile of money simply. Personally, I might go for 
something much simpler and a lot less money, but I thought it silly to take the time and 
trouble to go into the past to buy cheaper gas over and over again, when with a single 
effort you could make the cost of gas irrelevant. 
 
> >Furthermore, several of the things that you said that you 
> >wanted the time machine for appeared to be ways to save money, and 
> >would be pointless if you were that rich. Do you think someone with 
> >billions would actually go to the trouble of using 
> >time travel just to buy cheap gas? 
> 
> Again, a detailed breakdown seemed unnecessary, so I just listed a few 
> things off the top of my head.  Saving money was in many cases a nice 
> bonus, but not the main point.  For example, the Shadow magazines I 
> mentioned.  They originally sold for a dime and came out once or twice a 
> month.  There were 325 issues, printed on the cheap, acidic paper that was 
> in common use at the time.  The acid in the paper causes the magazines to 
> self destruct over time.  I have bought a few such magazines over the last 
> few years, paying anywhere from $25 to $65 apiece for them, and they are 
> very brittle and fragile, so that I have to carefully photocopy the 
> original, then use the copy as a reading copy.  Loose pages being 
> inconvenient for this, I also have to buy binders for the copies. 
> 
> It would be a lot more convenient for me if I could travel back 
> to a 1930's 
> newsstand, buy the magazine new, and be able to use the original as the 
> reading copy.  It would still self-destruct eventually from the acid, but 
> probably not within my lifetime, and in the meantime I get to enjoy the 
> original cover art, avoid the work of copying and binding a bunch of pulp 
> magazines, etc. 
 
An excellent use of a time machine, and probably better than making yourself rich. 
However, I have heard that they recently developed a method of preventing the breakdown of 
acid paper, with the added bonus of increased strength. For this, you might want the 
money. 
 
>It's unlikely I'd ever sell my copies, though nothing 
> prevents me from buying multiple copies at that old newsstand, to 
> resell at 
> a fantastic profit.  But the main objective would be to get the 
> magazine in 
> good shape, not to grab several "mint" copies of every issue and resell 
> them in the future for enough money to live on. 
> 
> Shadow radio shows, even better.  Hundreds of weekly Shadow radio programs 
> were broadcast over 21 seasons of radio, but only about 200 of these shows 
> are known to have survived to present day in any form.  Some may 
> never have 
> been recorded, just broadcast live.  Those that were recorded 
> were on glass 
> cylinders and wax disks, fragile media.  I could get copies of these 
> missing shows.  Money isn't a primary issue here, since they aren't 
> available at any price right now.  I could try to sell copies when I 
> returned with them, but I'm sure that Conde Nast, the copyright holder for 
> the Shadow, would take a dim view of that.  Perhaps you will suggest that 
> with my billions I should buy the rights from them, or indeed buy the 
> company itself? 
 
I wouldn't suggest that, as owning the company would have nothing to do with your goals. 
There are times when I think that I would, if that rich, buy companies that behaved in 
ways that I disapproved of, but I probably wouldn't bother, most of the time. 
 
> >Perhaps. However, some of the uses (such as buying cheap gas) seemed 
> >pointless, considering that becoming moderately wealthy with a time 
> >machine is far easier than my plan, which is far easier than you seem 
> >to think. Simply buying the right lottery ticket comes to mind, or 
> >"selling short" on the stock market. 
> 
> If I were going to drive to some nearby city to attend a concert that took 
> place 25 years ago, it'd be silly to gas up before making the time trip; 
> travel back, buy the cheap gas, then make the drive.  Again, a side 
> benefit.  But you're right, I shouldn't have brought it up earlier if I 
> hadn't thought of it as an important consideration. 
> 
> You and I will just have to agree to disagree on how easy your plan is.  I 
> am not at all convinced that everything you described could be pulled off 
> after a few trips to the library.  The success of the overall plan relies 
> heavily on the assumption that no one is going to be looking at any of the 
> individual steps.  I don't say it *can't* be done, just that I 
> sure as hell 
> would never attempt anything so complicated when I could just win last 
> month's lottery drawing instead, under my own name, without having to set 
> up international bank accounts, fake identities and trust funds 
> for myself, 
> etc.  I had sort of wondered why you hadn't mentioned those 
> simpler methods 
> before. 
 
I was going for an extreme use of time travel, rather than a quick way to riches. It 
wouldn't be _difficult_, exactly, but it would be a fair amount of work and entail a small 
but significant risk. 
 
> If I had a time machine I would certainly use it at some point to 
> become at 
> least moderately wealthy, but so long as I have enough money that my wife 
> and I don't need to work, my daughter can attend whatever college she 
> wants, and I can fund my various collections to keep myself amused, what 
> else do I need?  No need for billions, a few million will do just fine. 
> :) 
 
I'd agree, if I didn't have a few very specific uses in mind for extreme wealth, 
especially extreme wealth bound to secrecy. 
 
> The idea of gaining lots of varied Powers via Transform is suspect, and 
> certainly if any player came to me with a "Transform Rock to Time Machine" 
> construct, he'd have a hell of a time convincing me that there was any 
> possible rational explanation for how his character came to acquire that 
> specific power.  (Transform Rock to Anything would cost more, once again 
> pushing us past the limits of the "what if...?" game, so I'm only 
> considering the minimum-cost version here.) 
 
I was joking, of course. Did I forget the smile? Sorry.:) 
 
> Time travel using XDM seems to me to be the only way to go, and 
> it can't be 
> had for 15 points, given a -1 Limitation cap.  As is often the case with 
> time travel, this brings us, at the end, back to our starting point. 
 
I didn't mean to trounce on your ideas. I just thought that the "buy cheap gas" idea was 
kind of weak, and got carried away. Sorry about that. 
 
Filksinger 
 
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From: Daniel Pawtowski <dpawtows@access.digex.net> 
Subject: Re: What would you do with 15 pts? 
To: champ-l@sysabend.org 
Date: Tue, 12 May 1998 00:39:01 -0400 (EDT) 
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  If you're worried about people becoming suspicious about your newly 
purchased Wealth, then simply purchase a little less of it and get it with 
Invisible Power Effects.  Nobody will notice you're rich.  :-) 
 
                                           Daniel Pawtowski 
 
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From: Daniel Pawtowski <dpawtows@access.digex.net> 
Subject: Re: Quotes at top (was RE: The Ultimate Quote) 
To: champ-l@sysabend.org 
Date: Tue, 12 May 1998 00:47:04 -0400 (EDT) 
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> 	>> Microsoft: Where do you want to go today? 
>  
> 	You have to wait, the release date got pushed back again! 
 
  "We are not a monopoly!" 
 
  "The economy will be in chaos if we delay shipping by a month!" 
 
  Hurm...... 
 
                                              Daniel Pawtowski 
 
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From: Daniel Pawtowski <dpawtows@access.digex.net> 
Subject: Re: Time Travel for Fun and Profit 
To: champ-l@sysabend.org 
Date: Tue, 12 May 1998 00:51:58 -0400 (EDT) 
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> Perhaps; on the other hand, Conde Nast is doing almost nothing to further 
> the sales of licensed products, new or otherwise.  I believe the most 
 
  Hmmmm.  OK, so maybe _he_ is the time traveler, who told himself 
many years ago that he should not re-release anything, so that when 
he arrives in 2086 with brand-new originals, he'll be rich..... 
 
                           Daniel "My watch has stopped" Pawtowski 
  
 
 
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Date: Mon, 11 May 1998 22:37:01 -0700 
From: "Robert A. West" <robtwest@erols.com> 
To: Champs <champ-l@sysabend.org> 
Subject: Re: A Matter of Law 
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Robert wrote: 
>  
> > [I wrote] 
>  
> >Moreover, felons are denied certain rights, including, in many states, 
> >the right to vote, the right to bear arms, etc.  They may also lawfully 
> >be required to inform employers of their status, and the community may 
> >lawfully be notified of their presence pursuant to law.... 
> Anyway, if you are a metahuman, it is not required that you specify this to 
> new or prospective employers UNLESS you possess a power which may become a 
> hazard  
 
Perhaps I was unclear.  I was asserting that *felons* (which would  
include metahuman criminals) could be compelled to inform employers, and  
so on.  This was not intended to refer to registered metahumans. 
 
> > 
> >In fact, Blue Angel is guilty of murder.  Under the felony murder rule, 
> >any person who commits a felony is criminally responsible for any deaths 
> >that occur in forseeable consequence of that felony as if those deaths 
> >were intentional and malicious.   
 
 
> So you are saying that, since she is a mutant, and certain groups hunt 
> mutants illegally, that she is guilty of murder by arriving on the scene and 
> being fired upon by a subversive group which was armed with illegal 
> weaponry. <snip> 
 
I have taken a somewhat extreme position here, but not one outside of  
case law. 
 
If drug dealer A shoots at drug dealer B, who returns fire and kills a  
bystander, A is guilty of murder.  An aggressive DA might also charge B  
with murder on the tbeory that drug dealing is an inherently dangerous  
activity.  Whether this succeeds depends on the judge and jury. 
 
If criminals C and D pull an armed robbery and get into a gunfight with  
the police, and C is killed, there have been cases where D was charged  
and convicted of murdering C.  There have been other cases where the jury  
has refused to buy it, or the judge has thrown it out -- YMMV. 
 
If E helps F steal a car and F kills a pedestrian with it, E may be  
charged with murder. 
 
Now, faced with a catastrophe that killed thirty people and a known  
threat from a paramilitary group of mutants, a U.S. Attorney might well  
seek a warrant for Blue Angel on capital murder charges. 
  
> Cool.... A new plot has just erupted. 
 
Well, this *is* an aggressive position.  How politically ambitious is the  
U.S. Attorney, or the D.A. for that matter?  How would such a case play  
in the press: Mutant Mass Murder?  Or, Poor Persecuted Paranormal? 
 
If I gave you grist for the plot mill, I am glad. 
 
 
--  
<-------------------------------------------------------> 
Robert A. West		///  "Censorship is tyranny." 
Phone W:(215)466-3628; H:(215)348-9113   
http://www.erols.com/robtwest 
 
 
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Date: Mon, 11 May 1998 23:00:54 -0700 
From: "Robert A. West" <robtwest@erols.com> 
To: champ-l@sysabend.org 
Subject: Re: A Matter of Law 
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GoldRushG wrote: 
>  
> << Enough circumstantial evidence can be sufficent to allow a smudge of 
> legality to the warrent. >> 
>  
>   Uhh... nope. Not true. 
 
Is it your assertion that, although one can be convicted on purely  
circumstantial evidence, a warrant cannot be issued without direct  
evidence? 
 
--  
<-------------------------------------------------------> 
Robert A. West		///  "Censorship is tyranny." 
Phone W:(215)466-3628; H:(215)348-9113   
http://www.erols.com/robtwest 
 
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From: "Robert" <baron@stlnet.com> 
To: "Champs" <champ-l@sysabend.org> 
Subject: Re: A Matter of Law 
Date: Tue, 12 May 1998 01:29:11 -0500 
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-----Original Message----- 
From: John and Ron Prins <jprins@interhop.net> 
To: champ-l@sysabend.org <champ-l@sysabend.org> 
Date: Monday, May 11, 1998 4:51 PM 
Subject: Re: A Matter of Law 
 
 
>>>On a legal note, in real life any form of Mutant Registration 
>>>would be blatantly unconstitutional. It would be the legal 
>>>equivalent of forcing all black people to be "registered". 
> 
>>Not all black people are born with the ability to level mountains with a 
>>thought or produce flames from their hands at the age of 13. Mutants are 
>>registered because they can pose a severe public threat. Just as handguns 
>>and explosives and drugs are regulated, so must the powers of metahumans. 
> 
>A smart person can go, grab a bunch of chemistry books, buy a whole bunch 
of 
>_legal_ chemicals, and make lots of nasty bombs and toxic substances. 
 
Most chemicals that actually MAKE those explosives are carefully monitored 
and controlled. 
 
>By the 
>above argument, anyone intelligent enough to do this would have to be 
>registered with the government, because they pose a severe public threat - 
>as much or more than any twit who can shoot energy beams. 
 
Unabomber anyone? The above statement does not relate to the logic used 
previously. Chemicals and their mixtures are NOT an innate ability. Having 
the intelligence to do it is one thing, being someone who can make people 
spontaneously explode with a whim is another. Metahuman powers are a wild 
card and as such can definately present a public threat or even a threat to 
the metahuman themselves. 
 
>Registering 
>paranormals wouldn't work. Why not? More trouble than it's worth! You make 
a 
>law, you make criminals. 
 
Who here has registered for the draft? If you haven't, you are a criminal. 
Who here has driven a car without proper liscense and registration? You are 
a criminal. Why aren't THESE laws more trouble than they are worth? There is 
a percieved necessity for these laws. 
 
>Now you've made criminals of _any_ paranormal who 
>doesn't register. Does this seem like a smart idea? Do you want to go 
around 
>arresting guys who can shoot laser beams or crush cars with their bare 
>hands? 
 
no, but politely asking them a few queestions, offering them assistance and 
incentives for registering and providing them with job assistance and 
placement....  "Gee," thinks the brick "I get stuff FOR registering and its 
a hassle if I don't.....well... I think I'll register." 
 
>Unless the police had some _very_ powerful hardware, arresting 
>unregistered paranorms would be impossible - and if they did have the 
>equipment, the ensuing devastation would very likely be blamed on the 
>government! 
 
Usually they pick their targets and stand-offs a little bit better. AMPERSAT 
is definately not the John Wayne stand-off type. They are the 
sleeping-pill-in-his-favorite-taco-bell-burritto type.  They carefully 
research their targets IF pressed to take them out and they usually are 
bright enough to pit "official" metahumans against unregistered metahumans 
when possible. ("Mr. Nuetron? Yes, this is Kyle Walker from AMPERSAT. We 
have an unregistered and possibly dangerous metahuman that needs to be 
captured. We just don't have the ability to capture him without your help 
and your country would appreciate your assistance... and oh yes... those 
Mets tickets you were hunting for... I just happen to have a pair... you'll 
practically be sitting in the dug-out.... and hows your duaghter doing in 
that private school we got her enrolled in? Fine? Great to hear.") Usually, 
they are aided by other hero groups and usually they don't hunt down people. 
They're a "kinder, gentler Orwellian fascist government group". 
 
> 
>Second, anyone could challenge the registration bill based on the existance 
>of Genocide alone. A _powerful_ organization known to be going around and 
>killing mutants. Registering alone is government mandated _suicide_. It 
>wouldn't take many cases of "Gosh, Bob got gunned down by Genocide only 
>weeks after registering..." before the law got struck down. Unless the 
>government offered 'protection' to registered mutants (aka Concentration 
>Camps, anyone?)... 
 
 
Registering is NOT public admittance of your powers nor is it required that 
you tell people that you are a metahuman. Your identity is held in 
confidence with this federal organization. Now, if a HACKER were to get in, 
THEN you would really need to worry. (Thats an upcoming plot thread.) 
 
I'm NOT saying registering mutants is right or EVEN intelligent but I think 
it would be a political reality. People fear the unknown and chaos.... 
hormonally active teens running around with the powers of Gods.... well.... 
thats a bit dangerous in most people's opinions. One could argue that power 
does corrupt and young minds usually aren't mature enough to handle massive 
amounts of responsibility. People fear this power. Politicians recognize 
this (especially the right wing Republicans) and jump on the chance to ride 
the ticket in on the "Mutant Registration" ticket. 
 
Do I think its right? I don't think I could support it. I would be in favor 
of a bill that would count super-powers used in the commission of previous 
crimes to be thoroughly registered but not everyone who was a mutant. I 
don't think its the governments business and no harm, no foul. Right? 
 
Do I think the majority of the public would be this open-minded.... well.... 
the average IQ of the American citizen I was once told was about 80... about 
10 points above moron. When movies are released in the U.S., they are 
typically 10 to 20 minutes shorter than their European releases because 
Americans have a much shorter attention span. Gays are not allowed in the 
military in the U.S. Women were only recently allowed in to military 
academies run by government funding. Women aren't paid as much as men even 
in government positions. Well, the list of social injustices grow. 
 
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From: Doc Weird <DocWeird@aol.com> 
Date: Tue, 12 May 1998 03:45:28 EDT 
To: champ-l@sysabend.org 
Subject: Reduced/Immune to aging 
Sender: owner-champ-l@sysabend.org 
X-Status:  
X-Keywords: 
X-UID: 12 
 
 
 
      After thinking about it for awhile, being the evil,point sucking GM that 
I am came up with a slightly different point cost for Reduced/Immune to aging 
benifits to kinda round out some difficulties that i was having making racial 
packages: 
 
Basing on roughly 100 yr. avg Human Lifespan. 
 
1 pt = Character ages 1 year for every 5 (500 yr avg. lifespan)  (1/2 Elves) 
2 pt = Character ages 1 year for every 10 (1000yrs)   (High Elves) 
3 pt =         "         "    1 year for every 25 (2500)     (Grey Elves) 
4 pt =         "         "    1 year for every 50 (5000)      (Dragons) 
5 pt = Character is immune to all negative effects of aging. 
 
 
    At least, this is an idea that i came up with and thought I'd toss out to 
everyone for feedback. 
 
                                                  DocWeird---The Eternal 
Newbie 
 
      
 
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Date: Tue, 12 May 1998 06:14:06 -0500 
To: "Champions" <champ-l@sysabend.org> 
From: Bryant Berggren <voxel@theramp.net> 
Subject: RE: A Matter of Law 
Sender: owner-champ-l@sysabend.org 
 
At 09:04 PM 5/11/98 -0700, Filksinger wrote: 
> The Constitution, at no time, grants anyone the right to "life, liberty, 
> and the pursuit of happiness". That is the Declaration of Independence,  
> and has no force of legality. Sorry. 
 
No, but it does limit its power to a specific set of purposes in the 
preamble, among which is "to ensure the blessings of liberty to ourselves 
[the writers] and our posterity [us]". 
 
I've always thought American legislation would be a lot less potentially 
despotic if the doctrine were established that laws can be declared 
unconstitutional for violating the preamble, i.e. that Congress can only 
make laws that obviously pertain to one of the purposes outlined within 
/and/ did not countermand any of those purposes. Just a stray thought. 
 
-- 
"The only thing necessary for the triumph of evil is for good men to  
do nothing." -- Edmund Burke (1729-1797) 
---------------------------------------------------------------------- 
Visit the SoapVox at http://www.io.com/~angilas/soapvox.html 
 
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Date: Tue, 12 May 1998 06:14:08 -0500 
To: "Champs" <champ-l@sysabend.org> 
From: Bryant Berggren <voxel@theramp.net> 
Subject: Re: A Matter of Law 
Sender: owner-champ-l@sysabend.org 
 
At 01:29 AM 5/12/98 -0500, Robert wrote: 
>Unabomber anyone? The above statement does not relate to the logic used 
>previously. Chemicals and their mixtures are NOT an innate ability. Having 
>the intelligence to do it is one thing, being someone who can make people 
>spontaneously explode with a whim is another. Metahuman powers are a wild 
>card and as such can definately present a public threat or even a threat to 
>the metahuman themselves. 
 
They're also American citizens, and thus part of the group for whom the 
government's only purpose for existing (theoretically) is to *secure* rights 
for, not take away. They're part of the public you're trying to protect. 
 
>Who here has registered for the draft? If you haven't, you are a criminal. 
 
Not if you were born after 1974, I believe -- I seem to recall that I was in 
the last generation which had to register for Selective Service. 
 
Does anyone know, btw, if not registering with Selective Service is/was a 
/felony/? 
 
>Who here has driven a car without proper liscense and registration? You are 
>a criminal. 
 
No, you've committed a traffic violation -- I'm pretty sure this /isn't/ a 
felony. By your argument, you'd be a "criminal" for getting parking tickets. 
 
> Why aren't THESE laws more trouble than they are worth? There is 
> a percieved necessity for these laws. 
 
There's a perceived necessity for these laws, AND they aren't inherently 
discriminatory (except for the draft ... but countries do really stupid 
things in wartime situations). I can choose not to drive, and thus not need 
a license. I can't choose not to be a metahuman. 
 
And I think Selective Service eventually WAS considered to be more trouble 
than it was worth, especially during peacetime. 
 
>I'm NOT saying registering mutants is right or EVEN intelligent but I think 
>it would be a political reality. 
 
During WWII, definitely. ESPECIALLY during Vietnam Era. But I think it would 
have gone the way of grandfather clauses, poll taxes, and Selective Service 
in the 90s.  
 
> People fear the unknown and chaos ... hormonally active teens running 
> around with the powers of Gods ... well ... thats a bit dangerous in most 
> people's opinions. 
 
It'll be a lot MORE dangerous when it's /antagonized/ teens running around 
with the powers of gods.  
 
> One could argue that power does corrupt and young minds usually aren't 
> mature enough to handle massive amounts of responsibility. 
 
Obviously, power corrupts. That's how this law gets passed in the first 
place. :] 
 
> Do I think its right? I don't think I could support it. I would be in  
> favor of a bill that would count super-powers used in the commission of 
> previous crimes to be thoroughly registered but not everyone who was a 
> mutant. I don't think its the governments business and no harm, no foul. 
> Right? 
 
This, I could see -- marking powers as part of your criminal record. 
 
> Do I think the majority of the public would be this open-minded ... 
> well ... the average IQ of the American citizen I was once told was about 
> 80 ... about 10 points above moron. 
 
I think the "average IQ" of any nation short of a despotic socialist state 
is going to rank under 100 -- there are more outliers on the low end than 
the high end. Brain damage, genetic disorders, neural diseases, etc. never 
(well, almost never -- bad idea to state absolutes) creates geniuses, but it 
will create imbeciles. Ergo, the mean IQ gets tilted to the low end. I'd 
guess the median and the mode in America to both be 100, give or take the 
margin of error on the tests. 
 
Also remember that intelligence isn't anywhere near as measurable as we'd 
like it to be. :/ As the old saying goes, IQ tests measure one thing: your 
skill at taking IQ tests. 
 
> When movies are released in the U.S., they are typically 10 to 20 minutes 
> shorter than their European releases because Americans have a much  
> shorter attention span. Gays are not allowed in the military in the U.S. 
> Women were only recently allowed in to military academies run by  
> government funding. Women aren't paid as much as men even in government 
> positions. Well, the list of social injustices grow. 
 
It also shrinks. We don't live in a perfect world, but we DO live in a 
BETTER world, social justice wise, than (say) pre-Civil War. At the very 
least, society seems to feel BAD about the injustices above, able to CALL 
them injustices -- 100 years ago, they wouldn't OCCUR to most people. 
 
One other thing to remember is that nowhere in the great contract of reality 
is normal mundane humanity guaranteed a balancing factor against metahumans. 
Yes, metahumans can be dangerous. And you'll find out just HOW dangerous 
they can be if you start abusing or antagonizing them. In my estimation, if 
metahumans are really dangerous enough to demand this kind of law, then 1 
year after you pass it you'll be living in the United States of Metahumanity. 
 
-- 
"The only thing necessary for the triumph of evil is for good men to  
do nothing." -- Edmund Burke (1729-1797) 
---------------------------------------------------------------------- 
Visit the SoapVox at http://www.io.com/~angilas/soapvox.html 
 
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Date: Tue, 12 May 1998 06:14:16 -0500 
To: champ-l@sysabend.org 
From: Bryant Berggren <voxel@theramp.net> 
Subject: Re: A Matter of Law 
Sender: owner-champ-l@sysabend.org 
 
At 11:19 PM 5/12/98 +0800, GAZZA wrote: 
> I disagree completely here. Is it truly your wish to assert that innate 
> abilitiesare more dangerous than 'assisted' (ie technological) abilities? 
> That a beam toting metahuman is more dangerous than a psycho with a AK-47? 
 
Actually, this is true -- the psycho can be disarmed before incarcerated. 
The beam-toting metahuman can never be "disarmed", short of some kind of 
power nullification technology which isn't guaranteed to exist in all 
superheroic realms (it's rarer than neptunium in my own campaign). 
 
>(An analogy - owning a gun is legal; shooting someone with it may not be). 
 
A better analogy may be "possessing hands is legal; strangling someone may 
not be". 
 
A gun is constructed with one purpose: to injure or kill, whether it be 
humans, animals, or paper targets. Buying a gun and bullets is a declaration 
of willingness to use it for this purpose; for example, if you buy a gun 
"for self defense", this is a statement that you are willing to put a bullet 
in somebody. It's this implicit intent which makes firearms so touchy -- 
society doesn't fear the gun, but the person who WANTS a gun. (To put it 
another way, we can correct the old saw by saying "Guns don't kill people, 
gun buyers kill people"). 
 
A mutant power, even if it's "ballistic projectile generations", lacks this 
intent of purpose -- the power doesn't exist because of an intent to cause 
harm, it exists by accident of genetics. And most mutant powers, even if 
potentially dangerous, have as many peaceful uses as combative ones. (Yes, 
Flameout can use his powers as a weapon, OR he could just use them to light 
the grill without matches). Essentially, unused mutant powers are even 
/more/ innocent than unused firearms, because they're /unasked/ for. 
 
This reasoning would apply to people like Spider-Man or the Hulk, too, 
though some rare cases of non-mutant metahumans wouldn't fit ("So, the 
defendant, known as 'Mr. Hyde', admits he created his strength-augmenting 
serum for the purpose of becoming a creature of pure evil ...") 
 
== 
"The only thing necessary for the triumph of evil is for good men to  
do nothing." -- Edmund Burke (1729-1797) 
---------------------------------------------------------------------- 
Visit the SoapVox at http://www.io.com/~angilas/soapvox.html 
 
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Date: Tue, 12 May 1998 06:14:20 -0500 
To: champ-l@sysabend.org 
From: Bryant Berggren <voxel@theramp.net> 
Subject: Re: A Matter of Law 
Sender: owner-champ-l@sysabend.org 
 
At 09:13 AM 5/12/98 -0700, Bob Greenwade wrote: 
>At 09:27 PM 5/11/1998 -0500, Bryce Berggren wrote: 
>>But in the case of mutants, they can't decide to not be mutants. It's simply 
>>not equivalent to owning a gun, or a car, or whatever. It's equivalent to  
>>being black, Jewish, or near-sighted.  
> 
>   Or Native American, or Japanese -- and the rights of both of these 
>groups have been "legally" abridged, as have the rights of blacks (who at 
>one time had to either be registered with the government or be considered 
>escaped slaves). 
 
The key phrase is "at one time". I've got no doubt that WWII or Vietnam era 
America would have produced registration acts. But you'll notice that the 
abridgements of Native American, Japanese, and African-American rights don't 
exist TODAY? (I'm not saying these groups aren't /discriminated/ against, 
btw, I'm just saying this level of bigotry is no longer legally validated). 
By the same token, I don't think an MRA would have survived in the ever more 
"politically correct" 90s.  
 
>   There have been plenty of laws on the books that shoot off the very feet 
>of those who have proposed them. 
... 
>   The point is, a  metahuman registration law could very well make it on 
>the books, no matter how stupid it would be.  Far too often, politicians 
>pass laws based on their own political agendas, whether they think they can 
>get reelected, or even just their base emotional feelings without 
>considering all of the implications and repercussions. 
 
Yes, but in this case, you could be playing for all the marbles. Pass 
anti-mutant legislation, and you stand a better than even chance of a 
mutant-backed coup d'etat. There were plenty of outright rebellion attempts 
by oppressed minorities in American history (slave uprisings, et al); now, 
what if one of those uprisings had been composed /entirely/ of super-powered 
people? 
 
-- 
"The only thing necessary for the triumph of evil is for good men to  
do nothing." -- Edmund Burke (1729-1797) 
---------------------------------------------------------------------- 
Visit the SoapVox at http://www.io.com/~angilas/soapvox.html 
 
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Date: Tue, 12 May 1998 06:14:27 -0500 
To: "Champs" <champ-l@sysabend.org> 
From: Bryant Berggren <voxel@theramp.net> 
Subject: Re: A Matter of Law 
Sender: owner-champ-l@sysabend.org 
 
At 11:48 AM 5/12/98 -0500, Robert wrote: 
>metahumans best interest in mind. They will PRETEND to to get the job done, 
>but they are there to uphold the law.... and the current law says all 
>mutants must register. If you're a metahuman. you don't have to LIKE it, you 
>just have to DO it or face the repercussions. 
 
Or, you can join the revolution, and /be/ the repercussions. :] 
 
>anyway, yes I think they can keep this a secret. How many people know what 
>the interior of Deep Red looks like. How many people know what the Hell Deep 
>Red IS? Anyone here know by heart the secret tunnel system below the White 
>House? Can anyone even tell me how many CIA sponsored assassinations there 
>were last year and who was hit? Yeah, thats what I thought. You think I'm 
>over-estimating the government, I think your underestimating it. I think as 
 
Strictly speaking, if the U.S. government could keep a secret, we wouldn't 
know that there WERE any CIA sponsered assassinations, period. We wouldn't 
know about MKULTRA, the Bay of Pigs, etc. There wouldn't be a need for the 
doctrine of "plausible deniability", by which the President is kept ignorant 
of CIA activities so that he can't be implicated, because the CIA would 
never get CAUGHT, right? (nudge nudge, wink wink). As John Wayne says in 
_Big Jake_: "I don't like secrets -- never known ONE to stay kept." 
Eventually, it leaks somewhere down the line (Heck, you keep gloating about 
a planned leak ...).  
 
-- 
"The only thing necessary for the triumph of evil is for good men to  
do nothing." -- Edmund Burke (1729-1797) 
---------------------------------------------------------------------- 
Visit the SoapVox at http://www.io.com/~angilas/soapvox.html 
 
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Date: Tue, 12 May 1998 06:14:31 -0500 
To: "Champs" <champ-l@sysabend.org> 
From: Bryant Berggren <voxel@theramp.net> 
Subject: Re: A Matter of Law 
Sender: owner-champ-l@sysabend.org 
 
At 12:27 PM 5/12/98 -0500, Robert wrote: 
>Incentives for joining AMPERSAT: 
>An 800 number you can call for 24 hour assistance in case you or your family 
>is attacked. 
 
If I have these vastly dangerous mutant powers, the people attacking me are 
the ones who'd need assisting. :] 
 
>AMPERSAT testing.... knowing what your limits are and where your weaknesses 
>lie is handy. 
 
And on the other hand, it's just as handy to NOT have those limits duly 
filed in government records along with my true identity. 
 
>Containment devices...do you have a power thats hard to control sometimes? 
 
Crapshoot. This falls in with what Bryce mentioned about being able to cure 
vulnerabilities. Professor X is an expert who's devoted his whole life to 
"mutantology", and he hasn't to date been able to do a damn thing to help 
Rogue control her power, except maybe recommend a good tailor for those 
full-body outfits. 
 
>AMPERSAT training program.... learn what others with similar powers have 
>done to better their lives 
 
Again, crapshoot. If you're the only (known) person in the world with your 
power ... 
 
>AMPERSAT job placement...working closely with Odd Jobs and Champions East 
>and West Coast, the unions and etc, etc. 
 
This might be good, but civilian job placement services would probably be 
just as effective.  
 
>Again... AMPERSAT will only use violence as a last resort. If they HAVE too, 
>they do it very quickly and with as minimal damage as possible. Most 
>AMPERSAT agents will research a target, if a target has a weakness (whether 
>physical, mental or social) it will be fully exploited to get the job done 
>and finally, if all else fails, have someone else do the work. How many law 
>abiding heroes would watch law enforcement officials go to their doom rather 
>than lend a hand in subduing a confused and/or criminal metahuman. 
 
Trick question: "law abiding" heroes would all be the registered ones, and 
thus might just be a miniscule factor. The real question is, how many "law 
abiding" heroes would REMAIN? 
 
-- 
"The only thing necessary for the triumph of evil is for good men to  
do nothing." -- Edmund Burke (1729-1797) 
---------------------------------------------------------------------- 
Visit the SoapVox at http://www.io.com/~angilas/soapvox.html 
 
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Date: Tue, 12 May 1998 06:14:36 -0500 
To: champ-l@sysabend.org 
From: Bryant Berggren <voxel@theramp.net> 
Subject: RE: A Matter of Law 
Sender: owner-champ-l@sysabend.org 
 
At 02:03 PM 5/12/98 -0500, Andreano, Keith         HIM,VA wrote: 
> Very true! Just look at how they are treating Israel today!  
> Conservatives are portrayed by the liberals (who control most of the 
> media) as being anti-freedom, as being bigots, etc, when the facts  
> tend to point at things being the other way around! 
 
The "facts of the matter" depend very highly on how you're defining 
"liberal" or "conservative". 
 
In all probability, "the media" isn't controlled by anyone but the media. If 
they seem "liberal", it may be because you're overtly sensitive to what you 
believe to be "liberal" views. 
 
> Remember, the big left wing liberal societies of this century are: 
> Communist Russia, Red China and Nazi Germany (NAZI = National Socialist 
> Workers Party). Makes you think! 
 
>From this, I'm guessing you're equating "liberal" with "socialist", or at 
least "in favor of a meddling government". If this is the case, I think I 
can explain the dilemma. 
 
Conservatives (in the sense above) would see liberals as "anti-freedom" 
because they interfere in private matters, such as meddling with free trade, 
collecting higher taxes, etc.  This is "proven" by the fact that liberal 
views tend to be backed by communists, et al. 
 
 Liberals would see conservatives as "anti-freedom" because the conservative 
"hands-off" policy would eliminate the tools they desire to protect civil 
liberties. This is "proven" by the fact that conservative views tend to be 
backed by extremist "militias", fundementalists Christians, etc. 
 
It's not a matter of either view being particularly pro- or anti-freedom, 
but rather that they value /different/ freedoms over others; in both cases, 
the "proof" amounts to extremist cases rather than the rank and file, and 
ANYTHING in extreme is bad (remember the Golden Mean). 
 
-- 
"The only thing necessary for the triumph of evil is for good men to  
do nothing." -- Edmund Burke (1729-1797) 
---------------------------------------------------------------------- 
Visit the SoapVox at http://www.io.com/~angilas/soapvox.html 
 
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Date: Tue, 12 May 1998 06:14:40 -0500 
To: "Champions Mailing List" <champ-l@sysabend.org> 
From: Bryant Berggren <voxel@theramp.net> 
Subject: Re: A Matter of Law 
Sender: owner-champ-l@sysabend.org 
 
At 11:56 AM 5/12/98 -0700, Bob Greenwade wrote: 
>   In support of this position: 
>   Michael Medved, a movie reviewer of some note here in the USA (not as 
>big as Gene Siskel, Roger Ebert, or Leonard Maltin, but familiar to many 
>nonetheless), has at times been accused of being a Nazi because of his 
>conservative stance on issues and his distaste for nudity, profanity, 
>extreme violence, and "anti-God" sentiments in movies, to say nothing of 
>his attachment to Pat Robertson, the Christian Coalition, and similar 
>individuals and groups. 
>   In truth, Mr. Medved is a practicing Jew. 
 
Well, I would never have accused him of being a Nazi. I think there are 
plenty of reasons to dislike him without going that far. :] 
 
But seriously, has anyone actually accused him of being a literal Nazi (i.e. 
a member of the American Nazi Party or some similiar fossil)? Or did they 
just mean he was Nazi-/esque/? I wouldn't think that being Jewish magically 
makes you immune to those kinds of attitudes, anymore than being an 
African-American means you can't be racist (the sword does cut both ways). 
 
And if he's attached to Pat Robertson, I'd tend to believe he's either not 
that pious a Jew, or not that smart. Ol' Pat has made so many comments to 
the effect that he believes extending the 1st Amendment past Christianity is 
a Russo-Communist plot that they had to hire someone to do his talking for 
him and shove him to a back room. :/ 
 
"The only thing necessary for the triumph of evil is for good men to  
do nothing." -- Edmund Burke (1729-1797) 
---------------------------------------------------------------------- 
Visit the SoapVox at http://www.io.com/~angilas/soapvox.html 
 
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Date: Tue, 12 May 1998 06:54:37 -0500 
To: "Hero List" <champ-l@sysabend.org> 
From: "Michael (Damon) or Peni R. Griffin" <griffin@txdirect.net> 
Subject: RE: What would you do with 15 pts? 
Sender: owner-champ-l@sysabend.org 
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>> It would, at minimum, require a passport I don't have.  There goes one of 
>> my 15 points. 
> 
>The last I checked, a passport was readily available to almost anyone in 
the U.S., and the 
>Swiss are known for the ease with which you can enter their country. Why 
spend points?  
 
Passport is listed in the HSR as a 1 point Perk.  Some GMs may ignore this, 
I do not. 
I realize it's merely a style preference, but since it's a listed Perk, I 
feel I'm using the standard rule, while those who do not charge for it are 
using a [legitimate] game *option*.  No big deal. 
 
Damon 
 
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Date: Tue, 12 May 1998 06:11:29 -0700 
To: "Champs" <champ-l@sysabend.org> 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: A Matter of Law 
Sender: owner-champ-l@sysabend.org 
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At 01:29 AM 5/12/1998 -0500, Robert wrote: 
>I'm NOT saying registering mutants is right or EVEN intelligent but I think 
>it would be a political reality. People fear the unknown and chaos.... 
>hormonally active teens running around with the powers of Gods.... well.... 
>thats a bit dangerous in most people's opinions. One could argue that power 
>does corrupt and young minds usually aren't mature enough to handle massive 
>amounts of responsibility. People fear this power. Politicians recognize 
>this (especially the right wing Republicans) and jump on the chance to ride 
>the ticket in on the "Mutant Registration" ticket. 
 
   I think it's kinda funny how right-wing Republicans are so typically 
held up as being the folks who would so definitely support such 
registration, considering that it's left-wing Democrats who are the most 
vocally in favor of restricting gun ownership rights, and it was a 
left-wing Democrat who put Japanese-Americans into internment camps. 
--- 
Bob's Original Hero Stuff Page!  [Circle of HEROs member] 
   http://www.klock.com/public/users/bob.greenwade/original.htm 
Homepage of the Merry-Go-Round Webring!  (Wanna join?) 
   http://www.klock.com/public/users/bob.greenwade/merrhome.htm 
 
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Date: Tue, 12 May 1998 06:17:25 -0700 
To: champ-l@sysabend.org 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: Reduced/Immune to aging 
Sender: owner-champ-l@sysabend.org 
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At 03:45 AM 5/12/1998 EDT, Doc Weird wrote: 
>      After thinking about it for awhile, being the evil,point sucking GM 
that 
>I am came up with a slightly different point cost for Reduced/Immune to aging 
>benifits to kinda round out some difficulties that i was having making racial 
>packages: 
> 
>Basing on roughly 100 yr. avg Human Lifespan. 
> 
>1 pt = Character ages 1 year for every 5 (500 yr avg. lifespan)  (1/2 Elves) 
>2 pt = Character ages 1 year for every 10 (1000yrs)   (High Elves) 
>3 pt =         "         "    1 year for every 25 (2500)     (Grey Elves) 
>4 pt =         "         "    1 year for every 50 (5000)      (Dragons) 
>5 pt = Character is immune to all negative effects of aging. 
 
   This would be just fine, if full Life Support vs Aging wasn't 3 points 
(in the current system).  And I'm still sold on Total Life Support costing 
30 points. 
   Maybe something like this would be acceptable: 
 
1 pt  = 1:5 (Half-Elves & High Elves) 
2 pts = 1:25 (Grey Elves & Dragons) 
3 pts = No aging (Dick Clark) 
 
   What do you think? 
--- 
Bob's Original Hero Stuff Page!  [Circle of HEROs member] 
   http://www.klock.com/public/users/bob.greenwade/original.htm 
Homepage of the Merry-Go-Round Webring!  (Wanna join?) 
   http://www.klock.com/public/users/bob.greenwade/merrhome.htm 
 
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Date: Tue, 12 May 1998 21:48:38 +0800 
From: GAZZA <gazza@wantree.com.au> 
Reply-To: gazza@wantree.com.au 
Organization: Only One Inc. 
To: Champions Mailing List <champ-l@sysabend.org> 
Subject: The Cost Of STR 
Sender: owner-champ-l@sysabend.org 
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> >    * In passing, I note that there is STILL a call for an increase in 
> >      the price of STR (in some ways, it seems like I never left. :-) ). 
> >      I find this particularly ironic since Fuzion equalised the cost of 
> >      ALL the attributes... 
> 
> I don't see the connection. 
 
Ostensibly, at least, Fuzion was supposed to be 'the new Champions'. I 
waspointing out that it seemed ironic to me that while LOTS of experienced 
Champions players call for an increase in the cost of STR, the actual 
creators apparently decided that it wasn't a case of STR being too 
cheap, but everything else being too expensive (to judge by what they 
did with Fuzion). 
 
Has 'the Fuzion connection' just been totally ignored/forgotten since I 
was last here? Do Fuzion and Hero gamers no longer speak to each 
other? 
 
 
-- 
GAZZA (gazza@wantree.com.au; http://www.wantree.com.au/~gazza) 
"To know others is wisdom. To know oneself is enlightment." 
 
 
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Date: Tue, 12 May 1998 21:56:13 +0800 
From: GAZZA <gazza@wantree.com.au> 
Reply-To: gazza@wantree.com.au 
Organization: Only One Inc. 
To: Champions Mailing List <champ-l@sysabend.org> 
Subject: Re: CHAR: WC: Nur al-Allah 
Sender: owner-champ-l@sysabend.org 
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> > then, might I suggest that giving the Nur Mind Control based on PRE is 
> > pretty much what we're after here? 
> 
> Is "Based on PRE" the same idea as "Based on CON"? If so, it sounds pretty 
> silly - it's already a bug in the system that you can use PRE to defend 
> against Presence Attacks; allowing it to defend against certain Mental 
> Powers doesn't seem like a good idea. 
 
 I'm not sure I would agree. I could see a case for merging EGO and PRE 
(generally, people with high EGO tend to have high PRE, and vice 
versa; you could still keep diversity when needed by purchasing limited 
'EGOPRE' if you wanted one but not the other - but this is not something 
I'm prepared to preach about), but I can't really see a case for saying 
the ability to inspire terror is completely separated from the ability to 
resist being frightened. The two tend to go hand in hand - I can think of 
few fictional or real examples of great orators that were easily 
intimidated. 
 
WRT whether 'Based On PRE' Mental Powers is silly - I suspect many 
on the list would agree (I believe the catch phrase for the Ultimate 
Mentalist was 'what a crock', IIRC). It is most useful for simulating 
such effects as 'super Seduction' or 'super Oratory' (in a similar way 
that you can use Invisibility to simulate 'super Stealth' ala the Dark 
Champions sourceboon). There are many who feel these effects are 
unneeded; the case against is at least as strong as the case for. 
Certainly you can simply buy a huge Oratory roll and hope for a GM 
who will allow fantastic effects with a large penalty to the roll. And if 
you DON'T have such a GM, you can just buy 'vanilla' Mind Control 
and apply appropriate limitations and advantages, and have it work 
against EGO as per normal. 
 
How you choose to model these things is largely a matter of personal 
taste. The UM is not 'official', in any case, to those who care about 
such things. 
-- 
GAZZA (gazza@wantree.com.au; http://www.wantree.com.au/~gazza) 
"To know others is wisdom. To know oneself is enlightment." 
 
 
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To: champ-l@sysabend.org 
Subject: Re: A Matter of Law 
X-Juno-Line-Breaks: 1,3-5,14-15,20-22 
From: llwatts@juno.com (Leah L Watts) 
Date: Tue, 12 May 1998 09:59:53 EDT 
Sender: owner-champ-l@sysabend.org 
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>>> You have a Constitutional right to free speech, then why can't you 
curse 
>>> at the top of your lungs in the middle of town square or say "I want 
to 
>>> kill the president."? (Yes, that IS illegal, btw). 
 
We're at the tail end of a rather bitter primary race locally, which 
included a so far unidentified person distributing homemade campaign 
flyers stating that voters should choose Candidate A because his main 
competitor Candidate B is Jewish.  (Actually, it was phrased more 
strongly than that.)  Are the police investigating?  You bet.  Is this 
covered by free speech?  I'm no lawyer, but as I recall free speech does 
not give one the right to commit illegal acts.  If discrimination based 
on religious/ethnic background is illegal, then advocating discrimination 
on those grounds should not be covered by the right to free speech. 
 
To use the quoted examples, yelling _anything_ at the top of your lungs 
in the middle of town square qualifies as "creating a public nuisance" or 
a similar misdemeanor, and announcing that you want to kill someone 
should be enough to rate an investigation as to how far your plans have 
progressed. 
 
Leah 
 
_____________________________________________________________________ 
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Get completely free e-mail from Juno at http://www.juno.com 
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Date: Tue, 12 May 1998 22:08:53 +0800 
From: GAZZA <gazza@wantree.com.au> 
Reply-To: gazza@wantree.com.au 
Organization: Only One Inc. 
To: Champions Mailing List <champ-l@sysabend.org> 
Subject: Re: A Matter of Law 
Sender: owner-champ-l@sysabend.org 
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<x-html><HTML> 
 
<BLOCKQUOTE TYPE=CITE>Not all black people are born with the ability to 
level mountains with a 
<BR>thought or produce flames from their hands at the age of 13. Mutants 
are 
<BR>registered because they can pose a severe public threat. Just as handguns 
<BR>and explosives and drugs are regulated, so must the powers of metahumans.</BLOCKQUOTE> 
I've always thought this idea was quite unrealistic. This is not to say 
Ihaven't used it at times - never let realism get in the way of fun, is 
my 
<BR>motto - but let's consider several reasons why mutants WOULDN'T 
<BR>be registered: 
<UL> 
<LI> 
Urban myths notwithstanding, strong people/martial arts experts/etc are 
not required to have their hands registered as lethal weapons. Merely possessing 
the ability to cause great harm is not sufficient reason to suspect that 
you will USE this ability.</LI> 
 
<LI> 
Let us suppose that these mutants are actually powerful enough to pose 
a natural hazard. In the real world, as opposed to that often less interesting 
place known as 'fiction', I suspect that most such mutants would be simply 
drafted into the military (this is not an uncommon occurrence in the Wild 
Card novels, for example). Indeed, I would think that 'signing up' would 
be 'firmly encouraged'.&nbsp; But if they are powerful enough to pose a 
threat, then they are certainly powerful enough to 'just say no' to registration 
acts. If you assume that the politicians considering such a bill have the 
facts available, then they would have to be quite shortsighted not to realise 
that enforcing such laws would be problematic. It's really a catch-22 situation 
- if you have the ability to force mutants to register, then they aren't 
enough of a threat to require them to register. If you can't force them 
to register, then TRYING to do so will create precisely the public threat 
that you are attempting to prevent.</LI> 
</UL> 
Note that this is all argued from a purely scientific viewpoint. Clearly, 
it's 
<BR>not particularly democratic or constitutional to discriminate against 
<BR>people in such a fashion either, but even without such considerations 
it 
<BR>is STILL not a wise idea. 
 
<P>My suggestion, should such an occurrence ever arise? Beg, cajole, 
<BR>blackmail or bribe as many as possible to work in the military. Offer 
<BR>the hold outs jobs as secondary law enforcement. And sit back and 
<BR>watch some of the others use their new found abilities to commit 
<BR>crimes. 
 
<P>Sounds like the idea of superheroes and supervillains may not be 
<BR>too far-fetched after all. ;-) 
<BR>-- 
<BR>GAZZA (gazza@wantree.com.au; <A HREF="http://www.wantree.com.au/~gazza">http://www.wantree.com.au/~gazza</A>) 
<BR>"To know others is wisdom. To know oneself is enlightment." 
<BR>&nbsp;</HTML> 
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To: champ-l@sysabend.org 
Subject: Re: A Matter of Law 
X-Juno-Line-Breaks: 1-3,5-8,12-14 
From: llwatts@juno.com (Leah L Watts) 
Date: Tue, 12 May 1998 10:11:04 EDT 
Sender: owner-champ-l@sysabend.org 
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>>Most chemicals that actually MAKE those explosives are carefully 
monitored 
>>and controlled. 
> 
>Forgive me if this is an urban legend, but I was under the impression 
that 
>you could make napalm out of gasoline and packing peanuts, both of which 
>I obtained legally within the last 72 hours out of sheer coincidence.  
 
I don't know if it's true napalm or just a napalm-analogue, but my 
college chemistry professor made some with gasoline and a busted 
styrofoam cooler (the really cheap kind) as a class demo, so it _does_ 
work. 
 
Leah 
 
_____________________________________________________________________ 
You don't need to buy Internet access to use free Internet e-mail. 
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Or call Juno at (800) 654-JUNO [654-5866] 
 
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Date: Tue, 12 May 1998 22:17:21 +0800 
From: GAZZA <gazza@wantree.com.au> 
Reply-To: gazza@wantree.com.au 
Organization: Only One Inc. 
To: Champions Mailing List <champ-l@sysabend.org> 
Subject: Re: A Matter of Law 
Sender: owner-champ-l@sysabend.org 
X-Status:  
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>    Just as a point here: the inalienable right of life, liberty, and the 
> pursuit of happiness are in the Declaration of Independence, which is 
> actually more of a declaration of principles than anything with solid legal 
> standing. 
>    You *may* be confusing this with the Fifth Amendment, which states 
> (among other, more well-known things) that "No person shall... be deprived 
> of life, liberty, or property,  without due process of law." 
 
(GAZZA's ASIDE: You Americans take your laws a lot more seriouslythan we do 
DownUnder. I've never heard any Aussie use the phrase 
'it's unconstitutional'). 
 
You raise an interesting point, Bob, but there is still an escape here. 
Essentially, you just gather enough 'evidence' to 'prove' that mutants 
are not 'people' - and thus not entitled to protection under the 
constitution or any of its amendments. 
 
Realistically, and scientifically, you can powerfully argue that the 
ability to lift cars and fire laser beams from your eyes has mutated 
you far enough away from Homo Sapiens Sapiens to no longer 
count as 'human'. Even dolphins - widely regarded (accurately or 
not) as at least equal to humanity in terms of intelligence - are not 
accorded any rights whatsoever. You might be fined for shooting 
dolphins, but you haven't legally murdered anyone. 
 
Of course, this type of argument is exactly the sort of bigotry and 
racism that the Nazi party popularised a few decades ago. The 
allusion is quite deliberate; it is difficult to imagine that such 
'registration acts' would not be viewed with the same contempt 
that the Nazi's racial purity ideas are now - at least in retrospect. 
-- 
GAZZA (gazza@wantree.com.au; http://www.wantree.com.au/~gazza) 
"To know others is wisdom. To know oneself is enlightment." 
 
 
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Date: Tue, 12 May 1998 10:52:24 -0400 
From: David Stallard <DBStallard@compuserve.com> 
Subject: Re: The Cost Of STR 
Cc: Champions Mailing List <champ-l@sysabend.org> 
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Message text written by INTERNET:gazza@wantree.com.au 
>Has 'the Fuzion connection' just been totally ignored/forgotten since I 
was last here? Do Fuzion and Hero gamers no longer speak to each 
other?< 
 
Fuzion has its own mailing list, and they have fairly distinct contributor 
lists, although I see some people from the Hero list over on the Fuzion 
list.  Fuzion rarely gets mentioned on this list, and vice versa, but I 
don't usually see attacks between the two groups.  I recently posted a 
message on the Fuzion list which I think was viewed as an attack on that 
system, although that wasn't the intention. 
 
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Date: Tue, 12 May 1998 10:07:16 -0500 (CDT) 
From: Sakura <jeffj@io.com> 
To: Leah L Watts <llwatts@juno.com> 
cc: champ-l@sysabend.org 
Subject: Re: A Matter of Law 
Sender: owner-champ-l@sysabend.org 
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On Tue, 12 May 1998, Leah L Watts wrote: 
 
> >>Most chemicals that actually MAKE those explosives are carefully 
> monitored 
> >>and controlled. 
> > 
> >Forgive me if this is an urban legend, but I was under the impression 
> that 
> >you could make napalm out of gasoline and packing peanuts, both of which 
> >I obtained legally within the last 72 hours out of sheer coincidence.  
>  
> I don't know if it's true napalm or just a napalm-analogue, but my 
> college chemistry professor made some with gasoline and a busted 
> styrofoam cooler (the really cheap kind) as a class demo, so it _does_ 
> work. 
 
You can also do it with gasoline and soap shavings. 
 
The basic idea of napalm is not to explode, but to cover things, stick to 
them, and burn them horribly.  Gasoline with soap shavings and gasoline 
with styrofoam both do this nicely - I'm not sure they're chemically 
equivalent to 'real' napalm, and they mey not be quite as effecient at 
stickign and burning...but they're still pretty scary. 
 
Kids, don't try this at home... 
 
J 
 
Hostes aliengeni me abduxerent.              Jeff Johnston - jeffj@io.com 
Qui annus est?                                   http://www.io.com/~jeffj 
 
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Date: Tue, 12 May 1998 11:15:10 -0400 
From: David Stallard <DBStallard@compuserve.com> 
Subject: END: Running out of it 
Cc: Champions Mailing List <champ-l@sysabend.org> 
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In my experience, it's fairly uncommon for a fight to go on so long that 
the heroes are in danger of running out of Endurance.  Is it the same for 
your games, or are my players buying too much Endurance to begin with?  
They normally have 40-50 END.  The only time I think my players have been 
low on END is when they push their attacks several phases in a row, or if 
they happen to have some power which costs lots of extra END to use. 
 
In a related question, I usually don't keep track of END for my villains, 
'cause I have enough to worry about.  Do you think this is a mistake on my 
part? 
 
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Date: Tue, 12 May 1998 23:19:58 +0800 
From: GAZZA <gazza@wantree.com.au> 
Reply-To: gazza@wantree.com.au 
Organization: Only One Inc. 
To: Champions Mailing List <champ-l@sysabend.org> 
Subject: Re: A Matter of Law 
Sender: owner-champ-l@sysabend.org 
X-Status:  
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> >A smart person can go, grab a bunch of chemistry books, buy a whole >bunch of 
> _legal_ chemicals, and make lots of nasty bombs and toxic >substances. 
> 
> Most chemicals that actually MAKE those explosives are carefully monitored 
> and controlled. 
 
This is just simply incorrect. A crude bomb can be constructed with nothingmore 
than a flask of whiskey and a soaked rag - and I'm sure I'm not the 
only person who knows this. Would it blow up a building? No, of course 
not, but it's still capable of causing great injury. 
 
I'm sure many people can come up with far more dangerous examples 
than this. There have been documented cases of people fooling around 
with homemade bombs they apparently learned to make from the 
Internet (of course, considering the results of this fooling around, the 
people in question are mostly Darwin Award wannabes). 
 
> >By the 
> >above argument, anyone intelligent enough to do this would have to be 
> >registered with the government, because they pose a severe public threat - 
> >as much or more than any twit who can shoot energy beams. 
> 
> Unabomber anyone? The above statement does not relate to the logic used 
> previously. Chemicals and their mixtures are NOT an innate ability. Having 
> the intelligence to do it is one thing, being someone who can make people 
> spontaneously explode with a whim is another. Metahuman powers are a wild card 
> and as such can definately present a public threat or even a threat to the 
> metahuman themselves. 
 
I disagree completely here. Is it truly your wish to assert that innate 
abilitiesare more dangerous than 'assisted' (ie technological) abilities? That a 
 
beam toting metahuman is more dangerous than a psycho with a AK-47? 
 
How, incidentally, are we to KNOW that someone has the ability to make 
someone spontaneously explode? I can think of only one way - ie, that 
he HAS made someone explode. I'd certainly be in favour of charging 
him as appropriate in such a case, but the mere ABILITY is not at fault - 
the use of it is. 
 
(An analogy - owning a gun is legal; shooting someone with it may not be). 
 
> >Registering paranormals wouldn't work. Why not? More trouble than it's 
> >worth! You make a law, you make criminals. 
> 
> Who here has registered for the draft? If you haven't, you are a criminal. 
> Who here has driven a car without proper liscense and registration? You are 
> a criminal. Why aren't THESE laws more trouble than they are worth? There is a 
> percieved necessity for these laws. 
 
Ah... you seem to be implying that most Americans DON'T register for thedraft, 
and many HAVE driven without license and registration. If that is the 
case, then (arguably) these laws ARE more trouble than they are worth. 
 
(Is the latter - driving without a license - really true, BTW? That is a 
pretty major misdemeanour in Oz - the sort of thing you can go to 
prison for, if you get a judge on a bad day). 
 
> >Now you've made criminals of _any_ paranormal who 
> >doesn't register. Does this seem like a smart idea? Do you want to go 
> >around arresting guys who can shoot laser beams or crush cars with their 
> >bare hands? 
> 
> no, but politely asking them a few queestions, offering them assistance and 
> incentives for registering and providing them with job assistance and 
> placement....  "Gee," thinks the brick "I get stuff FOR registering and its 
> a hassle if I don't.....well... I think I'll register." 
 
So you're suggesting a 'paranormal assistance act', rather than aregistration 
act? Not a bad idea - but this is not the same thing. 
 
An analogy - in Oz (at least) people are encouraged to volunteer for 
organ donorship in the event of death. You get 'hassled' (by doctors, 
by peers, and so forth) if you don't. And (at the very least) a warm 
smile if you do. But it's still your choice; it's not ILLEGAL to not 
volunteer. 
 
(The analogy is a little strained above; I admit it. I'm sure there are 
better examples). 
 
> Registering is NOT public admittance of your powers nor is it required that 
> you tell people that you are a metahuman. Your identity is held in 
> confidence with this federal organization. Now, if a HACKER were to get in, 
> THEN you would really need to worry. (Thats an upcoming plot thread.) 
 
I find it unbelievable that several paranormals would not consider 
thispossibility. It is especially dangerous if there exist Telepaths or 
Cyberkinetics in your world - then, no matter how secret the information 
is to mundane espionage, all Genocide need is a couple of tame 
muties to find and slaughter all the rest. 
 
> I'm NOT saying registering mutants is right or EVEN intelligent but I think 
> it would be a political reality. People fear the unknown and chaos.... 
 
That would depend, of course. If people's first exposure to metahumanitywas Dr 
Destroyer charbroiling the President, I'm inclined to acknowledge 
that (at least until 'cooler heads prevailed') there could well be some 
rather draconian laws passed. On the other hand, if the first exposure 
was MonkeyMan swinging from tree to tree saving little old ladies cats, 
I doubt that too many people would be calling for registration to protect 
them from MM's awesome strength. 
 
The media could be used as a powerful weapon for or against mutants. 
-- 
GAZZA (gazza@wantree.com.au; http://www.wantree.com.au/~gazza) 
"To know others is wisdom. To know oneself is enlightment." 
 
 
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Date: Tue, 12 May 1998 08:21:05 -0700 
To: Doc Weird <champ-l@sysabend.org> 
From: Christopher Taylor <ctaylor@cyberis.net> 
Subject: Re: Reduced/Immune to aging 
Sender: owner-champ-l@sysabend.org 
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>      After thinking about it for awhile, being the evil,point sucking GM that 
>I am came up with a slightly different point cost for Reduced/Immune to aging 
>benifits to kinda round out some difficulties that i was having making racial 
>packages: 
> 
>Basing on roughly 100 yr. avg Human Lifespan. 
> 
>1 pt = Character ages 1 year for every 5 (500 yr avg. lifespan)  (1/2 Elves) 
>2 pt = Character ages 1 year for every 10 (1000yrs)   (High Elves) 
>3 pt =         "         "    1 year for every 25 (2500)     (Grey Elves) 
>4 pt =         "         "    1 year for every 50 (5000)      (Dragons) 
>5 pt = Character is immune to all negative effects of aging. 
 
Ive used something similar to that (without the AD&D terms) for my Fantasy 
Hero game for quite a while, seems to work fairly well... and a disadvantage 
system with a similar structure (short lifespan being worth 1 point) 
 
---------------------------------------------------------- 
Sola Gracia		Sola Scriptura		Sola Fide 
Soli Gloria Deo		Solus Christus		Corum Deo 
----------------------------------------------------------- 
 
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From: "Andreano, Keith         HIM,VA" <andreak@vapo1.him.unisys.com> 
To: "'Champions'" <champ-l@sysabend.org> 
Subject: RE: A Matter of Law 
Date: Tue, 12 May 1998 10:43:05 -0500 
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	>(GAZZA's ASIDE: You Americans take your laws a lot more 
seriouslythan we do 
	>DownUnder. I've never heard any Aussie use the phrase 
	>'it's unconstitutional'). 
 
Then your lucky if you don't have a government that's constantly 
looking for ways to curtail personal freedoms. The Democratic 
party in the U.S. is starting to get a scary similarity to ones in 
communist countries. "Do what we say or else!" should be 
their new motto! This, of course, is good game source stuff! ^_^; 
 
^_^;^o^;^_^;^o^;^_^;^o^;^_^;^o^;^_^;^o^;^_^;^o^;^_^;^o^;^_^;^o^;^_^;^o^; 
	"No flames please, once burnt at the stake, twice shy!"  
					- Joan of Arc's .sig 
     Keith "Puma" Andreano andreak@vapo1.him.unisys.com 
 
 
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Date: Tue, 12 May 1998 08:53:38 -0700 
To: Champions Mailing List <champ-l@sysabend.org> 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: A Matter of Law 
Sender: owner-champ-l@sysabend.org 
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At 10:17 PM 5/12/1998 +0800, GAZZA wrote: 
>(GAZZA's ASIDE: You Americans take your laws a lot more seriouslythan we do 
>DownUnder. I've never heard any Aussie use the phrase 
>'it's unconstitutional'). 
 
   I don't think you'll hear that phrase, or probably even that word, being 
used by anyone other than an American.  I've even heard stories of 
Americans abroad who tried getting out of jams with foreign governments by 
pressing their "Constitutional" rights, which "mysteriously" vanished as 
soon as they left the country. 
 
>You raise an interesting point, Bob, but there is still an escape here. 
>Essentially, you just gather enough 'evidence' to 'prove' that mutants 
>are not 'people' - and thus not entitled to protection under the 
>constitution or any of its amendments. 
 
   This, of course, was one of the points of an earlier post of mine.  We 
have always had some sort of social scapegoats who were/are "obviously" not 
people (or, at least, not *as much* people) as the rest, who everyone had 
the right to beat on. 
 
>Of course, this type of argument is exactly the sort of bigotry and 
>racism that the Nazi party popularised a few decades ago. The 
>allusion is quite deliberate; it is difficult to imagine that such 
>'registration acts' would not be viewed with the same contempt 
>that the Nazi's racial purity ideas are now - at least in retrospect. 
 
   And this was the "other side of the coin" in the same post (to which I 
allude above).  We have a "my body is my private domain" mentality that has 
never existed in Western culture before, or at least not in a *very* long 
time.  No matter what the outcome of such a law, it's sure to stir up 
controversy. 
--- 
Bob's Original Hero Stuff Page!  [Circle of HEROs member] 
   http://www.klock.com/public/users/bob.greenwade/original.htm 
Homepage of the Merry-Go-Round Webring!  (Wanna join?) 
   http://www.klock.com/public/users/bob.greenwade/merrhome.htm 
 
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Date: Tue, 12 May 1998 09:02:34 -0700 (PDT) 
From: Anthony Jackson <ajackson@iii.com> 
Reply-To: Anthony Jackson <ajackson@iii.com> 
Subject: Re: The Cost Of STR 
To: gazza@wantree.com.au 
Cc: Champions Mailing List <champ-l@sysabend.org> 
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GAZZA writes: 
> Ostensibly, at least, Fuzion was supposed to be 'the new Champions'. I 
> waspointing out that it seemed ironic to me that while LOTS of experienced 
> Champions players call for an increase in the cost of STR, the actual 
> creators apparently decided that it wasn't a case of STR being too 
> cheap, but everything else being too expensive (to judge by what they 
> did with Fuzion). 
Actually, Fuzion did fix strength, though in a different way -- they just 
removed most figured stats from it.  In HERO, +5 STR gives x2 lifting, +1d6 
HTH, +1 PD, +1 REC, +2.5 STUN, +1" superleap.  In Fuzion, +1 Strength gives 
either x1.4 or x2 lifting, +1d6 HTH, and +1 REC.  If HERO strength didn't give 
figured stats, I don't think anyone would have a problem with its cost. 
 
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Reply-To: <jonesmj@topaz.cqu.edu.au> 
From: "happyelf" <cgtmljon@pronet.net.au> 
To: <champ-l@sysabend.org> 
Subject: Re: PBEM game 
Date: Wed, 13 May 1998 02:04:40 +1000 
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> Somebody else said it already, but basically the only way to get into a 
> game is to start one yourself.  This totally defeats the purpose I had 
> behind joining a PBeM.  I'm *always* the GM in our face-to-face group, so 
I 
> was hoping a PBeM would give me a chance to be a player instead.  No such 
> luck.... 
 
 
 
http://www.geocities.com/TimesSquare/Labyrinth/3306/Pbem.htm 
 
come on, it's not that wierd! *yeesh*  
 
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From: "happyelf" <cgtmljon@pronet.net.au> 
Cc: <champ-l@sysabend.org> 
Subject: Re: Quotes at top (was RE: The Ultimate Quote) 
Date: Wed, 13 May 1998 02:08:38 +1000 
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---------- 
> From: Tim R. Gilberg <trgilber@hilltop.ic.edu> 
> To:  
> Cc: champ-l@sysabend.org 
> Subject: Re: Quotes at top (was RE: The Ultimate Quote) 
> Date: Tuesday, May 12, 1998 2:36 AM 
>  
>  
> > The more I am exposed to Micro$oft products, the more I like my 
Macintosh. 
> > 
> > Microsoft: Where do you want to go today? 
> > 
> > Macintosh: Where do you want to be _tomorrow_? 
>  
> 	Unix: Do you actually want to get there? 
>  
>  
 
os2: why not go here instead?  
 
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Date: Tue, 12 May 1998 09:13:59 -0700 
To: champ-l@sysabend.org 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: A Matter of Law 
Sender: owner-champ-l@sysabend.org 
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At 09:27 PM 5/11/1998 -0500, Bryce Berggren wrote: 
>But in the case of mutants, they can't decide to not be mutants. It's simply 
>not equivalent to owning a gun, or a car, or whatever. It's equivalent to  
>being black, Jewish, or near-sighted.  
 
   Or Native American, or Japanese -- and the rights of both of these 
groups have been "legally" abridged, as have the rights of blacks (who at 
one time had to either be registered with the government or be considered 
escaped slaves). 
 
>Considering the above, unless SStY's got the education and intellect of a 
>six-year-old, it's a pretty good chance that the only thing you've done 
>is put the idea that "you're dangerous, and we can't stop you" into her 
>head--and give her a reason not to like you. Goooooood work. :-/ 
> 
>(My brother refers to this as "How to Build Marrow." Cute.) 
 
   There have been plenty of laws on the books that shoot off the very feet 
of those who have proposed them. 
   I'll give you a local example.  Up until a couple of years ago, the 
State of Oregon paid 6% of any State employee's salary into his or her 
retirement fund; this was the result of a trade-off with the union back in 
the 1970s that saved the state millions of dollars (this replaced the 
salary increase that was being asked for at the time; for two years 
salaries were frozen).  Now, just a few years ago, the voters decided that 
it wasn't fair that the State paid for its employees' retirement, and 
passed an initiative law that required the employees to pay that 6% 
themselves (in spite of the fact that nobody else is required to pay into a 
retirement fund other than Social Security, and no law forbids any private 
employer from paying its employees' retirement) and forbade the State from 
providing any replacement salaries. 
   This law has since been declared unconstitutional on several grounds, 
but that was after multiple long court battles.  It has raised resentment 
among many workers in the State against an electorate who would simply pass 
a special law to  take away something that their union fought hard to win 
for them (and took as a concession to soften the blow of a two-year salary 
freeze at that).  It led a good number of older State workers to retire 
early, and other highly qualified applicants to avoid the State rolls.  In 
essence, the voters passed this law despite its being highly ill-advised, 
and are now paying the consequences. 
   (Interestingly, one of the most public champions for this initiative 
measure is now running for Governor.) 
   The point is, a  metahuman registration law could very well make it on 
the books, no matter how stupid it would be.  Far too often, politicians 
pass laws based on their own political agendas, whether they think they can 
get reelected, or even just their base emotional feelings without 
considering all of the implications and repercussions. 
 
>>Registering is NOT public admittance of your powers nor is it required that 
>>you tell people that you are a metahuman. Your identity is held in 
>>confidence with this federal organization. Now, if a HACKER were to get in, 
>>THEN you would really need to worry. (Thats an upcoming plot thread.) 
> 
>Due to the Freedom of Information Act, registering WOULD be a public 
>admittance. 
 
   Not all government-held information is public.  Just try finding out a 
list of people who have applied for government assistance to treat their 
AIDS, or a list of women who have been subjected to government-provided 
abortions. 
 
>I'd go as far to say that the idea of a metahuman registration BILL would 
>be a political reality--it sounds good in a 20 second soundbite to people 
>that don't think much, kind of like flag-burning laws. But much like the 
>Communications Decency Act, I think suggesting such legislation would 
galvanize 
>so many different groups against it that no such law could stay on the books 
>long enough to put anybody in jail. 
 
   On that, I *almost* agree.  A few folks would probably end up in jail 
(or prison), only to be freed (well, most of them anyway) when the law was 
found unconstitutional. 
 
>I think it's important to remember that any use of a super power in the 
>commission of a crime /would/ probably activate that whole "aggravated" 
>business. Beyond that, and maybe some sort of Megan's Law corollary, good 
>luck getting anything else passed. 
 
   I'm drawing a blank on what Megan's Law is. 
 
>Not that I disagree with the general thrust that America has a busload of 
>hypocrisy related to its founding ideals--there's just better examples out 
>there. 
 
   I gave what I considered a pretty good list a little while back, 
starting with slavery and land-grabbing and ending with gay-bashing and 
abortion. 
--- 
Bob's Original Hero Stuff Page!  [Circle of HEROs member] 
   http://www.klock.com/public/users/bob.greenwade/original.htm 
Homepage of the Merry-Go-Round Webring!  (Wanna join?) 
   http://www.klock.com/public/users/bob.greenwade/merrhome.htm 
 
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From: Hero Games <HeroGames@aol.com> 
Date: Tue, 12 May 1998 12:34:35 EDT 
Cc: champ-l@sysabend.org 
Subject: Re:  Re: PBEM game 
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In a message dated 5/11/98 7:57:26 PM, beren@unforgettable.com wrote: 
 
>>    Can anyone direct me on a way to find a PBeM game (preferrably 
>Champions or Fantasy Hero) that is currently looking for people?  I'm new to 
>PBeM, and so far all of my searching has led to interresting accounts of 
>closed 
>games..< 
 
We're in the process of moving the Hero Games web site (www.herogames.com) to 
be hosted by the fine folks at WebRPG (www.webrpg.com). Once we're there, 
we'll have Hero message boards where you can post notes about upcoming games. 
More important, we'll be taking advantage of WebRPG's online roleplaying set- 
up, so you'll be able to play Hero games on-line. Watch for more details 
soon... 
 
-- Steve Peterson, Hero Games  
 
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Date: Tue, 12 May 1998 09:37:53 -0700 (PDT) 
From: John Desmarais <johndesmarais@yahoo.com> 
Reply-To: john.desmarais@ibm.net 
Subject: Re: END: Running out of it 
To: champ-l@sysabend.org 
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---David Stallard  wrote: 
> 
> In my experience, it's fairly uncommon for a fight to go on so long 
that 
> the heroes are in danger of running out of Endurance.  Is it the 
same for 
> your games, or are my players buying too much Endurance to begin 
with?  
> They normally have 40-50 END.  The only time I think my players have 
been 
> low on END is when they push their attacks several phases in a row, 
or if 
> they happen to have some power which costs lots of extra END to use. 
 
Most of the characters I build have an END/REC combo that allows for 
about 3 turns of full-out power usage.  If the combat lasts longer 
than expected or if I push anything then I could have a problem (in 
actual game play though I rarely am doing a full burn EVERY phase, so 
they can usually last a little longer). 
 
  
> In a related question, I usually don't keep track of END for my 
villains, 
> 'cause I have enough to worry about.  Do you think this is a mistake 
on my 
> part? 
 
I typically take a quick look at their REC vs the exptected END burn 
per turn and use that as a guideline for when the villians should try 
to run away, ignoring that actual END accounting itself. 
 
 
 
== 
 
     John Desmarais <champ-l-owner@sysabend.org> 
============================================ 
Got a question about the list?  Just ask.  Or, you can go 
look over at www.sysabend.org/champions.  I've been 
slowly posting information about the list there. 
 
_________________________________________________________ 
DO YOU YAHOO!? 
Get your free @yahoo.com address at http://mail.yahoo.com 
 
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From: "Robert" <baron@stlnet.com> 
To: "Champs" <champ-l@sysabend.org> 
Subject: Re: A Matter of Law 
Date: Tue, 12 May 1998 11:48:53 -0500 
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-----Original Message----- 
From: John and Ron Prins <jprins@interhop.net> 
To: Robert <baron@stlnet.com> 
Date: Tuesday, May 12, 1998 6:58 AM 
Subject: Re: A Matter of Law 
 
 
>>>A smart person can go, grab a bunch of chemistry books, buy a whole bunch 
>>>of 
>>>_legal_ chemicals, and make lots of nasty bombs and toxic substances. 
>> 
>>Most chemicals that actually MAKE those explosives are carefully monitored 
>>and controlled. 
> 
>Like fun they are! You'd be amazed at what you can make with kitchen 
>chemistry; let alone bathtub chemistry... 
> 
True, but you have to fill out forms to get fertilizer and large amounts of 
ammonia now. So LARGE explosions can be more easily traced. Smaller are 
harder to trace. I agree with you on this point. However, what if there were 
a new way to make things explode that only certain people could do that 
would leave no chemical trace to track someone down. You have to admit, the 
concept is scary.... and scared people vote.... and not always for the 
things that seem the most fair. 
 
>>Unabomber anyone? The above statement does not relate to the logic used 
>>previously. Chemicals and their mixtures are NOT an innate ability. Having 
>>the intelligence to do it is one thing, being someone who can make people 
>>spontaneously explode with a whim is another. Metahuman powers are a wild 
>>card and as such can definately present a public threat or even a threat 
to 
>>the metahuman themselves. 
> 
>Bah. 
 
Bah? .....did he just say "Bah"? ....cool. 
 
>Having the ability to do something and actually doing something are two 
>_entirely_ different things; this is a basis of law! 
 
Thats not true. HAVING fully automatic weapons is a crime, yet you've not 
committed any crime except for having the firearm. The perception is that 
the weapon cannot be used except for uses which are criminal in nature, ergo 
it is illegal to have them unless properly registered. I may HAVE a fully 
automatic weapon and have never used it on anyone or anything but I am STILL 
a criminal by the letter of the law. Now, I will agree that a weapon is 
property and not an innate ability and you actually have a choice as to 
whether you purchase the weapon so you are then choosing to break the law or 
not BUT if a mutant (in my game) does not willfully choose to register 
himself then he or she is making a choice as well. Having the power is not 
against the law....not REGISTERING it IS. 
 
 
> If a person is in 
>stable mental condition, and has control of his powers, there is _no_ 
reason 
>to punish them for having said powers. Only once they use their powers to 
>break the law does it become a problem. 
 
I happen to agree with you.... but I think it would still be a political 
reality. I don't have to LIKE the law to obey it. 
>> 
>>>Registering 
>>>paranormals wouldn't work. Why not? More trouble than it's worth! You 
make 
>>>a law, you make criminals. 
>> 
>>Who here has registered for the draft? If you haven't, you are a criminal. 
>>Who here has driven a car without proper liscense and registration? You 
are 
>>a criminal. Why aren't THESE laws more trouble than they are worth? There 
is 
>>a percieved necessity for these laws. 
> 
>Maybe, but registering for the draft or driving a car does not subject you 
>to prejudice nor actual physical threat. If Genocide is known to be around, 
>people will not want to register, for their own safety. 
> 
You act as if when you register it would then be public knowledge. If 
anything, you are given extra help to avoid such groups and an AMPERSAT team 
WILL respond to defend metahumans from said nasty groups if necessary and 
EVEN help relocate the metahuman if necessary as part of a federal 
relocation program. 
 
>>no, but politely asking them a few queestions, offering them assistance 
and 
>>incentives for registering and providing them with job assistance and 
>>placement....  "Gee," thinks the brick "I get stuff FOR registering and 
its 
>>a hassle if I don't.....well... I think I'll register." 
> 
>Again, you're ignoring Genocide and public prejudice. No intelligent 
>paranormal would want to register because their quality of living would go 
>down. 
 
Could you PLEASE explain why the level of living would go down WHEN 
REGISTRATION IS NOT PUBLIC KNOWLEDGE! PLEASE read the posts more carefully, 
I've stated this a few times before. 
 
>I'd rather worry about being caught by the government for having 
>powers than worrying about Genocide showing up and killing me (and probably 
>my family) - or having to face cries of 'mutie! freak!' each and every day 
>(which will happen in a society that forces paranorms to register). 
> 
See above *sigh* 
 
>>>Unless the police had some _very_ powerful hardware, arresting 
>>>unregistered paranorms would be impossible - and if they did have the 
>>>equipment, the ensuing devastation would very likely be blamed on the 
>>>government! 
>> 
>>Usually they pick their targets and stand-offs a little bit better. 
AMPERSAT 
>>is definately not the John Wayne stand-off type. They are the 
>>sleeping-pill-in-his-favorite-taco-bell-burritto type.  They carefully 
>>research their targets IF pressed to take them out and they usually are 
>>bright enough to pit "official" metahumans against unregistered metahumans 
>>when possible. 
> 
>Oh, great, licensed superheroic slugfests. Still more collateral damage. 
You 
>get the (bad) situations of: 
> 
>A.) Mr. Gov't is more powerful than mutant, and kills him accidentally 
>B.) Mr. Gov't is as powerful as mutant, big slugfest ensues. 
>C.) Mr. Gov't is weaker than mutant, gets his ass kicked around, mutant 
goes 
>on rampage. 
> 
>The main problem being that unless an unregistered mutant can be _very_ 
>thoroughly researched, his/her power level is completely unquantified. 
> 
Which is why they are SO very cautious and pick their fights. I thought I 
went over this. They wouldn't jump someone in a crowded mall. They would do 
a LOT of surveillance and carefully catalog all they have seen. Most likely 
they wouldn't try to take the person down as much as quietly approach them 
and ask them to register. Not registering right then and there wouldn't mean 
a slugfest right then and there. It would probably mean having a visit from 
another metahuman who would try to talk with you reasonably and who would 
also explain the perks. AMPERAT is NOT stupid. "Hey, gee. This guy has 
enough strength to rip my arms off like wings off a fly. I think I'll piss 
him off." If someone actually wants to face federal charges for not 
registering and actually face the veiled threat of BEING outed by AMPERSAT 
(yes, they put out a Federal warrant for your arrest and will distribute 
that warrant) , they can say no. The negatives they threaten are RARELY 
physical in nature but mental and societal. Now, have they made someone snap 
before and actually turn criminal rather than register... well... yeah. I 
never said they were perfect nor at any time did I say they had the 
metahumans best interest in mind. They will PRETEND to to get the job done, 
but they are there to uphold the law.... and the current law says all 
mutants must register. If you're a metahuman. you don't have to LIKE it, you 
just have to DO it or face the repercussions. 
 
>>Registering is NOT public admittance of your powers nor is it required 
that 
>>you tell people that you are a metahuman. Your identity is held in 
>>confidence with this federal organization. Now, if a HACKER were to get 
in, 
>>THEN you would really need to worry. (Thats an upcoming plot thread.) 
> 
>Bah, that's assumed! You actually think a _government_ could keep such a 
>list safe? They can't even balance budgets! 
 
You're preaching to the choir,  reverend. As a matter of fact, a plot thread 
is getting ready to start where someone actually manages to hack into the 
AMPERSAT network and will be holding a lot of secret identities hostage. But 
anyway, yes I think they can keep this a secret. How many people know what 
the interior of Deep Red looks like. How many people know what the Hell Deep 
Red IS? Anyone here know by heart the secret tunnel system below the White 
House? Can anyone even tell me how many CIA sponsored assassinations there 
were last year and who was hit? Yeah, thats what I thought. You think I'm 
over-estimating the government, I think your underestimating it. I think as 
soon as it behooves the politicians to balance the budget, it will get done. 
In the mean time, its nice window dressing to keep the masses worried. 
Military secrets are hard to come by. 
 
>Also, I'd bet Genocide had a 
>hand in the bill, and its enforcement and records. 
> 
Hey, gee. I think with that LAST statement you are starting to see the 
light. .... think about it. 
 
>>Do I think its right? I don't think I could support it. I would be in 
favor 
>>of a bill that would count super-powers used in the commission of previous 
>>crimes to be thoroughly registered but not everyone who was a mutant. I 
>>don't think its the governments business and no harm, no foul. Right? 
> 
>That's reasonable, as they _have_ committed a crime. 
> 
When have you known the judicial system to be entirely "reasonable"? Nuff 
said. 
 
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Reply-To: <jonesmj@topaz.cqu.edu.au> 
From: "happyelf" <cgtmljon@pronet.net.au> 
To: "Champions Mailing List" <champ-l@sysabend.org> 
Subject: Re: A Matter of Law 
Date: Wed, 13 May 1998 02:56:00 +1000 
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---------- 
> From: GAZZA <gazza@wantree.com.au> 
> To: Champions Mailing List <champ-l@sysabend.org> 
> Subject: Re: A Matter of Law 
> Date: Wednesday, May 13, 1998 12:17 AM 
>  
> >    Just as a point here: the inalienable right of life, liberty, and 
the 
> > pursuit of happiness are in the Declaration of Independence, which is 
> > actually more of a declaration of principles than anything with solid 
legal 
> > standing. 
> >    You *may* be confusing this with the Fifth Amendment, which states 
> > (among other, more well-known things) that "No person shall... be 
deprived 
> > of life, liberty, or property,  without due process of law." 
>  
> (GAZZA's ASIDE: You Americans take your laws a lot more seriouslythan we 
do 
> DownUnder. I've never heard any Aussie use the phrase 
> 'it's unconstitutional'). 
>  
 .......we have a constitution now? oh that's right, it's the bill of  
rights we don't have.. . .or something.  
 
> Realistically, and scientifically, you can powerfully argue that the 
> ability to lift cars and fire laser beams from your eyes has mutated 
> you far enough away from Homo Sapiens Sapiens to no longer 
> count as 'human'. Even dolphins - widely regarded (accurately or 
> not) as at least equal to humanity in terms of intelligence - are not 
> accorded any rights whatsoever. You might be fined for shooting 
> dolphins, but you haven't legally murdered anyone. 
>  
 
Yes but dolphins weren't born to human parents, and dolphins 
can't breed with humans. You could argue it, but not nearly  
conclusivly enough to prevent the debate from bogging down 
in ideological subjectivism. Which is frankly where it SHOULD be.  
 
> Of course, this type of argument is exactly the sort of bigotry and 
> racism that the Nazi party popularised a few decades ago. The 
> allusion is quite deliberate; it is difficult to imagine that such 
> 'registration acts' would not be viewed with the same contempt 
> that the Nazi's racial purity ideas are now - at least in retrospect. 
> -- 
 
Well, actually the 'nazi' construction tends to be toned-down or  
apropriated depending on who your talking to. For instance  
disagreeing with certain outspoken groups in a particular  
manner will see you labeled nazi's, just as disagreeing  
with certain other people will get you labeled an anti-semite  
if you tackle someone who cares more about spin than facts.  
Taking this further a nazi could be someone who experiments on 
human subjects, or someone who believes in the 'superman' ideology, 
or just someone who denies certain misconceptions about the history of  
such a movement. (for instance many people aparently believe skinheads 
developed out of the hitler youth, when in reality they started off as fans 
 
of some jamacian reggae music who's name i've forgotten.). 
 
If someone brought up the nazi's in such a debate 
 the demographic would split.  
Half the people out there would look for grey uniforms, another  
chunk would assume they mean facist politics, ect. A good spin  
doctor could tie up all the loose ends, play different factors of  
the construction off 
against each other ("The nazi's believed in promoting the superman  
and experimenting on humans. We at the GBI disagree with both  
these ideas. in fact, we've just outlawed medical study of paranormals  
and begun a lawsuit agains meta-centric selection criteria 
 in the local superteam.), ect.  
 
Add to this the good old fashioned arrogance of society?  
"No, we have learnt from the mistakes of history. Sure it  
looks the same, but like i just said. . .we uh, learned. . . 
about. . .stuff, so it must be diferent. .. " 
 
It might sound silly but things like this happen. People  
look at tragedies like that and say  
"it could never happen here." And no matter what  
happens. most agree to that. This is not aided by the fact  
that various lobby groups attach accusations of 'nazism' and  
'race hatred' to the most minor of issues, further desensitising  
people to the issue.  
 
I mean do you know that there's a country out there where  
for a whole decade lots and lots of people decided an  
enormous satanic conspiracy was taking place right outside 
their houses? To the point where people were arrested  
with little or no evidence, and modern wich-smeller-type-folks  
actually used excuses like:  
 
"See, there's no evidence that they've been here. That just shows  
how cunning they are, to have erased it all." 
 
If such a thing can happen in a sophisticated western nation with  
NO evidence, imagine the wierd-ass public sentiment which would  
be stirred up if some guy with horns held up a bank? OR just tried 
to make a deposit? Sure, the satanism scare died down. . . . but 
in a superheroic world there's these constant reminders in revealing  
spandex.....; 
 
 
 
 
 
> GAZZA (gazza@wantree.com.au; http://www.wantree.com.au/~gazza) 
> "To know others is wisdom. To know oneself is enlightment." 
>  
>  
 
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Reply-To: <jonesmj@topaz.cqu.edu.au> 
From: "happyelf" <cgtmljon@pronet.net.au> 
To: "Hero List" <champ-l@sysabend.org> 
Subject: Re: Time Travel for Fun and Profit 
Date: Wed, 13 May 1998 03:21:49 +1000 
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>  
>    Actually this may be a good way to get seed money for the rest of it. 
> If you could go back and make cassettes of these programs (which one 
could 
> do with a time machine, an average boom box, and a boxful of tapes), you 
> could probably sell those tapes to Conde Nast, and I rather suspect that 
> they'd pay a pretty good price for them. 
>    On the other hand, you could also make a note for yourself that, once 
> you have your living trust, the company buys a controlling share of Conde 
> Nast about a year and a half before you return with the tapes, and then 
> pass on instructions that they should buy them from you for a generous 
> price with no questions asked (like how you came into possession of these 
> tapes). 
> --- 
> Bob's Original Hero Stuff Page!  [Circle of HEROs member] 
>    http://www.klock.com/public/users/bob.greenwade/original.htm 
> Homepage of the Merry-Go-Round Webring!  (Wanna join?) 
>    http://www.klock.com/public/users/bob.greenwade/merrhome.htm 
>  
 
okies, herin is a master time-fraud plot i did in the tabletop Core Alpha 
game: 
 
First off, travel back to the old west and plant a bunch of platinum bars 
in a cliff face,  
useing the old 'golden rifle' trick. place it somwhere with no record of 
prospecting.  
 
next, discover the platinum in 1985. use it as evidence of aliens visiting 
earth.  
a huge media circus will surround the discovery either way. 
 
then, travel back to 1967 and publish a book suggesting such an alien 
visitation. be sure to make a claim in the book which is very precise about 
how the platinum will be configured. when 1985 rolls around your estate 
will make a mint.  
 
now, go back to the old west and make sure the platinum is NOT configured 
as you say it is, but such can only be seen when a very exaustive study is 
made 
At the same time buy property wherever you remember the media circus 
springing up in 1985.  
 
go back to 1985 and make cnn pay through the nose of a good camera position 
overlooking the dig. 
 
Go to 1977 and get into a university which you know will be involved 
in the dig. 
 
discover the platinum while looking for dinosaurs. Be really scientific and 
objective, and when you 'learn' about the book from '67, claim that the 
speculations  
are NOT valid, give heaps of spiffy reasons why.  
 
Use the eventual discovery of the incorrectly configured platinum to 
overturn the  
theory you placed in the book, which will still sell like hotcakes 
reguardless.  
 
Use the whole thing to become extremly well known in 'xenoarcheology', and  
be invited onto a top-secret paramnormal-security-guarded  
dig in thailand which has uncovered a buried object with platinum-like  
properties.  
 
Get the superhuman help to exaust themselves uncovering the object from 
it's  
bedrock grave, all the while insisting that it's just a burial chamber and 
there's 
nothing to worry about.  
 
Once uncovered, enter your eons-old spacecraft, remove your human  
disguise and take off for britain- those druids are gonna pay for trapping  
you on this mudball for six thousand years!  
 
 
 
 
 
 
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From: "Robert" <baron@stlnet.com> 
To: "Champs" <champ-l@sysabend.org> 
Subject: Re: A Matter of Law 
Date: Tue, 12 May 1998 12:27:19 -0500 
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>>>>>On a legal note, in real life any form of Mutant Registration 
>>>>>would be blatantly unconstitutional. It would be the legal 
>>>>>equivalent of forcing all black people to be "registered". 
>>> 
>>>>Not all black people are born with the ability to level mountains with a 
>>>>thought or produce flames from their hands at the age of 13. Mutants are 
>>>>registered because they can pose a severe public threat. Just as 
handguns 
>>>>and explosives and drugs are regulated, so must the powers of 
metahumans. 
>>> 
>>>A smart person can go, grab a bunch of chemistry books, buy a whole bunch 
>>of 
>>>_legal_ chemicals, and make lots of nasty bombs and toxic substances. 
>> 
>>Most chemicals that actually MAKE those explosives are carefully monitored 
>>and controlled. 
> 
>Forgive me if this is an urban legend, but I was under the impression that 
>you could make napalm out of gasoline and packing peanuts, both of which 
>I obtained legally within the last 72 hours out of sheer coincidence. And 
>wasn't the whole point of the Oklahoma City bombing that they /hadn't/ 
>"carefully monitored and controlled" that particular purchase? 
> 
Actually its gasoline and laundry detergent... though I think you can do it 
with packing peanuts too. Any chemistry major can do it or anyone with the 
Anarchist's Cookbook can show you how to do it. Laws about fertilizer were 
already in place before the bombing but were not being strictly enforced at 
ALL. Now, they are a little more carefully followed. 
 
>>>By the 
>>>above argument, anyone intelligent enough to do this would have to be 
>>>registered with the government, because they pose a severe public 
threat - 
>>>as much or more than any twit who can shoot energy beams. 
>> 
>>Unabomber anyone? The above statement does not relate to the logic used 
>>previously. Chemicals and their mixtures are NOT an innate ability. Having 
>>the intelligence to do it is one thing, being someone who can make people 
>>spontaneously explode with a whim is another. Metahuman powers are a wild 
>>card and as such can definately present a public threat or even a threat 
to 
>>the metahuman themselves. 
> 
>And I'm sure PinkMan, the Man Who Can Turn You Pink, is perfectly 
comfortable 
>with this line of reasoning--obviously, it's necessary to have his privacy 
>violated because some other mutant /might/ "present a public threat or even 
>a threat to the metahuman themselves." 
> 
Yes, if I was Pinkman, I would be pissed too. Not only for the violation of 
privacy but also because God really screwed you with the powers you got. How 
manly could you BE with this power. *chuckle* 
 
>Mutant/metahuman powers would be about as innately dangerous across the 
>board as chemicals/mixtures are an innate ability of the knowledgeable 
>chemist--i.e., the chances that those powers could and would be use to harm 
>themselves or others probably aren't much higher (if even equal to) the 
>chances that a person with knowledge of dangerous chemical compositions 
>could have the ability to get his hands on said items and the desire to 
>use them. 
> 
The government has a long list of chemicals and they know pretty much how 
they explode and what they look like afterwords so they can easily be 
traced, sales records can be cross referenced, suspects are checked to see 
if they have chemistry degrees and or books on the subject. When you have a 
paranormal death or occurence, their are no sales records or reciepts to 
track down and there are no degress to check for. Now, law enforcement 
agencies have an exhaustive list of people and their powers to choose from. 
 
 >>>Registering 
>>>paranormals wouldn't work. Why not? More trouble than it's worth! You 
make 
>>a 
>>>law, you make criminals. 
>> 
>>Who here has registered for the draft? If you haven't, you are a criminal. 
> 
>Somebody better tell Illinois this. They stopped requiring it the year I 
>went to college--something about that whole funky draft thing being 
repealed 
>on account of our already-huge National Guard and armed-forces reserves? 
> 
Whups, showing my age... but you get the point. 
 
>>Who here has driven a car without proper liscense and registration? You 
are 
>>a criminal. Why aren't THESE laws more trouble than they are worth? There 
is 
>>a percieved necessity for these laws. 
> 
>OK, Selective Service was one of the earlier-mentioned breaches of 
>constitutional etiquette; especially in a peacetime world, it wouldn't have 
>survived much longer simultaneous with the ERA movement anyhow. And the 
latter 
>example gives me a choice, which isn't always a bad one: I don't HAVE to 
get 
>a driver's license, if public transportation, cycling, and/or walking fill 
my 
>needs. 
> 
Right, but you have to get a social security number if you are expected to 
work, right? Ever try to get a job without one? Its not a law that will make 
you a criminal but not being able to secure a decent job is pretty damn near 
LIKE punishment. 
 
>But in the case of mutants, they can't decide to not be mutants. It's 
simply 
>not equivalent to owning a gun, or a car, or whatever. It's equivalent to 
>being black, Jewish, or near-sighted. 
> 
I have yet to see a black man make things melt with a whim. I have have yet 
to see a Jewish man lift a tank above his head (Oi!) and I have yet to see 
someone near-sighted make cars explode with a cough. These things frighten 
people and I honestly think metahumans would be discriminated against for it 
by a wide array of people who were either fearful or jealous of them. Ergo, 
politicians jump on bandwagons and metahumans start to register. 
 
>>>Now you've made criminals of _any_ paranormal who 
>>>doesn't register. Does this seem like a smart idea? Do you want to go 
>>around 
>>>arresting guys who can shoot laser beams or crush cars with their bare 
>>>hands? 
>> 
>>no, but politely asking them a few queestions, offering them assistance 
and 
>>incentives for registering and providing them with job assistance and 
>>placement....  "Gee," thinks the brick "I get stuff FOR registering and 
its 
>>a hassle if I don't.....well... I think I'll register." 
> 
>Let me put it a different way. You're telling Sister Stronger-Than-You that 
>her ability to crush a Buick over your head and laugh off a howitzer is 
>too risky for the government to ignore, so they'll have to keep tabs on 
her. 
>Now, you're right--she MIGHT decide that that "stuff" you mention is worth 
>a little loss of privacy. 
> 
>BUT ... let's face it. A chick with that much strength and toughness needs 
>help getting a job like King Kong Bundy needs weight-gain formula. She's 
>a whole job market unto herself, and they'd already be coming AFTER 
her--she'd 
>hardly have to do more than put a want ad in some newspaper: "Situation 
Wanted-- 
>Can Lift 50 tons." 
> 
Unions have banned many metahumans from joining? Why? They can do the job of 
twenty men.... thats twenty union workers out of a job. Most paranormal jobs 
are in the entertainment industry. There IS however a group of metahumans 
that hire themselves out for whatever. They're called "Odd Jobs". They are 
like a temp agency for paranormals. They, however require that you register 
so that they work in full accordance with the law and they work WITH union 
to negotiate settlements where paranomrals can be used in certain instances. 
Why not just tell the union to piss off and get a super-strong guy to help 
you build your skyscraper? Well.... you still have to have union guys to do 
the electricals so that it passes city inspection. You have to have them for 
all the little jobs that have to get done like basic nail banging and 
finally, where do you get your lumber? They are late with their shipment. 
Why? Because the union called them up and told them that no contracts will 
be taken ouyt with people who cross the union.... well they don't OUTRIGHT 
say that....that would be illegal.... no union would EVER break the law to 
get things done like they want it done. *heh, heh* 
 
>Most other "stuff" you could come up with are either going to seem unfair 
>to non-humans and cause resentment (yeah, I can just see people supporting 
>a mutant tax break), or you can't guarantee the government would even be 
able 
>to provide (like specialized health care--there's nothing that says the 
>government COULD come up with an antidote for SStY's wierd vulnerability 
>to argon gas--they can't even cure my hay fever). 
> 
Incentives for joining AMPERSAT: 
An 800 number you can call for 24 hour assistance in case you or your family 
is attacked. 
AMPERSAT testing.... knowing what your limits are and where your weaknesses 
lie is handy. 
Containment devices...do you have a power thats hard to control sometimes? 
AMPERSAT training program.... learn what others with similar powers have 
done to better their lives 
AMPERSAT job placement...working closely with Odd Jobs and Champions East 
and West Coast, the unions and etc, etc. 
 
>Considering the above, unless SStY's got the education and intellect of a 
>six-year-old, it's a pretty good chance that the only thing you've done 
>is put the idea that "you're dangerous, and we can't stop you" into her 
>head--and give her a reason not to like you. Goooooood work. :-/ 
> 
How about "You might be dangerous, we'd like to help you by showing you what 
you can do with your powers and maybe help you get a better shot at some 
jobs if you want to go public with your powers or don't have any choice in 
the matter (i.e. I'm a permanently blue glowing ball of light and its hard 
filling out an app for McDonalds now without fingers.) We have a traing 
program that will help you learn control of your powers and we have a number 
you can call if you EVER run into any problems. We're here to help." 
 
<snip> 
>>>Unless the police had some _very_ powerful hardware, arresting 
>>>unregistered paranorms would be impossible - and if they did have the 
>>>equipment, the ensuing devastation would very likely be blamed on the 
>>>government! 
>> 
>>Usually they pick their targets and stand-offs a little bit better. 
AMPERSAT 
>>is definately not the John Wayne stand-off type. They are the 
>>sleeping-pill-in-his-favorite-taco-bell-burritto type.  They carefully 
>>research their targets IF pressed to take them out and they usually are 
>>bright enough to pit "official" metahumans against unregistered metahumans 
>>when possible. ("Mr. Nuetron? Yes, this is Kyle Walker from AMPERSAT. We 
>>have an unregistered and possibly dangerous metahuman that needs to be 
>>captured. We just don't have the ability to capture him without your help 
>>and your country would appreciate your assistance... and oh yes... those 
>>Mets tickets you were hunting for... I just happen to have a pair... 
you'll 
>>practically be sitting in the dug-out.... and hows your duaghter doing in 
>>that private school we got her enrolled in? Fine? Great to hear.") 
Usually, 
>>they are aided by other hero groups and usually they don't hunt down 
people. 
>>They're a "kinder, gentler Orwellian fascist government group". 
> 
>You realize, the above situation you've just created would tick off BOTH 
>solid liberals (as a classic ACLU-piquing situation of violating a 
minority's 
>constitutional rights) and radical conservatives (who'll take one look at 
>a group of powerful mutants in the government's back pocket and start 
stocking 
>up the napalm and assault weapons for Armageddon again) ... AND it hinges 
>on being able to convince mutants to assault other mutants for a crime 
>that harms society at about the same level as a parking ticket. 
> 
Again... AMPERSAT will only use violence as a last resort. If they HAVE too, 
they do it very quickly and with as minimal damage as possible. Most 
AMPERSAT agents will research a target, if a target has a weakness (whether 
physical, mental or social) it will be fully exploited to get the job done 
and finally, if all else fails, have someone else do the work. How many law 
abiding heroes would watch law enforcement officials go to their doom rather 
than lend a hand in subduing a confused and/or criminal metahuman. 
 
>>>Second, anyone could challenge the registration bill based on the 
existance 
>>>of Genocide alone. A _powerful_ organization known to be going around and 
>>>killing mutants. Registering alone is government mandated _suicide_. It 
>>>wouldn't take many cases of "Gosh, Bob got gunned down by Genocide only 
>>>weeks after registering..." before the law got struck down. Unless the 
>>>government offered 'protection' to registered mutants (aka Concentration 
>>>Camps, anyone?)... 
>> 
>>Registering is NOT public admittance of your powers nor is it required 
that 
>>you tell people that you are a metahuman. Your identity is held in 
>>confidence with this federal organization. Now, if a HACKER were to get 
in, 
>>THEN you would really need to worry. (Thats an upcoming plot thread.) 
> 
>Due to the Freedom of Information Act, registering WOULD be a public 
>admittance. 
> 
Wrong, if you your federal records are sealed for any reason, the freedom of 
Information act cannot get into them. Thats like saying people in the 
witness relocation act are screwed because all the Mafia has to do is go 
ask. 
 
>>I'm NOT saying registering mutants is right or EVEN intelligent but I 
think 
>>it would be a political reality. People fear the unknown and chaos.... 
>>hormonally active teens running around with the powers of Gods.... 
well.... 
>>thats a bit dangerous in most people's opinions. One could argue that 
power 
>>does corrupt and young minds usually aren't mature enough to handle 
massive 
>>amounts of responsibility. People fear this power. Politicians recognize 
>>this (especially the right wing Republicans) and jump on the chance to 
ride 
>>the ticket in on the "Mutant Registration" ticket. 
> 
>I'd go as far to say that the idea of a metahuman registration BILL would 
>be a political reality--it sounds good in a 20 second soundbite to people 
>that don't think much, kind of like flag-burning laws. But much like the 
>Communications Decency Act, I think suggesting such legislation would 
galvanize 
>so many different groups against it that no such law could stay on the 
books 
>long enough to put anybody in jail. 
> 
>>Do I think its right? I don't think I could support it. I would be in 
favor 
>>of a bill that would count super-powers used in the commission of previous 
>>crimes to be thoroughly registered but not everyone who was a mutant. I 
>>don't think its the governments business and no harm, no foul. Right? 
> 
>I think it's important to remember that any use of a super power in the 
>commission of a crime /would/ probably activate that whole "aggravated" 
>business. Beyond that, and maybe some sort of Megan's Law corollary, good 
>luck getting anything else passed. 
> 
>>Do I think the majority of the public would be this open-minded.... 
well.... 
>>the average IQ of the American citizen I was once told was about 80... 
about 
>>10 points above moron. When movies are released in the U.S., they are 
>>typically 10 to 20 minutes shorter than their European releases because 
>>Americans have a much shorter attention span. Gays are not allowed in the 
>>military in the U.S. Women were only recently allowed in to military 
>>academies run by government funding. Women aren't paid as much as men even 
>>in government positions. Well, the list of social injustices grow. 
> 
>Taking those points in order: 
>a) Urban Legend. 
>b) American movie-goers have a short attention span? Just HOW long was 
Titanic, 
>a movie where we all knew how it was going to end? 
>c/d) Touche. But then again, the U.S. military isn't the U.S.--nobody's 
been 
>smart enough to strip them of their insular community. 
>e) Misleading context. I can trace back a USA Today article if you want the 
>statistics, but basically, men are only "paid more" because the people who 
>do the studies don't bother to factor in seniority. Keep the stats to 
direct- 
>hire comparisons, and the difference dwindles to practically nil. 
> 
>Not that I disagree with the general thrust that America has a busload of 
>hypocrisy related to its founding ideals--there's just better examples out 
>there. 
 
 
a) Actually the Urban Legend came out of a Psychology Today but it was from 
the 80's... things may have changed. 
 
b) I said the average movie. Titanic as far from average in my opinion. 
Check out the European version of Highlander and Superman. They're cool. 
 
c/d) Agreed. 
 
e) You may be right, its something my sister told me and she works ofr the 
gov't. I'll check it out. 
 
 
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From: "Andreano, Keith         HIM,VA" <andreak@vapo1.him.unisys.com> 
To: "'Champions'" <champ-l@sysabend.org> 
Subject: RE: A Matter of Law 
Date: Tue, 12 May 1998 13:41:42 -0500 
Sender: owner-champ-l@sysabend.org 
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GAZZA Said: 
>The media could be used as a powerful weapon for or against mutants. 
 
This is an important observation. The media tends to be very  
biased. What do you think the media would do (in real life). 
Would they say "Paranormals are people too!" and treat 
them like a politically correct minority, or would they say 
"They are a threat to the control of the centralized government!" 
and want them put in concentration camps. This would 
strongly affect public opinion in the campaign world. 
If you want, Puma can say how it is in mine! ^_^; 
 
^_^;^o^;^_^;^o^;^_^;^o^;^_^;^o^;^_^;^o^;^_^;^o^;^_^;^o^;^_^;^o^;^_^;^o^; 
	"No flames please, once burnt at the stake, twice shy!"  
					- Joan of Arc's .sig 
     Keith "Puma" Andreano andreak@vapo1.him.unisys.com 
 
 
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Date: Tue, 12 May 1998 11:56:30 -0700 
To: "Champions Mailing List" <champ-l@sysabend.org> 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: A Matter of Law 
Sender: owner-champ-l@sysabend.org 
 
At 02:56 AM 5/13/1998 +1000, happyelf wrote: 
>Well, actually the 'nazi' construction tends to be toned-down or  
>apropriated depending on who your talking to. For instance  
>disagreeing with certain outspoken groups in a particular  
>manner will see you labeled nazi's, just as disagreeing  
>with certain other people will get you labeled an anti-semite  
>if you tackle someone who cares more about spin than facts. 
 
   In support of this position: 
   Michael Medved, a movie reviewer of some note here in the USA (not as 
big as Gene Siskel, Roger Ebert, or Leonard Maltin, but familiar to many 
nonetheless), has at times been accused of being a Nazi because of his 
conservative stance on issues and his distaste for nudity, profanity, 
extreme violence, and "anti-God" sentiments in movies, to say nothing of 
his attachment to Pat Robertson, the Christian Coalition, and similar 
individuals and groups. 
   In truth, Mr. Medved is a practicing Jew. 
--- 
Bob's Original Hero Stuff Page!  [Circle of HEROs member] 
   http://www.klock.com/public/users/bob.greenwade/original.htm 
Homepage of the Merry-Go-Round Webring!  (Wanna join?) 
   http://www.klock.com/public/users/bob.greenwade/merrhome.htm 
 
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From: "Andreano, Keith         HIM,VA" <andreak@vapo1.him.unisys.com> 
To: "'Champions'" <champ-l@sysabend.org> 
Subject: RE: A Matter of Law 
Date: Tue, 12 May 1998 14:03:53 -0500 
Sender: owner-champ-l@sysabend.org 
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>  I think it's kinda funny how right-wing Republicans are so typically 
>eld up as being the folks who would so definitely support such 
>egistration, considering that it's left-wing Democrats who are the most 
>ocally in favor of restricting gun ownership rights, and it was a 
>eft-wing Democrat who put Japanese-Americans into internment camps. 
 
Very true! Just look at how they are treating Israel today! 
Conservatives are portrayed by the liberals (who control 
most of the media) as being anti-freedom, as being 
bigots, etc, when the facts tend to point at things being the 
other way around! Remember, the big left wing liberal 
societies of this century are: Communist Russia, Red China 
and Nazi Germany (NAZI = National Socialist Workers Party). 
 
Makes you think! 
 
Nice game material for a "secret plot" going on! ^_^; 
Heroes know NPC who works for government, he finds out 
something, "commits suicide" like Foster, etc.... 
 
^_^;^o^;^_^;^o^;^_^;^o^;^_^;^o^;^_^;^o^;^_^;^o^;^_^;^o^;^_^;^o^;^_^;^o^; 
	"No flames please, once burnt at the stake, twice shy!"  
					- Joan of Arc's .sig 
     Keith "Puma" Andreano andreak@vapo1.him.unisys.com 
 
 
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Date: Tue, 12 May 1998 15:45:41 -0400 
From: David Stallard <DBStallard@compuserve.com> 
Subject: Re:  Re: PBEM game 
Cc: "[unknown]" <champ-l@sysabend.org> 
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Message text written by Hero Games 
>More important, we'll be taking advantage of WebRPG's online roleplaying 
set- 
up, so you'll be able to play Hero games on-line. Watch for more details 
soon...< 
 
I haven't messed with WebRPG too much.  Is this like playing in a big chat 
window where things advance immediately, or is this still play by e-mail? 
 
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Date: Tue, 12 May 1998 15:03:13 -0500 (CDT) 
From: Sakura <jeffj@io.com> 
To: Robert <baron@stlnet.com> 
cc: Champs <champ-l@sysabend.org> 
Subject: Re: A Matter of Law 
Sender: owner-champ-l@sysabend.org 
 
On Tue, 12 May 1998, Robert wrote: 
 
> >And I'm sure PinkMan, the Man Who Can Turn You Pink, is perfectly 
> comfortable 
> >with this line of reasoning--obviously, it's necessary to have his privacy 
> >violated because some other mutant /might/ "present a public threat or even 
> >a threat to the metahuman themselves." 
> > 
> Yes, if I was Pinkman, I would be pissed too. Not only for the violation of 
> privacy but also because God really screwed you with the powers you got. How 
> manly could you BE with this power. *chuckle* 
 
You know, in skimming over this thread, I thought maybe 'PinkMan' was some 
sort of superhero from the McCarthy era...now /there's/ a scary thought. 
 
I think a lot of the 'mutant registration' concepts are based on just that 
sort of witch-hunt mentality.  Personally, Joe McCarthy and his tactics 
scare the hell out of me, because they're so difficult to combat. 
(Disagree? You must be on /their side/.) 
 
It's happened before...it could happen again.  (In fact, look at what 
happens to men who get accused of sexual harassment or rape...even if the 
court finds them innocent, their reputation is ruined.) 
  
> >>When movies are released in the U.S., they are 
> >>typically 10 to 20 minutes shorter than their European releases because 
> >>Americans have a much shorter attention span.  
 
I think this is mostly a case of underestimating the average American.  
Hollywood and TV has an irritating tendency to 'dumb down' everything.  
I'ts my belief that it's a vicious circle - if you don't get stimulated 
and/or push a little bit, you'll lose your mental flexibility...which 
makes people 'dumb it down' even more, etc, etc. 
 
Also note that audiences are willing to sit through long movies - /if/ 
they're good, and not the utter crap that generally gets released.  
'Titanic' is a semi-good example, even though it tended to play to the 
least common denominator.  'Braveheart' is possibly a better one. On the 
other hand, I simply cannot imagine willingly sitting through two and a 
half hours of, say, a Jim Carrey movie... 
 
Plot Seed:  The lowered attention span of the American public is due to a 
deliberate plot by (an evil mastermind/a government faction/the 
Illuminati/some other country/space aliens/whatever) to 'soften us up' and 
lower the nation's mental fitness.  Will the heros be able to discover the 
plot in time, and can they reverse it's effects?  Find out next month... 
 
J 
 
Hostes aliengeni me abduxerent.              Jeff Johnston - jeffj@io.com 
Qui annus est?                                   http://www.io.com/~jeffj 
 
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From: Hero Games <HeroGames@aol.com> 
Date: Tue, 12 May 1998 16:18:02 EDT 
Cc: champ-l@sysabend.org 
Subject: Re:  Re:  Re: PBEM game 
Sender: owner-champ-l@sysabend.org 
 
 
In a message dated 5/12/98 12:56:48 PM, DBStallard@compuserve.com wrote: 
 
>I haven't messed with WebRPG too much.  Is this like playing in a big chat 
> 
>window where things advance immediately, or is this still play by e-mail? 
 
It's an online game board where you can position your "miniatures" and game in 
real-time. Very cool. 
 
-- Steve Peterson, Hero Games  
 
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Date: Tue, 12 May 1998 16:44:08 -0400 
From: David Stallard <DBStallard@compuserve.com> 
Subject: Re: END: Running out of it 
Cc: "[unknown]" <champ-l@sysabend.org> 
Content-Disposition: inline 
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Sender: owner-champ-l@sysabend.org 
 
Message text written by INTERNET:john.desmarais@ibm.net 
>Most of the characters I build have an END/REC combo that allows for 
about 3 turns of full-out power usage.  If the combat lasts longer 
than expected or if I push anything then I could have a problem (in 
actual game play though I rarely am doing a full burn EVERY phase, so 
they can usually last a little longer).< 
 
I almost never have combats that last more than 3 turns, so essentially END 
becomes irrelevant except for telling you how many times you are allowed to 
Push or use your mega-power which has increased END. 
 
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From: Stainless Steel Rat <ratinox@peorth.gweep.net> 
To: Champions <champ-l@sysabend.org> 
Subject: Re: A Matter of Law 
Mail-Copies-To: never 
X-No-Archive: yes 
X-Attribution: Rat 
Organization: The Happy Fun Ball Brigade 
Date: 12 May 1998 16:52:52 -0400 
Lines: 33 
Sender: owner-champ-l@sysabend.org 
 
-----BEGIN PGP SIGNED MESSAGE----- 
 
Bob Greenwade writes: 
 
>    Just as a point here: the inalienable right of life, liberty, and the 
> pursuit of happiness are in the Declaration of Independence, which is 
> actually more of a declaration of principles than anything with solid 
> legal standing. 
 
If it is a declaration of principles, they are the principles upon which 
the United States, including all of its laws, is founded. 
 
>    You *may* be confusing this with the Fifth Amendment, which states 
> (among other, more well-known things) that "No person shall... be 
> deprived of life, liberty, or property, without due process of law." 
 
I believe that is the Third or Fourth Ammendment. 
 
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From: Stainless Steel Rat <ratinox@peorth.gweep.net> 
To: Champions <champ-l@sysabend.org> 
Subject: Re: A Matter of Law 
Mail-Copies-To: never 
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Organization: The Happy Fun Ball Brigade 
Date: 12 May 1998 16:55:00 -0400 
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Sender: owner-champ-l@sysabend.org 
 
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Filksinger  writes: 
 
> The Constitution, at no time, grants anyone the right to "life, liberty, 
> and the pursuit of happiness". That is the Declaration of Independence, 
> and has no force of legality.  Sorry. 
 
Check the Third or Fourth Ammendments (I think), which make that into law. 
A citizen cannot be deprived of life or liberty without due process. 
 
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Date: Tue, 12 May 1998 15:14:04 -0700 
To: Champions <champ-l@sysabend.org> 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: A Matter of Law 
Sender: owner-champ-l@sysabend.org 
 
At 04:52 PM 5/12/1998 -0400, Stainless Steel Rat wrote: 
>-----BEGIN PGP SIGNED MESSAGE----- 
> 
>Bob Greenwade writes: 
> 
>>    Just as a point here: the inalienable right of life, liberty, and the 
>> pursuit of happiness are in the Declaration of Independence, which is 
>> actually more of a declaration of principles than anything with solid 
>> legal standing. 
> 
>If it is a declaration of principles, they are the principles upon which 
>the United States, including all of its laws, is founded. 
 
   That is 100% correct. 
   The Declaration itself, however, is not binding law. 
 
>>    You *may* be confusing this with the Fifth Amendment, which states 
>> (among other, more well-known things) that "No person shall... be 
>> deprived of life, liberty, or property, without due process of law." 
> 
>I believe that is the Third or Fourth Ammendment. 
 
   That is incorrect.  I was looking at the text of the Constitution when I 
wrote the above, and I just double-checked to be sure. 
   The Third deals with quartering soldiers in private homes; the Fourth 
deals with unreasonable search and seizure, and the requirements of 
warrants.  The Fifth has the above text, in addition to the better-known 
provisions dealing with Grand Juries, double jeopardy, and 
self-incrimination. 
--- 
Bob's Original Hero Stuff Page!  [Circle of HEROs member] 
   http://www.klock.com/public/users/bob.greenwade/original.htm 
Homepage of the Merry-Go-Round Webring!  (Wanna join?) 
   http://www.klock.com/public/users/bob.greenwade/merrhome.htm 
 
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Date: Tue, 12 May 1998 15:15:16 -0700 
To: Champions <champ-l@sysabend.org> 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: A Matter of Law 
Sender: owner-champ-l@sysabend.org 
 
At 04:55 PM 5/12/1998 -0400, Stainless Steel Rat wrote: 
>-----BEGIN PGP SIGNED MESSAGE----- 
> 
>Filksinger  writes: 
> 
>> The Constitution, at no time, grants anyone the right to "life, liberty, 
>> and the pursuit of happiness". That is the Declaration of Independence, 
>> and has no force of legality.  Sorry. 
> 
>Check the Third or Fourth Ammendments (I think), which make that into law. 
>A citizen cannot be deprived of life or liberty without due process. 
 
   Life, liberty, or property, per the *Fifth* Amendment. 
   However, I think that the key phrase which led to this part of the 
discussion was that "pursuit of happiness" part. 
--- 
Bob's Original Hero Stuff Page!  [Circle of HEROs member] 
   http://www.klock.com/public/users/bob.greenwade/original.htm 
Homepage of the Merry-Go-Round Webring!  (Wanna join?) 
   http://www.klock.com/public/users/bob.greenwade/merrhome.htm 
 
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From: Stainless Steel Rat <ratinox@peorth.gweep.net> 
To: Champions <champ-l@sysabend.org> 
Subject: Re: A Matter of Law 
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Date: 12 May 1998 18:38:35 -0400 
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-----BEGIN PGP SIGNED MESSAGE----- 
 
Bob Greenwade writes: 
 
> the Fourth deals with unreasonable search and seizure, and the 
> requirements of warrants. 
 
Yep.  The Fourth is where "mutant registration" laws would be attacked. 
The "unreasonable search and seizure" paraphrasing tends to restrict its 
meaning to warrants and such.  The full scope of the Fourth is much broader 
than that.  Any law that has the purpose of regulating the actions of a 
person (citizen) based solely on his existence is an abrogration of his 
Fourth Amendment right to the liberty of his person. 
 
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Date: Tue, 12 May 1998 18:57:44 -0400 
To: champ-l@sysabend.org 
From: TokyoMark <bastet@iquest.net> 
Subject: RE: A Matter of Law 
Sender: owner-champ-l@sysabend.org 
 
At 02:03 PM 5/12/98 -0500, Andreano, Keith         HIM,VA wrote: 
>Very true! Just look at how they are treating Israel today! 
>Conservatives are portrayed by the liberals (who control 
>most of the media) as being anti-freedom, as being 
>bigots, etc, when the facts tend to point at things being the 
>other way around! Remember, the big left wing liberal 
>societies of this century are: Communist Russia, Red China 
>and Nazi Germany (NAZI = National Socialist Workers Party). 
 
Ummm...no.  Communism (Soviet or Chinese style) is considered 'left'. 
Fascism (German or otherwise) is considered 'right'.  Just like McCarthy 
was 'right'. 
 
Restricting freedom has nothing to do with 'right' or 'left', it's more a 
matter of issues.  Both sides were in favor of the CDA.  As a big fan of 
martial arts, the freedom to be in mixed martial arts events is being 
attacked by politicians, mostly conservatives.   
 
 
 
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Date: Tue, 12 May 1998 19:06:58 -0400 (EDT) 
X-Sender: jprins@interhop.net 
To: champ-l@sysabend.org 
From: jprins@interhop.net (John and Ron Prins) 
Subject: Re: A Matter of Law 
Sender: owner-champ-l@sysabend.org 
 
>>Like fun they are! You'd be amazed at what you can make with kitchen 
>>chemistry; let alone bathtub chemistry... 
>> 
>True, but you have to fill out forms to get fertilizer and large amounts of 
>ammonia now.  
 
Heck, forget about fertilizer and ammonia. Flour dust and a match is all you 
need for a fuel air explosion. 
 
>>Having the ability to do something and actually doing something are two 
>>_entirely_ different things; this is a basis of law! 
> 
>Thats not true. HAVING fully automatic weapons is a crime, 
 
But having the ability to acquire them is not. Similarly, being able to buy 
illegal narcotics does not make you a criminal. 
 
> yet you've not 
>committed any crime except for having the firearm. The perception is that 
>the weapon cannot be used except for uses which are criminal in nature, ergo 
>it is illegal to have them unless properly registered. 
 
But, this reason cannot apply to mutants, who can have _any_ power under the 
sun. The use of mutant powers cannot de facto be assumed to be criminal in 
nature. 
 
>a criminal by the letter of the law. Now, I will agree that a weapon is 
>property and not an innate ability and you actually have a choice as to 
>whether you purchase the weapon so you are then choosing to break the law or 
>not BUT if a mutant (in my game) does not willfully choose to register 
>himself then he or she is making a choice as well. Having the power is not 
>against the law....not REGISTERING it IS. 
 
But then the question begs: What good does registering do the public? 
Considering that the list is (supposed to be) kept secret, and no 
restrictions are placed on mutants with 'controllable' powers, registration 
is nothing but an invasion of privacy, isn't it? 
 
>> If a person is in 
>>stable mental condition, and has control of his powers, there is _no_ 
>reason 
>>to punish them for having said powers. Only once they use their powers to 
>>break the law does it become a problem. 
> 
>I happen to agree with you.... but I think it would still be a political 
>reality. I don't have to LIKE the law to obey it. 
 
We're not arguing that such a bill might show up. But it wouldn't last for 
very long, if it got passed at all.  
 
Let's also remember that laws are only obeyed by good citizens. Joe Evil 
Mutant will not register and go on to commit crimes - will he worry about 
breaking the law by not registering? I doubt it, he's too busy breaking 
OTHER laws. So all the government does is wastes its time and money 
registering law abiding mutants (oh, and incidentally prosecuting mutants 
who commit no other crime than wishing to keep their powers secret for 
whatever reason). It's stupid, it's not feasable, and it's constitutionally 
insupportable. 
 
>>Maybe, but registering for the draft or driving a car does not subject you 
>>to prejudice nor actual physical threat. If Genocide is known to be around, 
>>people will not want to register, for their own safety. 
>> 
>You act as if when you register it would then be public knowledge. If 
>anything, you are given extra help to avoid such groups and an AMPERSAT team 
>WILL respond to defend metahumans from said nasty groups if necessary and 
>EVEN help relocate the metahuman if necessary as part of a federal 
>relocation program. 
 
Gah. Why doesn't AMPERSAT just quit wasting time and crack down on Genocide 
instead? Oh, and stating "the list is not public knowledge" means _nothing_ 
in a superhero setting. 
 
>Could you PLEASE explain why the level of living would go down WHEN 
>REGISTRATION IS NOT PUBLIC KNOWLEDGE! PLEASE read the posts more carefully, 
>I've stated this a few times before. 
 
Yes, but it's simply not believable. In a world where telepaths and 
cyberkinetics exist (let alone desolids), and where there is technology to 
match, there is only one way to keep a secret - make sure no one knows the 
secret exists. The existance of the list is public knowledge, therefore any 
organization capable of taking on superpowered mutants will be able to get 
their hands on it. In extremis, Genocide could capture an AMPERSAT agent and 
torture him for names. Easy. 
 
It's not a matter of me not reading what you're writing, I am. It's just 
that what you're stating is not logically acceptable. How would you 
register? Go to an office? Make a phone call? What about Genocide 
surveillance of such points? 
 
>>The main problem being that unless an unregistered mutant can be _very_ 
>>thoroughly researched, his/her power level is completely unquantified. 
>> 
>Which is why they are SO very cautious and pick their fights. I thought I 
>went over this. They wouldn't jump someone in a crowded mall. They would do 
>a LOT of surveillance and carefully catalog all they have seen. 
 
Which begs the question; how many paranorms manifest each year, and the 
further question: how much funding does AMPERSAT have, because it's going to 
need a freaking _huge_ budget for all this! 
 
> Most likely 
>they wouldn't try to take the person down as much as quietly approach them 
>and ask them to register.  
 
Err...why bother? Just say "Hi, we're AMPERSAT, we know you're a mutant and 
have thus and thus powers. You are hereby registered. Have a nice day!" Do 
you really need somebody to sign a form saying: Yes, I register that I'm a 
mutant, yadda yadda? 
 
The point of somebody not registering means they want to keep thier powers a 
secret. They probably will not use them in public. That, or they will use 
them in public and start a career either as a supervillian or superhero. The 
public should care little about the first group (who just want to be left 
alone), and the second group pretty much points itself out, correct? 
 
>>Bah, that's assumed! You actually think a _government_ could keep such a 
>>list safe? They can't even balance budgets! 
> 
>You're preaching to the choir,  reverend. As a matter of fact, a plot thread 
>is getting ready to start where someone actually manages to hack into the 
>AMPERSAT network and will be holding a lot of secret identities hostage. But 
>anyway, yes I think they can keep this a secret. How many people know what 
>the interior of Deep Red looks like. How many people know what the Hell Deep 
>Red IS? Anyone here know by heart the secret tunnel system below the White 
>House? Can anyone even tell me how many CIA sponsored assassinations there 
>were last year and who was hit? Yeah, thats what I thought. You think I'm 
>over-estimating the government, I think your underestimating it. 
 
Real world, yes, but we're talking a world with superpowers. The balance of 
power shifts to where a single individual can have more information 
gathering power than an entire government has information hiding power. 
 
Additionally, if the world has organizations with enough firepower to take 
on mutants (Genocide), they'll have enough power to break into any 
government facility if need be. "Super" organizations taking over government 
facilities is old hat in comics. 
 
 
----------------------------------------------------------------------------- 
"FORM BLAZIN' SHILLELAGH!" 
-Vaultron Force, Gold Digger #38 
----------------------------------------------------------------------------- 
John D. Prins and Ron Prins 
jprins@interhop.net 
 
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Date: Tue, 12 May 1998 18:14:07 -0500 
To: "Champs" <champ-l@sysabend.org> 
From: "Michael (Damon) or Peni R. Griffin" <griffin@txdirect.net> 
Subject: Re: A Matter of Law 
Sender: owner-champ-l@sysabend.org 
 
>>Having the ability to do something and actually doing something are two 
>>_entirely_ different things; this is a basis of law! 
> 
>Thats not true. HAVING fully automatic weapons is a crime, yet you've not 
>committed any crime except for having the firearm. The perception is that 
>the weapon cannot be used except for uses which are criminal in nature, ergo 
>it is illegal to have them unless properly registered. I may HAVE a fully 
>automatic weapon and have never used it on anyone or anything but I am STILL 
>a criminal by the letter of the law. Now, I will agree that a weapon is 
>property and not an innate ability and you actually have a choice as to 
>whether you purchase the weapon so you are then choosing to break the law or 
>not BUT if a mutant (in my game) does not willfully choose to register 
>himself then he or she is making a choice as well. Having the power is not 
>against the law....not REGISTERING it IS. 
 
Fully automatic weapons are illegal because it has been determined by the 
lawmakers (and I will not get into whether I agree with them or not) that 
they represent overkill for purposes of hunting or legitimate self-defense. 
 In other words, in their opinion, you have no good reason to own one; its 
only function is as an instrument of death, perhaps in quantity. 
 
Mutant powers are not automatically lethal, and mutants cannot, as a class 
of people, be equated with owners of fully automatic weapons, whether or 
not you consider choice or property as issues.  I think the best you could 
hope for is to define certain types of mutant abilities (pyrokinesis, 
certain types of EB, any Killing Attack, etc.) any specify that anyone in 
possession of such abilities would need to register them.  Even this might 
be questionable on a Constitutional basis, but at least Pinkman wouldn't 
have to be concerned about his privacy; since the power to turn someone 
pink represents no threat to anyone, he'd be exempt from registration. 
 
Also, you'd probably have to demonstrate beyond reasonable doubt that the 
muntant in question was *aware* of his abilities; mutant powers manifest at 
different times and under different circumstances and a person might have 
latent abilities for years and not be aware of his mutant status. 
Sentinel-type "hounds" scouring the city for unregistered muties would 
definitely be out of line.  A person might be required to register within, 
say, 90 days of becoming aware of having mutant powers that fell within the 
range of potential public hazards that needed to be monitored.  If you have 
no such power, or if it has never manifested, you should have no legal 
concerns. 
 
By the way, some similar issues are addressed in Laurell K. Hamilton's 
"Anita Blake" series.  Blake is a licensed vampire executioner living in 
present-day St. Louis.  The world is familiar to the reader except that 
vampires, lycanthropes and others are widely known to exist.  Blake herself 
is an animator (she can raise the dead for short periods as zombies, and 
this is how she earns a living, clearing up murder cases and settling 
ingeritance questions by asking the deceased).  Anyway, vampires are in the 
process of acquiring legal status as citizens, so that it's currently 
illegal to stake one just for being a vamp -- without a court order, it's 
murder.  Also, it's illegal to be a lycanthrope; or at least it's legal to 
discriminate against them for hiring.  A very good series, seven books so far. 
 
Damon 
 
|--------------------------------------------------------------------| 
|****************** Beware of geeks bearing .GIFs *******************| 
|--------------------------------------------------------------------| 
|Damon & Peni's homepages: http://www.geocities.com/Athens/3401/     | 
|   Children's Books -- Dolls -- X-Files -- Pulp Magazines           | 
|       Worthy Causes -- Computer -- Atlanta -- All Human Knowledge  | 
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Date: Tue, 12 May 1998 20:56:01 -0300 (ADT) 
From: Trevor Barrie <tbarrie@ibm.net> 
Reply-To: Trevor Barrie <tbarrie@ibm.net> 
To: "'Champions'" <champ-l@sysabend.org> 
Subject: RE: A Matter of Law 
Sender: owner-champ-l@sysabend.org 
 
On Tue, 12 May 1998, Andreano, Keith         HIM,VA wrote: 
 
(Quoting somebody else in this first part) 
 
> >  I think it's kinda funny how right-wing Republicans are so typically 
> >held up as being the folks who would so definitely support such 
> >registration, considering that it's left-wing Democrats who are the most 
> >vocally in favor of restricting gun ownership rights, and it was a 
> >left-wing Democrat who put Japanese-Americans into internment camps. 
 
It seems to me that this is a result of the silliness of trying to map 
political viewpoints onto a one-dimensional scale. Yes, the people who 
oppose gun registration would likely be opposed to such a scheme (I recall 
once when Marvel used this plotline, the NRA was depicted as being against 
it); so would the people who spend a lot of time worrying about racism. 
This only seems strange when you apply the fairly non-descriptive labels 
"right-wing" and "left-wing" to these groups. 
 
> Very true! Just look at how they are treating Israel today! 
> Conservatives are portrayed by the liberals (who control 
> most of the media) 
 
Yep. In fact, most of the media is controlled by a small enclave of 
pot-smoking hippies who live in southern Wisconsin. This whole thing 
about the vast majority of the mass media being owned by huge corporations 
is just a smokescreen. 
 
> as being anti-freedom, as being 
> bigots, etc, when the facts tend to point at things being the 
> other way around! Remember, the big left wing liberal 
> societies of this century are: Communist Russia, Red China 
> and Nazi Germany (NAZI = National Socialist Workers Party). 
 
You know, considering how recently somebody on the list mentioned the 
way people will try to equate anyone and everyone they disagree with 
to Nazis, this is faintly hilarious. 
 
Sure, the Nazis are left-wing because they have "Socialist" in their 
names; and the People's Republic of China really is a republic, ruled 
by the people... 
 
(Hell, the "Left wing=communist, right wing=Nazi" idea is silly enough, 
but trying to associate _both_ groups with your enemy is really overkill.) 
 
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Date: Tue, 12 May 1998 20:58:08 -0300 (ADT) 
From: Trevor Barrie <tbarrie@ibm.net> 
To: Champions Mailing List <champ-l@sysabend.org> 
Subject: Re: The Cost Of STR 
Sender: owner-champ-l@sysabend.org 
 
On Tue, 12 May 1998, Anthony Jackson wrote: 
 
> Actually, Fuzion did fix strength, though in a different way -- they just 
> removed most figured stats from it.  In HERO, +5 STR gives x2 lifting, +1d6 
> HTH, +1 PD, +1 REC, +2.5 STUN, +1" superleap.  In Fuzion, +1 Strength gives 
> either x1.4 or x2 lifting, +1d6 HTH, and +1 REC.  If HERO strength didn't 
> give figured stats, I don't think anyone would have a problem with its cost. 
 
Yep, that's definitely my preferred solution. Trash figured stats and a  
_lot_ of Champions' point-balance problems disappear. 
 
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Date: Tue, 12 May 1998 21:07:15 -0300 (ADT) 
From: Trevor Barrie <tbarrie@ibm.net> 
To: Champions Mailing List <champ-l@sysabend.org> 
Subject: Re: A Matter of Law 
Sender: owner-champ-l@sysabend.org 
 
On Tue, 12 May 1998, GAZZA wrote: 
 
>    * Let us suppose that these mutants are actually powerful enough to pose a 
>      natural hazard. In the real world, as opposed to that often less 
>      interesting place known as 'fiction', I suspect that most such mutants 
>      would be simply drafted into the military (this is not an uncommon 
>      occurrence in the Wild Card novels, for example). Indeed, I would think 
>      that 'signing up' would be 'firmly encouraged'.  But if they are 
>      powerful enough to pose a threat, then they are certainly powerful 
>      enough to 'just say no' to registration acts. If you assume that the 
>      politicians considering such a bill have the facts available, then they 
>      would have to be quite shortsighted not to realise that enforcing such 
>      laws would be problematic. It's really a catch-22 situation - if you 
>      have the ability to force mutants to register, then they aren't enough 
>      of a threat to require them to register. If you can't force them to 
>      register, then TRYING to do so will create precisely the public threat 
>      that you are attempting to prevent. 
 
This is a good argument why such a policy _shouldn't_ be implemented, but 
I'm afraid I'm too cynical to buy it as an argument for why it _wouldn't_ 
happen. If people are paranoid about supers, a superhuman registration act 
is going to look good at first glance; and in a democracy, ideas that sound 
good when you don't think about them have a decent chance of becoming law. 
 
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Date: Tue, 12 May 1998 21:11:05 -0300 (ADT) 
From: Trevor Barrie <tbarrie@ibm.net> 
To: Champs <champ-l@sysabend.org> 
Subject: Re: A Matter of Law 
Sender: owner-champ-l@sysabend.org 
 
On Mon, 11 May 1998, Robert wrote: 
 
> Not all black people are born with the ability to level mountains with a 
> thought or produce flames from their hands at the age of 13. 
 
In fact, the percentage of black people born with such abilities is 
surprisingly low. 
 
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Date: Tue, 12 May 1998 17:21:42 -0700 
To: "Champs" <champ-l@sysabend.org> 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: A Matter of Law 
Sender: owner-champ-l@sysabend.org 
 
At 06:14 AM 5/12/1998 -0500, Bryant Berggren wrote: 
>>Who here has driven a car without proper liscense and registration? You are 
>>a criminal. 
> 
>No, you've committed a traffic violation -- I'm pretty sure this /isn't/ a 
>felony. By your argument, you'd be a "criminal" for getting parking tickets. 
 
   It apparently depends on the jurisdiction.  Around these parts, it's a 
misdemeanor.  I've known a couple of people who've served jail time for 
driving while suspended. 
 
>> Why aren't THESE laws more trouble than they are worth? There is 
>> a percieved necessity for these laws. 
> 
>There's a perceived necessity for these laws, AND they aren't inherently 
>discriminatory (except for the draft ... but countries do really stupid 
>things in wartime situations). I can choose not to drive, and thus not need 
>a license. I can't choose not to be a metahuman. 
 
   If this is intended as an argument that the registration law wouldn't 
exist, it's a pretty hollow one.  Plenty of inherently discriminatory laws 
have been on the books, and a few are still there. 
 
>>I'm NOT saying registering mutants is right or EVEN intelligent but I think 
>>it would be a political reality. 
> 
>During WWII, definitely. ESPECIALLY during Vietnam Era. But I think it would 
>have gone the way of grandfather clauses, poll taxes, and Selective Service 
>in the 90s.  
 
   I'm less certain of that.  In light of the preciousness we've tended to 
assign the allegedly constitutional "right of privacy," you may well be 
right; but then again, as I say, there's almost always been someone who is 
either "obviously not human" or who supposedly post a clear and present 
danger (usually far less than is purported). 
 
>> People fear the unknown and chaos ... hormonally active teens running 
>> around with the powers of Gods ... well ... thats a bit dangerous in most 
>> people's opinions. 
> 
>It'll be a lot MORE dangerous when it's /antagonized/ teens running around 
>with the powers of gods.  
 
   No kidding... but again, if this is an argument about whether the 
registration law would exist, it's pretty hollow. 
   On the other hand, if you're merely arguing that such a law would be a 
stupid one, I think you're preaching to the choir; most if not all of us 
here agree. 
 
>> Do I think its right? I don't think I could support it. I would be in  
>> favor of a bill that would count super-powers used in the commission of 
>> previous crimes to be thoroughly registered but not everyone who was a 
>> mutant. I don't think its the governments business and no harm, no foul. 
>> Right? 
> 
>This, I could see -- marking powers as part of your criminal record. 
 
   I also tend to agree here. 
 
>> Do I think the majority of the public would be this open-minded ... 
>> well ... the average IQ of the American citizen I was once told was about 
>> 80 ... about 10 points above moron. 
> 
>I think the "average IQ" of any nation short of a despotic socialist state 
>is going to rank under 100 -- there are more outliers on the low end than 
>the high end. Brain damage, genetic disorders, neural diseases, etc. never 
>(well, almost never -- bad idea to state absolutes) creates geniuses, but it 
>will create imbeciles. Ergo, the mean IQ gets tilted to the low end. I'd 
>guess the median and the mode in America to both be 100, give or take the 
>margin of error on the tests. 
 
   This segment of the discussion is interesting, since IQ 100 is itself 
supposed to represent the average.  (At least, in theory.) 
 
>Also remember that intelligence isn't anywhere near as measurable as we'd 
>like it to be. :/ As the old saying goes, IQ tests measure one thing: your 
>skill at taking IQ tests. 
 
   Yeah, my best friend would probably rate relatively low on a classic IQ 
test (say, around 85-90 by my guess), but for overall intelligence I'd rate 
her at slightly above average. 
 
>One other thing to remember is that nowhere in the great contract of reality 
>is normal mundane humanity guaranteed a balancing factor against metahumans. 
 
   While I agree with this statement... 
 
>Yes, metahumans can be dangerous. And you'll find out just HOW dangerous 
>they can be if you start abusing or antagonizing them. In my estimation, if 
>metahumans are really dangerous enough to demand this kind of law, then 1 
>year after you pass it you'll be living in the United States of Metahumanity. 
 
   ...this one isn't necessarily the case.  There may merely be *enough* 
metahumans who are this dangerous to warrant passing such a law, but also 
enough who believe in civil liberties and human rights to keep those who 
would conquer the nation (or the world) from achieving that goal. 
   Of course, the resulting battle would end up making many of our major 
cities look like Sarajevo or Beirut -- and that is the real danger that's 
cited in most cases where Paranormal Registration Acts and such are 
proposed. 
--- 
Bob's Original Hero Stuff Page!  [Circle of HEROs member] 
   http://www.klock.com/public/users/bob.greenwade/original.htm 
Homepage of the Merry-Go-Round Webring!  (Wanna join?) 
   http://www.klock.com/public/users/bob.greenwade/merrhome.htm 
 
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Date: Tue, 12 May 1998 17:29:44 -0700 
To: champ-l@sysabend.org 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: A Matter of Law 
Sender: owner-champ-l@sysabend.org 
 
At 06:14 AM 5/12/1998 -0500, Bryant Berggren wrote: 
>>   Or Native American, or Japanese -- and the rights of both of these 
>>groups have been "legally" abridged, as have the rights of blacks (who at 
>>one time had to either be registered with the government or be considered 
>>escaped slaves). 
> 
>The key phrase is "at one time". I've got no doubt that WWII or Vietnam era 
>America would have produced registration acts. But you'll notice that the 
>abridgements of Native American, Japanese, and African-American rights don't 
>exist TODAY? (I'm not saying these groups aren't /discriminated/ against, 
>btw, I'm just saying this level of bigotry is no longer legally validated). 
>By the same token, I don't think an MRA would have survived in the ever more 
>"politically correct" 90s.  
 
   The "political correctness" of the 90s, and the "right of privacy" that 
I've cited, are two strong reasons for such a law to not exist -- though I 
don't think either is compelling.  In my view, it could go either way.  It 
all depends on what spin is put on it, publicly.  I'm not much of a spin 
doctor (so I can't give much of an example), but I can see how certain 
people (with a better Persuasion roll than mine) could make it seem 
perfectly within the bounds of Political Correctness to keep this 
"non-human monsters" in check. 
 
>Yes, but in this case, you could be playing for all the marbles. Pass 
>anti-mutant legislation, and you stand a better than even chance of a 
>mutant-backed coup d'etat. There were plenty of outright rebellion attempts 
>by oppressed minorities in American history (slave uprisings, et al); now, 
>what if one of those uprisings had been composed /entirely/ of super-powered 
>people? 
 
   This is an excellent example of why such a law would be stupid.  Neither 
I nor the person with the original law disagree.  My point was that the 
very state of being stupid doesn't mean that a law won't exist. 
--- 
Bob's Original Hero Stuff Page!  [Circle of HEROs member] 
   http://www.klock.com/public/users/bob.greenwade/original.htm 
Homepage of the Merry-Go-Round Webring!  (Wanna join?) 
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From: "John Desmarais" <John.Desmarais@ibm.net> 
To: "David Stallard" <DBStallard@compuserve.com> 
Cc: "[unknown]" <champ-l@sysabend.org> 
Date: Tue, 12 May 1998 20:32:24 -0400 
Reply-To: "John Desmarais" <John.Desmarais@ibm.net> 
Subject: Re: END: Running out of it 
Sender: owner-champ-l@sysabend.org 
 
On Tue, 12 May 1998 16:44:08 -0400, David Stallard wrote: 
 
>Message text written by INTERNET:john.desmarais@ibm.net 
>>Most of the characters I build have an END/REC combo that allows for 
>about 3 turns of full-out power usage.  If the combat lasts longer 
>than expected or if I push anything then I could have a problem (in 
>actual game play though I rarely am doing a full burn EVERY phase, so 
>they can usually last a little longer).< 
> 
>I almost never have combats that last more than 3 turns, so essentially END 
>becomes irrelevant except for telling you how many times you are allowed to 
>Push or use your mega-power which has increased END. 
 
You got it.  I find keeping track of END to be one of the more onerous tasks involved in  
playing Champions, so I deliberately build my characters such that END usage is  
never a major issue. 
 
 
 
 
      John Desmarais <champ-l-owner@sysabend.org> 
================================================= 
Gotta question about the Champions Mailing list? Just ask. 
Or, you can go look over at www.sysabend.org/champions.   
Yeah, yeah, I know, it's ugly.  I'll make the site prettier when  
I have time. 
 
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Date: Tue, 12 May 1998 17:39:36 -0700 
To: Champions <champ-l@sysabend.org> 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: A Matter of Law 
Sender: owner-champ-l@sysabend.org 
 
At 06:38 PM 5/12/1998 -0400, Stainless Steel Rat wrote: 
>Bob Greenwade writes: 
> 
>> the Fourth deals with unreasonable search and seizure, and the 
>> requirements of warrants. 
> 
>Yep.  The Fourth is where "mutant registration" laws would be attacked. 
>The "unreasonable search and seizure" paraphrasing tends to restrict its 
>meaning to warrants and such.  The full scope of the Fourth is much broader 
>than that.  Any law that has the purpose of regulating the actions of a 
>person (citizen) based solely on his existence is an abrogration of his 
>Fourth Amendment right to the liberty of his person. 
 
   The "equal protection" clause of the Fourteenth Amendement would also be 
a cause for appeal against this law.  In fact, besides the cited conflicts 
with the Fourth, Fifth, and Fourteenth Amendments, there are probably a 
couple that we haven't even thought of yet. 
   At the same time, though, it's not unlikely that the appeal on the basis 
of the Fourth Amendment would fail, since the law doesn't make it a crime 
to be a metahuman; it only makes it a crime to not register as one. 
Similarly, a challenge based on the Fifth Amendment could fail on the 
grounds that the passage of the law does constitute due process.  (I'm not 
saying in either case that it *would* fail; only that it *could.*) 
--- 
Bob's Original Hero Stuff Page!  [Circle of HEROs member] 
   http://www.klock.com/public/users/bob.greenwade/original.htm 
Homepage of the Merry-Go-Round Webring!  (Wanna join?) 
   http://www.klock.com/public/users/bob.greenwade/merrhome.htm 
 
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Date: Tue, 12 May 1998 17:56:57 -0700 
To: champ-l@sysabend.org 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: A Matter of Law 
Sender: owner-champ-l@sysabend.org 
 
At 07:06 PM 5/12/1998 -0400, John and Ron Prins wrote: 
>But, this reason cannot apply to mutants, who can have _any_ power under the 
>sun. The use of mutant powers cannot de facto be assumed to be criminal in 
>nature. 
 
   Essentially, *anything* can be assumed to be criminal in nature.  There 
are enough stories about outlandish laws in various jurisdictions that at 
least some of them have to be true.  Against the law to whistle after 10pm? 
 A misdemeanor to bring a parakeet within 100' of a tavern? 
   Heck, in Portland, Oregon, the police are allowed to put up traffic 
stops and seize the automobiles of those that they suspect to be in the 
process of looking for or transporting a prostitute.  And even if you prove 
yourself innocent, good luck getting the car back (unless you don't mind 
paying a couple hundred dollars for the city's storage of your car). 
   (Most of the rest of the post which contained this quote is quite 
sensible; I just didn't see a need to quote a lot of it just to say that.) 
--- 
Bob's Original Hero Stuff Page!  [Circle of HEROs member] 
   http://www.klock.com/public/users/bob.greenwade/original.htm 
Homepage of the Merry-Go-Round Webring!  (Wanna join?) 
   http://www.klock.com/public/users/bob.greenwade/merrhome.htm 
 
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X-SMTP: helo magic.cyberone.com.au from rholding@actonline.com.au server root@c1-www.ispsys.net ip 210.8.19.250 
Date: Tue, 12 May 1998 18:10:58 -0700 
From: Rick Holding <rholding@ActOnline.com.au> 
To: champion mailing list <champ-l@sysabend.org> 
Subject: Re: GAZZA's Analysis of the Champions List 
Sender: owner-champ-l@sysabend.org 
X-Status:  
X-Keywords: 
X-UID: 13 
 
GAZZA wrote: 
> There's just one question I _HAVE_ to ask - how long has it been since 
> your last Great Linked Debate? :-) 
 
	Not bloody long enough!!! 
--  
----------------------------------------------------------- 
Ricky Holding    Email: rholding@ActOnline.com.au 
Work is only there to give us time to talk about play 
----------------------------------------------------------- 
 
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X-SMTP: helo dub-img-8.compuserve.com from morfhis@compuserve.com server @dub-img-8.compuserve.com ip 149.174.206.138 
Date: Tue, 12 May 1998 21:13:31 -0400 
From: "Jeff M. Reid" <Morfhis@compuserve.com> 
Subject: Re: A Matter of Law 
To: Champions Mailing List A <champ-l@sysabend.org> 
Content-Disposition: inline 
X-MIME-Autoconverted: from quoted-printable to 8bit by beelzebubba.sysabend.org id VAA29248 
Sender: owner-champ-l@sysabend.org 
 
>    I think it's kinda funny how right-wing Republicans are so typically 
> held up as being the folks who would so definitely support such 
> registration, considering that it's left-wing Democrats who are the most 
> vocally in favor of restricting gun ownership rights, and it was a 
> left-wing Democrat who put Japanese-Americans into internment camps. 
 
I know what you mean. Speaking as a middle-of-the-road Democrat, I have to 
admit that the Republicans would probably be no more likely to encourage 
this sort of thing than anyone else. On the other hand, I'm not so sure 
that, as a group, they would be any less likely either. I always figured 
that the support and/or condemnation of  "metahuman menace" laws would be 
more or less bipartisan, probably depending more on the actions of 
metahumans in the given campaign. 
 
Jeff Reid 
Morfhis@compuserve.com 
http://www.now-online.com/morfhis/bugloony.htm 
 
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Date: Tue, 12 May 1998 18:39:59 -0700 
To: Champions Mailing List A <champ-l@sysabend.org> 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: A Matter of Law 
Sender: owner-champ-l@sysabend.org 
 
At 09:13 PM 5/12/1998 -0400, Jeff M. Reid wrote: 
>>    I think it's kinda funny how right-wing Republicans are so typically 
>> held up as being the folks who would so definitely support such 
>> registration, considering that it's left-wing Democrats who are the most 
>> vocally in favor of restricting gun ownership rights, and it was a 
>> left-wing Democrat who put Japanese-Americans into internment camps. 
> 
>I know what you mean. Speaking as a middle-of-the-road Democrat, I have to 
>admit that the Republicans would probably be no more likely to encourage 
>this sort of thing than anyone else. On the other hand, I'm not so sure 
>that, as a group, they would be any less likely either. I always figured 
>that the support and/or condemnation of  "metahuman menace" laws would be 
>more or less bipartisan, probably depending more on the actions of 
>metahumans in the given campaign. 
 
   Frankly, given the current and recent political status, I think you're 
pretty close to target there, Jeff.  Of course, it also kinda depends on 
*when* this Metahuman Registration Act was passed -- who was in the White 
House, who was in control of Congress, what the minority party's views 
were, and so forth -- before one could actually try to fix blame.  But most 
of the truly stupid stuff to come out of our government has been pretty 
bipartisan.  (Of course, so has most of the really fantastic stuff too.) 
--- 
Bob's Original Hero Stuff Page!  [Circle of HEROs member] 
   http://www.klock.com/public/users/bob.greenwade/original.htm 
Homepage of the Merry-Go-Round Webring!  (Wanna join?) 
   http://www.klock.com/public/users/bob.greenwade/merrhome.htm 
 
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From: ErolB1 <ErolB1@aol.com> 
Date: Tue, 12 May 1998 21:47:42 EDT 
To: champ-l@sysabend.org 
Subject: Re: A Matter of Law 
Sender: owner-champ-l@sysabend.org 
 
In a message dated 98-05-12 18:30:45 EDT, voxel@theramp.net writes: 
 
> I've always thought American legislation would be a lot less potentially 
>  despotic if the doctrine were established that laws can be declared 
>  unconstitutional for violating the preamble, i.e. that Congress can only 
>  make laws that obviously pertain to one of the purposes outlined within 
>  /and/ did not countermand any of those purposes. Just a stray thought. 
 
I though that that's what the 10th Amendment (in the Bill of Rights) was for: 
"The Powers not delegated to the United States by the Constitution, nor 
prohibited by it to the States, are reserved to the States respectively, or to 
the people." 
 
Someone once suggested that every bill Congress passed should have a cite to 
the Constitution showing the section that gave Congress the power to pass that 
law. Senator John Glenn commented that this would bring Congress to a 
screeching halt, since 90% of what Congress did couldn't be so justified. 
 
Erol K. Bayburt 
Evil Genius for a Better Tomorrow 
 
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From: Stainless Steel Rat <ratinox@peorth.gweep.net> 
To: Champions <champ-l@sysabend.org> 
Subject: Re: A Matter of Law 
Mail-Copies-To: never 
X-No-Archive: yes 
X-Attribution: Rat 
Organization: The Happy Fun Ball Brigade 
Date: 12 May 1998 21:49:48 -0400 
Lines: 35 
Sender: owner-champ-l@sysabend.org 
 
-----BEGIN PGP SIGNED MESSAGE----- 
 
Bob Greenwade writes: 
 
>    At the same time, though, it's not unlikely that the appeal on the basis 
> of the Fourth Amendment would fail, since the law doesn't make it a crime 
> to be a metahuman; it only makes it a crime to not register as one. 
 
That is where I believe the Fourth comes in.  Requiring "registration" 
simply for existing can be argued to be an abrogation that person's right 
to the freedom of his person.  In a state of emergency (ie, martial law) 
such a law might carry, but that is not what is being discussed. 
 
> Similarly, a challenge based on the Fifth Amendment could fail on the 
> grounds that the passage of the law does constitute due process.  (I'm not 
> saying in either case that it *would* fail; only that it *could.*) 
 
Realistically speaking the Fifth Amendment comes into play after a person 
or his effects have been legally searched or seized. 
 
-----BEGIN PGP SIGNATURE----- 
Version: 2.6.3a 
Charset: noconv 
 
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--  
Rat <ratinox@peorth.gweep.net>    \ Ingredients of Happy Fun Ball include an 
PGP Key: at a key server near you! \ unknown glowing substance which fell to 
                                    \ Earth, presumably from outer space. 
 
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Date: Tue, 12 May 1998 18:52:49 -0700 (PDT) 
From: Dale Ward <daleaward@rocketmail.com> 
Subject: Re: GAZZA's Analysis of the Champions List 
To: champ-l@sysabend.org 
Sender: owner-champ-l@sysabend.org 
 
Greetings, 
 
---Rick Holding  wrote: 
> 
> GAZZA wrote: 
> > There's just one question I _HAVE_ to ask - how long has it been since 
> > your last Great Linked Debate? :-) 
>  
> 	Not bloody long enough!!! 
 
     My question is... WHAT is a Great Linked Debate?!?!? 
 
Dale A. Ward 
[Did Somebody Say *BLOW UP* McDonald's?] 
 
_________________________________________________________ 
DO YOU YAHOO!? 
Get your free @yahoo.com address at http://mail.yahoo.com 
 
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From: "Marc Seebass" <kitsune-bi@worldnet.att.net> 
To: "Jeff M. Reid" <Morfhis@compuserve.com&> 
        "Champions Mailing List A" <champ-l@sysabend.org> 
Subject: Re: A Matter of Law 
Date: Tue, 12 May 1998 21:15:24 -0500 
X-MSMail-Priority: Normal 
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Sender: owner-champ-l@sysabend.org 
 
 
-----Original Message----- 
From: Jeff M. Reid <Morfhis@compuserve.com> 
To: Champions Mailing List A <champ-l@sysabend.org> 
Date: Tuesday, May 12, 1998 8:17 PM 
Subject: Re: A Matter of Law 
 
 
>>    I think it's kinda funny how right-wing Republicans are so typically 
>> held up as being the folks who would so definitely support such 
>> registration, considering that it's left-wing Democrats who are the most 
>> vocally in favor of restricting gun ownership rights, and it was a 
>> left-wing Democrat who put Japanese-Americans into internment camps. 
> 
>I know what you mean. Speaking as a middle-of-the-road Democrat, I have to 
>admit that the Republicans would probably be no more likely to encourage 
>this sort of thing than anyone else. On the other hand, I'm not so sure 
>that, as a group, they would be any less likely either. I always figured 
>that the support and/or condemnation of  "metahuman menace" laws would be 
>more or less bipartisan, probably depending more on the actions of 
>metahumans in the given campaign. 
What's scarry is the Democrats would be the most likely to get away with it. 
 
 
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X-SMTP: helo mail.interhop.net from jprins@interhop.net server @mail.interhop.net ip 204.50.138.29 
Date: Tue, 12 May 1998 22:17:47 -0400 (EDT) 
X-Sender: jprins@interhop.net 
To: champ-l@sysabend.org 
From: jprins@interhop.net (John and Ron Prins) 
Subject: Re: A Matter of Law 
Sender: owner-champ-l@sysabend.org 
 
>>But, this reason cannot apply to mutants, who can have _any_ power under the 
>>sun. The use of mutant powers cannot de facto be assumed to be criminal in 
>>nature. 
> 
>   Essentially, *anything* can be assumed to be criminal in nature. 
 
Well, that's true, but that's also why nations have constitutions (defined 
by my dictionary as "the system of fundamental principles according to which 
a nation, state, corporation, etc., is governed"); to prevent dumb laws from 
standing up in court for very long. Yes, anything can be made legally 
criminal. But you'd have to change the constitution in order to keep it 
being criminal in the face of constitutional challenges; a VERY big deal. I 
can't see it happening just so some government organization can have the 
names and associated powers of various mutants (again, the "what good does 
mutant registration alone do the public?" question rears its head). 
 
  
----------------------------------------------------------------------------- 
"FORM BLAZIN' SHILLELAGH!" 
-Vaultron Force, Gold Digger #38 
----------------------------------------------------------------------------- 
John D. Prins and Ron Prins 
jprins@interhop.net 
 
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From: ErolB1 <ErolB1@aol.com> 
Date: Tue, 12 May 1998 22:34:02 EDT 
To: champ-l@sysabend.org 
Subject: Re: A Matter of Law 
Sender: owner-champ-l@sysabend.org 
 
In a message dated 98-05-12 18:31:37 EDT, voxel@theramp.net writes: 
 
> A gun is constructed with one purpose: to injure or kill, whether it be 
>  humans, animals, or paper targets. Buying a gun and bullets is a 
declaration 
>  of willingness to use it for this purpose; for example, if you buy a gun 
>  "for self defense", this is a statement that you are willing to put a 
bullet 
>  in somebody. It's this implicit intent which makes firearms so touchy -- 
>  society doesn't fear the gun, but the person who WANTS a gun. (To put it 
>  another way, we can correct the old saw by saying "Guns don't kill people, 
>  gun buyers kill people"). 
 
A nit: It's not "society" that fears, but only certain members of society. 
Those who buy guns "for self defense" are generally not afraid of others doing 
likewise. Otherwise I think you have a good point: Those who are touchy about 
firearms see an implied threat in firearm ownership - to themselves or to 
civilization-as-they-see-it. It seems to me that one big difference between 
the pro- and anti-gun sides is that the anti side sees little difference 
between a holstered handgun and one that's out and pointing at you: Both are 
threats, in the anti eyes, and differ only degree. But the pro-gun side sees a 
BIG difference: The first is viewed as no threat (or at the very least not 
enough of a threat to justify either public or private violence in response), 
while the second is something to take immediate and violent exception to.  
 
Erol K. Bayburt 
Evil Genius for a Better Tomorrow 
 
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Date: Tue, 12 May 1998 21:37:50 -0500 
To: hero-l@sysabend.org 
From: "Michael (Damon) or Peni R. Griffin" <griffin@txdirect.net> 
Subject: A Matter of Psychology 
Sender: owner-champ-l@sysabend.org 
 
If the Internet is the information superhighway, are flame wars related to 
road rage? 
 
Damon 
 
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X-Sender: bob.greenwade@klock.com 
Date: Tue, 12 May 1998 19:44:33 -0700 
To: Hero Mailing List <champ-l@sysabend.org> 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Green People 
Sender: owner-champ-l@sysabend.org 
 
   Back in December, when things on the list were going a bit more slowly 
than they are now, I wrote out a long tirade about the mistreatment of 
green people in the media.  I've now lost that. 
   Did anyone keep that post, and still have it to send back to me? 
(Preferably via direct email, though in light of the current discussion the 
list might enjoy a reprise.)  I know it's something that my sister-in-law 
would get a kick out of (she loves those humorous things and keeps 
forwarding them to my wife). 
   Thanks in advance to any who reply.  :-] 
--- 
Bob's Original Hero Stuff Page!  [Circle of HEROs member] 
   http://www.klock.com/public/users/bob.greenwade/original.htm 
Homepage of the Merry-Go-Round Webring!  (Wanna join?) 
   http://www.klock.com/public/users/bob.greenwade/merrhome.htm 
 
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X-Sender: griffin@mail.txdirect.net 
Date: Tue, 12 May 1998 21:50:51 -0500 
To: hero-l@sysabend.org 
From: "Michael (Damon) or Peni R. Griffin" <griffin@txdirect.net> 
Subject: A More Detailed Look at Impact Damage 
Sender: owner-champ-l@sysabend.org 
 
A while back I described what seemed to me a logical extension of the 
existing impact damage adjustments based on Move By and Move Through.  The 
existing rules are written for a head-on collision between a 
character/vehicle/object of a given velocity, and an object presumed to be 
stationary.  A couple of supplements (including one not yet released) took 
into account the possibility that the target was moving away from the 
attacker, toward the attacker or along a transverse course at the time of 
impact and adjusted the damage accordingly. 
 
I described a further adjustment, which would allow a hex to be divided 
into 12 segments of 30 degrees each and damage adjustments made for 
collisions that were less than head-on or where a vehicle was rear-ended 
while moving not-quite-directly away from the attacking vehicle. 
 
Anyone who'd like to make use of this can find it at 
http://www.txdirect.net/~griffin/velangle.htm 
 
Enjoy. 
 
Damon 
 
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X-SMTP: helo pilot08.cl.msu.edu from korthmat@pilot08.cl.msu.edu server @pilot08.cl.msu.edu ip 35.9.5.18 
Subject: Re: A Matter of Law 
To: hero-l@sysabend.org 
Date: Tue, 12 May 1998 22:53:04 -0400 (EDT) 
From: "Matthew James Korth" <korthmat@pilot.msu.edu> 
Sender: owner-champ-l@sysabend.org 
 
>>Who here has registered for the draft? If you haven't, you are a criminal. 
> 
>Not if you were born after 1974, I believe -- I seem to recall that I was in 
>the last generation which had to register for Selective Service. 
 
Not according to the Selective Service System website 
(http://www.sss.gov/must.htm).  According to them, almost all male US citizens 
and legal aliens between the ages of 18 (born in 1980) and 25 (born in 1973), 
inclusive, must register. 
 
You might be remembering the last year that the President could actually use 
the draft to induct people into the military.  That was in 1973.  The 
requirement to register hasn't changed, though. 
 
>Does anyone know, btw, if not registering with Selective Service is/was a 
>/felony/? 
 
Well, you can be imprisoned for up to 5 years, and fined up to $250000... I'd 
say that qualifies as a felony.  Plus, failure to register technically means 
that one is ineligible for Federal student aid, job training programs, and 
jobs, and possibly for US citizenship (for legal aliens that are required to 
register).  And some states have implemented penalties for failure to register 
as well. 
 
-- 
korthmat@pilot.msu.edu  http://pilot.msu.edu/~korthmat 
Charter Member of the Complaining Censorious Bastards Club 
(this means I'll report any UCE I receive to the sender's ISP) 
Member of the USENET Cabal (TINC!), BOFH-in-training 
 
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Subject: Re: A Matter of Law 
To: hero-l@sysabend.org 
Date: Tue, 12 May 1998 23:14:22 -0400 (EDT) 
From: "Matthew James Korth" <korthmat@pilot.msu.edu> 
Sender: owner-champ-l@sysabend.org 
 
>At 06:38 PM 5/12/1998 -0400, Stainless Steel Rat wrote: 
>>Bob Greenwade writes: 
>> 
>>> the Fourth deals with unreasonable search and seizure, and the 
>>> requirements of warrants. 
>> 
>>Yep.  The Fourth is where "mutant registration" laws would be attacked. 
>>The "unreasonable search and seizure" paraphrasing tends to restrict its 
>>meaning to warrants and such.  The full scope of the Fourth is much broader 
>>than that.  Any law that has the purpose of regulating the actions of a 
>>person (citizen) based solely on his existence is an abrogration of his 
>>Fourth Amendment right to the liberty of his person. 
> 
>   The "equal protection" clause of the Fourteenth Amendement would also be 
>a cause for appeal against this law.  In fact, besides the cited conflicts 
>with the Fourth, Fifth, and Fourteenth Amendments, there are probably a 
>couple that we haven't even thought of yet. 
 
I'm surprised that nobody's brought up the Ninth Amendment yet. :)  Basically, 
it says that just because the Constitution lists certain rights doesn't mean 
there aren't others that the government must respect.  A lot of privacy issues 
(particularly with regard to personal information) could be (and are) covered 
under that Amendment. 
 
-- 
korthmat@pilot.msu.edu  http://pilot.msu.edu/~korthmat 
Charter Member of the Complaining Censorious Bastards Club 
(this means I'll report any UCE I receive to the sender's ISP) 
Member of the USENET Cabal (TINC!), BOFH-in-training 
 
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Date: Tue, 12 May 1998 20:17:59 -0700 
From: James Jandebeur <james@javaman.to> 
To: champ-l@sysabend.org 
Subject: Re: PBEM game 
Sender: owner-champ-l@sysabend.org 
 
Where is this, precisely?  I'd like to take a look. 
 
Hero Games wrote: 
 
> It's an online game board where you can position your "miniatures" and game in 
> real-time. Very cool. 
> 
> -- Steve Peterson, Hero Games 
 
 
 
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Date: Tue, 12 May 1998 21:59:36 -0700 
From: Chad Riley <chadriley01@m7.sprynet.com> 
Reply-To: chadriley01@sprynet.com 
Organization: None 
To: "Champ's Mailing List" <champ-l@sysabend.org> 
CC: Bill Carone <wcarone@leland.stanford.edu> 
Subject: Team Dodge 
Sender: owner-champ-l@sysabend.org 
 
Okay I love tinkering with team hooks. I just finished Team Dodge, a 
super team sponsored by General Motors. I got this idea once when a 
friend of mine (and you know who you are ;-)) told me that all the cool 
names he'd thought up for Champions characters had been taken by the 
auto industry. So here is team dodge 
 
Ram (brick who runs fast) 
Avenger (leader Brick/EP with lots of PR Skills; team leader) 
Shadow (mutant Martial artist with Shadow/Teleportation/desolidification 
powers) 
Stealth (Martial Artist/Commando) 
Cirrus (Mentalist) 
Intrepid (Powered Armor/Scientist) 
 
    The team is based out of a GM building in Detroit and have a 
multi-purpose vehicle called the CARAVAN.  They were hand picked because 
their powers and skills at least somewhat matched the names the company 
had chosen. How they found these individuals is beyond me at this point. 
 
    They are generally popular with the public and make a lot of charity 
appearances. They are autonomous in their heroing, but they do give 
serious PR help to GM. Most Super teams dislike them for; among other 
things, their trappings of wealth. High salaries, corporate image, PR 
teams, etc.. 
    Many hero and villain teams see them as something of a joke. 
 
 
What do you guys think? Have Corporate sponsored hero/villain teams 
popped up in your campaigns? 
 
 
Views and other Dodge names appreciated........ 
 
 
Chad 
 
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From: Hero Games <HeroGames@aol.com> 
Date: Wed, 13 May 1998 01:17:54 EDT 
To: james@javaman.to, champ-l@sysabend.org 
Subject: Re:  Re: PBEM game 
Sender: owner-champ-l@sysabend.org 
 
 
In a message dated 5/12/98 8:18:08 PM, james@javaman.to wrote: 
 
>Where is this, precisely?  I'd like to take a look. 
> 
>Hero Games wrote: 
> 
>> It's an online game board where you can position your "miniatures" and game 
in 
>> real-time. Very cool. 
>> 
 
It's at www.webrpg.com. They also have a very good online game 'zine and 
message boards about all sorts of games. 
 
-- Steve Peterson, Hero Games  
 
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Date: Tue, 12 May 1998 22:20:06 -0700 
From: Chad Riley <chadriley01@m7.sprynet.com> 
Reply-To: chadriley01@sprynet.com 
Organization: None 
To: champ-l@sysabend.org 
Subject: Re: Quotes at top (was RE: The Ultimate Quote) 
Sender: owner-champ-l@sysabend.org 
 
 
 
happyelf wrote: 
 
> ---------- 
> > From: Tim R. Gilberg <trgilber@hilltop.ic.edu> 
> > To: 
> > Cc: champ-l@sysabend.org 
> > Subject: Re: Quotes at top (was RE: The Ultimate Quote) 
> > Date: Tuesday, May 12, 1998 2:36 AM 
> > 
> > 
> > > The more I am exposed to Micro$oft products, the more I like my 
> Macintosh. 
> > > 
> > > Microsoft: Where do you want to go today? 
> > > 
> > > Macintosh: Where do you want to be _tomorrow_? 
> > 
> >       Unix: Do you actually want to get there? 
> > 
> > 
> 
> os2: why not go here instead? 
 
  Tandy: "Where are we going?" 
 
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Date: Wed, 13 May 1998 05:47:55 +0000 
From: Mark Lemming <icepirat@ix.netcom.com> 
To: "Champ's Mailing List" <champ-l@sysabend.org> 
Subject: Re: Team Dodge 
Sender: owner-champ-l@sysabend.org 
 
Chad Riley wrote: 
 
> Ram (brick who runs fast) 
> Avenger (leader Brick/EP with lots of PR Skills; team leader) 
> Shadow (mutant Martial artist with Shadow/Teleportation/ 
>         desolidification powers) 
> Stealth (Martial Artist/Commando) 
> Cirrus (Mentalist) 
> Intrepid (Powered Armor/Scientist) 
>  
> Views and other Dodge names appreciated........ 
 
What!? No Dart!  Who could not include the Dodge Vegamatic! 
 
Actually, Champions has already used both Dart and Charger. 
 
Other names of Dodges: 
Viper, Stratus, Neon, Dakota, Durango, Diplomat, and the La Femme. 
 
A quick check of Yahoo, got those.  I think Stratus, Neon, and Diplomat would 
work well.  La Femme wouldn't work for the corporate since they only produced 
300-1000 in the 50's, but it was a good name... 
 
-Mark Lemming 
 
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Date: Wed, 13 May 1998 00:55:30 -0500 (CDT) 
X-Sender: pod@avalon.net 
To: champ-l@sysabend.org 
From: Palace of Dwarves <pod@avalon.net> 
Subject: Gadget 
Sender: owner-champ-l@sysabend.org 
 
 
        Ok, while sitting around at work tonight, I came up 
an idea for one of the followers of one of my PC's.  The guy 
is basically a gadgeteer that is driven to create tech 
that can help prevent or stop crime.   
        I recently saw the movie "The big Hit" (very funny).  In 
it, thye had this delightful item called the Buster 2000.  The  
idea behind it is that it can trace a call, but cab be also be   
blocked by the same tech. 
        So my question is this, how would anyone go about 
creating such an item? 
        Mindscan? 
        Lightning Calculator? 
        Radio Transmit/Receive? 
        Discriminatory Sense? 
        Some obscure Science skill? 
 
 
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From: Miq Millman <miq@teleport.com> 
Subject: Re: Team Dodge 
To: chadriley01@sprynet.com 
Date: Tue, 12 May 1998 23:00:17 -0700 (PDT) 
Cc: champ-l@sysabend.org, wcarone@leland.stanford.edu 
Sender: owner-champ-l@sysabend.org 
 
Why is it sponsored by GM?  The obvious choice is Chrysler 
 
 
--  
__ 
Miq Millman   miq@teleport.com   
Tualatin, OR 
 
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Reply-To: <filkhero@usa.net> 
From: "Filksinger" <filkhero@usa.net> 
To: <champ-l@sysabend.org> 
Subject: RE: GAZZA's Analysis of the Champions List 
Date: Tue, 12 May 1998 23:06:31 -0700 
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Importance: Normal 
Sender: owner-champ-l@sysabend.org 
 
 
> From: Dale Ward 
> 
> 
<snip> 
>      My question is... WHAT is a Great Linked Debate?!?!? 
> 
 
The Great Linked Debate was a long, drawn out, acrimonious discussion on Linked, which 
tended towards two major camps: 
 
1. When you take Linked on the lesser of two powers, the lesser can only be used with the 
greater, but the greater of the two can be used independently. 
 
2. When you take Linked on the lesser of two powers, the two must be used together; 
neither can be used separately. 
 
Personally, I was of the camp that if both were limited, it should be -1/2, but if only 
one was limited, it should be -1/4. 
 
There was more to it than that, but that was the core of the Debate. 
 
Filksinger 
 
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From: Daniel Pawtowski <dpawtows@access.digex.net> 
Subject: Re: Team Dodge 
To: champ-l@sysabend.org 
Date: Wed, 13 May 1998 02:19:57 -0400 (EDT) 
Organization: VTSFFC 
Sender: owner-champ-l@sysabend.org 
 
> Why is it sponsored by GM?  The obvious choice is Chrysler 
 
  I think you mean Mercedes-Benz.  :-) 
      
                                              Daniel Pawtowski 
 
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From: Daniel Pawtowski <dpawtows@access.digex.net> 
Subject: Re: GAZZA's Analysis of the Champions List 
To: champ-l@sysabend.org 
Date: Wed, 13 May 1998 02:22:52 -0400 (EDT) 
Organization: VTSFFC 
Sender: owner-champ-l@sysabend.org 
 
>  
> There was more to it than that, but that was the core of the Debate. 
>  
  I've also seen it branch of into the meaning of "Attack Roll" and 
somesuch.  Usually along the lines of "If you can fire two linked 
attacks together with one roll, then why can't you fire two unlinked 
powers together?" 
 
                                  Daniel "Linked to my keyboard" Pawtowski 
 
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Date: Wed, 13 May 1998 00:24:32 -0700 
From: Chad Riley <chadriley01@m7.sprynet.com> 
Reply-To: chadriley01@sprynet.com 
Organization: None 
To: "Champ's Mailing List" <champ-l@sysabend.org> 
Subject: Re: Team Dodge 
Sender: owner-champ-l@sysabend.org 
 
 
 
Mark Lemming wrote: 
 
> Viper, Stratus, Neon, Dakota, Durango, Diplomat, and the La Femme. 
> 
> A quick check of Yahoo, got those.  I think Stratus, Neon, and Diplomat would 
> work well.  La Femme wouldn't work for the corporate since they only produced 
> 300-1000 in the 50's, but it was a good name... 
> 
> -Mark Lemming 
 
  I cannot believe I forgot Viper!! or Prowler For that Matter......Oh well Back 
to the drawing board this is gonna be a big team of sleek skulkers...... 
 
 
-Chad 
 
 
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Date: Wed, 13 May 1998 03:27:06 -0500 
To: champ-l@sysabend.org 
From: Bryant Berggren <voxel@theramp.net> 
Subject: Re: A Matter of Law 
Sender: owner-champ-l@sysabend.org 
 
At 09:57 AM 5/13/98 EDT, Leah L Watts wrote: 
>IIRC, it (they? after the original Megan's Law, more states have been 
>passing them) requires convicted sex offenders to keep the police 
>informed where they live, and also gives that information to the person's 
>neighbors. It was named after a little girl raped and murdered by a sex 
>offender who had been released from prison. 
 
Yup, that's the one. 
 
>I could see a form of Megan's Law that required superpowered criminals to 
>stay in touch with police after release.  Since (still IIRC) Megan's Law 
>has been ruled constitutional, this modified version should get by the 
>courts -- assuming your game world doesn't have the ability to "cure" 
>mutants or paranormals. 
 
I agree -- a metahuman "Megan's Law" would be more practical and easier to 
implement and enforce than a full-blown "registration act". 
 
-- 
"The only thing necessary for the triumph of evil is for good men to  
do nothing." -- Edmund Burke (1729-1797) 
---------------------------------------------------------------------- 
Visit the SoapVox at http://www.io.com/~angilas/soapvox.html 
 
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Reply-To: "Scott R.C. Smith" <srcsmith@frontiernet.net> 
From: "Scott R.C. Smith" <srcsmith@frontiernet.net> 
To: <chadriley01@sprynet.com&> "Champ's Mailing List" <champ-l@sysabend.org> 
Cc: "Bill Carone" <wcarone@leland.stanford.edu> 
Subject: Corp Teams  (Was:  Re: Team Dodge) 
Date: Wed, 13 May 1998 08:20:08 -0400 
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Sender: owner-champ-l@sysabend.org 
 
We had two.  One was actually run by The New York State Tourism 
Bureau, and was named Excelcior.  Team Description: 
 
GROUP: Excelcior 
CHARTER MEMBERS: The Metropolitain (Commander), Jet, Buffalo Bill, 
  Giant, Yankee 
OTHER MEMBERS: None 
CURRENT MEMBERS: None 
HISTORY: Half hero team and half publicity stunt, Excelcior operated 
 out of Albany, New York. They spent more time doing tourism 
 commercials, public appearances, and political endorsements 
 than fighting crime. The final nail in the coffin was the 
 revelation that only one of the heroes was actually from New  York. 
STATUS: Defunct 
 
The other was sponsored by the Rochester, New York Business Council, 
and consisted of Captain Kodak, his sidekick The Xerox Kid, Lilac, 
Ray-Ban, and Red Wing.  The team was named (by popular vote, ballots 
available everywhere) The Flower City Five. 
 
(Rochester is world headquarters of Kodak and Bausch & Lomb, as well 
as four enormous  Xerox complexs. and we're known as the Flower City, 
mostly for our Lilacs, including the internationally-attended annual 
Lilac Festival.  Our AAA Baseball farm team, sponsored by the 
Baltimore Oriels, is the Red Wings.) 
 
They were constantly in the way of Rochesters other team, The 
Crusaders, and were often tapped for public appearances and to provide 
corporate security for the corps who funded them.  After they 
disbanded, Lilac joined the Crusaders, the rest were never heard from 
again (at least under those names). 
 
 
-S- 
 
Scott R.C. Smith 
srcsmith@frontiernet.net 
Website:  Starburst Headquarters 
(http://www.frontiernet.net/~srcsmith) 
Member of the Hall Of Justice Webring 
-----Original Message----- 
From: Chad Riley <chadriley01@m7.sprynet.com> 
To: Champ's Mailing List <champ-l@sysabend.org> 
Cc: Bill Carone <wcarone@leland.stanford.edu> 
Date: Wednesday, May 13, 1998 1:05 AM 
Subject: Team Dodge 
 
 
>Okay I love tinkering with team hooks. I just finished Team Dodge, a 
>super team sponsored by General Motors. I got this idea once when a 
>friend of mine (and you know who you are ;-)) told me that all the 
cool 
>names he'd thought up for Champions characters had been taken by the 
>auto industry. So here is team dodge 
> 
>Ram (brick who runs fast) 
>Avenger (leader Brick/EP with lots of PR Skills; team leader) 
>Shadow (mutant Martial artist with 
Shadow/Teleportation/desolidification 
>powers) 
>Stealth (Martial Artist/Commando) 
>Cirrus (Mentalist) 
>Intrepid (Powered Armor/Scientist) 
> 
>    The team is based out of a GM building in Detroit and have a 
>multi-purpose vehicle called the CARAVAN.  They were hand picked 
because 
>their powers and skills at least somewhat matched the names the 
company 
>had chosen. How they found these individuals is beyond me at this 
point. 
> 
>    They are generally popular with the public and make a lot of 
charity 
>appearances. They are autonomous in their heroing, but they do give 
>serious PR help to GM. Most Super teams dislike them for; among other 
>things, their trappings of wealth. High salaries, corporate image, PR 
>teams, etc.. 
>    Many hero and villain teams see them as something of a joke. 
> 
> 
>What do you guys think? Have Corporate sponsored hero/villain teams 
>popped up in your campaigns? 
> 
> 
>Views and other Dodge names appreciated........ 
> 
> 
>Chad 
> 
> 
 
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Reply-To: <jonesmj@topaz.cqu.edu.au> 
From: "happyelf" <cgtmljon@pronet.net.au> 
To: <champ-l@sysabend.org> 
Subject: Re: A Matter of Law 
Date: Wed, 13 May 1998 22:58:41 +1000 
X-MSMail-Priority: Normal 
Sender: owner-champ-l@sysabend.org 
 
 
> Very true! Just look at how they are treating Israel today! 
> Conservatives are portrayed by the liberals (who control 
> most of the media) as being anti-freedom, as being 
> bigots, etc, when the facts tend to point at things being the 
> other way around! Remember, the big left wing liberal 
> societies of this century are: Communist Russia, Red China 
> and Nazi Germany (NAZI = National Socialist Workers Party). 
>  
 
hmm, i dunno about that, but the liberal party in australia is 
actually conservvative. . . .it kinda predates modern use of the word. 
And down here, the conservaties run the media, bash young people  
(physically if you happened to attend a particular 17th-birthday party 
down south recently) and generally ride roughshod. Frankly none of the  
societies you mention are liberal as the word is used in america: Red china 
 
is an authoritarian olicarchy, the ussr was a militocracy(albeit with 
certain  
posts being intelligence or party instead) and the nazi party was violently 
ANTI-communist and strongly heirachical.  
 
> Makes you think! 
>  
> Nice game material for a "secret plot" going on! ^_^; 
> Heroes know NPC who works for government, he finds out 
> something, "commits suicide" like Foster, etc.... 
>  
> ^_^;^o^;^_^;^o^;^_^;^o^;^_^;^o^;^_^;^o^;^_^;^o^;^_^;^o^;^_^;^o^;^_^;^o^; 
> 	"No flames please, once burnt at the stake, twice shy!"  
> 					- Joan of Arc's .sig 
>      Keith "Puma" Andreano andreak@vapo1.him.unisys.com 
>  
>  
 
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Reply-To: <jonesmj@topaz.cqu.edu.au> 
From: "happyelf" <cgtmljon@pronet.net.au> 
To: "Champs" <champ-l@sysabend.org> 
Subject: Re: A Matter of Law 
Date: Wed, 13 May 1998 23:12:56 +1000 
X-MSMail-Priority: Normal 
Sender: owner-champ-l@sysabend.org 
 
 
 
---------- 
> From: Trevor Barrie <tbarrie@ibm.net> 
> To: Champs <champ-l@sysabend.org> 
> Subject: Re: A Matter of Law 
> Date: Wednesday, May 13, 1998 10:11 AM 
>  
> On Mon, 11 May 1998, Robert wrote: 
>  
> > Not all black people are born with the ability to level mountains with 
a 
> > thought or produce flames from their hands at the age of 13. 
>  
> In fact, the percentage of black people born with such abilities is 
> surprisingly low. 
>  
 
ha! you science-guys can use statistics to 'prove' anything! *lol* 
next you'll be telling us feminists don't live in burrows *snort*  
 
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To: champ-l@sysabend.org 
Subject: Re: A Matter of Law 
X-Juno-Line-Breaks: 0-1,3-4,6,8,10-13,18-20 
From: llwatts@juno.com (Leah L Watts) 
Date: Wed, 13 May 1998 09:57:18 EDT 
Sender: owner-champ-l@sysabend.org 
 
>>Incentives for joining AMPERSAT: 
<snip> 
>>Containment devices...do you have a power thats hard to control 
sometimes? 
> 
>Crapshoot. This falls in with what Bryce mentioned about being able to 
cure 
>vulnerabilities. Professor X is an expert who's devoted his whole life 
to 
>"mutantology", and he hasn't to date been able to do a damn thing to 
help 
>Rogue control her power, except maybe recommend a good tailor for those 
>full-body outfits. 
 
I dropped the X-Titles a while back, but I was getting the impression 
that one could buy mutant-power blockers at Radio Shack in the Marvel 
Universe.  :)  If they've cleaned things up a bit, fine; but considering 
how common those things were I could never figure out why Rogue didn't 
just wear one with the "on/off" switch in easy reach. 
 
Leah 
 
_____________________________________________________________________ 
You don't need to buy Internet access to use free Internet e-mail. 
Get completely free e-mail from Juno at http://www.juno.com 
Or call Juno at (800) 654-JUNO [654-5866] 
 
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To: champ-l@sysabend.org 
Subject: Re: A Matter of Law 
X-Juno-Line-Breaks: 0-1,3-7,12-13,18-20 
From: llwatts@juno.com (Leah L Watts) 
Date: Wed, 13 May 1998 09:57:19 EDT 
Sender: owner-champ-l@sysabend.org 
 
>>I think it's important to remember that any use of a super power in the 
>>commission of a crime /would/ probably activate that whole "aggravated" 
>>business. Beyond that, and maybe some sort of Megan's Law corollary, 
good 
>>luck getting anything else passed. 
> 
>   I'm drawing a blank on what Megan's Law is. 
 
IIRC, it (they? after the original Megan's Law, more states have been 
passing them) requires convicted sex offenders to keep the police 
informed where they live, and also gives that information to the person's 
neighbors. It was named after a little girl raped and murdered by a sex 
offender who had been released from prison. 
 
I could see a form of Megan's Law that required superpowered criminals to 
stay in touch with police after release.  Since (still IIRC) Megan's Law 
has been ruled constitutional, this modified version should get by the 
courts -- assuming your game world doesn't have the ability to "cure" 
mutants or paranormals. 
 
Leah 
 
_____________________________________________________________________ 
You don't need to buy Internet access to use free Internet e-mail. 
Get completely free e-mail from Juno at http://www.juno.com 
Or call Juno at (800) 654-JUNO [654-5866] 
 
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Date: Wed, 13 May 1998 10:23:06 -0400 
From: David Stallard <DBStallard@compuserve.com> 
Subject: Champions artists 
Cc: "Champions" <champ-l@sysabend.org> 
Content-Disposition: inline 
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Sender: owner-champ-l@sysabend.org 
 
I'm just curious if anybody has any favorites among the artists who have 
illustrated the various Champs books over the years.  I'm bringing this up 
because I've recently noticed that Storn Cook's art usually stands out to 
me.  I think what I like is that he draws the characters in action poses 
rather than just standing around....  Most of the enemies books I have just 
have the villains standing around smiling for the "camera", but he often 
has them jumping through the air, blasting at some target "off-screen" (oy, 
am I from the TV generation!).  Anyway, I guess I just wanted to point out 
that Cook's art is usually more exciting to look at, and maybe put my vote 
in to the powers that be so that they'll continue to use his stuff (I know 
he did the cover for San Angelo, but dunno if he did the interior). 
 
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Date: Wed, 13 May 1998 10:23:16 -0400 
From: David Stallard <DBStallard@compuserve.com> 
Subject: It lives: Supplement Reviews 
Cc: "Champions" <champ-l@sysabend.org> 
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It's me again, with some more supplements that I'd appreciate reviews on.  
This one is simple...only two books on the list. 
 
* Heroic Adventures, Volume 1 
* Heroic Adventures, Volume 2 
 
I almost bought Volume 1 yesterday, but decided to wait and get some 
thoughts on it first.  The adventures seemed a bit more imaginative than 
usual, but then I just kinda skimmed the intro paragraphs to each.  I 
didn't look as closely at Volume 2, since I saw it was intended for Dark 
Champions and I'm more of a 4-color guy (although I'm curious to take a 
look at Dark Champions...it's on my list of books to scarf up before they 
are gone forever--not high on the list, but it's there).  Anyway, thanks 
for any recommendations you can give me on these books! 
 
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From: "Andreano, Keith         HIM,VA" <andreak@vapo1.him.unisys.com> 
To: "'Champions'" <champ-l@sysabend.org> 
Subject: RE: Team Dodge 
Date: Wed, 13 May 1998 09:23:26 -0500 
Sender: owner-champ-l@sysabend.org 
 
 
	>What do you guys think? Have Corporate sponsored hero/villain 
teams 
	>popped up in your campaigns? 
 
	Fits right into my game world. Most hero teams are privately 
	sponsored in my game. Private donations, citizens groups, 
	an companies looking for good PR that's a tax write off! ^_^; 
 
 
^_^;^o^;^_^;^o^;^_^;^o^;^_^;^o^;^_^;^o^;^_^;^o^;^_^;^o^;^_^;^o^;^_^;^o^; 
	"No flames please, once burnt at the stake, twice shy!"  
					- Joan of Arc's .sig 
     Keith "Puma" Andreano andreak@vapo1.him.unisys.com 
 
 
 
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From: "Goode, Jason" <JGoode@medrad.com> 
To: champ-l@sysabend.org 
Subject: RE: A Matter of Law 
Date: Wed, 13 May 1998 10:43:36 -0400 
Sender: owner-champ-l@sysabend.org 
 
On Wednesday, May 13, 1998 9:57 AM, llwatts@juno.com [SMTP:llwatts@juno.com] 
wrote: 
> I dropped the X-Titles a while back, but I was getting the impression 
> that one could buy mutant-power blockers at Radio Shack in the Marvel 
> Universe.  :)  If they've cleaned things up a bit, fine; but considering 
> how common those things were I could never figure out why Rogue didn't 
> just wear one with the "on/off" switch in easy reach. 
>  
> Leah 
 
 
Probably the same reason that Spiderman, who's been around forever can beat 
the crap out of Firelord, but still gets beat up by some schmuck with a net 
and a hunting rifle, and who, according to one of my friends who reads it, 
_still_ goes: "My spider-sense is tingling.  I wonder what *whack*", yet is 
able to dodge machinegun fire via this same spider-sense.    
 
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Date: Wed, 13 May 1998 23:03:04 +0800 
From: GAZZA <gazza@wantree.com.au> 
Reply-To: gazza@wantree.com.au 
Organization: Only One Inc. 
To: Champions Mailing List <champ-l@sysabend.org> 
Subject: Re: END: Running out of it 
Sender: owner-champ-l@sysabend.org 
 
> In my experience, it's fairly uncommon for a fight to go on so long that 
> the heroes are in danger of running out of Endurance.  Is it the same for 
> your games, or are my players buying too much Endurance to begin with? 
> They normally have 40-50 END.  The only time I think my players have been 
> low on END is when they push their attacks several phases in a row, or if 
> they happen to have some power which costs lots of extra END to use. 
 
Hmm. 
 
I find that somewhat unusual. END is usually a fairly big factor 
in my games. Either OurHeroes(tm) are up against a large group of 
agents, in which case the fight (taking a fairly long time) will 
sap END - or else they're up against a BigBaddie(c) in which case 
their END tends to be low from either frequent Pushing or the 
old "END=STUN when you come round from unconsciousness) schtick. 
 
Have your PCs got generally low SPD, or lots of Reduced END powers? 
Typical SPD IMC is usually around 5; with 60 AP attacks that means 
they're going through 30 END/Turn if all they do is fire off 
attacks (more if their defenses or movement cost END). Of course, 
no-one is forcing them to attack at full strength, and they can 
always take a recovery, but it sounds as if many of your battles 
aren't lasting a full Turn. 
 
I suppose it's personal taste, but I don't think that's long enough. 
 
Another possibility that occurs to me is that you have a lot of 
brick-type PCs. These guys tend to have lots of END and (more 
importantly) lots of REC, combined with a low SPD. Your vanilla 
brick, in my experience, is unlikely to collapse from exhaustion. 
 
> In a related question, I usually don't keep track of END for my villains, 
> 'cause I have enough to worry about.  Do you think this is a mistake on my 
> part? 
 
Not at all - I go one step further and don't bother to do 
recoveries for unconscious villains. If the players complain that 
the villain never runs out of END, start buying them all with 
0 END powers or Charges. 
--  
GAZZA (gazza@wantree.com.au; http://www.wantree.com.au/~gazza) 
"To know others is wisdom. To know oneself is enlightment." 
 
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Date: Wed, 13 May 1998 08:43:42 -0700 
To: champ-l@sysabend.org 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: Champions artists 
Sender: owner-champ-l@sysabend.org 
 
At 02:40 PM 5/13/1998 GMT, <owner-champ-l@sysabend.org> wrote: 
>From: David Stallard <DBStallard@compuserve.com> 
>Subject: Champions artists 
>Cc: "Champions" <champ-l@sysabend.org> 
> 
>I'm just curious if anybody has any favorites among the artists who have 
>illustrated the various Champs books over the years.  I'm bringing this up 
>because I've recently noticed that Storn Cook's art usually stands out to 
>me.  I think what I like is that he draws the characters in action poses 
>rather than just standing around....  Most of the enemies books I have just 
>have the villains standing around smiling for the "camera", but he often 
>has them jumping through the air, blasting at some target "off-screen" (oy, 
>am I from the TV generation!).  Anyway, I guess I just wanted to point out 
>that Cook's art is usually more exciting to look at, and maybe put my vote 
>in to the powers that be so that they'll continue to use his stuff (I know 
>he did the cover for San Angelo, but dunno if he did the interior). 
 
   The only other Hero System author that has really stood out to my eye is 
Scott Ruggels.  His drawings of vehicles and equipment are good enough that 
I've asked to have him as the artist for TUSV.  (Whether that actually 
materializes remains to be seen, and depends on how busy he is.) 
   For character art, I actually prefer something between all-action and 
just standing around.  I prefer something that the GM can show the players 
the first time the PCs encounter the NPCs, and say little more than, "This 
is what you see."  Most if not all of Storn's work (including the action 
poses) meets that criterion; however, some other past artwork has shown 
something that shouldn't be shown in such a case, such as a Power whose use 
early on would be unlikely, or (in the case of a couple of the Flashmen) 
civilian ID faces. 
--- 
Bob's Original Hero Stuff Page!  [Circle of HEROs member] 
   http://www.klock.com/public/users/bob.greenwade/original.htm 
Homepage of the Merry-Go-Round Webring!  (Wanna join?) 
   http://www.klock.com/public/users/bob.greenwade/merrhome.htm 
 
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Date: Wed, 13 May 1998 08:46:55 -0700 
To: champ-l@sysabend.org 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: A Matter of Law 
Sender: owner-champ-l@sysabend.org 
 
At 09:47 PM 5/12/1998 EDT, ErolB1 wrote: 
>In a message dated 98-05-12 18:30:45 EDT, voxel@theramp.net writes: 
> 
>> I've always thought American legislation would be a lot less potentially 
>>  despotic if the doctrine were established that laws can be declared 
>>  unconstitutional for violating the preamble, i.e. that Congress can only 
>>  make laws that obviously pertain to one of the purposes outlined within 
>>  /and/ did not countermand any of those purposes. Just a stray thought. 
> 
>I though that that's what the 10th Amendment (in the Bill of Rights) was for: 
>"The Powers not delegated to the United States by the Constitution, nor 
>prohibited by it to the States, are reserved to the States respectively, 
or to 
>the people." 
 
   This is perhaps the most-ignored provision of the US Constitution. 
 
>Someone once suggested that every bill Congress passed should have a cite to 
>the Constitution showing the section that gave Congress the power to pass 
that 
>law. Senator John Glenn commented that this would bring Congress to a 
>screeching halt, since 90% of what Congress did couldn't be so justified. 
 
   I agree with this suggestion. 
   Any idea whether Sen. Glenn considered this a good thing or a bad thing? 
--- 
Bob's Original Hero Stuff Page!  [Circle of HEROs member] 
   http://www.klock.com/public/users/bob.greenwade/original.htm 
Homepage of the Merry-Go-Round Webring!  (Wanna join?) 
   http://www.klock.com/public/users/bob.greenwade/merrhome.htm 
 
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Date: Wed, 13 May 1998 09:03:42 -0700 
To: champ-l@sysabend.org 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: Gadget 
Sender: owner-champ-l@sysabend.org 
 
At 12:55 AM 5/13/1998 -0500, Palace of Dwarves wrote: 
> 
>        Ok, while sitting around at work tonight, I came up 
>an idea for one of the followers of one of my PC's.  The guy 
>is basically a gadgeteer that is driven to create tech 
>that can help prevent or stop crime.   
>        I recently saw the movie "The big Hit" (very funny).  In 
>it, thye had this delightful item called the Buster 2000.  The  
>idea behind it is that it can trace a call, but cab be also be   
>blocked by the same tech. 
>        So my question is this, how would anyone go about 
>creating such an item? 
>        Mindscan? 
>        Lightning Calculator? 
>        Radio Transmit/Receive? 
>        Discriminatory Sense? 
>        Some obscure Science skill? 
 
   Just thinking offhand, I think I'd go with either Mindscan (searching 
for the calling telephone) or Telepathy (to read the phone company's 
computer), with appropriate Limitations. 
--- 
Bob's Original Hero Stuff Page!  [Circle of HEROs member] 
   http://www.klock.com/public/users/bob.greenwade/original.htm 
Homepage of the Merry-Go-Round Webring!  (Wanna join?) 
   http://www.klock.com/public/users/bob.greenwade/merrhome.htm 
 
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Date: Wed, 13 May 1998 09:06:27 -0700 
To: champ-l@sysabend.org 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: Quotes at top (was RE: The Ultimate Quote) 
Sender: owner-champ-l@sysabend.org 
 
At 10:20 PM 5/12/1998 -0700, Chad Riley wrote: 
>happyelf wrote: 
>> > From: Tim R. Gilberg <trgilber@hilltop.ic.edu> 
>> > > The more I am exposed to Micro$oft products, the more I like my 
>> Macintosh. 
>> > > 
>> > > Microsoft: Where do you want to go today? 
>> > > 
>> > > Macintosh: Where do you want to be _tomorrow_? 
>> > 
>> >       Unix: Do you actually want to get there? 
>> 
>> os2: why not go here instead? 
> 
>  Tandy: "Where are we going?" 
 
   CP/M: "Oh... we were going somewhere?" 
--- 
Bob's Original Hero Stuff Page!  [Circle of HEROs member] 
   http://www.klock.com/public/users/bob.greenwade/original.htm 
Homepage of the Merry-Go-Round Webring!  (Wanna join?) 
   http://www.klock.com/public/users/bob.greenwade/merrhome.htm 
 
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Date: Wed, 13 May 1998 09:25:16 -0700 
To: "Champ's Mailing List" <champ-l@sysabend.org> 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: Team Dodge 
Sender: owner-champ-l@sysabend.org 
 
At 09:59 PM 5/12/1998 -0700, Chad Riley wrote: 
>Okay I love tinkering with team hooks. I just finished Team Dodge, a 
>super team sponsored by General Motors. I got this idea once when a 
>friend of mine (and you know who you are ;-)) told me that all the cool 
>names he'd thought up for Champions characters had been taken by the 
>auto industry. So here is team dodge 
 
   Interestingly, my first thought when I saw the Subject header was for 
some method of enabling an entire team to dodge an attack in unison... 
 
>What do you guys think? Have Corporate sponsored hero/villain teams 
>popped up in your campaigns? 
 
   There are a few Corporate-sponsored teams in the published CU, including 
the Cyberknights, Cy-Force, and MACE.  It's something I've seen in comics 
as well (as with Force Works), giving something of an explanation as to how 
the team can afford all this mega-expensive super-high-tech crimefighting 
equipment. 
   I do have one homegrown NPC corporate hero team, Second Authority (who 
will be appearing in what I am now calling Cascade Champions).  I have them 
open to a variety of uses, depending on what direction the PCs take.... 
--- 
Bob's Original Hero Stuff Page!  [Circle of HEROs member] 
   http://www.klock.com/public/users/bob.greenwade/original.htm 
Homepage of the Merry-Go-Round Webring!  (Wanna join?) 
   http://www.klock.com/public/users/bob.greenwade/merrhome.htm 
 
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Date: Wed, 13 May 1998 13:18:39 -0500 (CDT) 
From: "Tim R. Gilberg" <trgilber@hilltop.ic.edu> 
Cc: Champions Mailing List <champ-l@sysabend.org> 
Subject: Re: A Matter of Law 
Sender: owner-champ-l@sysabend.org 
 
 
> I disagree completely here. Is it truly your wish to assert that innate 
> abilitiesare more dangerous than 'assisted' (ie technological) abilities? That a 
> 
> beam toting metahuman is more dangerous than a psycho with a AK-47? 
 
	<much cut> 
 
> That would depend, of course. If people's first exposure to metahumanitywas Dr 
> Destroyer charbroiling the President, I'm inclined to acknowledge 
> that (at least until 'cooler heads prevailed') there could well be some 
> rather draconian laws passed. On the other hand, if the first exposure 
> was MonkeyMan swinging from tree to tree saving little old ladies cats, 
> I doubt that too many people would be calling for registration to protect 
> them from MM's awesome strength. 
 
	This debate is absolutely wonderful, simply because it is probably 
very close to the debate that would rage were this to be occurring in a 
game world.  There would be these types of arguents over any type of 
mutant or super affecting act. 
 
	Is someone logging all of this, I haven't been, and want to keep a 
copy. 
 
 
 
				-Tim Gilberg 
 
		    -"Hey!  MacLeod!  Get off of my ewe!" 
 
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Date: Wed, 13 May 1998 13:23:05 -0500 (CDT) 
From: "Tim R. Gilberg" <trgilber@hilltop.ic.edu> 
Cc: "'Champions'" <champ-l@sysabend.org> 
Subject: RE: A Matter of Law 
Sender: owner-champ-l@sysabend.org 
 
 
> Then your lucky if you don't have a government that's constantly 
> looking for ways to curtail personal freedoms. The Democratic 
> party in the U.S. is starting to get a scary similarity to ones in 
> communist countries. "Do what we say or else!" should be 
 
	Excuse me?  Sounds like a bit of Republican-inspired thought.  A 
more evenheaded and sane view will tell you that both major parties are 
quite willing to curtail personal freedoms. 
 
 
 
				-Tim Gilberg 
 
		    -"Hey!  MacLeod!  Get off of my ewe!" 
 
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From: Kane476323 <Kane476323@aol.com> 
Date: Wed, 13 May 1998 15:27:16 EDT 
To: champ-l@sysabend.org 
Subject: Re: Champions artists 
Sender: owner-champ-l@sysabend.org 
 
PATRICK ZIRCHER he did much of the early champs books and nearly 80% of the 
old V+V art. he current frelances for both marvel and dc. I thought he had a 
great action art style. 
 
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Date: Wed, 13 May 1998 16:03:27 -0400 
From: David Stallard <DBStallard@compuserve.com> 
Subject: Re: END: Running out of it 
Cc: Champions Mailing List <champ-l@sysabend.org> 
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Message text written by INTERNET:gazza@wantree.com.au 
>Have your PCs got generally low SPD, or lots of Reduced END powers? 
Typical SPD IMC is usually around 5; with 60 AP attacks that means 
they're going through 30 END/Turn if all they do is fire off 
attacks (more if their defenses or movement cost END). Of course, 
no-one is forcing them to attack at full strength, and they can 
always take a recovery, but it sounds as if many of your battles 
aren't lasting a full Turn.< 
 
I'd say 1.5 Turns is a fairly typical combat in my games.  However, I 
should say that lately I don't think I've been challenging the PCs 
enough...too many agents and not enough supervillains.  It's been too long 
since they lost a battle, or were even in fear of losing a battle. 
 
>Not at all - I go one step further and don't bother to do 
recoveries for unconscious villains. If the players complain that 
the villain never runs out of END, start buying them all with 
0 END powers or Charges.< 
 
I do that as well....  If a villain goes unconscious, I generally consider 
him out of the combat--sometimes, if he's just barely out, I'll let him 
wake up and make a break for it.  I had great fun with Feur (of Terror Inc) 
once, because he faked being out and just took recoveries until he was at 
full strength (I think his write-up says that this is a common strategy for 
him)...the players ignored him and went after the other members, so they 
were banged up and here comes Feur, fresh and ready for a second round.  
Anyway, I don't think my players know that I don't track END....  It never 
occurs to them, since their PCs never run out of END either. 
 
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Date: Wed, 13 May 1998 16:03:52 -0400 
From: David Stallard <DBStallard@compuserve.com> 
Subject: Re: Champions artists 
Cc: "[unknown]" <champ-l@sysabend.org> 
Content-Disposition: inline 
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Message text written by Bob Greenwade 
>   The only other Hero System author that has really stood out to my eye 
is 
Scott Ruggels.  His drawings of vehicles and equipment are good enough that 
I've asked to have him as the artist for TUSV.  (Whether that actually 
materializes remains to be seen, and depends on how busy he is.)< 
 
I don't recognize Ruggels' name, but I'll keep an eye out for it.  Did he 
do the vehicles and equipment in the Viper book? 
 
>   For character art, I actually prefer something between all-action and 
just standing around.  I prefer something that the GM can show the players 
the first time the PCs encounter the NPCs, and say little more than, "This 
is what you see."  Most if not all of Storn's work (including the action 
poses) meets that criterion; however, some other past artwork has shown 
something that shouldn't be shown in such a case, such as a Power whose use 
early on would be unlikely, or (in the case of a couple of the Flashmen) 
civilian ID faces.< 
 
It's true that some villain art gives away information that the player 
shouldn't know.  One of my players in particular loves to see a picture of 
who he's fighting, and sometimes I just tell him he can't see it until 
later because it is too revealing (for instance, a glowing halo around 
someone's head would tell the players that they face a mentalist).  This 
isn't practical in an enemies book where each character gets one page, but 
I like to see more than one picture of each character.  I love it when they 
mix scenes involving published heroes with the text, because then you have 
more than one reference to the character's look...plus, it helps make that 
character feel ingrained in the gameworld. 
 
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Date: Wed, 13 May 1998 13:08:43 -0700 (PDT) 
X-Sender: nexus@uky.campus.mci.net (Unverified) 
To: champ-l@sysabend.org 
From: Kim Foster <nexus@uky.campus.mci.net> 
Subject: Problems with Hero 4th edition 
Sender: owner-champ-l@sysabend.org 
 
With the introduction of Fuzion and the upcoming 5th edition I've become 
curious as to what other think are some of the problems with Hero. I don't 
mean things like the great linked debate or strength costs. Those have been 
hashed out endlessly but other problems that aren't matters of 
interpretation. To get the ball rolling: 
 
Combat speed:From the Fuzion list I've heard this put up as problem. I 
persoanlly haven't seen Fuzion combat as being much faster with the Speed 
chart but I seem to be in a minority.  
 
Messing with the system:Hero 4th has "dials and switches" they just aren't 
as laid out as in Fuzion. This seems to create the idea that Hero isn't as 
flexible.  
 
More examples:I'm a firm beleiver that with Hero you can create just about 
anything. But the way to get there can be daunting. More examples and 
"prepackaged" abilites (spells,gadgets,etc) could make it easier for new 
players.  
I know violence doesn't solve all problems... 
	But it sure feels good! 
		Felicia:DS3:Vampire Savior 
 
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From: Stainless Steel Rat <ratinox@peorth.gweep.net> 
To: Champions <champ-l@sysabend.org> 
Subject: Re: Team Dodge 
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Organization: The Happy Fun Ball Brigade 
Date: 13 May 1998 16:41:57 -0400 
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Sender: owner-champ-l@sysabend.org 
 
-----BEGIN PGP SIGNED MESSAGE----- 
 
Chad Riley writes: 
 
> Okay I love tinkering with team hooks. I just finished Team Dodge, a 
> super team sponsored by General Motors. 
 
YM Chrysler.  HTH. 
 
> Ram (brick who runs fast) 
> Avenger (leader Brick/EP with lots of PR Skills; team leader) 
> Shadow (mutant Martial artist with Shadow/Teleportation/desolidification 
> powers) 
> Stealth (Martial Artist/Commando) 
> Cirrus (Mentalist) 
> Intrepid (Powered Armor/Scientist) 
 
Shame on you for ignoring Neon, the greatest thing to come out of 
Chrysler's Bellvue plant in a long time! 
 
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Charset: noconv 
 
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--  
Rat <ratinox@peorth.gweep.net>    \ Do not use Happy Fun Ball on concrete. 
PGP Key: at a key server near you! \  
                                    \  
 
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Date: Wed, 13 May 1998 14:07:27 -0700 
To: champ-l@sysabend.org 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: Champions artists 
Sender: owner-champ-l@sysabend.org 
 
At 08:29 PM 5/13/1998 GMT, <owner-champ-l@sysabend.org> wrote: 
>From: David Stallard <DBStallard@compuserve.com> 
>Subject: Re: Champions artists 
>Cc: "[unknown]" <champ-l@sysabend.org> 
> 
>Message text written by Bob Greenwade 
>>   The only other Hero System author that has really stood out to my eyeis 
>Scott Ruggels.  His drawings of vehicles and equipment are good enough that 
>I've asked to have him as the artist for TUSV.  (Whether that actually 
>materializes remains to be seen, and depends on how busy he is.)< 
> 
>I don't recognize Ruggels' name, but I'll keep an eye out for it.  Did he 
>do the vehicles and equipment in the Viper book? 
 
   Checking the credits there, no, the interior illos in the VIPER 
sourcebook were done by Storn Cook and Greg Smith.  The best examples of 
Scott's work are in Hero System Almanac 2 (especially the UNTIL section) 
and Enemies Assemble (most impressive with the Factor 7 vehicles, 
Exo-Skeleton Man, and SuperCharger). 
 
>>   For character art, I actually prefer something between all-action and 
>just standing around.  I prefer something that the GM can show the players 
>the first time the PCs encounter the NPCs, and say little more than, "This 
>is what you see."  Most if not all of Storn's work (including the action 
>poses) meets that criterion; however, some other past artwork has shown 
>something that shouldn't be shown in such a case, such as a Power whose use 
>early on would be unlikely, or (in the case of a couple of the Flashmen) 
>civilian ID faces.< 
> 
>It's true that some villain art gives away information that the player 
>shouldn't know.  One of my players in particular loves to see a picture of 
>who he's fighting, and sometimes I just tell him he can't see it until 
>later because it is too revealing (for instance, a glowing halo around 
>someone's head would tell the players that they face a mentalist).  This 
>isn't practical in an enemies book where each character gets one page, but 
>I like to see more than one picture of each character.  I love it when they 
>mix scenes involving published heroes with the text, because then you have 
>more than one reference to the character's look...plus, it helps make that 
>character feel ingrained in the gameworld. 
 
   Hey folks, are David and I the only ones with this problem concerning 
published characters (the illos are great but we can't show them because 
they reveal too much information)? 
--- 
Bob's Original Hero Stuff Page!  [Circle of HEROs member] 
   http://www.klock.com/public/users/bob.greenwade/original.htm 
Homepage of the Merry-Go-Round Webring!  (Wanna join?) 
   http://www.klock.com/public/users/bob.greenwade/merrhome.htm 
 
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Date: Wed, 13 May 1998 17:14:30 -0400 
From: David Stallard <DBStallard@compuserve.com> 
Subject: Re: Problems with Hero 4th edition 
Cc: "[unknown]" <champ-l@sysabend.org> 
Content-Disposition: inline 
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Sender: owner-champ-l@sysabend.org 
 
Message text written by Kim Foster 
>Combat speed:From the Fuzion list I've heard this put up as problem. I 
persoanlly haven't seen Fuzion combat as being much faster with the Speed 
chart but I seem to be in a minority. < 
 
Combat speed was never a problem for me in H4, until I started to think 
back on my earlier gaming days (AD&D, etc) and realized how much we could 
get done in a session, and how little we seem to get done in an H4 session. 
 I've always liked the micromanagement in H4 combat, though, which is why I 
can't decide if I would prefer faster combats so the campaign advances more 
quickly, or slower combats where I have more to think about and thus more 
options.  I'm the one, by the way, who stirred up the threads on the Fuzion 
list asking how people consider Fuzion to be better than HSR in ways other 
than speed of combat resolution. 
 
>Messing with the system:Hero 4th has "dials and switches" they just aren't 
as laid out as in Fuzion. This seems to create the idea that Hero isn't as 
flexible. < 
 
I agree here.  The "dials and switches" thing is not a new idea, but it is 
just made more explicit in Fuzion.  The page in the BBB which lists average 
campaign numbers (60 active points, etc) is essentially a dial and/or 
switch for H4. 
 
>More examples:I'm a firm beleiver that with Hero you can create just about 
anything. But the way to get there can be daunting. More examples and 
"prepackaged" abilites (spells,gadgets,etc) could make it easier for new 
players. < 
 
More examples are definitely needed, and I understand that this is one of 
the major reasons why they are doing a 5th edition in the first place. 
 
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From: "Andreano, Keith         HIM,VA" <andreak@vapo1.him.unisys.com> 
To: "'Champions'" <champ-l@sysabend.org> 
Subject: Losing Battles (WAS RE: END: Running out of it) 
Date: Wed, 13 May 1998 16:34:11 -0500 
Sender: owner-champ-l@sysabend.org 
 
 
>I'd say 1.5 Turns is a fairly typical combat in my games.  However, I 
>should say that lately I don't think I've been challenging the PCs 
>enough...too many agents and not enough supervillains.  It's been too 
long 
>since they lost a battle, or were even in fear of losing a battle. 
 
This brings up an interesting point. How often in your games do the 
heroes loose a battle. More importantly, why do they survive after? 
If the villains defeat the heroes, what stops them from just killing 
them. 
Forget the "it's not 4 color excuse". ^_^; There should be a better 
reason the PCs don't end up in a body bag the first time they lose 
a combat with villains. I personally think this is an important point 
that should be made in a campaign. It's easy to suspend disbelief 
as far as super powers go, but having the villains not kill the heroes 
when they have the chance "just because it's not 4 color" is going 
to far (IMHO). What is everyone's take on this? Flame away! ^_^; 
 
^_^;^o^;^_^;^o^;^_^;^o^;^_^;^o^;^_^;^o^;^_^;^o^;^_^;^o^;^_^;^o^;^_^;^o^; 
	"No flames please, once burnt at the stake, twice shy!"  
					- Joan of Arc's .sig 
     Keith "Puma" Andreano andreak@vapo1.him.unisys.com 
 
 
 
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Date: Wed, 13 May 1998 17:17:40 -0500 (CDT) 
From: "Tim R. Gilberg" <trgilber@hilltop.ic.edu> 
Cc: "Champ's Mailing List" <champ-l@sysabend.org> 
Subject: Re: Team Dodge 
Sender: owner-champ-l@sysabend.org 
 
 
> Okay I love tinkering with team hooks. I just finished Team Dodge, a 
> super team sponsored by General Motors. I got this idea once when a 
> friend of mine (and you know who you are ;-)) told me that all the cool 
> names he'd thought up for Champions characters had been taken by the 
> auto industry. So here is team dodge 
 
	Only problem is that Dodge is a Chrysler nameplate, not a GM 
nameplate.  (And Chrysler just got bought out by Benz, so . . .) 
 
 
				-Tim Gilberg 
 
		    -"Hey!  MacLeod!  Get off of my ewe!" 
 
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Date: Wed, 13 May 1998 22:18:55 +0000 
From: Mark Lemming <icepirat@ix.netcom.com> 
To: "'Champions'" <champ-l@sysabend.org> 
Subject: Re: Losing Battles (WAS RE: END: Running out of it) 
Sender: owner-champ-l@sysabend.org 
 
Andreano, Keith HIM,VA wrote: 
> 
> This brings up an interesting point. How often in your games do the 
> heroes loose a battle. More importantly, why do they survive after? 
> If the villains defeat the heroes, what stops them from just killing 
> them. 
> Forget the "it's not 4 color excuse". ^_^; There should be a better 
> reason the PCs don't end up in a body bag the first time they lose 
> a combat with villains. I personally think this is an important point 
> that should be made in a campaign. It's easy to suspend disbelief 
> as far as super powers go, but having the villains not kill the heroes 
> when they have the chance "just because it's not 4 color" is going 
> to far (IMHO). What is everyone's take on this? Flame away! ^_^; 
 
I've swayed back and forth on the percentage of battles the heroes win. From 
about 5% to 95% depending on the current campaign. 
 
Various Reasons for not just killing the Heroes: 
1. The villain is just not a cold blooded killer. 
2. If the villain kills the hero, then the chance of the villain 
   surviving other fights goes down. 
3. No time. Other heroes on the way, etc... 
4. Wants to study the hero instead. 
 
This is a very short list. There are lots of other reasons. 
 
-Mark 
 
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Date: Wed, 13 May 1998 18:23:34 -0400 
To: "'Champions'" <champ-l@sysabend.org> 
From: Mike Christodoulou <Cypriot@concentric.net> 
Subject: Re: Losing Battles (WAS RE: END: Running out of it) 
Sender: owner-champ-l@sysabend.org 
 
 
>This brings up an interesting point. How often in your games do the 
>heroes loose a battle. More importantly, why do they survive after? 
>If the villains defeat the heroes, what stops them from just killing 
>them. 
>Forget the "it's not 4 color excuse". ^_^; There should be a better 
 
Sorry ... That's basically it. 
 
That, and we just don't want to have to generate new characters every 
time we lose a fight. 
 
We actually don't lose that often in our games.  When we do, it's 
usually because the GM wants us captured to continue the story elsewhere. 
 
In most cases, the bad guy simply gets away.  (Whole 'nother thread.) 
 
 
======================  ================================================= 
Mike Christodoulou      "Never doubt that a small group of committed  
Cypriot@Concentric.Net   citizens can change the world.  In fact, it is  
(770) 662-5605           the only thing that ever has."  -- Margaret Mead 
======================  ================================================= 
 
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Date: Wed, 13 May 1998 17:31:21 -0500 
From: Todd Hanson <badtodd@dacmail.net> 
To: "champ-l@sysabend.org" <champ-l@sysabend.org> 
Subject: Re: Losing Battles (WAS RE: END: Running out of it) 
Sender: owner-champ-l@sysabend.org 
 
Andreano, Keith HIM,VA wrote: 
> 
> This brings up an interesting point. How often in your games do the 
> heroes loose a battle. More importantly, why do they survive after? 
> If the villains defeat the heroes, what stops them from just killing 
> them. 
 
Actually, there's a very simple reason for (most) villians not killing 
the heroes when they have them at their mercy. 
 
Self preservation. 
 
If word gets out that you killed an unconscious hero, what are YOUR 
chances of survival the next time YOU lose a battle?  Sure, MOST heroes 
wouldnt kill you, but SOME will..  and you never know who you'll be 
fighting tomorrow. 
 
If either side ups the stakes to life or death, then the other side is 
bound to retaliate in kind, and NEITHER side wants that to happen. 
 
This same arguement also explains why (most) villians in my campaign 
tend to not use killing attacks vs heroes who obviously have little or 
no resistant defenses.  They know that if they kill a hero, the rest of 
the heroes will be taking off the kid gloves. 
 
Of course, there are ALWAYS exceptions to the above.  Some villians just 
don't care. 
 
 
 
Todd 
 
 
 
--  
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
 Todd Hanson                       Minnesota: Land of two seasons: 
 BadTodd@dacmail.net               winter is coming, winter is here. 
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
 
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Date: Wed, 13 May 1998 15:34:33 -0700 (PDT) 
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To: "Andreano, Keith         HIM,VA" <andreak@vapo1.him.unisys.com> 
From: Kim Foster <nexus@uky.campus.mci.net> 
Subject: Re: Losing Battles (WAS RE: END: Running out of it) 
Cc: "'Champions'" <champ-l@sysabend.org> 
Sender: owner-champ-l@sysabend.org 
 
At 04:34 PM 5/13/98 -0500, Andreano, Keith         HIM,VA wrote: 
> 
>>I'd say 1.5 Turns is a fairly typical combat in my games.  However, I 
>>should say that lately I don't think I've been challenging the PCs 
>>enough...too many agents and not enough supervillains.  It's been too 
>long 
>>since they lost a battle, or were even in fear of losing a battle. 
> 
>This brings up an interesting point. How often in your games do the 
>heroes loose a battle. More importantly, why do they survive after? 
>If the villains defeat the heroes, what stops them from just killing 
>them. 
>Forget the "it's not 4 color excuse". ^_^; There should be a better 
>reason the PCs don't end up in a body bag the first time they lose 
>a combat with villains. I personally think this is an important point 
>that should be made in a campaign. It's easy to suspend disbelief 
>as far as super powers go, but having the villains not kill the heroes 
>when they have the chance "just because it's not 4 color" is going 
>to far (IMHO). What is everyone's take on this? Flame away! ^_^; 
 
 
1. Most of the villains in my games have been more interested in attaining 
some goal than killing the hero nessacarily. Either they had other things to 
do or ran out of time to go around snuffing the unconcious. Also I tend to 
think "realistically" a character doesn't have a damage meter above his 
head. If Capt Fantastic is knocked threw 8 parked cars into a brick wall and 
slumps to the ground, one might assume he's dead.  
 
2. Some villains just aren't that blood thirsty as well. And killing a super 
might be like killing a cop. Not always hard but never a good idea. You get 
the rest of the super community really pissed at you and perhaps a team of 
vengence minded paranormals on your case in big way.  
 
3. Its not as fun. "These guys are wimps. If I kill them I don't get the joy 
of making them suffer again and again". Or they won't be there to witness 
the villian's ultimate triumph, etc etc etc..../  
 
4. Sometimes heroes get lucky. Primus shows up or something similar....  
I know violence doesn't solve all problems... 
	But it sure feels good! 
		Felicia:DS3:Vampire Savior 
 
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Date: Wed, 13 May 1998 15:40:30 -0700 
To: "Andreano, Keith         HIM,VA" <andreak@vapo1.him.unisys.com&> 
        "'Champions'" <champ-l@sysabend.org> 
From: Lizard <lizard@dnai.com> 
Subject: Re: Losing Battles (WAS RE: END: Running out of it) 
Sender: owner-champ-l@sysabend.org 
 
At 04:34 PM 5/13/98 -0500, Andreano, Keith         HIM,VA wrote: 
> 
>>I'd say 1.5 Turns is a fairly typical combat in my games.  However, I 
>>should say that lately I don't think I've been challenging the PCs 
>>enough...too many agents and not enough supervillains.  It's been too 
>long 
>>since they lost a battle, or were even in fear of losing a battle. 
> 
>This brings up an interesting point. How often in your games do the 
>heroes loose a battle. More importantly, why do they survive after? 
>If the villains defeat the heroes, what stops them from just killing 
>them. 
 
A lot of times, the villains simply aren't murderers. You can be a criminal 
without being a cold-blooded killer, after all. Even if you're willing to 
kill in battle, doesn't mean you're willing to do so when you aren't in 
immediate danger of capture. 
 
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Date: Wed, 13 May 1998 17:45:25 -0500 
To: <champ-l@sysabend.org> 
From: "Michael (Damon) or Peni R. Griffin" <griffin@txdirect.net> 
Subject: Re: A Matter of Law 
Sender: owner-champ-l@sysabend.org 
 
>hmm, i dunno about that, but the liberal party in australia is 
>actually conservvative. . . . 
 
You'd almost expect that Down Under, where summer is winter and water 
drains out of the bath in the "wrong" direction.    :) 
 
Damon 
 
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Date: Wed, 13 May 1998 17:48:02 -0500 
To: champ-l@sysabend.org 
From: "Michael (Damon) or Peni R. Griffin" <griffin@txdirect.net> 
Subject: Re: A Matter of Law 
Sender: owner-champ-l@sysabend.org 
 
>I dropped the X-Titles a while back, but I was getting the impression 
>that one could buy mutant-power blockers at Radio Shack in the Marvel 
>Universe.  :)  If they've cleaned things up a bit, fine; but considering 
>how common those things were I could never figure out why Rogue didn't 
>just wear one with the "on/off" switch in easy reach. 
> 
>Leah 
 
I wrote in and suggested that many years ago, and asked for the first date 
with her after she got the 'on/off' bracelet in place.   ;) 
 
Damon 
 
|--------------------------------------------------------------------| 
|****************** Beware of geeks bearing .GIFs *******************| 
|--------------------------------------------------------------------| 
|Damon & Peni's homepages: http://www.geocities.com/Athens/3401/     | 
|   Children's Books -- Dolls -- X-Files -- Pulp Magazines           | 
|       Worthy Causes -- Computer -- Atlanta -- All Human Knowledge  | 
|--------------------------------------------------------------------| 
 
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Date: Wed, 13 May 1998 15:52:22 -0700 
From: Chad Riley <chadriley01@m7.sprynet.com> 
Reply-To: chadriley01@sprynet.com 
Organization: None 
To: Champions <champ-l@sysabend.org> 
Subject: Re: Champions artists 
Sender: owner-champ-l@sysabend.org 
 
 
 
David Stallard wrote: 
 
> I'm just curious if anybody has any favorites among the artists who have 
> illustrated the various Champs books over the years.  I'm bringing this up 
> because I've recently noticed that Storn Cook's art usually stands out to 
> me.  I think what I like is that he draws the characters in action poses 
> rather than just standing around....  Most of the enemies books I have just 
> have the villains standing around smiling for the "camera", but he often 
> has them jumping through the air, blasting at some target "off-screen" (oy, 
> am I from the TV generation!).  Anyway, I guess I just wanted to point out 
> that Cook's art is usually more exciting to look at, and maybe put my vote 
> in to the powers that be so that they'll continue to use his stuff (I know 
> he did the cover for San Angelo, but dunno if he did the interior). 
 
  To date I'd have to say that my favorite artists have been Mark Williams (and 
many hate the guy but I still like him), Pat Zircher, Greg Smith, and  The guy 
that did Aaron Alliston's Strike force & The Blood & Dr McQuark - all of which 
are curiously missing from my collection once again - he also did a Shao Lin 
Comic that was pretty cool.(sorry, Back to my list). I also like storn cook's 
work, especially the cover of Viper. 
 
 
 
-Chad and his $.02 band... 
 
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Date: Wed, 13 May 1998 16:00:04 -0700 
From: Chad Riley <chadriley01@m7.sprynet.com> 
Reply-To: chadriley01@sprynet.com 
Organization: None 
To: "Andreano, Keith HIM,VA" <andreak@vapo1.him.unisys.com> 
CC: "'Champions'" <champ-l@sysabend.org> 
Subject: Re: Losing Battles (WAS RE: END: Running out of it) 
Sender: owner-champ-l@sysabend.org 
 
 
 
Andreano, Keith HIM,VA wrote: 
 
> >I'd say 1.5 Turns is a fairly typical combat in my games.  However, I 
> >should say that lately I don't think I've been challenging the PCs 
> >enough...too many agents and not enough supervillains.  It's been too 
> long 
> >since they lost a battle, or were even in fear of losing a battle. 
> 
> This brings up an interesting point. How often in your games do the 
> heroes loose a battle. More importantly, why do they survive after? 
> If the villains defeat the heroes, what stops them from just killing 
> them. 
> Forget the "it's not 4 color excuse". ^_^; There should be a better 
> reason the PCs don't end up in a body bag the first time they lose 
> a combat with villains. I personally think this is an important point 
> that should be made in a campaign. It's easy to suspend disbelief 
> as far as super powers go, but having the villains not kill the heroes 
> when they have the chance "just because it's not 4 color" is going 
> to far (IMHO). What is everyone's take on this? Flame away! ^_^; 
> 
> ^_^;^o^;^_^;^o^;^_^;^o^;^_^;^o^;^_^;^o^;^_^;^o^;^_^;^o^;^_^;^o^;^_^;^o^; 
>         "No flames please, once burnt at the stake, twice shy!" 
>                                         - Joan of Arc's .sig 
>      Keith "Puma" Andreano andreak@vapo1.him.unisys.com 
 
  We usually had some NPC's Bail us out. Once though I lost to an Evil 
Knight type guy with a scythe and he offed me. My character - somehting of a 
Captain Marvel avatar champion of magic, awoke as a Captain Marvel UNDEAD 
avatar champion of magic. We just went on from there.... 
 
 
 
Chad 
'Gee and to think I named myself Triumph...." 
 
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Date: Wed, 13 May 1998 16:03:26 -0700 
To: "'Champions'" <champ-l@sysabend.org> 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: Losing Battles (WAS RE: END: Running out of it) 
Sender: owner-champ-l@sysabend.org 
 
At 04:34 PM 5/13/1998 -0500, Andreano, Keith         HIM,VA wrote: 
>This brings up an interesting point. How often in your games do the 
>heroes loose a battle. More importantly, why do they survive after? 
>If the villains defeat the heroes, what stops them from just killing 
>them. 
 
   In no particular order: 
   1.  They're just not interested.  Not all villains are ruthless killers; 
often, they're more interested in getting away with the loot than in 
killing the heroes. 
   2.  It's counterproductive.  Often the villain has some other goal in 
mind for the hero, like reverse-engineering his cybernetics or studying his 
mutated body chemistry. 
   3.  Fear.  Like cop-killers, hero-killers tend to be treated with 
greater ruthlessness and higher priorities than other criminals.  In the 
Champions Universe, at least, I wouldn't advise the average hero-killing 
villain to spend much time in Atlanta.... 
   4.  It's hollow, especially if a long contention ("He's my 
arch-nemesis") preceded the defeat.  The really cruel villains will want to 
make their enemies suffer before they die, know who did it to them, destroy 
the details of their lives before snuffing them out, etc.  That, I believe, 
is the likely motivation why the villains on the old Batman TV series 
always put the Dynamic Duo in improbable deathtraps rather than just put a 
bullet through each brain. 
--- 
Bob's Original Hero Stuff Page!  [Circle of HEROs member] 
   http://www.klock.com/public/users/bob.greenwade/original.htm 
Homepage of the Merry-Go-Round Webring!  (Wanna join?) 
   http://www.klock.com/public/users/bob.greenwade/merrhome.htm 
 
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From: "WG Rowland" <rowland@cts.com> 
To: "Champions" <champ-l@sysabend.org> 
Subject: Re: Problems with Hero 4th edition 
Date: Wed, 13 May 1998 16:03:29 -0700 
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Sender: owner-champ-l@sysabend.org 
 
The biggest problem I ever had with Hero (more when running Fantasy Hero 
than when running Champions) were the joint concepts of Objects and Money.. 
 
    By objects I simply mean that all objects are created out of the same 
system (which is good)..  With this system you can construct a sword that 
turns what it strikes into monkeys, or likewise a character's punch could 
turn what it strikes into monkeys..  And all these things cost the generic X 
Character Points.. 
 
    The problem is that this system gets kinda quirky in a genre where 
things are picked up and put down on a regular basis.. (Swords, armor, spell 
books, magic totems of Iggy, etc.)  If these things don't cost character 
points they're likely to unbalance the game.. If they do you've got a 
constant flux of character points.. 
    Translating these things into Money is even more awkward..  That sword 
costs $100 bucks but you can't use it cause you don't have the points.. Or 
you CAN use it, but all your experience will go into paying off the CP 
cost..  It just get's kinda wierd.. 
 
    I'd love to see a good solution to this.. (And I'm sure there are many 
out there.. I don't get out much..) 
 
WGR 
-----Original Message----- 
From: Kim Foster <nexus@uky.campus.mci.net> 
To: champ-l@sysabend.org <champ-l@sysabend.org> 
Date: Wednesday, May 13, 1998 2:21 PM 
Subject: Problems with Hero 4th edition 
 
 
>With the introduction of Fuzion and the upcoming 5th edition I've become 
>curious as to what other think are some of the problems with Hero. I don't 
>mean things like the great linked debate or strength costs. Those have been 
>hashed out endlessly but other problems that aren't matters of 
>interpretation. To get the ball rolling: 
> 
>Combat speed:From the Fuzion list I've heard this put up as problem. I 
>persoanlly haven't seen Fuzion combat as being much faster with the Speed 
>chart but I seem to be in a minority. 
> 
>Messing with the system:Hero 4th has "dials and switches" they just aren't 
>as laid out as in Fuzion. This seems to create the idea that Hero isn't as 
>flexible. 
> 
>More examples:I'm a firm beleiver that with Hero you can create just about 
>anything. But the way to get there can be daunting. More examples and 
>"prepackaged" abilites (spells,gadgets,etc) could make it easier for new 
>players. 
>I know violence doesn't solve all problems... 
> But it sure feels good! 
> Felicia:DS3:Vampire Savior 
> 
> 
 
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From: GoldRushG <GoldRushG@aol.com> 
Date: Wed, 13 May 1998 19:48:03 EDT 
To: champ-l@sysabend.org 
Subject: Re: Champions artists 
Sender: owner-champ-l@sysabend.org 
 
<< (I know [Storn Cook] did the cover for San Angelo, but dunno if he did the 
interior). >> 
 
  Storn did many of the interior illos for San Angelo as well, along with 
Albert Deschesne, Steve Bryant, Louis Frank and Greg Smith. 
 
  You can catch one of Storn's San Angelo illos (in full color, no less) on 
the San Angelo Times Online web site. 
 
  Mark @ GRG 
  http://members.aol.com/goldrushg 
 
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Date: Wed, 13 May 1998 20:02:34 -0400 (EDT) 
From: Michael Surbrook <susano@access.digex.net> 
cc: champ-l@sysabend.org 
Subject: Re: Champions artists 
Sender: owner-champ-l@sysabend.org 
 
On Wed, 13 May 1998, GoldRushG wrote: 
 
> << (I know [Storn Cook] did the cover for San Angelo, but dunno if he did the 
> interior). >> 
>  
>   Storn did many of the interior illos for San Angelo as well, along with 
> Albert Deschesne, Steve Bryant, Louis Frank and Greg Smith. 
 
Storn has improved a great deal since he first started doing stuff for 
Hero.  "Watchers" has some really nice pieces. 
 
OTOH: Albert Deschesne ranks up there with Mark Willams.  He is horrible. 
Don't believe me?  Look at "Kingdom of Champions" sometime...  
 
*************************************************************************** 
* "'Cause I'm the god of destruction, that's why!" - Susano Orbatos,Orion *  
*               Michael Surbrook / susano@access.digex.net                *  
*        Visit "Surbrook's Stuff' the Hero Games resource site at:        *    
*              http://www.access.digex.net/~susano/index.html             * 
*            Attacked Mystification Police / AD Police / ESWAT            * 
* Society for Creative Anachronism / House ap Gwystl / Company of St.Mark * 
*************************************************************************** 
 
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From: GoldRushG <GoldRushG@aol.com> 
Date: Wed, 13 May 1998 20:07:35 EDT 
To: champ-l@sysabend.org 
Subject: Re: Champions artists 
Sender: owner-champ-l@sysabend.org 
 
<< The best examples of Scott's work are in Hero System Almanac 2 and Enemies 
Assemble >> 
 
  I rather like the cover of Hudson City Blues. :) 
 
  Mark @ GRG 
 
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Date: Wed, 13 May 1998 17:08:49 -0700 
From: Chad Riley <chadriley01@m7.sprynet.com> 
Reply-To: chadriley01@sprynet.com 
Organization: None 
To: "Tim R. Gilberg" <trgilber@hilltop.ic.edu> 
CC: "Champ's Mailing List" <champ-l@sysabend.org> 
Subject: Re: Team Dodge 
Sender: owner-champ-l@sysabend.org 
 
 
 
Tim R. Gilberg wrote: 
 
> > Okay I love tinkering with team hooks. I just finished Team Dodge, a 
> > super team sponsored by General Motors. I got this idea once when a 
> > friend of mine (and you know who you are ;-)) told me that all the cool 
> > names he'd thought up for Champions characters had been taken by the 
> > auto industry. So here is team dodge 
> 
>         Only problem is that Dodge is a Chrysler nameplate, not a GM 
> nameplate.  (And Chrysler just got bought out by Benz, so . . .) 
> 
>                                 -Tim Gilberg 
> 
>                     -"Hey!  MacLeod!  Get off of my ewe!" 
 
  Oh poop! YOu guys are right. I was looking originally at GM but Chrysler is 
the owner of Dodge. Okay so They are based in the Chrysler Building and 
Mercedes Couldn't buy them out because Team Dodge was a Huge windfall 
financially and rep wise for the corporation. They soon were in the black so 
to speak and the team added two members (cars that I forgot and were part of 
the reason I picked dodge) Viper: a former Viper villain (martial artist with 
a sword and lots of Detective skills), and  Prowler: a woman with feline 
Predator powers. Team Dodge is currently looking for four more applicants 
adnd turn the  program into two teams (one on each coast). 
 
Thanks for comments Keep em coming.... 
 
 
Chad 
 
 
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Date: Wed, 13 May 1998 17:22:32 -0700 
From: Rick Holding <rholding@ActOnline.com.au> 
To: champion mailing list <champ-l@sysabend.org> 
Subject: Re: END: Running out of it 
Sender: owner-champ-l@sysabend.org 
 
David Stallard wrote: 
>  
> In my experience, it's fairly uncommon for a fight to go on so long that 
> the heroes are in danger of running out of Endurance.  Is it the same for 
> your games, or are my players buying too much Endurance to begin with? 
> They normally have 40-50 END.  The only time I think my players have been 
> low on END is when they push their attacks several phases in a row, or if 
> they happen to have some power which costs lots of extra END to use. 
 
	For most of our games, endurance is a factor in tactics towards the end  
of a combat.  There have been many times that stun has been burnt particuly  
after a person gets knocked out and wakes up again.  You end up with an  
endurance equal to your stun and some pretty tough decisions have to be made. 
 
> In a related question, I usually don't keep track of END for my villains, 
> 'cause I have enough to worry about.  Do you think this is a mistake on my 
> part? 
 
	Generaly for the bad guys, we just worry about stun and sometimes body.  
 Endurance for the villians is swept under the carpet. 
--  
----------------------------------------------------------- 
Ricky Holding    Email: rholding@ActOnline.com.au 
Work is only there to give us time to talk about play 
----------------------------------------------------------- 
 
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From: ErolB1 <ErolB1@aol.com> 
Date: Wed, 13 May 1998 20:33:22 EDT 
To: champ-l@sysabend.org 
Subject: Re: Losing Battles (WAS RE: END: Running out of it) 
Sender: owner-champ-l@sysabend.org 
 
In a message dated 98-05-13 17:46:42 EDT, andreak@vapo1.him.unisys.com writes: 
 
> This brings up an interesting point. How often in your games do the 
>  heroes loose a battle. More importantly, why do they survive after? 
>  If the villains defeat the heroes, what stops them from just killing 
>  them. 
>  Forget the "it's not 4 color excuse". ^_^; There should be a better 
>  reason the PCs don't end up in a body bag the first time they lose 
>  a combat with villains. I personally think this is an important point 
>  that should be made in a campaign. It's easy to suspend disbelief 
>  as far as super powers go, but having the villains not kill the heroes 
>  when they have the chance "just because it's not 4 color" is going 
>  to far (IMHO). What is everyone's take on this? Flame away! ^_^; 
 
Sorry, but I can't leave out the "it's not 4 color" excuse - it is a genre 
convention, IMHO.  
 
But if you want a rationalization: Hubris. The people who put on the gaudy, 
flashy, costumes have hubris. They think they're *above* simply killing the 
opposition. In the case of heroes not-killing villains, it's a matter of "if 
you have to kill, then you're not good enough to be a hero." In the case of 
villains not-killing heroes, it's a matter of "hanging's too good for them." 
Heroes have "Code vs Killing"; Villains have "Determined to give opponents the 
death they deserve."  
 
This last means that Villains can just snuff out a minor minion for serving 
the tea wrong, but a captured Hero has to be tormented and humiliated and made 
to understand the greatness of the Villain's plans before the Hero can be 
allowed to die. The Hero has to be *broken* first. And if the Hero usually 
manages to escape, instead, well, costumed types are notoriously difficult to 
hold. Stronghold's a sieve too. It is a testiment to the Villain's greatness 
that he dared to even try holding a Hero captive or that he succeeded in doing 
so for even a little while.  
 
Erol K. Bayburt 
Evil Genius for a Better Tomorrow 
 
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From: "Remnant" <easleyap@mobis.com> 
To: "Champs List" <champ-l@sysabend.org> 
Subject: Re: CHAR: WC: Nur al-Allah 
Date: Wed, 13 May 1998 20:18:28 -0500 
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-----Original Message----- 
From: GAZZA <gazza@wantree.com.au> 
To: Champions Mailing List <champ-l@sysabend.org> 
Date: Tuesday, May 12, 1998 9:26 AM 
Subject: Re: CHAR: WC: Nur al-Allah 
 
>How you choose to model these things is largely a matter of personal 
>taste. The UM is not 'official', in any case, to those who care about 
>such things. 
 
 
Why do you say that the UM is not official? 
 
Alan 
 
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Date: Wed, 13 May 1998 21:01:43 -0500 
To: "'Champions'" <champ-l@sysabend.org> 
From: "Michael (Damon) or Peni R. Griffin" <griffin@txdirect.net> 
Subject: Re: Losing Battles (WAS RE: END: Running out of it) 
Sender: owner-champ-l@sysabend.org 
 
>   3.  Fear.  Like cop-killers, hero-killers tend to be treated with 
>greater ruthlessness and higher priorities than other criminals.  In the 
>Champions Universe, at least, I wouldn't advise the average hero-killing 
>villain to spend much time in Atlanta.... 
 
Because...? 
 
Damon 
 
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From: "Ron Abitz" <ronald@centraltx.net> 
To: "Hero List" <champ-l@sysabend.org> 
Subject: Re: Losing Battles (WAS RE: END: Running out of it) 
Date: Wed, 13 May 1998 21:04:54 -0500 
X-MSMail-Priority: Normal 
Sender: owner-champ-l@sysabend.org 
 
 
>   We usually had some NPC's Bail us out. Once though I lost to an Evil 
> Knight type guy with a scythe and he offed me. My character - somehting 
of a 
> Captain Marvel avatar champion of magic, awoke as a Captain Marvel UNDEAD 
> avatar champion of magic. We just went on from there.... 
 
Talk about a radiation accident :-) 
 
            Ron Abitz 
 
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From: "John Desmarais" <John.Desmarais@ibm.net> 
To: "Champions" <champ-l@sysabend.org> 
Date: Wed, 13 May 1998 22:39:53 -0400 
Reply-To: "John Desmarais" <John.Desmarais@ibm.net> 
Subject: Re: Problems with Hero 4th edition 
Sender: owner-champ-l@sysabend.org 
 
On Wed, 13 May 1998 16:03:29 -0700, WG Rowland wrote: 
 
>The biggest problem I ever had with Hero (more when running Fantasy Hero 
>than when running Champions) were the joint concepts of Objects and Money.. 
> 
>    By objects I simply mean that all objects are created out of the same 
>system (which is good)..  With this system you can construct a sword that 
>turns what it strikes into monkeys, or likewise a character's punch could 
>turn what it strikes into monkeys..  And all these things cost the generic X 
>Character Points.. 
> 
>    The problem is that this system gets kinda quirky in a genre where 
>things are picked up and put down on a regular basis.. (Swords, armor, spell 
>books, magic totems of Iggy, etc.)  If these things don't cost character 
>points they're likely to unbalance the game.. If they do you've got a 
>constant flux of character points.. 
>    Translating these things into Money is even more awkward..  That sword 
>costs $100 bucks but you can't use it cause you don't have the points.. Or 
>you CAN use it, but all your experience will go into paying off the CP 
>cost..  It just get's kinda wierd.. 
 
It's only as weird as you allow it be.  Don't allow yourself to get to caught up in the  
"everything must be paid for with character points" concept.  Champions is the only  
Hero derivative that I really put forth any effort to enforce that idea. 
 
In Fantasy Hero my solution was to treat them much the same way you would in  
something like AD&D.  Items and equipment aquired through game play now belong to  
that character - weapons, minor magic items, misc stuff; it doesn't really have any major  
impact on game balance unless one player tries to hoard all the goodies (a problem  
which is usually corrected by the other players).  Just remember (like in any other  
game) don't let the characters get their grubby paws on anything you don't want them  
playing with - make sure that any really gross power trick that a combat adversary can  
pull is an intrinsic part of the characters instead of an item that the PCs could pilfer from  
the dead body (cause they will if they can). 
 
When characters are first built I use one of a couple of different systems I've dreamed  
up to determine starting cash - this money can be used to purchase and "normally  
available equipment" 
 
-=>John D. 
 
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Date: Wed, 13 May 1998 22:44:12 -0400 
From: "Jeff M. Reid" <Morfhis@compuserve.com> 
Subject: Re: A Matter of Law 
To: Champions Mailing List A <champ-l@sysabend.org> 
Content-Disposition: inline 
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Sender: owner-champ-l@sysabend.org 
 
> What's scarry is the Democrats would be the most likely to get away with 
it. 
 
I resent that... or possibly thank you! 
 
Jeff Reid 
Morfhis@compuserve.com 
http://www.now-online.com/morfhis/bugloony.htm 
 
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Date: Wed, 13 May 1998 23:24:43 -0400 
From: "Jeff M. Reid" <Morfhis@compuserve.com> 
Subject: Champions artists 
To: Champions Mailing List A <champ-l@sysabend.org> 
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> I'm just curious if anybody has any favorites among the artists who have 
> illustrated the various Champs books over the years.  I'm bringing this 
up 
> because I've recently noticed that Storn Cook's art usually stands out to 
> me.  
 
Storn is one of my favorites as well. And I can tell you from personal 
experience that he also runs one HELL of a Champions game! 
 
Jeff Reid 
Morfhis@compuserve.com 
http://www.now-online.com/morfhis/bugloony.htm 
 
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Date: Thu, 14 May 1998 00:21:49 -0400 
From: boaters <boaters@mindspring.com> 
To: champs mailing list <champ-l@sysabend.org> 
Subject: robot 
Sender: owner-champ-l@sysabend.org 
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Are there any rules about a robot having a 0 con stat? 
 
What would the end result of a 0 con for a robot be? 
 
Thanks for any help. 
 
Darin 
 
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Reply-To: <filkhero@usa.net> 
From: "Filksinger" <filkhero@usa.net> 
To: <champ-l@sysabend.org> 
Subject: RE: Champions artists 
Date: Wed, 13 May 1998 22:57:14 -0700 
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> From: Bob Greenwade  
>  
><snip> 
>  
>    Hey folks, are David and I the only ones with this problem concerning 
> published characters (the illos are great but we can't show them because 
> they reveal too much information)? 
> --- 
 
Not at all. I hate to post a "Me, too!" post, but that problem irritates me even more. 
 
Filksinger 
 
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Date: Thu, 14 May 1998 03:18:32 -0400 
From: Brad Cook <bcook@northernway.net> 
To: Champions Mailing List <champ-l@sysabend.org> 
Subject: Re: Running out of END 
Sender: owner-champ-l@sysabend.org 
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Most battles in my campaign have not been lost by the team running out 
of END.  I find that some characters use up their endurance and may be 
out of the fight but other characters still have their END.  Usually 
battles are lost due to indicision or mistakes by the character (or 
player).  I usually have some way for the character to win, which may 
not actually require beating up the villain.  One of the most successful 
encounters in my current campaign involved aiding a young woman who had 
been forced into crime by an organization of mentalists.  Trying to beat 
the mentalists and handing them over to the police would have resulted 
in total failure.  The mentalists were not wanted for anything and they 
had previously forced the girl to commit a bank robbery for which she 
WAS wanted.  A lone hero merely distracted the bad guys and escaped with 
the girl.  This was done by a lone heroine in an extremely efficient 
manner, she only spent about 10 END in the whole scenario, and most of 
that was on movement.  Another character spent all his END on pushing 
and ran out twice, but because he had team mates to keep the agents busy 
while he disabled a giant tank (although he did a sloppy job of it, 
attacking head on and relying on brute force).  While the villain 
escaped with his loot, the major threat was stopped with no damage to 
the heroes. 
    Heroes concepts determine their abilities and the scenario affects 
what is a success and what is a failure. 
 
Brad 
 
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Date: Thu, 14 May 1998 03:29:58 -0400 
From: Brad Cook <bcook@northernway.net> 
To: Champions Mailing List <champ-l@sysabend.org> 
Subject: RE: Problems with Hero 4th edition 
Sender: owner-champ-l@sysabend.org 
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The biggest weakness with Hero is also one of their greatest strengths. 
It is very hard to kill in the game system. 
 
    This is wonderful for Champions.  There simply is no better way that 
I have seen to simulate the look and feal of four color comic books.  I 
love this part of the system.  The drawback is that it is not suited for 
grittier genres.  I solve the problem by using a different system 
(Gurps) when I run a fantasy campaign, or cyberpunk or horror.  Hero 
system does not seem well suited to such campaigns to me and the reverse 
is also true.  A friend of mine tried to use Gurps Supers for  four 
color campaign using their stun rules and it really sucked!  I was very 
upset that a character of mine was shot and the bullet basically bounced 
off, he was not supposed to be bulletproof (no resistant defenses). 
 
Brad 
 
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Date: Thu, 14 May 1998 11:45:29 +0100 
From: Chris Lynch <chris@lynch1.demon.co.uk> 
To: Palace of Dwarves <pod@avalon.net> 
CC: champ-l@sysabend.org 
Subject: Re: Gadget 
Sender: owner-champ-l@sysabend.org 
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Palace of Dwarves wrote: 
>  
>         Ok, while sitting around at work tonight, I came up 
> an idea for one of the followers of one of my PC's.  The guy 
> is basically a gadgeteer that is driven to create tech 
> that can help prevent or stop crime. 
>         I recently saw the movie "The big Hit" (very funny).  In 
> it, thye had this delightful item called the Buster 2000.  The 
> idea behind it is that it can trace a call, but cab be also be 
> blocked by the same tech. 
>         So my question is this, how would anyone go about 
> creating such an item? 
>         Mindscan? 
>         Lightning Calculator? 
>         Radio Transmit/Receive? 
>         Discriminatory Sense? 
>         Some obscure Science skill? 
 
Personally I would try to model this using a detect which although it is 
a bit of a stretch. 
DETECT Incoming callers, Discriminatory (to differentiate betwixt 
callers), Some + to PER. 
Link this with a KS: Phone directory. 
The reverse effect is now an obviously invisibility to this narrow 
detect. 
 
--  
 
       _==/          i     i          \==_ 
     /XX/            |\___/|            \XX\ 
   /XXXX\            |XXXXX|            /XXXX\ 
  |XXXXXX\_         _XXXXXXX_         _/XXXXXX| 
 XXXXXXXXXXXxxxxxxxXXXXXXXXXXXxxxxxxxXXXXXXXXXXX 
|XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX| 
XXXXXXXXX http://www.lynch1.demon.co.uk XXXXXXXXX 
|XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX| 
 XXXXXX/^^^^"\XXXXXXXXXXXXXXXXXXXXX/^^^^^\XXXXXX 
  |XXX|       \XXX/^^\XXXXX/^^\XXX/       |XXX| 
    \XX\       \X/    \XXX/    \X/       /XX/ 
       "\       "      \X/      "      /" 
 
 
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Date: Thu, 14 May 1998 11:45:29 +0100 
From: Chris Lynch <chris@lynch1.demon.co.uk> 
To: Palace of Dwarves <pod@avalon.net> 
CC: champ-l@sysabend.org 
Subject: Re: Gadget 
Sender: owner-champ-l@sysabend.org 
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Palace of Dwarves wrote: 
>  
>         Ok, while sitting around at work tonight, I came up 
> an idea for one of the followers of one of my PC's.  The guy 
> is basically a gadgeteer that is driven to create tech 
> that can help prevent or stop crime. 
>         I recently saw the movie "The big Hit" (very funny).  In 
> it, thye had this delightful item called the Buster 2000.  The 
> idea behind it is that it can trace a call, but cab be also be 
> blocked by the same tech. 
>         So my question is this, how would anyone go about 
> creating such an item? 
>         Mindscan? 
>         Lightning Calculator? 
>         Radio Transmit/Receive? 
>         Discriminatory Sense? 
>         Some obscure Science skill? 
 
Personally I would try to model this using a detect which although it is 
a bit of a stretch. 
DETECT Incoming callers, Discriminatory (to differentiate betwixt 
callers), Some + to PER. 
Link this with a KS: Phone directory. 
The reverse effect is now an obviously invisibility to this narrow 
detect. 
 
--  
 
       _==/          i     i          \==_ 
     /XX/            |\___/|            \XX\ 
   /XXXX\            |XXXXX|            /XXXX\ 
  |XXXXXX\_         _XXXXXXX_         _/XXXXXX| 
 XXXXXXXXXXXxxxxxxxXXXXXXXXXXXxxxxxxxXXXXXXXXXXX 
|XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX| 
XXXXXXXXX http://www.lynch1.demon.co.uk XXXXXXXXX 
|XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX| 
 XXXXXX/^^^^"\XXXXXXXXXXXXXXXXXXXXX/^^^^^\XXXXXX 
  |XXX|       \XXX/^^\XXXXX/^^\XXX/       |XXX| 
    \XX\       \X/    \XXX/    \X/       /XX/ 
       "\       "      \X/      "      /" 
 
 
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Date: Thu, 14 May 1998 09:34:25 -0300 (ADT) 
From: Trevor Barrie <tbarrie@ibm.net> 
To: Champions <champ-l@sysabend.org> 
Subject: Re: Problems with Hero 4th edition 
Sender: owner-champ-l@sysabend.org 
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On Wed, 13 May 1998, WG Rowland wrote: 
 
>     By objects I simply mean that all objects are created out of the same 
> system (which is good)..  With this system you can construct a sword that 
> turns what it strikes into monkeys, or likewise a character's punch could 
> turn what it strikes into monkeys..  And all these things cost the generic X 
> Character Points.. 
>  
>     The problem is that this system gets kinda quirky in a genre where 
> things are picked up and put down on a regular basis.. (Swords, armor, spell 
> books, magic totems of Iggy, etc.) 
 
Well, the rulebook recomends that you _not_ charge character points for 
objects in most genres, and I'm inclined to agree. (One exception: 
extraordinary objects which the character starts the game with probably 
should be bought with points, often as Independent.) 
 
> If these things don't cost character points they're likely to unbalance 
> the game.. 
 
No more than they do in games that don't use point-systems. 
 
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Date: Thu, 14 May 1998 09:40:13 -0300 (ADT) 
From: Trevor Barrie <tbarrie@ibm.net> 
To: champ-l@sysabend.org 
Subject: RE: GAZZA's Analysis of the Champions List 
Sender: owner-champ-l@sysabend.org 
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On Tue, 12 May 1998, Filksinger wrote: 
 
> >      My question is... WHAT is a Great Linked Debate?!?!? 
>  
> The Great Linked Debate was a long, drawn out, acrimonious discussion on 
> Linked, which tended towards two major camps: 
>  
> 1. When you take Linked on the lesser of two powers, the lesser can only be 
> used with the greater, but the greater of the two can be used independently. 
>  
> 2. When you take Linked on the lesser of two powers, the two must be used 
> together; neither can be used separately. 
>  
> Personally, I was of the camp that if both were limited, it should be -1/2, 
> but if only one was limited, it should be -1/4. 
>  
> There was more to it than that, but that was the core of the Debate. 
 
Well, as I saw it, the more contentious question was whether you could 
activate multiple Powers in a single attack by default, or whether the 
Powers needed to be Linked. (The two issues really aren't connected at 
all, but both are referred to as "The Great Linked Debate".) 
 
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To: champ-l@sysabend.org 
Subject: Re: Losing Battles 
X-Juno-Line-Breaks: 0-4,6,8,10-12,16-18 
From: llwatts@juno.com (Leah L Watts) 
Date: Thu, 14 May 1998 10:26:49 EDT 
Sender: owner-champ-l@sysabend.org 
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>1. <snip> If Capt Fantastic is knocked threw 8 parked cars into a brick  
>wall and slumps to the ground, one might assume he's dead.  
 
"No one could have survived that!" :) 
 
>2. Some villains just aren't that blood thirsty as well. And killing a 
super 
>might be like killing a cop. Not always hard but never a good idea. You 
get 
>the rest of the super community really pissed at you and perhaps a team 
of 
>vengence minded paranormals on your case in big way.  
 
Some places are adding "victim was a cop" to the list of reasons to 
sentence a killer to death instead of life without parole.  In a world 
with government-sanctioned superheroes, "victim was a sanctioned hero" 
will probably make the list once a hero is offed in the line of duty. 
 
Leah 
 
_____________________________________________________________________ 
You don't need to buy Internet access to use free Internet e-mail. 
Get completely free e-mail from Juno at http://www.juno.com 
Or call Juno at (800) 654-JUNO [654-5866] 
 
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From: "Andreano, Keith         HIM,VA" <andreak@vapo1.him.unisys.com> 
To: "'Champions'" <champ-l@sysabend.org> 
Subject: RE: Losing Battles (WAS RE: END: Running out of it) 
Date: Thu, 14 May 1998 10:02:30 -0500 
Sender: owner-champ-l@sysabend.org 
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	>Actually, there's a very simple reason for (most) villians not 
killing 
	>the heroes when they have them at their mercy. 
 
	>Self preservation. 
 
	>If word gets out that you killed an unconscious hero, what are 
YOUR 
	>chances of survival the next time YOU lose a battle?  Sure, 
MOST heroes 
	>wouldnt kill you, but SOME will..  and you never know who 
you'll be 
	>fighting tomorrow. 
 
This is basically the reason I use. Most villains are just street 
punks with super powers, they only act out of self preservation. 
Becoming known as a "hero killer" is worse than being a cop 
killer (more impact in the press, etc.). You get a very short 
life expectancy. Nobody (not even other villains) will pull 
any punches with you, they think you are going to get them 
next, and will try to kill you first to stop you from killing them! 
 
I just thought that this was a quasi-realistic excuse   
for PC survival. Fun world we live in! ^_^; 
 
^_^;^o^;^_^;^o^;^_^;^o^;^_^;^o^;^_^;^o^;^_^;^o^;^_^;^o^;^_^;^o^;^_^;^o^; 
	"No flames please, once burnt at the stake, twice shy!"  
					- Joan of Arc's .sig 
     Keith "Puma" Andreano andreak@vapo1.him.unisys.com 
 
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Date: Thu, 14 May 1998 08:14:03 -0700 (PDT) 
X-Sender: nexus@uky.campus.mci.net 
To: Brad Cook <bcook@northernway.net> 
From: Kim Foster <nexus@uky.campus.mci.net> 
Subject: RE: Problems with Hero 4th edition 
Cc: Champions Mailing List <champ-l@sysabend.org> 
Sender: owner-champ-l@sysabend.org 
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At 03:29 AM 5/14/98 -0400, Brad Cook wrote: 
>The biggest weakness with Hero is also one of their greatest strengths. 
>It is very hard to kill in the game system. 
> 
>    This is wonderful for Champions.  There simply is no better way that 
>I have seen to simulate the look and feal of four color comic books.  I 
>love this part of the system.  The drawback is that it is not suited for 
>grittier genres.  I solve the problem by using a different system 
>(Gurps) when I run a fantasy campaign, or cyberpunk or horror.  Hero 
>system does not seem well suited to such campaigns to me and the reverse 
>is also true.  A friend of mine tried to use Gurps Supers for  four 
>color campaign using their stun rules and it really sucked!  I was very 
>upset that a character of mine was shot and the bullet basically bounced 
>off, he was not supposed to be bulletproof (no resistant defenses). 
> 
>Brad 
> 
> 
 
 
 
Hero does handle "action movie" verisons of Fantasy, Cyberpunk and Horrror 
well. Heroes in those tend to take an outrageous amount of punishment 
without dying or being critically injured ir killed. Using hit 
locations,impairing, bleeding and wounding can up the lethality for more 
"realistic" genres as well.  
I know violence doesn't solve all problems... 
	But it sure feels good! 
		Felicia:DS3:Vampire Savior 
 
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Date: Thu, 14 May 1998 08:22:14 -0700 
From: James Jandebeur <james@javaman.to> 
To: champs mailing list <champ-l@sysabend.org> 
Subject: Re: robot 
Sender: owner-champ-l@sysabend.org 
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Well, typically you'd buy Automaton at 60 points for the robot, and it 
wouldn't have an END score, so having a 0 CON wouldn't make much of a 
difference.  It already can't be stunned or knocked unconscious, and 
does not bleed, so the only useful ability CON gives is a little bit of 
ED, which you're going to need armor to cover for the most part, 
anyway.  I believe there is a comment somewhere about selling the CON 
back for the 20 points, but I'm not sure about that one.  For a 
different, and somewhat more complex and complete, treatment take a look 
at: 
 
http://www.javaman.to/incomp.html 
 
JAJ, Gaming Philosopher 
 
boaters wrote: 
 
> Are there any rules about a robot having a 0 con stat? 
> 
> What would the end result of a 0 con for a robot be? 
> 
> Thanks for any help. 
> 
> Darin 
 
 
 
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From: GoldRushG <GoldRushG@aol.com> 
Date: Thu, 14 May 1998 11:24:40 EDT 
To: champ-l@sysabend.org 
Subject: Re: Champions artists 
Sender: owner-champ-l@sysabend.org 
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<< OTOH: Albert Deschesne ranks up there with Mark Willams.  He is horrible. 
Don't believe me?  Look at "Kingdom of Champions" sometime... >> 
 
  If his work was horrible we wouldn't have hired him for San Angelo. I think 
you'll be very surprised at the pieces that Al did for San Angelo. I'd be 
willing to post one to the San Angelo Times Online site for your perusal... 
 
  Mark @ GRG 
 
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Date: Thu, 14 May 1998 11:35:00 -0400 
From: Brad Cook <bcook@northernway.net> 
To: Champions Mailing List <champ-l@sysabend.org> 
Subject: Heroes Lethality 
Sender: owner-champ-l@sysabend.org 
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I agree that Hero System does handle "action movie" style as well as 
pulp adventure style campaigns.  I also understand that people can be 
killed.  My point was that for an attack to have an average chance of 
killing an average person in one blow, is 3 dice of Killing Attack. 
That is using the hit locations to have a head shot do double damage. 
Such an attack can cut into an armored car, two blows from such an 
attack could cut a foot thick oak tree in half.  In Champions this is a 
good thing, as with some other types of campaigns.  I was merely 
pointing out the relative difficulty in killing people. 
    Another way to state the problem is that it is too easy to knock 
some one out without killing them.  Take this example:  A group of 
goblins have a magic item the characters need.  Actual ownership is 
questionable, the characters have as legitmate a claim as the goblins 
who have the item in their possession.  In Hero system the characters 
can go in and knock the goblins out, then take the item.  No one gets 
hurt, there are no moral dilemas.  In other systems, the characters 
would have to come up with some way to get what they want without 
fighting or live with killing their opponents. 
    This was a feature of the pulp adventures as well, check out 
Farmer's "Apocalyptic Life of Doc Savage", Monk was repeatedly hit on 
the skull hard enough to knock him out without ever suffering brain 
damage.  It isn't realistic but it isn't supposed to be. 
 
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X-Sender: bob.greenwade@klock.com (Unverified) 
Date: Thu, 14 May 1998 08:42:58 -0700 
To: "'Champions'" <champ-l@sysabend.org> 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: Losing Battles (WAS RE: END: Running out of it) 
Sender: owner-champ-l@sysabend.org 
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At 09:01 PM 5/13/1998 -0500, Michael (Damon) or Peni R. Griffin wrote: 
>>   3.  Fear.  Like cop-killers, hero-killers tend to be treated with 
>>greater ruthlessness and higher priorities than other criminals.  In the 
>>Champions Universe, at least, I wouldn't advise the average hero-killing 
>>villain to spend much time in Atlanta.... 
> 
>Because...? 
 
   Because Hardwire, leader of the Cyberknights has gained much more of a 
vigilante mentality since being converted from gadgeteer to cyborg -- his 
"Strong Regard for Life" (15 pts) would likely be set aside in favor of his 
"Total Commitment to Justice" (25 pts).  Three of the five other members 
have Total CVK, and the remaining two aren't quite as justice-oriented, so 
they'd *probably* be enough to keep the villain alive, but it's hard to be 
sure. 
   In general, a hero-killing villain can probably expect to see the 
floodgates open up as the heroes (whether the Cyberknights or some other 
group) pull out all the stops to make sure he goes down before he kills one 
of them. 
--- 
Bob's Original Hero Stuff Page!  [Circle of HEROs member] 
   http://www.klock.com/public/users/bob.greenwade/original.htm 
Homepage of the Merry-Go-Round Webring!  (Wanna join?) 
   http://www.klock.com/public/users/bob.greenwade/merrhome.htm 
 
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Date: Thu, 14 May 1998 08:52:42 -0700 
To: champ-l@sysabend.org 
From: Christopher Taylor <ctaylor@cyberis.net> 
Subject: Re: Team Dodge 
Sender: owner-champ-l@sysabend.org 
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At 09:59 PM 5/12/98 -0700, you wrote: 
>Okay I love tinkering with team hooks. I just finished Team Dodge, a 
>super team sponsored by General Motors. I got this idea once when a 
>friend of mine (and you know who you are ;-)) told me that all the cool 
>names he'd thought up for Champions characters had been taken by the 
>auto industry. So here is team dodge 
 
I love it hee hee (chuckling mightily) and you know for sure you would see 
this in real life.  
 
---------------------------------------------------------- 
Sola Gracia		Sola Scriptura		Sola Fide 
Soli Gloria Deo		Solus Christus		Corum Deo 
----------------------------------------------------------- 
 
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Date: Thu, 14 May 1998 12:01:13 -0400 (EDT) 
From: Michael Surbrook <susano@access.digex.net> 
cc: champ-l@sysabend.org 
Subject: Re: Champions artists 
Sender: owner-champ-l@sysabend.org 
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On Thu, 14 May 1998, GoldRushG wrote: 
 
> << OTOH: Albert Deschesne ranks up there with Mark Willams.  He is horrible. 
> Don't believe me?  Look at "Kingdom of Champions" sometime... >> 
>  
>   If his work was horrible we wouldn't have hired him for San Angelo. I think 
> you'll be very surprised at the pieces that Al did for San Angelo. I'd be 
> willing to post one to the San Angelo Times Online site for your perusal... 
 
Sorry, Mark.  I have always felt I had much more artistic skill than 
Albert.  "Kingdom of Champions" and "Mystic Masters" both had just 
terrible artwork , most of it his.  I have no idea what his new stuff 
looks like, but based on past examples, I wouldn't want to see him name in 
the 'interior illustrations' listing. 
 
*************************************************************************** 
* "'Cause I'm the god of destruction, that's why!" - Susano Orbatos,Orion *  
*               Michael Surbrook / susano@access.digex.net                *  
*        Visit "Surbrook's Stuff' the Hero Games resource site at:        *    
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Date: Thu, 14 May 1998 09:08:21 -0700 
To: champ-l@sysabend.org 
From: Christopher Taylor <ctaylor@cyberis.net> 
Subject: RE: 15 Points 
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Ok this was a pretty fun little topic, but it brings up a very fascinating 
point.  How many of the people went "gee I can build really cool powers that 
Id LOVE to have for this many points (tinker tinker)"  and are the ones who 
run 760 point champions games? 
 
I guess it comes down to perspective.  Even just 30 strength would be 
spectacular (I CAN LIFT A CAR!!!!), a little bit of flight is amazing, etc 
etc. One of my freinds told me he didnt like Hero cause he tried to make 
Iron Man and couldnt.  I wondered why that would be and found out that he 
was trying to make the modern, successful, powerful (tons of xps) Iron Man, 
on starting points. 
 
But Iron Man is an excellent example (one of the FEW) for how experience 
works. He started out with basically some bulletproof armor, a little life 
support, flight, extra strength and a blast, not very powerful, and it all 
ran out of juice in a HURRY.  Over time he got better and better.... 
 
It just seems to me that people are trying to play all powerful experienced 
guys to start with (I call this the Image effect), rather than the beginning 
characters.  You can do it with champions, just like you can make a party of 
30th level God Killers in AD&D and (yawn) kill gods.... but just look back 
at the fun of making yourself a few teeny superpowers again! :) 
 
---------------------------------------------------------- 
Sola Gracia		Sola Scriptura		Sola Fide 
Soli Gloria Deo		Solus Christus		Corum Deo 
----------------------------------------------------------- 
 
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Date: Thu, 14 May 1998 09:09:17 -0700 
To: champs mailing list <champ-l@sysabend.org> 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: robot 
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At 12:21 AM 5/14/1998 -0400, boaters wrote: 
>Are there any rules about a robot having a 0 con stat? 
> 
>What would the end result of a 0 con for a robot be? 
> 
>Thanks for any help. 
 
   The end result of 0 CON for a robot, or any other entity that has a CON 
characteristic, would be that it becomes Stunned when any amount of STUN 
whatsoever gets through its defenses. 
   Rather than create a robot with 0 CON, I'd recommend omitting the CON 
characteristic altogether, along with STUN and REC.  Then treat it as 
though it has the "Takes No Stun" Automaton Power from page 180-181 of HSR. 
 Along the same lines, you could even borrow a cue from the vehicle rules 
and decide to also omit personal END, letting STR and Movement work at 0 
END for no extra cost but requiring that anything else (weapons and other 
Powers that normally would require personal END) run off Charges or an END 
Reserve, or be bought to 0 END. 
--- 
Bob's Original Hero Stuff Page!  [Circle of HEROs member] 
   http://www.klock.com/public/users/bob.greenwade/original.htm 
Homepage of the Merry-Go-Round Webring!  (Wanna join?) 
   http://www.klock.com/public/users/bob.greenwade/merrhome.htm 
 
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Date: Thu, 14 May 1998 09:11:34 -0700 
To: <champ-l@sysabend.org> 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: RE: Champions artists 
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At 10:57 PM 5/13/1998 -0700, Filksinger wrote: 
>> From: Bob Greenwade  
>>    Hey folks, are David and I the only ones with this problem concerning 
>> published characters (the illos are great but we can't show them because 
>> they reveal too much information)? 
> 
>Not at all. I hate to post a "Me, too!" post, but that problem irritates 
me even more. 
 
   OK, Mark, Steve, et al -- pay attention!  This is an important note for 
*all* Hero Plus & GRG artists to keep in mind!  :-] 
--- 
Bob's Original Hero Stuff Page!  [Circle of HEROs member] 
   http://www.klock.com/public/users/bob.greenwade/original.htm 
Homepage of the Merry-Go-Round Webring!  (Wanna join?) 
   http://www.klock.com/public/users/bob.greenwade/merrhome.htm 
 
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Date: Thu, 14 May 1998 09:15:43 -0700 
To: Kim Foster <champ-l@sysabend.org> 
From: Christopher Taylor <ctaylor@cyberis.net> 
Subject: RE: Problems with Hero 4th edition 
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>>The biggest weakness with Hero is also one of their greatest strengths. 
>>It is very hard to kill in the game system. 
 
>Hero does handle "action movie" verisons of Fantasy, Cyberpunk and Horrror 
>well. Heroes in those tend to take an outrageous amount of punishment 
>without dying or being critically injured ir killed. Using hit 
>locations,impairing, bleeding and wounding can up the lethality for more 
>"realistic" genres as well.  
 
Actually that was what I was about to say.  The majority of the games I run 
in Hero actually are NOT Champions, ranging from Sci Fi to post apocalyptic 
to westerns to Vietnam to Fantasy.  Using the 'dials' and 'switches' to use 
Fuzion terms, Hero becomes VERY effective and lethal, and scary what you do 
to the poor heroes sometimes hhehe (oooh, I guess he wears an eyepatch now...) 
 
---------------------------------------------------------- 
Sola Gracia		Sola Scriptura		Sola Fide 
Soli Gloria Deo		Solus Christus		Corum Deo 
----------------------------------------------------------- 
 
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Date: Thu, 14 May 1998 09:28:14 -0700 
To: champ-l@sysabend.org 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: Champions artists 
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At 11:24 AM 5/14/1998 EDT, GoldRushG wrote: 
><< OTOH: Albert Deschesne ranks up there with Mark Willams.  He is horrible. 
>Don't believe me?  Look at "Kingdom of Champions" sometime... >> 
> 
>  If his work was horrible we wouldn't have hired him for San Angelo. I think 
>you'll be very surprised at the pieces that Al did for San Angelo. I'd be 
>willing to post one to the San Angelo Times Online site for your perusal... 
 
   Please do!  (If only to satisfy Michael's dissatisfaction....) 
--- 
Bob's Original Hero Stuff Page!  [Circle of HEROs member] 
   http://www.klock.com/public/users/bob.greenwade/original.htm 
Homepage of the Merry-Go-Round Webring!  (Wanna join?) 
   http://www.klock.com/public/users/bob.greenwade/merrhome.htm 
 
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Date: Thu, 14 May 1998 12:28:24 -0400 
From: BILL SVITAVSKY <NBYMAIL11@mln.lib.ma.us> 
To: CHAMP-L@sysabend.org 
Subject: RE: 15 Points 
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ctaylor@cyberis.net wrote: 
 
>>>> 
 
 
It just seems to me that people are trying to play all powerful experienced 
guys to start with (I call this the Image effect), rather than the beginning 
characters.  You can do it with champions, just like you can make a party of 
30th level God Killers in AD&D and (yawn) kill gods.... but just look back 
at the fun of making yourself a few teeny superpowers again! :) 
 
<<<<< 
 
The Image effect? There are a lot of influences I'd ascribe to  
Image Comics (mostly bad ones), but I wouldn't say the notion of  
a hero who starts out powerful has any particular ties to Image. 
 
Look at some of the Golden Age heroes. While some were just  
regular people in costumes, folks like the Spectre, Dr. Fate, and  
Green Lantern started out immensely powerful. As you yourself  
observe, Iron Man is one of the FEW comics heroes for whom the  
experience model really works - and I'd say that's mainly due to  
the nature of escalating technology. 
 
 
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Date: Thu, 14 May 1998 09:35:11 -0700 (PDT) 
From: John Desmarais <johndesmarais@yahoo.com> 
Reply-To: john.desmarais@ibm.net 
Subject: META: [was: Re: Back to the Point (DAMN LONG!)) 
To: champ-l@sysabend.org 
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Just for future reference, the original post from Robert 
<baron@stlnet.com> was too long for several people's mailservers, I 
got bounces with an error message that the message to to large.  The 
mailservers that complained had a limit of 40000 characters - I'd 
probably recommend keeping message well below 30000 (split the message 
into multiple parts), which would also make life a little easier for 
those folks who have very slow connections (with a particularly long 
message, they can choose not to open the subsequent parts if part 1 
didn't interest them). 
 
 
== 
 
     John Desmarais <champ-l-owner@sysabend.org> 
============================================ 
Got a question about the list?  Just ask.  Or, you can go 
look over at www.sysabend.org/champions.  I've been 
slowly posting information about the list there. 
 
_________________________________________________________ 
DO YOU YAHOO!? 
Get your free @yahoo.com address at http://mail.yahoo.com 
 
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Date: Thu, 14 May 1998 11:38:42 -0500 (CDT) 
From: "Tim R. Gilberg" <trgilber@hilltop.ic.edu> 
Cc: "Champ's Mailing List" <champ-l@sysabend.org> 
Subject: Re: Team Dodge 
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>   Oh poop! YOu guys are right. I was looking originally at GM but Chrysler is 
> the owner of Dodge. Okay so They are based in the Chrysler Building and 
> Mercedes Couldn't buy them out because Team Dodge was a Huge windfall 
> financially and rep wise for the corporation. They soon were in the black so 
 
	A huge windfall?  Maybe it'd work better if they _had_ been bought 
out by Benz, gifning a chance for a merge with a German team.  They always 
could have been a financial hassle with lots of lawsuits for property 
damage.  Or villians attacked the team in the plant and destroyed 
production.  Something like that. 
 
	The problem with a corporate sponsered team is that corporations, 
with deep pockets, will be readily sued for any property damage the supers 
battles may cause.  That's why you may more likely see corporations 
secretly sponsering hero teams or donating money through charitable 
foundations. 
 
 
 
 
				-Tim Gilberg 
 
		    -"Hey!  MacLeod!  Get off of my ewe!" 
 
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From: GoldRushG <GoldRushG@aol.com> 
Date: Thu, 14 May 1998 12:45:23 EDT 
To: champ-l@sysabend.org 
Subject: Re: Champions artists 
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<< Sorry, Mark.  I have always felt I had much more artistic skill than 
Albert. >> 
 
  Feel free to submit some samples of superhero art to us, Michael. 
 
<< "Kingdom of Champions" and "Mystic Masters" both had just terrible artwork 
, most of it his. >> 
 
  And Ben Edlund did work in KOC, too. What do all those millions of Tick fans 
know about art, eh? ;)  People can improve over time, and I assure you Mr. 
Deschesne's work has improved. We're very happy with how his pieces turned out 
that are in the book. I guess I'm going to have to post one of his pieces for 
folks to see for themselves. 
 
<< I have no idea what his new stuff looks like, but based on past examples, I 
wouldn't want to see him name in the 'interior illustrations' listing. >> 
 
  Fair enough. Everyone is entitled to their own opinions. But I think it's 
prudent to reserve judgment until after you see these. ;) 
 
  Mark @ GRG 
 
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From: GoldRushG <GoldRushG@aol.com> 
Date: Thu, 14 May 1998 12:47:00 EDT 
To: champ-l@sysabend.org 
Subject: Re: Champions artists 
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<< OK, Mark, Steve, et al -- pay attention!  This is an important note for 
*all* Hero Plus & GRG artists to keep in mind! >> 
 
  Okee dokee. 
 
  Mark @ GRG 
 
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Date: Thu, 14 May 1998 09:52:26 -0700 (PDT) 
From: John Desmarais <johndesmarais@yahoo.com> 
Reply-To: john.desmarais@ibm.net 
Subject: Re: Heroes Lethality 
To: champ-l@sysabend.org 
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---Brad Cook  wrote: 
> 
> I agree that Hero System does handle "action movie" style as well as 
> pulp adventure style campaigns.  I also understand that people can be 
> killed.  My point was that for an attack to have an average chance of 
> killing an average person in one blow, is 3 dice of Killing Attack. 
> That is using the hit locations to have a head shot do double damage. 
> Such an attack can cut into an armored car, two blows from such an 
> attack could cut a foot thick oak tree in half.  In Champions this 
is a 
> good thing, as with some other types of campaigns.  I was merely 
> pointing out the relative difficulty in killing people. 
 
3d6 to the head?  A base normal has 10 body and 0 rPD.  3d6 killing 
averages 11.5 body.  Hit someone anywhere but the feet or hands and he 
is dying, and IIRC will bleed to death in less than two minutes.  
Suprisingly realistic for Hero System :) 
 
If you aim for the head, an 1.5d6k is enough to kill (1d6+1 with a 
slightly better than average roll). 
 
I've also seen in use the idea that all base stats at 10 represent an 
average heroic character, with a base spud off the street averaging 8s 
for all base stats.  Using this theory, the 1d6+1 to the head is fatal 
with an average roll. 
 
 
-=>John D. 
 
_________________________________________________________ 
DO YOU YAHOO!? 
Get your free @yahoo.com address at http://mail.yahoo.com 
 
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Reply-To: <baron@stlnet.com> 
From: "R Kemp" <baron@mail.stlnet.com> 
To: "Champs" <champ-l@sysabend.org> 
Subject: Back to the Point (Part 1)(Damn Long!) 
Date: Thu, 14 May 1998 11:52:52 -0500 
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Since a lot of people are giving me such good input into the Metahuman 
Registration Act, I thought I would give more info into how it is used in my 
game. 
Upon the manifestation of powers which are beyond the scope of normal human 
abilites to perform, you are required to register within a 90 day period. 
Most record breaking athletes aren't considered metahuman as to BE conidered 
metahuman, you have to almost double or half the last record within a year 
of it being set and their is genetic testing which will identify if the 
subject is metahuman. Failure to register indicates a willingness to 
consider yourself above the law and CAN mean a jail sentence or a healthy 
fine though mostly probation if the metahuman is a benevolent one. Most 
times it is difficult to find the exact time that a person manifested their 
powers and if these powers surface in public, AMPERSAT will most likely not 
pursue an investigation if the subject willingly agrees to register UNLESS 
the powers were used in the commission of a crime. If the powers were used 
in the commission of a crime, then from 3 to 5 years for "Failure to 
register metahuman abilities" can be tacked onto any other sentences the 
criminal may have incurred. The actual intent of the bill was to harshly 
punish those for not registering but the sterness is now reserved for 
criminal metahumans and AMPERSAT usually goes about their business in a 
freindly-like manner appearing as a benevolent government organization (I 
know thats an oxymoron) intent upon preserving the peace and harmony which 
exists between humans and metahumans by testing powers to see if they are a 
public threat and responding to paranormal occurences when necessary. 
I'll include a little history so you know about the world itself: 
Keep in mind that in my history so far that a super-hero named Yankee is in 
the back pocket of the U.S. government since the early 40's and Yankee 
helped win the war in half the time and captured Hitler to boot. We never 
dropped bombs on Nagasaki and Hiroshima because the helicopters which had 
been invented by then did a LOT of deep troop insertions into Japan after 
Japan was hit by a mysterious plague which affected their grain and fishing. 
We starved them out and then took Japan with metahumans and higher tech 
troops. America also wanted to make Japan a 51st state by continuing its 
"Manifest Destiny" in frightening proportions. That never came about but 
"Empire America" was a term coined in the emerging U.N. to draw attention to 
the near monoploy America had on paranormals. 
America is more of an empire and a scary one at that. That corn-fed 
super-hero named Yankee is now in the White House and has passed many a law 
including those that require Gun training and liscensing which does hinder 
the rights of many Amercians already. Yes, this has caused militias to go 
through the roof including the Impergium (an organization similar to 
Genocide in aims but more like a  scary militia type group). 
The history also includes a super soldier program BUT most of the test 
subjects were the "colored" troops which were deemed more "expendable". 
Major Victory was an American icon in full body armor that appeared again 
and again after his apparent death. In truth, when one "colored" test 
subject after the other died either from bullet fire or the hyper-cancerous 
effects of the super-soldier process, they would be replaced by another 
"colored" test subject. One of the last actually demasked in front of the 
public which caused a societal shock throughout the U.S. He died later but 
his name was used several times in the civil rights marches later and the 
American government finally recognized him as a hero and awarded his wife 
the pension and decorations that he should have gotten in combat many years 
after his death. 
Here's a little extra history on the Metahuman Registration Act: 
1940 
The presence of "Psionics" among some paranormals is documented in several 
scientific journals. Very few, at this time, possess these powers but it 
does come under speculation that those with the powers might be hidding 
themselves and abusing their powers. 
1948 
Duke University documents a strange rise in the amount of paranormals and 
also a rise in their levels of power. The U.S. congress passes a law which 
requires all paranormals to register with the United States government but 
it is loosely enforced at best. 
1950 
The Un-American Activities Committee is founded and tries Alger Hiss on 
charges of being a mentalist spy for the communists. This sparks the 
"WitchHunt" trials where Republican senator from Wisconsin, Joseph McCarthy 
tries metahumans and communists alike. During the trial, McCarthy dons a 
large and cumbersome "Anti-Mental Helmet" which was later discovered to have 
no protective value whatsoever from mental powers. 
Several people, encited by McCarthy's paranoid ramblings about psychics and 
communists begin actively hunting psychics and paranormals down and killing 
them. Out of the 27 actually killed nation-wide it is later discovered that 
only 6 were true paranormals or psionicists. 
1951 
The "WitchHunt" body count for this year is 13 normals dead of which 6 were 
found later to be paranormal. 
1952 
Joseph McCarthy dies of a brain embolism. The House Un-American Activities 
Committee continues on but loses much steam due to his death. 
The "WitchHunt" deaths dwindle to 3 normals deaths this year and then 
finally end. 
1959 
U.S. discloses a study which indicates the amount of paranormals is 
increasing dramatically. 
In the beginning of the sixties, there are a LOT of terrorist paranormal 
occurences, mostly foiled by paranormals. 
1963 
The House Paranormal Regulation Committee convenes and discusses greater 
measures to regulate paranormal activity and terrorism. 
1964 
The Johnson administration creates AMPERSAT, the American Metahuman and 
Paranormal Emergency Response and Assault Teams, to answer the threat of 
paranormal catastrophes and calamities. General Pritchard Scott is placed in 
charge. AMPERSAT, however, gets off to a poor start due to the lack of 
funding. 
1965 
The House Paranormal Regulation Committee subpeoanas the Veteran,Yankee and 
Gaea. During the preceedings, they insinuate Yankee didn't do his best to 
stop the assassination of John F. Kennedy or to capture the "Behemoth". 
Gaea and the Veteran  prevents Yankee from doing serious bodily damage to 
the committee by talking him down. Yankee and Gaea's names are smeared by 
the campaign yet he and she still continue to work for the government. The 
Veteran resigns from the United States government service after an 
impassioned speech. The Paranormal Registration Act is put into effect and 
very strictly enforced. 
1969 
The Nixon Administration pushes a law which requires all paranormals to be 
inducted into the military. That fails but it does increase awareness of 
paranormals and their abilities. 
1970 
The House Paranormal Registration Committee allocates a large portion of its 
budget to better fund AMPERSAT. Congress also increases the funding for 
AMPERSAT. 
A Federal law is instituted which basically states any paranormal which 
comes to America for any reason must register his paranormal ability or be 
arrested for terrorism. This is referred to as the Metahuman Registration 
Act. This bill passes due to a growing concern over the unregulated powers 
of metahumans. 
1971 
AMPERSAT takes over the enforcement of paranormal registration from the 
local police. 
1974 
The Right to Mental Privacy Act is passed and it is now officially illegal 
to use telepathy on anyone without cause (parental permission, search 
warrant, or medical emergency). Mind powers can only be used to apprehend a 
suspect but never to interrogate a suspect unless it is a matter of public 
safety. 
1976 
The Supreme Court declares mutants, mutates, clones, and genetic constructs 
to have the same basic inalienable rights as humans do under the law of our 
land. The ruling does, however exclude aliens, artificial intelligences, or 
the undead. Enforcing the law is difficult at best, however, where judges 
deem the paranormal presence a threat to "the common good". 
1981 
An Anti-Gun Bill is nearly passed through Congress. Many people, most 
members of the NRA or a similar group, complain that, in addition to 
alienating their Constitutional right to bear arms, they "would be at too 
much of a disadvantage against a paranormal in a difficult situation." 
A huge commune called Alphaville is discovered in the Canadian wilderness 
peopled entirely with paranormals mostly U.S. citizens who fled the U.S. due 
to fears of what the Paranormal Registration Act would mean.  The Canadian 
government secretly extends to them Canadian citizenship. 
1982 
The U.S. discovers the existence of Alphaville and formerly protests to the 
United Nations. Little action is taken by the U.N. who declares it is 
Canada's right of Extradition as per their recent treaty to "extradite only 
those who we feel will be treated fairly and humanely by the government in 
question." 
1983 
Terrorists nuke Alphaville. The Impergium makes its debut and takes credit 
in a 40 minute video taped tirade delivered to the United Press Associates. 
The voices used are electronically masked and the figures are in dark 
silhouette with hoods over their heads. The responsible parties for 
delivering the bomb are found to have been destroyed with the bomb and 
Alphaville. Over 10,000 people, paranormals and their families, died that 
day. The United Nation's Power Corps International helps with clean-up and 
investigation. 
Several instances of paranormals killing innocents occur either through 
accident or purposeful malisciousness. Many crimes are committed by 
paranormals which leaves the local police in the dust. AMPERSAT steps up to 
the plate and helps in many of these investigations. The worst of these 
incidents happens in Goodnight, Texas where an unregistered paranormal 
accidentally sets off a natural gas explosion which kills over 327 innocent 
bystanders. Nineteen year old Beau Tucker is charged for terrorism, 327 
counts of murder, fleeing from Federal Authority, and failing to duly 
register his powers. He narrowly escapes the death penalty but is ordered to 
serve 327 consecutive life terms and then a total of 75 years after those 
sentences have been served. AMPERSAT finds disturbingly that one of Beau's 
powers is also most likely immortality. 
1984 
Several terrorist meta-human groups pop up challenging the U.S. law on 
registration. Usually these groups are put down by other meta-humans trying 
to uphold the law. Unfortunately, many metahumans change sides. 
1987 
In a landmark case, the Supreme Court upholds the governments rights to ask 
its citizens to register paranormal powers. They site the threat to national 
security and public safety as the primary motivating factors in their 
decision. The ACLU expresses its disgust at the intrusion into personal 
privacy which the Constitution is supposed to ensure. 
1990 
The "Outcasts" help stop a plot to assassinate Senator Brand, Kane and 
Allen, who currently head the House Paranormal Registration Committee. A 
group of paranormal terrorists were going to kill them because the Senators 
were pushing a bill before Congress and the House which required paranormals 
to subject to having electronic tags put upon them for quick identification 
and location. One of the Outcasts, Visionary, makes an impassioned plea for 
rights of paranormals. The Outcasts disappear once more. 
1991 
Granite is discovered by the Guardians who hold a press conference about him 
in which he reassures all he is here on a peaceful mission of observance. 
Extraterrestrial life is confirmed. Once AMPERSAT has established that he is 
not here to invade and successfully catalogue his powers and knowledge on 
his race (that knowledge which he gave them) they maintain surveillance on 
him but let him go. They feel it would not be wise to anger a person who 
holds a high position in an alien government with such high technology. 
 
 
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From: "R Kemp" <baron@mail.stlnet.com> 
To: "Champs" <champ-l@sysabend.org> 
Subject: Back to the Point (Part II) (Rebuttals) (Damn Long!) 
Date: Thu, 14 May 1998 11:52:58 -0500 
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Some rebuttals that may be used on some of the wonderful points some of you 
have made which I mostly agree with: 
_____________________________________________________ 
 
What about Pinkman whose sole power is to turn things Pink? 
How does he turn things pink? Does repeated "pinking" cause cancer? Is it 
dangerous to the environment? Is it done with chemicals? Is it done with 
radiation? A proper registration, testing and cataloging of these powers 
would help answer these questions and assure that Mr. Pinkman's powers were 
indeed harmless. Until this is done, Pinkman's powers are an unknown and 
could present a clear and present danger to the public. 
_____________________________________________________ 
 
>The Fourth <Amendment> is where "mutant registration" laws would be 
attacked. <the Fourth deals with unreasonable search and seizure, >and the 
requirements of warrants>.The "unreasonable search and seizure" paraphrasing 
tends to restrict its meaning to warrants and such.  >The full scope of the 
Fourth is much broader than that.  Any law that has the purpose of 
regulating the actions of a person (citizen) based solely >on his existence 
is an abrogration of his Fourth Amendment right to the liberty of his 
person. 
The "equal protection" clause of the Fourteenth Amendement would also be a 
cause for appeal against this law.  In fact, besides the cited conflicts 
with the Fourth, Fifth, and Fourteenth Amendments, there are probably a 
couple that we haven't even thought of yet. At the same time, though, it's 
not unlikely that the appeal on the basis of the Fourth Amendment would 
fail, since the law doesn't make it a crime to be a metahuman; it only makes 
it a crime to not register as one. Similarly, a challenge based on the Fifth 
Amendment could fail on the grounds that the passage of the law does 
constitute due process.  (I'm not saying in either case that it *would* 
fail; only that it *could.*) 
(Couldn't have said it better myself) 
_____________________________________________________ 
 
>But, this reason cannot apply to mutants, who can have _any_ power under 
the 
>sun. The use of mutant powers cannot de facto be assumed to be criminal in 
>nature. 
 
Essentially, *anything* can be assumed to be criminal in nature.  There are 
enough stories about outlandish laws in various jurisdictions that at least 
some of them have to be true.  Against the law to whistle after 10pm?  A 
misdemeanor to bring a parakeet within 100' of a tavern? 
Heck, in Portland, Oregon, the police are allowed to put up traffic stops 
and seize the automobiles of those that they suspect to be in the process of 
looking for or transporting a prostitute.  And even if you prove yourself 
innocent, good luck getting the car back (unless you don't mind paying a 
couple hundred dollars for the city's storage of your car). 
(Most of the rest of the post which contained this quote is quite sensible; 
I just didn't see a need to quote a lot of it just to say that.) 
(Well said, not to mention many states have several laws which impinge 
totally on your privacy. Did you know its illegal in 21 states to have or 
perform certain sex acts even on your married partner. How many married 
couples broke the law in the privacy of thir own bedroom this weekend? Are 
YOU a sex criminal? Check out www.aclu.org for more on this.) 
 
________________________________________________________ 
 
>>   Or Native American, or Japanese-and the rights of both of these 
>>groups have been "legally" abridged, as have the rights of blacks (who at 
>>one time had to either be registered with the government or be considered 
>>escaped slaves). 
> 
>The key phrase is "at one time". I've got no doubt that WWII or Vietnam era 
>America would have produced registration acts. But you'll notice that the 
>abridgements of Native American, Japanese, and African-American rights 
don't 
>exist TODAY? (I'm not saying these groups aren't /discriminated/ against, 
>btw, I'm just saying this level of bigotry is no longer legally validated). 
>By the same token, I don't think an MRA would have survived in the ever 
more 
>"politically correct" 90s. 
 
The "political correctness" of the 90s, and the "right of privacy" that I've 
cited, are two strong reasons for such a law to not exist-though I don't 
think either is compelling.  In my view, it could go either way.  It all 
depends on what spin is put on it, publicly.  I'm not much of a spin doctor 
(so I can't give much of an example), but I can see how certain people (with 
a better Persuasion roll than mine) could make it seem perfectly within the 
bounds of Political Correctness to keep this "non-human monsters" in check. 
(Please remember that my game is set in a different game world. Something 
very similar to but not quite America. A lot has happened that have made 
things a little more scary. My U.S. government is more competent than the 
real world U.S. Government and more scary. A lot of the paranoids that think 
the government is secretly run by subversively intelligent forces which are 
monitoring us closely and impinging upon our "God-given American" rights MAY 
BE RIGHT in my game world. Thats the flavor that I have striven for. One of 
mistrust of the government and watching your tail. Many powerful metahumans 
rush to register and tell people here and there because, if they don't, they 
sometimes "disappear". According to a U.N. treaty (in my world), no country 
is supposed to have its military forces by metahumans. Now SECRETLY they DO, 
but and thats why people often register publicly and loudly to avoid that 
fate. Of course, this opens them up to attacks from the Impergium, but I 
MEANT to have that Catch-22 in place. All the more reason to register and 
have the government "on your side" when Impergium comes to call than 
disappear from all you once knew to become a military test. Scary and dark 
and not necessarily four-color. Now several DON'T and become villified for 
it and thats where the Outcasts come in.) 
>Yes, but in this case, you could be playing for all the marbles. Pass 
>anti-mutant legislation, and you stand a better than even chance of a 
>mutant-backed coup d'etat. There were plenty of outright rebellion attempts 
>by oppressed minorities in American history (slave uprisings, et al); now, 
>what if one of those uprisings had been composed /entirely/ of 
super-powered 
>people? 
 
This is an excellent example of why such a law would be stupid.  Neither I 
nor the person with the original law disagree.  My point was that the very 
state of being stupid doesn't mean that a law won't exist. 
(Thanks, also please remember that the government here is scary and 
controlling and have their own secret and nasty ways of getting things done. 
They feed the media and nearly control it. If all you saw on TV about 
paranormals who HADN'T registered were stories of pain, death, and carnage; 
you might change your mind. Mind you, you wouldn't be getting the whole 
truth, but when has that stopped the media from printing a sensationalist 
story. Stories about how unfair the metahuman registration act is, they seem 
to fall by the wayside and get less press.) 
 
 _________________________________________________________- 
 
>> Why aren't THESE laws more trouble than they are worth? There is 
>> a percieved necessity for these laws. 
> 
>There's a perceived necessity for these laws, AND they aren't inherently 
>discriminatory (except for the draft ... but countries do really stupid 
>things in wartime situations). I can choose not to drive, and thus not need 
>a license. I can't choose not to be a metahuman. 
 
If this is intended as an argument that the registration law wouldn't exist, 
it's a pretty hollow one.  Plenty of inherently discriminatory laws have 
been on the books, and a few are still there. 
(How about laws against the Gay population which incidentally make it 
illegal to perform oral sex on your beloved wife even in the privacy of your 
own home. (www.aclu.org) I'd say that is pretty damn discriminatory and also 
one HELL of an invasion of privacy. Can you tell I'm harping on this sex 
thing? Gee, I hope I'm not a sex criminal.) 
>>I'm NOT saying registering mutants is right or EVEN intelligent but I 
think 
>>it would be a political reality. 
> 
>During WWII, definitely. ESPECIALLY during Vietnam Era. But I think it 
would 
>have gone the way of grandfather clauses, poll taxes, and Selective Service 
>in the 90s. 
 
I'm less certain of that.  In light of the preciousness we've tended to 
assign the allegedly constitutional "right of privacy," you may well be 
right; but then again, as I say, there's almost always been someone who is 
either "obviously not human" or who supposedly post a clear and present 
danger (usually far less than is purported). 
(Right and the government MILKS the Hell out of dangerous metahuman 
occurences to prove its point. They also have TV spots which encourage 
metahumans to "Do the right thing for your country" and register. Making it 
seem like its the right thing to do and making it seem to normals that those 
who don't are "Un-American") 
>> People fear the unknown and chaos ... hormonally active teens running 
>> around with the powers of Gods ... well ... thats a bit dangerous in most 
>> people's opinions. 
> 
>It'll be a lot MORE dangerous when it's /antagonized/ teens running around 
>with the powers of gods. 
 
No kidding... but again, if this is an argument about whether the 
registration law would exist, it's pretty hollow. 
On the other hand, if you're merely arguing that such a law would be a 
stupid one, I think you're preaching to the choir; most if not all of us 
here agree. 
<snip> 
>One other thing to remember is that nowhere in the great contract of 
reality 
>is normal mundane humanity guaranteed a balancing factor against 
metahumans. 
While I agree with this statement... 
>Yes, metahumans can be dangerous. And you'll find out just HOW dangerous 
>they can be if you start abusing or antagonizing them. In my estimation, if 
>metahumans are really dangerous enough to demand this kind of law, then 1 
>year after you pass it you'll be living in the United States of 
Metahumanity. 
...this one isn't necessarily the case.  There may merely be *enough* 
metahumans who are this dangerous to warrant passing such a law, but also 
enough who believe in civil liberties and human rights to keep those who 
would conquer the nation (or the world) from achieving that goal. 
Of course, the resulting battle would end up making many of our major cities 
look like Sarajevo or Beirut-and that is the real danger that's cited in 
most cases where Paranormal Registration Acts and such are proposed. 
(bingo) 
____________________________________________ 
 
>>Having the ability to do something and actually doing something are two 
>>_entirely_ different things; this is a basis of law! 
> 
>Thats not true. HAVING fully automatic weapons is a crime, 
 
But having the ability to acquire them is not. Similarly, being able to buy 
illegal narcotics does not make you a criminal. 
(Having metahuman powers is not a crime, refusing to register IS.) 
> yet you've not 
>committed any crime except for having the firearm. The perception is that 
>the weapon cannot be used except for uses which are criminal in nature, 
ergo 
>it is illegal to have them unless properly registered. 
 
But, this reason cannot apply to mutants, who can have _any_ power under the 
sun. The use of mutant powers cannot de facto be assumed to be criminal in 
nature. 
(No, but it can be assumed that it MIGHT pose a threat if misused or there 
even might be side effects which cannot be immediately detected by normal 
senses which could cause a public hazard. Having these powers cataloged and 
reviewed by experts to assure of their safety is what the Metahuman 
Registration Act is about. A metahuman doesn't have to be a bad person to 
unintentionally hurt someone.) 
>a criminal by the letter of the law. Now, I will agree that a weapon is 
>property and not an innate ability and you actually have a choice as to 
>whether you purchase the weapon so you are then choosing to break the law 
or 
>not BUT if a mutant (in my game) does not willfully choose to register 
>himself then he or she is making a choice as well. Having the power is not 
>against the law....not REGISTERING it IS. 
 
But then the question begs: What good does registering do the public? 
Considering that the list is (supposed to be) kept secret, and no 
restrictions are placed on mutants with 'controllable' powers, registration 
is nothing but an invasion of privacy, isn't it? 
(Not if it helps the public. If Fred has the ability to project fireballs 
from his eyes but is a nice person, we all like Fred and think its a neat 
party trick. If Fred is inadvertantly causing people cancer though and 
didn't know it, we're less inclined to like Fred and wonder why he didn't 
register to be fitted with special glasses which help shield his eyes from 
giving off this dangerous radiation. If Fred had his glasses, then he don't 
cause people cancer. Hey, do that fireball-from-your-eyes thing again, 
Fred!) 
>> If a person is in 
>>stable mental condition, and has control of his powers, there is _no_ 
>reason 
>>to punish them for having said powers. Only once they use their powers to 
>>break the law does it become a problem. 
> 
>I happen to agree with you.... but I think it would still be a political 
>reality. I don't have to LIKE the law to obey it. 
 
We're not arguing that such a bill might show up. But it wouldn't last for 
very long, if it got passed at all. 
Let's also remember that laws are only obeyed by good citizens. Joe Evil 
Mutant will not register and go on to commit crimes - will he worry about 
breaking the law by not registering? I doubt it, he's too busy breaking 
OTHER laws. So all the government does is wastes its time and money 
registering law abiding mutants (oh, and incidentally prosecuting mutants 
who commit no other crime than wishing to keep their powers secret for 
whatever reason). It's stupid, it's not feasable, and it's constitutionally 
insupportable. 
(Gee, I happen to agree with you, BUT not one thing you've said can really 
make me believe the law wouldn't be passed in say the early 70's and be kept 
until today, unrepealled. Now, AMPERSAT's TACTICS have changed 
significantly. After irritating the first few mutants and getting their 
butts kicked, they had to change policy on implementing their registration. 
Now, as far as wasting money goes, it IS making sure that metahumans don't 
have seemingly harmless powers that may have dangerous side effects. I'd 
hate for my water supply to be poisoned because Dr. Toxic doesn't know his 
urine is a powerful nuerological poison that can't be removed by standard 
filters in the cities water supply. Gee, that would suck and HARDLY seem 
like a waste of money to little old taxpayer me who was paranoid about 
"those" powered people.) 
>>Maybe, but registering for the draft or driving a car does not subject you 
>>to prejudice nor actual physical threat. If Genocide is known to be 
around, 
>>people will not want to register, for their own safety. 
>> 
>You act as if when you register it would then be public knowledge. If 
>anything, you are given extra help to avoid such groups and an AMPERSAT 
team 
>WILL respond to defend metahumans from said nasty groups if necessary and 
>EVEN help relocate the metahuman if necessary as part of a federal 
>relocation program. 
 
Gah. Why doesn't AMPERSAT just quit wasting time and crack down on Genocide 
instead? Oh, and stating "the list is not public knowledge" means _nothing_ 
in a superhero setting. 
(Genocide is NOT having public marches and AMPERSAT _IS_ trying to crack 
down on Genocide/Impergium. Unfortunately Impergium members are not clearly 
wearing banners stating that they are members of an illegal group.  As for 
the not public kowledge thing? It does mean something when you have secret 
government metahuman agents with hunt/kill Zero tolerance programs on 
hackers who hack government files. You won't find many people who will get 
in... not and live to tell about it.) 
>Could you PLEASE explain why the level of living would go down WHEN 
>REGISTRATION IS NOT PUBLIC KNOWLEDGE! PLEASE read the posts more carefully, 
 
>I've stated this a few times before. 
 
Yes, but it's simply not believable. In a world where telepaths and 
cyberkinetics exist (let alone desolids), and where there is technology to 
match, there is only one way to keep a secret - make sure no one knows the 
secret exists. The existance of the list is public knowledge, therefore any 
organization capable of taking on superpowered mutants will be able to get 
their hands on it. In extremis, Genocide could capture an AMPERSAT agent and 
torture him for names. Easy. 
(An AMPERSAT agent may know of one or two but not have complete access to 
the list. They are assigned their paranormals and have limited access to 
other paranormals unless they have higher clearance. Who has higher 
clearance? Mostly agents whose identities are kept confidential. Again, I 
know its a secret upon a secret but they've been doing this sort of thing 
for a while and have developed several counter-measures to ensure the 
privacy of the metahumans.) 
It's not a matter of me not reading what you're writing, I am. It's just 
that what you're stating is not logically acceptable. How would you 
register? Go to an office? Make a phone call? What about Genocide 
surveillance of such points? 
(You can register with a call. An appointment is set up in an out of the way 
place with an agent who is remotely contacted to meet you. No information is 
given over the phone. If your phone is bugged anyway by Genocide/Impergium 
then its probably already too late. They case the joint where you have been 
told to meet you carefully and also case you quite carefully in case you are 
an infiltrator. They do an identification check. You are escorted secretly 
to a testing facility. You are in an enclosed vehicle going to a testing 
facility that is not public knowledge. You don't even know where the Hell it 
is (you should be getting uncomfortable as a metahuman at this point). You 
are given an information packet which contains information on the tests that 
you will be undergoing. You have the option of denying certain tests be 
performed and you may volunteer for others but some tests ARE mandatory such 
as the ones that check you for public safety and seeing if you pose an 
environmental hazard or not. You are told which powers you are allowed to 
use and which will be considered use of deadly weapons or environmentally 
hazardous. You are treated politely and well by professional councelors at 
all times and are tested, taking it at your own pace. Testing can take 
several days in some instances but can mostly be done in the span of a 4 
hour period. When finished, you are given a contact number for future 
reference and are thanked. You are taken to another spot close by from where 
you were taken and you go on your merry way. There are agents who you never 
see in the bushes and woodwork making sure no agent or his charge is tailed 
and constant encrypted communication is kept between these agents. They have 
it down to a science.) 
>>The main problem being that unless an unregistered mutant can be _very_ 
>>thoroughly researched, his/her power level is completely unquantified. 
>> 
>Which is why they are SO very cautious and pick their fights. I thought I 
>went over this. They wouldn't jump someone in a crowded mall. They would do 
>a LOT of surveillance and carefully catalog all they have seen. 
 
Which begs the question; how many paranorms manifest each year, and the 
further question: how much funding does AMPERSAT have, because it's going to 
need a freaking _huge_ budget for all this! 
(Yep, they gots a huge budget, all right. Only about 25 or so paranorms 
surface each year, mostly young children whose parents, not knowing how to 
deal with the situation, call AMPERSAT for special help. AMPERSAT's BIGGEST 
reason for being is actually to respond to paranormal occurences and/or 
metahuman terrorism, which is why they are funded so well. The government 
wants metahumans monitored and for good reason and they want a group of 
people they can rely on to help them out. The government doesn't want to 
soeley rely on metahumans to take care of the paranormal occurences that 
happen. That would instigate dependence on the metahumans to "save the day" 
and reduce confidence in the government and its policies. Also, the 
government can find which metahumans might be a problems later and secretly 
have their lives socially re-engineered with secret agents pulling strings 
to get the "kids" to grow up the way they WANT them to grow up.) 
> Most likely 
>they wouldn't try to take the person down as much as quietly approach them 
>and ask them to register. 
 
Err...why bother? Just say "Hi, we're AMPERSAT, we know you're a mutant and 
have thus and thus powers. You are hereby registered. Have a nice day!" Do 
you really need somebody to sign a form saying: Yes, I register that I'm a 
mutant, yadda yadda? 
(See the above AMPERSAT registration process. You do have to sign a form for 
tests which you consent to but do not have to sign for the ones which are 
mandatory.) 
The point of somebody not registering means they want to keep thier powers a 
secret. They probably will not use them in public. That, or they will use 
them in public and start a career either as a supervillian or superhero. The 
public should care little about the first group (who just want to be left 
alone), and the second group pretty much points itself out, correct? 
(Yep... and supers usually register and villains rarely do. Of course, when 
they are arrested, they are thoroughly tested. Some criminals get registered 
and tested and THEN go into a life of crime but that is a rare occurence. 
Those that don't usually have extra years of Federal time tacked onto their 
sentences.) 
>>Bah, that's assumed! You actually think a _government_ could keep such a 
>>list safe? They can't even balance budgets! 
> 
>You're preaching to the choir,  reverend. As a matter of fact, a plot 
thread 
>is getting ready to start where someone actually manages to hack into the 
>AMPERSAT network and will be holding a lot of secret identities hostage. 
But 
>anyway, yes I think they can keep this a secret. How many people know what 
>the interior of Deep Red looks like. How many people know what the Hell 
Deep 
>Red IS? Anyone here know by heart the secret tunnel system below the White 
>House? Can anyone even tell me how many CIA sponsored assassinations there 
>were last year and who was hit? Yeah, thats what I thought. You think I'm 
>over-estimating the government, I think your underestimating it. 
 
Real world, yes, but we're talking a world with superpowers. The balance of 
power shifts to where a single individual can have more information 
gathering power than an entire government has information hiding power. 
(What if that metahuman WORKS for the government.... or RUNS it?) 
Additionally, if the world has organizations with enough firepower to take 
on mutants (Genocide), they'll have enough power to break into any 
government facility if need be. "Super" organizations taking over government 
facilities is old hat in comics. 
(What makes you think the government facilities in my world are push overs. 
Metahumans taking then MAYBE but usually not armed forces of a group within 
the U.S. Things are too tightly controlled in my game world. It MIGHT happen 
but it would be the EXTREME exception to the rule.) 
 
________________________________________________________________ 
 
 
>Not with the connections that AMPERSAT has. civilian job placements don't 
>have an "in" with companies owned and/or  operated by metahumans. 
 
And after the MRA is passed, neither will the government. :] 
(The groups may not like the government but if they showed up at the door 
with a metahuman that needed help, very few "nice" groups would turn a new 
metahuman in need away. The others? Well, lets just say the government can 
make it tough on them. Most of these metahuman agencies and what-not work on 
government contracts for one thing or another. I'd hate to see half my 
business disappear.) 
One of the problems I'm having here is with this near-Utopian view of Big 
Brother AMPERSAT. The MRA is not the product of rational intellect or 
concern for metahuman well-being, but of impulsive fear, resentment, and/or 
bigotry. The agency that enforces it, thus, will in all likelihood also be a 
product of fear, resentment, and/or bigotry, and this is going to be 
reflected in its methods and policies. 
(Not if they went at it the wrong way, got stomped and LEARNED from their 
mistakes. Not to mention, we still have laws on the books against 
homosexuality yet their are gay cops and even-minded cops who will look the 
other way because they don't believe those laws are fair. AMPERSAT also has 
a name for new agents who are blatantly bigotted to new metahumans and treat 
them with little or no respect. They call them "smudges". Think about it.) 
Now, this is your campaign, and I see you've done a lot of card-stacking to 
keep the MRA and AMPERSAT in place. That's fine (and to show I can agree 
with you more than once :], I buy that a Superman-like hero would 
register -- Superman himself complied with the even more boneheaded 
cease-n-desist order from Reagan in LEGENDS); if your players are enjoying 
the idea, go for it. 
I'm just saying, for me, it would strain suspension of disbelief. 
(Now that I have explained the world and the sitution a little better, could 
you see it now. Maybe having my ENTIRE world History would help too. If 
anyone wants it, email me at baron@stlnet.com ) 
 
_________________________________________________________ 
 
>    * Let us suppose that these mutants are actually powerful enough to 
pose a 
>      natural hazard. In the real world, as opposed to that often less 
>      interesting place known as 'fiction', I suspect that most such 
mutants 
>      would be simply drafted into the military (this is not an uncommon 
>      occurrence in the Wild Card novels, for example). Indeed, I would 
think 
>      that 'signing up' would be 'firmly encouraged'.  But if they are 
>      powerful enough to pose a threat, then they are certainly powerful 
>      enough to 'just say no' to registration acts. If you assume that the 
>      politicians considering such a bill have the facts available, then 
they 
>      would have to be quite shortsighted not to realise that enforcing 
such 
>      laws would be problematic. It's really a catch-22 situation - if you 
>      have the ability to force mutants to register, then they aren't 
enough 
>      of a threat to require them to register. If you can't force them to 
>      register, then TRYING to do so will create precisely the public 
threat 
>      that you are attempting to prevent. 
 
This is a good argument why such a policy _shouldn't_ be implemented, but 
I'm afraid I'm too cynical to buy it as an argument for why it _wouldn't_ 
happen. If people are paranoid about supers, a superhuman registration act 
is going to look good at first glance; and in a democracy, ideas that sound 
good when you don't think about them have a decent chance of becoming law. 
(Everyone apparently assumes that AMPERSAT works ham-handedly with violence 
against someone who doesn't register. They are FAR more devious and subtle 
than that and usually rely on mental or social pressures. The old Iron hand 
in the velvet glove routine. They view their tactics as the spoonful of 
sugar that helps the medicine go down as they are VERY polite to metahumans 
and seem genuinely supportive at all times.) 
 
 
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From: "R Kemp" <baron@mail.stlnet.com> 
To: "Champs" <champ-l@sysabend.org> 
Subject: Back to the Point (Part III) (American Privacy)(Pretty Long) 
Date: Thu, 14 May 1998 11:53:10 -0500 
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For those who cry foul that registration would not be legal, we have the law 
delving into our private lives constantly or enabling others do delve into 
it with no laws to protect us. 
Today, in some industries, taking a drug test is as routine as filling out a 
job application. 
In fact, workplace drug testing is up 277 percent from 1987 - despite the 
fact that random drug testing is unfair, often inaccurate and unproven as a 
means of stopping drug use. 
But because there are few laws protecting our privacy in the workplace, 
millions of American workers are tested yearly - even though they aren't 
suspected of drug use. 
Employers have the right to expect workers not to be high or drunk on the 
job. But they shouldn't have the right to require employees to prove their 
innocence by taking a drug test. 
What about information you have a right to protect? 
One in five adults in this country now regularly communicates and shops 
electronically. Vast quantities of confidential and sensitive information 
are stored in computers. They're also transferred electronically - via the 
Internet - from individuals to banks, businesses and hospitals. 
And the government wants to be able to read all of it. 
The computer industry has developed a technology called "encryption" which 
scrambles electronic information so it can't be easily read by prying eyes. 
Citing the dangers of internet crime and terrorism, the federal government 
also wants the tools to crack each individual's encryption code. But 
millions of innocent people shouldn't have their own privacy put at risk 
just so the government can listen for the guilty few. 
Everyone who uses a phone - especially a cordless or cellular one - already 
uses encryption. However, the government-approved encryption programs are so 
weak they've already been broken. So, our privacy is already in jeopardy, 
everyday. 
The government should stay out of our private lives - and that applies to 
computers, phones and the Internet, too. 
And another thing about sex... 
Twenty-one states still have laws criminalizing some forms of sexual 
intimacy between consenting adults. In six states these laws apply 
exclusively to same sex couples, and in the other fifteen various sexual 
acts are proscribed for all adults. 
What exactly is an illegal sex act? Some of the laws apply only to anal sex, 
but most forbid oral sex as well. Depending on which survey figures you 
choose, many or most adults living in those states have violated these laws. 
Many of the same states still have criminal adultery laws, or even laws 
prohibiting "fornication" between unmarried people, but it is an 
extraordinary occasion when one of these laws is dusted off and put to use. 
Criminal sodomy laws, in contrast, are regularly used to hurt people in 
serious ways. 
The first group of people hurt by these laws are gay and lesbian parents. 
Criminal sodomy laws have been used to deny custody to parents all over the 
country who are in every respect fit, solely on the basis of their sexual 
orientation. The ACLU is currently involved in cases in Mississippi, North 
Carolina, and Virginia. 
Employers who wish to discriminate against gay men and lesbians offer these 
laws as justification, even when the proscribed private activity is merely 
inferred. The ACLU represented Robin Shahar of Georgia in a challenge to the 
withdrawal of an offer of employment by the Georgia Attorney General's 
Office when they learned of her lesbian relationship. She lost, in part, 
because the Attorney General said the public would see it as inconsistent 
for him to hire a lesbian in a committed relationship when he is charged 
with defending the state's laws, including its sodomy law. 
Police departments also use these laws in "sting" operations to entrap gay 
men into inviting officers home. Imagine for a moment if such tactics were 
used against straight men-a proposition in a singles bar becomes an 
invitation to a "criminal" act. The ACLU has challenged such "sting" 
operations in Kansas and Rhode Island. 
Private behavior between consenting adults should be none of the government' 
s business. 
Most of the above was directly snipped from the American Civil Liberties 
Union Webpage (www.aclu.org). If you really think the Metahuman registration 
laws would be thrown out automatically in the "enlightened age" of the 90's, 
then why haven't THESE laws been wiped away or changed in THIS day and age? 
 
 
 
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From: "Marc Seebass" <kitsune-bi@worldnet.att.net> 
To: "BILL SVITAVSKY" <NBYMAIL11@mln.lib.ma.us&> <CHAMP-L@sysabend.org> 
Subject: Re: 15 Points 
Date: Thu, 14 May 1998 12:07:16 -0500 
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-----Original Message----- 
From: BILL SVITAVSKY <NBYMAIL11@mln.lib.ma.us> 
To: CHAMP-L@sysabend.org <CHAMP-L@sysabend.org> 
Date: Thursday, May 14, 1998 11:33 AM 
Subject: RE: 15 Points 
 
 
> 
>ctaylor@cyberis.net wrote: 
> 
>>>>> 
> 
> 
>It just seems to me that people are trying to play all powerful experienced 
>guys to start with (I call this the Image effect), rather than the 
beginning 
>characters.  You can do it with champions, just like you can make a party 
of 
>30th level God Killers in AD&D and (yawn) kill gods.... but just look back 
>at the fun of making yourself a few teeny superpowers again! :) 
> 
><<<<< 
> 
>The Image effect? There are a lot of influences I'd ascribe to 
>Image Comics (mostly bad ones), but I wouldn't say the notion of 
>a hero who starts out powerful has any particular ties to Image. 
> 
>Look at some of the Golden Age heroes. While some were just 
>regular people in costumes, folks like the Spectre, Dr. Fate, and 
>Green Lantern started out immensely powerful. As you yourself 
>observe, Iron Man is one of the FEW comics heroes for whom the 
>experience model really works - and I'd say that's mainly due to 
>the nature of escalating technology. 
> 
I suggest you check out reprints of early Spider-Man comics. Peter got 
stronger faster, and improved his Web shooters and added new stuff like 
spider tracers, and then he programmed them to work with his Spider sense. 
Recently he added the impact webbing into his arsonal 
 
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Date: Thu, 14 May 1998 10:24:14 -0700 (PDT) 
From: John Desmarais <johndesmarais@yahoo.com> 
Reply-To: john.desmarais@ibm.net 
Subject: Re: 15 Points 
To: CHAMP-L@sysabend.org 
Sender: owner-champ-l@sysabend.org 
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---Marc Seebass  wrote: 
> 
>  
> -----Original Message----- 
> From: BILL SVITAVSKY <NBYMAIL11@mln.lib.ma.us> 
> >Look at some of the Golden Age heroes. While some were just 
> >regular people in costumes, folks like the Spectre, Dr. Fate, and 
> >Green Lantern started out immensely powerful. As you yourself 
> >observe, Iron Man is one of the FEW comics heroes for whom the 
> >experience model really works - and I'd say that's mainly due to 
> >the nature of escalating technology. 
> > 
> I suggest you check out reprints of early Spider-Man comics. Peter got 
> stronger faster, and improved his Web shooters and added new stuff 
like 
> spider tracers, and then he programmed them to work with his Spider 
sense. 
> Recently he added the impact webbing into his arsonal 
 
Or even Superman, for that matter.  Remember "Nothing less than a 
bursting shell could pierce his skin"?  By the end of WWII he was 
shrugging off bursting shells like BBs, and by the mid 50's his 
strength had reached epic (or perhaps silly) proportions.  
Unfortunately, after that point, his powers escalate so rapidlly that 
DC generally has to come up with a silly contrived story every 15-20 
years to drop his power levels down a bit. 
 
-=>John D. 
_________________________________________________________ 
DO YOU YAHOO!? 
Get your free @yahoo.com address at http://mail.yahoo.com 
 
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Date: Thu, 14 May 1998 10:40:37 -0700 
To: champ-l@sysabend.org 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: META: [was: Re: Back to the Point (DAMN LONG!)) 
Sender: owner-champ-l@sysabend.org 
 
At 09:35 AM 5/14/1998 -0700, John Desmarais wrote: 
>Just for future reference, the original post from Robert 
><baron@stlnet.com> was too long for several people's mailservers, I 
>got bounces with an error message that the message to to large.  The 
>mailservers that complained had a limit of 40000 characters - I'd 
>probably recommend keeping message well below 30000 (split the message 
>into multiple parts), which would also make life a little easier for 
>those folks who have very slow connections (with a particularly long 
>message, they can choose not to open the subsequent parts if part 1 
>didn't interest them). 
 
   Interestingly, I did get this in three separate parts, the largest of 
which is 29K (and the total of which is over 50K). 
--- 
Bob's Original Hero Stuff Page!  [Circle of HEROs member] 
   http://www.klock.com/public/users/bob.greenwade/original.htm 
Homepage of the Merry-Go-Round Webring!  (Wanna join?) 
   http://www.klock.com/public/users/bob.greenwade/merrhome.htm 
 
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Date: Thu, 14 May 1998 13:54:10 -0400 (EDT) 
From: Michael Surbrook <susano@access.digex.net> 
To: GoldRushG <GoldRushG@aol.com> 
cc: champ-l@sysabend.org 
Subject: Re: Champions artists 
Sender: owner-champ-l@sysabend.org 
 
On Thu, 14 May 1998, GoldRushG wrote: 
 
> << "Kingdom of Champions" and "Mystic Masters" both had just terrible artwork 
> , most of it his. >> 
>  
>   And Ben Edlund did work in KOC, too. What do all those millions of Tick fans 
> know about art, eh? ;)  
 
If his stuff is all signed 'BE' then that was some of the better art, IMO. 
 
> << I have no idea what his new stuff looks like, but based on past examples, I 
> wouldn't want to see him name in the 'interior illustrations' listing. >> 
>  
>   Fair enough. Everyone is entitled to their own opinions. But I think it's 
> prudent to reserve judgment until after you see these. ;) 
 
Sure.  I'm just stating my position based on what I've seen. 
 
*************************************************************************** 
* "'Cause I'm the god of destruction, that's why!" - Susano Orbatos,Orion *  
*               Michael Surbrook / susano@access.digex.net                *  
*        Visit "Surbrook's Stuff' the Hero Games resource site at:        *    
*              http://www.access.digex.net/~susano/index.html             * 
*            Attacked Mystification Police / AD Police / ESWAT            * 
* Society for Creative Anachronism / House ap Gwystl / Company of St.Mark * 
*************************************************************************** 
 
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From: Arknight 1 <Arknight1@aol.com> 
Date: Thu, 14 May 1998 14:09:05 EDT 
To: champ-l@sysabend.org 
Subject: Trouble with Hero Games Web Page? 
Sender: owner-champ-l@sysabend.org 
 
Hey guys..., 
 
 anyone else having trouble accessing the Hero Games Page? 
 
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Date: Thu, 14 May 1998 14:25:58 -0400 
To: CHAMP-L@sysabend.org 
From: Bill Svitavsky <nbymail11@mln.lib.ma.us> 
Subject: Re: 15 Points 
Sender: owner-champ-l@sysabend.org 
 
At 10:24 AM 5/14/98 -0700, John Desmarais wrote: 
>---Marc Seebass  wrote: 
>> 
>>  
>> -----Original Message----- 
>> From: BILL SVITAVSKY <NBYMAIL11@mln.lib.ma.us> 
>> >Look at some of the Golden Age heroes. While some were just 
>> >regular people in costumes, folks like the Spectre, Dr. Fate, and 
>> >Green Lantern started out immensely powerful. As you yourself 
>> >observe, Iron Man is one of the FEW comics heroes for whom the 
>> >experience model really works - and I'd say that's mainly due to 
>> >the nature of escalating technology. 
>> > 
>> I suggest you check out reprints of early Spider-Man comics. Peter got 
>> stronger faster, and improved his Web shooters and added new stuff 
>like 
>> spider tracers, and then he programmed them to work with his Spider 
>sense. 
>> Recently he added the impact webbing into his arsonal 
> 
>Or even Superman, for that matter.  Remember "Nothing less than a 
>bursting shell could pierce his skin"?  By the end of WWII he was 
>shrugging off bursting shells like BBs, and by the mid 50's his 
>strength had reached epic (or perhaps silly) proportions.  
>Unfortunately, after that point, his powers escalate so rapidlly that 
>DC generally has to come up with a silly contrived story every 15-20 
>years to drop his power levels down a bit. 
> 
 
Yes, of course Superman's power levels have escalated over the years, as 
have Spider-Man's and many others. But _experience_ plays a pretty minor 
role in this escalation. Superman started off strong, and many of his "new" 
powers (flight, extended strength, heat vision, etc.) are now assumed to 
have been active since the beginning of his career. Moreover, I don't think 
most established heroes are getting continually stronger. There's a big 
difference between the Batman of Year One and Bats as he is currently, but 
how much has he really changed in the last few years. 
 
Experience, it seems to me, is the biggest holdover from D&D in current 
RPG's, and one of the most persistent differences between RPG's and 
adventure fiction. The rookie hero who significantly rises in power is a 
special case in most comics, movies, etc. Comics rookie heroes have 
included Firestorm, Kyle Rayner, most of the X-Men; a notable film hero 
rookie is Luke Skywalker. But most heroes are NOT rookies. Sure, we see 
flashbacks to Young Indiana Jones, Batman: Year One, and such, but the 
primary versions of the heroes have an established power level and 
generally stay there. How much has James Bond learned in the course of his 
movies? 
 
There's a common assumption in role-playing circles that playing weak, 
inexperienced players makes for better role-playing than playing powerful 
characters. While I certainly believe that nonpowerful characters provide 
just as many opportunities for good play, I contend that powerful 
characters offer some distinct and fascinating possibilities. And face it, 
power fantasies are a big part of the superhero genre. 
 
The main reason experience points remain so predominant in RPG's, I think, 
is that players feel they should get some sort of reward for playing. I 
think role-playing is its own reward; defeating a foe, solving a problem, 
or just acting out a fascinating character should make an RPG satisfying 
without some game mechanic for a pat on the head. My ideal RPG (which Hero 
is otherwise pretty close to being) would have no experience system as 
such, but rather would have a maintenance system in which some abilities 
might decline due to disuse or age, while others might improve with 
practice, study, or training. 
 
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Date: Thu, 14 May 1998 11:27:13 -0700 
To: Bob Greenwade <champ-l@sysabend.org> 
From: Christopher Taylor <ctaylor@cyberis.net> 
Subject: RE: Champions artists 
Sender: owner-champ-l@sysabend.org 
 
At 09:11 AM 5/14/98 -0700, you wrote: 
>At 10:57 PM 5/13/1998 -0700, Filksinger wrote: 
>>> From: Bob Greenwade  
>>>    Hey folks, are David and I the only ones with this problem concerning 
>>> published characters (the illos are great but we can't show them because 
>>> they reveal too much information)? 
>> 
>>Not at all. I hate to post a "Me, too!" post, but that problem irritates 
>me even more. 
> 
>   OK, Mark, Steve, et al -- pay attention!  This is an important note for 
>*all* Hero Plus & GRG artists to keep in mind!  :-] 
 
Ok you gotta explain this to me... what problem??? the illustrations I have 
seen are what you would see if you LOOKED at the villain, right?  Exactly 
how is that too revealing? 
 
---------------------------------------------------------- 
Sola Gracia		Sola Scriptura		Sola Fide 
Soli Gloria Deo		Solus Christus		Corum Deo 
----------------------------------------------------------- 
 
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Date: Thu, 14 May 1998 11:30:59 -0700 
To: BILL SVITAVSKY <champ-l@sysabend.org> 
From: Christopher Taylor <ctaylor@cyberis.net> 
Subject: RE: 15 Points 
Sender: owner-champ-l@sysabend.org 
 
>>It just seems to me that people are trying to play all powerful experienced 
>>guys to start with (I call this the Image effect), rather than the beginning 
>>characters.  You can do it with champions, just like you can make a party of 
>>30th level God Killers in AD&D and (yawn) kill gods.... but just look back 
>>at the fun of making yourself a few teeny superpowers again! :) 
 
>The Image effect? There are a lot of influences I'd ascribe to  
>Image Comics (mostly bad ones), but I wouldn't say the notion of  
>a hero who starts out powerful has any particular ties to Image. 
 
Ok, I'll do this again, I dont honestly see how you can read Image in any 
way without seeing it but ... 
 
Take a look at every single Image Character (except some of the bad guys 
that Larson made up for Savage Dragon heh heh).  Almost all of them are x 
character but better... This is MY wolverine, but hes stronger and more 
deadly... this is MY superman but hes more godlike... this is MY green 
arrow, but better!!! etc etc, ad infinitum. 
 
Mind you most of these were the creations of the over rated Leifeld... his 
inadequacies finally caught up with him, but you get my point (one of the 
worst examples of this was Battalion: he is a soldier mentalist... in power 
armor... that enhances his mental powers... like a guy with too many points 
to spend, keeps adding things) 
 
---------------------------------------------------------- 
Sola Gracia		Sola Scriptura		Sola Fide 
Soli Gloria Deo		Solus Christus		Corum Deo 
----------------------------------------------------------- 
 
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Date: Thu, 14 May 1998 11:39:49 -0700 (PDT) 
From: John Desmarais <johndesmarais@yahoo.com> 
Reply-To: john.desmarais@ibm.net 
Subject: Re: META: [was: Re: Back to the Point (DAMN LONG!)) 
To: champ-l@sysabend.org 
Sender: owner-champ-l@sysabend.org 
 
---Bob Greenwade  wrote: 
> 
> At 09:35 AM 5/14/1998 -0700, John Desmarais wrote: 
> >Just for future reference, the original post from Robert 
> ><baron@stlnet.com> was too long for several people's mailservers, I 
> >got bounces with an error message that the message to to large.  The 
> >mailservers that complained had a limit of 40000 characters - I'd 
> >probably recommend keeping message well below 30000 (split the 
message 
> >into multiple parts), which would also make life a little easier for 
> >those folks who have very slow connections (with a particularly long 
> >message, they can choose not to open the subsequent parts if part 1 
> >didn't interest them). 
>  
>    Interestingly, I did get this in three separate parts, the 
largest of 
> which is 29K (and the total of which is over 50K). 
 
That sounds more like the three part followup from R Kemp than the 
original from baron@stlnet.com. 
 
 
== 
 
     John Desmarais <champ-l-owner@sysabend.org> 
============================================ 
Got a question about the list?  Just ask.  Or, you can go 
look over at www.sysabend.org/champions.  I've been 
slowly posting information about the list there. 
 
_________________________________________________________ 
DO YOU YAHOO!? 
Get your free @yahoo.com address at http://mail.yahoo.com 
 
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Date: Thu, 14 May 1998 11:42:57 -0700 (PDT) 
From: John Desmarais <johndesmarais@yahoo.com> 
Reply-To: john.desmarais@ibm.net 
Subject: Re: Trouble with Hero Games Web Page? 
To: champ-l@sysabend.org 
Sender: owner-champ-l@sysabend.org 
 
---Arknight 1  wrote: 
> 
> Hey guys..., 
>  
>  anyone else having trouble accessing the Hero Games Page? 
>  
 
Nope.  Just checked it about 30 seconds ago, worked just fine. 
 
 
== 
 
     John Desmarais <champ-l-owner@sysabend.org> 
============================================ 
Got a question about the list?  Just ask.  Or, you can go 
look over at www.sysabend.org/champions.  I've been 
slowly posting information about the list there. 
 
_________________________________________________________ 
DO YOU YAHOO!? 
Get your free @yahoo.com address at http://mail.yahoo.com 
 
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Date: Thu, 14 May 1998 14:44:20 -0400 
From: David Stallard <DBStallard@compuserve.com> 
Subject: Communicating damage 
Cc: "'Champions'" <champ-l@sysabend.org> 
Content-Disposition: inline 
X-MIME-Autoconverted: from quoted-printable to 8bit by beelzebubba.sysabend.org id OAA10536 
Sender: owner-champ-l@sysabend.org 
 
As a GM, how do you communicate the level of health of your villains?  Do 
you give updates like "barely scratched", "looking groggy", and so forth as 
their STUN, BODY, or END goes down?  Usually, I don't mention their level 
of health too much until they get knocked out, and then I say something 
like "he slumps to the ground and is quite still."  The reason I ask is 
because I'm not sure that my method is adequate.... 
 
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Date: Thu, 14 May 1998 14:44:27 -0400 
From: David Stallard <DBStallard@compuserve.com> 
Subject: Re: Champions artists 
Cc: "[unknown]" <champ-l@sysabend.org> 
Content-Disposition: inline 
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Sender: owner-champ-l@sysabend.org 
 
Message text written by Bob Greenwade 
>  Checking the credits there, no, the interior illos in the VIPER 
sourcebook were done by Storn Cook and Greg Smith.  The best examples of 
Scott's work are in Hero System Almanac 2 (especially the UNTIL section) 
and Enemies Assemble (most impressive with the Factor 7 vehicles, 
Exo-Skeleton Man, and SuperCharger).< 
 
Ha...I don't have either of those books.  I'm not interested in the 
Almanac, seeing as H5 is on the way, but Enemies Assemble is at the very 
top of my list along with Allies.  I know that EA is part of the "gray 
book" series...I have Atlantis and Pyramid in the Sky from that series, and 
I found the art to be less than exciting (even the Storn Cook cover for 
Pyramid...sometimes I'm just not crazy about his stuff (like the sample on 
the San Angelo site), but usually it's above-par to me. 
 
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From: Dave Mattingly <dmattingly@platsoft.com> 
To: "'champ-l@sysabend.org'" <champ-l@sysabend.org> 
Subject: Champions PBEM starting 
Date: Thu, 14 May 1998 11:48:10 -0700 
Sender: owner-champ-l@sysabend.org 
 
Four players are sought for a Champions Amalgam PBEM.  
 
Character Base: 200 + 250 
Disad Category Max: 60 
 
Contact Electric Avatar at eavatar@rj.sol.com.br or by ICQ at 3291380. 
 
The best four character concepts will be chosen to play. 
 
Character concepts can be made by mixing a character from the 
Fantastic Four with any character from DC Comics. 
 
There will be an ICQ chat session based at early Avengers in this 
universe. 
 
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Date: Thu, 14 May 1998 11:57:57 -0700 (PDT) 
From: John Desmarais <johndesmarais@yahoo.com> 
Reply-To: john.desmarais@ibm.net 
Subject: Re: Communicating damage 
To: "'Champions'" <champ-l@sysabend.org> 
Sender: owner-champ-l@sysabend.org 
 
---David Stallard  wrote: 
> 
> As a GM, how do you communicate the level of health of your 
villains?  Do 
> you give updates like "barely scratched", "looking groggy", and so 
forth as 
> their STUN, BODY, or END goes down?  Usually, I don't mention their 
level 
> of health too much until they get knocked out, and then I say 
something 
> like "he slumps to the ground and is quite still."  The reason I ask 
is 
> because I'm not sure that my method is adequate.... 
 
Whenever possible, I prefer to use "real world terminology" to 
describe what's happening in a game, as opposed to "game mechanic 
terminology". After all, most villians don't have an LED display on 
their forehead showing Stun and Body, so the PCs really should only 
have a slightly vague idea of how much damage they're doing.  Besides, 
I find that to many number flying around detract from the mood of the 
game. 
 
-=>John D. 
_________________________________________________________ 
DO YOU YAHOO!? 
Get your free @yahoo.com address at http://mail.yahoo.com 
 
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Date: Thu, 14 May 1998 15:18:43 -0400 
From: David Stallard <DBStallard@compuserve.com> 
Subject: RE: Champions artists 
To: Christopher Taylor <ctaylor@cyberis.net> 
Cc: Bob Greenwade <champ-l@sysabend.org> 
Content-Disposition: inline 
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Message text written by Christopher Taylor 
>Ok you gotta explain this to me... what problem??? the illustrations I 
have 
seen are what you would see if you LOOKED at the villain, right?  Exactly 
how is that too revealing?< 
 
Some of the pictures have the villain exhibiting his powers, such as firing 
an energy blast off-screen or clinging to a wall (Leech).  If you show this 
to the players when they first meet the villain, you've already given them 
an idea of his/her capabilities that might not be obvious from just looking 
at the villain standing there talking. 
 
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Date: Thu, 14 May 1998 15:28:19 -0400 
To: <champ-l@sysabend.org> 
From: Mike Christodoulou <Cypriot@concentric.net> 
Subject: Re: Communicating damage 
Sender: owner-champ-l@sysabend.org 
 
At 02:44 PM 5/14/98 -0400, David Stallard wrote: 
>As a GM, how do you communicate the level of health of your villains?  Do 
>you give updates like "barely scratched", "looking groggy", and so forth as 
>their STUN, BODY, or END goes down?  Usually, I don't mention their level 
>of health too much until they get knocked out, and then I say something 
>like "he slumps to the ground and is quite still."  The reason I ask is 
>because I'm not sure that my method is adequate.... 
 
 
In general, I would say that the players need more information than  
that.  It's quite unrealistic for an entire team of supers to be 
pounding away at a villain, only to have him drop without warning. 
 
Use some descriptive phrases, like 
- He takes the hit to the jaw and stares at you defiantly 
- He grunts (screams, yells) loudly 
- He winces and holds his chest as he swings 
- He looks unsteady 
- He's having trouble focusing 
- He's losing a lot of blood 
- He begins backing away (or looking for a way out) 
 
When stunned: 
- He drops to his knees and holds his head 
- He drops his weapon and braces himself against a wall 
- He doubles over and begins shaking his head 
======================  ================================================= 
Mike Christodoulou      "Never doubt that a small group of committed  
Cypriot@Concentric.Net   citizens can change the world.  In fact, it is  
(770) 662-5605           the only thing that ever has."  -- Margaret Mead 
======================  ================================================= 
 
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Date: Thu, 14 May 1998 15:38:44 -0400 
From: BILL SVITAVSKY <NBYMAIL11@mln.lib.ma.us> 
To: CHAMP-L@sysabend.org 
Subject: Re: Communicating damage 
Sender: owner-champ-l@sysabend.org 
 
 
John Desmarais wrote: 
 
>>>>> 
 
 
Whenever possible, I prefer to use "real world terminology" to 
describe what's happening in a game, as opposed to "game mechanic 
terminology". After all, most villians don't have an LED display on 
their forehead showing Stun and Body, so the PCs really should only 
have a slightly vague idea of how much damage they're doing.  Besides, 
I find that to many number flying around detract from the mood of the 
game. 
 
 
Me, too. Moreover, while many traditionalists object to it, I  
really like the fact that the BBB Knocked Out chart shows that  
0 to -10 STUN is not unconsciousness. Characters at that level  
are not out cold, they've just been beaten to the point where they  
can no longer get up and fight. Since this is a pretty common  
state in which to end a fight, this eases the suspension of  
disbelief why all these people aren't getting concussions all  
the time. 
 
I seem to be one of the few GM's who regularly makes this  
distinction, and I have to be careful because of it - I've had  
players assume that villains with STUN in the low negatives  
were merely Stunned or at a low positive, so I remind people  
of the actual rules when necessary. 
 
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Date: Thu, 14 May 1998 13:27:53 -0700 
To: champ-l@sysabend.org 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: Communicating damage 
Sender: owner-champ-l@sysabend.org 
 
At 07:01 PM 5/14/1998 GMT, <owner-champ-l@sysabend.org> wrote: 
>From: David Stallard <DBStallard@compuserve.com> 
>Subject: Communicating damage 
>Cc: "'Champions'" <champ-l@sysabend.org> 
> 
>As a GM, how do you communicate the level of health of your villains?  Do 
>you give updates like "barely scratched", "looking groggy", and so forth as 
>their STUN, BODY, or END goes down?  Usually, I don't mention their level 
>of health too much until they get knocked out, and then I say something 
>like "he slumps to the ground and is quite still."  The reason I ask is 
>because I'm not sure that my method is adequate.... 
 
   I'd say it probably isn't. 
   What I've generally done is based on the fact that almost all 
characters' STUN is more than twice their BODY. 
   If a single attack does less than the target's REC, then the target 
"barely felt" the blow. 
   Once the target has lost more STUN than his BODY total, he starts having 
visible (albeit minor) problems with consciousness. 
   Once the target's current STUN is less than his BODY total, then he's 
described as "on the ropes." 
   I'm considering some kind of rule (like a CON Roll) for when the 
character's current STUN is less than his REC.  I'm not absolutely sold on 
such a rule; I'm just considering it.  (This would be like the "groggy" 
state in some martial arts video games.) 
--- 
Bob's Original Hero Stuff Page!  [Circle of HEROs member] 
   http://www.klock.com/public/users/bob.greenwade/original.htm 
Homepage of the Merry-Go-Round Webring!  (Wanna join?) 
   http://www.klock.com/public/users/bob.greenwade/merrhome.htm 
 
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Date: Thu, 14 May 1998 17:48:04 -0400 
From: David Stallard <DBStallard@compuserve.com> 
Subject: Re: Communicating damage 
Cc: "[unknown]" <CHAMP-L@sysabend.org> 
Content-Disposition: inline 
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Sender: owner-champ-l@sysabend.org 
 
>Whenever possible, I prefer to use "real world terminology" to 
describe what's happening in a game, as opposed to "game mechanic 
terminology". After all, most villians don't have an LED display on 
their forehead showing Stun and Body, so the PCs really should only 
have a slightly vague idea of how much damage they're doing.  Besides, 
I find that to many number flying around detract from the mood of the 
game.< 
 
Oh yeah, I would never actually give out numbers to tell the players how 
bad off the villain was.  I was just wondering if people usually give 
updates after every attack, like "it looks like you hurt him with that 
blast" or "your kick makes him grimace but doesn't seem to slow him down 
too much" or whatever.  I give updates every now and then, and when they 
get knocked out I say almost the same thing every time (which is something 
I need to work on): "He slumps to the floor and is very still." 
 
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Date: Thu, 14 May 1998 21:54:42 
From: Filksinger <filkhero@usa.net> 
To: CHAMP-L@sysabend.org 
Subject: Re: [Re: Communicating damage] 
Sender: owner-champ-l@sysabend.org 
 
 
owner-champ-l@sysabend.org wrote: 
<snip> 
> Me, too. Moreover, while many traditionalists object to it, I  
> really like the fact that the BBB Knocked Out chart shows that  
> 0 to -10 STUN is not unconsciousness. Characters at that level  
> are not out cold, they've just been beaten to the point where they  
> can no longer get up and fight. Since this is a pretty common  
> state in which to end a fight, this eases the suspension of  
> disbelief why all these people aren't getting concussions all  
> the time. 
>  
> I seem to be one of the few GM's who regularly makes this  
> distinction, and I have to be careful because of it - I've had  
> players assume that villains with STUN in the low negatives  
> were merely Stunned or at a low positive, so I remind people  
> of the actual rules when necessary. 
 
I always liked this one, myself. People in my campaign who are at low negatives don't always fall down, in fact. This fits well with the cinamatic and comic book conventions of an opponent who can barely stand, who is then given the coup de'grace that lays him out cold. This also helps avoid the problem of whether or not it is heroic to hit the barely conscious villain who is lying on the ground, but who will be conscious after one recovery. 
 
Filksinger 
 
 
____________________________________________________________________ 
Get free e-mail and a permanent address at http://www.netaddress.com/?N=1 
 
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Date: Thu, 14 May 1998 18:34:46 -0500 
To: champ-l@sysabend.org 
From: "Michael (Damon) or Peni R. Griffin" <griffin@txdirect.net> 
Subject: Re: Champions artists 
Sender: owner-champ-l@sysabend.org 
 
Michael Surbrook wrote: 
>Sorry, Mark.  I have always felt I had much more artistic skill than 
>Albert.  "Kingdom of Champions" and "Mystic Masters" both had just 
>terrible artwork , most of it his.  I have no idea what his new stuff 
>looks like, but based on past examples, I wouldn't want to see him name in 
>the 'interior illustrations' listing. 
 
Let me say up front that at present I have virtually no artistic ability 
myself; I retain a pretty good eye for proportion and perpective, but not 
much in the way of hand-eye coordination these days due to lack of 
continued practice.  I used to be very good, but that was long ago and far 
away... 
 
That out of the way, I begin to despair of these put downs of other 
artists.  We all have our personal preferences, and you are certainly 
entitled to yours.  I see little virtue in badmouthing other people's work 
and rudely insisting not only that your own work is much better, but that 
these guys you pooh-pooh shouldn't be allowed to draw for Hero books. 
 
Based on the samples in your online gallery, I find your work entirely 
adequate, but certainly not so much better that that of Mark or Al that I 
would have felt the need to mention it, much less ridicule the other 
artists in the process.  Something about the pose you used for Lady Arachne 
looks very familiar...not copied, just similar to or perhaps even inspired 
by one I've seen elsewhere.  I can't place it, but it might be a Steve 
Woron picture I'm thinking of.  But I digress.   
 
I must admit to a degree of prejudice, since I am not over-fond of the 
anime style to begin with, and some of your portraits have that influence. 
Overall I found many of the poses stiff or awkward, the faces lacking 
detail in some cases, etc.  Again, more than I am currently capable of 
producing by my own hand.  But not, IMHO, manifestly superior to the work 
of previously published artists. 
 
Any chance you'd consider offering your opinion of other artists' work in 
the future without slamming them? 
 
Damon 
awaiting the inevitable comeback(s) 
 
|--------------------------------------------------------------------| 
|****************** Beware of geeks bearing .GIFs *******************| 
|--------------------------------------------------------------------| 
|Damon & Peni's homepages: http://www.geocities.com/Athens/3401/     | 
|   Children's Books -- Dolls -- X-Files -- Pulp Magazines           | 
|       Worthy Causes -- Computer -- Atlanta -- All Human Knowledge  | 
|--------------------------------------------------------------------| 
 
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From: calicajun@prtcl.com 
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Date: Thu, 14 May 1998 18:05:58 -0700 
To: Brad Cook <bcook@northernway.net&> champ-l@sysabend.org 
Subject: Re: Heroes Lethality 
Sender: owner-champ-l@sysabend.org 
 
<x-rich>At 11:35 AM 5/14/98 -0400, you wrote: 
 
 
>    Another way to state the problem is that it is too easy to knock 
 
>some one out without killing them.  Take this example:  A group of 
 
>goblins have a magic item the characters need.  Actual ownership is 
 
>questionable, the characters have as legitmate a claim as the goblins 
 
>who have the item in their possession.  In Hero system the characters 
 
>can go in and knock the goblins out, then take the item.  No one gets 
 
>hurt, there are no moral dilemas.  In other systems, the characters 
 
>would have to come up with some way to get what they want without 
 
>fighting or live with killing their opponents. 
 
>    This was a feature of the pulp adventures as well, check out 
 
>Farmer's "Apocalyptic Life of Doc Savage", Monk was repeatedly hit on 
 
>the skull hard enough to knock him out without ever suffering brain 
 
>damage.  It isn't realistic but it isn't supposed to be. 
 
> 
 
> 
 
Sooooo. This is a bad thing? In real life boxers knock each other out often. There are VERY few fatalities in the ring. There are very few examples of brain damage. Look at Mike Tyson (oops bad example) Or Muhamad Ali( oops again) Just kidding. Sure over repeated blows over years the damage could sink in on a permanent level, but that's up to the G.M. not mechanics to make that call. I myself have been knocked out from a blow to the head, & I certainly haven't suff... "Uhhh... What was I talking about?" 
 
<center><italic><color><param>0000,0000,ffff</param>Sincerely Yours 
 
</color><bold><underline><color><param>ffff,0000,0000</param><bigger>Eric 
Chauvin 
 
</bigger></color></underline></bold><color><param>0000,0000,ffff</param><smaller>calicajun@prtcl> 
 
</smaller></color></italic></center> 
 
</x-rich> 
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Date: Thu, 14 May 1998 18:18:59 -0700 
To: champ-l@sysabend.org 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: META: [was: Re: Back to the Point (DAMN LONG!)) 
Sender: owner-champ-l@sysabend.org 
 
At 11:39 AM 5/14/1998 -0700, John Desmarais wrote: 
>---Bob Greenwade  wrote: 
>>    Interestingly, I did get this in three separate parts, the largest of 
>> which is 29K (and the total of which is over 50K). 
> 
>That sounds more like the three part followup from R Kemp than the 
>original from baron@stlnet.com. 
 
   Now that I look at it, you're right.  I don't think I've even seen that 
original from baron@stlnet.com yet. 
   Put another way:  That's different.  Very different.  Never mind.  :-] 
--- 
Bob's Original Hero Stuff Page!  [Circle of HEROs member] 
   http://www.klock.com/public/users/bob.greenwade/original.htm 
Homepage of the Merry-Go-Round Webring!  (Wanna join?) 
   http://www.klock.com/public/users/bob.greenwade/merrhome.htm 
 
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Date: Thu, 14 May 1998 20:45:25 -0700 
To: Bill Svitavsky <champ-l@sysabend.org> 
From: Christopher Taylor <ctaylor@cyberis.net> 
Subject: Re: 15 Points 
Sender: owner-champ-l@sysabend.org 
X-Status:  
X-Keywords: 
X-UID: 2 
 
>Experience, it seems to me, is the biggest holdover from D&D in current 
>RPG's, and one of the most persistent differences between RPG's and 
>adventure fiction.  
 
This has been a consistent point of mine for quite a while now.  In fact, in 
my Fantasy Hero games I have completely eliminated experience in favor of a 
system of training and time.  Players tell me what they want to train on... 
they have to take the time and find someone to teach if needed, and they get 
what they want.  But if some skills are not used, they fade.  Its really a 
gut level thing, I dont have a system as such. 
 
---------------------------------------------------------- 
Sola Gracia		Sola Scriptura		Sola Fide 
Soli Gloria Deo		Solus Christus		Corum Deo 
----------------------------------------------------------- 
 
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From: "John Desmarais" <John.Desmarais@ibm.net> 
To: "champ-l@sysabend.org" <champ-l@sysabend.org> 
Date: Thu, 14 May 1998 23:49:14 -0400 
Reply-To: "John Desmarais" <John.Desmarais@ibm.net> 
Subject: Re: META: [was: Re: Back to the Point (DAMN LONG!)) 
Sender: owner-champ-l@sysabend.org 
X-Status:  
X-Keywords: 
X-UID: 3 
 
On Thu, 14 May 1998 18:18:59 -0700, Bob Greenwade wrote: 
 
>At 11:39 AM 5/14/1998 -0700, John Desmarais wrote: 
>>---Bob Greenwade  wrote: 
>>>    Interestingly, I did get this in three separate parts, the largest of 
>>> which is 29K (and the total of which is over 50K). 
>> 
>>That sounds more like the three part followup from R Kemp than the 
>>original from baron@stlnet.com. 
> 
>   Now that I look at it, you're right.  I don't think I've even seen that 
>original from baron@stlnet.com yet. 
>   Put another way:  That's different.  Very different.  Never mind.  :-] 
 
Your's may have been one of the mailservers that bounced it back for being to long. 
 
 
 
 
      John Desmarais <champ-l-owner@sysabend.org> 
================================================= 
Gotta question about the Champions Mailing list? Just ask. 
Or, you can go look over at www.sysabend.org/champions.   
Yeah, yeah, I know, it's ugly.  I'll make the site prettier when  
I have time. 
 
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Date: Thu, 14 May 1998 21:22:14 -0700 
From: Chad Riley <chadriley01@m7.sprynet.com> 
Reply-To: chadriley01@sprynet.com 
Organization: None 
To: Michael Surbrook <susano@access.digex.net&> champ-l@sysabend.org 
Subject: Re: Champions artists/Al's Art 
Sender: owner-champ-l@sysabend.org 
X-Status:  
X-Keywords: 
X-UID: 4 
 
Considering the frail egos paraded around in this list all the time you'd think we'd 
be a bit more tolerant. Anyway, I feel that Al's art was fairly weak in MM with a 
few exceptions. I liked his Warrior/Mage woman in Fantasy Hero and I liked his 
Superman looking fellow on his websight. And I should remind you that artists styles 
change and many grow and improve (or in Todd McFarlane and Rob Lifield's case get 
worse). So I'd give the guy a second look. Dumping on him doesn't really bring any 
thing to the list. 
 
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Date: Fri, 15 May 1998 10:38:25 -0400 
To: <champ-l@sysabend.org> 
From: Bill Svitavsky <nbymail11@mln.lib.ma.us> 
Subject: Alternatives to Experience (Was Re: 15 Points) 
Sender: owner-champ-l@sysabend.org 
X-Status:  
X-Keywords: 
X-UID: 7 
 
At 08:45 PM 5/14/98 -0700, Christopher Taylor wrote: 
[I (Bill) said:] 
>>Experience, it seems to me, is the biggest holdover from D&D in current 
>>RPG's, and one of the most persistent differences between RPG's and 
>>adventure fiction.  
> 
>This has been a consistent point of mine for quite a while now.  In fact, in 
>my Fantasy Hero games I have completely eliminated experience in favor of a 
>system of training and time.  Players tell me what they want to train on... 
>they have to take the time and find someone to teach if needed, and they get 
>what they want.  But if some skills are not used, they fade.  Its really a 
>gut level thing, I dont have a system as such. 
> 
 
I've tried to come up with some time for a system to do this. My 
inclination is to work "experience" something like budgeting in the 
computer  game Sim City; you have x points to spend, but many existing 
abilities cost a certain amount to maintain. Thus, if you put all your 
efforts into developing new skills, the neglected ones start to atrophy.  
 
However, things shouldn't atrophy *too* far - I haven't spoken French in 
years, and have lost most of my ability, but what remains will probably 
stick with me the rest of my life. Perhaps a lowpoint for fading skills 
should be established - say, half the points of it's peak level?  
 
And then there are those abilities that shouldn't fade: abilities intrinsic 
to a form. Depending on the character concept, these could be just about 
anything - a being with a computer mind might retain skills it hasn't used 
for thousands of years. This could be done with a mandatory allocation of 
maintenance points, or perhaps some sort of special deal where for a fixed 
cost a certain ability is immune to fading. 
 
Unfortunately, by the time I work all these concerns into a concrete 
system, it no longer fits in with the simple elegance of the Hero System.  
 
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From: "Andreano, Keith         HIM,VA" <andreak@vapo1.him.unisys.com> 
To: "'Champions'" <champ-l@sysabend.org> 
Subject: Point totals of heroes in comics 
Date: Fri, 15 May 1998 10:04:37 -0500 
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Question: What do you think the point totals are of typical  
comic book heroes. Try to give a range (i.e. most fall between 
X and Y points, with wimpy ones being around Z, etc.) I'm 
interested in what people think (and I'm expecting a wide  
variety of views). Also, what are the disadvantage totals like? 
 
Flame away! ^_^; 
 
^_^;^o^;^_^;^o^;^_^;^o^;^_^;^o^;^_^;^o^;^_^;^o^;^_^;^o^;^_^;^o^;^_^;^o^; 
	"No flames please, once burnt at the stake, twice shy!"  
					- Joan of Arc's .sig 
     Keith "Puma" Andreano andreak@vapo1.him.unisys.com 
 
 
 
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Date: Fri, 15 May 1998 11:16:54 -0400 
From: David Stallard <DBStallard@compuserve.com> 
Subject: Re: Alternatives to Experience (Was Re: 15 Points) 
Cc: "[unknown]" <champ-l@sysabend.org> 
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Message text written by Bill Svitavsky 
>I've tried to come up with some time for a system to do this. My 
inclination is to work "experience" something like budgeting in the 
computer  game Sim City; you have x points to spend, but many existing 
abilities cost a certain amount to maintain. Thus, if you put all your 
efforts into developing new skills, the neglected ones start to atrophy.  
However, things shouldn't atrophy *too* far - I haven't spoken French in 
years, and have lost most of my ability, but what remains will probably 
stick with me the rest of my life. Perhaps a lowpoint for fading skills 
should be established - say, half the points of it's peak level? < 
 
A system like this is interesting but seems unnecessarily complex.  To be 
realistic, you would have to give discounts for players who regain 
atrophied skills.  For instance, if you were to get more training in 
speaking French, it would not take you long at all to get back to your 
former competency level since you are already familiar with the rules, etc. 
 Only once you reach your "old peak" should you start paying full cost to 
increase it. 
 
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Date: Fri, 15 May 1998 11:46:38 -0400 
To: <champ-l@sysabend.org> 
From: Bill Svitavsky <nbymail11@mln.lib.ma.us> 
Subject: Re: Point totals of heroes in comics 
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At 10:04 AM 5/15/98 -0500, Andreano, Keith         HIM,VA wrote: 
>Question: What do you think the point totals are of typical  
>comic book heroes. Try to give a range (i.e. most fall between 
>X and Y points, with wimpy ones being around Z, etc.) I'm 
>interested in what people think (and I'm expecting a wide  
>variety of views). Also, what are the disadvantage totals like? 
> 
 
I'd say this depends a lot on who builds them, and how thorough they want 
to be. If Batman spoke Finnish in one issue ten years ago, do you buy him 
Language: Finnish? Do you buy him the Batboat, Whirlybat, and multiple 
Batcaves even though he hardly uses him these days? Do you buy Superman his 
Fortress of Solitude, Kryptonian Battlesuits, Contacts, etc.? Do you buy 
Nightcrawler that KS: Old Movies, even though it's probably never been 
relevent to his effectiveness as a superhero? 
 
DC heroes would probably average slightly higher point costs than Marvel 
ones, though not as much as in years past. I would probably build most 
minor heroes around the 250 - 350 point range, the more impressive heroes 
closer to 500 points, with big guns easily at 1000+ points.  
 
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Date: Fri, 15 May 1998 11:50:39 -0400 
To: <champ-l@sysabend.org> 
From: Mike Christodoulou <Cypriot@concentric.net> 
Subject: Re: Alternatives to Experience (Was Re: 15 Points) 
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>A system like this is interesting but seems unnecessarily complex.  To be 
>realistic, you would have to give discounts for players who regain 
>atrophied skills.  For instance, if you were to get more training in 
>speaking French, it would not take you long at all to get back to your 
>former competency level since you are already familiar with the rules, etc. 
> Only once you reach your "old peak" should you start paying full cost to 
>increase it. 
>  
 
I have to agree.  I like the idea, but the record keeping would probably 
get out of hand.   
 
One other thing that you might keep in mind -- And this works whether  
you use the standard points-for-skills method or this training method -- 
Characters with skills must keep them up.  For instance, if your character 
has Combat Piloting, there must be regular practice and periodic FAA  
sanctioned testing in order to maintain the skill. 
 
This provides lots of opportunities for scenarios. 
======================  ================================================= 
Mike Christodoulou      "Never doubt that a small group of committed  
Cypriot@Concentric.Net   citizens can change the world.  In fact, it is  
(770) 662-5605           the only thing that ever has."  -- Margaret Mead 
======================  ================================================= 
 
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Date: Fri, 15 May 1998 11:54:16 -0400 (EDT) 
From: Michael Surbrook <susano@access.digex.net> 
cc: champ-l@sysabend.org 
Subject: Re: Champions artists 
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On Thu, 14 May 1998, Michael (Damon) or Peni R. Griffin wrote: 
 
> Michael Surbrook wrote: 
> >Sorry, Mark.  I have always felt I had much more artistic skill than 
> >Albert.  "Kingdom of Champions" and "Mystic Masters" both had just 
> >terrible artwork , most of it his.  I have no idea what his new stuff 
> >looks like, but based on past examples, I wouldn't want to see him name in 
> >the 'interior illustrations' listing. 
>  
> That out of the way, I begin to despair of these put downs of other 
> artists.  We all have our personal preferences, and you are certainly 
> entitled to yours.  I see little virtue in badmouthing other people's work 
> and rudely insisting not only that your own work is much better, but that 
> these guys you pooh-pooh shouldn't be allowed to draw for Hero books. 
 
I didn't rudely insist anything, I stated *MY* opinion.  I have very 
strong opinions about such things, and I expressed them.  Rat and Tim have 
very strong opinions about Steve Long and Sean Fannon, and I don't hear 
anyone getting defensive when they call Steve's stuff a 'crock'.  I didn't 
say Albert should be allowed to draw for anyone either, I justed stated my 
opnion on seeing him listed as an illustrator. 
 
I used to have the same opinions about AD&D products.  David Trampier, 
Jeff Dee, Jim Roslof, Erol Otis, these guys could draw and if a module had 
their art, you could count on some nice pictures,  OTOH: David Sutherland 
and DSL (if forget his name) had pretty mediocre artwork and I hated to 
see them listed as illustrators. 
  
> Based on the samples in your online gallery, I find your work entirely 
> adequate, but certainly not so much better that that of Mark or Al that I 
> would have felt the need to mention it, much less ridicule the other 
> artists in the process.  Something about the pose you used for Lady Arachne 
> looks very familiar...not copied, just similar to or perhaps even inspired 
> by one I've seen elsewhere.  I can't place it, but it might be a Steve 
> Woron picture I'm thinking of.  But I digress.   
 
1 - I didn't ridicule.  I said I thought his art was terrible.  That's an 
expressed opinion.  If I had said Steve Long was a master of crocked rules 
(ala Rat) would you have accused me of ridicule? 
 
2 - I have no idea who Steve Woron is. 
  
> I must admit to a degree of prejudice, since I am not over-fond of the 
> anime style to begin with, and some of your portraits have that influence. 
> Overall I found many of the poses stiff or awkward, the faces lacking 
> detail in some cases, etc.  Again, more than I am currently capable of 
> producing by my own hand.  But not, IMHO, manifestly superior to the work 
> of previously published artists. 
 
1 - much of the art is ment to depecit characters from an anime cinspired 
campaign. 
 
2 - Poses stiff and arkward?  I take it then that you *haven't* look too 
closesly at some of the poses out of MM and KoC?  (or some other Hero 
books.  Look at TUM some time for stiff and awkward poses).  I will say 
that some of the pics used photos of real people as reference. 
 
3 - Lack of detail.  Well, many of those pics have been scanned in, 
reduced and set for 72 dpi to create quickloading pics and not 100+k 
monsters.  I looked at pics done for other Hero books and don't see much 
of a diference between the detail in the faces of my art and theirs. 
 
4 - I never said 'manifestly superior'.  I said I thought I was better 
than Albert's stuff in MM and KoC.  I am nowhere near as good as many 
other Hero artists, including Scott Ruggels and (arggh... I just forgot 
all their names).  Okay, the guys who did "Watchers", or the guys who did 
"Allies". 
  
> Any chance you'd consider offering your opinion of other artists' work in 
> the future without slamming them? 
 
I gave a strong opinion about something I felt strongly about.  Sorry if I 
offended anyone.   
 
*************************************************************************** 
* "'Cause I'm the god of destruction, that's why!" - Susano Orbatos,Orion *  
*               Michael Surbrook / susano@access.digex.net                *  
*        Visit "Surbrook's Stuff' the Hero Games resource site at:        *    
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Date: Fri, 15 May 1998 09:32:43 -0700 (PDT) 
From: John Desmarais <johndesmarais@yahoo.com> 
Reply-To: john.desmarais@ibm.net 
Subject: Re: Point totals of heroes in comics 
To: "'Champions'" <champ-l@sysabend.org> 
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---"Andreano, Keith         HIM,VA"  wrote: 
> 
> Question: What do you think the point totals are of typical  
> comic book heroes. Try to give a range (i.e. most fall between 
> X and Y points, with wimpy ones being around Z, etc.) I'm 
> interested in what people think (and I'm expecting a wide  
> variety of views). Also, what are the disadvantage totals like? 
 
That kind of depends on your perspective.  How would you define a 
given character.  As an example, lets take Superman (the classic, not 
the blue energy thing). 
 
Would you define his strength as "Strong enough to lift x kilograms" 
or as "the strongest hero in the setting"? 
 
If you try to go for the absolute, then you'll find that comic book 
characters run the gambit from less than 250 points (many of them 
really are just moderately skilled normalls with a clever toy - like 
the Golden Age Sandman, he's got his gas gun and gas mask, a fair 
array of inteligence based investgative skills, but very little in the 
way of combat skills) to well over 1000 (Supes would fall into that 
1000+ category). 
 
Taking the relative approach though, using my own 250 (starting) point 
campaigns, I'd put most published characters at being built on the 
campaign average + an estimated experience level.  As examples, the 
new Starman would 250 points, but Superman would 250 + approx 50-100 
XPs (with a STR of about 90 - well over the normal bricks in my games 
which have a STR 50-60, putting him at the top of the chart for 
strength in my games). 
 
So, there is no real answer to your question (hell, even the game 
systems based on DC and Marvel didn't try to make all of the published 
characters cost the same). 
 
-=>John D. 
_________________________________________________________ 
DO YOU YAHOO!? 
Get your free @yahoo.com address at http://mail.yahoo.com 
 
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From: "Theala Sildorian" <theala@shore.intercom.net> 
To: Champions Mailing List A <champ-l@sysabend.org&> 
        "Jeff M. Reid" <Morfhis@compuserve.com> 
Date: Fri, 15 May 1998 17:26:18 +0000 
Subject: Re: Champions artists 
Sender: owner-champ-l@sysabend.org 
 
> > I'm just curious if anybody has any favorites among the artists who have 
> > illustrated the various Champs books over the years.  I'm bringing this 
> up 
> > because I've recently noticed that Storn Cook's art usually stands out to 
> > me.  
>  
> Storn is one of my favorites as well. And I can tell you from 
> personal experience that he also runs one HELL of a Champions game! 
 
Greg Smith is my personal favorite--and he runs the BEST game under  
any system that I've ever played in.  I count myself lucky to have  
been a player in his regular group. 
 
Amy 
 
---------------- 
Theala Sildorian 
http://www.intercom.net/user/theala/hero.html 
Home of the Unofficial Champions Home Page! 
 
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From: "Michael Nunn" <mlnunn@scrtc.blue.net> 
To: "Michael Surbrook" <susano@access.digex.net> 
Cc: <champ-l@sysabend.org> 
Subject: Re: Champions artists 
Date: Fri, 15 May 1998 12:28:19 -0500 
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I just caught in on the last of this thread but... 
 
I realize that Mark is paying for art, Albert is delvering it.  Good or bad 
that is just buisness. 
 
I can say that I turned down an offer from Al for some art for Herozine a 
couple of years ago. 
 
Michael 
 
 
 
 
 
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From: "Theala Sildorian" <theala@shore.intercom.net> 
To: champ-l@sysabend.org, GoldRushG <GoldRushG@aol.com> 
Date: Fri, 15 May 1998 17:28:43 +0000 
Subject: Re: Champions artists 
Sender: owner-champ-l@sysabend.org 
 
> << The best examples of Scott's work are in Hero System Almanac 2 
> and Enemies Assemble >> 
>  
>   I rather like the cover of Hudson City Blues. :) 
 
Atlantis was one of the best covers Hero has put out, IMHO.  That one  
was done by Greg Smith.  My favorite Storn cover was TUM. 
 
Amy 
 
---------------- 
Theala Sildorian 
http://www.intercom.net/user/theala/hero.html 
Home of the Unofficial Champions Home Page! 
 
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From: "Theala Sildorian" <theala@shore.intercom.net> 
To: champ-l@sysabend.org 
Date: Fri, 15 May 1998 17:30:19 +0000 
Subject: Unsubscribe 
Sender: owner-champ-l@sysabend.org 
 
I am moving, and will have to get a new Internet account.   
Unsubscribe, please. 
 
Amy 
 
---------------- 
Theala Sildorian 
http://www.intercom.net/user/theala/hero.html 
Home of the Unofficial Champions Home Page! 
 
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Date: Fri, 15 May 1998 12:39:23 -0500 (CDT) 
From: "Tim R. Gilberg" <trgilber@hilltop.ic.edu> 
Cc: champion mailing list <champ-l@sysabend.org> 
Subject: Re: Problems with Hero 4th edition 
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> for strength, 1 DC for  allocation of skills while 2D6 hand guns can be found 
> scattered throughout the lists) body is going to be taken on a regular basis 
> especially if hit locations and segmented armour is used.  In the games we 
> play, it doesn't pay to become attached to any particular character. 
> 
> 	Now this doesn't preclude various groups who wander around glowing 
> like christmas trees in a fantasy setting or the average superagent having 
> very high tech equipment, but then the level of threat should also be somewhat 
> higher. 
 
	Um.  Actually, you made your point up above with, "especially if 
hit locations and segmented armour is used."  If you want less lethality, 
you cut out the optional rules that add to lethality.  IF you want the 
non-deadly Fantasy/Space/Whatever game, use less KAs and so forth. 
 
 
 
				-Tim Gilberg 
 
		    -"Hey!  MacLeod!  Get off of my ewe!" 
 
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Date: Fri, 15 May 1998 12:58:23 -0500 (CDT) 
From: "Tim R. Gilberg" <trgilber@hilltop.ic.edu> 
Cc: champ-l@sysabend.org 
Subject: Re: Champions artists 
Sender: owner-champ-l@sysabend.org 
 
 
> I didn't rudely insist anything, I stated *MY* opinion.  I have very 
> strong opinions about such things, and I expressed them.  Rat and Tim have 
> very strong opinions about Steve Long and Sean Fannon, and I don't hear 
> anyone getting defensive when they call Steve's stuff a 'crock'.  I didn't 
 
	Er.  Quick point of clarification.  Rat calls their stuff "a 
crock", I defend it. 
 
	Just to set the score straight. 
 
 
				-Tim Gilberg 
 
		    -"Hey!  MacLeod!  Get off of my ewe!" 
 
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From: GoldRushG <GoldRushG@aol.com> 
Date: Fri, 15 May 1998 13:59:20 EDT 
To: champ-l@sysabend.org 
Subject: Re: Champions artists/Al's Art 
Sender: owner-champ-l@sysabend.org 
 
<< So I'd give the guy a second look. >> 
 
  And you can check out one of Al's illos at 
 
  http://member.aol.com/goldrushg/siren.jpg 
 
  And while you're there, check out the San Angelo Times Online. ;) 
 
  Mark @ GRG 
 
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From: Stainless Steel Rat <ratinox@peorth.gweep.net> 
To: Champions <champ-l@sysabend.org> 
Subject: Re: Point totals of heroes in comics 
Mail-Copies-To: never 
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Organization: The Happy Fun Ball Brigade 
Date: 15 May 1998 14:17:53 -0400 
Lines: 53 
Sender: owner-champ-l@sysabend.org 
 
-----BEGIN PGP SIGNED MESSAGE----- 
 
Andreano, Keith HIM,VA writes: 
 
> Question: What do you think the point totals are of typical  
> comic book heroes. 
 
That varies tremendously, with these key factors (IMO): 
 
The power level of the story.  Superman and Batman are not built on the 
same number of points, not even close.  I could build a starting Batman 
(going back to the 1920s and '30s) on 150-175 points, including 
disasdvantages.  For a similar era Superman I think I would need at least 
200. 
 
Whether or not the character is part of a team, or if he has a solo title. 
Solo characters tend to be more powerful than team characters for a given 
class of antagonists. 
 
Whether or not the characters are the only "heroes" in the world. 
Sometimes this is a factor; sometimes not. 
 
How long the title has been running, and whether or not the publisher or 
editors have "reset" the universe recently. 
 
These are all for starting characters: 
 
Pulp-era supers are generally under 200 points.  They are frequently heroic 
level charcters with access to strange abilities and devices beyond normal 
understanding.  Examples: the Shadow, the Phantom, Batman. 
 
Silver and Golden Age supers are generally 225-275 points.  This is where 
Champions tends to put PCs.  Examples: Superman, Captains America and 
Marvel, Iron Man. 
 
Modern supers vary widely, from as low as around 200 points to upwards of 
500 points or more. 
 
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--  
Rat <ratinox@peorth.gweep.net>    \ If Happy Fun Ball begins to smoke, get 
PGP Key: at a key server near you! \ away immediately. Seek shelter and cover 
                                    \ head. 
 
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Date: Fri, 15 May 1998 14:35:13 -0400 (EDT) 
From: Michael Surbrook <susano@access.digex.net> 
cc: Champions <champ-l@sysabend.org> 
Subject: Re: Point totals of heroes in comics 
Sender: owner-champ-l@sysabend.org 
 
On 15 May 1998, Stainless Steel Rat wrote: 
 
>  
> The power level of the story.  Superman and Batman are not built on the 
> same number of points, not even close.  I could build a starting Batman 
> (going back to the 1920s and '30s) on 150-175 points, including 
> disasdvantages.  For a similar era Superman I think I would need at least 
> 200. 
 
I recently did a write-up of Superman (1938) for the next issue of 
Haymaker.  He came to exactly 250 points.  Now, I gave him an 18 DEX and a 
4 SPD, mainly due to his ability to keep up with a speeding car.  You 
might be able to cut this back to 15/3.  His leaping ability eats up the 
most points, unless one gives him a lot of NCM superleap.  But, no matter 
how you look at it, he is very cheap.  It might be possible to build a 200 
point Supes, but it's would be tough mainly becuase he needs to be strong  
and tough and that can suck up a lot of points there, leaving little for 
his movement powers..   
  
I'd post him here, but that wouldn't be fair to Dave (Haymaker's editor). 
 
*************************************************************************** 
* "'Cause I'm the god of destruction, that's why!" - Susano Orbatos,Orion *  
*               Michael Surbrook / susano@access.digex.net                *  
*        Visit "Surbrook's Stuff' the Hero Games resource site at:        *    
*              http://www.access.digex.net/~susano/index.html             * 
*            Attacked Mystification Police / AD Police / ESWAT            * 
* Society for Creative Anachronism / House ap Gwystl / Company of St.Mark * 
*************************************************************************** 
 
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Date: Fri, 15 May 1998 14:35:44 -0400 (EDT) 
From: Michael Surbrook <susano@access.digex.net> 
cc: champ-l@sysabend.org 
Subject: Re: Champions artists/Al's Art 
Sender: owner-champ-l@sysabend.org 
 
On Fri, 15 May 1998, GoldRushG wrote: 
 
> << So I'd give the guy a second look. >> 
>  
>   And you can check out one of Al's illos at 
>  
>   http://member.aol.com/goldrushg/siren.jpg 
 
I got a file not found error... 
 
*************************************************************************** 
* "'Cause I'm the god of destruction, that's why!" - Susano Orbatos,Orion *  
*               Michael Surbrook / susano@access.digex.net                *  
*        Visit "Surbrook's Stuff' the Hero Games resource site at:        *    
*              http://www.access.digex.net/~susano/index.html             * 
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*************************************************************************** 
 
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Date: Fri, 15 May 1998 14:43:36 -0400 
From: David Stallard <DBStallard@compuserve.com> 
Subject: Why stick with HSR? 
Cc: "[unknown]" <champ-l@sysabend.org> 
Content-Disposition: inline 
X-MIME-Autoconverted: from quoted-printable to 8bit by beelzebubba.sysabend.org id OAA01842 
Sender: owner-champ-l@sysabend.org 
 
The members of the Fuzion mailing list have been giving me plenty of good 
reasons why I should move my Champions campaign over to the Fuzion rules.  
However, I've only been getting one side of the story.  Before their 
brainwashing is complete (and I'll admit, Fuzion is looking a lot more 
attractive now than it did when I first bought the Champions: New 
Millennium book), I thought I'd give this list a chance to keep me in the 
fold.  I haven't decided either way, although I do intend to make a few 
characters and run a mock combat in Fuzion to test some of the "goodies" 
that they've told me about.  Why do you think I'd be  less happy switching 
from Hero System Rules to Fuzion (obviously, this doesn't really apply to 
the people who happily use both systems)? 
 
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From: "Andreano, Keith         HIM,VA" <andreak@vapo1.him.unisys.com> 
To: "'Champions'" <champ-l@sysabend.org> 
Subject: You know you have a bad GM when... 
Date: Fri, 15 May 1998 13:46:19 -0500 
Sender: owner-champ-l@sysabend.org 
 
You know you have a bad GM when: 
	He starts doing a puppet show behind his 
	GM screen during the game. 
 
You know you have a bad GM when: 
	He starts a betting pool on how long 
	the PCs will survive. 
 
You know you have a bad GM when: 
	He comes to the game session naked. 
 
 
Any others? ^_^; 
 
^_^;^o^;^_^;^o^;^_^;^o^;^_^;^o^;^_^;^o^;^_^;^o^;^_^;^o^;^_^;^o^;^_^;^o^; 
	"No flames please, once burnt at the stake, twice shy!"  
					- Joan of Arc's .sig 
     Keith "Puma" Andreano andreak@vapo1.him.unisys.com 
 
 
 
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From: Stainless Steel Rat <ratinox@peorth.gweep.net> 
To: Champions <champ-l@sysabend.org> 
Subject: Re: Champions artists 
Mail-Copies-To: never 
X-No-Archive: yes 
X-Attribution: Rat 
Organization: The Happy Fun Ball Brigade 
Date: 15 May 1998 14:57:18 -0400 
Lines: 30 
Sender: owner-champ-l@sysabend.org 
 
-----BEGIN PGP SIGNED MESSAGE----- 
 
Tim R Gilberg writes: 
 
> 	Er.  Quick point of clarification.  Rat calls their stuff "a 
> crock", 
 
So does Vox, at least some of the time. 
 
My biggest gripe with their mechanics is that they buy tend to use powers 
with, as Vox put it, the limitation "should have been purchased as a 
skill".  For instance, "Clinging" with the limitations "only for climbing" 
and "requires a Climbing skill roll" -- if you make the Climbing skill 
roll, what do you need Clinging for? 
 
-----BEGIN PGP SIGNATURE----- 
Version: 2.6.3a 
Charset: noconv 
 
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3uwaOlpds7IBbXhYCO70QZPP+gONuRI8bZF/7ZGKDxBVB2oE8GgyVJvZH3yeGBiC 
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--  
Rat <ratinox@peorth.gweep.net>    \ Happy Fun Ball contains a liquid core, 
PGP Key: at a key server near you! \ which, if exposed due to rupture, should 
                                    \ not be touched, inhaled, or looked at. 
 
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From: Dave Mattingly <dmattingly@platsoft.com> 
To: "'Michael Surbrook'" <susano@access.digex.net> 
Cc: "'champ-l@sysabend.org'" <champ-l@sysabend.org> 
Subject: RE: Point totals of heroes in comics 
Date: Fri, 15 May 1998 12:00:10 -0700 
Sender: owner-champ-l@sysabend.org 
 
Mike Surbrook wrote: 
>I'd post him here, but that wouldn't be fair to Dave (Haymaker's 
editor). 
 
It's no problem at all. Besides, there's a LOT more to your article than 
a Superman write-up. Those who don't receive Haymaker won't get to see 
your art, or read the other sections of your articles. 
 
Hero is a universal system, and Haymaker is a universal magazine. We 
aren't stuck on confidentiality and top secret stuff and privileged 
information -- we're not a secret society or anything -- free exchange 
of information is great. The authors retain full rights to their 
submissions, so you're completely free to post parts of your article 
here if you'd like. 
 
Dave Mattingly 
http://www.haymaker.org 
 
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Date: Fri, 15 May 1998 15:05:26 -0400 (EDT) 
From: Michael Surbrook <susano@access.digex.net> 
cc: champ-l@sysabend.org 
Subject: Re: Champions artists/Al's Art 
Sender: owner-champ-l@sysabend.org 
 
On Fri, 15 May 1998, GoldRushG wrote: 
 
> << So I'd give the guy a second look. >> 
>  
>   And you can check out one of Al's illos at 
>  
>   http://member.aol.com/goldrushg/siren.jpg 
 
WELL!   
 
If the rest of Albert's stuff looks like this, I have no complaints. 
 
Very nicely done piece. 
 
How the hell did he do that background anyway? 
 
I think my previous beef is that all of his other work look very rushed 
and only partially finished.  Something like that happened to Jeff Dee (of 
AD&D and V&V fame).  Back in the mid-80's he drew one way (and he did a 
very nice job of it), now his style is completely different and very 
(oh...) I dunno, flat I think. 
 
*************************************************************************** 
* "'Cause I'm the god of destruction, that's why!" - Susano Orbatos,Orion *  
*               Michael Surbrook / susano@access.digex.net                *  
*        Visit "Surbrook's Stuff' the Hero Games resource site at:        *    
*              http://www.access.digex.net/~susano/index.html             * 
*            Attacked Mystification Police / AD Police / ESWAT            * 
* Society for Creative Anachronism / House ap Gwystl / Company of St.Mark * 
*************************************************************************** 
 
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Date: Fri, 15 May 1998 15:08:28 -0400 (EDT) 
From: Michael Surbrook <susano@access.digex.net> 
cc: "'champ-l@sysabend.org'" <champ-l@sysabend.org> 
Subject: RE: Point totals of heroes in comics 
Sender: owner-champ-l@sysabend.org 
 
So.... anyone want so see my 250 point attempt at Superman? 
 
*************************************************************************** 
* "'Cause I'm the god of destruction, that's why!" - Susano Orbatos,Orion *  
*               Michael Surbrook / susano@access.digex.net                *  
*        Visit "Surbrook's Stuff' the Hero Games resource site at:        *    
*              http://www.access.digex.net/~susano/index.html             * 
*            Attacked Mystification Police / AD Police / ESWAT            * 
* Society for Creative Anachronism / House ap Gwystl / Company of St.Mark * 
*************************************************************************** 
 
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Date: Fri, 15 May 1998 14:21:40 -0500 (CDT) 
From: "Tim R. Gilberg" <trgilber@hilltop.ic.edu> 
Cc: "[unknown]" <champ-l@sysabend.org> 
Subject: Re: Why stick with HSR? 
Sender: owner-champ-l@sysabend.org 
 
 
> that they've told me about.  Why do you think I'd be  less happy switching 
> from Hero System Rules to Fuzion (obviously, this doesn't really apply to 
> the people who happily use both systems)? 
 
 
	What reasons are they giving you to switch? 
 
 
 
				-Tim Gilberg 
 
		    -"Hey!  MacLeod!  Get off of my ewe!" 
 
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From: Dave Mattingly <dmattingly@platsoft.com> 
To: "'champ-l@sysabend.org'" <champ-l@sysabend.org> 
Subject: RE: Why stick with HSR? 
Date: Fri, 15 May 1998 12:27:51 -0700 
Sender: owner-champ-l@sysabend.org 
 
>Why do you think I'd be  less happy switching 
>from Hero System Rules to Fuzion? 
 
Rhetorically, why are some people less happy switching from Old Coke to 
New Coke? from Win 3.1 to Win 95? Why are '66 convertible 'vettes more 
impressive than '96?  
 
The real answer is that nobody likes change. It's only when the pain of 
staying the same is greater than the pain of changing that people accept 
it. The Fuzioneers believe that the pain of changing to Fuzion is less 
than the pain of learning a new system and converting all their old 
characters. The Hero Brigade believe that the pain of sticking with a 
system that's hard to teach to newbies is less than the pain of changing 
ingrained Hero thinking. 
 
And some are drawn to the game worlds. BGC and Usagi fans flock to 
Fuzion, but those who prefer more do-it-yourself games stick with what 
they already know. 
 
It's personal taste more than anything else. If one or the other makes 
you happy, go with it. It's a game after all -- it's supposed to be fun. 
 
Dave Mattingly 
http://www.haymaker.org 
 
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Date: Fri, 15 May 1998 15:28:54 -0400 
To: <champ-l@sysabend.org> 
From: Bill Svitavsky <nbymail11@mln.lib.ma.us> 
Subject: RE: Point totals of heroes in comics 
Sender: owner-champ-l@sysabend.org 
 
At 03:08 PM 5/15/98 -0400, Michael Surbrook wrote: 
>So.... anyone want so see my 250 point attempt at Superman? 
> 
 
I would. 
 
Look! Up in the sky! ... 
 
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Date: Fri, 15 May 1998 15:32:09 -0400 
From: Brad Cook <bcook@northernway.net> 
To: Champions Mailing List <champ-l@sysabend.org> 
Subject: Re: Why stick with HSR? 
Sender: owner-champ-l@sysabend.org 
 
I do not understand what you see in Fuzion.  I have not played in a 
Fuzion campaign, I've only looked at the rules but I was not impressed. 
There may be something I have missed.  Please tell me some specifics of 
why you are thinking about using the Fuzion system.  I do not know how 
to respond to your post without more details.  I am also curious at to 
what Fuzions good points are. 
 
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Date: Fri, 15 May 1998 15:38:40 -0400 
From: Brad Cook <bcook@northernway.net> 
To: Champions Mailing List <champ-l@sysabend.org> 
Subject: Clinging that requires Climbing roll 
Sender: owner-champ-l@sysabend.org 
 
I view climbing as a mundane skill, useful for getting up a shear rock 
face, but not for going up a glass smooth surface.  Also, climbing often 
prevents combat entirely, while clinging should not keep the character 
from throwing a punch (although it might limit combat effectiveness). 
Some mountaineering equipment could be considered clinging that requires 
a climbing roll. 
 
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Date: Fri, 15 May 1998 12:50:42 -0700 (PDT) 
From: Dennis C Hwang <dchwang@itsa.ucsf.edu> 
To: champ-l@sysabend.org 
Subject: Re: Champions artists 
Sender: owner-champ-l@sysabend.org 
 
On 15 May 1998, Stainless Steel Rat wrote: 
 
> -----BEGIN PGP SIGNED MESSAGE----- 
>  
> Tim R Gilberg writes: 
>  
> > 	Er.  Quick point of clarification.  Rat calls their stuff "a 
> > crock", 
>  
> So does Vox, at least some of the time. 
>  
> My biggest gripe with their mechanics is that they buy tend to use powers 
> with, as Vox put it, the limitation "should have been purchased as a 
> skill".  For instance, "Clinging" with the limitations "only for climbing" 
> and "requires a Climbing skill roll" -- if you make the Climbing skill 
> roll, what do you need Clinging for? 
 
Not that I'm necessarily defending the construction, but maybe to allow 
climbing on a surface for which the GM would disallow any normal Climbing 
skill roll (sheer walls without grapples, pitons, or whatever, for 
instance)? 
 
--Dennis 
************************************************************* 
*   dchwang@itsa.ucsf.edu   *   xenopathologist at large!   * 
************************************************************* 
*   So...you're keeping me alive because you don't know     * 
*   DOS.                                                    * 
*                                                           * 
*                       --Izzy to Gabriel                   * 
*                         THE PROPHECY II                   * 
************************************************************* 
 
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Date: Fri, 15 May 1998 12:57:55 -0700 (PDT) 
From: John Desmarais <johndesmarais@yahoo.com> 
Reply-To: john.desmarais@ibm.net 
Subject: Re: Why stick with HSR? 
To: David Stallard <DBStallard@compuserve.com> 
Cc: "\[unknown\]" <champ-l@sysabend.org> 
Sender: owner-champ-l@sysabend.org 
 
---David Stallard  wrote: 
> 
> The members of the Fuzion mailing list have been giving me plenty of 
good 
> reasons why I should move my Champions campaign over to the Fuzion 
rules.  
> However, I've only been getting one side of the story.  Before their 
> brainwashing is complete (and I'll admit, Fuzion is looking a lot more 
> attractive now than it did when I first bought the Champions: New 
> Millennium book), I thought I'd give this list a chance to keep me 
in the 
> fold.  I haven't decided either way, although I do intend to make a 
few 
> characters and run a mock combat in Fuzion to test some of the 
"goodies" 
> that they've told me about.  Why do you think I'd be  less happy 
switching 
> from Hero System Rules to Fuzion (obviously, this doesn't really 
apply to 
> the people who happily use both systems)? 
 
Actually, there are a lot of things about Fuzion that I like, but in 
the end the fact that Hero has a more fleshed-out power building 
system is what keeps me using it. 
 
-=>John D. 
_________________________________________________________ 
DO YOU YAHOO!? 
Get your free @yahoo.com address at http://mail.yahoo.com 
 
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Date: Fri, 15 May 1998 13:02:23 -0700 (PDT) 
From: John Desmarais <johndesmarais@yahoo.com> 
Reply-To: john.desmarais@ibm.net 
Subject: Re: You know you have a bad GM when... 
To: "'Champions'" <champ-l@sysabend.org> 
Sender: owner-champ-l@sysabend.org 
 
---"Andreano, Keith         HIM,VA"  wrote: 
> 
> You know you have a bad GM when: 
> 	He starts doing a puppet show behind his 
> 	GM screen during the game. 
>  
> You know you have a bad GM when: 
> 	He starts a betting pool on how long 
> 	the PCs will survive. 
>  
> You know you have a bad GM when: 
> 	He comes to the game session naked. 
 
A naked GM is not always a bad thing - it depends on how cute she is. 
 
-=>John D. 
_________________________________________________________ 
DO YOU YAHOO!? 
Get your free @yahoo.com address at http://mail.yahoo.com 
 
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From: Dave Mattingly <dmattingly@platsoft.com> 
To: Champions Mailing List <champ-l@sysabend.org> 
Subject: RE: Clinging that requires Climbing roll 
Date: Fri, 15 May 1998 13:08:17 -0700 
Sender: owner-champ-l@sysabend.org 
 
It also affects speed. The Climbing skill allows 2" of movement per 
phase. Someone who wants to move at their normal movement rate can using 
Clinging RASR Climbing. 
 
Dave Mattingly 
http://www.haymaker.org 
 
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Date: Fri, 15 May 1998 13:09:49 -0700 (PDT) 
X-Sender: nexus@uky.campus.mci.net 
To: Brad Cook <bcook@northernway.net> 
From: Kim Foster <nexus@uky.campus.mci.net> 
Subject: Re: Clinging that requires Climbing roll 
Cc: Champions Mailing List <champ-l@sysabend.org> 
Sender: owner-champ-l@sysabend.org 
 
At 03:38 PM 5/15/98 -0400, Brad Cook wrote: 
>I view climbing as a mundane skill, useful for getting up a shear rock 
>face, but not for going up a glass smooth surface.  Also, climbing often 
>prevents combat entirely, while clinging should not keep the character 
>from throwing a punch (although it might limit combat effectiveness). 
>Some mountaineering equipment could be considered clinging that requires 
>a climbing roll. 
> 
> 
 
Clinging is also faster than climbing. Climbing movement is 1 hex per roll. 
Clinging is normal movement.  
I know violence doesn't solve all problems... 
	But it sure feels good! 
		Felicia:DS3:Vampire Savior 
 
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Date: Fri, 15 May 1998 13:17:23 -0700 (PDT) 
From: John Desmarais <johndesmarais@yahoo.com> 
Reply-To: john.desmarais@ibm.net 
Subject: Re: Clinging that requires Climbing roll 
To: Brad Cook <bcook@northernway.net&> 
        Champions Mailing List <champ-l@sysabend.org> 
Sender: owner-champ-l@sysabend.org 
 
---Brad Cook  wrote: 
> 
> I view climbing as a mundane skill, useful for getting up a shear rock 
> face, but not for going up a glass smooth surface.  Also, climbing 
often 
> prevents combat entirely, while clinging should not keep the character 
> from throwing a punch (although it might limit combat effectiveness). 
> Some mountaineering equipment could be considered clinging that 
requires 
> a climbing roll. 
 
I usually treated mountaineering equipment (in hero level games, not 
superhero) as pluses to the characters Climbing Skill roll. (Clinging 
allows for significantly faster movement than I felt a climber - even 
with primo equipment - should be able to accomplish). 
 
-=>John D. 
_________________________________________________________ 
DO YOU YAHOO!? 
Get your free @yahoo.com address at http://mail.yahoo.com 
 
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Reply-To: "Lisa Hartjes" <beren@unforgettable.com> 
From: "Lisa Hartjes" <beren@unforgettable.com> 
To: "Hero System Listserv" <hero-l@sysabend.org> 
Subject: Disads gained through game play 
Date: Fri, 15 May 1998 16:19:13 -0400 
X-MSMail-Priority: Normal 
X-MimeOLE: Produced By Microsoft MimeOLE V4.71.1712.3 
Sender: owner-champ-l@sysabend.org 
 
If a PC managed to foil a villain's plans and the villain got mad enough 
that he started Hunting the PC, how would you deal with it point-wise? 
Would the PC get disad points for it?  Would they get extra xp's?  Would 
they get a pat on the head and a "Way to go, you've pissed someone else 
off."  :) 
 
How would you deal with it? 
 
Lisa Hartjes 
beren@unforgettable.com 
Home:  http://www.fortunecity.com/roswell/daniken/79 
"If men can run the world, why can't they stop wearing neckties? 
How intelligent is it to start the day tying a little noose around your 
neck?" 
Linda Ellerbe 
 
 
 
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From: "Andreano, Keith         HIM,VA" <andreak@vapo1.him.unisys.com> 
To: "'Champions'" <champ-l@sysabend.org> 
Subject: RE: Point totals of heroes in comics 
Date: Fri, 15 May 1998 15:20:13 -0500 
Sender: owner-champ-l@sysabend.org 
 
	>So.... anyone want so see my 250 point attempt at Superman? 
 
Been there, done that. ^_^; It shows just how much things have 
changed over the years. A modern day hero from a team like 
the Avengers, etc., could go back in time and (being more points) 
clean his clock. They could then come back and say "Hey, I 
beat up Superman!" ^o^ Hmmm, maybe a villain will try that! 
 
^_^;^o^;^_^;^o^;^_^;^o^;^_^;^o^;^_^;^o^;^_^;^o^;^_^;^o^;^_^;^o^;^_^;^o^; 
	"No flames please, once burnt at the stake, twice shy!"  
					- Joan of Arc's .sig 
     Keith "Puma" Andreano andreak@vapo1.him.unisys.com 
 
 
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Date: Fri, 15 May 1998 13:36:33 -0700 (PDT) 
From: John Desmarais <johndesmarais@yahoo.com> 
Reply-To: john.desmarais@ibm.net 
Subject: Re: Disads gained through game play 
To: Lisa Hartjes <beren@unforgettable.com&> 
        Hero System Listserv <hero-l@sysabend.org> 
Sender: owner-champ-l@sysabend.org 
 
---Lisa Hartjes  wrote: 
> 
> If a PC managed to foil a villain's plans and the villain got mad 
enough 
> that he started Hunting the PC, how would you deal with it point-wise? 
> Would the PC get disad points for it?  Would they get extra xp's?  
Would 
> they get a pat on the head and a "Way to go, you've pissed someone 
else 
> off."  :) 
>  
> How would you deal with it? 
 
Pretty much just like you described "congrats, you've got another 
villain mad at you".  Disads gained through game-play serve to enrich 
the character, but don't give 'em no points. 
 
If the character involved managed to piss off the bad guy by doing 
something truely spectacular, you could always award some bonus XPs, 
but I wouldn't give anywhere near what the disad would have been worth. 
 
-=>John D. 
_________________________________________________________ 
DO YOU YAHOO!? 
Get your free @yahoo.com address at http://mail.yahoo.com 
 
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Date: Fri, 15 May 1998 15:37:48 -0500 
From: Todd Hanson <badtodd@dacmail.net> 
To: "champ-l@sysabend.org" <champ-l@sysabend.org> 
Subject: Re: Disads gained through game play 
Sender: owner-champ-l@sysabend.org 
 
Lisa Hartjes wrote: 
>  
> If a PC managed to foil a villain's plans and the villain got mad enough 
> that he started Hunting the PC, how would you deal with it point-wise? 
> Would the PC get disad points for it?  Would they get extra xp's? 
> Would they get a pat on the head and a "Way to go, you've pissed someone 
> else off."  :) 
 
Definately the 'pat on the head, way to go' method. 
 
Picking up hunteds is just a side effect of being a hero.  If a GM were 
to give me extra points for pissing off a villian, I'd be actively 
trying to piss off every villian we ran in to.  
 
If you wanted to be REALLY nice, you could let the hero 'cash in' a 
different hunted (or other disad entirely) and replace it with the new 
hunted. 
 
 
Todd 
 
--  
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
 Todd Hanson                       Minnesota: Land of two seasons: 
 BadTodd@dacmail.net               winter is coming, winter is here. 
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
 
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From: "Andreano, Keith         HIM,VA" <andreak@vapo1.him.unisys.com> 
To: "'Champions'" <champ-l@sysabend.org> 
Subject: RE: Why stick with HSR? 
Date: Fri, 15 May 1998 15:45:22 -0500 
Sender: owner-champ-l@sysabend.org 
 
 
	>Actually, there are a lot of things about Fuzion that I like, 
but in 
	>the end the fact that Hero has a more fleshed-out power 
building 
	>system is what keeps me using it. 
 
	>-=>John D. 
 
Good point. Also, the main reason people give for switching to 
Fuzion is that its easier. I bought it, played around with it, and 
I think its MORE COMPLICATED that the standard hero system! 
 
Also, has anyone translated the Champions team members 
from C:TNM back to Hero 4th edition? I played around with 
it and they do not come out as 250 point characters. Anyone 
get different results? Inquiring Pumas want to know! 
 
^_^;^o^;^_^;^o^;^_^;^o^;^_^;^o^;^_^;^o^;^_^;^o^;^_^;^o^;^_^;^o^;^_^;^o^; 
	"No flames please, once burnt at the stake, twice shy!"  
					- Joan of Arc's .sig 
     Keith "Puma" Andreano andreak@vapo1.him.unisys.com 
 
 
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Date: Fri, 15 May 1998 16:46:33 -0400 (EDT) 
From: Michael Surbrook <susano@access.digex.net> 
cc: Hero System Listserv <hero-l@sysabend.org> 
Subject: Re: Disads gained through game play 
Sender: owner-champ-l@sysabend.org 
 
On Fri, 15 May 1998, Lisa Hartjes wrote: 
 
> If a PC managed to foil a villain's plans and the villain got mad enough 
> that he started Hunting the PC, how would you deal with it point-wise? 
> Would the PC get disad points for it?  Would they get extra xp's?  Would 
> they get a pat on the head and a "Way to go, you've pissed someone else 
> off."  :) 
 
Give them a pat on the head.  Unless the player is redesigning his 
character (or if he wants to drop another Hunted), things like this are 
part of the job description.  If the player wants to redo the character 
(rewrite it more intelligently, redesign sections, have a radiation 
accident) then he can get points for new Hunted and the like, but still, 
he usally ends up removing older ones. 
 
*************************************************************************** 
* "'Cause I'm the god of destruction, that's why!" - Susano Orbatos,Orion *  
*               Michael Surbrook / susano@access.digex.net                *  
*        Visit "Surbrook's Stuff' the Hero Games resource site at:        *    
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Date: Fri, 15 May 1998 16:48:33 -0400 
From: David Stallard <DBStallard@compuserve.com> 
Subject: Re: Why stick with HSR? 
To: HSR <champ-l@sysabend.org> 
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Since more than one person asked how the Fuzion mailing list was trying to 
sell me on switching to Fuzion, I decided to forward a message from Sean 
Fannon.  I got lots of other messages, but I think his does the best job of 
summarizing the good points that have been brought up.  The only thing he 
might not emphasize enough is that everyone on the list (with one 
exception) finds that Fuzion combat is resolved 2-3 times faster than HSR 
combat. 
 
My main reason for deciding to reconsider Fuzion was because a few weeks 
ago I started developing this frustration with the length of HSR combat.  
It seems like our story progresses very little each session, because we are 
wrapped up in combat all the time (this is a campaign with 2 PCs, 2-3 
combats per session, 5-6 hours per session).  I have never had a problem 
with this, but I started thinking back on my earlier days of gaming (AD&D, 
etc) and realized that we used to get a lot more done in a session.  The 
answer is not to reduce the frequency of combat, because my group (myself 
included) loves a good fight between superpowered beings--it's as much a 
highlight of our games as is puzzle-solving or other aspects of RPing. 
 
Like I said, I'm split right down the middle....  I *am* committed to a 
re-reading of the Fuzion rules (and the errata in the 2 supplements), 
creating a few characters, and running a mock combat, but that might be as 
far as I go toward a conversion to Fuzion.  Since it makes sense that the 
Fuzion mailing list would paint me a real rosy picture, I thought it was 
only prudent to let this list either paint me a rosy picture of HSR, or 
make the Fuzion picture less rosy. 
 
So, here's Sean's message.  Feel free to rebut these, or bring up things 
that I will be giving up if I leave HSR (being an experienced HSR player, 
I'm aware of some already).  I'm a little nervous about this starting a 
huge "HSR vs Fuzion" flame war, so please try to temper your responses. 
 
-------------Forwarded Message----------------- 
 
I am sorry it took me so long to weigh in here, but I have been (happily) 
buried under numerous projects and obligations. 
 
I'm not certain, but I may well have been the very first "Fuzion Fanboy." 
At 
the very least, I am one of them. I've been on this bus since it was called 
"Instant Hero." 
 
If I may, I would like to outline the Six Key Reasons that I think Fuzion 
is 
the best game system on the market. It is discussed in terms of Hero, since 
I 
originally thought Hero System was the greatest game system ever done (and 
it 
still stands as the Proud Papa, in my opinion, of its lean, mean, fighting 
trim Sonny Boy, Fuzion). 
 
1) HIGHLY INTUITIVE 
 
Role-Playing Games are about Entertainment above all else. There aren't 
that 
many people who want to work all that hard on their liesure activities. 
Even 
those that do prefer tools and equipment that makes it easier for them to 
get 
at the "meat" of the activity. 
 
For example, Rock Climbers -do- work really hard on their liesure pursuits. 
However, they generally prefer state-of-the-art gear that makes life safer 
and 
easier for them. They tend to rely on sturdy, light-weight, easy-to-use 
items 
that are intuitively simple to manage. 
 
RPG players are best served by a robust, flexible set of core mechanics 
that 
is easy to grasp coming out of the gate. The longer it takes for someone to 
gain "expertise" in a set of game mechanics, the longer it will take them 
to 
decide to become a Game Master. The longer that takes, the more our Hobby 
suffers - this medium has always suffered at least in part because the GM 
role 
is so daunting and effort-intensive. 
 
Fuzion (despite what I feel are some problematic choices in terms of 
presentation and layout in the earliest products) is exactly that game 
system. 
At its core lies simple addition (the easiest form of math to understand). 
It 
requires simple addition to build a character (with some subtraction at 
some 
stages). It requires simple addition and the comparison of simple numbers 
for 
all Conflicts and Task resolution. For that matter, all Skill and Combat 
Resolution is on the same track, significantly lessening the learning 
curve. 
The damage and effects aspects are (mostly) simple subtractive or 
comparitive 
systems (the few exceptions are easy enough to correct, IMO). 
 
Because of all this, any would-be Game Master will discover that it is very 
easy to understand the basics of how the game works, which will easily lead 
to 
a sense of confidence in being able to run a game based on these mechanics. 
 
2) NEWBIE FRIENDLY 
 
For most of the reasons I detailed above, this game is extremely friendly 
to 
brand new players. Granted, they will often be intimidated by the way it is 
presented in many of the current books that feature it (one of my biggest 
gripes with current Fuzion products, and one of the reasons I treasure 
Usagi 
Yojimbo so much). 
 
However, it takes mere minutes to explain how to play Fuzion to a brand new 
player. In addition, long-term "haters of game mechanics" find Fuzion 
considerably easier to swallow. Those that resisted learning Hero System 
(such 
as my wife, who would play but refused to deal with the complex math any 
more 
than necessary, because she couldn't stand the idea of working that hard at 
something that was supposed to be fun) have little trouble immersing 
themselves in the mechanics of how Fuzion runs. 
 
3) SPEED 
 
One of the longest-running complaints about Hero System has always been 
regarding the amount of time it takes to do anything in it. Character 
creation 
takes "forever." Combat takes "freaking forever." 
 
With the math simplified and the fat trimmed off the real meat, Fuzion is a 
much -faster- game system, which makes it superior in the eyes of most 
everyone I know (including myself). Not all, I'll admit. Most, however, 
truly 
enjoy getting in more overall game play in a session because of the ease 
and 
quickness of Fuzion. 
 
4) EASIER TO PREP FOR AND RUN 
 
Combining all of the previous points into one, I get to my favorite point - 
I 
can prep a Fuzion-based scenario in minutes if I have to, and I can create 
Bad 
Guys on the fly with a much stronger sense of confidence in their abilities 
and their balance than I ever could in Hero System (or any other game). 
 
Using Instant Fuzion Stats (PHY, MEN, COM, MOV), I can whip out a fully 
realized critter or persona like lightning. The entire "plug-and-play" 
construct makes running a game a dream comparitively. 
 
It is also considerably easier to spot-fix ANYTHING. Just have them roll 
some 
dice and add whatever makes sense. Add ANY Stat to ANY Skill (or, in some 
cases, just have them double the appropriate Stat). You like the number 
rolled? They do OK. Don't like the number? Oh well... 
 
If you want to add some spice, use "levels of success." Start with Target 
Number 14 for minimum achievement, then go up by 4 (or whatever you like) 
for 
each level of added effect.  
 
Meditation roll (WILL + Meditation) of 14 gets you a semi-awake state 
(Light 
Sleep) for the evening, but you still get full rest. 18 means you only need 
2/3 the rest time. 22 means you need 1/2. 26 means you need only an hour... 
 
5) EASIER TO TINKER 
 
That "plug-and-play" modular concept simply rocks. Don't like how something 
is 
done? Rip it out and add your own "plug in."  
 
For example, I don't like how Figured Characteristics are handled 
currently. 
Thus, I've created a Plug In for "White Silver, Blood Steel: The Shaintar 
Chronicles" called DCEs: Derived Characteristic Enhancements. You but them 
like Talents (3 points a piece) and they give you the appropriate levels of 
some Derived Stat for cheaper than if you bought the Primary or Primaries 
needed. 
 
Want a new Stat? I created SPIRIT (under MENTAL) and the Derived Essence 
(SPI 
x5). It does nothing to harm or impinge on the rest of the core mechanics. 
Furthermore, if a character from another game were brought into this one, 
it 
would be simplicity itself to add these elements (Average out their other 
MEN 
Stats and that will be their SPIRIT). 
 
Need new Skills? Slap them on. Want to create Racial or Professional 
"packages?" Man, are they easy. Think there should be new Basic Maneuvers? 
It's a much easier task to eyeball the overall structure and get a fair 
result. 
 
A system this easy to tinker with means no Game Master should feel unable 
to 
make the game wholly theirs.  
 
5) GREATER BALANCING 
 
The Rule of X is a brilliant addition that makes every Game Master's life 
much 
easier than it ever was in Hero System. Knowing the overall combat power of 
the Heroes makes creating adventures and Bad Guys a far less "darkly 
mysterious" task, since you know what ball park to shoot for in terms of 
overall ability without having to carefully evaluate each aspect (attacks, 
defenses, skill levels). 
 
RoX also makes adding new Players and Characters far less a headache than 
ever 
before. You know where everyone else is, power-level-wise, so it's easy to 
adjust new characters to fit. 
 
"Bring Your Own Character" Con runs will also be pretty cool using this; so 
long as the Player is willing to "trim" something to fit the run, their 
overall character will work out no matter how many points they spent. 
 
Wow. I went on a bit longer than I expected... but I am very passionate 
about 
this game system. 
 
I hope this is of assistance to someone... 
 
Sean 
 
 
# The Fuzion Mailing List -- fuzion@dour.org -- 
http://dour.org/jason/fuzion/ 
#                 To unsubscribe, send mail to lists@pjh.org. 
 
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From: Don McKinney <dmckinne@itds.com> 
Subject: help! 
To: champ-l@sysabend.org 
Date: Fri, 15 May 1998 15:58:35 CDT 
Sender: owner-champ-l@sysabend.org 
 
Well, a 'friend' has walked off with my copy of AC #23; does anyone have 
'Base Times for Skills', by Geoff Speare and Riley McLaughlin, on the 
net somewhere?  I really, really found that article useful... 
 
 
DonM. 
-- 
========================================================================== 
= Donald E. McKinney, Senior CM Specialist             dmckinne@itds.com = 
= International Telecommunications Data Systems           (217) 239-8365 = 
= 2109 Fox Drive, Champaign, IL                           (217) 351-8250 = 
= Winter War XXVI Convention Chairman, Champaign, IL, February 5-7, 1999 = 
= dmckinne@prairienet.org or winterwar@prairienet.org     (217) 469-9917 =  
========================================================================== 
 
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Date: Fri, 15 May 1998 17:10:16 -0400 
To: <hero-l@sysabend.org> 
From: Mike Christodoulou <Cypriot@concentric.net> 
Subject: Re: Disads gained through game play 
Sender: owner-champ-l@sysabend.org 
 
At 04:19 PM 5/15/98 -0400, Lisa Hartjes wrote: 
>If a PC managed to foil a villain's plans and the villain got mad enough 
>that he started Hunting the PC, how would you deal with it point-wise? 
>Would the PC get disad points for it?  Would they get extra xp's?  Would 
>they get a pat on the head and a "Way to go, you've pissed someone else 
>off."  :) 
> 
>How would you deal with it? 
> 
 
A 0-point hunted. 
 
It's really paid for in the experience the character gains over 
periodic encounters with the villain. 
 
 
======================  ================================================= 
Mike Christodoulou      "Never doubt that a small group of committed  
Cypriot@Concentric.Net   citizens can change the world.  In fact, it is  
(770) 662-5605           the only thing that ever has."  -- Margaret Mead 
======================  ================================================= 
 
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From: "Goode, Jason" <JGoode@medrad.com> 
To: Hero System Listserv <hero-l@sysabend.org> 
Subject: RE: Disads gained through game play 
Date: Fri, 15 May 1998 17:14:22 -0400 
Sender: owner-champ-l@sysabend.org 
 
On Friday, May 15, 1998 4:19 PM, Lisa Hartjes [SMTP:beren@unforgettable.com] 
wrote: 
> If a PC managed to foil a villain's plans and the villain got mad enough 
> that he started Hunting the PC, how would you deal with it point-wise? 
> Would the PC get disad points for it?  Would they get extra xp's?  Would 
> they get a pat on the head and a "Way to go, you've pissed someone else 
> off."  :) 
>  
> How would you deal with it? 
>  
> Lisa Hartjes 
> beren@unforgettable.com 
> 
 
Pat on the head. 
 
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Date: Fri, 15 May 1998 17:16:30 -0400 
From: David Stallard <DBStallard@compuserve.com> 
Subject: RE: Why stick with HSR? 
Cc: "'Champions'" <champ-l@sysabend.org> 
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Message text written by "Andreano, Keith         HIM,VA" 
>Also, has anyone translated the Champions team members 
from C:TNM back to Hero 4th edition? I played around with 
it and they do not come out as 250 point characters. Anyone 
get different results? Inquiring Pumas want to know!< 
 
The conversions to H4 are at http://www.herogames.com, under the Digital 
Hero section. 
 
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From: "Goode, Jason" <JGoode@medrad.com> 
To: "'champ-l@sysabend.org'" <champ-l@sysabend.org> 
Subject: RE: Why stick with HSR? 
Date: Fri, 15 May 1998 17:18:26 -0400 
Sender: owner-champ-l@sysabend.org 
 
On Friday, May 15, 1998 3:28 PM, Dave Mattingly 
[SMTP:dmattingly@platsoft.com] wrote: 
> >Why do you think I'd be  less happy switching 
> >from Hero System Rules to Fuzion? 
> 
 
Asking Fuzioneers "What's good about Fuzion?" was a good idea. 
Asking Heroeers "Why should I not go to Fuzion?" is a bad idea. 
 
What matters is your personal taste.  You have played Hero for a while.  Now 
play Fuzion for a while.  Then go with what works best for you. 
 
Jason Goode, 
who is doing exactly that... 
 
 
 
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From: Stainless Steel Rat <ratinox@peorth.gweep.net> 
To: Champions <champ-l@sysabend.org> 
Subject: Re: Champions artists 
Mail-Copies-To: never 
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Organization: The Happy Fun Ball Brigade 
Date: 15 May 1998 17:20:20 -0400 
Lines: 27 
Sender: owner-champ-l@sysabend.org 
 
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Dennis C Hwang writes: 
 
> Not that I'm necessarily defending the construction, but maybe to allow 
> climbing on a surface for which the GM would disallow any normal Climbing 
> skill roll (sheer walls without grapples, pitons, or whatever, for 
> instance)? 
 
Then what purpose does the "requires Climbing skill roll" serve, other than 
to make the power cheaper? 
 
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--  
Rat <ratinox@peorth.gweep.net>    \ If Happy Fun Ball begins to smoke, get 
PGP Key: at a key server near you! \ away immediately. Seek shelter and cover 
                                    \ head. 
 
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From: Stainless Steel Rat <ratinox@peorth.gweep.net> 
To: Champions <champ-l@sysabend.org> 
Subject: Re: Disads gained through game play 
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Date: 15 May 1998 17:23:21 -0400 
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Michael Surbrook writes: 
 
> Give them a pat on the head. [...] 
 
About the size of it. 
 
Characters cannot gain points from disadvantages acquired during play. 
 
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From: "Andreano, Keith         HIM,VA" <andreak@vapo1.him.unisys.com> 
To: "'Champions'" <champ-l@sysabend.org> 
Subject: RE: Disads gained through game play 
Date: Fri, 15 May 1998 16:37:43 -0500 
Sender: owner-champ-l@sysabend.org 
 
 
	>Give them a pat on the head.  Unless the player is redesigning 
his 
	>character (or if he wants to drop another Hunted), things like 
this are 
	>part of the job description.  If the player wants to redo the 
character 
	>(rewrite it more intelligently, redesign sections, have a 
radiation 
	>accident) then he can get points for new Hunted and the like, 
but still, 
	>he usally ends up removing older ones. 
 
I allow new hunteds to replace old ones, it makes sense. One hunted  
stops bothering you because they have been unsuccessful and you  
are not worth the effort (loosing villain bases, etc.). The new one has 
yet to feel your flying fists of justice for a long period, so they are  
after you now thinking "we can get him!". ^_^; I also allow a rotating 
hunted. Just like DNPCs can rotate (i.e.. current girlfriend) hunteds 
can too (i.e.. current people that want me dead). It fits the genre! 
 
^_^;^o^;^_^;^o^;^_^;^o^;^_^;^o^;^_^;^o^;^_^;^o^;^_^;^o^;^_^;^o^;^_^;^o^; 
	"No flames please, once burnt at the stake, twice shy!"  
					- Joan of Arc's .sig 
     Keith "Puma" Andreano andreak@vapo1.him.unisys.com 
 
 
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Date: Fri, 15 May 1998 17:40:44 -0400 
From: David Stallard <DBStallard@compuserve.com> 
Subject: RE: Why stick with HSR? 
Cc: "'champ-l@sysabend.org'" <champ-l@sysabend.org> 
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Message text written by "Goode, Jason" 
>Asking Fuzioneers "What's good about Fuzion?" was a good idea. 
Asking Heroeers "Why should I not go to Fuzion?" is a bad idea. 
< 
 
Agreed.  What I really meant to ask the Heroeers is: 
 
"What's good about HSR which is not as good in Fuzion?" 
 
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From: Miq Millman <miq@teleport.com> 
Subject: Re: Champions artists 
To: champ-l@sysabend.org 
Date: Fri, 15 May 1998 14:43:11 -0700 (PDT) 
Sender: owner-champ-l@sysabend.org 
 
> > Not that I'm necessarily defending the construction, but maybe to allow 
> > climbing on a surface for which the GM would disallow any normal Climbing 
> > skill roll (sheer walls without grapples, pitons, or whatever, for 
> > instance)? 
>  
> Then what purpose does the "requires Climbing skill roll" serve, other than 
> to make the power cheaper? 
 
To reflect that it isn't an inherent ability, that any Joe Schmoe can use. 
Example:  suction cups that require a valve to be opened and closed upon 
each use to move them.  These could allow you to climb up a sheer surface 
like a glass skyscraper, provided you had the skill to climb and knew how 
to use them. 
 
Of course, by clinging you also increase your rate as others have posted. 
 
 
 
--  
__ 
Miq Millman   miq@teleport.com   
Tualatin, OR 
 
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From: Stainless Steel Rat <ratinox@peorth.gweep.net> 
To: Champions <champ-l@sysabend.org> 
Subject: Re: Why stick with HSR? 
Mail-Copies-To: never 
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Date: 15 May 1998 17:48:00 -0400 
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David Stallard writes: 
 
> The members of the Fuzion mailing list have been giving me plenty of good 
> reasons why I should move my Champions campaign over to the Fuzion rules. 
> [...] 
 
A character built with the core Hero rules can, within reason, be placed 
within any setting without modification. 
 
There is no "core" Fuzion rulebook or ruleset in the same sense that there 
is a core Hero system.  Instead, like GURPS, there are campaign books with 
their own unique mechanics.  These mechanics tend not to be particularly 
portable between settings. 
 
 
Both Hero and Interlock have had many years to mature, and in their current 
incarnations (4th edition Champions, Mekton Zeta) are quite solid.  Their 
inconsistancies and limitations are well-known. 
 
Fuzion is a fledgling system, still being developped (currently the Fuzion 
version of Mekton Zeta).  The inconsistancies and limitations are still 
being discovered, while at the same time new ones are being introduced. 
 
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From: Stainless Steel Rat <ratinox@peorth.gweep.net> 
To: Champions <champ-l@sysabend.org> 
Subject: Re: Champions artists 
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Date: 15 May 1998 17:52:06 -0400 
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Miq Millman writes: 
 
>> Then what purpose does the "requires Climbing skill roll" serve, other 
>> than to make the power cheaper? 
 
> To reflect that it isn't an inherent ability, that any Joe Schmoe can 
> use. 
 
That is a special effect.  Or a Focus.  Or Only In Heroic ID.  It is not 
"requires Climbing skill roll". 
 
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From: "Remnant" <easleyap@mobis.com> 
To: "Champs List" <champ-l@sysabend.org> 
Subject: Re: Champions artists 
Date: Fri, 15 May 1998 18:19:36 -0500 
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>That is a special effect.  Or a Focus.  Or Only In Heroic ID.  It is not 
>"requires Climbing skill roll". 
 
 
You are correct, however, that the focus limitation would be appropriate. 
But, if that focus is difficult to use a skill roll concerning its use is 
justified. 
 
Alan 
 
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From: "Guy Hoyle" <ghoyle1@airmail.net> 
To: "Hero System Listserv" <hero-l@sysabend.org> 
Subject: Re: Disads gained through game play 
Date: Fri, 15 May 1998 18:24:31 -0500 
X-MSMail-Priority: Normal 
Sender: owner-champ-l@sysabend.org 
 
Be sure to include some game-play where the old Disad is resolved. If an 
old enemy stops hunting a PC, be sure to explain WHY (e.g.the PC is 
actually his long lost son; the PC saves the life of the villain, and he 
considers them to be "even", etc.)  
 
A Psych Lim is tougher; it might be easier to gradually buy it down (the PC 
has found religion/gotten counselling/had brain surgery); however, remember 
Guy Gardner's hilarious change of personality in the "humorous" JLA?  He 
became incredibly nice and considerate as the result of a blow to the head, 
and snapped back as the result of another blow. This might simplu be 
exchanging one 25-point Psych Lim temporarily for another. But I digress... 
 
A Phys Lim can be cured by therapy, bionic implants, an offering to the god 
of healing, whatever's appropriate to your campaign. 
 
You can probably see where I'm going with this: DON'T just let 'em exchange 
points, play it out. It will result in more complex and better developed 
characters in the long run. 
 
Guy 
 
---------- 
> From: qts <qts@nildram.co.uk> 
> To: Hero System Listserv <hero-l@sysabend.org&> Lisa Hartjes 
<beren@unforgettable.com> 
> Subject: Re: Disads gained through game play 
> Date: Friday, May 15, 1998 6:29 PM 
>  
> On Fri, 15 May 1998 16:19:13 -0400, Lisa Hartjes wrote: 
>  
> >If a PC managed to foil a villain's plans and the villain got mad enough 
> >that he started Hunting the PC, how would you deal with it point-wise? 
> >Would the PC get disad points for it?  Would they get extra xp's?  Would 
> >they get a pat on the head and a "Way to go, you've pissed someone else 
> >off."  :) 
> > 
> >How would you deal with it? 
>  
> They get a pat on the back. But don't forget that when that nemesis 
> turns up they'll be the focal character and have opportunities for 
> bonus XP. It is actually self-balancing. 
>  
> Example: Morgath the warrior truly annoys the dark wizard Mogrith by 
> killing him. When Mogrith rises as a liche, the fun *really* begins. 
 
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From: "qts" <qts@nildram.co.uk> 
To: "Hero System Listserv" <hero-l@sysabend.org&> 
        "Lisa Hartjes" <beren@unforgettable.com> 
Date: Fri, 15 May 98 23:29:15  
Reply-To: "qts" <qts@nildram.co.uk> 
Subject: Re: Disads gained through game play 
Sender: owner-champ-l@sysabend.org 
 
On Fri, 15 May 1998 16:19:13 -0400, Lisa Hartjes wrote: 
 
>If a PC managed to foil a villain's plans and the villain got mad enough 
>that he started Hunting the PC, how would you deal with it point-wise? 
>Would the PC get disad points for it?  Would they get extra xp's?  Would 
>they get a pat on the head and a "Way to go, you've pissed someone else 
>off."  :) 
> 
>How would you deal with it? 
 
They get a pat on the back. But don't forget that when that nemesis 
turns up they'll be the focal character and have opportunities for 
bonus XP. It is actually self-balancing. 
 
Example: Morgath the warrior truly annoys the dark wizard Mogrith by 
killing him. When Mogrith rises as a liche, the fun *really* begins. 
 
qts 
 
Home: qts@nildram.co.uk. 
 
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From: "Remnant" <easleyap@mobis.com> 
To: "Champs List" <champ-l@sysabend.org> 
Subject: Re: Quotes at top (was RE: The Ultimate Quote) 
Date: Fri, 15 May 1998 18:34:19 -0500 
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Sender: owner-champ-l@sysabend.org 
 
>>> > > Microsoft: Where do you want to go today? 
>>> > > 
>>> > > Macintosh: Where do you want to be _tomorrow_? 
>>> > 
>>> >       Unix: Do you actually want to get there? 
>>> 
>>> os2: why not go here instead? 
>> 
>>  Tandy: "Where are we going?" 
> 
>   CP/M: "Oh... we were going somewhere?" 
 
 
DOS:  "Been there.  Done that.  Wrote the book." 
            Bad Command of Filename 
            Abort, Retry, Fail? 
 
 
Alan 
 
 
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Date: Fri, 15 May 1998 18:37:13 -0500 
To: David Stallard <DBStallard@compuserve.com> 
From: "Michael (Damon) or Peni R. Griffin" <griffin@txdirect.net> 
Subject: Re: Alternatives to Experience (Was Re: 15 Points) 
Cc: "[unknown]" <champ-l@sysabend.org> 
Sender: owner-champ-l@sysabend.org 
 
>A system like this is interesting but seems unnecessarily complex.  To be 
>realistic, you would have to give discounts for players who regain 
>atrophied skills.  For instance, if you were to get more training in 
>speaking French, it would not take you long at all to get back to your 
>former competency level since you are already familiar with the rules, etc. 
> Only once you reach your "old peak" should you start paying full cost to 
>increase it. 
 
Why pay for it twice?  Just let a full Skill fade to a Familiarity through 
lack of use, and consider that a situational modifier.  Given some time to 
practice and "brush up" on the Skill again, the situational modifier gets 
removed, perhaps in stages (8-, 9-, 10-, etc. up to the original Skill 
Roll).  No need to buy it again. 
 
Damon 
 
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|   Children's Books -- Dolls -- X-Files -- Pulp Magazines           | 
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Date: Fri, 15 May 1998 16:54:30 -0700 (PDT) 
From: Dennis C Hwang <dchwang@itsa.ucsf.edu> 
To: champ-l@sysabend.org 
Subject: Re: Champions artists 
Sender: owner-champ-l@sysabend.org 
 
On 15 May 1998, Stainless Steel Rat wrote: 
 
> -----BEGIN PGP SIGNED MESSAGE----- 
>  
> Dennis C Hwang writes: 
>  
> > Not that I'm necessarily defending the construction, but maybe to allow 
> > climbing on a surface for which the GM would disallow any normal Climbing 
> > skill roll (sheer walls without grapples, pitons, or whatever, for 
> > instance)? 
>  
> Then what purpose does the "requires Climbing skill roll" serve, other than 
> to make the power cheaper? 
 
My guess (again, not knowing the basis for this construction as described 
in whatever source it came from) is that it's intended to simulate a 
"super skill" (which still has a chance of failing, but allows for more 
spectacular results from a success) as opposed to, say, the mechanic 
behind "gecko feet" or "human fly" or "spider climbing" powers, which 
don't really depend on the possessor's skill in climbing to function. 
 
--Dennis 
************************************************************* 
*   dchwang@itsa.ucsf.edu   *   xenopathologist at large!   * 
************************************************************* 
*   So...you're keeping me alive because you don't know     * 
*   DOS.                                                    * 
*                                                           * 
*                       --Izzy to Gabriel                   * 
*                         THE PROPHECY II                   * 
************************************************************* 
 
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Date: Fri, 15 May 1998 19:47:40 -0500 
To: champ-l@sysabend.org 
From: "Michael (Damon) or Peni R. Griffin" <griffin@txdirect.net> 
Subject: Re: Champions artists 
Sender: owner-champ-l@sysabend.org 
 
>I didn't rudely insist anything, I stated *MY* opinion.  I have very 
>strong opinions about such things, and I expressed them.  Rat and Tim have 
>very strong opinions about Steve Long and Sean Fannon, and I don't hear 
>anyone getting defensive when they call Steve's stuff a 'crock'.  I didn't 
>say Albert should be allowed to draw for anyone either, I justed stated my 
>opnion on seeing him listed as an illustrator. 
 
a) Okay, I inferred rudeness from your unflattering statements about their 
work. 
b) If you haven't noticed Rat, Tim or others being taken to task over their 
expressed opinions, perhaps it's because they don't often make a point of 
singling out a Hero author by name and claiming that all of that author's 
work is terrible, that they dread seeing his name on a product as a 
contributing author, or claim that their own body of work is "much better". 
c) I'm sure you wouldn't want his work to be used uncredited; if you don't 
want to see his name in the credits, you don't want to see his work in the 
book. 
 
>I used to have the same opinions about AD&D products.  David Trampier, 
>Jeff Dee, Jim Roslof, Erol Otis, these guys could draw and if a module had 
>their art, you could count on some nice pictures,  OTOH: David Sutherland 
>and DSL (if forget his name) had pretty mediocre artwork and I hated to 
>see them listed as illustrators. 
 
Maybe if you'd had some nice things to say about contributing Hero authors 
earlier, those of us who've commented on your negativity wouldn't have felt 
the need to do so.  But in 2 out of 2 cases that I'd seen at the time I 
posted my comments, the whole substance of your statements was "<Artist 
X>'s work is terrible.  I can draw much better than that."  I'd have found 
it much more palatable if you'd said "I don't care for Artist A, but I like 
Artist B's work a lot" (as long as B wasn't you). 
 
>1 - I didn't ridicule.  I said I thought his art was terrible.  That's an 
>expressed opinion.  If I had said Steve Long was a master of crocked rules 
>(ala Rat) would you have accused me of ridicule? 
 
If you had said Steve Long's body of published work was terrible and that 
your own Hero articles, character writeups, etc. were much better, and then 
made similar comments about a second published Hero author, then yes, I'd 
have accused you of ridicule and asked you to tone it down. 
 
>2 - I have no idea who Steve Woron is. 
 
<shrug>  I wasn't implying you'd copied his work anyway, just that 
something about the specific pose in that picture struck me as very 
familiar.  It may or may not have been one of his illustrations; the 
drawing style wasn't similar in any case.  I don't want to post a .JPG to 
the list, but I'll send you a small scan of one of his pics so you can see 
"who he is". 
 
>1 - much of the art is ment to depecit characters from an anime cinspired 
>campaign. 
 
Yes, this was obvious and there's nothing wrong with that; this is why I 
admitted to a degree of prejudice on that point. 
 
>2 - Poses stiff and arkward?  I take it then that you *haven't* look too 
>closesly at some of the poses out of MM and KoC?  (or some other Hero 
>books.  Look at TUM some time for stiff and awkward poses).  I will say 
>that some of the pics used photos of real people as reference. 
 
a) No, I didn't look at every piece of artwork in every published Hero 
product prior to addressing my comments to you, and it wouldn't have made 
any difference if I had.   I don't think that at any point I implied that 
all published Hero artwork was superior to yours.  
b) People can be awkwardly posed in photos, nor have I seen any of the 
photos, so I cannot gauge how faithfully you may have managed to reproduce 
the photo image.  It is also possible I just didn't see those; I didn't 
look at every single picture on your site, perhaps half of them. 
 
>3 - Lack of detail.  Well, many of those pics have been scanned in, 
>reduced and set for 72 dpi to create quickloading pics and not 100+k 
>monsters.  I looked at pics done for other Hero books and don't see much 
>of a diference between the detail in the faces of my art and theirs. 
 
That was kind of my point; I didn't see that much difference between your 
work and the work of the artists you were complaining about.  Nor can I 
imagine you lost much detail on a scan of a black and white line drawing 
(only two of the ones I looked at were in color). 
 
>4 - I never said 'manifestly superior'.  I said I thought I was better 
>than Albert's stuff in MM and KoC.  I am nowhere near as good as many 
>other Hero artists, including Scott Ruggels and (arggh... I just forgot 
>all their names).  Okay, the guys who did "Watchers", or the guys who did 
>"Allies". 
 
The word ('manifestly superior') were mine, but it seemed clear the 
sentiment was yours; you claimed your work was "much better" than theirs, 
implying a clear difference in quality:  manifestly superior.  Again, if 
you'd thought to mention Scott Ruggels and the others before, instead of 
just running down Mark and All while blowing your own horn, I wouldn't have 
said anything. 
 
Damon 
 
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From: Stainless Steel Rat <ratinox@peorth.gweep.net> 
To: Champions <champ-l@sysabend.org> 
Subject: Climbing (was Re: Champions artists) 
Mail-Copies-To: never 
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Organization: The Happy Fun Ball Brigade 
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Sender: owner-champ-l@sysabend.org 
 
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Remnant  writes: 
 
>> That is a special effect.  Or a Focus.  Or Only In Heroic ID.  It is not 
>> "requires Climbing skill roll". 
 
> You are correct, however, that the focus limitation would be appropriate. 
 
That depends on the special effects of the power in question.  Suction cups 
would be Clinging, OAF.  Or maybe +5 Climbing, but only on smooth surfaces, 
again OAF.  Either way, a Climbing skill roll is required to climb, but not 
to use the devices that make climbing easier. 
 
> But, if that focus is difficult to use a skill roll concerning its use is 
> justified. 
 
In this case, that skill roll is not justified.  It just makes the power 
cheaper (in many senses of that word). 
 
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--  
Rat <ratinox@peorth.gweep.net>    \ When not in use, Happy Fun Ball should be 
PGP Key: at a key server near you! \ returned to its special container and 
                                    \ kept under refrigeration. 
 
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From: Stainless Steel Rat <ratinox@peorth.gweep.net> 
To: Champions <champ-l@sysabend.org> 
Subject: Re: Champions artists 
Mail-Copies-To: never 
X-No-Archive: yes 
X-Attribution: Rat 
Organization: The Happy Fun Ball Brigade 
Date: 15 May 1998 21:19:33 -0400 
Lines: 35 
Sender: owner-champ-l@sysabend.org 
 
-----BEGIN PGP SIGNED MESSAGE----- 
 
Michael (Damon) or Peni R Griffin writes: 
 
> b) If you haven't noticed Rat, Tim or others being taken to task over 
> their expressed opinions, perhaps it's because they don't often make a 
> point of singling out a Hero author by name and claiming that all of that 
> author's work is terrible, that they dread seeing his name on a product 
> as a contributing author, 
 
Yes, I dislike most of Steve Long's mechanical attempts to varying degrees. 
And I do dread seeing his name on a product.  But if I single out something 
I try to provide a starting point for something that I think works better, 
or at least more consistantly with the game and the effect the mechanic is 
supposed to simulate. 
 
Steve has occasionally suprised me, notably with "Lightning Reflexes", a 
trick so simple and obvious that I never saw it.  For that I do give credit 
where credit is due. 
 
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--  
Rat <ratinox@peorth.gweep.net>    \ Caution: Happy Fun Ball may suddenly 
PGP Key: at a key server near you! \ accelerate to dangerous speeds. 
                                    \  
 
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Date: Fri, 15 May 1998 18:29:25 -0700 
To: Champions <champ-l@sysabend.org> 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: Champions artists 
Sender: owner-champ-l@sysabend.org 
 
At 05:20 PM 5/15/1998 -0400, Stainless Steel Rat wrote: 
>-----BEGIN PGP SIGNED MESSAGE----- 
> 
>Dennis C Hwang writes: 
> 
>> Not that I'm necessarily defending the construction, but maybe to allow 
>> climbing on a surface for which the GM would disallow any normal Climbing 
>> skill roll (sheer walls without grapples, pitons, or whatever, for 
>> instance)? 
> 
>Then what purpose does the "requires Climbing skill roll" serve, other than 
>to make the power cheaper? 
 
   The most obvious answer: it makes a Climbing Skill Roll required for use 
(as opposed to the Power being usable with no Skill Roll). 
--- 
Bob's Original Hero Stuff Page!  [Circle of HEROs member] 
   http://www.klock.com/public/users/bob.greenwade/original.htm 
Homepage of the Merry-Go-Round Webring!  (Wanna join?) 
   http://www.klock.com/public/users/bob.greenwade/merrhome.htm 
 
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Date: Fri, 15 May 1998 18:37:12 -0700 
To: "Hero System Listserv" <hero-l@sysabend.org> 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: Disads gained through game play 
Sender: owner-champ-l@sysabend.org 
 
At 04:19 PM 5/15/1998 -0400, Lisa Hartjes wrote: 
>If a PC managed to foil a villain's plans and the villain got mad enough 
>that he started Hunting the PC, how would you deal with it point-wise? 
>Would the PC get disad points for it?  Would they get extra xp's?  Would 
>they get a pat on the head and a "Way to go, you've pissed someone else 
>off."  :) 
> 
>How would you deal with it? 
 
   Even though the printed rules say otherwise, I do allow a PC to gain 
points from a Disadvantage gained during play.  *However*, at least half 
the points gained (and preferably all of them) *must* be spent on something 
related to the Disadvantage. 
   Has the PC gotten DEMON mad at them because of how often he's spoiled 
their nefarious plots?  He may take them as a Hunter, but must spend at 
least half the points on a magic Power Defense amulet to ward off their 
spells, Contacts with an outfor that opposes them (say, PRIMUS or The 
Circle), or something similar. 
   Did he lose an eye in the last battle?  At least half of the points he 
gets from the impaired vision must be spent on something to balance his 
loss (maybe a bit of Armor on that side of the head, or an Enhanced Sense 
device now taking up the space where his eye once was). 
   The only exception I make is if the player wants to spend some of the 
points on buying off other Disadvantages.  In that case, I only expect half 
the difference to be used on abilities, equipment, etc.,  
--- 
Bob's Original Hero Stuff Page!  [Circle of HEROs member] 
   http://www.klock.com/public/users/bob.greenwade/original.htm 
Homepage of the Merry-Go-Round Webring!  (Wanna join?) 
   http://www.klock.com/public/users/bob.greenwade/merrhome.htm 
 
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From: GoldRushG <GoldRushG@aol.com> 
Date: Fri, 15 May 1998 21:38:35 EDT 
To: champ-l@sysabend.org 
Subject: Re: Champions artists 
Sender: owner-champ-l@sysabend.org 
 
<<  For instance, "Clinging" with the limitations "only for climbing" and 
"requires a Climbing skill roll" -- if you make the Climbing skill roll, what 
do you need Clinging for? >> 
 
  Climbing up sheer surfaces or along a ceiling come to mind. 
 
  Mark @ GRG 
 
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From: GoldRushG <GoldRushG@aol.com> 
Date: Fri, 15 May 1998 21:50:00 EDT 
To: champ-l@sysabend.org 
Subject: Re: Champions artists/Al's Art 
Sender: owner-champ-l@sysabend.org 
 
<< If the rest of Albert's stuff looks like this, I have no complaints. >> 
 
  That's what I thought you'd say. You should trust me more. ;) 
 
<< How the hell did he do that background anyway? >> 
 
  I heard he sold his sould to the d... No, wait. Wrong story. ;) 
 
<< I think my previous beef is that all of his other work look very rushed 
and only partially finished. >> 
 
  We have rejected illos for San Angelo that were obviously rushed, if that's 
any comfort. ;) 
 
  Mark @ GRG 
 
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From: "Guy Hoyle" <ghoyle1@airmail.net> 
To: "Champions" <champ-l@sysabend.org> 
Subject: Creation Workshop 
Date: Fri, 15 May 1998 20:51:38 -0500 
X-MSMail-Priority: Normal 
Sender: owner-champ-l@sysabend.org 
 
Just looked at the CW screenshots at http://www.herogames.com, and they 
make me want to get the product. But I won't have a use for the product 
until I can generate Champions characters with it. Is there an ETA on this 
product? Last time I asked about it it was going to be available in a few 
months, and that was months ago. 
 
Should I just buy it now and attempt to come up with my own Champions 
template? 
 
Guy 
 
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Date: Fri, 15 May 1998 18:56:18 -0700 
To: "'Champions'" <champ-l@sysabend.org> 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: You know you have a bad GM when... 
Sender: owner-champ-l@sysabend.org 
 
At 01:46 PM 5/15/1998 -0500, Andreano, Keith         HIM,VA wrote: 
>You know you have a bad GM when: 
> He starts doing a puppet show behind his 
> GM screen during the game. 
> 
>You know you have a bad GM when: 
> He starts a betting pool on how long 
> the PCs will survive. 
> 
>You know you have a bad GM when: 
> He comes to the game session naked. 
 
You know you have a bad GM when... 
   ...his list of "vital GM equipment" includes a paper shredder. 
   ...he insists on bringing "realistic props" to his Dark Champions game. 
   ...he insists on bringing "realistic props" to his Call of Cthulhu game. 
   ...he claims that he was given tonight's adventure by "the voices." 
   ...the assistant GM wears white and carries a butterfly net. 
   ...he calls a half-hour break so he can get his electroshock therapy. 
   ...he insists on being addressed as Vramble Kelinjex of the Third House 
of the Zephylborp Galaxy at all times -- and that's *all* times. 
   ...he asks to see photo ID and proof of age before allowing you to enter. 
   ...he draws a pentagram around the GM's table at the start of the 
session (though he conveniently "forgets" one around the players' table). 
--- 
Bob's Original Hero Stuff Page!  [Circle of HEROs member] 
   http://www.klock.com/public/users/bob.greenwade/original.htm 
Homepage of the Merry-Go-Round Webring!  (Wanna join?) 
   http://www.klock.com/public/users/bob.greenwade/merrhome.htm 
 
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Date: Fri, 15 May 1998 18:58:59 -0700 
To: champ-l@sysabend.org 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: Champions artists/Al's Art 
Sender: owner-champ-l@sysabend.org 
 
At 07:17 PM 5/15/1998 GMT, <owner-champ-l@sysabend.org> wrote: 
>From: Michael Surbrook <susano@access.digex.net> 
>cc: champ-l@sysabend.org 
>Subject: Re: Champions artists/Al's Art 
>On Fri, 15 May 1998, GoldRushG wrote: 
> 
>> << So I'd give the guy a second look. >> 
>>  
>>   And you can check out one of Al's illos at 
>>  
>>   http://member.aol.com/goldrushg/siren.jpg 
> 
>WELL!   
> 
>If the rest of Albert's stuff looks like this, I have no complaints. 
 
   I'm having a hard time getting to it, but I'll keep trying.... 
 
>I think my previous beef is that all of his other work look very rushed 
>and only partially finished.  Something like that happened to Jeff Dee (of 
>AD&D and V&V fame).  Back in the mid-80's he drew one way (and he did a 
>very nice job of it), now his style is completely different and very 
>(oh...) I dunno, flat I think. 
 
   I seem to recall somewhere that Al was given the MM assignment at the 
last minute, with very little time to work.  He was dissatisfied with that 
work as well.  (I can't speak to any of the rest, of course.) 
--- 
Bob's Original Hero Stuff Page!  [Circle of HEROs member] 
   http://www.klock.com/public/users/bob.greenwade/original.htm 
Homepage of the Merry-Go-Round Webring!  (Wanna join?) 
   http://www.klock.com/public/users/bob.greenwade/merrhome.htm 
 
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From: GoldRushG <GoldRushG@aol.com> 
Date: Fri, 15 May 1998 21:59:31 EDT 
To: hero-l@sysabend.org 
Subject: Re: Disads gained through game play 
Sender: owner-champ-l@sysabend.org 
 
<< If a PC managed to foil a villain's plans and the villain got mad enough 
that he started Hunting the PC, how would you deal with it point-wise? Would 
the PC get disad points for it?  Would they get extra xp's?  Would they get a 
pat on the head and a "Way to go, you've pissed someone else off."  :) >> 
 
  The latter. Disads gained in play don't earn the PC extra points. Of course, 
the GM could *choose* to provide extra points to the PC as a house rule, but 
for game balance I wouldn't want to start giving out excess points like that 
unless a like amount were given to every player. And why reqard all the PCs 
for one PC's faux pas? ;) 
 
  mark @ GRG 
 
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From: GoldRushG <GoldRushG@aol.com> 
Date: Fri, 15 May 1998 22:03:56 EDT 
To: champ-l@sysabend.org 
Subject: Re: Why stick with HSR? 
Sender: owner-champ-l@sysabend.org 
 
<< I played around with it and they do not come out as 250 point characters. 
>> 
 
  They're not supposed to. Fuzion heroes are on a slightly different scale, 
per se'. And more skills are possessed by Fuzion characters as a norm. Or so 
I've heard. ;) 
 
  Mark @ GRG 
 
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From: GoldRushG <GoldRushG@aol.com> 
Date: Fri, 15 May 1998 22:06:32 EDT 
To: champ-l@sysabend.org 
Subject: Re: Champions artists 
Sender: owner-champ-l@sysabend.org 
 
>   I rather like the cover of Hudson City Blues. :) 
 
<< Atlantis was one of the best covers Hero has put out, IMHO.  That one was 
done by Greg Smith.  My favorite Storn cover was TUM. >> 
 
  I was, of course, referring specifically to Scott Ruggles' work. ;) 
 
  Mark @ GRG 
 
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From: GoldRushG <GoldRushG@aol.com> 
Date: Fri, 15 May 1998 22:33:50 EDT 
To: champ-l@sysabend.org 
Subject: Re: Champions artists/Al's Art 
Sender: owner-champ-l@sysabend.org 
 
 
>WELL!   
>If the rest of Albert's stuff looks like this, I have no complaints. 
<< I'm having a hard time getting to it, but I'll keep trying.... >> 
 
  I had posted the wrong url (I omitted one letter). The address to Al 
Deschesne's "Siren" illo, which will appear in San Angelo: City of Heores, is: 
 
  http://members.aol.com/goldrushg/siren.jpg 
 
  Mark @ GRG 
 
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From: "Goode, Jason" <JGoode@medrad.com> 
To: Champions <champ-l@sysabend.org> 
Subject: RE: Creation Workshop 
Date: Fri, 15 May 1998 23:26:52 -0400 
Sender: owner-champ-l@sysabend.org 
 
On Friday, May 15, 1998 9:52 PM, Guy Hoyle [SMTP:ghoyle1@airmail.net] wrote: 
> Just looked at the CW screenshots at http://www.herogames.com, and they 
> make me want to get the product. But I won't have a use for the product 
> until I can generate Champions characters with it. Is there an ETA on this 
> product? Last time I asked about it it was going to be available in a few 
> months, and that was months ago. 
>  
> Should I just buy it now and attempt to come up with my own Champions 
> template? 
>  
> Guy 
 
You can already create Champions characters with it.  Do you mean Hero 4 
based characters (as opposed to Fuzion based)?  If so, I beleive that Hero 
has stated that they expect to be releasing a Hero 4 file set this month or 
next month. 
 
Jason Goode 
 
 
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Date: Fri, 15 May 1998 20:38:45 -0700 
To: "Champions" <champ-l@sysabend.org> 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: Creation Workshop 
Sender: owner-champ-l@sysabend.org 
 
At 08:51 PM 5/15/1998 -0500, Guy Hoyle wrote: 
>Just looked at the CW screenshots at http://www.herogames.com, and they 
>make me want to get the product. But I won't have a use for the product 
>until I can generate Champions characters with it. Is there an ETA on this 
>product? Last time I asked about it it was going to be available in a few 
>months, and that was months ago. 
> 
>Should I just buy it now and attempt to come up with my own Champions 
>template? 
 
   Personally, I'm going to buy it as soon as I can afford to do so 
financially, and just wait for the HC templates to come out.  (The way 
things are going, what with two automotive breakdowns so far this year, I 
may not have a long wait, not even any wait at all.)  There's so much I 
want to do with it.... 
--- 
Bob's Original Hero Stuff Page!  [Circle of HEROs member] 
   http://www.klock.com/public/users/bob.greenwade/original.htm 
Homepage of the Merry-Go-Round Webring!  (Wanna join?) 
   http://www.klock.com/public/users/bob.greenwade/merrhome.htm 
 
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From: Hero Games <HeroGames@aol.com> 
Date: Fri, 15 May 1998 23:47:01 EDT 
Cc: champ-l@sysabend.org 
Subject: Re:  Re: Champions artists/Al's Art 
Sender: owner-champ-l@sysabend.org 
 
 
In a message dated 5/15/98 11:41:27 AM, susano@access.digex.net wrote: 
 
>>   http://member.aol.com/goldrushg/siren.jpg 
> 
>I got a file not found error... 
 
Hmm, I got to see a very nice illo by Albert... maybe it wasn't working when 
you tried it. Looks good, Mark! 
 
-- Steve Peterson, Hero Games  
 
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Date: Fri, 15 May 1998 21:01:54 -0700 (PDT) 
From: John Desmarais <johndesmarais@yahoo.com> 
Reply-To: john.desmarais@ibm.net 
Subject: Re:  Re: Champions artists/Al's Art 
To: champ-l@sysabend.org 
Sender: owner-champ-l@sysabend.org 
 
In a message dated 5/15/98 11:41:27 AM, susano@access.digex.net wrote: 
>  
>   http://member.aol.com/goldrushg/siren.jpg 
>  
> I got a file not found error... 
 
Worked for me (of course, I've not been following this thread so I;m 
left wondering "who's the chick"?) 
 
-=>John D. 
_________________________________________________________ 
DO YOU YAHOO!? 
Get your free @yahoo.com address at http://mail.yahoo.com 
 
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From: Hero Games <HeroGames@aol.com> 
Date: Sat, 16 May 1998 00:04:42 EDT 
To: champ-l@sysabend.org 
Subject: Re:  Creation Workshop 
Sender: owner-champ-l@sysabend.org 
 
 
In a message dated 5/15/98 6:40:56 PM, ghoyle1@airmail.net wrote: 
 
>Just looked at the CW screenshots at http://www.herogames.com, and they 
> 
>make me want to get the product. But I won't have a use for the product 
> 
>until I can generate Champions characters with it. Is there an ETA on this 
> 
>product? Last time I asked about it it was going to be available in a few 
> 
>months, and that was months ago. 
> 
> 
> 
>Should I just buy it now and attempt to come up with my own Champions 
> 
>template? 
 
We are currently testing the Hero System Creator. It's feature complete, but 
we're making sure that the HeroMaker files are read in and translated 
properly. So we're still in testing mode at this time. I'll set a specific 
release date when the software is finalled. We still need to produce packaging 
and solicit the trade for the software. We will probably release the product 
directly through our web site before it appears in retail stores due to the 
time lag required for solicitations. 
 
-- Steve Peterson, Hero Games  
 
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From: "Guy Hoyle" <ghoyle1@airmail.net> 
To: "Champions" <champ-l@sysabend.org> 
Subject: Re: Creation Workshop 
Date: Fri, 15 May 1998 23:28:28 -0500 
X-MSMail-Priority: Normal 
Sender: owner-champ-l@sysabend.org 
 
> From: Goode, Jason <JGoode@medrad.com> 
> You can already create Champions characters with it.  Do you mean Hero 4 
> based characters (as opposed to Fuzion based)?  If so, I beleive that 
Hero 
> has stated that they expect to be releasing a Hero 4 file set this month 
or 
 
I mean Hero 4 characters. That's good news about the upcoming release. 
 
Guy 
 
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Date: Fri, 15 May 1998 23:49:05 -0500 
To: hero-l@sysabend.org 
From: "Michael (Damon) or Peni R. Griffin" <griffin@txdirect.net> 
Subject: Forgotten Heroes 
Sender: owner-champ-l@sysabend.org 
 
Wow, a blast from the past:  one of this week's "Dexter's Laboratory" 
cartoons guest starred the Blue Falcon and Dyno-Mutt.  Haven't seen them 
for about 20 years. 
 
Damon 
 
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Date: Fri, 15 May 1998 22:19:34 -0700 
From: Chad Riley <chadriley01@m7.sprynet.com> 
Reply-To: chadriley01@sprynet.com 
Organization: None 
To: "Andreano, Keith HIM,VA" <andreak@vapo1.him.unisys.com> 
CC: "'Champions'" <champ-l@sysabend.org> 
Subject: Re: Point totals of heroes in comics 
Sender: owner-champ-l@sysabend.org 
 
 
 
Andreano, Keith HIM,VA wrote: 
 
> Question: What do you think the point totals are of typical 
> comic book heroes. Try to give a range (i.e. most fall between 
> X and Y points, with wimpy ones being around Z, etc.) I'm 
> interested in what people think (and I'm expecting a wide 
> variety of views). Also, what are the disadvantage totals like? 
> 
> Flame away! ^_^; 
> 
> ^_^;^o^;^_^;^o^;^_^;^o^;^_^;^o^;^_^;^o^;^_^;^o^;^_^;^o^;^_^;^o^;^_^;^o^; 
>         "No flames please, once burnt at the stake, twice shy!" 
>                                         - Joan of Arc's .sig 
>      Keith "Puma" Andreano andreak@vapo1.him.unisys.com 
 
  Quick! Somebody Call Sam Bell!!!!! 
Heya Sam! Thought I'd plug ya..... 
 
 
 
 
Chad 
_bored outa my head_ 
and it only took a few minutes and an electric drill! 
 
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Date: Fri, 15 May 1998 22:22:46 -0700 (PDT) 
From: John Desmarais <johndesmarais@yahoo.com> 
Reply-To: john.desmarais@ibm.net 
Subject: Re: Forgotten Heroes 
To: "Michael \(Damon\) or Peni R. Griffin" <griffin@txdirect.net&> 
        hero-l@sysabend.org 
Sender: owner-champ-l@sysabend.org 
 
---"Michael (Damon) or Peni R. Griffin" <griffin@txdirect.net> wrote: 
> 
> Wow, a blast from the past:  one of this week's "Dexter's Laboratory" 
> cartoons guest starred the Blue Falcon and Dyno-Mutt.  Haven't seen 
them 
> for about 20 years. 
>  
> Damon 
 
Now, if they would just bring back Electro-Woman and Dynagirl.... 
 
-=>John D. 
_________________________________________________________ 
DO YOU YAHOO!? 
Get your free @yahoo.com address at http://mail.yahoo.com 
 
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Date: Sat, 16 May 1998 01:56:46 -0400 (EDT) 
From: Michael Surbrook <susano@access.digex.net> 
cc: champ-l@sysabend.org 
Subject: Re: Champions artists 
Sender: owner-champ-l@sysabend.org 
 
And that's the last I'm going to say on the goddamned subject, satisfied? 
 
*************************************************************************** 
* "'Cause I'm the god of destruction, that's why!" - Susano Orbatos,Orion *  
*               Michael Surbrook / susano@access.digex.net                *  
*        Visit "Surbrook's Stuff' the Hero Games resource site at:        *    
*              http://www.access.digex.net/~susano/index.html             * 
*            Attacked Mystification Police / AD Police / ESWAT            * 
* Society for Creative Anachronism / House ap Gwystl / Company of St.Mark * 
*************************************************************************** 
 
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Date: Fri, 15 May 1998 23:06:59 -0700 
From: Captain Spith <cptspith@teleport.com> 
Reply-To: cptspith@teleport.com 
Organization: Satan's Children 
To: champ-l@sysabend.org 
Subject: Re: Forgotten Heroes 
Sender: owner-champ-l@sysabend.org 
 
John Desmarais wrote: 
>  
> ---"Michael (Damon) or Peni R. Griffin" <griffin@txdirect.net> wrote: 
> > 
> > Wow, a blast from the past:  one of this week's "Dexter's Laboratory" 
> > cartoons guest starred the Blue Falcon and Dyno-Mutt.  Haven't seen them 
> > for about 20 years. 
> > 
> > Damon 
>  
> Now, if they would just bring back Electro-Woman and Dynagirl.... 
 
   Hey, don't forget the LIVE-ACTION Shazam/Isis hour!  Or are we going 
for obscurity here?  How about Wonderbug - the live action (bad) copy of 
Speed Buggy (which itself was EXCELLENT...)? 
 
-- 
   -Capt. Spith 
   Savior of Humanity 
   Secular Messiah 
 
 
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Date: Sat, 16 May 1998 01:26:13 -0500 (CDT) 
From: "Tim R. Gilberg" <trgilber@hilltop.ic.edu> 
Cc: Champions <champ-l@sysabend.org> 
Subject: Re: Champions artists 
Sender: owner-champ-l@sysabend.org 
 
 
> > Not that I'm necessarily defending the construction, but maybe to allow 
> > climbing on a surface for which the GM would disallow any normal Climbing 
> > skill roll (sheer walls without grapples, pitons, or whatever, for 
> > instance)? 
> 
> Then what purpose does the "requires Climbing skill roll" serve, other than 
> to make the power cheaper? 
 
	I don't know . . . maybe, say, give it a chance to fail? 
 
 
				-Tim Gilberg 
 
		    -"Hey!  MacLeod!  Get off of my ewe!" 
 
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X-Originating-IP: [149.229.142.39] 
From: "David Graham" <dgraham882@hotmail.com> 
To: champ-l@sysabend.org 
Subject: Re: You know you have a bad GM when... 
Date: Sat, 16 May 1998 06:32:45 GMT 
Sender: owner-champ-l@sysabend.org 
 
>>You know you have a bad GM when: 
 
He asks the players whether white wine or red wine goes with dead meat.  
;) 
 
______________________________________________________ 
Get Your Private, Free Email at http://www.hotmail.com 
 
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X-SMTP: helo magic.cyberone.com.au from rholding@actonline.com.au server root@c1-www.ispsys.net ip 210.8.19.250 
Date: Fri, 15 May 1998 23:41:35 -0700 
From: Rick Holding <rholding@ActOnline.com.au> 
To: champion mailing list <champ-l@sysabend.org> 
Subject: Re: Problems with Hero 4th edition 
Sender: owner-champ-l@sysabend.org 
X-Status:  
X-Keywords: 
X-UID: 6 
 
Kim Foster wrote: 
> Hero does handle "action movie" verisons of Fantasy, Cyberpunk and Horrror 
> well. Heroes in those tend to take an outrageous amount of punishment 
> without dying or being critically injured ir killed. Using hit 
> locations,impairing, bleeding and wounding can up the lethality for more 
> "realistic" genres as well. 
 
	While the full blown superhero genre has very little death of heroes  
in it, I have found that for all other systems, PEOPLE DIE!!!  A person has on  
average about 6 resistant PD and ED for fantasy and about the same for  
superagents and the equivelant (certainly no more than 8-9).  When various  
weapons which can do 2 dice killing are common, (4 DC for a broad sword, 1 DC  
for strength, 1 DC for  allocation of skills while 2D6 hand guns can be found  
scattered throughout the lists) body is going to be taken on a regular basis  
especially if hit locations and segmented armour is used.  In the games we  
play, it doesn't pay to become attached to any particular character. 
 
	Now this doesn't preclude various groups who wander around glowing  
like christmas trees in a fantasy setting or the average superagent having  
very high tech equipment, but then the level of threat should also be somewhat  
higher. 
--  
----------------------------------------------------------- 
Ricky Holding    Email: rholding@ActOnline.com.au 
Work is only there to give us time to talk about play 
----------------------------------------------------------- 
 
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Reply-To: <filkhero@usa.net> 
From: "Filksinger" <filkhero@usa.net> 
To: "Champions" <champ-l@sysabend.org> 
Subject: RE: Champions artists 
Date: Sat, 16 May 1998 01:33:30 -0700 
X-MSMail-Priority: Normal 
X-MimeOLE: Produced By Microsoft MimeOLE V4.72.2106.4 
Importance: Normal 
Sender: owner-champ-l@sysabend.org 
 
> From: Stainless Steel Rat 
> 
> 
> -----BEGIN PGP SIGNED MESSAGE----- 
> 
> Dennis C Hwang writes: 
> 
> > Not that I'm necessarily defending the construction, but maybe to allow 
> > climbing on a surface for which the GM would disallow any normal Climbing 
> > skill roll (sheer walls without grapples, pitons, or whatever, for 
> > instance)? 
> 
> Then what purpose does the "requires Climbing skill roll" serve, other than 
> to make the power cheaper? 
 
So the character can slip, have problems, or even fall. The idea is to create "impossibly 
good climbing skill", not, "sticks to wall like fly". Thus, a character with this 
variation of Clinging can climb faster than Climbing allows, can climb surfaces that 
Climbing would normally not allow, but unlike Clinging allows you to slip and fall if 
things go wrong. 
 
Filksinger 
 
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From: "Remnant" <easleyap@mobis.com> 
To: "Champs List" <champ-l@sysabend.org> 
Subject: Re: Climbing (was Re: Champions artists) 
Date: Sat, 16 May 1998 03:49:49 -0500 
X-MSMail-Priority: Normal 
X-MimeOLE: Produced By Microsoft MimeOLE V4.72.2106.4 
Sender: owner-champ-l@sysabend.org 
 
>> But, if that focus is difficult to use a skill roll concerning its use is 
>> justified. 
> 
>In this case, that skill roll is not justified.  It just makes the power 
>cheaper (in many senses of that word). 
 
 
In which case?  The case I described involves a difficult to use focus.  If 
a skill roll for climbing wouldn't be justified for usage of gear that 
allows you to climb, albeit with the power Clinging, then what would be the 
appropriate skill roll? 
 
Out of curiousity, do you have a problem with RASR for any power?  or just 
in the case of Clinging?  If you have a problem with RASR totally then your 
problem is not with Steve Long but with whoever came up with the idea of 
RASR.  If you just don't like RASR used with a skill roll that in your 
opinion negates the need for the power it is applied to, try to remember 
that powers quite often allow characters to do things that can't be done by 
an actual human.  Skills only allow characters to do what can be done with 
proper training and education.  However, if I have conceived of a power that 
requires training and education to use, then RASR is justified. 
 
Alan 
 
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From: "Remnant" <easleyap@mobis.com> 
To: "Champs List" <champ-l@sysabend.org> 
Subject: Re: Forgotten Heroes 
Date: Sat, 16 May 1998 03:57:39 -0500 
X-MSMail-Priority: Normal 
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Sender: owner-champ-l@sysabend.org 
 
>   Hey, don't forget the LIVE-ACTION Shazam/Isis hour!  Or are we going 
>for obscurity here?  How about Wonderbug - the live action (bad) copy of 
>Speed Buggy (which itself was EXCELLENT...)? 
> 
"O' Zephyr winds which blow on high, lift me now so I can fly!" 
 
Alan 
 
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X-Sender: bob.greenwade@klock.com (Unverified) 
Date: Sat, 16 May 1998 06:00:06 -0700 
To: champ-l@sysabend.org 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: Forgotten Heroes 
Sender: owner-champ-l@sysabend.org 
 
At 11:06 PM 5/15/1998 -0700, Captain Spith wrote: 
>John Desmarais wrote: 
>> ---"Michael (Damon) or Peni R. Griffin" <griffin@txdirect.net> wrote: 
>> > 
>> > Wow, a blast from the past:  one of this week's "Dexter's Laboratory" 
>> > cartoons guest starred the Blue Falcon and Dyno-Mutt.  Haven't seen them 
>> > for about 20 years. 
>>  
>> Now, if they would just bring back Electro-Woman and Dynagirl.... 
> 
>   Hey, don't forget the LIVE-ACTION Shazam/Isis hour!  Or are we going 
>for obscurity here?  How about Wonderbug - the live action (bad) copy of 
>Speed Buggy (which itself was EXCELLENT...)? 
 
   How about Karate Kat?  (Second greatest cartoon martial artist of all 
time, after Hong Kong Phooey!) 
--- 
Bob's Original Hero Stuff Page!  [Circle of HEROs member] 
   http://www.klock.com/public/users/bob.greenwade/original.htm 
Homepage of the Merry-Go-Round Webring!  (Wanna join?) 
   http://www.klock.com/public/users/bob.greenwade/merrhome.htm 
 
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To: champ-l@sysabend.org 
Subject: Re: Disads gained through game play 
X-Juno-Line-Breaks: 1-3,5-7,12-14 
From: llwatts@juno.com (Leah L Watts) 
Date: Sat, 16 May 1998 09:04:51 EDT 
Sender: owner-champ-l@sysabend.org 
 
>> If a PC managed to foil a villain's plans and the villain got mad 
enough 
>> that he started Hunting the PC, how would you deal with it point-wise? 
>> Would the PC get disad points for it?  Would they get extra xp's? 
>> Would they get a pat on the head and a "Way to go, you've pissed 
someone 
>> else off."  :) 
 
Horror Hero, IIRC, allows characters to gain disads during play, but 
that's a genre where going bonkers halfway during the story is normal.  
In another genre, and assuming the villian was going to put long-term 
effort into getting the PC, I'd probably let the player switch another 
disad for the new one as long as the points were the same.  
 
Leah 
 
_____________________________________________________________________ 
You don't need to buy Internet access to use free Internet e-mail. 
Get completely free e-mail from Juno at http://www.juno.com 
Or call Juno at (800) 654-JUNO [654-5866] 
 
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Date: Sat, 16 May 1998 07:36:15 -0600 
From: Curtis Gibson <mhoram@relia.net> 
To: champ-l@sysabend.org 
Subject: Re: Disads gained through game play 
Sender: owner-champ-l@sysabend.org 
 
Stainless Steel Rat wrote: 
>  
> -----BEGIN PGP SIGNED MESSAGE----- 
>  
> Michael Surbrook writes: 
>  
> > Give them a pat on the head. [...] 
>  
> About the size of it. 
>  
> Characters cannot gain points from disadvantages acquired during play. 
>  
I would, however, allow the player to switch an older 'stale' hunted 
with the new one if he desired, and run a 'finish the old hunted' 
adventure cycle. 
                               
 
--  
 
Not only does the English Language borrow words from other languages, 
it sometimes chases them down dark alleys, hits them over the head, and 
goes through their pockets.    -- Eddy Peters 
 
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X-Sender: griffin@mail.txdirect.net 
Date: Sat, 16 May 1998 08:44:34 -0500 
To: hero-l@sysabend.org 
From: "Michael (Damon) or Peni R. Griffin" <griffin@txdirect.net> 
Subject: Re: Forgotten Heroes 
Sender: owner-champ-l@sysabend.org 
 
>Now, if they would just bring back Electro-Woman and Dynagirl.... 
 
Mmmm, yes.  Not being cartoons, it's harder to bring them back, of course. 
I haven't seen Judy Strangis in a long time, but Deidre Hall still looks 
pretty good. 
 
Damon 
 
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Date: Sat, 16 May 1998 08:53:58 -0500 
To: champ-l@sysabend.org 
From: "Michael (Damon) or Peni R. Griffin" <griffin@txdirect.net> 
Subject: Re: Forgotten Heroes 
Sender: owner-champ-l@sysabend.org 
 
>   Hey, don't forget the LIVE-ACTION Shazam/Isis hour!  Or are we going 
>for obscurity here?  How about Wonderbug - the live action (bad) copy of 
>Speed Buggy (which itself was EXCELLENT...)? 
 
In one early episode of "Johnny Bravo", Johnny's car breaks down and he is 
given a lift by Scooby and the gang in the Mystery Machine.  He spends all 
his time hitting on Daphne, and parts company with them at the end of the 
episode.  Again in need of a ride, this time he is picked up by Speed 
Buggy.  The multiform van from the Amazing Chan and the Chan Clan was also 
subtly worked into a Johnny Bravo episode.  They stopped just short of 
pairing him with Batman, but he did meet hero Adam West -- "To the Adam 
Westmobile!" 
 
Damon 
 
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|   Children's Books -- Dolls -- X-Files -- Pulp Magazines           | 
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|--------------------------------------------------------------------| 
 
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Date: Sat, 16 May 1998 14:43:02 -0500 
From: redbf@ldd.net (bobby farris) 
Reply-To: redbf@ldd.net 
Organization: GM's R US 
To: "'champ-l@sysabend.org'" <champ-l@sysabend.org> 
Subject: Re: Why stick with HSR? 
Sender: owner-champ-l@sysabend.org 
 
David Stallard wrote: 
 
> Message text written by "Goode, Jason" 
> >Asking Fuzioneers "What's good about Fuzion?" was a good idea. 
> >Asking Heroeers "Why should I not go to Fuzion?" is a bad idea. 
> 
> Agreed.  What I really meant to ask the Heroeers is: 
> "What's good about HSR which is not as good in Fuzion?" 
 
    I don't see how Fuzion is much different then HSR really.  The 
reason I stay with HSR is because it is more flexible then Fuzion IMO. 
 
    With HSR I don't have to use HSR to create powers and then switch 
them to Fuzion. 
    Also, if I don't like how something works in HSR I CHANGE IT. In 
Fuzion they have used the fancy "plug-and-play" terminology for this. 
    I do a lot of home-grown campaigns or conversions from other systems 
and I find it MUCH easier to use HSR for that than Fuzion. Maybe one day 
when Fuzion has all the powers and rules flushed out it will be 
different, but till then it is HSR. 
    I have played Fuzion and I have played HSR (admittedly more HSR) and 
I have not really seen that much of a difference in combat. Combat takes 
as l0ng as you want it to IMO. Using the Superheroic rules it will take 
longer because characters don't go down as fast. It IMO is part of the 
genre. 
    One thing Fuzion does have on HSR is that Fuzion uses a difficulty 
based system for skills. I like difficulty based systems a lot and think 
they are the wave of the future. I have even spent time and converted 
HSR to use Fuzions difficulty based skill system. (Remember I said they 
are very similar). It worked very well and if you want it I will send it 
to you. 
 
    IMO Fuzion is a bad edition of HSR. They are so similar it isn't 
funny. The only difference a lot of times is in terminology. However, 
Fuzion does not have all the rules (look at their power section and look 
at HSR power section) and it has not had the 15+ years of flushing out 
that HSR has had. 
    Is Fuzion bad...some on this list will say yes, I don't. I think it 
is good, but just not equal to HSR. As one person said, play it...see 
what YOU think. 
 
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Date: Sat, 16 May 1998 12:54:04 -0700 
From: Rick Holding <rholding@ActOnline.com.au> 
To: champion mailing list <champ-l@sysabend.org> 
Subject: Re: Disads gained through game play 
Sender: owner-champ-l@sysabend.org 
 
Todd Hanson wrote: 
 
> If you wanted to be REALLY nice, you could let the hero 'cash in' a 
> different hunted (or other disad entirely) and replace it with the new 
> hunted. 
 
	Certainly, this is the way to go, IF APPROPIATE.  Disads are suppost to  
evolve with the character.  This is an opportunity for a player and GM to get  
together and go over the current disads.  "You're not playing that psych limit  
to the current level, buy it down and take this hunted".  "Well done, you  
stopped the villain but your secret ID is blown to hell.  Change it to Public ID  
and you are now hunted by Dr Y". 
 
	This sort of thing helps to keep a character interesting. 
--  
----------------------------------------------------------- 
Ricky Holding    Email: rholding@ActOnline.com.au 
Work is only there to give us time to talk about play 
----------------------------------------------------------- 
 
Return-Path: <owner-champ-l@sysabend.org> 
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From: GoldRushG <GoldRushG@aol.com> 
Date: Sat, 16 May 1998 19:01:08 EDT 
To: champ-l@sysabend.org 
Subject: Re: Champions artists/Al's Art 
Sender: owner-champ-l@sysabend.org 
 
<< Worked for me (of course, I've not been following this thread so I;m left 
wondering "who's the chick"?) >> 
 
   If you're referring to the illo, that's Siren. She's one of the NPC 
villains that will be appearing in San Angelo: City of Heroes. 
 
  Mark @ GRG  
 
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From: GoldRushG <GoldRushG@aol.com> 
Date: Sat, 16 May 1998 19:27:09 EDT 
To: champ-l@sysabend.org 
Subject: Re: Champions artists 
Sender: owner-champ-l@sysabend.org 
 
   I think you folks should lighten up on Mr. Surbrook. I didn't perceive his 
comments as being as insulting as apparently some of you did. But I think it 
is time to let the subject drop. Al's art is good now. We like it. We hired 
him. You'll see his work in SA:CoH. Period. ;) 
 
  Mark @ GRG 
 
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X-SMTP: helo x6.boston.juno.com from dwtoomey@juno.com server @x6.boston.juno.com ip 205.231.101.23 
To: champ-l@sysabend.org 
Date: Sat, 16 May 1998 21:06:12 -0500 
Subject: Re: Hero Difficulty based skills. 
X-Juno-Line-Breaks: 0-9,11-25,27-40 
From: dwtoomey@juno.com (David W Toomey) 
Sender: owner-champ-l@sysabend.org 
 
>Kim Foster wrote: 
> 
>> I'm not the original questioner but I would be interested in seeing  
>this 
>> diffuiculty based system for Hero. Thank you. 
 
 
Easy enough. You have to change one Hero4 Mechanic: 
 
Instead of comparing a 3d6 roll to your skill, and using the difference 
for degree of success, roll 3d6 and ADD the total to the skill. You wind 
up 
wamting high rolls instead of low. 
 
Difficulty Numbers (Lifted, in modified form, from C-TNE) 
Challenged.....16 
Everyday........20 
Competant.....24 
Heroic............28 
Incerdible.......32 
Legendary......36 
etc... 
 
These numbers could be adjusted to suit a given GM's taste, of course... 
 
 
For Opposed skills, both sides would roll Relevant Skill+3d6, with the 
higher 
total succeding, as opposed to comparing 'made-by's 
 
This works for combat as well: 
 
OCV+modifiers+3d6, with target # equal to opponents DCV+11 
 
The hit probabilities are identical, but the die roll has been reversed. 
 
 
Opinions, anyone? 
 
David W Toomey 
dwtoomey@juno.com 
 
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