Digest Archives Vol 1 Issue 109
From: owner-champ-l-digest@sysabend.org
Sent: Sunday, December 27, 1998 1:35 PM
To: champ-l-digest@sysabend.org
Subject: champ-l-digest V1 #109
champ-l-digest Sunday, December 27 1998 Volume 01 : Number 109
In this issue:
Re: GENKI (The Dark Devil)
Selective Senses and Powers/Percise Measurements
SAN ANGELO
Re: Let's do the time warp... again?
Re: GENKI (The Dark Devil) (Long)
COLORFUL MISTAKE IN RABID MONKEY LISTING
Re: SAN ANGELO
Re: Zero phase actions
Re: SAN ANGELO
Re: GENKI (The Dark Devil) (Long)
Re: SAN ANGELO
Re: Selective Senses and Powers/Percise Measurements
DREAMRIDERS REORGANIZES
----------------------------------------------------------------------
Date: Sat, 26 Dec 1998 09:03:38 -0800
From: Bob Greenwade <bob.greenwade@klock.com>
Subject: Re: GENKI (The Dark Devil)
At 10:45 PM 12/25/98 -0600, Logan Darklighter wrote:
>This is my first outright posting to this group. So please be gentle.
I'll try. [Insert your own sexual-innuendo joke here.]
I'm not familiar with the source work (I didn't realize this was adapted
from Bubble Gum Crisis until I read much further down), but I'll give you
what I can.
>GENKI (Translation: The Dark Devil)
>
>Val Char Cost Roll Notes
>45 STR 15 16- 12.5 Tons
>14 Body --- 12-
>4 SIZE 20
>16 DEF 42
>23 DEX 39 14- OCV: 8 / DCV: 6
>4 SPD 7 PHASES: 3, 6, 9, 12
I might suggest buying up BODY a tad, but otherwise it looks fine.
>Twin Pumped Lasers: (OIF, Bulky -1)
I assume you're using Bulky to represent Vehicular Foci with what
HeroMaker and/or Creation Workshop give you, right?
> 4d6 RKA
> Penetrating (+1/2),
> No Range Penalty (+1/2),
> Increased Max Range x5 (+1/4),
> 0 End (+1/2),
> 60 Degree Arc (-1/2) (66)
If these are twin lasers, shouldn't they have Reduced Penetration or
something similar?
>Multi-Missile Launcher (OIF, Bulky -1)
> 10d6 EB
> Autofire x5 (+1/2),
> Explosion (+1/2),
> Indirect (+1/4),
> 30 Charges (+1/4) (62)
>
>(Note: The Indirect Advantage is not for "phasing through walls" or
>anything so esoteric, it is simply there to simulate the fact that the
>missiles can be targeted as indirect fire. They can be fired "over the
>horizon" over or around buildings and corners.)
For this type of Indirect, I'd make it the +1/2 level if not the full
+3/4 level, but give it (the Advantage, not the whole Power) the -1/2
Limitation "Must Cross Intervening Space." (That is, unless the GM is
using a house rule that allows Indirect to be redefined as going over
barriers and around corners.)
>Wire Tentacles: (OIF, Bulky -1)
> Extra Limbs x2 (2)
This is a perfectly acceptable way of doing it, depending on the GM's
taste; however, if these are tentacles, you might want to go for an
additional -1/2 Limitation that they have no fine manipulation.
An alternate way of doing this would be with 45 STR Telekinesis at No
Range and Linked to the vehicle's STR, with other appropriate Modifiers.
It's somewhat more expensive, but it also more accurately models what's
going on here.
> 4" Stretching, Only on Wire Tentacles (-1/2), 0 End (+1/2) (12)
I think that this Limitation should be higher -- probably -1, given
that, as the Power is written, it could normally be used on any body part.
But that's just my opinion.
>Operator Neurolink System: (OIF, Bulky -1)
> Elemental Control (3)
> a - +5 DEX, doesn't add to figured (-1/2) (3)
> b - +1 SPD, doesn't add to figured (-1/2) (3)
> c - +3 Lvls w/ ATAV Weapons (4)
>
>NOTE: I'm not sure if the above EC should have the Advantage: Usable By
>Others or not. At first glance it seems that the operators of the vehicle
>would have the advantage of whatever the vehicle provides by default. But
>you may disagree. In any case, the only reason for the above would be to
>match the Pilot and Gunner reaction times to that of the mech listed in the
>basic stats. As always, if you feel it's abusive, remove it.
My take on the Usable by Others Advantage for vehicles is that it's only
needed when there's a choice as to whether the ability affects the vehicle
or its operator. In this case, I gather that these affect the pilot/gunner
only and not the vehicle itself, so UBO would be unnecessary.
However, I also gather that the pilot and gunner are two separate
people, in which case UBO might be appropriate -- though it might be better
to just spend 5 points (unmodified) to double the instances.
Also, I'd be very leery of putting these things in an EC to begin with.
> Distinctive Features:
> Four-legged Mecha: Not concealable, Extreme (25)
Bear in mind that this would have to be something unusual in the
campaign to count as a DF -- either mecha are rare, or most mecha are
two-legged. For it being Extreme, I'm guessing the former. (As I said,
I'm not super familiar with the source material.)
> Watched:
> Hou Bang, Mo. Pow. NCI (15)
If Hou Bang is the operator who paid for it (as you indicate later on),
this Disadvantage is not appropriate. The mech already gets its base
points from him.
> Physical Limitation:
> Incredibly Complex to Maintain and Repair (20)
> Requires Special Training to Operate,
> All the time, Slight, (15)
> Requires Two Operators for full capabilities, All the Time,
>Greatly (20)
In TUV I'm introducing a new Disadvantage specifically for Vehicles
(though I imagine it could be adapted for use by Bases): Crew. Needing
two crew is +5 points; needing special training (3 points' worth) would be
+5 points, though if you need a *lot* of training (9 points' worth, or 3
Skills) that would be another +5 points. I'm not familiar with the source,
but I gather that a pilot without a gunner could still operate the weapons
with difficulty, so the modifiers I have in that regard wouldn't apply.
The Disdvantage for this mech would be worth 10-15 points (20 if it needs 3
Skills for operation and the pilot cannot operate the weapons), replacing
the latter two Physical Limitations.
>Creation Notes: This is my Hero System version of one of the coolest mecha
>I've ever seen. The Genki (Dark Devil) from Bubblegum Crisis #7 Double
>Vision. The Genki was truly a fearsome machine. Capable of taking on a squad
>of standard BU 55C Combat Boomers and holding it's own. Against anything
>less than a Doberman or giant boomer it was nearly unstoppable. The armor
>proved impervious to the KnightSabers weaponry, and Kou, the standard gunner
>and copilot, acting alone, dealt Priss her first outright defeat in the
>series.
If it's this tough, you might consider increasing the DEF to 20, and
Hardening it.
>If you want to downpower the Genki for use in your campaign, I recommend
>doing away with the reflex booster, the missiles, reduce the armor from 16
>to a more reasonable 12-13, and reducing the level of the attacks by a die
>or two or removing some of the more obnoxious advantages and limitations.
Actually, the missiles might be OK, as would be the size of the attacks,
if the reflex booster is dropped and the pilot is given a more reasonable
DEX and SPD of 15/3 (no higher than 18/4, and even that only for a campaign
of very experienced PCs). I agree about the reflex booster(s), but the
armor would only need to come down to 14 (just enough to make standfard
superheroic PCs work a bit in order to damage it).
- ---
Bob's Original Hero Stuff Page! [Circle of HEROS member]
http://www.klock.com/public/users/bob.greenwade/original.htm
Merry-Go-Round Webring -- wanna join?
http://www.klock.com/public/users/bob.greenwade/merrhome.htm
------------------------------
Date: Sat, 26 Dec 1998 14:04:43 -0500 (EST)
From: Jason Sullivan <ravanos@njcu.edu>
Subject: Selective Senses and Powers/Percise Measurements
Roboti-X is a synthetic life form. Unlike his team mates, he can
do things they can't.
For example, he can shut off his vision, his hearing, and just
about all of his senses.
He also has very percise senses. He is able to tell how fast
something moves, or analyze the colors, or specturms of light, or
approximate the distance and size of said objects.
His recall is near perfect.
His other teamate, Rawhide, can increase and decrease the
inpenetrability of his skin. Roboti-X can't.
My questions are:
For 'selective' senses, how would one model this?
For percision senses, such as the ability to determine speed,
color, wavelenths of light, sound, to determine picth, distance, etc., how
would one model these abilities?
For absolutely perfect recall, how would one model this
(Postcognition?)?
Finally, Rawhide and Roboti-X have the same ammount of Armor, but
one (Rawhide) can will his Armor on and off, point by point. Is this an
Advantage on the power?
- -+-<-+->-+-<-+->-+-<-+->-+-<-+->-+-<-+->-+-<-+->-+-<-+->-+-<-+->-+-<-+->-+-<-+-
"Fools are my theme, let satire be my song."
-Lord Byron; English Bards and Scotch Reviewers. Line 6.
- -=-_=_-=-_=_-=-_=_-=-_=_-=-_=_-=-_=_-=-_=_-=-_=_-=-_=_-=-_=_-=-_=_-=-_=_-=-_=_-
------------------------------
Date: Sat, 26 Dec 1998 14:42:44 -0500 (EST)
From: tdj723@webtv.net (thomas deja)
Subject: SAN ANGELO
Okay--just picked it up...will give you more solid input once I read the
whole thing sraight through.
However, I do think I would have prefered a few more characters in the
back pages/sourcebooks--a few more villians, maybe with a villain or
organized crime outfit, sort of like what they did for JUSTICE, NOT
LAW....
"Nothing says Christmas like a green Grinch butt."
--THAT 70's SHOW
____________________________________
THE ULTIMATE HULK, containing the new story, "A Quiet, Normal Life," is
available now from Byron Preiss and Berkley
_______________________________
An except from the new story "Too Needy" can now be found at MAKE UP
YOUR OWN DAMN TITLE
www.freeyellow.com/members/tdj
------------------------------
Date: Sat, 26 Dec 1998 13:16:47 -0800 (PST)
From: Dale Ward <daleaward@rocketmail.com>
Subject: Re: Let's do the time warp... again?
Greetings!
Geez... you guys must have used up all your imagination trying to figure
out what gifts to buy for Christmas! I give you the perfect straight line to
give me a mental complex for years and all you can come up with are REAL
answers?!?
I'm so disappointed...
That's all right... don't try to cheer me up... I'll get over it.
Dale A. Ward
(I'm over it)
_________________________________________________________
DO YOU YAHOO!?
Get your free @yahoo.com address at http://mail.yahoo.com
------------------------------
Date: Sat, 26 Dec 1998 19:03:19 -0600
From: "Logan Darklighter" <logand@cyberramp.net>
Subject: Re: GENKI (The Dark Devil) (Long)
- -----Original Message-----
From: Bob Greenwade <bob.greenwade@klock.com>
To: Champions Mailing List <champ-l@sysabend.org>
Date: Saturday, December 26, 1998 11:57 AM
Subject: Re: GENKI (The Dark Devil)
>>14 Body --- 12-
>
> I might suggest buying up BODY a tad, but otherwise it looks fine.
I thought that the thing was already tough enough as it was. I figured if a
superhero could even get through the armor, there should be enough there to
still take awhile to destroy/disable it. While still giving the Genki ample
time to dish out damage or decide to retreat.
Much of the way the basic stats were laid out reflected perusal of both the
source material, and comparison with the M1 A1 Abrams tank that was written
up in Hero System Almanac 2, as well as comparisons with some of the mecha
listed in VIPER. ( I figured if the Abrams could be considered a baseline
for average, then the VIPER tanks are kind of a cheap knock off with tougher
weapons but thinner armor. )
The Genki overall is larger than the Abrams, but it's structure, being
somewhat "spider-like" is arranged in a more splayed out manner. The armor
is thick, yes, but if you manage to break through it, you're going to do a
lot more damage because of the complexity of systems and the like.
>>Twin Pumped Lasers: (OIF, Bulky -1)
>
> I assume you're using Bulky to represent Vehicular Foci with what
>HeroMaker and/or Creation Workshop give you, right?
Correct.
>> 4d6 RKA
>> Penetrating (+1/2),
>> No Range Penalty (+1/2),
>> Increased Max Range x5 (+1/4),
>> 0 End (+1/2),
>> 60 Degree Arc (-1/2) (66)
>
> If these are twin lasers, shouldn't they have Reduced Penetration or
>something similar?
Hmmm. You might have a point there. However the lasers are supposed to
pinpoint on the same target each time. The fact that there are two of them
was just meant to be a "special effect". However, it would be an excellent
way to reduce the overall lethality for a superhero game while still keeping
it a potent weapon.
>
>>Multi-Missile Launcher (OIF, Bulky -1)
>> 10d6 EB
>> Autofire x5 (+1/2),
>> Explosion (+1/2),
>> Indirect (+1/4),
>> 30 Charges (+1/4) (62)
>>
>>(Note: The Indirect Advantage is not for "phasing through walls" or
>>anything so esoteric, it is simply there to simulate the fact that the
>>missiles can be targeted as indirect fire. They can be fired "over the
>>horizon" over or around buildings and corners.)
>
> For this type of Indirect, I'd make it the +1/2 level if not the full
>+3/4 level, but give it (the Advantage, not the whole Power) the -1/2
>Limitation "Must Cross Intervening Space." (That is, unless the GM is
>using a house rule that allows Indirect to be redefined as going over
>barriers and around corners.)
Good point. I think I'll change that.
>
>>Wire Tentacles: (OIF, Bulky -1)
>> Extra Limbs x2 (2)
>
> This is a perfectly acceptable way of doing it, depending on the GM's
>taste; however, if these are tentacles, you might want to go for an
>additional -1/2 Limitation that they have no fine manipulation.
That definately works. I never saw any indication that they could do fine
manipulation. They just wrap around something and grab/crush.
> An alternate way of doing this would be with 45 STR Telekinesis at No
>Range and Linked to the vehicle's STR, with other appropriate Modifiers.
>It's somewhat more expensive, but it also more accurately models what's
>going on here.
I think I'll just go with the first example, thanks.
>
>> 4" Stretching, Only on Wire Tentacles (-1/2), 0 End (+1/2) (12)
>
> I think that this Limitation should be higher -- probably -1, given
>that, as the Power is written, it could normally be used on any body part.
> But that's just my opinion.
I think I'll get more feedback on that before changing that. It's a
subjective call. YMMV
>
>>Operator Neurolink System: (OIF, Bulky -1)
>> Elemental Control (3)
>> a - +5 DEX, doesn't add to figured (-1/2) (3)
>> b - +1 SPD, doesn't add to figured (-1/2) (3)
>> c - +3 Lvls w/ ATAV Weapons (4)
>>
>>NOTE: I'm not sure if the above EC should have the Advantage: Usable By
>>Others or not. At first glance it seems that the operators of the vehicle
>>would have the advantage of whatever the vehicle provides by default. But
>>you may disagree. In any case, the only reason for the above would be to
>>match the Pilot and Gunner reaction times to that of the mech listed in
the
>>basic stats. As always, if you feel it's abusive, remove it.
>
> My take on the Usable by Others Advantage for vehicles is that it's only
>needed when there's a choice as to whether the ability affects the vehicle
>or its operator. In this case, I gather that these affect the pilot/gunner
>only and not the vehicle itself, so UBO would be unnecessary.
> However, I also gather that the pilot and gunner are two separate
>people, in which case UBO might be appropriate -- though it might be better
>to just spend 5 points (unmodified) to double the instances.
> Also, I'd be very leery of putting these things in an EC to begin with.
Technically, it is legal. Technically, it's also somewhat abusive, which is
why I was worried. But I figured that since the system is all one unit, I
would go with the suggestion in one AC article (can't remember the author,
sorry) that states that you apply damage, drains, or anything else that
would effect those powers to the EC as a whole, and not to one power only.
i.e.; If the system goes down or is partially disabled, it affects all
powers, not just one. They lose the DEX, SPD, and levels simultaneusly.
>> Distinctive Features:
>> Four-legged Mecha: Not concealable, Extreme (25)
>
> Bear in mind that this would have to be something unusual in the
>campaign to count as a DF -- either mecha are rare, or most mecha are
>two-legged. For it being Extreme, I'm guessing the former. (As I said,
>I'm not super familiar with the source material.)
I probably should have been more specific. The Genki, at least in BGC, is
_very_ distinctive. In fact, it's a custom job, and there's absolutely _no_
mistaking it for anything else. Also, although there might be similar mecha
in the world in general, (The Genki is a heavily customized version of a
mecha that is sometimes found on the battlefield) you _don't_ generally find
them on the streets of MegaTokyo. And it would be considered _extremely_
illegal to have it within the city limits. The Extreme reaction modifier
comes from the fact that the thing seems to be pretty terrifying when
encountered in the show. It's design seems to be intended specifically to
intimidate. If it were possible to give mecha a PRE modifier in Hero System
(like in Fuzion) than the Genki would get a major one.
Or, just to go back to the example of the Abrams, I think an Abrams tank
driving down _my_ street would definately cause me to do a double, or even a
triple take. ^_^;;;
BTW, Bob. Since you're not familiar with the source material, if you like, I
can email you a couple of pictures of the thing.
>> Watched:
>> Hou Bang, Mo. Pow. NCI (15)
>
> If Hou Bang is the operator who paid for it (as you indicate later on),
>this Disadvantage is not appropriate. The mech already gets its base
>points from him.
Well, the Hou Bang isn't a person. It's a Triad that funded and built the
Genki. I have also seen this Disad used numerous times in the VIPER
sourcebook.
>> Physical Limitation:
>> Incredibly Complex to Maintain and Repair (20)
>> Requires Special Training to Operate,
>> All the time, Slight, (15)
>> Requires Two Operators for full capabilities, All the
Time,
>>Greatly (20)
>
> In TUV I'm introducing a new Disadvantage specifically for Vehicles
>(though I imagine it could be adapted for use by Bases): Crew. Needing
>two crew is +5 points; needing special training (3 points' worth) would be
>+5 points, though if you need a *lot* of training (9 points' worth, or 3
>Skills) that would be another +5 points. I'm not familiar with the source,
>but I gather that a pilot without a gunner could still operate the weapons
>with difficulty,
Yes, Kou was piloting the Genki alone when he defeated Priss. Kou is also,
however, _very_ skilled.
so the modifiers I have in that regard wouldn't apply.
>The Disdvantage for this mech would be worth 10-15 points (20 if it needs 3
>Skills for operation and the pilot cannot operate the weapons), replacing
>the latter two Physical Limitations.
Does "crew" include ground crew as well as pilot and gunner? As an example
pertinent to this discussion, it seemed that after every operation, the
Genki needed various tuneups, weapons reloads, fluid replacement, joint
checks, etc. It looked like the ground crew for the Genki was about 4-5
extra guys aside from the designated Pilot and Gunner.
This might be something to consider for things in TUV like F-14 Tomcats and
Indy 500 / Formula 1 race cars.
>>Creation Notes: This is my Hero System version of one of the coolest mecha
>>I've ever seen. The Genki (Dark Devil) from Bubblegum Crisis #7 Double
>>Vision. The Genki was truly a fearsome machine. Capable of taking on a
squad
>>of standard BU 55C Combat Boomers and holding it's own. Against anything
>>less than a Doberman or giant boomer it was nearly unstoppable. The armor
>>proved impervious to the KnightSabers weaponry, and Kou, the standard
gunner
>>and copilot, acting alone, dealt Priss her first outright defeat in the
>>series.
>
> If it's this tough, you might consider increasing the DEF to 20, and
>Hardening it.
Increasing it? No. Hardening it? Definately! Thanks for catching that!
>>If you want to downpower the Genki for use in your campaign, I recommend
>>doing away with the reflex booster, the missiles, reduce the armor from 16
>>to a more reasonable 12-13, and reducing the level of the attacks by a die
>>or two or removing some of the more obnoxious advantages and limitations.
>
> Actually, the missiles might be OK, as would be the size of the attacks,
>if the reflex booster is dropped and the pilot is given a more reasonable
>DEX and SPD of 15/3 (no higher than 18/4, and even that only for a campaign
>of very experienced PCs). I agree about the reflex booster(s), but the
>armor would only need to come down to 14 (just enough to make standfard
>superheroic PCs work a bit in order to damage it).
No disagreements there.
Thanks for all the suggestions, Bob! That definately helps!
- -Logan
- ----------------------------------------------------------------------------
- --
"God does not play dice with the universe; He plays an ineffable
game of His own devising, which might be compared, from the perspective
of any of the other players,* to being involved in an obscure and complex
version of poker in a pitch-dark room, with blank cards, for infinite
stakes, with a Dealer who won't tell you the rules, and who
_smiles all the time_."
-Neil Gaimen and Terry Pratchett
_Good Omens_
*i.e., everybody.
- ----------------------------------------------------------------------------
- --
Web page: http://www.cyberramp.net/~logand/
------------------------------
Date: Sat, 26 Dec 1998 21:41:20 -0500
From: Opus <opus@sprint.ca>
Subject: COLORFUL MISTAKE IN RABID MONKEY LISTING
For : Dreamriders Workshop
Contact : Cory Conrad
Email : info@dreamriders.com
Phone : 514-366-9096
Keywords : Comic Books, Dreamriders Workshop, Rabid Monkey
For Immediate Release :
COLORFUL MISTAKE IN RABID MONKEY LISTING
A mistake was made in the January 1999 listing of Rabid Monkey #1 listed
under the Dreamriders Workshop imprint. The book was listed as B&W
instead of color. The current listing for February 1999 has corrected
that problem. Since each listing has a separate order number, retailers
and customers are encouraged to ensure they have used the correct one on
their orders and avoided duplication of their orders.
We will be accepting reorders for Rabid Monkey up until the second to
last week before shipping through Diamond. In addition, retailers and
consumers will be able to order the book directly from our online store
starting the second week of February, when RABID MONKEY #1 is scheduled
to ship.
We regret the inconvenience this might have caused.
Issues #1 through #3 of the RABID MONKEY will sport a blank back cover.
Readers who wish to may send these special books in to Dreamriders to
have a unique signed sketch drawn there by series artist, Joel Steudler.
Sketches are limited to one copy, per issue, per household, and must be
accompanied with sufficient return postage.
The RABID MONKEY follows the adventures of a mischievous gibbon after he
decides he's tired of being a simple jungle monkey. Striking out on his
own he tries to find a job and runs into plenty of obstacles along the
way, not the least of which being that he only knows how to say one word
- - 'ookie!'.
Find out why WIZARD MAGAZINE has named RABID MONKEY an On the Edge title
to watch.
The RABID MONKEY is written by Joel Steudler, Art and story by Joel
Steudler, color by Off Color Digital Design.
- -*-
For more information contact Cory Conrad at info@dreamriders.com, or
surf over to the DRW website : http://www.dreamriders.com/. To no longer
receive these press-releases, respond to this message with "remove me"
as the subject.
------------------------------
Date: Sat, 26 Dec 1998 21:19:14 -0600
From: "Michael (Damon) & Peni Griffin" <griffin@txdirect.net>
Subject: Re: SAN ANGELO
At 02:42 PM 12/26/1998 -0500, thomas deja wrote:
>Okay--just picked it up...will give you more solid input once I read the
>whole thing sraight through.
>
>However, I do think I would have prefered a few more characters in the
>back pages/sourcebooks--a few more villians, maybe with a villain or
>organized crime outfit, sort of like what they did for JUSTICE, NOT
>LAW...
"Enemies of San Angelo", a villain book, is due out next month. Will that
satisfy the requirement, or did you particularly want to see more in the
core book?
Damon
------------------------------
Date: Sat, 26 Dec 1998 22:38:06 -0500
From: "Geoff Depew" <mephron@idt.net>
Subject: Re: Zero phase actions
- -----Original Message-----
From: ErolB1@aol.com <ErolB1@aol.com>
To: champ-l@sysabend.org <champ-l@sysabend.org>
Date: Saturday, December 26, 1998 11:42 AM
Subject: Re: Zero phase actions
>In a message dated 98-12-25 04:05:51 EST, daleaward@rocketmail.com writes:
>
>> While I can see what you're saying, I have to disagree with the
>> interpretation. I *DO* agree that the advantage should cost SOMETHING,
but
>> you
>> can't compute the TOTAL cost from the cost of the STR because the STR
cost
>> you
>> nothing! Zero times anything is still Zero.
>
>The way I do this sort of thing (in Heromaker) is to buy down 'base' STR to
0
>(getting 10 points back), and then buy 10 STR as a power, with the
advantage
>tacked on normally. (10 STR, +2 Affects Solid: 10 pts with a +2 advantage =
30
>pts)
>Overall cost is 20 points, which is the same as the Bob & Wayne method, but
>which I find simpler to understand.
Actually, if you want to do it in Heromaker, get it as Characteristics:
Strength. Then "Include total characteristic" and apply advantages. It
figures it out for you that way, and you don't need to buy strength down.
I have a martial artist with a multipower of 'Martial arts meditation
techniques' who has bought the Ghost Hand, Repelling Blow, and Wind Through
the Reeds techniques(Affects Desolid, Double Knockback, and Armor Piercing,
respectively) that way. It figures out the points perfectly that way.
Heromaker recognizes that a 10 STR is 10 active points, and then charges you
for it that way.
(granted, they're all really cheap, which is why she has the Moving With The
Wind technique, aka 1/4 Damage Reduction, resistant.)
And before people start howling, this is all bought with 'requires a skill
roll: Meditation', and the full active point does subtract. So her 12-
meditation roll, with the average level of the abilities, is a 10-, thus
making it somewhat less effective overall)
(Yes, I know that putting straight advantages in an MP is verboten, but it's
the only way to properly duplicate the concept. Buying HA doesn't work
unless I sell back her DCs. She can generate a 12D6 attack with a 20 STR
offensive strike and her DCs. HA would just make her evil.)
>Erol K. Bayburt
>Evil Genius for a Better Tomorrow
------------------------------
Date: Sun, 27 Dec 1998 00:49:57 -0500 (EST)
From: tdj723@webtv.net (thomas deja)
Subject: Re: SAN ANGELO
>From: griffin@txdirect.net (Michael (Damon) & Peni Griffin)
>> "Enemies of San Angelo", a villain book, is
>> due out next month. Will that satisfy the
>> requirement, or did you particularly want to
>> see more in the core book?
I would've liked to see a few more in the core book, to make being able
to use the sourcebook 'out of the box' easier. I will say, though, that
I did find it clever that each of the metahuman characters you did
include had a different psychological 'niche' to give the reader
examples of the various role playing possibilities (Here is the standard
4-color bad guy; here is the grey area baddie; etc.). Very in keeping
with the tone of SA as an ASTRO CITY/MARVELS/KINGDOM COME book.
"Nothing says Christmas like a green Grinch butt."
--THAT 70's SHOW
____________________________________
THE ULTIMATE HULK, containing the new story, "A Quiet, Normal Life," is
available now from Byron Preiss and Berkley
_______________________________
An except from the new story "Too Needy" can now be found at MAKE UP
YOUR OWN DAMN TITLE
www.freeyellow.com/members/tdj
------------------------------
Date: Sat, 26 Dec 1998 16:08:55 -0800 (PST)
From: shaw@caprica.com (Wayne Shaw)
Subject: Re: GENKI (The Dark Devil) (Long)
>> Also, I'd be very leery of putting these things in an EC to begin with.
>
>
>Technically, it is legal. Technically, it's also somewhat abusive, which is
>why I was worried. But I figured that since the system is all one unit, I
>would go with the suggestion in one AC article (can't remember the author,
>sorry) that states that you apply damage, drains, or anything else that
>would effect those powers to the EC as a whole, and not to one power only.
>i.e.; If the system goes down or is partially disabled, it affects all
>powers, not just one. They lose the DEX, SPD, and levels simultaneusly.
I'm not sure that's sufficient. Frankly, I'd have to tell you I'd be very
unlikely to ever approve an EC with attributes in it, or on a vehicle; doing
both strikes me as really excessively munchy.
------------------------------
Date: Sun, 27 Dec 1998 06:54:42 -0600
From: "Michael (Damon) & Peni Griffin" <griffin@txdirect.net>
Subject: Re: SAN ANGELO
At 12:49 AM 12/27/1998 -0500, thomas deja wrote:
>>From: griffin@txdirect.net (Michael (Damon) & Peni Griffin)
>
>>> "Enemies of San Angelo", a villain book, is
>>> due out next month. Will that satisfy the
>>> requirement, or did you particularly want to
>>> see more in the core book?
>
>I would've liked to see a few more in the core book, to make being able
>to use the sourcebook 'out of the box' easier. I will say, though, that
>I did find it clever that each of the metahuman characters you did
>include had a different psychological 'niche'
Um, each of the metahuman characters *they* did include... I had nothing
to do with it. I agree it was clever, but I can't take any credit for it. ;)
Damon
------------------------------
Date: Sun, 27 Dec 1998 07:53:24 -0600
From: "Michael (Damon) & Peni Griffin" <griffin@txdirect.net>
Subject: Re: Selective Senses and Powers/Percise Measurements
At 02:04 PM 12/26/1998 -0500, Jason Sullivan wrote:
> Roboti-X is a synthetic life form. Unlike his team mates, he can
>do things they can't.
> For example, he can shut off his vision, his hearing, and just
>about all of his senses.
Buy all of his senses, including Normal Sight, Normal Hearing, etc. just as
you would normally buy Enhanced Senses. Enhanced Senses are Persistent by
default; characters can turn off Persistent Powers if they so choose, so no
modification is necessary.
> He also has very percise senses. He is able to tell how fast
>something moves, or analyze the colors, or specturms of light, or
>approximate the distance and size of said objects.
Several existing Talents, working in concert, can simulate some of these
effects. Buy him Absolute Time Sense, Bump of Direction, Lightning
Calculator, Perfect Pitch and some Knowledge Skills to cover things like
basic physics. Past that, I think you have two choices:
Option 1 (book legal): Build a series of Senses using Detect. In most
cases this will probably be Sense, Discriminatory, Ranged, probably costing
15 points each (less if several belong to a single Sense Group, allowing
you to save points when purchasing Range) or even more if a sense is also
Targeting. Gets very expensive very fast.
Option 2 (highly questionable, but cheaper): Create a series of Talents
along the lines of Absolute Time Sense and Bump of Direction -- Absolute
Distance Sense, for example, could allow the character to know the exact
distance from his position to that of any object he can see clearly (use
common sense here; you don't want the character to be able to determine the
exact position of stars this way).
Talents should only allow the character to have a knack for doing something
easily, they should not allow the character to do something it's not
physically possible for him to do otherwise. Don't create any Talents that
give the character superhuman senses like IR or UV Vision, Radar Sense,
etc. Analyzing the light spectrum for example, especially if you want to
include the portion outside visible light, would have to be done by
building a Sense as described above; this would not be a legitimate Talent,
since it represents a superhuman ability.
> His recall is near perfect.
If GM and player can't agree to use Eidetic Memory as written to cover
this, perhaps you can agree on some Advantage that will modify it to suit
your requirements. What is it, exactly, that you find inadequate about
Eidetic Memory at the moment?
> His other teamate, Rawhide, can increase and decrease the
>inpenetrability of his skin.
Armor is Persistent, but again, characters can turn off Persistent Powers
if they wish. What prevents you from buying several identical layers of
Armor, each worth 2 points, and activating/deactivating as many of those
individual layers as you like?
Damon
------------------------------
Date: Sun, 27 Dec 1998 00:08:17 -0500
From: Opus <opus@sprint.ca>
Subject: DREAMRIDERS REORGANIZES
For : Dreamriders Workshop
Contact : Cory Conrad
Email : info@dreamriders.com
Phone : 514-366-9096
Keywords : Comic Books, Dreamriders Workshop
For Immediate Release : DREAMRIDERS REORGANIZES
Dreamriders Workshop is please to announce the finalization of its
internal restructing which has seen many of the titles solicited through
November 1998 cancelled and resolicited. "It was clear that we simply
did not get the word out about what we were doing, and that hurt our
potential sales," said Dreamriders President Cory Conrad. "In addtion,
problems at the printers meant our books faced significant delays.
Clearly shipping the books weeks late is as bad as not shipping them at
all."
In an effort to solve this problem Dreamriders brought on board
additional investors and moves its titles to different printers. The
addtion of Off Color Digital Designs and several key people is also
meant to improve our production schedual and quality of work.
"Dreamriders has always been about commitment to the craft of comics,"
said Chris Butcher, author of the reorganization plan, "and not
necessarily the monetary gain from it…. I am a firm believer that good
product sells. Of course, it has to be promoted correctly and it has to
find it's niche, but it will sell."
These changes affected the previous ship dates of FLAT BLACK #1 through
#3, as well as the REVENANCE mini-series which will undergo a greyscale
toning for its re-release in the Fall of 1999. The FEDERAL TACTICAL
RESPONSE GN and the planned FEDERAL TACTICAL RESPONSE UNLIMITED monthly
series will be merged, resulting in a monthly oversized book of 48 pages
per issue.
The ship dates for both PERIPHERY and RABID MONKEY, VO.2, remain
unchanged. PERIPHERY is a bi-monthly 48-page anthology produced by
Archtype Studios and Dreamriders Workshop. Each issue features a diverse
blend of fiction from a number of small-press creators. The RABID
MONKEY is a all-ages color book which follows the misadventures of a
michevious gibbon with a one-word vocabulary; all for only $2.95. Find
out why the RABID MONKEY was spotlighted in Previews and selected as "On
the Edge" comic of the month by Wizard Magazine.
- -*-
For more information on Dreamriders Workshop, contact Cory Conrad at
info@dreamriders.com, or surf over to the DW website :
www.dreamriders.com. To no longer receive these press-releases, respond
to this message with "remove me" as the subject.
------------------------------
End of champ-l-digest V1 #109
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