Digest Archives Vol 1 Issue 111
From: owner-champ-l-digest@sysabend.org
Sent: Monday, December 28, 1998 4:10 PM
To: champ-l-digest@sysabend.org
Subject: champ-l-digest V1 #111
champ-l-digest Monday, December 28 1998 Volume 01 : Number 111
In this issue:
Re: DREAMRIDERS REORGANIZES (attn: John D)
Re: Fwd: The Twelve Days of Chri...
Re: [Fuzion] Recent crossposting by Dreamriders, et al
[none]
Re: Fwd: The Twelve Days of Chri...
Re: Zero phase actions
The Twelve Supervillains of Christmas
Re: The Twelve Supervillains of Christmas
Re: The Twelve Supervillains of Christmas
Re: The Twelve Supervillains of Christmas
Re: The Twelve Supervillains of Christmas
Re: Zero phase actions
Re: Selective Senses and Powers/Percise Measurements
Re: The Twelve Supervillains of Christmas
Re: The Twelve Supervillains of Christmas
Re: The Twelve Supervillains of Christmas
Re: GENKI (The Dark Devil)
Re: GENKI (The Dark Devil)
Re: CHAR: Anita Carstairs (was Stupid Precog Tricks)
Christmas Themed Merc Team for Champs
Re: The Twelve Supervillains of Christmas
Re: The Twelve Supervillains of Christmas
Re: CHAR: Anita Carstairs (was Stupid Precog Tricks)
Re: Fwd: The Twelve Days of Chri...
Re: Christmas Themed Merc Team for Champs
Re: Selective Senses and Powers/Percise Measurements
Re: Selective Senses and Powers/Percise Measurements
Define Loss of Balance
Re: Define Loss of Balance
Re: Christmas Themed Merc Team for Champs
Re: CHAR: Anita Carstairs (was Stupid Precog Tricks)
Re: Selective Senses and Powers/Percise Measurements
Re: Selective Senses and Powers/Percise Measurements
Perfect Memory (The Roboti-X Power)
Re: CHAR: Anita Carstairs (was Stupid Precog Tricks)
----------------------------------------------------------------------
Date: Sun, 27 Dec 1998 23:14:04 GMT
From: tachyon@writeme.com (Mark Colin Barltrop)
Subject: Re: DREAMRIDERS REORGANIZES (attn: John D)
On Sun, 27 Dec 1998 15:14:14 -0600, Michael (Damon) & Peni Griffin
wrote:
>At 12:08 AM 12/27/1998 -0500, Opus wrote:
>>For : Dreamriders Workshop
>>Contact : Cory Conrad
>>Email : info@dreamriders.com
>>Phone : 514-366-9096
>>Keywords : Comic Books, Dreamriders Workshop
>
>>To no longer receive these press-releases, respond
>>to this message with "remove me" as the subject.
>
>Sounds like an excellent idea. John D, can we have CHAMP-L removed from
>Dreamriders' mailing list, please?
>
already sorted, hopefully -I was annoyed by an off-topic commercial
post so complained to the sender - they apologised & said they'd sort
it
Mark Barltrop (tachyon@writeme.com)
ICQ Pager - http://wwp.mirabilis.com/13415498
'When people were in trouble they went to a witch -
Sometimes, of course, to say, 'Please stop doing it.' '
(Terry Pratchett,'Carpe Jugulam')
------------------------------
Date: Sun, 27 Dec 1998 19:34:53 -0500
From: "Robert A. West" <robtwest@erols.com>
Subject: Re: Fwd: The Twelve Days of Chri...
Before someone takes me to task for my errors and threatens to have be
drummed out of the Know-it-all and Pundits Society:
Robert A. West wrote:
> Many of the twelve days have their own names and feasts, which are
> memorialized in carols which are still sung by people who are ignorant
> of their original purpose. Thus, December 26 is the Feast of the
> Innocents, and is memorialized in the old carol:
Per the Reader's Encyclopedia, December 28, not 26.
>
> December 27 is the feast of St. Stephen, which is referred to in the
> modern carol:
Per the same source, December 26, not 27.
Of course this thread has a gaming-related purpose, since someone out
there is surely considering using the Twelve Days of Christmas as the
inspiration for a scenario, no?
;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-)
Robert A. West
------------------------------
Date: Sun, 27 Dec 1998 19:37:45 -0500
From: Opus <opus@sprint.ca>
Subject: Re: [Fuzion] Recent crossposting by Dreamriders, et al
Logan Darklighter wrote:
>
> Um. Guys? Do these people have permission to advertise on the list? Heck. On
> the Fuzion one as well? Is this relevent? Yes it's comic related, but it's
> not game related directly. Just asking the List organizers if this is okay
> or not.
The Rabid Monkey notice was accidentally crossposted to the Hero mailing
list. This has been remedied.
What was not mentioned in the post was that an RPG book is in the works
for the title. It uses Instant Fuzion and should play a lot like Toon.
For this reason it was obviously intended for the Fuzion list and not
the Hero list.
We regret the error.
- --
Cory Conrad
Dreamriders Workshop
- ------------------------------------------
Fuzion, Comics, and a touch of Magic
http://www.dreamriders.com/
- ------------------------------------------
------------------------------
Date: Sun, 27 Dec 1998 18:37:00 -0800
From: "Wolf, Dave" <dave.wolf@intel.com>
Subject: [none]
unsubscribe
------------------------------
Date: Sun, 27 Dec 1998 19:21:04 -0800
From: Mark Lemming <icepirat@ix.netcom.com>
Subject: Re: Fwd: The Twelve Days of Chri...
Robert A. West wrote:
>
> Before someone takes me to task for my errors and threatens to have be
> drummed out of the Know-it-all and Pundits Society:
>
> Robert A. West wrote:
>
> > Many of the twelve days have their own names and feasts, which are
> > memorialized in carols which are still sung by people who are
> ignorant
> > of their original purpose. Thus, December 26 is the Feast of the
> > Innocents, and is memorialized in the old carol:
>
> Per the Reader's Encyclopedia, December 28, not 26.
>
> >
> > December 27 is the feast of St. Stephen, which is referred to in the
> > modern carol:
>
> Per the same source, December 26, not 27.
>
> Of course this thread has a gaming-related purpose, since someone out
> there is surely considering using the Twelve Days of Christmas as the
> inspiration for a scenario, no?
I'm more inclined to use the Bob & Doug McKenzie (sp) version of
the 12 days...
- -Mark Lemming
------------------------------
Date: Sun, 27 Dec 1998 19:33:16 -0800 (PST)
From: Dale Ward <daleaward@rocketmail.com>
Subject: Re: Zero phase actions
Greetings!
To Wayne, Bob, Rat, Erol, qts, and anybody else who beat me over the head
with this mathematical two-by-four:
Okay, I admit it... I forgot the formula for computing costs after adding
modifiers. After taking THAT into account, everything you guys have been
saying actually started making sense.
For the crime of unconscionable dim-wittedness, I'm willing to accept
whatever public chastisement you deem appropriate.
Dale A. Ward
(Hanging Head In Shame)
_________________________________________________________
DO YOU YAHOO!?
Get your free @yahoo.com address at http://mail.yahoo.com
------------------------------
Date: Sun, 27 Dec 1998 22:48:24 -0500
From: "B.C. Holmes" <bcholmes@interlog.com>
Subject: The Twelve Supervillains of Christmas
Robert A. West wrote:
>
> Of course this thread has a gaming-related purpose, since someone out
> there is surely considering using the Twelve Days of Christmas as the
> inspiration for a scenario, no?
How about one of those theme-based villain teams. Twelve
supervillains, each with a Christmas-based superpowers:
o "Santa Claws" has long, wolverine-style claws that can cut through
anything.
o "The Elf" is a gadgeteer -- all of his gadgets are toy-related
o "Rudolf" has had a ruby-quarz laser implanted in his nose
o "Frosty"
o "Brick in the Box"
o "Mary Christmas"
o ...
- ----+----+----+----+----+----+----+----+----+----+----+----+----+----+--
B.C. Holmes http://www.interlog.com/~bcholmes/
"What am I to think of a society where a pizza can get to me faster
than an ambulance?"
- Dave Broadfoot
------------------------------
Date: Mon, 28 Dec 1998 00:33:51 -0500
From: Badger <wbandsis@wstcm1.westco.net>
Subject: Re: The Twelve Supervillains of Christmas
At 10:48 PM 12/27/98 -0500, you wrote:
>Robert A. West wrote:
>>
>> Of course this thread has a gaming-related purpose, since someone out
>> there is surely considering using the Twelve Days of Christmas as the
>> inspiration for a scenario, no?
>
> How about one of those theme-based villain teams. Twelve
>supervillains, each with a Christmas-based superpowers:
>
>o "Santa Claws" has long, wolverine-style claws that can cut through
>anything.
>o "The Elf" is a gadgeteer -- all of his gadgets are toy-related
>o "Rudolf" has had a ruby-quarz laser implanted in his nose
>o "Frosty"
>o "Brick in the Box"
>o "Mary Christmas"
You can do the twelve reindeer names also.
Cupid would make people fall in love with first person they see
Dancer gives mental command to dance
....
- ----------------------------------------
What's going on?"
"I blew up the building."
"Why did you do that?"
"Because you made a phone call."
------------------------------
Date: Sun, 27 Dec 1998 22:13:58 -0800
From: James Jandebeur <james@javaman.to>
Subject: Re: The Twelve Supervillains of Christmas
Dasher is a speedster.
Prancer is a martial artist.
> Dancer gives mental command to dance
Vixen is, well, a spy? Femme Fatale type? Has Mind Control vs. Men?
Comet is a flying speedster.
Cupid, as said, can make people fall in love.
Donner: I don't know, what is the derivation of this name?
Blitzen is an energy projector.
JAJ, GP
------------------------------
Date: Mon, 28 Dec 1998 00:27:57 -0600
From: Todd Hanson <badtodd@home.com>
Subject: Re: The Twelve Supervillains of Christmas
James Jandebeur wrote:
>
> Dasher is a speedster.
> Prancer is a martial artist.
> > Dancer gives mental command to dance
> Vixen is, well, a spy? Femme Fatale type? Has Mind Control vs. Men?
> Comet is a flying speedster.
> Cupid, as said, can make people fall in love.
> Donner: I don't know, what is the derivation of this name?
Donner is german for thunder, I believe (if not, Im sure I'll be
corrected)
> Blitzen is an energy projector.
and Blitzen is german for lightning...
Todd
------------------------------
Date: Mon, 28 Dec 1998 02:31:15 -0500
From: werther@hilander.com (...jason schneiderman...)
Subject: Re: The Twelve Supervillains of Christmas
At 10:48 PM 12/27/98, B.C. Holmes wrote:
>Robert A. West wrote:
>>
>> Of course this thread has a gaming-related purpose, since someone out
>> there is surely considering using the Twelve Days of Christmas as the
>> inspiration for a scenario, no?
>
> How about one of those theme-based villain teams. Twelve
>supervillains, each with a Christmas-based superpowers:
You know, I tried crafting a response to this. Something about Shaun
Cassidy, in his secret mastermind ID as the Partridge, operating from his
P.E.A.R.T.R.E.E. lair and overwhelming the heroes with wave after wave of
superagents. But I couldn't - the silliness field was just too thick to
penetrate.
"Yes, and the lords, with 20" each of Superleap...and...urk!"
yours,
Jason
------------------------------
Date: Sun, 27 Dec 1998 17:13:32 -0800 (PST)
From: shaw@caprica.com (Wayne Shaw)
Subject: Re: Zero phase actions
>Greetings!
>
> To Wayne, Bob, Rat, Erol, qts, and anybody else who beat me over the head
>with this mathematical two-by-four:
>
> Okay, I admit it... I forgot the formula for computing costs after adding
>modifiers. After taking THAT into account, everything you guys have been
>saying actually started making sense.
>
> For the crime of unconscionable dim-wittedness, I'm willing to accept
>whatever public chastisement you deem appropriate.
What, and maybe accidentally kill one of the few people I've ever seen admit
they were wrong on the Net? You've got to be kidding! :)
------------------------------
Date: Sun, 27 Dec 1998 17:10:52 -0800 (PST)
From: shaw@caprica.com (Wayne Shaw)
Subject: Re: Selective Senses and Powers/Percise Measurements
>-----BEGIN PGP SIGNED MESSAGE-----
>Hash: SHA1
>
>"BG" == Bob Greenwade <bob.greenwade@klock.com> writes:
>
>BG> It depends. What's the benefit of doing so? If there's no real
>BG> benefit from this ability, call it a Special Effect, or at most a
>BG> 3-point house-rule Talent.
>
>Three points per sense that can be affected, I think. And I am inclined to
>make it require a half-phase non-attack action per sense switched on or
>off. As a 0 phase or no time action it is too cheap for 'immunity to
Flash'.
Only thing is, I think they already recognize that people can protect
themselves absolutely from at least the hearing and sight ones of those by
covering their ears and turning away/covering their eyes respectively. I'm
not sure being able to do the equivelent internally is that much more an
advantage. However the phase thing I agree with. I just can't really see
it costing anything.
------------------------------
Date: Mon, 28 Dec 1998 04:57:49 -0600
From: "Logan Darklighter" <logand@cyberramp.net>
Subject: Re: The Twelve Supervillains of Christmas
- -----Original Message-----
From: ...jason schneiderman... <werther@hilander.com>
To: bcholmes@interlog.com <bcholmes@interlog.com>
Cc: Champions List <champ-l@sysabend.org>
Date: Monday, December 28, 1998 1:57 AM
Subject: Re: The Twelve Supervillains of Christmas
>You know, I tried crafting a response to this. Something about Shaun
>Cassidy, in his secret mastermind ID as the Partridge, operating from his
>P.E.A.R.T.R.E.E. lair and overwhelming the heroes with wave after wave of
>superagents. But I couldn't - the silliness field was just too thick to
>penetrate.
>
>"Yes, and the lords, with 20" each of Superleap...and...urk!"
ROTFLMAO!!!!!!!!!
Oh... (wheeze) that's priceless. :D
- -Logan
- ----------------------------------------------------------------------------
- --
"God does not play dice with the universe; He plays an ineffable
game of His own devising, which might be compared, from the perspective
of any of the other players,* to being involved in an obscure and complex
version of poker in a pitch-dark room, with blank cards, for infinite
stakes, with a Dealer who won't tell you the rules, and who
_smiles all the time_."
-Neil Gaimen and Terry Pratchett
_Good Omens_
*i.e., everybody.
- ----------------------------------------------------------------------------
- --
Web page: http://www.cyberramp.net/~logand/
------------------------------
Date: Mon, 28 Dec 1998 07:43:26 -0500 (EST)
From: Michael Surbrook <susano@otd.com>
Subject: Re: The Twelve Supervillains of Christmas
On Sun, 27 Dec 1998, James Jandebeur wrote:
> Dasher is a speedster.
> Prancer is a martial artist.
> > Dancer gives mental command to dance
> Vixen is, well, a spy? Femme Fatale type? Has Mind Control vs. Men?
> Comet is a flying speedster.
> Cupid, as said, can make people fall in love.
> Donner: I don't know, what is the derivation of this name?
Thunder.
> Blitzen is an energy projector.
Lightning.
Michael Surbrook / susano@otd.com
http://www.otd.com/~susano/index.html
"'Cause I'm the god of destruction, that's why!" - Susano Orbatos,Orion
------------------------------
Date: Mon, 28 Dec 98 13:15:45
From: "qts" <qts@nildram.co.uk>
Subject: Re: The Twelve Supervillains of Christmas
On Sun, 27 Dec 1998 22:13:58 -0800, James Jandebeur wrote:
>Donner: I don't know, what is the derivation of this name?
A brick on an air theme (donner=thunder) - one hit from him and you're
kebabbed.
qts
Home: qts@nildram.co.uk.
------------------------------
Date: Mon, 28 Dec 98 13:10:41
From: "qts" <qts@nildram.co.uk>
Subject: Re: GENKI (The Dark Devil)
On Sun, 27 Dec 1998 15:44:39 -0600, Logan Darklighter wrote:
>-----Original Message-----
>From: qts <qts@nildram.co.uk>
>To: Champions Mailing List <champ-l@sysabend.org&> Logan Darklighter
><logand@cyberramp.net>
>Date: Sunday, December 27, 1998 2:55 PM
>Subject: Re: GENKI (The Dark Devil)
>
>
>>On Fri, 25 Dec 1998 22:45:08 -0600, Logan Darklighter wrote:
>>
>>>This is my first outright posting to this group. So please be gentle.
>>>^_^;;;;
>>>
>>>
>>>Mecha Conversion
>>>
>>>
>>>GENKI (Translation: The Dark Devil)
>>>
>>>Val Char Cost Roll Notes
>>>45 STR 15 16- 12.5 Tons
>>>14 Body --- 12-
>>>4 SIZE 20
>>>16 DEF 42
>>>23 DEX 39 14- OCV: 8 / DCV: 6
>>>4 SPD 7 PHASES: 3, 6, 9, 12
>>>
>>>Total Characteristics Cost: 123
>>>
>>>Movement: Ground: 20" / 40" Superleap: 28" / 56"
>>>
>>>Powers:___________________________________________________________________
>>
>><snip>
>>
>>Shouldn't these be in an EC? And should the Bulky limitation apply, as
>>they aren't bulky for a mecha?
>>
>><rest snipped>
>
>
>
>Pardon me, but specifically what should be in an elemental control? The only
>thing above your post is the basic stats of the machine. I assume you don't
>mean those?
Sorry - over-eager snippage there! I meant the powers, including
movement.
qts
Home: qts@nildram.co.uk.
------------------------------
Date: Mon, 28 Dec 1998 07:17:17 -0600
From: "Logan Darklighter" <logand@cyberramp.net>
Subject: Re: GENKI (The Dark Devil)
- -----Original Message-----
From: qts <qts@nildram.co.uk>
To: Champions Mailing List <champ-l@sysabend.org&> Logan Darklighter
<logand@cyberramp.net>
Date: Monday, December 28, 1998 7:06 AM
Subject: Re: GENKI (The Dark Devil)
>>>>Mecha Conversion
>>>>
>>>>
>>>>GENKI (Translation: The Dark Devil)
>>>>
>>>>Val Char Cost Roll Notes
>>>>45 STR 15 16- 12.5 Tons
>>>>14 Body --- 12-
>>>>4 SIZE 20
>>>>16 DEF 42
>>>>23 DEX 39 14- OCV: 8 / DCV: 6
>>>>4 SPD 7 PHASES: 3, 6, 9, 12
>>>>
>>>>Total Characteristics Cost: 123
>>>>
>>>>Movement: Ground: 20" / 40" Superleap: 28" / 56"
>>>>
>>>>Powers:_________________________________________________________________
__
>>>
>>><snip>
>>>
>>>Shouldn't these be in an EC? And should the Bulky limitation apply, as
>>>they aren't bulky for a mecha?
>>>
>>><rest snipped>
>>
>>
>>
>>Pardon me, but specifically what should be in an elemental control? The
only
>>thing above your post is the basic stats of the machine. I assume you
don't
>>mean those?
>
>Sorry - over-eager snippage there! I meant the powers, including
>movement.
>qts
Ah. I see. :)
Actually, I suppose they could. And if you want to use this write up and
alter it to your tastes go right ahead.
I didn't do it myself because, for one thing, the relative real cost values
are all over the place, and I like tidy figuring. Another thing is that,
aside from the weapons, I don't see anything that is closely enough related
to warrant an EC other than the reflex pooster EC.
And as no doubt you noticed, a lot of people on this list HATE Elemental
Controls for some reason. Every time one is shown, they cringe. Including
the one in the write up, here. Frankly I don't see the point. But oh well,
to each their own.
It's probably best to go ahead and show the whole cost of the power anyway,
so that if someone want's to plop it in a power framework of there own in
their own game they don't have to do a lot of reverse engineering.
- -Logan
- ----------------------------------------------------------------------------
- --
"God does not play dice with the universe; He plays an ineffable
game of His own devising, which might be compared, from the perspective
of any of the other players,* to being involved in an obscure and complex
version of poker in a pitch-dark room, with blank cards, for infinite
stakes, with a Dealer who won't tell you the rules, and who
_smiles all the time_."
-Neil Gaimen and Terry Pratchett
_Good Omens_
*i.e., everybody.
- ----------------------------------------------------------------------------
- --
Web page: http://www.cyberramp.net/~logand/
------------------------------
Date: Mon, 28 Dec 1998 10:04:34 EST
From: llwatts@juno.com (Leah L Watts)
Subject: Re: CHAR: Anita Carstairs (was Stupid Precog Tricks)
>> Precognitive Abilities:
>>
>>18 Precognitive Clairsentience, Normal Sight &
>> Hearing, 9- Activation (4 END)
>
>Why not make this NCC As Well for a -1/4 bonus?
Activation is the character's chance to start a power, NCC means the
character *can't* start the power, only the GM can. I did think about
making her visions NCC, but decided I wanted some chance for her to tap
her power consciously.
>>10 2 Combat Skill Levels: DCV only
>
>DCV Only is a -1 Limitation, so this is 5 pts.
The way I'm reading the book, I don't think she would get a limitation.
A 5-point CSL is usually +1 with a wide group of attacks, but "can serve
as a +1 DCV against all attacks, if bought as such" (p. 22, Champs
Deluxe). I think the lim is already factored in. Rat, are you following
this thread? Anything in the errata about this?
<snip>
>> Psych Limitations:
>>10 Afraid to tell others about her visions (uncommon, strong)
>
>Surely this is going to seriously adversely affect her interactions
>with the other PCs?
They would know that she's good at aikido, that she's a reasonable
driver, that she can not only photograph evidence but can develop the
shots herself -- she can do a lot more than just foresee the future.
Over a long campaign, though, she *would* need to either buy down the
disad or make a really good EGO roll to overcome it.
>>10 Distinctive Feature: Style Disadvantage
>
>Surely this is only appropriate if you are running a MA campaign?
It's up to the GM. Presumably any GM that would approve her aikido as
written has TUMA, so would have the rules for Style Disadvantage. In a
heroic setting, martial artists would be a logical opponent, so the disad
would kick in.
>>10 Susceptability: 2d6 STUN from precognitive visions
>> (instant effect, uncommon)
>
>This should be a Side Effect of the Power, not a Disadvantage. How many
>people are going to hit her with a Precog UAO?
Sorry, I didn't phrase that clearly. When her visions occur, she takes
2d6 STUN. The lowest level of Side Effects would require taking 30
points of effect on a 45 active point power, and IMHO that's a little out
of scale. Susceptability seemed like a more balanced approach.
>Pretty good!
Thanks!
Leah
___________________________________________________________________
You don't need to buy Internet access to use free Internet e-mail.
Get completely free e-mail from Juno at http://www.juno.com/getjuno.html
or call Juno at (800) 654-JUNO [654-5866]
------------------------------
Date: Mon, 28 Dec 1998 10:48:06 EST
From: Leuszler@aol.com
Subject: Christmas Themed Merc Team for Champs
After reading recent discussions regarding a certain team of reindeer being
converted into agents for Champions, here's my contribution to the
discussion... Consider it my belated Christmas gift for the list.
If you write ups though... well, let's just say that there will be "Some
assembly required."
Enjoy.
The Organization is called Santa and his Little Helpers.
They are a team of freelance operatives who operate out of the North Pole.
Dasher: The impatient team speedster who wants to be the leader, but is too
impatient to wait for other people to do his bidding.
Dancer: A martial artist who uses dance techniques in combat. He is also the
team strategist, and choreographs their attacks.
Prancer: Mr. Stealth. The surveillance expert. He sneaks from shadow to
shadow, listening and gathering information. No one trusts him completely.
He's into blackmail, and is the keeper of Santa's list. Hates computers, and
relies on his eidetic memory.
Vixen: The seductress. Her kiss is like that of the succubus, in that it
drains a hero of intelligence and ego, which can only be recovered after a
long period. After all, doesn't love make you stupid? Works well with Cupid.
Comet: Can generate heat and cold, and likes to throw snowballs that have
been partially melted and refrozen. Ice balls! Ouch. He can't create major
ice constructs, but he can slide across smooth surfaces. His heat is limited
to his body. No energy blasts, but he can raise and lower the temperature of
a room.
Cupid: The emotion controller. The team manipulator. Loves to pit people
against each other. His knowledge of emotion also makes his more able to read
people's body language, and know what a person is really saying.
Donner: The last Norseman. Worships Thor and even carries his own hammer,
that creates a sonic blast. He lives to fight, drink, and make whoopee. The
team muscle.
Blitzen: The team's master of disguise. Once he makes physical contact with
his target, he calls down lightning from the sky, which strikes him. ZZZZZap.
You don't want to hold hands with this guy.
Rudolph: Terminally red nose from constantly dripping nose. He is the team's
chemistry and biology sciences guy, who's specialty is diseases.
And of course there's Santa, the big red man in the red suit, who leads the
team. The world's most powerful teleporter who pops in, pops out, and likes
to leave a little present, like an atomic bomb. He has a weakness for
children and will avoid hurting them at all costs.
And don't forget the E.L.V.E.S. Exoskeletal Legion of Very Efficient
Servants. Not what you would expect, to say the least.
Mike Leuszler
The Jolly Old Elf
------------------------------
Date: Mon, 28 Dec 1998 08:57:53 -0800 (PST)
From: Ell Egyptoid <egyptoid@yahoo.com>
Subject: Re: The Twelve Supervillains of Christmas
> Donner: I don't know, what is the derivation of this name?
Cannibalism.
Sorry.
==
Elliott aka The Egyptoid
_________________________________________________________
DO YOU YAHOO!?
Get your free @yahoo.com address at http://mail.yahoo.com
------------------------------
Date: Mon, 28 Dec 1998 08:56:54 -0800 (PST)
From: Ell Egyptoid <egyptoid@yahoo.com>
Subject: Re: The Twelve Supervillains of Christmas
> supervillains, each with a Christmas-based superpowers:
Hey buddy, the Loser Villains thread was last month! :)
{{and where is that page anyways?}}
==
Elliott aka The Egyptoid
_________________________________________________________
DO YOU YAHOO!?
Get your free @yahoo.com address at http://mail.yahoo.com
------------------------------
Date: Mon, 28 Dec 1998 11:45:39 -0500
From: werther@hilander.com (...jason schneiderman...)
Subject: Re: CHAR: Anita Carstairs (was Stupid Precog Tricks)
>>Why not make this NCC As Well for a -1/4 bonus?
>
>Activation is the character's chance to start a power, NCC means the
>character *can't* start the power, only the GM can. I did think about
>making her visions NCC, but decided I wanted some chance for her to tap
>her power consciously.
I think this is a reference to the lesser version of NCC that allows a
character to initiate a power, but exercise no control over the form it
takes. The usual analogy is the mentalist who can summon up a Mental
Illusion of the target's "greatest fear".
- -Jason
------------------------------
Date: Mon, 28 Dec 1998 08:57:34 -0800 (PST)
From: Ell Egyptoid <egyptoid@yahoo.com>
Subject: Re: Fwd: The Twelve Days of Chri...
or Foxworthy's version:
eleven wrasslin tickets,
tin a Copenhagen,
etc. etc.
five flannel shirts
etc. etc.
and some parts to a Mustang GT.
we ought to write a Hero version!
"On the first day of Gen-Con, my GM brought to me..."
==
Elliott aka The Egyptoid
_________________________________________________________
DO YOU YAHOO!?
Get your free @yahoo.com address at http://mail.yahoo.com
------------------------------
Date: Mon, 28 Dec 1998 11:36:10 -0500
From: Mike Christodoulou <Cypriot@concentric.net>
Subject: Re: Christmas Themed Merc Team for Champs
At 10:48 AM 12/28/98 -0500, Leuszler@aol.com wrote:
>team. The world's most powerful teleporter who pops in, pops out, and likes
>to leave a little present, like an atomic bomb. He has a weakness for
>children and will avoid hurting them at all costs.
That doesn't seem like a contradiction to you?
"Ho, ho, ho! Merry Christmas little girl. Oh, by the way,
I left a nuke in the living room next door! You've got
until sundown to get out of town!"
Personally, I get a kick out of imagining eight guys standing
around trying to act intimidating, while telling you, "I'm
Dasher. This is Dancer. And, um ... There's Prancer. And,
... uh, well, Vixen, and ... (ahem) ... that would be ...
Com-- Hey! What the hell are you laughing at?!"
====================== =================================================
Mike Christodoulou "Never doubt that a small group of committed
Cypriot@Concentric.Net citizens can change the world. In fact, it is
(770) 662-5605 the only thing that ever has." -- Margaret Mead
====================== =================================================
------------------------------
Date: Mon, 28 Dec 1998 06:41:38 -0800
From: Bob Greenwade <bob.greenwade@klock.com>
Subject: Re: Selective Senses and Powers/Percise Measurements
At 06:14 PM 12/27/98 -0500, ...jason schneiderman... wrote:
>> For example, he can shut off his vision, his hearing, and just
>>about all of his senses.
>
>As a sidenote... perhaps a few levels of Flash Defense for this? (After
>all, being able to turn off your visual receptors is a heck of a lot more
>effective than just shutting your eyes)
It's debatable. For lack of another point, I'd guess that having
effectively infinite Flash Defense in exchange for not being able to use
the sense in question for that Phase isn't so great. Like I say, it's
probably something in the range of a 3-point Talent.
- ---
Bob's Original Hero Stuff Page! [Circle of HEROS member]
http://www.klock.com/public/users/bob.greenwade/original.htm
Merry-Go-Round Webring -- wanna join?
http://www.klock.com/public/users/bob.greenwade/merrhome.htm
------------------------------
Date: Mon, 28 Dec 1998 06:44:58 -0800
From: Bob Greenwade <bob.greenwade@klock.com>
Subject: Re: Selective Senses and Powers/Percise Measurements
At 05:38 PM 12/27/98 -0500, Stainless Steel Rat wrote:
>-----BEGIN PGP SIGNED MESSAGE-----
>Hash: SHA1
>
>"BG" == Bob Greenwade <bob.greenwade@klock.com> writes:
>
>BG> It depends. What's the benefit of doing so? If there's no real
>BG> benefit from this ability, call it a Special Effect, or at most a
>BG> 3-point house-rule Talent.
>
>Three points per sense that can be affected, I think. And I am inclined to
>make it require a half-phase non-attack action per sense switched on or
>off. As a 0 phase or no time action it is too cheap for 'immunity to Flash'.
On the first point, I'd agree; 3 points per Sense (or, more
appropriately, per Sense Group). I'd call it a 0 Phase action, though;
it's true that it makes the character effectively immune to Flash when it's
used, but it does so by making the character blind/deaf/whatever at the
same time.
- ---
Bob's Original Hero Stuff Page! [Circle of HEROS member]
http://www.klock.com/public/users/bob.greenwade/original.htm
Merry-Go-Round Webring -- wanna join?
http://www.klock.com/public/users/bob.greenwade/merrhome.htm
------------------------------
Date: Mon, 28 Dec 1998 09:44:08 -0800 (PST)
From: Brent Sadler <bsadler@rocketmail.com>
Subject: Define Loss of Balance
I'm looking for a way to define losing one's balance. Special effect
would be messing with inner ear, or vertigo, for example.
I'm considering Dex Drain, but looking for other alternatives from
this august assembly. :>
Thanks!
===
Brent W. Sadler
Time is an illusion. Lunchtime doubly so.
- -- Douglas Adams
_________________________________________________________
DO YOU YAHOO!?
Get your free @yahoo.com address at http://mail.yahoo.com
------------------------------
Date: Mon, 28 Dec 1998 13:27:45 -0500
From: Mike Christodoulou <Cypriot@concentric.net>
Subject: Re: Define Loss of Balance
At 09:44 AM 12/28/98 -0800, Brent Sadler wrote:
>I'm looking for a way to define losing one's balance. Special effect
>would be messing with inner ear, or vertigo, for example.
>
>I'm considering Dex Drain, but looking for other alternatives from
>this august assembly. :>
>
Dex Drain is the way I would do it. In fact, we have a character
in our campaign that does this. He shrinks down to the size of a
pin head and pounds on the target's ear drum. (I guess you could
also make a hearing flash out of this, but that's not the way he
does it.)
====================== =================================================
Mike Christodoulou "Never doubt that a small group of committed
Cypriot@Concentric.Net citizens can change the world. In fact, it is
(770) 662-5605 the only thing that ever has." -- Margaret Mead
====================== =================================================
------------------------------
Date: Mon, 28 Dec 1998 13:36:04 EST
From: Leuszler@aol.com
Subject: Re: Christmas Themed Merc Team for Champs
In a message dated 12/28/98 1:47:49 PM Eastern Daylight Time,
Cypriot@concentric.net writes:
> That doesn't seem like a contradiction to you?
Well, actually, I did say "like an atomic bomb", not "drop an atomic bomb onto
a school bus." The a-bomb was an extreme example. But yeah, it's a bit of a
contridiction.
Mike Leuszler
------------------------------
Date: Mon, 28 Dec 98 19:00:25
From: "qts" <qts@nildram.co.uk>
Subject: Re: CHAR: Anita Carstairs (was Stupid Precog Tricks)
On Mon, 28 Dec 1998 10:04:34 EST, Leah L Watts wrote:
>>> Precognitive Abilities:
>>>
>>>18 Precognitive Clairsentience, Normal Sight &
>>> Hearing, 9- Activation (4 END)
>>
>>Why not make this NCC As Well for a -1/4 bonus?
>
>Activation is the character's chance to start a power, NCC means the
>character *can't* start the power, only the GM can. I did think about
>making her visions NCC, but decided I wanted some chance for her to tap
>her power consciously.
Yes, that's why I suggestet a -1/4 *bonus*
>>>10 2 Combat Skill Levels: DCV only
>>
>>DCV Only is a -1 Limitation, so this is 5 pts.
>
>The way I'm reading the book, I don't think she would get a limitation.
>A 5-point CSL is usually +1 with a wide group of attacks, but "can serve
>as a +1 DCV against all attacks, if bought as such" (p. 22, Champs
>Deluxe). I think the lim is already factored in. Rat, are you following
>this thread? Anything in the errata about this?
Well, 1 CSL can be used for offense or defense. You're halving its use,
so a -1 Limitation is appropriate.
>
><snip>
>
>>> Psych Limitations:
>>>10 Afraid to tell others about her visions (uncommon, strong)
>>
>>Surely this is going to seriously adversely affect her interactions
>>with the other PCs?
>
>They would know that she's good at aikido, that she's a reasonable
>driver, that she can not only photograph evidence but can develop the
>shots herself -- she can do a lot more than just foresee the future.
>Over a long campaign, though, she *would* need to either buy down the
>disad or make a really good EGO roll to overcome it.
But how quickly are the other PCs going to start saying things like,
"We can see you've just seen something; you *must* tell us."?
>>>10 Distinctive Feature: Style Disadvantage
>>
>>Surely this is only appropriate if you are running a MA campaign?
>
>It's up to the GM. Presumably any GM that would approve her aikido as
>written has TUMA, so would have the rules for Style Disadvantage. In a
>heroic setting, martial artists would be a logical opponent, so the disad
>would kick in.
Fair enough.
>>>10 Susceptability: 2d6 STUN from precognitive visions
>>> (instant effect, uncommon)
>>
>>This should be a Side Effect of the Power, not a Disadvantage. How many
>>people are going to hit her with a Precog UAO?
>
>Sorry, I didn't phrase that clearly. When her visions occur, she takes
>2d6 STUN. The lowest level of Side Effects would require taking 30
>points of effect on a 45 active point power, and IMHO that's a little out
>of scale. Susceptability seemed like a more balanced approach.
So make it a Stun Drain with a long recovery interval. Anyway, 2d6 Stun
is hardly limiting - she'd get it all back within a Turn from
Recoveries - and the power isn't going to happen often enough to make
it noticeable. If you're looking for the 'fainting fit' type, then you
need far more - 6d6 or so.
qts
Home: qts@nildram.co.uk.
------------------------------
Date: Mon, 28 Dec 1998 11:52:45 -0800
From: "Filksinger" <filkhero@usa.net>
Subject: Re: Selective Senses and Powers/Percise Measurements
- -----Original Message-----
From: Michael (Damon) & Peni Griffin <griffin@txdirect.net>
To: champ-l@sysabend.org <champ-l@sysabend.org>
Cc: ravanos <ravanos@njcu.edu>
Date: Sunday, December 27, 1998 6:07 AM
Subject: Re: Selective Senses and Powers/Percise Measurements
>At 02:04 PM 12/26/1998 -0500, Jason Sullivan wrote:
>> Roboti-X is a synthetic life form. Unlike his team mates, he can
>>do things they can't.
<snip>
>> His recall is near perfect.
>
>If GM and player can't agree to use Eidetic Memory as written to cover
>this, perhaps you can agree on some Advantage that will modify it to suit
>your requirements. What is it, exactly, that you find inadequate about
>Eidetic Memory at the moment?
Well, as written, Eidetic Memory specifically does _not_ give you a perfect
memory. It specifically gives you the ability to completely memories
specific things, not _everything_.
IMNSHO, I think Eidetic Memory needs to be rewritten, with several levels
(Memorize perfectly with study, with concentration, always; memorize short
term, long term, permanently; etc.)
Filksinger
------------------------------
Date: Mon, 28 Dec 1998 12:03:14 -0800
From: "Filksinger" <filkhero@usa.net>
Subject: Re: Selective Senses and Powers/Percise Measurements
From: Stainless Steel Rat <ratinox@peorth.gweep.net>
>-----BEGIN PGP SIGNED MESSAGE-----
>Hash: SHA1
>
>"BG" == Bob Greenwade <bob.greenwade@klock.com> writes:
>
>BG> It depends. What's the benefit of doing so? If there's no real
>BG> benefit from this ability, call it a Special Effect, or at most a
>BG> 3-point house-rule Talent.
>
>Three points per sense that can be affected, I think. And I am inclined to
>make it require a half-phase non-attack action per sense switched on or
>off. As a 0 phase or no time action it is too cheap for 'immunity to
Flash'.
Is it? I can close my eyes, pinch my nose shut, and cover my ears. How many
more points should it cost to do these things without using my hands, and
how much better is it than closing my eyes?
The rules have, for some time, completely ignored things like this. For
example, fighter pilots are required, when expecting nuclear attack, to wear
an eyepatch. If blinded, they switch eyes. This gives them effective
immunity to flash, with a 1 phase delay to switch eyes. However, there are
no rules for this, nor for having extra eyes that only come out when you are
blinded.
I think this actually needs new rules to extend the existing ones.
Filksinger
------------------------------
Date: Mon, 28 Dec 1998 15:51:40 -0500 (EST)
From: Jason Sullivan <ravanos@njcu.edu>
Subject: Perfect Memory (The Roboti-X Power)
Here is the part where memory comes into play...
While a normal human with photographic memory might be able to
remember a bearded man entering a building late at night, Roboti-X can
remember specific details with crystal clarity. He could count the
number of buttons on the man's shirt, the ammount of steps he took, the
speed he was moving, analyze various traits- such as carriage and gait,
all from memory. It's all too perfect recall, in addition, he can cross
reference exact measurements (and also the exact time). His perceptions
allow him to look at something for a moment and see such high ammounts of
detail.
How many people can say, in an instant, how may steps are in the
stairs in their own home (a place in which the resident of the home are
probally extremely familiar with).
Pairing a form of limited Postcognition, high perception,
the ability to discearn speed, distance, and time, etc. with extreme
accuracy makes for an interesting and extremely useful character concept.
Add Cramming (restudying a "Crime Scene" over and over again in
one's own head), Forsenics, Deduction, and Criminology, and you have a
character who can not only assist in stopping crimes, but also one who can
help find criminals.
- -+-<-+->-+-<-+->-+-<-+->-+-<-+->-+-<-+->-+-<-+->-+-<-+->-+-<-+->-+-<-+->-+-<-+-
"Fools are my theme, let satire be my song."
-Lord Byron; English Bards and Scotch Reviewers. Line 6.
- -=-_=_-=-_=_-=-_=_-=-_=_-=-_=_-=-_=_-=-_=_-=-_=_-=-_=_-=-_=_-=-_=_-=-_=_-=-_=_-
------------------------------
Date: Mon, 28 Dec 1998 12:18:20 -0800
From: "Filksinger" <filkhero@usa.net>
Subject: Re: CHAR: Anita Carstairs (was Stupid Precog Tricks)
From: Leah L Watts <llwatts@juno.com>
>>> Precognitive Abilities:
<snip>
>
>>>10 2 Combat Skill Levels: DCV only
>>
>>DCV Only is a -1 Limitation, so this is 5 pts.
>
>The way I'm reading the book, I don't think she would get a limitation.
>A 5-point CSL is usually +1 with a wide group of attacks, but "can serve
>as a +1 DCV against all attacks, if bought as such" (p. 22, Champs
>Deluxe). I think the lim is already factored in. Rat, are you following
>this thread? Anything in the errata about this?
Not in the errata, but in the rules themselves. Levels only add to DCV vs
Ranged attacks (as opposed to HTH), if the levels are 8 pt. Levels, 10 pt.
Levels, or 5 pt. Levels bought "DCV Only".
Filksinger
><snip>
>
>>> Psych Limitations:
>>>10 Afraid to tell others about her visions (uncommon, strong)
>>
>>Surely this is going to seriously adversely affect her interactions
>>with the other PCs?
>
>They would know that she's good at aikido, that she's a reasonable
>driver, that she can not only photograph evidence but can develop the
>shots herself -- she can do a lot more than just foresee the future.
>Over a long campaign, though, she *would* need to either buy down the
>disad or make a really good EGO roll to overcome it.
>
>>>10 Distinctive Feature: Style Disadvantage
>>
>>Surely this is only appropriate if you are running a MA campaign?
>
>It's up to the GM. Presumably any GM that would approve her aikido as
>written has TUMA, so would have the rules for Style Disadvantage. In a
>heroic setting, martial artists would be a logical opponent, so the disad
>would kick in.
>
>>>10 Susceptability: 2d6 STUN from precognitive visions
>>> (instant effect, uncommon)
>>
>>This should be a Side Effect of the Power, not a Disadvantage. How many
>>people are going to hit her with a Precog UAO?
>
>Sorry, I didn't phrase that clearly. When her visions occur, she takes
>2d6 STUN. The lowest level of Side Effects would require taking 30
>points of effect on a 45 active point power, and IMHO that's a little out
>of scale. Susceptability seemed like a more balanced approach.
>
>>Pretty good!
>
>Thanks!
>
>Leah
>
>___________________________________________________________________
>You don't need to buy Internet access to use free Internet e-mail.
>Get completely free e-mail from Juno at http://www.juno.com/getjuno.html
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------------------------------
End of champ-l-digest V1 #111
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Date: Tuesday, April 27, 1999 04:24 PM