Digest Archives Vol 1 Issue 129

From: owner-champ-l-digest@sysabend.org 
Sent: Monday, January 11, 1999 4:06 PM 
To: champ-l-digest@sysabend.org 
Subject: champ-l-digest V1 #129 
 
 
champ-l-digest        Monday, January 11 1999        Volume 01 : Number 129 
 
 
 
In this issue: 
 
    Near star lists 
    Star maps on list member's site 
    Re: Maps To The Stars Homes... 
    Re: Need help for character design 
    Re: Maps To The Stars Homes... 
    Re: Maps To The Stars Homes... 
    Re: Near star lists 
    Re: Need help for character design 
    Re: Need some mechanics help 
    Sense Fey/Second Sight and Prices for Equipment - Decisions made 
    Re: Need help for character design 
    Re: Paying for Equipment 
    Hero Creator templates 
    Re: A Good Shopping Excursion 
    Re: Need help for character design 
    Re: Paying for Equipment 
    Re: A Good Shopping Excursion 
    Re: Paying for Equipment 
    Re: Mail 
    Re: Need help for character design 
    Re: A Good Shopping Excursion 
    Re: Paying for Equipment 
    Star Hero 
    Re: Paying for Equipment 
    Re: Paying for Equipment 
    Re: Need some mechanics help 
    Re: Paying for Equipment 
    Re: A Good Shopping Excursion 
    Re: Star Hero 
    Re: Star Hero 
    Re: Paying for Equipment 
    SUPERSTAR (Character, long) 
    Re: A Good Shopping Excursion 
    Re: A Good Shopping Excursion 
    Re: A Good Shopping Excursion 
 
---------------------------------------------------------------------- 
 
Date: Sun, 10 Jan 1999 21:55:13 -0600 
From: "Thomas Vickers" <redroach@sprynet.com> 
Subject: Near star lists 
 
Well, since I think my responses went to individuals rather than the list, 
please bear with me. 
 
Sounds like the star info that came with 2300 AD 
I should have star maps of the nearer stellar systems up at my site this 
week (50 ly radius) 
I also have a near star list which has all the xyz coordinates for stars 
within 50 ly of earth. 
I would suggest finding a copy of Traveller 2300 or 2300 AD. 
If it is a complete copy, it comes with everything that you have requested, 
plus a wall map of the near stars . 
 
 
http://www.caco.demon.co.uk/2300ad_NearStar.html 
this is a spreadsheet form of the Nearstar list. 
It gives the xyz coordinates for all stars within 50 ly of Earth. 
The formula for calucalating the distance is as follows and please bear with 
me, I can do do sub script with this email 
(x1-x2)2 + (y1-y2)2+(z1-z2)2 = subtract the x2 coordinate from the x1 
coordinate, then square the result.  Do this with the y and z (squaring each 
difference), then add the 3 products together. 
Then take the square root of that number. 
That gives you th distance in light years 
Hope that makes sense. 
tv 
 
If you venture to 
http://members.tripod.com/AD2300 
Find the contents page and go to the PBEM resource page. 
There are decent maps to go with the near star list from 2300. 
TV 
 
------------------------------ 
 
Date: Sun, 10 Jan 1999 22:43:51 -0600 
From: "Michael (Damon) & Peni Griffin" <griffin@txdirect.net> 
Subject: Star maps on list member's site 
 
Thomas Vickers is having trouble posting this information to the list, but 
he managed to get it to me: 
 
>>If you venture to 
>>http://members.tripod.com/AD2300 
>> 
>>Find the contents page and go to the PBEM resource page. 
>>There are decent maps to go with the near star list from 2300. 
 
 
>>http://www.caco.demon.co.uk/2300ad_NearStar.html 
>>this is a downloadable file with xyz coordinates for all the stars 
 
Damon 
 
------------------------------ 
 
Date: Sun, 10 Jan 1999 22:22:04 -0800 
From: Christopher Taylor <ctaylor@viser.net> 
Subject: Re: Maps To The Stars Homes... 
 
>been out of print forever.. I also used to own it, but similarly lost it in 
>a move.. If anyone finds a copy, let me know too. please? :)>> 
> 
>*I* have a copy of 2nd ed. in my hot little hands, complete with fold-out 
>map. :) 
> 
>You have no idea how long I've waited to be able to say that I have a game 
>that someone is looking for.  <big grin> 
 
Arrrg girls get all the best toys 
 
- -------------------------------------------------------------------------- 
Sola Gracia		Sola Scriptura		Sola Fide 
Soli Gloria Deo    	Solus Christus		Corum Deo 
- -------------------------------------------------------------------------- 
 
------------------------------ 
 
Date: Sun, 10 Jan 1999 23:30:42 -0800 (PST) 
From: "Steven J. Owens" <puff@netcom.com> 
Subject: Re: Need help for character design 
 
Kim Foster writes: 
> I'm trying to design a villianess named Contagion. Her primary power is that 
> she can change the genetic structure of anyone she an touch, inducing powers 
> (and a grotesqupe mutanted appearance). She can tailor these powers and the 
> longer seh touches her target, the more extenive changes she can make. Any 
> suggestions?  
 
     Can you say "plot device"?  I knew you could... 
 
     Seriously, unless there is some game reason to track the 
mechanics, the above sounds a whole lot like a plot device.  Maybe you 
could build it as a major transform for the purpose of factoring in 
power defense and figuring out recovery, but it's going to cost a 
whole ton of points. 
 
Steven J. Owens 
puff@netcom.com 
 
------------------------------ 
 
Date: Mon, 11 Jan 1999 02:37:47 -0500 
From: geoff heald <gheald@worldnet.att.net> 
Subject: Re: Maps To The Stars Homes... 
 
At 02:21 PM 1/10/99 -0800, you wrote: 
>Greetings! 
> 
>     I need some information on an RPG called (I think) "Universe".  It had a 
>ponderous character generation system and it was practically impossible to 
>play, BUT... 
> 
>     It had MARVELOUS rules for designing stellar systems and a poster-sized 
>star map with the Earth-Sol system at the center and X-Y-Z coordinates for 
all 
>the stellar systems within a certain distance of Earth. By plugging the X-Y-Z 
>coordinates into an equation, you could tell the distance between any two 
>stars on the map. 
> 
>     I used to have this game, but lost it in one of my many moves. I'd love 
>to be able to get another copy (just for the map and star systems), but I 
>can't remember who published it. Can anyone help? 
> 
>Dale A. Ward 
> 
>_________________________________________________________ 
> 
 
Universe was from SPI, who got eaten by TSR decades ago.  If you find a 
copy, I want to look at the robot rules (lost my copy about 10 years ago). 
 
============================ 
Geoff Heald 
============================ 
And it's a little-known fact that the Y1K problem caused the Dark Ages. 
 
------------------------------ 
 
Date: Mon, 11 Jan 1999 02:49:58 -0500 
From: geoff heald <gheald@worldnet.att.net> 
Subject: Re: Maps To The Stars Homes... 
 
At 05:37 PM 1/10/99 -0600, you wrote: 
>I don't know the game, but I can supply you with the X-Y-Z coordinates for 
>a great many stars, and the equation for calculating their separation. 
>When I was setting up for last year's Star Hero campaign I did a mountain 
>of research because I wanted to use the Real Universe as the campaign 
>backdrop.  Much of the research was just reading library books or magazine 
>articles, or downloading information from various web sites, but I did buy 
>several books as well.  (It's a shame that campaign folded so quickly; I 
>will want to polish it an try again one of these days, with another group 
>of players.) 
> 
>One of the books I bought was Terry Kepner's "Proximity Zero" which not 
>only gives information on the nearest 200 stars (40 light year radius from 
>Earth) but also provides 36 pages of tables giving the distances between 
>all the stars listed -- so for those 200 stars, the calculations have 
>already been done for you.  This is a 92 page spiral bound book; at the 
>time I ordered it, it was available from Terry Kepner, P.O. Box 428, 
>Peterborough NH 03458.  I'm afraid I don't remember the price. 
> 
>The "SciFi - Arizona ASTROGATOR'S HANDBOOK" doesn't calculate all those 
>distances for you, but it does extend the list of stars out to 50 LY.  It's 
>downloadable from the website (www.scifi-az.com). 
> 
Traveller 2300 (aka2300AD) came with a list of the x,y,z coordinates of 
every star within 50 light years, but only had distances for very few. 
 
Star Gate is probably _not_ part of Universe.  The set I had had a main 
rule book, an adventure, and a space-combat game called Delta-Vee.  Very 
derivative of Traveller, but worth the read.  (made the silly assumption 
that all worlds are the same density as earth.) 
============================ 
Geoff Heald 
============================ 
And it's a little-known fact that the Y1K problem caused the Dark Ages. 
 
------------------------------ 
 
Date: Mon, 11 Jan 1999 02:57:45 -0500 
From: geoff heald <gheald@worldnet.att.net> 
Subject: Re: Near star lists 
 
At 09:55 PM 1/10/99 -0600, you wrote: 
>Well, since I think my responses went to individuals rather than the list, 
>please bear with me. 
> 
>Sounds like the star info that came with 2300 AD 
>I should have star maps of the nearer stellar systems up at my site this 
>week (50 ly radius) 
>I also have a near star list which has all the xyz coordinates for stars 
>within 50 ly of earth. 
>I would suggest finding a copy of Traveller 2300 or 2300 AD. 
>If it is a complete copy, it comes with everything that you have requested, 
>plus a wall map of the near stars . 
> 
> 
I have that map and can be persuaded to part with it.  If you have any 
other 2300 stuff, we can trade. 
============================ 
Geoff Heald 
============================ 
And it's a little-known fact that the Y1K problem caused the Dark Ages. 
 
------------------------------ 
 
Date: Sun, 10 Jan 1999 17:20:35 -0800 (PST) 
From: shaw@caprica.com (Wayne Shaw) 
Subject: Re: Need help for character design 
 
>I'm trying to design a villianess named Contagion. Her primary power is that 
>she can change the genetic structure of anyone she an touch, inducing powers 
>(and a grotesqupe mutanted appearance). She can tailor these powers and the 
>longer seh touches her target, the more extenive changes she can make. Any 
>suggestions?  
 
There is no particularly good way to do this in the Hero System, because it 
adds up to a massive infusion of points.  As close to any rule really 
permitting it, it's a Transform.  I think I'd personally link it to a Summon 
of appropriate size and call it good. 
 
------------------------------ 
 
Date: Sun, 10 Jan 1999 17:11:27 -0800 (PST) 
From: shaw@caprica.com (Wayne Shaw) 
Subject: Re: Need some mechanics help 
 
>Hi!  I'm getting a character in one of my campaigns that has the ability to 
>see beings of Faerie - essentially, she can see anything that is typically 
>fairy-like.  She can see sprites, brownies, boggles, and any other creature 
>that is associated with this kind of creature.  Since most of the creatures 
>are invisible to people (except, traditionally, animals and children), would 
>Sense Fairy Being be enough to allow her to see through their invisibility? 
 
I'd think this would be the way to go, unless the Faerie realm doesn't 
physically interact with our own normally, and when it does the faery folk 
are visible. 
 
------------------------------ 
 
Date: Mon, 11 Jan 1999 08:26:05 -0500 
From: "Lisa Hartjes" <beren@unforgettable.com> 
Subject: Sense Fey/Second Sight and Prices for Equipment - Decisions made 
 
I'd like to thank everyone for their help on these two subjects, and here's 
what I've decided to do: 
 
For the character who can see fairies and the like, I'm going to be going 
with a power called "Second Sight".  Leah Watts sent a message about 
extrapolating from Aura Vision, and I saw that in USM, and I like that idea. 
So, in my campaign, Second Sight will cost 10 pts, is defined as sight (so 
is vulnerable to Sight flashes, but is inherently targeting, as is normal 
sight), and can see all things Fey.  This would include fairy circles, fey 
creatures, places where the fabric between the Fey Realm and ours is very 
thin, and so on.  I will not be putting Discriminating on it, as the 
character is going to have to learn to recognise what she's seeing. 
 
As for the cost of equipment, I will be using Dave Mattingly's suggestion of 
Real Cost x Active Cost x Modifier.  I have not yet decided whether the 
modifier will be the tech level of the device or the difference in tech 
between the device and the modern world. 
 
I'd also like to thank everyone for their suggestions regarding what should 
go on a GM's screen. 
 
Lisa Hartjes 
 
beren@unforgettable.com 
http://roswell.fortunecity.com/daniken/79 
ICQ:  Berengiere (9062561) 
 
"Klingons, demons, what's the difference?" 
 
------------------------------ 
 
Date: Mon, 11 Jan 1999 07:12:59 -0600 
From: "Michael (Damon) & Peni Griffin" <griffin@txdirect.net> 
Subject: Re: Need help for character design 
 
At 08:21 PM 1/10/1999 -0500, Kim Foster wrote: 
>I'm trying to design a villianess named Contagion. Her primary power is that 
>she can change the genetic structure of anyone she an touch, inducing powers 
>(and a grotesqupe mutanted appearance). She can tailor these powers and the 
>longer seh touches her target, the more extenive changes she can make. Any 
>suggestions?  
 
Major Transform, Cumulative (+1/2), May change target into anything (+1), 
No range (-1/2) takes care of her ability to change the genetic structure 
of her target and induce a mutated appearance.  Inducing powers is another 
thing.  If you don't want to treat it as a plot device, you probably have 
to do something absurd like give her a huge Cosmic Power Pool and let her 
build Powers that are 0 END (+1/2), Pesistent (+1/2) and Usable By Others 
(+1/4, since she doesn't get to use the Power she creates for this purpose) 
at range (+1/4). 
 
She can buy the minimum 1d6 of Transform since it'll be cumulative, at a 
cost of 30 points.  A 100 point Cosmic VPP would cost her 325 points (100 
points in the pool, plus a 50 point Control Cost with the +2 Cosmic 
Advantage and the modifiers listed above).  Say she wants to give another 
character 20" of Flight.  It will tie up 40% of all the points in the VPP, 
for as long as that character has the Power.  Sounds much too expensive to 
be worthwhile to me. 
 
Damon 
 
------------------------------ 
 
Date: Mon, 11 Jan 99 14:28:00  
From: "qts" <qts@nildram.co.uk> 
Subject: Re: Paying for Equipment 
 
On Sun, 10 Jan 1999 17:42:28 -0800, Christopher Taylor wrote: 
 
>I charge a silver per active point cost of an item for base magic item 
>value, but you know... few people sell items, cause they are like heirlooms 
>and treasures for anyone.  Especially the guy who spent XPS makin it. 
 
When it comes to magic items which involve investiture of CPs,  these 
are simply *never* made for cash. If the PC wants a wizard to make him 
a Ring of Invisibility, he'll have to trade another item for it or do 
the wizard a real big favour - a quest or other mission. 
 
qts 
 
Home: qts@nildram.co.uk. 
 
------------------------------ 
 
Date: Mon, 11 Jan 1999 08:43:09 -0600 
From: "Guy Hoyle" <ghoyle1@airmail.net> 
Subject: Hero Creator templates 
 
In Hero Creator, you can save a character sheet as a "character template".  
What's the advantage of doing so? 
 
Guy 
 
- -------------------------------------------------------------------------- 
"For every expert there is an equal and opposite expert." 
- --Charles Fort 
 
------------------------------ 
 
Date: 11 Jan 1999 09:50:11 -0500 
From: Stainless Steel Rat <ratinox@peorth.gweep.net> 
Subject: Re: A Good Shopping Excursion 
 
- -----BEGIN PGP SIGNED MESSAGE----- 
Hash: SHA1 
 
"g" == gilberg  <gilberg@ou.edu> writes: 
 
g> copy of Champions, 1st edition.  (I think 1st printing, copywrite 1981.) 
 
ym Copyright. 
 
g> Only $1.95.  It is now a part of my collection. 
 
Did if have the box? 
 
- -----BEGIN PGP SIGNATURE----- 
Version: GnuPG v0.9.1 (GNU/Linux) 
Comment: For info see http://www.gnupg.org 
 
iD8DBQE2mg+jgl+vIlSVSNkRAu1bAJ912lGaLUR8kxo+NhmkMo3jgzxvegCgjFg0 
Ni8Mgfj9twqOw+ceTfzjZcY= 
=ytza 
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- --  
Rat <ratinox@peorth.gweep.net>    \ Do not use Happy Fun Ball on concrete. 
Minion of Nathan - Nathan says Hi! \  
PGP Key: at a key server near you!  \  
 
------------------------------ 
 
Date: Mon, 11 Jan 1999 09:13:38 -0600 (CST) 
From: gilberg@ou.edu 
Subject: Re: Need help for character design 
 
>>I'm trying to design a villianess named Contagion. Her primary power is that 
>>she can change the genetic structure of anyone she an touch, inducing powers 
>>(and a grotesqupe mutanted appearance). She can tailor these powers and the 
>>longer seh touches her target, the more extenive changes she can make. Any 
>>suggestions?  
> 
>There is no particularly good way to do this in the Hero System, because it 
>adds up to a massive infusion of points.  As close to any rule really 
>permitting it, it's a Transform.  I think I'd personally link it to a Summon 
>of appropriate size and call it good. 
 
        Not at all.  Transform (Major) will do it just fine.  Cumulative, of 
course, based on the "longer she touches" thing.  Remember, Transform has 
nothing disallowing the adding of powers.  Just make sure you have GM 
permission.  As you are the GM. . . . 
 
 
                                                -Tim Gilberg 
 
------------------------------ 
 
Date: Mon, 11 Jan 1999 08:23:36 -0700 
From: "Robert Bose" <rbose@arcane.com> 
Subject: Re: Paying for Equipment 
 
Alternately, you can use the CP's inherent in magical materials instead of 
your own. This means the character will likely have to go on a major quest 
just to get the materials they need (dragon skin, elements from other 
planes, unicorn horn, mithril, etc) or pay exhorbitant prices to get someone 
else to procure these things. Then there is the time and effort needed to 
create the item - without assurance that any enchanting will be successful. 
 
In my world, the mage must also have a professional skill in the type of 
item they are crafting. If they wish to make magic boots, they need exotic 
materials, extensive knowledge on bootmaking, and an enchanting skill. If 
they want to go through the trouble of all of this, then they deserve 
whatever they can recoup, but the cash will not likely make up for the time 
and effort. So if they do it at all, it will most likely be for themselves 
or a party member. 
 
Rob Bose 
rbose@arcane.com 
http://www.arcane.com/press 
 
 
>On Sun, 10 Jan 1999 17:42:28 -0800, Christopher Taylor wrote: 
> 
>>I charge a silver per active point cost of an item for base magic item 
>>value, but you know... few people sell items, cause they are like 
heirlooms 
>>and treasures for anyone.  Especially the guy who spent XPS makin it. 
> 
>When it comes to magic items which involve investiture of CPs,  these 
>are simply *never* made for cash. If the PC wants a wizard to make him 
>a Ring of Invisibility, he'll have to trade another item for it or do 
>the wizard a real big favour - a quest or other mission. 
> 
>qts 
> 
>Home: qts@nildram.co.uk. 
> 
 
------------------------------ 
 
Date: 11 Jan 1999 10:45:46 -0500 
From: Stainless Steel Rat <ratinox@peorth.gweep.net> 
Subject: Re: A Good Shopping Excursion 
 
- -----BEGIN PGP SIGNED MESSAGE----- 
Hash: SHA1 
 
"Rat" == Stainless Steel Rat <ratinox@peorth.gweep.net> writes: 
 
g> Only $1.95.  It is now a part of my collection. 
Rat> Did if have the box? 
 
IM "did IT". 
 
*sigh* 
 
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- --  
Rat <ratinox@peorth.gweep.net>    \ Happy Fun Ball may stick to certain types 
Minion of Nathan - Nathan says Hi! \ of skin. 
PGP Key: at a key server near you!  \  
 
------------------------------ 
 
Date: Mon, 11 Jan 1999 11:12:13 -0500 
From: "Lisa Hartjes" <beren@unforgettable.com> 
Subject: Re: Paying for Equipment 
 
<<Alternately, you can use the CP's inherent in magical materials instead of 
your own. This means the character will likely have to go on a major quest 
just to get the materials they need (dragon skin, elements from other 
planes, unicorn horn, mithril, etc) or pay exhorbitant prices to get someone 
else to procure these things. Then there is the time and effort needed to 
create the item - without assurance that any enchanting will be 
successful.>> 
 
Now that is an interesting idea.  So, if the dragon's hide gives Armor 
worth, say 15 CP, then that would be 15 CP towards the "cost" of the item? 
 
 
Lisa 
 
------------------------------ 
 
Date: Mon, 11 Jan 1999 06:51:34 -0800 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: Mail 
 
At 10:29 AM 1/10/99 -0500, Jason Sullivan wrote: 
> I haven't received mail in twho says previous to today (the 10th). 
> 
> Was the list slow, or was my server dead? 
 
   It's the server either yours, or the list's.  (Occasionally someone gets 
spontaneously "burped" from the list.) 
- --- 
Bob's Original Hero Stuff Page!  [Circle of HEROS member] 
   http://www.klock.com/public/users/bob.greenwade/original.htm 
Merry-Go-Round Webring -- wanna join? 
   http://www.klock.com/public/users/bob.greenwade/merrhome.htm 
 
------------------------------ 
 
Date: Mon, 11 Jan 1999 06:59:00 -0800 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: Need help for character design 
 
At 08:21 PM 1/10/99 -0500, Kim Foster wrote: 
>I'm trying to design a villianess named Contagion. Her primary power is that 
>she can change the genetic structure of anyone she an touch, inducing powers 
>(and a grotesqupe mutanted appearance). She can tailor these powers and the 
>longer seh touches her target, the more extenive changes she can make. Any 
>suggestions? 
 
   A Cumulative Transform might be the obvious solution, though you could 
also go with Aid and Drain Linked together if you don't mind bending some 
rules a bit. 
- --- 
Bob's Original Hero Stuff Page!  [Circle of HEROS member] 
   http://www.klock.com/public/users/bob.greenwade/original.htm 
Merry-Go-Round Webring -- wanna join? 
   http://www.klock.com/public/users/bob.greenwade/merrhome.htm 
 
------------------------------ 
 
Date: Mon, 11 Jan 1999 11:14:25 -0600 (CST) 
From: gilberg@ou.edu 
Subject: Re: A Good Shopping Excursion 
 
>g> copy of Champions, 1st edition.  (I think 1st printing, copywrite 1981.) 
> 
>ym Copyright. 
 
        Er, yeah. 
 
>g> Only $1.95.  It is now a part of my collection. 
> 
>Did if have the box? 
 
        Box?  What box? 
 
 
                                                -Tim Gilberg         
 
------------------------------ 
 
Date: Sun, 10 Jan 1999 16:45:11 -0800 
From: jayphailey@juno.com (Jay P Hailey) 
Subject: Re: Paying for Equipment 
 
><sigh> Maybe it's because I'm a bookkeeper by training, but I really  
>do like to have at least a place to start to determine what an NPC would 
start  
>off asking for.  I mean, how much on average would a ring of 
invisibility  
>be worth?  Or a magical sword that increases your chances of hitting?  I 
 
>just need some place to start, and I'd rather not have to resort to 
T$R's 
>lists... 
> 
>Lisa 
 
???  I thought there was some sort of formula in Champions... 
 
In Cyber Hero, you have 100 "nuyen" per 1 active point, modified thustly 
 
05> AP = Costs X 1 
06 - 10 = Cost X 2 
11 - 15 = Cost X 3 
16 - 20 = Cost X 4 
21 or more = Cost X 5 
 
If the object is customed designed then multiply cost X 100 
 
soooo this may be apllicable to your game.  Try the formula and see if it 
works... 
 
 
Jay P. Hailey <Meow!> 
 
Tolerance is the Apex of any Civilization 
 
___________________________________________________________________ 
You don't need to buy Internet access to use free Internet e-mail. 
Get completely free e-mail from Juno at http://www.juno.com/getjuno.html 
or call Juno at (800) 654-JUNO [654-5866] 
 
------------------------------ 
 
Date: Sun, 10 Jan 1999 14:50:22 -0800 
From: jayphailey@juno.com (Jay P Hailey) 
Subject: Star Hero 
 
>Ronald A. Miller wrote: 
>>  
>> Anybody hear anything about Star HERO?  Is this only a myth?   
>> There used to be the .doc file on Checkered Demon, did anybody  
>> save it/repost it?  It had great rules for robots and the like... 
>>  
>> Anyway, that's me.  It's good to be here. 
> 
>	The Playtest version of Star Hero, 2nd Edition, is still on  
>Red October. 
> 
>http://www.mactyre.net/october/HEROTEST/Files.html 
> 
>BCing you 
>----+----+----+----+----+----+----+----+----+----+----+----+----+----+-- 
>B.C. Holmes                            
 
I had heard that the Red October was down... 
 
I happen to have a printout of the propoesed 2nd edition Star Hero Rules. 
 
It's cool. I don't know why Hero Games elected not to use it.  I could 
use the rules in it to play almost *any* SF game I could come up with, 
especially Trek, StarWars and Traveler. 
 
 
Jay P. Hailey <Meow!> 
 
Can you imagine Spock picking his nose? 
 
___________________________________________________________________ 
You don't need to buy Internet access to use free Internet e-mail. 
Get completely free e-mail from Juno at http://www.juno.com/getjuno.html 
or call Juno at (800) 654-JUNO [654-5866] 
 
------------------------------ 
 
Date: Mon, 11 Jan 1999 10:25:17 -0700 
From: "Robert Bose" <rbose@arcane.com> 
Subject: Re: Paying for Equipment 
 
Exactly. These CP's are only valuable for creating an item that needs that 
specific type of material. In more detail, if you wanted to create armor 
that provides good defense and also some protection from heat or fire, then 
you might want to get dragonskin or dragon scales that have these inherent 
properties. Of course, convincing the dragon that his skin would be better 
used as armor and keeping it in a condition that will later facilitate its 
use is another story... 
 
Rob Bose 
rbose@arcane.com 
http://www.arcane.com/press 
 
 
><<Alternately, you can use the CP's inherent in magical materials instead 
of 
>your own. This means the character will likely have to go on a major quest 
>just to get the materials they need (dragon skin, elements from other 
>planes, unicorn horn, mithril, etc) or pay exhorbitant prices to get 
someone 
>else to procure these things. Then there is the time and effort needed to 
>create the item - without assurance that any enchanting will be 
>successful.>> 
> 
>Now that is an interesting idea.  So, if the dragon's hide gives Armor 
>worth, say 15 CP, then that would be 15 CP towards the "cost" of the item? 
> 
> 
>Lisa 
> 
 
------------------------------ 
 
Date: Mon, 11 Jan 1999 07:17:52 -0800 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: Paying for Equipment 
 
At 12:21 PM 1/10/99 -0600, Michael (Damon) & Peni Griffin wrote: 
>At 09:52 AM 1/10/1999 -0500, Lisa Hartjes wrote: 
>>Now, I haven't looked in the books yet, but I was wondering... 
>> 
>>Does it say anywhere how to figure out the money cost for high tech items? 
> 
>Nowhere that I've been able to find, and I checked Danger International, 
>back issues of Adventurer's Club and some other sources, not just the BBB. 
>If anyone ever does a 4th/5th edition Gadgets update, perhaps it will be 
>covered there...Bob? Dave?  Will you take a stab at this in The Ultimate 
>Gadgeteer? 
 
   I cover it in TUV (in terms of purchasing vehicles and vehicular 
equipment), but to not much more of an extent than what I've already said 
here on the list, and Bruce may decide to cut it out.  I'll probably cover 
it briefly in my part of TUG, but whether Dave expands on it or not is of 
course up to him.  :-] 
   Your other advice is good stuff, and I'm going to keep it for TUG 
notes.... 
- --- 
Bob's Original Hero Stuff Page!  [Circle of HEROS member] 
   http://www.klock.com/public/users/bob.greenwade/original.htm 
Merry-Go-Round Webring -- wanna join? 
   http://www.klock.com/public/users/bob.greenwade/merrhome.htm 
 
------------------------------ 
 
Date: Mon, 11 Jan 1999 07:04:03 -0800 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: Need some mechanics help 
 
At 01:32 PM 1/10/99 -0500, Joe Mucchiello wrote: 
>>I wanted to have the power be just as vulnerable to flashes as Normal Sight, 
>>ie. if she's blinded, then the "Fairy Sight" wouldn't work either, as she 
>>needs her eyes to do it. 
> 
>That's tricky without a limitation.  Since you are calling it sight, I 
>assume it is a sense, Discriminatory if you can tell the Faeries apart and 
>Targeting because it is like sight.  For normal flashes to sight to affect 
>it, it would have to have that limitation, Flashed by normal sight flashes. 
> Otherwise, only Faeries Sight flashes and flashes to the sight group would 
>affect it. 
> 
>It is one of the few limitations on a sense I could call justified. 
 
   I'd tend to disagree.  All it would really take under 4th Ed would be to 
define Fairy Sight as being part of the Sight Sense Group.  If it's also a 
part of the Mental Sense Group or Mystic Sense Group, then it would get a 
- -1/4 Limitation since it could be Flashed as part of either, but that's 
about it. 
- --- 
Bob's Original Hero Stuff Page!  [Circle of HEROS member] 
   http://www.klock.com/public/users/bob.greenwade/original.htm 
Merry-Go-Round Webring -- wanna join? 
   http://www.klock.com/public/users/bob.greenwade/merrhome.htm 
 
------------------------------ 
 
Date: Mon, 11 Jan 1999 10:22:32 -0800 
From: Christopher Taylor <ctaylor@viser.net> 
Subject: Re: Paying for Equipment 
 
>>I charge a silver per active point cost of an item for base magic item 
>>value, but you know... few people sell items, cause they are like heirlooms 
>>and treasures for anyone.  Especially the guy who spent XPS makin it. 
> 
>When it comes to magic items which involve investiture of CPs,  these 
>are simply *never* made for cash. If the PC wants a wizard to make him 
>a Ring of Invisibility, he'll have to trade another item for it or do 
>the wizard a real big favour - a quest or other mission. 
 
Magic Items that people make or have made for themselves I dont have much 
of a cost charge for, the XPS and rare materials that are needed for the 
item are plenty expensive.  There are certain items such as precious gems, 
magical materials and odd part of monsters that are innately magical (such 
as dragon's bones) and have 'points' in them for making magic items out of 
them.  These points match points spent so that more expensive items are 
less expensive.  But at the same time, some rituals to make the items 
cheaper also give them disads. 
 
- -------------------------------------------------------------------------- 
Sola Gracia		Sola Scriptura		Sola Fide 
Soli Gloria Deo    	Solus Christus		Corum Deo 
- -------------------------------------------------------------------------- 
 
------------------------------ 
 
Date: 11 Jan 1999 13:56:24 -0500 
From: Stainless Steel Rat <ratinox@peorth.gweep.net> 
Subject: Re: A Good Shopping Excursion 
 
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"g" == gilberg  <gilberg@ou.edu> writes: 
 
g>         Box?  What box? 
 
I believe the first edition of the game came in a box.  I might be confused 
with the second edition, though. 
 
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Comment: For info see http://www.gnupg.org 
 
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- --  
Rat <ratinox@peorth.gweep.net>    \ Do not taunt Happy Fun Ball. 
Minion of Nathan - Nathan says Hi! \  
PGP Key: at a key server near you!  \  
 
------------------------------ 
 
Date: Mon, 11 Jan 1999 10:31:31 -0800 
From: Mark Lemming <icepirat@ix.netcom.com> 
Subject: Re: Star Hero 
 
http://www.mactyre.net/october/HEROTEST/Files.html 
 
Jay P Hailey wrote: 
>  
> I had heard that the Red October was down... 
>  
> I happen to have a printout of the propoesed 2nd edition Star Hero Rules. 
>  
> It's cool. I don't know why Hero Games elected not to use it.  I could 
> use the rules in it to play almost *any* SF game I could come up with, 
> especially Trek, StarWars and Traveler. 
 
The Red October site is down, but the files live on at the mactyre site. 
And the fantasy hero list is now maintained out of planetx.org. 
 
The notable point to the 1st edition Star Hero is that it was the last 
supplement using 3rd edition. 
 
- -Mark Lemming 
 
------------------------------ 
 
Date: Mon, 11 Jan 1999 14:07:51 EST 
From: CptPatriot@aol.com 
Subject: Re: Star Hero 
 
In a message dated 99-01-11 13:01:19 EST, jayphailey@juno.com writes: 
 
<< I had heard that the Red October was down... 
  
 I happen to have a printout of the propoesed 2nd edition Star Hero Rules. 
  
 It's cool. I don't know why Hero Games elected not to use it.  I could 
 use the rules in it to play almost *any* SF game I could come up with, 
 especially Trek, StarWars and Traveler. >> 
 
The Red October's Site is being held by, I believe, Shelley Mactyre's site. 
I don't have the URL handy. 
 
I believe that the Star Hero system wasn't generic enough for them 
 
Archie 
Cptpatirot at AOHELL dot Com 
 
------------------------------ 
 
Date: Mon, 11 Jan 1999 10:45:49 -0800 (PST) 
From: John Desmarais <johndesmarais@yahoo.com> 
Subject: Re: Paying for Equipment 
 
- ---Jay P Hailey <jayphailey@juno.com> wrote: 
> 
> ><sigh> Maybe it's because I'm a bookkeeper by training, but I really  
> >do like to have at least a place to start to determine what an NPC 
would 
> start  
> >off asking for.  I mean, how much on average would a ring of 
> invisibility  
> >be worth?  Or a magical sword that increases your chances of 
hitting?  I 
>  
> >just need some place to start, and I'd rather not have to resort to 
> T$R's 
> >lists... 
> > 
> >Lisa 
>  
> ???  I thought there was some sort of formula in Champions... 
>  
> In Cyber Hero, you have 100 "nuyen" per 1 active point, modified 
thustly 
>  
> 05> AP = Costs X 1 
> 06 - 10 = Cost X 2 
> 11 - 15 = Cost X 3 
> 16 - 20 = Cost X 4 
> 21 or more = Cost X 5 
>  
> If the object is customed designed then multiply cost X 100 
>  
> soooo this may be apllicable to your game.  Try the formula and see 
if it 
> works... 
 
 
There is, unfortunately, a problem with that:  a 6d6N club (big tree 
branch) costs the same as a 2d6K Venusian Zortch Gun. 
 
 
== 
======================================= 
John Desmarais  <champ-l-owner@sysabend.org> 
Keeper of the Champions / Hero System mailing 
list.  http://www.sysabend.org/champions 
======================================= 
_________________________________________________________ 
DO YOU YAHOO!? 
Get your free @yahoo.com address at http://mail.yahoo.com 
 
------------------------------ 
 
Date: Mon, 11 Jan 1999 13:38:08 -0500 (EST) 
From: tdj723@webtv.net (thomas deja) 
Subject: SUPERSTAR (Character, long) 
 
If you remember a while back I asked for advice on a character called 
superstar....well here he is: 
 
SUPERSTAR (Kirby Leung/Tiger Leung) 
15 STR  5           OCV: 9   DCV: 9   ECV: 5 
26 DEX  48 
20 CON  20         PER: 11-    INT 11- 
10 BDY  10          DEX: 14-    EGO: 12- 
10 INT    10 
15 EGO  15 
20 PRE   10 
12 COM   1 
4   PDf     1 
4  EDf      0 
6  SPD     24 
7  REC     0 
40 END    0 
28 STN    1         Total CHA: 120 
 
POWERS AND SKILLS 
10  Instant Change (nto any clothes) 
8    +4D6 HA, OIF-Weapons of Opportunity 
11   Autofire on Strength, up to 10 hits 
 
25    KUNG FU PACKAGE 
        Kung Fu, 11- 
        +2 DC  
        Punch (+0 OCV, +2 DCV, 7D6) 
        Disarm (-1 OCV, +1 DCV, 35 STR to 
           disarm) 
        Dodge (+0 OCV, +5 DCV, Dodge, Abort) 
        Throw (+0 OCV, +1 DCV, 5D6+v/5, Target 
           falls) 
 
15   MARTIAL ARTS TRICKS EC 
10   +10 Resistant PD & ED ("Iron Robe") 
20    7D6 EB, Invisible to sight, no range 
        ("Shadow Kick") 
10    15" Flight, must stay in contact with a 
         surface ("Sinanju Running Technique") 
 
6     Skills at 14-: Acrobatics, Sleight of Hand 
12   Skills at 11-: Demolitions. Paramedic,  
          PS: Special Effects Tech, KS: Movie 
          History, KS" Stuntman Community 
2      Fluent conversational mandarin 
 
130 total Powers and Skills + 120 CHA =250 
 
100 Base 
       Plus DISADVANTAGES 
10   DISTINCTIVE FEATURES: Looks like 
           famous dead celebrity, Easily conc., 
           Major reaction 
15   REP: Master marital artist and movie star, 
           Frequent, extreme 
15   SECRET ID 
10   ACCIDENTAL CHANGE: When face with    
           crime or injustice, 11- 
15   HUNTED: The Insidious Lo-Pan, 8- 
10   VULNERABILITY: 2xEffect v. Chinese  
           magic 
20   Code v. killing 
20   Honorable 
15   Loves children, will stop to help one 
10   ENRAGED when confronted by bullies or  
          those who prey on the weak, 11-, 11- 
10    DNPC: Normal friend, 8- 
 
Ten years ago, martial arts sensation tiger Leung had captured the 
imagination of fans across the globe.  With his good looks, his 
daredevil attitude andamazing acrobatic skill, he appeared in a series 
of Martial Arts spectaculars--always playing the uncomproimisingly 
virtuous good guy. 
 
However, towards the end of the shooting schedule of his first American 
flick, THE EYE OF THE TIGER, the special effects man Qunton willfully 
used more explosives than necessary for the climactic bridge scene.  The 
resulting explosion killed several of the film crew and tiger himself, 
who died trying to save a child actor caught in the blast. 
 
Quinton went to jail after a long trial.  And Tiger's brother, Kirby, 
swore that no one would die for entertainment again.  He grew up to 
become a special effects man himself, devoted to making sure all his 
effects were safe. 
 
Recently, Quinton managed to work his way onto a film shoot that Kirby 
was working on--and Quinton showed the same disregard for safety regs he 
did ten years ago.  kirby protested, but he protests fell on deaf ears. 
Quinton ended up planning a major stunt that Kirby could do nothing to 
stop--and that Kirby knoew would end up in more death.  Kirby was 
powerless to stop him.... 
 
But not Tiger.  Tiger Leung reached from beyond the grave and possessed 
his brother, and helped stopped Quinton.  Getting a taste of living in 
our world again, the martial artist decided to remain in his brother's 
body, coming out whenever necessary to fight crime as Superstar. 
 
Kirby is a little worried; when tiger takes over, he has no control of 
his body, but can advise his brother telepathically.  He is happy his 
brother is with him in spirit, though. 
 
Kirby is a very short, somewhat grimy man with a slightly chubby frame 
and a fruendly, open face.   When Tiger takes over the body, he is 
transformed into an image of the star himself, tall and handsome, 
wearing a blindingly white suit that seems to be plucked by unseen 
winds.  Over his breast pocket is embroidered a silver star.  No matter 
how filthy the battleground, Superstar's outit never gets dirty. 
 
Superstar's abilities all stem from abilities he displayed in his 
movies--he is a fierce combatant, lightning quick and has a talent for 
utilizing the materials around him to fight effectively.  He also is 
able to access certain superhuman abilities through focus and 
breathing--most specificly, the toughening of his body to make it 
resistant to attacks and the uncanny ability to scale walls as if he is 
running. 
 
"It's almost Dante's Inferno, except the beer was cheaper in Hell, and 
the damned were smarter than this crowd." 
                    --Evan Dorkin, DORK #2 
____________________________________ 
THE ULTIMATE HULK, containing the new story, "A Quiet, Normal Life," is 
available now from Byron Preiss and Berkley 
_______________________________ 
An except from the new story "Too Needy" can now be found at MAKE UP 
YOUR OWN DAMN TITLE 
www.freeyellow.com/members/tdj 
 
------------------------------ 
 
Date: Mon, 11 Jan 1999 13:43:52 -0600 (CST) 
From: gilberg@ou.edu 
Subject: Re: A Good Shopping Excursion 
 
>g>         Box?  What box? 
> 
>I believe the first edition of the game came in a box.  I might be confused 
>with the second edition, though. 
 
        I have no clue myself.  I just considered the book a good find. 
Anyone who can clue us in? 
 
 
 
                                        -Tim Gilberg 
 
------------------------------ 
 
Date: Mon, 11 Jan 1999 14:08:38 -0600 (CST) 
From: Rick Jones <rick@blkbox.com> 
Subject: Re: A Good Shopping Excursion 
 
Stainless Steel Rat wrote: 
> I believe the first edition of the game came in a box.  I might be confused 
> with the second edition, though. 
 
Yeah, the box had a blue cover with some flying energy projector on it. 
The game book had the same art, but just in b&w.  It also came with 6  
little black d6's, and I think a sample adventure called "Viper's Nest". 
 
- --  
Rick Jones      "'Come to the Bronze before it opens, or we make her our meal.'" 
rick@blkbox.com "They're gonna' cook her dinner? Oh, pretend I didn't say that." 
http://www-ece.rice.edu/~rickj/  --Buffy & Xander,Buffy The Vampire Slayer 
 
------------------------------ 
 
Date: Mon, 11 Jan 1999 12:40:46 -0800 
From: Shelley Chrystal Mactyre <scm@mactyre.net> 
Subject: Re: A Good Shopping Excursion 
 
At 13:43 -0600 1/11/99, gilberg@ou.edu wrote: 
>>g>         Box?  What box? 
>> 
>>I believe the first edition of the game came in a box.  I might be confused 
>>with the second edition, though. 
> 
>        I have no clue myself.  I just considered the book a good find. 
>Anyone who can clue us in? 
> 
 
The oldest edition I have -- sent to me by Scott Heine, I think I was eight 
when the first edition came out! -- is a boxed set.  I was pretty sure that 
was the first, although now I'm wondering. 
 
 
Shelley Chrystal Mactyre 
www.mactyre.net 
 
------------------------------ 
 
End of champ-l-digest V1 #129 
***************************** 


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