Digest Archives Vol 1 Issue 14
Desmarais, John 
From:	owner-champ-l-digest@sysabend.org 
Sent:	Wednesday, November 04, 1998 2:48 AM 
To:	champ-l-digest@sysabend.org 
Subject:	champ-l-digest V1 #14 
 
champ-l-digest       Wednesday, November 4 1998       Volume 01 : Number 014 
 
 
 
In this issue: 
 
    Re: Breadth vs. Depth 
    Re: Automatons 
    Re: Breadth vs. Depth 
    Re: Immortal Challenge! 
    Re: Immortal Challenge! 
    Re: Breadth vs. Depth 
    Re: Immortal Challenge! 
    Re: Breadth vs. Depth 
    Re: Campaign cities 
    Re: Poll Homegrown Universes (was Re: Breadth vs. Depth) 
    Re: Immortal Challenge! 
    RE: Anglo-HERO (Re: San Angelo Opinions) 
    Re: Anglo-HERO (Re: San Angelo Opinions) 
    Re: Expanded gestures and incantations 
    Re: Area effect Vs. Hit locations chart 
    Perceptions of Reality (Re: Immortal supers.) 
    Re: Hero Creator and Creation Workshop 
    Re: Physical Stat Limits 
    Re: German Supers 
    Re: Physical Stats -> putz game 
    Re: Alternate Superhero campaigns 
    Re: Would anyone like to see PCs posted 
    Re: Would anyone like to see PCs posted 
    Re: Would anyone like to see PCs posted 
    Re: OIHID 
 
---------------------------------------------------------------------- 
 
Date: Wed, 2 Sep 1998 22:38:34 EDT 
From: <HeroGames@aol.com> 
Subject: Re: Breadth vs. Depth 
 
In a message dated 9/2/98 3:59:53 PM, rook@shell.infinex.com writes: 
 
>1. Carboard Heroes (I'm a firm believer that anytime a game publisher asks 
>	what people want; the first answer MUST be Cardboard Heroes. They were 
>	the coolest game suppliment I ever encountered.) 
 
Actually, we have done a set... they're included in WildStrike! (which should 
be up in our online store next week, and in retail stores in about a month). 
We may do more if people like them. There's also a company planning on doing 
sets for different genres, and we'll be selling those through our online store 
when they come out (planned for late fall release, I believe). 
 
>2. A darn good Genre book to accompany 5th edition. 
 
I assume you mean the superhero genre... and we have someone working on that 
right now. 
 
>3. Settings 
 
We have a couple more Champions campaign settings that are from distinctive 
universes, though of course you can use pieces in any campaign. Jason Vester's 
TAROT book is in editing, and we're really looking forward to Scott Bennie's 
GESTALT campaign book, which he is working hard to finish this fall. 
 
>4. Generic Setting NPCs 
 
We're including a lot of those in books like Bay City; when Hudson City comes 
out next year, you'll see that there, too. I'm not sure if we'd do a whole 
book devoted solely to NPCs, though. 
 
>5. Generic Adventure hooks 
>6. Specific to a Setting NPC's and Adventures 
> 
We included adventure seeds in Bay City, and we're planning to do more. 
 
One thing we're planning (and are looking for authors to execute): One Night 
Specials, basically a complete adventure for an evening. We'd sell these as 
PDF files through direct download from our web site, for something like $5. 
The idea being that if you've got the gang coming over, and are stumped for 
what to run, you head to the web site and grab an adventure. (Actually, each 
one would probably be good for multiple nights of adventure, with interesting 
hooks so you could extend it outward as an ongoing plot thread for your 
campaign.) 
 
- -- Steve Peterson, Hero Games  
 
------------------------------ 
 
Date: Wed, 02 Sep 1998 22:22:35 -0500 
From: Ross Rannells <rossrannells@worldnet.att.net> 
Subject: Re: Automatons 
 
Filksinger wrote: 
 
> From: owner-champ-l@sysabend.org 
> > 
> > Once  a week is being pretty nice.  My Pentuim 
> > pro 300 with 128 meg ram and 6 
> > gig hard disk running NT 4.0 locked up on me 6 
> > times today. The 486/66 with 16 
> > meg of Ram and 3 gigs of disk hasn't locked up 
> > for over a year (at least its 
> > been that long since I got a service call on that 
> > machine). 
> > 
> 
> If it locked up on you six times in one day, you have some 
> kind of significant problem beyond just NT 4.0. There was a 
> study done recently by some fairly well respected computer 
> industry company, I forget which one, which companies like 
> SUN were waving around, saying that it showed how unstable 
> NT was. The study said that, on a properly running WinNT 
> system, NT would crash an average of 3 times a month. 
> 
> Compared to UNIX, that _is_ unstable. But it is a lot better 
> than 6 times in one day. I don't get typically more than one 
> lockup on my Win98 work machine, and have that thing on for 
> at least 9 hours a day. I'm still trying to figure out what 
> it is that keeps crashing Explorer- it really shouldn't even 
> be once a day. 
> 
> Filksinger 
 
  Working quite heavily on the socket communications of a client server 
app using Net Dynamics (which requires 92 meg of RAM memory to run 
properly) on a machine with 96 meg of RAM.  In short very little room 
for mistakes. 
 
------------------------------ 
 
Date: Wed, 2 Sep 1998 23:28:00 EDT 
From: <ErolB1@aol.com> 
Subject: Re: Breadth vs. Depth 
 
In a message dated 98-09-02 23:11:45 EDT, HeroGames@AOL.COM writes: 
 
> >1. Carboard Heroes (I'm a firm believer that anytime a game publisher asks 
>  >	what people want; the first answer MUST be Cardboard Heroes. They were 
>  >	the coolest game suppliment I ever encountered.) 
>   
>  Actually, we have done a set... they're included in WildStrike! (which  
> should 
>  be up in our online store next week, and in retail stores in about a 
month). 
>  We may do more if people like them. There's also a company planning on 
doing 
>  sets for different genres, and we'll be selling those through our online  
> store 
>  when they come out (planned for late fall release, I believe). 
 
I'd like to suggest making B&W Cardboard Hero files available to download & 
print out as shareware, with the colorized version being available only to 
those who sent in their shareware $$$.  
 
I'd also like to suggest that your cardboard heroes have proper fronts & 
backs, like the original SJG version, rather than having the backside just 
read 'FIGURE 1' or having 'janus' heroes with two fronts.  
 
>   
>  >2. A darn good Genre book to accompany 5th edition. 
>   
>  I assume you mean the superhero genre... and we have someone working on 
that 
>  right now. 
 
What *I'd* like to see is more support for the non-superhero genres - in 
particular Fantasy Hero & Star Hero books for 5th ed. Also, a book of science 
fiction gadgets done up in Hero terms (i.e. a Hero equivalent to GURPS 
Ultratech) 
 
Erol K. Bayburt 
Evil Genius for a Better Tomorrow 
 
------------------------------ 
 
Date: Wed, 02 Sep 1998 22:33:40 -0700 
From: Rook <rook@infinex.com> 
Subject: Re: Immortal Challenge! 
 
>>> A while back someone said 'build an immortal on 250 points'.  Well, I'm 
>>> working on it.  I hope to have the character done in a week or two. 
>> 
>>       With or without house rules? 
>> 
>>Using the house rule that I can import new powers from Fuzion, I can do it 
>>on about 25 points. 
>> 
>>       20 points- undying, regenerates past death at normal body rec rate. 
>>                       Must define some 'common' effect that you don't regen 
>>                       from. 
>> 
>>       5+ points- (I forget how much this one cost, maybe 10...) can 
>>                       regenerate lost limbs. 
>> 
>>Done. 
>> 
> Remember to multiply those Fuzion point costs by five. 
 
I did. In Fuzion it's 4 power points. Times 5 equals 20 points in Hero. 
 
It's an add on to regeneration. 
 
	1 or 2 more to regenerate lost limbs. Basic regeneration in Fuzion is 
based on moving your BODY REC along the time chart. A much better system 
than Hero uses. 
 
- --  
Rook ¿Õ ¿ë ±â WebRPG TownHall Magistrate townhall.webrpg.com <0){{{{>< 
 __  Super WebRing http://orion.supersoldiers.com/heroes/webring.html 
/.)\ http://www.infinex.com/~rook/SH/SHlinks.html  Super Hero Links 
\(@/ http://www.infinex.com/~rook/SH/              Super Hero RPG Site 
 
------------------------------ 
 
Date: Thu, 3 Sep 1998 09:45:41 -0400 (EDT) 
From: Michael Surbrook <susano@access.digex.net> 
Subject: Re: Immortal Challenge! 
 
On Wed, 2 Sep 1998, Brian Wong wrote: 
 
> > A while back someone said 'build an immortal on 250 points'.  Well, I'm 
> > working on it.  I hope to have the character done in a week or two. 
>  
> 	With or without house rules? 
 
No house rules, straight BBB rules.  I've finihsed the stats and most of 
the skills (and the immortal powers), now all I have to do is work on the 
disads and the background history. 
 
*************************************************************************** 
* "'Cause I'm the god of destruction, that's why!" - Susano Orbatos,Orion *  
*               Michael Surbrook / susano@access.digex.net                *  
*        Visit "Surbrook's Stuff' the Hero Games resource site at:        *    
*              http://www.access.digex.net/~susano/index.html             * 
*            Attacked Mystification Police / AD Police / ESWAT            * 
* Society for Creative Anachronism / House ap Gwystl / Company of St.Mark * 
*************************************************************************** 
 
------------------------------ 
 
Date: Wed, 02 Sep 1998 22:11:00 -0700 
From: Rook <rook@infinex.com> 
Subject: Re: Breadth vs. Depth 
 
>    I hope I'm not wasting my time rewriting VOICE, and writing up Cascade 
> Champions, in CU terms....  (In the latter case, an update of Project 
> Sunburst will be included.) 
>    What would you guys say if the CU were carefully retooled (either 
> gradually or all at once) into a more cohesive place? 
 
	I don't think it can be without dropping large sections of it and lots 
of legal wrangling to get the rights permanently in Hero's hands. Which 
will likely cost more than is profitable for Hero. 
 
 
>    The way things are going, there will be distinct minorities working in 
> the CU, homegrown, SA, C:NM, and various other published universes.  As 
> outstanding as SA:COH apparently is, I don't think that it'll dominate the 
> market the way you seem to be implying here.  (Of course, I'm saying this 
> without having actually seen the book; once I do, I may change my tune.) 
 
	Well at present, only San Angelo is slated to be supported with print 
(paper) copies of it's material in the Hero system. CU is going to disk 
books, CNM is going to Fuzion but with online support. I think that by 
nature says that San Angelo will be what future people think of as the 
Champions Official Universe. And as I have the book I'll say it deserves 
that title. It's singly the best book ever produced in the name of 
Champions. 
	My biggest concern is that I don't think it's possible to maintain a 
standard as high as that book set. But I'm desperatley hoping to be 
proved wrong. :) 
 
- --  
Rook ¿Õ ¿ë ±â WebRPG TownHall Magistrate townhall.webrpg.com <0){{{{>< 
 __  Super WebRing http://orion.supersoldiers.com/heroes/webring.html 
/.)\ http://www.infinex.com/~rook/SH/SHlinks.html  Super Hero Links 
\(@/ http://www.infinex.com/~rook/SH/              Super Hero RPG Site 
 
------------------------------ 
 
Date: Thu, 3 Sep 1998 09:12:29 -0500 (CDT) 
From: "Dr. Nuncheon" <jeffj@io.com> 
Subject: Re: Immortal Challenge! 
 
On Thu, 3 Sep 1998, Bob Greenwade wrote: 
 
>    The problem here is that Fuzion add-ons can be converted to either 
> straight points or Advantages.  +2 vs lost limbs and +4 vs death can 
> translate to either 10 and 20 points respectively, or a +1/2 and +1 
> Advantage respectively.  Which of the two (if either) is the "correct" 
> translation is a decision of the Two Steves (Peterson and Long). 
 
I'm going to go for 'straight points', because it seems to make more sense 
to me.  If it's straight points, then you can have a character who heals 
at the normal rate, but can regrow limbs or come back from the dead.  If 
it's an advantage, then can I take 'regrows limbs' on my standard (0-pt) 
human healing rate? 
 
J 
 
Hostes aliengeni me abduxerent.              Jeff Johnston - jeffj@io.com 
Qui annus est?                                   http://www.io.com/~jeffj 
 
------------------------------ 
 
Date: Thu, 3 Sep 1998 10:34:41 EDT 
From: <HeroGames@aol.com> 
Subject: Re: Breadth vs. Depth 
 
In a message dated 9/2/98 8:28:00 PM, ErolB1 writes: 
 
>I'd like to suggest making B&W Cardboard Hero files available to download 
>& print out as shareware, with the colorized version being available only 
>to those who sent in their shareware $$$.  
> 
>I'd also like to suggest that your cardboard heroes have proper fronts 
>& backs, like the original SJG version, rather than having the backside 
>just read 'FIGURE 1' or having 'janus' heroes with two fronts.  
 
The cardstock heroes in WildStrike! have a shadow on the back, for a good 
reason: the cardstock is coated, so that you can use a dry-erase pen to keep 
track of damage on the back of the cardstock figure itself. This is very handy 
in WildStrike! 
 
>>   
>>  >2. A darn good Genre book to accompany 5th edition. 
>>   
>>  I assume you mean the superhero genre... and we have someone working 
>on that 
>>  right now. 
> 
>What *I'd* like to see is more support for the non-superhero genres - in 
>particular Fantasy Hero & Star Hero books for 5th ed. Also, a book of science 
>fiction gadgets done up in Hero terms (i.e. a Hero equivalent to GURPS 
>Ultratech) 
> 
 
We have a new edition of Fantasy Hero in the works, as well as a new author 
working on Star Hero. We have also just released Broken Kingdoms, and we have 
half-a-dozen or so other fantasy supplements in the works. There's a complete 
Star Hero campaign setting being written right now by Pat Sweeney, author of 
San Angelo, and we have other support planned. 
 
- -- Steve Peterson, Hero Games  
 
------------------------------ 
 
Date: Sat, 5 Sep 1998 10:37:12 -0700 (PDT) 
From: Miq Millman <miq@teleport.com> 
Subject: Re: Campaign cities 
 
"Michael (Damon) or Peni R. Griffin" says: 
> I freely admit that I can be somewhat oversensitive on this issue, but I am 
> certain I'm not the only one.  By all means, take pride in your city, but 
> please give me a sense that you are saying "My city is interesting and 
> worthwhile because..." rather than "My city is better than yours 
> because...", and be aware that you can give the latter impression without 
> actually singling out another city to suffer by comparison with your own. 
 
And then there are the Oregonians: 
 
The weather is always damp and dreary.  It rains all the time.  The roads are 
filled with slow moving lettuce farmer's in their diesel tractors.  There 
is no culture of any value here, just plain boring settlers and their 
decendents.  No professional baseball or football teams.  You don't want to 
come here.  It sucks.  Stay whereever you are, because it has to be better 
than Portland. 
 
Or the Seattlites: 
 
It's even colder and wetter here than in Portland.  The winter time has  
practically no daylight--it gets dark really early, and in the summer there 
is practically no night, stay light until 11 pm.  There are scads of 
tourists and the roads are always packed with traffic jams.  Now that 
grunge is dead, all culture has moved back to Los Angeles and San Francisco 
on the west coast.  You don't need to come here for the coffee, Starbuck's 
is everywhere, and it isn't even Seattle's best coffee anymore (local in 
joke, there is a coffee chain call Seattle's Best Coffee--the joke is you 
go into a Starbucks and ask, "is this Seattle's Best Coffee?"  They grudgingly 
say "no it's across the street", then you say, "well I only want the best",  
and leave).  Stay where you are its better, really. 
 
 
There wasn't that convincing?  No need for a source book for the pacific 
northwest now, right? 
 
 
- --  
__ 
Miq Millman   miq@teleport.com   
Tualatin, OR 
 
------------------------------ 
 
Date: Fri, 4 Sep 1998 22:38:13 -0300 
From: Trevor Barrie <tbarrie@ibm.net> 
Subject: Re: Poll Homegrown Universes (was Re: Breadth vs. Depth) 
 
On Thu, Sep 03, 1998 at 01:37:24PM -0700, Lizard wrote: 
 
> Of course, I started back in 1978 when there WERE no published settings;it 
> never occured to us back then that we could use someone elses world. 
 
I thought that published settings (specifically, the Blackmoor campaign 
setting which later became part of the D&D "Known World"'s backstory) 
had been around as long as the RPG itself. 
 
------------------------------ 
 
Date: Fri, 04 Sep 1998 10:25:42 -0700 
From: Rook <rook@infinex.com> 
Subject: Re: Immortal Challenge! 
 
> > 
> >       5+ points- (I forget how much this one cost, maybe 10...) can 
> >                       regenerate lost limbs. 
> > 
>  
> In my book, having Regenerate not restore lost limbs is worth a 
> Limitation. 
 
	Personally; I agree. But when the Fuzion mailing list guys wrote that 
power for Hero, that's how they did it. 
	Personally, I think they should just add in the part about regenerating 
past death as an add on to a REC based Regen power. 
 
- --  
Rook ¿Õ ¿ë ±â WebRPG TownHall Magistrate townhall.webrpg.com <0){{{{>< 
 __  Super WebRing http://orion.supersoldiers.com/heroes/webring.html 
/.)\ Nothing vast enters the life of mortals without a curse. 
\(@/ http://www.infinex.com/~rook/SH/              Super Hero RPG Site 
 
------------------------------ 
 
Date: Mon, 7 Sep 1998 09:42:19 -0400 (EDT) 
From: Michael Surbrook <susano@access.digex.net> 
Subject: RE: Anglo-HERO (Re: San Angelo Opinions) 
 
On Mon, 7 Sep 1998, Wolf, Dave wrote: 
 
> >states? 
>       
> >>Well let's not forget that most of the comics are written in the US and  
> >>the US is the biggest market as I understand it. 
>  
> Just had to jump in and correct a blaring error.  
 
<Error Snipped> 
 
> Comics started over there and were adopted world wide.  It's about the only  
> thing we've ever stolen from them and adopted culturally. 
 
I have to jump in and correct *another* blaring error. 
 
Comics *are* an American creation.  They started in the early 30's really, 
and collected books of colored Sunday strips were avalaible before then. 
The first comic books came out in the 20's.  In Japan, comics got their 
start in the 50's, *after* WWII when American sevicemen brought their 
comics over.  The creation of the popular anime style can also be traced 
to Disney films being shown in post-WWII Japan. 
 
Japan created its own unique style of comics, yes, but they are an 
American creation.   
 
*************************************************************************** 
* "'Cause I'm the god of destruction, that's why!" - Susano Orbatos,Orion *  
*               Michael Surbrook / susano@access.digex.net                *  
*        Visit "Surbrook's Stuff' the Hero Games resource site at:        *    
*              http://www.access.digex.net/~susano/index.html             * 
*            Attacked Mystification Police / AD Police / ESWAT            * 
* Society for Creative Anachronism / House ap Gwystl / Company of St.Mark * 
*************************************************************************** 
 
------------------------------ 
 
Date: Mon, 7 Sep 1998 06:33:34 -0700 (PDT) 
From: Brian Wong <rook@shell.infinex.com> 
Subject: Re: Anglo-HERO (Re: San Angelo Opinions) 
 
> >  Must most of the hero populance live in the United 
> >states? 
>  
> Well let's not forget that most of the comics are written in the US and the 
> US is the biggest market as I understand it.  
> 
 
	This is actually indicative of another very different problem with 
US society.  My wife comes from Korea; a country known internationally for 
it's isolationist views.  Yet she knowns more about modern european culture 
than I could ever dream of. Just yestderday we were at a blockbuster video and 
she could tell me the story in about half the foriegn films on the shelf. A 
shelf I noted was composed of only about 1 out 50+ racks in the store. When 
I lived in her country (3.5 years) I remember hearing music from multiple 
nations on the radio and in TV videos. The cinema was likewise an international 
mix. 
 
	Here I'm lucky if I catch a single glimpse of some cultural item 
produced outside our borders once a year. And I live in San Francisco, a city 
full of internationalism by US standards. Yet it fails to compare to the small 
town of 100000 people I lived in in Korea. 
 
	Other people I've met in my travels or here at home have told me similar 
stories from all over the world. 
	Despite the US's incredible power on the world scene; we are possibly 
the most isolated nation on earth; second only to maybe North Korea. 
 
	I'm routinely embarrassed by my wife when she begins discussing things 
popular or known in asia or europe like it was common knowledge. Where she grew 
up, despite legal bans on much cultural importation; there was still much 
heavier exposure to world thinking than we get here. 
 
	In the US; we always think of everything in terms of ourselves. We 
completely lack the ability to percieve the world from outside our terms. 
 
	And comics, as a small part of culture; reflect this. 
 
	When I read comics from Korea, europe, or other parts of asia; a good 
half of them take place in settings not within the borders or cultures of the 
people that produced them. 
  
> >  How many homosexual heroes do we see? 
>  
> Not many, but what % of the general population are homosexuals? 
> What is the deal with the Comic Code which dates back a way? 
>  
> One member of Gen-13 is a lesbian, I can't think of any others 
 
	Go pick up issues 16 and 17 of Young Heroes in Love by DC comics. 
 
	Two of the heroes are just realizing their attraction to each other. 
Two male heroes. Of course, these are also the issues where everybody elses 
relationships are also coming to the fore. 
 
------------------------------ 
 
Date: Mon, 7 Sep 98 12:40:25 -0400 
From: John P Weatherman <asahoshi@nr.infi.net> 
Subject: Re: Expanded gestures and incantations 
 
Jason Sullivan ravanos@njcu.edu 9/7/98 12:40 PM 
 
>On Mon, 7 Sep 1998, qts wrote: 
>> 
>> Restrainable isn't a standard limitation. 
>	What makes it 'non-standard'? 
 
Restrainable isn't in the core rules but was added in  
the system almanac (1 I think).  Many people don't  
count those publications as cannon so it is legitimate 
to argue that Restrainable isn't standard.  I get the  
impression most people do use it however and that  
gives rise to an interesting question. 
 
Restrainable just means that a grab or entangle can  
disable an ability.  The clasic is wings that can't 
be extended and/or are entangled.  This is rated as a 
- -1/2 limitation.  Now compare this to gestures,  
particularly as represented in this thread.  Gestures 
disable an ability due to any successful hit (much  
easier than restrainables criteria) and are necessarily 
very obvious which hinderable doesn't have to be (say  
an internal weapon that has to be extended to work.   
A grab stops the extention, hence hiderable, but the 
extention doesn't have to be obvious to anyone in LoS). 
That should mean that gestures is a much more limiting 
hinderance, but it only provides 1/2 the benefit as a  
- -1/4 Limitation.   
 
Is it possible that gestures should be upgraded to 1/2 and 
then allow it to cover the "non-standard" restrainable 
limitation as well?  Or does restrainable need to be  
downgraded to 1/4 and used with Visible, an additional -1/4, 
to represent wings that are quite obvious when used, current 
gestures then becomming Visible & Restrainable by default? 
 
PAX, 
John  
 
------------------------------ 
 
Date: Thu, 10 Sep 1998 16:16:47 -0700 (PDT) 
From: Brian Wong <rook@shell.infinex.com> 
Subject: Re: Area effect Vs. Hit locations chart 
 
>     Hi,  I have a question.  I'm currently in a FH game playing a mage and 
> have a AE fireball.  Since we are also playing with hit locations, how do you 
> merge the two   :AE technically hitting all locations  :and game balance?   I 
> can see multiple solutions for this, unfortunately not all parties ( including 
> physics and common sense ) will not be satisfied.  How has the list dealt with 
> this problem??    Thank you for listening. 
 
	Ignore hit locations when dealing with area effect. Just roll damage 
normally. For killing attacks stun modifier use the multiple on the hit location 
for stun, but not for body. That's simply because they are more balanced than a 
simple 1d6-1. 
 
- --  
Rook ¿Õ ¿ë ±â WebRPG Town Hall Magistrate townhall.webrpg.com <0){{{{>< 
 __  Super WebRing http://orion.supersoldiers.com/heroes/webring.html 
/.)\ http://www.infinex.com/~rook/SH/SHlinks.html  Super Hero Links 
\(@/ http://www.infinex.com/~rook/SH/              Super Hero RPG Site 
 
------------------------------ 
 
Date: Thu, 10 Sep 1998 14:49:28 -0700 (PDT) 
From: Brian Wong <rook@shell.infinex.com> 
Subject: Perceptions of Reality (Re: Immortal supers.) 
 
> <<	However, I can see your point in most super worlds. My own is a world 
> that has multiple unrealistic assumptions built into the setting on 
> purpose. I tweaked more with the 'perceptions of reality / mass 
> subconcious' than with things like science and technology. The only 
> scientific 'tweak' I have (albeit a major one) is that supers 
> essentially individually define their own rules of reality.  >> 
>  
> Well i use a minor cognitive equivalent of this- that many supers  
> construct their powers based no their image of how they'd function  
> as a superhero, ect. What did you mean by a tweak or reality  
> perceptions and mass subconcious? As in, the type of thing we see 
> explaining tech in ww's m:ta, or i assume more somehting like 
> a general passage of history as defined as an extension 
> of the human psyche? Or i could be completly off track. .  
>  
 
	Lets see... 
	It's more a thing where the people in my world have a different 'norm' 
for how they view reality than we do.  Our worlds 'norm' seems to assume that 
certain things are real and certain things aren't. Certain thought patterns 
are possible in a sane person and certain patterns aren't. 
	That's what I've tweaked. In my world people assume a few basic things: 
 
	1. There is a tangible good vs. evil paradigm. 
	2. Society accepts the way in which supers operate as natural and normal 
		for them to do so. 
	3. The idea of a reality where a certain percentage of the population 
		breaks the laws of reality that the bulk of the population 
		lives under is accepted. In fact the suggestion that it could 
		be anything else is pure fictional fantasy. 
	4. The 'Heroic Model' of taking on a personal struggle against evil is 
		an ideal in all cultures. Though group focused cultures will 
		define it as a group struggle. 
	5. If you have powers, you will become either a Hero or a Villain. 
		nobody just ignores it or uses it to help their daily lives. 
 
	I could go on for some length... However: 
	Look at it this way. In horror movies the people always keep doing stuff 
	that we know is irrational and unessessarily putting them in danger. 
	Those people in their 'reality' think differently than we do. The way 
	they behave is not absurd to them. A similar situation is observed in 
	soap operas and comics. 
 
	In most roleplaying however people ignore this and use the logical 
	thinking of our own reality; rather than that of the realities of their 
	characters. I've simply written up a bit of info on how people in my 
	world should function; and told myself and my players that we should 
	stick to it. 
 
	So for instance; I've done such things as telling players that they're 
	playing out of role when they start questioning the validity of being 
	heroes, or when they question the usefulness of capturing villains and 
	handing them over to the authorities. I've also had to stop myself when 
	I began giving too much 'realistic motivation' to a villain, or 
	remind myself that a villain with a super virus would not just flush 
	it into the city sewers and thereby spread it with ease in days into 
	the entire population; but would rather build a super missile and 
	launch it into the city from a remote hidden island protected by a team 
	of villains... etc... 
		Heroes and villains have to act grand-scale. It's in their 
	nature. Just like characters in a horror flick have to check out the 
	basement with the errie noises, or invistaget the spooky lights in the 
	swamp... Or how soap opera characters have to all conive and complicate 
	things rather than just be straightforward and honest. :) 
 
> <<	So, that said; there's potential here for another discussion if we want 
> it. :) That being what sort of effect would immortal supers have on a 
> world's society? 
>  
> Well immortal supers can actually function as another level  
> as the 'excessive powers' that i mentioned (like reading minds, ect) 
> What i mean is that their agenda can span the centuries, ect,  
> BUT they are also very hard to get rid of. Like as not they would  
> end up raving loonies, however if they did not their abilities and  
> mental status would leave everyone else in the dust- think of it  
> like a geometric curve, if we postulate that an immortal super  
> has mental capabilities which allow them to gain knowlege  
> across the ages, then they'd be WAY above a normal human,  
 
	True. If we apply realistic models.  I'm in that camp that doesn't 
like the Super Hero genre to include too much realism.  I think in a realistic 
setting an immortal would cause serious continuity or balance problems. 
 
- --  
Rook ¿Õ ¿ë ±â WebRPG Town Hall Magistrate townhall.webrpg.com <0){{{{>< 
 __  Super WebRing http://orion.supersoldiers.com/heroes/webring.html 
/.)\ http://www.infinex.com/~rook/SH/SHlinks.html  Super Hero Links 
\(@/ http://www.infinex.com/~rook/SH/              Super Hero RPG Site 
 
------------------------------ 
 
Date: Thu, 10 Sep 1998 23:11:52 -0400 (EDT) 
From: Michael Surbrook <susano@access.digex.net> 
Subject: Re: Hero Creator and Creation Workshop 
 
On Thu, 10 Sep 1998, Albert Deschesne wrote: 
 
> >> It's unlikely any time soon. Until the sales of the Creation Workshop get 
> >> large enough, it's not cost-effective for us to develop a Macintosh version. 
> >> In other words, the cost of development, management and sales would exceed the 
> >> revenue from the software until we reach a certain amount of sales, and we're 
> >> nowhere near that level. We do know that Creation Workshop works just fine 
> >> under Virtual PC on a Macintosh, though. 
> > 
> >Yes, well some of us don't yet own a Mac that can run that.   
>  
> I was running it on my 6100/60 (albeit REALLY slowly), and it just flies now 
> on my new G3. 
>  
> (I had to say that) 8-) 
 
Yes, well in two months I hope to have *my* G3 to brag about. 
 
*************************************************************************** 
* "'Cause I'm the god of destruction, that's why!" - Susano Orbatos,Orion *  
*               Michael Surbrook / susano@access.digex.net                *  
*        Visit "Surbrook's Stuff' the Hero Games resource site at:        *    
*              http://www.access.digex.net/~susano/index.html             * 
*            Attacked Mystification Police / AD Police / ESWAT            * 
* Society for Creative Anachronism / House ap Gwystl / Company of St.Mark * 
*************************************************************************** 
 
------------------------------ 
 
Date: Thu, 10 Sep 1998 21:51:06 -0700 
From: Rook <rook@infinex.com> 
Subject: Re: Physical Stat Limits 
 
>  
> The other two systems brought up so far have had merits, I'm just not as 
> interested in a soft cap.  I could do the vaguely defined limits, but I 
> expect no matter what is said the limits would be pushed until they found 
> where I would draw the line.  A soft cap with increasing costs per point 
> would slow down the drive toward 20, but not prevent it. 
 
The details of the method I use; the 'averages system'; are shown on 
these two pages: 
 
http://www.infinex.com/~rook/alluvia/FH/character.html 
http://www.infinex.com/~rook/champs/power.html 
 
	It really does work to prevent any concept of power gaming. All 
incentives to do such by a player have simply been removed. 
 
- --  
Rook ¿Õ ¿ë ±â WebRPG TownHall Magistrate townhall.webrpg.com <0){{{{>< 
 __  Super WebRing http://orion.supersoldiers.com/heroes/webring.html 
/.)\ Nothing vast enters the life of mortals without a curse. 
\(@/ http://www.infinex.com/~rook/SH/              Super Hero RPG Site 
 
------------------------------ 
 
Date: Fri, 11 Sep 1998 11:20:25 -0400 (EDT) 
From: Michael Surbrook <susano@access.digex.net> 
Subject: Re: German Supers 
 
On Fri, 11 Sep 1998, Todd Hanson wrote: 
 
> Again, I don't speak German, so I cant vouch for the validity of the 
> names, but they certainly sound good  ;) 
 
Speaking of which, here is a name I found that I used for a dragon in a 
fantasy game: 
 
Soldatenmangel  
 
Translation?  "Soldier-mangler"  PCs tend to go white when they find out 
what it means. 
 
*************************************************************************** 
* "'Cause I'm the god of destruction, that's why!" - Susano Orbatos,Orion *  
*               Michael Surbrook / susano@access.digex.net                *  
*        Visit "Surbrook's Stuff' the Hero Games resource site at:        *    
*              http://www.access.digex.net/~susano/index.html             * 
*            Attacked Mystification Police / AD Police / ESWAT            * 
* Society for Creative Anachronism / House ap Gwystl / Company of St.Mark * 
*************************************************************************** 
 
------------------------------ 
 
Date: Sat, 12 Sep 1998 00:39:32 -0700 
From: Christopher Taylor <ctaylor@viser.net> 
Subject: Re: Physical Stats -> putz game 
 
>I'm about to start a new FH campaign and I thought long and hard about 
>keeping players from jacking their stats and I've come up with the 
>following approach. Consider the first half dozen or so sessions as a 
>prelude to the game and start your players at a relatively low point 
>total. My players are starting at 50 pts. with 40pts. in disads  
 
I always start at 50+50, was pretty easy to keep the power level down, I 
dont understand the need for 150 point pcs right away.  Id rather people be 
nervous when they see goblins, not laugh.  But the magic system has to be 
worked on to make it feasible at that level.  The system in the book makes 
mages totally useless at that level. 
 
- ---------------------------------------------------------- 
Sola Gracia		Sola Scriptura		Sola Fide 
Soli Gloria Deo		Solus Christus		Corum Deo 
- ----------------------------------------------------------- 
 
------------------------------ 
 
Date: Sat, 12 Sep 1998 00:44:11 -0700 
From: Christopher Taylor <ctaylor@viser.net> 
Subject: Re: Alternate Superhero campaigns 
 
>     I'm interested in the strange explanations GM use to explain the  
>presence of super powers in their campaigns. I'm familiar with the  
>collective unconscious mind of humanity creating heroes to fit Icons  
>or ideals like Scott Benie's Gesault World. The WildCards Universe  
>where powers are mainly mental powers created by the wildcard virus.  
>The WildCats or the Justice Machine Universe where the SuperHeroes  
>are all aliens. The X titles of marvel fame where the majority of   
>Paranormals are mutants. Or the supernatural "Magic" source of  
>paranormal powers in the World of the Elementals.  I'm interested in  
>the little twists and strange turns you've taken in your campaign  
>worlds.  
 
I use an alternate cosmology.  The 'dark matter' that is required for the 
universe to be in the occilating big bang/big collapse theory (like... 90% 
of the universe has to be dark matter -- dont get me started) is in fact a 
type of radiation, called Marlon Rays after the guy who discovered them. 
Josef Marlon is in fact a nazi ex scientist, but thats another story. 
These Marlon Rays are produced by nuclear blasts and are shielded from the 
planet by the atmosphere, but any items in space are highly embedded with 
this stuff and anyone who goes into space gets affected.  Their children 
tend to have powers. 
 
So in the past it was very rare, but its more common recently (especially 
in Russia, due to nuclear waste and their desire to send lots of guys to 
space and make supers...) but in the past sometimes someone would have a 
kid after exposure to an asteroid or something, and someone like Merlin or 
Tarzan resulted. 
 
 
 
- ---------------------------------------------------------- 
Sola Gracia		Sola Scriptura		Sola Fide 
Soli Gloria Deo		Solus Christus		Corum Deo 
- ----------------------------------------------------------- 
 
------------------------------ 
 
Date: Fri, 11 Sep 1998 15:12:52 -0700 (PDT) 
From: Brian Wong <rook@shell.infinex.com> 
Subject: Re: Would anyone like to see PCs posted 
 
> Would anybody: 
> A) Be interested to my posting the player characters from the game I'm 
> running. 
> B) Care to post the player characters from games they are running. 
> It might be nice to see what kinds of characters are being played out 
> there. 
>  
	I've always prefered those things being on a website myself, with a 
posting here refering to the URL.  If you're ISP doesn't give webspace, 
there's Geocities. 
 
- --  
Rook ¿Õ ¿ë ±â WebRPG Town Hall Magistrate townhall.webrpg.com <0){{{{>< 
 __  Super WebRing http://orion.supersoldiers.com/heroes/webring.html 
/.)\ http://www.infinex.com/~rook/SH/SHlinks.html  Super Hero Links 
\(@/ http://www.infinex.com/~rook/SH/              Super Hero RPG Site 
 
------------------------------ 
 
Date: Fri, 11 Sep 1998 20:39:50 -0400 (EDT) 
From: Michael Surbrook <susano@access.digex.net> 
Subject: Re: Would anyone like to see PCs posted 
 
On Fri, 11 Sep 1998, Max Callahan wrote: 
 
> Would anybody: 
> A) Be interested to my posting the player characters from the game I'm 
> running. 
> B) Care to post the player characters from games they are running. 
> It might be nice to see what kinds of characters are being played out 
> there. 
 
A: Sure. 
B: You can visit my website 
<http://www.access.digex.net/~susano/index.html> and find more characters 
than you can shake a stick at. 
 
*************************************************************************** 
* "'Cause I'm the god of destruction, that's why!" - Susano Orbatos,Orion *  
*               Michael Surbrook / susano@access.digex.net                *  
*        Visit "Surbrook's Stuff' the Hero Games resource site at:        *    
*              http://www.access.digex.net/~susano/index.html             * 
*            Attacked Mystification Police / AD Police / ESWAT            * 
* Society for Creative Anachronism / House ap Gwystl / Company of St.Mark * 
*************************************************************************** 
 
------------------------------ 
 
Date: Fri, 11 Sep 1998 19:42:12 -0700 (PDT) 
From: Brian Wong <rook@shell.infinex.com> 
Subject: Re: Would anyone like to see PCs posted 
 
> >> I've always prefered those things being on a website myself, with a 
> >>posting here refering to the URL.  If you're ISP doesn't give webspace, 
> >>there's Geocities. 
> >> 
> >INCREDABLY slow, but 5 megs for free. 
>  
>    Oh, really?  The web hosting here on Around the Klock is also free, the 
> speed is decent, you get 10MB, and there are no annoying pop-up ads. 
>    That, and the sysadmin is one majorly cool guy.  :-] 
>    (Sorry about the off-topic shameless plug... but I just had to speak up!) 
 
	I have a Geocities site. No pop-ups (you can disable them, they 
tell you how; most people never read the FAQ), fast speed, 10mb, free email 
account. 
 
	It's at: 
	http://www.geocities.com/TimesSquare/Portal/1865/BrightFuture.html 
 
	for those who don't believe me or are curious. It's a Champions PBeM 
	I play in set in the CNM universe but under 4th edition. Won't load 
	under IE 3.0 or lower though (needs netscape 3.0, or IE 4.0) due 
	to a script I put in that crashes on old IE browsers. But then, there's 
	no valid excuse to not upgrade anyway. What with free software and 
	all... 
 
- --  
Rook ¿Õ ¿ë ±â WebRPG Town Hall Magistrate townhall.webrpg.com <0){{{{>< 
 __  Super WebRing http://orion.supersoldiers.com/heroes/webring.html 
/.)\ http://www.infinex.com/~rook/SH/SHlinks.html  Super Hero Links 
\(@/ http://www.infinex.com/~rook/SH/              Super Hero RPG Site 
 
------------------------------ 
 
Date: Sat, 12 Sep 1998 09:11:58 -0500 (CDT) 
From: "Dr. Nuncheon" <jeffj@io.com> 
Subject: Re: OIHID 
 
On Fri, 11 Sep 1998, Filksinger wrote: 
 
> In a similar vein, what would you give for a limitation where the points 
> from something that cannot be part of a Multipower are deducted from the 
> Multipower anyway when it is in use? 
 
Er...something that cannot be part of a multipower?  Are we talking 
'special power' here (in which case I'd say allow it as GM's fiat) or are 
we talking another power framework?  Hmm.  I'd have to say that that's a 
pretty hefty limitation, really, since you're effectively tying up twice 
the point value of the power.  I'd have to go with at least a -1 (which 
is, I think, the 'going rate' for this type of 'lockout' limitation 
anyway) 
 
J 
 
Hostes aliengeni me abduxerent.              Jeff Johnston - jeffj@io.com 
Qui annus est?                                   http://www.io.com/~jeffj 
 
------------------------------ 
 
End of champ-l-digest V1 #14 
**************************** 
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Date: Wednesday, December 23, 1998 01:41 PM