Digest Archives Vol 1 Issue 187
From: owner-champ-l-digest@sysabend.org
Sent: Friday, February 05, 1999 2:42 PM
To: champ-l-digest@sysabend.org
Subject: champ-l-digest V1 #187
champ-l-digest Friday, February 5 1999 Volume 01 : Number 187
In this issue:
Re: Normal Men as Superheroes
Help!!!!
Re: [Re: Multipower Questions]
blocking the heavy hits
Re: blocking the heavy hits
Re: Desolidification
Re: Normal Men as Superheroes
Re: [Re: Multipower Questions]
Re: [Re: Limitations on Multipowers]
Re: Upcoming campaign books
RE: Normal Men as Superheroes
RE: blocking the heavy hits
Re: blocking the heavy hits
Re: blocking the heavy hits
Proposal for new sourcebook
Re: [Re: Limitations on Multipowers]
Re: Normal Men as Superheroes
Re: Unity in Nerd Culture [was GenCon 99] ]
Re: Normal Men as Superheroes
Re: blocking the heavy hits
Re: [Re: Multipower Questions]
Re: Normal Men as Superheroes
Re: Desolidification
RE: blocking the heavy hits
Re: New Martial arts package
RE: blocking the heavy hits
Re: Proposal for new sourcebook
Re: blocking the heavy hits
----------------------------------------------------------------------
Date: Fri, 5 Feb 1999 06:16:31 -0500
From: David_A._Fair@fc.mcps.k12.md.us (David A. Fair)
Subject: Re: Normal Men as Superheroes
miles.kim.gary@mcleodusa.net writes:
>Wrong answer, but thanks for playing. BBB page 203 has 1 stick of
>dynamite
>as 5D6 EX, 2 sticks as 7D6 EX, and 4 sticks as 9D6 EX. The reason most
>of
>the explosions on page 203 are modelled as Normal Explosions rather than
>Killing is that with most explosives, the main damage is from
>concussion.
>The only types of explosions where this isn't so is ones which have a
>fragmentation effect, such as a frag grenade, a mortar round, etc.
You are absolutely right. I haven't used classic dynamite (in my games)
in so long that I had forgotten it was modeled as regular damage. I
understand the modeling you describe, but can't say I am enthusiastic
in my support of it...
Thanks,
Dave
------------------------------
Date: Fri, 5 Feb 1999 06:00:35 -0800
From: "Raven" <raven@neteze.com>
Subject: Help!!!!
This is a multi-part message in MIME format.
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Hello all.
I have had CW for awhile now, and it works great for all my Champ's =
stuff. But now I would like to use it for another game system mainly =
Earthdawn. Has anyone added a new game system to CW, and hint's =
suggestions or even a FAQ, would be great.=20
Thanks
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charset="iso-8859-1"
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<HTML>
<HEAD>
<META content=3Dtext/html;charset=3Diso-8859-1 =
http-equiv=3DContent-Type>
<META content=3D'"MSHTML 4.72.3612.1700"' name=3DGENERATOR>
</HEAD>
<BODY bgColor=3D#ffffff>
<DIV><FONT color=3D#000000 size=3D2>Hello all.</FONT></DIV>
<DIV><FONT color=3D#000000 size=3D2></FONT> </DIV>
<DIV><FONT size=3D2>I have had CW for awhile now, and it works great for =
all my=20
Champ's stuff. But now I would like to use it for another game system =
mainly=20
Earthdawn. Has anyone added a new game system to CW, and hint's =
suggestions or=20
even a FAQ, would be great. </FONT></DIV>
<DIV><FONT size=3D2></FONT> </DIV>
<DIV><FONT size=3D2>Thanks</FONT></DIV>
<DIV><FONT size=3D2></FONT> </DIV></BODY></HTML>
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------------------------------
Date: Fri, 5 Feb 1999 07:58:30 -0600 (CST)
From: "Dr. Nuncheon" <jeffj@io.com>
Subject: Re: [Re: Multipower Questions]
On 4 Feb 1999, ANTHONY VARGAS wrote:
> A Multipower with 2xEND on one slot, Act 14- on another, 8chgs on a third,
> and OIF on the last, has a 1/2 limitation on each slot, but the Reserve
> gets no bonus. Why? Because they're /different/ limitations.
As I've mentioned before, some GMs allow the players to stick a 'Variable
Limitation' on the MP reserve, figuring that because each slot has X
amount of limitations, the entire MP is worth fewer points. You'd have to
watch out because it is possible to abuse it, so consider the idea a
'Magnifying Glass'.
What I'm curious to hear about from Rat is how one would get a Multipower
with X powers, that can be used 4 times. Not each power 4 times...but the
Multipower used 4 times, with any combination of slots desired. 1234,
1111, 1332, whatever. Seems like that's impossible under his
interpretation of the rules. (OK, I guess you could say 'Limited Power:
entire multipower can only be used 4 times' but what is that worth? -1?
Not hardly. -2?)
Here's another puzzler:
50 pt Multipower, 4 charges (-1) 25 points
Ultra Power A (4 charges) 2 points
Ultra Power B (4 charges) 2 points
So right there you've basically got, for 29 points, 8 50 AP attacks.
Each time you add a 2 point slot, you get 4 more charges. It'd be trivial
to abuse this horribly.
I can't see that the Multipower above is being limited enough to have a -1
put on it...a limitation that does not limit is not worth points, right?
So what is the limitation on the MP reserve? What limits does it have
when you put '4 charges' on it?
J
Hostes aliengeni me abduxerent. Jeff Johnston - jeffj@io.com
Qui annus est? http://www.io.com/~jeffj
------------------------------
Date: Fri, 5 Feb 1999 09:32:19 -0500
From: Brian Wawrow <bwawrow@mondello.toronto.fmco.com>
Subject: blocking the heavy hits
Hi,
So, given the conversation about bricks vs. martial artists, I have a
question about blocking. When is a hit too heavy to block? How do you
decide?
I imagine if foci are involved, you could have the blocking focus take
damage depending on its DEF and BOD. Fine. How about an unarmed blocker?
Surely he can't block a hand to hand attack of any scale.
How much of the attack's damage will a focus [a sword for example] take from
an attack that it blocks? I assume it wouldn't be full damage.
Brian Wawrow
Financial Models Company
"Do or do not. There is no try."
- - Yoda
------------------------------
Date: 05 Feb 1999 10:22:05 -0500
From: Stainless Steel Rat <ratinox@peorth.gweep.net>
Subject: Re: blocking the heavy hits
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"BW" == Brian Wawrow <bwawrow@mondello.toronto.fmco.com> writes:
BW> So, given the conversation about bricks vs. martial artists, I have a
BW> question about blocking. When is a hit too heavy to block?
Never.
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Rat <ratinox@peorth.gweep.net> \ Caution: Happy Fun Ball may suddenly
Minion of Nathan - Nathan says Hi! \ accelerate to dangerous speeds.
PGP Key: at a key server near you! \
------------------------------
Date: 05 Feb 1999 10:22:23 -0500
From: Stainless Steel Rat <ratinox@peorth.gweep.net>
Subject: Re: Desolidification
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"BI" == Brats Incorporated <brat-inc@avalon.net> writes:
BI> question???
BI> When in desol, could a mentalist use his powers to effect people
BI> or would he have to by the +2 advantage, affects real world to do so?
He must buy the +2 advantage.
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PGP Key: at a key server near you! \
------------------------------
Date: 05 Feb 1999 10:12:22 -0500
From: Stainless Steel Rat <ratinox@peorth.gweep.net>
Subject: Re: Normal Men as Superheroes
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"MS" == Michael Surbrook <susano@otd.com> writes:
MS> Okay, so PCs with psych lims such as "Must stop injustice" or "Code vs
MS> Killing" are fair game to be splattered if their psych lims state that
MS> they would try and interfere in the actions of the 70 STR brick?
Having a psychological limitation does not mean you have to be stupid about
it.
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Rat <ratinox@peorth.gweep.net> \ Caution: Happy Fun Ball may suddenly
Minion of Nathan - Nathan says Hi! \ accelerate to dangerous speeds.
PGP Key: at a key server near you! \
------------------------------
Date: 05 Feb 1999 10:21:22 -0500
From: Stainless Steel Rat <ratinox@peorth.gweep.net>
Subject: Re: [Re: Multipower Questions]
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"N" == Nuncheon <jeffj@io.com> writes:
N> What I'm curious to hear about from Rat is how one would get a Multipower
N> with X powers, that can be used 4 times. Not each power 4 times...but the
N> Multipower used 4 times, with any combination of slots desired.
The BBB specifically states that you cannot do this. A limitation on a
Multipower limits the slots in the multipower, not the reserve.
Which means that it would require a house rule. Unfortunately, the only
one I can think of quickly is so badly broken as not to be funny.
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Rat <ratinox@peorth.gweep.net> \ If Happy Fun Ball begins to smoke, get
Minion of Nathan - Nathan says Hi! \ away immediately. Seek shelter and cover
PGP Key: at a key server near you! \ head.
------------------------------
Date: 05 Feb 1999 10:17:38 -0500
From: Stainless Steel Rat <ratinox@peorth.gweep.net>
Subject: Re: [Re: Limitations on Multipowers]
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"CT" == Christopher Taylor <ctaylor@viser.net> writes:
CT> In my opinion the problem isnt with THIS rule, but with the incredibly
CT> teeny defenses that foci get.
Remember, Focus *IS* a limitation.
CT> Especially armor, why would it have less DEF than it provides?
It does not. A Focus that provides DEF gets that DEF instead of its
figured DEF. I know of no powers that would provide less DEF than
calculated.
CT> AND the 1 BOD rule is absurd, the old system was much better,
This is not the rule. Foci have *NO* Body; they have powers. If any Body
from an attack penetrates the DEF of a Focus, one power is destroyed,
regardless of how much Body penetrates. The 1 Body 'rule' is a convenience
so I can say that, for a Focus with 10 DEF, if I do at least 11 Body I will
destroy a Power in that Focus.
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Rat <ratinox@peorth.gweep.net> \ Warning: pregnant women, the elderly, and
Minion of Nathan - Nathan says Hi! \ children under 10 should avoid prolonged
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------------------------------
Date: Fri, 5 Feb 1999 10:21:22 -0500
From: "Lisa Hartjes" <beren@unforgettable.com>
Subject: Re: Upcoming campaign books
<<A week or two back, Hero Games listed at least 3 campaign settings for
Champions that are in the works. I asked how these would stand out from
the rest, because I was concerned that this was overkill--we already have
Champions Universe, New Millennium, and San Angelo which cover pretty much
the same ground (4-color), and then we have Hudson City (Dark Champions)
for a gritty campaign.>>
The Kandris Seal is not so much a campaign book as a supplement. It was
designed to be "universe neutral" - only real world locations were ever
mentioned, and if the book had to refer to where the game was set, it was
referred to simple as the campaign city.
The Kandris Seal is about a secret society of mages, called the
Thaumaturgia, and their fight against a group of demons known as the Keepers
of the Broken Circle. For purposes of the book, the only assumptions he
book uses about the world it is set in are it is difficult to travel between
dimensions, and that magic exists.
The book also introduced Chaos (note the capital "c"), which is a force
which can be used to power magic, give people super powers, and so on.
However, Chaos is corrupting, and the more you use an ability that is
Chaos-powered, the more you fall under the Keeper's control. This
corruption, known as being "tainted", can be removed, but once the character
has become completely tainted there usually is no turning back. And the
kicker is, people can become tainted and be using Chaos powers and have no
idea about the effects of the powers on them until too late.
I included in the book several written up adventures, and about a dozen or
so adventure seeds. There are over 30 new characters, new spells, and I
have created to simple indexes - one in alphabetical order, the other by
topic.
Lisa
Lisa Hartjes
Lead Developer, The Crimson Covenant
beren@unforgettable.com
http://roswell.fortunecity.com/daniken/79
ICQ: Berengiere (9062561)
If the GM smiles, run. If she laughs, it's too late...
------------------------------
Date: Fri, 5 Feb 1999 11:39:24 -0500
From: Brian Wawrow <bwawrow@mondello.toronto.fmco.com>
Subject: RE: Normal Men as Superheroes
] MS> Okay, so PCs with psych lims such as "Must stop
] injustice" or "Code vs
] MS> Killing" are fair game to be splattered if their psych
] lims state that
] MS> they would try and interfere in the actions of the 70 STR brick?
]
] Having a psychological limitation does not mean you have to
] be stupid about
] it.
The whole point of a psych lim is that sometimes you do stupid things.
------------------------------
Date: Fri, 5 Feb 1999 11:13:32 -0500
From: Brian Wawrow <bwawrow@mondello.toronto.fmco.com>
Subject: RE: blocking the heavy hits
] BW> So, given the conversation about bricks vs. martial
] artists, I have a
] BW> question about blocking. When is a hit too heavy to block?
]
] Never.
Soooo.... Galactus decides to squash you like a bug and you block? That's
insane.
Consider these attacks:
[A] Aunt May takes a 1D6 swing at you with her walker.
[B] Thor takes a crack at you with his hammer Mjolnyr, that no mortal
[except the Hulk] can even lift. If he misses you, he's going to level the
building you're standing in front of.
Okay, you're character is a martial artist with some pretty good moves but
no superhuman stats.
You successfully block the shot. Somewhere between [A] and [B], we come to a
point where the shot is all you can handle.
Please don't tell me this is "genre" because I'm good and sick of hearing
about it. I can use examples from a different genre if you like.
The ancient red dragon takes comes around with his tail that's as big as a
train. Do you block with your short sword?
Somebody help me.
BRI
------------------------------
Date: Fri, 5 Feb 1999 11:13:13 -0500 (EST)
From: Michael Surbrook <susano@otd.com>
Subject: Re: blocking the heavy hits
On 5 Feb 1999, Stainless Steel Rat wrote:
> "BW" == Brian Wawrow <bwawrow@mondello.toronto.fmco.com> writes:
>
> BW> So, given the conversation about bricks vs. martial artists, I have a
> BW> question about blocking. When is a hit too heavy to block?
>
> Never.
uhm... wait a moment. I have seen, both in comics and in other
genres/media, scenes where person A has tried to block person B's atatck
and falied miserably because person B's blow was too
powerful/strong/heavy. Happens in fantasy a lot. Hapless redshirt puts
up his word in an attempt to block Stormbringer (or Conan) and the sword
blow plows right through the blocking sword (or, sometimes shield) and
hits anyway.
As a side note, I remember "The Wierd", where Batman blocked Superman's
blow and broke both forearms in the process. How do you model that? A
failed block? Yet he didn't take full damage from the attack. Hmm..
Filksinger? This looks like your realm.
- --
Michael Surbrook - susano@otd.com - http://www.otd.com/~susano/index.html
"Maybe I haven't destroyed enough stuff..."
Susano Orbatos, _Orion_
------------------------------
Date: Fri, 05 Feb 1999 08:33:30 -0800
From: Christopher Taylor <ctaylor@viser.net>
Subject: Re: blocking the heavy hits
At 09:32 AM 2/5/99 -0500, Brian Wawrow wrote:
>Hi,
>
>So, given the conversation about bricks vs. martial artists, I have a
>question about blocking. When is a hit too heavy to block? How do you
>decide?
Most of what is involved in martial arts is not putting up a hand to stop
an attack but deflecting and partially dodging it. In this case the SPEED
of the attack, not the STRENGTH is what determines what is more difficult
to block, and as such it doesnt really matter if you are blocking a brick
or a kid with a toothpick.
Size is another matter, if the fist striking you is as large as a bus, no
amount of martial arts will protect you, but I would treat that as an area
effect with a special effect you cant block.
>I imagine if foci are involved, you could have the blocking focus take
>damage depending on its DEF and BOD. Fine. How about an unarmed blocker?
>Surely he can't block a hand to hand attack of any scale.
Actually you can, blocking swords is trickier, but still possible, its
better if you have something like gloves or bracers that you can use to
block the strike, but it can be done. An aspect of combat that isnt
covered very well in Hero is closing, if you are very close to someone with
a sword, it is much more difficult to use on them.
>How much of the attack's damage will a focus [a sword for example] take from
>an attack that it blocks? I assume it wouldn't be full damage.
Again, this depends on how you block, if you grab your epee on either end
and hold it up to stop the Ogre from a downward smash with your buddy's
unconscious body, it will snap in two and provide no protection. But if
you manage to step aside and push the attack over a bit with a staff, thats
another story entirely. I assume anyone with familarity with a weapon can
use it properly in all cases.
- --------------------------------------------------------------------------
Sola Gracia Sola Scriptura Sola Fide
Soli Gloria Deo Solus Christus Corum Deo
- --------------------------------------------------------------------------
------------------------------
Date: Fri, 5 Feb 1999 11:10:58 -0500
From: David Stallard <DBStallard@compuserve.com>
Subject: Proposal for new sourcebook
Here's an idea for a sourcebook for Hero/Gold Rush to consider or shoot
down (I'd be interested to know if any other list members would find this
valuable, too). Some similar ideas have been floated before (the Ultimate
Energy Projector, for instance), but this idea is more broad. Here goes:
How about a "Hero System Ultimate Powers Book"? There was once an Ultimate
Powers book for Marvel Super Heroes (you can now download this in PDF
format for free, but I don't have the URL handy right now) which is great
for drawing ideas for Champions characters. I think this concept would be
great for Champions, since the Big Blue Book essentially gives you the
basic and explains the math, but doesn't do much as far as showing you how
to apply the powers/advantages/limitations by describing common powers. I
know that 5th Edition Hero System will have lots more examples, but I have
a feeling the examples will mostly be used to explain the math, not give
you lots of applications for a power. Besides, giving examples of all the
common powers seen in comics and and other media would be ambitious enough
of a project to warrant it's own book.
What I envision is a description of a power in plain english, followed up
by how to implement it in the Hero System. For example (and much
abbreviated): "Fire Blast allows your character to shoot jets of fire out
of his hands, eyes, or any focus you might choose. This is represented
with a standard Energy Blast. For more realistic fire, that burns after
the shot is finished, you can apply Continuous, Uncontrolled to the power.
For <some other special effect>, you can use <some other advantage or
limitation>. <And so on>." Ice Blast and Laser Blast (and whatever else)
would have their own entries which would be similar (based on EB), but the
special versions would be different because of the different
advantages/limitations needed to pull off that effect.
Part of the book could also be organized by Elemental Control. For
example, there could be a section for "Magnetism Control", followed by a
bunch of common powers and how to implement them in the Hero System. There
could also be sections like "Speedster powers," "Strength Powers," or
"Mental Mastery," which would then have lists of powers commonly used by
those types of characters (Speedsters, Bricks, and Mentalists,
respectively). Several concept implementations via Multipower and Variable
Power Pool would also be good.
In a sense, this book would pull together all of the "Ultimate" books
(those published as well as those still on a wishlist somewhere, such as
Ultimate Energy Projector) into one volume which would be the ultimate
reference to building a character. However, in no way would it replace
those books. They would still be the "specialty" books for when greater
detail is needed, but this Ultimate Powers book would give players a taste
of what lies in each of those books, so they could build decent characters
in any genre without having to seek out the large (and growing) collection
of Ultimate <character type> books.
And this book wouldn't have to strive to list every conceivable power under
the sun. It could just list the common ones that are often seen in comic
books and related media, and it would still be up to the players to
implement the more unique powers they come up with. But just having the
basics written down with an "official" implementation would be really
valuable as a springboard for ideas, as well as really helping new players
create the character they want with a much smaller learning curve than is
required by the current material (the Big Blue Book).
So what do you think?
------------------------------
Date: Fri, 05 Feb 1999 09:37:24 -0800
From: Christopher Taylor <ctaylor@viser.net>
Subject: Re: [Re: Limitations on Multipowers]
>CT> In my opinion the problem isnt with THIS rule, but with the incredibly
>CT> teeny defenses that foci get.
>
>Remember, Focus *IS* a limitation.
I am not complaining that they are limited, rather that they are apparently
made of eggshells, the thread clearly shows that any AVERAGE handgun attack
will demolish something like kevlar armor, which is very wrong, wouldnt you
say? The problem I have is that they dont have enough BOD and DEF, not
that they are a limitation, after all some foci cannot BE destroyed, yet
receive the same limitation, right?
>CT> Especially armor, why would it have less DEF than it provides?
>
>It does not. A Focus that provides DEF gets that DEF instead of its
>figured DEF. I know of no powers that would provide less DEF than
>calculated.
You are correct :) I had not seen that little line, thank you for pointing
that out :)
>CT> AND the 1 BOD rule is absurd, the old system was much better,
>
>This is not the rule. Foci have *NO* Body; they have powers. If any Body
>from an attack penetrates the DEF of a Focus, one power is destroyed,
>regardless of how much Body penetrates. The 1 Body 'rule' is a convenience
>so I can say that, for a Focus with 10 DEF, if I do at least 11 Body I will
>destroy a Power in that Focus.
Gee, Rat, that makes it SO much better then LOL, its even worse than I thought.
- --------------------------------------------------------------------------
Sola Gracia Sola Scriptura Sola Fide
Soli Gloria Deo Solus Christus Corum Deo
- --------------------------------------------------------------------------
------------------------------
Date: 05 Feb 1999 12:15:32 -0500
From: Stainless Steel Rat <ratinox@peorth.gweep.net>
Subject: Re: Normal Men as Superheroes
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"BW" == Brian Wawrow <bwawrow@mondello.toronto.fmco.com> writes:
>> Having a psychological limitation does not mean you have to be stupid
>> about it.
BW> The whole point of a psych lim is that sometimes you do stupid things.
No, the whole point of a psych lim is that you act or react a certain way
to certain things. Stupidity is role-playing (or lack thereof), not a game
mechanic.
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- --
Rat <ratinox@peorth.gweep.net> \ When not in use, Happy Fun Ball should be
Minion of Nathan - Nathan says Hi! \ returned to its special container and
PGP Key: at a key server near you! \ kept under refrigeration.
------------------------------
Date: Fri, 5 Feb 1999 09:51:44 -0800 (PST)
From: Ell Egyptoid <egyptoid@yahoo.com>
Subject: Re: Unity in Nerd Culture [was GenCon 99] ]
> instead passed into a new form where the computer takes over the messy
> work of calculating damage, combat results, movement points spent,
> fatigue levels, and so on.
Instead wargames have passed into a new form where the computer takes
over the messy work of actually having to smell wargamers, buy them
beer, listen to them chat about their gout, etc.
just a spin, not meant as a flame :)
All I mean is, it's easier on the socially fragile and/or
geographically isolated to computer-game than face-to-face.
==
=========================== Elliott aka The Egyptoid ==
=== JLA: Justice League Alabama === Central HQ ===========
=== http://www.sysabend.org/champions/elliott/index.html =
_________________________________________________________
DO YOU YAHOO!?
Get your free @yahoo.com address at http://mail.yahoo.com
------------------------------
Date: Fri, 5 Feb 1999 13:09:37 -0500 (EST)
From: Michael Surbrook <susano@otd.com>
Subject: Re: Normal Men as Superheroes
On 5 Feb 1999, Stainless Steel Rat wrote:
> "MS" == Michael Surbrook <susano@otd.com> writes:
>
> MS> Okay, so PCs with psych lims such as "Must stop injustice" or "Code vs
> MS> Killing" are fair game to be splattered if their psych lims state that
> MS> they would try and interfere in the actions of the 70 STR brick?
>
> Having a psychological limitation does not mean you have to be stupid about
> it.
Whoa... what about "Total" psych lims? What about the fact that the
reason they are psych lims is becuase they are "Limitations" which may
'force' the character to do things the PC wouldn't do. This includes
'stupid' things (which some people might call 'heroic' things).
- --
Michael Surbrook - susano@otd.com - http://www.otd.com/~susano/index.html
"I don't care where I go, as long as it ain't here..."
George Thorogood, "Gear Jammer"
------------------------------
Date: Fri, 5 Feb 1999 11:45:43 -0600 (CST)
From: gilberg@ou.edu
Subject: Re: blocking the heavy hits
>uhm... wait a moment. I have seen, both in comics and in other
>genres/media, scenes where person A has tried to block person B's atatck
>and falied miserably because person B's blow was too
>powerful/strong/heavy. Happens in fantasy a lot. Hapless redshirt puts
>up his word in an attempt to block Stormbringer (or Conan) and the sword
>blow plows right through the blocking sword (or, sometimes shield) and
>hits anyway.
Yup. The person rolled to block and failed the roll--the block
caving in is SFX. If they had made their roll, the SFX would have been
something like moving aside in order to make that sword-shield contact more
angled.
>As a side note, I remember "The Wierd", where Batman blocked Superman's
>blow and broke both forearms in the process. How do you model that? A
>failed block? Yet he didn't take full damage from the attack. Hmm..
>Filksinger? This looks like your realm.
I'd say that you don't. This would require, IMO and based on the
last list discussion of this, a complete rewrite of the combat system. It's
a mess. The best we came up with last time had people paying more to
partially block then to fully block. Perhaps this is best modeled with
"rolling with the punch," merely being a different SFX. You take less
damage, but you still take some, perhaps much, of it. And a Superman strike
is pretty damn powerful to begin with, so even if Batman "rolled," he'd be
in considerable pain.
-Tim Gilberg
------------------------------
Date: Fri, 5 Feb 1999 10:31:04 -0800
From: "Filksinger" <filkhero@usa.net>
Subject: Re: [Re: Multipower Questions]
From: ANTHONY VARGAS <anthony.vargas@usa.net>
<snip>
>A Multipower with 4 slots, each with 4 charges, is in the same situation.
>Each slot has a different limitation. What? They all have '4 charges?'
>Well sure, the name of the limitation is the same. 'Doesn't Work durring
>the day' and 'Only works durring the Day' are both 'Limited' limitations -
>that's the name of it. They're each good for a -1. Anyone want to argue
>they're 'the same' limitation?
Considering that quite a few people already have, on several occasions, and
you apparently either haven't been paying close enough attention to notice
or don't want to notice, I must conclude that this thread has reached its
limit.
Filksinger
------------------------------
Date: Fri, 5 Feb 1999 11:46:23 -0600 (CST)
From: Curt Hicks <exucurt@exu.ericsson.se>
Subject: Re: Normal Men as Superheroes
> From: "Filksinger" <filkhero@usa.net>
> >
> >>
> >Just to quibble: 24 body - 8 pd = 16 body taken average body = 10
> >leaving the character at negative 6 body and dead in 4 turns. more
> >typically, an 8 PD character could take 3 shots before starting to die.
>
>
> True, but you forgot knockback. A 12d6 attack could do, say, 15 BODY easily,
> resulting in a possible 12d6 from knockback if you roll a 3 to avoid it, and
> another 14 BODY from a moderately high roll on the knockback. Unlikely, but
> not monumentally so, and your character is dying. Sooner or later, it _will_
> happen to your character, if the GM doesn't play "Deus Ex Machina".
> From: Stainless Steel Rat <