Digest Archives Vol 1 Issue 29
Desmarais, John 
From:	owner-champ-l-digest@sysabend.org 
Sent:	Wednesday, November 04, 1998 9:19 PM 
To:	champ-l-digest@sysabend.org 
Subject:	champ-l-digest V1 #19 
 
champ-l-digest       Wednesday, November 4 1998       Volume 01 : Number 019 
 
 
 
In this issue: 
 
    Re: Language Questions 
    Re: Stooge-Do 
    Re: Traveller 
    old messages 
    Conversions 
    Ancient Writings 
    Re: Wierd 
    Re: Combat Cards (was: Re: Cyber-Hero) 
    Re: Wierd 
    Re: Where are we all. 
    Re: Where are we all. 
    subscribe 
    Re: Mail problem 
    Zimbabwe (was Re: Language Questions) 
    Re: Danger International / Justice Inc 
    Re: Where are we all. 
    unsubscribe 
    Re: Wierd 
    RE: Traveller 
    Re: old messages 
    Re: DARK CITY 
    Blade 
    Ultimate Super Speedster 
    Re: Natural Disasters :) 
    RE: Disembodied Brains are People Too 
    Re: Mail problem 
    Re: CHAR: The Commando 
    [none] 
    Re: Mail problem 
    Re: Mail problem 
    Re: GURPS: GURPS 
    Re: Non Combat movement 
    Re: Dennis Mallonee 
    Re: metal armour 
    Even Weirder 
    Re: unsubscribe 
    Re: Anglo-HERO (Re: San Angelo Opinions) 
    Re: Intro 
    Re: [MZML] finding distributo 
    Re: Problem with San Angelo: The Port of San Angelo 
    Re: Automatons 
    Re: Vehicle Body 
    Re: Combat Cards (was: Re: Cyber-Hero) 
    Creation Workshop Update 
    Re: Language Questions 
    Re: Language Questions 
    Re: GURPS: GURPS 
    Re: Breadth vs. Depth 
    Re: Language Questions 
    Re: Traveller 
    Re: Danger International / Justice Inc 
    Re: How do I ... 
    Re: Plants 
    Re: Wildstrike! 
    Re: Sphere of Fear 
    Re: Physical vs. Energy Flash (was RE: Non-Lethal Weapons) 
    Re: Everyimmortal skills [long] 
    Re: Anglo-HERO (Re: San Angelo Opinions) 
    Re: The Name Game: MetroGnome 
    Re: Campaign Styles/Types 
    Re: Conversions 
    RE: Online Magazine 
    Re: Drains and all that 
    RE: Anglo-HERO (Re: San Angelo Opinions) 
    Re: Looking for gamers 
    Re: Where are we all. 
    Re: OIHID 
    Re: (Sorta Off-Topic) Miniatures & Maps 
    Re: Rules Questions 
    Re: [Fuzion] Re: The Ultimate Vehicle! 
    Re: Expanded gestures and incantations 
    To Bruce H., Editor for Hero Games 
    Re: Boon to Mankind: you WILL drive properly 
    Re: Amalga In Champions 
 
---------------------------------------------------------------------- 
 
Date: Wed, 21 Oct 1998 11:31:19 -0400 
From: "...jason schneiderman..." <werther@hilander.com> 
Subject: Re: Language Questions 
 
At 6:12 AM 10/21/98, Bob Greenwade wrote: 
>   (On a tangent:  I know the names of most diacritics, like the tilde ~ 
>and the circumflex ^ for instance, but I forget the name of this one -- the 
>double dot over a vowel.  Anyone here know it, other than "double dot"?) 
 
Yeah - that's an "umlaut". 
 
yöurs trüly, 
- -J 
 
------------------------------ 
 
Date: Tue, 13 Oct 1998 01:01:29 -0500 (EST) 
From: Tokyo Mark <bastet@iquest.net> 
Subject: Re: Stooge-Do 
 
On Tue, 13 Oct 1998, geoff heald wrote: 
 
> Somewhere I saw a write-up for Stooge-Do, a martial art based on the 
> fighting style of the Three Stooges.  Now I can't find it.  Was it in Ninja 
> Hero?  Was it in UMA?  If neither, is it on the web? 
> I can't believe I need this, but I do. 
 
I believe it was in Adventurers Club, I'm not sure what issue though. 
 
------------------------------ 
 
Date: Thu, 15 Oct 1998 10:45:13 -0700 (PDT) 
From: Anthony Jackson <ajackson@iii.com> 
Subject: Re: Traveller 
 
Brian Wong writes: 
 
>      Have we finally come so far that people no longer remember D&D was 
> first? 
>  
>      I believe it started in 1973 or 1974. 
 
D&D was first widely available.  However, Chainmail (D&D), Dragon Pass 
(RQ/Glorantha) and Traveller are roughly contemporary. 
 
------------------------------ 
 
Date: Wed, 04 Nov 1998 08:44:26 -0500 
From: Chuck Badger <wbandsis@westco.net> 
Subject: old messages 
 
did anyone else just get a bunch of email from the list that was from 
july to august in dates? 
 
------------------------------ 
 
Date: Wed, 04 Nov 1998 07:52:11 -0600 
From: redbf@ldd.net (bobby farris) 
Subject: Conversions 
 
Has anyone tried to convert, or make up, Star Wars for the Hero system? 
 
------------------------------ 
 
Date: Wed, 4 Nov 1998 14:56:59 -0600 (CST) 
From: "Dr. Nuncheon" <jeffj@io.com> 
Subject: Ancient Writings 
 
Is it just me, or are other people getting copies of very old messages 
from months ago? 
 
J 
 
Hostes aliengeni me abduxerent.              Jeff Johnston - jeffj@io.com 
Qui annus est?                                   http://www.io.com/~jeffj 
 
------------------------------ 
 
Date: Wed, 04 Nov 1998 16:37:44 -0500 
From: Bill Svitavsky <nbymail11@mln.lib.ma.us> 
Subject: Re: Wierd 
 
At 12:54 AM 11/4/98 -0800, Chad Riley wrote: 
>I just got some messages that were 0ne to two months old. Anyone else? 
> 
> 
 
Me, too. But it was the ones I got from a couple of months into the future 
that really freaked me out.  
 
------------------------------ 
 
Date: Wed, 04 Nov 1998 13:56:20 -0800 
From: Mark Lemming <icepirat@ix.netcom.com> 
Subject: Re: Combat Cards (was: Re: Cyber-Hero) 
 
Tim Gilberg wrote: 
>  
> > >First, I don't think -1 OCV for a half move is standard.  Is that a 
> house 
> > rule in your campaign? 
> > 
> > That is a hold over from the earlier editions.  4th drooped it. 
>  
> Are you sure? 
>  
> I seem to remember it being in 4th edition. 
>  
> Though I recall it as about the most ignored rule ever for Champs. 
 
It's a rule that got dropped from 4th.  However it's used in the 
example fight between Ogre, Starburst, and Crusader.  Though I think 
that was just a proof reading goof, since the fight's from pre-4th 
as well. 
 
- -Mark Lemming 
 
------------------------------ 
 
Date: Wed, 4 Nov 1998 15:55:44 -0500 (EST) 
From: Michael Surbrook <susano@access.digex.net> 
Subject: Re: Wierd 
 
On Wed, 4 Nov 1998, Chad Riley wrote: 
 
> I just got some messages that were 0ne to two months old. Anyone else? 
 
I've received something close to 200 messages.  The culprit looks to be 
someone on the list bouncing mail back to the list. 
 
*************************************************************************** 
* "'Cause I'm the god of destruction, that's why!" - Susano Orbatos,Orion *  
*               Michael Surbrook / susano@access.digex.net                *  
*        Visit "Surbrook's Stuff' the Hero Games resource site at:        *    
*              http://www.access.digex.net/~susano/index.html             * 
*            Attacked Mystification Police / AD Police / ESWAT            * 
* Society for Creative Anachronism / House ap Gwystl / Company of St.Mark * 
*************************************************************************** 
 
------------------------------ 
 
Date: Sun, 18 Oct 1998 12:49:20 -0400 (EDT) 
From: aregalad@miami.edu 
Subject: Re: Where are we all. 
 
Howdy All, 
 
Miami Fl. 
 
Dragonfly 
 
------------------------------ 
 
Date: Sun, 18 Oct 1998 00:15:20 EDT 
From: Firelynx16@aol.com 
Subject: Re: Where are we all. 
 
In a message dated 10/16/98 11:45:43 AM Central Daylight Time, 
tdj723@webtv.net writes: 
 
> Where else?  New york City.... 
>   
>  --Tom, daring you all to get the rope.... 
>   
 
Arlington, TX!!! 
 
Get a rope...  ;) 
 
------------------------------ 
 
Date: Wed, 4 Nov 1998 14:41:10 -0800 
From: "Ron Abitz" <abitz@richpoor.com> 
Subject: subscribe 
 
subscribe 
 
------------------------------ 
 
Date: Wed, 04 Nov 1998 13:17:12 -0800 
From: Darrin Kelley <backflash@mindspring.com> 
Subject: Re: Mail problem 
 
    Yes, and it is ANNOYING!!!! 
 
Michael Surbrook wrote: 
 
> Is *everyone* getting flooded with old mail messages? 
> 
> And if yes, do all of them have this: m00bi800@cwcom.net as an address? 
> 
> *************************************************************************** 
> * "'Cause I'm the god of destruction, that's why!" - Susano Orbatos,Orion * 
> *               Michael Surbrook / susano@access.digex.net                * 
> *        Visit "Surbrook's Stuff' the Hero Games resource site at:        * 
> *              http://www.access.digex.net/~susano/index.html             * 
> *            Attacked Mystification Police / AD Police / ESWAT            * 
> * Society for Creative Anachronism / House ap Gwystl / Company of St.Mark * 
> *************************************************************************** 
 
------------------------------ 
 
Date: Tue, 20 Oct 1998 05:10:28 EDT 
From: GoldRushG@aol.com 
Subject: Zimbabwe (was Re: Language Questions) 
 
<< Rhodesia, then became Zimbabwe.  Rhodesia was another white ruled nation, 
but didn't last nearly as long as South Africa. >> 
 
  Kind of funny this should pop up on the list, 'cause my dad's in Zimbabwe 
right now. Hm. Coincidence? ;) 
 
  Mark @ GRG 
 
------------------------------ 
 
Date: Wed, 04 Nov 1998 00:34:17 -0800 
From: James Jandebeur <james@javaman.to> 
Subject: Re: Danger International / Justice Inc 
 
Christopher Taylor wrote: 
>  
> >> What IS missing, which if I ever do War Hero will be addressed, is some 
> >> kind of courage under fire structure, so that people who arent trained 
> >> might freeze and lose phases, or even cower and hide for several at a time. 
 
Actually, in addition to Presence attacks and so on, this is covered by 
the Speed characteristic itself. What is the speed 2 character doing in 
the firefight? Are they actually standing around for six seconds at a 
shot, only to then go into a sudden flurry of activity? No, certainly 
not. Depending on the character, they might be slow and creaky to react, 
or they might very well be freezing in panic and losing phases. Combined 
 
with Presence attacks and the optional rule about going "ouch" and 
ducking with injured, this seems to cover it fairly well. 
 
JAJ, GP 
 
------------------------------ 
 
Date: Fri, 16 Oct 1998 09:51:33 -0700 
From: John Jerles <jjerles@pacificnet.net> 
Subject: Re: Where are we all. 
 
This lurker is from Los Angeles. 
 
------------------------------ 
 
Date: Wed, 4 Nov 1998 14:37:02 -0800 
From: "Ron Abitz" <ronald@centraltx.net> 
Subject: unsubscribe 
 
unsubscribe  
 
------------------------------ 
 
Date: Wed, 4 Nov 1998 14:21:18 -0800 
From: "James Jandebeur" <james@javaman.to> 
Subject: Re: Wierd 
 
Yes, I did, too. 
 
JAJ 
 
- -----Original Message----- 
From: Chad Riley <chadriley01@m7.sprynet.com> 
To: Champ's Mailing List <champ-l@sysabend.org> 
Date: Wednesday, November 04, 1998 1:18 PM 
Subject: Wierd 
 
 
>I just got some messages that were 0ne to two months old. Anyone else? 
> 
> 
 
------------------------------ 
 
Date: Thu, 15 Oct 1998 10:45:54 -0400 
From: Brian Wawrow <bwawrow@fmco.com> 
Subject: RE: Traveller 
 
> > Traveller was, or at least was proported to be, the very first 
> sci-fi RPG. 
>  
	Wasn't there a SF game that predated even D&D called Space 
Opera? I think I saw an article on it somewhere talking about how 
detailed and math-heavy the rules were. Does anyone know anything about 
this? 
 
------------------------------ 
 
Date: Wed, 04 Nov 1998 17:16:28 -0500 
From: Mike Christodoulou <Cypriot@concentric.net> 
Subject: Re: old messages 
 
At 08:44 AM 11/4/98 -0500, Chuck Badger wrote: 
>did anyone else just get a bunch of email from the list that was from 
>july to august in dates? 
>  
 
Oh good.  I was afraid that it was just me. 
 
 
======================  ================================================= 
Mike Christodoulou      "Never doubt that a small group of committed  
Cypriot@Concentric.Net   citizens can change the world.  In fact, it is  
(770) 662-5605           the only thing that ever has."  -- Margaret Mead 
======================  ================================================= 
 
------------------------------ 
 
Date: Sat, 29 Aug 1998 14:59:45 -0700 
From: Lizard <lizard@mrlizard.com> 
Subject: Re: DARK CITY 
 
IIRC, the hole was 30 MILES across, actually. :) 
 
------------------------------ 
 
Date: Fri, 28 Aug 1998 19:49:24 -0700 (PDT) 
From: Kim Foster <nexus@uky.campus.mci.net> 
Subject: Blade 
 
Has anyone done a write up of the movie verions of Blade?  
I know violence doesn't solve all problems... 
	But it sure feels good! 
		Felicia:DS3:Vampire Savior 
 
------------------------------ 
 
Date: Thu, 22 Oct 1998 23:22:46 -0500 (EST) 
From: Tokyo Mark <bastet@iquest.net> 
Subject: Ultimate Super Speedster 
 
A little while ago there was a threada bout super speedster powers, did 
anyone collect that?  I've been working on a super speedster and could 
always use more ideas. 
 
Thanks! 
 
------------------------------ 
 
Date: Thu, 29 Oct 1998 13:14:01 -0500 
From: Mathieu Roy <matroy@abacom.com> 
Subject: Re: Natural Disasters :) 
 
qts wrote: 
 
> >Amputation can also be used in some cases, such as Quebec's current Premier. 
> 
> You mean, at the neck level? :} 
 
No, no, I said Quebec's Premier, not Canada's Prime Minister! =) 
 
Mathieu 
 
------------------------------ 
 
Date: Wed, 4 Nov 1998 16:27:50 -0500 
From: "Eric L. Sofer" <Eric_L._Sofer@jonesday.com> 
Subject: RE: Disembodied Brains are People Too 
 
=From: Jason Sullivan <ravanos@njcu.edu> 
[SNIP] 
=Also, when I was 
=young and read through my old Superman encylopedia, I recall having seen a 
=villian whose brain could move from body to body 
 
Purely from a lurker, the Superman villain you are trying to think of is 
known as the Ultra-Humanite.  His first switch was into the body of an 
actress, Delores Winters.  His final switch was into a giant white gorilla. 
In an Elseworlds book, he switched his mind into Tex Thompson, the 
Americommando (look, I don't make 'em up! :-), another DC hero.  Hope this 
is helpful! 
 
Eric L. Sofer 
The Silver Age Fogey 
x<]:-){ 
 
------------------------------ 
 
Date: Wed, 04 Nov 1998 12:39:32 -0800 
From: "Capt. Spith" <cptspith@teleport.com> 
Subject: Re: Mail problem 
 
Michael Surbrook wrote: 
>  
> Is *everyone* getting flooded with old mail messages? 
>  
> And if yes, do all of them have this: m00bi800@cwcom.net as an address? 
 
   I'm not everyone, but I was just about to ask the same thing.  I did 
notice the "m00b...." address in the "To;" field, with the champs 
address as a CC:.... 
 
> *************************************************************************** 
> * "'Cause I'm the god of destruction, that's why!" - Susano Orbatos,Orion * 
> *               Michael Surbrook / susano@access.digex.net                * 
> *        Visit "Surbrook's Stuff' the Hero Games resource site at:        * 
> *              http://www.access.digex.net/~susano/index.html             * 
> *            Attacked Mystification Police / AD Police / ESWAT            * 
> * Society for Creative Anachronism / House ap Gwystl / Company of St.Mark * 
> *************************************************************************** 
 
- --  
  -Reverend Spith 
"I used to be a heathen, but then I saw the Light.  Now I'm a pagan" 
                                                                       
- -Anonymous 
 
------------------------------ 
 
Date: Tue, 04 Aug 1998 00:10:50 -0700 
From: Chad Riley <chadriley01@m7.sprynet.com> 
Subject: Re: CHAR: The Commando 
 
I am so so so bary sorry for this.... 
 
>   8     Distinctive Features: Full Cammoflauge (Easily Concealable; Is 
>         always noticed); Only in Hero ID (-1/4) 
 
Really Crappy Cammoflauge if ya axks me.... 
 
------------------------------ 
 
Date: Mon, 21 Sep 1998 08:30:57 -0700 (PDT) 
From: "K. Ulstein" <kenhar@u.washington.edu> 
Subject: [none] 
 
unsubscribe kenhar@u.washington 
 
------------------------------ 
 
Date: Thu, 05 Nov 1998 03:07:04 +0000 
From: Nic Neidenbach <naneiden@iswest.com> 
Subject: Re: Mail problem 
 
Yep. 
 
It looks like they all have (m00bi800@cwcom.net) in the To: field, and the 
mailing list in the CC: field. 
 
My guess? Someone is forwarding a bunch of old list email to 
m00bi800@cwcom.net and accidently CCing the list. 
 
- -Nic 
 
At 02:32 PM 11/4/98 -0500, you wrote: 
>Is *everyone* getting flooded with old mail messages? 
> 
>And if yes, do all of them have this: m00bi800@cwcom.net as an address? 
> 
      +--------------------------------------------------------------------+ 
      |                        naneiden@iswest.com                         | 
      |               Justice, Like Lightning, Thunderbolts!               | 
      |         http://www.iswest.com/~naneiden/comics/thunder.html        | 
      |                         Costumed Heroines                          | 
      |          http://www.iswest.com/~naneiden/comics/index.html         | 
      +--------------------------------------------------------------------+ 
 
------------------------------ 
 
Date: Wed, 04 Nov 1998 13:39:04 -0600 
From: Todd Hanson <badtodd@dacmail.net> 
Subject: Re: Mail problem 
 
Yep 
 
can we get this guy off of the list until he fixes his problem?? 
 
 
Todd 
 
Michael Surbrook wrote: 
>  
> Is *everyone* getting flooded with old mail messages? 
>  
> And if yes, do all of them have this: m00bi800@cwcom.net as an address? 
>  
> *************************************************************************** 
> * "'Cause I'm the god of destruction, that's why!" - Susano Orbatos,Orion * 
> *               Michael Surbrook / susano@access.digex.net                * 
> *        Visit "Surbrook's Stuff' the Hero Games resource site at:        * 
> *              http://www.access.digex.net/~susano/index.html             * 
> *            Attacked Mystification Police / AD Police / ESWAT            * 
> * Society for Creative Anachronism / House ap Gwystl / Company of St.Mark * 
> *************************************************************************** 
 
- --  
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
 Todd Hanson                       Minnesota: Land of two seasons: 
 BadTodd@dacmail.net               winter is coming, winter is here. 
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
 
------------------------------ 
 
Date: Tue, 13 Oct 1998 17:32:28 -0500 (CDT) 
From: "Dr. Nuncheon" <jeffj@io.com> 
Subject: Re: GURPS: GURPS 
 
On Tue, 13 Oct 1998, Egyptoid wrote: 
 
> > GURPS: Historical Egypt 
> That one blew chunks. 
 
Not being an expert on Egypt, I must ask: Why? 
 
J 
 
Hostes aliengeni me abduxerent.              Jeff Johnston - jeffj@io.com 
Qui annus est?                                   http://www.io.com/~jeffj 
 
------------------------------ 
 
Date: Mon, 12 Oct 1998 19:03:40 -0700 
From: Rick Holding <rholding@ActOnline.com.au> 
Subject: Re: Non Combat movement 
 
Raye Cooper wrote: 
>  
> I have a question, why does the non combat multiplier go 2 4 8 16 32 64 then 
> goes to 125 instead of 128? 
 
 
	Its a fairly common approach by Hero.  Once the numbers get to a 
certain point, common sense rounding comes into effect.  Look at the 
strength chart for another example.  It just makes the numbers easier to 
handle. 
- --  
Rick Holding 
 
If only "common sense" was just a bit more common... 
   or if you prefer...  You call this logic ? 
 
------------------------------ 
 
 
Date: Wed, 19 Aug 1998 14:39:52 -0700 
From: Darrin Kelley <backflash@mindspring.com> 
Subject: Re: Dennis Mallonee 
 
Curt Hicks wrote: 
 
> Did he do the Coriolis Effect ? 
> 
> Curt 
 
    Yes, he did. 
 
------------------------------ 
 
Date: Tue, 22 Sep 1998 09:05:38 -0700 (PDT) 
From: Anthony Jackson <ajackson@iii.com> 
Subject: Re: metal armour 
 
qts writes: 
 
> OK, bad phrasing on my part for the general case, but if you pump in 
> enough energy, it *does* become transparent to electricity (and light). 
 
Well, eventually it vaporizes.  Of course, plasma isn't transparent to light 
either.  'Transparent' isn't really a meaningful concept for electricity. 
 
------------------------------ 
 
Date: Wed, 4 Nov 1998 18:09:19 -0600 
From: "Logan" <logand@cyberramp.net> 
Subject: Even Weirder 
 
Okay, we're getting old messages popping up from months past. Did anyone 
else notice that guy who popped in to subscribe and then unsubscibed less 
than two hours later?! 
 
- -Logan 
 
------------------------------ 
 
Date: Fri, 21 Aug 1998 13:41:56 -0700 
From: Bridget Wilkerson <bwilkerson@earthlink.net> 
Subject: Re: unsubscribe 
 
>  
> bwilkerson@earthlink.net 
> 08/21/98 01:07 PM 
> unsubscribe champ-l 
 
------------------------------ 
 
Date: Tue, 08 Sep 1998 06:59:39 +1000 
From: happyelf <jonesmj@topaz.cqu.edu.au> 
Subject: Re: Anglo-HERO (Re: San Angelo Opinions) 
 
Wolf, Dave wrote: 
 
> Comics started over there and were adopted world wide.  It's about the only 
> thing we've ever stolen from them and adopted culturally. 
> 
 
dear wolf: 
wrong. 
bye 
 
 
> Me .02$.  You may now go back to splitting hairs. 
 
i'd rather hair splitting that blatant innacuracies any day. Please next 
time,think before you say each word. 
 
 
> Dave 
> 
 
------------------------------ 
 
Date: Tue, 27 Oct 1998 14:11:40 -0800 (PST) 
From: Brian Wong <rook@shell.infinex.com> 
Subject: Re: Intro 
 
> art are simply non-existent. Does anyone know of a good "image  
> gallery," preferrably royalty-free, for the standard fantasy "monsters? 
 
	It isn't "public domain art" but the largest collection of 
fantasy art on the net is: 
 
	http://www.elfwood.com 
 
	Each of the artists has their own copyright info. Find one you 
like and contact them for permission. On a non commercial site they'll 
likely be ok. 
 
------------------------------ 
 
Date: Sat, 22 Aug 1998 07:13:00 -0400 
From: Gregory Masseau <BlackShadow@tvo.org> 
Subject: Re: [MZML] finding distributo 
 
>are opening our own store.  Can anybody point us to gaming wholesalers? 
>Web pages would be great. 
 
Hmmm, can't really think of any.  But I can make one big sugestion: don't 
just sell gaming stuff. There aren't enough gamers around, you'd go out of 
business.  You can sell anime, books of a non gaming sort, or your best 
bet is probably comics. 
 
------------------------------ 
 
Date: Fri, 28 Aug 1998 12:05:00 -0700 (PDT) 
From: Brian Wong <rook@shell.infinex.com> 
Subject: Re: Problem with San Angelo: The Port of San Angelo 
 
> When I read the San Angelo geographic info, I visualized it as being 
> about where Fresno is.  Just assume that there are a couple of rivers 
 
	Except it says northern california. Otherwise yes. 
 
> coming out of the Sierras there, and then assume that they go on to 
> a delta system like the Sacramento delta, that eventually flows into 
> the Monterey Bay. 
 
------------------------------ 
 
Date: Sat, 22 Aug 98 10:46:08  
From: qts <qts@nildram.co.uk> 
Subject: Re: Automatons 
 
On Sat, 22 Aug 1998 01:08:26 -0500, Ross Rannells wrote: 
 
>The mind link is necessary but so is the language skill TCP/IP 
 
Wouldn't that be an 'Everycomputer' skill? <gdrlf> 
qts 
 
Home: qts@nildram.co.uk. 
 
------------------------------ 
 
Date: Wed, 4 Nov 1998 16:26:19 -0800 (PST) 
From: Egyptoid <egyptoid@yahoo.com> 
Subject: Re: Vehicle Body 
 
> Assuming it has average armor of lets say DEF 6, and I use a rifle 
doing 
> 3d6K I will average doing 4 body to it per action. 
DEF 6 seems low, but even if that were so, 
it still would be hardened and normally be covered by force 
fields, like 10 Def or so: your 3d6 RKA does zero in my book, 
or how about 64 shots to dig a man-sized hole? 
 
Why not just buy more Body straight up? it's fraggin huge. 
and besides, the Imperium's paying the active cost  ;) 
 
Is there something in Star Hero about mega-hex vehicles? 
 
 
== 
                                  Elliott  aka  Egyptoid 
_________________________________________________________ 
DO YOU YAHOO!? 
Get your free @yahoo.com address at http://mail.yahoo.com 
 
------------------------------ 
 
Date: Wed, 4 Nov 1998 18:06:31 -0600 (Central Standard Time) 
From: Tim Gilberg <gilberg@ou.edu> 
Subject: Re: Combat Cards (was: Re: Cyber-Hero) 
 
> It's a rule that got dropped from 4th.  However it's used in the 
> example fight between Ogre, Starburst, and Crusader.  Though I think 
> that was just a proof reading goof, since the fight's from pre-4th 
> as well. 
 
	Hmmmm.  OK. 
 
	I checked the rules and it isn't there. 
 
	Did it make it onto a chart on the GM's screen? 
 
 
					-Tim Gilberg 
			-"English Majors of the World!  Untie!" 
 
------------------------------ 
 
Date: Thu, 1 Oct 1998 16:18:17 EDT 
From: HeroGames@aol.com 
Subject: Creation Workshop Update 
 
Since Bruce Kvam is about as tired as we are of waiting for our web site to be 
switched over, he's made the updaters for Creation Workshop available on his 
web site. You can find 'em at: 
 
http://www.visi.com/~bkvam/update/ 
 
Find the last word in the Creation Workshop manual, on page 24, and enter 
that as the password. 
 
Enjoy! 
 
- -- Steve Peterson, Hero Games  
 
------------------------------ 
 
Date: Tue, 20 Oct 1998 00:26:16 -0500 (EST) 
From: Tokyo Mark <bastet@iquest.net> 
Subject: Re: Language Questions 
 
> I can't remember whether is was Zimbabwe and became Rhodesia, or vice versa 
> but I think it is the second.  It may have changed names again and I didn't 
> notice. (I'm not African, I don't plan on being African, they can call 
> their countries whatever they like.) 
 
Rhodesia, then became Zimbabwe.  Rhodesia was another white ruled nation, 
but didn't last nearly as long as South Africa. 
 
------------------------------ 
 
Date: Wed, 21 Oct 1998 11:39:11 -0400 
From: "...jason schneiderman..." <werther@hilander.com> 
Subject: Re: Language Questions 
 
At 9:52 AM 10/21/98, Dr. Nuncheon wrote: 
>Very common in heavy metal band names for some reason - so common that my 
>standard 'Heavy Metal Band' that appears whenever I require such a thing 
>in my campaigns is called 'Umlaut' (with the umlauts over the a, second u, 
>and in a burst of frenzied diacriticalizing that completely ignores all 
>rules of pronunciation,etc, over the 'm'.) 
 
In an homage to Spinal Tap, with its umlaut over the "n"? ;) 
 
- - J 
 
------------------------------ 
 
Date: Wed, 14 Oct 1998 06:52:32 -0500 (CDT) 
From: "Dr. Nuncheon" <jeffj@io.com> 
Subject: Re: GURPS: GURPS 
 
On Tue, 13 Oct 1998, geoff heald wrote: 
 
> GURPS Vampire is copyright 1993.  Five years ago. I think it was the first 
> adaptation book, it certainly was the first WOD book. 
 
I /think/ Bunnies and Burrows was the first adaptation of another game 
system to GURPS.  
 
J 
 
Hostes aliengeni me abduxerent.              Jeff Johnston - jeffj@io.com 
Qui annus est?                                   http://www.io.com/~jeffj 
 
------------------------------ 
 
Date: Fri, 4 Sep 1998 01:25:09 EDT 
From: <HeroGames@aol.com> 
Subject: Re: Breadth vs. Depth 
 
In a message dated 9/3/98 10:18:39 PM, bastet@iquest.net writes: 
 
>> No, WildStrike! is in the New Millennium universe, it's from Hero Games, 
>and 
>> it's all paper and cardstock. 
>>  
>> -- Steve Peterson, Hero Games  
> 
>I'm confused now.  I thought Wildstrike was Fuzion, not Hero System? 
> 
 
WildStrike! uses the Instant Fuzion rules, which are the same as the Instant 
Hero rules... you can think of this as condensed Hero System combat. It's a 
great way to introduce new players to the game, as well as being a fun combat 
game in its own right. 
 
- -- Steve Peterson, Hero Games  
 
------------------------------ 
 
Date: Wed, 21 Oct 1998 11:31:19 -0400 
From: "...jason schneiderman..." <werther@hilander.com> 
Subject: Re: Language Questions 
 
At 6:12 AM 10/21/98, Bob Greenwade wrote: 
>   (On a tangent:  I know the names of most diacritics, like the tilde ~ 
>and the circumflex ^ for instance, but I forget the name of this one -- the 
>double dot over a vowel.  Anyone here know it, other than "double dot"?) 
 
Yeah - that's an "umlaut". 
 
yöurs trüly, 
- -J 
 
------------------------------ 
 
Date: Thu, 15 Oct 1998 10:45:13 -0700 (PDT) 
From: Anthony Jackson <ajackson@iii.com> 
Subject: Re: Traveller 
 
Brian Wong writes: 
 
>      Have we finally come so far that people no longer remember D&D was 
> first? 
>  
>      I believe it started in 1973 or 1974. 
 
D&D was first widely available.  However, Chainmail (D&D), Dragon Pass 
(RQ/Glorantha) and Traveller are roughly contemporary. 
 
------------------------------ 
 
Date: Tue, 3 Nov 1998 15:03:28 -0800 (PST) 
From: Anthony Jackson <ajackson@iii.com> 
Subject: Re: Danger International / Justice Inc 
 
Christopher Taylor writes: 
 
> What IS missing, which if I ever do War Hero will be addressed, is some 
> kind of courage under fire structure, so that people who arent trained 
> might freeze and lose phases, or even cower and hide for several at a time. 
 
Sure there is.  Presence attack, with bonus dice for things like violent action 
(shooting a gun at you) and demonstrating a power (a gun is a 'power', at least 
in a heroic level game). 
 
------------------------------ 
 
Date: Thu, 13 Aug 1998 13:13:49 -0500 (EST) 
From: Jason Sullivan <ravanos@njcu.edu> 
Subject: Re: How do I ... 
 
On Thu, 13 Aug 1998, Jason Sullivan wrote: 
 
> 	Buy Skills with Uncontrolled, the SFX being shooty memory of past. 
 
	Correction:  Uncontrolled should be No Concious Control 
(...athough a character with an overactive 'sentient' subconcious that 
could figure out things while unconcious might be really, really cool...) 
 
------------------------------ 
 
Date: Tue, 22 Sep 1998 10:34:22 -0700 
From: Rook <rook@infinex.com> 
Subject: Re: Plants 
 
> And would it makes sense to just give the triffid scads of Mental Defense 
> with the SFX 'plant mind'? 
 
	If you do; give it a lim that it doesn't work against supers with plant 
control type effects. 
 
- --  
Rook ¿Õ ¿ë ±â WebRPG TownHall Magistrate townhall.webrpg.com <0){{{{>< 
 __  Super WebRing http://orion.supersoldiers.com/heroes/webring.html 
/.)\ Nothing vast enters the life of mortals without a curse. 
\(@/ http://www.infinex.com/~rook/SH/              Super Hero RPG Site 
 
------------------------------ 
 
Date: Fri, 4 Sep 1998 16:28:34 EDT 
From: <HeroGames@aol.com> 
Subject: Re: Wildstrike! 
 
In a message dated 9/4/98 11:38:18 AM, DBStallard@compuserve.com writes: 
 
>Sounds good.  I was hoping to take a look at it on the shelf (read the 
>back, see what I can see) first.  Any chance that the web site will have 
>a few photos showing what's in the box, and/or maybe reproducing the 
>marketing text on the box? 
 
We'll definitely have a description of what you get, and some artwork, too 
(including an extra character who's not in the game itself). There's no box, 
though; all the components are in a handy ziplock storage bag (which is not 
only easier to pack around, it lets us sell this for only $10!). 
 
- -- Steve Peterson, Hero Games  
 
------------------------------ 
 
Date: Mon, 12 Oct 1998 01:58:30 -0700 
From: David King <dking@cet.com> 
Subject: Re: Sphere of Fear 
 
Mike Christodoulou wrote: 
>  
> Sorry.  It was the first thing that came to my head. 
>  
> I want a character who can project an area of darkness 
> (that's the easy part) -- and any character touched by 
> the darkness also is hit by a sense of fear or dread. 
> I can think of several different ways to approach this, 
> but I'm not sure which one works best. 
>  
How about trying a drain on PRE.  That would give the SF of dread and 
make them an easy PRE attack from the user. 
 
King David 
Darkness is my friend, and the shadows are my home. 
 
------------------------------ 
 
Date: Thu, 20 Aug 1998 21:27:47 -0500 (CDT) 
From: "Dr. Nuncheon" <jeffj@io.com> 
Subject: Re: Physical vs. Energy Flash (was RE: Non-Lethal Weapons) 
 
On 20 Aug 1998, Stainless Steel Rat wrote: 
 
> "N" == Nuncheon  <jeffj@io.com> writes: 
>  
> N> Well...physical Power Defense 
>  
> What is "physical Power Defense"? 
 
A typo/brain fart.  Meant to be 'physical Flash defense'. 
 
Hostes aliengeni me abduxerent.              Jeff Johnston - jeffj@io.com 
Qui annus est?                                   http://www.io.com/~jeffj 
 
------------------------------ 
 
Date: Thu, 13 Aug 1998 17:26:52 -0500 
From: Ross Rannells <rossrannells@worldnet.att.net> 
Subject: Re: Everyimmortal skills [long] 
 
Lockie wrote: 
 
> i assume they just drop them. . . . 
> 
> "Enslave humanity willya?" 
> 
 
<snip> 
 
Can't be.  Burial rituals are far too important to civilized societies. 
 
------------------------------ 
 
Date: Sun, 23 Aug 1998 11:49:12 -0700 
From: Lizard <lizard@mrlizard.com> 
Subject: Re: Anglo-HERO (Re: San Angelo Opinions) 
 
At 03:17 AM 8/23/98 -0700, Rook wrote: 
>	You see, in fantasy; you can make it even more confusing. :) 
> 
More so yet, because the gods can go to atheists houses and break all their 
windows. :) 
 
------------------------------ 
 
Date: Fri, 09 Oct 1998 15:24:54 -0400 
From: Mike Christodoulou <Cypriot@concentric.net> 
Subject: Re: The Name Game: MetroGnome 
 
At 03:10 PM 10/9/98 -0500, Jason Sullivan wrote: 
>Just a bit of morbid curosity here... 
>	Could you take a shot at a charcter baed around the name 
>MetroGnome for a SuperHeroic Champions campagin? 
 
Sure!  What's his DCV?   
 
------------------------------ 
 
Date: Tue, 29 Sep 1998 22:24:40 -0700 
From: James Jandebeur <james@javaman.to> 
Subject: Re: Campaign Styles/Types 
 
And Tornado Man! Don't forget him... 
JAJ 
 
GoldRushG@aol.com wrote: 
>  
> << Light Champions (comedic heroes like the Tick... >> 
>  
>   Now *that* would be a super cool Champions supplement! 
>  
>   I'd also love to see a "Mighty Heroes" sourcebook. <LOL> Seriously. With 
> Cuckoo Man, Rope Man, Diaper Man, Strong Man... Anyone remember them? 
>  
>   Mark @ GRG 
 
------------------------------ 
 
Date: Tue, 3 Nov 1998 21:33:55 +0000 
From: "J. W. Eiler" <jw_eiler@bellsouth.net> 
Subject: Re: Conversions 
 
> Has anyone tried to convert, or make up, Star Wars for the Hero system? 
 
Not SW specifically, but is there a conversion for any other company's  
system? 
 
If you can get ahold of it, you might want to look at I.C.E.'s  
"Rolemaster" and "Space Law" material (Yes, I mentioned the "Evil  
Company!") Some of their stuff was a more-or-less direct knock-off of  
some of the "Star Wars" concepts -- complete to some of the Psions  
being "old Jedi mind tricks." 
 
Rolemaster transfers fairly well to Hero 4th ed. (I also have some  
transfer stats for AD&D, and a couple of other systems running around  
somewhere.) You'll have to do the "Jedi" stuff manually -- find an  
equivalent Power and do the math yourself. 
 
<shrug> That's the best I know, I fear. I've never seen the Star Wars  
charachter system. 
 
 
 
 
 
J. W. Eiler 
 
Here is my lance to mend. 
And here is my horse to be shot. 
Aye, they were strong, the fight was long, 
But I payed as good as I got. 
Aye, I payed as good as I got. 
     Rudyard Kipling -- The Quest 
 
------------------------------ 
 
Date: Mon, 26 Oct 1998 15:19:54 -0600 (CST) 
From: "Dr. Nuncheon" <jeffj@io.com> 
Subject: RE: Online Magazine 
 
On Mon, 26 Oct 1998, Dave Mattingly wrote: 
 
> Something I'd like to do, though, is to make a 'Best of' supplement 
> combining some of the best work of Haymaker, HeroZine, Rogues' Gallery, and 
> Clobberin' Times into one nicely printed and bound issue.  
>  
> Does this sound like something that people would like? 
 
YES yes yes yes yes! 
 
J 
 
Hostes aliengeni me abduxerent.              Jeff Johnston - jeffj@io.com 
Qui annus est?                                   http://www.io.com/~jeffj 
 
------------------------------ 
 
Date: Wed, 26 Aug 98 14:59:24  
From: qts <qts@nildram.co.uk> 
Subject: Re: Drains and all that 
 
On Wed, 26 Aug 1998 08:01:33 -0500 (CDT), Dr. Nuncheon wrote: 
 
>J, who suddenly had a vision of a player  
>   asking him, "Can I Push my Recovery?" 
 
Hehehe. Didn't we have this thread a while ago? 
 
Let's see: pushing your 
 
STR - As normal 
INT - "I'm trying to think extra hard" 
DEX - "I *really* need to dodge that train" 
CON - "Mind over matter!" (This could cover REC) 
BODY - don't think so! 
EGO - "I WILL not submit" (beware recursive Pushes!) 
PRE - ???? 
COM - "I smile *extra* sweet" (ulp!) 
 
qts 
 
Home: qts@nildram.co.uk. 
 
------------------------------ 
 
Date: Mon, 7 Sep 1998 18:43:00 -0700  
From: Wolf, Dave <dave.wolf@intel.com> 
Subject: RE: Anglo-HERO (Re: San Angelo Opinions) 
 
      
>>dear wolf: 
>>wrong. 
>>bye 
      
      
      
>>i'd rather hair splitting that blatant innacuracies any day. Please next  
>>time,think before you say each word. 
      
      
Actually, maybe you should be thinking about your words more carefully.  I 
have  
actually done some research and cited a source that you could look up.  If 
you  
know something that I don't proove it.  Otherwise keep it too yourself. 
 
Dave 
 
------------------------------ 
 
Date: Wed, 9 Sep 1998 14:31:28 -0700 (PDT) 
From: Brian Wong <rook@shell.infinex.com> 
Subject: Re: Looking for gamers 
 
> Hello all 
>  
> I've been wondering if anyone knows a good site on the net to find games = 
> and gamers. Our local shop decided to take down the board they had, so = 
> we lost that option. 
 
	I would suggest www.webrpg.com They have an internet player registry 
that does listings for gaming over IRC, PBeM, their game server, and in person 
table top gaming. 
	Put yourself on their lists; then use their search engine to scan for 
people in your area with your interests. Even if you find noone, by being on 
their list; someone in your area might find you. 
 
------------------------------ 
 
Date: Fri, 16 Oct 1998 10:17:30 -0400 
From: Sean Pavlish <pavlish@erols.com> 
Subject: Re: Where are we all. 
 
- -----Original Message----- 
From: Michael Surbrook <susano@access.digex.net> 
Cc: hero-l@sysabend.org <hero-l@sysabend.org> 
Date: Friday, October 16, 1998 9:15 AM 
Subject: Re: Where are we all. 
 
 
>On Fri, 16 Oct 1998, Michael Pegg wrote: 
> 
>> I've noticed there seems to be quite a few of us here from the UK. 
>> Where are we all from then? 
> 
>Laurel Maryland,  United States of America 
> 
 
 
Hey Me too!!!  Do I know you... Have you been following me again...  BTW, Mike, 
is Jeff's game ever going to materialize? 
 
Sean 
 
------------------------------ 
 
Date: Tue, 15 Sep 1998 12:31:57 -0700 (PDT) 
From: Brian Wong <rook@shell.infinex.com> 
Subject: Re: OIHID 
 
> >Err, no. It seems to me that OIHID assumes that you will be spending 
> >most of your time in Hero ID. 
>  
> Then how is this worth any points? The player will be able to use the power most of the time. 
>  
	Which is why it's only a 1/4 limitation. It really only comes up in 
subplots. 
 
- --  
Rook ¿Õ ¿ë ±â WebRPG Town Hall Magistrate townhall.webrpg.com <0){{{{>< 
 __  Super WebRing http://orion.supersoldiers.com/heroes/webring.html 
/.)\ http://www.infinex.com/~rook/SH/SHlinks.html  Super Hero Links 
\(@/ http://www.infinex.com/~rook/SH/              Super Hero RPG Site 
 
------------------------------ 
 
Date: Sat, 08 Aug 1998 02:39:39 -0500 (EST) 
From: Jason Sullivan <ravanos@njcu.edu> 
Subject: Re: (Sorta Off-Topic) Miniatures & Maps 
 
> I have some posted at http://www.sysabend.org/champions/spoo/index.html 
>  
> More to be added when I have time to do them. 
>  
> -=>John D. 
 
	The Avengers were on this month's issue of Wizard, Animated 
Series style. In addition, DC has come out with a JLA Animated series 
called JLA adventures (I think) which features the Justice Leauge in all 
their splendor. 
 
------------------------------ 
 
Date: Wed, 9 Sep 1998 12:16:07 -0700 (PDT) 
From: Brian Wong <rook@shell.infinex.com> 
Subject: Re: Rules Questions 
 
> > Perhaps it is best to let sleeping dogs sleep.  As Hero doesn't have 
> >anything like a horsepower stat, strength will just have to do. 
>  
> Would you want it to have a horsepower stat? I'm just curious, I thought 
> Strength and Acceleration did the job adequately. Perhaps a chart that 
> relates horsepower to Strength, Acceleration, and Mass would be helpful. 
 
	Aren't you guys getting a little too complex here. I mean, do we really 
need anything more how strong the vehicle is, and how fast it goes? This isn't 
an automechanics shop we're dealing with here; it's a game. 
 
------------------------------ 
 
Date: Tue, 20 Oct 1998 05:48:11 -0700 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: [Fuzion] Re: The Ultimate Vehicle! 
 
At 03:06 PM 10/19/1998 -0500, Guy Hoyle wrote: 
>Anything on chariots and other wheeled vehicles? 
 
   Of course!  The rules on these -- how to write them up, and how they 
handle in a combat situation -- will probably take up at least a couple of 
pages in the final product. 
- --- 
Bob's Original Hero Stuff Page!  [Circle of HEROs member] 
   http://www.klock.com/public/users/bob.greenwade/original.htm 
Homepage of the Merry-Go-Round Webring!  (Wanna join?) 
   http://www.klock.com/public/users/bob.greenwade/merrhome.htm 
 
------------------------------ 
 
Date: Tue, 08 Sep 1998 07:03:50 +1000 
From: happyelf <jonesmj@topaz.cqu.edu.au> 
Subject: Re: Expanded gestures and incantations 
 
qts wrote: 
 
> On Mon, 7 Sep 1998 13:51:08 +1000, Lockie wrote: 
> 
> >Shouldn't all this notice-the-gesture stuff be based on a 
> >perception roll bonus? 
> 
> No, the Gestures are supposed to be Obvious, no PER roll needed. 
> qts 
> 
> Home: qts@nildram.co.uk. 
 
well it seems obvious to me that how noticable they are has a 
bearing on the issue of wether you notice them... And is it really 
that simple? someone else mentioned a figure eight drawn in the air. . 
can't it be taken the other way with things being REALLY noticable, like 
 
from MILES away? Or would that be a side effect. . 
 
------------------------------ 
 
Date: Wed, 4 Nov 1998 18:01:37 -0800 
From: hawk291@juno.com (Tracy L Birdine) 
Subject: To Bruce H., Editor for Hero Games 
 
This is Tracy Birdine and if you're monitoring the list, I want to know 
if you got the submission packet yet... 
 
If not, I can resend it if you still have the same email addy... 
 
 
 
|- /\ \\/ |< 
 
------------------------------ 
 
Date: Tue, 11 Aug 1998 12:38:42 -0700 (PDT) 
From: Anthony Jackson <ajackson@iii.com> 
Subject: Re: Boon to Mankind: you WILL drive properly 
 
Curt Hicks writes: 
 
> How about defining 'drive properly' to be 'any arbitrary set of rules' ? 
> a) transform would be  transform drivers to 'proper' drivers right ? 
> either a major or minor transform ?  
 
Minor, generally speaking. 
>  
> How would c) good-driving spirits work ? 
 
Summon some creature able to force individual drivers/vehicles to behave 
properly. 
 
------------------------------ 
 
Date: Sat, 22 Aug 1998 00:04:23 -0700 
From: Lizard <lizard@mrlizard.com> 
Subject: Re: Amalga In Champions 
 
At 04:22 PM 8/22/98 +1000, happyelf wrote: 
>wow. . cool idea. . we should throw up our current games' hero team and 
then amalgamate them! 
 
Hmmm...I suppose Transdimensional Guardian Z (my PC) would amalgamate well 
with any sentai/mecha character, or, going from psychology, with Foxbat. 
 
------------------------------ 
 
End of champ-l-digest V1 #19 
**************************** 
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Date: Wednesday, December 23, 1998 01:42 PM