Digest Archives Vol 1 Issue 20
Desmarais, John
From: owner-champ-l-digest@sysabend.org
Sent: Wednesday, November 04, 1998 10:47 PM
To: champ-l-digest@sysabend.org
Subject: champ-l-digest V1 #20
champ-l-digest Wednesday, November 4 1998 Volume 01 : Number 020
In this issue:
Re: Where are we all.
Re: Breadth vs. Depth
Re: Boon to Mankind: you WILL drive properly
Re: Where are we all.
Re: Amalga In Champions
Re: Darkside Blues (was Dark Side (???))
Re: Where are we all.
Re: Where are we all.
Re: Expanded gestures and incantations
Re: Campaign cities
Re: Language Questions
Re: Expanded gestures and incantations
Re: Game System = Programming Language
Re: Metal Armor
Re: (Sorta Off-Topic) Miniatures & Maps
Re: Roleplaying resources
Re: Random Questions from the Mutant Brai
META: Problem (really terse)
weird things
Re: Anglo-HERO (Re: San Angelo Opinions)
Re: Indexes in Game Books
Re: Non-Lethal Weapons
Re: Scrapping OCV/DCV?
Re: Did you have to do that?!? (A Question rears it's ugly head)
Re: Odd Character:Help needed
Re: What's that name?
Re: Traveller
Re: Mail Formats (Longish)
Re: Is this as abnormal as I think it is? (Minority Gamers)
unsubscribe
RE: Traveller
Re: Follower experience (attn: Steve Long)
Weird old messages. Killfiled them.
Re: something odder
Re: Boon to Mankind: you WILL drive properly
Re: Test
Re: OIHID
Re: Immortal Challenge!
Re: Breadth vs. Depth
Re: Non-Lethal Weapons
Re: Immortal Challenge!
Re: Martial Limitations
Re: Anglo-HERO (Re: San Angelo Opinions)
Re: GURPS: GURPS
Re: Poll Homegrown Universes (was Re: Breadth vs. Depth)
Re: Wildstrike!
Re: GURPS: GURPS
Re: CHAR: Triffid
Re: Question about Luck
Re: Breadth vs. Depth
Champions in latest Inquest
Re: Natural Disasters :)
Re: Simulating Mind Link with something else due to VPP
Re: GURPS: GURPS
Re: Where people are FAQ (Re: Where are we all.)
Re: Natural Disasters :)
----------------------------------------------------------------------
Date: Mon, 19 Oct 1998 08:58:28 -0500 (CDT)
From: "Dr. Nuncheon" <jeffj@io.com>
Subject: Re: Where are we all.
On Sun, 18 Oct 1998, Tim Gilberg wrote:
> Anyway. Always loved the song. I can point it out and say, "Hear
> that? On the night they made me, 29 men lost their lives." I guess I'm
> just fated to be eternally evil.
When browsing through the Pittsburgh newspaper, I found that on the day I
was born, a parking garage collapsed downtown. Welcome to the club!
J "Destroyers Anonymous" Johnston
Hostes aliengeni me abduxerent. Jeff Johnston - jeffj@io.com
Qui annus est? http://www.io.com/~jeffj
------------------------------
Date: Fri, 4 Sep 1998 00:08:06 EDT
From: <HeroGames@aol.com>
Subject: Re: Breadth vs. Depth
In a message dated 9/3/98 8:36:51 AM, DBStallard@compuserve.com writes:
>By the way, I'd also like to put in my vote for some more cardboard hero
>things like what comes with the 4E GM's screen. I'd like to see ones with
>the same empty silhouette as the character sheets, so we can draw our own
>people on 'em. Full-color ones of the established heroes/villains would
>be great too.
>
WildStrike! has, in addition to color cardstock heroes, two copies of a set of
customizable character cards (4 different character portraits) and the
accompanying cardstock figures (also customizable). These are gray outlines
that you alter and color in yourself. You can also copy them onto cardstock to
make more.
- -- Steve Peterson, Hero Games
------------------------------
Date: Tue, 11 Aug 1998 11:40:54 -0700 (PDT)
From: Anthony Jackson <ajackson@iii.com>
Subject: Re: Boon to Mankind: you WILL drive properly
Curt Hicks writes:
>
> What powers / effects would be needed to cause everybody to drive
> properly ? (please, no arguing about what properly means)
Well, the answer to that is somewhat variable based on one's definition of
'properly'. I suspect that the solution is either (a) transform, or (b) mind
control plus aid to driving skill, or (c) summon good-driving spirits.
------------------------------
Date: Mon, 19 Oct 1998 23:10:31 -0400
From: Patrick Bierlein <prbierlein@ntwrks.com>
Subject: Re: Where are we all.
Apex, NC... about 10 miles outside of Raleigh.
Patrick
- --
* Hoshino Ruri: MS Nadesico * Kanzaki Hitomi: Escaflowne *
* Patrick Bierlein - prbierlein@ntwrks.com
* Trade List:
http://www.ntwrks.com/~prbierlein/al/animelst.html
* Member/Staff: Triangle Area Anime Society (TAAS)
* NC State University - Raleigh, NC *
* Fan Subtitler: Oukami Studios (TAAS)
* Homepage:
http://www.ntwrks.com/~prbierlein/os/oukami.html
* Ryuzaki Umi: MK Rayearth * Tachibana Maria: Sakura Taisen *
------------------------------
Date: Sat, 22 Aug 1998 19:21:01 +1000
From: happyelf <jonesmj@cqu.edu.au>
Subject: Re: Amalga In Champions
well, i dunno baout good amalgamations. . i was hoping for horrific mishaps
myself. .*L*
Lizard wrote:
> At 04:22 PM 8/22/98 +1000, happyelf wrote:
> >wow. . cool idea. . we should throw up our current games' hero team and
> then amalgamate them!
>
> Hmmm...I suppose Transdimensional Guardian Z (my PC) would amalgamate well
> with any sentai/mecha character, or, going from psychology, with Foxbat.
------------------------------
Date: Tue, 8 Sep 1998 17:10:22 -0500 (CDT)
From: "Dr. Nuncheon" <jeffj@io.com>
Subject: Re: Darkside Blues (was Dark Side (???))
On Tue, 8 Sep 1998, TokyoMark wrote:
> Odds are the character refered to is is Darkside from the anime Darkside
> Blues.
New one on me...but it sounds interesting.
> >Dark Schneider has a mega-point spell called "Megadeath!" that can wipe
> >out whole castles. Yeah, he's a lot of points...
>
> Add in the fact Dark Schenider (I keep wondering if this name was taken
> from Deke Schneider)
I think he's named after the lead singer of Twisted Sister, Dee Snider,
but I could be wrong.
J
Hostes aliengeni me abduxerent. Jeff Johnston - jeffj@io.com
Qui annus est? http://www.io.com/~jeffj
------------------------------
Date: Fri, 16 Oct 1998 13:25:40 -0700 (PDT)
From: Brian Wong <rook@shell.infinex.com>
Subject: Re: Where are we all.
> >Hey, Bob...was all that below to help Corvallis feel a little bigger than
> >the tiny college town that it is??? ;-)
>
> *Monmouth* is a tiny college town. *Corvallis* has a population of over
> 45,000, which hardly qualifies it as Tiny.
So you don't just have a gas station; you also have a corner
store? :)
- --
Rook ¿Õ ¿ë ±â WebRPG Town Hall Magistrate townhall.webrpg.com <0){{{{><
__ Super WebRing http://orion.supersoldiers.com/heroes/webring.html
/.)\ http://www.infinex.com/~rook/SH/SHlinks.html Super Hero Links
\(@/ http://www.infinex.com/~rook/SH/ Super Hero RPG Site
------------------------------
Date: Fri, 16 Oct 1998 11:44:30 -0500 (CDT)
From: "Dr. Nuncheon" <jeffj@io.com>
Subject: Re: Where are we all.
On Fri, 16 Oct 1998, ...jason schneiderman... wrote:
> >> I've noticed there seems to be quite a few of us here from the UK.
> >> Where are we all from then?
>
> Somerville, Mass., USA (a suburb of Boston) and about to run the first
> really-real session of a Champions game tonight - my first in, oh, about
> two years.
Woburn, MA - just a bit northwest of Somerville (and still a suburb of
Boston). Got room for another player maybe?
J
Hostes aliengeni me abduxerent. Jeff Johnston - jeffj@io.com
Qui annus est? http://www.io.com/~jeffj
------------------------------
Date: Mon, 31 Aug 98 09:55:52
From: qts <qts@nildram.co.uk>
Subject: Re: Expanded gestures and incantations
On Sun, 30 Aug 1998 21:25:28 -0700, Rook wrote:
> Jeanie's head wink is actually a perfect case for not only gestures,
>but gestures which are easily restrained by being grabbed. As per the
>notes in the BBB.
> You hold her head still and she can't bob it.
Not so, because they're not obvious, nor clearly visible at a distance.
If she were at the other end of a crowded room, you would not realise
it was her. With Gestures, you would automatically (or perhaps on a PER
roll) notice - say she was waving mystic signs.
qts
Home: qts@nildram.co.uk.
------------------------------
Date: Thu, 3 Sep 1998 15:10:20 -0700 (PDT)
From: Brian Wong <rook@shell.infinex.com>
Subject: Re: Campaign cities
> > Maybe, but, depending on how much those little disks cost to produce, could
> > it be possible for someone living in a given city, who knows it well, to
> > write a setting book for it and publish it through Hero Plus? Just
> > curious...
> >
> Actually, if we could agree on a minimum set of information needed,
> we could do this on the list. Anybody got any questions about Dallas ?
>
I had something like this as part of my old Living Legends Networld.
http://www.infinex.com/~rook/LLNW.html
Had a form for submitting cities:
http://www.infinex.com/~rook/LLNW/regn_sub.htm
Maybe a bit sparse, but I got some decent entries from it.
------------------------------
Date: Wed, 21 Oct 1998 11:18:23 -0400
From: Mathieu Roy <matroy@abacom.com>
Subject: Re: Language Questions
Bob Greenwade wrote:
> Yeah, same here. In fact, I had to run back and look for the post under
> discussion because I'd never seen anything unusual pop up, but there it was.
> (On a tangent: I know the names of most diacritics, like the tilde ~
> and the circumflex ^ for instance, but I forget the name of this one -- the
> double dot over a vowel. Anyone here know it, other than "double dot"?)
In French, that's a "tréma". Let me get my English-French dictionary...
* sounds of pages flipping *
"Diaeresis" is the English word for it.
Mathieu
------------------------------
Date: Tue, 01 Sep 1998 10:05:52 +1000
From: m <jonesmj@topaz.cqu.edu.au>
Subject: Re: Expanded gestures and incantations
> On Sun, 30 Aug 1998 21:25:28 -0700, Rook wrote:
>
> > Jeanie's head wink is actually a perfect case for not only gestures,
> >but gestures which are easily restrained by being grabbed. As per the
> >notes in the BBB.
> > You hold her head still and she can't bob it.
what if you punched her in the nose while she was trying to nod? would that
casue her magic to backfire... . more than usual? :->~
------------------------------
Date: Thu, 13 Aug 1998 18:39:54 -0500
From: Ross Rannells <rossrannells@worldnet.att.net>
Subject: Re: Game System = Programming Language
> > I think of Fuzion as Prolog, or maybe Ada.
>
>
Fuzion definately isn't Ada (a good idea turned over to a military committee)
since it isn't 17 volumes long. Nor is it Prolog (the best AI language ever
created), fuzion isn't the best of anything.
------------------------------
Date: Mon, 21 Sep 1998 22:36:38 -0700
From: Rook <rook@infinex.com>
Subject: Re: Metal Armor
> What if they're Ducks from RQ?
Only in RQ can the phrase "My brave Duck Paladin rides off into the
sunset upon his trusty war-ostrich" be said by someone with a straight
face.
- --
Rook ¿Õ ¿ë ±â WebRPG TownHall Magistrate townhall.webrpg.com <0){{{{><
__ Super WebRing http://orion.supersoldiers.com/heroes/webring.html
/.)\ Nothing vast enters the life of mortals without a curse.
\(@/ http://www.infinex.com/~rook/SH/ Super Hero RPG Site
------------------------------
Date: Sat, 08 Aug 1998 19:20:43 -0500 (EST)
From: Jason Sullivan <ravanos@njcu.edu>
Subject: Re: (Sorta Off-Topic) Miniatures & Maps
On Sat, 8 Aug 1998, John Desmarais wrote:
> On Sat, 08 Aug 1998 02:39:39 -0500 (EST), Jason Sullivan wrote:
> > The Avengers were on this month's issue of Wizard, Animated
> >Series style. In addition, DC has come out with a JLA Animated series
> >called JLA adventures (I think) which features the Justice Leauge in all
> >their splendor.
>
> Hmm..... Is that a subtle hint?
> -= John Desmarais <champ-l-owner@sysabend.org> =-
Could be... could very well be... :)
------------------------------
Date: Fri, 21 Aug 1998 12:24:01 -0700 (PDT)
From: Brian Wong <rook@shell.infinex.com>
Subject: Re: Roleplaying resources
> Hello. I'm looking for a handy reference guide for roleplaying resources.
> For example, where can I look to find out how much a cubic inch of stone
> weighs? How fast can your average wolf run? Other questions like this
> often come up in roleplaying. Is there an 800 number you can call to get
> this information? I thought this might be relevant to games as a resource
> in general.
Sounds like you need an Encyclopedia.
------------------------------
Date: Thu, 22 Oct 1998 15:24:33 -0500 (CDT)
From: "Dr. Nuncheon" <jeffj@io.com>
Subject: Re: Random Questions from the Mutant Brai
On Thu, 22 Oct 1998, Jason Sullivan wrote:
> 1) What's a male dominatrix called?
Dominator, actually...I think the -tor/-trix is leftover from Latin. I
don't know how many people in the professional S&M field use that term, if
that's what you're asking. They might go by 'Top' or 'Dom'.
Now that I've given everyone the wrong impression since that was the only
one of the questions I could answer, I'll just slink off and hide.
J
Hostes aliengeni me abduxerent. Jeff Johnston - jeffj@io.com
Qui annus est? http://www.io.com/~jeffj
------------------------------
Date: Wed, 04 Nov 1998 20:59:49 -0500
From: "John Desmarais" <john.desmarais@ibm.net>
Subject: META: Problem (really terse)
Yes, there is a problem. No, we haven't figured out what it is yet.
More to follow when I know more.
- -= John Desmarais <champ-l-owner@sysabend.org> =-
- -=
- -= Keeper of the Champions Mailing List.
- -= http://www.sysabend.org/champions
------------------------------
Date: Wed, 4 Nov 1998 21:45:19 -0500
From: "Sean Pavlish" <pavlish@erols.com>
Subject: weird things
Hmmm over three hundred old emails in the space of two days. Yeah, I guess its
about time the list got bombarded by something like this. Any dibs on what the
high mark will be?
;)
Sean
------------------------------
Date: Fri, 21 Aug 1998 12:06:27 -0500 (EST)
From: Jason Sullivan <ravanos@njcu.edu>
Subject: Re: Anglo-HERO (Re: San Angelo Opinions)
On Fri, 21 Aug 1998, Bob Greenwade wrote:
> One that just occurred to me: Forge, a mutant gadgeteer in Marvel, is a
> Native American with absolutely no Native American motif whatsoever.
Wasn't Forge a shaman wizard? I rember seeing him with an entire
Native American medicine bag motif as he was using magic in one X-Man
comic.
Though, to be quite honest, it's a big step up from looking like
Pedro Rose from the Village People (the Indian) with headress and war
paint.
------------------------------
Date: Thu, 29 Oct 1998 14:07:03 -0800 (PST)
From: Brian Wong <rook@shell.infinex.com>
Subject: Re: Indexes in Game Books
> Would you like to see an index in a sourcebook? If so, what kinds of things
> would you want to be able to find quickly?
I want to know what's the third letter in the fith word of the 12th
to the last sentence of the third section of p67. And I want it in the index.
:)
Seriously though. Every single subject or topic covered in the
book should be indexed.
- --
Rook ¿Õ ¿ë ±â WebRPG Town Hall Magistrate townhall.webrpg.com <0){{{{><
__ Super WebRing http://orion.supersoldiers.com/heroes/webring.html
/.)\ http://www.infinex.com/~rook/SH/SHlinks.html Super Hero Links
\(@/ http://www.infinex.com/~rook/SH/ Super Hero RPG Site
------------------------------
Date: Thu, 27 Aug 1998 22:57:39 -0500
From: Ross Rannells <rossrannells@worldnet.att.net>
Subject: Re: Non-Lethal Weapons
Stainless Steel Rat wrote:
> -----BEGIN PGP SIGNED MESSAGE-----
>
> "RR" == Ross Rannells <rossrannells@worldnet.att.net> writes:
>
> >> Yes. In fact, five or six successive, solid hits from a taser [...]
>
> RR> Do you have a source for this, I've had two hits with one in less then
> RR> an hour
>
> Read what I wrote.
>
I did, I want to know your source or if it is just an opinion.
------------------------------
Date: Sun, 13 Sep 1998 03:58:54 -0400 (EDT)
From: <aregalad@miami.edu>
Subject: Re: Scrapping OCV/DCV?
> Obviously, this is major change to one of the core mechanics of the Hero
> system, but it's a mechanic which has always bugged me somewhat. Why should
> a dancer or gymnast (DEX 18->21 or so) be an equally skilled swordsman,
> shooter, brawler, and archer? (And with super-powers, you don't even need a
> WF!)
Well, a skilled swordsman would have levels in the skill. That makes alot
of difference. Also, in my superhero campaigns the dancer/gymnist WOULD
need WF, or s/he suffers the -3 penalty.
Trained swordsman:
DEX 18, WF:Swords, +2 Levels
OCV with sword: 8
Acrobat
DEX 18, No WF, No Levels
OCV w/sword: 3
I'd say that is a BIG difference.
Take care,
Dragonfly
------------------------------
Date: Fri, 14 Aug 1998 17:05:52 -0500 (EST)
From: Jason Sullivan <ravanos@njcu.edu>
Subject: Re: Did you have to do that?!? (A Question rears it's ugly head)
On Thu, 13 Aug 1998, qts wrote:
> On Thu, 13 Aug 1998 13:20:34 -0500 (EST), JASON SULLIVAN wrote:
>
> >...I must tempt the fates.
> >
> > Followers in a Multipower.
> >
> > (Hides from the torch and pitchfork weilding pesants.)
>
> NO Way - if you want a 'follower du jour' (qv generic romantic DNPC)
> then use a VPP - we hashed this out a few months ago.
What makes a VPP (a power framework) more valid than a Multipower
(a power framework)?
------------------------------
Date: Thu, 29 Oct 1998 13:24:16 -0600 (CST)
From: "Dr. Nuncheon" <jeffj@io.com>
Subject: Re: Odd Character:Help needed
On Thu, 29 Oct 1998, James Jandebeur wrote:
> Or, you could buy Duplication, with a limitation to be "mental only", and
> build the baby separately. Then buy off the limitation when the baby is
> born.
Why not buy Duplication (or Follower) and put a Physlim on the Mother:
Pregnant and one on the baby: Unborn Child? That way you don't need to
mess around with 'mental only' Duplication and such, and you don't need to
suddenly buy off that limitation of the baby is extracted from the mother
for some reason (PhysLim Unborn Child becomes PhysLim: Newborn, at pretty
much the same point level I'd suspect)
J
------------------------------
Date: Wed, 14 Oct 1998 14:52:33 -0500 (CDT)
From: "Dr. Nuncheon" <jeffj@io.com>
Subject: Re: What's that name?
On Wed, 14 Oct 1998, Michael Surbrook wrote:
> What was the name of Harold Ramis' character in "Ghostbuster"?
>
> Egon Spengler? Is the the right spelling?
That looks right to me.
> And what was the book he was always quoting from?
>
> Tobien's Spirit Guide, right? as it Tobien, Tolbien or some other
> spelling?
I always thought it was 'Toben's Spirit Guide' - I remember it's
/pronounced/ Toe-ben but I don't think I've ever seen it written out...
J
Hostes aliengeni me abduxerent. Jeff Johnston - jeffj@io.com
Qui annus est? http://www.io.com/~jeffj
------------------------------
Date: Sun, 18 Oct 1998 20:33:42 -0500
From: Ross Rannells <rossrannells@worldnet.att.net>
Subject: Re: Traveller
Brian Wawrow wrote:
> > > Traveller was, or at least was proported to be, the very first
> > sci-fi RPG.
> >
> Wasn't there a SF game that predated even D&D called Space
> Opera? I think I saw an article on it somewhere talking about how
> detailed and math-heavy the rules were. Does anyone know anything about
> this?
There may have been, but I don't think it was Space Opera. Space Opera was
a post Traveller game that wasn't near as good (IMO).
------------------------------
Date: Thu, 1 Oct 1998 17:05:40 -0700 (PDT)
From: Anthony Jackson <ajackson@iii.com>
Subject: Re: Mail Formats (Longish)
geoff heald writes:
> In the past month, the other lists I'm on have all changed to add the name
> of the list at the beginning of the subject, which is very helpful.
> Examples follow.
>
> [Fuzion] Hero Games News
Ugh. Assuming the server works right (doesn't mangle Re: lines, etc) it's
_still_ horrible -- I don't see all that many characters in a subject header to
begin with, and having the first X characters be useless on top of that is a
definate non-feature.
------------------------------
Date: Thu, 1 Oct 1998 09:39:48 -0500 (CDT)
From: "Dr. Nuncheon" <jeffj@io.com>
Subject: Re: Is this as abnormal as I think it is? (Minority Gamers)
On Thu, 1 Oct 1998, Dr. Nuncheon wrote:
> On Wed, 30 Sep 1998, Tim Gilberg wrote:
>
> > First, a question. How common are non-white gamers in your experience,
> > Champions/Hero or not?
> College: One African-American, two Jewish gamers (not sure if you want to
> count them), again out of about 10.
D'oh. And one gamer from India. Can't believe I forgot him.
J
Hostes aliengeni me abduxerent. Jeff Johnston - jeffj@io.com
Qui annus est? http://www.io.com/~jeffj
------------------------------
Date: Sat, 15 Aug 1998 20:06:01 -0400 (EDT)
From: John Fabian Ceballos <ceballos@eecs.umich.edu>
Subject: unsubscribe
Hi everyone!
I need to unsubscribe and I can't remember if there is a special
email address that i have to send to. If there isn't, can you please
unsubscribe me. Thanks!
Don't worry. I'll be back in two weeks.
- --
John Fabian Ceballos
ceballos@eecs.umich.edu
http://www.eecs.umich.edu/~ceballos
PGP fingerprint: 5D D1 50 7E 0B C7 BA 5A A3 5B 60 F4 6A 1A 25 04
------------------------------
Date: Thu, 15 Oct 1998 10:52:16 -0400
From: Scott Nolan <nolan@erols.com>
Subject: RE: Traveller
>On Thu, 15 Oct 1998, Brian Wawrow wrote:
>
>> > > Traveller was, or at least was proported to be, the very first
>> > sci-fi RPG.
>> >
>> Wasn't there a SF game that predated even D&D called Space
>> Opera? I think I saw an article on it somewhere talking about how
>> detailed and math-heavy the rules were. Does anyone know anything about
>> this?
No RPG was earlier than D&D.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Resistance to tyrants is obedience to God.
Thomas Jefferson
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Scott C. Nolan
------------------------------
Date: Thu, 24 Sep 1998 19:40:09 -0500 (CDT)
From: "Dr. Nuncheon" <jeffj@io.com>
Subject: Re: Follower experience (attn: Steve Long)
On Thu, 24 Sep 1998, James Jandebeur wrote:
> Not that I would change Follower's cost structure. If anything, this kind of
> doubling could be put into Duplication, though probably being more expensive
> than 5 points.
I'd only allow it on Duplication if all the forms were exactly the same -
otherwise, it's incredibly powerful. (Remember that Duplication doesn't
/require/ that both character sheets be the same...)
J
Hostes aliengeni me abduxerent. Jeff Johnston - jeffj@io.com
Qui annus est? http://www.io.com/~jeffj
------------------------------
Date: Wed, 4 Nov 1998 20:26:37 -0600
From: "Logan" <logand@cyberramp.net>
Subject: Weird old messages. Killfiled them.
Well, I put up a mail filter and it seems to have taken care of all the old
posts. If you're wondering, you can set your inbox assistant to filter for
messages sent to:
m00bi800@cwcom.net
And set it to delete the messages off your server and it will take care of
it.
------------------------------
Date: Thu, 29 Oct 1998 08:17:00 -0800 (PST)
From: Brian Wong <rook@shell.infinex.com>
Subject: Re: something odder
> TG> However, I'd say the method for turning normals into new supers would
> TG> best be handled by the "gamemaster's fiat" mechanic.
I'd call this a "Microscope Comment" on a power. It's a legitimate
use of transform that should only be allowed on a PC in very unusual games;
such as the 'Olympians' campaign. Or a 'War of the Beyonders' setting...
Otherwise GM's should feel free and be encouraged to limit or ban it's
usage.
- --
Rook ¿Õ ¿ë ±â WebRPG Town Hall Magistrate townhall.webrpg.com <0){{{{><
__ Super WebRing http://orion.supersoldiers.com/heroes/webring.html
/.)\ http://www.infinex.com/~rook/SH/SHlinks.html Super Hero Links
\(@/ http://www.infinex.com/~rook/SH/ Super Hero RPG Site
------------------------------
Date: Wed, 04 Nov 1998 21:42:53 -0500
From: Scott Nolan <nolan@erols.com>
Subject: Re: Boon to Mankind: you WILL drive properly
>> What powers / effects would be needed to cause everybody to drive
>> properly ? (please, no arguing about what properly means)
Killing everybody but me. :-)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
For in far foreign fields, from Dunkirk to Belgrade,
Lie the soldiers and chiefs of the Irish Brigade.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Scott C. Nolan
------------------------------
Date: Fri, 30 Oct 1998 09:08:04 -0500 (EST)
From: Michael Surbrook <susano@access.digex.net>
Subject: Re: Test
On Fri, 30 Oct 1998, bobby farris wrote:
> Please Ignore
Okay, I did. Now what?
***************************************************************************
* "'Cause I'm the god of destruction, that's why!" - Susano Orbatos,Orion *
* Michael Surbrook / susano@access.digex.net *
* Visit "Surbrook's Stuff' the Hero Games resource site at: *
* http://www.access.digex.net/~susano/index.html *
* Attacked Mystification Police / AD Police / ESWAT *
* Society for Creative Anachronism / House ap Gwystl / Company of St.Mark *
***************************************************************************
------------------------------
Date: Sat, 12 Sep 1998 09:11:58 -0500 (CDT)
From: "Dr. Nuncheon" <jeffj@io.com>
Subject: Re: OIHID
On Fri, 11 Sep 1998, Filksinger wrote:
> In a similar vein, what would you give for a limitation where the points
> from something that cannot be part of a Multipower are deducted from the
> Multipower anyway when it is in use?
Er...something that cannot be part of a multipower? Are we talking
'special power' here (in which case I'd say allow it as GM's fiat) or are
we talking another power framework? Hmm. I'd have to say that that's a
pretty hefty limitation, really, since you're effectively tying up twice
the point value of the power. I'd have to go with at least a -1 (which
is, I think, the 'going rate' for this type of 'lockout' limitation
anyway)
J
Hostes aliengeni me abduxerent. Jeff Johnston - jeffj@io.com
Qui annus est? http://www.io.com/~jeffj
------------------------------
Date: Wed, 2 Sep 1998 13:16:46 -0700 (PDT)
From: Brian Wong <rook@shell.infinex.com>
Subject: Re: Immortal Challenge!
> A while back someone said 'build an immortal on 250 points'. Well, I'm
> working on it. I hope to have the character done in a week or two.
With or without house rules?
Using the house rule that I can import new powers from Fuzion, I can do it
on about 25 points.
20 points- undying, regenerates past death at normal body rec rate.
Must define some 'common' effect that you don't regen
from.
5+ points- (I forget how much this one cost, maybe 10...) can
regenerate lost limbs.
Done.
Now without house rules I have to hope they had the sense to add some
form of those into 5th edition. As no matter how much defenses I get, someone
else can build the bigger attack.
------------------------------
Date: Thu, 3 Sep 1998 10:40:00 EDT
From: <HeroGames@aol.com>
Subject: Re: Breadth vs. Depth
In a message dated 9/2/98 10:23:32 PM, rook@infinex.com writes:
> Well at present, only San Angelo is slated to be supported with print
>(paper) copies of it's material in the Hero system. CU is going to disk
>books, CNM is going to Fuzion but with online support. I think that by
>nature says that San Angelo will be what future people think of as the
>Champions Official Universe. And as I have the book I'll say it deserves
>that title. It's singly the best book ever produced in the name of
>Champions.
>
I'm not sure where you got that idea, but all of the Champions: The New
Millennium books have been in paper so far (including WildStrike!), and we'll
continue to release them in paper. We may have some additional support for the
New Millennium universe in electronic versions, though.
- -- Steve Peterson, Hero Games
------------------------------
Date: Wed, 26 Aug 1998 20:50:43 -0500
From: Ross Rannells <rossrannells@worldnet.att.net>
Subject: Re: Non-Lethal Weapons
Stainless Steel Rat wrote:
> -----BEGIN PGP SIGNED MESSAGE-----
>
> "F" == Filksinger <filkhero@usa.net> writes:
>
> F> But would an average man die if he were shot with one every twelve
> F> hours?
>
> Yes. In fact, five or six successive, solid hits from a taser will cause
> sufficient disruption to the central and autonomous nervous systems to
> cause a total shutdown.
>
>
Do you have a source for this, I've had two hits with one in less then an hour
and all I got was a headache after the effects wore off.
------------------------------
Date: Fri, 04 Sep 98 18:23:19
From: qts <qts@nildram.co.uk>
Subject: Re: Immortal Challenge!
On Wed, 2 Sep 1998 13:16:46 -0700 (PDT), Brian Wong wrote:
>> A while back someone said 'build an immortal on 250 points'. Well, I'm
>> working on it. I hope to have the character done in a week or two.
>
> With or without house rules?
>
>Using the house rule that I can import new powers from Fuzion, I can do it
>on about 25 points.
>
> 20 points- undying, regenerates past death at normal body rec rate.
> Must define some 'common' effect that you don't regen
> from.
>
> 5+ points- (I forget how much this one cost, maybe 10...) can
> regenerate lost limbs.
>
In my book, having Regenerate not restore lost limbs is worth a
Limitation.
qts
Home: qts@nildram.co.uk.
------------------------------
Date: Tue, 15 Sep 1998 08:16:23 -0400
From: Mike Christodoulou <Cypriot@concentric.net>
Subject: Re: Martial Limitations
>Perhaps I was unclear. Who much is it worth to specify that a given
>maneuver is _not_ usable with a weapon. If I learn a weapons element for
>my style, I may use it with any appropriate maneuver. What if I want to
>specify that _this_ maneuver _must_ be used empty-handed?
It is the same to have a maneuver _not_ usable with a weapon as it is
to have a maneuver _not_ usable _without_ a weapon. It costs extra to
have one usable with both.
------------------------------
Date: Fri, 21 Aug 1998 00:17:47 -0500 (EST)
From: Tokyo Mark <bastet@iquest.net>
Subject: Re: Anglo-HERO (Re: San Angelo Opinions)
> > Hand). Over the past several years, DC has been systematically revising
> > histories of their characters, replacing conventional religious symbols
> > with "Lords of Order" and such.
>
> On the other hand the current Supergirl comment involves her having a
> very christian guardian angel.
DC I don't think has been as bad as DC's Vertigo line. One of the reasons
I dropped both John Constantine (I forget his books name) and Preacher was
the unrelentingly negative treatment of religion.
------------------------------
Date: Thu, 15 Oct 1998 07:40:32 -0700 (PDT)
From: Egyptoid <egyptoid@yahoo.com>
Subject: Re: GURPS: GURPS
>Personally, I think the reason WW didn't want...SJG do anymore
>GURPs adaptations...is that the GURPs versions made more sense.
Well plus its the points thing. Who wants to have this slapped
in their face: "Your carefully crafted Nosferatu Invisible
combat dominance machine is worth 900 points and is a
rules-rape of the highest order, now tone him down a bit
please..."
With GURPS you can at least fake "game balance".
With White Wolf they're wondering why you said that,
"we're trying to tell a story here".
JMHO.
==
"and fiery demons will dance
when you walk thru that door;
don't say you're easy on me, Elliott
you're about as easy as a nuclear war." Egyptoid
_________________________________________________________
DO YOU YAHOO!?
Get your free @yahoo.com address at http://mail.yahoo.com
------------------------------
Date: Fri, 4 Sep 1998 13:34:34 -0700 (PDT)
From: Brian Wong <rook@shell.infinex.com>
Subject: Re: Poll Homegrown Universes (was Re: Breadth vs. Depth)
> > Actually, in this case; I would.
>
> So, you would toss someone who had had ten or so minutes to come up with a
> character and hadn't done so yet? Because that's what this GM was doing. As
> I said, people were building the characters on the spot.
>
> Just making sure we understand each other, here.
>
If they started by giving me numbers rather than concept ideas; yes.
Otherwise I'd have to say that ten minutes is kinda short to make a call in.
Numbers should be the last stage of character development. The part
where you work to stretch a system so it will fit a character.
I for one don't take concepts based on numbers and system tweaks. But
I will take numbers and system tweaks based on concepts.
------------------------------
Date: Fri, 4 Sep 1998 14:22:37 -0400
From: David Stallard <DBStallard@compuserve.com>
Subject: Re: Wildstrike!
Message text written by HeroGames@aol.com
>We'll have WildStrike! in our online store when the new store software is
up,
around the end of next week (hopefully). The product (along with our other
new
products) won't show up in retail stores for some time, because we're
soliciting for it now, and it takes the distributors a while to put
together
their orders.<
Sounds good. I was hoping to take a look at it on the shelf (read the
back, see what I can see) first. Any chance that the web site will have a
few photos showing what's in the box, and/or maybe reproducing the
marketing text on the box?
------------------------------
Date: Tue, 13 Oct 1998 17:34:39 -0500 (CDT)
From: "Dr. Nuncheon" <jeffj@io.com>
Subject: Re: GURPS: GURPS
On Tue, 13 Oct 1998, Anthony Jackson wrote:
> Nic Neidenbach writes:
<snip SJG/WW rumors>
> > All second hand rumor, of course.
>
> Heh. I've heard several different rumors about _why_ the falling out, but they
> weren't being very friendly to one another for a bit there.
The companies seem to be back on better footing now - WW chose to let SJG
go ahead with a book named 'GURPS Technomancer' (a modern-day mixed with
magic world), as long as they make it clear that it's in no way related to
WWGS' Mage game.
J
Hostes aliengeni me abduxerent. Jeff Johnston - jeffj@io.com
Qui annus est? http://www.io.com/~jeffj
------------------------------
Date: Wed, 23 Sep 1998 10:35:19 -0700 (PDT)
From: Anthony Jackson <ajackson@iii.com>
Subject: Re: CHAR: Triffid
Michael Surbrook writes:
> Well, it looks like I managed to screw up the math on this character big
> time. That STR should be -25 points for starters.
>
> A few questions.
>
> If you have negative STR, does that mean you end up with negative PD, REC
> and STUN?
It's unclear if you're allowed to create a character with negative STR. I'd go
with strength 0 and a physical limitation 'even weaker than that'.
>
> If your SPD is lower than your figured SPD, do you get points back for
> that?
If you buy it down you do.
------------------------------
Date: Tue, 3 Nov 1998 10:39:55 -0800 (PST)
From: Anthony Jackson <ajackson@iii.com>
Subject: Re: Question about Luck
J. W. Eiler writes:
> A couple of things to remember about luck -- the "book" maximum is
> 5D6. Have a good, long talk with your GM, and have him/her really think
> about whether or not they want to mess with the game mechanics
> before you go and buy more than 5D6. Also, the way the book states it,
> luck is ONLY to get your charachter out of a jam -- when the chips are
> down, so to speak.
Huh? No, the book maximum on _unluck_ is 5d6. No limit on luck. The book
also doesn't specify exactly what luck is for -- the basic rule for luck is
that it only gets rolled when the GM chooses to allow it to be rolled.
As a rule, if you want luck on a character in a _controllable_ way, don't do
this with luck -- do this with other powers, with a special effect of 'luck'.
------------------------------
Date: Thu, 3 Sep 1998 12:54:42 -0700 (PDT)
From: Brian Wong <rook@shell.infinex.com>
Subject: Re: Breadth vs. Depth
>> That's odd. I've never encountered people using a published world
>> for any RPG except on the net myself.
>
> Really? You've never known anyone who adventured in the Forgotten Realms
> or Greyhawk? Thinking back, almost every game I've been involved with has
> used a published world, with the exception of some AD&D games.
Yep. I've seen two one shot games and a session of Paranioa that
where set in published settings. But that's in almost 17 years of gaming. So
while my statement was a slight exageration. It wasn't by much.
Oh, and if we're in the same PBeM, are you refering to the
Bright Future game?
http://www.geocities.com/TimesSquare/Portal/1865/BrightFuture.html ?
Which unfortunatley has yet to get past the prelude turns...
------------------------------
Date: Thu, 6 Aug 1998 14:10:48 -0400
From: David Stallard <DBStallard@compuserve.com>
Subject: Champions in latest Inquest
Just in case you didn't see it, in the latest issue of Inquest they have
the top 20 RPGs of all time listed. The #1 RPG of all time is Champions
4th Edition! Of course, Sean Patrick Fannon was one of the three people
voting on these games, so that might have had something to do with it (my
guess is he couldn't convince them that Fuzion was the greatest, so he
whipped out the Hero System Rules).
------------------------------
Date: Wed, 28 Oct 1998 22:18:50 -0500
From: Mathieu Roy <matroy@abacom.com>
Subject: Re: Natural Disasters :)
Filksinger wrote:
> From: James Jandebeur <james@javaman.to>
>
> >The only problem is that this has to be Uncontrolled, and Uncontrolled has
> >to have a way of shutting it off, which would be the (I think?)
> non-existent
> >cure.
>
> There's a cure. It responds to antibiotics, but poorly, so you have to catch
> it early, or you may not save the victim.
>
> Some newer antibiotics are showing more promise, but not everything cured
> with antibiotics can be cured fast enough to save a victim of a particular
> disease. Bubonic plague is another example.
Amputation can also be used in some cases, such as Quebec's current Premier. Of
course, that wouldn't qualify as a reasonable way to shut off the power in most
campaigns. =)
Mathieu
------------------------------
Date: Fri, 2 Oct 1998 14:19:06 -0500 (CDT)
From: "Dr. Nuncheon" <jeffj@io.com>
Subject: Re: Simulating Mind Link with something else due to VPP
On Fri, 2 Oct 1998, Brian Wong wrote:
> Hello;
>
> This should be simple....
>
> I need to simulate a mindlink between my PC and two others. Since MindLink
> is a special power I can't do it in a VPP without GM approval.
>
> The concept of Mindlink is very much fitting the character in this
> situation. How can I simulate it in case the GM decides to not let it inside
> the VPP?
Is there a reason you can't buy it outside the power pool? That would
seem to be the easiest way to handle it.
J
Hostes aliengeni me abduxerent. Jeff Johnston - jeffj@io.com
Qui annus est? http://www.io.com/~jeffj
------------------------------
Date: Thu, 15 Oct 1998 13:42:14 -0700
From: Darrin Kelley <backflash@mindspring.com>
Subject: Re: GURPS: GURPS
gilberg@ou.edu wrote:
> I know of a _lot_ of succesful campaigns run with this system and a
> lot of gamers who mention it as one of their favorites. Perhaps ambiguity
> in the magic system was *good* in this instance? Maybe. Or maybe it
> succeeded because people liked the atmosphere in spite of the rules?
>
> -Tim Gilberg
I have played in some successful Mage campaigns. the magic system for the
2nd Edition does work pretty well. But it takes an effects oriented mindset to
use it. The specific disposition of the mechanics are put tightly in the hands
of the GM. Al a player really must know to use that magic system is the limits
of what their character can do. Then they are fine.
------------------------------
Date: Fri, 16 Oct 1998 14:48:00 -0500 (CDT)
From: "Dr. Nuncheon" <jeffj@io.com>
Subject: Re: Where people are FAQ (Re: Where are we all.)
On Fri, 16 Oct 1998, Bob Greenwade wrote:
> > There seem to be a lot of people asking each other if they have room
> >in there games.
>
> That might be a workable idea. Someone's suggested that it'd be too
> fluid to make a consistent FAQ, though, so it might not.
Maybe there can be something sent out in the initial mail when you join
the list, inviting you to to get added to this web page? Not sure how
you'd deal with unsubscribing - maybe int he 'confirm unsubscription'
message you can say 'if you want to be removed from the web page, mail me
at whatever.com'...
J
Hostes aliengeni me abduxerent. Jeff Johnston - jeffj@io.com
Qui annus est? http://www.io.com/~jeffj
------------------------------
Date: Thu, 29 Oct 98 11:27:44
From: qts <qts@nildram.co.uk>
Subject: Re: Natural Disasters :)
On Wed, 28 Oct 1998 22:18:50 -0500, Mathieu Roy wrote:
>
>
>Filksinger wrote:
>
>> From: James Jandebeur <james@javaman.to>
>>
>> >The only problem is that this has to be Uncontrolled, and Uncontrolled has
>> >to have a way of shutting it off, which would be the (I think?)
>> non-existent
>> >cure.
>>
>> There's a cure. It responds to antibiotics, but poorly, so you have to catch
>> it early, or you may not save the victim.
>>
>> Some newer antibiotics are showing more promise, but not everything cured
>> with antibiotics can be cured fast enough to save a victim of a particular
>> disease. Bubonic plague is another example.
>
>Amputation can also be used in some cases, such as Quebec's current Premier.
You mean, at the neck level? :}
qts
Home: qts@nildram.co.uk.
------------------------------
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Date: Wednesday, December 23, 1998 01:42 PM