Digest Archives Vol 1 Issue 200
From: owner-champ-l-digest@sysabend.org
Sent: Thursday, February 11, 1999 3:42 PM
To: champ-l-digest@sysabend.org
Subject: champ-l-digest V1 #200
champ-l-digest Thursday, February 11 1999 Volume 01 : Number 200
In this issue:
Re: <FHList> Necromacy Limitation / Fantasy World - Revision
Re: Multipower Questions
Re: Desolidification
Re: Character: Meriadoc ("Merry') Brandybuck
Re: Multipower Questions
Re: Multipower Questions
Re: Character: Meriadoc ("Merry') Brandybuck
Re: Marvel Ultimate Powers book
Re: Marvel Ultimate Powers book
Re: Multipower Questions
Re: Pre-Crisis supers RPGs?
Re: Multipower Questions
Re: Character: Meriadoc ("Merry') Brandybuck
Re: Character: Meriadoc ("Merry') Brandybuck
Re: Character: Meriadoc ("Merry') Brandybuck
Re: Multipower Questions
Re: Multipower Questions
RE: Character: Meriadoc ("Merry') Brandybuck
Re: Desolidification
Damage Shield question
Re: Damage Shield question
----------------------------------------------------------------------
Date: Wed, 10 Feb 99 19:23:56
From: "qts" <qts@nildram.co.uk>
Subject: Re: <FHList> Necromacy Limitation / Fantasy World - Revision
On Wed, 10 Feb 1999 09:33:27 -0500, David A. Fair wrote:
>qts@nildram.co.uk writes:
>>If the
>>>secular mage must spend END even though the spell power comes from
>>exterior
>>>essence, then why should the Necromancer spend END for spells powered
>>from
>>>exterior life force?
>
>>How about having a Transfer BODY to END?
>
>How about giving Necromancers (and maybe the secular mages as well) an
>End Reserve, with No Rec. Then give them a Transfer, Body to END
>Reserve that they use when killing a sacrifice that recharges their
>Reserve?
I *like* it! Or have it Recover when a sacrifice is made.
qts
Home: qts@nildram.co.uk.
------------------------------
Date: Wed, 10 Feb 1999 13:15:51 -0600 (CST)
From: Tim Gilberg <gilberg@ou.edu>
Subject: Re: Multipower Questions
>HSR, page 115, first column, third paragraph.
>
> Power Limitations may be applied to Multipowers. If the Limitation
> applies to a slot within the Multipower, then the Limitation serves to
> decrease the cost of the slot, but not the Multipower. If the Limitation
> is applied to the whole Multipower, then the Limitation reduces the cost
> of the point reserve and the slots. THIS IS THE ONLY WAY THAT THE
> RESERVE COST CAN BE LIMITED. [Emphasis and typing errors are mine.]
>
>That last sentence requires no explanation, I think.
Even more importantly, Rat, when working with 16 charges, there is
no limitation or advantage allowed. Every power has a +-0 modifier, and the
reserve would get the same.
-Tim Gilberg
------------------------------
Date: Wed, 10 Feb 99 10:53:27
From: "qts" <qts@nildram.co.uk>
Subject: Re: Desolidification
On Mon, 08 Feb 1999 17:39:10 -0600, Michael (Damon) & Peni Griffin
wrote:
>At 02:05 PM 2/8/1999, qts wrote:
>>>Suppose the Harbinger of Justice wants to be able to shoot Desolid
>>>characters. He must buy an attack with the Affects Desolid Advantage in
>>>order to do so. It is only right and proper that a Desolid character who
>>>wants to shoot the Harbinger (or indeed affect him with any physical or
>>>energy-based attack) must buy an attack with the Affects Physical World in
>>>order to do so. I have no qualms about that.
>>>
>>>However, suppose Mind Slayer wants to attack a Desolid character. She has
>>>an EC of Mental Powers which give her a variety of attack and defense
>>>possibilities. She can attack the Desolid character with impunity, without
>>>any need for an Affects Desolid Advantage on any of her powers *because
>>>Desolid characters are affected by Mental Powers by default*.
>>>
>>>So my only question was, it is entirely fair to make the Desolid mentalist
>>>pay triple the cost for his mental powers in order to affect the physical
>>>world *with those powers* when the reverse isn't true?
>>>
>>>The mentalist should absolutely pay for the advantage to affect the
>>>material world, for any power which would require that a solid character
>>>buy the Affects Desolid Advantage in order to affect the immaterial world;
>>>mental powers do not carry that requirement for solid characters, so I'm
>>>not sure its fair to require it of Desolid characters.
>>>
>>>That last paragraph was poorly worded, but I think you can get the sense of
>>>it.
>>
>>I would suggest that the character would be required to have his
>>Desolid with the Desolid to MA advantage (+20), and attacks with the
>>ARW (+2) Advantage. Otherwise this is an exceptionally lethal combo.
>
>That constitutes a dramatic alteration in the character concept; the
>character I've been discussing does not have the +20 MA advantage.
No character concept was originally posted.
qts
Home: qts@nildram.co.uk.
------------------------------
Date: Wed, 10 Feb 1999 12:21:42 -0800
From: "Filksinger" <filkhero@usa.net>
Subject: Re: Character: Meriadoc ("Merry') Brandybuck
From: John P Weatherman <asahoshi@nr.infi.net>
<snip>
>
>Given that the Barrow-sword is specifically sited as having
>special powers to distroy the Lord of the Nazgul, I think
>it needs to either be listed as a "package" here with a
>lot of extra KA dice just for the Nazgul (and limited like
>nobodies business sence it was a 1 change never reusable
>type of thing), or the Lord of the Nazgul needs a Physical
>Limitation: Slain by Barrow-sword (uncommon, total). Note
>that the Sus. to elven weapons doesn't apply. The
>Barrow-swords are of a distinctly human design (North Kingdom).
Alternately, give the Nazgul a fairly low BODY score (within the realm that
could be destroyed by an enchanted Barrow-sword), and lots of Armor and
Damage Reduction, not against weapons wielded by non-Men (or non-men,
depending upon your interpretation). This would make him all but
invulnerable to Men, while making him vulnerable to Hobbits.
Of course, then this beggars the question: Why wasn't he killed by Elves,
Dwarves, etc., long ago?
Filksinger
------------------------------
Date: Wed, 10 Feb 1999 12:42:02 -0800
From: "Filksinger" <filkhero@usa.net>
Subject: Re: Multipower Questions
From: Stainless Steel Rat <ratinox@peorth.gweep.net>
<snip>
>HSR, page 115, first column, third paragraph.
>
> Power Limitations may be applied to Multipowers. If the Limitation
> applies to a slot within the Multipower, then the Limitation serves to
> decrease the cost of the slot, but not the Multipower. If the Limitation
> is applied to the whole Multipower, then the Limitation reduces the cost
> of the point reserve and the slots. THIS IS THE ONLY WAY THAT THE
> RESERVE COST CAN BE LIMITED. [Emphasis and typing errors are mine.]
>
>That last sentence requires no explanation, I think.
And has nothing to do with the argument, either.
I was with Rat on this one initially, now I am not, with the proviso that
the wording is very unclear. The meaning of "If the Limitation is applied to
the whole Multipower" is the key here. If it means "If the Limitation is
applied to all slots", then Rat and myself are correct. If it means "If the
Limitation limits the Multipower as a whole, just as it would if the
Multipower itself were an individual power", then Rat and I are wrong.
I believe that the interpretation presented by myself and Rat is influenced
by earlier editions of the rules. Clauses which tended to make me side with
Rat on this turn out, on investigation, to not exist in the present rules.
And thus I must reluctantly agree that we were wrong, keeping in mind that
the wording is still vague and subject to interpretation both ways.
Filksinger
------------------------------
Date: 10 Feb 1999 16:41:05 -0500
From: Stainless Steel Rat <ratinox@peorth.gweep.net>
Subject: Re: Multipower Questions
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"TG" == Tim Gilberg <gilberg@ou.edu> writes:
TG> Even more importantly, Rat, when working with 16 charges, there is
TG> no limitation or advantage allowed. Every power has a +-0 modifier,
TG> and the reserve would get the same.
Strictly by the book, that is the case.
I personally see no reason not to allow 16 Charges on the reserve and 4
Charges on each slot. As long as the slot has a more restrictive form of
the same limitation as the reserve, it is okay by me. But that is me, not
the book.
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- --
Rat <ratinox@peorth.gweep.net> \ Warning: pregnant women, the elderly, and
Minion of Nathan - Nathan says Hi! \ children under 10 should avoid prolonged
PGP Key: at a key server near you! \ exposure to Happy Fun Ball.
------------------------------
Date: Wed, 10 Feb 1999 16:32:48 -0500
From: Scott Nolan <nolan@erols.com>
Subject: Re: Character: Meriadoc ("Merry') Brandybuck
At 12:21 PM 2/10/99 -0800, Filksinger wrote:
>From: John P Weatherman <asahoshi@nr.infi.net>
>
>
><snip>
>>
>>Given that the Barrow-sword is specifically sited as having
>>special powers to distroy the Lord of the Nazgul, I think
>>it needs to either be listed as a "package" here with a
>>lot of extra KA dice just for the Nazgul (and limited like
>>nobodies business sence it was a 1 change never reusable
>>type of thing), or the Lord of the Nazgul needs a Physical
>>Limitation: Slain by Barrow-sword (uncommon, total). Note
>>that the Sus. to elven weapons doesn't apply. The
>>Barrow-swords are of a distinctly human design (North Kingdom).
>
>
>Alternately, give the Nazgul a fairly low BODY score (within the realm that
>could be destroyed by an enchanted Barrow-sword), and lots of Armor and
>Damage Reduction, not against weapons wielded by non-Men (or non-men,
>depending upon your interpretation). This would make him all but
>invulnerable to Men, while making him vulnerable to Hobbits.
>
>Of course, then this beggars the question: Why wasn't he killed by Elves,
>Dwarves, etc., long ago?
I think the truth is that he has good defenses and that they have nothing
to do with sex or race. It was simply his fate to be killed by Merry and/or
Eowyn and this should not really have a game mechanic. My "only v.
men" limitation was, as I said, an attempt to simulate and not to describe.
In fact, if I were to use the nazgul as an NPC in my campaign, or any
character with a similar prophecy, I would simply arrange the events of the
campaign to ensure that the prophecy was met, rather than fiddle with the
mechanics, as I have here.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"Nor law nor duty bade me fight,
Nor public men, nor cheering crowds,
A lonely impulse of delight
Drove to this tumult in the clouds."
W.B. Yeats, An Irish Airman Forsees His Death
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Scott C. Nolan
nolan@erols.com
------------------------------
Date: Wed, 10 Feb 1999 16:56:40 -0500
From: David Stallard <DBStallard@compuserve.com>
Subject: Re: Marvel Ultimate Powers book
Message text written by INTERNET:HeroGames@aol.com
>That would be a violation of TSR's and Marvel's copyrights. I don't advise
anyone to download such a thing, and I'd suggest that whoever posted it
remove
it.<
I had wondered about that....
------------------------------
Date: Wed, 10 Feb 1999 16:46:54 EST
From: HeroGames@aol.com
Subject: Re: Marvel Ultimate Powers book
In a message dated 2/10/99 8:14:42 AM, DBStallard@compuserve.com writes:
>If anyone is interested in getting a free .PDF copy of the Marvel Super
>
>Heroes Ultimate Powers book, go to the URL below. The old rulebooks (from
>
>the 1st edition yellow boxed set, I think) are also there in .PDF format.
>
>
>
>http://www.rabunda.com/super/rules/
That would be a violation of TSR's and Marvel's copyrights. I don't advise
anyone to download such a thing, and I'd suggest that whoever posted it remove
it.
— Steve Peterson, Hero Games
------------------------------
Date: Wed, 10 Feb 1999 11:51:08 -0800
From: Bob Greenwade <bob.greenwade@klock.com>
Subject: Re: Multipower Questions
At 10:10 AM 2/10/99 -0500, Stainless Steel Rat wrote:
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>
>"BG" == Bob Greenwade <bob.greenwade@klock.com> writes:
>
>BG> Where?
>BG> (Note: Cite HSR page number, paragraph from top, and give a full
quote
>BG> along with an explanation of why you think this says so.)
>
>HSR, page 115, first column, third paragraph.
>
> Power Limitations may be applied to Multipowers. If the Limitation
> applies to a slot within the Multipower, then the Limitation serves to
> decrease the cost of the slot, but not the Multipower. If the Limitation
> is applied to the whole Multipower, then the Limitation reduces the cost
> of the point reserve and the slots. THIS IS THE ONLY WAY THAT THE
> RESERVE COST CAN BE LIMITED. [Emphasis and typing errors are mine.]
>
>That last sentence requires no explanation, I think.
You're almost there. I don't see how this rule even applies to the "16
Charges" Modifier, since it's a +/-0 Modifier and not a Limitation (as
indicated on the table on page 103).
- ---
Bob's Original Hero Stuff Page! [Circle of HEROS member]
http://www.klock.com/public/users/bob.greenwade/original.htm
Merry-Go-Round Webring -- wanna join?
http://www.klock.com/public/users/bob.greenwade/merrhome.htm
------------------------------
Date: Wed, 10 Feb 1999 17:36:58 -0500 (EST)
From: Pamela J Sedgwick <sedgwick@utkux.utcc.utk.edu>
Subject: Re: Pre-Crisis supers RPGs?
On Mon, 8 Feb 1999, Michael (Damon) & Peni Griffin wrote:
<snip>
>
>The few places I've seen any reference to SUPERHERO: 2044, it looked as if
>it was a game put out by Judges' Guild; even then I have only seen a single
>product listed, called "Hazard". I assumed this was most likely an
>adventure book of some kind. I got a copy of it via mail order today, and
>it's essentially one big foldout map, with some background notes on the
>back, original price $2. It identifies itself as "IPSP/ISIS Official Map
>7" and is "approved for Superhero: 2044". That "approved for" phrase makes
>it sound like the actual game isn't one of theirs...but that being so,
>whose is it? It might be from Gamescience, but I have yet to confirm that.
> What does IPSP/ISIS stand for?
Definitely Gamescience, Inc. Copyright 1977 by Gamescience, and Copyright
1978 by Donald Saxman as Superhero 44. Saxman is listed as the author,
with a note "(Based on an idea supplied by Mike Ford.)"
The copy I'm looking at (no idea where it came from) is a 36 page book
with a color cover (cover art by Mike Cagle). I've never tried to use the
rule set, but a scan of the contents does indicate that IPSP stands for
"The Inguria Protection and Service Program". Inguria being the island
nation used as the campaign setting. IPSP being a program to encourage
supers to emigrate to Inguria. Didn't run across any reference to "ISIS".
Pam
>
>If you can point me toward any substantial information on any of the games
>listed above, please help. Thanks in advance.
>
>Damon
>
>
*****************************************
Pam Sedgwick
psedgwick@utk.edu
*****************************************
------------------------------
Date: 10 Feb 1999 19:11:23 -0500
From: Stainless Steel Rat <ratinox@peorth.gweep.net>
Subject: Re: Multipower Questions
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"BG" == Bob Greenwade <bob.greenwade@klock.com> writes:
BG> You're almost there. I don't see how this rule even applies to the
BG> "16 Charges" Modifier, since it's a +/-0 Modifier and not a Limitation
BG> (as indicated on the table on page 103).
My gut reaction is to say that at that 16 Charges is a -0 Limitation, only
because that is the section in which Charges is written up. Had Charges
been written up under Advantages, I would call it a +0 Advantage.
YMMV.
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- --
Rat <ratinox@peorth.gweep.net> \ Happy Fun Ball may stick to certain types
Minion of Nathan - Nathan says Hi! \ of skin.
PGP Key: at a key server near you! \
------------------------------
Date: Wed, 10 Feb 1999 20:58:17 -0600
From: Bryant Berggren <voxel@theramp.net>
Subject: Re: Character: Meriadoc ("Merry') Brandybuck
WARNING: Am not Tolkien scholar. Do not claim to be. Forgive ignorance. :]
At 08:57 AM 2/10/99 EST, ErolB1@aol.com wrote:
>In a message dated 99-02-10 07:13:43 EST, asahoshi@nr.infi.net writes:
>
>> Given that the Barrow-sword is specifically sited as having special
>> powers to distroy the Lord of the Nazgul, I think it needs to either be
>> listed as a "package" here with a lot of extra KA dice just for the
>> Nazgul (and limited like nobodies business sence it was a 1 change
>> never reusable type of thing), or the Lord of the Nazgul needs a
>> Physical Limitation: Slain by Barrow-sword (uncommon, total). Note
>> that the Sus. to elven weapons doesn't apply. The Barrow-swords are of
>> a distinctly human design (North Kingdom).
>
> I'd give it +1 extra Stun multiplier "only vs the forces of the Witch
> King of Angmar" and call its zapping of the Witch King himself a special
> effect/plot device. (I'd also expand the Nazgul's sus. vs elven weapons
> to "Sus to elven and numenorian weapons.") I know that a lot of Tolkien
> fans disagree on this point, but the way I read the fight, it was Eowyn
> who did the killing blow. Merry's stab *hurt* the Nazgul more, probably
> did more BODY, and also con-stunned the bad guy, but IMO it ws Eowyn's
> thrust that put him down.
As I've been reading this thread, IMO it did more than that:
"So passed the sword of the Barrow-Downs, work of Westernesse.
But glad would he have been to know its fate who wrought it
slowly long ago in the North Kingdom when the Dunedain were young
and chief among their foes was the dread realm of Angmar and it's
sorcerer king. No other blade, not though mightier hands had
wielded it, would have dealt that foe a wound so bitter, cleaving
the undead flesh, BREAKING THE SPELL THAT KNIT HIS UNSEEN SINEWS
TO HIS WILL." {emphasis mine}
Prophecy aside, this looks simple enough mechanically. The Nazgul is
normally invulnerable (an Independent enchantment, perhaps?); the wight's
blade Dispelled his immunity. With invulnerability gone, it's now POSSIBLE
for Eowyn to deliver the killing blow.
- --
------------------------------
Date: Wed, 10 Feb 1999 21:03:38 EST
From: ErolB1@aol.com
Subject: Re: Character: Meriadoc ("Merry') Brandybuck
In a message dated 99-02-10 09:12:55 EST, nolan@erols.com writes:
> >Given that the Barrow-sword is specifically sited as having
> >special powers to distroy the Lord of the Nazgul,
>
> Where is this specifically stated, John?
> I've never heard of this.
I'm not John, but: "So passed the sword of the Barrow-downs, work of
Westernesse. But glad would he have been to know its fate who wrought it
slowly long ago in the North-kingdom when the Dunedain were young, and chief
among their foe was the dread relm of Angmar and its sorcerer king. No other
blade, not though mightier hands had wielded it, would have dealt that foe a
wound so bitter, cleaving the undead flesh, breaking the spell that knit his
unseen sineuws to his will." (_The Return of the King_ ch 6. The Battle of the
Pelennor Fields)
Erol K. Bayburt
Evil Genius for a Better Tomorrow
(I'm not a Tolkien scholar, but I play one on the Hero List)
------------------------------
Date: Wed, 10 Feb 1999 21:03:40 EST
From: ErolB1@aol.com
Subject: Re: Character: Meriadoc ("Merry') Brandybuck
In a message dated 99-02-10 11:08:19 EST, nolan@erols.com writes:
> >(BTW, this brings up the old "immortality power" debate: It seems that the
> >Nazgul in general and the Witch King in particular always 'get better'
when
> >killed, with the 'permanent death' condition being a) Destroy the Ring, or
> b)
> >get killed by someone who is "no living man.")
>
> I don't think this part is supported by the facts. At no time was the Lord
> of
> the Nazgul or any other nazgul ever 'killed' (or just plain killed) before
> the
> War of the Ring.
Well... not if you count the events at the Ford of Bruinen as part of the War
of the Ring. But Gandalf kept saying afterwards that one can't kill Nazgul
like that, with just a flash-flood. You can kill their steeds, you can rip off
their cloaks and discombobulate them, but once they get back to Sauron, they
get better.
Erol K. Bayburt
Evil Genius for a Better Tomorrow
------------------------------
Date: Wed, 10 Feb 1999 17:37:37 -0800
From: Bob Greenwade <bob.greenwade@klock.com>
Subject: Re: Multipower Questions
At 07:11 PM 2/10/99 -0500, Stainless Steel Rat wrote:
>
>"BG" == Bob Greenwade <bob.greenwade@klock.com> writes:
>
>BG> You're almost there. I don't see how this rule even applies to the
>BG> "16 Charges" Modifier, since it's a +/-0 Modifier and not a Limitation
>BG> (as indicated on the table on page 103).
>
>My gut reaction is to say that at that 16 Charges is a -0 Limitation, only
>because that is the section in which Charges is written up. Had Charges
>been written up under Advantages, I would call it a +0 Advantage.
>
>YMMV.
Well, for one thing, Charges *is* written up under Advantages, at least
in a way (admittedly, its reference under Advantages is mostly just a
cross-reference to the fuller write-up under Limitations).
More significantly, though, while everything down to -1/4 is
specifically called a "Limitation" on the above-cited table, and everything
from +1/4 on down is specifically called an "Advantage," the 16-Charge
level simply has "0" next to it, which essentially labels it as neither an
Advantage nor a Limitation (which, after all, it is).
- ---
Bob's Original Hero Stuff Page! [Circle of HEROS member]
http://www.klock.com/public/users/bob.greenwade/original.htm
Merry-Go-Round Webring -- wanna join?
http://www.klock.com/public/users/bob.greenwade/merrhome.htm
------------------------------
Date: Thu, 11 Feb 1999 00:52:37 -0600 (Central Standard Time)
From: Tim Gilberg <gilberg@ou.edu>
Subject: Re: Multipower Questions
> TG> Even more importantly, Rat, when working with 16 charges, there is
> TG> no limitation or advantage allowed. Every power has a +-0 modifier,
> TG> and the reserve would get the same.
>
> Strictly by the book, that is the case.
>
> I personally see no reason not to allow 16 Charges on the reserve and 4
> Charges on each slot. As long as the slot has a more restrictive form of
> the same limitation as the reserve, it is okay by me. But that is me, not
> the book.
Sure. But my point is that, if the "alternative" interp of
charges is accepted, at the 16 charge level there is a problem.
Take a 60 AP multipower, no ads or lims.
MP--60
1) u 12d6 eb [16c]
2) u 6d6 flash [16c]
3) u 4d6 RKA [16c]
There is no other way to interpret this, as advantages are not,
by the book, bought for an entire multipower.
-Tim Gilberg
-"English Majors of the World! Untie!"
------------------------------
Date: Thu, 11 Feb 1999 00:59:36 -0800
From: "Filksinger" <filkhero@usa.net>
Subject: RE: Character: Meriadoc ("Merry') Brandybuck
From: Bryant Berggren
>
>BREAKING THE SPELL THAT KNIT HIS
> UNSEEN SINEWS
> TO HIS WILL." {emphasis mine}
>
> Prophecy aside, this looks simple enough mechanically. The Nazgul is
> normally invulnerable (an Independent enchantment,
> perhaps?); the wight's
> blade Dispelled his immunity. With invulnerability gone,
> it's now POSSIBLE
> for Eowyn to deliver the killing blow.
It says something different to me. To me, it says, "I am so vague that
you can read into me whatever interpretation you want.":)
Filksinger
------------------------------
Date: Thu, 11 Feb 99 12:21:26
From: "qts" <qts@nildram.co.uk>
Subject: Re: Desolidification
On Wed, 10 Feb 1999 14:59:14 -0600, Michael (Damon) & Peni Griffin
wrote:
>At 10:53 AM 2/10/1999, you wrote:
>>>>I would suggest that the character would be required to have his
>>>>Desolid with the Desolid to MA advantage (+20), and attacks with the
>>>>ARW (+2) Advantage. Otherwise this is an exceptionally lethal combo.
>>>
>>>That constitutes a dramatic alteration in the character concept; the
>>>character I've been discussing does not have the +20 MA advantage.
>>
>>No character concept was originally posted.
>
>No character *writeup* was posted.
Nor any character concept either
The original missive, from Brats Inc on 4th Feb asked
[Begin]
question???
When in desol, could a mentalist use his powers to effect people
or would he have to by the +2 advantage, affects real world to do so?
[End]
And that's all.
qts
Home: qts@nildram.co.uk.
------------------------------
Date: Thu, 11 Feb 1999 14:10:52 -0500
From: Mike Christodoulou <Cypriot@concentric.net>
Subject: Damage Shield question
If you do not buy "Invisible Power Effects", is a
Damage Shield always visible? Or just when it actually
does its damage?
e.g. a character with an electricity Damage Shield. Does
he constantly have an arcing effect around him, or does
he just spark when somebody gets close enough?
------------------------------
Date: Thu, 11 Feb 1999 14:36:41 -0500
From: David_A._Fair@fc.mcps.k12.md.us (David A. Fair)
Subject: Re: Damage Shield question
Cypriot@concentric.net writes:
>If you do not buy "Invisible Power Effects", is a
>Damage Shield always visible? Or just when it actually
>does its damage?
>e.g. a character with an electricity Damage Shield. Does
>he constantly have an arcing effect around him, or does
>he just spark when somebody gets close enough?
IMO, It is visible whenever the person is paying END, because the power
is active whether it does damage or not.
If the power is 0 END, it is visible when "on".
Thanks,
Dave
- ---------------------------------------------------------
David A. Fair
Montgomery County Public Schools
Office of Global Access Technology
Elementary User Support Specialist
David_Fair@fc.mcps.k12.md.us
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Date: Tuesday, May 25, 1999 10:33 AM