Digest Archives Vol 1 Issue 21
Desmarais, John 
From:	owner-champ-l-digest@sysabend.org 
Sent:	Wednesday, November 04, 1998 11:42 PM 
To:	champ-l-digest@sysabend.org 
Subject:	champ-l-digest V1 #21 
 
champ-l-digest       Wednesday, November 4 1998       Volume 01 : Number 021 
 
 
 
In this issue: 
 
    Re: GURPS: GURPS 
    Suggested temporary fix (was: Re: META: Problem (really terse)) 
    Re: Breadth vs. Depth 
    Re: Online Magazine 
    Re: Mind Link 
    Re: "Vancian" Magic 
    Re: Breadth vs. Depth 
    A Help ? 
    Re: CHAR: The Commando 
    Re: Ranged combat manuevers with TK 
    Re: Hero Creator and Creation Workshop 
    Re: "Vancian" Magic 
    Re: Layout questions <mark II> 
    Re: Where are we all. 
    Re: Hero Creator and Creation Workshop 
    Re: Problem with San Angelo: The Port of San Angelo 
    Re: 1st Edition Fantasy Hero 
    RE: OIHID 
    Re: GURPS: GURPS 
    Re: Breadth vs. Depth 
    Re: Power Pool Deja Vu 
    Re: Global Positioning System 
    Re: GURPS: GURPS 
    Re: old messages 
    Re: Expanded gestures and incantations 
    Re: Did you have to do that?!?  (A Question rears it's ugly head) 
    Re: Looking for Autoduel 
    Re: Game Preparation / was  Need help with plot [long] 
    Re: Need help with mechanics 
    Re: That Alta-Vista Translate Page is Great Stuff 
    Re: Scrapping OCV/DCV? 
    Re: Everyimmortal skills 
    Re: Strength (attention, steve long. Reguarding UBO advantage) 
    Re: CHAR: Triffid 
    Re: Language Questions 
    Re: Shameless Plug 
    Re: Mind Link 
    Re: Did you have to do that?!?  (A Question rears it's ugly head) 
    Re: GURPS: GURPS 
    Re: Language Questions 
    Re: Traveller 
    Re: Odd Character:Help needed 
    Re: Hero Creator and Creation Workshop 
    Re: Anglo-HERO (Re: San Angelo Opinions) 
 
---------------------------------------------------------------------- 
 
Date: Thu, 15 Oct 1998 06:12:13 -0700 (PDT) 
From: John Desmarais <johndesmarais@yahoo.com> 
Subject: Re: GURPS: GURPS 
 
- ---Jesse Thomas <haerandir@hotmail.com> wrote: 
> 
> I do, however, believe that GURPS: Mage is an atrocity committed 
against  
> the GURPS system.   
 
Maybe, but it was probably the best thing that ever happened to Mage.  
Mage suffered (more than most) from White Wolf's inability to produce 
a clear, cohesive game system.  GURPs: Mage actually cleared up a lot 
of the annoying ambiguity in the magic system by GURPsifying it. 
 
Personally, I think the reason WW didn't want to have SJG do anymore 
GURPs adaptations of their game is that the GURPs versions made more 
sense. 
 
 
== 
======================================= 
John Desmarais  <champ-l-owner@sysabend.org> 
Keeper of the Champions / Hero System mailing 
list.  http://www.sysabend.org/champions 
======================================= 
_________________________________________________________ 
DO YOU YAHOO!? 
Get your free @yahoo.com address at http://mail.yahoo.com 
 
------------------------------ 
 
Date: Tue, 3 Nov 1998 23:32:43 +0000 
From: "J. W. Eiler" <jw_eiler@bellsouth.net> 
Subject: Suggested temporary fix (was: Re: META: Problem (really terse)) 
 
> Yes, there is a problem.  No, we haven't figured out what it is yet. 
 
As a suggestion, members of the list may want to "killfile" or sort to a  
different folder those messages that are To: <m00bi800@cwcom.net&> 
 
For those of you who don't have a killfile feature (Standard JUNO, etc) I  
have no suggestions -- sorry. 
 
(And to think that it was to avoid things like this that I stopped posting  
on USENET <g> ) 
 
 
J. W. Eiler 
 
Some die, shouting, in gas or fire, 
Some die, silent, by shell and shot. 
Some die, desperately, caught on the wire. 
Some die suddenly. (This will not.) 
     Rudyard Kipling -- A Death Bed 
 
------------------------------ 
 
Date: Fri, 04 Sep 1998 01:01:23 -0700 
From: Rook <rook@infinex.com> 
Subject: Re: Breadth vs. Depth 
 
> >> No, WildStrike! is in the New Millennium universe, it's from Hero Games, 
> >and 
> >> it's all paper and cardstock. 
> >> 
> >I'm confused now.  I thought Wildstrike was Fuzion, not Hero System? 
> > 
>  
> WildStrike! uses the Instant Fuzion rules, which are the same as the Instant 
> Hero rules... you can think of this as condensed Hero System combat. It's a 
> great way to introduce new players to the game, as well as being a fun combat 
> game in its own right. 
 
	Ah, it's Fuzion. My point stands. Will there be online Hero convertions 
for it? 
 
- --  
Rook ¿Õ ¿ë ±â WebRPG TownHall Magistrate townhall.webrpg.com <0){{{{>< 
 __  Super WebRing http://orion.supersoldiers.com/heroes/webring.html 
/.)\ Nothing vast enters the life of mortals without a curse. 
\(@/ http://www.infinex.com/~rook/SH/              Super Hero RPG Site 
 
------------------------------ 
 
Date: Thu, 29 Oct 1998 11:44:42 -0000 
From: Chris Lynch <chris@lynch1.demon.co.uk> 
Subject: Re: Online Magazine 
 
- -----Original Message----- 
From: Dr. Nuncheon <jeffj@io.com> 
To: Dave Mattingly <dmattingly@platsoft.com> 
Cc: Champions Mailing List <Champ-l@sysabend.org> 
Date: 26 October 1998 09:31 PM 
Subject: RE: Online Magazine 
 
 
>On Mon, 26 Oct 1998, Dave Mattingly wrote: 
> 
>> Something I'd like to do, though, is to make a 'Best of' supplement 
>> combining some of the best work of Haymaker, HeroZine, Rogues' Gallery, 
and 
>> Clobberin' Times into one nicely printed and bound issue. 
>> 
>> Does this sound like something that people would like? 
> 
>YES yes yes yes yes! 
> 
>J 
> 
>Hostes aliengeni me abduxerent.              Jeff Johnston - jeffj@io.com 
>Qui annus est?                                   http://www.io.com/~jeffj 
> 
 
Put me down for a copy as well ! 
 
------------------------------ 
 
Date: Sat, 22 Aug 1998 10:42:14 -0700 
From: Rook <rook@infinex.com> 
Subject: Re: Mind Link 
 
> >>I'm having a disagreement with my GM about this, and thought I'd as the 
> >>list. If there is a definite answer, he agrees to abide by the list 
> >>decision. 
> >> 
> >>Does Mind Link go down when you are unconscious? 
 
	Page 57 of both the first printing of the BBB, and the Deluxe with 
Heromaker printing both list it as persistant. 
 
- --  
Rook ¿Õ ¿ë ±â WebRPG TownHall Magistrate townhall.webrpg.com <0){{{{>< 
 __  Super WebRing http://orion.supersoldiers.com/heroes/webring.html 
/.)\ http://www.infinex.com/~rook/SH/SHlinks.html  Super Hero Links 
\(@/ http://www.infinex.com/~rook/SH/              Super Hero RPG Site 
 
------------------------------ 
 
Date: Mon, 03 Aug 1998 22:10:39 -0500 
From: Ross Rannells <rossrannells@worldnet.att.net> 
Subject: Re: "Vancian" Magic 
 
qts wrote: 
 
> On Mon, 3 Aug 1998 15:07:41 +1000, Lockie wrote: 
> 
> >> > >  Of course, when the totally insane Beastman Chaos 
> >> > >Warrior (anyone recognize that reference?) 
> >> > 
> >> > Runequest or Warhammer. 
> >> 
> >>      Really?  I was thinking of Angband, or rather the Zangband varient 
> >> of. 
> >> 
> > 
> >Name one setting that DOESN'T have a totally insane beastman chaos 
> >warrior hiding somewhere. .. 
> 
> AD&D? 
> qts 
> 
> Home: qts@nildram.co.uk. 
 
I think the AD&D Barbarian would fit the description, but then I haven't 
played AD&D in  more then 12 years so I could be wrong. 
 
------------------------------ 
 
Date: Fri, 4 Sep 1998 13:09:44 EDT 
From: HeroGames@aol.com 
Subject: Re: Breadth vs. Depth 
 
In a message dated 9/4/98 1:09:32 AM, rook@infinex.com writes: 
 
>	Ah, it's Fuzion. My point stands. Will there be online Hero convertions 
>for it? 
> 
 
No, Instant Fuzion and Instant Hero are the same... as you'll see when the 5th 
Edition comes out. As I said, it's a way of presenting condensed Hero System 
combat stats (in other words, the basics you need to fight most combats); 
we'll be putting Instant Hero into the 5th Edition (which only takes a page or 
so, BTW) so that in future books we can present even more NPCs in very brief 
format (a la Bay City). 
 
We do plan on putting full Fuzion and Hero System versions of the WildStrike! 
characters on the web site at some point (I'm adding them to Bruce's list of 
Things To Upload). 
 
- -- Steve Peterson, Hero Games  
 
------------------------------ 
 
Date: Sat, 03 Oct 1998 20:14:18 +0200 
From: Black Bishop <BISHOP@bdc2.sirnet.it> 
Subject: A Help ? 
 
Hi again folks (yeah I know what r u saying : Look that english it is 
terrible (of course I am not american eheh)) 
Well forgive my bad knowledge of Your language 
By the way I am here to ask you a help: 
 
I am starting a campaign in 2020, a Cyberpunk/Dark Champion storyline 
 
but I have VERY FEW material on Dark Champion ( Do you know find Champion's 
sourcebooks in italy is very difficult ?) 
 
Could you tell me where I could get informations like Links, weaponlists 
and new rules, new ideas and so ? 
 
THANK YOU REALLY A LOT TO THOSE WILL HELP ME !!!!! 
 
(And to Hero Games: please send more sourcebooks here in Italy *LOL*) 
 
------------------------------ 
 
Date: Tue, 04 Aug 1998 00:15:16 -0700 
From: Chad Riley <chadriley01@m7.sprynet.com> 
Subject: Re: CHAR: The Commando 
 
David W Toomey wrote: above 
 
> >       Most are self explainatory.  I decided to limit the 
> >Distinctive 
> >Features because he can always ditch the cammo and wear civilian 
> >clothing 
> >if need be. 
> 
> Then it really *isn't* distinctive features. 
> 
 
Well after giving him a hard time I will come to his aid. Sure it is if a 
Viper Uni is DF than some nutball running around in cammoflauge with combat 
boots and lots of weapons can be DF. 
 
 
 
> _____________________________________________________________________ 
> You don't need to buy Internet access to use free Internet e-mail. 
> Get completely free e-mail from Juno at http://www.juno.com 
> Or call Juno at (800) 654-JUNO [654-5866] 
 
------------------------------ 
 
Date: Mon, 24 Aug 1998 11:50:20 -0700 (PDT) 
From: Miq Millman <miq@teleport.com> 
Subject: Re: Ranged combat manuevers with TK 
 
Bob Greenwade says: 
>    I'd allow Martial Arts with TK, with one in-play caveat:  the character 
> *cannot* use normal Martial Arts with it.  He has to develop all of the 
> maneuvers himself, or learn them from someone else who knows these special 
> telekinetic techniques. 
 
Or go to Tibet and study with the Psi Chi masters... 
 
sorry for the bad pun I couldn't resist. 
 
- --  
__ 
Miq Millman   miq@teleport.com   
Tualatin, OR 
 
------------------------------ 
 
Date: Thu, 10 Sep 1998 12:34:49 -0400 (EDT) 
From: Michael Surbrook <susano@access.digex.net> 
Subject: Re: Hero Creator and Creation Workshop 
 
Will Creation Workshop ever be a Macintosh program? 
 
*************************************************************************** 
* "'Cause I'm the god of destruction, that's why!" - Susano Orbatos,Orion *  
*               Michael Surbrook / susano@access.digex.net                *  
*        Visit "Surbrook's Stuff' the Hero Games resource site at:        *    
*              http://www.access.digex.net/~susano/index.html             * 
*            Attacked Mystification Police / AD Police / ESWAT            * 
* Society for Creative Anachronism / House ap Gwystl / Company of St.Mark * 
*************************************************************************** 
 
------------------------------ 
 
Date: Tue, 04 Aug 98 07:24:58  
From: qts <qts@nildram.co.uk> 
Subject: Re: "Vancian" Magic 
 
On Mon, 03 Aug 1998 22:10:39 -0500, Ross Rannells wrote: 
 
> 
> 
>qts wrote: 
> 
>> On Mon, 3 Aug 1998 15:07:41 +1000, Lockie wrote: 
>> 
>> >> > >  Of course, when the totally insane Beastman Chaos 
>> >> > >Warrior (anyone recognize that reference?) 
>> >> > 
>> >> > Runequest or Warhammer. 
>> >> 
>> >>      Really?  I was thinking of Angband, or rather the Zangband varient 
>> >> of. 
>> >> 
>> > 
>> >Name one setting that DOESN'T have a totally insane beastman chaos 
>> >warrior hiding somewhere. .. 
>> 
>> AD&D? 
>> qts 
>> 
>> Home: qts@nildram.co.uk. 
> 
>I think the AD&D Barbarian would fit the description, but then I haven't 
>played AD&D in  more then 12 years so I could be wrong. 
 
They're neither beastmen nor Chaos nor insane 
 
qts 
 
Home: qts@nildram.co.uk. 
 
------------------------------ 
 
Date: Wed, 9 Sep 1998 15:58:22 -0400 (EDT) 
From: Michael Surbrook <susano@access.digex.net> 
Subject: Re: Layout questions <mark II> 
 
Whew, keep these comments coming, I'll sort through nd see what fits the 
genre.  Keep the design hints coming as well, I can use those. 
 
*************************************************************************** 
* "'Cause I'm the god of destruction, that's why!" - Susano Orbatos,Orion *  
*               Michael Surbrook / susano@access.digex.net                *  
*        Visit "Surbrook's Stuff' the Hero Games resource site at:        *    
*              http://www.access.digex.net/~susano/index.html             * 
*            Attacked Mystification Police / AD Police / ESWAT            * 
* Society for Creative Anachronism / House ap Gwystl / Company of St.Mark * 
*************************************************************************** 
 
------------------------------ 
 
Date: Fri, 16 Oct 1998 09:13:25 -0400 (EDT) 
From: Michael Surbrook <susano@access.digex.net> 
Subject: Re: Where are we all. 
 
On Fri, 16 Oct 1998, Michael Pegg wrote: 
 
> I've noticed there seems to be quite a few of us here from the UK. 
> Where are we all from then? 
 
Laurel Maryland,  United States of America 
 
*************************************************************************** 
* "'Cause I'm the god of destruction, that's why!" - Susano Orbatos,Orion *  
*               Michael Surbrook / susano@access.digex.net                *  
*        Visit "Surbrook's Stuff' the Hero Games resource site at:        *    
*              http://www.access.digex.net/~susano/index.html             * 
*            Attacked Mystification Police / AD Police / ESWAT            * 
* Society for Creative Anachronism / House ap Gwystl / Company of St.Mark * 
*************************************************************************** 
 
------------------------------ 
 
Date: Thu, 10 Sep 1998 13:14:40 EDT 
From: HeroGames@aol.com 
Subject: Re: Hero Creator and Creation Workshop 
 
In a message dated 9/10/98 9:34:59 AM, susano@access.digex.net writes: 
 
>Will Creation Workshop ever be a Macintosh program? 
> 
 
It's unlikely any time soon. Until the sales of the Creation Workshop get 
large enough, it's not cost-effective for us to develop a Macintosh version. 
In other words, the cost of development, management and sales would exceed the 
revenue from the software until we reach a certain amount of sales, and we're 
nowhere near that level. We do know that Creation Workshop works just fine 
under Virtual PC on a Macintosh, though. 
 
We'd like to do a Macintosh version, especially since Hero Games is a 
Macintosh office (though we have Wintel PC's as well). But there's not enough 
sales potential to justify the effort at this time. 
 
- -- Steve Peterson, Hero Games  
 
------------------------------ 
 
Date: Fri, 28 Aug 1998 10:41:24 -0700 (PDT) 
From: Chuk Craig <chuk@mtcc.com> 
Subject: Re: Problem with San Angelo: The Port of San Angelo 
 
> 	True. It's a major geographical feature I'd say. Everything else about 
> the city seems easy to accept. I guess I can handle one stretch of 
> things. Since it would be possible to do such a thing if you threw in a 
> few extra mountains and ripped out a few hundred miles of terrain to 
> make way for the river. It just means answers to questions about driving 
> to San Francisco or whatever will have to be even more vague than I'd 
> assumed; as the city is not just taking up it's own space in it's 
> carving out of reality. :) 
 
When I read the San Angelo geographic info, I visualized it as being 
about where Fresno is.  Just assume that there are a couple of rivers 
coming out of the Sierras there, and then assume that they go on to 
a delta system like the Sacramento delta, that eventually flows into 
the Monterey Bay. 
 
chuk 
 
Chuk Craig             
chuk@mtcc.com     
 
------------------------------ 
 
Date: Tue, 4 Aug 1998 20:31:08 -0500 
From: Melinda and Steven Mitchell <mdmitche@advicom.net> 
Subject: Re: 1st Edition Fantasy Hero 
 
A friend has had my copy for years, but I still remember a lot 1st ed FH.  
"Egads, Stealth costs 5 points."  If you have specific questions I'll be 
able to help with some. 
 
- ---------- 
> From: Michael Surbrook <susano@access.digex.net> 
> To: Champions Mailing List <champ-l@sysabend.org> 
> Subject: 1st Edition Fantasy Hero 
> Date: Tuesday, August 04, 1998 7:13 PM 
>  
> I just picked up a copy of Mythic Greece (a great sourcebook) and have a 
> problem... 
>  
> It uses 1st Ed FH terms.  Can anyone tell me waht these are in 4th Ed 
> terms? 
>  
> Thanks, I'd really appreciate it. 
 
------------------------------ 
 
Date: Sun, 13 Sep 1998 21:55:08 -0500 (CDT) 
From: "Dr. Nuncheon" <jeffj@io.com> 
Subject: RE: OIHID 
 
On Sat, 12 Sep 1998, Filksinger wrote: 
> I will give you the details. 
>  
> 18  8d6 EB, Red. by Rng. (-1/4), x3 END (-1); 40 Active 
> Points, 18 Real 
 
> 2  m No Red. by Rng. or x3 END on EB; 22 Active Points, 11 
> Real 
> I would assume that if naked Advantages are forbidden in a 
> Multipower, so would the above. 
 
Hm. Well, if I were the GM, I'd allow it.  I'm not sure offhand why naked 
advantages are not usable in a multipower - probably because you could use 
them to duplicate variable advantage on the cheap.  As a possible 
solution, try this: 
 
Buy 1d6 of EB in the multipower slot.  Then also pay the points to buy off 
the limitations for the other EB.  That way you don't have a 'naked' 
advantage lying around - it's tied to the 1d6 EB in the slot. 
 
Hope that helps... 
 
J 
 
Hostes aliengeni me abduxerent.              Jeff Johnston - jeffj@io.com 
Qui annus est?                                   http://www.io.com/~jeffj 
 
------------------------------ 
 
Date: Tue, 13 Oct 1998 17:31:31 -0500 (CDT) 
From: "Dr. Nuncheon" <jeffj@io.com> 
Subject: Re: GURPS: GURPS 
 
On Tue, 13 Oct 1998, Michael Surbrook wrote: 
 
> I would like to point out that the trend (in the last year or so) is for 
> GURPS to do GURPS: "Some Other Game System". 
 
Whoa, did you even read my message?  I listed /all/ of the GURPS 
adaptations that were in print (i.e. available should you go to SJG right  
now and ask to order them), and compared them with the GURPS original 
settings. 
 
Since the WW stuff was multiple years ago, the /only/ other game that has 
been adapted lately is GURPS Traveller.  So how can one book in the past 
few years be a 'trend', especially when they've put out original settings 
in that time as well? 
 
J 
 
Hostes aliengeni me abduxerent.              Jeff Johnston - jeffj@io.com 
Qui annus est?                                   http://www.io.com/~jeffj 
 
------------------------------ 
 
Date: Fri, 4 Sep 1998 10:29:51 -0400 
From: David Stallard <DBStallard@compuserve.com> 
Subject: Re: Breadth vs. Depth 
 
Message text written by INTERNET:HeroGames@aol.com 
>WildStrike! has, in addition to color cardstock heroes, two copies of a 
set of 
customizable character cards (4 different character portraits) and the 
accompanying cardstock figures (also customizable). These are gray outlines 
that you alter and color in yourself. You can also copy them onto cardstock 
to 
make more.< 
 
That's great, and I've been waiting anxiously for it to show up, but I 
guess it's still about a month away from store shelves? 
 
------------------------------ 
 
Date: Mon, 14 Sep 1998 13:36:54 -0700 (PDT) 
From: Brian Wong <rook@shell.infinex.com> 
Subject: Re: Power Pool Deja Vu 
 
> To begin with, lets start with a strictly legal construct, similar, though 
> not identical, to the previous one: 
>  
> 30  VPP 
> 8   Control Cost, OAF Mystic Staff 
> 
	7 not 8. 
 
	15/2=7.5 rounds to 7 in Champions (always round in favor on .5's) 
  
> 60  Multipower Pool (120), OAF Mystic Staff 
> 6   m 12d6 EB 
> 6   m 30" Flight 
> 6   m 30 PD, 30 ED Force Field 
> 
> If it isn't legal, please tell me where it breaks down. If it is legal, 
> please tell me how you would design it, if you would design it differently. 
 
	These should be 12 each and not 6. 
	60/5=12. 
 
 
- --  
Rook ¿Õ ¿ë ±â WebRPG Town Hall Magistrate townhall.webrpg.com <0){{{{>< 
 __  Super WebRing http://orion.supersoldiers.com/heroes/webring.html 
/.)\ http://www.infinex.com/~rook/SH/SHlinks.html  Super Hero Links 
\(@/ http://www.infinex.com/~rook/SH/              Super Hero RPG Site 
 
------------------------------ 
 
Date: Mon, 12 Oct 1998 21:25:30 -0500 
From: Ross Rannells <rossrannells@worldnet.att.net> 
Subject: Re: Global Positioning System 
 
Egyptoid wrote: 
 
> How would you define this ability for Champions? 
> 
> GPS satellites let you triangulate your location 
> and give a latitude/longitude reading. 
> 
> Detect Location, OAF hand-unit + IIF Satellites? 
> or should you worry about the satellite? 
> 
> Does GPS give you other knowledge besides your lat/long? 
> == 
> "and fiery demons will dance 
>   when you walk thru that door; 
>    don't say you're easy on me,                    Elliott 
>     you're about as easy as a nuclear war."        Egyptoid 
> 
> _________________________________________________________ 
> DO YOU YAHOO!? 
> Get your free @yahoo.com address at http://mail.yahoo.com 
 
How about Bumb of Direction and Area Knowledge on a 19. 
 
------------------------------ 
 
Date: Wed, 14 Oct 1998 14:35:37 PDT 
From: Jesse Thomas <haerandir@hotmail.com> 
Subject: Re: GURPS: GURPS 
 
So, as near as I can tell, based on what has been posted to this list in  
two days, SJG has published some 7 adaptations of games in GURPS format.   
5 of those adapatations have appeared in the past 5 years.  Of the 7, 5  
are conversions of non-SJG systems and the rest are not.  Oddly enough,  
the 5 non-SJG conversions appear to be the same 5 that have been  
published since 1993!  I don't have my dictionary handy, but that sounds  
like a "trend" to me.   
 
I intend no value judgments against recent SJG publishing decisions.   
Indeed, I often use the GURPS: Vampire and GURPS: Werewolf books as  
comparison when I discuss my reservations about the White Wolf house  
system.   
 
I do, however, believe that GURPS: Mage is an atrocity committed against  
the GURPS system.   
 
'Nuff said. 
 
Jesse Thomas 
 
haerandir@hotmail.com 
 
 
 
______________________________________________________ 
Get Your Private, Free Email at http://www.hotmail.com 
 
------------------------------ 
 
Date: Wed, 04 Nov 1998 22:45:47 -0500 
From: geoff heald <gheald@worldnet.att.net> 
Subject: Re: old messages 
 
At 05:16 PM 11/4/98 -0500, you wrote: 
>At 08:44 AM 11/4/98 -0500, Chuck Badger wrote: 
>>did anyone else just get a bunch of email from the list that was from 
>>july to august in dates? 
>>  
> 
>Oh good.  I was afraid that it was just me. 
> 
October.  Most of it seems to be from october. 
 
------------------------------ 
 
Date: Tue, 08 Sep 98 13:47:50  
From: qts <qts@nildram.co.uk> 
Subject: Re: Expanded gestures and incantations 
 
On Tue, 08 Sep 1998 07:03:50 +1000, happyelf wrote: 
 
> 
> 
>qts wrote: 
> 
>> On Mon, 7 Sep 1998 13:51:08 +1000, Lockie wrote: 
>> 
>> >Shouldn't all this notice-the-gesture stuff be based on a 
>> >perception roll bonus? 
>> 
>> No, the Gestures are supposed to be Obvious, no PER roll needed. 
 
> 
>well it seems obvious to me that how noticable they are has a 
>bearing on the issue of wether you notice them... And is it really 
>that simple? someone else mentioned a figure eight drawn in the air. . 
>can't it be taken the other way with things being REALLY noticable, like 
> 
>from MILES away? Or would that be a side effect. . 
 
Gestures are really ment for heroic campaigns, so it's the immediate 
vicinity. Drawing a figure-of-eight in the air doesn't really qualify 
as Gestures. 
qts 
 
Home: qts@nildram.co.uk. 
 
------------------------------ 
 
Date: Sat, 15 Aug 98 13:17:21  
From: qts <qts@nildram.co.uk> 
Subject: Re: Did you have to do that?!?  (A Question rears it's ugly head) 
 
On Fri, 14 Aug 1998 17:05:52 -0500 (EST), Jason Sullivan wrote: 
 
>On Thu, 13 Aug 1998, qts wrote: 
> 
>> On Thu, 13 Aug 1998 13:20:34 -0500 (EST), JASON SULLIVAN wrote: 
>>  
>> >...I must tempt the fates. 
>> > 
>> >	Followers in a Multipower. 
>> > 
>> >       (Hides from the torch and pitchfork weilding pesants.) 
>>  
>> NO Way - if you want a 'follower du jour' (qv generic romantic DNPC) 
>> then use a VPP - we hashed this out a few months ago. 
> 
>What makes a VPP (a power framework) more valid than a Multipower 
>(a power framework)? 
 
It's very nature - it's a *Variable* Power Pool. 
 
qts 
 
Home: qts@nildram.co.uk. 
 
------------------------------ 
 
Date: Wed, 14 Oct 1998 01:57:50 -0400 (EDT) 
From: Michael Surbrook <susano@access.digex.net> 
Subject: Re: Looking for Autoduel 
 
On Wed, 14 Oct 1998, Burleson's wrote: 
 
> I am looking for a copy of Autoduel, any suggestions where to look? 
>  
> (Be nice) 
 
If you mean Autoduel Champions, I've got a copy... but you can't have it. 
^_^ 
 
*************************************************************************** 
* "'Cause I'm the god of destruction, that's why!" - Susano Orbatos,Orion *  
*               Michael Surbrook / susano@access.digex.net                *  
*        Visit "Surbrook's Stuff' the Hero Games resource site at:        *    
*              http://www.access.digex.net/~susano/index.html             * 
*            Attacked Mystification Police / AD Police / ESWAT            * 
* Society for Creative Anachronism / House ap Gwystl / Company of St.Mark * 
*************************************************************************** 
 
------------------------------ 
 
Date: Tue, 11 Aug 1998 09:56:21 -0500 (CDT) 
From: "Dr. Nuncheon" <jeffj@io.com> 
Subject: Re: Game Preparation / was  Need help with plot [long] 
 
On Tue, 11 Aug 1998, Curt Hicks wrote: 
>  
> What do you mean by 'cut scenes' ? 
 
'Cut scenes' are (at least, these are what /I/ call cut scenes) scenes 
that the characters would no nothing about, but are played out or 
described the the GM for the benefit of the players.  Usually they're used 
to establish some piece of information or to provide a bit of character 
for the people involved, or to help heighten a mood, etc. 
 
They're the RPG equivalent of the scenes in a movie or book or TV show 
that aren't following the main protagonist(s), but are there for the 
benefit of the viewers. 
 
J 
 
Hostes aliengeni me abduxerent.              Jeff Johnston - jeffj@io.com 
Qui annus est?                                   http://www.io.com/~jeffj 
 
------------------------------ 
 
Date: Thu, 17 Sep 1998 10:12:46 -0500 (CDT) 
From: "Dr. Nuncheon" <jeffj@io.com> 
Subject: Re: Need help with mechanics 
 
On Thu, 17 Sep 1998, Lisa Hartjes wrote: 
 
> I'm writing up an NPC that has the ability to deflect any magical 
> attack/spell cast  at him or someone he is protecting.  The attacks would 
> range anywhere from mystical bolts to curses to "turn him into a frog" 
> spells. 
>  
> Could you help me come up with some ideas on the best way to write this up? 
 
Dispel vs any magic SFX (+1/4) leaps to mind as a strong possibility. 
Possibly with limitations like 'only vs. spells targeted at someone other 
than the caster (-1/2 or so)'.  That way he couldn't dispel the 
Necromancer's self-healing, but he could dispel the Rotting Death curse he 
was going to throw. 
 
Missile Deflection, any missile, only vs. magic (-1) might work, if he can 
only deflect spells that are actually 'thrown' at someone. 
 
J 
 
Hostes aliengeni me abduxerent.              Jeff Johnston - jeffj@io.com 
Qui annus est?                                   http://www.io.com/~jeffj 
 
------------------------------ 
 
Date: Tue, 20 Oct 1998 13:15:42 -0400 (EDT) 
From: Michael Surbrook <susano@access.digex.net> 
Subject: Re: That Alta-Vista Translate Page is Great Stuff 
 
On Tue, 20 Oct 1998, Egyptoid wrote: 
 
>  Rata Inoxidable Del Acero 
>   
>  Ratte Des Rostfreien Stahls 
>  
>  Rat D'Acier inoxydable 
 
Told ya. 
 
So, this started out as what?  Stainless Steel Rat? 
 
*************************************************************************** 
* "'Cause I'm the god of destruction, that's why!" - Susano Orbatos,Orion *  
*               Michael Surbrook / susano@access.digex.net                *  
*        Visit "Surbrook's Stuff' the Hero Games resource site at:        *    
*              http://www.access.digex.net/~susano/index.html             * 
*            Attacked Mystification Police / AD Police / ESWAT            * 
* Society for Creative Anachronism / House ap Gwystl / Company of St.Mark * 
*************************************************************************** 
 
------------------------------ 
 
Date: Thu, 17 Sep 1998 23:10:07 -0700 
From: Rook <rook@infinex.com> 
Subject: Re: Scrapping OCV/DCV? 
 
> And if one point per wepon offends you, then charge more.  or vary the cost. 
> A club might cost 1 cp while a sword might cost two or three to attain 
> "proficiency" with it. 
 
	Actually, a sword is an easy thing to use. With a couple hours one can 
learn how to hit and parry with it as well as one does with their bare 
hands. Mind you a true fencer or swordsman is someone with a full 
martial art and skill levels who is likely better with the sword than 
with their bare hands. 
So 1 point to remove the OCV penealty is not unreal. 
 
	However, other weapons would make sense at higher costs. Take the 
longbow for instance. Or nunchuks. 
 
- --  
Rook ¿Õ ¿ë ±â WebRPG TownHall Magistrate townhall.webrpg.com <0){{{{>< 
 __  Super WebRing http://orion.supersoldiers.com/heroes/webring.html 
/.)\ Nothing vast enters the life of mortals without a curse. 
\(@/ http://www.infinex.com/~rook/SH/              Super Hero RPG Site 
 
------------------------------ 
 
Date: Mon, 10 Aug 1998 08:49:13 -0500 (CDT) 
From: "Dr. Nuncheon" <jeffj@io.com> 
Subject: Re: Everyimmortal skills 
 
On Sun, 9 Aug 1998, Michael (Damon) or Peni R. Griffin wrote: 
> At 04:58 PM 8/9/98 +1000, Lockie wrote: 
> > 
> >why not just use a power modifier? i've been aplying advantage 
> >'rarity penalties' and limitation 'common power bonus' modifiers for years. 
>  
> Uh, because you can't modify Skills this way? 
 
You can with GM permission - Skills are there under (IIRC) 'Special 
Powers'. It's even done in an official publication:  Ninja Hero (and 
presumably TUMA).  The ninja 'climbing claws' are bought as bonuses to 
Climbing with a Focus limitation.  (I can't think of a better way to buy 
them, either.) 
 
J 
 
Hostes aliengeni me abduxerent.              Jeff Johnston - jeffj@io.com 
Qui annus est?                                   http://www.io.com/~jeffj 
 
------------------------------ 
 
Date: Tue, 08 Sep 1998 06:24:42 -0700 
From: Christopher Taylor <ctaylor@viser.net> 
Subject: Re: Strength (attention, steve long. Reguarding UBO advantage) 
 
>and again, this has nothing to do with the *issue* of knocking somone into 
>orbit. I suggested the 'str-vs-hit' idea as a rejoinder to the 
'obviously-kb-kills' 
>point. I KNOW high strength will kill, but superleap ubo will kill BETTER for 
>LESS POINTS.  
 
You think giving someone else the ability to leap a long ways will kill 
them?  Unless you mean Usable AGAINST others... which no GM would allow, 
usable by others allows them to use it, at their discression, it doesnt 
force them to.  Movement usable against others is Telekinesis (and 
teleport, perhaps). 
 
- ---------------------------------------------------------- 
Sola Gracia		Sola Scriptura		Sola Fide 
Soli Gloria Deo		Solus Christus		Corum Deo 
- ----------------------------------------------------------- 
 
------------------------------ 
 
Date: Thu, 24 Sep 1998 07:46:27 -0500 (CDT) 
From: "Dr. Nuncheon" <jeffj@io.com> 
Subject: Re: CHAR: Triffid 
 
On Wed, 23 Sep 1998 HeroGames@aol.com wrote: 
 
> In a message dated 9/23/98 2:29:22 PM, ratinox@peorth.gweep.net writes: 
>  
> >Nope.  I made that mistake myself.  You are remembering something from 
> >a 
> >previous edition of the game (or remembering my recollection of a previous 
 
> >edition); the fourth edition does not have this restriction. 
> > 
>  
> Champions 4th Edition, page 15: "A character may reduce each and every Primary 
> Characteristic below the listed value, but only one Figured Characteristic." 
>  
> Perhaps not as clearly written as it should be, but you can only sell back one 
> Figured Characteristic. 
 
<blink> 
 
We always played it as 'one Figured Characteristic per Primary' (i.e. you 
could sell back PD and SPD, but not PD and STUN) - is it 'one and only one 
Figured Characteristic, period?'  And if so, why? 
 
J 
 
Hostes aliengeni me abduxerent.              Jeff Johnston - jeffj@io.com 
Qui annus est?                                   http://www.io.com/~jeffj 
 
------------------------------ 
 
Date: Tue, 20 Oct 1998 10:43:52 -0400 (EDT) 
From: Michael Surbrook <susano@access.digex.net> 
Subject: Re: Language Questions 
 
Here is an interesting URL: 
 
http://babelfish.altavista.digital.com/  
 
It allows English to French, German, Spanish, Italian and Portugese. 
Perfect for developing those names for European super characters. 
 
*************************************************************************** 
* "'Cause I'm the god of destruction, that's why!" - Susano Orbatos,Orion *  
*               Michael Surbrook / susano@access.digex.net                *  
*        Visit "Surbrook's Stuff' the Hero Games resource site at:        *    
*              http://www.access.digex.net/~susano/index.html             * 
*            Attacked Mystification Police / AD Police / ESWAT            * 
* Society for Creative Anachronism / House ap Gwystl / Company of St.Mark * 
*************************************************************************** 
 
------------------------------ 
 
Date: Mon, 05 Oct 1998 17:38:42 -0700 
From: Jim Dickinson <jdickins@oregonsbest.com> 
Subject: Re: Shameless Plug 
 
At 09:31 AM 10/5/98 -0400, Michael Surbrook wrote: 
>On Sat, 3 Oct 1998, Bob Greenwade wrote: 
> 
>> >I was sent this URL today, by the editor of a Yahoo competitor: 
>> > 
>> >http://www.newhoo.com/Games/Roleplaying/Hero_Games/ 
>> > 
>> >My website got top billing!  (cool!) 
>> > 
 
>>    (I gotta try to get mine in better position -- which, of course, would 
>> mean working on the site a little more often....)  :-] 
 
Better position???  You mean that being at the top of the alphabetical list 
isn't enough, BOB?  ;-) 
 
hehehe... 
 
------------------------------ 
 
Date: Fri, 21 Aug 1998 16:20:02 -0500 (CDT) 
From: "Dr. Nuncheon" <jeffj@io.com> 
Subject: Re: Mind Link 
 
On Fri, 21 Aug 1998, Trevor Barrie wrote: 
> On Fri, 21 Aug 1998, Wooly Whumpus wrote: 
>  
> > Does Mind Link go down when you are unconscious? 
>  
> It's listed as Persistent, not Instant, so I'd say the canonical answer 
> is definitely "no". 
>  
> Can I ask when and why it would be relevant? 
 
Good point.  Hmm... 
 
If Bob were mindlinked to Tom, and Tom went unconscious... 
 
Bob would know this. 
Bob would be able to use his mental powers on Tom. 
 
Hmm...I suppose if Bob had an AE mental power, he could center it on Tom 
and set it off, hoping to get whoever knocked him out.  Tom's already 
knocked out, so no big deal there... 
 
J  
 
Hostes aliengeni me abduxerent.              Jeff Johnston - jeffj@io.com 
Qui annus est?                                   http://www.io.com/~jeffj 
 
------------------------------ 
 
Date: Sun, 16 Aug 98 00:34:41  
From: qts <qts@nildram.co.uk> 
Subject: Re: Did you have to do that?!?  (A Question rears it's ugly head) 
 
On Fri, 14 Aug 1998 17:05:52 -0500 (EST), Jason Sullivan wrote: 
 
>On Thu, 13 Aug 1998, qts wrote: 
> 
>> On Thu, 13 Aug 1998 13:20:34 -0500 (EST), JASON SULLIVAN wrote: 
>>  
>> >...I must tempt the fates. 
>> > 
>> >	Followers in a Multipower. 
>> > 
>> >       (Hides from the torch and pitchfork weilding pesants.) 
>>  
>> NO Way - if you want a 'follower du jour' (qv generic romantic DNPC) 
>> then use a VPP - we hashed this out a few months ago. 
> 
>	What makes a VPP (a power framework) more valid than a Multipower 
>(a power framework)? 
 
 
Because a VPP is the proper way to model something that's changeable . 
 
qts 
 
Home: qts@nildram.co.uk. 
 
------------------------------ 
 
Date: Wed, 14 Oct 1998 06:58:02 -0700 (PDT) 
From: Brian Wong <rook@shell.infinex.com> 
Subject: Re: GURPS: GURPS 
 
> > GURPS Vampire is copyright 1993.  Five years ago. I think it was the first 
> > adaptation book, it certainly was the first WOD book. 
>  
> I /think/ Bunnies and Burrows was the first adaptation of another game 
> system to GURPS.  
>  
	GURPS Autoduel was the 2nd or 3rd or so worldbook done for GURPS 
and was an adoptation of Car Wars into GURPS. 
	GURPS itself is almost an adoptation of Metagaming's The Fantasy Trip 
into something SJ could hold the rights to. 
	Autoduel was recently (last year or two) given a second edition, but 
the first edition was 1986 ot 1987. 
 
- --  
Rook ¿Õ ¿ë ±â WebRPG Town Hall Magistrate townhall.webrpg.com <0){{{{>< 
 __  Super WebRing http://orion.supersoldiers.com/heroes/webring.html 
/.)\ http://www.infinex.com/~rook/SH/SHlinks.html  Super Hero Links 
\(@/ http://www.infinex.com/~rook/SH/              Super Hero RPG Site 
 
------------------------------ 
 
Date: Wed, 21 Oct 1998 07:30:13 -0700 
From: Shelley Chrystal Mactyre <scm@mactyre.net> 
Subject: Re: Language Questions 
 
At 06:12 AM 10/21/98 -0700, Bob Greenwade wrote: 
 
>   Yeah, same here.  In fact, I had to run back and look for the post under 
>discussion because I'd never seen anything unusual pop up, but there it was. 
>   (On a tangent:  I know the names of most diacritics, like the tilde ~ 
>and the circumflex ^ for instance, but I forget the name of this one -- the 
>double dot over a vowel.  Anyone here know it, other than "double dot"?) 
 
It's an umlaut.  
 
Shelley Chrystal Mactyre 
http://www.mactyre.net 
 
A man shares your table; the dog is banned and stands by your threshold. 
What a shame that the dog is faithful, while a man bites the hand that 
feeds him! 
 
- --Sa'di 
 
------------------------------ 
 
Date: Thu, 15 Oct 1998 13:34:52 -0400 (EDT) 
From: Michael Surbrook <susano@access.digex.net> 
Subject: Re: Traveller 
 
On Thu, 15 Oct 1998, Chris Brecken wrote: 
 
> > No RPG was earlier than D&D. 
>  
>  ok, 
>  
> my travler set has copyright 1977 by GDW 
> my space opera is copyright 1980 by FGU 
>  
> anyone got an origional D&D book to look up there date in. 
 
D&D showed up in 1976.  I think Chainmail is from 1975 or so. 
  
*************************************************************************** 
* "'Cause I'm the god of destruction, that's why!" - Susano Orbatos,Orion *  
*               Michael Surbrook / susano@access.digex.net                *  
*        Visit "Surbrook's Stuff' the Hero Games resource site at:        *    
*              http://www.access.digex.net/~susano/index.html             * 
*            Attacked Mystification Police / AD Police / ESWAT            * 
* Society for Creative Anachronism / House ap Gwystl / Company of St.Mark * 
*************************************************************************** 
 
------------------------------ 
 
Date: Thu, 29 Oct 1998 13:31:39 -0500 
From: Chuck Badger <wbandsis@westco.net> 
Subject: Re: Odd Character:Help needed 
 
Kim Foster wrote: 
> I've been totally stumped on how to work out this this character idea and 
> was hoping someone on the list could help. Here goes: The character is a 
> baby, as yet unborn. Its in the 8th month and already posseses a highly 
> developed mind and an impressive portfolio of psionic powers including 
> telepathy, powerful Mind Scan and teleportation abilites (it of course, 
> carries its mother along when it teleports). Its mother has some limited 
> psionics as well and is a fully indepentent being, quite aware of her 
> child's strange nature but not controlled by it in anyway. Just how would 
> you go about building this character, taking into account its current state. 
 
which is th pc?  You could do up the adult as the "hero" and the baby as 
a dependent/follower.  I would definitely use the follower rules since 
the baby is giving the mother abilities beyond her own. 
 
------------------------------ 
 
Date: Thu, 10 Sep 1998 12:33:16 -0400 (EDT) 
From: Michael Surbrook <susano@access.digex.net> 
Subject: Re: Hero Creator and Creation Workshop 
 
On Thu, 10 Sep 1998 HeroGames@aol.com wrote: 
 
> Cthulhu Creator 
 
Does anyone else get a real bad mental image at that, or is it just me? 
 
*************************************************************************** 
* "'Cause I'm the god of destruction, that's why!" - Susano Orbatos,Orion *  
*               Michael Surbrook / susano@access.digex.net                *  
*        Visit "Surbrook's Stuff' the Hero Games resource site at:        *    
*              http://www.access.digex.net/~susano/index.html             * 
*            Attacked Mystification Police / AD Police / ESWAT            * 
* Society for Creative Anachronism / House ap Gwystl / Company of St.Mark * 
*************************************************************************** 
 
------------------------------ 
 
Date: Sun, 23 Aug 1998 03:20:49 -0700 
From: Rook <rook@infinex.com> 
Subject: Re: Anglo-HERO (Re: San Angelo Opinions) 
 
> >>-> > Anyone know any hardcore Catholic superheroes? 
> >>-> > 
>  
> If I remember right, about eight or ten years ago, there was a comic called 
> "Evangline" (I think).  The main hero was a nun who went around killing off 
> enemies of the church, or something to that effect. 
 
	Yeah I used to read that. I think it was set in a post collapse world 
or something like those Car Wars type worlds. 
	Been years since I even thought of that title though. 
 
- --  
Rook ¿Õ ¿ë ±â WebRPG TownHall Magistrate townhall.webrpg.com <0){{{{>< 
 __  Super WebRing http://orion.supersoldiers.com/heroes/webring.html 
/.)\ http://www.infinex.com/~rook/SH/SHlinks.html  Super Hero Links 
\(@/ http://www.infinex.com/~rook/SH/              Super Hero RPG Site 
 
------------------------------ 
 
End of champ-l-digest V1 #21 
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Date: Tuesday, December 29, 1998 09:12 AM