Digest Archives Vol 1 Issue 23
Desmarais, John 
From:	owner-champ-l-digest@sysabend.org 
Sent:	Thursday, November 05, 1998 1:08 AM 
To:	champ-l-digest@sysabend.org 
Subject:	champ-l-digest V1 #23 
 
champ-l-digest       Thursday, November 5 1998       Volume 01 : Number 023 
 
 
 
In this issue: 
 
    Re: something odder 
    Re: Anglo-HERO (Re: San Angelo Opinions) 
    Re: Zimbabwe (was Re: Language Questions) 
    Re: Physical vs. Energy Flash (was RE: Non-Lethal Weapons) 
    Re: Immortal Challenge! 
    Re: Everyimmortal skills [long] 
    Re: Power Pool Mark II 
    Re: Building the immortal. 
    Re: Batman (was Re: Anglo-HERO (longish)) 
    Re: Red Meat 
    Re: Hero Games News 
    Re: META: Problem 
    Re: Traveller 
    Re: Anglo-HERO (Re: San Angelo Opinions) 
    Re: Things I learned from Playing Champions 
    Re: large combats 
    Re: All this talk about Ferrets 
    Re: Amalga In Champions 
    Re: Scrapping OCV/DCV? 
    Re: Poll Homegrown Universes (was Re: Breadth vs. Depth) 
    Re: Dark Side (???) was Reverse Experience Points Anyone? 
    Re: Everyimmortal skills [long] 
    Re: Power Questions 
    Re: DARK CITY 
    Re: Stooge-Do 
    Re: Small ?: Who is writing TUSV? 
    Re: Targetting with Darkness 
    Re: Comics Characters (Long [and for no bloody good reason]) 
    Re: Did you have to do that?!?  (A Question rears it's ugly head) 
    Re: Great Campaigns and what makes them Great 
    Re: metal armour 
    Re: Poll Homegrown Universes (was Re: Breadth vs. Depth) 
    Re: Everyimmortal skills [long] 
    Re: Character help, Arclight 
    Re: Odd Character:Help needed 
    Re: Bringing Out The Dark Side 
    Re: CHAR: The Commando 
 
---------------------------------------------------------------------- 
 
Date: Thu, 29 Oct 1998 11:37:40 -0500 (EST) 
From: Michael Surbrook <susano@access.digex.net> 
Subject: Re: something odder 
 
On Thu, 29 Oct 1998, Egyptoid wrote: 
 
> > to another character... try this on for size, a character with two 
> powers: 
> > Duplication and Transformation into something much more powerful.  
> Each 
> > duplicate uses the Transformation on the other. 
>  
> and then your champions game quickly degenerates into  
> an episode of Calvin and Hobbes 
 
Heh... the Transmogifier for Champions... I like that. 
 
*************************************************************************** 
* "'Cause I'm the god of destruction, that's why!" - Susano Orbatos,Orion *  
*               Michael Surbrook / susano@access.digex.net                *  
*        Visit "Surbrook's Stuff' the Hero Games resource site at:        *    
*              http://www.access.digex.net/~susano/index.html             * 
*            Attacked Mystification Police / AD Police / ESWAT            * 
* Society for Creative Anachronism / House ap Gwystl / Company of St.Mark * 
*************************************************************************** 
 
------------------------------ 
 
Date: Sun, 23 Aug 1998 21:02:36 -0700 
From: Lizard <lizard@mrlizard.com> 
Subject: Re: Anglo-HERO (Re: San Angelo Opinions) 
 
At 11:14 PM 8/23/98 -0400, Michael Surbrook wrote: 
>Recognizing that people are equal and should be accorded equal rights and 
>recognition is a 'politically correct fallacy'?  *That* is a very narrow 
>view of the world. 
 
I think what 'm' meant is that technological advancement and 
'enlightenment' don't always go hand-in-hand;a society can be 'advanced' 
and still be racist, sexist, xenophobic, etc (though such traits usually 
cripple or slow advancement, by keeping potential inventors, artists, etc 
at menial jobs or otherwise limits the pool of talent;all other things be 
equal, a society which permits individual achievement will out-perform a 
repressive society over time).  
 
------------------------------ 
 
Date: Tue, 20 Oct 1998 10:02:39 -0400 (EDT) 
From: Michael Surbrook <susano@access.digex.net> 
Subject: Re: Zimbabwe (was Re: Language Questions) 
 
On Tue, 20 Oct 1998 GoldRushG@aol.com wrote: 
 
> << Rhodesia, then became Zimbabwe.  Rhodesia was another white ruled nation, 
> but didn't last nearly as long as South Africa. >> 
>  
>   Kind of funny this should pop up on the list, 'cause my dad's in Zimbabwe 
> right now. Hm. Coincidence? ;) 
 
Uhhh... no... Uhh... yes!  Pass!  Uh... door number 3!!! 
 
ahem 
 
Seriously?  Coincidence. 
 
*************************************************************************** 
* "'Cause I'm the god of destruction, that's why!" - Susano Orbatos,Orion *  
*               Michael Surbrook / susano@access.digex.net                *  
*        Visit "Surbrook's Stuff' the Hero Games resource site at:        *    
*              http://www.access.digex.net/~susano/index.html             * 
*            Attacked Mystification Police / AD Police / ESWAT            * 
* Society for Creative Anachronism / House ap Gwystl / Company of St.Mark * 
*************************************************************************** 
 
------------------------------ 
 
Date: Fri, 21 Aug 1998 13:39:52 -0500 (CDT) 
From: "Dr. Nuncheon" <jeffj@io.com> 
Subject: Re: Physical vs. Energy Flash (was RE: Non-Lethal Weapons) 
 
On Fri, 21 Aug 1998, qts wrote: 
 
> Surely both Flash and Flash Defense should be limited by SFX? Your 
> example above would also be negated by any sort of goggles or most 
> masks. 
 
Er, yeah, that's the point - but all to often, they're /not/, and there's 
a lot of ambiguity over what the 'default' of Flash is.  By implication & 
example, it would seem that the 'default' Flash vs. Sight would be a 
bright, blinding burst of light - but IMHO, I think that's needlessly 
limiting.  It would be like saying the default RKA is energy, and one 
couldn't use it as a physical attack without putting an advantage on it. 
 
Basically, I think my idea is a) more consistent with the rest of the HERO 
system, and b) more balanced with respect to other powers. 
 
J 
 
Hostes aliengeni me abduxerent.              Jeff Johnston - jeffj@io.com 
Qui annus est?                                   http://www.io.com/~jeffj 
 
------------------------------ 
 
Date: Thu, 3 Sep 1998 13:22:02 -0500 (CDT) 
From: "Dr. Nuncheon" <jeffj@io.com> 
Subject: Re: Immortal Challenge! 
 
On Thu, 3 Sep 1998, Bob Greenwade wrote: 
 
>     Another question is:  if it's an Advantage, can it be taken on only 
> part of Regeneration?   
 
Sure, just like any other partially advantaged/limited power.  It means 
you'd heal from wounds quickly, but lost limbs or death more slowly.   
(Alternately, you could take extra Regen, only for healing from death/lost 
limbs...) 
 
> If it would make sense to do so but it's an added 
> element, what sort of Limitation does one take to make it work that way? 
 
Hmm.  I'd say that you could 'buy down' the healing rate from 
death/whatever by 1 step on the time chart (starting with wherever the 
Regen is bought to) for -1/4 - if you apply the limitation to the whole 
Regen power, you can get some broken results, at least this way it always 
costs you something. 
 
> (Personally, I do prefer your POV of calling it an added element. I'm 
> just showing how it *could* be interpreted the other way.) 
 
Always multiple answers, especially in HERO... 
 
J 
 
Hostes aliengeni me abduxerent.              Jeff Johnston - jeffj@io.com 
Qui annus est?                                   http://www.io.com/~jeffj 
 
------------------------------ 
 
Date: Sat, 15 Aug 1998 00:27:54 -0500 
From: Ross Rannells <rossrannells@worldnet.att.net> 
Subject: Re: Everyimmortal skills [long] 
 
Filksinger wrote: 
 
> From: Ross Rannells <rossrannells@worldnet.att.net> 
> 
> > 
> > 
> >Lockie wrote: 
> > 
> >> i assume they just drop them. . . . 
> >> 
> >> "Enslave humanity willya?" 
> >> 
> > 
> ><snip> 
> > 
> >Can't be.  Burial rituals are far too important to civilized societies. 
> > 
> 
> Why not? The Navy does it (all navies, I believe). 
> 
> "As his spirit has travelled on to another world, so too his body now enters 
> another world." 
> 
> Filksinger 
 
With all the ritual that goes into a burial at sea,  they don't just drop them. 
There's an honor guard, the entire command staff usually attends, taps, sulutes 
and possibly even firing of the ships weapons.  That's not just drop them 
overboard. 
 
------------------------------ 
 
Date: Sat, 22 Aug 1998 08:13:51 -0500 (CDT) 
From: "Dr. Nuncheon" <jeffj@io.com> 
Subject: Re: Power Pool Mark II 
 
On Sat, 22 Aug 1998, Leah L Watts wrote: 
> >>I think I'm misunderstanding.  A standard VPP can be changed over 
time 
> >>without needing a skill roll.  Why does this one need one? 
> > 
> >No, a VPP can't be changed without a skill roll unless you buy the 
> >appropriate advantage (HSR p116). 
>  
> "A character may buy a Skill in manipulating his own Variable Power Pool; 
> with this Skill the character may change the Powers in his Power Pool 
> while in combat." (HSR p. 116) 
 
The character in question would seem to be able to change the powers in 
his pool in combat though: 
 
He creates a piece of rope. 
He uses it to choke someone (HA) 
Then he uses it to climb down a building (Swinging) 
Then he ties someone up with it (Entangle) 
 
All without going back to his Immobile OAF matter creation machine 
thingie. 
 
J 
 
Hostes aliengeni me abduxerent.              Jeff Johnston - jeffj@io.com 
Qui annus est?                                   http://www.io.com/~jeffj 
 
------------------------------ 
 
Date: Sat, 8 Aug 1998 19:25:26 -0400 (EDT) 
From: Michael Surbrook <susano@access.digex.net> 
Subject: Re: Building the immortal. 
 
On Sat, 8 Aug 1998, Michael (Damon) or Peni R. Griffin wrote: 
 
> Please review any one Michael Surbrook's CHAR: posts to see what a 
> "complete character" is supposed to look like. 
 
Ahem... why, thank you. 
 
*************************************************************************** 
* "'Cause I'm the god of destruction, that's why!" - Susano Orbatos,Orion *  
*               Michael Surbrook / susano@access.digex.net                *  
*        Visit "Surbrook's Stuff' the Hero Games resource site at:        *    
*              http://www.access.digex.net/~susano/index.html             * 
*            Attacked Mystification Police / AD Police / ESWAT            * 
* Society for Creative Anachronism / House ap Gwystl / Company of St.Mark * 
*************************************************************************** 
 
------------------------------ 
 
Date: Wed, 09 Sep 1998 19:23:59 -0700 
From: James Jandebeur <james@javaman.to> 
Subject: Re: Batman (was Re: Anglo-HERO (longish)) 
 
> Mails the pieces in, huh?  Then, might he call himself..."Post Mortem"?   ;) 
>  
> And of course, in keeping with typical comic book Secret ID synchronicity, 
> his real name would just *happen* to be Mortimer Post.  Not a disgruntled 
> postal worker, I assume, but maybe a mortician, or someone working in the 
> county medical examiner's basement? 
 
Of course, he was working one night when three corpses were brought in, 
all brutally murdered. He didn't even realize that they were his wife 
and kids until he found his wife's wedding ring, which had been left in 
the rush to rob them. His sanity shattered and vengeance the only thing 
on his mind, he set off to punish criminals in the same way he has been 
punished... 
 
Ugh.  
 
JAJ 
 
------------------------------ 
 
Date: Fri, 14 Aug 1998 10:25:21 -0400 (EDT) 
From: Michael Surbrook <susano@access.digex.net> 
Subject: Re: Red Meat 
 
On Thu, 13 Aug 1998, Mark Lemming wrote: 
 
> The latest stream of strips is somewhat champions related... 
>  
> http://www.redmeat.com/fresh.html 
 
I don't know if 'deranged' is the right word to use... 
 
Whacked right out of his skull?? 
 
*************************************************************************** 
* "'Cause I'm the god of destruction, that's why!" - Susano Orbatos,Orion *  
*               Michael Surbrook / susano@access.digex.net                *  
*        Visit "Surbrook's Stuff' the Hero Games resource site at:        *    
*              http://www.access.digex.net/~susano/index.html             * 
*            Attacked Mystification Police / AD Police / ESWAT            * 
* Society for Creative Anachronism / House ap Gwystl / Company of St.Mark * 
*************************************************************************** 
 
------------------------------ 
 
Date: Mon, 28 Sep 1998 11:17:24 -0400 (EDT) 
From: Michael Surbrook <susano@access.digex.net> 
Subject: Re: Hero Games News 
 
On Mon, 28 Sep 1998 HeroGames@aol.com wrote: 
 
> Since we'll be getting back into publishing books (as well as continuing to 
> publish electronic books and software), we'll be doing other books as well -- 
> we have a new edition of The Ultimate Martial Artist planned for November. We 
> hope to publish at least one book a month in 1999. 
 
This will be a paper book then?  And when you say 'new edition' does that 
mean newly printed, or will it have new material? 
 
*************************************************************************** 
* "'Cause I'm the god of destruction, that's why!" - Susano Orbatos,Orion *  
*               Michael Surbrook / susano@access.digex.net                *  
*        Visit "Surbrook's Stuff' the Hero Games resource site at:        *    
*              http://www.access.digex.net/~susano/index.html             * 
*            Attacked Mystification Police / AD Police / ESWAT            * 
* Society for Creative Anachronism / House ap Gwystl / Company of St.Mark * 
*************************************************************************** 
 
------------------------------ 
 
Date: Thu, 05 Nov 1998 00:39:10 -0500 
From: "John Desmarais" <john.desmarais@ibm.net> 
Subject: Re: META: Problem 
 
Okay, Once whatever is still backed up in the queue gets sent, the deluge of old posts  
should (I hope) stop.  I'm currently out of town and working remote but I'll check my mail  
in the morning to see if it's stopped (if not, more drastic measures will have to be taken). 
 
Sorry for an inconvienience this mess has caused (I'm still in the dark as to how it  
started). 
 
- -= John Desmarais <champ-l-owner@sysabend.org> =- 
- -= 
- -= Keeper of the Champions Mailing List. 
- -= http://www.sysabend.org/champions 
 
------------------------------ 
 
Date: Thu, 15 Oct 1998 07:00:40 -0700 (PDT) 
From: Brian Wong <rook@shell.infinex.com> 
Subject: Re: Traveller 
 
> >> Traveller is an old stand by, and I personally think that the original 
> >> Traveller system need a lot of help. 
> > 
> >	You know, I feel stupid for having to ask, but what was/is Traveller? 
> > 
> Traveller was, or at least was proported to be, the very first sci-fi RPG. 
> Megatraveller was the updated, streamlined, debugged, moving into the 1980s 
> version, and it came from Game Designers Workshop. (I don't know if the 
> original was, but I think so.)  GDW did another edition, called 
> Traveller:The New Era, shortly before going bankrupt.  Traveller is now 
> published by Imperium Games. 
 
	Which has also recently gone out of business. Or at least bankrupt and 
no longer publishing. 
 
	Leaving the GURPS version as the only in print version of the setting. 
 
- --  
Rook ¿Õ ¿ë ±â WebRPG Town Hall Magistrate townhall.webrpg.com <0){{{{>< 
 __  Super WebRing http://orion.supersoldiers.com/heroes/webring.html 
/.)\ http://www.infinex.com/~rook/SH/SHlinks.html  Super Hero Links 
\(@/ http://www.infinex.com/~rook/SH/              Super Hero RPG Site 
 
------------------------------ 
 
Date: Thu, 20 Aug 1998 23:52:17 -0500 (EST) 
From: Tokyo Mark <bastet@iquest.net> 
Subject: Re: Anglo-HERO (Re: San Angelo Opinions) 
 
>  
> On Babylon 5, Ivanova was identified as Jewish.  As far as I know, she's 
> the only human character on the show to have been identified as having 
> *any* religious beliefs at all, barring the single episode involving a 
> [fictitious] order of monks. 
 
Dr. Franklin is a Foundationalist, a (I believe) ficitious belief drawing 
from a number of Earth religions. Sinclair is not shown as having one set 
religious, but he doesn show alot of respect for anyone's beliefs. 
In the ep 'The rock cried out, no hiding place' there was also a highly 
energetic preacher, who even led a service at the end of the ep. The order 
of monks actually show up in several eps.  They've also had a rabbi show 
up.  I can't give an exect count, but there have been quite a few human 
characters on the show with clear religious beliefs. 
 
------------------------------ 
 
Date: Tue, 4 Aug 1998 18:39:54 -0400 (EDT) 
From: Michael Surbrook <susano@access.digex.net> 
Subject: Re: Things I learned from Playing Champions 
 
On Tue, 4 Aug 1998, Ross Rannells wrote: 
 
> THINGS I LEARNED FROM PLAYING CHAMPIONS 
 
> 456. Never go to Chinatown just after the GM's watched A Big Trouble In 
> Little China. 
 
Heh... ain't *that* the truth! 
 
*************************************************************************** 
* "'Cause I'm the god of destruction, that's why!" - Susano Orbatos,Orion *  
*               Michael Surbrook / susano@access.digex.net                *  
*        Visit "Surbrook's Stuff' the Hero Games resource site at:        *    
*              http://www.access.digex.net/~susano/index.html             * 
*            Attacked Mystification Police / AD Police / ESWAT            * 
* Society for Creative Anachronism / House ap Gwystl / Company of St.Mark * 
*************************************************************************** 
 
------------------------------ 
 
Date: Sat, 24 Oct 1998 07:46:23 -0500 (CDT) 
From: "Dr. Nuncheon" <jeffj@io.com> 
Subject: Re: large combats 
 
On Fri, 23 Oct 1998, Burleson's wrote: 
> > 6. Make a VERY DETAILED combat record sheet, include as much data as 
> > you can pack into a limited space. 
>  
> 	There's the rub. I run up to 6 of these combats per Con. The winner of the 
> previous rounds advances. Therefore the participants cannot be known for 
> sure after the first round. 
  
If you've got a computer with you (hey, some peopel do it) it's a matter 
of cutting and pasting.  Another thing you might try is the hardcopy 
analogue - Have thin strips of paper or perhaps index cards for each 
combatant, and some way to keep them in order.  If you don't mind your 
players having access to the information, you could even track it on a big 
whiteboard. 
 
> 	Another thing I have thought about is giving a player a set amount of time 
> (15 seconds) to announce their action. 
 
Probably also a good idea.  Make sure this fact is well-known before you 
begin. 
 
Hostes aliengeni me abduxerent.              Jeff Johnston - jeffj@io.com 
Qui annus est?                                   http://www.io.com/~jeffj 
 
------------------------------ 
 
Date: Wed, 12 Aug 1998 09:27:58 -0700 (PDT) 
From: Miq Millman <miq@teleport.com> 
Subject: Re: All this talk about Ferrets 
 
Bob Greenwade says: 
>  
>    (For lack of a better place on this thread to insert this "M*A*S*H" 
> reference....) 
>    "You tell 'em, ferret-face!"  ;-] 
>    (OK, now there's a ferret connection to your story, Geoff....) 
 
OK sincere appologies in advance but...... 
 
Alan Alda tells a story of the origin of that insult.  It seems they wanted 
to call Frank something similar with but a single syllable that sounded 
similar:  fart-face.  The censors wouldn't let it go by at the time on tv. 
 
Boy times have really digressed from those puritanical standards of the 
1970's!  (ha! bet you've never heard the '70's refered to as puritanical) 
 
 
 
- --  
__ 
Miq Millman   miq@teleport.com   
Tualatin, OR 
 
------------------------------ 
 
Date: Thu, 20 Aug 1998 11:52:54 -0400 (EDT) 
From: Michael Surbrook <susano@access.digex.net> 
Subject: Re: Amalga In Champions 
 
On Thu, 20 Aug 1998, Bob Greenwade wrote: 
 
>    Well, at least in your case, and in Michael Surbrook's, I wasn't 
> surprised or disappointed in any way, and for this exact reason.  There 
> were others, though.... 
 
Err... what did *I* do? (or say...) 
 
*************************************************************************** 
* "'Cause I'm the god of destruction, that's why!" - Susano Orbatos,Orion *  
*               Michael Surbrook / susano@access.digex.net                *  
*        Visit "Surbrook's Stuff' the Hero Games resource site at:        *    
*              http://www.access.digex.net/~susano/index.html             * 
*            Attacked Mystification Police / AD Police / ESWAT            * 
* Society for Creative Anachronism / House ap Gwystl / Company of St.Mark * 
*************************************************************************** 
 
------------------------------ 
 
Date: Sun, 13 Sep 1998 09:44:52 -0700 
From: Lizard <lizard@mrlizard.com> 
Subject: Re: Scrapping OCV/DCV? 
 
At 09:43 AM 9/13/98 -0400, Mike Christodoulou wrote: 
>At 10:23 PM 9/12/98 -0700, Lizard wrote: 
>>Has anyone experimented with replacing OCV/DCV with skill-based 
>>attacks/defenses? Especially in low-powered games, I'd rather seem someone 
>>with "10- Dagger, 12- Broadsword, 11- Shield" than "OCV 5, Fam:Common melee 
>>Weapons, 2 skill levels HTH Combat" 
> 
>If I understand this correctly, a person with a 10- Dagger would always 
>hit his opponent on a ten or less?   
> 
I would base it on some sort of opposed skill, such as Dodge. So if you 
succeed with Dagger more than your opponent succeeds with Dodge or Parry, 
you hit. 
 
>On the other hand, why should the owner of a 10- Dagger be equally 
>able to hit a normal as the Flash? 
> 
Assuming weapon skills are DEX based, if the Flash (DEX 33) spends 3 points 
on "Fist" (as a weapon), he'll get a base of 15-, while Joe Average 
spending 3 points will get the traditional 11-. Given the nature of the 
bell curve, the Flash will hit a LOT more often. 
 
------------------------------ 
 
Date: Tue, 8 Sep 1998 12:52:11 -0700 (PDT) 
From: Brian Wong <rook@shell.infinex.com> 
Subject: Re: Poll Homegrown Universes (was Re: Breadth vs. Depth) 
 
> I've got to start using more smiley faces :-)  Yes it is silly, which is 
> the point.  If you'll notice, I was responding to the suggestion that using 
> a published setting is akin to throwing a TV dinner into the microwave. 
>  
> As someone who is adapting TSR's Forgotten Realms to Fantasy Hero, I 
> certainly don't few published settings as "only for weenies."  I'm not 
> making much of a value judgement at all (well, except for the Martha 
 
	As someone who's never used a published setting; for me it's not some 
kind of superiority complex. It's just that I've never seen one that appealed 
to my tastes and / or the players I had at the time. 
	The published settings I have liked (Albedo, Witchworld, Riverworld, I 
think that's really it.) have always had a habit of making players run for the 
hills. I've had better luck with my original stuff; so that's what I do. 
	Besides; I didn't put myself on two worldmaking mailing lists for 
nothing. I happen to enjoy world design a lot. I spend a lot of time mulling 
ideas over in my head. 
 
------------------------------ 
 
Date: Tue, 8 Sep 1998 13:29:25 -0500 (CDT) 
From: "Dr. Nuncheon" <jeffj@io.com> 
Subject: Re: Dark Side (???) was Reverse Experience Points Anyone? 
 
On Tue, 8 Sep 1998, Michael Surbrook wrote: 
> > >Speaking of my game, does anyone know  
> > >who Darkside (from an anime) is?   
>  
> >    If Michael Surbrook or someone else who really knows his anime doesn't 
> > respond with something usable, see if Darkseid is what's intended. 
>  
> I have never heard of a anime character named 'Darkside'.  I'm willing ot 
> bet the character is 'Darkseid' from DC comics.  If any further details 
> are known, please pass them on. 
 
The only anime character that comes to my mind would be 'Dark Schneider' 
from the series _BASTARD!_ (I understand that it's now available 
commercially here in the US - the version I saw was fan-subbed and left in 
all of the original 'heavy metal' name puns) 
 
If Dark Schneider is who they want to play, well...he's an incredibly 
powerful sorceror, so I hope you're giving them a lot of points.  (On the 
other hand, if Darkseid is who they want to play, I guess I'd have to say 
pretty much the same thing...) 
 
J 
 
Hostes aliengeni me abduxerent.              Jeff Johnston - jeffj@io.com 
Qui annus est?                                   http://www.io.com/~jeffj 
 
------------------------------ 
 
Date: Thu, 13 Aug 1998 18:42:51 -0500 
From: Ross Rannells <rossrannells@worldnet.att.net> 
Subject: Re: Everyimmortal skills [long] 
 
Remnant wrote: 
 
> -----Original Message----- 
> From: Michael Surbrook <susano@access.digex.net> 
> Cc: champ-l@sysabend.org <champ-l@sysabend.org> 
> Date: Tuesday, August 11, 1998 12:07 PM 
> Subject: Re: Everyimmortal skills [long] 
> 
> >> the warping effects of domestication. . just look at what 
> >> mankind did to a beagle in 2000 years. . 
> > 
> >Minor correction: dog.  Man has managed to 'mutate' the dog into a large 
> >variety of sizes and shapes.  OTOH: the cat hasn't changed much at all in 
> >over 2000 years. 
> 
> In my personal experience, cats can change they don't want to.  And, why 
> should they?  They after all are perfect.  ;-) 
> 
> Alan 
 
At least they think so, and who else matters to a cat. 
 
------------------------------ 
 
Date: Thu, 20 Aug 1998 09:41:47 -0500 (CDT) 
From: "Dr. Nuncheon" <jeffj@io.com> 
Subject: Re: Power Questions 
 
On Wed, 19 Aug 1998 opal@technologist.com wrote: 
 
> > Plus, you've got the problem of Matter Creator Man making (say) a rope to 
> > tie up the badguys (Entangle) and then having his power be locked into 
> > that rope until it's not of use anymore.  This would fit if he only had a 
> > limited amount of whatever to make stuff out of, but it can also be a pain 
> > in the hind end... 
>  
> Well, the Entangle holding the bad guys is a secondary 
> effect.  Switching out of an Entangle slot wouldn't set 
> the Entangled characters free, anymore than switching out 
> of an EB would suddenly restore the STN of the last target 
> you hit with it. 
 
OTOH, switching away from an Aid /does/ make the Aided points go away, so 
there are precedents in both directions - check with your GM to make sure 
which whay they'd rule. 
 
J 
 
Hostes aliengeni me abduxerent.              Jeff Johnston - jeffj@io.com 
Qui annus est?                                   http://www.io.com/~jeffj 
 
------------------------------ 
 
Date: Sat, 29 Aug 1998 12:33:31 -0700 
From: Rook <rook@infinex.com> 
Subject: Re: DARK CITY 
 
>         Perhaps.  But I'd be one of the people that would buy such a campaign 
> book. 
>  
>         One of my campaigns has some similarities to Dark City -- it's based on 
> "The Hole", a campaign described in an article of Pyramid magazine. 
>  
>         The main characters live in this 30-foot wide Hole on the surface of an 
> otherwise barren planet.  It's always dusk.  There's no way to leave, 
> and nobody knows who (if anyone) is really responsible for creating the 
> Hole and bringing people to it. 
>  
>         I've thrown in lots of elements from Shadowrun and the old _Grimjack_ 
> comic. 
 
	Into a 30 foot wide hole. Heck that's not much bigger than my house. 
Must be a real wierd environment to game in. 
 
	They got indoor plumbing? :) 
 
- --  
Rook ¿Õ ¿ë ±â WebRPG TownHall Magistrate townhall.webrpg.com <0){{{{>< 
 __  Super WebRing http://orion.supersoldiers.com/heroes/webring.html 
/.)\ http://www.infinex.com/~rook/SH/SHlinks.html  Super Hero Links 
\(@/ http://www.infinex.com/~rook/SH/              Super Hero RPG Site 
 
------------------------------ 
 
Date: Tue, 13 Oct 1998 07:43:47 -0400 
From: Mike Christodoulou <Cypriot@concentric.net> 
Subject: Re: Stooge-Do 
 
At 01:13 AM 10/13/98 -0400, geoff heald wrote: 
>Somewhere I saw a write-up for Stooge-Do, a martial art based on the 
>fighting style of the Three Stooges.  Now I can't find it.  Was it in Ninja 
>Hero?  Was it in UMA?  If neither, is it on the web? 
>I can't believe I need this, but I do. 
>  
 
Stoojutsu was described in Adventurer's Club #17 (the "Western" issue). 
"Silly Martial Arts" by Aaron Allston, AC #17, Summer 1991, pp 6-7. 
 
======================  ================================================= 
Mike Christodoulou      "Never doubt that a small group of committed  
Cypriot@Concentric.Net   citizens can change the world.  In fact, it is  
(770) 662-5605           the only thing that ever has."  -- Margaret Mead 
======================  ================================================= 
 
------------------------------ 
 
Date: Thu, 6 Aug 1998 09:41:26 -0400 (EDT) 
From: Michael Surbrook <susano@access.digex.net> 
Subject: Re: Small ?: Who is writing TUSV? 
 
On Thu, 6 Aug 1998, Jason Sullivan wrote: 
 
> Small question: Who is writing TUSV?  No need ta clutter the list.  Send 
> me personal mail, unless you want the free plug.  :) 
 
Some hack named Bob... he's supposed to be a writer or something.  ^_^ 
 
*************************************************************************** 
* "'Cause I'm the god of destruction, that's why!" - Susano Orbatos,Orion *  
*               Michael Surbrook / susano@access.digex.net                *  
*        Visit "Surbrook's Stuff' the Hero Games resource site at:        *    
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*************************************************************************** 
 
------------------------------ 
 
Date: Mon, 26 Oct 1998 16:20:43 -0500 (EST) 
From: Michael Surbrook <susano@access.digex.net> 
Subject: Re: Targetting with Darkness 
 
On Mon, 26 Oct 1998, Bob Greenwade wrote: 
 
> >>Would this require me to buy Darkness "Usable on Others"? 
 
>    Look at that third paragraph again; the last sentence reads:  "To create 
> a Darkness that will move with another character (thereby preventing him 
> from getting out) requires the use of the Power Advantage Usable Against 
> Others." 
 
And to think I read the Darkness entry before writing this question...  
 
CROW <Homer Simpson voice>: DOH! 
 
*************************************************************************** 
* "'Cause I'm the god of destruction, that's why!" - Susano Orbatos,Orion *  
*               Michael Surbrook / susano@access.digex.net                *  
*        Visit "Surbrook's Stuff' the Hero Games resource site at:        *    
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*************************************************************************** 
 
------------------------------ 
 
Date: Tue, 29 Sep 1998 07:17:00 -0400 (EDT) 
From: thomas deja <tdj723@webtv.net> 
Subject: Re: Comics Characters (Long [and for no bloody good reason]) 
 
Well, Mark Waid understands THE FLASH, and as such his 'Big Events' grow 
organically out of the character and not out of a desire for big sales 
("The Return of Barry Allen" is a template for how other event storylnes 
should be done)/ 
 
"'N I fell for all that'die-like-a-warrior' crap.  I've seen clowns fall 
off their bikes with more honor" 
           --Xander Haris, BUFFY TVS #1 
____________________________________ 
THE ULTIMATE HULK, containing the new story, "A Quiet, Normal Life," is 
available now from Byron Preiss and Berkley 
_______________________________ 
MAKE UP YOUR OWN DAMN TITLE, Tom Deja's webpage 
www.freeyellow.com/members/tdj 
 
------------------------------ 
 
Date: Thu, 13 Aug 1998 13:27:46 -0400 (EDT) 
From: Michael Surbrook <susano@access.digex.net> 
Subject: Re: Did you have to do that?!?  (A Question rears it's ugly head) 
 
On Thu, 13 Aug 1998, JASON SULLIVAN wrote: 
 
> ...I must tempt the fates. 
>  
> 	Followers in a Multipower. 
>  
>        (Hides from the torch and pitchfork weilding pesants.) 
 
I believe that that is totally illegal not to mention massively abusive. 
  
 
*************************************************************************** 
* "'Cause I'm the god of destruction, that's why!" - Susano Orbatos,Orion *  
*               Michael Surbrook / susano@access.digex.net                *  
*        Visit "Surbrook's Stuff' the Hero Games resource site at:        *    
*              http://www.access.digex.net/~susano/index.html             * 
*            Attacked Mystification Police / AD Police / ESWAT            * 
* Society for Creative Anachronism / House ap Gwystl / Company of St.Mark * 
*************************************************************************** 
 
------------------------------ 
 
Date: Fri, 7 Aug 1998 09:11:17 -0500 (CDT) 
From: "Dr. Nuncheon" <jeffj@io.com> 
Subject: Re: Great Campaigns and what makes them Great 
 
On Fri, 7 Aug 1998, Vance Scott wrote: 
 
>     I'd like to ask my fellow heroes about those great campaigns  
> they've participated in. Tell me what made your favourite campaign  
> great. It might be the players, it could be the GM, or the  
> scenarioes. 
 
IMHO:  The thing that makes a campaign great is when it has one (or more!) 
of those indefinable moments when everything goes right.  The players are 
all completely caught up in the action, the dice don't dare to give you 
results you don't want, there's a certain tension in the air, and you just 
/know/ that this is going to be talked about for years. 
 
There are a lot of ways to make a campaign good...but that greatness is 
just something that has to happen, I think. 
 
I've had a few of those moments, and I /still/ don't know how to repeat 
them. I wish I could bottle that feeling... 
 
J 
 
Hostes aliengeni me abduxerent.              Jeff Johnston - jeffj@io.com 
Qui annus est?                                   http://www.io.com/~jeffj 
 
------------------------------ 
 
Date: Sun, 20 Sep 1998 22:12:16 +0100 
From: Chris Lynch <chris@lynch1.demon.co.uk> 
Subject: Re: metal armour 
 
- -----Original Message----- 
From: Michael Surbrook <susano@access.digex.net> 
Cc: champs list <champ-l@sysabend.org> 
Date: 19 September 1998 12:13 PM 
Subject: Re: metal armour 
 
 
>On Sat, 19 Sep 1998, qts wrote: 
> 
>> > The net effect is that metal armor should probably provide full 
>> >defense against 
>> >electrical attacks (dealing with the ability of a shock to hit multiple 
hit 
>> >locations is probably not worth the effort); _however_, the real 
disadvantage 
>> >of metal armor against lightning is that metal armor will make 
electrical 
>> >attacks somewhat more likely to _hit_ you (figure -1 to -3 DCV). 
>> 
>> An interesting take. However, it still doesn't take into account 
>> metal's near-transparency to electricity. Yes, I might give them 1 DEF 
>> for the clothes underneath, but that helmet is in full contact with 
>> your skin... 
> 
>Actually it's not.  The helmet has a lining of some sort, may sit on a 
>mail coif and there is usually a cloth cap underneath as well. 
 
 
Oh, many is the time when MY cap and coif have been at the cleaners....... 
 
------------------------------ 
 
Date: Fri, 4 Sep 1998 13:03:59 -0700 
From: James Jandebeur <james@javaman.to> 
Subject: Re: Poll Homegrown Universes (was Re: Breadth vs. Depth) 
 
> Actually, in this case; I would. 
 
 
So, you would toss someone who had had ten or so minutes to come up with a 
character and hadn't done so yet?  Because that's what this GM was doing. As 
I said, people were building the characters on the spot. 
 
Just making sure we understand each other, here. 
 
JAJ 
 
> A player who brings in a character without a good well developed 
>background subtracts from the enjoyment of the entire group. I want to be 
able 
>to get into the story and live out the lives of these fictional people. If 
>someone's just there for the ride and the action they're a definate 
detraction. 
> 
> So yeah; Id' toss the roll-player.  Especially since there are so many 
>people on the net who want to role-play and are trying to find games to 
play 
>in. 
> 
> I would want to tell my stories with other people who have the same 
>level of interest as I do. 
> 
 
------------------------------ 
 
Date: Tue, 11 Aug 1998 13:55:29 -0500 (CDT) 
From: "Dr. Nuncheon" <jeffj@io.com> 
Subject: Re: Everyimmortal skills [long] 
 
On Tue, 11 Aug 1998, Michael Surbrook wrote: 
 
> > B) the idea that all sfx are independant of power/game effects! 
>  
> Incorrect.  SFX often determine the best suitible mechanic and game 
> effect.  SFX 'knock out gas' almost always means power mechanic NND.  The 
> SFX isn't independent it defeines the power being used. 
 
Well, yes and no.  'knock out gas' could also be a STUN drain, Mind 
Control, 1 command, based on Con: 'go to sleep', or probably a few other 
things. 
 
What I think Lockie means here is that a 10d6 flame blast is exactly as 
powerful and useful as a 10d6 ice blast.  You pay the same for each of 
them, and you get the same effect - you don't get the ability to set 
people on fire and cause continuing damage to them just because you 
defined your 10d6 EB as a 'flame blast', you have to buy an Advantage to 
get that sort of effect. 
 
J 
 
Hostes aliengeni me abduxerent.              Jeff Johnston - jeffj@io.com 
Qui annus est?                                   http://www.io.com/~jeffj 
 
------------------------------ 
 
Date: Tue, 3 Nov 1998 20:58:41 -0500 (EST) 
From: Michael Surbrook <susano@access.digex.net> 
Subject: Re: Character help, Arclight 
 
On Mon, 2 Nov 1998, Tim Statler wrote: 
 
> I've created a character called Arclight. He's a professor angered that 
> other professors got research grants and he didn't, so he created a suit 
> to get back at them. 
>  
> Arclight   Prof. Harold Ramis 
 
Unhunh... I'd comment, but I have a Kathrine Ramis in my Kazei 5 game.   
  
> What I want to know is if my calculations are correct and if the 
> limitation values are correct. 
 
All Advantages and Limitations look to be correct.  As far as I can tell, 
the math works out as well. 
 
*************************************************************************** 
* "'Cause I'm the god of destruction, that's why!" - Susano Orbatos,Orion *  
*               Michael Surbrook / susano@access.digex.net                *  
*        Visit "Surbrook's Stuff' the Hero Games resource site at:        *    
*              http://www.access.digex.net/~susano/index.html             * 
*            Attacked Mystification Police / AD Police / ESWAT            * 
* Society for Creative Anachronism / House ap Gwystl / Company of St.Mark * 
*************************************************************************** 
 
------------------------------ 
 
Date: Thu, 29 Oct 1998 16:46:14 -0800 (PST) 
From: Kim Foster <nexus@uky.campus.mci.net> 
Subject: Re: Odd Character:Help needed 
 
At 01:31 PM 10/29/98 -0500, Chuck Badger wrote: 
>Kim Foster wrote: 
>> I've been totally stumped on how to work out this this character idea and 
>> was hoping someone on the list could help. Here goes: The character is a 
>> baby, as yet unborn. Its in the 8th month and already posseses a highly 
>> developed mind and an impressive portfolio of psionic powers including 
>> telepathy, powerful Mind Scan and teleportation abilites (it of course, 
>> carries its mother along when it teleports). Its mother has some limited 
>> psionics as well and is a fully indepentent being, quite aware of her 
>> child's strange nature but not controlled by it in anyway. Just how would 
>> you go about building this character, taking into account its current state. 
> 
>which is th pc?  You could do up the adult as the "hero" and the baby as 
>a dependent/follower.  I would definitely use the follower rules since 
>the baby is giving the mother abilities beyond her own. 
> 
> 
 
 
The infant would be the "pc". 
 
I know violence doesn't solve all problems... 
	But it sure feels good! 
		Felicia:DS3:Vampire Savior 
 
------------------------------ 
 
Date: Tue, 20 Oct 1998 11:40:03 GMT 
From: Matrix Mole <matrixm@on-net.net> 
Subject: Re: Bringing Out The Dark Side 
 
On Mon, 19 Oct 1998 18:56:53 -0400, "Lisa Hartjes" 
<beren@unforgettable.com> wrote: 
 
>I want to create an item that would make characters more likely to give in 
>to their "dark" sides, such as be more violent, lie, steal, and so on.  It 
>will be built as an IIF that's Independent, 0 END, and damned hard to get 
>rid of (think of a really unlucky penny).  The only way to get rid of the 
>"cursed" item and its effects would be to destroy the item. 
 
There is an item similar to this in a published champions module. I 
can't remember the exact tile of the module but it has something to do 
with the "7 horsemen of apocalypse". In it there's a device that can 
bring out an aspect of someone (greed, hate, fear, death, etc.), it 
does this with a cumulative transform attack. Sounds similar to what 
you're looking for. 
 
- -- 
Matrix Mole 
ICQ UIN: 18006648 
"sig routed to /dev/null" 
 
------------------------------ 
 
Date: Tue, 04 Aug 1998 11:38:54 -0500 (EST) 
From: Jason Sullivan <ravanos@njcu.edu> 
Subject: Re: CHAR: The Commando 
 
On Tue, 4 Aug 1998, Michael Surbrook wrote: 
<snippage> 
> This isn't a Heero ID.  This is his 'costume'  To me OIH is for people 
> like the Human Torch or Iceman or Devil Hunter Yohko or them stupid Sailor 
> Scouts.  Anyone who undergoes a minor transformation to switch into their 
> 'heroic ID'.  Putting on a costume isn't it. 
	In the campagin world, however, costumed heroes don't exist -yet-. 
Also, I used OIHID in lieu of OIF, since he is seldom out of his Cammo. 
 
> Okay, but you should cough up more than 2 points for 'John Doe'.  And 
> rephrase Mystery ID to a Phys Lim.  Something like Phys Lim: No Legal 
> Identity, unable to operate in normal society. 
	He could conceiveabally overcome his Mystery ID if his identity 
was somehow resolved.  John DOe is 2 points in Underworld Enemies. 
 
> So is Batman's costume, adn Superman's.  I don't like the idea of a 
> costume being a DF, unless it's *very* unusual for the world. 
	It is very unusual for the world.  ...and I know if I saw a man 
walking down the street in head to toe cammo wearing a mask it would catch 
my eye.  ...and even moreso if I was a mafioso thug who heard about 'the 
killer in cammo.' 
 
------------------------------ 
 
End of champ-l-digest V1 #23 
**************************** 
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Date: Tuesday, December 29, 1998 09:13 AM