Digest Archive vol 1 Issue 231
From: owner-champ-l-digest@sysabend.org 
Sent: Tuesday, March 09, 1999 12:28 PM 
To: champ-l-digest@sysabend.org 
Subject: champ-l-digest V1 #231 
 
 
champ-l-digest         Tuesday, March 9 1999         Volume 01 : Number 231 
 
 
 
In this issue: 
 
    Re: Move-through/Move-by with HKA 
    Re: Move-through/Move-by with HKA 
    RE: Move-through/Move-by with HKA 
    Re: Move-through/Move-by with HKA 
    Re: High-Tech Medical Equipment 
    Re: [ Laser Sabre ???] 
    Re: Move-through/Move-by with HKA 
    Re: Move-through/Move-by with HKA 
    Re: Move-through/Move-by with HKA 
    Re: [ Laser Sabre ???] 
    Re: Move-through/Move-by with HKA 
    Re: Move-through/Move-by with HKA 
    Re: High-Tech Medical Equipment 
    Re: High-Tech Medical Equipment 
    Re: High-Tech Medical Equipment 
    Re: High-Tech Medical Equipment 
    Re: High-Tech Medical Equipment 
    Re: High-Tech Medical Equipment 
    Re: High-Tech Medical Equipment 
    Re: High-Tech Medical Equipment 
    Re: PBEM Campaigns 
    Re: High-Tech Medical Equipment 
    Re: High-Tech Medical Equipment 
    RE: Move-through/Move-by with HKA 
    Re: High-Tech Medical Equipment 
    More in search of... 
    Dracula in Hero 
    Re: High-Tech Medical Equipment 
    Teleport Against Other ??? 
    RE: Teleport Against Other ??? amendment 
 
---------------------------------------------------------------------- 
 
Date: 08 Mar 1999 16:09:26 -0500 
From: Stainless Steel Rat <ratinox@peorth.gweep.net> 
Subject: Re: Move-through/Move-by with HKA 
 
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* gilberg@ou.edu Mon, 08 Mar 1999 
|         When Wolverine wants to move his full distance and attack, for 
| some reason his claws won't pop out and he has to punch.  However, if 
| Wolverine only goes half of his possible, his claws can extend. 
| Perfectly logical, no?  Hmmmm.  It seems the fastball special is quite 
| impossible when using the claws.  No matter, it makes sens according to 
| Logic-By-Rat. 
 
The BBB says 'STR/2+v/5' damage for Move By and 'STR+v/3' damage for Move 
Through.  In other words, strictly by the book what you describe is 
*exactly* what happens.  You cannot use anything but Strength and velocity 
for damage with a Move By or Move Through.  If you want to argue otherwise,  
take it up with your rulebook. 
 
Many GMs do not use Ninja Hero.  The conversion in there is meaningless if 
the GM is not using it. 
 
| And as according to Ninja Hero, the damage he takes would be treated as 
| normal damage, depending on SFX.  (I think this is the ruling, anyway.) 
 
Yep, my goof.  It is always normal, generalized damage (no hit location). 
 
No need to be nasty, Tim.  At least when I know I am wrong I admit it. 
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- --  
Rat <ratinox@peorth.gweep.net>    \ Ingredients of Happy Fun Ball include an 
Minion of Nathan - Nathan says Hi! \ unknown glowing substance which fell to 
PGP Key: at a key server near you!  \ Earth, presumably from outer space. 
 
------------------------------ 
 
Date: 08 Mar 1999 16:46:53 -0500 
From: Stainless Steel Rat <ratinox@peorth.gweep.net> 
Subject: Re: Move-through/Move-by with HKA 
 
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* Brian Wawrow <bwawrow@fmco.com> Mon, 08 Mar 1999 
| Since you can use the UMA rules to build a 0pt. maneuver 
 
Exqueeze me?  Maneuvers cost 3 to 5 points (according to Ninja Hero). 
 
| that looks just like a Move By, wouldn't you say the FMove element exists 
| so you can build an improved variation on Move By? 
 
Actually, no.  The FMove element is less versatile than Move By.  It allows 
you to make an attack at the _end_ of a full move, adding v/5 in DCs to the 
attack.  That is all it does.  Multiple Move By and attacking during the 
middle of a full move are not allowed with FMove.  Of course, FMove does 
not make you suck your own damage, either, so you have nothing to complain 
about. 
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- --  
Rat <ratinox@peorth.gweep.net>    \ Happy Fun Ball contains a liquid core, 
Minion of Nathan - Nathan says Hi! \ which, if exposed due to rupture, should 
PGP Key: at a key server near you!  \ not be touched, inhaled, or looked at. 
 
------------------------------ 
 
Date: Mon, 8 Mar 1999 16:54:16 -0500  
From: Brian Wawrow <bwawrow@fmco.com> 
Subject: RE: Move-through/Move-by with HKA 
 
] | Since you can use the UMA rules to build a 0pt. maneuver 
]  
] Exqueeze me?  Maneuvers cost 3 to 5 points (according to Ninja Hero). 
Thanks for not insulting everyone's intelligence by stating the obvious. So, 
you're saying that the FMove element in the UMA/NH rules is not like moving 
in a Move By.  
 
Okay, so assuming you're right about the FMove option being strictly a 
mobility element, is there any way to build a Move Through or Move By using 
the UMA/Ninja Hero rules? 
 
I also wanted to let my players build some maneuvers using the Sweep/double 
shot mechanic described in Fantasy Hero and probably other places. Any 
suggestions? 
 
 
] | that looks just like a Move By, wouldn't you say the FMove  
] element exists 
] | so you can build an improved variation on Move By? 
]  
] Actually, no.  The FMove element is less versatile than Move  
] By.  It allows 
] you to make an attack at the _end_ of a full move, adding v/5  
] in DCs to the 
] attack.  That is all it does.  Multiple Move By and attacking  
] during the 
] middle of a full move are not allowed with FMove.  Of course,  
] FMove does 
] not make you suck your own damage, either, so you have  
] nothing to complain 
] about. 
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] =OYK4 
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]  
] --  
] Rat <ratinox@peorth.gweep.net>    \ Happy Fun Ball contains a  
] liquid core, 
] Minion of Nathan - Nathan says Hi! \ which, if exposed due to  
] rupture, should 
] PGP Key: at a key server near you!  \ not be touched,  
] inhaled, or looked at. 
]  
 
------------------------------ 
 
Date: Mon, 08 Mar 1999 12:24:44 -0800 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: Move-through/Move-by with HKA 
 
At 01:01 PM 3/8/99 -0500, Johnson, Adam wrote: 
> 
>Question... how does one model a move-through or move-by if the person is 
using a Killing Attack, like a huge sword or Wolverine's claws? 
> 
>I'm not sure how to do this, and there's nothing in the HSR about this. 
> 
>I'm wondering if you still figure out the base damage as normal, take that 
as a damage class, and add it to the HKA's damage via killing attack levels... 
> 
>Like, say, STR of 20 is a DC 4 normally, and with a velocity of 10"... a 
move-by is half strength plus v/5, right? So normally, it would be DC 2 for 
strength, plus another DC 2 for velocity, making it DC 4... normal damage 
of 4d6. 
>If you add DC 4 to a 2d6 HKA (DC 6), you get DC 10 (3d6+1). Is this right, 
or is there an actual method to the madness? 
 
   That's basically it, yes.  Just remember that, as usual, it's not 
possible to more than double the damage done by an HKA by any means. 
- --- 
Bob's Original Hero Stuff Page!  [Circle of HEROS member] 
   http://www.klock.com/public/users/bob.greenwade/original.htm 
Merry-Go-Round Webring -- wanna join? 
   http://www.klock.com/public/users/bob.greenwade/merrhome.htm 
 
------------------------------ 
 
Date: Mon, 08 Mar 1999 14:21:54 -0800 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: High-Tech Medical Equipment 
 
At 02:50 PM 3/8/99 -0500, Stainless Steel Rat wrote: 
>-----BEGIN PGP SIGNED MESSAGE----- 
>Hash: SHA1 
> 
>* "Jesse Thomas" <haerandir@hotmail.com> Mon, 08 Mar 1999 
>| Defibrilator, I believe. 
> 
>Defibrillator. 
 
   Thank you.  :-] 
   Now that we've settled that part, does anyone have a decent HERO System 
write-up for one? 
- --- 
Bob's Original Hero Stuff Page!  [Circle of HEROS member] 
   http://www.klock.com/public/users/bob.greenwade/original.htm 
Merry-Go-Round Webring -- wanna join? 
   http://www.klock.com/public/users/bob.greenwade/merrhome.htm 
 
------------------------------ 
 
Date: 8 Mar 99 15:34:51 MST 
From: ANTHONY VARGAS <anthony.vargas@usa.net> 
Subject: Re: [ Laser Sabre ???] 
 
 Black Bishop <BISHOP@bdc2.sirnet.it> wrote: 
> wooo ha = 
 
> Hello to everyone =3D) 
> I have another player that is designing a character with a sword sabre 
> he is a Star Wars fan (like me *laugh*) but when we looked at a design = 
for 
> a laser sabre we was seeking an original idea. 
> I mean, a Laser Sabre in Star wars can cut almost everything and so 
> I was thinking about an RKA no range 0 End Double Penetrating 
> = 
 
> I was thinking : has anyone a different (and more original or better) i= 
dea 
> for it ? 
 
Well, a less original idea:  from the way they swing those things, STR 
obviously has something to do with it, so, a simple HKA (energy) should 
do it.  I'd go for high damage in preference to AP or penetrating, simply= 
 
because they're so lethal. (cutting off limbs and slicing people in half 
requires some serious BOD, wich will also cut through lotsa stuff). 
 
Of course, in a superhero game, the nigh-invulnerable types will make 
it look a lot less impressive. 
 
____________________________________________________________________ 
Get free e-mail and a permanent address at http://www.netaddress.com/?N=3D= 
1 
 
------------------------------ 
 
Date: 08 Mar 1999 17:40:01 -0500 
From: Stainless Steel Rat <ratinox@peorth.gweep.net> 
Subject: Re: Move-through/Move-by with HKA 
 
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* Brian Wawrow <bwawrow@fmco.com> Mon, 08 Mar 1999 
| Okay, so assuming you're right about the FMove option being strictly a 
| mobility element, 
 
  "This maneuver may be performed at the end of a full move instead of just  
  a half-move. 
 
  "For example, combining 'FMove' with 'Fall,' 'Throw,' and 'v/5' results 
  in a flying tackle that can be performed at the end of a full run. 
 
Okay, minor mistake on my part previously: FMove does not include a 
velocity modifer.  I think I was looking at Passing Strike, which includes 
both FMove and v/5 elements. 
 
| is there any way to build a Move Through or Move By using the UMA/Ninja 
| Hero rules? 
 
See pages 75 and 76 in Ninja Hero (I do not know the corresponding pages in 
TUMA).  You do not so much build a maneuver as convert the DCs from normal 
to killing, with a number of significant restrictions on how much damage 
you can add to the attack -- basically that you cannot increase the damage 
beyond double the base attack.  So, if you have a 4D6 HA or a 1D6+1 HKA, 
the maximum damage you could do with these is 8D6 and 2.5D6K, respectively, 
no matter how fast you move. 
 
| I also wanted to let my players build some maneuvers using the Sweep/double 
| shot mechanic described in Fantasy Hero and probably other places. Any 
| suggestions? 
 
Personally, I like Double Fire (originally from Danger International, IIRC) 
exactly as written.  Then again, I generally like John Woo movies :).  It 
is not appropriate for every campaign, though. 
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- --  
Rat <ratinox@peorth.gweep.net>    \ If Happy Fun Ball begins to smoke, get 
Minion of Nathan - Nathan says Hi! \ away immediately. Seek shelter and cover 
PGP Key: at a key server near you!  \ head. 
 
------------------------------ 
 
Date: Mon, 8 Mar 1999 17:46:47 EST 
From: Firelynx16@aol.com 
Subject: Re: Move-through/Move-by with HKA 
 
In a message dated 3/8/99 3:09:48 PM Central Standard Time, 
ratinox@peorth.gweep.net writes: 
 
> |         When Wolverine wants to move his full distance and attack, for 
>  | some reason his claws won't pop out and he has to punch.  However, if 
>  | Wolverine only goes half of his possible, his claws can extend. 
>  | Perfectly logical, no?  Hmmmm.  It seems the fastball special is quite 
>  | impossible when using the claws.  No matter, it makes sens according to 
>  | Logic-By-Rat. 
>   
>  The BBB says 'STR/2+v/5' damage for Move By and 'STR+v/3' damage for Move 
>  Through.  In other words, strictly by the book what you describe is 
>  *exactly* what happens.  You cannot use anything but Strength and velocity 
>  for damage with a Move By or Move Through.  If you want to argue otherwise, 
>  take it up with your rulebook. 
>   
>  Many GMs do not use Ninja Hero.  The conversion in there is meaningless if 
>  the GM is not using it. 
>   
 
I'm probably missing an earlier comment or two, but this doesn't look right... 
the BBB already has provisions in it for using Move By/Through to add to 
Killing Attacks. 
 
Pg 159....  Adding Damage... last paragraph... 
 
"If a character has a Hand to Hand Killing Attack he can add 1DC for every 1d6 
of bonus normal dice.  These bonus dice can come from a Move By, a Move 
Through, or a Haymaker.  As always, the total DC of damage bonus for STR, 
Velocity, and circumstances cannot exceed the number of DC in the original 
attack." 
 
------------------------------ 
 
Date: Mon, 8 Mar 1999 15:14:03 -0800 
From: "Filksinger" <filkhero@usa.net> 
Subject: Re: Move-through/Move-by with HKA 
 
From: Stainless Steel Rat <ratinox@peorth.gweep.net> 
 
 
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>Hash: SHA1 
> 
>* "Dr. Nuncheon" <jeffj@io.com> Mon, 08 Mar 1999 
>| So...Move Bys do not model Move Bys with Swords? 
> 
>Nope.  Try the 'Passing Strike' maneuver from Ninja Hero.  The FMove 
>element was created specifically for this kind of thing. 
 
 
The BBB specifically states that the damage bonuses from Move-through and 
Move-by can be added to HKAs, as Damage Classes. 
 
Filksinger 
 
------------------------------ 
 
Date: Mon, 08 Mar 1999 18:13:01 -0600 
From: Bill Svitavsky <bsvitavsky@mln.lib.ma.us> 
Subject: Re: [ Laser Sabre ???] 
 
At 03:34 PM 3/8/99 MST, ANTHONY VARGAS wrote: 
> Black Bishop <BISHOP@bdc2.sirnet.it> wrote: 
>> wooo ha  
>> Hello to everyone =) 
>> I have another player that is designing a character with a sword sabre 
>> he is a Star Wars fan (like me *laugh*) but when we looked at a design for 
>> a laser sabre we was seeking an original idea. 
>> I mean, a Laser Sabre in Star wars can cut almost everything and so 
>> I was thinking about an RKA no range 0 End Double Penetrating 
>>  
>> I was thinking : has anyone a different (and more original or better) idea 
>> for it ? 
> 
>Well, a less original idea:  from the way they swing those things, STR 
>obviously has something to do with it, so, a simple HKA (energy) should 
>do it.  I'd go for high damage in preference to AP or penetrating, simply 
>because they're so lethal. (cutting off limbs and slicing people in half 
>requires some serious BOD, wich will also cut through lotsa stuff). 
> 
>Of course, in a superhero game, the nigh-invulnerable types will make 
>it look a lot less impressive. 
> 
 
I'd go with a big HKA, then add Armor Piercing to it. Lightsabers do 
extreme damage to humanoid opponents, and also go right through most armor. 
 
Depending on how closely you want to model this device on Star Wars, you 
may want to reflect that it takes special skill (with the Force?) to use 
effectively in combat. A simple way to do this would be with Requires a 
Skill Roll (Force Skill) and possibly Side Effects (an HKA vs. oneself.) 
You could allow it to be used by the unskilled outside combat (say, cutting 
open a Tauntaun). Or, you might make it a limited power with limitations 
something like RSR and Side Effects, but only for the completely unskilled; 
there never seemed to be much danger of Luke hurting himself even with 
minimal training, but nobody else dared to use lightsabers in battle. 
 
And if you get into more Jedi stuff with the Laser Sabre, you'll want to 
include Missile Deflection. 
 
- - Bill Svitavsky 
 
------------------------------ 
 
Date: Mon, 08 Mar 1999 15:21:53 -0800 
From: Christopher Taylor <ctaylor@viser.net> 
Subject: Re: Move-through/Move-by with HKA 
 
>>  The BBB says 'STR/2+v/5' damage for Move By and 'STR+v/3' damage for Move 
>>  Through.  In other words, strictly by the book what you describe is 
>>  *exactly* what happens.  You cannot use anything but Strength and velocity 
>>  for damage with a Move By or Move Through.  If you want to argue 
otherwise, 
>>  take it up with your rulebook. 
>>   
>>  Many GMs do not use Ninja Hero.  The conversion in there is meaningless if 
>>  the GM is not using it. 
>>   
> 
>I'm probably missing an earlier comment or two, but this doesn't look 
right... 
>the BBB already has provisions in it for using Move By/Through to add to 
>Killing Attacks. 
> 
>Pg 159....  Adding Damage... last paragraph... 
> 
>"If a character has a Hand to Hand Killing Attack he can add 1DC for every 
1d6 
>of bonus normal dice.  These bonus dice can come from a Move By, a Move 
>Through, or a Haymaker.  As always, the total DC of damage bonus for STR, 
>Velocity, and circumstances cannot exceed the number of DC in the original 
>attack." 
 
OOOOOPS rat :)  Its rare to see you mess up on a rule guy, which speaks 
well of you, actually.  By the way I allow the bonus for HKA's to exceed 
this limit, it just takes double the effort (so going from 3 DC to 6 DC 
takes 15 STR, going from 6 DC to 9 DC takes  30 STR, etc).  This represents 
the fact that with enough energy behind it even a tiny item can do 
horrendous damage, probably being destroyed in the process. 
 
- -------------------------------------------------------------------------- 
Sola Gracia		Sola Scriptura		Sola Fide 
Soli Gloria Deo    	Solus Christus		Corum Deo 
- -------------------------------------------------------------------------- 
 
------------------------------ 
 
Date: 08 Mar 1999 18:32:46 -0500 
From: Stainless Steel Rat <ratinox@peorth.gweep.net> 
Subject: Re: Move-through/Move-by with HKA 
 
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* Firelynx16@aol.com Mon, 08 Mar 1999 
| "If a character has a Hand to Hand Killing Attack he can add 1DC for 
| every 1d6 of bonus normal dice.  These bonus dice can come from a Move 
| By, a Move Through, or a Haymaker. 
 
Yep, and I was completely wrong.  Owch. 
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- --  
Rat <ratinox@peorth.gweep.net>    \ Warning: pregnant women, the elderly, and 
Minion of Nathan - Nathan says Hi! \ children under 10 should avoid prolonged 
PGP Key: at a key server near you!  \ exposure to Happy Fun Ball. 
 
------------------------------ 
 
Date: Mon, 8 Mar 1999 18:42:31 -0500 
From: "dflacks" <dflacks@ican.net> 
Subject: Re: High-Tech Medical Equipment 
 
Here's something from the latter stages of development file. 
 
I know that a certain company is working on an inhaler delivery system for 
drugs.  Useful for regular doses, children's medicine, and emergencies. 
Also a used inhaler can not presently be used to shoot street drugs.  In a 
superhero world paramedics could us inhaler delivery to get drugs / 
medicines into the super despite his nigh-invulnerable skin.  At least so 
long as he is breathing. 
 
- -----Original Message----- 
From: Bob Greenwade <bob.greenwade@klock.com> 
To: Hero Mailing List <champ-l@sysabend.org> 
Date: Monday, March 08, 1999 12:10 PM 
Subject: High-Tech Medical Equipment 
 
 
>   Does anyone have any suggestions for high-tech medical equipment that 
>might be appropriate for a superhero world? 
>   I'm not looking for ultra-advanced technology, but stuff that's just a 
>little bit beyond what we have now -- ideally, something that's currently 
>in the later stages of development in the real world, or that has only 
>recently come into use. 
>   Equipment for hospitals, clinics, ambulances, medical labs, and just 
>about any other aspect of the medical industry is welcome. 
>--- 
>Bob's Original Hero Stuff Page!  [Circle of HEROS member] 
>   http://www.klock.com/public/users/bob.greenwade/original.htm 
>Merry-Go-Round Webring -- wanna join? 
>   http://www.klock.com/public/users/bob.greenwade/merrhome.htm 
> 
> 
> 
 
------------------------------ 
 
Date: 08 Mar 1999 18:41:07 -0500 
From: Stainless Steel Rat <ratinox@peorth.gweep.net> 
Subject: Re: High-Tech Medical Equipment 
 
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* Bob Greenwade <bob.greenwade@klock.com> Mon, 08 Mar 1999 
|    Now that we've settled that part, does anyone have a decent HERO System 
| write-up for one? 
 
A 0-point prop that you will find in an EMT's kit and emergency rooms. 
 
Really.  A defibrillator has as much effect at the level of game mechanics 
as antiseptic washes, sutures and bandages, CPR, the Heimlich Maneuver, 
splints, etc.  It is a handy prop in certain circumstances, nothing more. 
 
IOW, it is part of the reason why your Medical Laboratory gets such a large  
bonus to medical skills, a special effect. 
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- --  
Rat <ratinox@peorth.gweep.net>    \ Caution: Happy Fun Ball may suddenly 
Minion of Nathan - Nathan says Hi! \ accelerate to dangerous speeds. 
PGP Key: at a key server near you!  \  
 
------------------------------ 
 
Date: Mon, 08 Mar 1999 18:52:36 -0600 
From: "Michael (Damon) & Peni Griffin" <griffin@txdirect.net> 
Subject: Re: High-Tech Medical Equipment 
 
At 09:08 AM 3/8/1999 -0800, Bob Greenwade wrote: 
>   Does anyone have any suggestions for high-tech medical equipment that 
>might be appropriate for a superhero world? 
 
Alternatives to X-ray machines & fluoroscopes; devices based on N-ray 
Vision that offer a clearer, more detailed look into the body. 
 
Biofeedback headsets to put patients into a relaxed state more quickly, and 
allow drug-free pain supression. 
 
Synthetic blood plasma to match any blood type or Rh group. 
 
Cheaper/faster ways of producing existing common vaccines and other current 
medicines, for wider distribution. 
 
The beginnings of a synthesis between Eastern and Western medicine...this 
would be in its infancy, and not widespread yet, but seems appropriate 
given the large Oriental population in the area. 
 
Gene therapy to eradicate a few common inherited diseases/conditions 
(parents take the therapy but retain the condition, children born afterward 
get the benefit of not inheriting the disease/condition). 
 
I'd have to agree that common devices like the defibrilator probably don't 
need to be written up, just noted as a +x to the Paramedic roll in 
appropriate circumstances.  If I think of anything else, I'll get back to you. 
 
Damon 
 
------------------------------ 
 
Date: Mon, 08 Mar 1999 21:51:54 EST 
From: Leah L Watts <llwatts@juno.com> 
Subject: Re: High-Tech Medical Equipment 
 
>   Does anyone have any suggestions for high-tech medical equipment that 
>might be appropriate for a superhero world? 
>   I'm not looking for ultra-advanced technology, but stuff that's just 
a 
>little bit beyond what we have now -- ideally, something that's 
currently 
>in the later stages of development in the real world, or that has only 
>recently come into use. 
 
First off, congratulations on the book deal! 
 
I used to know someone who worked in a hospital lab, and one thing they 
were trying to use was a robot cart that would putt around the lab area 
carrying samples, files, or whatever to the workstations.  Unfortunately, 
the sensors on the cart weren't quite good enough; it routinely mistook 
the metal strip on the door jambs for its' guide tape, and its' "don't 
run into anyone" electric eye only worked if there was a large amount of 
reflected light -- it usually stopped if the person in the way had a 
white lab coat on, it sometimes stopped if the person was wearing 
surgical scrubs or the colored lab coats used in Pediatrics, and the time 
the admin in charge of the project showed up in a charcoal gray business 
suit it didn't even slow down!  An improved version would fit in, and 
could be built as an Automaton with a very basic computer brain.  I don't 
have the book in reach right now, but I'll try to work one up for you. 
 
Leah 
 
___________________________________________________________________ 
You don't need to buy Internet access to use free Internet e-mail. 
Get completely free e-mail from Juno at http://www.juno.com/getjuno.html 
or call Juno at (800) 654-JUNO [654-5866] 
 
------------------------------ 
 
Date: Mon, 08 Mar 1999 19:04:23 -0800 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: High-Tech Medical Equipment 
 
At 06:41 PM 3/8/99 -0500, Stainless Steel Rat wrote: 
>* Bob Greenwade <bob.greenwade@klock.com> Mon, 08 Mar 1999 
>|    Now that we've settled that part, does anyone have a decent HERO System 
>| write-up for one? 
> 
>A 0-point prop that you will find in an EMT's kit and emergency rooms. 
> 
>Really.  A defibrillator has as much effect at the level of game mechanics 
>as antiseptic washes, sutures and bandages, CPR, the Heimlich Maneuver, 
>splints, etc.  It is a handy prop in certain circumstances, nothing more. 
> 
>IOW, it is part of the reason why your Medical Laboratory gets such a large  
>bonus to medical skills, a special effect. 
 
   Offhand, I'd say you're right here; and I think, on the whole, that your 
principle is right on the money. 
   However, if a taser is a No-Range RKA because its jolt can cause cardiac 
arrest (as you've been known to assert), I'd have to insist that a 
defribillator has some game mechanic for getting the heart re-started. 
Perhaps a moderate Healing Aid with appropriate Limitations, and some 
bonuses to Paramedic. 
- --- 
Bob's Original Hero Stuff Page!  [Circle of HEROS member] 
   http://www.klock.com/public/users/bob.greenwade/original.htm 
Merry-Go-Round Webring -- wanna join? 
   http://www.klock.com/public/users/bob.greenwade/merrhome.htm 
 
------------------------------ 
 
Date: Mon, 08 Mar 1999 19:08:24 -0800 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: High-Tech Medical Equipment 
 
At 06:42 PM 3/8/99 -0500, dflacks wrote: 
>Here's something from the latter stages of development file. 
> 
>I know that a certain company is working on an inhaler delivery system for 
>drugs.  Useful for regular doses, children's medicine, and emergencies. 
>Also a used inhaler can not presently be used to shoot street drugs.  In a 
>superhero world paramedics could us inhaler delivery to get drugs / 
>medicines into the super despite his nigh-invulnerable skin.  At least so 
>long as he is breathing. 
 
   An interesting bit of news, that. 
   It's totally useless for the specific little bit that I'm in the middle 
of working on (which I'd fill you all in on if I thought I could -- 
confidentiality rules and all that), but it will be *extremely* useful 
information for something else I have planned a little later on.  Thanks! 
:-] 
- --- 
Bob's Original Hero Stuff Page!  [Circle of HEROS member] 
   http://www.klock.com/public/users/bob.greenwade/original.htm 
Merry-Go-Round Webring -- wanna join? 
   http://www.klock.com/public/users/bob.greenwade/merrhome.htm 
 
------------------------------ 
 
Date: 08 Mar 1999 22:55:16 -0500 
From: Stainless Steel Rat <ratinox@peorth.gweep.net> 
Subject: Re: High-Tech Medical Equipment 
 
- -----BEGIN PGP SIGNED MESSAGE----- 
Hash: SHA1 
 
* Bob Greenwade <bob.greenwade@klock.com> Mon, 08 Mar 1999 
|    However, if a taser is a No-Range RKA because its jolt can cause cardiac 
| arrest (as you've been known to assert), I'd have to insist that a 
| defribillator has some game mechanic for getting the heart re-started. 
 
Why?  If you hit someone with a stick, it is an HA.  If you then use the 
same stick to splint the arm broken by the HA, it is a tool that allows you 
to properly use the Paramedic skill.  If you use a length of fabric as a 
garrotte, it is an NND (choke hold).  If you use the same length of fabric 
to bind an open wound, it is a tool that allows you to use the Paramedic 
skill. 
 
A defibrillator is nothing more than a tool that allows a medic to properly 
practice his skills. 
- -----BEGIN PGP SIGNATURE----- 
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Comment: For info see http://www.gnupg.org 
 
iD8DBQE25Jujgl+vIlSVSNkRApcRAKClTbiHPU0chJ1KJyPnzpDBkxvmCgCfXEFR 
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=V2Lt 
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- --  
Rat <ratinox@peorth.gweep.net>    \ Happy Fun Ball may stick to certain types 
Minion of Nathan - Nathan says Hi! \ of skin. 
PGP Key: at a key server near you!  \  
 
------------------------------ 
 
Date: Mon, 8 Mar 1999 22:41:24 -0600 (Central Standard Time) 
From: Tim Gilberg <gilberg@ou.edu> 
Subject: Re: High-Tech Medical Equipment 
 
> Why?  If you hit someone with a stick, it is an HA.  If you then use the 
> same stick to splint the arm broken by the HA, it is a tool that allows you 
> to properly use the Paramedic skill.  If you use a length of fabric as a 
> garrotte, it is an NND (choke hold).  If you use the same length of fabric 
> to bind an open wound, it is a tool that allows you to use the Paramedic 
> skill. 
>  
> A defibrillator is nothing more than a tool that allows a medic to properly 
> practice his skills. 
 
	Which begs the question:  Would a taser do in a pinch? 
 
	I agree with Rat on this one, for the most part.  I can see a good 
rationale, however, for buying a "comic-book" or fictional defib with some 
small measure of Healing Aid--strictly fictional, however. 
 
 
					-Tim Gilberg 
			-"English Majors of the World!  Untie!" 
 
------------------------------ 
 
Date: Mon, 8 Mar 1999 21:20:21 -0800 (PST) 
From: Dale Ward <daleaward@rocketmail.com> 
Subject: Re: PBEM Campaigns 
 
Greetings! 
 
     Shelley and Scott, thanks for the very informative answers. It does sound 
like a major undertaking, but I think I'm up to it. I'm going over your 
messages carefully before making a final decision. 
 
     Indiana Joe, I may be going diceless, but I'll check that dice server 
anyway. You never know when it might come in handy. 
 
     Firelynx, I'll certainly keep in mind that you were the first to request 
a place in the game. 
 
     Later, gang. 
 
Dale A. Ward 
~Diagonally Parked In A Parallel Universe~ 
 
_________________________________________________________ 
DO YOU YAHOO!? 
Get your free @yahoo.com address at http://mail.yahoo.com 
 
------------------------------ 
 
Date: Tue, 09 Mar 1999 01:01:39 -0500 
From: geoff heald <gheald@worldnet.att.net> 
Subject: Re: High-Tech Medical Equipment 
 
At 07:04 PM 3/8/99 -0800, Bob Greenwade wrote: 
>At 06:41 PM 3/8/99 -0500, Stainless Steel Rat wrote: 
>>IOW, it is part of the reason why your Medical Laboratory gets such a large  
>>bonus to medical skills, a special effect. 
> 
>   Offhand, I'd say you're right here; and I think, on the whole, that your 
>principle is right on the money. 
>   However, if a taser is a No-Range RKA because its jolt can cause cardiac 
>arrest (as you've been known to assert), I'd have to insist that a 
>defribillator has some game mechanic for getting the heart re-started. 
>Perhaps a moderate Healing Aid with appropriate Limitations, and some 
>bonuses to Paramedic. 
>--- 
Well, a defibrillator is a handy thing to have if someone's heart has 
stopped.  But if your heart is still going, a defibrillator can stop it a 
lot more surely than a taser, so I'd say the thingy is a HTH KA, too. 
 
 
============================ 
Geoff Heald 
============================ 
And it's a little-known fact that the Y1K problem caused the Dark Ages. 
Roving bands of well-paid craftsmen fitted two extra beads to abacuses and 
sorted it out. 
 
------------------------------ 
 
Date: Tue, 9 Mar 1999 07:34:09 -0500 (EST) 
From: arcus@webtv.net (chrisopher spoor) 
Subject: Re: High-Tech Medical Equipment 
 
what damage will a defibrillator do as an attack? Would resistant ED 
block it? 
 
------------------------------ 
 
Date: Tue, 9 Mar 1999 09:13:30 -0500  
From: Brian Wawrow <bwawrow@fmco.com> 
Subject: RE: Move-through/Move-by with HKA 
 
Could you give me an idea of the Double Fire mechanic? I don't have a copy 
of DI. 
 
] Personally, I like Double Fire (originally from Danger  
] International, IIRC) 
] exactly as written.  Then again, I generally like John Woo  
] movies :).  It 
] is not appropriate for every campaign, though. 
 
------------------------------ 
 
Date: Tue, 09 Mar 1999 06:24:57 -0800 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: High-Tech Medical Equipment 
 
At 10:55 PM 3/8/99 -0500, Stainless Steel Rat wrote: 
> 
>* Bob Greenwade <bob.greenwade@klock.com> Mon, 08 Mar 1999 
>|    However, if a taser is a No-Range RKA because its jolt can cause cardiac 
>| arrest (as you've been known to assert), I'd have to insist that a 
>| defribillator has some game mechanic for getting the heart re-started. 
> 
>Why?  If you hit someone with a stick, it is an HA.  If you then use the 
>same stick to splint the arm broken by the HA, it is a tool that allows you 
>to properly use the Paramedic skill.  If you use a length of fabric as a 
>garrotte, it is an NND (choke hold).  If you use the same length of fabric 
>to bind an open wound, it is a tool that allows you to use the Paramedic 
>skill. 
> 
>A defibrillator is nothing more than a tool that allows a medic to properly 
>practice his skills. 
 
   I suppose I could go along with that, using that logic.  It just kinda 
disturbs me on the principle of "attack without a defense" lines, although 
I'm probably just making the wrong kind of mental associations here. 
 
   And by the way people, while I was hoping to get at least two or three 
ideas for devices that could be quickly written up in HERO terms and used 
in emergency medical situations during play, I am finding the suggestions I 
am getting, which are mainly just nifty "special effects" ideas, to be very 
helpful.  Damon's list was especially good. 
- --- 
Bob's Original Hero Stuff Page!  [Circle of HEROS member] 
   http://www.klock.com/public/users/bob.greenwade/original.htm 
Merry-Go-Round Webring -- wanna join? 
   http://www.klock.com/public/users/bob.greenwade/merrhome.htm 
 
------------------------------ 
 
Date: Tue, 9 Mar 1999 10:25:32 -0500 (EST) 
From: Michael Surbrook <susano@dedaana.otd.com> 
Subject: More in search of... 
 
Is Vox still on this list?  If yes, I need to ask you something. 
If no, does anyone know how I can get a hold of him? 
 
- -- 
Michael Surbrook - susano@otd.com - http://www.otd.com/~susano/index.html 
 
  "...Nothing is a coincidence if it happens to bolster the conclusions we 
 already seek.  This is how we professionals discover the messages hidden in 
                  seemingly disparate objects or events." 
                             James Finn Garner 
 
------------------------------ 
 
 
Date: Tue, 9 Mar 1999 11:12:58 -0500 (EST) 
From: Michael Surbrook <susano@dedaana.otd.com> 
Subject: Dracula in Hero 
 
Anyone reasonably familier with Stoker's Dracula?  The *original* Dracula? 
 
How do these stats look to you? 
 
Val	CHA	Cost	Roll	Notes 
33	STR	23	16-	2400kg; 6 1/2d6 [3] 
20	DEX	30	13-	OCV: 7 / DCV: 7 
25	CON	30	14- 
15	BODY	10	12- 
20	INT	10	13-	PER Roll 13- 
20	EGO	20	13-	ECV: 7 
30	PRE	20	15-	PRE Attack: 6d6 
10	COM	0	11- 
12	PD	6		Total: 12 PD 
10	ED	5		Total: 10 ED 
4	SPD	10		Phases: 3, 6, 9, 12 
12	REC	0 
50	END	0 
45	STUN	0 
 
Note: The 33 STR is derived from the statement that Dracula is "... so 
strong in person as twenty men;...". 
 
- -- 
Michael Surbrook - susano@otd.com - http://www.otd.com/~susano/index.html 
 
  "...Nothing is a coincidence if it happens to bolster the conclusions we 
 already seek.  This is how we professionals discover the messages hidden in 
                  seemingly disparate objects or events." 
                             James Finn Garner 
 
------------------------------ 
 
Date: Tue, 9 Mar 1999 09:45:39 -0500 
From: David_A._Fair@fc.mcps.k12.md.us (David A. Fair) 
Subject: Re: High-Tech Medical Equipment 
 
bob.greenwade@klock.com writes: 
 
>   And by the way people, while I was hoping to get at least two or 
>three 
>ideas for devices that could be quickly written up in HERO terms and 
>used 
>in emergency medical situations during play, I am finding the 
>suggestions I 
>am getting, which are mainly just nifty "special effects" ideas, to be 
>very 
>helpful.  Damon's list was especially good. 
  
Well... 
 
An MRI unit could be built as Detect Injury, Extra Time, Focus (Bulky), 
Requires a skill roll (operators skill), activation (to see if patient 
moved). 
An X-ray might be similar (no Activation), but based on N-ray vision, 
and perhaps with a teeny tiny thought given to side effects. 
An Ultrasound could be bought as Sonar, only inside soft tissue, Extra 
Time, Focus (Bulky), Requires a skill roll (operators skill). 
I would do a Defib as Aid to Body (1-2d6), only vs.. Body lost due to 
Cardiac Arrest (-2), Bulky, Requires a skill roll, side effects (no 
range RKA)...but then you have to write up the cardiac arrest...or just 
consider it a +5 to paramedic rolls, on vs.. Cardiac arrest patients 
(-2) 
 
For near-high-tech medical: 
	1. Generic Anti-Venom/Toxin: xd6 Dispel vs.. all powers of SF/X: 
Poison/Toxin, Gestures (swallow pill, injection, etc), Focus (Fragile), 
Charges. 
	2. HypoSpray (Star Trekian): xd6 Aid to STUN, Gestures (Injection), 
Focus (Fragile), Charges. 
	3. A device which knit broken bones (also Ala Star Trek) possibly an 
Aid to Body (only vs.. injuries that caused a broken bone, -1), Focus 
(bulky), RSR 
	4. (A similar device could be built for burns or other injuries...) 
	5. A Biofeedback system to induce calm and relaxation would possibly 
be bought just as an Aid to Paramedic Skill, or perhaps as a Single 
Command Mind Control (Relax), Bulky, RSR. 
	6. A Tricorder-type device could be Detect vs.. Diseases, Toxins, 
Injuries and Physical Abnormalities, Focus, RSR, only vs. humanoids in 
databases (-1/2). 
	7. A stasis field might be built as a Suppress vs.. Diseases, Toxins 
and Bleeding, Side Effects (STUN Drain), Bulky, RSR 
	8. A portable artificial organ (heart, lung, liver, etc.) would likely 
be aid to body (only vs.. damage to that organ) and/or a bonus to 
paramedic rolls (bulky, RSR, . A permanent artificial organ would 
likely be reflected on the character sheet as a disadvantage and 
possibly lowered CHAR's (or higher, if you want the Steve Austin type 
of stuff). I don't think any powers are needed to model those... 
	9. A fictional device that repaired internal injuries and hemmohraging 
(spelled wrong, I know) might be bought as an aid to body, or, since 
internal bleeding would likely be "bought" with the gradual effect 
modifier, it could be modeled as a suppress vs.. all bleeding effects 
(all powers of one sFX), with RSR and Focus (Bulky). 
	10. A device to instantly "stitch-up" open wounds would probably be an 
aid to body AND a suppress vs.. all bleeding effects (all powers of one 
sFX), with RSR and Focus (Bulky). 
 
I will stay away from posting numbers, as that just seems to incite 
riots sometimes...Was that the kind of stuff you wanted? So, what are 
you writing? Emergency Medical Hero, or maybe Champions of the E.R.? 
 
Thanks, 
Dave 
- --------------------------------------------------------- 
David A. Fair 
Montgomery County Public Schools 
Office of Global Access Technology 
Elementary User Support Specialist 
David_Fair@fc.mcps.k12.md.us 
- --------------------------------------------------------- 
 
------------------------------ 
 
Date: Tue, 09 Mar 1999 18:16:10 +0100 
From: Black Bishop <BISHOP@mail.sirnet.it> 
Subject: Teleport Against Other ??? 
 
Hi everyone 
one of my famous questions : 
 
I don't have my book so I don't remember if it is written somewhere, but a 
NPC is able to teleport other with a touch 
3 little questions : 
 
1) can she teleport enemies in the earth ? 
 
2) Now... she teleport a wall of 2 tons like 40 meters on the head of 
someone... how many dice I should roll for damage ? 
 
3) How I could set a special framework or advantage like "well I have 60 
points in TELEPORT (so VPP isn't good) now... I want to teleport 1600 Kg 
(so 20 points), 
*16inches NCM (20 points) for 20inches (20 points). Later, I want just to 
teleport myself for 50inches *4NCM (60 points), then later again just 2 
people (5 points) for 5inches (5 points) *512 NCM (50 points)" 
How I could do it ? (so could use the pool of teleport like I want) 
 
thank ya all 
Black Bishop 
 
------------------------------ 
 
Date: Tue, 9 Mar 1999 12:26:39 -0500  
From: Brian Wawrow <bwawrow@fmco.com> 
Subject: RE: Teleport Against Other ??? amendment 
 
While we're on this Usable Against Other page, I'd also like to hear what 
people think about Tunneling UAO, or even more heinous, XDimensional Travel 
UAO 
 
] Hi everyone 
] one of my famous questions : 
]  
] I don't have my book so I don't remember if it is written  
] somewhere, but a 
] NPC is able to teleport other with a touch 
] 3 little questions : 
]  
] 1) can she teleport enemies in the earth ? 
]  
] 2) Now... she teleport a wall of 2 tons like 40 meters on the head of 
] someone... how many dice I should roll for damage ? 
]  
] 3) How I could set a special framework or advantage like  
] "well I have 60 
] points in TELEPORT (so VPP isn't good) now... I want to  
] teleport 1600 Kg 
] (so 20 points), 
] *16inches NCM (20 points) for 20inches (20 points). Later, I  
] want just to 
] teleport myself for 50inches *4NCM (60 points), then later  
] again just 2 
] people (5 points) for 5inches (5 points) *512 NCM (50 points)" 
] How I could do it ? (so could use the pool of teleport like I want) 
]  
] thank ya all 
] Black Bishop 
]  
]  
]  
]  
 
------------------------------ 
 
End of champ-l-digest V1 #231 
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Date: Tuesday, June 15, 1999 01:08 PM