Digest Archive vol 1 Issue 231
From: owner-champ-l-digest@sysabend.org
Sent: Tuesday, March 09, 1999 12:28 PM
To: champ-l-digest@sysabend.org
Subject: champ-l-digest V1 #231
champ-l-digest Tuesday, March 9 1999 Volume 01 : Number 231
In this issue:
Re: Move-through/Move-by with HKA
Re: Move-through/Move-by with HKA
RE: Move-through/Move-by with HKA
Re: Move-through/Move-by with HKA
Re: High-Tech Medical Equipment
Re: [ Laser Sabre ???]
Re: Move-through/Move-by with HKA
Re: Move-through/Move-by with HKA
Re: Move-through/Move-by with HKA
Re: [ Laser Sabre ???]
Re: Move-through/Move-by with HKA
Re: Move-through/Move-by with HKA
Re: High-Tech Medical Equipment
Re: High-Tech Medical Equipment
Re: High-Tech Medical Equipment
Re: High-Tech Medical Equipment
Re: High-Tech Medical Equipment
Re: High-Tech Medical Equipment
Re: High-Tech Medical Equipment
Re: High-Tech Medical Equipment
Re: PBEM Campaigns
Re: High-Tech Medical Equipment
Re: High-Tech Medical Equipment
RE: Move-through/Move-by with HKA
Re: High-Tech Medical Equipment
More in search of...
Dracula in Hero
Re: High-Tech Medical Equipment
Teleport Against Other ???
RE: Teleport Against Other ??? amendment
----------------------------------------------------------------------
Date: 08 Mar 1999 16:09:26 -0500
From: Stainless Steel Rat <ratinox@peorth.gweep.net>
Subject: Re: Move-through/Move-by with HKA
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* gilberg@ou.edu Mon, 08 Mar 1999
| When Wolverine wants to move his full distance and attack, for
| some reason his claws won't pop out and he has to punch. However, if
| Wolverine only goes half of his possible, his claws can extend.
| Perfectly logical, no? Hmmmm. It seems the fastball special is quite
| impossible when using the claws. No matter, it makes sens according to
| Logic-By-Rat.
The BBB says 'STR/2+v/5' damage for Move By and 'STR+v/3' damage for Move
Through. In other words, strictly by the book what you describe is
*exactly* what happens. You cannot use anything but Strength and velocity
for damage with a Move By or Move Through. If you want to argue otherwise,
take it up with your rulebook.
Many GMs do not use Ninja Hero. The conversion in there is meaningless if
the GM is not using it.
| And as according to Ninja Hero, the damage he takes would be treated as
| normal damage, depending on SFX. (I think this is the ruling, anyway.)
Yep, my goof. It is always normal, generalized damage (no hit location).
No need to be nasty, Tim. At least when I know I am wrong I admit it.
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- --
Rat <ratinox@peorth.gweep.net> \ Ingredients of Happy Fun Ball include an
Minion of Nathan - Nathan says Hi! \ unknown glowing substance which fell to
PGP Key: at a key server near you! \ Earth, presumably from outer space.
------------------------------
Date: 08 Mar 1999 16:46:53 -0500
From: Stainless Steel Rat <ratinox@peorth.gweep.net>
Subject: Re: Move-through/Move-by with HKA
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* Brian Wawrow <bwawrow@fmco.com> Mon, 08 Mar 1999
| Since you can use the UMA rules to build a 0pt. maneuver
Exqueeze me? Maneuvers cost 3 to 5 points (according to Ninja Hero).
| that looks just like a Move By, wouldn't you say the FMove element exists
| so you can build an improved variation on Move By?
Actually, no. The FMove element is less versatile than Move By. It allows
you to make an attack at the _end_ of a full move, adding v/5 in DCs to the
attack. That is all it does. Multiple Move By and attacking during the
middle of a full move are not allowed with FMove. Of course, FMove does
not make you suck your own damage, either, so you have nothing to complain
about.
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- --
Rat <ratinox@peorth.gweep.net> \ Happy Fun Ball contains a liquid core,
Minion of Nathan - Nathan says Hi! \ which, if exposed due to rupture, should
PGP Key: at a key server near you! \ not be touched, inhaled, or looked at.
------------------------------
Date: Mon, 8 Mar 1999 16:54:16 -0500
From: Brian Wawrow <bwawrow@fmco.com>
Subject: RE: Move-through/Move-by with HKA
] | Since you can use the UMA rules to build a 0pt. maneuver
]
] Exqueeze me? Maneuvers cost 3 to 5 points (according to Ninja Hero).
Thanks for not insulting everyone's intelligence by stating the obvious. So,
you're saying that the FMove element in the UMA/NH rules is not like moving
in a Move By.
Okay, so assuming you're right about the FMove option being strictly a
mobility element, is there any way to build a Move Through or Move By using
the UMA/Ninja Hero rules?
I also wanted to let my players build some maneuvers using the Sweep/double
shot mechanic described in Fantasy Hero and probably other places. Any
suggestions?
] | that looks just like a Move By, wouldn't you say the FMove
] element exists
] | so you can build an improved variation on Move By?
]
] Actually, no. The FMove element is less versatile than Move
] By. It allows
] you to make an attack at the _end_ of a full move, adding v/5
] in DCs to the
] attack. That is all it does. Multiple Move By and attacking
] during the
] middle of a full move are not allowed with FMove. Of course,
] FMove does
] not make you suck your own damage, either, so you have
] nothing to complain
] about.
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]
] --
] Rat <ratinox@peorth.gweep.net> \ Happy Fun Ball contains a
] liquid core,
] Minion of Nathan - Nathan says Hi! \ which, if exposed due to
] rupture, should
] PGP Key: at a key server near you! \ not be touched,
] inhaled, or looked at.
]
------------------------------
Date: Mon, 08 Mar 1999 12:24:44 -0800
From: Bob Greenwade <bob.greenwade@klock.com>
Subject: Re: Move-through/Move-by with HKA
At 01:01 PM 3/8/99 -0500, Johnson, Adam wrote:
>
>Question... how does one model a move-through or move-by if the person is
using a Killing Attack, like a huge sword or Wolverine's claws?
>
>I'm not sure how to do this, and there's nothing in the HSR about this.
>
>I'm wondering if you still figure out the base damage as normal, take that
as a damage class, and add it to the HKA's damage via killing attack levels...
>
>Like, say, STR of 20 is a DC 4 normally, and with a velocity of 10"... a
move-by is half strength plus v/5, right? So normally, it would be DC 2 for
strength, plus another DC 2 for velocity, making it DC 4... normal damage
of 4d6.
>If you add DC 4 to a 2d6 HKA (DC 6), you get DC 10 (3d6+1). Is this right,
or is there an actual method to the madness?
That's basically it, yes. Just remember that, as usual, it's not
possible to more than double the damage done by an HKA by any means.
- ---
Bob's Original Hero Stuff Page! [Circle of HEROS member]
http://www.klock.com/public/users/bob.greenwade/original.htm
Merry-Go-Round Webring -- wanna join?
http://www.klock.com/public/users/bob.greenwade/merrhome.htm
------------------------------
Date: Mon, 08 Mar 1999 14:21:54 -0800
From: Bob Greenwade <bob.greenwade@klock.com>
Subject: Re: High-Tech Medical Equipment
At 02:50 PM 3/8/99 -0500, Stainless Steel Rat wrote:
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>
>* "Jesse Thomas" <haerandir@hotmail.com> Mon, 08 Mar 1999
>| Defibrilator, I believe.
>
>Defibrillator.
Thank you. :-]
Now that we've settled that part, does anyone have a decent HERO System
write-up for one?
- ---
Bob's Original Hero Stuff Page! [Circle of HEROS member]
http://www.klock.com/public/users/bob.greenwade/original.htm
Merry-Go-Round Webring -- wanna join?
http://www.klock.com/public/users/bob.greenwade/merrhome.htm
------------------------------
Date: 8 Mar 99 15:34:51 MST
From: ANTHONY VARGAS <anthony.vargas@usa.net>
Subject: Re: [ Laser Sabre ???]
Black Bishop <BISHOP@bdc2.sirnet.it> wrote:
> wooo ha =
> Hello to everyone =3D)
> I have another player that is designing a character with a sword sabre
> he is a Star Wars fan (like me *laugh*) but when we looked at a design =
for
> a laser sabre we was seeking an original idea.
> I mean, a Laser Sabre in Star wars can cut almost everything and so
> I was thinking about an RKA no range 0 End Double Penetrating
> =
> I was thinking : has anyone a different (and more original or better) i=
dea
> for it ?
Well, a less original idea: from the way they swing those things, STR
obviously has something to do with it, so, a simple HKA (energy) should
do it. I'd go for high damage in preference to AP or penetrating, simply=
because they're so lethal. (cutting off limbs and slicing people in half
requires some serious BOD, wich will also cut through lotsa stuff).
Of course, in a superhero game, the nigh-invulnerable types will make
it look a lot less impressive.
____________________________________________________________________
Get free e-mail and a permanent address at http://www.netaddress.com/?N=3D=
1
------------------------------
Date: 08 Mar 1999 17:40:01 -0500
From: Stainless Steel Rat <ratinox@peorth.gweep.net>
Subject: Re: Move-through/Move-by with HKA
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* Brian Wawrow <bwawrow@fmco.com> Mon, 08 Mar 1999
| Okay, so assuming you're right about the FMove option being strictly a
| mobility element,
"This maneuver may be performed at the end of a full move instead of just
a half-move.
"For example, combining 'FMove' with 'Fall,' 'Throw,' and 'v/5' results
in a flying tackle that can be performed at the end of a full run.
Okay, minor mistake on my part previously: FMove does not include a
velocity modifer. I think I was looking at Passing Strike, which includes
both FMove and v/5 elements.
| is there any way to build a Move Through or Move By using the UMA/Ninja
| Hero rules?
See pages 75 and 76 in Ninja Hero (I do not know the corresponding pages in
TUMA). You do not so much build a maneuver as convert the DCs from normal
to killing, with a number of significant restrictions on how much damage
you can add to the attack -- basically that you cannot increase the damage
beyond double the base attack. So, if you have a 4D6 HA or a 1D6+1 HKA,
the maximum damage you could do with these is 8D6 and 2.5D6K, respectively,
no matter how fast you move.
| I also wanted to let my players build some maneuvers using the Sweep/double
| shot mechanic described in Fantasy Hero and probably other places. Any
| suggestions?
Personally, I like Double Fire (originally from Danger International, IIRC)
exactly as written. Then again, I generally like John Woo movies :). It
is not appropriate for every campaign, though.
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- --
Rat <ratinox@peorth.gweep.net> \ If Happy Fun Ball begins to smoke, get
Minion of Nathan - Nathan says Hi! \ away immediately. Seek shelter and cover
PGP Key: at a key server near you! \ head.
------------------------------
Date: Mon, 8 Mar 1999 17:46:47 EST
From: Firelynx16@aol.com
Subject: Re: Move-through/Move-by with HKA
In a message dated 3/8/99 3:09:48 PM Central Standard Time,
ratinox@peorth.gweep.net writes:
> | When Wolverine wants to move his full distance and attack, for
> | some reason his claws won't pop out and he has to punch. However, if
> | Wolverine only goes half of his possible, his claws can extend.
> | Perfectly logical, no? Hmmmm. It seems the fastball special is quite
> | impossible when using the claws. No matter, it makes sens according to
> | Logic-By-Rat.
>
> The BBB says 'STR/2+v/5' damage for Move By and 'STR+v/3' damage for Move
> Through. In other words, strictly by the book what you describe is
> *exactly* what happens. You cannot use anything but Strength and velocity
> for damage with a Move By or Move Through. If you want to argue otherwise,
> take it up with your rulebook.
>
> Many GMs do not use Ninja Hero. The conversion in there is meaningless if
> the GM is not using it.
>
I'm probably missing an earlier comment or two, but this doesn't look right...
the BBB already has provisions in it for using Move By/Through to add to
Killing Attacks.
Pg 159.... Adding Damage... last paragraph...
"If a character has a Hand to Hand Killing Attack he can add 1DC for every 1d6
of bonus normal dice. These bonus dice can come from a Move By, a Move
Through, or a Haymaker. As always, the total DC of damage bonus for STR,
Velocity, and circumstances cannot exceed the number of DC in the original
attack."
------------------------------
Date: Mon, 8 Mar 1999 15:14:03 -0800
From: "Filksinger" <filkhero@usa.net>
Subject: Re: Move-through/Move-by with HKA
From: Stainless Steel Rat <ratinox@peorth.gweep.net>
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>
>* "Dr. Nuncheon" <jeffj@io.com> Mon, 08 Mar 1999
>| So...Move Bys do not model Move Bys with Swords?
>
>Nope. Try the 'Passing Strike' maneuver from Ninja Hero. The FMove
>element was created specifically for this kind of thing.
The BBB specifically states that the damage bonuses from Move-through and
Move-by can be added to HKAs, as Damage Classes.
Filksinger
------------------------------
Date: Mon, 08 Mar 1999 18:13:01 -0600
From: Bill Svitavsky <bsvitavsky@mln.lib.ma.us>
Subject: Re: [ Laser Sabre ???]
At 03:34 PM 3/8/99 MST, ANTHONY VARGAS wrote:
> Black Bishop <BISHOP@bdc2.sirnet.it> wrote:
>> wooo ha
>> Hello to everyone =)
>> I have another player that is designing a character with a sword sabre
>> he is a Star Wars fan (like me *laugh*) but when we looked at a design for
>> a laser sabre we was seeking an original idea.
>> I mean, a Laser Sabre in Star wars can cut almost everything and so
>> I was thinking about an RKA no range 0 End Double Penetrating
>>
>> I was thinking : has anyone a different (and more original or better) idea
>> for it ?
>
>Well, a less original idea: from the way they swing those things, STR
>obviously has something to do with it, so, a simple HKA (energy) should
>do it. I'd go for high damage in preference to AP or penetrating, simply
>because they're so lethal. (cutting off limbs and slicing people in half
>requires some serious BOD, wich will also cut through lotsa stuff).
>
>Of course, in a superhero game, the nigh-invulnerable types will make
>it look a lot less impressive.
>
I'd go with a big HKA, then add Armor Piercing to it. Lightsabers do
extreme damage to humanoid opponents, and also go right through most armor.
Depending on how closely you want to model this device on Star Wars, you
may want to reflect that it takes special skill (with the Force?) to use
effectively in combat. A simple way to do this would be with Requires a
Skill Roll (Force Skill) and possibly Side Effects (an HKA vs. oneself.)
You could allow it to be used by the unskilled outside combat (say, cutting
open a Tauntaun). Or, you might make it a limited power with limitations
something like RSR and Side Effects, but only for the completely unskilled;
there never seemed to be much danger of Luke hurting himself even with
minimal training, but nobody else dared to use lightsabers in battle.
And if you get into more Jedi stuff with the Laser Sabre, you'll want to
include Missile Deflection.
- - Bill Svitavsky
------------------------------
Date: Mon, 08 Mar 1999 15:21:53 -0800
From: Christopher Taylor <ctaylor@viser.net>
Subject: Re: Move-through/Move-by with HKA
>> The BBB says 'STR/2+v/5' damage for Move By and 'STR+v/3' damage for Move
>> Through. In other words, strictly by the book what you describe is
>> *exactly* what happens. You cannot use anything but Strength and velocity
>> for damage with a Move By or Move Through. If you want to argue
otherwise,
>> take it up with your rulebook.
>>
>> Many GMs do not use Ninja Hero. The conversion in there is meaningless if
>> the GM is not using it.
>>
>
>I'm probably missing an earlier comment or two, but this doesn't look
right...
>the BBB already has provisions in it for using Move By/Through to add to
>Killing Attacks.
>
>Pg 159.... Adding Damage... last paragraph...
>
>"If a character has a Hand to Hand Killing Attack he can add 1DC for every
1d6
>of bonus normal dice. These bonus dice can come from a Move By, a Move
>Through, or a Haymaker. As always, the total DC of damage bonus for STR,
>Velocity, and circumstances cannot exceed the number of DC in the original
>attack."
OOOOOPS rat :) Its rare to see you mess up on a rule guy, which speaks
well of you, actually. By the way I allow the bonus for HKA's to exceed
this limit, it just takes double the effort (so going from 3 DC to 6 DC
takes 15 STR, going from 6 DC to 9 DC takes 30 STR, etc). This represents
the fact that with enough energy behind it even a tiny item can do
horrendous damage, probably being destroyed in the process.
- --------------------------------------------------------------------------
Sola Gracia Sola Scriptura Sola Fide
Soli Gloria Deo Solus Christus Corum Deo
- --------------------------------------------------------------------------
------------------------------
Date: 08 Mar 1999 18:32:46 -0500
From: Stainless Steel Rat <ratinox@peorth.gweep.net>
Subject: Re: Move-through/Move-by with HKA
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* Firelynx16@aol.com Mon, 08 Mar 1999
| "If a character has a Hand to Hand Killing Attack he can add 1DC for
| every 1d6 of bonus normal dice. These bonus dice can come from a Move
| By, a Move Through, or a Haymaker.
Yep, and I was completely wrong. Owch.
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- --
Rat <ratinox@peorth.gweep.net> \ Warning: pregnant women, the elderly, and
Minion of Nathan - Nathan says Hi! \ children under 10 should avoid prolonged
PGP Key: at a key server near you! \ exposure to Happy Fun Ball.
------------------------------
Date: Mon, 8 Mar 1999 18:42:31 -0500
From: "dflacks" <dflacks@ican.net>
Subject: Re: High-Tech Medical Equipment
Here's something from the latter stages of development file.
I know that a certain company is working on an inhaler delivery system for
drugs. Useful for regular doses, children's medicine, and emergencies.
Also a used inhaler can not presently be used to shoot street drugs. In a
superhero world paramedics could us inhaler delivery to get drugs /
medicines into the super despite his nigh-invulnerable skin. At least so
long as he is breathing.
- -----Original Message-----
From: Bob Greenwade <bob.greenwade@klock.com>
To: Hero Mailing List <champ-l@sysabend.org>
Date: Monday, March 08, 1999 12:10 PM
Subject: High-Tech Medical Equipment
> Does anyone have any suggestions for high-tech medical equipment that
>might be appropriate for a superhero world?
> I'm not looking for ultra-advanced technology, but stuff that's just a
>little bit beyond what we have now -- ideally, something that's currently
>in the later stages of development in the real world, or that has only
>recently come into use.
> Equipment for hospitals, clinics, ambulances, medical labs, and just
>about any other aspect of the medical industry is welcome.
>---
>Bob's Original Hero Stuff Page! [Circle of HEROS member]
> http://www.klock.com/public/users/bob.greenwade/original.htm
>Merry-Go-Round Webring -- wanna join?
> http://www.klock.com/public/users/bob.greenwade/merrhome.htm
>
>
>
------------------------------
Date: 08 Mar 1999 18:41:07 -0500
From: Stainless Steel Rat <ratinox@peorth.gweep.net>
Subject: Re: High-Tech Medical Equipment
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* Bob Greenwade <bob.greenwade@klock.com> Mon, 08 Mar 1999
| Now that we've settled that part, does anyone have a decent HERO System
| write-up for one?
A 0-point prop that you will find in an EMT's kit and emergency rooms.
Really. A defibrillator has as much effect at the level of game mechanics
as antiseptic washes, sutures and bandages, CPR, the Heimlich Maneuver,
splints, etc. It is a handy prop in certain circumstances, nothing more.
IOW, it is part of the reason why your Medical Laboratory gets such a large
bonus to medical skills, a special effect.
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- --
Rat <ratinox@peorth.gweep.net> \ Caution: Happy Fun Ball may suddenly
Minion of Nathan - Nathan says Hi! \ accelerate to dangerous speeds.
PGP Key: at a key server near you! \
------------------------------
Date: Mon, 08 Mar 1999 18:52:36 -0600
From: "Michael (Damon) & Peni Griffin" <griffin@txdirect.net>
Subject: Re: High-Tech Medical Equipment
At 09:08 AM 3/8/1999 -0800, Bob Greenwade wrote:
> Does anyone have any suggestions for high-tech medical equipment that
>might be appropriate for a superhero world?
Alternatives to X-ray machines & fluoroscopes; devices based on N-ray
Vision that offer a clearer, more detailed look into the body.
Biofeedback headsets to put patients into a relaxed state more quickly, and
allow drug-free pain supression.
Synthetic blood plasma to match any blood type or Rh group.
Cheaper/faster ways of producing existing common vaccines and other current
medicines, for wider distribution.
The beginnings of a synthesis between Eastern and Western medicine...this
would be in its infancy, and not widespread yet, but seems appropriate
given the large Oriental population in the area.
Gene therapy to eradicate a few common inherited diseases/conditions
(parents take the therapy but retain the condition, children born afterward
get the benefit of not inheriting the disease/condition).
I'd have to agree that common devices like the defibrilator probably don't
need to be written up, just noted as a +x to the Paramedic roll in
appropriate circumstances. If I think of anything else, I'll get back to you.
Damon
------------------------------
Date: Mon, 08 Mar 1999 21:51:54 EST
From: Leah L Watts <llwatts@juno.com>
Subject: Re: High-Tech Medical Equipment
> Does anyone have any suggestions for high-tech medical equipment that
>might be appropriate for a superhero world?
> I'm not looking for ultra-advanced technology, but stuff that's just
a
>little bit beyond what we have now -- ideally, something that's
currently
>in the later stages of development in the real world, or that has only
>recently come into use.
First off, congratulations on the book deal!
I used to know someone who worked in a hospital lab, and one thing they
were trying to use was a robot cart that would putt around the lab area
carrying samples, files, or whatever to the workstations. Unfortunately,
the sensors on the cart weren't quite good enough; it routinely mistook
the metal strip on the door jambs for its' guide tape, and its' "don't
run into anyone" electric eye only worked if there was a large amount of
reflected light -- it usually stopped if the person in the way had a
white lab coat on, it sometimes stopped if the person was wearing
surgical scrubs or the colored lab coats used in Pediatrics, and the time
the admin in charge of the project showed up in a charcoal gray business
suit it didn't even slow down! An improved version would fit in, and
could be built as an Automaton with a very basic computer brain. I don't
have the book in reach right now, but I'll try to work one up for you.
Leah
___________________________________________________________________
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------------------------------
Date: Mon, 08 Mar 1999 19:04:23 -0800
From: Bob Greenwade <bob.greenwade@klock.com>
Subject: Re: High-Tech Medical Equipment
At 06:41 PM 3/8/99 -0500, Stainless Steel Rat wrote:
>* Bob Greenwade <bob.greenwade@klock.com> Mon, 08 Mar 1999
>| Now that we've settled that part, does anyone have a decent HERO System
>| write-up for one?
>
>A 0-point prop that you will find in an EMT's kit and emergency rooms.
>
>Really. A defibrillator has as much effect at the level of game mechanics
>as antiseptic washes, sutures and bandages, CPR, the Heimlich Maneuver,
>splints, etc. It is a handy prop in certain circumstances, nothing more.
>
>IOW, it is part of the reason why your Medical Laboratory gets such a large
>bonus to medical skills, a special effect.
Offhand, I'd say you're right here; and I think, on the whole, that your
principle is right on the money.
However, if a taser is a No-Range RKA because its jolt can cause cardiac
arrest (as you've been known to assert), I'd have to insist that a
defribillator has some game mechanic for getting the heart re-started.
Perhaps a moderate Healing Aid with appropriate Limitations, and some
bonuses to Paramedic.
- ---
Bob's Original Hero Stuff Page! [Circle of HEROS member]
http://www.klock.com/public/users/bob.greenwade/original.htm
Merry-Go-Round Webring -- wanna join?
http://www.klock.com/public/users/bob.greenwade/merrhome.htm
------------------------------
Date: Mon, 08 Mar 1999 19:08:24 -0800
From: Bob Greenwade <bob.greenwade@klock.com>
Subject: Re: High-Tech Medical Equipment
At 06:42 PM 3/8/99 -0500, dflacks wrote:
>Here's something from the latter stages of development file.
>
>I know that a certain company is working on an inhaler delivery system for
>drugs. Useful for regular doses, children's medicine, and emergencies.
>Also a used inhaler can not presently be used to shoot street drugs. In a
>superhero world paramedics could us inhaler delivery to get drugs /
>medicines into the super despite his nigh-invulnerable skin. At least so
>long as he is breathing.
An interesting bit of news, that.
It's totally useless for the specific little bit that I'm in the middle
of working on (which I'd fill you all in on if I thought I could --
confidentiality rules and all that), but it will be *extremely* useful
information for something else I have planned a little later on. Thanks!
:-]
- ---
Bob's Original Hero Stuff Page! [Circle of HEROS member]
http://www.klock.com/public/users/bob.greenwade/original.htm
Merry-Go-Round Webring -- wanna join?
http://www.klock.com/public/users/bob.greenwade/merrhome.htm
------------------------------
Date: 08 Mar 1999 22:55:16 -0500
From: Stainless Steel Rat <ratinox@peorth.gweep.net>
Subject: Re: High-Tech Medical Equipment
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* Bob Greenwade <bob.greenwade@klock.com> Mon, 08 Mar 1999
| However, if a taser is a No-Range RKA because its jolt can cause cardiac
| arrest (as you've been known to assert), I'd have to insist that a
| defribillator has some game mechanic for getting the heart re-started.
Why? If you hit someone with a stick, it is an HA. If you then use the
same stick to splint the arm broken by the HA, it is a tool that allows you
to properly use the Paramedic skill. If you use a length of fabric as a
garrotte, it is an NND (choke hold). If you use the same length of fabric
to bind an open wound, it is a tool that allows you to use the Paramedic
skill.
A defibrillator is nothing more than a tool that allows a medic to properly
practice his skills.
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- --
Rat <ratinox@peorth.gweep.net> \ Happy Fun Ball may stick to certain types
Minion of Nathan - Nathan says Hi! \ of skin.
PGP Key: at a key server near you! \
------------------------------
Date: Mon, 8 Mar 1999 22:41:24 -0600 (Central Standard Time)
From: Tim Gilberg <gilberg@ou.edu>
Subject: Re: High-Tech Medical Equipment
> Why? If you hit someone with a stick, it is an HA. If you then use the
> same stick to splint the arm broken by the HA, it is a tool that allows you
> to properly use the Paramedic skill. If you use a length of fabric as a
> garrotte, it is an NND (choke hold). If you use the same length of fabric
> to bind an open wound, it is a tool that allows you to use the Paramedic
> skill.
>
> A defibrillator is nothing more than a tool that allows a medic to properly
> practice his skills.
Which begs the question: Would a taser do in a pinch?
I agree with Rat on this one, for the most part. I can see a good
rationale, however, for buying a "comic-book" or fictional defib with some
small measure of Healing Aid--strictly fictional, however.
-Tim Gilberg
-"English Majors of the World! Untie!"
------------------------------
Date: Mon, 8 Mar 1999 21:20:21 -0800 (PST)
From: Dale Ward <daleaward@rocketmail.com>
Subject: Re: PBEM Campaigns
Greetings!
Shelley and Scott, thanks for the very informative answers. It does sound
like a major undertaking, but I think I'm up to it. I'm going over your
messages carefully before making a final decision.
Indiana Joe, I may be going diceless, but I'll check that dice server
anyway. You never know when it might come in handy.
Firelynx, I'll certainly keep in mind that you were the first to request
a place in the game.
Later, gang.
Dale A. Ward
~Diagonally Parked In A Parallel Universe~
_________________________________________________________
DO YOU YAHOO!?
Get your free @yahoo.com address at http://mail.yahoo.com
------------------------------
Date: Tue, 09 Mar 1999 01:01:39 -0500
From: geoff heald <gheald@worldnet.att.net>
Subject: Re: High-Tech Medical Equipment
At 07:04 PM 3/8/99 -0800, Bob Greenwade wrote:
>At 06:41 PM 3/8/99 -0500, Stainless Steel Rat wrote:
>>IOW, it is part of the reason why your Medical Laboratory gets such a large
>>bonus to medical skills, a special effect.
>
> Offhand, I'd say you're right here; and I think, on the whole, that your
>principle is right on the money.
> However, if a taser is a No-Range RKA because its jolt can cause cardiac
>arrest (as you've been known to assert), I'd have to insist that a
>defribillator has some game mechanic for getting the heart re-started.
>Perhaps a moderate Healing Aid with appropriate Limitations, and some
>bonuses to Paramedic.
>---
Well, a defibrillator is a handy thing to have if someone's heart has
stopped. But if your heart is still going, a defibrillator can stop it a
lot more surely than a taser, so I'd say the thingy is a HTH KA, too.
============================
Geoff Heald
============================
And it's a little-known fact that the Y1K problem caused the Dark Ages.
Roving bands of well-paid craftsmen fitted two extra beads to abacuses and
sorted it out.
------------------------------
Date: Tue, 9 Mar 1999 07:34:09 -0500 (EST)
From: arcus@webtv.net (chrisopher spoor)
Subject: Re: High-Tech Medical Equipment
what damage will a defibrillator do as an attack? Would resistant ED
block it?
------------------------------
Date: Tue, 9 Mar 1999 09:13:30 -0500
From: Brian Wawrow <bwawrow@fmco.com>
Subject: RE: Move-through/Move-by with HKA
Could you give me an idea of the Double Fire mechanic? I don't have a copy
of DI.
] Personally, I like Double Fire (originally from Danger
] International, IIRC)
] exactly as written. Then again, I generally like John Woo
] movies :). It
] is not appropriate for every campaign, though.
------------------------------
Date: Tue, 09 Mar 1999 06:24:57 -0800
From: Bob Greenwade <bob.greenwade@klock.com>
Subject: Re: High-Tech Medical Equipment
At 10:55 PM 3/8/99 -0500, Stainless Steel Rat wrote:
>
>* Bob Greenwade <bob.greenwade@klock.com> Mon, 08 Mar 1999
>| However, if a taser is a No-Range RKA because its jolt can cause cardiac
>| arrest (as you've been known to assert), I'd have to insist that a
>| defribillator has some game mechanic for getting the heart re-started.
>
>Why? If you hit someone with a stick, it is an HA. If you then use the
>same stick to splint the arm broken by the HA, it is a tool that allows you
>to properly use the Paramedic skill. If you use a length of fabric as a
>garrotte, it is an NND (choke hold). If you use the same length of fabric
>to bind an open wound, it is a tool that allows you to use the Paramedic
>skill.
>
>A defibrillator is nothing more than a tool that allows a medic to properly
>practice his skills.
I suppose I could go along with that, using that logic. It just kinda
disturbs me on the principle of "attack without a defense" lines, although
I'm probably just making the wrong kind of mental associations here.
And by the way people, while I was hoping to get at least two or three
ideas for devices that could be quickly written up in HERO terms and used
in emergency medical situations during play, I am finding the suggestions I
am getting, which are mainly just nifty "special effects" ideas, to be very
helpful. Damon's list was especially good.
- ---
Bob's Original Hero Stuff Page! [Circle of HEROS member]
http://www.klock.com/public/users/bob.greenwade/original.htm
Merry-Go-Round Webring -- wanna join?
http://www.klock.com/public/users/bob.greenwade/merrhome.htm
------------------------------
Date: Tue, 9 Mar 1999 10:25:32 -0500 (EST)
From: Michael Surbrook <susano@dedaana.otd.com>
Subject: More in search of...
Is Vox still on this list? If yes, I need to ask you something.
If no, does anyone know how I can get a hold of him?
- --
Michael Surbrook - susano@otd.com - http://www.otd.com/~susano/index.html
"...Nothing is a coincidence if it happens to bolster the conclusions we
already seek. This is how we professionals discover the messages hidden in
seemingly disparate objects or events."
James Finn Garner
------------------------------
Date: Tue, 9 Mar 1999 11:12:58 -0500 (EST)
From: Michael Surbrook <susano@dedaana.otd.com>
Subject: Dracula in Hero
Anyone reasonably familier with Stoker's Dracula? The *original* Dracula?
How do these stats look to you?
Val CHA Cost Roll Notes
33 STR 23 16- 2400kg; 6 1/2d6 [3]
20 DEX 30 13- OCV: 7 / DCV: 7
25 CON 30 14-
15 BODY 10 12-
20 INT 10 13- PER Roll 13-
20 EGO 20 13- ECV: 7
30 PRE 20 15- PRE Attack: 6d6
10 COM 0 11-
12 PD 6 Total: 12 PD
10 ED 5 Total: 10 ED
4 SPD 10 Phases: 3, 6, 9, 12
12 REC 0
50 END 0
45 STUN 0
Note: The 33 STR is derived from the statement that Dracula is "... so
strong in person as twenty men;...".
- --
Michael Surbrook - susano@otd.com - http://www.otd.com/~susano/index.html
"...Nothing is a coincidence if it happens to bolster the conclusions we
already seek. This is how we professionals discover the messages hidden in
seemingly disparate objects or events."
James Finn Garner
------------------------------
Date: Tue, 9 Mar 1999 09:45:39 -0500
From: David_A._Fair@fc.mcps.k12.md.us (David A. Fair)
Subject: Re: High-Tech Medical Equipment
bob.greenwade@klock.com writes:
> And by the way people, while I was hoping to get at least two or
>three
>ideas for devices that could be quickly written up in HERO terms and
>used
>in emergency medical situations during play, I am finding the
>suggestions I
>am getting, which are mainly just nifty "special effects" ideas, to be
>very
>helpful. Damon's list was especially good.
Well...
An MRI unit could be built as Detect Injury, Extra Time, Focus (Bulky),
Requires a skill roll (operators skill), activation (to see if patient
moved).
An X-ray might be similar (no Activation), but based on N-ray vision,
and perhaps with a teeny tiny thought given to side effects.
An Ultrasound could be bought as Sonar, only inside soft tissue, Extra
Time, Focus (Bulky), Requires a skill roll (operators skill).
I would do a Defib as Aid to Body (1-2d6), only vs.. Body lost due to
Cardiac Arrest (-2), Bulky, Requires a skill roll, side effects (no
range RKA)...but then you have to write up the cardiac arrest...or just
consider it a +5 to paramedic rolls, on vs.. Cardiac arrest patients
(-2)
For near-high-tech medical:
1. Generic Anti-Venom/Toxin: xd6 Dispel vs.. all powers of SF/X:
Poison/Toxin, Gestures (swallow pill, injection, etc), Focus (Fragile),
Charges.
2. HypoSpray (Star Trekian): xd6 Aid to STUN, Gestures (Injection),
Focus (Fragile), Charges.
3. A device which knit broken bones (also Ala Star Trek) possibly an
Aid to Body (only vs.. injuries that caused a broken bone, -1), Focus
(bulky), RSR
4. (A similar device could be built for burns or other injuries...)
5. A Biofeedback system to induce calm and relaxation would possibly
be bought just as an Aid to Paramedic Skill, or perhaps as a Single
Command Mind Control (Relax), Bulky, RSR.
6. A Tricorder-type device could be Detect vs.. Diseases, Toxins,
Injuries and Physical Abnormalities, Focus, RSR, only vs. humanoids in
databases (-1/2).
7. A stasis field might be built as a Suppress vs.. Diseases, Toxins
and Bleeding, Side Effects (STUN Drain), Bulky, RSR
8. A portable artificial organ (heart, lung, liver, etc.) would likely
be aid to body (only vs.. damage to that organ) and/or a bonus to
paramedic rolls (bulky, RSR, . A permanent artificial organ would
likely be reflected on the character sheet as a disadvantage and
possibly lowered CHAR's (or higher, if you want the Steve Austin type
of stuff). I don't think any powers are needed to model those...
9. A fictional device that repaired internal injuries and hemmohraging
(spelled wrong, I know) might be bought as an aid to body, or, since
internal bleeding would likely be "bought" with the gradual effect
modifier, it could be modeled as a suppress vs.. all bleeding effects
(all powers of one sFX), with RSR and Focus (Bulky).
10. A device to instantly "stitch-up" open wounds would probably be an
aid to body AND a suppress vs.. all bleeding effects (all powers of one
sFX), with RSR and Focus (Bulky).
I will stay away from posting numbers, as that just seems to incite
riots sometimes...Was that the kind of stuff you wanted? So, what are
you writing? Emergency Medical Hero, or maybe Champions of the E.R.?
Thanks,
Dave
- ---------------------------------------------------------
David A. Fair
Montgomery County Public Schools
Office of Global Access Technology
Elementary User Support Specialist
David_Fair@fc.mcps.k12.md.us
- ---------------------------------------------------------
------------------------------
Date: Tue, 09 Mar 1999 18:16:10 +0100
From: Black Bishop <BISHOP@mail.sirnet.it>
Subject: Teleport Against Other ???
Hi everyone
one of my famous questions :
I don't have my book so I don't remember if it is written somewhere, but a
NPC is able to teleport other with a touch
3 little questions :
1) can she teleport enemies in the earth ?
2) Now... she teleport a wall of 2 tons like 40 meters on the head of
someone... how many dice I should roll for damage ?
3) How I could set a special framework or advantage like "well I have 60
points in TELEPORT (so VPP isn't good) now... I want to teleport 1600 Kg
(so 20 points),
*16inches NCM (20 points) for 20inches (20 points). Later, I want just to
teleport myself for 50inches *4NCM (60 points), then later again just 2
people (5 points) for 5inches (5 points) *512 NCM (50 points)"
How I could do it ? (so could use the pool of teleport like I want)
thank ya all
Black Bishop
------------------------------
Date: Tue, 9 Mar 1999 12:26:39 -0500
From: Brian Wawrow <bwawrow@fmco.com>
Subject: RE: Teleport Against Other ??? amendment
While we're on this Usable Against Other page, I'd also like to hear what
people think about Tunneling UAO, or even more heinous, XDimensional Travel
UAO
] Hi everyone
] one of my famous questions :
]
] I don't have my book so I don't remember if it is written
] somewhere, but a
] NPC is able to teleport other with a touch
] 3 little questions :
]
] 1) can she teleport enemies in the earth ?
]
] 2) Now... she teleport a wall of 2 tons like 40 meters on the head of
] someone... how many dice I should roll for damage ?
]
] 3) How I could set a special framework or advantage like
] "well I have 60
] points in TELEPORT (so VPP isn't good) now... I want to
] teleport 1600 Kg
] (so 20 points),
] *16inches NCM (20 points) for 20inches (20 points). Later, I
] want just to
] teleport myself for 50inches *4NCM (60 points), then later
] again just 2
] people (5 points) for 5inches (5 points) *512 NCM (50 points)"
] How I could do it ? (so could use the pool of teleport like I want)
]
] thank ya all
] Black Bishop
]
]
]
]
------------------------------
End of champ-l-digest V1 #231
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Date: Tuesday, June 15, 1999 01:08 PM