Digest Archive vol 1 Issue 234

From: owner-champ-l-digest@sysabend.org
Sent: Thursday, March 11, 1999 7:27 PM
To: champ-l-digest@sysabend.org
Subject: champ-l-digest V1 #234


champ-l-digest Thursday, March 11 1999 Volume 01 : Number 234



In this issue:

Re: Dracula in Hero
Re: [OT] Casting Wolverine
Paper or plastic?
Re: More in search of...
Re: High-Tech Medical Equipment
Re: High-Tech Medical Equipment
Test
Re: Test
Re: High-Tech Medical Equipment
Re: High-Tech Medical Equipment
Re: Test
RE: Teleport Against Other ??? amendment
Re: High-Tech Medical Equipment
RE: Teleport Against Other ??? amendment
RE: Teleport Against Other ??? amendment
Re: Anti-Grav (was Teleport Against Other ??? amendment)
Re: High-Tech Medical Equipment
Combat and Presence Attack Descriptors
RE: Teleport Against Other ??? amendment
Re: Anti-Grav (was Teleport Against Other ??? amendment)
RE: Combat and Presence Attack Descriptors
Re: Anti-Grav (was Teleport Against Other ??? amendment)
Re: Anti-Grav (was Teleport Against Other ??? amendment)
Re: Anti-Grav (was Teleport Against Other ??? amendment)
Re: Anti-Grav (was Teleport Against Other ??? amendment)
Re: Anti-Grav (was Teleport Against Other ??? amendment)
Re: Teleport Against Other ??? amendment
Re: Teleport Against Other ??? amendment

----------------------------------------------------------------------

Date: Wed, 10 Mar 1999 18:17:43 -0600
From: Lance Dyas <lancelot@binary.net>
Subject: Re: Dracula in Hero

Michael Surbrook wrote:

> Anyone reasonably familier with Stoker's Dracula? The *original* Dracula?
>
> How do these stats look to you?
>
> Val CHA Cost Roll Notes
> 33 STR 23 16- 2400kg; 6 1/2d6 [3]
> 20 DEX 30 13- OCV: 7 / DCV: 7
> 25 CON 30 14-
> 15 BODY 10 12-
> 20 INT 10 13- PER Roll 13-
> 20 EGO 20 13- ECV: 7
> 30 PRE 20 15- PRE Attack: 6d6
> 10 COM 0 11-
> 12 PD 6 Total: 12 PD
> 10 ED 5 Total: 10 ED
> 4 SPD 10 Phases: 3, 6, 9, 12
> 12 REC 0
> 50 END 0
> 45 STUN 0
>
> Note: The 33 STR is derived from the statement that Dracula is "... so
> strong in person as twenty men;...".
>
> --
> Michael Surbrook - susano@otd.com - http://www.otd.com/~susano/index.html
>
> "...Nothing is a coincidence if it happens to bolster the conclusions we
> already seek. This is how we professionals discover the messages hidden in
> seemingly disparate objects or events."
> James Finn Garner

------------------------------

Date: Wed, 10 Mar 1999 18:43:55 -0600
From: "Burleson's" <burleson@genesisnet.net>
Subject: Re: [OT] Casting Wolverine

> Its been yonks since I've seen the movie. Did he have both arms
> completely covered on tattoos? If so, his name is Angry Anderson.


That's him!


JON BURLESON

------------------------------

Date: Wed, 10 Mar 1999 22:11:13 -0600
From: "Michael (Damon) & Peni Griffin" <griffin@txdirect.net>
Subject: Paper or plastic?

"New Bedlam Asylum" is prominently featured on the Hero Games website main
page. The notice reads, in part, "New Bedlam Asylum is a Hero Games
Electronic Book. It sells for $15.00, and the stock number is HP013."

In the absence of more information, the above tends to give the impression
that this product is *only* available as a Hero Plus electronic book. And
for now, that may be true. However, the March issue of PREVIEWS, the Comic
Shop's Catalog, describes New Bedlam Asylum as a 240 page perfect bound
book, stock number HRG3251, selling for $24.95.

Products listed in the March issue are expected to ship in May. Why is
there no mention of the upcoming release of this paper edition on the Hero
Games site? For that matter, why was the Hero Plus edition not advertised
alongside the paper edition in PREVIEWS? It's great that you give buyers
a choice of formats now, but it would be better if they knew they had that
choice. As it is, visitors to the web page may think if they want 'Asylum'
they have to buy Hero Plus, while patrons of comic shops may think they
have to wait until May to get the material.

Damon

------------------------------

Date: Thu, 11 Mar 1999 01:49:06 -0600
From: Bryant Berggren <voxel@theramp.net>
Subject: Re: More in search of...

At 10:25 AM 3/9/99 -0500, Michael Surbrook wrote:
>Is Vox still on this list? If yes, I need to ask you something.
>If no, does anyone know how I can get a hold of him?

If you mean me, yes, I'm still (lurking) here.

- --

------------------------------

Date: Thu, 11 Mar 1999 08:43:37 -0500
From: David_A._Fair@fc.mcps.k12.md.us (David A. Fair)
Subject: Re: High-Tech Medical Equipment

bob.greenwade@klock.com writes:
>At 09:45 AM 3/9/99 -0500, David A. Fair wrote:
>>An MRI unit could be built as Detect Injury, Extra Time, Focus (Bulky),
>>Requires a skill roll (operators skill), activation (to see if patient
>>moved).

> Would it be Detect Injury, or a form of Detect Matter (detecting
>particular types of matter) with N-Ray and Targeting? (The Targeting
>element would be used by the operator to recognize injuries.) After
>all,
>it doesn't come up a blank slate if there's no injury there.
That is true, I hadn't thought about that. perhaps writing it up as:
Detect "Magnetic Resonances" (gives picture of internal structure of
items, typically people), Discriminatory, Targeting, Extra Time, Focus
(Bulky), RSR, Activation

Then, in another message, Bob adds:
> The one area where I'm a bit weak is Analysis machines. I'm
>thinking of
>equipment that, for example, looks at blood samples for DNA or body
>chemistry. In fact, those are the two examples I have so far, but I'd
>like
>a couple more.
> Remember, I'm looking especially for stuff that's only recently been
>released, is in the later stages of development, or is a short logical
>step
>forward from existing technology.

Most of these types of machines would simply be Detects with
appropriate Lims. The kinds of things you might want to do a Detect on
could include:

DNA Blood/Saliva/Hair Scanner (did anybody see Gattaca?): Detect DNA,
Discriminatory, Extra Time, Focus, RSR (maybe, maybe not), Requires
tiny piece of subject to scan (1 drop of blood, 1 hair follicle, 1 spit
covered Q-Tip) (-1?)

Cancer/Tumor Scanner: Detect Tissue (See, I learned from what you said
above...), Discriminatory (Only to determine presence and type of
Cancer, -1 to Discriminatory Cost), Extra Time, Focus, RSR

Flesh-eating virus is rare, but acts fast and destroys your body. I
could see someone coming with a device to detect, and perhaps even
suppress this. But then you have to write up the virus...so I will
leave this one up to you (not that I am doing complete write-ups
anyway, but..), but if *I* were writing it up I would do it as: Detect
Tissue, Discriminatory (Only to determine presence and type of
Flesh-Eating Virus, -1 to Discriminatory Cost), Extra Time, Focus
(Bulky), RSR; xd6 Suppress vs. Flesh-Eating Virus effects (all effects
of one sFX), Extra Time, Focus (Bulky), RSR, Cumulative (can you apply
that to suppress?).
The virus itself (which I had written up several weeks ago,
coincidentally (though it is at home, so I am working from a rather
fragile memory here...) I wrote up as: Flesh Eating Virus: 10d6 RKA, No
Range, Gradual Effect (10 Hours, 1d6K per hour), NND (Life Support or
non-carbon based lifeform), Disabling (I borrowed the idea for this
from martial maneuvers building in NH & TUMA, but I made it a +1
advantage, basically it means that you could live, but lose a limb...);
10d6 PRE Attack (Panic & Fear).

Hey, what about a device that scanned a bodily fluid (saliva or urine
most likely, but possibly blood) for evidence of illegal drugs or
steroids: Detect Drug Traces, Discriminatory, Extra Time, Focus, RSR,
Requires Bodily Fluid Sample (-1?). Or build it without the RSR for one
that never gets a wrong answer (i.e. higher-tech improved version)

Thanks,
Dave
- ---------------------------------------------------------
David A. Fair
Montgomery County Public Schools
Office of Global Access Technology
Elementary User Support Specialist
David_Fair@fc.mcps.k12.md.us
- ---------------------------------------------------------

------------------------------

Date: Thu, 11 Mar 1999 07:02:54 -0800
From: Bob Greenwade <bob.greenwade@klock.com>
Subject: Re: High-Tech Medical Equipment

At 08:43 AM 3/11/99 -0500, David A. Fair wrote:
>bob.greenwade@klock.com writes:
>>At 09:45 AM 3/9/99 -0500, David A. Fair wrote:
>>>An MRI unit could be built as Detect Injury, Extra Time, Focus (Bulky),
>>>Requires a skill roll (operators skill), activation (to see if patient
>>>moved).
>
>> Would it be Detect Injury, or a form of Detect Matter (detecting
>>particular types of matter) with N-Ray and Targeting? (The Targeting
>>element would be used by the operator to recognize injuries.) After
>>all,
>>it doesn't come up a blank slate if there's no injury there.
>That is true, I hadn't thought about that. perhaps writing it up as:
>Detect "Magnetic Resonances" (gives picture of internal structure of
>items, typically people), Discriminatory, Targeting, Extra Time, Focus
>(Bulky), RSR, Activation

That's what I think I'll go with.

>Then, in another message, Bob adds:
>> The one area where I'm a bit weak is Analysis machines. I'm
>>thinking of
>>equipment that, for example, looks at blood samples for DNA or body
>>chemistry. In fact, those are the two examples I have so far, but I'd
>>like
>>a couple more.
>> Remember, I'm looking especially for stuff that's only recently been
>>released, is in the later stages of development, or is a short logical
>>step
>>forward from existing technology.
>
>Most of these types of machines would simply be Detects with
>appropriate Lims. The kinds of things you might want to do a Detect on
>could include:

[Snipping a bunch of nice examples]
I think I'll go with most of these, and it'll round out my list nicely.
Many thanks, David! :-]
- ---
Bob's Original Hero Stuff Page! [Circle of HEROS member]
http://www.klock.com/public/users/bob.greenwade/original.htm
Merry-Go-Round Webring -- wanna join?
http://www.klock.com/public/users/bob.greenwade/merrhome.htm

------------------------------

Date: Thu, 11 Mar 1999 13:42:02 -0500 (EST)
From: Michael Surbrook <susano@dedaana.otd.com>
Subject: Test

This is a test
is this still on?

- --
Michael Surbrook - susano@otd.com - http://www.otd.com/~susano/index.html

"It is a good day to die."
Klingon proverb

------------------------------

Date: Thu, 11 Mar 1999 10:59:46 -0800
From: Bob Greenwade <bob.greenwade@klock.com>
Subject: Re: Test

At 01:42 PM 3/11/99 -0500, Michael Surbrook wrote:
>This is a test
>is this still on?

It is. If everything's working properly, you should get two copies of
this.
- ---
Bob's Original Hero Stuff Page! [Circle of HEROS member]
http://www.klock.com/public/users/bob.greenwade/original.htm
Merry-Go-Round Webring -- wanna join?
http://www.klock.com/public/users/bob.greenwade/merrhome.htm

------------------------------

Date: Thu, 11 Mar 1999 11:08:25 -0800
From: "Filksinger" <filksinger@usa.net>
Subject: Re: High-Tech Medical Equipment

I just remembered one. Somebody has used micro-manufacturing techniques to
design an ultra-miniature blood testing lab. The tester is so small that the
drop of blood covers the sensors entirely. It attached to a small handle,
and inserted into a slightly larger machine to read the results.

Filksinger

- -----Original Message-----
From: Bob Greenwade <bob.greenwade@klock.com>
To: Hero Mailing List <champ-l@sysabend.org>
Date: Wednesday, March 10, 1999 9:39 AM
Subject: High-Tech Medical Equipment


> I think I have just about enough for the quick list I was going to put
>up (including a few items that are just "+X to Paramedic").
> The one area where I'm a bit weak is Analysis machines. I'm thinking of
>equipment that, for example, looks at blood samples for DNA or body
>chemistry. In fact, those are the two examples I have so far, but I'd like
>a couple more.
> Remember, I'm looking especially for stuff that's only recently been
>released, is in the later stages of development, or is a short logical step
>forward from existing technology.
>---
>Bob's Original Hero Stuff Page! [Circle of HEROS member]
> http://www.klock.com/public/users/bob.greenwade/original.htm
>Merry-Go-Round Webring -- wanna join?
> http://www.klock.com/public/users/bob.greenwade/merrhome.htm
>
>

------------------------------

Date: Thu, 11 Mar 1999 11:13:46 -0800
From: Bob Greenwade <bob.greenwade@klock.com>
Subject: Re: High-Tech Medical Equipment

At 11:08 AM 3/11/99 -0800, Filksinger wrote:
>I just remembered one. Somebody has used micro-manufacturing techniques to
>design an ultra-miniature blood testing lab. The tester is so small that the
>drop of blood covers the sensors entirely. It attached to a small handle,
>and inserted into a slightly larger machine to read the results.

Keen gear! Any idea how long it takes, and what exactly it tests for?
- ---
Bob's Original Hero Stuff Page! [Circle of HEROS member]
http://www.klock.com/public/users/bob.greenwade/original.htm
Merry-Go-Round Webring -- wanna join?
http://www.klock.com/public/users/bob.greenwade/merrhome.htm

------------------------------

Date: Thu, 11 Mar 1999 14:20:29 EST
From: WyldWsel@aol.com
Subject: Re: Test

In a message dated 3/11/99 1:42:38 PM Eastern Standard Time,
susano@dedaana.otd.com writes:

<< This is a test
is this still on? >>

Yes.

------------------------------

Date: Thu, 11 Mar 1999 14:33:29 -0600 (Central Standard Time)
From: Tim Gilberg <gilberg@ou.edu>
Subject: RE: Teleport Against Other ??? amendment

> I think for the most part they're bad ideas is what I think. But then,
> Teleport UAO is about the only one of the UAO applications I have much
> tolerance for; the others really look like for the most part they're cheap
> ways to get superior versions of other powers such as Telekinesis or Entangles.

Then how to simulate anti-grav?


-Tim Gilberg
-"English Majors of the World! Untie!"

------------------------------

Date: Thu, 11 Mar 1999 12:33:41 -0800
From: "Filksinger" <filkhero@usa.net>
Subject: Re: High-Tech Medical Equipment

From: Bob Greenwade <bob.greenwade@klock.com>


>At 11:08 AM 3/11/99 -0800, Filksinger wrote:
>>I just remembered one. Somebody has used micro-manufacturing techniques to
>>design an ultra-miniature blood testing lab. The tester is so small that
the
>>drop of blood covers the sensors entirely. It attached to a small handle,
>>and inserted into a slightly larger machine to read the results.
>
> Keen gear! Any idea how long it takes, and what exactly it tests for?


As I understand it is supposed to be very fast. However, the publicity
releases on it seemed to imply that it could do _all_ tests, without
specifics, which I do not believe. I believe it did state that it could do
"standard" tests, but I am not certain what they mean when they say
"standard".

Filksinger

------------------------------

Date: Thu, 11 Mar 1999 12:41:47 -0800 (PST)
From: shaw@caprica.com (Wayne Shaw)
Subject: RE: Teleport Against Other ??? amendment

>
>> I think for the most part they're bad ideas is what I think. But then,
>> Teleport UAO is about the only one of the UAO applications I have much
>> tolerance for; the others really look like for the most part they're cheap
>> ways to get superior versions of other powers such as Telekinesis or
Entangles.
>
> Then how to simulate anti-grav?

Buy TK with an Advantage of some sort. Or a Transform. It's otherwise
appallingly cheap to disable non-flying melee specialists with it.

------------------------------

Date: Thu, 11 Mar 1999 15:09:56 -0600 (Central Standard Time)
From: Tim Gilberg <gilberg@ou.edu>
Subject: RE: Teleport Against Other ??? amendment

> > Then how to simulate anti-grav?
>
> Buy TK with an Advantage of some sort. Or a Transform. It's otherwise
> appallingly cheap to disable non-flying melee specialists with it.

TK does not in the slightest work for this SFX.

Why can one break out of floating in mid-air with STR? To say
nothing of issues with weight.

Looking at transform, why does having more BOD make one less
succeptible to floating in mid-air because gravity is gone?

Neither of your ideas work, so I ask again, how to simulate
Anti-Grav?


-Tim Gilberg
-"English Majors of the World! Untie!"

------------------------------

Date: Thu, 11 Mar 1999 13:40:39 -0800
From: Bob Greenwade <bob.greenwade@klock.com>
Subject: Re: Anti-Grav (was Teleport Against Other ??? amendment)

At 08:59 PM 3/11/99 GMT, <owner-champ-l@sysabend.org> wrote:
>From: Tim Gilberg <gilberg@ou.edu>
>Cc: champ-l@sysabend.org
>Subject: RE: Teleport Against Other ??? amendment
>
>> > Then how to simulate anti-grav?
>>
>> Buy TK with an Advantage of some sort. Or a Transform. It's otherwise
>> appallingly cheap to disable non-flying melee specialists with it.
>
> TK does not in the slightest work for this SFX.
>
> Why can one break out of floating in mid-air with STR? To say
>nothing of issues with weight.
>
> Looking at transform, why does having more BOD make one less
>succeptible to floating in mid-air because gravity is gone?
>
> Neither of your ideas work, so I ask again, how to simulate
>Anti-Grav?

Personally, I like Change Environment for this, at least for just
changing the direction of gravity.
- ---
Bob's Original Hero Stuff Page! [Circle of HEROS member]
http://www.klock.com/public/users/bob.greenwade/original.htm
Merry-Go-Round Webring -- wanna join?
http://www.klock.com/public/users/bob.greenwade/merrhome.htm

------------------------------

Date: Thu, 11 Mar 1999 13:46:20 -0800
From: Bob Greenwade <bob.greenwade@klock.com>
Subject: Re: High-Tech Medical Equipment

At 12:33 PM 3/11/99 -0800, Filksinger wrote:
>From: Bob Greenwade <bob.greenwade@klock.com>
>
>
>>At 11:08 AM 3/11/99 -0800, Filksinger wrote:
>>>I just remembered one. Somebody has used micro-manufacturing techniques to
>>>design an ultra-miniature blood testing lab. The tester is so small that
>the
>>>drop of blood covers the sensors entirely. It attached to a small handle,
>>>and inserted into a slightly larger machine to read the results.
>>
>> Keen gear! Any idea how long it takes, and what exactly it tests for?
>
>
>As I understand it is supposed to be very fast. However, the publicity
>releases on it seemed to imply that it could do _all_ tests, without
>specifics, which I do not believe. I believe it did state that it could do
>"standard" tests, but I am not certain what they mean when they say
>"standard".

It's probably a variety of routine things, including blood typing,
checks for proper body chemistry, and examinations for illegal drugs.
This looks to me like a good tool for paramedics as well as emergency
rooms and clinics. Thanks! :-]
- ---
Bob's Original Hero Stuff Page! [Circle of HEROS member]
http://www.klock.com/public/users/bob.greenwade/original.htm
Merry-Go-Round Webring -- wanna join?
http://www.klock.com/public/users/bob.greenwade/merrhome.htm

------------------------------

Date: Thu, 11 Mar 1999 16:02:30 -0600
From: "John Stefanski" <jstefanski@iname.com>
Subject: Combat and Presence Attack Descriptors

Has anyone seen a list of descriptions that can be used to provide color to
a combat or presence attack situation. These descriptors would have little
or no effect on combat.

========================
There can be only one!
========================

Send Replies to commando@mail.com

------------------------------

Date: Thu, 11 Mar 1999 13:54:39 -0800 (PST)
From: shaw@caprica.com (Wayne Shaw)
Subject: RE: Teleport Against Other ??? amendment

>
>> > Then how to simulate anti-grav?
>>
>> Buy TK with an Advantage of some sort. Or a Transform. It's otherwise
>> appallingly cheap to disable non-flying melee specialists with it.
>
> TK does not in the slightest work for this SFX.
>
> Why can one break out of floating in mid-air with STR? To say
>nothing of issues with weight.
>
> Looking at transform, why does having more BOD make one less
>succeptible to floating in mid-air because gravity is gone?
>
> Neither of your ideas work, so I ask again, how to simulate
>Anti-Grav?

Both objections are bogus. First off, I distinctly mentioned TK with an
Advantage; said advantage would involve basing breakout on something other
than Strength, or eliminating the breakout roll entirely if the modifier is
big enough.

Your other objections have more to do with your particular percpetions of
anti-gravity than any problem with my solution, so i feel no need to respond
to them. All mechanics make assumptions that can fail in the case of
someone's perceptions of how something works. I don't have a bit of problem
with the idea that cancelling the effect of gravity on a specific target
might have to do with their mass...and interacting with their Body here is
no more questionable than it is in any number of other Transforms.

------------------------------

Date: Thu, 11 Mar 1999 13:57:21 -0800 (PST)
From: shaw@caprica.com (Wayne Shaw)
Subject: Re: Anti-Grav (was Teleport Against Other ??? amendment)

> Personally, I like Change Environment for this, at least for just
>changing the direction of gravity.

I could accept a sufficiently Advantaged Change Environment for the purpose. Among other things, by the time you've bought enough area for the effect to be useful and applied any significant advantage, the cost becomes more reasonable for what you're getting.

------------------------------

Date: Thu, 11 Mar 1999 17:12:47 -0500
From: Brian Wawrow <bwawrow@fmco.com>
Subject: RE: Combat and Presence Attack Descriptors

I find it's best to make stuff up on the fly. That way, the actions and
soliloquies tend to fit into the scenario better. Spontaneity is key.
Additionally, if people have to think fast and blurt something out for an
extra die on their presence attack, sometimes they say really funny things.

Years ago, while running my first supers game, my buddy Andy is playing
Amon, the brick, the amorphous purple blob brick, like a very dangeous
Barbapapa. So Amon takes a hard shot from a bad guy and doesn't get stunned,
so he makes a presence attack. I ask him for a soliloquy and he blurts out,
"I'll teach you what your mother said!!!" I guess you had to be there. It's
still a running joke, some 8 years later.

] Has anyone seen a list of descriptions that can be used to
] provide color to
] a combat or presence attack situation. These descriptors
] would have little
] or no effect on combat.
]
] ========================
] There can be only one!
] ========================
]
] Send Replies to commando@mail.com
]
]

------------------------------

Date: Thu, 11 Mar 1999 16:14:49 -0600 (CST)
From: Curt Hicks <exucurt@exu.ericsson.se>
Subject: Re: Anti-Grav (was Teleport Against Other ??? amendment)

> From: shaw@caprica.com (Wayne Shaw)
>
> Bob :> Personally, I like Change Environment for this, at least for just
> >changing the direction of gravity.
>
> I could accept a sufficiently Advantaged Change Environment for the purpose. Among other things, by the time you've bought enough area for the effect to be useful and applied any significant advantage, the cost becomes more reasonable for what you're getting.
>
>
I like Change Environment as well. What advantages do you feel are needed other
than area effect ?


Curt

------------------------------

Date: Thu, 11 Mar 1999 14:29:34 -0800 (PST)
From: Anthony Jackson <ajackson@molly.iii.com>
Subject: Re: Anti-Grav (was Teleport Against Other ??? amendment)

Curt Hicks writes:

> I like Change Environment as well. What advantages do you feel are needed
> other than area effect ?

Change environment needs the 'does something useful' advantage, since by
default it cannot affect combat (or much else), and zero gravity definately
affects combat. This may be resolved in 5th edition.

------------------------------

Date: Thu, 11 Mar 1999 14:52:21 -0800
From: "Filksinger" <filkhero@usa.net>
Subject: Re: Anti-Grav (was Teleport Against Other ??? amendment)

From: Curt Hicks <exucurt@exu.ericsson.se>
<snip>
>I like Change Environment as well. What advantages do you feel are needed
other
>than area effect ?


Actually, what we need is a variation on NND named Change Environment. It
will be used on Drains, Transformations, and other effects where the
defenses and characteristics of the target are nil, because the effect is a
change of the environment such that such defenses are unimportant. It could
be a +1/2 for "Not affected by Power Defense", +1 for "Not affected by
characteristics", resulting in a Drain or Transformation where your
characteristics are always 10 for purposes of the Transform, and +2 "Affects
all targets", for environmental effects that couldn't care less if you are
superstrong or made of rock. The nature of the environmental change would
define how to neutralize the effect, just like with NND.

Thus, slippery surfaces could be "6d6 DEX Drain, Change Environment: No
Defense", resulting in a slippery surface where your Power Defense would be
useless at stopping the effect, and negative DEX would cause people to slip
and slide around, while "8d6 Transformation to weightless, CE: No Defense,
No CHA, and All Targets" would be used to place a target in Zero-G.

Note this gets expensive fast. But, such an absolute, defense-bypassing
Power should be.

Filksinger

------------------------------

Date: Thu, 11 Mar 1999 15:24:55 -0800 (PST)
From: shaw@caprica.com (Wayne Shaw)
Subject: Re: Anti-Grav (was Teleport Against Other ??? amendment)

>
>> From: shaw@caprica.com (Wayne Shaw)
>>
>> Bob :> Personally, I like Change Environment for this, at least for just
>> >changing the direction of gravity.
>>
>> I could accept a sufficiently Advantaged Change Environment for the
purpose. Among other things, by the time you've bought enough area for the
effect to be useful and applied any significant advantage, the cost becomes
more reasonable for what you're getting.
>>
>>
>I like Change Environment as well. What advantages do you feel are needed
other
>than area effect ?

Something to represent the fact that the combat effects aren't minor. Steve
Peterson did an article in the second Hero Almanac that might bear
examination on this. As written, CE is too minor in it's effects for it to
serve here, but that's what Advantages are for, to give capability beyond
the default case on a power.

------------------------------

Date: Thu, 11 Mar 1999 15:26:09 -0800 (PST)
From: shaw@caprica.com (Wayne Shaw)
Subject: Re: Anti-Grav (was Teleport Against Other ??? amendment)

>Curt Hicks writes:
>
>> I like Change Environment as well. What advantages do you feel are needed
>> other than area effect ?
>
>Change environment needs the 'does something useful' advantage, since by
>default it cannot affect combat (or much else), and zero gravity definately
>affects combat. This may be resolved in 5th edition.

I'd gotten some indication that Petersen's Almanac article may be embodied
in Fifth. Never heard anything final though.

------------------------------

Date: 11 Mar 1999 19:09:44 -0500
From: Stainless Steel Rat <ratinox@peorth.gweep.net>
Subject: Re: Teleport Against Other ??? amendment

- -----BEGIN PGP SIGNED MESSAGE-----
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* shaw@caprica.com (Wayne Shaw) on Thu, 11 Mar 1999
| Your other objections have more to do with your particular percpetions of
| anti-gravity than any problem with my solution, so i feel no need to respond
| to them.

Then please explain why more Body -- which does not necessarilly mean
greater mass -- equates to greater difficulty in making it 'weightless'?
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Date: Thu, 11 Mar 1999 16:14:58 -0800 (PST)
From: shaw@caprica.com (Wayne Shaw)
Subject: Re: Teleport Against Other ??? amendment

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>* shaw@caprica.com (Wayne Shaw) on Thu, 11 Mar 1999
>| Your other objections have more to do with your particular percpetions of
>| anti-gravity than any problem with my solution, so i feel no need to respond
>| to them.
>
>Then please explain why more Body -- which does not necessarilly mean
>greater mass -- equates to greater difficulty in making it 'weightless'?

That question could be presented about any number of Transformations. Hands
for people who think the Gorgons cared how tough something was when that
thing looked on them? They cared about certain other issues perhaps, but
not that. Basing Transform on Body is fundamentally a convention because of
how Transform was based, and the Body relationship doesn't necessarily
represent anything but a mechanical limiting factor.

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End of champ-l-digest V1 #234
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