Digest Archive vol 1 Issue 237
From: owner-champ-l-digest@sysabend.org 
Sent: Monday, March 15, 1999 3:46 PM 
To: champ-l-digest@sysabend.org 
Subject: champ-l-digest V1 #237 
 
 
champ-l-digest         Monday, March 15 1999         Volume 01 : Number 237 
 
 
 
In this issue: 
 
    Hello? 
    Re: Teleport Against Other ??? amendment 
    Re: High-Tech Medical Equipment 
    Two questions 
    Multiple Heads 
    Re: Two questions 
    Multiple Heads - Reply 
    Re: Multiple Heads 
    Re: Two questions 
    Re: Multiple Heads - Reply 
    Re: Two questions 
    Re: Multiple Heads 
    Re: Multiple Heads - Reply 
    Re: Multiple Heads - Reply 
    Re: Multiple Heads - Reply 
    Re: Multiple Heads 
    Re: Two questions 
    Re: Multiple Heads - Reply 
    Re: Multiple Heads - Reply 
    Re: Multiple Heads - Reply 
    Re: Two questions 
    Re: Two questions 
    Re: Pun-ishment 
    Change of Address 
 
---------------------------------------------------------------------- 
 
Date: Sun, 14 Mar 1999 12:43:00 -0800 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Hello? 
 
   Did my question on joke-based gadgets just kill the list? 
- --- 
Bob's Original Hero Stuff Page!  [Circle of HEROS member] 
   http://www.klock.com/public/users/bob.greenwade/original.htm 
Merry-Go-Round Webring -- wanna join? 
   http://www.klock.com/public/users/bob.greenwade/merrhome.htm 
 
------------------------------ 
 
Date: Sat, 13 Mar 1999 10:34:31 +1000 
From: "Lockie" <jonesl@cqnet.com.au> 
Subject: Re: Teleport Against Other ??? amendment 
 
- -----Original Message----- 
From: Bob Greenwade <bob.greenwade@klock.com> 
To: champ-l@sysabend.org <champ-l@sysabend.org> 
Date: Wednesday, March 10, 1999 1:58 PM 
Subject: RE: Teleport Against Other ??? amendment 
 
 
>At 12:26 PM 3/9/99 -0500, Brian Wawrow wrote: 
>>While we're on this Usable Against Other page, I'd also like to hear what 
>>people think about Tunneling UAO, or even more heinous, XDimensional 
Travel 
>>UAO 
> 
>   What I think about any Movement Power UAO is, slap a big Stop Sign on 
>it.  It's an effect that makes logical sense, but it's so potentially 
>unbalancing that the GM has to be careful in its administration, especially 
>when a PC has it. 
 
 
I tend to double the advantage value for a uao that has particularly blatant 
combat aplications. 
 
 
>--- 
>Bob's Original Hero Stuff Page!  [Circle of HEROS member] 
>   http://www.klock.com/public/users/bob.greenwade/original.htm 
>Merry-Go-Round Webring -- wanna join? 
>   http://www.klock.com/public/users/bob.greenwade/merrhome.htm 
> 
> 
 
------------------------------ 
 
Date: Sat, 13 Mar 1999 10:43:21 +1000 
From: "Lockie" <jonesl@cqnet.com.au> 
Subject: Re: High-Tech Medical Equipment 
 
- -----Original Message----- 
From: Filksinger <filkhero@usa.net> 
To: champ-l@sysabend.org <champ-l@sysabend.org> 
Date: Wednesday, March 10, 1999 2:42 PM 
Subject: Re: High-Tech Medical Equipment 
 
 
>From: Steven J. Owens <puff@netcom.com> 
> 
> 
> 
>>David A. Fair writes: 
><snip> 
>>> 6. A Tricorder-type device could be Detect vs.. Diseases, Toxins, 
>>> Injuries and Physical Abnormalities, Focus, RSR, only vs. humanoids in 
>>> databases (-1/2). 
>> 
>>     Actually, that'd be the McCoy "Salt and Pepper Shaker", not a 
>>Tricorder :-). 
> 
> 
>It is defined as a "Medical Tricorder". 
> 
>Filksinger 
> 
> 
 
tricorder being esperanto for overarching plot device- technically,  
all of the star treck gagets can function as tricorders, as can the ship,  
various random chunks of metal, and pretty much anything else they  
can find lying around.  
 
------------------------------ 
 
Date: Mon, 15 Mar 1999 08:52:59 -0500 
From: "Johnson, Adam" <AJohnson@clariion.com> 
Subject: Two questions 
 
These questions were asked of my by a friend at our last game... 
 
1. In a move by, if you do multiple attacks, do you pay the endurance for each attack? 
 
2. With growth, if you have paid for 0 end on the growth, do you have to pay the endurance when you swing a punch (for the extra strength from the growth)? 
 
Thanks 
 
- ---------------------------------------------------------- 
Adam Johnson 
Product Support -- Head Lab Resident Area Tech (RAT) 
ajohnson@clariion.com 
	Life's a long song... but the tune ends too soon for us all 
Jethro Tull, "Life's a Long Song," Living in the Past 
- ---------------------------------------------------------- 
 
------------------------------ 
 
Date: Mon, 15 Mar 1999 08:54:08 -0500 (EST) 
From: Michael Surbrook <susano@dedaana.otd.com> 
Subject: Multiple Heads 
 
Does anyone have any suggestions on how to deal with a creature taht has 
more than one head?  By this, I mean things like the hydra (9+ heads), 
Cereberus (3 heads), La Velue (2 heads) etc... 
 
I figure there are a few options: 
 
1 - Slap on Extra Limbs: Head for 5 points and do nothing.  Works, but not 
very satisfactory. 
 
2 - Autofire on bite.  Works for some creatures, but only if these heads 
attack one target. 
 
3 - Area of Effect.  Defined as a Cone AoE, this would work for some 
creatures, especially if it is made Non-Selective.  Depending ont he 
number of heads a limitation could be made regarding how many targets 
could be attacked. 
 
4 - Extra SPD: only for head attacks.  I don't care for this idea, but it 
does seem to have a bit of merit here. 
 
5 - Duplication (Always On) or Followers.  Each head is now a seperate 
'character'.  It could work (and could turn any such creature into a 
horrific opponent) but the mechanics may be questionable.  It also looks 
to be very expensive and/or complex to figure out. 
 
The problem comes much more apparent when dealing with certian mythical 
beasts that had snakes for tails.  Obviously, the snake can strike at 
whatever is behin the creture, and at the same time as the front head is 
attacking.  Also, there is the problem of a creature like Scylla, who 
would take 6 sailors all in one strike with her 6 heads.  This is 
certianly not going to be solved by +x SPD and seems a prime canidate 
for the "Duplication" power. 
 
Any suggestions? 
 
- -- 
Michael Surbrook - susano@otd.com - http://www.otd.com/~susano/index.html 
 
Kevin Matchstick: "Oh great.  So, I'm reverting.  Becoming a child again." 
Mirth: "No, Kevin, you are becoming a warrior." 
 
_Mage_, Matt Wagner 
 
------------------------------ 
 
Date: Mon, 15 Mar 1999 08:55:55 -0500 (EST) 
From: Michael Surbrook <susano@dedaana.otd.com> 
Subject: Re: Two questions 
 
On Mon, 15 Mar 1999, Johnson, Adam wrote: 
 
>  1. In a move by, if you do multiple attacks, do you pay the endurance 
> for each attack? 
 
Uhm... no, I don't think so.  You pay the END for the use of your STR and 
your movement once during the phase. 
 
>  2. With growth, if you have paid for 0 end on the growth, do you have 
> to pay the endurance when you swing a punch (for the extra strength from 
> the growth)? 
 
Yes. 
 
- -- 
Michael Surbrook - susano@otd.com - http://www.otd.com/~susano/index.html 
 
Kevin Matchstick: "Oh great.  So, I'm reverting.  Becoming a child again." 
Mirth: "No, Kevin, you are becoming a warrior." 
 
_Mage_, Matt Wagner 
 
------------------------------ 
 
Date: Mon, 15 Mar 1999 15:12:23 +0000 
From: Stephen McGinness <MCGINNESSS@parliament.uk> 
Subject: Multiple Heads - Reply 
 
Michael, 
 
If all the attacks are the same (a la Hydra) I think I would be tempted to go the 
route of the area effect. With no range and increased radius (if required to 
represent long necks etc) this would present you with the opportunity to attack 
anyone within range on any of your phases. As you said this could be limited 
again by the number of people who would be affected by the attack during any 
one phase. 
 
If each attack is different (as with the Chimera) each attack would have to be 
bought separately and linked so that they might be utilised in the same phase. 
(yes I did say linked!) The upshot is that the different attacks are more 
expensive but then they have more utility. If the base power of the attack is the 
same then you might still be advised to go with the area effect and number 
limitation but buy variable special effects. 
 
 
Stephen 
 
------------------------------ 
 
Date: Mon, 15 Mar 1999 07:10:48 -0800 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: Multiple Heads 
 
At 08:54 AM 3/15/99 -0500, Michael Surbrook wrote: 
>Does anyone have any suggestions on how to deal with a creature taht has 
>more than one head?  By this, I mean things like the hydra (9+ heads), 
>Cereberus (3 heads), La Velue (2 heads) etc... 
> 
>I figure there are a few options: 
> 
>1 - Slap on Extra Limbs: Head for 5 points and do nothing.  Works, but not 
>very satisfactory. 
> 
>2 - Autofire on bite.  Works for some creatures, but only if these heads 
>attack one target. 
 
   Generally speaking, I'd take these two together. 
   And Autofire can be used to hit multiple targets, if those multiple 
targets are in adjacent hexes (and sometimes when they aren't -- though 
aside from the situation you describe below, for which I recommend a 
different solution than this, they generally will be). 
 
>5 - Duplication (Always On) or Followers.  Each head is now a seperate 
>'character'.  It could work (and could turn any such creature into a 
>horrific opponent) but the mechanics may be questionable.  It also looks 
>to be very expensive and/or complex to figure out. 
> 
>The problem comes much more apparent when dealing with certian mythical 
>beasts that had snakes for tails.  Obviously, the snake can strike at 
>whatever is behin the creture, and at the same time as the front head is 
>attacking.  Also, there is the problem of a creature like Scylla, who 
>would take 6 sailors all in one strike with her 6 heads.  This is 
>certianly not going to be solved by +x SPD and seems a prime canidate 
>for the "Duplication" power. 
 
   For a case like this, I'd take Duplication with the -1 Limitation "Both 
Duplicates Share STUN and BODY" (the bonus being based off the "Feedback" 
Limitation for Force Wall and other Powers).  It should probably also be 
Always On, though YMMV. 
- --- 
Bob's Original Hero Stuff Page!  [Circle of HEROS member] 
   http://www.klock.com/public/users/bob.greenwade/original.htm 
Merry-Go-Round Webring -- wanna join? 
   http://www.klock.com/public/users/bob.greenwade/merrhome.htm 
 
------------------------------ 
 
Date: Mon, 15 Mar 1999 07:12:16 -0800 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: Two questions 
 
At 08:52 AM 3/15/99 -0500, Johnson, Adam wrote: 
> 
>These questions were asked of my by a friend at our last game... 
> 
>1. In a move by, if you do multiple attacks, do you pay the endurance for 
each attack? 
 
   No.  It's considered a single attack for END purposes. 
 
>2. With growth, if you have paid for 0 end on the growth, do you have to 
pay the endurance when you swing a punch (for the extra strength from the 
growth)? 
 
   Yes.  These are two different matters.  (Though I do think that there 
should be a way to buy reduced END on that STR, short of buying Reduced END 
for the affected STR, Linked to Growth.) 
- --- 
Bob's Original Hero Stuff Page!  [Circle of HEROS member] 
   http://www.klock.com/public/users/bob.greenwade/original.htm 
Merry-Go-Round Webring -- wanna join? 
   http://www.klock.com/public/users/bob.greenwade/merrhome.htm 
 
------------------------------ 
 
Date: Mon, 15 Mar 1999 10:19:27 -0500 (EST) 
From: Michael Surbrook <susano@dedaana.otd.com> 
Subject: Re: Multiple Heads - Reply 
 
On Mon, 15 Mar 1999, Stephen McGinness wrote: 
 
> Michael, 
>  
> If all the attacks are the same (a la Hydra) I think I would be tempted to go the 
> route of the area effect. With no range and increased radius (if required to 
> represent long necks etc) this would present you with the opportunity to attack 
> anyone within range on any of your phases. As you said this could be limited 
> again by the number of people who would be affected by the attack during any 
> one phase. 
 
If all the heads are the same, yes, this looks to be the best way. 
  
> If each attack is different (as with the Chimera) each attack would have to be 
> bought separately and linked so that they might be utilised in the same phase. 
> (yes I did say linked!) The upshot is that the different attacks are more 
> expensive but then they have more utility. If the base power of the attack is the 
> same then you might still be advised to go with the area effect and number 
> limitation but buy variable special effects. 
 
Hmmm... possibly.  I have two questions here. 
 
1 - What about a creature that has a head and then another head on its 
tail?  For example, the nue and La Velue both have a snake (with head) for 
a tail.  And ideas? 
 
2 - How do you kill one of the heads (thus ending one of the attacks)?  
 
- -- 
Michael Surbrook - susano@otd.com - http://www.otd.com/~susano/index.html 
 
Kevin Matchstick: "Oh great.  So, I'm reverting.  Becoming a child again." 
Mirth: "No, Kevin, you are becoming a warrior." 
 
_Mage_, Matt Wagner 
 
------------------------------ 
 
Date: Mon, 15 Mar 1999 10:24:09 -0500 (EST) 
From: Michael Surbrook <susano@dedaana.otd.com> 
Subject: Re: Two questions 
 
On Mon, 15 Mar 1999, Bob Greenwade wrote: 
 
> >2. With growth, if you have paid for 0 end on the growth, do you have to 
> pay the endurance when you swing a punch (for the extra strength from the 
> growth)? 
>  
>    Yes.  These are two different matters.  (Though I do think that there 
> should be a way to buy reduced END on that STR, short of buying Reduced END 
> for the affected STR, Linked to Growth.) 
 
???  Bob, why not just by Reduced END on the total STR value, including 
that which is given to you by Growth.  Why bring Linked into it? 
 
- -- 
Michael Surbrook - susano@otd.com - http://www.otd.com/~susano/index.html 
 
Kevin Matchstick: "Oh great.  So, I'm reverting.  Becoming a child again." 
Mirth: "No, Kevin, you are becoming a warrior." 
 
_Mage_, Matt Wagner 
 
------------------------------ 
 
Date: Mon, 15 Mar 1999 10:27:04 -0500 (EST) 
From: Michael Surbrook <susano@dedaana.otd.com> 
Subject: Re: Multiple Heads 
 
On Mon, 15 Mar 1999, Bob Greenwade wrote: 
 
> >1 - Slap on Extra Limbs: Head for 5 points and do nothing.  Works, but not 
> >very satisfactory. 
> > 
> >2 - Autofire on bite.  Works for some creatures, but only if these heads 
> >attack one target. 
>  
>    Generally speaking, I'd take these two together. 
>    And Autofire can be used to hit multiple targets, if those multiple 
> targets are in adjacent hexes (and sometimes when they aren't -- though 
> aside from the situation you describe below, for which I recommend a 
> different solution than this, they generally will be). 
 
Have you ever tried to hit with that?  And if you miss one, you miss the 
rest.  It can be done, but the best needs to get some massive OCV bonuses 
to counteract that. 
  
> >5 - Duplication (Always On) or Followers.  Each head is now a seperate 
> >'character'.  It could work (and could turn any such creature into a 
> >horrific opponent) but the mechanics may be questionable.  It also looks 
> >to be very expensive and/or complex to figure out. 
> > 
> >The problem comes much more apparent when dealing with certian mythical 
> >beasts that had snakes for tails.  Obviously, the snake can strike at 
> >whatever is behin the creture, and at the same time as the front head is 
> >attacking.  Also, there is the problem of a creature like Scylla, who 
> >would take 6 sailors all in one strike with her 6 heads.  This is 
> >certianly not going to be solved by +x SPD and seems a prime canidate 
> >for the "Duplication" power. 
>  
>    For a case like this, I'd take Duplication with the -1 Limitation "Both 
> Duplicates Share STUN and BODY" (the bonus being based off the "Feedback" 
> Limitation for Force Wall and other Powers).  It should probably also be 
> Always On, though YMMV. 
 
Then, of course comes the question of how to build the secondary 
character... I'll keep this idea in mind. 
 
- -- 
Michael Surbrook - susano@otd.com - http://www.otd.com/~susano/index.html 
 
Kevin Matchstick: "Oh great.  So, I'm reverting.  Becoming a child again." 
Mirth: "No, Kevin, you are becoming a warrior." 
 
_Mage_, Matt Wagner 
 
------------------------------ 
 
Date: Mon, 15 Mar 1999 08:09:13 -0800 
From: Mark Lemming <icepirat@ix.netcom.com> 
Subject: Re: Multiple Heads - Reply 
 
Michael Surbrook wrote: 
> 
> 1 - What about a creature that has a head and then another head on its 
> tail?  For example, the nue and La Velue both have a snake (with head) for 
> a tail.  And ideas? 
>  
> 2 - How do you kill one of the heads (thus ending one of the attacks)? 
 
For the multiheaded creatures of myth I always liked the 
multi-character approach.  Since the heads often acted like separate 
characters in the myths, this made sense to me. 
One approach I came up with for a hydra was to make the body a separate 
character as well.  It had a dependence on having heads and could summon 
them two at a time.  Only if one had just been cut off and not having the 
stump treated with fire.  The body was also tough enough so that the heroes 
needed to go the head/fire route. (Having a pixie fire mage helped a lot...) 
 
- -Mark Lemming 
 
------------------------------ 
 
Date: Mon, 15 Mar 1999 11:15:08 -0500 (EST) 
From: Michael Surbrook <susano@dedaana.otd.com> 
Subject: Re: Multiple Heads - Reply 
 
On Mon, 15 Mar 1999, Stephen McGinness wrote: 
 
> >1- What about a creature that has a head and then another head on its tail? For 
> >example the nue and La Velue both have a snake (with head) for a tail. Any 
> >ideas? 
>  
> Is this a problem?? I'd have thought that it was just a matter of whether it was 
> able to attack (more limitations - cheaper attack!!) If the tail is flexible and long 
> enough then you would be able to attack twice to the front, or once to the fron 
> (bite) and once to the back (snake head). 
 
yes, but you can't atatck twice in one phase (normally).  Should I use the 
Duplication idea here? 
  
> > 2 - How do you kill one of the heads (thus ending one of the attacks)? 
>  
> Hadn't considered this.  
>  
> Hmm. I'd tend to go with treating them as foci. If you do enough damage to one 
> of the heads that it would have taken out a focus then I'd say that head was 
> dead. When there is only one head left then I'd treat it as normal, functional until 
> the creature is dead of BODY loss.  
 
Meaning?  I determine the DEF of the creature based on its largest power 
of DEF of the creature?  Do one BODY beyond that and the head is dead? 
  
- -- 
Michael Surbrook - susano@otd.com - http://www.otd.com/~susano/index.html 
 
Kevin Matchstick: "Oh great.  So, I'm reverting.  Becoming a child again." 
Mirth: "No, Kevin, you are becoming a warrior." 
 
_Mage_, Matt Wagner 
 
------------------------------ 
 
Date: Mon, 15 Mar 1999 16:02:44 +0000 
From: Stephen McGinness <MCGINNESSS@parliament.uk> 
Subject: Re: Multiple Heads - Reply 
 
>1- What about a creature that has a head and then another head on its tail? For 
>example the nue and La Velue both have a snake (with head) for a tail. Any 
>ideas? 
 
Is this a problem?? I'd have thought that it was just a matter of whether it was 
able to attack (more limitations - cheaper attack!!) If the tail is flexible and long 
enough then you would be able to attack twice to the front, or once to the fron 
(bite) and once to the back (snake head). 
 
> 2 - How do you kill one of the heads (thus ending one of the attacks)? 
 
Hadn't considered this.  
 
Hmm. I'd tend to go with treating them as foci. If you do enough damage to one 
of the heads that it would have taken out a focus then I'd say that head was 
dead. When there is only one head left then I'd treat it as normal, functional until 
the creature is dead of BODY loss.  
 
Obviously with many of these creatures there is often more to killing them than 
doing the requisite BODY damage so to treat teh heads as foci shouldn't look 
too much out of place. 
 
 
Stephen  
 
------------------------------ 
 
Date: Mon, 15 Mar 1999 08:50:46 -0800 
From: Christopher Taylor <ctaylor@viser.net> 
Subject: Re: Multiple Heads 
 
>Does anyone have any suggestions on how to deal with a creature taht has 
>more than one head?  By this, I mean things like the hydra (9+ heads), 
>Cereberus (3 heads), La Velue (2 heads) etc... 
> 
>I figure there are a few options: 
> 
>1 - Slap on Extra Limbs: Head for 5 points and do nothing.  Works, but not 
>very satisfactory. 
> 
>2 - Autofire on bite.  Works for some creatures, but only if these heads 
>attack one target. 
> 
>3 - Area of Effect.  Defined as a Cone AoE, this would work for some 
>creatures, especially if it is made Non-Selective.  Depending ont he 
>number of heads a limitation could be made regarding how many targets 
>could be attacked. 
> 
>4 - Extra SPD: only for head attacks.  I don't care for this idea, but it 
>does seem to have a bit of merit here. 
 
I have used the extra speed one usually, this seems to be the most 
effective at simulating it being able to do a lot of things at once (even 
if there is a delay) by giving it upwards of 6 speed.  In a Fantasy 
campaign this is horrific speed, and will make it seem to do hundreds of 
things at the same time.  In A Champions game probably the other options 
are best 
 
- -------------------------------------------------------------------------- 
Sola Gracia		Sola Scriptura		Sola Fide 
Soli Gloria Deo    	Solus Christus		Corum Deo 
- -------------------------------------------------------------------------- 
 
------------------------------ 
 
Date: Mon, 15 Mar 1999 08:53:24 -0800 
From: Christopher Taylor <ctaylor@viser.net> 
Subject: Re: Two questions 
 
>1. In a move by, if you do multiple attacks, do you pay the endurance for 
each attack? 
 
I would say you pay for each individual attack of the multiple move-by, I 
cannot comprehend the logic of not doing so, but the move END only once. 
 
>2. With growth, if you have paid for 0 end on the growth, do you have to 
pay the endurance when you swing a punch (for the extra >strength from the 
growth)? 
 
Those are two separate animals.  The Growth costs nothing to maintain, but 
the effort he uses with STR does, unless he buys 0 END on STR. 
 
- -------------------------------------------------------------------------- 
Sola Gracia		Sola Scriptura		Sola Fide 
Soli Gloria Deo    	Solus Christus		Corum Deo 
- -------------------------------------------------------------------------- 
 
------------------------------ 
 
Date: Mon, 15 Mar 1999 09:06:54 -0800 
From: Christopher Taylor <ctaylor@viser.net> 
Subject: Re: Multiple Heads - Reply 
 
>2 - How do you kill one of the heads (thus ending one of the attacks)?  
 
The way I simulated this was to give the extra speed/autofire a limitation 
based on BOD, for each x BOD it was reduced in effect (this is why I didnt 
use area effect).  This works especially well with autofire. 
 
- -------------------------------------------------------------------------- 
Sola Gracia		Sola Scriptura		Sola Fide 
Soli Gloria Deo    	Solus Christus		Corum Deo 
- -------------------------------------------------------------------------- 
 
------------------------------ 
 
Date: Mon, 15 Mar 1999 12:04:34 -0500 (EST) 
From: Michael Surbrook <susano@dedaana.otd.com> 
Subject: Re: Multiple Heads - Reply 
 
On Mon, 15 Mar 1999, Christopher Taylor wrote: 
 
> >2 - How do you kill one of the heads (thus ending one of the attacks)?  
>  
> The way I simulated this was to give the extra speed/autofire a limitation 
> based on BOD, for each x BOD it was reduced in effect (this is why I didnt 
> use area effect).  This works especially well with autofire. 
 
What was the value of the limiation? 
 
- -- 
Michael Surbrook - susano@otd.com - http://www.otd.com/~susano/index.html 
 
Kevin Matchstick: "Oh great.  So, I'm reverting.  Becoming a child again." 
Mirth: "No, Kevin, you are becoming a warrior." 
 
_Mage_, Matt Wagner 
 
------------------------------ 
 
Date: Mon, 15 Mar 1999 09:10:11 -0800 
From: Christopher Taylor <ctaylor@viser.net> 
Subject: Re: Multiple Heads - Reply 
 
At 08:09 AM 3/15/99 -0800, Mark Lemming wrote: 
>Michael Surbrook wrote: 
>> 
>> 1 - What about a creature that has a head and then another head on its 
>> tail?  For example, the nue and La Velue both have a snake (with head) for 
>> a tail.  And ideas? 
>>  
>> 2 - How do you kill one of the heads (thus ending one of the attacks)? 
> 
>For the multiheaded creatures of myth I always liked the 
>multi-character approach.  Since the heads often acted like separate 
>characters in the myths, this made sense to me. 
>One approach I came up with for a hydra was to make the body a separate 
>character as well.  It had a dependence on having heads and could summon 
>them two at a time.  Only if one had just been cut off and not having the 
>stump treated with fire.  The body was also tough enough so that the heroes 
>needed to go the head/fire route. (Having a pixie fire mage helped a lot...) 
 
I like that idea a lot, dang I love creative use of powers.  You could make 
the dependance be on having each head so each one that dies does x damage 
to the body, once ever.  If it doesnt regenerate, this will kill it in 
time, you would have to give it regen for the hydra concept. 
 
- -------------------------------------------------------------------------- 
Sola Gracia		Sola Scriptura		Sola Fide 
Soli Gloria Deo    	Solus Christus		Corum Deo 
- -------------------------------------------------------------------------- 
 
------------------------------ 
 
Date: Mon, 15 Mar 1999 09:28:13 -0800 
From: "James Jandebeur" <james@javaman.to> 
Subject: Re: Two questions 
 
>>    Yes.  These are two different matters.  (Though I do think that there 
>> should be a way to buy reduced END on that STR, short of buying Reduced 
END 
>> for the affected STR, Linked to Growth.) 
> 
>???  Bob, why not just by Reduced END on the total STR value, including 
>that which is given to you by Growth.  Why bring Linked into it? 
 
 
Likely: To get the effect of someone who only pays END for base Strength 
before the growth. So a character with 20 STR pre-Growth only ever pays the 
2 points for that strength, no matter how big. There are some character 
conceptions that this works for, possibly including plain old Growth if 
viewed the right way. 
 
JAJ, GP 
 
------------------------------ 
 
Date: Mon, 15 Mar 1999 10:01:25 -0800 
From: "Filksinger" <filkhero@usa.net> 
Subject: Re: Two questions 
 
From: Johnson, Adam <AJohnson@clariion.com> 
 
 
> 
>These questions were asked of my by a friend at our last game... 
> 
>1. In a move by, if you do multiple attacks, do you pay the endurance for 
each attack? 
 
 
Yes, but endurance for _movement_ is paid once. 
 
>2. With growth, if you have paid for 0 end on the growth, do you have to 
pay the endurance when you swing a punch (for the extra strength from the 
growth)? 
 
 
The END paid for Growth gives you the STR, using the STR costs END _in 
addition_ to the END for Growth. 
 
Filksinger 
 
------------------------------ 
 
Date: Mon, 15 Mar 1999 14:55:00 -0500 
From: Bill Svitavsky <nbymail11@mln.lib.ma.us> 
Subject: Re: Pun-ishment 
 
At 08:36 PM 3/12/99 -0600, Michael (Damon) & Peni Griffin wrote: 
>At 03:40 PM 3/12/1999 -0800, Bob Greenwade wrote: 
>>   My next need: 
>>   Gadgets based on puns. 
>>   The worse the pun, the better the gadget!  :-] 
>>   (Even if nobody here ever uses any of the suggestions, this should be 
>fun!) 
> 
>Well, ignoring some old ones (the Ray Gun, which Transforms targets into a 
>guy named Ray, or the variant Ronald Ray Gun...) 
 
How about a Depth-Ray, which causes its target to muse profoundly about the 
significance of whatever's going on, effectively removing them from the 
battle (Mind Control: Ponder Deeply)? 
Other rays might include a Manta Ray, an H.A. Rey, and a Charlotte Ray. 
 
The gadgeteer would probably use Nanatechnology, which is of course 
technology based around grandmothers. Similar technology would be involved 
in the  Auntie-Matter gun. 
 
Possible power sources include Fishin' and Jazz Fusion. 
 
Other Gadgets: 
 
Oozey Submachine Gun: This gun is a little tough to aim, since it tends to 
change shape and drip quite a bit, but fires an entangle. 
 
Literary Cannon: a cannon which fires classic books at one's enemies. 
 
Junk Mail: A suit of armor composed of CD club invitations, credit card 
applications, and other unsolicited mailings. 
 
- - Bill Svitavsky 
 
------------------------------ 
 
Date: Sun, 14 Mar 1999 21:46:00 -0500 (EST) 
From: chris@ergmusic.com 
Subject: Change of Address 
 
Could the Powers That Be change my e-mail address to 
chartjes@littlehart.net. 
 
Thank you. 
 
Chris Hartjes 
 
------------------------------ 
 
End of champ-l-digest V1 #237 
***************************** 
Web Page created by Text2Web v1.3.6 by Dev Virdi
http://www.virdi.demon.co.uk/
Date: Tuesday, June 15, 1999 01:09 PM