Digest Archive vol 1 Issue 238
From: owner-champ-l-digest@sysabend.org 
Sent: Tuesday, March 16, 1999 5:44 PM 
To: champ-l-digest@sysabend.org 
Subject: champ-l-digest V1 #238 
 
 
champ-l-digest         Tuesday, March 16 1999         Volume 01 : Number 238 
 
 
 
In this issue: 
 
    Re: Pun-ishment 
    Re: Pun-ishment 
    Re: Two questions 
    Re: Pun-ishment 
    Re: Multiple Heads 
    Re: Multiple Heads 
    Re: Multiple Heads 
    Re: Multiple Heads - Reply 
    Re: Pun-ishment 
    Re: Pun-ishment 
    Adress Change 
    Re: Multiple Heads - Reply 
    Re: Pun-ishment 
    Re: Pun-ishment 
    Re: Multiple Heads - Reply - Reply 
    Hair fighter 
    Re: Pun-ishment 
    Re: Pun-ishment 
    Re: Hair fighter 
    Pbem player openings still 
    Desolid Martial Artist 
 
---------------------------------------------------------------------- 
 
Date: Mon, 15 Mar 1999 12:48:23 -0800 
From: "James Jandebeur" <james@javaman.to> 
Subject: Re: Pun-ishment 
 
>How about a Depth-Ray, which causes its target to muse profoundly about the 
>significance of whatever's going on, effectively removing them from the 
>battle (Mind Control: Ponder Deeply)? 
 
 
Or the Debt Ray, which causes the target to suddenly be in horrendous 
financial debt to the user. This could cause the victim to be unable to 
attack the user, or it might provoke a blind rage (I will be debt free! 
Die!), depending on the victim. 
 
>Literary Cannon: a cannon which fires classic books at one's enemies. 
 
 
Ouch. 
 
JAJ, GP 
 
------------------------------ 
 
 
Date: Mon, 15 Mar 1999 13:09:55 -0800 
From: Nic Neidenbach <naneiden@iswest.com> 
Subject: Re: Pun-ishment 
 
At 12:48 PM 3/15/99 -0800, James Jandebeur wrote: 
> 
>Or the Debt Ray, which causes the target to suddenly be in horrendous 
>financial debt to the user. This could cause the victim to be unable to 
>attack the user, or it might provoke a blind rage (I will be debt free! 
>Die!), depending on the victim. 
> 
 
Sounds like a typo in one of the Paladium books where a weapon's damage was 
listed as $1,500. One good combat and you'd be so far in debt... 
 
- -Nic 
 
------------------------------ 
 
Date: Mon, 15 Mar 1999 13:16:45 -0800 
From: Derek Hiemforth <derekh@employees.org> 
Subject: Re: Two questions 
 
At 05:52 AM 3/15/99 , Johnson, Adam boldly typed: 
>1. In a move by, if you do multiple attacks, do you pay the endurance 
>for each attack? 
 
   Assuming you mean a normal multiple-Move-By (ie, using STR for damage) 
then you pay END only once.  You pay END for STR only once per Phase, 
regardless of what you do with it during that Phase.  I'd cite the 
reference, but I don't have my BBB with me. 
 
>2. With growth, if you have paid for 0 end on the growth, do you have 
>to pay the endurance when you swing a punch (for the extra strength from 
>the growth)? 
 
   Yes.  The 0 END just means that the Growth itself costs no END to use. 
The STR it gives you still costs END normally unless you buy Reduced END 
on your STR. 
 
- - Derek 
 
------------------------------ 
 
Date: Mon, 15 Mar 1999 13:23:34 -0800 
From: "Filksinger" <filkhero@usa.net> 
Subject: Re: Pun-ishment 
 
- -----Original Message----- 
From: Bill Svitavsky <nbymail11@mln.lib.ma.us> 
<snip> 
>> 
>>Well, ignoring some old ones (the Ray Gun, which Transforms targets into a 
>>guy named Ray, or the variant Ronald Ray Gun...) 
> 
>How about a Depth-Ray, which causes its target to muse profoundly about the 
>significance of whatever's going on, effectively removing them from the 
>battle (Mind Control: Ponder Deeply)? 
>Other rays might include a Manta Ray, an H.A. Rey, and a Charlotte Ray. 
 
 
You could also have a Fay Ray, which turns the target into a helpless 
screaming blonde heroine, or the Fey Ray, which turns the target into a 
helpless, efeminate man. (Note: If the gadgeteer screws up, it is always 
possible that the characters are in no way helpless.) 
 
Sub Sandwich, which could either be an underwater vehicle, or a device for 
trapping subs between two giant slices of bread. Might also have something 
to do with underground trains. 
 
He could also have heavily armed agents who look like US Marines, but who 
work underwater; the Sub-Marines. 
 
A deadly whistle that he blows through, killing people in the area- the 
Death Blow. 
 
An Entangle gun that fires bubbles that surround the target- the Bubble Gun. 
 
A ordinary looking vehicle that turns into a robotic martial artists- 
Car-ate. 
 
An ordinary-looking billy club that transforms into a robotic knight- the 
Knight-stick. 
 
An ordinary-looking billy club that creates Darkness- guess.:) 
 
A Lightening Rod- makes your targets weightless. 
 
Filksinger 
 
------------------------------ 
 
Date: Mon, 15 Mar 1999 13:27:21 -0800 
From: Derek Hiemforth <derekh@employees.org> 
Subject: Re: Multiple Heads 
 
At 05:54 AM 3/15/99 , Michael Surbrook boldly typed: 
>Does anyone have any suggestions on how to deal with a creature taht has 
>more than one head?  By this, I mean things like the hydra (9+ heads), 
>Cereberus (3 heads), La Velue (2 heads) etc... 
> 
>I figure there are a few options: 
> 
>1 - Slap on Extra Limbs: Head for 5 points and do nothing.  Works, but not 
>very satisfactory. 
 
   But you should probably buy it anyway, just to justify being able 
to do things like attacking with one head when another is Grabbed, etc. 
 
>2 - Autofire on bite. 
>3 - Area of Effect. 
>4 - Extra SPD 
>5 - Duplication (Always On) or Followers. 
 
   Actually, I think the simplest way to simulate multiple attacks 
for situation like this is Combat Skill Levels with Sweep.  For a 
FH two-weapon fighting martial art I made, one of the required Skills 
is +2 with Sweep.  This offsets the penalty for striking 2 opponents. 
For a Hydra, you might buy how ever many CSLs it takes to counter 
the penalties for Sweeping 9 targets.  They'd all have to be in hexes 
adjecent to the Hydra, but if the Hydra has long necks (Stretching) 
this may not be much of a problem. 
   The question of whether you can Sweep such that the same target 
gets hit with more than one of the attacks is trickier, but I would 
certainly allow it for this special effect.  You can do a multiple 
Move By so that it hits the same target more than once, so why not 
Sweep with a good justification? 
 
>The problem comes much more apparent when dealing with certian mythical 
>beasts that had snakes for tails.  Obviously, the snake can strike at 
>whatever is behin the creture, and at the same time as the front head is 
>attacking. 
 
   Using the Sweep idea above, this is solved by just including the 
snakes in how many levels are needed to counter the penalties.  Buy 
360 Degree Vision so they can see aft foes. 
 
>  Also, there is the problem of a creature like Scylla, who 
>would take 6 sailors all in one strike with her 6 heads.  This is 
>certianly not going to be solved by +x SPD and seems a prime canidate 
>for the "Duplication" power. 
 
   This would work fine as a Sweep as long as she could reach them all. 
 
- - Derek 
 
------------------------------ 
 
Date: Mon, 15 Mar 1999 16:30:26 -0500 (EST) 
From: Michael Surbrook <susano@dedaana.otd.com> 
Subject: Re: Multiple Heads 
 
On Mon, 15 Mar 1999, Derek Hiemforth wrote: 
 
>    Actually, I think the simplest way to simulate multiple attacks 
> for situation like this is Combat Skill Levels with Sweep.   
 
May I point out that Sweep gives your horrendous to hit mods, takes a Full 
Phase and leaves you at 1/2 DCV?  Also, miss with one sweep and you miss 
all the rest of your targets. 
 
> >The problem comes much more apparent when dealing with certian mythical 
> >beasts that had snakes for tails.  Obviously, the snake can strike at 
> >whatever is behin the creture, and at the same time as the front head is 
> >attacking. 
>  
>    Using the Sweep idea above, this is solved by just including the 
> snakes in how many levels are needed to counter the penalties.  Buy 
> 360 Degree Vision so they can see aft foes. 
 
360 degree vision yes, Sweep I have a problem with.  Note that you are 
sweeping with two different attcks in this case among other problems. 
  
> >  Also, there is the problem of a creature like Scylla, who 
> >would take 6 sailors all in one strike with her 6 heads.  This is 
> >certianly not going to be solved by +x SPD and seems a prime canidate 
> >for the "Duplication" power. 
>  
>    This would work fine as a Sweep as long as she could reach them all. 
 
I have to disagre here. 
 
- -- 
Michael Surbrook - susano@otd.com - http://www.otd.com/~susano/index.html 
 
Kevin Matchstick: "Oh great.  So, I'm reverting.  Becoming a child again." 
Mirth: "No, Kevin, you are becoming a warrior." 
 
_Mage_, Matt Wagner 
 
------------------------------ 
 
Date: Mon, 15 Mar 1999 13:44:28 -0800 
From: Derek Hiemforth <derekh@employees.org> 
Subject: Re: Multiple Heads 
 
At 01:30 PM 3/15/99 , Michael Surbrook boldly typed: 
 
>May I point out that Sweep gives your horrendous to hit mods, takes a Full 
>Phase and leaves you at 1/2 DCV?  Also, miss with one sweep and you miss 
>all the rest of your targets. 
 
   The CSLs offset the hit mods.   
   The Full Phase is attributable to the creature giving the attack its 
whole attention.  (Ie, a Hydra striking with all 9 heads at once could be 
seen as analogous to a person Haymakering or using some other all-out 
maneuver.) 
   The half DCV could be attributable to the same thing.  Besides, what's 
a Hydra's DCV anyway?  After buying Growth, what's the halving going to 
do?  Cut it from 3 to 2?  So what?  ;-) 
 
>360 degree vision yes, Sweep I have a problem with.  Note that you are 
>sweeping with two different attcks in this case among other problems. 
 
   Chalk it up to special effects.  The fact that the Chimera's Sweep 
consists of 3 different attack effects is balanced by the fact that 
it must *always* be 3 different attack effects.  If one of the attacks 
would be more effective, it can't choose to use that attack all three 
times.  This seems to be to be neither an advantage or a drawback in 
this situation. 
 
>>    This would work fine as a Sweep as long as she could reach them all. 
> 
>I have to disagre here. 
 
   Your mileage may vary.  :-) 
 
- - Derek 
 
------------------------------ 
 
Date: Mon, 15 Mar 1999 16:23:36 -0800 
From: Christopher Taylor <ctaylor@viser.net> 
Subject: Re: Multiple Heads - Reply 
 
>> >2 - How do you kill one of the heads (thus ending one of the attacks)?  
>>  
>> The way I simulated this was to give the extra speed/autofire a limitation 
>> based on BOD, for each x BOD it was reduced in effect (this is why I didnt 
>> use area effect).  This works especially well with autofire. 
> 
>What was the value of the limiation? 
 
Oh man, I dont remember, it wasn't too much, since the monster was doomed 
to die anyway, for a character I might give them more, but I think I said 1/2. 
 
- -------------------------------------------------------------------------- 
Sola Gracia		Sola Scriptura		Sola Fide 
Soli Gloria Deo    	Solus Christus		Corum Deo 
- -------------------------------------------------------------------------- 
 
------------------------------ 
 
Date: Mon, 15 Mar 1999 16:27:33 -0800 
From: Christopher Taylor <ctaylor@viser.net> 
Subject: Re: Pun-ishment 
 
>>>   Gadgets based on puns. 
>>>   The worse the pun, the better the gadget!  :-] 
>>>   (Even if nobody here ever uses any of the suggestions, this should be 
>>fun!) 
>> 
>>Well, ignoring some old ones (the Ray Gun, which Transforms targets into a 
>>guy named Ray, or the variant Ronald Ray Gun...) 
> 
>How about a Depth-Ray, which causes its target to muse profoundly about the 
>significance of whatever's going on, effectively removing them from the 
>battle (Mind Control: Ponder Deeply)? 
 
No no DEPTH CHARGE, a grenade that does it. 
 
- -------------------------------------------------------------------------- 
Sola Gracia		Sola Scriptura		Sola Fide 
Soli Gloria Deo    	Solus Christus		Corum Deo 
- -------------------------------------------------------------------------- 
 
------------------------------ 
 
Date: Mon, 15 Mar 1999 16:59:18 -0800 
From: "Filksinger" <filkhero@usa.net> 
Subject: Re: Pun-ishment 
 
From: Christopher Taylor <ctaylor@viser.net> 
<snip> 
>>How about a Depth-Ray, which causes its target to muse profoundly about 
the 
>>significance of whatever's going on, effectively removing them from the 
>>battle (Mind Control: Ponder Deeply)? 
> 
>No no DEPTH CHARGE, a grenade that does it. 
 
 
A depth charge is clearly either a credit card that causes Mind Control: 
Ponder Deeply, or a tazer/stun gun. 
 
Filksinger 
 
------------------------------ 
 
Date: Mon, 15 Mar 1999 19:07:29 -0600 
From: "Michael G. Matherne" <mikelindsey@home.com> 
Subject: Adress Change 
 
Our e-mail address will be changing soon to mikelindsey@home.com 
 
Mike Matherne & Lindsey 
 
------------------------------ 
 
Date: Mon, 15 Mar 1999 21:09:40 -0500 
From: "Michael Sprague" <msprague@eznet.net> 
Subject: Re: Multiple Heads - Reply 
 
From: Mark Lemming <icepirat@ix.netcom.com> 
 
> 
>For the multiheaded creatures of myth I always liked the 
>multi-character approach.  Since the heads often acted like separate 
>characters in the myths, this made sense to me. 
>One approach I came up with for a hydra was to make the body a separate 
>character as well.  It had a dependence on having heads and could summon 
>them two at a time.  Only if one had just been cut off and not having the 
>stump treated with fire.  The body was also tough enough so that the heroes 
>needed to go the head/fire route. (Having a pixie fire mage helped a 
lot...) 
 
 
This is along the lines of what I would do.  Multiple creatures, with a 
dependence on a single body.  Having each of the heads as an individual 
character makes attacks pretty straight forward. 
 
~ Mike 
 
------------------------------ 
 
Date: Tue, 16 Mar 1999 00:03:16 -0500 
From: geoff heald <gheald@worldnet.att.net> 
Subject: Re: Pun-ishment 
 
At 02:55 PM 3/15/99 -0500, you wrote: 
>Junk Mail: A suit of armor composed of CD club invitations, credit card 
>applications, and other unsolicited mailings. 
> 
AOL CDs.  It's made from AOL CDs. 
============================ 
Geoff Heald 
============================ 
"Good night, Mary Ellen" 
"Good night, John Boy." 
 
------------------------------ 
 
Date: Tue, 16 Mar 1999 00:08:40 -0500 
From: geoff heald <gheald@worldnet.att.net> 
Subject: Re: Pun-ishment 
 
At 01:23 PM 3/15/99 -0800, you wrote: 
 
My Brother offers a Cannon of Ethics, which causes all in its area of 
effect to question the justification for their actions. 
 
Myself, I was always happy with the psionicly based STOP THAT cannon and 
its cousin the SHUT UP pistol.  But those aren't really puns... 
 
 
============================ 
Geoff Heald 
============================ 
"Good night, Mary Ellen" 
"Good night, John Boy." 
 
------------------------------ 
 
Date: Tue, 16 Mar 1999 09:08:38 +0000 
From: Stephen McGinness <MCGINNESSS@parliament.uk> 
Subject: Re: Multiple Heads - Reply - Reply 
 
Michael, 
 
I've been thinking harder about this, this time with a rulebook in hand!! Can't trust 
that old faded memory any more!! I have discovered a problem with my linked 
thing, i.e., that the attack whilst linked enables both to be thrown as one, it does 
not allow two different targets!! I think therefore you may have to buy area effect 
on each and limit it with only one target per effect. This means you would be 
able to target the area (as per the rules) and decide on two appropriate victims 
within that area. More expensive again but still simpler than the duplication 
(IMHO of course). 
 
As for the focus idea, well I'd be inclined to provide the heads with an 
appropriate DEF (buy it if necessary) but one BODY beyond that and it is dead. 
Remember that the head will be harder to hit anyway as they will have to target it 
specifically or they will just do general BODY damage. It's up to you whether 
you allow them to slay all the heads this way and so the creature, or whether you 
decide that the last head will die only when the creature dies of BODY damage. 
(Personally I'd go with killing each of the heads but leaving the creature alive 
and unable to attack etc until it is slain) 
 
------------------------------ 
 
Date: Tue, 16 Mar 1999 14:20:10 +0100 
From: Black Bishop <BISHOP@mail.sirnet.it> 
Subject: Hair fighter 
 
Hi again, 
well I was wondering... I would to design a chatacter like Medusa of the 
Inhumans and I though about  
 
Extra Limb : Hair 
Stretching 
 
but now there are a lot of probs 
Medusa can grab several opponent in her hair... how I can simulate this ? 
and then the hair work just to grab and choke and so but a lot of people 
together... I though about a "AE Entangle No Range" but it is not and 
entangle I think, seeing that she can squeeze or choke 
then I though to buy extra strengh only with hair... but what is the 
modifier about this ? 
What about a AE on Grab ? How design it ? 
 
Thank you =) 
 
Black Bishop 
 
------------------------------ 
 
Date: Tue, 16 Mar 1999 05:57:48 -0800 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: Pun-ishment 
 
At 02:55 PM 3/15/99 -0500, Bill Svitavsky wrote: 
>Oozey Submachine Gun: This gun is a little tough to aim, since it tends to 
>change shape and drip quite a bit, but fires an entangle. 
 
   I like this one.  :-] 
- --- 
Bob's Original Hero Stuff Page!  [Circle of HEROS member] 
   http://www.klock.com/public/users/bob.greenwade/original.htm 
Merry-Go-Round Webring -- wanna join? 
   http://www.klock.com/public/users/bob.greenwade/merrhome.htm 
 
------------------------------ 
 
Date: Tue, 16 Mar 1999 06:00:42 -0800 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: Pun-ishment 
 
At 01:23 PM 3/15/99 -0800, Filksinger wrote: 
>You could also have a Fay Ray, which turns the target into a helpless 
>screaming blonde heroine, or the Fey Ray, which turns the target into a 
>helpless, efeminate man. (Note: If the gadgeteer screws up, it is always 
>possible that the characters are in no way helpless.) 
 
   I think I can do something with this. 
 
>An ordinary-looking billy club that transforms into a robotic knight- the 
>Knight-stick. 
> 
>An ordinary-looking billy club that creates Darkness- guess.:) 
> 
>A Lightening Rod- makes your targets weightless. 
 
   These look good too! 
- --- 
Bob's Original Hero Stuff Page!  [Circle of HEROS member] 
   http://www.klock.com/public/users/bob.greenwade/original.htm 
Merry-Go-Round Webring -- wanna join? 
   http://www.klock.com/public/users/bob.greenwade/merrhome.htm 
 
------------------------------ 
 
Date: Tue, 16 Mar 1999 11:59:05 -0500 
From: Mathieu Roy <matroy@abacom.com> 
Subject: Re: Hair fighter 
 
Black Bishop wrote: 
 
> Hi again, 
> well I was wondering... I would to design a chatacter like Medusa of the 
> Inhumans and I though about 
> What about a AE on Grab ? How design it ? 
 
How about AE Telekinesis, No Range? It will let you do grabs and squeezes, 
and you can assign a small limitation to the fact that someone could get free 
by cutting the hair, and another to the fact that it can't go through 
barriers (-1/2 total?) 
 
Mathieu 
 
------------------------------ 
 
Date: Tue, 16 Mar 1999 12:00:49 -0800 (PST) 
From: <miq@teleport.com> 
Subject: Pbem player openings still 
 
The response so far has been good, but I still have some openings in the 
game I'm running with Mark.  Check out the details on the web page: 
 
www.freeyellow/members6/chromatic/1947.html 
 
 
- --  
__ 
Miq Millman   miq@teleport.com   
Tualatin, OR 
 
------------------------------ 
 
Date: Tue, 16 Mar 1999 14:41:33 -0800 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Desolid Martial Artist 
 
   Here's a question I'd like a general ruling on.  I think it's come up 
for discussion before, but I've never gotten a sense of any consensus. 
   If a martial artist has Desolidification, does he need Affects Real 
World on his Martial Arts, or will ARW on his STR suffice? 
- --- 
Bob's Original Hero Stuff Page!  [Circle of HEROS member] 
   http://www.klock.com/public/users/bob.greenwade/original.htm 
Merry-Go-Round Webring -- wanna join? 
   http://www.klock.com/public/users/bob.greenwade/merrhome.htm 
 
------------------------------ 
 
End of champ-l-digest V1 #238 
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