Digest Archives Vol 1 Issue 24
Desmarais, John
From: owner-champ-l-digest@sysabend.org
Sent: Thursday, November 05, 1998 1:32 AM
To: champ-l-digest@sysabend.org
Subject: champ-l-digest V1 #24
champ-l-digest Thursday, November 5 1998 Volume 01 : Number 024
In this issue:
Re: Traveller
Re: STUN! (ouch that smarts)
Re: Breadth vs. Depth
Re: Comics Characters (Long [and for no bloody good reason])
Re: Poll Homegrown Universes (was Re: Breadth vs. Depth)
Re: Shameless Plug
Re: Power Pool Deja Vu
Re: Hero Games News
Re: Creation Workshop bug and workaround...?
Re: Great Campaigns and what makes them Great
RE: Benchmarks (Long. Steve Long.:)
Re: Cyber-Hero
Re: (Sorta Off-Topic) Miniatures & Maps
Re: Traveller
Re: Sphere of Fear
Re: Cyber-Hero
Re: Cute Joke
Re: The Great Linked Debate
Re: Traveller
Re: 1st Edition Fantasy Hero
Re: Look Out! It's Mr. Fist! (SFX: Multi-SFX Gauntlets)
Re: Poll Homegrown Universes (was Re: Breadth vs. Depth)
Re: Anglo-HERO (Re: San Angelo Opinions)
Re: Is this as abnormal as I think it is? (Minority Gamers)
Brachiating (was Re: Brachiteering)
Re: Pushing PRE (Attn Steve Long)
Re: Mail Formats (Longish)
Re: Hero Template for Creation Workshop...
Re: Rules Questions
Re: Gaming
Re: Non-Lethal Weapons
----------------------------------------------------------------------
Date: Thu, 15 Oct 1998 21:14:10 -0500
From: Daniel <drake01@flash.net>
Subject: Re: Traveller
Superworld was originaly part of Worlds of Wonder which came out around
80-82. It was 1/3 of a box set that included rules for Fantasy and
Sci-fi...the fantasy being the rules for RuneQuest. Later in 84-85 they came
out with Superworld as it's own book
- -----Original Message-----
From: thomas deja <tdj723@webtv.net>
To: Daniel <drake01@flash.net>
Cc: Champions <champ-l@sysabend.org>
Date: Thursday, October 15, 1998 5:58 PM
Subject: Re: Traveller
Actually, I seem to recall SUPERWORLD (a game that made V&V's byzantine,
confused combat rules look clean-cut by comparison) was the also ran,
coming out after V&V (1st) and Champions (2nd)....although all three of
them lagged behind SUPERHERO 2044....
"'N I fell for all that'die-like-a-warrior' crap. I've seen clowns fall
off their bikes with more honor"
--Xander Haris, BUFFY TVS #1
____________________________________
THE ULTIMATE HULK, containing the new story, "A Quiet, Normal Life," is
available now from Byron Preiss and Berkley
_______________________________
MAKE UP YOUR OWN DAMN TITLE, Tom Deja's webpage
www.freeyellow.com/members/tdj
------------------------------
Date: Sat, 26 Sep 1998 09:36:44 -0700
From: Christopher Taylor <ctaylor@viser.net>
Subject: Re: STUN! (ouch that smarts)
> I wanted to create a character who gets a sudden boost of STUN,
>but only when unconcious, which would significantly reduce the ammount of
>time it would take for him to recover or negate his stunned state all
>together. I think AID is much to random a mechanic. Is there any way
>that you'd suggest utilizing STUN in the manner I described before? Any
>mechanical problems in potential constructs? I'd like to know. Please
>tell me.
Id just use a STUN aid, but make the aid dice averaged... 3 points of aid
per 5
points real cost.... it works well enough, and although its SLIGHTLY lower
than
average, its not random either. A trigger is good for that, effect,
possibly with
persistent.
- ----------------------------------------------------------
Sola Gracia Sola Scriptura Sola Fide
Soli Gloria Deo Solus Christus Corum Deo
- -----------------------------------------------------------
------------------------------
Date: Fri, 4 Sep 1998 13:19:04 EDT
From: HeroGames@aol.com
Subject: Re: Breadth vs. Depth
In a message dated 9/4/98 7:35:53 AM, DBStallard@compuserve.com writes:
>That's great, and I've been waiting anxiously for it to show up, but I
>guess it's still about a month away from store shelves?
>
>
We'll have WildStrike! in our online store when the new store software is up,
around the end of next week (hopefully). The product (along with our other new
products) won't show up in retail stores for some time, because we're
soliciting for it now, and it takes the distributors a while to put together
their orders.
We're attempting to get on a very reliable schedule with retailers and
distributors, and by next year be rock-solid with release dates. This will
help improve our sales. The trick to how we're doing it is this: We're making
sure we have the products in hand before we solicit them to distributors. This
means that we can be absolutely sure we'll ship on time, and that improves
sales. It also means that those of you who are net-savvy and visit our web
site can buy the products through our online store a month or two before they
appear at retail.
- -- Steve Peterson, Hero Games
------------------------------
Date: Wed, 30 Sep 1998 12:43:15 +1000
From: Lockie <jonesl@cqnet.com.au>
Subject: Re: Comics Characters (Long [and for no bloody good reason])
i agree. They pretty much do demogrphic manipulation in most titles. .
- ----------
> From: thomas deja <tdj723@webtv.net>
> To: owner-champ-l@sysabend.org
> Cc: Hero List <champ-l@sysabend.org>
> Subject: Re: Comics Characters (Long [and for no bloody good reason])
> Date: Tuesday, September 29, 1998 9:17 PM
>
> Well, Mark Waid understands THE FLASH, and as such his 'Big Events' grow
> organically out of the character and not out of a desire for big sales
> ("The Return of Barry Allen" is a template for how other event storylnes
> should be done)/
>
> "'N I fell for all that'die-like-a-warrior' crap. I've seen clowns fall
> off their bikes with more honor"
> --Xander Haris, BUFFY TVS #1
> ____________________________________
> THE ULTIMATE HULK, containing the new story, "A Quiet, Normal Life," is
> available now from Byron Preiss and Berkley
> _______________________________
> MAKE UP YOUR OWN DAMN TITLE, Tom Deja's webpage
> www.freeyellow.com/members/tdj
------------------------------
Date: Thu, 3 Sep 1998 13:17:23 -0700 (PDT)
From: Brian Wong <rook@shell.infinex.com>
Subject: Re: Poll Homegrown Universes (was Re: Breadth vs. Depth)
> >I have never tried to run in any published universe, even our Feng Shui
> game was altered to fit what we wanted to play. OTOH, I have used many
> published characters, although very few were dropped straight into my
> universe(s) without some sort of modification.<
>
> Why? Are all of the RPG companies way off base in the setting creation
> department, or have you just not found a setting that you have been happy
> with? Or do you just enjoy tinkering? This seems like way too much work
> to me, but apparantly a lot of GMs feel they need to "own" every aspect of
> their gameworld.
>
I'll answer this for myself:
I GM because I have stories to tell. I use my worlds as that's where
my stories lie. Using someone elses creation is telling someone elses set of
stories. My worlds are full of my own personal agendas, statements, views on
reality, and such. Those will never be the same as someone elses. That's simply
not possible.
So to me, even though I bought San Angelo; information on how to
build worlds, set up stories, and manage conflict and character development in
a given genre is of much more use.
------------------------------
Date: Mon, 05 Oct 1998 17:36:27 -0700
From: Jim Dickinson <jdickins@oregonsbest.com>
Subject: Re: Shameless Plug
At 04:35 PM 10/5/98 -0700, you wrote:
>>> >I was sent this URL today, by the editor of a Yahoo competitor:
>>> >
>>> >http://www.newhoo.com/Games/Roleplaying/Hero_Games/
>>> >
>>> >My website got top billing! (cool!)
>>> >
>>> >But, hey, there are a mess of other sites there as well, including Bob
>>> >Greewade's, Theala Sildorian's and Shelley Chrystal Mactyre's!
>>> >
>>> >Check it out!
>
>Just did gee Im like 4th, must not be by quality hehehe but they did say I
>had "beautiful sketches"
>
>wonder who does the copy???
Surbrook is at the top because he got some kind of "NewHoo" rating (like
Yahoo's "Cool") rating. And the rest are in Alphabetical order. I guess I
could rename my page as the "AAA Circle of HEROs..." ;-) I'd get #2 slot,
then. hehehe.
------------------------------
Date: Wed, 04 Nov 1998 13:21:54 PST
From: "Jesse Thomas" <haerandir@hotmail.com>
Subject: Re: Power Pool Deja Vu
[snip for space]
>> >> > > 60 Multipower Pool (120), OAF Mystic Staff
>> >> > > 6 m 12d6 EB
>> >> > > 6 m 30" Flight
>> >> > > 6 m 30 PD, 30 ED Force Field
>
>That's not right, if I'm reading it correctly. The Multipower is a 120
point
>MP, not a 60, right? So the variable slots would cost 24 points each,
before
>the Limitation is applied... which would then result in the correct
answer of
>12 points each. Am I missing something?
>
Yes. None of the powers, variable though they may be, use the full
pool. The designer of the MP set it up so that he could use any 2 slots
of the MP at full strength simultaneously. All of the slots have a 60
active-point ceiling (12d6 EB / 30" Flight / 30/30 FF all cost 60 pts.).
Thus, you figure the cost of each slot based on the maximum number of
points that can be put into it, not the pool itself. Then, you divide
those maximum points by 5 to get a 12-point slot, which is further
divided by 2 because of the OAF. 6 points per slot.
Plus 60 points for the OAF point pool gives you a total of 66. I don't
have a copy of the original post, but I believe that's how it works out.
Designing a Multipower with extra points is a great way to get around
the disadvantages inherent in putting all of your attack, defense, and
movement powers into one basket. It gives you great flexibility,
allowing you to be OK at all 3 or really good at any 2. Of course,
there'll still be times when you put all of your points into flight and
blasting and kick yourself later when you get hit by an unexpected
attack with no Force Field, but that's the risk you take.
From a role-playing standpoint, the flexible multipower is a great way
to simulate characters like, say, Samaritan (from Astro City) who derive
all their abilities from some sort of magical or cosmic energy that
infuses their body. They can do all sorts of nifty things, but only as
many as they can concentrate on at once, and only as much as the amount
of energy they can channel at any given time. Dang, now I have to go &
create a character.
Jesse Thomas
haerandir@hotmail.com
______________________________________________________
Get Your Private, Free Email at http://www.hotmail.com
------------------------------
Date: Mon, 28 Sep 1998 16:07:30 -0400 (EDT)
From: thomas deja <tdj723@webtv.net>
Subject: Re: Hero Games News
I've gotta say that I *really* doubt the wisdom of continuing with
CHAMPS: New Millenium, which I thought was a failure--it pracitcally
forced players into creating cookie-cutter characters (almost all the
sample characters were the same in stats and powers), gave us a bland
background and vague game mechanics.
I *liked* the original Champs Universe; it *felt* like a real comic book
universe....NM felt like an Image book--all style and no substance.
But then, that's me....
"'N I fell for all that'die-like-a-warrior' crap. I've seen clowns fall
off their bikes with more honor"
--Xander Haris, BUFFY TVS #1
____________________________________
THE ULTIMATE HULK, containing the new story, "A Quiet, Normal Life," is
available now from Byron Preiss and Berkley
_______________________________
MAKE UP YOUR OWN DAMN TITLE, Tom Deja's webpage
www.freeyellow.com/members/tdj
------------------------------
Date: Sun, 27 Sep 1998 08:47:02 -0700
From: Darrin Kelley <backflash@mindspring.com>
Subject: Re: Creation Workshop bug and workaround...?
Bob Greenwade wrote:
> At 06:13 PM 9/26/1998 -0400, Matt Korth wrote:
> >*sigh* Hopefully I haven't missed a workaround or bugfix for this.
> >
> >When creating a Hero System character in Creation Workshop, I've run
> >across something that makes CW crash, every time.
> >
> >1) Add a Multipower (or other power framework) to the Powers list.
> >2) Add a Power to the Multipower that involves sense groups in some way
> >(Invisibility, Darkness, Clairsentience).
> >3) Try to change the sense group.
> >
> >Every time I do #3, CW crashes, complaining of an invalid page fault.
>
> It must be something your system. I've been trying to force CW to crash
> as you say, by trying every variation on the above that I can think of, and
> it just doesn't happen for me. And at that, I've been having problems with
> programs crashing for no particular reason.
Bob, the same errors happen with me also
------------------------------
Date: Thu, 5 Nov 1998 00:48:05 -0500 (EST)
From: tdj723@webtv.net (thomas deja)
Subject: Re: Great Campaigns and what makes them Great
- --WebTV-Mail-1598179514-2937
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the best campaign I was in, a WWII Supers game, lasted exatly a year of
biweekly sessions....
"'Money doesn't talk--it screams."
--A.J. Benza, HOLLYWOOD MYSTERIES AND SCANDALS
____________________________________
THE ULTIMATE HULK, containing the new story, "A Quiet, Normal Life," is
available now from Byron Preiss and Berkley
_______________________________
MAKE UP YOUR OWN DAMN TITLE, Tom Deja's webpage
www.freeyellow.com/members/tdj
- --WebTV-Mail-1598179514-2937
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Subject: Re: Great Campaigns and what makes them Great
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Message text written by Bill Svitavsky
>It was easier for me to create scenarios for this campaign than it has
been
for any other RPG. I had a large cast of well-developed NPC's, and could
simply ask myself what a given character had been up to lately - sometimes
their actions surprised even me.<
This campaign sounds incredible, but your tale can be disheartening because
it sounds like you need to run a campaign for years in order to achieve
something like this. The longest campaign I've ever been involved with was
just under 1 year, and there were plenty of "breaks" in there (we weren't
playing every single weekend, in other words).
- --WebTV-Mail-1598179514-2937--
------------------------------
Date: Sat, 8 Aug 1998 19:32:11 -0400 (EDT)
From: Michael Surbrook <susano@access.digex.net>
Subject: RE: Benchmarks (Long. Steve Long.:)
On the whole STR/lift thing, I actually like the way Fuzion handles it
(did I really say that?) where the lift is how much you can get to your
waist (any way you can) or drag. 1/2 of that is what you can get over
your head and you can carry/push/throw 1/4 of that.
Using that, how do those Olympic guys look now?
***************************************************************************
* "'Cause I'm the god of destruction, that's why!" - Susano Orbatos,Orion *
* Michael Surbrook / susano@access.digex.net *
* Visit "Surbrook's Stuff' the Hero Games resource site at: *
* http://www.access.digex.net/~susano/index.html *
* Attacked Mystification Police / AD Police / ESWAT *
* Society for Creative Anachronism / House ap Gwystl / Company of St.Mark *
***************************************************************************
------------------------------
Date: Mon, 2 Nov 1998 06:59:07 -0800 (PST)
From: Brian Wong <rook@shell.infinex.com>
Subject: Re: Cyber-Hero
> Just for the record, I favor just using RTG Cyberpunk (preferably
> heavily modified first edition :-) over Hero for doing Cyberpunk,
> unless you have a reason to need Hero's flexibility, and have the type
> of players you need to support it. In general, a cyberpunk game
> should be very fast and very deadly. Combat should be abrupt, short,
> and shockingly violent.
>
Where I to not use Cyber Hero to do the genre (I'm in the minority
that likes the book); I'd choose GURPS. Better researched world info and
it's not a character class based system like CP 2.0.2.0.
Though GURPS' adaptation of the genre has serious play balance
problems if you allow any armor or guns... and not allowing them would be
odd given the genre.
Though it can be worked out if you watch every piece of equipment
allowed in the game. Which was not as hard to do as it sounds.
- --
Rook ¿Õ ¿ë ±â WebRPG Town Hall Magistrate townhall.webrpg.com <0){{{{><
__ Super WebRing http://orion.supersoldiers.com/heroes/webring.html
/.)\ http://www.infinex.com/~rook/SH/SHlinks.html Super Hero Links
\(@/ http://www.infinex.com/~rook/SH/ Super Hero RPG Site
------------------------------
Date: Fri, 07 Aug 1998 17:16:48 -0400
From: Mike Christodoulou <Cypriot@concentric.net>
Subject: Re: (Sorta Off-Topic) Miniatures & Maps
>I've done a few things with Legos, but the players objected to fighting the
>Lego people. Something about the ever smiling faces while hacking off
>limbs...
I don't really have that problem. We don't hack off
limbs. We're the good guys!
====================== =================================================
Mike Christodoulou "Never doubt that a small group of committed
Cypriot@Concentric.Net citizens can change the world. In fact, it is
(770) 662-5605 the only thing that ever has." -- Margaret Mead
====================== =================================================
------------------------------
Date: Thu, 15 Oct 1998 16:49:47 -0400 (EDT)
From: Michael Surbrook <susano@access.digex.net>
Subject: Re: Traveller
On Thu, 15 Oct 1998, Chris Brecken wrote:
> I have a game called Golden Heroes, published by games workshop, with a
> copyright
> date of 1984. This is the oldest superhero game that i know of, although i do not
> believe it will of been the first (It was the first i played.).
I have a 1981 (or 82) Space Gamer that has an Aaron Allston article on
Champions, which had just been released.
***************************************************************************
* "'Cause I'm the god of destruction, that's why!" - Susano Orbatos,Orion *
* Michael Surbrook / susano@access.digex.net *
* Visit "Surbrook's Stuff' the Hero Games resource site at: *
* http://www.access.digex.net/~susano/index.html *
* Attacked Mystification Police / AD Police / ESWAT *
* Society for Creative Anachronism / House ap Gwystl / Company of St.Mark *
***************************************************************************
------------------------------
Date: Mon, 12 Oct 1998 14:48:15 -0400
From: Mike Christodoulou <Cypriot@concentric.net>
Subject: Re: Sphere of Fear
At 10:56 AM 10/12/98 -0700, Jesse Thomas wrote:
>I know people were not enthused by the Presence attack notion, but have
>you considered bonus PRE, "Only to cause Fear", Invisible Power
>Effects...? You could even link it to the Darkness, avoiding the issues
>of making it Area effect/always on.
This may be the way to go. Or perhaps this, combined with a Change
Environment. That way, the person in my darkness field would
immediately feel the dread, but doesn't actually turn and run until
I run in and yell "boo".
====================== =================================================
Mike Christodoulou "Never doubt that a small group of committed
Cypriot@Concentric.Net citizens can change the world. In fact, it is
(770) 662-5605 the only thing that ever has." -- Margaret Mead
====================== =================================================
------------------------------
Date: Fri, 30 Oct 1998 13:47:34 -0500 (EST)
From: Michael Surbrook <susano@access.digex.net>
Subject: Re: Cyber-Hero
On Fri, 30 Oct 1998, Rafael Sant'Anna Meyer wrote:
> The weapons present there are less efficient than the weapons present at
> Dark Champs. And I had to change all vehicles. Their protection are
> terrible. I think the Weapon and vehicles was did by the ICE people when
> they did their cyberpunk game. My suggestion if you want run a cyber punk
> game is adapt the rules from Cyberpunk 2020 for cyberspace and do 12 cool
> weapons and do the name variations
Or wait for Kazei 5 to be released <yet another shameless plug>.
***************************************************************************
* "'Cause I'm the god of destruction, that's why!" - Susano Orbatos,Orion *
* Michael Surbrook / susano@access.digex.net *
* Visit "Surbrook's Stuff' the Hero Games resource site at: *
* http://www.access.digex.net/~susano/index.html *
* Attacked Mystification Police / AD Police / ESWAT *
* Society for Creative Anachronism / House ap Gwystl / Company of St.Mark *
***************************************************************************
------------------------------
Date: Tue, 18 Aug 1998 16:59:49 -0400 (EDT)
From: Michael Surbrook <susano@access.digex.net>
Subject: Re: Cute Joke
On Tue, 18 Aug 1998, Bob Greenwade wrote:
> >> Two very blatant Hero in-jokes are regarding the birth-names of Dark
> >> Seraph (Classic Enemies) and Mice (Enemies For Hire).
> >
> >And they are?
>
> Dark Seraph was once Sir Dennis of Mallonnee.
Uhmm.... and he is?
> Mice were originally George Peterson and Steve MacDonald.
Yer kidding... right?
***************************************************************************
* "'Cause I'm the god of destruction, that's why!" - Susano Orbatos,Orion *
* Michael Surbrook / susano@access.digex.net *
* Visit "Surbrook's Stuff' the Hero Games resource site at: *
* http://www.access.digex.net/~susano/index.html *
* Attacked Mystification Police / AD Police / ESWAT *
* Society for Creative Anachronism / House ap Gwystl / Company of St.Mark *
***************************************************************************
------------------------------
Date: Thu, 8 Oct 1998 19:14:29 -0400 (EDT)
From: Michael Surbrook <susano@access.digex.net>
Subject: Re: The Great Linked Debate
On 8 Oct 1998, Stainless Steel Rat wrote:
> "DK" == Darrin Kelley <backflash@mindspring.com> writes:
>
> DK> Others have plaintively cried for this to be put in a FAQ,
>
> Oh, bite me! it *IS* in the FAQ. If you got off your high-horse and
> actually read it you'd see it is there.
Cool it, Richie. You are not the final word of the state of Hero Gaming.
***************************************************************************
* "'Cause I'm the god of destruction, that's why!" - Susano Orbatos,Orion *
* Michael Surbrook / susano@access.digex.net *
* Visit "Surbrook's Stuff' the Hero Games resource site at: *
* http://www.access.digex.net/~susano/index.html *
* Attacked Mystification Police / AD Police / ESWAT *
* Society for Creative Anachronism / House ap Gwystl / Company of St.Mark *
***************************************************************************
------------------------------
Date: Thu, 15 Oct 1998 14:33:39 -0400 (EDT)
From: Michael Surbrook <susano@access.digex.net>
Subject: Re: Traveller
On Thu, 15 Oct 1998, Lizard wrote:
> The first SF RPG was Metamorphosis Alpha. The first *succesful*
'generic' (spaceship&rayguns&planets) RPG was Traveller. There was one
other design which preceeded it, and was allaegdly superior in many ways,
but it flopped. It might have been called 'Space quest'.
Yes, there was a game called "Space Quest". I game with one of the
original playtesters.
***************************************************************************
* "'Cause I'm the god of destruction, that's why!" - Susano Orbatos,Orion *
* Michael Surbrook / susano@access.digex.net *
* Visit "Surbrook's Stuff' the Hero Games resource site at: *
* http://www.access.digex.net/~susano/index.html *
* Attacked Mystification Police / AD Police / ESWAT *
* Society for Creative Anachronism / House ap Gwystl / Company of St.Mark *
***************************************************************************
------------------------------
Date: Tue, 4 Aug 1998 23:50:34 -0400 (EDT)
From: Michael Surbrook <susano@access.digex.net>
Subject: Re: 1st Edition Fantasy Hero
On Tue, 4 Aug 1998, Nic Neidenbach wrote:
> Which terms? :)
>
> Let me know what you'd like "translated" and I'll be glad to do so.
The problems is trying to figure out what 1st ED FH powers are in 4thEd
terms. I mean 'Killing Blast' is HKA/RKA. Dominate is Mind Control
(right?). What about the rest of the powers list?
***************************************************************************
* "'Cause I'm the god of destruction, that's why!" - Susano Orbatos,Orion *
* Michael Surbrook / susano@access.digex.net *
* Visit "Surbrook's Stuff' the Hero Games resource site at: *
* http://www.access.digex.net/~susano/index.html *
* Attacked Mystification Police / AD Police / ESWAT *
* Society for Creative Anachronism / House ap Gwystl / Company of St.Mark *
***************************************************************************
------------------------------
Date: Tue, 11 Aug 1998 17:21:05 -0700
From: James Jandebeur <james@javaman.to>
Subject: Re: Look Out! It's Mr. Fist! (SFX: Multi-SFX Gauntlets)
> Perhaps Mr. Long could help me with my EB dilemma...
> ...or someone else tride and true can chime in with a comment...
I don't know about tried and true, how about truly trying? :) (me, not
you)
The only way to have a flaming fist that I think everyone will accept is to
buy a seperate physical EB that is linked to the energy EB. Same with
physical, but for that you should probably just buy a hand attack with VSFX.
What you might get away with is defining the power as going off with your
punch, but here I am skirting (ok, stepping in) the not so Great Linked
Debate, so I won't offer a way to do this: talk it over with your GM and
avoid the flame war.
JAJ, Gaming Philosopher
http://www.javaman.to/philosopher.html
------------------------------
Date: Thu, 3 Sep 1998 13:54:19 -0400 (EDT)
From: Michael Surbrook <susano@access.digex.net>
Subject: Re: Poll Homegrown Universes (was Re: Breadth vs. Depth)
On Thu, 3 Sep 1998, Curt Hicks wrote:
> So how many people on the list DO run or play in "published settings" rather
> than making it up yourself ? Personally, I've always played 'home-grown'
> although with elements picked from Hero products, Marvel and DC.
I have never tried to run in any published universe, even our Feng Shui
game was altered to fit what we wanted to play. OTOH, I have used many
published characters, although very few were dropped straight into my
universe(s) without some sort of modification.
***************************************************************************
* "'Cause I'm the god of destruction, that's why!" - Susano Orbatos,Orion *
* Michael Surbrook / susano@access.digex.net *
* Visit "Surbrook's Stuff' the Hero Games resource site at: *
* http://www.access.digex.net/~susano/index.html *
* Attacked Mystification Police / AD Police / ESWAT *
* Society for Creative Anachronism / House ap Gwystl / Company of St.Mark *
***************************************************************************
------------------------------
Date: Fri, 21 Aug 1998 20:12:47 -0700
From: Lizard <lizard@mrlizard.com>
Subject: Re: Anglo-HERO (Re: San Angelo Opinions)
At 09:33 AM 8/21/98 -0700, Rook wrote:
> Besides I can't stand it when people use comics to push a religious
>agenda.
>
As opposed to all the other agendas? Cloak&Dagger with its anti-drug
agenda, Animal Man with its animal rights agenda, Batman with its anti-gun
agenda...
Ideas are ideas are ideas. I don't think there's a special class of
'religious' ideas which differ from 'philosophical' ideas or 'political'
ideas or 'ethical' ideas.
I care less about agendas than about how well presented they are. Alan
Moore and I are hardly on the same political wavelength, but, I don't care
because he writes so well. EFFECTIVE propaganda is propaganda you read for
the story, not the message....few writers can do it well, though, and those
that can rarely work in mainstream comics.
------------------------------
Date: Thu, 01 Oct 1998 17:36:36 -0700
From: Tanom <tanom@gate.net>
Subject: Re: Is this as abnormal as I think it is? (Minority Gamers)
Guy Hoyle wrote:
> On 9/30/98, at 9:33 PM, Rick Edwards wrote:
>
> >I'll have to agree with Bob. I'm black, and I've only very rarely met
> >any minorities in my gaming circles so far. (This excepts when I ran
> >with my cousins or my current PBeM).
>
> Now that I've had a chance to think about it, I think that I have only
> gamed with one person of Hispanic background, and no other minorities (if
> you consider all the European Cacasians as one ethnic background).
> Religiously, I think I've gamed with various brands of Protestants, several
> Catholics, a few Pagans, some Mormons, some Agnostics, and at least one
> Atheist. (I myself came from a lacksadaisical Presbyterian/Church of Christ
> background with some Baptist exposure, currently an Agnostic).
>
> Guy
Sorry to set things in the wrong direction but I game with 2 hispanics every
week and have gamed with at least 4 other hispanics and 2 blacks. I guess that
is out of the norm?
------------------------------
Date: Thu, 20 Aug 1998 13:11:39 -0500 (CDT)
From: "Dr. Nuncheon" <jeffj@io.com>
Subject: Brachiating (was Re: Brachiteering)
On Thu, 20 Aug 1998, Jason Sullivan wrote:
> How would you develop Brachiteering (sp?) [moving from branch to
> branch, or surface to surface using your arms, like an ape] as a power set
> in HERO terms? Swinging, No Range? Limited Flight or Superleap?
That'd be 'brachiating'.
I'd call it...um...hmm.
(desperate attempt to change subject) Ya know, 'brachiteering' makes it
sound like the Mafia would be involved..."Youse got a nice set a'branches
there...it'd be a shame if somethin' were to...'happen' to dem." "Yeah.
People gets hurt swingin' from tree ta tree." "Sometimes
branches...break." "OK, OK, here...here's the bananas you want..."
Actually, Swinging is probably the best way to go. I would limit it with
an Immobile OAF (that's -2, right?) to represent the fact that you can
only go where there are branches or suitable things to let you swing on.
It's certainly more limiting than an OAF, and branches & trees are
generally immobile...
J
Hostes aliengeni me abduxerent. Jeff Johnston - jeffj@io.com
Qui annus est? http://www.io.com/~jeffj
------------------------------
Date: Tue, 1 Sep 1998 12:42:37 -0700 (PDT)
From: Brian Wong <rook@shell.infinex.com>
Subject: Re: Pushing PRE (Attn Steve Long)
> J> I essentially had to outlaw PRE attacks. They amounted to the PC's and
> J> the Players trying to take control of the NPCs in any given situation.
>
> It is the nature of PRE attacks to 'degrade' as they are used against a
> particular NPC, usually quite quickly. What shocks quickly becomes old hat.
This is very true. It's also sadly often forgotten. I know my group
has certainly never remembered this point.
It does bring up a side point. What about someone you keep beating over
and over again.
We have one villain who's become something of a gag. Seems he's always
taking jobs with the very people the team goes to bust. But they never seem
to be able to keep him in jail.
They've fought him 4-5 times so far, KO'd him every time. He's never
managed to score a hit (which is good for the PC's since I didn't design him
weak, it's been luck of the dice, he's a brick with a very nasty linked
transform and a dex actually as high as about half the PC's).
I'd think in his case they start getting PRE attack bonuses. :)
------------------------------
Date: Thu, 1 Oct 1998 10:51:02 -0700 (PDT)
From: Anthony Jackson <ajackson@iii.com>
Subject: Re: Mail Formats (Longish)
Legion writes:
> Hello all. I just wanted to throw out a quick request or two to everyone.
>
> #1. I for one happen to subscribe to several mailing lists. They all come
> in to the same address, and they all have a volume of 150 to 250 messages
> each. As a result, I really need to employ the use of mail filters so that
> my mail program will sort them for me. This is the only list I have
> trouble sorting because not everyone addresses the same place.
>
> I'm not ADMIN or anything, but it would make it a lot easier on me and I'm
> sure several others if everyone could address their mail to either
> champ-l@sysabend.org or hero-l@sysabend.org first, and then tag anyone else
> they need to send it to. I'm not trying to sound abrasive here. This is a
> good list and I'd like to stick around, but I can't deal with the
> maintanence required to clean up unsorted mail.
This happens because most people's 'reply' commands put champ-l in the cc list,
not the to list. However, every mail program I know of which can do filtering
at all can do filtering based on multiple headers, and champ-l _will_ appear in
either 'to' or 'cc' unless the sender is specifically making an attempt to be
annoying.
------------------------------
Date: Sun, 16 Aug 1998 14:42:26 -0400 (EDT)
From: Michael Surbrook <susano@access.digex.net>
Subject: Re: Hero Template for Creation Workshop...
On Sun, 16 Aug 1998 SteveL1979@aol.com wrote:
> In a message dated 98-08-16 10:59:34 EDT, bob.greenwade@klock.com writes:
>
> << I think we can expect Hero Creator to be a hot property. >>
>
> It definitely appeared to me to be the best seller among all the new Hero
> products at GenCon. And I know I've found it very easy to use to create
> characters.
No chance of a Macintosh version, is there?
***************************************************************************
* "'Cause I'm the god of destruction, that's why!" - Susano Orbatos,Orion *
* Michael Surbrook / susano@access.digex.net *
* Visit "Surbrook's Stuff' the Hero Games resource site at: *
* http://www.access.digex.net/~susano/index.html *
* Attacked Mystification Police / AD Police / ESWAT *
* Society for Creative Anachronism / House ap Gwystl / Company of St.Mark *
***************************************************************************
------------------------------
Date: Wed, 9 Sep 1998 12:57:15 -0400 (EDT)
From: Michael Surbrook <susano@access.digex.net>
Subject: Re: Rules Questions
On Wed, 9 Sep 1998, Rook wrote:
> > Unless, of course, your body produces enough skin oil naturally that the super-gue
> > WON'T stick to you...
> > ... like myself. I often hold small parts together until they set, and then calmly
> > remove my finger, brush the small amounts of glue still on my fingers off onto the
> > floor...
> >
> > ...how would you model that in hero I wonder?
>
> Entangle defense? :) Actually as an idea for a new power; it kinda make
> sense. But not for all types of entangles though. Being 'slipperry' or
> 'oily' or whatever.
Get real guys, it's a limitation on the Entangle.
***************************************************************************
* "'Cause I'm the god of destruction, that's why!" - Susano Orbatos,Orion *
* Michael Surbrook / susano@access.digex.net *
* Visit "Surbrook's Stuff' the Hero Games resource site at: *
* http://www.access.digex.net/~susano/index.html *
* Attacked Mystification Police / AD Police / ESWAT *
* Society for Creative Anachronism / House ap Gwystl / Company of St.Mark *
***************************************************************************
------------------------------
Date: Mon, 5 Oct 1998 09:25:51 -0400 (EDT)
From: Michael Surbrook <susano@access.digex.net>
Subject: Re: Gaming
On Sat, 3 Oct 1998, Tracy L Birdine wrote:
> Question: Do you GMs out there find yourself using different RPG rules
> for different aspects of your game? I.e. Hero system for character
> generation and combat, MegaTraveller for space combat and world
> generation, GURPS for source material, etc.?
Uhm... no. I do buy material such as GURPS books to use as reference and
source material, but I don't change rules for different games aspects.
***************************************************************************
* "'Cause I'm the god of destruction, that's why!" - Susano Orbatos,Orion *
* Michael Surbrook / susano@access.digex.net *
* Visit "Surbrook's Stuff' the Hero Games resource site at: *
* http://www.access.digex.net/~susano/index.html *
* Attacked Mystification Police / AD Police / ESWAT *
* Society for Creative Anachronism / House ap Gwystl / Company of St.Mark *
***************************************************************************
------------------------------
Date: Fri, 21 Aug 1998 08:39:46 -0700 (PDT)
From: Miq Millman <miq@teleport.com>
Subject: Re: Non-Lethal Weapons
Mike Christodoulou says:
>
> If that's the case, then Entangle would be the wrong construct, at
> least with Champions. If it's going to immobilize you regardless
> of STR, then you'd have to make it a pretty strong Entangle. Let's
> say, for sake of discussion, 10d6. This would ensure that even the
> bricks are held by it, at least for a short time. But then, the
> weaker characters would be held indefinitely.
Why do some of us do this? In one sentence admit that it's the wrong
mechanic to do something, then in the next pick some arbitrarily high
level that might work in a base level powered game but is still completely
wrong?
The correct answer I think, is Mental Paralysis. This should still be in
the rules but it's not.
So, instead, entangle, based on Ego to break out, +1 advantage.....
- --
__
Miq Millman miq@teleport.com
Tualatin, OR
------------------------------
End of champ-l-digest V1 #24
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Date: Tuesday, December 29, 1998 09:13 AM