Digest Archive vol 1 Issue 241
From: owner-champ-l-digest@sysabend.org
Sent: Saturday, March 20, 1999 3:22 AM
To: champ-l-digest@sysabend.org
Subject: champ-l-digest V1 #241
champ-l-digest Saturday, March 20 1999 Volume 01 : Number 241
In this issue:
Re: [Medusa Hair]
RE: [Medusa Hair]
Something to crow about!
Re: [Crewel and Unusual Pun-ishment]
RE: Teleport Against Other ??? amendment
----------------------------------------------------------------------
Date: 18 Mar 99 13:09:54 MST
From: ANTHONY VARGAS <anthony.vargas@usa.net>
Subject: Re: [Medusa Hair]
"Commando" <commando@mail.com> wrote:
> Earlier there was a thread regarding a character with Medusa-like power=
s.
> Forgive me for not remembering the names, but someone had suggested usi=
ng
> extra limbs, stretching and extra STR.
> =
> In this example, if the character were to hold multiple targets with he=
r
> hair, would she have to divide her strength among the targets being hel=
d?
No. The total wieght of everything she's holding would count against how=
much
she can lift, but each character would have to break out vs her full STR.=
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------------------------------
Date: Thu, 18 Mar 1999 15:16:49 -0500
From: Brian Wawrow <bwawrow@fmco.com>
Subject: RE: [Medusa Hair]
So, if I'm following the logic here. A character with extra limbs can have
multiple targets grabbed? I assume that each grab happens as a separate
combat action, each on its own phase. Can you do squeeze damage on someone
you grabbed last phase while you're grabbing a new target?
] "Commando" <commando@mail.com> wrote:
] > Earlier there was a thread regarding a character with
] Medusa-like powers.
] > Forgive me for not remembering the names, but someone had
] suggested using
] > extra limbs, stretching and extra STR.
] >
] > In this example, if the character were to hold multiple
] targets with her
] > hair, would she have to divide her strength among the
] targets being held?
]
] No. The total wieght of everything she's holding would count
] against how much
] she can lift, but each character would have to break out vs
] her full STR.
]
] ____________________________________________________________________
] Get free e-mail and a permanent address at
http://www.netaddress.com/?N=1
------------------------------
Date: Thu, 18 Mar 1999 21:33:54 -0500 (EST)
From: Michael Surbrook <susano@dedaana.otd.com>
Subject: Something to crow about!
Okay, I have no idea if anyone cares, but...
Go into a comic store. Look to see where they keep the manga from Dark
Horse. Find Oh, My Goddess! "The Devil in Miss Urd" Part 5. Ignore the
film reference in the title. Open it and flip to the letters section,
there you will find a drawing by yours truly.
- --
Michael Surbrook - susano@otd.com - http://www.otd.com/~susano/index.html
------------------------------
Date: 19 Mar 99 01:59:29 MST
From: ANTHONY VARGAS <anthony.vargas@usa.net>
Subject: Re: [Crewel and Unusual Pun-ishment]
Note: JAJ pointed this thread out to me, so it's his fault. ;)
Note2: First attempt just went out ot Bob. Sorry Bob, you get to =
read it twice.
Bob Greenwade <bob.greenwade@klock.com> wrote:
> My next need:
> Gadgets based on puns.
> The worse the pun, the better the gadget! :-]
> (Even if nobody here ever uses any of the suggestions, this should=
be
fun!)
> =
> So far I can only think of one: the rocket lawnchair. This handy=
> little device is a lightweight folding chair with a pair of rockets o=
n
> either side -- handy for that quick escape.
This isn't really a pun based weapon, but someone did once play a highl=
y
religous vigilante armed with the 'Cannon LAW.'
Here's a few more pun-rays:
Heat Ray: Summons generic law-enforcement officials. The exact type
summoned depends on whom you hit with the Ray. Zap a shoplifter and =
you'll get beat cops, zap a supervillain and UNTIL will show up, zap
an accountant and the IRS will Audit him...
Disentegration Beam: If you can trick your enemies into using this =
ordinary-seeming piece of construction material in his base, you can =
use the handy remote-control to colapse his cieling at will.
Defenestration Beam: Indirect EB, knockback only, only works against
targets in high-rise buildings who happen to be standing in front of =
a window.
Lazer Beam: SPD drain - causes the target to become slothful and
sedentary...
Norma Ray: Drains all superpowers.
Sting Ray: Though only mildly painful, repeated attacks can cause =
the victim to become hopping mad and attack you with a knife while
shouting "I /will/ kill him!" (If he doesn't have a knife, the Padisha
Emperor Shadam IV will loan him one).
Partickle Beam: This very energetic ray mercilessly tickles the victim.
Takes a hit location, as it only tickles part of the victim.
Mason Gun: Fans of Traveller have heard of the Tech-15 Meson Gun, this
variation mind controls the vitim to take up Free Masonry. Or, it can
just be an Entangle weapon (one particularly well-suited to creating
barriers).
Of course, many energy weapons also have a non-lethal 'Sun Setting' -
which is pretty, but not very practical in combat. Others 'can be
Set to stun,' transforming into an avatar of the Ancient Egyptian God o=
f =
Darkness and making one heck of a Presence attack.
Other gadgets:
Swing Line: Any one who crosses it is Mind Controlled to start dancing, =
Change Environment for apropriate music, and Instant Change, UAO, to pu=
t
them in period clothing, both optional.
Powered Armoire: In addition to adamantium plating, 60 STR servos, =
repulsors, and flight capability, this gadget has ample shelf space.
Powdered Armor: Not as good as the real thing, but servicable once
reconstituted. =
Jet Pack: Looks like an ordinary backpack, but, when you pull the =
cord, unfolds into a functional jet aircraft.
Bugging device: When planted in the villain's hideout, this tiny piece
of electronics will do it's best to harangue and anoy the victim until i=
t =
is found and destroyed.
Wall of Farce: Though a fairly useful protective energy field, it gets
old really fast. =
You could also rip-off classic superhero gadgets:
Iron-Man Armor: This teflon-coated, self-heating, armor suit will give =
you the power to smash your enemies flat. Or, you can blast them with =
the deadly 'UniSteam' mounted on the chest plate.
Bat-Mobile: Not that useful, but it'd make a great baby-shower gift for
the Adams Family...
Web Line: The character has a universal modem mounted on his wrist, =
point and click to establish an internet connection with any system =
you like.
Aye of Argh-a-motto: This archaic affirmation allows one worthy enough
to use it to craft terrible puns that become inextricably linked to =
the heroes. (Ex: "We're working for the League Of Nations Enforcement
division, think we shoul come up with a catchy name for our team?" =
"Aye! How about 'the LONE Rangers?'")
Power Ring: Used by the Gaurdians of 'O' to grant vast power to a worthy=
hero simply by calling him on the phone. He doesn't even have to answe=
r
as soon as he hears the Ring, his new powers are accessible - though =
they won't work against the color Yellow (in deference the pages of the=
Gaurdian's sacred book...)
The Infinity Gyms: Anyone working out in one of these gains superpowers,=
but, if all of them are ever lined up end to end, the first person to
run the length of the 'Infinity Gauntlet' so formed, and survive gains
truely God-like power.
Utility Belt: Provides the Hero with gas, water, and electricity as long=
as he pays his monthly bill. More advanced versions include cable TV an=
d
internet access.
Just wierd puns:
Mortar & Pistol: This old-fashioned handgun fires a quick-setting =
Entangle. Add bricks for a linked physical EB.
OdoMeter: Adapted from a common dashboard instrument, the device =
detects shape-changing aliens.
Dirty Hairy Gun: This huge revolver looks apropriate for a Dark Champion=
s
vigilante, but, in fact is only a cosmetic transform that makes the =
victim look terribly unkempt. =
Light Saber: Doesn't do as much damage as a Heavy Saber, but the STR
min is lower.
ASalt Rifle: RKA, Autofire, increased stun multiple - those sodium-
cloride bullets really sting..
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------------------------------
Date: Fri, 19 Mar 99 23:43:59
From: "qts" <qts@nildram.co.uk>
Subject: RE: Teleport Against Other ??? amendment
On Tue, 9 Mar 1999 14:01:37 -0600 (CST), gilberg@ou.edu wrote:
>>As for XDimensional Travel, I think that there'd have to be some
>>mechanism within the new dimensional locale for getting back, or I'd
>>just plain disallow it as anything other than an NPC plot device power
>>used to kick off a scenario. I.e., "You are transported to the
>>Legendary Lands of Thrim. You suspect that if you find a powerful
>>enough wizard, he could probably send you back home, for a price." You
>>know, quests 'n' stuff.
>
> Very much a plot device. Though how about a "Maze" spell. INT roll
>needed to escape from the other dimension.
Mental Illusions?
qts
Home: qts@nildram.co.uk.
------------------------------
End of champ-l-digest V1 #241
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