Digest Archive vol 1 Issue 248
From: owner-champ-l-digest@sysabend.org
Sent: Saturday, March 27, 1999 12:21 PM
To: champ-l-digest@sysabend.org
Subject: champ-l-digest V1 #248
champ-l-digest Saturday, March 27 1999 Volume 01 : Number 248
In this issue:
Re: Hero Chainsaw?
Re: Hero Chainsaw?
Re: Multipower Slot Boggle
Re: A couple of comments about movies
Re: A couple of comments about movies
Re: Hero Chainsaw?
47 Ronin, Story Within The Story, Car Chases
Re: First Punch! (not about Jackie Chan...)
Re: Hair fighter
Re: Weird Tales: Hero on my finger!
Re: Hero Chainsaw?
Re: Hero Chainsaw?
Re: First Punch! (not about Jackie Chan...)
Re: Multiple Heads (return)
Re: Hero Chainsaw?
Re: Multiple Heads (return)
Re: A couple of comments about movies
CHAR: Justin
Help request
Re: First Punch! (not about Jackie Chan...)
Trigger and Personal Immunity
Pun-based characters (was Re: Hair fighter)
Tolkien Characters Page Online
Re: Trigger and Personal Immunity
----------------------------------------------------------------------
Date: Fri, 26 Mar 1999 09:11:00 -0800
From: Mark Lemming <icepirat@ix.netcom.com>
Subject: Re: Hero Chainsaw?
Michael Surbrook wrote:
>
> Anyone ever built a chainsaw using Hero rules?
>
> If yes, could you post it? Thanks.
xD6 HKA, Autofire, +1 Stun, OAF
was a popular version. Add End reduction or a
reserve to your tastes. Adjust x to taste as well.
- -Mark
------------------------------
Date: Fri, 26 Mar 1999 14:02:34 -0500 (EST)
From: Jason Sullivan <ravanos@NJCU.edu>
Subject: Re: Hero Chainsaw?
> Anyone ever built a chainsaw using Hero rules?
>
> If yes, could you post it? Thanks.
I think they would have this in Horror HERO...
Different types of chainsaws would probally be genre specific. A
chainsaw in a four color game wouldn't be as ghastly as the chainsaw from
Horror Hero High Zombie Slumberparty Massacre.
I'd model a Chainsaw as:
3d6 HKA
Autofire (+1/2) [Limitation on Autofire: Autofire may not be
"spread" among vs. multiple opponents [-1/2]]
Increased STUN multiplier: (at least)+1 (+1/2)
0 END (+1)
No KB (-1/4)
OAF (-1)
Autofire is used to represent the fact that a chainsaw cuts and
cuts and cuts... and does so with great destructive force.
For a more "realistic" chainsaw, flaws such as Burnout, Jammed,
Activation Roll, and Side Effects (ever miss-swing with a chainsaw?
*ouch!*; the chain coming loose, or the entire machine Jamming up and not
working is a possibility) would be applicable.
For a Heroic level campagin, a STR Min is a must... and I'd
consider a chainsaw to be a 1 1/2 handed weapon.
Tunnling along with the HKA might also be applicable for cutting
down doors, into cars, walls of human bone... (it could happen...)
Stone and steel would probally break the chain.
I was tempted to add the Continous advantage, as the chain
keeps spinning. If constant pressure is applied, there be naught but
blood and gore for the masses. (yay!)
Also a "fuel" limitation would be nice. I found there to be some
difficulty when trying to calculate the time/END ratio with an END pool,
especially since the END expenditure would be constant until shut off
(which, in my opinion, wouldn't warrant a flaw). Charges wouldn't work
well either. 0 END feels right (fuel could be SFX).
The greatest Limitation of a chainsaw, in the horror genre, is
that an unlucky attacker often finds himself on the receiving end of the
chainsaw after a lucky shot or a sudden discovery turns the tides of a
battle.
------------------------------
Date: Fri, 26 Mar 1999 10:53:31 -0800
From: Bob Greenwade <bob.greenwade@klock.com>
Subject: Re: Multipower Slot Boggle
At 05:57 PM 3/25/1999 -0500, Jason Sullivan wrote:
>
> If a power has an Active Cost of 52, and you wish to place it in a
>Multipower ultra slot, how much does the slot cost?
>
> (Do you round up or round down?)
Round to the nearest, with halves rounding down.
In the given example, the slot costs 5 points.
- ---
Bob's Original Hero Stuff Page! [Circle of HEROS member]
http://www.klock.com/public/users/bob.greenwade/original.htm
Merry-Go-Round Webring -- wanna join?
http://www.klock.com/public/users/bob.greenwade/merrhome.htm
------------------------------
Date: Fri, 26 Mar 1999 12:31:01 -0800
From: "Filksinger" <filkhero@usa.net>
Subject: Re: A couple of comments about movies
From: Lockie <jonesl@cqnet.com.au>
<snip>
>
> iir, he actually sliced the guys head off with a monowire.
I should have said, "Or whatever it was he did".
BTW, of _course_ he killed Quinn this time. Remove the head of _any_ vampire
and he will die (so long as he has not become the Blood God). How tough
Quinn was wasn't an issue any more, at that point.
>That was the
> first time he
> targeted an actual 'kill zone' when fighting him, before that it had been
> extremities
> and near- hits.
For the most part. He did mash his head pretty good against the side of a
speeding subway train, and the head is a 'kill zone' for these vampires.
> I'd assume the guy didn't burn enough to get the severe
> injuries needed to disrupt a vamps life. I'd take burning to mean 'if you
> blast the guys
> heart out with a blowtorch, he dies', rather than 'burning a vamp causes
> them to die'
> without a specific kill zone in mind.
Given the way they described it, it would appear that Blade and Whistler
both thought fire would work pretty well against most vamps. This, Blade's
reference to the difficulties in killing him, his ability to repeatedly take
a beating that probably would kill other vampires, and his ability to
regenerate his arm indicates to me that he does belong to the vampire house
whose members are particularly hard to kill. I am reasonably certain that
this was why he was able to survive immolation, and that most vampires would
not.
Filksinger
------------------------------
Date: Fri, 26 Mar 1999 12:33:16 -0800
From: "Filksinger" <filkhero@usa.net>
Subject: Re: A couple of comments about movies
From: <gilberg@ou.edu>
<snip>
> Now, on to Ronin. Wow. While not a great movie, it did have so
> many "cool" things. The characters would be quite interesting to write up
> with necessary skills, etc. But the best part of this movie was the
> unbelievably good chase scenes--some of the best I've ever seen. So I ask
> the list, what other movies have great chase scenes on the level of Ronin?
While I haven't seen it in a very long time, one of the classic chase scenes
was supposed to be in "The French Connection".
Filksinger
------------------------------
Date: Fri, 26 Mar 1999 12:44:10 -0800
From: "Filksinger" <filkhero@usa.net>
Subject: Re: Hero Chainsaw?
From: Jason Sullivan <ravanos@NJCU.edu>
<snip>
> I'd model a Chainsaw as:
>
> 3d6 HKA
> Autofire (+1/2) [Limitation on Autofire: Autofire may not be
> "spread" among vs. multiple opponents [-1/2]]
> Increased STUN multiplier: (at least)+1 (+1/2)
> 0 END (+1)
>
> No KB (-1/4)
> OAF (-1)
Yipe! No, definitely not!.
Why not? Consider. You take this chainsaw, walk up to a solid block of
concrete, and wail away. Completely disintegrates within seconds.
If you use this autofire idea, then make it a much weaker killing attack.
With this one, the largest oaks should be severed with a single blow.
Alternately, I don't think it should be an autofire at all. I think that a
Continuous attack, only vs non-moving targets, would be better.
Filksinger
------------------------------
Date: Fri, 26 Mar 1999 13:37:45 -0800 (PST)
From: "Steven J. Owens" <puff@netcom.com>
Subject: 47 Ronin, Story Within The Story, Car Chases
Tracy L Birdine <hawk291@juno.com> commented:
> The analogy between Sam's crew and the 47 Ronin was poetic.
Not surprising, since the original 47 ronin story was a play that
was extremely popular in Japan somewhere in the 16-17th century (can't
recall offhand and the book I need is buried in a pile of boxes).
It's an interesting comment on the way western conceptions of eastern
cultures are formed and spread :-).
The real story is also an interesting comment on character of the
japanese culture. The play became wildly popular, in a sense maybe it
created/portrayed the ideal (at that point) of honor. I'm trying to
think of a good analogous cultural item (book, play, movie, etc) from
western culture but I can't come up with one. Maybe the Song of
Roland, or El Cid, or some such from early (well, not "early", but you
know what I mean) European culture, but I can't think of a good
example from fairly contemporary western culture.
The book in question, _A Japanese Inn_, only touches lightly on
this specific topic but I highly recommend it for anybody researching
a japanese campaign. It traces the history and events at a particular
japanese inn (about middle-to-upper class clientele) over the course
of a couple hundred years. It's a bit dry, not quite pop enough to be
really easy reading. The author bounces back and forth between
expository stuff (background, etc) and pseudo-narrative portraying the
family that runs the inn. The narrative never quite gets relaxed
enough to enjoy.
Oscar Tibor <oscartibor@yahoo.com> commented:
> Ronin was a great movie, however the fruitcake that translated
> the subtitles should find a new job, maybe as a garbageman.
> For those of us that speak french,we could understand the story
> within the story. The story within the story made Ronin one of the
> top five movies of the year.
Uhm, maybe you could *tell* us what the story within the story
was? Or even, dare I say, it, post your own translations? (I don't
remember there being a *whole* lot of subtitles...).
On Wed, 24 Mar 1999 gilberg@ou.edu wrote:
> But the best part of this movie was the unbelievably good chase
> scenes--some of the best I've ever seen. So I ask the list, what
> other movies have great chase scenes on the level of Ronin?
A couple folks mentioned some movies with 'Fun* car chases, like
Smokey and the Bandit or (my favorite) The Blues Brothers ("the new
chryslers are in!"). Ronin-style chase scenes are a whole 'nother
thing, though.
Part of it has to do with collateral damage. Last year _The
Rock_ had a fun car chase where Sean Connery's character stole a
humvee to make his getaway and Nick Cage stole a sportscar to chase
him. Kinda fun, though they got a bit too schticky (the humvee's
owner calling Connery up on the carphone up and yelling at him,
Connery replying "I'm only *borrowing* your humvee"). It did make the
point about collteral damage, though. Certainly if I were going to try
some sort of half-assed car-chase thing I'd want to do it in a humvee.
Part of it has to do with avoiding the cliched car-crash stunts
that have become so prevalent over the past few decades. Like the
going up a one-wheel ramp and spiraling in mid-air stunt. Not to
mention that all movie cars seem to be pintos with fiberglass bodies
glued onto them. The Mad Max movies had some decent car chases,
though again I think they got a bit schticky in the later movies.
And lastly, I think a major part of it is simply doing it well.
The Ronin chase scenes were not just "a good chase scene", they were
*intense* (as opposed to, for example, the Terminator chase scenes
which were more suspensful and in the context of the larger movie
being one long suspenseful chase) and very well filmed. A big part of
the thrill (for me) is puttin the viewer *in* the car chase, not
observing it from a distance, and keeping things confusing enough that
you feel some of the "being-there" intensity. (I occasionally get this
thrill from paintball or capoeira).
To do this and to do it well requires getting many aspects right
- - filming, camera angles, pacing, sound, not having some stupid (or
even well-done but silly) chase music, etc. I suspect one reason we
so seldom see car chase scenes done well is that they're not usually
filmed by good directors, who have better things to do with their
screen time. Or to turn it around, the majority of car chases filmed
are filmed for formulaic reasons... by formulaic directors.
Steven J. Owens
puff@netcom.com
------------------------------
Date: Fri, 26 Mar 99 23:13:07
From: "qts" <qts@nildram.co.uk>
Subject: Re: First Punch! (not about Jackie Chan...)
On Tue, 16 Mar 1999 21:06:41 -0500 (EST), SURGAT wrote:
> I'm developing a power with the SFX being a "really sneaky and
>unexpected first punch."
>
> I know the appropiate way to model the power (which would include
>a plus to DEX, Only to determine who goes first while using that attack
>and Invisibility to all sense groups with STR for that attack, perhaps
>even OCV levels), but I'm having trouble with which drawbacks I should
>tack on the power.
Does anyone still have a copy of 1st Ed Fantasy Hero? This looks like a
classic use for the Immediate Advantage.
qts
Home: qts@nildram.co.uk.
------------------------------
Date: Fri, 26 Mar 99 23:14:40
From: "qts" <qts@nildram.co.uk>
Subject: Re: Hair fighter
On Tue, 16 Mar 1999 14:20:10 +0100, Black Bishop wrote:
>well I was wondering... I would to design a chatacter like Medusa of the
>Inhumans and I though about
>
>Extra Limb : Hair
>Stretching
Don't forget Teleportation - remember, it's "Hair today; gone
tomorrow."
qts
Home: qts@nildram.co.uk.
------------------------------
Date: Fri, 26 Mar 99 23:17:22
From: "qts" <qts@nildram.co.uk>
Subject: Re: Weird Tales: Hero on my finger!
On Sat, 20 Mar 1999 19:08:10 -0500 (EST), Jason Sullivan wrote:
>It all started as a joke at the expense of my last post...
>...but it became something worse, something dreaded.
>
>__Hero On My Finger__
>
> Could you make a hero that was a Ring?
>
> His "bodies" could be brainwashed humans, with whom it would
>communicate via Mind Link and issue commands. Evil commands...
Not a lot of difference between this and Stormbringer.
qts
Home: qts@nildram.co.uk.
------------------------------
Date: Fri, 26 Mar 1999 17:47:49 -0600
From: Donald Tsang <tsang@sedl.org>
Subject: Re: Hero Chainsaw?
Back when 3rd Ed, Champions II, and Champions /// were the rules of choice,
I made a chainsaw using the Vehicle rules (specifically, the "rotor"
limitation on ACCeleration, hehe).
No, this is not helpful.
big RKA, no range, reduced penetration, physical.
Donald
------------------------------
Date: Sat, 27 Mar 1999 09:36:49 +0800
From: "Colin aka Arkham aka the God King" <astroboy@iinet.net.au>
Subject: Re: Hero Chainsaw?
I believe there was one in a sourcebook somewhere (Horror Enemies?) that
was HKA Increased Stun Mult, Red Pen, 0/End
********************************************************
Colin Clark
World Emperor in Waiting
http://www.iinet.net.au/~astroboy
********************************************************
- ----- Original Message -----
From: Michael Surbrook <susano@dedaana.otd.com>
To: Champions Mailing List <champ-l@sysabend.org>
Sent: Friday, March 26, 1999 11:48 PM
Subject: Hero Chainsaw?
> Anyone ever built a chainsaw using Hero rules?
>
> If yes, could you post it? Thanks.
>
> --
> Michael Surbrook - susano@otd.com - http://www.otd.com/~susano/index.html
>
> "And I, Susano, warrior-god of the Black Dragon Eye,
> will teach you your proper place!!"
> Susano Orbatos, _Orion_
>
>
------------------------------
Date: Fri, 26 Mar 1999 19:48:38 -0600
From: "Michael (Damon) & Peni Griffin" <griffin@txdirect.net>
Subject: Re: First Punch! (not about Jackie Chan...)
At 11:13 PM 3/26/1999, qts wrote:
>On Tue, 16 Mar 1999 21:06:41 -0500 (EST), SURGAT wrote:
>
>> I'm developing a power with the SFX being a "really sneaky and
>>unexpected first punch."
>
>Does anyone still have a copy of 1st Ed Fantasy Hero? This looks like a
>classic use for the Immediate Advantage.
"Immediate
This Advantage allows a spell that normally takes a full phase to cast to
take only a zero phase action to cast. However, this Advantage doesn't
apply to Effects that require an Attack Roll or an Ego Attack Roll. Attack
actions of any kind always take at least a half phase action. Th Immediate
Advantage is a +x1/2 cost mutiplier."
- --1st Ed Fantasy Hero, p.48
Damon
------------------------------
Date: 26 Mar 1999 22:11:13 -0500
From: Stainless Steel Rat <ratinox@peorth.gweep.net>
Subject: Re: Multiple Heads (return)
- -----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1
* Michael Surbrook <susano@dedaana.otd.com> on Fri, 26 Mar 1999
| Now, what do people think about "+x SPD only to do 'y'"?
Someone seriously lacking in clues doing a hack-job of editing. "Only to
attack" is worth nothing -- or next to nothing.
[...]
| Anyway, how about the OIF heads for the 360 degree vision?
Just Plain Wrong.
The Beastiary is okay for ideas, but one of the worst Hero products when it
comes to game mechanics (beaten out of the title "Worst" by 'European
Enemies').
- -----BEGIN PGP SIGNATURE-----
Version: GnuPG v0.9.5 (GNU/Linux)
Comment: For info see http://www.gnupg.org
iD8DBQE2/ExRgl+vIlSVSNkRAmh+AKDurXcnL5VHwsg9KSZGarkMATtLiwCgtwP4
1c3nFJz/LK6OnuSPsGRwv10=
=p6ID
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- --
Rat <ratinox@peorth.gweep.net> \ Do not use Happy Fun Ball on concrete.
Minion of Nathan - Nathan says Hi! \
PGP Key: at a key server near you! \
------------------------------
Date: Fri, 26 Mar 1999 22:21:05 EST
From: Leah L Watts <llwatts@juno.com>
Subject: Re: Hero Chainsaw?
>> 3d6 HKA
>> Autofire (+1/2) [Limitation on Autofire: Autofire may not be
>> "spread" among vs. multiple opponents [-1/2]]
>> Increased STUN multiplier: (at least)+1 (+1/2)
>> 0 END (+1)
>>
>> No KB (-1/4)
>> OAF (-1)
>
>Yipe! No, definitely not!.
>
>Why not? Consider. You take this chainsaw, walk up to a solid block of
>concrete, and wail away. Completely disintegrates within seconds.
Several others have suggested Reduced Penetration, I'd add in Blade
Limitation -- which really needs a better name, but would requre the
chainsaw HKA to act like a real-world chainsaw. AFAIK, real chainsaws
don't do too well against concrete.
Leah
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------------------------------
Date: Fri, 26 Mar 1999 19:43:18 -0800
From: Christopher Taylor <ctaylor@viser.net>
Subject: Re: Multiple Heads (return)
>* Michael Surbrook <susano@dedaana.otd.com> on Fri, 26 Mar 1999
>| Now, what do people think about "+x SPD only to do 'y'"?
>
>Someone seriously lacking in clues doing a hack-job of editing. "Only to
>attack" is worth nothing -- or next to nothing.
That appears to be true until you PLAY a character with low speed. I had a
guy in a Dark Champions with 3 speed, +3 only for combat (attack, dodge,
etc) to represent his martial arts speed, Bruce Lee style. This was nice..
until he wanted to move... or recover... or use PER rolls to find
targets... etc, etc. Suddenly I realized why the GM thought it was worth a
1/2 limitation and I FELT that limit.
- --------------------------------------------------------------------------
Sola Gracia Sola Scriptura Sola Fide
Soli Gloria Deo Solus Christus Corum Deo
- --------------------------------------------------------------------------
------------------------------
Date: Sat, 27 Mar 1999 14:01:53 +1000
From: "Lockie" <jonesl@cqnet.com.au>
Subject: Re: A couple of comments about movies
- -----Original Message-----
From: Filksinger <filkhero@usa.net>
>I should have said, "Or whatever it was he did".
>
>BTW, of _course_ he killed Quinn this time. Remove the head of _any_
vampire
>and he will die (so long as he has not become the Blood God). How tough
>Quinn was wasn't an issue any more, at that point.
>
Precisly. So it's clear that even quinnn could be hammered in this way.
>>That was the
>> first time he
>> targeted an actual 'kill zone' when fighting him, before that it had been
>> extremities
>> and near- hits.
>
>For the most part. He did mash his head pretty good against the side of a
>speeding subway train, and the head is a 'kill zone' for these vampires.
>
I'm not convinced it's a killzone for quinn. It's like death from
shock.Other vamps
were screaming their heads off and dying when stuff like that happened,
quinn just took it. The head-pulp might have hurt, but it didn't sever the
head-
it could be easily postulated the real idea is to sever the link between
heart and brain,
or destroy one sight entirely.
>> I'd assume the guy didn't burn enough to get the severe
>> injuries needed to disrupt a vamps life. I'd take burning to mean 'if you
>> blast the guys
>> heart out with a blowtorch, he dies', rather than 'burning a vamp causes
>> them to die'
>> without a specific kill zone in mind.
>
>Given the way they described it, it would appear that Blade and Whistler
>both thought fire would work pretty well against most vamps.
Did they burn like trolls? i forget. if they did, you're right, they clearly
react badly, instead of just being injured.
> This, Blade's
>reference to the difficulties in killing him, his ability to repeatedly
takeye
>a beating that probably would kill other vampires, and his ability to
>regenerate his arm indicates to me that he does belong to the vampire house
>whose members are particularly hard to kill. I am reasonably certain that
>this was why he was able to survive immolation, and that most vampires woul
d
>not.
>
>Filksinger
>
>
I agree that he was clearly tougher- but i doubt he could survive total
immolation, any more than decapitation or having his heart pumped full of
anticoagulants.
>
------------------------------
Date: Fri, 26 Mar 1999 23:25:32 -0500 (EST)
From: Jason Sullivan <ravanos@NJCU.edu>
Subject: CHAR: Justin
Here's a character I wrote up. Tell me what you think.
Justin DeSchower
Val CHA Cost Roll Notes
13 STR 3 12- 150kg; 2.5d6
14 DEX 12 12- OCV: 5 / DCV: 5
13 CON 6 12-
10 BODY 0 11-
9 INT -1 11- PER Roll 11-
11 EGO 2 11-
13 PRE 3 12- PRE Attack: 2.5d6
13 COM 2 12-
5 PD 2 Total: PD 5
4 ED 1 Total: ED 4
4 SPD 16 Phases: 3, 6, 9, 12
Movement:
Running: 6" / 12"
Swimming: 2" / 4"
25 point "Personality Complex" Multipower
3u Justine: Shapeshift, 0 END (+1/2); Extra Time (5 minutes, -2)
IIF(Requires makeup and costume, -1/4), Side Effects (DF: Easily
concealable, and is noticed, causes major reaction: Highly attractive
woman in elegant clothing with equally fetching mannerisms; Psychological
Limitation: Feels as if she is being watched/stalked as Justine [U,M]
(-1/4)/4))
+10 COM; Linked to Shapeshift (-1/2)
+1 with all PRE skills
3u The Monster: Shapeshift, 0 END (+1/2); OIF (Mask and
costuming, -1/2), Extra Time (Full Phase, -1/2), Side Effects (DF: Easily
concealable, causes major reaction (abject fear); Psychological
Limitations (Psychopath (20), Grim, Humourous, Devoid of Emotion (10),
Vengeful (15))
+10 PRE; Linked to Shapeshift (-1/2), Only to make PRE attcks
(-1/2) Fear Only (-1/4)
69 "Sharp Pointy Thing" Variable Power Pool: 46 point pool
No Skill Roll (+1), Can in change Powers as a 0 Phase action (+1)
Hand held bladed (or sharp pointy stabbing) weapons only (-1),
OAF: Said weapon (-1)
Total Powers Cost: 100
Skills
Cost Skill
7 Acting -14
3 Concealment -11
7 Disguise -13
3 High Society -12
11 Mimicry -15
2 AK:Black Pine Forest -11
3 Shadowing -11
5 Seduction -13
1 WF: Knife
Total Skills Cost: 42
Combat Training:
"Justin's Lesson"
Cost Maneuver OCV DCV Damage
4 Gouge Nerve Strike -1 +1 2d6 NND
4 Stab Killing Strike -2 0 0.5d6 HKA
3 Sacrifice Throw Sacrifice Throw +2 +1 STR; You &
opponent fall
3 Grab Martial Grab -1 -1 Grab, +10 STR
1 Use with Knife
5 +1 OCV with "Sharp Pointy Thing" VPP
2 +1 OCV with Stab
Total Combat Training Cost: 22
Background Skills:
Total Character Cost: 200
100+ Disadvantages
10 Enraged if unmasked (Uncommon, -11, -8 to recover)
10 Psychological Limitation: Psychotic (Un, St)
10 Psychological Limitation: Suicidal Tendencies (Un, St)
15 Susceptability: Ego Powers (Uncommon) 6d6 Mental Illusions "Living
Nightmares"
5 Unluck: 1d6
Total Disadvantage Points: 50
Background:
All Justin ever wanted to be was loved.
All his life, all he ever wanted was to be cherished, to be accepted.
He thought this to himself
as he pasted the second obituary into his scrap book. The sharp scissors
in his hands cast a
silvery gleam on to his face. He sighed as he placed them down with the
book, and looked in the
cracked mirror on the wall. His thin, sullen face was delicate- beautiful
even, but he despised it,
because he knew what lurked inside. After gazing down at the scars on his
wrists, rubbed them,
sighed again, and closed his eyes shut tight as murmurs rose to the
surface of his conciousness
from within the deep recesses of his mind.
All Justine ever wanted was to be loved.
She stirred her whiskey sour and sighed. She was lonely, but she knew
she wouldn't be alone.
She was never alone on Friday nights. The Black Pine Lodge's bar was
always filled with
handsome men, many of who were more than eager to talk with her. Justine
was a regular here,
and had alot of friends.
More than that, she never truly felt alone. There was always a voice,
or eye. She felt like someone was watching her.
She could smile and laugh it off for the moment. It was how she coped with
things. But she felt
nervous, and didn't want to be alone that night. Steve, who she had met
the week earlier, invited
her up to his cabin not far from the Lodge. She hastily agreed, gathered
up her things, and
walked out, arm and arm with Steve.
Steve hurt Justine. That's when the monster came.
The monster had just put on it's face to cover up her tears of pain and
anguish, but that wasn't
enough. The monster looked around and found a hatchet near the door used
for cutting fire
wood. Steve was in the other room. With cold determination, it chopped
the door down, intent
on killing Steve...
Later that week, Justine prepared for Steve's funeral. "Why is ta piece
of tissue. That was the third person she knew that had
been attacked and murdered in this area alone; she knew all three. She
suspected something
amiss was happening... she didn't know anymore. With a sigh, she packed
up the rest of her
make up, looked in the cracked mirror to fix her hair, and walked out the
door.
Designers Notes:
Justin DeSchower is a seriously ill person. This i an ov. His father
had an unstable work history due to a
problem with alcohol. Justin was sexually and phsyically abused by him
over the period of many
years. Every time his mother would try to intainst her husband.
Justin's abuse only grew worse as his father plunged deeper into the
depths of alcoholism.
Justin was socially withdrawn as a child, and was the subject of scorn and
criticism throughout.
Justin dropped out of high school when he was sixteen. By this time, he
had already tried
comitting suicide twice, and his personality disorders (acute depression,
psychosis) was almost
fully manifested.
Justin's father died of liver failure a year after. Because of the
sudden shock of it all, Justin
retreated into his family's cabin in the woods, shut out from the rest of
the world. It was there
Justin developed his Justine personality to compensate for the loss of his
mother and lack of
social grace. Justine was very passive, anxious, and hysteric, much like
his mother.
As Justine, he was able to fit in with the crowds. His subterfuge
became more and more
effective.
During the same time, as Justin, his behaviour became more erratic. He
began mutilating and
killing animals. He would live out voyeuristic fanasties near the many
campsights of Black Pines.
His first homocidal experience happened after a particularily
embarassing moment when one
of his dates fond out that he was really a man. The physical abuse Justin
experienced and
complete humiliation drove him to kill. Another facet of his persnality
emerged.
Personality/Motivation:
Justin lives alone in a cabin, shut out from the rest of the world, and
only goes out at night,
often as Justine. Justin keeps a scrap book filled with clippings, news
articles, and inner
thoughts- and has recentlituaries and articles surrounding the death of
his victims.
As Justine, he has had no steady relationships, but has many friends.
Justine is often afraid she
is being watched, and the mention of the murders will only make her more
aprehensive. As the
monster, Justin acts sponteneously, targeting people she has met as
Justine (especially ones
who have humilated or upset Justine). It attacks quic
at ther will occasionally molest the deceased, leaves weapon and evidence,
and return home.
Description:
Justin is a thin and femnine looking man with a slight build. He has
long auburn hair and is an very attractive young woman who dresses
stylishly. Aside from being
very trendy, Justine is also very friendly and accomidating. Still, she
is "easily spooked," and
often grows fearful at a moments notice. Justine remains a social
butterfly within the Black
Forrest night scene. The monster wears a blood stained poncho, gloves,
and a blood stained
burlap mask. The monster walks with a predatory gait, and is seldom seen
before it attacks.
(Justin DeSchower created by Jason Sullivan, character sheet created by
Michael Surbrook)
------------------------------
Date: Sat, 27 Mar 1999 00:56:20 -0500
From: "Marc" <games@optonline.net>
Subject: Help request
This is a multi-part message in MIME format.
- ------=_NextPart_000_0086_01BE77EC.A0DBD020
Content-Type: text/plain;
charset="iso-8859-1"
Content-Transfer-Encoding: quoted-printable
Hello
I am working on a CHAMPION's PBEM. =20
I am also trying to work on a form sheet.
Can somebody please goto my PBEM site and try the questionaire form.
use the GAME link then scroll down to Questionare. THere is a link to =
the form.
thank you.
_________________________________________________________________________=
_____________________________________
http://www.angelfire.com/md/SanAngelo
- ------=_NextPart_000_0086_01BE77EC.A0DBD020
Content-Type: text/html;
charset="iso-8859-1"
Content-Transfer-Encoding: quoted-printable
<!DOCTYPE HTML PUBLIC "-//W3C//DTD W3 HTML//EN">
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<HEAD>
<META content=3Dtext/html;charset=3Diso-8859-1 =
http-equiv=3DContent-Type>
<META content=3D'"MSHTML 4.72.3110.7"' name=3DGENERATOR>
</HEAD>
<BODY bgColor=3D#ffffff>
<DIV><FONT color=3D#000000 size=3D2>Hello</FONT></DIV>
<DIV><FONT color=3D#000000 size=3D2></FONT> </DIV>
<DIV><FONT size=3D2>I am working on a CHAMPION's PBEM. =
</FONT></DIV>
<DIV><FONT size=3D2>I am also trying to work on a form =
sheet.</FONT></DIV>
<DIV><FONT size=3D2></FONT> </DIV>
<DIV><FONT size=3D2>Can somebody please goto my PBEM site and try the =
questionaire=20
form.</FONT></DIV>
<DIV><FONT size=3D2></FONT> </DIV>
<DIV><FONT size=3D2>use the GAME link then scroll down to =
Questionare. THere=20
is a link to the form.</FONT></DIV>
<DIV><FONT size=3D2></FONT> </DIV>
<DIV><FONT size=3D2>thank you.</FONT></DIV>
<DIV><FONT color=3D#000000=20
size=3D2>________________________________________________________________=
______________________________________________<BR><A=20
href=3D"http://www.angelfire.com/md/SanAngelo">http://www.angelfire.com/m=
d/SanAngelo</A></FONT></DIV>
<DIV><FONT color=3D#000000 size=3D2></FONT> </DIV></BODY></HTML>
- ------=_NextPart_000_0086_01BE77EC.A0DBD020--
------------------------------
Date: Sat, 27 Mar 1999 09:14:19 -0500
From: Indiana Joe <jrc3@home.net>
Subject: Re: First Punch! (not about Jackie Chan...)
On Tue, 16 Mar 1999 21:06:41 -0500 (EST), SURGAT wrote:
> I'm developing a power with the SFX being a "really sneaky and
> unexpected first punch."
*thinks* How about Trigger on a martial attack, basing it on the
"conditioned reflex" definition from Dark Champions? The trigger is,
"starting combat next to an appropriate target". The combat starts, the
Trigger goes off (giving you an attack), and you get your normal attack
besides.
Things that keep this from being completely cheesy:
- If the combat starts at range, the trigger won't go off.
- The cost should probably be based on the DC of the character's attack,
as is suggested in TUMA for other advantages on martial attacks.
Joe Claffey | "In the end, everything is a gag."
jrc3@home.net | - Charlie Chaplin
------------------------------
Date: Sat, 27 Mar 1999 09:21:21 -0500
From: Indiana Joe <jrc3@home.net>
Subject: Trigger and Personal Immunity
I was writing a spell for a FH mage with the Trigger advantage on it (the
spell goes off when someone enters or leaves a hex). But I didn't want it
to go off when the mage entered or left the hex.
Now, is Personal Immunity required, or is, "when anyone except the mage
enters or leaves the hex" an acceptable trigger? What about, "when anyone
except a party member enters or leaves"? Would being able to change the
permitted group require the +1/2 level of Trigger?
Joe Claffey | "In the end, everything is a gag."
jrc3@home.net | - Charlie Chaplin
------------------------------
Date: Sat, 27 Mar 1999 11:07:06 -0500
From: "B.C. Holmes" <bcholmes@interlog.com>
Subject: Pun-based characters (was Re: Hair fighter)
qts wrote:
>
> On Tue, 16 Mar 1999 14:20:10 +0100, Black Bishop wrote:
>
> >well I was wondering... I would to design a chatacter like Medusa
> >of the Inhumans and I though about
> >
> >Extra Limb : Hair
> >Stretching
>
> Don't forget Teleportation - remember, it's "Hair today; gone
> tomorrow."
Ugh.
I wonder how you'd create a character that has any power that can be
turned into a pun. Big Multipower with a limitation that says that
all powers must be linked to form a pun?
Kinda reminds me of the character from the Brotherhood of Dada who
has every super power that you haven't thought of yet.
BCing you
- ----+----+----+----+----+----+----+----+----+----+----+----+----+----
B.C. Holmes http://www.interlog.com/~bcholmes/
"This is a seduction of language, constantly urging you to name the
constituency you represent rather than the oppressions you contest.
It is through this Faustian bargain that political legitimacy is
purchased." - Riki Anne Wilchins
------------------------------
Date: Sat, 27 Mar 1999 11:53:24 -0500
From: "Scott C. Nolan" <nolan@erols.com>
Subject: Tolkien Characters Page Online
I have updated and put online all my Tolkien character writeups.
You can find them at:
http://www.erols.com/nolan/hero/Index.html
------------------------------
Date: Sat, 27 Mar 1999 09:24:27 -0800
From: Christopher Taylor <ctaylor@viser.net>
Subject: Re: Trigger and Personal Immunity
At 09:21 AM 3/27/99 -0500, Indiana Joe wrote:
> I was writing a spell for a FH mage with the Trigger advantage on it (the
>spell goes off when someone enters or leaves a hex). But I didn't want it
>to go off when the mage entered or left the hex.
>
> Now, is Personal Immunity required, or is, "when anyone except the mage
>enters or leaves the hex" an acceptable trigger? What about, "when anyone
>except a party member enters or leaves"? Would being able to change the
>permitted group require the +1/2 level of Trigger?
being able to change the trigger in any manner requires +1/2, but I'd allow
it, trigger is pretty open ended in the description I read.
- --------------------------------------------------------------------------
Sola Gracia Sola Scriptura Sola Fide
Soli Gloria Deo Solus Christus Corum Deo
- --------------------------------------------------------------------------
------------------------------
End of champ-l-digest V1 #248
*****************************
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Date: Tuesday, June 15, 1999 01:12 PM