Digest Archive vol 1 Issue 255
From: owner-champ-l-digest@sysabend.org
Sent: Wednesday, March 31, 1999 12:28 AM
To: champ-l-digest@sysabend.org
Subject: champ-l-digest V1 #255
champ-l-digest Wednesday, March 31 1999 Volume 01 : Number 255
In this issue:
RE: CHAR: Beholder (rough draft)
Re: Melissa Virus
Re: CHAR: Beholder (rough draft)
Re: [Re:Entangle Question (oh, Mr. Long?)]
Re: 2 Rules questions for you rules wizards ...
Re: 2 Rules questions for you rules wizards ...
Re: 2 Rules questions for you rules wizards ...
Re: 2 Rules questions for you rules wizards ...
Re: [Trigger and Personal Immunity]
Need Help for Secret Project: Please Donate your 100/150 point characters here.
Boomerang post?
Re: Melissa Virus
Activating a Multipower slot with Trigger
Re: Real American Heroes (American Themed Heroes)
Re: Need Help for Secret Project: Please Donate your 100/150 pointcharacters here.
Re: Activating a Multipower slot with Trigger
Re: Need Help for Secret Project: Please Donate your 100/150 pointcharacters here.
American themed heroes
Re: superpatriots and other madmen
Re: [Re: CHAR: Beholder (rough draft)]
Re: Activating a Multipower slot with Trigger
Re: [RE: CHAR: Beholder (rough draft)]
Re: Real American Heroes (American Themed Heroes)
Re: Activating a Multipower slot with Trigger
Re: Real American Heroes (American Themed Heroes)
Re: superpatriots and other madmen
CHAR: Beholder
CHAR: Blink Dog
Re: superpatriots and other madmen
Re: 2 Rules questions for you rules wizards ...
----------------------------------------------------------------------
Date: Tue, 30 Mar 1999 15:08:00 -0800
From: Bob Greenwade <bob.greenwade@klock.com>
Subject: RE: CHAR: Beholder (rough draft)
At 02:04 PM 3/30/1999 -0500, Brian Wawrow wrote:
>Dispel BOD? Really? How does that work? All-or-nothing BOD Drain at 30% of
>the cost? I'm taking out my magnifying glass.
>
>] I don't think you could Transform "people into atoms" any
>] more than you
>] could Transform "people into corpses."
>] I think that Dispel BODY might work for this, though.
Only if you can get past the Stop sign! :-]
- ---
Bob's Original Hero Stuff Page! [Circle of HEROS member]
http://www.klock.com/public/users/bob.greenwade/original.htm
Merry-Go-Round Webring -- wanna join?
http://www.klock.com/public/users/bob.greenwade/merrhome.htm
------------------------------
Date: Tue, 30 Mar 1999 15:44:04 -0800
From: Mark Lemming <icepirat@ix.netcom.com>
Subject: Re: Melissa Virus
Filksinger wrote:
>
> And if you updated yesterday, guess what, there's already a new variant to
> update against.
Called Papa which targets excell. The best protection right now is to disable
macros for all Office products. Or don't use office products, etc...
- -Mark
p.s. That's my line of thought, not nessarily the company I work for.
------------------------------
Date: Tue, 30 Mar 1999 16:02:58 -0800
From: Christopher Taylor <ctaylor@viser.net>
Subject: Re: CHAR: Beholder (rough draft)
>> Dispel BOD? Really? How does that work? All-or-nothing BOD Drain at 30% of
>> the cost? I'm taking out my magnifying glass.
>
>Agreed. It could work, and I'm not certain it is abusive, but I'd want to
>take a good look at it.
I would not allow this to kill someone, but I would let it make someone
appear to be dead and keep them that way until they naturally healed a BOD
(the power restarted its self) over time... hmmm sounds like a zombie.
- --------------------------------------------------------------------------
Sola Gracia Sola Scriptura Sola Fide
Soli Gloria Deo Solus Christus Corum Deo
- --------------------------------------------------------------------------
------------------------------
Date: 30 Mar 99 17:04:50 MST
From: ANTHONY VARGAS <anthony.vargas@usa.net>
Subject: Re: [Re:Entangle Question (oh, Mr. Long?)]
Bob Greenwade <bob.greenwade@klock.com> wrote:
> A good point, that. It would probably help most, in fact, if I gave=
the
> Special Effect I'm shooting for.
> What I'm building is a set of handcuffs for an equipment list. Of
> course, most handcuffs hold just one person, but there are chains of
> various types and lengths used for prisoner transportation and such. I=
'd
> like to build cuff chains designed to hold two, four, eight, or sixteen=
> prisoners.
> As I said originally, each would have to be put into the cuff
> separately, either on successive Phases or by separate attackers, and t=
he
> cuffs would have the usual Limitations of handcuffs (OAF, 1 Recoverable=
> Charge, etc.). All I need is the best mechanic with which to represent=
the
> multiple targets.
I have to think, that maybe this is one of those things that you just
shouldn't bother building. Just define the DEF of the chain itself.
Otherwise, Entangle can create barriers and stick you to something else,
so, I don't see why you can't just define it as doing the chain ... I mea=
n you
could have it create a solid barrier with a character stuck to
either side, why not connected by a chain? =
This is where a general 'fine control' advantage might come in handy...
____________________________________________________________________
Get free e-mail and a permanent address at http://www.netaddress.com/?N=3D=
1
------------------------------
Date: 30 Mar 1999 19:34:22 -0500
From: Stainless Steel Rat <ratinox@peorth.gweep.net>
Subject: Re: 2 Rules questions for you rules wizards ...
- -----BEGIN PGP SIGNED MESSAGE-----
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* arcus@webtv.net (chrisopher spoor) on Mon, 29 Mar 1999
| Nope completely blinded. My favorite item is 75% Damage Reduction vs. PD
| & ED IIF " Bracers of Defence ". Did I mis-read the rules or am I not
| understanding Rat's comment.
Any defense in a Focus is applied before personal defenses.
Damage Reduction is always applied after personal defenses, even if it is
an Focus.
Therefore, Damage Reduction is not strictly speaking a defense, it is an
'after defense defense', like I said.
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- --
Rat <ratinox@peorth.gweep.net> \ Caution: Happy Fun Ball may suddenly
Minion of Nathan - Nathan says Hi! \ accelerate to dangerous speeds.
PGP Key: at a key server near you! \
------------------------------
Date: 30 Mar 1999 19:39:02 -0500
From: Stainless Steel Rat <ratinox@peorth.gweep.net>
Subject: Re: 2 Rules questions for you rules wizards ...
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* Bob Greenwade <bob.greenwade@klock.com> on Tue, 30 Mar 1999
| Rat, you have *got* to get into the habit of explaining your logic for
| things up front instead of letting people guess.
Consider: character with 10 PD. Give him 50% DR, no Focus. Hit him with a
12D6 EB doing average damage. He takes 1 Body and 16 Stun.
Same character, same damge, with Damage Reduction in a Focus (-1/2), with
he crock that you treat DR like defenses. He takes no Body and 11 Stun.
For less points he gets a more effective power. This is, quite simply,
wrong.
Which is why DR is an 'after defense defense'.
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- --
Rat <ratinox@peorth.gweep.net> \ Warning: pregnant women, the elderly, and
Minion of Nathan - Nathan says Hi! \ children under 10 should avoid prolonged
PGP Key: at a key server near you! \ exposure to Happy Fun Ball.
------------------------------
Date: 30 Mar 1999 19:42:00 -0500
From: Stainless Steel Rat <ratinox@peorth.gweep.net>
Subject: Re: 2 Rules questions for you rules wizards ...
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* Michael Surbrook <susano@dedaana.otd.com> on Tue, 30 Mar 1999
| I disagree. Rat is stating that DR is figured *after* damage gets through
| defenses, but that any foci is hit *before* defenses (in general), meaning
| that (according to Rat) the DR is rendered useless. Persoanlly, I
| disagree with this view of DR when bought via a focus.
Nope. Since DR is an 'after defense defense', it gets hit after Foci that
provide defenses.
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- --
Rat <ratinox@peorth.gweep.net> \ Do not use Happy Fun Ball on concrete.
Minion of Nathan - Nathan says Hi! \
PGP Key: at a key server near you! \
------------------------------
Date: 30 Mar 1999 19:43:41 -0500
From: Stainless Steel Rat <ratinox@peorth.gweep.net>
Subject: Re: 2 Rules questions for you rules wizards ...
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* "Lockie" <jonesl@cqnet.com.au> on Tue, 30 Mar 1999
| um. . guh? since when is the focus being hit at all, in an attack against
| the character?
Foci are outside of any defenses they do not provide. Additionally, Foci
which provide defenses are always hit by incoming attacks.
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- --
Rat <ratinox@peorth.gweep.net> \ Do not taunt Happy Fun Ball.
Minion of Nathan - Nathan says Hi! \
PGP Key: at a key server near you! \
------------------------------
Date: 30 Mar 99 17:50:27 MST
From: ANTHONY VARGAS <anthony.vargas@usa.net>
Subject: Re: [Trigger and Personal Immunity]
Indiana Joe <jrc3@home.net> wrote:
> I was writing a spell for a FH mage with the Trigger advantage on it (=
the
> spell goes off when someone enters or leaves a hex). But I didn't want =
it
> to go off when the mage entered or left the hex.
> =
> Now, is Personal Immunity required, or is, "when anyone except the mag=
e
> enters or leaves the hex" an acceptable trigger? What about, "when anyo=
ne
> except a party member enters or leaves"? Would being able to change the=
> permitted group require the +1/2 level of Trigger?
Well, triggered powers don't generally act like free detects, but, I thin=
k
in most genres, the person who casts a spell has a certain attachment to
it, so it wouldn't be unreasonable. It depends on how you think of magic=
k.
Of course, that Personal Immunity might be a good idea anyway - just in =
case the rampaging barbarian captures you and stupidly drags you into
that particular hex. ;)
____________________________________________________________________
Get free e-mail and a permanent address at http://www.netaddress.com/?N=3D=
1
------------------------------
Date: Tue, 30 Mar 1999 20:24:48 -0500 (EST)
From: Jason Sullivan <ravanos@NJCU.edu>
Subject: Need Help for Secret Project: Please Donate your 100/150 point characters here.
I need three to five kind souls to donate completed 100/150 point
Superheroes.
I need to see if I an adventure I'm working on can be "tweaked" to
work for different types of super heroes with varied backgrounds.
Aside from the character itself, I would also need a bit of
background information.
Feel free to contact me in private if you're interested in aiding
me in my little endeavor.
- -Jason
}^{ }^{ }^{ }^{ }^{ }^{ }^{ }^{ }^{ }^{ }^{ }^{ }^{ }^{ }^{ }^{ }^{ }^{
"I do not believe that there is any one political system, religious
faith, psychoanalytic school, scientific attitude, or philosophical point
of view, which has sole access to the truth. My dogma is that all dogma
is suspect; and it seems to me that most of the harm done in the world is
done by those who are dogmatically certain that they are right. For being
absolutely right means that those who disagree are absolutely wrong.
Those who are absolutely wrong are of course dangerous to society, and
must be restrained or eliminated. This is the beginning of the road to
the torture chamber and the gas oven."
--Anthony Storr _"HUMAN DESTRUCTIVENESS"_
- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
------------------------------
Date: Tue, 30 Mar 1999 20:27:51 -0500 (EST)
From: Jason Sullivan <ravanos@NJCU.edu>
Subject: Boomerang post?
Did my boomerang post get through?
"Toomarang, Zoomarang, Boomerang!"
------------------------------
Date: Tue, 30 Mar 1999 20:50:55 -0500 (EST)
From: Michael Surbrook <susano@dedaana.otd.com>
Subject: Re: Melissa Virus
On Tue, 30 Mar 1999, Mark Lemming wrote:
> > And if you updated yesterday, guess what, there's already a new variant to
> > update against.
>
> Called Papa which targets excell. The best protection right now is to disable
> macros for all Office products. Or don't use office products, etc...
Ooh... that last line works for me! (Of course I'm using a 7500/120 with
8.5.1 and Appleworks 5.0...)
- --
Michael Surbrook - susano@otd.com - http://www.otd.com/~susano/index.html
Windows 95, n. 32 bit extensions and a graphical shell for a 16 bit patch
to an 8 bit operating system originally coded for a 4 bit microprocessor,
written by a 2 bit company that can't stand 1 bit of competition.
------------------------------
Date: Tue, 30 Mar 1999 21:01:47 -0500 (EST)
From: Jason Sullivan <ravanos@NJCU.edu>
Subject: Activating a Multipower slot with Trigger
Is it possible to activate a Multipower slot while unconcious if
the slot's powers are Persistant and the trigger is "Only during
unconciousness"?
------------------------------
Date: Tue, 30 Mar 1999 18:44:26 -0800 (PST)
From: Dale Ward <daleaward@rocketmail.com>
Subject: Re: Real American Heroes (American Themed Heroes)
Greetings!
- ---"Michael (Damon) & Peni Griffin" <griffin@txdirect.net> wrote:
>
> Major Victory, Mayflower...hmmm, can't remember the rest. A villain group
> that I think Batman and the Outsiders came up against. I think there were
> five in the group, all based on some "Americana" theme, though not all in
> red, white and blue. One dressed like the Statue of Liberty!
>
Darn! Somebody beat me to it! I was gonna mention those guys.
Anyway, the name of the group was "Force Of July" and also included Lady
Liberty (or was it Miss Liberty?!?) (the one you mentioned but did not name)
and one with fireworks-based powers named... hmmm... Sparkler?!? (for some
reason, the name Star-Spangled Kid keeps banging on the back of my brain, too).
A couple of my own creations... Minuteman and his teen sidekick, Piper. I
lost the writeups years ago but IIRC, they both dressed in a Revolutionary War
period costumes with black domino masks. Minuteman carried a techie device
(made up as a "Brown Bess" musket) that had EB, Flight and something else
(forgive me... like I said, it's been years since I saw this character). Piper
also carried a techie device (made up as a golden fife... no, not a statue of
Barney) that had sonic-based powers... EB, Force Wall (Sonic Shield) and...
<ahem>... something else...
<Yoda voice>
When my age you become, not so good you will remember, hmmm?
</Yoda voice>
Anyway, that's my story and I'm stickin' to it.
===
Dale A. Ward
~Diagonally Parked In A Parallel Universe~
_________________________________________________________
DO YOU YAHOO!?
Get your free @yahoo.com address at http://mail.yahoo.com
------------------------------
Date: Tue, 30 Mar 1999 20:50:25 -0600
From: "Logan Darklighter" <logand@airmail.net>
Subject: Re: Need Help for Secret Project: Please Donate your 100/150 pointcharacters here.
- -----Original Message-----
From: Jason Sullivan <ravanos@NJCU.edu>
To: champ-l@sysabend.org <champ-l@sysabend.org>
Date: Tuesday, March 30, 1999 7:25 PM
Subject: Need Help for Secret Project: Please Donate your 100/150
pointcharacters here.
>I need three to five kind souls to donate completed 100/150 point
>Superheroes.
>
>I need to see if I an adventure I'm working on can be "tweaked" to
>work for different types of super heroes with varied backgrounds.
>
Are you speaking of 100-150 base points with disads or 100-150 total point
limit?
- -Logan
------------------------------
Date: 30 Mar 1999 22:04:00 -0500
From: Stainless Steel Rat <ratinox@peorth.gweep.net>
Subject: Re: Activating a Multipower slot with Trigger
- -----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1
* Jason Sullivan <ravanos@NJCU.edu> on Tue, 30 Mar 1999
| Is it possible to activate a Multipower slot while unconcious if
| the slot's powers are Persistant and the trigger is "Only during
| unconciousness"?
Aside from the IMO badly phrased trigger, maybe. If the character
allocated points from his reserve before being rendered unconscious, then
yes, it would work.
If he did not, no. Trigger activates a power at a specified time or event.
It cannot be used to change Multipower or Variable Power Pool reserve
allocation. Consider either an Elemental Control or buying the power
outside of the framework.
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- --
Rat <ratinox@peorth.gweep.net> \ Happy Fun Ball contains a liquid core,
Minion of Nathan - Nathan says Hi! \ which, if exposed due to rupture, should
PGP Key: at a key server near you! \ not be touched, inhaled, or looked at.
------------------------------
Date: Tue, 30 Mar 1999 22:09:54 -0500 (EST)
From: Jason Sullivan <ravanos@NJCU.edu>
Subject: Re: Need Help for Secret Project: Please Donate your 100/150 pointcharacters here.
> Are you speaking of 100-150 base points with disads or 100-150 total point
> limit?
> -Logan
100 point base, with up to 150 points of disads.
------------------------------
Date: Tue, 30 Mar 1999 21:17:22 -0600
From: Trevor Gunther <gunthert@sk.sympatico.ca>
Subject: American themed heroes
The Force of July was Major Victory, Lady Liberty, Mayflower, Sparkler
and
Silent Majority. Star Spangled Kid was in the JSA and Infinity Inc.
Trevor
------------------------------
Date: Tue, 30 Mar 1999 22:29:45 -0500
From: Ross Rannells <rossrannells@worldnet.att.net>
Subject: Re: superpatriots and other madmen
Scott C. Nolan wrote:
> At 05:16 PM 3/30/99 -0500, Brian Wawrow wrote:
> >My buddy played a character in Chris Hartjes' game that was an interesting
> >slant on the whole super-patriot archetype. He was this survival nut from
> >Montana that lived under the belief that the US government had strayed from
> >the spirit of the constitution. He was one of those paranoid lunatics who
> >used his libertarian ideology to justify all kinds of antisocial behavior.
> >
> >The easiest way to come up with superpatriotic heroes is to look at
> >superpatriotic villains and change their costumes to the right colours.
> >Golden age comics are filled with nazis and commies and whatnot whose
> >methods and character would hardly change if you swapped their ideologies
> >with whatever American virtue you care to promote. This will work as long as
> >the character looks good on TV.
> >
> >Although created in an English comic, Judge Dredd has always been my
> >favourite American superpatriot. Beside Dredd, Captain America looks like a
> >liberal.
>
> He is. Or rather, he's a cardboard cutout of what a liberal thinks a 'good'
> conservative would be. Isn't it amazing how often Cap is confronted with
> the godless corrupt government? The droning antigovernment nihilist
> crap that ruined Captain America also ruined Green Arrow and many
> other formerly entertaining comics by turning them into soapboxes for the
> politically trite.
>
> Dredd isn't a conservative, he's a nazi.
I would normally reply "what's the difference" here but since
this is not a politically motivated discussion group it is completely
inappropreiate to do so. Of course I have just stated what I
said I would be inapropriate, so be it. I will not reply or do
anything else to justify the aforementioned opinion. The point
I am so slowly getting at Mr. Nolan is that your above diatribe
should be prefaced with an IMHO or termininated with a :)
for it to fit into proper Netiquette. Please do this in the future.
------------------------------
Date: 30 Mar 99 20:34:16 MST
From: ANTHONY VARGAS <anthony.vargas@usa.net>
Subject: Re: [Re: CHAR: Beholder (rough draft)]
Christopher Taylor <ctaylor@viser.net> wrote:
> >> Dispel BOD? Really? How does that work? All-or-nothing BOD Drain at =
30%
of
> >> the cost? I'm taking out my magnifying glass.
> =
> I would not allow this to kill someone
I thought Suppress and Dispel on took stats down to starting values.
Or is my versionitis flairing up again?
____________________________________________________________________
Get free e-mail and a permanent address at http://www.netaddress.com/?N=3D=
1
------------------------------
Date: Tue, 30 Mar 1999 19:13:39 -0800 (PST)
From: shaw@caprica.com (Wayne Shaw)
Subject: Re: Activating a Multipower slot with Trigger
>-----BEGIN PGP SIGNED MESSAGE-----
>Hash: SHA1
>
>* Jason Sullivan <ravanos@NJCU.edu> on Tue, 30 Mar 1999
>| Is it possible to activate a Multipower slot while unconcious if
>| the slot's powers are Persistant and the trigger is "Only during
>| unconciousness"?
>
>Aside from the IMO badly phrased trigger, maybe. If the character
>allocated points from his reserve before being rendered unconscious, then
>yes, it would work.
>
>If he did not, no. Trigger activates a power at a specified time or event.
>It cannot be used to change Multipower or Variable Power Pool reserve
>allocation. Consider either an Elemental Control or buying the power
>outside of the framework.
I'm not sure that's true if you bought it on the Multipower as a whole, and
not just the single slot. It's not discussed one way or another, but I
think it's not an unreasonable extrapolation.
------------------------------
Date: 30 Mar 99 20:33:08 MST
From: ANTHONY VARGAS <anthony.vargas@usa.net>
Subject: Re: [RE: CHAR: Beholder (rough draft)]
Bob Greenwade <bob.greenwade@klock.com> wrote:
> At 02:04 PM 3/30/1999 -0500, Brian Wawrow wrote:
> >Dispel BOD? Really? How does that work? All-or-nothing BOD Drain at 30=
% of
> >the cost? I'm taking out my magnifying glass.
> >
> >] I don't think you could Transform "people into atoms" any =
> >] more than you
> >] could Transform "people into corpses."
Really? You mean you can't define your sword as a Transform: person
to corpse (with STN multiple) and define the way of reversing the =
Transformation as a 'Raise Dead' spell? Shucks, how are we supposed
to simulate D&D? Next you'll be telling me I can't define my field
plate armor as +8 DCV levels. ;)
> >] I think that Dispel BODY might work for this, though.
> =
> Only if you can get past the Stop sign! :-]
> ---
> Bob's Original Hero Stuff Page! [Circle of HEROS member]
> http://www.klock.com/public/users/bob.greenwade/original.htm
> Merry-Go-Round Webring -- wanna join?
> http://www.klock.com/public/users/bob.greenwade/merrhome.htm
____________________________________________________________________
Get free e-mail and a permanent address at http://www.netaddress.com/?N=3D=
1
------------------------------
Date: Wed, 31 Mar 1999 03:47:46 GMT
From: samael@clark.net (Acid Rainbow)
Subject: Re: Real American Heroes (American Themed Heroes)
On Tue, 30 Mar 1999 18:44:26 -0800 (PST), Dale Ward
<daleaward@rocketmail.com> sent these symbols into the net:
>
> Anyway, the name of the group was "Force Of July" and also included=
Lady
>Liberty (or was it Miss Liberty?!?) (the one you mentioned but did not =
name)
>and one with fireworks-based powers named... hmmm... Sparkler?!? (for =
some
>reason, the name Star-Spangled Kid keeps banging on the back of my =
brain, too).
Star-Spangled Kid was a golden age hero, with an interesting twist on
the sidekick bit, in that SSK was a teen-ager, with an *adult* sidekick
named Stripesy. Later on, I'm told he dropped Stripsey and aquired Merry,
Girl with 1,000 gimmicks, who served many of the same functions. =
(Although
I don't think she was old enough to be a Chauffeur.)
**********************************************************************
*Lissajous patterns and windmills and don't ask about the connection.*
* Acid Rainbow: Semi-professional windmill-tilter. *
**********************************************************************
------------------------------
Date: Wed, 31 Mar 1999 04:04:09 GMT
From: samael@clark.net (Acid Rainbow)
Subject: Re: Activating a Multipower slot with Trigger
On Tue, 30 Mar 1999 19:13:39 -0800 (PST), shaw@caprica.com (Wayne Shaw)
sent these symbols into the net:
>>-----BEGIN PGP SIGNED MESSAGE-----
>>Hash: SHA1
>>
Quoth the Stainless Steel Rat:
>>If he did not, no. Trigger activates a power at a specified time or =
event.
>>It cannot be used to change Multipower or Variable Power Pool reserve
>>allocation. Consider either an Elemental Control or buying the power
>>outside of the framework.
>
>I'm not sure that's true if you bought it on the Multipower as a whole, =
and
>not just the single slot. It's not discussed one way or another, but I
>think it's not an unreasonable extrapolation.
That's something I've been meaning to ask about and that is defining =
a
'default' slot for a multi-power. It probably would be something of an
advantage, depending on the circumstances, the triggering condition might
well be something like not spending END on the previous action phase,
and/or using a power that isn't persistant.
**********************************************************************
*Lissajous patterns and windmills and don't ask about the connection.*
* Acid Rainbow: Semi-professional windmill-tilter. *
**********************************************************************
------------------------------
Date: Tue, 30 Mar 1999 22:06:20 -0600
From: "Michael (Damon) & Peni Griffin" <griffin@txdirect.net>
Subject: Re: Real American Heroes (American Themed Heroes)
At 09:37 PM 3/30/1999 -0500, you wrote:
>
>
>Michael (Damon) & Peni Griffin wrote:
>
>> Switching back to American themed heroes, there are dozens in the comics.
>> Jason, are you trying to compile a list of those as well as thinking up new
>> ones?
>>
>> Ms. Victory (I & II) and Yankee Girl (Femforce, AC Comics)
>>
>> Yankee Poodle (Capt. Carrot and the Zoo Crew, DC Comics)
>>
>> Major Victory, Mayflower...hmmm, can't remember the rest. A villain group
>> that I think Batman and the Outsiders came up against. I think there were
>> five in the group, all based on some "Americana" theme, though not all in
>> red, white and blue. One dressed like the Statue of Liberty!
>>
>> Agent Liberty (DC Comics)
>>
>> Mister America (two-issue miniseries, can't remember the publisher offhand)
>>
>> Super President (early '60s TV cartoon...only the Vice President knew the
>> hero's secret identity)
>>
>> Damon
>
>There was also the Liberty Legion, a marvel group that appeared in
>several Captain America WWII stories. They eventually got their
>own series but it died out rather quickly. They basically ran around
>the US stopping Nazi and Japanese spies. There was a winged
>martial artists named American Eagle and a female flying brick
>named Miss America in the group if my memory serves correctly.
Ross, did you mean to send this to me or the list?
Except for the WWII setting, the Liberty Legion wasn't particularly a
"patriotic" or American themed group, though you're right about Miss
America (who eventually married teammate The Whizzer). Other oddball
characters in this group were Red Raven, Jack Frost, Thin Man, The Blue
Diamond and The Patriot. Bucky Barnes recruited them all, but that's only
two "Americana" heroes out of the bunch. The only American Eagle I
remember wasn't a WWII character, but Jason Strongbow, a present-day
Navajo. Did have a red, white & blue costume, though.
Others: the Star-Spangled Kid and Stripesy...American Dream (Capt.
America: the Next Generation)...Uncle Sam of the Freedom Fighters...Liberty
Belle of the All-Star Squadron...hmmm, can't recall the name, but some kind
of American avatar was brought into being not long before the end of the
most recent Spectre comic...giant robots of Lincoln and Washington duked it
out in an episode of Dexter's Lab...I believe Ben Franklin was one of
Leonardo da Vinci's Time Travelling Commandos (an episode of The
Tick)...Captain Confederacy (hey, it's still America, just not the U.S. of A.)
Jason, you can stop us any time... :)
------------------------------
Date: Tue, 30 Mar 1999 22:14:33 -0600
From: "Michael (Damon) & Peni Griffin" <griffin@txdirect.net>
Subject: Re: superpatriots and other madmen
I forgot a couple of obvious ones: USAgent and Super Patriot. I should
have thought of them as soon as I read the message title. :)
Damon
------------------------------
Date: Tue, 30 Mar 1999 23:21:03 -0500 (EST)
From: Michael Surbrook <susano@dedaana.otd.com>
Subject: CHAR: Beholder
[all done!]
BEHOLDER
Val CHA Cost Roll Notes
15 STR 0 12- 200kg; 3d6
19 DEX 27 13- OCV: 6 / DCV: 6
15 CON 10 12-
14 BODY 8 12-
15 INT 5 12- PER Roll 12-
18 EGO 16 13- ECV: 6
15 PRE 5 12- PRE Attack: 3d6
0 COM -5 9-
6 PD 4 Total: 14 PD / 8 PDr
6 ED 3 Total: 14 ED / 8 EDr
4 SPD 11 Phases: 3, 6, 9, 12
6 REC 2
66 END 18
30 STUN 3
Total Characteristics Cost: 107
Movement: Flight: 3" / 6"
Cost Powers & Skills
Combat Training:
10 Combat Skill Levels: +2 with Eye Blasts Multipower
4 Combat Skill Levels: +2 OCV with Bite
Beholder Powers:
7 Great Size: Growth: 1 Level, 0 END (+1/2), Persistent (+1/2),
Always On (-1/2)
+5 STR, +1 BODY, +1 STUN, -1" KB, 4-6' across, 400 lbs
68 Eye Blasts Multipower: 120 Point Pool, Multipower has a Limited
Arc of Fire, each slot can only affect targets in a 180 degree
arc, arc varies per slot (-1/4), Individual slots can be disabled
with called shots, Anti-Magic Stare is -6 OCV, all other slots are
-8 OCV; Slots are not fully protected by Beholder's defenses,
the Anti-Magic Stare is DEF 4 / BODY 3, all other slots are DEF 6,
BODY 1 (-1/2)
3 u - Anti-Magic Stare: Dispel: 16d6 vs Magic, Any single power with
a magic Special Effect (+1/4), END 6
3 u - Charm: Mind Control: 12d6, Only vs Humanoids (-1/2), END 6
3 u - Charm: Mind Control: 12d6, Only vs Animals (-1/2), END 6
2 u - Cause Serious Wounds: Drain: 2d6 vs BODY, Ranged (+1/2),
Recovers per Day (+1 1/4), END 5
3 u - Death Stare: RKA: 1d6+1, NND: Defense is not being 'alive',
Having Full Life Support, Power Defense, or being defended by a
magical 'force field' (+1), Does Body (+1), END 6
3 u - Disintegrate: RKA: 1d6, AVLD: Power Defense (+1 1/2), Does
Body (+1), END 6
3 u - Fear: Mind Control: 9d6, Telepathic (+1/4), Single Command:
Run Away (-1/2), END 6
3 u - Flesh to Stone:Transformation Attack: 2 1/2d6 Major (Flesh to
Stone), Cumulative (+1/2), END 6
3 u - Levitation: TK: 40 STR, END 6
3 u - Sleep: Ego Attack: 3d6, AoE: Radius (+1), END 6
3 u - Slow: Drain: 4d6 vs SPD, Ranged, END 6
15 Bite: HKA: 1d6 (2d6 with STR), END 3
24 Chitinous Shell: Armor: 8 DEF
6 Flight: 3", END 1
- -12 Running: -6" (0" Total)
- -2 Swimming: -2" (0" Total)
10 Multiple Eyes: 360 degree Sensing for Sight Group
5 Heat Vision: IR Vision
5 Night Vision: UV Vision
4 Sharp Eyes: Enhanced Perception: +2 with Sight PER
Background Skills:
3 AK: Local Area 12-
0 Beholder (native)
3 "Common Speech" (fluent)
3 Persuasion 12-
3 Stealth 13-
3 Tactics 12-
3 Tracking 12-
194 Total Powers & Skills Cost
301 Total Character Cost
75+ Disadvantages
20 Distinctive Features: Beholder (NC, Major)
15 Physical Limitation: No fine manipulation
Psychological Limitation:
15 Aggressive and hateful (C, S)
15 Greedy (C, S)
10 Reputation: Eye Tyrant, Ext 8-
151 Experience
301 Total Disadvantage Points
Appearance:
A beholder has a great globular body covered in thick plates. A gaping
maw set with many small teeth splits this sphere, above which is a single
glaring eye. On top of the beholder's body is a ring of 10 smaller eyes.
All of the beholder's eyes are reddish in color, while the body itself is
a dark purple-black. The flesh seen between the plates that armor the
body is usually a light red or pinkish color.
Ecology:
Beholders are solitary creatures, and are usually found in desolate
regions, ruins, or large cave complexes. They feed on small animals of
all sorts, and aren't adverse to supplementing their diet with larger prey
(such as humans or orcs). Some will enslave tribes of goblins and their
ilk, using the threat of their impressive magical powers to dominate a
tribe and force its members to do the beholder's bidding.
Beholders are able to generate a number of magical powers via their eyes.
Each eye can create a beam of magical energy. Each different eye has it's
own distinct beam, and each of these energy beams has a different effect.
Motivations:
The primary driving force behind a beholder's actions is one of greed.
Beholder's are highly avaricious, and will often attack a small group of
individuals in order to obtain whatever valuables they may have. A larger
- -- more powerful -- party may be bargained with, with the beholder often
attempting to solicit a bribe *not* to attack. Of course, the beholder is
not a stupid creature, and will avoid any group that is obviously beyond
its ability to handle.
Combat Techniques:
If threatened, a beholder will often try to float to an otherwise
inaccessible location. The tops of towers, over rivers or ponds or over a
gaping chasm are all favored places for a beholder to establish a
defensive position. It will then rotate and try to keep the main body of
attacks in view of its central eye, as that eye can cast an Anti-Magic
Stare. If the beholder wishes to take its victims alive, it will use
Sleep or Flash to Stone, other wise, it will stand at a distance and use
Cause Serious Wounds to create horrid weeping lesions on its targets. The
Death Stare is used in heavily armored foes, while Disintegrate is saved
for constructs, inanimate objects and magicians who can withstand the
Disintegrate beam. Slow is often cast on those the beholder wishes to use
the Death Stare of Disintegrate beam on, as it will greatly reduce their
chances of escaping. The Charms are used on singular targets, especially
those the beholder believes can help it gain some objective. Fear beam is
used on targets the beholder doesn't wish to fight, but are weak minded
enough to be able to scare off. Finally, the Anti-Magic Stare is kept in
reserve, to eliminate any incoming spells.
Other Names: Eye Tyrant, Sphere of Many Eyes
Rumors:
It is said that there are many different varieties of beholder, and this
is only one type of the creature. Some have reported seeing large reddish
orange beholders with but one eye. These beholders spit forth flaming gas
balls of gouts of lightning at their foes.
Designer's Notes:
The beholder was probably one of the first really nasty AD&D monsters. It
had multiple armor classes, hit points that were divided among its
different body parts and 11 *different* attacks! I never actually used or
met one in any of the D&D games I was ever in (thank goodness), but
converting it to Hero was great fun. As it is, the multipower needs a
little commentary:
As the limitations show, the multipower slots cannot all be used on the
same target. The Game Master needs to decide with eyes face which
direction and thus which eyes can target a character. These eyes can be
removed, and a dedicated group of characters can lop off eye stalks one at
a time, eventually rendering a beholder virtually powerless. The
multipower itself was based on a flat 60 Active Points per slot. This was
done purely for point balance purposes. A 'real' beholder would probably
have larger slots, allowing for increased attacks (or various useful
advantages to be added to each slot). Finally, the Disintegrate slot can
be simulated in many different ways. Alternate suggestions for that slot
include: A large RKA with a -2 lim of "All or Nothing", A BODY Drain or a
Transformation Attack with the same "All or Nothing" limitation.
As a final note, Game Masters may want to alter the beholder's
characteristics to fit their particular campaign needs.
- --
Michael Surbrook - susano@otd.com - http://www.otd.com/~susano/index.html
"We are men of action. Lies do not become us."
Westley, the Man in Black (Cary Elwes), from _The Princess Bride_
------------------------------
Date: Tue, 30 Mar 1999 23:21:59 -0500 (EST)
From: Michael Surbrook <susano@dedaana.otd.com>
Subject: CHAR: Blink Dog
BLINK DOG
Val CHA Cost Roll Notes
10 STR 0 11- 100kg; 2d6
18 DEX 21 12- OCV: 6 / DCV: 6
15 CON 10 12-
10 BODY 0 11-
10 INT 0 11- PER Roll 15-
10 EGO 0 12- ECV: 3
10 PRE 0 11- PRE Attack: 2d6
10 COM 0 11-
6 PD 4 Total: 6 PD / 3 PDr
4 ED 1 Total: 4 ED / 3 EDr
3 SPD 3 Phases: 4, 8, 12
5 REC 0
30 END 0
23 STUN 0
Total Characteristics Cost: 53
Movement: Running: 7" / 14"
Swimming: 2" / 4"
Teleport: 24" / 96"
Powers & Skills
Blink Dog Powers:
8 Bite: HKA: 1/2d6 (1d6+1 with STR), Reduced Penetration (-1/4),
END 1
3 Thick Hide: Damage Resistance: 3 PD, 3 ED
2 Running: +1" (7" Total), END 1
53 Blink: Teleport: 24", x4 NCM, END 5
5 Acute Hearing: Ultrasonic Hearing
6 Acute Hearing: +3 with Hearing PER Roll
6 Acute Sense of Smell: Enhanced Perception: +3 with Smell PER Roll
5 Night Vision: UV Vision
3 Sharp Senses: Enhanced Perception: +1 with all Senses
Background Skills:
0 Blink Dog (native)
5 Concealment 12-
3 Stealth 12-
7 Tactics (Pack) 13-
106 Total Powers & Skills Cost
159 Total Character Cost
50+ Disadvantages
15 Distinctive Features: Large man-sized canine (NC)
15 Physical Limitation: No Fine Manipulation
10 Reputation: Friend of man / good beings 11-
69 Experience
159 Total Disadvantage Points
Appearance:
A blink dog is a large canine that stands close to three feet tall at the
shoulder. They are brown furred, with a yellowish underbelly and short,
stiff tails. In general they resemble Labradors more than anything else.
Ecology:
Blink dogs live in packs of four to 16 individuals run my an alpha male
and his mate (the alpha female). They live in temperate climes, feeding
on small animals (such as rabbits and mice) as well as such large mammals
as deer and elk. Due to their innate teleport abilities, blink dogs do
not have a very strong sense of territory and tend to range of wide areas.
Blink dogs have their own, complex, language.
Motivations: Normal animal motivations. In general, blink dogs try to
protect the pack and keep the young pups well fed. They are opposed to
evil in all its forms by nature and intelligent enough to recognize it
(and decide on a proper course of action on how to oppose it). Blink dogs
will not harm humans (unless that human is considered evil) and avoid
hunting near human habitations.
Combat Techniques:
When chasing large prey, blink dogs try to work as a group, driving the
target to exhaustion. If hunting smaller game, they will utilize their
blink power to surprise their prey, snatching up their intended target
with a quick snap of the jaws. If fighting a large animal or an
intelligent enemy, blink dogs will use their teleport power to blink in
and out of range. They will also try and blink in behind the target, in
order to take it unawares.
Other Names: Tempus Wolf, Wink Hound
Rumors:
Some blink dogs are said to be able to travel through time.
Designer's Notes:
Game Masters may want to give the blink dogs combat levels when fighting
as a pack (pack tactics) as well as levels linked to their teleport (to
simulate attacking from an unexpected direction).
- --
Michael Surbrook - susano@otd.com - http://www.otd.com/~susano/index.html
"We are men of action. Lies do not become us."
Westley, the Man in Black (Cary Elwes), from _The Princess Bride_
------------------------------
Date: Tue, 30 Mar 1999 23:11:19 -0500
From: geoff heald <gheald@worldnet.att.net>
Subject: Re: superpatriots and other madmen
At 05:23 PM 3/30/99 -0500, you wrote:
>>
>>Although created in an English comic, Judge Dredd has always been my
>>favourite American superpatriot. Beside Dredd, Captain America looks like a
>>liberal.
>
>He is. Or rather, he's a cardboard cutout of what a liberal thinks a 'good'
>conservative would be.
You mean he's dead?
============================
Geoff Heald
============================
In search of the perfect .SIG file.
------------------------------
Date: Tue, 30 Mar 1999 21:29:59 -0800
From: Derek Hiemforth <derekh@employees.org>
Subject: Re: 2 Rules questions for you rules wizards ...
At 4:43 PM -0800 3/30/99, Stainless Steel Rat wrote:
>* "Lockie" <jonesl@cqnet.com.au> on Tue, 30 Mar 1999
>| um. . guh? since when is the focus being hit at all, in an attack against
>| the character?
>Foci are outside of any defenses they do not provide.
Yes, but that just means that if you target my gun, it doesn't
get the benefit of my body armor. It doesn't mean that it is hit
by attacks that don't target it.
> Additionally, Foci
>which provide defenses are always hit by incoming attacks.
This is technically true, but I've always though this was a bit
illogical and I hope it's addressed a bit in 5th Edition. I mean,
if I have a Green Lantern-clone with an OIF Power Ring that can
generate a Force Field, it's pretty clear that the Power is Force
FIeld, OIF Ring (-1/2). But to then say that the small ring is
automatically hit by every incoming attack is illogical. It makes
sense for something like a bodysuit that provides Armor, but for
examples like the power ring -- where the Focus is "providing"
the defense, but not in a way where the special effect is the Focus
actually being struck by the attack -- then it shouldn't apply, IMO.
- - Derek
------------------------------
End of champ-l-digest V1 #255
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Date: Tuesday, June 15, 1999 01:13 PM