Digest Archive vol 1 Issue 268
From: owner-champ-l-digest@sysabend.org 
Sent: Friday, April 09, 1999 11:52 AM 
To: champ-l-digest@sysabend.org 
Subject: champ-l-digest V1 #268 
 
 
champ-l-digest          Friday, April 9 1999          Volume 01 : Number 268 
 
 
 
In this issue: 
 
    TEST 
    5th Edition 
    Re: 5th Edition 
    Re: 5th Edition 
    Heroes and Villians of Myth and Legend 
    RE: 5th Edition 
    Quick question 
    Re: Heroes and Villians of Myth and Legend 
    RE: 5th Edition 
    RE: 5th Edition 
    fire extinguisher 
    Re: fire extinguisher 
    RE: fire extinguisher 
    theme villains 
    Re: fire extinguisher 
    Re: 5th Edition 
    Re: Quick question 
    Re: 5th Edition 
    RE: fire extinguisher 
    RE: 5th Edition 
    Re: 5th Edition 
    Re: fire extinguisher 
    Re: Quick question 
    Re: Heroes and Villians of Myth and Legend 
    Re: theme villains 
    RE: fire extinguisher 
    Re: Heroes and Villians of Myth and Legend 
    Re: theme villains 
    Re: theme villains 
    Re: Heroes and Villians of Myth and Legend 
    Re: Heroes and Villians of Myth and Legend 
    Re: theme villains 
    RE: 5th Edition 
    Re: fire extinguisher 
    Re: theme villains 
    Re: RE: Heroes and Villians of Myth and Legend 
    RE: RE: Heroes and Villians of Myth and Legend 
    FW: Heroes and Villians of Myth and Legend 
    (Mental) Damage Shield Q's 
    Re: (Mental) Damage Shield Q's 
    Re: (Mental) Damage Shield Q's 
    Re: theme villains 
    RE: fire extinguisher 
    Re: Heroes and Villians of Myth and Legend 
 
---------------------------------------------------------------------- 
 
Date: Thu, 08 Apr 1999 22:56:32 -0400 
From: geoff heald <gheald@worldnet.att.net> 
Subject: TEST 
 
MY ISP kicked me off for a day and I'm trying to see if I got unsubscribed. 
 Go about your normal business. 
 
 
============================ 
Geoff Heald 
============================ 
Attention all enimies of the Rival Ninja Corporation:  You will lay down 
your weapons and surrender to your nearest R.N.C. representative.  Failure 
to do so will result in your total destruction.  Thank you. 
 
------------------------------ 
 
Date: Fri, 09 Apr 1999 09:14:32 -0400 
From: Geoff Speare <geoff@igcn.com> 
Subject: 5th Edition 
 
...just wanted to generate some traffic, didn't get any list messages last 
night. :) 
 
Geoff Speare 
 
------------------------------ 
 
Date: Fri, 09 Apr 1999 09:21:23 -0400 
From: Bill Svitavsky <nbymail11@mln.lib.ma.us> 
Subject: Re: 5th Edition 
 
At 09:14 AM 4/9/99 -0400, Geoff Speare wrote: 
>...just wanted to generate some traffic, didn't get any list messages last 
>night. :) 
> 
 
You're kinder than I am, Geoff, or maybe just less bored - I was just 
thinkin g of posting with the subject "Linked". 
 
- - Bill Svitavsky 
 
------------------------------ 
 
Date: Fri, 9 Apr 1999 09:29:16 -0400 (EDT) 
From: Michael Surbrook <susano@dedaana.otd.com> 
Subject: Re: 5th Edition 
 
On Fri, 9 Apr 1999, Geoff Speare wrote: 
 
> ...just wanted to generate some traffic, didn't get any list messages last 
> night. :) 
 
Speaking of new Hero rules and ideas, some friends of mine who own 
Creation Workshop are reporting some interesting new options for such 
powers as Regeneration.  If I recall correctly, you can select "Regen 
Limbs" and "After Death". 
 
- -- 
Michael Surbrook - susano@otd.com - http://www.otd.com/~susano/index.html 
 
           "It doesn't have to be like this.  All we need to do is 
                        make sure we keep talking." 
             Dr. Stephen Hawking, in Pink Floyd's "Keep Talking" 
 
------------------------------ 
 
Date: Fri, 9 Apr 1999 10:40:15 -0500 
From: David_A._Fair@fc.mcps.k12.md.us (David A. Fair) 
Subject: Heroes and Villians of Myth and Legend 
 
I have been toying with sending my gaming group (well, the characters 
anyway) on a time trip (a comic staple), and the perfect opportunity 
has arisen (the gadgeteer's player just showed me his idea for a 
"Temporal Suppression Field" that would slow their opponents down; It 
has activation and Side Effects <Insert Evil GM Laugh Here>).  
So my question is... Has anyone done any write-ups of Mythic Figures or 
Ancient Gods/Demigods it might be appropriate to have them meet? Any 
ideas on where to send them (I don't wann do Rome, Greece or Egypt, as 
they are a little too common).  
I am not even sure what time / What place I want to send them to, but 
we need a good "change of pace" scenario, the current storyline we a 
doing is kinda dragging, and hasn't grabbed anyone's imagination like I 
thought it would... 
 
Thanks, 
Dave 
- --------------------------------------------------------- 
David A. Fair 
Montgomery County Public Schools 
Office of Global Access Technology 
Elementary User Support Specialist 
David_Fair@fc.mcps.k12.md.us 
- --------------------------------------------------------- 
 
------------------------------ 
 
Date: Fri, 9 Apr 1999 08:43:25 -0500  
From: "Hudson, Robert" <x2rhudso@southernco.com> 
Subject: RE: 5th Edition 
 
At 8:29 AM April 09 Surbrook wrote: 
 
	>Speaking of new Hero rules and ideas, some friends of mine who own 
Creation Workshop are reporting some interesting new options for such powers 
as Regeneration.  If I recall correctly, you can select "Regen Limbs" and 
"After Death". 
 
	Yep, I can confirm that - my copy of Creator has them too. I believe 
they are options that first appeared in Fuzion, that are likely to be 
transported over to 5th edition. 
 
	Rob Hudson 
 
------------------------------ 
 
Date: Fri, 9 Apr 1999 09:48:21 -0400  
From: "Johnson, Adam" <AJohnson@clariion.com> 
Subject: Quick question 
 
I don't have my book with me, this is on VPP's for an equipment pool... 
 
Am I right in thinking that the points in the VPP are the limit on the 
Active Points for each item, and the amount of equipment in Real Points that 
you can carry? 
 
Thanks 
 
 
- ---------------------------------------------------------- 
Adam Johnson 
Product Support -- Head Lab Resident Area Tech (RAT) 
ajohnson@clariion.com 
	Life's a long song... but the tune ends too soon for us all 
Jethro Tull, "Life's a Long Song," Living in the Past 
- ---------------------------------------------------------- 
 
------------------------------ 
 
Date: Fri, 9 Apr 1999 08:49:32 -0500 (CDT) 
From: Curt Hicks <exucurt@exu.ericsson.se> 
Subject: Re: Heroes and Villians of Myth and Legend 
 
> From: David_A._Fair@fc.mcps.k12.md.us (David A. Fair) 
>  
> I have been toying with sending my gaming group (well, the characters 
> anyway) on a time trip (a comic staple), and the perfect opportunity 
> has arisen (the gadgeteer's player just showed me his idea for a 
> "Temporal Suppression Field" that would slow their opponents down; It 
> has activation and Side Effects <Insert Evil GM Laugh Here>).  
> So my question is... Has anyone done any write-ups of Mythic Figures or 
> Ancient Gods/Demigods it might be appropriate to have them meet? Any 
> ideas on where to send them (I don't wann do Rome, Greece or Egypt, as 
> they are a little too common).  
> 
How about China ? Being attacked by the hordes of Genghiz Khan ? 
 
Curt 
 
------------------------------ 
 
Date: Fri, 09 Apr 1999 09:53:55 -0400 
From: Geoff Speare <geoff@igcn.com> 
Subject: RE: 5th Edition 
 
>	Yep, I can confirm that - my copy of Creator has them too. I believe 
>they are options that first appeared in Fuzion, that are likely to be 
>transported over to 5th edition. 
 
That would be very good! 
 
Geoff Speare 
 
------------------------------ 
 
Date: Fri, 9 Apr 1999 08:54:06 -0500 (CDT) 
From: Curt Hicks <exucurt@exu.ericsson.se> 
Subject: RE: 5th Edition 
 
> From: "Hudson, Robert" <x2rhudso@southernco.com> 
> >  
>  
> At 8:29 AM April 09 Surbrook wrote: 
>  
> 	>Speaking of new Hero rules and ideas, some friends of mine who own 
> Creation Workshop are reporting some interesting new options for such powers 
> as Regeneration.  If I recall correctly, you can select "Regen Limbs" and 
> "After Death". 
>  
> 	Yep, I can confirm that - my copy of Creator has them too. I believe 
> they are options that first appeared in Fuzion, that are likely to be 
> transported over to 5th edition. 
>  
 
The 'change' to regeneration kind of ticks me off.  Since it presumably 
wasn't well enough defined in Hero 4th edition, we have to go to Fuzion 
to discover that regeneration does not automatically let you regenerate 
limbs.  (Which I think it should, but not regenerate from death.)  House 
rules time I guess.  
 
Curt  
 
------------------------------ 
 
Date: Fri, 9 Apr 1999 08:57:06 -0500 (CDT) 
From: Curt Hicks <exucurt@exu.ericsson.se> 
Subject: fire extinguisher 
 
Anybody got any ideas for the proper effect for a fire extinguisher spell ? 
This should presumably work against both 'natural' and 'unnatural' fires. 
 
Curt 
 
------------------------------ 
 
Date: Fri, 9 Apr 1999 09:58:39 -0400 (EDT) 
From: Michael Surbrook <susano@dedaana.otd.com> 
Subject: Re: fire extinguisher 
 
On Fri, 9 Apr 1999, Curt Hicks wrote: 
 
> Anybody got any ideas for the proper effect for a fire extinguisher spell ? 
> This should presumably work against both 'natural' and 'unnatural' fires. 
 
Dispell vs RKA? 
 
- -- 
Michael Surbrook - susano@otd.com - http://www.otd.com/~susano/index.html 
 
           "It doesn't have to be like this.  All we need to do is 
                        make sure we keep talking." 
             Dr. Stephen Hawking, in Pink Floyd's "Keep Talking" 
 
------------------------------ 
 
Date: Fri, 9 Apr 1999 10:01:31 -0400  
From: "Johnson, Adam" <AJohnson@clariion.com> 
Subject: RE: fire extinguisher 
 
I would say use Suppress or Dispel, if there's a point value to the fire... otherwise, for natural fires, perhaps Change Environment with Extra Time? 
 
- ---------------------------------------------------------- 
Adam Johnson 
Product Support -- Head Lab Resident Area Tech (RAT) 
ajohnson@clariion.com 
	Life's a long song... but the tune ends too soon for us all 
Jethro Tull, "Life's a Long Song," Living in the Past 
- ---------------------------------------------------------- 
 
> -----Original Message----- 
> From:	Curt Hicks [SMTP:exucurt@exu.ericsson.se] 
> Sent:	Friday, 09 April, 1999 9:57 
> To:	champ-l@sysabend.org 
> Subject:	fire extinguisher 
>  
>  
> Anybody got any ideas for the proper effect for a fire extinguisher spell ? 
> This should presumably work against both 'natural' and 'unnatural' fires. 
>  
> Curt 
 
------------------------------ 
 
Date: Fri, 9 Apr 1999 09:03:54 -0500 (CDT) 
From: Curt Hicks <exucurt@exu.ericsson.se> 
Subject: theme villains 
 
Anybody got any ideas for 'theme' villains ? 
Villains whose crimes and m.o.  all fit one theme or have a recurring motif. 
 
I'm thinking of characters like 'The Sportsmaster', the DC character who 
fought the original Green Lantern.  He was a great athlete, had a bunch of  
sports equipment gadgets / weapons and his crimes centered around sporting 
events*. 
 
I'm also thinking more of supernormals / highly trained types with gadgets. 
 
Curt Hicks 
 
*By the way, would it actually be practical for a supervillain to hold up a  
ticket office thesedays ?  How much money would there really be on hand ?** 
 
** sentence rephrased, so it doesn't sound like I'm planning a robbery 
if taken out of context 
 
------------------------------ 
 
Date: Fri, 9 Apr 1999 09:08:12 -0500 (CDT) 
From: "Dr. Nuncheon" <jeffj@io.com> 
Subject: Re: fire extinguisher 
 
On Fri, 9 Apr 1999, Michael Surbrook wrote: 
> On Fri, 9 Apr 1999, Curt Hicks wrote: 
>  
> > Anybody got any ideas for the proper effect for a fire extinguisher spell ? 
> > This should presumably work against both 'natural' and 'unnatural' fires. 
>  
> Dispell vs RKA? 
 
How about 'Dispel vs. any power with a fire effect' - that way it'd handle 
the RKA, you could put out torches/candles/lanterns (presumably bought as 
CE: Light), get rid of any 'Transform Flammable Object to Ash' effects, 
etc.   
 
You'd probably want to do game writeups for what various normal fires are 
worth, too - from candle up to hex-filling bonfire - just so you know how 
much fire you can put out at once. 
 
J 
 
Hostes aliengeni me abduxerent.              Jeff Johnston - jeffj@io.com 
Qui annus est?                                   http://www.io.com/~jeffj 
 
------------------------------ 
 
Date: Fri, 9 Apr 1999 10:08:03 EDT 
From: SteveL1979@aol.com 
Subject: Re: 5th Edition 
 
In a message dated 4/9/99 9:13:57 AM Eastern Daylight Time, geoff@igcn.com  
writes: 
 
<< ...just wanted to generate some traffic, didn't get any list messages last  
night. :)>> 
 
	Well, for whatever this particular newsflash is worth, I'm in the  
middle of my final read-through of the 5th Ed. manuscript right now.  When  
I'm done, I'll send it off to the Hero guys for editing, layout, and printing. 
 
Steve Long 
 
------------------------------ 
 
Date: Fri, 9 Apr 1999 09:57:41 -0400 (EDT) 
From: Michael Surbrook <susano@dedaana.otd.com> 
Subject: Re: Quick question 
 
On Fri, 9 Apr 1999, Johnson, Adam wrote: 
 
> I don't have my book with me, this is on VPP's for an equipment pool... 
>  
> Am I right in thinking that the points in the VPP are the limit on the 
> Active Points for each item, and the amount of equipment in Real Points that 
> you can carry? 
 
Yes to both. 
 
- -- 
Michael Surbrook - susano@otd.com - http://www.otd.com/~susano/index.html 
 
           "It doesn't have to be like this.  All we need to do is 
                        make sure we keep talking." 
             Dr. Stephen Hawking, in Pink Floyd's "Keep Talking" 
 
------------------------------ 
 
Date: Fri, 9 Apr 1999 10:11:29 -0400 (EDT) 
From: Michael Surbrook <susano@dedaana.otd.com> 
Subject: Re: 5th Edition 
 
On Fri, 9 Apr 1999 SteveL1979@aol.com wrote: 
 
> 	Well, for whatever this particular newsflash is worth, I'm in the  
> middle of my final read-through of the 5th Ed. manuscript right now.  When  
> I'm done, I'll send it off to the Hero guys for editing, layout, and printing. 
 
Yahoo! 
 
I also have been told that Kazei 5 may be out (as a PDF) by the end of the 
month. 
 
- -- 
Michael Surbrook - susano@otd.com - http://www.otd.com/~susano/index.html 
 
           "It doesn't have to be like this.  All we need to do is 
                        make sure we keep talking." 
             Dr. Stephen Hawking, in Pink Floyd's "Keep Talking" 
 
------------------------------ 
 
Date: Fri, 09 Apr 1999 10:14:46 -0400 
From: Bill Svitavsky <nbymail11@mln.lib.ma.us> 
Subject: RE: fire extinguisher 
 
At 10:01 AM 4/9/99 -0400, Johnson, Adam wrote: 
> 
>I would say use Suppress or Dispel, if there's a point value to the 
fire... otherwise, for natural fires, perhaps Change Environment with Extra 
Time? 
> 
 
 
Geoff Speare did a character with this power in one of my games - I believe 
he used Dispel (or was it Suppress?) I allowed him to use it on natural 
fires based on SFX. 
 
- - Bill Svitavsky 
 
------------------------------ 
 
Date: Fri, 09 Apr 1999 06:59:43 -0700 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: RE: 5th Edition 
 
At 08:43 AM 4/9/1999 -0500, Hudson, Robert wrote: 
> 
>At 8:29 AM April 09 Surbrook wrote: 
> 
> >Speaking of new Hero rules and ideas, some friends of mine who own 
>Creation Workshop are reporting some interesting new options for such powers 
>as Regeneration.  If I recall correctly, you can select "Regen Limbs" and 
>"After Death". 
> 
> Yep, I can confirm that - my copy of Creator has them too. I believe 
>they are options that first appeared in Fuzion, that are likely to be 
>transported over to 5th edition. 
 
   This, as I understand it, is indeed the case -- though they weren't 
known to be likely candidates for HERO at the time.  (It was an oversight 
on Bruce Kvam's part, and it just so happens that he's not being asked to 
fix it precisely because it's to be in 5th Ed.  Or so I understand.) 
- --- 
Bob's Original Hero Stuff Page!  [Circle of HEROS member] 
   http://www.klock.com/public/users/bob.greenwade/original.htm 
Merry-Go-Round Webring -- wanna join? 
   http://www.klock.com/public/users/bob.greenwade/merrhome.htm 
 
------------------------------ 
 
Date: Fri, 09 Apr 1999 07:12:15 -0700 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: 5th Edition 
 
At 10:08 AM 4/9/1999 EDT, SteveL1979@aol.com wrote: 
>In a message dated 4/9/99 9:13:57 AM Eastern Daylight Time, geoff@igcn.com  
>writes: 
> 
><< ...just wanted to generate some traffic, didn't get any list messages 
last  
>night. :)>> 
> 
> Well, for whatever this particular newsflash is worth, I'm in the  
>middle of my final read-through of the 5th Ed. manuscript right now.  When  
>I'm done, I'll send it off to the Hero guys for editing, layout, and 
printing. 
 
   I'd say it's worth quite a bit, Steve.  :-] 
- --- 
Bob's Original Hero Stuff Page!  [Circle of HEROS member] 
   http://www.klock.com/public/users/bob.greenwade/original.htm 
Merry-Go-Round Webring -- wanna join? 
   http://www.klock.com/public/users/bob.greenwade/merrhome.htm 
 
------------------------------ 
 
Date: Fri, 09 Apr 1999 07:10:12 -0700 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: fire extinguisher 
 
At 08:57 AM 4/9/1999 -0500, Curt Hicks wrote: 
> 
>Anybody got any ideas for the proper effect for a fire extinguisher spell ? 
>This should presumably work against both 'natural' and 'unnatural' fires. 
 
   In TUV and other writings, I use Dispel vs Any One Power of a Special 
Effect. 
- --- 
Bob's Original Hero Stuff Page!  [Circle of HEROS member] 
   http://www.klock.com/public/users/bob.greenwade/original.htm 
Merry-Go-Round Webring -- wanna join? 
   http://www.klock.com/public/users/bob.greenwade/merrhome.htm 
 
------------------------------ 
 
Date: Fri, 09 Apr 1999 07:02:46 -0700 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: Quick question 
 
At 09:48 AM 4/9/1999 -0400, Johnson, Adam wrote: 
> 
>I don't have my book with me, this is on VPP's for an equipment pool... 
> 
>Am I right in thinking that the points in the VPP are the limit on the 
>Active Points for each item, and the amount of equipment in Real Points that 
>you can carry? 
 
   Yes, it does limit both. 
- --- 
Bob's Original Hero Stuff Page!  [Circle of HEROS member] 
   http://www.klock.com/public/users/bob.greenwade/original.htm 
Merry-Go-Round Webring -- wanna join? 
   http://www.klock.com/public/users/bob.greenwade/merrhome.htm 
 
------------------------------ 
 
Date: Fri, 09 Apr 1999 07:02:13 -0700 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: Heroes and Villians of Myth and Legend 
 
At 10:40 AM 4/9/1999 -0500, David A. Fair wrote: 
>I have been toying with sending my gaming group (well, the characters 
>anyway) on a time trip (a comic staple), and the perfect opportunity 
>has arisen (the gadgeteer's player just showed me his idea for a 
>"Temporal Suppression Field" that would slow their opponents down; It 
>has activation and Side Effects <Insert Evil GM Laugh Here>).  
>So my question is... Has anyone done any write-ups of Mythic Figures or 
>Ancient Gods/Demigods it might be appropriate to have them meet? Any 
>ideas on where to send them (I don't wann do Rome, Greece or Egypt, as 
>they are a little too common).  
>I am not even sure what time / What place I want to send them to, but 
>we need a good "change of pace" scenario, the current storyline we a 
>doing is kinda dragging, and hasn't grabbed anyone's imagination like I 
>thought it would... 
 
   Hm....  If you don't want to send them to ancient Greece, Rome, Egypt, 
or (presumably) Norway, how about the Aztecs? 
   I don't happen to have any write-ups of Aztec gods handy, but for 
someone inclined to undertake such a project, it shouldn't be too hard. 
- --- 
Bob's Original Hero Stuff Page!  [Circle of HEROS member] 
   http://www.klock.com/public/users/bob.greenwade/original.htm 
Merry-Go-Round Webring -- wanna join? 
   http://www.klock.com/public/users/bob.greenwade/merrhome.htm 
 
------------------------------ 
 
Date: Fri, 09 Apr 1999 07:15:25 -0700 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: theme villains 
 
At 09:03 AM 4/9/1999 -0500, Curt Hicks wrote: 
> 
>Anybody got any ideas for 'theme' villains ? 
>Villains whose crimes and m.o.  all fit one theme or have a recurring motif. 
> 
>I'm thinking of characters like 'The Sportsmaster', the DC character who 
>fought the original Green Lantern.  He was a great athlete, had a bunch of  
>sports equipment gadgets / weapons and his crimes centered around sporting 
>events*. 
> 
>I'm also thinking more of supernormals / highly trained types with gadgets. 
 
   Well, how about the Squirrel King, from my website? 
- --- 
Bob's Original Hero Stuff Page!  [Circle of HEROS member] 
   http://www.klock.com/public/users/bob.greenwade/original.htm 
Merry-Go-Round Webring -- wanna join? 
   http://www.klock.com/public/users/bob.greenwade/merrhome.htm 
 
------------------------------ 
 
Date: Fri, 09 Apr 1999 10:21:52 -0400 
From: Geoff Speare <geoff@igcn.com> 
Subject: RE: fire extinguisher 
 
>Geoff Speare did a character with this power in one of my games - I believe 
>he used Dispel (or was it Suppress?) I allowed him to use it on natural 
>fires based on SFX. 
 
I used something weird (I seem to recall it including Sticky so it would 
spread to larger fires)...I'll see if I can find the character tonight, if 
anyone cares. :) 
 
Geoff Speare 
 
------------------------------ 
 
Date: Fri, 9 Apr 1999 10:23:20 -0400 (EDT) 
From: Michael Surbrook <susano@dedaana.otd.com> 
Subject: Re: Heroes and Villians of Myth and Legend 
 
On Fri, 9 Apr 1999, Bob Greenwade wrote: 
 
>    Hm....  If you don't want to send them to ancient Greece, Rome, Egypt, 
> or (presumably) Norway, how about the Aztecs? 
>    I don't happen to have any write-ups of Aztec gods handy, but for 
> someone inclined to undertake such a project, it shouldn't be too hard. 
 
Havening recently read some material on Aztec mythos, I disagree.  Aztec 
gods can be very confusing and it trying to define tham in Hero terms 
would take some work.  GURPS Aztec might help (never seen it), but in 
genreal the dieties of the Aztecs are not as straight forward as those of 
hte Greeks or Norse. 
 
- -- 
Michael Surbrook - susano@otd.com - http://www.otd.com/~susano/index.html 
 
           "It doesn't have to be like this.  All we need to do is 
                        make sure we keep talking." 
             Dr. Stephen Hawking, in Pink Floyd's "Keep Talking" 
 
------------------------------ 
 
Date: Fri, 9 Apr 1999 09:24:16 -0500 (CDT) 
From: Curt Hicks <exucurt@exu.ericsson.se> 
Subject: Re: theme villains 
 
> From: Bob Greenwade <bob.greenwade@klock.com> 
 
>> At 09:03 AM 4/9/1999 -0500, Curt Hicks wrote: 
> > 
> >Anybody got any ideas for 'theme' villains ? 
> >Villains whose crimes and m.o.  all fit one theme or have a recurring motif. 
> > 
>  
>    Well, how about the Squirrel King, from my website? 
 
Well.... I'd be nuts to disparage the Squirrel King of course, 
but I was thinking of more serious characters.  
 
------------------------------ 
 
Date: Fri, 09 Apr 1999 07:27:15 -0700 
From: Scott Bennie <sbennie@dowco.com> 
Subject: Re: theme villains 
 
There are a few in Gestalt. The Orchestra of Crime is probably the most 
noteworthy; the Menagerie, a villain team of intelligent animals is another. The 
Psionic Seven is more of a mercenary group, but even they have their motif (the 
all-psionic villain group). 
 
Scott Bennie 
 
Curt Hicks wrote: 
 
> Anybody got any ideas for 'theme' villains ? 
> Villains whose crimes and m.o.  all fit one theme or have a recurring motif. 
> 
> I'm thinking of characters like 'The Sportsmaster', the DC character who 
> fought the original Green Lantern.  He was a great athlete, had a bunch of 
> sports equipment gadgets / weapons and his crimes centered around sporting 
> events*. 
> 
> I'm also thinking more of supernormals / highly trained types with gadgets. 
> 
> Curt Hicks 
> 
> *By the way, would it actually be practical for a supervillain to hold up a 
> ticket office thesedays ?  How much money would there really be on hand ?** 
> 
> ** sentence rephrased, so it doesn't sound like I'm planning a robbery 
> if taken out of context 
 
------------------------------ 
 
Date: Fri, 9 Apr 1999 11:35:41 -0500 
From: David_A._Fair@fc.mcps.k12.md.us (David A. Fair) 
Subject: Re: Heroes and Villians of Myth and Legend 
 
bob.greenwade@klock.com writes: 
>   Hm....  If you don't want to send them to ancient Greece, Rome, 
>Egypt, 
>or (presumably) Norway, how about the Aztecs? 
>   I don't happen to have any write-ups of Aztec gods handy, but for 
>someone inclined to undertake such a project, it shouldn't be too hard. 
 
I had looked into a couple of books on Aztec, Meztica, and Mayan Myths 
and Legends. The problem there is that they are tremendously vague on 
anything of interest to the game. They go into great detail on how 
their old heroes spent time in ritual sacrifice, spoke with the gods in 
visions (presumably w/ peyote or some such substance), and then 
defeated their enemies. There is either no word on how, or sometimes 
long poems describing the way they spoke with the animals (Ants, Bats, 
and Jaguars were most popular) and convinced them to trick the enemies 
into a trap. I suppose I could just Wing it. I will probably do this 
era or either Genghis Khan / Feudal Japan that some others suggested. 
 
Thanks, 
Dave 
- --------------------------------------------------------- 
David A. Fair 
Montgomery County Public Schools 
Office of Global Access Technology 
Elementary User Support Specialist 
David_Fair@fc.mcps.k12.md.us 
- --------------------------------------------------------- 
 
------------------------------ 
 
Date: Fri, 9 Apr 1999 10:36:45 -0400 (EDT) 
From: Michael Surbrook <susano@dedaana.otd.com> 
Subject: Re: Heroes and Villians of Myth and Legend 
 
On Fri, 9 Apr 1999, David A. Fair wrote: 
 
> into a trap. I suppose I could just Wing it. I will probably do this 
> era or either Genghis Khan / Feudal Japan that some others suggested. 
 
If you do Feudal Japan, there is a website dedicated to the Sengoku period 
at this URL: 
 
http://www.geocities.com/~markdoc/ 
 
I played in the campaign and the writer knows his stuff. 
 
- -- 
Michael Surbrook - susano@otd.com - http://www.otd.com/~susano/index.html 
 
           "It doesn't have to be like this.  All we need to do is 
                        make sure we keep talking." 
             Dr. Stephen Hawking, in Pink Floyd's "Keep Talking" 
 
------------------------------ 
 
Date: Fri, 9 Apr 1999 09:37:08 -0500 (CDT) 
From: Curt Hicks <exucurt@exu.ericsson.se> 
Subject: Re: theme villains 
 
> From: Scott Bennie <sbennie@dowco.com> 
>  
> There are a few in Gestalt. The Orchestra of Crime is probably the most 
> noteworthy; the Menagerie, a villain team of intelligent animals is another. The 
> Psionic Seven is more of a mercenary group, but even they have their motif (the 
> all-psionic villain group). 
>  
 
I guess your Gestalt game **would** be a good source of theme characters, 
come to think of it. (grin) 
 
Did the Orchestra and Menagerie center their crimes around music and animals ? 
I'm really trying to come up with some help for the GM in an emerging 
powers game, so I'd like there to be a fairly straightforward way of  
predicting where the villains will strike based on their theme. 
 
Curt  
 
------------------------------ 
 
Date: Fri, 9 Apr 1999 09:39:27 -0500 (CDT) 
From: "Dr. Nuncheon" <jeffj@io.com> 
Subject: RE: 5th Edition 
 
On Fri, 9 Apr 1999, Curt Hicks wrote: 
> > From: "Hudson, Robert" <x2rhudso@southernco.com> 
> >  
> > 	Yep, I can confirm that - my copy of Creator has them too. I believe 
> > they are options that first appeared in Fuzion, that are likely to be 
> > transported over to 5th edition. 
>  
> The 'change' to regeneration kind of ticks me off.  Since it presumably 
> wasn't well enough defined in Hero 4th edition, we have to go to Fuzion 
> to discover that regeneration does not automatically let you regenerate 
> limbs.  (Which I think it should, but not regenerate from death.)  House 
> rules time I guess.  
 
How does going to Fuzion let you discover how Regen works in Hero 4th? 
That's sort of like going to Basic D&D to discover how soemthing works in 
AD&D, isn't it?  After all...regen in Fuzion works completely differently 
than in HERO anyway (it's basically buying up the recovery rate for BODY). 
 
I guess what I'm saying is that in 4th Ed HERO, the answer to 'does Regen 
regrow limbs' is 'undefined', and that Fuzion shouldn't change that.  5th 
Ed reportedly will, but that's another matter entirely. 
 
J 
 
Hostes aliengeni me abduxerent.              Jeff Johnston - jeffj@io.com 
Qui annus est?                                   http://www.io.com/~jeffj 
 
------------------------------ 
 
Date: Fri, 09 Apr 1999 10:46:00 -0400 
From: E David Miller <golem@fred.net> 
Subject: Re: fire extinguisher 
 
Bill Svitavsky wrote: 
>  
> At 10:01 AM 4/9/99 -0400, Johnson, Adam wrote: 
> > 
> >I would say use Suppress or Dispel, if there's a point value to the 
> fire... otherwise, for natural fires, perhaps Change Environment with Extra 
> Time? 
> > 
>  
> Geoff Speare did a character with this power in one of my games - I believe 
> he used Dispel (or was it Suppress?) I allowed him to use it on natural 
> fires based on SFX. 
>  
> - Bill Svitavsky 
 
	I've been working on a character with a fire extinguisher.  To tell you the 
truth, I built it as a 3-slot, all-ultra multipower, w/Change Environment, 
Dispel vs. all powers of given SE, and Suppression vs. all powers of SE 
Uncontrolled; The first slot is used for fires of a normal/plot device type; the 
second for those fires which are actually powers; and the third is used when the 
thing is turned on those with fire powers.  Just my 2-cents.  BTW, I built it to 
run of an END reserve. 
 
David Miller 
 
------------------------------ 
 
Date: Fri, 09 Apr 1999 07:44:10 -0700 
From: Scott Bennie <sbennie@dowco.com> 
Subject: Re: theme villains 
 
> I guess your Gestalt game **would** be a good source of theme characters, 
> come to think of it. (grin) 
> 
> Did the Orchestra and Menagerie center their crimes around music and animals ? I'm 
> really trying to come up with some help for the GM in an emerging powers game, so 
> I'd like there to be a fairly straightforward way of predicting where the villains 
> will strike based on their theme. 
> 
> Curt 
 
 Pretty much. The Orchestra liked to attack modern rock concerts, record stores 
(Maestro Orlando hates modern music) and when they committed their crimes, they'd 
stick the motif. 
 
The Menagerie tended to work with "genetically engineered" animals on more 
conventional crimes (let's send a few columns of giant army ants on Washington DC!). 
They wanted to cull the herd of overly evolved apes that was overrunning the planet, 
and place the survivors in a small preserve near Pittsburgh. 
 
Scott Bennie 
 
------------------------------ 
 
Date: Fri, 9 Apr 1999 11:46:46 -0500 
From: David_A._Fair@fc.mcps.k12.md.us (David A. Fair) 
Subject: Re: RE: Heroes and Villians of Myth and Legend 
 
x2rhudso@southernco.com writes: 
>You might also consider some form of fictionalized historic Russia or 
>Ireland/Scotland. Both had extensive legends of individuals with 
>supernatural powers [the Boyars in Russia, and innumerable Celtic 
>heroes] 
>for the PC's to interact with. 
 
That sound really good. I was looking for something that people would 
recognize, but that would not be too familiar. Thanks for the ideas; I 
will look into Gurps Celtic Myths, maybe I can finally use some of that 
stuff from Gurps' Places of Mystery, too (The classic scene of Druids 
casting spells at Stonehenge to send the heroes back to the future 
seems appropriate). 
 
Now though, I may have too many good ideas (Celtics, Ancient China, and 
Sengoku Japan).  
 
Thanks, 
Dave 
- --------------------------------------------------------- 
David A. Fair 
Montgomery County Public Schools 
Office of Global Access Technology 
Elementary User Support Specialist 
David_Fair@fc.mcps.k12.md.us 
- --------------------------------------------------------- 
 
------------------------------ 
 
Date: Fri, 9 Apr 1999 10:57:34 -0400  
From: Brian Wawrow <bwawrow@fmco.com> 
Subject: RE: RE: Heroes and Villians of Myth and Legend 
 
Celtic stuff? How about the wild hunt... 
http://www.geocities.com/TimesSquare/Cavern/8186/ 
It leans a little to the FH side of things but it might give you a place to 
start. There are a bunch of FH guys that would do just fine against your 
average costumed crimefighter. 
 
BRI 
 
 
] That sound really good. I was looking for something that people would 
] recognize, but that would not be too familiar. Thanks for the ideas; I 
] will look into Gurps Celtic Myths, maybe I can finally use  
 
------------------------------ 
 
Date: Fri, 9 Apr 1999 11:02:10 -0400  
From: Brian Wawrow <bwawrow@fmco.com> 
Subject: FW: Heroes and Villians of Myth and Legend 
 
] Bri's Top 5 under-used historical time traveling destinations... 
] [1]Atlantis [pre-flood] 
] [2]Peru, during the reign of Smoke Jaguar, the great Inca king 
] [3]Transylvania in the 1430's, when Vlad the Impaler was  
] losing to the Turks. A context of war, religious strife,  
] superstition and you could even squeeze in some hounds and  
] vampires if you wanted to. 
] [4]Los Alamos, N.Mexico 1942ish... Feynman, Oppenheimer,  
] Soldiers and spies 
] [5]Asia, all of Asia and eastern Europe circa 1200 A.D. under  
] the iron thumb of the great Khan. Perhaps involving a trip to  
] the pleasure dome in Xanadu 
]  
] Later 
] BRI 
] ] > ideas on where to send them (I don't wann do Rome, Greece  
] ] or Egypt, as 
] ] > they are a little too common).  
]  
 
------------------------------ 
 
Date: Fri, 9 Apr 1999 10:05:31 -0500 (CDT) 
From: "Dr. Nuncheon" <jeffj@io.com> 
Subject: (Mental) Damage Shield Q's 
 
1) If I buy a Damage Shield as Continuous, does that mean that if someone 
hits me once, it continues to affect them next round - even if they don't 
hit me again? (for example - guy hits me and is set on fire) 
 
2) If it was also Sticky, would that mean that anyone who touched the 
affected person would also be affected? 
 
3) If a mental power is Sticky, does that mean that it would be passed on 
through Mindlink, Telepathy, Mental Illusions, Mind Scan and the like 
instead of by physical contact? 
 
J 
 
Hostes aliengeni me abduxerent.              Jeff Johnston - jeffj@io.com 
Qui annus est?                                   http://www.io.com/~jeffj 
 
------------------------------ 
 
Date: Fri, 09 Apr 1999 11:18:00 -0400 
From: Geoff Speare <geoff@igcn.com> 
Subject: Re: (Mental) Damage Shield Q's 
 
Warning: interpretations ahead. IMO, none of these questions are directly 
answered in the rulebook. 
 
>1) If I buy a Damage Shield as Continuous, does that mean that if someone 
>hits me once, it continues to affect them next round - even if they don't 
>hit me again? (for example - guy hits me and is set on fire) 
 
IMO, Damage Shield makes the Power Constant, meaning that Continuous can't 
be bought as well. On the other hand, there's no easy way to define that 
effect, and a +1 advantage seems reasonable for this effect, so what the 
heck. :) Keep in mind that the damage would stop when you shut the Damage 
shield off -- if you want it to go on regardless, you need Uncontrolled.  
 
(Interesting question for 5th Edition...I have a house rule advantage 
somewhere which emulates the Dispel 'use as defense' ability, which would 
let you emulate this effect nicely.) 
 
>2) If it was also Sticky, would that mean that anyone who touched the 
>affected person would also be affected? 
 
To be Sticky the power would have to be Uncontrolled. Given that, I would 
say yes, anyone touching the person would be affected. 
 
>3) If a mental power is Sticky, does that mean that it would be passed on 
>through Mindlink, Telepathy, Mental Illusions, Mind Scan and the like 
>instead of by physical contact? 
 
The book says that Mental Powers not based on CON cannot be Sticky. So, if 
your GM allows a Sticky Mental Power, it's completely up to him how it 
spreads. Your description seems reasonable to me (spreads when mental 
contact is made), but it's a GM call. 
 
Geoff Speare 
 
------------------------------ 
 
Date: Fri, 9 Apr 1999 10:43:20 -0500 (CDT) 
From: "Dr. Nuncheon" <jeffj@io.com> 
Subject: Re: (Mental) Damage Shield Q's 
 
On Fri, 9 Apr 1999, Geoff Speare wrote: 
> Warning: interpretations ahead. IMO, none of these questions are directly 
> answered in the rulebook. 
 
Thought not...that's why i asked 'em... 
  
> >1) If I buy a Damage Shield as Continuous, does that mean that if someone 
> >hits me once, it continues to affect them next round - even if they don't 
> >hit me again? (for example - guy hits me and is set on fire) 
>  
> IMO, Damage Shield makes the Power Constant, meaning that Continuous can't 
> be bought as well. On the other hand, there's no easy way to define that 
> effect, and a +1 advantage seems reasonable for this effect, so what the 
> heck. :) Keep in mind that the damage would stop when you shut the Damage 
> shield off -- if you want it to go on regardless, you need Uncontrolled.  
 
Right.  (Discussion of the actual, horribly nasty power follows) 
  
> >3) If a mental power is Sticky, does that mean that it would be passed on 
> >through Mindlink, Telepathy, Mental Illusions, Mind Scan and the like 
> >instead of by physical contact? 
>  
> The book says that Mental Powers not based on CON cannot be Sticky. So, if 
> your GM allows a Sticky Mental Power, it's completely up to him how it 
> spreads. Your description seems reasonable to me (spreads when mental 
> contact is made), but it's a GM call. 
 
Really?  Wow.  Well, since I'm the GM, I guess that it spreads by mental 
contact. ;) 
 
The power I'm imagining is a sort of lethal mental defense, so I'm already 
bending lots of rules anyway.  It'll probably look something like this: 
 
xd6 Ego Blast, Based on ECV, Continuous, Uncontrolled, Does BODY even 
though it's a Mental Power, various limitations.  Sticky is optional for 
the /really/ powerful people. 
 
(Yeah, it's nasty.  Real nasty.  The guys who have it are in the top 
hierarchy of a cult that's managed to exist even though the authorities 
have powers like Mind Scan - and it's because of little gimmicks like 
this.) 
 
The idea is that mental contact is made, and a surge of energy is sent 
across the mental link which is so strong that the attacker's brain begins 
to combust.  Left long enough, you wind up with a corpse with nothing but 
charcoal and bad smells from the eyes up. 
 
The counter is simple - the spell will not work against people with a 
certain symbol on their body, so if you know what the symbol is and can 
draw, paint, or even scratch it into your skin before your brain is turned 
intoa lump of charcoal, you're fine.  (And if you had foresight and draw 
it on before using your own spell, you're even better off.) 
 
This is for an anime-esque game inspired slightly by Bastard! in that many 
spells and thingsa are taken from heavy metal bands and songs.  This 
particular one is Blue Oyster Cult's "Flaming Telepaths".  I'll probably 
wind up posting some of this stuff for everyone to enjoy. 
 
J, who kind of dreads having to work out stats for the spell "Godzilla" 
(Summon Giant Radioactive Lizard)  I've figured on about 20 levels of 
growth...anyone actually ever make stats for the big guy? 
 
Hostes aliengeni me abduxerent.              Jeff Johnston - jeffj@io.com 
Qui annus est?                                   http://www.io.com/~jeffj 
 
------------------------------ 
 
Date: Fri, 9 Apr 1999 10:45:36 -0500 (CDT) 
From: gilberg@ou.edu 
Subject: Re: theme villains 
 
>Anybody got any ideas for 'theme' villains ? 
>Villains whose crimes and m.o.  all fit one theme or have a recurring motif. 
> 
>I'm thinking of characters like 'The Sportsmaster', the DC character who 
>fought the original Green Lantern.  He was a great athlete, had a bunch of  
>sports equipment gadgets / weapons and his crimes centered around sporting 
>events*. 
 
        Always.  How about "The Muscle Crew?"  An all-bricks villian group 
from my campaign led by Mighty-Mite, a shrinking, DI, flying brick.  Also 
includes Grand Slam, who carries a baseball bat with double KB. 
 
 
                                     -Tim Gilberg 
 
------------------------------ 
 
Date: Fri, 9 Apr 1999 10:45:57 -0500 (CDT) 
From: gilberg@ou.edu 
Subject: RE: fire extinguisher 
 
>I would say use Suppress or Dispel, if there's a point value to the fire... 
otherwise, for natural fires, perhaps Change Environment with Extra Time? 
 
        Hmmmm.  Perhaps. 
 
        But don't all fires have point values?  The Champions campaign 
sourcebook section titled, I think, "Living in a Dangerous World" lists 
damage values for various size fires--from these point values could be 
obtained.  Suppress or Dispell should be about perfect. 
 
        I'm not sure if I'd allow CE, as it would tend to make significant 
changes that _could_ affect combat. 
 
 
 
                                        -Tim Gilberg 
 
------------------------------ 
 
Date: Fri, 9 Apr 1999 10:50:24 -0500 (CDT) 
From: gilberg@ou.edu 
Subject: Re: Heroes and Villians of Myth and Legend 
 
>I had looked into a couple of books on Aztec, Meztica, and Mayan Myths 
>and Legends. The problem there is that they are tremendously vague on 
>anything of interest to the game. They go into great detail on how 
>their old heroes spent time in ritual sacrifice, spoke with the gods in 
 
        Notably, evidence is growing that the Aztecs did not, in fact, 
practice human sacrifice.  FYI. 
 
>visions (presumably w/ peyote or some such substance), and then 
 
        Not all visions were caused by peyote, or any other substance, in 
Native American cultures.  Most cultures would use deliberate starvation, 
sweat lodges, self-inflicted pain, or just plain meditation.  I'm not sure 
if the Aztec, or any of the other numerous tribes of that area, used peyote. 
They may have. 
 
 
 
                                        -Tim Gilberg 
 
------------------------------ 
 
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