Digest Archive vol 1 Issue 269

From: owner-champ-l-digest@sysabend.org
Sent: Friday, April 09, 1999 1:50 PM
To: champ-l-digest@sysabend.org
Subject: champ-l-digest V1 #269


champ-l-digest Friday, April 9 1999 Volume 01 : Number 269



In this issue:

Re: FW: Heroes and Villians of Myth and Legend
Re: (Mental) Damage Shield Q's
Re: Heroes and Villians of Myth and Legend
Re: theme villains
Re: theme villains
Theme Villians: CHAR: The Minx (Incomplete)
Re: FW: Heroes and Villians of Myth and Legend
Re: FW: Heroes and Villians of Myth and Legend
Re: (Mental) Damage Shield Q's
Re: Heroes and Villians of Myth and Legend
Re: FW: Heroes and Villians of Myth and Legend
OCV/DCV RSR: Luck
Re: FW: Heroes and Villians of Myth and Legend
Re: OCV/DCV RSR: Luck
Re: OCV/DCV RSR: Luck
Re: Heroes and Villians of Myth and Legend
Re: Heroes and Villians of Myth and Legend
Re: Heroes and Villians of Myth and Legend
Re: Heroes and Villians of Myth and Legend
Re: OCV/DCV RSR: Luck
Re: OCV/DCV RSR: Luck
Re: OCV/DCV RSR: Luck
Re: RE: 5th Edition
Re: RE: 5th Edition
Re: RE: 5th Edition
Re: (Mental) Damage Shield Q's
Re: (Mental) Damage Shield Q's
Re: Heroes and Villians of Myth and Legend
Re: theme villains
Re: theme villains

----------------------------------------------------------------------

Date: Fri, 9 Apr 1999 10:53:06 -0500 (CDT)
From: gilberg@ou.edu
Subject: Re: FW: Heroes and Villians of Myth and Legend

Very interesting list. Might I add most any pre-contact or early
contact Native American culture?

>] Bri's Top 5 under-used historical time traveling destinations...
>] [1]Atlantis [pre-flood]
>] [2]Peru, during the reign of Smoke Jaguar, the great Inca king
>] [3]Transylvania in the 1430's, when Vlad the Impaler was
>] losing to the Turks. A context of war, religious strife,
>] superstition and you could even squeeze in some hounds and
>] vampires if you wanted to.
>] [4]Los Alamos, N.Mexico 1942ish... Feynman, Oppenheimer,
>] Soldiers and spies
>] [5]Asia, all of Asia and eastern Europe circa 1200 A.D. under
>] the iron thumb of the great Khan. Perhaps involving a trip to
>] the pleasure dome in Xanadu

In Xanadu did Kubla Kahn with stately pleasure domes decree...

Hmmm. What about England around 1800--the lake country--meet with
Wordsworth and Coleridge.


-Tim Gilberg

------------------------------

Date: Fri, 09 Apr 1999 11:58:56 -0400
From: Geoff Speare <geoff@igcn.com>
Subject: Re: (Mental) Damage Shield Q's

>xd6 Ego Blast, Based on ECV, Continuous, Uncontrolled, Does BODY even
>though it's a Mental Power, various limitations. Sticky is optional for
>the /really/ powerful people.

0 END I assume, so those nasty powerful people don't get tired out. :)

>The idea is that mental contact is made, and a surge of energy is sent
>across the mental link which is so strong that the attacker's brain begins
>to combust. Left long enough, you wind up with a corpse with nothing but
>charcoal and bad smells from the eyes up.
>
>The counter is simple - the spell will not work against people with a
>certain symbol on their body, so if you know what the symbol is and can
>draw, paint, or even scratch it into your skin before your brain is turned
>intoa lump of charcoal, you're fine. (And if you had foresight and draw
>it on before using your own spell, you're even better off.)

This looks like a beautiful writeup, and an evil special effect. Nice job!

Geoff Speare

------------------------------

Date: Fri, 9 Apr 1999 11:59:19 -0400 (EDT)
From: Michael Surbrook <susano@dedaana.otd.com>
Subject: Re: Heroes and Villians of Myth and Legend

On Fri, 9 Apr 1999 gilberg@ou.edu wrote:

>
> >I had looked into a couple of books on Aztec, Meztica, and Mayan Myths
> >and Legends. The problem there is that they are tremendously vague on
> >anything of interest to the game. They go into great detail on how
> >their old heroes spent time in ritual sacrifice, spoke with the gods in
>
> Notably, evidence is growing that the Aztecs did not, in fact,
> practice human sacrifice. FYI.

Really? Everything I have read shows that the whole Aztec culture was set
up for conflict, war, conquest and sacrifice of captives to appease the
gods. If this not true, then a whole bunch of codexes and books have to
be rexamined, becuase they clearly show and describe human sacrifce.

- --
Michael Surbrook - susano@otd.com - http://www.otd.com/~susano/index.html

"It doesn't have to be like this. All we need to do is
make sure we keep talking."
Dr. Stephen Hawking, in Pink Floyd's "Keep Talking"

------------------------------

Date: Fri, 09 Apr 1999 12:00:51 -0400 (EDT)
From: Jason Sullivan <ravanos@NJCU.edu>
Subject: Re: theme villains

I was thinking of making a villian called "Dugout", whose powers
were based around baseball. (He was going to be a 1960's villian, but

heck... Baseball is a timeless game).
He would be a physical trained character with gadgets.
His powers would be his bat, three "strike" base balls, three
"ball" base balls", and three "walk" baseballs.
He has a limited form of Missile Reflection/Deflection based on
the weight and type of object (must be both balanced and aerodynamic and
be fairly light.
He has baseball "armor", a catcher's glove, etc.
His physical abilities are all 20's. His presence is 15.
Everything else is average.
Many of his skills are KS: Baseball, PS: Catcher, KS: Pitcher,
etc.
You could have "minions" divided up into different positions with
appropiate names (Outfielder, Pitcher, Catcher... Possibly "Screwball",
Pinch Hitter... even Mascot, Bat Boy, and Water Boy for sidekicks!)
The Crime Boss could be the mysterious "manager". Oooooo...
A great way to introduce them is by having a base ball game actually take
place, but having them abduct the team and play in their absence. Works
well if the heroes have Secret IDs and are surrounded by "hostage"
normals.
....come to think of it, they could even be almost "neutrals," out
to have fun, oreven Super Zealots who want to bring back the good ol' days of Baseball,
Ma, and Apple Pie.

------------------------------

Date: Fri, 9 Apr 1999 12:10:07 -0400 (EDT)
From: Michael Surbrook <susano@dedaana.otd.com>
Subject: Re: theme villains

On Fri, 9 Apr 1999, Jason Sullivan wrote:

>
> I was thinking of making a villian called "Dugout", whose powers
> were based around baseball. (He was going to be a 1960's villian, but
> heck... Baseball is a timeless game).
> He would be a physical trained character with gadgets.
> His powers would be his bat, three "strike" base balls, three
> "ball" base balls", and three "walk" baseballs.

A ball and a walk are pretty much the same thing. Actually, since 4 balls
make a walk, he should have three strikes, and four balls. (no 'walk'
ball).

> He has a limited form of Missile Reflection/Deflection based on
> the weight and type of object (must be both balanced and aerodynamic and
> be fairly light.

OAF: Bat, I take it?

> He has baseball "armor", a catcher's glove, etc.

The only real armor is a rigid batters helmet and for catchers shinguards,
chest protector and face mask (aka "The Tools of Ignorance"),

> His physical abilities are all 20's. His presence is 15.
> Everything else is average.
> Many of his skills are KS: Baseball, PS: Catcher, KS: Pitcher,
> etc.

KS: Baseball and PS: Baseball Player should cover it. Also KS: Analyze
Style to be able to analyze opposing pitchers and batters.

> You could have "minions" divided up into different positions with
> appropiate names (Outfielder, Pitcher, Catcher... Possibly "Screwball",
> Pinch Hitter... even Mascot, Bat Boy, and Water Boy for sidekicks!)

The Pinch Hitter would be betters as the Designated Hitter. And there is
no Water Boy in baseball. Baltimore has Ball Girls though that collect
fouls and the like.

Of course, you could really confuse people and name them: Who, What, I
don't know, Today, Tomorrow (etc).

- --
Michael Surbrook - susano@otd.com - http://www.otd.com/~susano/index.html

"It doesn't have to be like this. All we need to do is
make sure we keep talking."
Dr. Stephen Hawking, in Pink Floyd's "Keep Talking"

------------------------------

Date: Fri, 09 Apr 1999 12:17:02 -0400 (EDT)
From: Jason Sullivan <ravanos@NJCU.edu>
Subject: Theme Villians: CHAR: The Minx (Incomplete)

Minx
Robbin Bridges
=20
Val=09CHA=09Cost=09Roll=09Notes
13=09STR=09 3=0912-=09150kg; 2.5d6
18=09DEX=0924=0913-=09OCV: 6 / DCV: 6
12=09CON=09 4=0911-=09
10=09BODY=09 0=0911-=09
10=09INT=09 0=0911-=09PER Roll 14-
10=09EGO=09 0=0911-
14=09PRE=09 4=0912-=09PRE Attack: 3d6-1
17=09COM=09 4=0912-
=20
6=09PD=09 3=09=09Total: PD / PDr
4=09ED=09 2=09=09Total: ED / EDr
5=09SPD=0922=09=09Phases: 6, 12
9=09REC=09 8=09=09
42=09END=09 9=09=09
32=09STUN=09 9=09=09
Total Characteristics Cost: 92
=20
Movement:
Running: 6" / 12"
Swimming: 2" / 4"
=20
Cost=09Powers & Skills
=20
Combat Training:
=09Maneuver=09OCV=09DCV=09Damage
=09<Incomplete; I lack TUM. Her HtH Style is Penjak-Silat with
violent Killing and NND attacks [like eye gouges]. Her Weapon Style is
Whip Use based around Kali, Arnis, Escrima, and Phillipino Styles, with
NND attacks [like chokes]. Later, she'll learn a bit of some animal
style, like a strike from Tiger Kung Fu or Lin Kuoi.
Assistance with this Martial Arts stuff would be greatly
appreciated.>
=20
Background Skills:
5=09Acrobatics =0914-
3=09Animal Handler=0911-
5=09Breakfall=0914-
3=09Climbing=0913-
3=09Contortionist=0913-
1=09Fam: Concealment=098-
1=09Fam: Demolitions=098-
1=09Fam: High Society=098-
1=09Fam: KS: The 'Night' Scene=098-
1=09Fam: KS: Terrorist World=098-
1=09Fam: Tracking=09=098-
1=09Fam: Weaponsmith: Whip=098-
2=09KS: Animal Rights Violators=0911-
9=09KS: Scents=0914-
3=09Lockpicking=0913-
3=09PS: Dominatrix=0912- (PRE)
3 PS: Exotic Dancing=0913- (DEX)
2=09SC: Zooology=0911-
3=09Security Systems=0911-
3=09Seduction=0912-
5=09Stealth=09=0914-
2=09TF: Riding Animals
1=09WF: Whip
=20
62 total for skills
=20
3=09Cramming (AK only, (-1)
11=09Danger Sense, 12-, out of combat, immediate vicinity;=20
=09Intuitional (-1)
5=09+4 to Sight PER rolls, only to Counteract Darkness (-1/2), will
not work in Total Darkness (-1/4)
9=09+3 to all PER rolls
=20
11 Whip Multipower: 22 Points (OAF: Whip (-1))=20
1 u =0922" Swinging; OAF: Whip (-1) <Multiple whips and swings>
1 u =09+11 to Climbing rolls; OAF: Whip (-1) <Adjust to House Rule taste>
1 m =0913 Str Telekinesis; OAF: Whip (-1), Only to pull objects toward=20
user (-1/2); Affects Entire Object (No squeezing) (-1/4) Must have made=20
a sucessful Entangle or Grab maneuver first (-1/4), Based on STR (0)=20
1 m =091.5d6 Entangle, Entangle Takes No Damage From Attack (+1/2); OAF:=20
Whip (-1) 1 Recoverable Charge (-1 1/4), Lockout (-1), Range Based on=20
STR (-1/4), Can not create "Walls" (-1/4)
2 m =094" Stretching; OAF: Whip (-1), No Noncombat Multiple (-1/4), No=20
Fine Manipulation (-1/4)
2 m =097d6 HA; OAF: Whip (-1), No KB (-1/4)=20
1 m =091d6 HKA, Increased STUN Mult: +1 (+1/2); OAF: Whip, Reduced=20
Penetration (-1/4); No KB (-1/4)
20 pt. Total

(Of note, the 0 point Limitation on TK "Based on STR" represents the=20
fact that her STR of 13 can be utilized at a distance for pulling. GM's=20
should keep this in mind if there should be any drains used against=20
her.)
=20
100+=09Disadvantages
10=09Enraged: When animals are abused (Uncommon, -11, -8 to recover)
10=09DNPC: Animals (Normal, -8)
15=09Hunted: Local Police (As Powerful, Non Combat Infulence,
Limited Geographic, -11)
=09(Will eventually become Hunted by FBI, CIA, Private Orgs, etc.)
5=09Watched by Parents (Less Powerful, NCI, -8; Instutionalize [will
hire detectives and pull; strings with their contacts])
5=09Watched: Mystery Watched (As Powerful, -8; Observing)
15=09Psychological Limitation: "Criminal Code" (Common, Strong)
10=09Psychological Limitation: "Contempt for Anti-Animal Industries"
(Common, Moderate)
10=09Psychological Limitation: "Values Animal Life more than Human
Life" (Uncom, Strong)
20=09Psychological Limitation: "Casual Killer" (Very Common, Strong)
5=09Physical Limitation: "Nocturnal; Sleeps during the day"
(Infrequent, Slight) [natural sleep cycle]
10=09Reputation: "Insane Animal Exploitation Terrorist" (-8, Extreme)
15=09Secret ID: Robbin Bridges
=20
=09Experience
=09Total Disadvantage Points 130
=20
Background:
=09Robbin came from an upper class family. Being a self-confident,
cosmipolitan lot, they invested time, money and effort in animal activisim
(mind you, not out of genuine concearn). =20
=09Robbin was taught that she could shape her own destiny, and that
of the community. Her parents placed great value on independence and
creativity and on developing her potential to the fullest. In her
permissive rearing, she was trained to be guided by flimsy, abstract
standars of social justice rather than by conformity of a given code. Her
only given goals were indivduality, self expression, and personal
happiness.
=09Entertainment and recreation, like yachting and skiing, had little
interest to her. She did enjoy travel, however, and visited to the many
Wildlife Reserves that her parents funded. It was here she developed an
affinity with animals... and decided she liked them better than humans.
=09Her physical conditioning started early with ballet <omitted from
the Character Sheet because skills have been forgotten>, but soon moved
on to gymnastics, weapons training, and martial arts.
=09Robbin grew to enjoy very obscure and macabre things. She had an
almost predatory delight, reveling in the fact that she could hurt people
with her abilities. She would go out late at night into the city, hit a
night spot, and find trouble on purpose so she could prove her
superiority.
=09Robbin left her home, without explaination, to become deeply=20
involved with an anti animal terrorist group. She was bombarded with
propganda, and along with her own views, developed a twisted world view.
She was intent on declaring war on animal testing labs and furriers.
=09Robbin left the group after a year or two to pursue her own=20
destiny. On her first "run" she managed to complete destroy an animal=20
testing company, leaving several dead, and many more wounded.
=09Robbin has attracted the attention of a number of figures Campagin=20
world , incuding local authorities, Captain Hero, and the Lurker.
=09Robbin currently makes her living doing odd jobs, usually in the
Campagin city's night scene. Her current partner in crime is Sheila
Randal, who is in it "for the kicks."
=09
=09<Captain Hero is your typical good-guy squeaky clean hero.
=09Lurker is a melodramatic fear-based, special movie effects based
=09neutral. Sheila Randal is an Australian stunt woman whose modus
=09operandi is thrill seeking and her weapon of choice is the
=09boomerang. The mystery Watched could be the loacl Crime Boss,
=09Kamin Black, or one of the Asian Crime Lords. Write ups coming up
=09soon. Insert your own heroes, villians, and neutrals for tatse.>
=20
Designers Notes:
=09Robbin is mean. She kills or maims any human that tries to stop
her during a mission. She's smart enough to not attack or kill anyone=20
unless they are in her way, never steals from the poor (her Criminal
Code prevents her from doing those things).=20
=09 Not all of her efforts are destructive. She does steal from=20
companies, often taking enough cash to keep her head out of the water,=20
to fund future "strikes", and to donate (anonymously) to a number of
animal protection organizations.
=09Robbin is very skilled with her whip and martial arts. <In the
campagin universe, the Whip has become a more recognizable "staple weapon"
in the mainstream due to the lack of comic books about super heroes and
their replacement with other genres, like Westerns.> She uses her styles
with dealy percision, choking, gouging, killing, and incapicating with no
regard for life or saftey.
=09Robbin's nocturnal flaw represents the fact that she functions
best at night and not during the day- this is her natural sleep cycle.
(Woe be to those who try and break it).
=09Robbin's DNPC represents that somewhere there's always some animal
that needs rescuing, and she feel compeled to do so and sent it off to
safety. (Kind of like the "Girlfriend of the Week" DNPC).
=09Her 'nightsight', and acute senses, are naturally developed, as
well as her ability to discern different "scents."
=20
Description:
=09Auburn hair, grey eyes (with one a little darker than the other),
very tall, with a strikingly good athletic build (think Gabrielle Reece).
She always has a whitty statement, or a coy smile, or a sarcastic remark.
She's prone to fits of frenzy, tantrums, and downright annoying child like
behaviour. When she's particularly delighted about something, she jumps
and laughs exuberantly. When she's angry she'll stare intensely, perhaps
"growl", and then strike with no reservations, lashing out violently.
=09She normally wears leather pants, a black thermal top, a black=20
army vest, black gloves, and boots with a black mesh mask to conceal her
appearance.
=09Her "costume" donated by a mysterious benefactor, which she will
later adopt, will consist of a skin tight "velvety" material (think The
Flash television series), with a fur mask and forearmlets.
=20
( Minx created by Jason Sullivan, character sheet created by Michael
Surbrook)
=20

Later will gain:
=20
30 Elemental Control: Feral Attacks; No KB (-1/4), Reduced Penetration
(-1/4), Real Blade Limitation (-1/4)
=091d6 HKA, "Claws", AP (+1/2), Increased STUN Multiplier: +1
(+1/2), 0 END (+1/2)
=091d6-1 HKA, "Fangs", Increased STUN Multiplier: +4 (+2), 0 END
(+1/2) (Appropiate modifiers apply for a bite)
=20
Appropiate Martial Art Attack from Animal Style Kung Fu (like Tiger:=20
i.e. =93Claw=94 or =93Ra

-15 Distinctive Features: "Fangs and Claws" Easily Concealable, Causes
major reaction or prejudice
=20
Reputation will change and increase. Other Hunteds may appear.

Many of her FAM: will become skills.
=20
Will get a new costume from Lurker once 'costumed hero' part of the
timeline passes in. It should be noted any "hero" or "villian" before
this time can get a DF (OIHID) in the campagin universe.

Her modus operandi may change. She may lessen the intensity of her
revenge agaist animal testing companies, and gain newer, more "ambitious"
criminal tendencies.

<<<Tell me what you think.>>>

------------------------------

Date: Fri, 09 Apr 1999 12:19:48 -0400 (EDT)
From: Jason Sullivan <ravanos@NJCU.edu>
Subject: Re: FW: Heroes and Villians of Myth and Legend

On Fri, 9 Apr 1999 gilberg@ou.edu wrote:

>
> Very interesting list. Might I add most any pre-contact or early
> contact Native American culture?

Tunguska <sp?>, Russia (when the big explosion happened).

------------------------------

Date: Fri, 9 Apr 1999 12:25:34 -0400 (EDT)
From: Michael Surbrook <susano@dedaana.otd.com>
Subject: Re: FW: Heroes and Villians of Myth and Legend

On Fri, 9 Apr 1999, Jason Sullivan wrote:

> >
> > Very interesting list. Might I add most any pre-contact or early
> > contact Native American culture?
>
> Tunguska <sp?>, Russia (when the big explosion happened).

Siberia in 1908, about a thousand miles from anyone, shortly before a
comet impacts? Ohhh... sounds like a really fun time!

Actually, it could be a comet, a meteor or a spaceship. I guess the reick
would be to either survive or stop the incoming object.

- --
Michael Surbrook - susano@otd.com - http://www.otd.com/~susano/index.html

"It doesn't have to be like this. All we need to do is
make sure we keep talking."
Dr. Stephen Hawking, in Pink Floyd's "Keep Talking"

------------------------------

Date: Fri, 09 Apr 1999 09:35:51 -0700
From: Christopher Taylor <ctaylor@viser.net>
Subject: Re: (Mental) Damage Shield Q's

At 11:58 AM 4/9/99 -0400, Geoff Speare wrote:
>
>>xd6 Ego Blast, Based on ECV, Continuous, Uncontrolled, Does BODY even
>>though it's a Mental Power, various limitations. Sticky is optional for
>>the /really/ powerful people.
>
>0 END I assume, so those nasty powerful people don't get tired out. :)

Or just buy something really wimpy with x54 END cost or something, a cheap
simple END drain heheheh

- --------------------------------------------------------------------------
Sola Gracia Sola Scriptura Sola Fide
Soli Gloria Deo Solus Christus Corum Deo
- --------------------------------------------------------------------------

------------------------------

Date: Fri, 9 Apr 1999 13:34:07 -0500
From: David_A._Fair@fc.mcps.k12.md.us (David A. Fair)
Subject: Re: Heroes and Villians of Myth and Legend

gilberg@ou.edu writes:
> Notably, evidence is growing that the Aztecs did not, in fact,
>practice human sacrifice. FYI.
That may be, it could just be a story; I never said it actually
happened...
> Not all visions were caused by peyote, or any other substance,
>in
>Native American cultures. Most cultures would use deliberate
>starvation,
>sweat lodges, self-inflicted pain, or just plain meditation. I'm not
>sure
>if the Aztec, or any of the other numerous tribes of that area, used
>peyote.
>They may have.
The translations of the Poluma Tol that I read talked about the Twin
Heroes of the time (I couldn't spell their names if I wanted to)
consuming a sacred drink that allowed them to look into the face of the
gods without fear and of cutting out the hearts of One Spider, One
Monkey and One Bat to barter for their dead Father's (One Jaguar)
return to earth from the realm of the dead. That could simply be an old
story, or it could be based on fact. The sacred drink could just be
some kind of alcohol or could be something more. I dunno. The old
stories sure don't tell much else about what the brothers could do,
except that they were the greatest of the old ones, and favored by
Teculunta (sp?).

Thanks,
Dave
- ---------------------------------------------------------
David A. Fair
Montgomery County Public Schools
Office of Global Access Technology
Elementary User Support Specialist
David_Fair@fc.mcps.k12.md.us
- ---------------------------------------------------------

------------------------------

Date: Fri, 9 Apr 1999 13:37:33 -0500
From: David_A._Fair@fc.mcps.k12.md.us (David A. Fair)
Subject: Re: FW: Heroes and Villians of Myth and Legend

bwawrow@fmco.com writes:
>] [1]Atlantis [pre-flood]
>] [2]Peru, during the reign of Smoke Jaguar, the great Inca king
>] [3]Transylvania in the 1430's, when Vlad the Impaler was
>] losing to the Turks. A context of war, religious strife,
>] superstition and you could even squeeze in some hounds and
>] vampires if you wanted to.
>] [4]Los Alamos, N.Mexico 1942ish... Feynman, Oppenheimer,
>] Soldiers and spies
>] [5]Asia, all of Asia and eastern Europe circa 1200 A.D. under
>] the iron thumb of the great Khan. Perhaps involving a trip to
>] the pleasure dome in Xanadu
>]
Very Cool List. I may have to have them go time-hopping. The only one
here that *I* have ever used is Atlantis. I love Atlantis. Every
campaign I run ends up in pre-flood Atlantis and post-flood Atlantis at
least once (OK, not every campaign, but if I pull Atlantis out again,
my players are gonna scream...)

Thanks,
Dave
- ---------------------------------------------------------
David A. Fair
Montgomery County Public Schools
Office of Global Access Technology
Elementary User Support Specialist
David_Fair@fc.mcps.k12.md.us
- ---------------------------------------------------------

------------------------------

Date: Fri, 09 Apr 1999 12:41:55 -0400 (EDT)
From: Jason Sullivan <ravanos@NJCU.edu>
Subject: OCV/DCV RSR: Luck

I want to make a character that is an extremely lucky shot. His
luck can fail, however.

Since Luck isn't a standard 3d6 roll, I was wondering how I could
construct ODV/DCV based on Luck.

------------------------------

Date: Fri, 09 Apr 1999 12:42:11 -0500
From: Bill Svitavsky <bsvitavsky@mln.lib.ma.us>
Subject: Re: FW: Heroes and Villians of Myth and Legend

At 01:37 PM 4/9/99 -0500, David A. Fair wrote:

>Very Cool List. I may have to have them go time-hopping. The only one
>here that *I* have ever used is Atlantis. I love Atlantis. Every
>campaign I run ends up in pre-flood Atlantis and post-flood Atlantis at
>least once (OK, not every campaign, but if I pull Atlantis out again,
>my players are gonna scream...)
>

If you're looking for a new twist, they could visit a future where Atlantis
has risen again. And conquered the world, maybe? If Atlantis's return is
nasty enough, maybe the heroes will have to work to prevent it when they
return to the present. (And *that's* a goal Atlantis-weary players might
have some enthusiasm for.)

- - Bill Svitavsky

------------------------------

Date: Fri, 09 Apr 1999 12:44:03 -0500
From: Bill Svitavsky <bsvitavsky@mln.lib.ma.us>
Subject: Re: OCV/DCV RSR: Luck

At 12:41 PM 4/9/99 -0400, Jason Sullivan wrote:
>
> I want to make a character that is an extremely lucky shot. His
>luck can fail, however.
>
> Since Luck isn't a standard 3d6 roll, I was wondering how I could
>construct ODV/DCV based on Luck.
>

How about Levels with an Activation Roll?

- - Bill Svitavsky

------------------------------

Date: Fri, 9 Apr 1999 12:49:23 -0400 (EDT)
From: Michael Surbrook <susano@dedaana.otd.com>
Subject: Re: OCV/DCV RSR: Luck

On Fri, 9 Apr 1999, Bill Svitavsky wrote:

> > I want to make a character that is an extremely lucky shot. His
> >luck can fail, however.
> >
> > Since Luck isn't a standard 3d6 roll, I was wondering how I could
> >construct ODV/DCV based on Luck.
>
> How about Levels with an Activation Roll?

I second that idea.

- --
Michael Surbrook - susano@otd.com - http://www.otd.com/~susano/index.html

"It doesn't have to be like this. All we need to do is
make sure we keep talking."
Dr. Stephen Hawking, in Pink Floyd's "Keep Talking"


------------------------------

Date: Fri, 9 Apr 1999 11:14:50 -0500 (CDT)
From: gilberg@ou.edu
Subject: Re: Heroes and Villians of Myth and Legend

>> Notably, evidence is growing that the Aztecs did not, in fact,
>> practice human sacrifice. FYI.
>
>Really? Everything I have read shows that the whole Aztec culture was set
>up for conflict, war, conquest and sacrifice of captives to appease the
>gods. If this not true, then a whole bunch of codexes and books have to
>be rexamined, becuase they clearly show and describe human sacrifce.

Exactly. Everything you've read, that everyone has read, was based
on initial reports by the Spaniards that conqured the Aztec culture. As is
the case with most other similar situations, truth was nowhere near
important in the reports made of the culture. I've not been following this
information heavily, but some are--by checking oral histories of various
tribes that existed near the Aztecs, one would expect plenty of reference to
the captives of the Aztecs being sacrificed. Those references aren't there.

This is causing a re-examination of the entire knowledge base of the
Aztec culture.



-Tim Gilberg

------------------------------

Date: Fri, 9 Apr 1999 12:58:30 -0400 (EDT)
From: Michael Surbrook <susano@dedaana.otd.com>
Subject: Re: Heroes and Villians of Myth and Legend

On Fri, 9 Apr 1999 gilberg@ou.edu wrote:

>
> >> Notably, evidence is growing that the Aztecs did not, in fact,
> >> practice human sacrifice. FYI.
> >
> >Really? Everything I have read shows that the whole Aztec culture was set
> >up for conflict, war, conquest and sacrifice of captives to appease the
> >gods. If this not true, then a whole bunch of codexes and books have to
> >be rexamined, becuase they clearly show and describe human sacrifce.
>
> Exactly. Everything you've read, that everyone has read, was based
> on initial reports by the Spaniards that conqured the Aztec culture.

Yes, but there are Aztecs codex and other books (such as Mayan books) that
show human sacrifice. I can understand a difference between Spanish
reports and Atec reality, but to say that the Aztecs didn't kill captives
seems a bit abrupt change from what I've heard.

- --
Michael Surbrook - susano@otd.com - http://www.otd.com/~susano/index.html

"It doesn't have to be like this. All we need to do is
make sure we keep talking."
Dr. Stephen Hawking, in Pink Floyd's "Keep Talking"

------------------------------

Date: Fri, 9 Apr 1999 09:55:16 -0700
From: "Filksinger" <filkhero@usa.net>
Subject: Re: Heroes and Villians of Myth and Legend

From: Brian Wawrow <bwawrow@fmco.com>



<snip>
> ] [5]Asia, all of Asia and eastern Europe circa 1200 A.D. under
> ] the iron thumb of the great Khan. Perhaps involving a trip to
> ] the pleasure dome in Xanadu

In Xanadu, did Kublai Khan a stately pleasure dome decree. Where Aleph, the
sacred river ran, through caverns measureless to man, down to a sunless sea.

Oh, how I hate the person from Porlock!

Uh, sorry. Bit off topic there, isn't it.

Filksinger

------------------------------

Date: Fri, 09 Apr 1999 13:07:44 -0400
From: Bill Svitavsky <nbymail11@mln.lib.ma.us>
Subject: Re: Heroes and Villians of Myth and Legend

"Filksinger" <filkhero@usa.net> wrote:

>
>In Xanadu, did Kublai Khan a stately pleasure dome decree. Where Aleph, the
>sacred river ran, through caverns measureless to man, down to a sunless sea.
>
>Oh, how I hate the person from Porlock!
>
>Uh, sorry. Bit off topic there, isn't it.

That's not off topic - it's the foundation of a great Champions time-travel
scenario!

The heroes get sent back in time by an evil warlock. They find themselves
outside the door of a Nineteenth-Century English home. When they inevitably
knock on the door, a drugged and angry Samuel Taylor Coleridge answers,
demanding to know what they're doing there. When they mention the warlock,
the addled poet says "Porlock? You're from Porlock?" Literary history is made.

- - Bill Svitavsky

------------------------------

Date: Fri, 9 Apr 1999 10:13:52 -0700
From: "Filksinger" <filkhero@usa.net>
Subject: Re: OCV/DCV RSR: Luck

From: Jason Sullivan <ravanos@NJCU.edu>


>
> I want to make a character that is an extremely lucky shot. His
> luck can fail, however.
>
> Since Luck isn't a standard 3d6 roll, I was wondering how I could
> construct ODV/DCV based on Luck.

Just give him some levels. If the attack hits him/misses his opponent, then
his luck failed.

Filksinger

------------------------------

Date: Fri, 09 Apr 1999 13:17:36 -0400 (EDT)
From: Jason Sullivan <ravanos@NJCU.edu>
Subject: Re: OCV/DCV RSR: Luck

> Since Luck isn't a standard 3d6 roll, I was wondering how I
> could construct ODV/DCV based on Luck.

Let's say you have 3d6 of Luck. What would be the appropiate
percentage for the Activation roll?

On a side note, has anyone here ever made a "scaled" activation
roll? A one roll series of Activation rolls... +1 OCV -12, +2 OCV (one
additional) -13, +3 OCV (two from the levels previous) -14, etc?

------------------------------

Date: Fri, 9 Apr 1999 10:25:31 -0700 (PDT)
From: Dennis C Hwang <dchwang@itsa.ucsf.edu>
Subject: Re: OCV/DCV RSR: Luck

On Fri, 9 Apr 1999, Jason Sullivan wrote:

> > Since Luck isn't a standard 3d6 roll, I was wondering how I
> > could construct ODV/DCV based on Luck.
>
> Let's say you have 3d6 of Luck. What would be the appropiate
> percentage for the Activation roll?
>
> On a side note, has anyone here ever made a "scaled" activation
> roll? A one roll series of Activation rolls... +1 OCV -12, +2 OCV (one
> additional) -13, +3 OCV (two from the levels previous) -14, etc?

Alternatively, you could just give +1 OCV/DCV for every "6" rolled on the
Luck dice.

But I think I like the Activation idea better.

- --Dennis
*************************************************************
* dchwang@itsa.ucsf.edu * xenopathologist at large! *
*************************************************************
* "To be or not to be: that is the question, whether 'tis *
* nobler in the mind to suffer the slings and arrows of *
* outrageous fortune." *
* *
* ANAGRAM: "In one of the Bard's best-thought-of *
* tragedies, our insistent hero, Hamlet, queries on two *
* fronts about how life turns rotten." *
*************************************************************

------------------------------

Date: Fri, 9 Apr 1999 13:27:36 EDT
From: HeroGames@aol.com
Subject: Re: RE: 5th Edition

In a message dated 4/9/99 7:19:33 AM, bob.greenwade@klock.com writes:

>> Yep, I can confirm that - my copy of Creator has them too. I believe
>>they are options that first appeared in Fuzion, that are likely to be
>>transported over to 5th edition.
>

Actually, we put those Regeneration options in there because it made the=20
Fuzion/Hero conversion script easier. Secondarily, they've met with=20
near-universal approval, so those options will be in the 5th Edition Hero=20
System.

Regarding HERO Creator, once we've locked down the manuscript for 5th Editio=
n=20
the programmer will work on the 5th Edition template. It won't be a lot of=20
work, but we've got a lot of work stacked up for our programmer... Ars=20
Magica, GURPS, Deadlands, L5R, and more... so the template won't be released=20
until the book comes out. The 5th Edition template will be free for current=20
HERO Creator owners.

=97 Steve Peterson, Hero Games=20

------------------------------

Date: Fri, 09 Apr 1999 13:38:09 -0400
From: Geoff Speare <geoff@igcn.com>
Subject: Re: RE: 5th Edition

>Actually, we put those Regeneration options in there because it made the
>Fuzion/Hero conversion script easier. Secondarily, they've met with
>near-universal approval, so those options will be in the 5th Edition Hero
>System.

Allow me to be the first to say Thank You! It's good to see that changes
like these (minor, quick, extending the reach of the Hero System) are going
into 5th Edition.

Geoff Speare

------------------------------

Date: Fri, 09 Apr 1999 10:42:26 -0700
From: Nic Neidenbach <naneiden@iswest.com>
Subject: Re: RE: 5th Edition

At 01:27 PM 4/9/99 -0400, HeroGames@aol.com wrote:
>
>
>Actually, we put those Regeneration options in there because it made the
>Fuzion/Hero conversion script easier. Secondarily, they've met with
>near-universal approval, so those options will be in the 5th Edition Hero
>System.
>

Yes. This has met with univsersal approval with the group I play with.
We're already using those options.

- -Nic

------------------------------

Date: Fri, 09 Apr 1999 10:33:01 -0700
From: Bob Greenwade <bob.greenwade@klock.com>
Subject: Re: (Mental) Damage Shield Q's

At 10:05 AM 4/9/1999 -0500, Dr. Nuncheon wrote:
>
>1) If I buy a Damage Shield as Continuous, does that mean that if someone
>hits me once, it continues to affect them next round - even if they don't
>hit me again? (for example - guy hits me and is set on fire)

I think this is subject to some various interpretations, but I also
think that this interpretation is legitimate.

>2) If it was also Sticky, would that mean that anyone who touched the
>affected person would also be affected?

I'd say so.

>3) If a mental power is Sticky, does that mean that it would be passed on
>through Mindlink, Telepathy, Mental Illusions, Mind Scan and the like
>instead of by physical contact?

Again, I'd say that this is the case.
- ---
Bob's Original Hero Stuff Page! [Circle of HEROS member]
http://www.klock.com/public/users/bob.greenwade/original.htm
Merry-Go-Round Webring -- wanna join?
http://www.klock.com/public/users/bob.greenwade/merrhome.htm

------------------------------

Date: Fri, 09 Apr 1999 10:39:35 -0700
From: Bob Greenwade <bob.greenwade@klock.com>
Subject: Re: (Mental) Damage Shield Q's

At 10:43 AM 4/9/1999 -0500, Dr. Nuncheon wrote:
>> >3) If a mental power is Sticky, does that mean that it would be passed on
>> >through Mindlink, Telepathy, Mental Illusions, Mind Scan and the like
>> >instead of by physical contact?
>>
>> The book says that Mental Powers not based on CON cannot be Sticky. So, if
>> your GM allows a Sticky Mental Power, it's completely up to him how it
>> spreads. Your description seems reasonable to me (spreads when mental
>> contact is made), but it's a GM call.
>
>Really? Wow. Well, since I'm the GM, I guess that it spreads by mental
>contact. ;)

TUM would agree with you (and so, I would presume, will 5th Edition,
since the author is the same).

>The power I'm imagining is a sort of lethal mental defense, so I'm already
>bending lots of rules anyway. It'll probably look something like this:
>
>xd6 Ego Blast, Based on ECV, Continuous, Uncontrolled, Does BODY even
>though it's a Mental Power, various limitations. Sticky is optional for
>the /really/ powerful people.

BOECV is totally unnecessary for Ego Attack.

>(Yeah, it's nasty. Real nasty. The guys who have it are in the top
>hierarchy of a cult that's managed to exist even though the authorities
>have powers like Mind Scan - and it's because of little gimmicks like
>this.)

These are NPCs, right? This kind of nastiness is perfectly acceptable
for NPCs. I absolutely *love* to have NPC villains with nasty cheats which
enable them to continue functioning no matter what the PCs do, especially
if it means exploiting the rules.
Of course, I don't allow most of these cheats for PCs.

>J, who kind of dreads having to work out stats for the spell "Godzilla"
>(Summon Giant Radioactive Lizard) I've figured on about 20 levels of
>growth...anyone actually ever make stats for the big guy?

I'd really like to know about this myself. One of the critters I'm
currently working on for the Haymaker APAzine is Dairisu, a Godzilla-class
creature.
- ---
Bob's Original Hero Stuff Page! [Circle of HEROS member]
http://www.klock.com/public/users/bob.greenwade/original.htm
Merry-Go-Round Webring -- wanna join?
http://www.klock.com/public/users/bob.greenwade/merrhome.htm

------------------------------

Date: Fri, 09 Apr 1999 10:31:47 -0700
From: Bob Greenwade <bob.greenwade@klock.com>
Subject: Re: Heroes and Villians of Myth and Legend

At 02:16 PM 4/9/1999 GMT, <owner-champ-l@sysabend.org> wrote:
>From: Michael Surbrook <susano@dedaana.otd.com>
>Cc: champ-l@sysabend.org
>Subject: Re: Heroes and Villians of Myth and Legend
>
>On Fri, 9 Apr 1999, Bob Greenwade wrote:
>
>> Hm.... If you don't want to send them to ancient Greece, Rome, Egypt,
>> or (presumably) Norway, how about the Aztecs?
>> I don't happen to have any write-ups of Aztec gods handy, but for
>> someone inclined to undertake such a project, it shouldn't be too hard.
>
>Havening recently read some material on Aztec mythos, I disagree. Aztec
>gods can be very confusing and it trying to define tham in Hero terms
>would take some work. GURPS Aztec might help (never seen it), but in
>genreal the dieties of the Aztecs are not as straight forward as those of
>hte Greeks or Norse.

Well, that basically just shows what I know about the subject.
It looks like it'll have to be China or Japan, eh? :-]
(Maybe India?)
- ---
Bob's Original Hero Stuff Page! [Circle of HEROS member]
http://www.klock.com/public/users/bob.greenwade/original.htm
Merry-Go-Round Webring -- wanna join?
http://www.klock.com/public/users/bob.greenwade/merrhome.htm

------------------------------

Date: Fri, 09 Apr 1999 10:46:28 -0700
From: Bob Greenwade <bob.greenwade@klock.com>
Subject: Re: theme villains

At 07:27 AM 4/9/1999 -0700, Scott Bennie wrote:
>There are a few in Gestalt. The Orchestra of Crime is probably the most
>noteworthy--

Well, that's one way to describe them. ;-]


- ---
Bob's Original Hero Stuff Page! [Circle of HEROS member]
http://www.klock.com/public/users/bob.greenwade/original.htm
Merry-Go-Round Webring -- wanna join?
http://www.klock.com/public/users/bob.greenwade/merrhome.htm

------------------------------

Date: Fri, 09 Apr 1999 10:45:21 -0700
From: Bob Greenwade <bob.greenwade@klock.com>
Subject: Re: theme villains

At 09:24 AM 4/9/1999 -0500, Curt Hicks wrote:
>
>> From: Bob Greenwade <bob.greenwade@klock.com>
>
>>> At 09:03 AM 4/9/1999 -0500, Curt Hicks wrote:
>> >
>> >Anybody got any ideas for 'theme' villains ?
>> >Villains whose crimes and m.o. all fit one theme or have a recurring
motif.
>> >
>>
>> Well, how about the Squirrel King, from my website?
>
>Well.... I'd be nuts to disparage the Squirrel King of course,
>but I was thinking of more serious characters.

Actually, it turns out that SK is more flexible than even I'd imagined.
I've gotten reports of a couple of GMs playing SK with an almost completely
serious tone. One, based and set in NYC, gives him just a little bit of a
comedic edge, but really starts to edge into the area of superheroic
horror. (It's hard to laugn when over sixty million squirrels are forming
a carpet of fur in Central Park, and they're all eyeing you hungrily.)
- ---
Bob's Original Hero Stuff Page! [Circle of HEROS member]
http://www.klock.com/public/users/bob.greenwade/original.htm
Merry-Go-Round Webring -- wanna join?
http://www.klock.com/public/users/bob.greenwade/merrhome.htm

------------------------------

End of champ-l-digest V1 #269
*****************************


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