Digest Archive vol 1 Issue 274
From: owner-champ-l-digest@sysabend.org 
Sent: Monday, April 12, 1999 7:53 PM 
To: champ-l-digest@sysabend.org 
Subject: champ-l-digest V1 #274 
 
 
champ-l-digest         Monday, April 12 1999         Volume 01 : Number 274 
 
 
 
In this issue: 
 
    Re: The Mad Doctors of Evil 
    Re: I'm full of them today.......What's the best Armor game? 
    Re: The Mad Doctors of Evil 
    Re: 5th Edition 
    Re: Civilization 
    Re: Heroes and Villians of Myth and Legend 
    Earth wave power 
    Re: I'm full of them today.......What's the best Armor game? 
    Re: Gadget Pool vs "Equipment Allotment" 
    Re: fire extinguisher 
    RE: Civilization 
    Question about Summon 
    Re: Question about Summon 
    Re: Earth wave power 
    RE: Question about Summon 
    Re: Heroes and Villians of Myth and Legend 
    Wanted: Cerebral Worm 
    Re: Wanted: Cerebral Worm 
    What my post are about (was Cerebral Worm) 
    Re: Non-Lethal Weapons 
    Re: Question about Summon 
    Re: Wanted: Cerebral Worm 
    CHAR: The Shaggy Beast 
    Re: Question about Summon 
    Re: Non-Lethal Weapons 
    Re: Non-Lethal Weapons 
    Re: CHAR: The Shaggy Beast 
 
---------------------------------------------------------------------- 
 
Date: Sun, 11 Apr 1999 18:48:49 -0500 
From: "Michael (Damon) & Peni Griffin" <griffin@txdirect.net> 
Subject: Re: The Mad Doctors of Evil 
 
At 06:47 PM 4/11/1999 -0400, Jason Sullivan wrote: 
>Antonio Fuguetti, Master of Sound 
>	Native of Naples, Italy, Antonio went partially deaf while locked 
>in the bell tower of a local church on a Sunday.  A one time weapons 
>designer for the Italian government, he uses his superior intellect and 
>vast array of devices to wreak havoc on an unsuspecting world, and expects 
>no less than world domination. 
 
Yep, that's hokey, but it's exactly what a pulp villain should be. 
 
>Stan Jaecle, Master of Terror 
>	Actor-cum-auteur; is secretly a US Spy who stole the plans for a 
>device that would make the masses tremble in his presence.  He uses his 
>powers to sate his twised hunger to see suffering and to get revenge. 
 
Um, what powers?  A gadget that makes people scared of him?  Does he still 
use his "covert agent" skills?  If so, Spymaster would be another possible 
moniker, especially if he uses agents.  
 
>Noel Gordon, Master of Illusion 
>	Once a doctor, now a stage magician themed villian... His wife and 
>son died of a mysterious ailment.  With both of them gone, and a debt to 
>be owed for their treatment, he reluctantly lives the life of crime to 
>repay the people he borrowed the cash from. 
 
This is one of the more pathetic origins I've ever heard (uh, that's 
sympathy for the character, not a criticism of his creator).  Reluctantly 
pressed into a life of crime to finish paying off an expensive medical 
treatment that *failed* to save the lives of his family.  "Must honor all 
obligations" at the Total level, obviously.  A clever hero can use that 
against him.   
 
>Candace LeMeir, Mistress of Mortality 
>	A mysterious female assassin from France who uses subterfuge and 
>seduction with deadly results.  She wants nothing more than power. 
>She craves "death," and gets to see much of it dealt out by her own hands, 
>via poisons she herself is immune to. 
 
Um, okay.  Power to do what, exactly?  If her main kick is killing, she can 
get her fix as a paid assassin, with little personal power required.    
 
>Ivan Prochustek, Master of Man and Beast 
>	Rumanian born Ivan was once known in pit fighting circles as "Ivan 
>the Maimer."  He has managed to step in the ring with extremely 
>experienced martial artists in tournments world wide and come out alive. 
>This may be due to his immense size, or legendary strength, or reputed 
>"super serum" use (hormone treatments).  Ivan is very skilled in hand to 
>hand combat. 
 
This guy doesn't sound like a master villain at all, he sounds like a thug. 
 
Let's see, you have a spy, an assassin, an weaponsmith, a thug and a 
reluctant stage magician.  Nope, those last two just don't seem to fit. 
I'd suggest a rewrite on Doctor Angst there; give him some actual dark 
mystic abilities and a binding contract with the netherworld, rather than 
loan sharks.   
 
The only base I see uncovered is "mental powers".  Here's a possible twist 
on Ivan:  he's not really that skilled and powerful in physical terms, but 
in combat he forces his opponent into a psi-scape that looks like the real 
world.  This has Invisible Power Effects, so no one knows it's happening. 
On the mental plane, he does EGO-based arena combat with his opponents, who 
always get trashed because they don't realize Ivan can literally hurt them 
just by thinking about it.    
 
Damon  
 
------------------------------ 
 
Date: Sun, 11 Apr 1999 20:06:51 -0400 (EDT) 
From: arcus@webtv.net (chrisopher spoor) 
Subject: Re: I'm full of them today.......What's the best Armor game? 
 
You forgot GURPs, but they have their problems too. My suggestion is use 
Champions to make the pilot and make the armor using the vehicle rules. 
then steal everything you like from the other games and convert them 
over.  
 
------------------------------ 
 
Date: Sun, 11 Apr 1999 21:04:43 -0400 (EDT) 
From: Michael Surbrook <susano@dedaana.otd.com> 
Subject: Re: The Mad Doctors of Evil 
 
On Sun, 11 Apr 1999, Jason Sullivan wrote: 
 
> 	It seem in coming up with the Mad Doctors of Evil and looking them 
> over, I relaized that they were kind of hokey!  (But aren't Pulp villians 
> supposed to be?). 
 
For an amusing and interesting view of pulp type villains, see if you can 
find "Steam Detectives" from Viz comics.  Yes, it is a manga, but how can 
you not like something with characters named: Phantom Knight, Machine 
Baron, Dr. Guilty and Le Bread - Boy Criminal? 
 
Oh, and lines like: 
 
"Oh, what do you suppose happened to them?" 
 
"Escaped most likely." 
 
This right after the master villian's vehicle went up in a ball of fire. 
 
- -- 
Michael Surbrook - susano@otd.com - http://www.otd.com/~susano/index.html 
 
Kevin Matchstick: "Oh great.  So, I'm reverting.  Becoming a child again." 
Mirth: "No, Kevin, you are becoming a warrior." 
 
_Mage_, Matt Wagner 
 
------------------------------ 
 
Date: Sun, 11 Apr 1999 21:42:15 -0400 
From: "Michael Sprague" <msprague@eznet.net> 
Subject: Re: 5th Edition 
 
><< Speaking of such things, there are 2 issues I'd like to raise again, the 
> first being Flash attacks, is there any change planned for the 5th 
edition?>> 
> 
> Yes.  In brief, Flash will cost less, but work for a number of 
>*Segments,* not Phases. 
 
Hmmm, I'll be quite interested in seeing how this works.  While I felt Flash 
was too expensive, I was not keen on this specific idea, as it affected 
higher Speed characters more than lower Speed one.  Still, I think it is 
something I could live with.  :-) 
 
><<Second is Double knockback vs buying off knockback dice.>> 
> 
> No changes of note are planned for Double Knockback. 
 
 
Too bad.  :-)  I'm the one (or one of the ones, anyway) that suggested that 
the Advantage for Double Knockback and the Limitation for No Knockback 
should be based on the damage class of the attack (since the base roll is 
fixed, no matter what the damage class). 
 
In any case, I'm eagerly waiting to get my hands on my own copy of 5th. ed. 
:-) 
 
~ Mike 
 
------------------------------ 
 
Date: Sun, 11 Apr 1999 20:06:23 -0700 
From: James Jandebeur <jimalj@best.com> 
Subject: Re: Civilization 
 
>         I know that this is off-topic, but does anyone have Civ:Call to 
> Power?  Any early reviews--I may go buy it. 
 
From what I've played of it at work, it looks really good if you liked the 
previous games, but that hasn't been all that much as yet. 
 
Hey, it's my job. 
 
JAJ, GP 
 
------------------------------ 
 
Date: Sun, 11 Apr 1999 20:10:13 -0700 
From: James Jandebeur <jimalj@best.com> 
Subject: Re: Heroes and Villians of Myth and Legend 
 
> That's true, Tim.  (I don't remember who made the post you replied to, I'll 
> take your word it wasn't John).  However, we have drifted off-topic and 
> being rude only compounds the error. 
 
  That would have been me. I apologize that my meaning was unclear: a portion of 
that thread had looked like it was going to go off-topic, not the whole thread. 
And considering the way these things often go, I'm afraid I jumped in perhaps to 
soon, before the serious rudeness got started. 
 
But no matter how much it grates on the nerves when these things go that way, 
much of this thread was, indeed, good material. 
 
With apologies, 
JAJ, GP 
 
------------------------------ 
 
Date: Sun, 11 Apr 1999 22:43:43 -0700 
From: Chad Riley <chadriley01@sprynet.com> 
Subject: Earth wave power 
 
Okay guys here I go again. I am working on an Environmental/Humanitarian 
hero group called the New Peace Armada (the first name I got in the 
Almanac's Super teamname generator) anywho, I am making an Earth 
Elemental named Granite (gee where did I get that name?) and he has a 
powerfully enchanted item the Mace of Mother Earth. One of the abilities 
I am having trouble with is the Earth Wave or Floating Rock power. I am 
trying to model a Flight like power in which the Elemental can either 
ride a wave of earth or simply use a giant slab of stone as a "vehicle" 
and carry his team mates. Much like Terrax the Tamer of Marvel Fame (who 
gets shafted in the SAGA book). Any Ideas? I might post the Armada if ya 
wanna see them, My current roster contains updated (read: More Powerful) 
and slightly (or greatly) altered versions of  The Champ (alien 
enemies), Titaness (Enemies Unleashed), and possibly Zephyer and 
Floodgate from European Enemies and Coldwarrior from Classic 
Organizations. I'm considering Flower (EU) as well but I never really 
liked her so.....Basically the group is the other side of the coin of 
the Dissidents (from Champions Universe). They have all been contacted 
by Gaia (SP?) the Earth Goddess, who I am treating like a cross between 
Marvel's and DC's version of Earth. Thus I am altering many 
disadvantages to be more heroic. This team is a shining example to other 
heroes that being a superhero is more thand bashing Eurostar and Viper. 
 
 
 
I've been on a character tear as of late and will have many more 
questions...... 
 
------------------------------ 
 
Date: Sun, 11 Apr 1999 22:45:00 -0700 
From: Chad Riley <chadriley01@sprynet.com> 
Subject: Re: I'm full of them today.......What's the best Armor game? 
 
Well I didn't actually forget GURPs buit I never have played it so I didn't 
have a basis to critique it. 
 
chrisopher spoor wrote: 
 
> You forgot GURPs, but they have their problems too. My suggestion is use 
> Champions to make the pilot and make the armor using the vehicle rules. 
> then steal everything you like from the other games and convert them 
> over. 
 
 
 
> 
 
------------------------------ 
 
Date: Sun, 11 Apr 1999 23:01:53 -0700 (PDT) 
From: shaw@caprica.com (Wayne Shaw) 
Subject: Re: Gadget Pool vs "Equipment Allotment" 
 
>so what do you all think? 
>Should Super Heroic games have Equipment Allotments or should I bend or 
>break the VPP Rules to fit my character concept? 
 
I don't generally heavily enforce the limit on Special Powers in pools that 
only can change in downtime.  If it didn't change only in downtime, 
personally, I just think it'd be too good a trick to allow. 
 
------------------------------ 
 
Date: Mon, 12 Apr 1999 01:41:27 -0400 
From: geoff heald <gheald@worldnet.att.net> 
Subject: Re: fire extinguisher 
 
At 11:24 PM 4/10/99, you wrote: 
>On Fri, 09 Apr 1999 22:22:09 -0400, geoff heald wrote: 
> 
>>IMO and I don't have my BBB here.   
>>Of course, in Star Trek (TNG) they use force fields to put out fires by 
>>squishing them (telekinesis).  It requires that tk be airtight (at least to 
>>the edge of it's effect), but..... 
> 
>That's Force Wall, not TK. 
>qts 
> 
>Home: qts@nildram.co.uk. 
> 
> 
Well, I'd call it TK.  The idea is to push down on the fire.  Admittedly, 
the thing you're pushing down is very like a force wall, but since it isn't 
stationary, I thought it would be TK.   
Just like stamping out the fire, but using telekinetic "feet". 
 
============================ 
Geoff Heald 
============================ 
Attention all enemies of the Rival Ninja Corporation:  You will lay down 
your weapons and surrender to your nearest R.N.C. representative.  Failure 
to do so will result in your total destruction.  Thank you. 
 
------------------------------ 
 
Date: Mon, 12 Apr 1999 10:02:19 -0400 
From: Brian Wawrow <bwawrow@fmco.com> 
Subject: RE: Civilization 
 
If you loved Civ like I did, I recommend Sid Meyer's Alpha Centauri. Note 
the acronym is SMAC, thus indicating just how addictive it is.  
 
BRI 
 
] -----Original Message----- 
] From: James Jandebeur [mailto:jimalj@best.com] 
] Sent: Sunday, April 11, 1999 11:06 PM 
] To: champs-l@sysabend.org 
] Subject: Re: Civilization 
]  
]  
] >         I know that this is off-topic, but does anyone have  
] Civ:Call to 
] > Power?  Any early reviews--I may go buy it. 
]  
] From what I've played of it at work, it looks really good if  
] you liked the 
] previous games, but that hasn't been all that much as yet. 
]  
] Hey, it's my job. 
]  
] JAJ, GP 
]  
]  
]  
 
------------------------------ 
 
Date: Mon, 12 Apr 1999 10:41:11 -0400 
From: "Beren" <beren@unforgettable.com> 
Subject: Question about Summon 
 
In the BBB, it states "a character with this standard power cam summon a 
creature from the abyss, another dimension, or somewhere on earth."  Does 
this mean that a person with this power can bring a creature from another 
dimension into Earth's dimension without the use of Extra-Dimensional 
Travel, Usable Against Others? 
 
 
Lisa Hartjes 
Lead Developer, The Crimson Covenant 
 
beren@unforgettable.com 
http://roswell.fortunecity.com/daniken/79 
or http://www.fortunecity.com/roswell/daniken/79 
ICQ:  Berengiere (9062561) 
 
If the GM smiles, run.  If she laughs, it's too late... 
 
------------------------------ 
 
Date: Mon, 12 Apr 1999 10:48:56 -0400 (EDT) 
From: Michael Surbrook <susano@dedaana.otd.com> 
Subject: Re: Question about Summon 
 
On Mon, 12 Apr 1999, Beren wrote: 
 
> In the BBB, it states "a character with this standard power cam summon a 
> creature from the abyss, another dimension, or somewhere on earth."  Does 
> this mean that a person with this power can bring a creature from another 
> dimension into Earth's dimension without the use of Extra-Dimensional 
> Travel, Usable Against Others? 
 
Yes.  EDM, UAO would let you send someone to another dimension (against 
thier will).  Summon laets ouy call something to you.  Note that EDM, UAO 
would allow you to affect *specific* targets, while Summon only gates in a 
resonably generic being. 
 
- -- 
Michael Surbrook - susano@otd.com - http://www.otd.com/~susano/index.html 
 
     "Politicians are the same all over.  They promise to build a bridge 
                       even where there is no river." 
                             Nikita Khruschev 
 
------------------------------ 
 
Date: Mon, 12 Apr 1999 07:52:38 -0700 (PDT) 
From: John Desmarais <johndesmarais@yahoo.com> 
Subject: Re: Earth wave power 
 
- --- Chad Riley <chadriley01@sprynet.com> wrote: 
> Okay guys here I go again. I am working on an Environmental/Humanitarian 
> hero group called the New Peace Armada (the first name I got in the 
> Almanac's Super teamname generator) anywho, I am making an Earth 
> Elemental named Granite (gee where did I get that name?) and he has a 
> powerfully enchanted item the Mace of Mother Earth. One of the abilities 
> I am having trouble with is the Earth Wave or Floating Rock power. I am 
> trying to model a Flight like power in which the Elemental can either 
> ride a wave of earth or simply use a giant slab of stone as a "vehicle" 
> and carry his team mates. Much like Terrax the Tamer of Marvel Fame (who 
 
Flight usable by others or Telekinesis (to carry others) would work. 
 
 
> gets shafted in the SAGA book). Any Ideas? I might post the Armada if ya 
> wanna see them, My current roster contains updated (read: More Powerful) 
> and slightly (or greatly) altered versions of  The Champ (alien 
> enemies), Titaness (Enemies Unleashed), and possibly Zephyer and 
> Floodgate from European Enemies and Coldwarrior from Classic 
> Organizations. I'm considering Flower (EU) as well but I never really 
> liked her so.....Basically the group is the other side of the coin of 
> the Dissidents (from Champions Universe). They have all been contacted 
> by Gaia (SP?) the Earth Goddess, who I am treating like a cross between 
> Marvel's and DC's version of Earth. Thus I am altering many 
> disadvantages to be more heroic. This team is a shining example to other 
> heroes that being a superhero is more thand bashing Eurostar and Viper. 
>  
>  
>  
> I've been on a character tear as of late and will have many more 
> questions...... 
>  
>  
>  
>  
>  
 
_________________________________________________________ 
Do You Yahoo!? 
Get your free @yahoo.com address at http://mail.yahoo.com 
 
------------------------------ 
 
Date: Mon, 12 Apr 1999 10:51:47 -0400 
From: Brian Wawrow <bwawrow@fmco.com> 
Subject: RE: Question about Summon 
 
Absolutely. The extra dimensional travel involved in a summon is just the 
SPFX. Raising a 100pt. zombie or summoning a 100pt. demon is the same thing 
in terms of a mechanic. It brings one or more individuals of a ceratain type 
of entity into physical existence. 
 
However, if you want to bring a specific entity into a specific reality, 
then you need to talk about extra dimensional travel. 
 
 
] In the BBB, it states "a character with this standard power  
] cam summon a 
] creature from the abyss, another dimension, or somewhere on  
] earth."  Does 
] this mean that a person with this power can bring a creature  
] from another 
] dimension into Earth's dimension without the use of Extra-Dimensional 
] Travel, Usable Against Others? 
]  
]  
] Lisa Hartjes 
] Lead Developer, The Crimson Covenant 
]  
] beren@unforgettable.com 
] http://roswell.fortunecity.com/daniken/79 
] or http://www.fortunecity.com/roswell/daniken/79 
] ICQ:  Berengiere (9062561) 
]  
] If the GM smiles, run.  If she laughs, it's too late... 
]  
]  
 
------------------------------ 
 
Date: Mon, 12 Apr 1999 09:52:43 -0700 (PDT) 
From: Dennis C Hwang <dchwang@itsa.ucsf.edu> 
Subject: Re: Heroes and Villians of Myth and Legend 
 
On Sun, 11 Apr 1999, Michael Surbrook wrote: 
 
> On Sun, 11 Apr 1999, Tim Gilberg wrote: 
>  
> > > > 	My favorite example of the above is from Urotsokidoji: Legend of 
> > > > the Overfiend.  Btw, how does Urotsokidoji translate? 
> > >  
> > > Which scene are you talking about? 
> >  
> > 	Early on when the jock, whatever his name was, took a bit of blood 
> > from the Cho-Jin, which lead to Amanu Jaku's mistaken assumption on the 
> > identity of the cho-Jin.  
>  
> Yeah, that was some sort of low-end STR Aid and then a mutation into some 
> wolf-like monster. 
>   
> > 	And what does Urotsokidoji translate to? 
>  
> I have no clue. 
 
IIRC, Urotsukidoji translates to something oddly innocuous, like 
"wandering kid". 
 
- --Dennis 
************************************************************* 
*   dchwang@itsa.ucsf.edu   *   xenopathologist at large!   * 
************************************************************* 
*  "To be or not to be: that is the question, whether 'tis  * 
*  nobler in the mind to suffer the slings and arrows of    * 
*  outrageous fortune."                                     * 
*                                                           * 
*  ANAGRAM:  "In one of the Bard's best-thought-of          *  
*  tragedies, our insistent hero, Hamlet, queries on two    * 
*  fronts about how life turns rotten."                     * 
************************************************************* 
 
------------------------------ 
 
Date: Mon, 12 Apr 1999 14:06:14 -0400 (EDT) 
From: Jason Sullivan <ravanos@NJCU.edu> 
Subject: Wanted: Cerebral Worm 
 
	I'm designing a creature called the "Cerebral Worm." 
	It can Sense Brains, as well as having Spatial Awareness, but 
lacks most other senses. 
	It crawls along the ground, or on ceilings, hunting for prey 
(which is usually a mammal; the bigger the brain, the better).  It can 
lower itself from ceilings with an albuminous strand of slime.  It then 
tries to crawl into the target's mouth and burrow into it's brain.  In a 
few minutes, it reanimates the body. 
	After an incubation period, it "spawns" by splitting (much in the 
same way a flat worm splits) into more Cerebral Worms, which can either 
incubate, or burst from the skull of their target (sometimes in combat). 
	The creatures are about a foot long, if not smaller.  They have a 
lamprey like mouth with for opposable, sharp thorn shaped tusks.  Inside  
the center of the mouth, there is a needle like "puncher" which can poke 
and spin to crack the skull.  The body is a bumpy mottled black and gray. 
Inside of it's body is a complex network of silky stands used to attack to 
various nerve clusters in the subject's head. 
 
	I need help modeling the following aspects: 
	Physical Limitations 
	General Estimation of Size with Shrinking 
	Albumenous Trail that decends from Ceiling 
	Burrowing into brain (and using the power in Combat), and various 
	other nasty attacks 
	Reanimation 
	Spawning 
	 
	I'd also like to model a "standard" automaton corpse... 
	...and figure out how to "launch" a Cerebral Worm attack from said 
Automaton's head. 
 
------------------------------ 
 
Date: Mon, 12 Apr 1999 14:17:19 -0400 (EDT) 
From: Michael Surbrook <susano@dedaana.otd.com> 
Subject: Re: Wanted: Cerebral Worm 
 
On Mon, 12 Apr 1999, Jason Sullivan wrote: 
  
> 	I'm designing a creature called the "Cerebral Worm." 
 
Jason, in the past two weeks or so, you've asked for help on something 
like... a dozen or more characters and ideas.  What are you doing with 
all this stuff?  Is this for a game that you've already started or intend 
to start?  Or what? 
 
> 	It can Sense Brains, as well as having Spatial Awareness, but 
> lacks most other senses. 
 
Phys Lim: No other sense except for 'X'.  Probably 15-25 points. 
 
> 	I need help modeling the following aspects: 
> 	Physical Limitations 
 
Phys: No Fine Manipulation (15) 
Phys: Cannot Leap (5) 
 
> 	General Estimation of Size with Shrinking 
 
About 2-3 levels, 3 levels is probably closer. 
 
> 	Albumenous Trail that decends from Ceiling 
 
Stretching and or Clinging. 
 
> 	Burrowing into brain (and using the power in Combat), and various 
> 	other nasty attacks 
 
HKA pure and simple.  Actually, a Continous HKA. 
 
> 	Reanimation 
 
SFX for another character type: Worm Zombie. 
 
> 	Spawning 
 
Duplication if it happens really fast, otherwise it is SFX for normal 
reproduction. 
 	 
> 	I'd also like to model a "standard" automaton corpse... 
 
Use the zombie out of Fantasy Hero. 
 
> 	...and figure out how to "launch" a Cerebral Worm attack from said 
> Automaton's head. 
 
I'd say SFX or Duplication on the part of the Zombie. 
 
- -- 
Michael Surbrook - susano@otd.com - http://www.otd.com/~susano/index.html 
 
	"Does this planet have a never-ending supply of weird stuff!" 
 
			     Susano Orbatos, _Orion_ 
 
------------------------------ 
 
Date: Mon, 12 Apr 1999 14:44:08 -0400 (EDT) 
From: Jason Sullivan <ravanos@NJCU.edu> 
Subject: What my post are about (was Cerebral Worm) 
 
On Mon, 12 Apr 1999, Michael Surbrook wrote: 
> On Mon, 12 Apr 1999, Jason Sullivan wrote: 
> > =09I'm designing a creature called the "Cerebral Worm." 
> Jason, in the past two weeks or so, you've asked for help on something 
> like... a dozen or more characters and ideas.  What are you doing with 
> all this stuff?  Is this for a game that you've already started or intend 
> to start?  Or what? 
=09I have three seperate campagins that I'm working on write ups for. 
=20 
One is a Superheroic game that spans from the Golden Age Pulp era into the 
next Milennium, which is Super power-low and high in realism and drama 
(very similar, mentality wise, to Watchmen and Brat Pack).  Included in it 
are characters like the Swashbuckler, Aviator, Crimebuter, Grim, and The 
Mad Doctors of Evil for the pulp era; Minx, Captain Hero, Lurker, Kamin 
Black, the Nationalist, Thrill Kill, Justin DeSchower, and others for 
the modern era. I've posted constructs and characters from this game on 
here to get feedback to see if they're cohesive concept and rules wise so 
I can develop the world, piece by piece, and it's characters better.  I've 
been working on this project for about two years on and off, and hope to 
have the materials up on line when complete. 
 
The second one I am working on, and actually running very soon, is the 
"Johnny" game, which is high action horror.  In it are zombies... many 
zombies, a "haunted" house, and feelings of clostrophobia and paranoia.=20 
For the characters themsleves, I've posted very little. "Johnny 
Chance", for instance, needed the OCV based on Luck.  The Cerebral Worms 
might have been used in this campagin (as I have yet to determine what 
makes the zombies animate).  I'm also using creatures like undead wolves, 
mutated amoebas, giant spiders, lab experiments, etc.  Most beastairy 
questions revolve around this. 
 
The third is a Paranormal game, where all of the characters are "creatures 
of the night," much like NightLife.  I haven't done much work on this 
aside froma few "Racial Packages." 
 
Other questions deal with mimicing or simulating things in other =83games o= 
r 
building certain constructs I might find useful in the future, or queries 
about rules that I'm not so sure on. 
 
Some posts were just for fun, like Power Trip or Metro Gnome, or were just 
out of casual interest, like the correlation between certain mythical 
archetypes and modern heroes, or super patroit team member names and 
possible character constructs, which could eventually be turned into write 
ups. 
 
------------------------------ 
 
Date: Mon, 12 Apr 1999 12:25:25 -0700 
From: "Filksinger" <filkhero@usa.net> 
Subject: Re: Non-Lethal Weapons 
 
From: Bob Greenwade <bob.greenwade@klock.com> 
> 
>    Well, then I'm back to the AVLD.  a 12DC AVLD is 4-1/2d6, which will do 
> 4 BODY on the average; vs a 2 PD normal, this will do 2 BODY, which is 
> fairly minimal, while it will do its full 4 BODY against concrete or an 
> airplane body, neither of which has any non-resistant PD. 
 
Let's see if I understand this. AVLD, defense is any PD that is 
non-resistant. Resistant PD is not a defense. 
 
Is that it? 
 
Filksinger 
 
------------------------------ 
 
Date: Mon, 12 Apr 1999 13:22:21 -0700 
From: "Filksinger" <filkhero@usa.net> 
Subject: Re: Question about Summon 
 
From: Beren <beren@unforgettable.com> 
 
 
 
> In the BBB, it states "a character with this standard power cam summon a 
> creature from the abyss, another dimension, or somewhere on earth."  Does 
> this mean that a person with this power can bring a creature from another 
> dimension into Earth's dimension without the use of Extra-Dimensional 
> Travel, Usable Against Others? 
 
Yes, but only some creature that meets the specifications, not a specific 
one. I can Summon a "fiend from the Pit", but I cannot Summon, "Lucifer, 
chief of the fallen thrones". Alternatively, I can summon a Valkarie, but 
not Brunhilda. 
 
Filksinger 
 
------------------------------ 
 
Date: Mon, 12 Apr 1999 15:45:07 -0500 (CDT) 
From: "Dr. Nuncheon" <jeffj@io.com> 
Subject: Re: Wanted: Cerebral Worm 
 
On Mon, 12 Apr 1999, Michael Surbrook wrote: 
> On Mon, 12 Apr 1999, Jason Sullivan wrote: 
>  
> > 	Albumenous Trail that decends from Ceiling 
>  
> Stretching and or Clinging. 
 
How about swinging?  You can swing up...why not swing down? You'd probably 
want to limit it in various ways, but I think it'd be a better model than 
Stretching (since the worm probably wouldn't take BODY from having the 
line cut.) 
  
> > 	Reanimation 
>  
> SFX for another character type: Worm Zombie. 
 
Alternately, Summon Worm Zombie, requires fresh corpse (-1), various other 
limits.  Or (I suppose) Transform: Corpse into Worm Zombie. 
  
> > 	...and figure out how to "launch" a Cerebral Worm attack from said 
> > Automaton's head. 
>  
> I'd say SFX or Duplication on the part of the Zombie. 
 
Could be Summon Cerebral Worm as well.  (That sort of nasty vicious cycle 
works well for Horror, IMHO...) 
 
J 
 
Hostes aliengeni me abduxerent.              Jeff Johnston - jeffj@io.com 
Qui annus est?                                   http://www.io.com/~jeffj 
 
------------------------------ 
 
Date: Mon, 12 Apr 1999 17:01:47 -0400 (EDT) 
From: Michael Surbrook <susano@dedaana.otd.com> 
Subject: CHAR: The Shaggy Beast 
 
[Another one for the Fantasy Hero crowd] 
 
THE SHAGGY BEAST OF LA FERTE-BERNARD 
(La Velue) 
(France) 
 
Val	CHA	Cost	Roll	Notes 
45*	STR	15	18-	12.8 tons; 9d6 
18	DEX	24	13-	OCV: 6 / DCV: 6 
35	CON	60	17-	 
25*	BODY	24	14-	 
5	INT	-5	10-	PER Roll 10- 
10	EGO	0	11-	ECV: 3 
25	PRE	15	14-	PRE Attack: 2d6 
0	COM	-5	9-	 
10*	PD	4		Total: 20 PD / 10 PDr 
10*	ED	2		Total: 20 ED / 10 EDr 
3	SPD	2		Phases: 4, 8, 12 
12	REC	0		 
70	END	0		* Modifiers for Density Increase and 
56*	STUN	0		Growth included 
Total Characteristics Cost: 146 
 
Movement:	Running: 7" / 14" 
		Swimming: 4" / 8" 
 
Cost	Powers & Skills 
Combat Training: 
10	Combat Skill Levels: +2 with HTH 
 
Shaggy Beast Powers: 
20	Great Size: Growth: 3 Levels, 0 END (+1/2), Persistent (+1/2), 
	Always On (-1/2)  
7	Great Size: Density Increase: 1 Level, 0 END (+1/2),  
	Persistent (+1/2), Always On (-1/2) 
	Total: +20 STR, +3 Body, +1 PD / ED, +3 Stun, -2 DCV, +2 to others 
	PER, +1" reach, -1" KB 
14	Tail: HA: +4d6, 0 END (+1/2), Rear 180 degrees only (-1/4) 
20	Bite: HKA: 1d6+1 (2 1/2d6 with STR), END 2 
35	Quills: HKA: 1/2d6, Armor Piercing (+1/2), Autofire 5 (+1/2), 
	Damage Shield (+1/2), 0 END (+1) 
14	Flame Breath: RKA: 2d6, AoE: One Hex (+1/2), Reduced by  
	Range (-1/4), Increased END: x5 (-2), END 22 
30	Shaggy Fur: Armor: 10 DEF 
5	Breathe Water: Life Support: Breathe in unusual environment 
	(water) 
2	Running: +1" (7" total), END 1 
2	Swimming: +2" (4" total), END 1 
5	Night Vision: UV Vision 
 
Background Skills: 
5	Concealment 11- 
3	Stealth 13- 
7	Tracking 12- 
169	Total Powers & Skills Cost 
315	Total Character Cost 
 
75+	Disadvantages 
25	Distinctive Features: Large green-furred beast with a snakes head 
	Physical Limitation: 
10	Cannot leap 
15	No fine manipulation 
15	Psychological Limitation: Prefers to prey on children and maidens 
	(C, S) 
5	Reputation: Monster of the Huisne 8- 
25	Susceptability: 5d6 BODY instantly if tail is severed 
150	Experience 
315	Total Disadvantage Points 
 
Appearance: 
The Shaggy beast is as large as a bull with a rounded body covered in 
thick greenish fur.  It has a snake's head and a tail "shaped like a 
serpent", while its hooved feet resemble those of a tortoise.  Within the 
Beast's fur are long stingers (or quills) that can prove lethal to the 
unwary. 
 
Ecology: 
The Shaggy Beast is amphibious, dwelling in rivers by day and coming out 
at night to raid stables and villages.  It prefers the tender flesh of 
children and young maidens, but will gladly feast on men, horses, deer and 
cattle.   
 
Motivations: Normal animal motivations.  The Shaggy Beast is primarily 
driven by hunger.  It will raid storehouses, stables and villages for its 
prey, catching and killing at it can eat.  It it can't eat all it has 
killed, it will drag the rest back to its river lair and feed on the 
corpses later. 
 
Combat Techniques: 
Due to its thick hide, the Shaggy Beast very willing to engage in combat 
with heavily armed and armored humans.  In general, it prefers to use its 
great mass as a weapon, trampling grouped foes while biting at those who 
are not in its direct path.  Quills hidden in its fur also provide an 
excellent defense, and if charging through a mass of targets it is sure to 
try and brush against as many as possible.  (Consider this a side effect 
of the creature performing a Move By or Move Through.  Note that the Beast 
has three levels of Growth, and is a full hex wide, it is going to be very 
hard for it to miss if it tries to trample a human sized target.)   
 
If sorely pressed or angry it will breath fire, but tries to avoid doing 
so.  Its tail is a rather fearsome weapon in its own right and the Shaggy 
Beast will use it to topple men, cripple horse and destroy walls and 
fences. 
 
Other Names: "The Shaggy Beast" is the creatures English name, the French 
called it "La Velue". 
 
Rumors:  
The Shaggy Beast is said to be invulnerable everywhere *except* for its 
tail. 
 
Designer's Notes: 
I first found the Shaggy Beast (no Scooby jokes please) in a copy of GURPS 
Bestiary and GURPS Fantasy Bestiary.  The creature intrigued me and I was 
very happy to find independent documentation for the Beast in "The Book of 
Imaginary Beings" by Jorge Luis Borges.  The Beast is a unique monster and 
inhabited the River Huisne in France.  It behaved pretty much as 
described, and was finally slain by having its tail chopped in two.  game 
Masters may want to handle this in any of several ways.  I personally have 
not made any special modifiers for the tail, and have given the Beast a 
large Susceptibility that activates if the tail is cut in two (figure you 
need to do about 6-8 BODY to lop the tail in two... after defenses).  One 
could make the tail 0 DEF (and give a -1/4 lim to the Armor) and leave the 
Susceptibility alone.  Or, a GM could make the creature effectively 
Invulnerable in the body (DEF 20 Armor?) and turn the Susceptibility in a 
Physical Limitation "Dies if tail is cut in two".  If the tail is 
unarmored, remember that it should have minuses to hit... say -6 to -8? 
 
As a side note, the GURPS write up gave it a snake's head for a tail.  The 
description I read in Borges book (which is where I'm betting the GURPS 
author found the Beast) says the tail is "shaped like a serpent", which 
one could interpret either way.  I took the easy way out and gave it a 
long snake-like tail. 
 
 
- -- 
Michael Surbrook - susano@otd.com - http://www.otd.com/~susano/index.html 
 
	           "Maybe I haven't destroyed enough stuff..." 
			     Susano Orbatos, _Orion_ 
 
------------------------------ 
 
Date: Mon, 12 Apr 1999 11:15:50 -0700 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: Question about Summon 
 
At 10:41 AM 4/12/1999 -0400, Beren wrote: 
>In the BBB, it states "a character with this standard power cam summon a 
>creature from the abyss, another dimension, or somewhere on earth."  Does 
>this mean that a person with this power can bring a creature from another 
>dimension into Earth's dimension without the use of Extra-Dimensional 
>Travel, Usable Against Others? 
 
   Technically, within that context, and subject to the various 
restrictions on Summon as a Power, yes. 
- --- 
Bob's Original Hero Stuff Page!  [Circle of HEROS member] 
   http://www.klock.com/public/users/bob.greenwade/original.htm 
Merry-Go-Round Webring -- wanna join? 
   http://www.klock.com/public/users/bob.greenwade/merrhome.htm 
 
------------------------------ 
 
Date: Mon, 12 Apr 1999 14:38:47 -0700 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: Non-Lethal Weapons 
 
At 12:25 PM 4/12/1999 -0700, Filksinger wrote: 
>From: Bob Greenwade <bob.greenwade@klock.com> 
>> 
>>    Well, then I'm back to the AVLD.  a 12DC AVLD is 4-1/2d6, which will do 
>> 4 BODY on the average; vs a 2 PD normal, this will do 2 BODY, which is 
>> fairly minimal, while it will do its full 4 BODY against concrete or an 
>> airplane body, neither of which has any non-resistant PD. 
> 
>Let's see if I understand this. AVLD, defense is any PD that is 
>non-resistant. Resistant PD is not a defense. 
 
   That's the idea, yes. 
- --- 
Bob's Original Hero Stuff Page!  [Circle of HEROS member] 
   http://www.klock.com/public/users/bob.greenwade/original.htm 
Merry-Go-Round Webring -- wanna join? 
   http://www.klock.com/public/users/bob.greenwade/merrhome.htm 
 
------------------------------ 
 
Date: Mon, 12 Apr 1999 15:40:06 -0700 
From: "Filksinger" <filkhero@usa.net> 
Subject: Re: Non-Lethal Weapons 
 
From: Bob Greenwade <bob.greenwade@klock.com> 
 
 
 
> At 12:25 PM 4/12/1999 -0700, Filksinger wrote: 
> >From: Bob Greenwade <bob.greenwade@klock.com> 
> >> 
> >>    Well, then I'm back to the AVLD.  a 12DC AVLD is 4-1/2d6, which will 
do 
> >> 4 BODY on the average; vs a 2 PD normal, this will do 2 BODY, which is 
> >> fairly minimal, while it will do its full 4 BODY against concrete or an 
> >> airplane body, neither of which has any non-resistant PD. 
> > 
> >Let's see if I understand this. AVLD, defense is any PD that is 
> >non-resistant. Resistant PD is not a defense. 
> 
>    That's the idea, yes. 
 
Unfortunately, that gives you a weapon that can readily destroy tanks, or 
even Questonite, but doesn't hurt human beings, unless they buy Resistant 
PD, in which case they are toast. Not quite what I had in mind. 
 
How about: 
 
6d6 EB, Stun Only, and 6d6 EB, Linked to first EB, only vs rigid targets 
(-1/2). This gives an attack that only knocks normal human beings out, and 
affects superheroes, but only does BODY damage against rigid objects. Thus, 
buying a tough suit defined as "Resistant PD", that simply makes your normal 
PD resistant, doesn't make you any worse off. 
 
But Crystal Boy is in trouble.:) 
 
Filksinger 
 
------------------------------ 
 
Date: 12 Apr 1999 19:52:48 -0400 
From: Stainless Steel Rat <ratinox@peorth.gweep.net> 
Subject: Re: CHAR: The Shaggy Beast 
 
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* Michael Surbrook <susano@dedaana.otd.com>  on Mon, 12 Apr 1999 
| THE SHAGGY BEAST OF LA FERTE-BERNARD 
 
Now you need to do Shaggy of Scooby-Doo fame. 
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- --  
Rat <ratinox@peorth.gweep.net>    \ Happy Fun Ball may stick to certain types 
Minion of Nathan - Nathan says Hi! \ of skin. 
PGP Key: at a key server near you!  \  
 
------------------------------ 
 
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