Digest Archive vol 1 Issue 280
From: owner-champ-l-digest@sysabend.org 
Sent: Thursday, April 15, 1999 10:26 AM 
To: champ-l-digest@sysabend.org 
Subject: champ-l-digest V1 #280 
 
 
champ-l-digest        Thursday, April 15 1999        Volume 01 : Number 280 
 
 
 
In this issue: 
 
    Re: Gamer's Purity Test! (Off topic - sorry!) 
    superhero LARP's  
    RE: VPP  question ... 
    RE: VPP  question ... 
    RE: VPP  question ... 
    Re: superhero LARP's  
    Re: superhero LARP's  
    Re: I am very disappointed with Creation Workshop 
    Re: VPP  question ... 
    Re: superhero LARP's  
    Re: VPP  question ... 
    RE: VPP  question ... 
    Re: superhero LARP's 
    Re: superhero LARP's 
    RE: VPP  question ... 
    Re: superhero LARP's 
    Re: superhero LARP's 
    Re: superhero LARP's 
    Re: VPP  question ... 
    RE: VPP  question ... 
    Re: Advantage: Increased STUN multiplier 
    Re: superhero LARP's  
    Re: Power Construct: Seeing in the Dark (fwd) 
    Re: VPP  question ... 
    Re: VPP  question ... 
    Re: VPP  question ... 
    Re: Gamer's Purity Test! (Off topic - sorry!) 
    Re: Gamer's Purity Test! (sorry) 
    Re: VPP  question ... 
    Apology required?? 
    RE: VPP  question ... 
    Re: Apology required?? 
 
---------------------------------------------------------------------- 
 
Date: Wed, 14 Apr 1999 13:12:30 -0700 
From: "Filksinger" <filkhero@usa.net> 
Subject: Re: Gamer's Purity Test! (Off topic - sorry!) 
 
From: geoff heald <gheald@worldnet.att.net> 
 
 
 
<snip> 
> Forgive me, but going to Cons is not gaming it is game-related.  Going to 
> cons relates to being a gamer about as much as going to Star Trek 
> conventions relates to watching TV.  If I get a week off from work, I'd 
> much rather spend it playing games with people I know, in a campaign I 
> like, playing a character I've spent years developing than travelling to a 
> distant city to play with people I know nothing about who probably are no 
> fun to play with. 
 
You can't say that going to cons isn't gaming, then say that you don't want 
to do it because you don' t think you would like the gaming. Not being 
gaming and not liking gaming are two different things. Your argument, in 
fact, argues that going to cons _is_ gaming, as much as many activities 
mentioned in the list 
 
People go to the cons to game. If you don't want to game in that 
environment, fine, but gaming is still what is done there. 
 
It isn't like watching ST vs going to a ST con. It is like watching ST on TV 
vs a movie theater. You may not like the theater, you may think that the ST 
movies all suck, you may think all movies, period, suck. That doesn't make 
it not watching ST. 
 
If you are going by what is gaming vs what is gaming related, then stepping 
on a 4-sided die, spilling food on a character sheet, and owning old gaming 
books are also not gaming, but are rather gaming related. 
 
> And LARPGs are not RPGs, they're improv-theater for vampire wannabes. If I 
> could wield a baseball bat nearly as well as my latest fighter, playing a 
> fighter would be less fun. 
 
LARPGs are not Vampire. Vampire is a LARPG. There are others. They _are_ 
role-playing; you play out a role. You just happen to move more than you do 
in table-top games. There is no doubt it is role-playing; I have done it, 
and role-playing is exactly what I was doing. 
 
> IMHO 
 
Ditto. 
 
Filksinger 
 
------------------------------ 
 
Date: Wed, 14 Apr 1999 15:19:42 -0500 (CDT) 
From: Curt Hicks <exucurt@exu.ericsson.se> 
Subject: superhero LARP's  
 
> From: "Filksinger" <filkhero@usa.net> 
>  
> LARPGs are not Vampire. Vampire is a LARPG. There are others. They _are_ 
> role-playing; you play out a role. You just happen to move more than you do 
> in table-top games. There is no doubt it is role-playing; I have done it, 
> and role-playing is exactly what I was doing. 
>  
 
I guess it would be kind of silly, but are there such things as  
super-hero LARPs ? 
 
Curt  
 
------------------------------ 
 
Date: Wed, 14 Apr 1999 17:08:57 -0700 
From: "David W. Salmon" <dwsalmon@earthlink.net> 
Subject: RE: VPP  question ... 
 
Interesting discussion of Trigger vs Delayed Effect. It clarified a couple 
things in my mind but ... 
 
my original question still stands ... 
 
If I use all of the points in my VPP to create, say, a triggered explosion 
on a door. The trigger being opening the door without saying "open-says-me". 
Are all of VPP points locked out or can I go ahead and do other things with 
my VPP ? Thanks in advance for your help. 
 
Any takers ?? 
 
Dave 
 
- -----Original Message----- 
From: owner-champ-l@sysabend.org [mailto:owner-champ-l@sysabend.org]On 
Behalf Of Dr. Nuncheon 
Sent: Wednesday, April 14, 1999 12:46 PM 
To: Brian Wawrow 
Cc: Champions List 
Subject: RE: VPP question ... 
 
 
On Wed, 14 Apr 1999, Brian Wawrow wrote: 
 
> Okay. Assuming that's accurate, what is the functional difference between 
> 'Delayed Effect' and 'Trigger'? 
> 
> Assume you criteria is a command word like , "Fire". What, then is the 
> difference between [for example] a 3D6 Flash [+1/2 trigger "Fire"] and 3D6 
 
Isn't Trigger +1/4?  Or are you assuming 'changeable trigger'? 
 
> Flash [+1/2 D/Effect "Fire"]? 
 
1) There's no 'command word' for Delayed Effect - or, in effect, it's like 
   Trigger: when I want it to happen. 
2) You don't need to be present when a Trigger goes off - i.e. you can 
   use it to set up 'booby traps' for example. You do have to be present 
   to use a Delayed Effect. 
3) There's a limit on how many Delayed Effects you can have at once. I 
   don't recall there being any for Trigger. 
4) Triggers don't take a half action to use, DEs do. 
5) Triggers can be detected unless they're Invisible.  I'm not sure if DEs 
   can but I don't think so. 
 
J 
 
Hostes aliengeni me abduxerent.              Jeff Johnston - jeffj@io.com 
Qui annus est?                                   http://www.io.com/~jeffj 
 
------------------------------ 
 
Date: Wed, 14 Apr 1999 16:24:39 -0500 (CDT) 
From: "Dr. Nuncheon" <jeffj@io.com> 
Subject: RE: VPP  question ... 
 
On Wed, 14 Apr 1999, David W. Salmon wrote: 
 
> Interesting discussion of Trigger vs Delayed Effect. It clarified a couple 
> things in my mind but ... 
>  
> my original question still stands ... 
>  
> If I use all of the points in my VPP to create, say, a triggered explosion 
> on a door. The trigger being opening the door without saying "open-says-me". 
> Are all of VPP points locked out or can I go ahead and do other things with 
> my VPP ? 
 
Gut reaction: those points are locked up until they are used.  Or, 
alternately, if you switch the points out of the triggered power, it goes 
away. 
 
Evidence: 
'Continuing Effects' go away if in a MP/VPP and the points are switched. 
Extra points from Aid, Constant/continuous powers, etc.  Only the 'instant 
results' of powers do not to this (damage, for example). 
 
The Trigger power can be detected at any time before it goes off (and 
presumably Dispelled or otherwise interfered with). 
 
Essentially, the trigger power remains 'active' until it is set off, so 
the points need to be allocated to the power.  The same is true of Delayed 
Effect and (AFAIK) Time Delay. 
 
J 
 
Hostes aliengeni me abduxerent.              Jeff Johnston - jeffj@io.com 
Qui annus est?                                   http://www.io.com/~jeffj 
 
------------------------------ 
 
Date: Wed, 14 Apr 1999 16:29:27 -0500 (CDT) 
From: Curt Hicks <exucurt@exu.ericsson.se> 
Subject: RE: VPP  question ... 
 
> From: "Dr. Nuncheon" <jeffj@io.com> 
>  
> Gut reaction: those points are locked up until they are used.  Or, 
> alternately, if you switch the points out of the triggered power, it goes 
> away. 
>  
> Evidence: 
> 'Continuing Effects' go away if in a MP/VPP and the points are switched. 
> Extra points from Aid, Constant/continuous powers, etc.  Only the 'instant 
> results' of powers do not to this (damage, for example). 
>  
 
What about entangle in a multipower ?  Or damage caused by an energy  
blast ?  Those don't vanish when the multipower is switched.  
 
I seem to remember this coming up before.  Hopefully, it will be clarified 
in 5th edition.  
 
Curt  
 
------------------------------ 
 
Date: Wed, 14 Apr 1999 13:43:43 -0700 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: superhero LARP's  
 
At 03:19 PM 4/14/1999 -0500, Curt Hicks wrote: 
> 
>> From: "Filksinger" <filkhero@usa.net> 
>>  
>> LARPGs are not Vampire. Vampire is a LARPG. There are others. They _are_ 
>> role-playing; you play out a role. You just happen to move more than you do 
>> in table-top games. There is no doubt it is role-playing; I have done it, 
>> and role-playing is exactly what I was doing. 
>>  
> 
>I guess it would be kind of silly, but are there such things as  
>super-hero LARPs ? 
 
   Not formally, but I did play in a Champions game once where the first 
session took place at the headquarters of A Certain Gaming Club, and when a 
fight broke out we (the players) all got up and used ourselves as counters. 
 :-] 
- --- 
Bob's Original Hero Stuff Page!  [Circle of HEROS member] 
   http://www.klock.com/public/users/bob.greenwade/original.htm 
Merry-Go-Round Webring -- wanna join? 
   http://www.klock.com/public/users/bob.greenwade/merrhome.htm 
 
------------------------------ 
 
Date: Wed, 14 Apr 1999 14:33:36 -0700 (PDT) 
From: John Desmarais <johndesmarais@yahoo.com> 
Subject: Re: superhero LARP's  
 
- --- Curt Hicks <exucurt@exu.ericsson.se> wrote: 
>  
> > From: "Filksinger" <filkhero@usa.net> 
> >  
> > LARPGs are not Vampire. Vampire is a LARPG. There are others. They _are_ 
> > role-playing; you play out a role. You just happen to move more than you do 
> > in table-top games. There is no doubt it is role-playing; I have done it, 
> > and role-playing is exactly what I was doing. 
> >  
>  
> I guess it would be kind of silly, but are there such things as  
> super-hero LARPs ? 
 
http://www.geocities.com/TimesSquare/Lair/5560/DriveIn.html 
_________________________________________________________ 
Do You Yahoo!? 
Get your free @yahoo.com address at http://mail.yahoo.com 
 
------------------------------ 
 
Date: Wed, 14 Apr 1999 13:41:55 -0700 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: I am very disappointed with Creation Workshop 
 
At 05:08 AM 4/14/1999 -0700, Bob Greenwade wrote: 
>>>   This, unfortunately, I've also found to be true (to an extent, at 
>>>least).  In the past month or so, I've posted a question to that list, and 
>>>Leah has as well, but the only reply I've seen was my (non-helpful) reply 
>>>to Leah's question. 
>> 
>>Must be a different Leah, I won't be getting CW until I do some computer 
>>upgrading (right after that car upgrade I need to do ....) 
> 
>   Must be a different poster; sorry, Leah.  :#] 
>   Excuse me, I think I'll go check my facts now.... 
 
   I checked.  It was Lisa Hartjes.  My apologies to both ladies. 
- --- 
Bob's Original Hero Stuff Page!  [Circle of HEROS member] 
   http://www.klock.com/public/users/bob.greenwade/original.htm 
Merry-Go-Round Webring -- wanna join? 
   http://www.klock.com/public/users/bob.greenwade/merrhome.htm 
 
------------------------------ 
 
Date: Wed, 14 Apr 1999 13:44:35 -0700 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: VPP  question ... 
 
At 01:32 PM 4/14/1999 -0700, David W. Salmon wrote: 
>Hi folks, 
> 
>Quick question for you all. I am not sure if this topic has been talked 
>about before. If it has, please excuse the repeat. 
> 
>If I use all of the points in my VPP to create, say, a triggered explosion 
>on a door. The trigger being opening the door without saying "open-says-me". 
>Are all of VPP points locked out or can I go ahead and do other things with 
>my VPP ? Thanks in advance for your help. 
 
   Offhand, logic would say no, those points are not locked out; however, 
without looking at the rules, I think a strict reading would say the 
opposite. 
- --- 
Bob's Original Hero Stuff Page!  [Circle of HEROS member] 
   http://www.klock.com/public/users/bob.greenwade/original.htm 
Merry-Go-Round Webring -- wanna join? 
   http://www.klock.com/public/users/bob.greenwade/merrhome.htm 
 
------------------------------ 
 
Date: Wed, 14 Apr 1999 14:36:45 -0700 (PDT) 
From: John Desmarais <johndesmarais@yahoo.com> 
Subject: Re: superhero LARP's  
 
- --- John Desmarais <johndesmarais@yahoo.com> wrote: 
> --- Curt Hicks <exucurt@exu.ericsson.se> wrote: 
> >  
> > > From: "Filksinger" <filkhero@usa.net> 
> > >  
> > > LARPGs are not Vampire. Vampire is a LARPG. There are others. They _are_ 
> > > role-playing; you play out a role. You just happen to move more than you 
> do 
> > > in table-top games. There is no doubt it is role-playing; I have done it, 
> > > and role-playing is exactly what I was doing. 
> > >  
> >  
> > I guess it would be kind of silly, but are there such things as  
> > super-hero LARPs ? 
>  
> http://www.geocities.com/TimesSquare/Lair/5560/DriveIn.html 
 
Whoops, wrong link.  Try: http://home.mho.net/jwalker/lash.htm 
_________________________________________________________ 
Do You Yahoo!? 
Get your free @yahoo.com address at http://mail.yahoo.com 
 
------------------------------ 
 
Date: Wed, 14 Apr 1999 17:41:41 -0400 
From: E David Miller <golem@fred.net> 
Subject: Re: VPP  question ... 
 
Dr. Nuncheon wrote: 
>  
> On Wed, 14 Apr 1999, David W. Salmon wrote: 
>  
> > Interesting discussion of Trigger vs Delayed Effect. It clarified a couple 
> > things in my mind but ... 
> > 
> > my original question still stands ... 
> > 
> > If I use all of the points in my VPP to create, say, a triggered explosion 
> > on a door. The trigger being opening the door without saying "open-says-me". 
> > Are all of VPP points locked out or can I go ahead and do other things with 
> > my VPP ? 
>  
> Gut reaction: those points are locked up until they are used.  Or, 
> alternately, if you switch the points out of the triggered power, it goes 
> away. 
>  
> Evidence: 
> 'Continuing Effects' go away if in a MP/VPP and the points are switched. 
> Extra points from Aid, Constant/continuous powers, etc.  Only the 'instant 
> results' of powers do not to this (damage, for example). 
>  
> The Trigger power can be detected at any time before it goes off (and 
> presumably Dispelled or otherwise interfered with). 
>  
> Essentially, the trigger power remains 'active' until it is set off, so 
> the points need to be allocated to the power.  The same is true of Delayed 
> Effect and (AFAIK) Time Delay. 
 
 
To then assist the original poster with his concept/request, I offer the 
following advice.  If you want to activate the Triggered power, from an MP or a 
VPP, and have it remain, after the points from either construct have been 
moved/reallocated to a new power, add the advantage Uncontrolled.  This should 
then permit the power to persist, beyond the reallocation of points.  BTW - I do 
think that "Trigger" is the more appropriate of the two selected advantages, 
rather than Delayed Effect. 
 
Hope this helps,  
David Miller 
 
------------------------------ 
 
Date: Wed, 14 Apr 1999 16:46:06 -0500 (CDT) 
From: "Dr. Nuncheon" <jeffj@io.com> 
Subject: RE: VPP  question ... 
 
On Wed, 14 Apr 1999, Curt Hicks wrote: 
> > From: "Dr. Nuncheon" <jeffj@io.com> 
> >  
> > Gut reaction: those points are locked up until they are used.  Or, 
> > alternately, if you switch the points out of the triggered power, it goes 
> > away. 
> >  
> > Evidence: 
> > 'Continuing Effects' go away if in a MP/VPP and the points are switched. 
> > Extra points from Aid, Constant/continuous powers, etc.  Only the 'instant 
> > results' of powers do not to this (damage, for example). 
>  
> What about entangle in a multipower ?  Or damage caused by an energy  
> blast ?  Those don't vanish when the multipower is switched.  
 
See above, on 'instant results' not doing so. 
 
The reason an entangle doesn't disappear is because the 'power' isn't 
being used any more - the entangle is already created.  The reason the 
damage doesn't disappear is because the 'power' isn't being used anymore - 
the damage has already been done. 
 
Conversely, the reason the extra points from Aid /do/ disappear is because 
the Aid power is still 'on'.  (Aid is kind of a wonky example, though, 
just because it's the exception to so many rules.)  Your Duplicate will 
vanish if you switch away from that slot in the MP (assuming your GM 
allowed you to make a Mp containing Duplication) because the power is 
still 'on'. 
 
Since a Triggered power is arguably 'on' until it is set off (as evidenced 
by the fact that it is detectable, etc), the points in the MP should have 
to remain allocated. 
 
J 
 
Hostes aliengeni me abduxerent.              Jeff Johnston - jeffj@io.com 
Qui annus est?                                   http://www.io.com/~jeffj 
 
------------------------------ 
 
Date: Wed, 14 Apr 1999 17:55:40 -0400 
From: werther@hilander.com (Jason Schneiderman) 
Subject: Re: superhero LARP's 
 
>I guess it would be kind of silly, but are there such things as 
>super-hero LARPs ? 
 
There's one called "Masks" in the ILF databank - supposedly it's pretty 
good, but I've never run it. 
 
Jason Schneiderman 
 
------------------------------ 
 
Date: Wed, 14 Apr 1999 16:58:03 -0500 (CDT) 
From: Curt Hicks <exucurt@exu.ericsson.se> 
Subject: Re: superhero LARP's 
 
What's the ILF ?  
 
Curt  
 
 
> From: werther@hilander.com (Jason Schneiderman) 
>  
>  
> >I guess it would be kind of silly, but are there such things as 
> >super-hero LARPs ? 
>  
> There's one called "Masks" in the ILF databank - supposedly it's pretty 
> good, but I've never run it. 
>  
> Jason Schneiderman 
>  
>  
>  
>  
 
------------------------------ 
 
Date: Wed, 14 Apr 1999 17:04:16 -0500 (CDT) 
From: Curt Hicks <exucurt@exu.ericsson.se> 
Subject: RE: VPP  question ... 
 
Whoops.  Need to read more carefully.  So, it seems the real question 
is whether the power is still 'on'.  I'm pretty much going to have to 
bow out at this point given my previous acknowledgement that I get 
delayed effect & trigger mixed up, but I have one parting comment. 
IF delayed effect is the advantage for which only a certain 
number can be maintained at one time and IF Trigger has no limits on how many 
powers can be maintaned at one time.   It seems then that delayed effect 
would lock-out the VPP, but trigger would not.   
 
Curt  
 
p.s. I suspect that the 'maintain at once' was more a matter of play-balance 
than whether the power is 'on' or not.   
 
 
 
> From: "Dr. Nuncheon" <jeffj@io.com> 
> See above, on 'instant results' not doing so. 
>  
> The reason an entangle doesn't disappear is because the 'power' isn't 
> being used any more - the entangle is already created.  The reason the 
> damage doesn't disappear is because the 'power' isn't being used anymore - 
> the damage has already been done. 
>  
> Conversely, the reason the extra points from Aid /do/ disappear is because 
> the Aid power is still 'on'.  (Aid is kind of a wonky example, though, 
> just because it's the exception to so many rules.)  Your Duplicate will 
> vanish if you switch away from that slot in the MP (assuming your GM 
> allowed you to make a Mp containing Duplication) because the power is 
> still 'on'. 
>  
> Since a Triggered power is arguably 'on' until it is set off (as evidenced 
> by the fact that it is detectable, etc), the points in the MP should have 
> to remain allocated. 
>  
> J 
>  
> Hostes aliengeni me abduxerent.              Jeff Johnston - jeffj@io.com 
> Qui annus est?                                   http://www.io.com/~jeffj 
>  
>  
 
------------------------------ 
 
Date: Wed, 14 Apr 1999 18:08:36 -0400 (EDT) 
From: Jason Sullivan <ravanos@NJCU.edu> 
Subject: Re: superhero LARP's 
 
On Wed, 14 Apr 1999, Curt Hicks wrote: 
> > From: "Filksinger" <filkhero@usa.net> 
> > LARPGs are not Vampire. Vampire is a LARPG. There are others. They _are_ 
> > role-playing; you play out a role. You just happen to move more than you do 
> > in table-top games. There is no doubt it is role-playing; I have done it, 
> > and role-playing is exactly what I was doing. 
 
> I guess it would be kind of silly, but are there such things as  
> super-hero LARPs ? 
> Curt  
 
	Excuse me for a moment... 
 
	hAh-HA-Hee ho ha-ha *chortle* heh heh.... <whew> 
 
	Trust me.  From first hand experience...  It would be a tatical 
nightmare.  There wouldn't be a sufficent "suspension of disbelief" IMHO. 
...and the tights, oh no, the tights! 
 
	In a game where you have powers like Energy Blast, Invisibility, 
Flight, etc.  I think it's best played table top. 
	...and in a SuperHero LARP, who will be the villians?  How many 
people would be playing?  Would they _all_ be heroes? 
 
	LARP works suprsingly well for Murder Mystery, Dectective, or Noir 
stories (where there are no "powers" or alien creatures per se).  I've 
said in the past the  bastard cousin of role playing is the Murder 
Mystery. 
 
	Gothic horror, science fiction, and low fantasy are do-able, 
though special effects and costuming help tremendously...  Often times, 
there is combat or conflict, which is where "boffer" weapons, HBLT sets, 
or character sheets and rules are truly needed. 
 
	High fantasy LARPs, SuperHero LARPs, and games like The 
Masquerade, just don't work on a technical level because the image isn't 
right, or the crowd isn't into it, or things are just plain silly (in The 
Masquerade, for example, you walk around with your arms cross when you 
have a certain power and you are said to be "invisible.") 
 
	Still, I have faith in LARPing...  Somewhere out there, there are 
role players...  good role players, who play roles well and cast 
themselves in these roles accordingly, who study acting...  who wear 
period garb... who know about make up... and special effects... and who 
have the resources, props, sets, and location to orchestrate a Live Action 
Role Playing Game where there are rules (but no one notices)... 
	 
	Needless to say, I haven't found them yet. 
 
------------------------------ 
 
Date: Wed, 14 Apr 1999 18:22:35 -0400 
From: werther@hilander.com (Jason Schneiderman) 
Subject: Re: superhero LARP's 
 
>        In a game where you have powers like Energy Blast, Invisibility, 
>Flight, etc.  I think it's best played table top. 
 
"Item Card: Flight 
The bearer of this card may show it to his opponent to make a Fair Escape 
from Combat." 
 
What's so hard? ;) 
 
>        ...and in a SuperHero LARP, who will be the villians?  How many 
>people would be playing?  Would they _all_ be heroes? 
 
1. People who signed up to play them. What, you think everyone wants to be 
the good guy? 
2. Usually about 30-40 or so. 
3. Nope. 
 
 
>        Still, I have faith in LARPing...  Somewhere out there, there are 
>role players...  good role players, who play roles well and cast 
>themselves in these roles accordingly, who study acting...  who wear 
>period garb... who know about make up... and special effects... and who 
>have the resources, props, sets, and location to orchestrate a Live Action 
>Role Playing Game where there are rules (but no one notices)... 
> 
>        Needless to say, I haven't found them yet. 
 
Do me a favor. Head over to www.ilfinfo.org, the home page of the 
Interactive Literature Foundation, an organization dedicated to the 
promotion of live-action roleplaying. You might be pleasantly surprised. 
 
- - J 
 
------------------------------ 
 
Date: Wed, 14 Apr 1999 15:07:37 -0700 (PDT) 
From: shaw@caprica.com (Wayne Shaw) 
Subject: Re: superhero LARP's 
 
>>        ...and in a SuperHero LARP, who will be the villians?  How many 
>>people would be playing?  Would they _all_ be heroes? 
 
>1. People who signed up to play them. What, you think everyone wants to be 
>the good guy? 
 
This is also the case on superhero MUSHes, which usually have PC villains. 
They're perhaps less popular than heroes, but you still can fill the 
important roles at least. 
 
------------------------------ 
 
Date: Wed, 14 Apr 1999 14:32:07 -0700 
From: "James Jandebeur" <james@javaman.to> 
Subject: Re: VPP  question ... 
 
> Okay. Assuming that's accurate, what is the functional difference between 
> 'Delayed Effect' and 'Trigger'? 
 
Delayed Effect allows you yourself to use the power later, while Trigger 
allows you to put the power on an object and have it go off under a specific 
circumstance. 
 
The main use of Delayed Effect is to do all the preperation work (use up 
foci, spend time using the power, and so on) and then use the power later 
with only a half phase action. That's why it's only used in games with a 
limit on how many effects you can have "up" at a given time. 
 
If memory serves. 
 
JAJ, GP 
 
------------------------------ 
 
Date: Wed, 14 Apr 1999 13:46:40 -0700 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: RE: VPP  question ... 
 
At 02:11 PM 4/14/1999 -0400, Brian Wawrow wrote: 
>Okay. Assuming that's accurate, what is the functional difference between 
>'Delayed Effect' and 'Trigger'?  
> 
>Assume you criteria is a command word like , "Fire". What, then is the 
>difference between [for example] a 3D6 Flash [+1/2 trigger "Fire"] and 3D6 
>Flash [+1/2 D/Effect "Fire"]? 
 
   I don't understand.  Please, if you haven't already, define how the 
command word "Fire" operates with Delayed Effect. 
- --- 
Bob's Original Hero Stuff Page!  [Circle of HEROS member] 
   http://www.klock.com/public/users/bob.greenwade/original.htm 
Merry-Go-Round Webring -- wanna join? 
   http://www.klock.com/public/users/bob.greenwade/merrhome.htm 
 
------------------------------ 
 
Date: Wed, 14 Apr 1999 15:48:12 -0700 
From: Derek Hiemforth <derekh@employees.org> 
Subject: Re: Advantage: Increased STUN multiplier 
 
At 8:56 PM -0700 4/12/99, Jason Sullivan wrote: 
>	I was wondering if it would be possible to construct the following 
>Advantage on a power: 
>	xd6 Attack, Increased STUN Multiplier, where the STUN Multiplier 
>increases +1 for every 2 points the Attack roll was made by. 
> 
>	Would this be Increased STUN multiplier with a Limitation, or 
>Increased STUN multiplier with an Advantage (like Trigger), or something I 
>haven't thought of yet. 
 
   Although maybe not elegant, probably the most "legal" way to buy this 
would be like so: 
 
xd6 xKA, Increased STUN Multiple x1 (+1/2), [ISM x1 (+1/2) Only if 
  Attack Roll made by 2 or more (-1/2)], [ISM x1 (+1/2) Only if Attack 
  Roll made by 4 or more (-1)], [ISM x1 (+1/2) Only if Attack Roll made 
  by 6 or more (-1.5)] etc. up to the max it can increase the STUNx. 
 
   If it ONLY has ISM if the Attack roll is made by 2 or more, you might 
consider just using the normal ISM Advantage, and chalking it up to 
SFX.  (Ie, the fact that it gets no Advantage at all on Attack Rolls 
made exactly or by one is balanced by the fact that it can potentially 
have more than one level of ISM if the Attack Roll is made by 4 or more.) 
If you think the character in question is likely to hit by a higher 
margin freqently, you could up the Advantage. 
 
   I'm a big believer in the idea that the Hero System should have the 
equivalent of Limited Power for Advantages, called "Enchanced Power". 
Just like Limited Power, its value is assigned by the GM and it's 
used for beneficial effects that don't seem to be reflected elsewhere 
among Advantages or Powers.  I also hold that the Basic Rule of Limitations 
(A Limitation That Doesn't Limit the Character Isn't Worth Any Bonus) 
should have a counterpart for Advantages: An Advantage That Doesn't 
Make The Power More Effective Isn't Worth a Cost. 
 
- - Derek 
 
------------------------------ 
 
Date: Wed, 14 Apr 1999 15:54:14 -0700 
From: Christopher Taylor <ctaylor@viser.net> 
Subject: Re: superhero LARP's  
 
>> LARPGs are not Vampire. Vampire is a LARPG. There are others. They _are_ 
>> role-playing; you play out a role. You just happen to move more than you do 
>> in table-top games. There is no doubt it is role-playing; I have done it, 
>> and role-playing is exactly what I was doing. 
>>  
> 
>I guess it would be kind of silly, but are there such things as  
>super-hero LARPs ? 
 
yeah everyone thought they were funny until Joe was tossed off the 5 story 
building cause in Hero he would just be bruised a little.... 
 
- -------------------------------------------------------------------------- 
Sola Gracia		Sola Scriptura		Sola Fide 
Soli Gloria Deo    	Solus Christus		Corum Deo 
- -------------------------------------------------------------------------- 
 
------------------------------ 
 
Date: Wed, 14 Apr 1999 15:58:34 -0700 
From: Derek Hiemforth <derekh@employees.org> 
Subject: Re: Power Construct: Seeing in the Dark (fwd) 
 
At 11:58 PM -0700 4/12/99, Jason Sullivan wrote: 
>	I need a power that will allow a character to see as well at night 
>as during the day. 
>	This is not infravision, where one may see things in heat 
>patterns. 
>	Rather, it is a "mystical" sight, in which there is no darkness. 
>It does not require any from of ambient radiation.  It functions similar 
>to normal sight, the only drawback (perhaps) being the sight "in the 
>dark" is ever so slighty dimmed towards monochrome color shifts. 
> 
>	It is not Spatial Awareness, because it can sense fine details. 
>N-Ray vision and Detect/Sense also can't be used to simulate this power, 
>nor can a bonus to PER only for the purposes of seeing in the dark. 
>	It is a directional, targeting, ranged, discriminatory sense, 
>based on the Sight sense group. 
 
   Why not just buy Ultraviolet Vision, and give it a different SFX? 
Ie, instead of saying it requires some UV rays to be present in order 
to work, give it some other condition that makes sense for the power 
and is about as common as lack of UV rays? 
 
- - Derek 
 
------------------------------ 
 
Date: 14 Apr 1999 19:49:20 -0400 
From: Stainless Steel Rat <ratinox@peorth.gweep.net> 
Subject: Re: VPP  question ... 
 
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* Curt Hicks <exucurt@exu.ericsson.se>  on Wed, 14 Apr 1999 
| What about entangle in a multipower ?  Or damage caused by an energy 
| blast ?  Those don't vanish when the multipower is switched. 
 
Entangles and damage are permanent effects, not continuing effects. 
 
IMO, both Trigger and Delayed Effect are continuing effects, like Aid or 
Suppress.  Once you deallocate the framework reserve, the power goes away 
as do their continuing effects. 
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- --  
Rat <ratinox@peorth.gweep.net>    \ If Happy Fun Ball begins to smoke, get 
Minion of Nathan - Nathan says Hi! \ away immediately. Seek shelter and cover 
PGP Key: at a key server near you!  \ head. 
 
------------------------------ 
 
Date: Wed, 14 Apr 1999 16:56:45 -0700 (PDT) 
From: Anthony Jackson <ajackson@molly.iii.com> 
Subject: Re: VPP  question ... 
 
Stainless Steel Rat writes: 
> -----BEGIN PGP SIGNED MESSAGE----- 
> Hash: SHA1 
>  
> * Curt Hicks <exucurt@exu.ericsson.se>  on Wed, 14 Apr 1999 
> | What about entangle in a multipower ?  Or damage caused by an energy 
> | blast ?  Those don't vanish when the multipower is switched. 
>  
> Entangles and damage are permanent effects, not continuing effects. 
>  
> IMO, both Trigger and Delayed Effect are continuing effects, like Aid or 
> Suppress.  Once you deallocate the framework reserve, the power goes away 
> as do their continuing effects. 
 
A problem here is: exactly how do 'aid' and 'drain' differ, aside from one 
adds, one subtracts?  Should drain also shut off when you change multipower 
slots? 
 
------------------------------ 
 
Date: Wed, 14 Apr 1999 17:19:18 -0700 (PDT) 
From: shaw@caprica.com (Wayne Shaw) 
Subject: Re: VPP  question ... 
 
>Stainless Steel Rat writes: 
>> -----BEGIN PGP SIGNED MESSAGE----- 
>> Hash: SHA1 
>>  
>> * Curt Hicks <exucurt@exu.ericsson.se>  on Wed, 14 Apr 1999 
>> | What about entangle in a multipower ?  Or damage caused by an energy 
>> | blast ?  Those don't vanish when the multipower is switched. 
>>  
>> Entangles and damage are permanent effects, not continuing effects. 
>>  
>> IMO, both Trigger and Delayed Effect are continuing effects, like Aid or 
>> Suppress.  Once you deallocate the framework reserve, the power goes away 
>> as do their continuing effects. 
> 
>A problem here is: exactly how do 'aid' and 'drain' differ, aside from one 
>adds, one subtracts?  Should drain also shut off when you change multipower 
>slots? 
 
They don't, logically.  The rule regarding Aid and Transfer exists because 
it just plain old is imbalanced the other way, but that's not true of the 
damaging effects. 
 
------------------------------ 
 
Date: Thu, 15 Apr 1999 00:04:00 -0500 (Central Daylight Time) 
From: Tim Gilberg <gilberg@ou.edu> 
Subject: Re: Gamer's Purity Test! (Off topic - sorry!) 
 
> LARPGs are not Vampire. Vampire is a LARPG. There are others. They _are_ 
> role-playing; you play out a role. You just happen to move more than you do 
> in table-top games. There is no doubt it is role-playing; I have done it, 
> and role-playing is exactly what I was doing. 
 
	Quite right.  While an ongoing campaign using White Wolf 
occasionally used some live action--and an improved game of Live Action 
Vampire with no official rules--almost all of my limited LARPing has been 
"other." 
 
	Cons mostly, and usually scenarios set up so that they can be 
contained in about a 4 hour slot with limited ability for the characters 
to leave. 
 
	I have played a sort of live action Hero system.  At Gencon they 
have Drive-In Hero, which is quasi-live action. 
 
 
					-Tim Gilberg 
			-"English Majors of the World!  Untie!" 
 
------------------------------ 
 
Date: Thu, 15 Apr 1999 01:41:12 -0400 
From: geoff heald <gheald@worldnet.att.net> 
Subject: Re: Gamer's Purity Test! (sorry) 
 
At 01:12 PM 4/14/99 -0700, you wrote: 
>From: geoff heald <gheald@worldnet.att.net> 
> 
> 
> 
><snip> 
>> Forgive me, but going to Cons is not gaming it is game-related.  Going to 
>> cons relates to being a gamer about as much as going to Star Trek 
>> conventions relates to watching TV.  If I get a week off from work, I'd 
>> much rather spend it playing games with people I know, in a campaign I 
>> like, playing a character I've spent years developing than travelling to a 
>> distant city to play with people I know nothing about who probably are no 
>> fun to play with. 
> 
>You can't say that going to cons isn't gaming, then say that you don't want 
>to do it because you don' t think you would like the gaming. Not being 
>gaming and not liking gaming are two different things. Your argument, in 
>fact, argues that going to cons _is_ gaming, as much as many activities 
>mentioned in the list 
> 
 
I agree.  I got emotional and argued badly.  
 
>People go to the cons to game. If you don't want to game in that 
>environment, fine, but gaming is still what is done there. 
> 
 
I disagree.  While gaming happens at cons, gaming is not "what is done 
there".  From what I read in the "Con Report"s in gaming mags, cons are 
mainly about the new products and presentations by the companies and the 
costume contest. Most of the gaming goes on away from the con, back in a 
hotel room. 
 
>It isn't like watching ST vs going to a ST con. It is like watching ST on TV 
>vs a movie theater. You may not like the theater, you may think that the ST 
>movies all suck, you may think all movies, period, suck. That doesn't make 
>it not watching ST. 
> 
 
My analogy was not to watching ST on TV, but on watching TV in general. 
I'm not a "gamie" (in the way that Trekkies or Trekkers are into the whole 
ST experience), I'm a gamer.  I game. 
 
>If you are going by what is gaming vs what is gaming related, then stepping 
>on a 4-sided die, spilling food on a character sheet, and owning old gaming 
>books are also not gaming, but are rather gaming related. 
> 
 
At least those things happen at/during a game and not the other way around. 
 
>> And LARPGs are not RPGs, they're improv-theater for vampire wannabes. If I 
>> could wield a baseball bat nearly as well as my latest fighter, playing a 
>> fighter would be less fun. 
> 
>LARPGs are not Vampire. Vampire is a LARPG. There are others. They _are_ 
>role-playing; you play out a role. You just happen to move more than you do 
>in table-top games. There is no doubt it is role-playing; I have done it, 
>and role-playing is exactly what I was doing. 
> 
I apologize.  I let some personal and local bias come through (loud and 
clear, too). 
We all know a case of some sicko or nutcase who made all gamers look bad. 
Our local one was into Vampire.  He looked a lot like the Comics Shop Owner 
on the Simpsons.  He got into drinking blood and offering teenage girls 
experience points for sex.  It got all over the local news, complete with 
the usual tripe (I'm suprised the Michigan steam tunnel bit didn't surface) 
during his trial. 
 
Cases like this led me to the semi-conscious that that's a path to a bad 
end, and one needs to look hard at anyone who shows up to game in costume, 
because they've started down that path.  I guess I'm as suceptable to 
biased news as the "common folk".  I let a few (well publicised) nutcases 
turn me against an entire genre. 
 
I got strident, and I got close to mean.  I'm letting the whole thing drop. 
Anyone who takes serious issue with any point I have raised may contact me 
privately. 
 
 
============================ 
Geoff Heald 
============================ 
So this is Earth. Not what I expected.  Oh, well, I'll have to make do. 
"Behold Earthians! Your new lord has arrived!" 
 
------------------------------ 
 
Date: Thu, 15 Apr 1999 06:32:56 -0500 (CDT) 
From: "Dr. Nuncheon" <jeffj@io.com> 
Subject: Re: VPP  question ... 
 
On Wed, 14 Apr 1999, Anthony Jackson wrote: 
> Stainless Steel Rat writes: 
> > IMO, both Trigger and Delayed Effect are continuing effects, like Aid or 
> > Suppress.  Once you deallocate the framework reserve, the power goes away 
> > as do their continuing effects. 
>  
> A problem here is: exactly how do 'aid' and 'drain' differ, aside from one 
> adds, one subtracts?  Should drain also shut off when you change multipower 
> slots? 
 
Aid (and Transfer, for that matter) also have upper limits on how much a 
stat can be boosted.  They work differently from Drain just enough that I 
don't really have a problem with it. 
 
Here's a Q though: I've got a Transfer in my MP.  I hit SSR with it and 
'steal' 10 AP of STR.  Next phase, I switch my MP.  My extra STR goes 
bye-bye.  Does SSR get all of his back?  (Gut instinct: treat the lost STR 
as Drained, so no, he doesn't.) 
 
Another Q: SSR gets his STR back after a brief pause, and whips out an END 
drain gun, firing it at me and hitting, twice.  Do I get my STR back at 
5/turn or 10/turn? 
 
Yet another Q: My identical twin super-cousin Lloyd and I decide to go 
harass SSR some more.  We both hit him with our STR Transfers.  Does he 
get his STR back at 5/turn or 10/turn? If it's different than above, why? 
What if it were Lloyd and the Abominable Dr. Phibes with his 
Strength-Draining Ray? 
 
I guess what I'm basically asking is, 'do stats go back to normal at 
5/turn* no mater how many powers they've been affected by, or does each 
power wear off at 5/turn individually'. 
 
* - unless the recovery rate is bought up/down, that is. 
 
J 
 
Hostes aliengeni me abduxerent.              Jeff Johnston - jeffj@io.com 
Qui annus est?                                   http://www.io.com/~jeffj 
 
------------------------------ 
 
Date: Thu, 15 Apr 1999 13:08:22 +0100 
From: Stephen McGinness <MCGINNESSS@parliament.uk> 
Subject: Apology required?? 
 
I haven't recieved any mail from the list for two days  now. I know our server is 
playing up quite badly so I was wondering if I have been causing problems with 
the list through bounced mail?? Perhaps so badly I have been removed?? 
 
I am getting mail just now so if someone could tell me one to one?? 
 
 
Stephen McGinness 
 
------------------------------ 
 
Date: Thu, 15 Apr 1999 09:45:42 -0400 
From: Brian Wawrow <bwawrow@fmco.com> 
Subject: RE: VPP  question ... 
 
I was under the impression that Delayed Effect worked with some kind of 
firing criteria like a command word or whatever. Am I to understand that the 
Delayed Effect power only waits for a 0-phase mental command from the 
character?  
 
]    I don't understand.  Please, if you haven't already, define how the 
] command word "Fire" operates with Delayed Effect. 
 
Now, what's this about the effects of Aid's fading to zero if you switch 
your MP slot or reallocate your VPP? Does it say this in the BBB? No way. 
Can't be. Too ridiculous. If it was going to be true for one adjustment 
power, it would be true for them all. 
 
I remember when I thought I knew how to play this game. 
 
BRI 
 
------------------------------ 
 
Date: Thu, 15 Apr 1999 07:19:50 -0700 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: Apology required?? 
 
At 01:08 PM 4/15/1999 +0100, Stephen McGinness wrote: 
>I haven't recieved any mail from the list for two days  now. I know our 
server is 
>playing up quite badly so I was wondering if I have been causing problems 
with 
>the list through bounced mail?? Perhaps so badly I have been removed?? 
> 
>I am getting mail just now so if someone could tell me one to one?? 
 
   It's quite likely.  I got three bounces from private mail, so I think 
your server and the list's are to blame. 
   I don't know that an apology on your part is required (your server would 
be the one, if anyone), but it may now be time to re-subscribe.  :-] 
- --- 
Bob's Original Hero Stuff Page!  [Circle of HEROS member] 
   http://www.klock.com/public/users/bob.greenwade/original.htm 
Merry-Go-Round Webring -- wanna join? 
   http://www.klock.com/public/users/bob.greenwade/merrhome.htm 
 
------------------------------ 
 
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