Digest Archive vol 1 Issue 285
From: owner-champ-l-digest@sysabend.org 
Sent: Monday, April 19, 1999 1:27 AM 
To: champ-l-digest@sysabend.org 
Subject: champ-l-digest V1 #285 
 
 
champ-l-digest         Monday, April 19 1999         Volume 01 : Number 285 
 
 
 
In this issue: 
 
    char: Wyldefire 
    Char: Venus 
    Char: American Sentinal 
    Char: Titan 
    Char: Helmsman 
    Char: Glorious 
    Char: Hyperiex 
 
---------------------------------------------------------------------- 
 
Date: Sun, 18 Apr 1999 20:27:09 -0700 
From: Chad Riley <chadriley01@sprynet.com> 
Subject: char: Wyldefire 
 
First off, I gotta give Sam Bell his due. A lot of the speed abilities I 
have here I stol....er, uh, gleaned off of his designs. But if you don't 
like it don't blame Sam. 
 
 
Wyldefire 
 Val Characteristic Cost 
 30 Strength 20 
 36 Dexterity 78 
 25 Constitution 30 
 13 Body 6 
 18 Intelligence 8 
 13 Ego 6 
 18 Presence 8 
 16 Comeliness 3 
 20 Physical Defense 14 
 20 Energy Defense 15 
 10 Speed 54 
 11 Recovery 0 
 50 Endurance 0 
 50 Stun 9 
 
Characteristic Rolls: STR: 15-, DEX: 16-, CON: 14-, INT: 13-, EGO: 12-, 
PER: 13- 
Run: 6/25", Swim: 2", Jump: 6", Lift: 1600kg 
 
 Cost Powers END/Roll 
 157 Variable Power Pool: Speed Powers (90-pt Pool); Control Cost: 45; 
Change Powers as 0 Phase Action: +1; No Skill Required for Change: +1; 
Restricted Type of Powers Available: No Mental Powers: -½; Must Learn 
Abilities: -½ 
 290 Variable Power Pool Powers 
 (90) 8d6 Energy Blast: Multi Opponent Strike; Range: 450; Versus: PD; 
Area Effect (Cone): 10" long, +1; Selective Target: +¼ 9 
 (40) Desolidification: Vibration harmonics; Immune to Mental Powers: 
No, +0 4 
 (50) 4d6 Transform: Superspeed Tasks (Minor, Limited Class); Range: 
250; Cumulative: No, +0 5 
 (40) Hand-To-Hand Attack: hyper punches (6d6, Total 12d6); Range: 0; 
Autofire: 10 shots, ¾; Reduced END: Half, ½ 2 
 (30) Missile Deflection (All Ranged Attacks, None, OCV 12); Deflect 
Attacks: Adjacent, +½; Deflection Bonus: 0; OCV: 12 
 (40) 12d6 Energy Blast: Wyldefire Ball; Explosion (Extended Area 
+0"/DC): ½; No Range: -½; Beam Attack: -¼; Increased END: ×2, -½; Range: 
0; Versus: ED; Wyldefire surrounds himself in a nimbus of flame and 
charges his opponent. 18 
 20 Elemental Control: Speed Powers (20-pt reserve) 
 a-46 Running (+19", 25", NC: 400"); Non-Combat Multiplier: ×16, +15; 
Has Turn Mode: No, +0; Reduced END: Half, ¼ 4 
 b-55 25" Flight: Running on any surface (NC: 1600"); Non-Combat 
Multiplier: ×64, +25 5 
 5 Damage Resistance: costume (8 PD/8 ED); OIF: -½ 
 15 Damage Reduction (Energy, 50% Resistant); Only vs Fire/Heat: -1 
 6 Life Support; OIF: -½ 
 (2) Life Support: High Pressure/Vacuum; OIF: -½ 
 (2) Life Support: High Radiation; OIF: -½ 
 (2) Life Support: Intense Heat/Cold; OIF: -½ 
 5 Instant Change; Clothes: One Set, 5 
 12 Enhanced Perception (Normal Sight, +6 to PER) 
 
 Cost Skills, Talents, Perks Roll 
 40 +20 level w/Dive for Cover 
 19 Aikido 
 (3) Throw (OCV +0, DCV +1, 6d6+v/5) 
 (3) Hold (OCV -1, DCV -1, STR 40) 
 (5) Strike (OCV +1, DCV +3, 6d6) 
 (4) Dodge (OCV --, DCV +5) 
 (4) Escape (OCV 0, DCV 0, STR 45) 
 18 Speed fighting 
 (3) Flying Tackle (OCV 0, DCV -1, 6+v/5) 
 (5) Passing Strike (OCV +1, DCV 0, 6d6+v/5) 
 (5) Sacrifice Lunge (OCV +2, DCV -2, 6d6+v/5) 
 (5) Defensive Block (OCV +1, DCV +3) 
 5 Breakfall 17- 
 2 Knowledge Skill: Golden Age Super beings 11- 
 5 Knowledge Skill: Speed Tricks 15- 
 2 Knowledge Skill: Politics 11- 
 3 Bureaucratics 13- 
 3 High Society 13- 
 3 Interrogation 13- 
 3 Persuasion 13- 
 3 Streetwise 13- 
 2 Contact: Golden Age Heroes; Usefulness: Normal, +0 11- 
 1 Contact: Silver Age Heroes; Usefulness: Normal, +0 8- 
 5 Money (Well Off) 
 5 +1 level w/Hand to Hand Combat 
 9 +3 level w/"Running" POwers 
 
 100+ Disadvantages 
 10 DNPC: Shannon Greene; Girl friend (Police Forensics specialist) 
(Normal, 11-); Skills: Useful, -5 
 0 DNPC: Evan Wylde (Rocketman) Grandfather (Slightly Less Powerful, 
8-); Skills: Useful, -5 
 20 Hunted: Dr Stone (golden Age immortal villain) (8-); Capabilities: 
More Powerful, 15; Non-combat Influence: Extensive, +5; Geographical 
Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 
 5 Hunted: Vibron  (8-); Capabilities: Less Powerful, 5; Non-combat 
Influence: None, +0; Geographical Area: Unlimited, -0; Actions: Hunting, 
×1; Punishment: Harsh, 0 
 10 Hunted: Speed Demon (8-); Capabilities: As Powerful, 10; Non-combat 
Influence: None, +0; Geographical Area: Unlimited, -0; Actions: Hunting, 
×1; Punishment: Harsh, 0 
 20 Code Against Killing (Common, Total) 
 15 Trying to uphold the family name (Common, Strong) 
 10 Hatred/Fear  of Speed Dermon (Uncommon, Strong) 
 10 Phys. Lim.: Requires Lots of food (3x) (Frequently, Slightly) 
 10 Reputation: Third Generation superhero (11-) 
 15 Secret Identity: Jason Wylde 
 5 Vulnerability: Sonic/Vibration Attacks (1½× STUN); Attack: Uncommon, 
+5 
 20 Susceptibility: Intense Sonics (2d6 STUN/Phase); Condition: 
Uncommon, +5 
OCV: 12; DCV: 12; ECV: 4; Mental Def.: 0; Phases: 2, 3, 4, 5, 6, 8, 9, 
10, 11, 12 
PD/rPD: 20/8; ED/rED: 20/8 
COSTS: Char.: 251 Disadv.: 150 
Powers: + 449 Base: + 100 
  Exp.: + 450 
Total: = 700 Total: = 700 
 
Story: Jason Wylde is the grandson of WWII and "Golden Age" hero, Rocket 
Man. After he retired, Rocket Man (Evan Wylde) married and had two sons. 
Both inheirited their father's superspeed but the oldest son, Daniel 
also gained the ability to produce fire. He bagan a career as the hero 
Speed Demon but shortly into his career he inexplicably changed sides. 
Speed Demon killed or hospitalized the entire superteam that he had 
joined. The younger son, Abe, had also gained other powers, abe had 
impresive regenerative and recuperative powers, he took the name 
Wildfire and battled his older brother for fifteen years, never able to 
catch him. Ten years ago, Daniel killed Abe in combat. 
Jason was born into the family and showed his mother and father (Abe and 
his wife, Carol) that he too had inheirited the speed powers of 
Rocketman, like the second generation, he also showed a mutation , Jason 
was far stronger than a normal child his age and grew to have low level 
super human strength. He also had minor pyrokinetic powers like his 
uncle (Speed Demon). Shortly after Abe's funeral, Carol told her son the 
truth, that he was Daniel's son, not Abe's. She and Daniel had had an 
affair before he had gone insane. She got pregnant and Abe married her 
anyway, raising Jason as his own son. Jason was shocked. He vowed that 
he would continue his father's battle against Speed Demon. Unbeknownst 
to the rest of the family, Jason wants Speed Demon dead, not brought to 
justice. He fears and hates him in a manner that even makes himelf 
uncomfortable so he doesn't admit this to anyone. 
 
Shortly after taking the name Wyldefire, Jason joined the fledgling 
Lords of Justice. He often attempts to sidetrack the egos that run 
rampant throught the group and keep them on track. This is no easy task. 
 
Height: 186cm (6'1"), Weight: 85kg (187 lbs), Sex: Male, Age: 22, Race: 
inheirited mutant 
Appearance: Jason Wylde is tall and has a sprinter's build. He has 
bright red hair and blue eyes. The Wyldefire costume is a white full 
bodysuit that covers him from head to toe. His boots, kneepads, 
guantlets, and headgear are all red. The eyes of his mask are red. He 
has a ring of fire around a white circle on his chest. 
 
------------------------------ 
 
Date: Sun, 18 Apr 1999 20:30:51 -0700 
From: Chad Riley <chadriley01@sprynet.com> 
Subject: Char: Venus 
 
Here's my Wonder Woman Wannabe.....the Voluptuous Venus! (and if she 
really existed I would be dead by now....hurk*) 
 
 
Venus; the Warrior's Daughter 
 Val Characteristic Cost 
 35 Strength 25 
 30 Dexterity 60 
 30 Constitution 40 
 20 Body 20 
 20 Intelligence 10 
 20 Ego 20 
 35 Presence 25 
 30 Comeliness 10 
 20 Physical Defense 13 
 20 Energy Defense 14 
 7 Speed 30 
 15 Recovery 4 
 90 Endurance 15 
 90 Stun 37 
 
Characteristic Rolls: STR: 16-, DEX: 15-, CON: 15-, INT: 13-, EGO: 13-, 
PER: 13- 
Run: 6/22", Swim: 2", Jump: 7/13", Lift: 3200kg 
 
 Cost Powers END/Roll 
 37 Armor: Armor of Ares (15 PD/15 ED); OIF: -½; Focus Breakability: 
Unbreakable; Hardened: ×1, ¼ 
 30 Life Support: Immortality 
 27 Multipower: Boots of Murcury (40-pt reserve); OIF: -½ 
 u-2 Running: Striding (+16", 22", NC: 44"); Non-Combat Multiplier: ×2, 
+0; Has Turn Mode: No, +0; Multipower: Fixed Slot; OIF: -½; Reduced END: 
Half, ¼; OIF: -½ 3 
 u-2 16" Flight: Cloud Walking (NC: 32"); Non-Combat Multiplier: ×2, +0; 
Multipower: Fixed Slot; OIF: -½; Reduced END: Half, ¼; OIF: -½ 1 
 25 Multipower: Weaponry (50-pt reserve); OAF: -1 
 u-1 Hand-to-Hand Attack (Club) (4d6, Total 11d6); Range: 0; OAF: -1 1 
 u-2 1½d6 HKA: (Sword) (Total 3d6+1); Armor Piercing: 1, +½; Affects 
Desolidified: +½; Range: 0; OAF: -1 5 
 u-3 2d6 RKA (Bow and Arrows); Range: 260; Armor Piercing: 1, +½; 
Charges: 10, +¼; Recoverable Charges: -2 lev; OAF: -1 0 
 u-2 3d6 Entangle: (Bolos) (DEF 3); Entangle Damage: Entangle Takes no 
Damage From Attack, +½; Range: 225; OAF: -1 4 
 u-2 10d6 Energy Blast: (Chakram); Range: 250; Versus: PD; Charges: 1, 
- -1¼; Recoverable Charges: -2 lev; OAF: -1 0 
 u-1 2d6 HKA (Spear) (Total 4d6); Ranged: +½; Charges: 1, -1¼; 
Recoverable Charges: -2 lev; Range: 225; OAF: -1 0 
 25 Clairsentience: Eyes of Delphi (Normal Sight); See: Present, +0; 
Dimensions: Current, +0; Range: 200" 2 
 15 Mental Defense: Iron Will (19 pts) 
 12 +6 DEX: Lightning Reflexes 
 10 Power Defense: zeus's Blessings (10 pts) 
 10 Damage Resistance: Divine Protection (10 PD/10 ED) 
 9 Modified Characteristic: STR; END: 1; Reduced END: Half, ¼ 1 
 6 Superleap (+6", 13", NC: 26"); Non-Combat Multiplier: ×2, +0 1 
 6 Knockback Resistance (-3") 
 5 Ultraviolet Vision 
 
 Cost Skills, Talents, Perks Roll 
 42 Pankration 
 (3) Bend Joint (OCV -1, DCV +1, 4d6 NND); Phase: 0; Damage Type: NND; 
Extra DC: 2 
 (4) Martial Block: Block (OCV +2, DCV +2) 
 (3) Break Bone (OCV -2, DCV 0, 2d6 HKA); Phase: 0; Damage Type: 
Killing; Extra DC: 2 
 (4) Crush (OCV 0, DCV 0, 15d6) 
 (4) Martial Escape (OCV 0, DCV 0, STR 70) 
 (3) Martial Grab (OCV -1, DCV -1, STR 65) 
 (5) Defensive Strike: Jab (OCV +1, DCV +3, 11d6) 
 (5) Offensive Strike: Kick (OCV -2, DCV +1, 15d6) 
 (4) Martial Strike: Punch (OCV 0, DCV +2, 13d6) 
 (3) Sacrifice Throw (OCV +2, DCV +1, 11d6) 
 (4) Martial Arts Weapons: Clubs, sword, spear, cestus; Unarmed Combat: 
+0; Extra Points: 4 
 16 +4 DC for Martial Attacks 
 28 Danger Sense (Out of Combat, Immediate Vicinity); Works: Out of 
Combat, +5; Range: Immediate Vicinity, +5 15- 
 5 Defense Maneuver 
 5 Acrobatics 16- 
 5 Breakfall 16- 
 3 Conversation 16- 
 3 High Society 16- 
 3 Knowledge Skill: Military History 13- 
 3 Knowledge Skill: Analyze Combat Ability 13- 
 3 Knowledge Skill: olympian mythology 13- 
 5 English (Native Accent); Literacy: Literate (if not standard), 1 
 1 Greek (Native Accent); Literacy: Literate (if not standard), 1 
 3 Italian (Fluent Conv.); Literacy: Literate (if not standard), 1 
 2 Latin (Fluent Conv.); Literacy: Literate (if not standard), 1; 
Similarity Cost: -1 
 3 Professional Skill: Model 16- 
 3 Paramedic 13- 
 1 Archaeology 11- 
 1 History 11- 
 1 Linguistics 11- 
 1 Literature 11- 
 1 Medicine 11- 
 1 Occultism 11- 
 1 Theology 11- 
 3 Scientist 
 3 Navigation 11- 
 3 Seduction 16- 
 3 Shadowing 11- 
 5 Stealth 16- 
 3 Streetwise 16- 
 3 Survival 11- 
 3 Tactics 13- 
 3 Tracking 13- 
 8 Weapon Familiarities 
 (2) Common Melee Weapons 
 (2) Common Missile Weapons 
 (1) Lances 
 (1) Quarterstaff 
 (1) Sling 
 (1) Ship-to-Ship Weapons 
 5 Member of Olympians 
 3 Contact: Hephestus; Usefulness: Normal, +0 12- 
 3 Contact: Olympus; Usefulness: Very, +1 11- 
 2 Contact: Hercules; Usefulness: Normal, +0 11- 
 5 Base: 25 
 5 Money (Well Off) 
 5 +1 level w/Pre Based Skill 
 40 +4 level w/Overall Level 
 
 100+ Disadvantages 
 15 Distinctive Features: Goddess like Beauty; Concealability: 
Concealable, 10; Reaction: Always noticed & major reaction, +5 
 5 Enraged: If honor offended (11-, 14-); Circumstances: Uncommon, +5 
 10 Enraged: Innocents threatened/Harmed (14-, 11-); Circumstances: 
Uncommon, +5 
 10 Hunted: The Furies -  (8-); Capabilities: As Powerful, 10; 
Non-combat Influence: None, +0; Geographical Area: Unlimited, -0; 
Actions: Hunting, ×1; Punishment: Harsh, 0 
 15 Hunted: Ares (8-); Capabilities: More Powerful, 15; Non-combat 
Influence: None, +0; Geographical Area: Unlimited, -0; Actions: Hunting, 
×1; Punishment: Harsh, 0 
 15 Hunted: DEMON (8-); Capabilities: As Powerful, 10; Non-combat 
Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: 
Hunting, ×1; Punishment: Harsh, 0 
 20 Honorable (Common, Total) 
 15 Will not tolerate Sexism/Chauvanism (Common, Strong) 
 15 Enjoys combat (Common, Strong) 
 10 Yearns for love (Uncommon, Strong) 
 10 Public Identity: Venus the Warrior 
 10 Reputation: Goddess of War (11-) 
 
OCV: 10; DCV: 10; ECV: 7; Mental Def.: 19; Phases: 2, 4, 6, 7, 9, 11, 12 
 
PD/rPD: 35/25; ED/rED: 35/25 
COSTS: Char.: 323 Disadv.: 150 
Powers: + 477 Base: + 100 
  Exp.: + 550 
Total: = 800 Total: = 800 
 
Story: Venus was born of a tryst between Ares and Aphrodite. Shunned by 
her father (he wanted a boy) and rather ignored by her mother (who found 
the child's beauty disconcerting) she spend most of her time with her 
foster father Hephestus or with her brother Eros. As she grew she 
decided that she would be a warrior like her father (mostly for a shot 
at him). She began training with Athena, Artemis, Apollo, and Hercules. 
They taught her skills of war and peace. When the olympians returned to 
the world of Earth, Venus left her home to see the world. She wasn't 
sure she liked what she saw. She began battling evil on behalf of 
mankind and to amuse herself. She joined other powerful warriors and 
formed the Lords of Justice. It was a lofty, arrogant name and they were 
lofty, arrogant heroes. However, during her tenure on Earth, she has 
truly begun to care about the mortals. She now takes her job seriously 
and wonders often if the group helps as much as it thinks it does. If 
not for the friendship of Hyperiex and the feeling of responsibility to 
watch the others she might leave and attempt to start her own team. And 
maybe get it right this time. 
 
Height: 188cm (6'2"), Weight: 100kg (220 lbs), Sex: Female, Age: 1500, 
Race: Olympian Goddess 
Appearance: Venus is, well, a goddess. She is as beautiful as her 
mother, but in a different way. She shares some traits, golden hair, 
blue eyes, perfect skin. But she's alot more athletically built. When 
not dressed for battle she tends to favor comfortable clothing, that 
tends to be rather revealing. Think of a UPN or Fox drama. When "in 
uniform", she wears the Armor of Ares, enchanted by her uncle (and 
adoptive father)  Hephestus the name is a barb at her father. The armor 
is golden hoplite armor over enchented red leather. Her legs and arms 
are bare. She also wears the boots of Mercury (also made by Hephestus) 
that allow her to move very swiftly on the ground or in the air. The 
boots are long (just over her knees) black and have gold bands at the 
top and bottom of the knee and at the top of the ankle. 
 
------------------------------ 
 
Date: Sun, 18 Apr 1999 20:34:24 -0700 
From: Chad Riley <chadriley01@sprynet.com> 
Subject: Char: American Sentinal 
 
A more deliberate rip off of USAgent er, Fighting America..no wait, The 
Captian....no that's not right either, Red Guardian 1, no Red Guardian 
3, gosh I feel nauseous...... 
 
whatever, here's the Patriotic Pipsqueak..... 
 
American Sentinal 
 Val Characteristic Cost 
 25 Strength 15 
 29 Dexterity 57 
 25 Constitution 30 
 22 Body 24 
 10 Intelligence 0 
 18 Ego 16 
 25 Presence 15 
 18 Comeliness 4 
 15 Physical Defense 10 
 15 Energy Defense 10 
 7 Speed 31 
 10 Recovery 0 
 50 Endurance 0 
 50 Stun 2 
 
Characteristic Rolls: STR: 14-, DEX: 15-, CON: 14-, INT: 11-, EGO: 13-, 
PER: 11- 
Run: 6/8", Swim: 2/20", Jump: 5/10", Lift: 800kg 
 
 Cost Powers END/Roll 
 22 Multipower (45-pt reserve); OAF: -1; Focus Breakability: Unbreakable 
 
 u-2 Missile Deflection (All Ranged Attacks, None, OCV 11); Deflect 
Attacks: At Range, +1; Deflection Bonus: 1, 2; OCV: 11; Multipower: 
Fixed Slot; OAF: -1; Focus Breakability: Unbreakable 
 u-2 9d6 Energy Blast; Range: 225; Versus: PD; Multipower: Fixed Slot; 
OAF: -1; Focus Breakability: Unbreakable 4 
 u-1 Hand-To-Hand Attack (4d6, Total 9d6); Range: 0; Multipower: Fixed 
Slot; OAF: -1; Focus Breakability: Unbreakable 1 
 3 Immune to Disease 
 7 Damage Resistance: Micromail (10 PD/10 ED); OIF: -½ 
 7 Swimming: Swing Line (+15", 20", NC: 34"); Non-Combat Multiplier: ×2, 
+0; Has Turn Mode: No, +0; Surface Only: No, +0; OAF: -1 3 
 4 Running (+2", 8", NC: 16"); Non-Combat Multiplier: ×2, +0; Has Turn 
Mode: No, +0 1 
 3 Swimming (+3", 20", NC: 10"); Non-Combat Multiplier: ×2, +0; Has Turn 
Mode: No, +0; Surface Only: No, +0 1 
 5 Superleap (+5", 10", NC: 20"); Non-Combat Multiplier: ×2, +0 1 
 
 Cost Skills, Talents, Perks Roll 
 5 +5 level w/Block; OAF: -1 
 49 Martial Arts: Comataka 
 (5) Choke Hold (OCV -2, DCV 0, Grab, 3½d6 NND) 
 (4) Martial Dodge (OCV --, DCV +5) 
 (4) Martial Block (OCV +2, DCV +2) 
 (4) Martial Strike (OCV 0, DCV +2, 10d6) 
 (4) Nerve Strike (OCV -1, DCV +1, 3½d6 NND) 
 (1) Martial Arts Weapons: disc shield; Unarmed Combat: +0; Extra 
Points: 1 
 (3) Martial Throw (OCV +0, DCV +1, 8d6+v/5) 
 (5) Offensive Strike (OCV -2, DCV +1, 12d6) 
 (4) Martial Escape (OCV 0, DCV 0, STR 55) 
 (3) Martial Grab (OCV -1, DCV -1, STR 50) 
 (12) +3 DC for Martial Attacks 
 3 Well-Connected 
 4 Contact: White House; Usefulness: Extremely, +2 12- 
 5 Contact: GOP ; Usefulness: Normal, +0 15- 
 3 Contact: PRIMUS; Usefulness: Normal, +0 13- 
 1 Contact: Golden Avenger; Usefulness: Normal, +0 11- 
 1 Contact: US Major Magaman; Usefulness: Normal, +0 11- 
 3 Combat Sense 11- 
 5 Defense Maneuver 
 3 Fast Draw 15- 
 3 Lightsleep 
 3 Resistance (+3 to EGO Rolls) 
 3 Acrobatics 15- 
 3 Breakfall 15- 
 3 Bureaucratics 14- 
 3 Climbing 15- 
 3 Combat Driving 15- 
 3 Contortionist 15- 
 3 Conversation 14- 
 3 Criminology 11- 
 3 Cryptography 11- 
 3 High Society 14- 
 3 Mechanics 11- 
 3 Oratory 14- 
 3 Paramedic 11- 
 3 Persuasion 14- 
 3 Professional Skill: Government Liason 12- 
 3 Shadowing 11- 
 3 Stealth 15- 
 3 Streetwise 14- 
 3 Survival 11- 
 3 Systems Operation 11- 
 3 Tactics 11- 
 8 Transport Familiarities 
 (2) Ground Vehicles 
 (2) Air Vehicles 
 (1) Horses, Donkeys, Mules 
 (1) Boats 
 (1) Scuba 
 (1) Skiing 
 16 +2 level w/All Combat 
 30 +3 level w/Overall Level 
 
 
 100+ Disadvantages 
 5 Distinctive Features: Perfect Human Specimin; Concealability: Easily, 
5; Reaction: Noticed and Recognizable, +0 
 5 Hunted: Anti American Forces (8-); Capabilities: Less Powerful, 5; 
Non-combat Influence: None, +0; Geographical Area: Unlimited, -0; 
Actions: Hunting, ×1; Punishment: Harsh, 0 
 15 Hunted: Red Doom (8-); Capabilities: As Powerful, 10; Non-combat 
Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: 
Hunting, ×1; Punishment: Harsh, 0 
 10 Hunted: Zarathrusta (8-); Capabilities: Less Powerful, 5; Non-combat 
Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: 
Hunting, ×1; Punishment: Harsh, 0 
 15 Psych. Lim.: Believes in America (Common, Strong) 
 20 Psych. Lim.: Arrogant (Common, Total) 
 15 Psych. Lim.: Always keeps his word (Uncommon, Total) 
 10 Rivalry: Another Pariotic Hero (PC?); Situation: Professional, 5; 
Position: Equal, +0; Rival: PC, +5 
 15 Secret Identity: John Randall Herst 
OCV: 10; DCV: 10; ECV: 6; Mental Def.: 0; Phases: 2, 4, 6, 7, 9, 11, 12 
PD/rPD: 15/10; ED/rED: 15/10 
COSTS: Char.: 214 Disadv.: 110 
Powers: + 261 Base: + 100 
  Exp.: + 265 
Total: = 475 Total: = 475 
 
Story: The latest "supersoldier"churned out by Washington. American 
Sentinal is a living weapon. Trained in a variety of flashy and powerful 
martial arts maneuvers and given an indestructible shield made of 
questionite. He is a deliberate rip off of Captain America (in a 
campaign where they both exist). He serves the government directly 
however. He has been placed in the Lords of Justice as a liason to the 
government. 
 
Height: 190cm (6'3"), Weight: 111kg (244 lbs), Sex: Male, Age: 25, Race: 
enhanced human 
Appearance: American (Aryan?) Ideal. Sentinal is tall, powerfully built 
and perfectly symetrical. He is handsome, blonde haired blue eyed . He 
has a strict, no - nonsense approach to dress. Very conservative 
 
------------------------------ 
 
Date: Sun, 18 Apr 1999 20:36:26 -0700 
From: Chad Riley <chadriley01@sprynet.com> 
Subject: Char: Titan 
 
I kinda like him. And I love these savable powersets. This is mostly my 
take on the War Machine armor, altered slightly....... 
 
 
Titan 
 Val Characteristic Cost 
 20/75 Strength 10 
 20/26 Dexterity 30 
 20/35 Constitution 20 
 20/25 Body 20 
 15 Intelligence 5 
 15 Ego 10 
 20 Presence 10 
 20 Comeliness 5 
 16/30 Physical Defense 6 
 8/30 Energy Defense 1 
 4/6 Speed 4 
 20 Recovery 0 
 70 Endurance 0 
 70/90 Stun -6 
 
Characteristic Rolls: STR: 13/24-, DEX: 13/14-, CON: 13/16-, INT: 12-, 
EGO: 12-, PER: 12- 
Run: 6", Swim: 2/4", Jump: 15", Lift: 400kg/800 ton 
 
 Cost Powers END/Roll 
 379 Battlesuit: War Titan Battle Armor; Focus: Obvious Inaccessible, 
- -½; Focus Applicability: Personal 
 (50) Multipower: Weapons Systems (75-pt reserve); Focus: Obvious 
Inaccessible, -½; Focus Applicability: Personal 
 u-4 15d6 Energy Blast: Repulsors; Reduced by Range: -¼; Range: 375; 
Versus: ED; Focus: Obvious Inaccessible, -½; Focus Applicability: 
Personal 7 
 u-5 10d6 Energy Blast: Fire Blast; Range: 375; Versus: PD; Area Effect 
(One-hex): 1 hex(es), +½; Focus: Obvious Inaccessible, -½; Focus 
Applicability: Personal 7 
 u-3 2d6 RKA: Mercy Bullets; Autofire: 5 shots, ½; Charges: 30, +½; 
Clips: 4; Reduced Penetration: -¼; Range: 300; Focus: Obvious 
Inaccessible, -½; Focus Applicability: Personal 0 
 u-4 3d6+1 RKA: Missiles; Explosion (Extended Area +0"/DC): ½; Charges: 
6, -¼; Clips: 4; Range: 375; Focus: Obvious Inaccessible, -½; Focus 
Applicability: Personal 0 
 u-3 3d6+1 RKA: Energy Sword; Armor Piercing: 1, +½; No Range: -½; 
Range: 0; Focus: Obvious Inaccessible, -½; Focus Applicability: Personal 
7 
 (30) Armor (15 PD/15 ED); Focus: Obvious Inaccessible, -½; Focus 
Applicability: Personal 
 (20) Damage Reduction: Energy Shields (Energy, 50% Resistant); Focus: 
Obvious Inaccessible, -½; Focus Applicability: Personal 
 (7) Damage Resistance (10 PD/10 ED); Focus: Obvious Inaccessible, -½; 
Focus Applicability: Personal 
 117 Enhanced Characteristiscs; Focus: Obvious Inaccessible, -½; Focus 
Applicability: Personal 
 (45) +45 STR 4 
 (18) +6 DEX 
 (30) +15 CON 
 (10) +5 BODY 
 (12) +12 PD 
 (20) +20 ED 
 (20) +2 SPD 
 (20) +20 STUN 
 (10) Density Increase-2 (×4 mass); Reduced END: Zero & Persistent, 1; 
Always On: -½; Mass: 400 kg/880 lbs; Extra PD: +2; Extra ED: +2; Extra 
STR: +10; Knockback: -2"; Focus: Obvious Inaccessible, -½; Focus 
Applicability: Personal 0 
 (3) Flash Defense (Radio, 5 pts); Focus: Obvious Inaccessible, -½; 
Focus Applicability: Personal 
 (3) Flash Defense (Sight, 5 pts); Focus: Obvious Inaccessible, -½; 
Focus Applicability: Personal 
 (20) 15" Flight (NC: 30"); Non-Combat Multiplier: ×2, +0; Focus: 
Obvious Inaccessible, -½; Focus Applicability: Personal 3 
 (1) Knockback Resistance (-1"); Focus: Obvious Inaccessible, -½; Focus 
Applicability: Personal 
 16 Life Support; Focus: Obvious Inaccessible, -½; Focus Applicability: 
Personal 
 (10) Need Not Breathe 
 (3) Life Support: Intense Heat/Cold 
 (3) Life Support: High Radiation 
 (3) Life Support: High Pressure/Vacuum 
 (5) Doesn't Eat, Excrete or Sleep 
 (8) Power Defense (20 pts); Only vs EMP: -1; Focus: Obvious 
Inaccessible, -½; Focus Applicability: Personal 
 40 Sensor Suite; Focus: Obvious Inaccessible, -½; Focus Applicability: 
Personal 
 (15) Active Sonar 
 (5) Infrared Vision 
 (6) Microscopic Vision (×100) 
 (15) Radar Sense 
 (5) Radio Listen and Transmit 
 (6) Telescopic Sense (Sight, +4 to PER) 
 (3) Ultrasonic Hearing 
 (5) Ultraviolet Vision 
 (20) Supersonic Flight (Mach 3, 2,250 MPH); Focus: Obvious 
Inaccessible, -½; Focus Applicability: Personal 3 
 (4) Swimming (+2", 4", NC: 16"); Non-Combat Multiplier: ×4, +5; Has 
Turn Mode: Yes, -¼; Surface Only: No, +0; Focus: Obvious Inaccessible, 
- -½; Focus Applicability: Personal 1 
 (11) Universal Translator; Language must be programmed: -½; Focus: 
Obvious Inaccessible, -½; Focus Applicability: Personal 13- 
 
 Cost Skills, Talents, Perks Roll 
 36 Aikido 
 (5) Choke Hold (OCV -2, DCV 0, Grab, 2d6 NND) 
 (5) Defensive Block: Redirect (OCV +1, DCV +3) 
 (3) Grappling Throw (OCV 0, DCV +2, 17d6) 
 (4) Martial Disarm (OCV -1, DCV +1) 
 (4) Martial Escape (OCV 0, DCV 0, STR 90) 
 (3) Martial Grab (OCV -1, DCV -1, STR 85) 
 (4) Martial Strike (OCV 0, DCV +2, 17d6) 
 (3) Martial Throw (OCV +0, DCV +1, 15d6+v/5) 
 (5) Takeaway (OCV 0, DCV 0, STR 85) 
 3 Breakfall 14- 
 3 Bureaucratics 13- 
 3 Climbing 14- 
 3 Combat Driving 14- 
 3 Combat Piloting 14- 
 3 Computer Programming 12- 
 3 Concealment 12- 
 3 Deduction 12- 
 3 Electronics 11- 
 1 Favor: Orrad 
 3 High Society 13- 
 3 Inventor 12- 
 1 Japanese (Basic Conv.); Literacy: Standard, 0 
 2 Knowledge Skill: Aikido 11- 
 2 Knowledge Skill: Criminal Underworld 11- 
 2 Knowledge Skill: Espionage World 11- 
 3 Mechanics 11- 
 3 Science: Aeronautics 13- 
 2 Science: Biophysics 12- 
 2 Science: Exobiology 12- 
 2 Science: Mathematics 12- 
 2 Science: Metallurgy 12- 
 2 Science: Nuclear Physics 12- 
 2 Science: Power Systems 12- 
 2 Science: Weapon Systems 12- 
 3 Scientist 
 10 Money (Wealthy) 
 15 +3 level w/Powered Armor 
 
 100+ Disadvantages 
 5 DNPC: Karen White (younger sister) (Normal, 8-); Skills: Useful, -5 
 20 Normal Characteristic Maxima 
 20 Code Against Killing (Common, Total) 
 15 Sees combat as a game (Very Common, Moderate) 
 10 Reputation: Inexperienced Hero (11-) 
 5 Rivalry: Defender; Situation: Professional, 5; Position: Equal, +0; 
Rival: NPC, +0 
 15 Secret Identity: Charles White 
 20 Hunted: Dr Destroyer (8-); Capabilities: More Powerful, 15; 
Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; 
Actions: Hunting, ×1; Punishment: Harsh, 0 
 20 Hunted: Viper (8-); Capabilities: More Powerful, 15; Non-combat 
Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: 
Hunting, ×1; Punishment: Harsh, 0 
 10 Susceptibility: Intense magnetic fields (1d6 STUN/Turn); Condition: 
Uncommon, +5 
 15 In awe of his teammates; deferes to their wishes (Common, Strong) 
 
OCV: 9; DCV: 9; ECV: 5; Mental Def.: 0; Phases: 2, 4, 6, 8, 10, 12 
PD/rPD: 45/25; ED/rED: 45/25 
COSTS: Char.: 115 Disadv.: 155 
Powers: + 504 Base: + 100 
  Exp.: + 364 
Total: = 619 Total: = 619 
 
Story: Charles White had the dream internship. He was the technical 
assistant to the Lords of Justice! He had won a scholarship to train 
with Dr Gallaleo Anderson, aka Dr. Titan. Charles served at his post for 
three years happily repairing and upgrading the armor with Dr Anderson 
until the good doctor decided he'd "outgrown" it. Rather than let the 
powerful armor gather dust in a warehouse or trohy case he gave it to 
his assistant. He also gave him a varient on the super soldier serum 
given to American Sentinal (though he wouldn't try it himself) and 
taught him aikido.  Charles took the name Titan and began working on his 
own designs for the suit. He has been with the team for four years now, 
one as Titan, he intends to stick around a while. 
 
Height: 178cm (5'10"), Weight: 100/400kg (220 lbs/880 lbs), Sex: Male, 
Age: 28, Race: human 
Appearance: Charles is an average man. Average height, weight and build. 
His perfect human attributes aside he is as unusual as a topless dancer 
in Vegas. Outside of the armor he wears blue jeans and tee shirts, often 
with a white lab coat over them. The War Titan armor is black with red 
trim and silver highlights. The suit is made to resemble high tech roman 
centurial armor. The plume is red. 
 
------------------------------ 
 
Date: Sun, 18 Apr 1999 20:38:57 -0700 
From: Chad Riley <chadriley01@sprynet.com> 
Subject: Char: Helmsman 
 
Ugh. I don't even like this guy that much. And I copied him (to say made 
would be too much of a stretch) "Prince Namor Curry? Your fish is here." 
 
 
 
Helmsman 
 Val Characteristic Cost 
 60 Strength 50 
 26 Dexterity 48 
 30 Constitution 40 
 13 Body 6 
 18 Intelligence 8 
 17 Ego 14 
 20 Presence 10 
 24 Comeliness 7 
 20 Physical Defense 8 
 20 Energy Defense 14 
 6 Speed 24 
 18 Recovery 0 
 60 Endurance 0 
 60 Stun 2 
 
Characteristic Rolls: STR: 21-, DEX: 14-, CON: 15-, INT: 13-, EGO: 12-, 
PER: 13- 
Run: 6", Swim: 2/15", Jump: 12", Lift: 100 ton 
 
 Cost Powers END/Roll 
 25 Elemental Control: Hydrokinisis (25-pt reserve) 
 a-17 Desolidification: Wave Form; Reduced END: Half, ¼; Immune to 
Mental Powers: No, +0; Cannot Move through Solid Objects: -½ 2 
 b-62 10d6 Energy Blast: Gyser Blast; Double Knockback: +¾; Range: 435; 
Versus: ED 9 
 c-25 5d6 Entangle: Sea Web (DEF 5); Range: 250 5 
 d-25 Force Wall: Wall of Wave (10 PD/10 ED); Range: 250; Width: 10", +0 
5 
 e-15 Telekinesis (STR 34); Only vs Water -: Seriously, -½; can't 
"crush": Slightly, -¼; Range: 255; Manipulation: Coarse, +0 5 
 30 Damage Reduction (Energy, 50% Resistant) 
 30 Damage Reduction (Physical, 50% Resistant) 
 10 Damage Resistance: toughness (10 PD/10 ED) 
 5 Infrared Vision 
 17 Life Support: Aquatic Man 
 (3) Life Support: High Pressure/Vacuum 
 (3) Life Support: Intense Heat/Cold 
 (3) Immune to Disease 
 (3) Immune to Aging 
 (5) Breathe in Unusual Environment 
 10 Regeneration (1 BODY/Turn); Regenerate: Standard, +0 
 16 Swimming (+13", 15", NC: 30"); Non-Combat Multiplier: ×2, +0; Has 
Turn Mode: No, +0; Surface Only: No, +0; Reduced END: Half, ¼ 1 
 5 Ultraviolet Vision 
 
 Cost Skills, Talents, Perks Roll 
 19 Aikido 
 (3) Throw (OCV +0, DCV +1, 12d6+v/5) 
 (3) Hold (OCV -1, DCV -1, STR 70) 
 (5) Strike (OCV +1, DCV +3, 12d6) 
 (4) Dodge (OCV --, DCV +5) 
 (4) Escape (OCV 0, DCV 0, STR 75) 
 16 +2 level w/All Combat 
 3 Animal Handler 11- 
 3 Bureaucratics 13- 
 3 Combat Driving 14- 
 3 Combat Piloting 14- 
 6 Contact: Atlantis; Usefulness: Normal, +0 15- 
 4 Contact: Lords of Justice; Usefulness: Normal, +0 13- 
 3 Contact: United Natioins; Usefulness: Very, +1 11- 
 3 Demolitions 11- 
 5 Diplomatic Immunity 
 10 Head of State 
 3 High Society 13- 
 20 Imperial Palace of Atlantis: 100 
 10 Money (Wealthy) 
 3 Navigation 11- 
 3 Professional Skill: Model 13- 
 3 Riding 14- 
 3 Seduction 13- 
 3 Survival 11- 
 3 Systems Operation 13- 
 8 Transport Familiarities 
 (2) Riding Animals 
 (2) Ground Vehicles 
 (2) Air Vehicles 
 (2) Water Vehicles 
 20 +4 level w/Underwater Combat 
 5 Vehicle: 25; File Name: Avalon 2 Orbital Base 
 
 100+ Disadvantages 
 10 Berserk: When Atlantis or the Seas Threatened (11-, 8-, Enraged 
Only); Circumstances: Uncommon, +5 
 5 Distinctive Features: Handsome; Concealability: Easily, 5; Reaction: 
Noticed and Recognizable, +0 
 10 Watched: UN (11-); Capabilities: As Powerful, 10; Non-combat 
Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: 
Only Watching, ×½; Punishment: Harsh, 0 
 15 Psych. Lim.: Fiercely Protective of his Kingdom (Uncommon, Total) 
 15 Psych. Lim.: Actively seeks to destory evil (Common, Strong) 
 10 Public Identity: Damon Helmsman 
 10 Reputation: King of the Seven Seas/Ruler of Atlantis (11-) 
 20 Vulnerability: Heat  (2× BODY); Attack: Common, +10 
 20 Code of Chivalry (Common, Total) 
 15 Overconfidence (Very Common, Moderate) 
 15 Lehcerous (Very Common, Moderate) 
 10 Reputation: Highly sought after Male Model (11-) 
 20 Vulnerability: Heat (2× STUN); Attack: Common, +10 
 10 Hunted: Barracuda (11-); Capabilities: As Powerful, 10; Non-combat 
Influence: None, +0; Geographical Area: Limited, -5; Actions: Hunting, 
×1; Punishment: Harsh, 0 
 
OCV: 9; DCV: 9; ECV: 6; Mental Def.: 0; Phases: 2, 4, 6, 8, 10, 12 
PD/rPD: 20/10; ED/rED: 20/10 
COSTS: Char.: 231 Disadv.: 185 
Powers: + 454 Base: + 100 
  Exp.: + 400 
Total: = 685 Total: = 685 
 
Story: Damon Helmsman is the king of Atlantis (no, not that Atlantis). 
His palace serves as one of the bases of operations to the Lords of 
Justice. A powerful mutant with control over water and super human speed 
and strength, Damon quickly became a popular hero in the pacific (if you 
discount Barracuda). His pretty boy looks have also made him a sought 
after model. He is always on the scene. Like his cohorts in the Lords he 
is an arrogant, obnoxious hero. 
 
Height: 201cm (6'7"), Weight: 125kg (275 lbs), Sex: Male, Age: 28 
Appearance: Helmsman is one of the most attractive men alive. The fact 
that he is the dashing super hero and soverign of "Atlantis", a small 
island kingdom in the pacific, makes him even more desireable. He is 
tall, lean with an athletic tanned physique. His eyes are aqua, his hair 
is jet black with dark green  highlights. He wears it very long. He 
dresses in expensive and flamboyant suits. 
 
------------------------------ 
 
Date: Sun, 18 Apr 1999 20:40:49 -0700 
From: Chad Riley <chadriley01@sprynet.com> 
Subject: Char: Glorious 
 
The superhuman embodiment of (almost) all bad blonde stereotypes! 
 
Glorious 
 Val Characteristic Cost 
 25 Strength 15 
 30 Dexterity 60 
 25 Constitution 30 
 11 Body 2 
 10 Intelligence 0 
 11 Ego 2 
 18 Presence 8 
 18 Comeliness 4 
 10 Physical Defense 5 
 15 Energy Defense 10 
 6 Speed 20 
 10 Recovery 0 
 60 Endurance 5 
 40 Stun 3 
Characteristic Rolls: STR: 14-, DEX: 15-, CON: 14-, INT: 11-, EGO: 11-, 
PER: 11- 
Run: 6", Swim: 2", Jump: 5", Lift: 800kg 
 
 Cost Powers END/Roll 
 90 Multipower (90-pt reserve) 
 u-9 10d6 Dispel: Vs Darkness Based Powers; Range: 450; Affects: All 
Powers of Special Effect, +2; Multipower: Fixed Slot 9 
 u-9 18d6 Energy Blast: Photon Burst; Range: 450; Versus: ED; 
Multipower: Fixed Slot 9 
 u-9 12d6 Energy Blast: Photon Pulse; Range: 450; Versus: ED; 
Multipower: Fixed Slot; Armor Piercing: 1, +½ 9 
 u-9 8d6 Entangle: Prisim Cage (DEF 8); Range: 450; Entangle Damage: 
Entangle Takes Damage, +0; Stops Sense Group: Radio, 10; Special Effect: 
Light; Multipower: Fixed Slot 9 
 u-9 3d6 Flash: Dazzle Burst (Normal Sight, Sight); Range: 450; 
Multipower: Fixed Slot; Area Effect (Radius): 5" radius, +1; Personal 
Immunity: +¼ 9 
 u-9 Images: Holograms (Normal Sight, Sight, 16" radius); Range: 440; 
Observer PER Penalty: 8, +24; Multipower: Fixed Slot 9 
 u-9 6d6 Suppress: Darkness Powers; Range: 450; Affect: All Powers of 
Special Effect, +2 9 
 13 2d6 Flash (Normal Sight); Range: 100; Linked (only with EB): -½ 2 
 20 Elemental Control: Photokinetic Powers (20-pt reserve) 
 a-17 Armor: Light Armor (11 PD/11 ED); Only in Hero ID: -¼; Hardened: 
×1, ¼ 
 b-20 Change Environment (8" rad.); Effect: Variable, +1; Description: 
Illumination 4 
 c-27 Damage Reduction (Energy, 75% Resistant); Limited Power: Light 
Based Only: -½ 
 d-13 Desolidification: Hologram Form; Immune to Mental Powers: No, +0; 
Cannot Move through Solid Objects: -½ 4 
 e-20 Faster-Than-Light Travel (31250 LY/Year) 
 f-20 11" Flight (NC: 88"); Non-Combat Multiplier: ×8, +10; Reduced END: 
Half, ¼ 1 
 g-20 Invisibility (Normal Sight, Sight, No Fringe) 4 
 h-20 Supersonic Flight (Mach 4, 3,000 MPH) 4 
 8 Knockback Resistance: LIGHT DISPERSAL (-6"); Special Effect: Light; 
Limited Power: ONLY VS LIGHT BASED ATTACKS: -½ 
 6 Telescopic Sense (Sight, +4 to PER) 
 5 Infrared Vision 
 5 Instant Change; Clothes: One Set, 5 
 
 Cost Skills, Talents, Perks Roll 
 10 +2 level w/Multipower 
 10 +2 level w/Ranged Combat 
 5 Computer Programming 12- 
 3 Science: Computer Science 13- 
 3 Science: Mathematics 13- 
 3 Science: Nuclear Physics 13- 
 2 Science: Physics 12- 
 3 Scientist 
 
 100+ Disadvantages 
 20 Vulnerability: HKAs (2× STUN); Attack: Common, +10 
 20 Vulnerability: HKAs (2× BODY); Attack: Common, +10 
 10 Vulnerability: Darkness (2× STUN); Attack: Uncommon, +5 
 15 Psych. Lim.: Publicity Hound (Common, Strong) 
 20 Susceptibility: In Darkness (2d6 STUN/Phase); Condition: Uncommon, 
+5 
 10 Reputation: Famous Superhero (11-) 
 5 Rivalry: co-worker; Situation: Professional, 5; Position: Equal, +0; 
Rival: NPC, +0 
 10 Hunted: by Pulsar (8-); Capabilities: As Powerful, 10; Non-combat 
Influence: None, +0; Geographical Area: Unlimited, -0; Actions: Hunting, 
×1; Punishment: Harsh, 0 
 15 Always Obeys Orders of Superiors (Very Common, Moderate) 
 15 Overconfidence (Very Common, Moderate) 
 15 Secret Identity: Tracy Adams 
OCV: 10; DCV: 10; ECV: 4; Mental Def.: 0; Phases: 2, 4, 6, 8, 10, 12 
PD/rPD: 21/11; ED/rED: 26/11 
COSTS: Char.: 164 Disadv.: 155 
Powers: + 406 Base: + 100 
  Exp.: + 315 
Total: = 570 Total: = 570 
 
Story: A mousy, plain research assistant at Orion labs, Tracy Adams 
(cousin to Thomas Adams/Starburst) was (coincidentally) caught in much 
the same "accident" as her cousin. However, the truth is she always felt 
superior to others and created the "accident" in the hopes of  gaining 
super powers. Oddly enough it worked. Tracy became Glorious Star - later 
shorrtened to just Glorious. She is having a ball being the energy 
projector for the Lords of Justice. 
 
Height: 175cm (5'9"), Weight: 55kg (121 lbs), Sex: Female, Age: 24 
Appearance: Golden haired, golden skinned golden girl. She'd be the most 
sought after superheroine around if she wasn't on the same team as 
Aphrodite's Daughter. 
 
------------------------------ 
 
Date: Sun, 18 Apr 1999 20:49:17 -0700 
From: Chad Riley <chadriley01@sprynet.com> 
Subject: Char: Hyperiex 
 
God of Goot times and Good tans..... 
 
Hyperiex 
 Val Characteristic Cost 
 50 Strength 40 
 27 Dexterity 51 
 30 Constitution 40 
 15 Body 10 
 13 Intelligence 3 
 14 Ego 8 
 20 Presence 10 
 20 Comeliness 5 
 24 Physical Defense 14 
 30 Energy Defense 24 
 5 Speed 13 
 16 Recovery 0 
 60 Endurance 0 
 60 Stun 5 
 
Characteristic Rolls: STR: 19-, DEX: 14-, CON: 15-, INT: 12-, EGO: 12-, 
PER: 12- 
Run: 6", Swim: 2", Jump: 10", Lift: 25 ton 
 
 Cost Powers END/Roll 
 105 Multipower (105-pt reserve) 
 u-10 14d6 Energy Blast; Range: 525; Versus: ED; Multipower: Fixed Slot; 
Reduced END: Zero, ½ 0 
 u-9 7d6 Energy Blast; Range: 435; Versus: ED; Multipower: Fixed Slot; 
Reduced END: Zero, ½; No Normal Defense (LS:Vacuum, Fire Powers): +1 0 
 u-10 3d6+1 RKA; Range: 500; Multipower: Fixed Slot; Increased STUN 
Multiplier: 1, ½; Reduced END: Zero, ½ 0 
 u-10 4d6 Flash (Normal Sight); Range: 500; Multipower: Fixed Slot; Area 
Effect (Radius): 6" radius, +1; Reduced END: Zero, ½ 0 
 u-4 Desolidification; Immune to Mental Powers: No, +0; Cannot Move 
through Solid Objects: -½; Multipower: Fixed Slot; Reduced END: Zero, ½ 
0 
 45 20" Flight (NC: 80"); Non-Combat Multiplier: ×4, +5 4 
 30 Life Support 
 30 Damage Reduction: Flame Immunity (Energy, 75% Resistant); Limited 
Power: Fire Only: -1 
 15 Damage Resistance (12 PD/12 ED); Hardened: ×1, ¼ 
 10 Regeneration (1 BODY/Turn); Regenerate: Standard, +0 
 10 Power Defense (10 pts) 
 10 Flash Defense (Sight, 10 pts) 
 7 Mental Defense (10 pts) 
 6 Knockback Resistance (-3") 
 5 +10 PD; Limited Power: only vs. cold attacks: -1 
 5 +10 ED; Limited Power: only vs. cold attacks: -1 
 5 Lack of Weakness (-5 to Roll) 
 5 Infrared Vision 
 Cost Skills, Talents, Perks Roll 
 0 Bathran (Native Accent); Literacy: Standard, 0 
 4 English (Native Accent); Literacy: Standard, 0 
 3 Esperanto (Completely Fluent w/accent); Literacy: Standard, 0 
 5 Member of Aristocracy 
 10 Money (Wealthy) 
 20 +4 level w/Fire Powers 
 
 100+ Disadvantages 
 15 Distinctive Features: Well Bulit Man with reddish skin, flaming 
head; Concealability: Concealable, 10; Reaction: Always noticed & major 
reaction, +5 
 10 Vulnerability: Water Attacks (2× BODY); Attack: Uncommon, +5 
 15 Psych. Lim.: Thrill Seeker (Common, Strong) 
 10 Psych. Lim.: Lecherous (Common, Moderate) 
 15 Psych. Lim.: Hates Tyrants & Bullies (Common, Strong) 
 15 Reputation: God From another World (14-) 
 10 Hunted: Fire Wing (8-); Capabilities: As Powerful, 10; Non-combat 
Influence: None, +0; Geographical Area: Unlimited, -0; Actions: Hunting, 
×1; Punishment: Harsh, 0 
 10 Hunted: Winter Lords (8-); Capabilities: As Powerful, 10; Non-combat 
Influence: None, +0; Geographical Area: Unlimited, -0; Actions: Hunting, 
×1; Punishment: Harsh, 0 
 10 Public Identity: Hyperiex, or Galados 
OCV: 9; DCV: 9; ECV: 5; Mental Def.: 10; Phases: 3, 5, 8, 10, 12 
PD/rPD: 24/12; ED/rED: 30/12 
COSTS: Char.: 223 Disadv.: 110 
Powers: + 373 Base: + 100 
  Exp.: + 386 
Total: = 596 Total: = 596 
 
 
oops no histoy. Darnitalltoheck 
 
 
Story: Galedos began his life as the firstborn sun of the Skylord, 
Kresure. A veritable deity, Galados had impressive command over heat, 
light and fire. He also possessed superhuman physical characteristics. 
He and his family ruled over their world often tyrannically, but just as 
often benevolantly. One day the Overtyrant, an extradimensional 
conquerer appeared from a dimensional gate and began to off his family. 
Galedos fought, Galados lost, Galados ran. He managed to ellude the 
Overtyrant by making several dimensional jumps. However his d-hopping 
device burned out and he was stranded on Earth. He made the best of his 
situation and became a superhero as many Earth born "Gods" had already 
done. He joined the Lords of Justice on their first case and has been 
the team's sense of humor ever since. 
 
Appearance: Hyperiex is a tall (6'9") powerfully built man with bronzed 
skin and a white beard. His "hair" is  a plume of golden flame. He wears 
little and his costume cosists of white trunks, boots, bracers, and 
shoulder pads with gold trim and a white cape with gold lining. 
 
------------------------------ 
 
End of champ-l-digest V1 #285 
***************************** 
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Date: Tuesday, June 29, 1999 10:14 AM