Digest Archive vol 1 Issue 289

From: owner-champ-l-digest@sysabend.org
Sent: Thursday, April 22, 1999 3:59 PM
To: champ-l-digest@sysabend.org
Subject: champ-l-digest V1 #289


champ-l-digest Thursday, April 22 1999 Volume 01 : Number 289



In this issue:

Re: Discriminatory IR
Re: Discriminatory IR
Speedsters of the World, Unite! (Proofing Speedsters)
Re: Discriminatory IR
Re: Discriminatory IR
CHAMPS: Super Turbo Street Fighter 3 alpha: Hyper Fighter Edition Plus
Oops...
Orion Con, and html attachments!
Re: CHAMPS: Super Turbo Street Fighter 3 alpha: Hyper Fighter Edition Plus
Re: Discriminatory IR
Re: CHAMPS: Super Turbo Street Fighter 3 alpha: Hyper Fighter Edition Plus
Re: Oops...
Re: CHAR: Homoncluous
Re: Discriminatory IR
RE: Discriminatory IR
RE: Discriminatory IR
Re: Discriminatory IR
Rules Questions: SPD Aid, AoE w/ Autofire, and END Pool Recoveries

----------------------------------------------------------------------

Date: Wed, 21 Apr 1999 22:19:21 -0400
From: Mike Christodoulou <Cypriot@concentric.net>
Subject: Re: Discriminatory IR

At 10:08 PM 4/21/99 -0400, WyldWsel@aol.com wrote:
> I was wondering what the prevailing opinion on just how detailed the
>imagery would be from Disc. IR vision. I am looking at SF battlesuits for a
>Space based game.
>What I am after is a HUD system tied into the suit computer that would
>display target ID using several different senses Im just starting with IR.
>The computer would have a data base of Life forms and vehicle&ecupiment
>types. When it works right it should be able to say "Target acquired... ACME
>MK1 MOD 1 battlesuit" or"Teran male" ect..
> I was wondering if that would be the limit or would it say " that's Bob,
and
>Charlie, and one unidentified Venusan "
>
> Thanks
> Wild Weasel
>


This question really has less to do with the "discriminatory" aspect and more
to do with the knowledge bases contained in the computer. The discrim. allows
you to get enough details from the vision to feed into the computer
recognition
system. With a database (KS) of Life Forms and Vehicles & Equipment, your
first example is more accurate. If you want the latter example, add in
KS:Bob, Charlie & unidentified Venusians.


====================== =================================================
Mike Christodoulou "Never doubt that a small group of committed
Cypriot@Concentric.Net citizens can change the world. In fact, it is
(770) 662-5605 the only thing that ever has." -- Margaret Mead
====================== =================================================

------------------------------

Date: Wed, 21 Apr 1999 22:42:45 EDT
From: WyldWsel@aol.com
Subject: Re: Discriminatory IR

In a message dated 4/21/99 10:21:25 PM Eastern Daylight Time,
Cypriot@concentric.net writes:

<< This question really has less to do with the "discriminatory" aspect and
more
to do with the knowledge bases contained in the computer. The discrim.
allows
you to get enough details from the vision to feed into the computer
recognition
system.

I had thought that might be the way to go.

With a database (KS) of Life Forms and Vehicles & Equipment, your
first example is more accurate.

I was thinking of a floating database of contacts. Similar to
the way subs are tagged by sonar data. Also the incorpration of IFF.

If you want the latter example, add in
KS:Bob, Charlie & unidentified Venusians. >>

This would be somthing I want to incorprate into the IFF. Altho it
woul be a bit more of squad/division info than personel name and I belive the
IFF will either be based on mind link or some form of RF transmition.

Thanks for the imput it is truely appricated.

The Wild Weasel

------------------------------

Date: Wed, 21 Apr 1999 23:47:12 -0400 (EDT)
From: Jason Sullivan <ravanos@NJCU.edu>
Subject: Speedsters of the World, Unite! (Proofing Speedsters)

I have some speedster concepts... I'd like to run them by the list to see
if they have mass appeal, after which I'll select the few or so who are
best liked and write them up.

Critiques, comments, and help are greatly appreciated.

Please mail back to RAVANOS@njcu.edu with your top choices!


Name:
Velocity
Possible Professions:
Olympiad, Rugby Player, Weight Lifter
SFX:
Kinetic/Velocity
Powers:
A speedster who has control over certain Kinetic/Velocity
properties of her body. As she accelerates, her other
"secondary" powers increase... Resistance to Physical
injury and Strength.
Mechanics:
Running, Force Field (0 END; Scaled Limitation: Only up to
the AC of Running used), LS: Does not Breathe (Linked to
Running), additional STR _or_ Density Increase (0 END;
Scaled Limitation: Only up to the AC of Running used)
Modus Operands:
A "living bullet" who is a bit of a Speedster and a bit of
a brick. Her "special" attacks come in the form of Move By's
and Move Through.
Notes:
Constructed off of a 4 color comic book physics rule that
"any object approaching infinite speed also approaches
infinite density"

Name:
Vector
SFX:
Odd "Planar" and Speed
Possible Professions:
Well Off Debutante, Science Student, Track Star
Powers:
A speedster who can run up walls, stop on a dime, turn at
unbelievable angles. It seems as if Gravity and Motion
laws almost do not apply to this character. Has secondary
abilities of Clinging and self-slipperiness.
Mechanics:
Flight (Only along surfaces), Flight (Only to compensate
for "climb" velocity/upward movement) Clinging (Scaled

Limitation: Additional STR while in motion equal to
velocity [the faster he runs, the harder he clings]), Clinging
(Limitation: Only to compensate for "upward" movement),
Many Turn Modes, STR (Limitation: Only to escape Grabs,
Holds, and certain Entangles)
Modus Operands:
Lacks much "offensive" capability. Pure movement.
Very clever and "slippery" character, tries to befuddle
opponents by running to inaccessible places, or carrying foes
to "inescapable" locales.
Notes:
Flight is treated as Running for purposes of Aids and
Drains (as well as other powers, 0 point Limitation)
Help Needed:
Trying to figure out a way of having him stay on a
surface, even while unconscious, as if gravity effected him on
the last plane he was touching. Not sure if this is a
"definite" power that will make it into the final draft.

Name:
(None)
Working Names:
Living Battery, Surge, Electro-Bolt
Possible Professions:
Electrician, Bike Messenger, Vagabond (just 'wanders')
SFX:
Living Battery
Powers:
A character who is a "Living Battery." This character
does not eat, but rather "generates" his own energy by Running.
Running is effortless for him. When exceeding "maximum
capacity", his body surges with electricity, and his
energy powers are boosted, until he (purposefully, or
accidently), releases the surge.
Mechanics:
Running (0 END; No Noncombat Velocity), END Pool
(Limitation: Recovery "charged" by Running), Attack Powers
based on Electricity (EB or RKA), High Resistant ED, LS: Does
not Eat or Breathe, Regeneration, AID to EB
Modus Operands:
Tries to gain a good tactical advantage, fires, moves, and
fires again. Makes use of "scenery", like rail road tracks
and metal floors.
Notes:
His internal organs are completely alien. Somewhat
inspired by an electric eel's method of generating internal
electricity.
All electricity based powers "feed" off of his END
reserve.
Water is a specific vulnerability, which "shorts" his END
Pool and may cause pain.
Help Needed:
Mechanics for "charging" up EB, and the Limitations that
go with it, could be better defined.
Other "secondary" powers may be useful, as well as
additional constructs regarding electricity (Dispel vs.
Electronic Foci?, Bio-Electrical Shock (Entangle)?,
Electrical Damage Shield?)

Name:
(None)
Working Names:
Lashing Dragon, Black Lion
Possible Professions:
Martial Arts Instructor, Movie Star, Vigilante, Cop
SFX:
Superior Running, Dexterity, and Reaction Time
Powers:
A martial artist with minimal speed powers, but superior
reflexes, reaction time, and dexterity. Has heightened
awareness and can attack in flurries of blinding speed.
Mechanics:
Some Running, "Legendary" DEX (30), insane amounts of SPD
(possibly 12!), STR (1/2 END and Autofire), Martial Arts
(JKD, Chao Ta, Pao Pat Mei), "Heightened Awareness" powers
(Spatial Awareness, Danger Sense, Defense Maneuver,
high PER), Acrobatics and Breakfall, Superleap "Running
Leap"
Modus Operands:
Uses flurries of attacks to keep opponents busy. Likes
fighting groups of "popcorn" mooks with sweeping attacks and
fast martial arts moves, plays up Martial Arts stichk for
intimidation.
Notes:
Suffers from "hyper metabolism." Must eat constantly.
Wanted to include "Dodging" defensive power (as Armor with
appropriate limitations), enhanced DCV, and Missile
Deflection, but thought it would be overkill.
Inspired by Martial Arts films, fast forwarded, and Bruce
Lee, who needed to be "slowed down" so they could capture the
action.
Help Needed:
Keeping prohibitive END costs down.
Using Autofire with Martial Arts.
Martial Arts in general (I lack TUMA).

Name:
(None)
Working Names:
Spinner, Spin Doctor, Whirler, Cyclone
Possible Professions:
Dance Instructor, Adventurous Young Adult, Musician
SFX:
Super "spinning" and Speedster Wind Control powers
Powers:
This character can spin at extraordinary speeds, and is
thus able to launch attacks to everything near by. This
character can also deflect incoming missile attacks with
the sheer velocity of his spin.
By moving his limbs and body at rapid speeds, the
character is also able to displace air, allowing for small
cyclones to be created, which have a variety of secondary
effects.

Mechanics:
Running (Gestures), Damage Shield: EB (Double KB, KB Only,
Scaled to velocity of spin), AoE: Ring, TK (Indirect), 360
degree vision, Tunneling, Gliding, Missile Deflection

Modus Operands:
This character will try and achieve top speeds with their
spinning and launch attacks. If these attacks are
ineffective, the character will try and at least knock
down or knock back an opponent.

Notes:
Omni Jointed... could possibly modify character to be a
robotic duplicate of a human.
Has to "build up" speeds. Not likely to have turn modes.
In fact, may be very "clumsy" with power.
Help Needed:
Better spinning constructs and attacks...

Name:
(None)
Working Names:
Speed Freak, Shake Down
Possible Professions:
Was an Astronaut or Scientist
Now a Hermit or Criminal
SFX: "Out of Phase", Caught in the "Speed Stream"
Powers:
This character is constantly "out of phase" with the
space/time stream, to a degree where his powers are
constantly on. First, he appears as if he is vibrating
constantly. This has hazardous effects on his
environment, is dangerous to those who come in contact with
him, and makes life exceedingly difficult, both inconviencing
and obvious. Second, he moves at such a rapid rate "out of
phase", it is hard for him to be effected by many attacks.
In addition, he is blindingly fast.
Mechanics:
Teleportation (Must cross intervening space), EB (No Range,
Always On), Transformation (Damage Shield; Always On,
Inanimate Objects with Parts to dismantled Objects into
parts), Images (to represent "out of phase" look, obvious
but displaced nature, and possibly for 'many places
at once' tricks), EB (AoE: Selective Radius, to represent
"multiple hits")
Modus Operands:
This character is a freak. He wants to be left alone, but
if taunted because of or reminded of the fact he _is_ a
freak (who will never be able to live a normal life), he
will lash out violently, using his attacks to incapacitate
his opponent, "blinking" behind them, confusing them, and
utilizing multiple strikes or grabs to "shake" his
opponent into unconsciousness.
He also uses his powers to "steal" food, vibrating locks
until they fall apart.
Notes:
Physical Limitation: Difficulty interacting with the
physical world.
Berserk when reminded of condition.
Easily frustrated, nearly mad, with a good heart... locked
inside a "monster."
Debated giving him Desolid... but not for passing through
objects... would drive attack costs through the roof.
Armor with Activation, Damage Reduction, or similar
defensive power.
Help Needed:
Constructs and advice in general.

Name:
(None)
Working Names:
Star Baby
Possible Professions:
(None)
A young child who attends school
SFX:
Dual "Null" Form, Dimensional Energies, Time Stream
Powers:
A character who can transform into "time energy" and
traverse the "null dimension" between the seconds.
Mechanics:
Multiform, Desolid, Clairsentience, XDM, FTL, Invisibility
Modus Operands:
Being exceedingly young, this character does not engage in
combat. If anything, this character engages in recon.
Notes:
Very young.
Help Needed:
More character depth.


Leftover Concepts, Powers, and SFX:
Racer:
Vehicle based Speedster, with "super" fast car...
or...
Character who has the ability to "mimic" the abilities of any
vehicle, from a race car to a bulldozer, by touch.

Sonic BooM!:
A speedster, or flier, whose powers have the annoying side
effect of causing a sonic boom, Flashing bystanders, breaking glass...

Round-Up:
A swinging and rope using speedster, whose attacks come in
the form of AoE trips and Entangles.

Speedy Gadgeteer:
Fast hand and working speeds, lots of INT, a Gadget VPP, AID to
machines and Foci, Transform, CE... the "Do Fast- Think Fast"
character... works really well for Mac Guyver style Jury Rig/Kit
Bashing

Super Slider:
Makes sheets of frictionless "force" energy along surfaces.
Dropped idea in lieu of Vector. Force Wall, Force Field, TK,
Flight.

Hyper Metabolism and Accuracy:
A fast healer whose skills and accuracy time place
him on par with other speedsters. Dropped this idea in lieu of Lashing
Dragon. Armor (attacks still penetrate), Regeneration, Healing AID
(Self Only), +STUN, +REC, +CON (for recoveries only), PowD vs.
Drugs

Hyper Dexterity:
Reaction time and dexterity, with "superior dodging" and
"dive for cover" skills. Danger Sense, Armor (with appropriate
Limitations to represent Super Dodge).

...and now for something completely different.

Calorie:
East to fuel END pool (REC based on calories!). Grows in size and
weight (gets fat), burns by running, exercising, etc. Also has
limited heat powers... can survive for long times without eating,
but has a "bottomless".
Great cosmetic transformations on self possible with no health
risks.
Fun to watch eating. A combination of a flame EP, a brick, a speedster,
Matter Eating Lad-- an _All You Can Eat Buffet_ nightmare! :) Bring on
the lard with cheese on top! :)

------------------------------

Date: Wed, 21 Apr 1999 23:45:53 -0500
From: "Michael (Damon) & Peni Griffin" <griffin@txdirect.net>
Subject: Re: Discriminatory IR

At 10:08 PM 4/21/1999 EDT, WyldWsel@aol.com wrote:
> I was wondering what the prevailing opinion on just how detailed the
>imagery would be from Disc. IR vision. I am looking at SF battlesuits for a
>Space based game.
>What I am after is a HUD system tied into the suit computer that would
>display target ID using several different senses Im just starting with IR.
>The computer would have a data base of Life forms and vehicle&ecupiment
>types. When it works right it should be able to say "Target acquired... ACME
>MK1 MOD 1 battlesuit" or"Teran male" ect..
> I was wondering if that would be the limit or would it say " that's Bob,
and
>Charlie, and one unidentified Venusan "

I used this (lifted pretty much as written from the draft manuscript of The
Ultimate Vehicle) as part of the security system in a spaceship I built .
Every individual has a unique "heat signature", so you just record that
information into the ship's database and it can recognize crewmen at a
distance (something that's pretty hard to do with fingerprints, palmprints
or retina scans). You move toward a door aboard ship, and if it's an area
you're allowed access to, the door opens for you in plenty of time so that
you don't have to slow your pace. If you aren't allowed access to that
area, it won't open.

HERID - IR Vision, Discriminatory, +6 to PER roll (22), OIF -1/2, Real
Cost: 15

Damon

------------------------------

Date: Thu, 22 Apr 1999 02:32:50 -0400
From: geoff heald <gheald@worldnet.att.net>
Subject: Re: Discriminatory IR

At 10:08 PM 4/21/99 EDT, you wrote:
> I was wondering what the prevailing opinion on just how detailed the
>imagery would be from Disc. IR vision. I am looking at SF battlesuits for a
>Space based game.
>What I am after is a HUD system tied into the suit computer that would
>display target ID using several different senses Im just starting with IR.
>The computer would have a data base of Life forms and vehicle&ecupiment
>types. When it works right it should be able to say "Target acquired... ACME
>MK1 MOD 1 battlesuit" or"Teran male" ect..
> I was wondering if that would be the limit or would it say " that's Bob,
and
>Charlie, and one unidentified Venusan "
>
> Thanks
> Wild Weasel
>
Unkabill says:
In Hero, if your IR vision is Discriminatory, you should be able to tell
the color of their clothes (as well as identify individuals).
It doesn't seem to make sense, but that's what Discriminatory means.


============================
Geoff Heald
============================
So this is Earth. Not what I expected. Oh, well, I'll have to make do.
"Behold Earthians! Your new lord has arrived!"

------------------------------

Date: Thu, 22 Apr 1999 03:48:24 EDT
From: Akirazeta@aol.com
Subject: CHAMPS: Super Turbo Street Fighter 3 alpha: Hyper Fighter Edition Plus

Alright, I know at least a few of you are going to have much better ideas
about this than Ive thought of yet, and I could really use your vast expanses
of knowledge. heh.

Weve all seen them, and most if not all of us have played at least one
version of "The Never Ending Game". Yep. Street Fighter: Champs edition. Im
sure other people have at least thought of tossing the World Fighters into
the mix.

Well, I sat down to see what I could come up with, both because I think it
would be interesting to say the least, and because I could use the practice
at character creation. Much to my dismay (read: annoyance) I got caught up on
the first character.

Heres my ideas:

[ Ryu ]

Fighting Style-
Jab- Defensive Strike
Punch- Martial Strike

Leg Sweep- Martial Throw
Kick- Martial Strike
Roundhouse Kick- Offensive Strike

Block- Martial Block
Evade- Martial Dodge
Roll Throw- Sacrifice Throw

Fireball- The martial artist focuses his ki energies into a ball, and
launches it toward theyre enemy.

EB (ki energy) Penetrating (because you cant block
all the damage),
Double Knockback (cause it can put you down pretty
easy)
Requires Skill Roll (KS: "whatever his style is
called")
Gestures (gotta have his hands free, and put the
inner wrists togather)
(maybe also Incantations: Haaa- Dooo- Keeen)

Dragonpunch- The Fighter focuses his ki into his fist, and
delivers a
devistatingly powerful upper cut, launching a full 10 feet into the
air.

Hurricane Kick- The Fighter leaps 1/2 foot into the air and delivers
a series of continous roundhouse
kicks without ever touching the ground.
The fighter may travel forward during
this manuver, up to 10 ( or 15) feet.

Now, Im not sure what the last should look like, in game terms. Iver
considered buying them as manuvers with Advantages and Disadvantages, than
figuring the cost. Some of the Mods ive thought of so far are:

for Dragonpunch- Offensive Strike:
Ranged (vertical only),
Double Knockback(cause it puts
everyone on their backs)
Requires Skill Roll (KS: "name of
fighting style")
Incantation ( maybe, im not sure
about this one)
Visable (Ki energy manifests as
bright blue light)

for Hurricane Kick- Offensive Strike:
Ranged (horizontal only)
No Knockback (cause it just doesnt
knock you over)
Skill Roll Required (KS: Fighting
style name)
Increased Stun ( represents that it
hits multiple times)
Incantation (maybe, Tet-Si -Huru-
Can!)

Ok, I plan on getting the names for all the attacks and Fighting styles ( in
Japanese, of course) as soon as I figure out how well this stuff works. Lets
hear those ideas.


------------------------------

Date: Thu, 22 Apr 1999 07:21:13 -0400 (EDT)
From: Michael Surbrook <susano@dedaana.otd.com>
Subject: Oops...

Jason Sullivan - I managed to delete your message with questions about the
Homoncluous. Can you resend that to me?

- --
Michael Surbrook - susano@otd.com - http://www.otd.com/~susano/index.html

"Maybe I haven't destroyed enough stuff..."
Susano Orbatos, _Orion_

------------------------------

Date: Thu, 22 Apr 1999 09:20:39 -0400
From: "Vance Scott" <vances@sympatico.ca>
Subject: Orion Con, and html attachments!

This is a multi-part message in MIME format.

- ------=_NextPart_000_0025_01BE8CA1.6345E1A0
Content-Type: text/plain;
charset="iso-8859-1"
Content-Transfer-Encoding: quoted-printable

A few people sent me email complaining about the leaves graphic. It =
sounded like it might be interfering with the clearity of that message =
so here it is again.

There won't be any Hero Games, notably Champions at this years Orion =
games convention.

My apologies, please consider this official notice.



- ------=_NextPart_000_0025_01BE8CA1.6345E1A0
Content-Type: text/html;
charset="iso-8859-1"
Content-Transfer-Encoding: quoted-printable

<!DOCTYPE HTML PUBLIC "-//W3C//DTD W3 HTML//EN">
<HTML>
<HEAD>

<META content=3Dtext/html;charset=3Diso-8859-1 =
http-equiv=3DContent-Type>
<META content=3D'"MSHTML 4.72.3110.7"' name=3DGENERATOR>
</HEAD>
<BODY bgColor=3D#ffffff>
<DIV><FONT color=3D#000000 size=3D2>A few people sent me email =
complaining about the=20
leaves graphic. It sounded like it might be interfering with the =
clearity of=20
that message so here it is again.</FONT></DIV>
<DIV><FONT color=3D#000000 size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT size=3D2>There won't be any Hero Games, notably Champions at =
this years=20
Orion games convention.</FONT></DIV>
<DIV><FONT size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT size=3D2>My apologies, please consider this official=20
notice.</FONT></DIV>
<DIV><FONT size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT size=3D2></FONT>&nbsp;</DIV></BODY></HTML>

- ------=_NextPart_000_0025_01BE8CA1.6345E1A0--

------------------------------

Date: Thu, 22 Apr 1999 09:35:09 -0400 (EDT)
From: Michael Surbrook <susano@dedaana.otd.com>
Subject: Re: CHAMPS: Super Turbo Street Fighter 3 alpha: Hyper Fighter Edition Plus

On Thu, 22 Apr 1999 Akirazeta@aol.com wrote:

> [ Ryu ]
>
> Fighting Style-
> Jab- Defensive Strike
> Punch- Martial Strike
>
> Leg Sweep- Martial Throw

This should just be Legsweep, since Ryu does kick out to do the maneuver.

> Kick- Martial Strike
> Roundhouse Kick- Offensive Strike
>
> Block- Martial Block
> Evade- Martial Dodge
> Roll Throw- Sacrifice Throw
>
> Fireball- The martial artist focuses his ki energies into a ball, and
> launches it toward theyre enemy.
>
> EB (ki energy) Penetrating (because you cant block
> all the damage), Double Knockback (cause it can put you down pretty
> easy) Requires Skill Roll (KS: "whatever his style is
> called") Gestures (gotta have his hands free, and put the
> inner wrists togather) (maybe also Incantations: Haaa- Dooo- Keeen)

I agree with everything but DBL Knockback and RSR. The attack doesn't
toss one that far (if at all) and Ryu never screws up the attack (the
player might, but that's a different story). Also, you might want to give
it a -1/2 lim of "Can be blocked" meaning that any normal block maneuver
can stop it. If you do so, a house rule would have to be enacted to allow
Penetrating to still do damage even if blocked.

> Dragonpunch- The Fighter focuses his ki into his fist, and
> delivers a devistatingly powerful upper cut, launching a full 10 feet
> into the air.

Superleap and extra dice of HA linked.

> Hurricane Kick- The Fighter leaps 1/2 foot into the air and delivers
> a series of continous roundhouse kicks without ever touching the ground.
> The fighter may travel forward during this manuver, up to 10 ( or 15)
> feet.

Autofire attack linked to flight. (or Flight linked to AF HA)

> Now, Im not sure what the last should look like, in game terms. Iver
> considered buying them as manuvers with Advantages and Disadvantages, than
> figuring the cost. Some of the Mods ive thought of so far are:
>
> for Dragonpunch- Offensive Strike: Ranged (vertical only), Double
Knockback(cause it puts everyone on their backs) Requires Skill Roll (KS:
"name of fighting style") Incantation ( maybe, im not sure
> about this one) Visable (Ki energy manifests as bright blue light)

Okay, dump the Offesnsive Strike and buy it as either a No Range EB or
dice of Hand Atatck. Thus, drop the Ranged advantage (which is normally
only for Adjustment powers AFAIK). I'd drop the RSR for the reason I
gave above. The Incantation is (As I recall) "Sho-Ryu-Ken" [Rising Dragon
Punch]. Visible in not a limitation since attacks are normally visible to
sight anyway.

> for Hurricane Kick- Offensive Strike:Ranged (horizontal only)
>No Knockback (cause it just doesnt knock you over) Skill Roll Required
(KS: Fighting style name) Increased Stun ( represents that it hits
multiple times) Incantation (maybe, Tet-Si -Huru- Can!)

What I said for the Dragonpunch goes here as well. No Ranged, no RSR.
Also, Increased Stun doesn't apply to Normal Attacks, only Killing
Attacks. I don't remeber the Incantation for this one. Buy an Autofire
EB or HA and link about 3-6" of flight to it (with lims like "Only along a
horizontal surface). People have posted Streetfighter adaptions to this
list before, some people may still have a copy or two (I'll look and see
if I have anything).

- --
Michael Surbrook - susano@otd.com - http://www.otd.com/~susano/index.html

"Stay on target. Stay on target!"
Gold Five, _Star Wars_

------------------------------

Date: Thu, 22 Apr 1999 07:00:06 -0700
From: Bob Greenwade <bob.greenwade@klock.com>
Subject: Re: Discriminatory IR

At 10:08 PM 4/21/1999 EDT, WyldWsel@aol.com wrote:
> I was wondering what the prevailing opinion on just how detailed the
>imagery would be from Disc. IR vision. I am looking at SF battlesuits for a
>Space based game.
>What I am after is a HUD system tied into the suit computer that would
>display target ID using several different senses Im just starting with IR.
>The computer would have a data base of Life forms and vehicle&ecupiment
>types. When it works right it should be able to say "Target acquired... ACME
>MK1 MOD 1 battlesuit" or"Teran male" ect..
> I was wondering if that would be the limit or would it say " that's Bob,
and
>Charlie, and one unidentified Venusan "

The Discriminatory IR (or any other Discriminatory sense) would give the
information on which the recognition is based. For the suit to provide the
recognition, it would need a KS (Infrared Recognition).
- ---
Bob's Original Hero Stuff Page! [Circle of HEROS member]
http://www.klock.com/public/users/bob.greenwade/original.htm
Merry-Go-Round Webring -- wanna join?
http://www.klock.com/public/users/bob.greenwade/merrhome.htm

------------------------------

Date: Thu, 22 Apr 1999 09:24:42 -0500 (CDT)
From: "Dr. Nuncheon" <jeffj@io.com>
Subject: Re: CHAMPS: Super Turbo Street Fighter 3 alpha: Hyper Fighter Edition Plus

On Thu, 22 Apr 1999, Michael Surbrook wrote:
> On Thu, 22 Apr 1999 Akirazeta@aol.com wrote:
> > Fireball- The martial artist focuses his ki energies into a ball, and
> > launches it toward theyre enemy.
> > EB (ki energy) Penetrating (because you cant block
> > all the damage), Double Knockback (cause it can put you down pretty
> > easy) Requires Skill Roll (KS: "whatever his style is
> > called") Gestures (gotta have his hands free, and put the
> > inner wrists togather) (maybe also Incantations: Haaa- Dooo- Keeen)
>
> I agree with everything but DBL Knockback and RSR. The attack doesn't
> toss one that far (if at all) and Ryu never screws up the attack (the
> player might, but that's a different story). Also, you might want to give
> it a -1/2 lim of "Can be blocked" meaning that any normal block maneuver
> can stop it. If you do so, a house rule would have to be enacted to allow
> Penetrating to still do damage even if blocked.

Actually, what I would do is drop Penetrating completely - unless you're
going to model 'Block' as a big bonus to PD/ED, that is. If not, as I
said, drop Penetrating, and then apply a limit 'Successful Block roll
halves damage'. If 'can be blocked' is -1/2, then this'd be -1/4. (It's
the same as putting 'can be blocked' on half of the power's dice, after
all.) Personally, I'd give 'can be blocked' a bit more - after all, it'd
normally take what, 20 points to be able to block this thing?

> > Dragonpunch- The Fighter focuses his ki into his fist, and
> > delivers a devistatingly powerful upper cut, launching a full 10 feet
> > into the air.
>
> Superleap and extra dice of HA linked.
>
> > Hurricane Kick- The Fighter leaps 1/2 foot into the air and delivers
> > a series of continous roundhouse kicks without ever touching the ground.
> > The fighter may travel forward during this manuver, up to 10 ( or 15)
> > feet.
>
> Autofire attack linked to flight. (or Flight linked to AF HA)

Can you change direction, etc? If not, I'd just use Superleap.

> > Now, Im not sure what the last should look like, in game terms. Iver
> > considered buying them as manuvers with Advantages and Disadvantages, than
> > figuring the cost. Some of the Mods ive thought of so far are:
> >
> > for Dragonpunch- Offensive Strike: Ranged (vertical only), Double
> Knockback(cause it puts everyone on their backs) Requires Skill Roll (KS:
> "name of fighting style") Incantation ( maybe, im not sure
> > about this one) Visable (Ki energy manifests as bright blue light)
>
> Okay, dump the Offesnsive Strike and buy it as either a No Range EB or
> dice of Hand Atatck. Thus, drop the Ranged advantage (which is normally
> only for Adjustment powers AFAIK).

Yeah, ranged would basically let you stand in one place and attack the
opponent without being near him. Not what you want at all. I think that
the Dragon Punch would (if based on a maneuver) be some sort of
Move-by/through or Passing Strike used with superleap.

J

------------------------------

Date: Thu, 22 Apr 1999 10:03:57 PDT
From: "Jack Scarecrow" <themadharlequin@hotmail.com>
Subject: Re: Oops...

Homonoculi often mimic, or "ape", their master... often to
characture-istic proportions. This would be something that would
make each homonoculi unique... or at least as unique as it's master.

Homonoculi are also exceedingly loyal to their masters, but...

If this is a created being, bought as a follower... a Psychological
Limitation: Dedicated to Master and Watched: Master would be somewhat
redundant.

...in addition, I believe, if Homonoculi are treated as Famaliars per
the AD&D system, the Homonoculi's death causes "hit point loss" to
their master... which might translate into a BODY or CON drain with
a long recovery time.

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------------------------------

Date: Thu, 22 Apr 1999 13:25:19 -0400 (EDT)
From: Michael Surbrook <susano@dedaana.otd.com>
Subject: Re: CHAR: Homoncluous

On Thu, 22 Apr 1999, Jack Scarecrow wrote:

> Homonoculi often mimic, or "ape", their master... often to
> characture-istic proportions. This would be something that would
> make each homonoculi unique... or at least as unique as it's master.

A good point. This could be a Distinctive Feature or a Psych Lim I think.

> Homonoculi are also exceedingly loyal to their masters, but...

Maybe. The AD&D Monster Manuel doesn't say either way.

> If this is a created being, bought as a follower... a Psychological
> Limitation: Dedicated to Master and Watched: Master would be somewhat
> redundant.

I didn't give it any sort of Psych Lim, and as a blank template, the
"Watched" makes sense (to me). Note that the Homoncluous doesn't have to
be a floower, it could be a DNPC.

> ...in addition, I believe, if Homonoculi are treated as Famaliars per
> the AD&D system, the Homonoculi's death causes "hit point loss" to
> their master... which might translate into a BODY or CON drain with
> a long recovery time.

Yes it does, but that's a disadvantage for the magic user. Actually, it
sounds like a Suscept that does BODY damage to me.

- --
Michael Surbrook - susano@otd.com - http://www.otd.com/~susano/index.html

"Stay on target. Stay on target!"
Gold Five, _Star Wars_

------------------------------

Date: Thu, 22 Apr 1999 11:44:55 -0700 (PDT)
From: shaw@caprica.com (Wayne Shaw)
Subject: Re: Discriminatory IR

>Unkabill says:
>In Hero, if your IR vision is Discriminatory, you should be able to tell
>the color of their clothes (as well as identify individuals).
>It doesn't seem to make sense, but that's what Discriminatory means.

I don't think it says any such thing. Discriminatory IR would simply give
you very detailed heat signatures like many thermal imaging systems do. It
might tell you dark versus light on clothing, but it wouldn't tell you
color. On the other hand, it would give you a quite detailed heat pattern,
which can pick out things like weapons, whether people have been exerting
themselves, and so on.

------------------------------

Date: Thu, 22 Apr 1999 15:17:35 -0400
From: Brian Wawrow <bwawrow@fmco.com>
Subject: RE: Discriminatory IR

Could we assume that such a detailed thermographic scan could be used with
an appropriate skill to model a lie detector? Say, with a KS: lie detector
theory or something like that? Obviously, it wouldn't be fool proof and you
might need to beat your PER roll by a certain amount and so on. Maybe if it
were combined with a discriminatory detect brainwaves or something.

] >Unkabill says:
] >In Hero, if your IR vision is Discriminatory, you should be
] able to tell
] >the color of their clothes (as well as identify individuals).
] >It doesn't seem to make sense, but that's what Discriminatory means.
]
] I don't think it says any such thing. Discriminatory IR
] would simply give
] you very detailed heat signatures like many thermal imaging
] systems do. It
] might tell you dark versus light on clothing, but it wouldn't tell you
] color. On the other hand, it would give you a quite detailed
] heat pattern,
] which can pick out things like weapons, whether people have
] been exerting
] themselves, and so on.
]
]

------------------------------

Date: Thu, 22 Apr 1999 12:15:31 -0700 (PDT)
From: shaw@caprica.com (Wayne Shaw)
Subject: RE: Discriminatory IR

>Could we assume that such a detailed thermographic scan could be used with
>an appropriate skill to model a lie detector? Say, with a KS: lie detector
>theory or something like that? Obviously, it wouldn't be fool proof and you
>might need to beat your PER roll by a certain amount and so on. Maybe if it
>were combined with a discriminatory detect brainwaves or something.

I'm sure it could give clues to truth/lie issues, but what's really come
down is that some people just don't stress when lying (not a large group,
but large enough). Pretty much all biophysical lie detection methods are
really stress testers. If you don't stress, they won't tell you
anything...and if you stress just from the question, they'll give you false
positives. That's one reason they go through some innocuous tests before
hand, to see if you respond atypically. But a few people even have ways of
messing with the pretest.

------------------------------

Date: Thu, 22 Apr 1999 15:54:15 -0400
From: Mike Christodoulou <Cypriot@Concentric.net>
Subject: Re: Discriminatory IR

At 11:44 AM 4/22/99 -0700, Wayne Shaw wrote:
>
>>Unkabill says:
>>In Hero, if your IR vision is Discriminatory, you should be able to tell
>>the color of their clothes (as well as identify individuals).
>>It doesn't seem to make sense, but that's what Discriminatory means.
>
>I don't think it says any such thing. Discriminatory IR would simply give
>you very detailed heat signatures like many thermal imaging systems do. It
>might tell you dark versus light on clothing, but it wouldn't tell you
>color. On the other hand, it would give you a quite detailed heat pattern,
>which can pick out things like weapons, whether people have been exerting
>themselves, and so on.
>

IR is, by definition, colorless. Just shades of grey -- or in common
implementation, shades of green.

By the way, my view of the difference between discriminatory and
non-discriminatory IR would be
- What the Predator (tm) sees, vs.
- The aerial films you see in Incredibly Real Live Stupid Criminals shows.

In neither case does the view itself tell you what you're seeing. That is
up to the brain (or computer technology) behind the perception. You would
still have to know what you're looking at, and be able to determine whether
weapons are involved, whether it is Bob or a Venusian, etc.


====================== =================================================
Mike Christodoulou "Never doubt that a small group of committed
Cypriot@Concentric.Net citizens can change the world. In fact, it is
(770) 662-5605 the only thing that ever has." -- Margaret Mead
====================== =================================================

------------------------------

Date: Thu, 22 Apr 1999 12:58:50 PDT
From: "Jack Scarecrow" <themadharlequin@hotmail.com>
Subject: Rules Questions: SPD Aid, AoE w/ Autofire, and END Pool Recoveries

Rules Questions: SPD Aid, AoE w/ Autofire, and END Pool Recoveries

Three questions:

1) In the "SPD, Cost END" post, it was declared that buying SPD,
costs END, was rules funny and prohibitivey (END) expensive.

As an alternate construct, I was thinking about using dice of
Aid, with "set" dice, Not to Heal, Only up to Ammount on dice (not
"maxium potential"), Increased Fade Rate: 10 points per turn, Self
Only.
Example:
3d6+1 SPD Aid would yeild a 10, for a maxium of 10 (3+3+3+1)
which would equal a +1 SPD. It would cost 2 END for every +1 SPD.
It would fade 12 segments after the initial effect.
More dice could be bought to simulate a greater ammount of
increase.

My boggle is I don't know what the appropiate ammount of points
would be to assign to the Limitations on the power.


2) Does AoE Autofire allow you to:
a) By default or nonselective, make an attack roll against
a target hex and have the AoE strike X ammount of times.
b) By default or nonselective, by "spraying" the attack,
can cover a series of hexes within the AoE
c) When selective, allows you to make attack rolls against
certain individuals within the radius of the AoE, and have those
people be effected as per the normal autofire rules.

I think this mechanic needs a little explaining... since I am
confused.

3) I'm doing a write up for a character who weilds a giant mystical
intergalatic tuning fork shaped sword that runs off of an END
battery. The END battery can only REC when it strikes an object (-
1/4 Limitation), but I also want it to be able to Recover without
having the character "Do nothing" and have 1/2 DCV. Would this best
be done with an AID to END, Heal Only, for the END Battery or some
other mechanic?

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------------------------------

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