Digest Archive vol 1 Issue 295
From: owner-champ-l-digest@sysabend.org 
Sent: Tuesday, April 27, 1999 5:58 PM 
To: champ-l-digest@sysabend.org 
Subject: champ-l-digest V1 #295 
 
 
champ-l-digest         Tuesday, April 27 1999         Volume 01 : Number 295 
 
 
 
In this issue: 
 
    Re: CHAR: Darth Vader (rough) 
    Re: CHAR: Rust Monster 
    Re: CHAR: Darth Vader (rough) 
    Re: CHAR: Darth Vader (rough) 
    Re: CHAR: Darth Vader (rough) 
    Re: CHAR: Darth Vader (rough) 
    Re: CHAR: Darth Vader (rough) 
    Re: CHAR: Darth Vader (rough) 
    Re: CHAR: Darth Vader (rough) 
    Re: CHAR: Darth Vader (rough) 
    Re: CHAR: Darth Vader (rough) 
    Re: CHAR: Darth Vader (rough) 
    Re: CHAR: Darth Vader (rough) 
    RE: CHAR: Rust Monster 
    Re: CHAR: Darth Vader (rough) 
    Re: CHAR: Darth Vader (rough) 
    Re: CHAR: Darth Vader (rough) 
    Re: CHAR: Darth Vader (rough) 
    Re: CHAR: Darth Vader (rough) 
    Re: CHAR: Darth Vader (rough) 
    Re: CHAR: Darth Vader (rough) 
    Re: CHAR: Darth Vader (rough) 
    Re: CHAR: Darth Vader (rough) 
    I'm outta here 
    Re: CHAR: (next) 
    Re: CHAR: (next) 
    Re: CHAR: Darth Vader (rough) 
    RE: CHAR: Rust Monster (origins) 
    RE: CHAR: Rust Monster (origins) 
 
---------------------------------------------------------------------- 
 
Date: Tue, 27 Apr 1999 16:01:17 -0400 (EDT) 
From: Jason Sullivan <ravanos@NJCU.edu> 
Subject: Re: CHAR: Darth Vader (rough) 
 
On Tue, 27 Apr 1999, Michael Surbrook wrote: 
> Val	CHA	Cost	Roll	Notes 
> 18	DEX	24	13-	OCV: 6 / DCV: 6 
	Dare I say, I think this is too low... unless compensated with 
various OCV/DCV Levels. 
> 13	BODY	6	12-	 
	I think he should have more BODY than this.  Look at what the 
Emperor did to him... and he still survived. 
	Also, he might have more BODY/Armor/STUN because of his hit 
locations. 
 
> I also have roughed out some Force Powers.  They are: 
> 	Telekinetic Choke: NND (note: didn't he do this to a guy on 
> another Star Destroyer?  Over a video link?) 
	BOECV, Clairsentience or Mind Link 
> 	Telekinesis: 50 STR (tossing the boxes around in ESB 
	Might want to make this Invisible... or more like Psychokinesis 
from K5. 
 
> I was thinking some sort of Precog... he *knew* that the rebels were on 
> Hoth. 
 
	That works... 
	...you could always take the "easy out" and give him a Force 
Powers VPP.   
	What are you thinking about doing with the END costs and 
Limitations on the Force Powers? 
 
------------------------------ 
 
Date: Tue, 27 Apr 1999 16:04:40 -0400 (EDT) 
From: Michael Surbrook <susano@dedaana.otd.com> 
Subject: Re: CHAR: Rust Monster 
 
On Tue, 27 Apr 1999, Jason Sullivan wrote: 
 
> > Val	CHA	Cost	Roll	Notes 
> > 10	STR	0	11-	100kg; 2d6 
 
> 	I've always imagined a Rust Monster to be stronger than this.  I 
> remember seeing a drawing Rust Monster picking up a human in at least one 
> book.. metal isn't exactly the lighest stuff.  Coincidentially, Rust 
> Monsters always appear larger than a "normal" human.  I think they've 
> always been depicted that way.  If anything at all, from their 
> description, I've also assumed they weigh more than an average 
> human (their hide, and assumabally the strange internal chemistry) , but 
> with out the reference material in front of me, I really don't know. 
 
The Monster Manual syas the RM is 'man-sized', the art didn't show 
anything like a sense of scale and the description said zip.  Now, the 
Density Increase makes sense, but the book didn't quite say anything about 
it.  I decided that a 5' long, 200 lb critter wasn't all that stronger or 
different than the averag human. 
  
> > Rust Monster Powers: 
> > 30	Metal to Rust Elemental Control: 30 Point Pool 
> > 45	1 - Metal to Rust: Transformation Attack: 2d6, Major,  
> > 	Cumulative (+1/2), Damage Shield (+1/2), 0 END (+1/2) 
> > 20	2 - Metal to Rust: Transformation Attack: 2d6, Major,  
> > 	Cumulative (+1/2), 0 END (+1/2), No Range (-1/2) 
>  
> 	An alternate, and cheaper, method of doing this would have been a 
> 0 Range, 0 END, Persistant, Cumulative Transformation Attack, Always On. 
 
This wouldn't serve as a Damage Shield and the MM says taht hitting the RM 
with a metal weapon will rust the weapon. 
 
> 	Tunneling (Only through metal), might be another power to 
> consider. 
 
The Transformation Attack would do that too I think. 
 
> 	And for all those rules sticklers out there, LS: Can digest metal, 
> or LS: Immune to Poison could be handy (after all, if I knew I was going 
> to be in a dungeon with a Rust Monster, I'd have a sack of tin coins and 
> iron spikes coated with injested poison... in fact, I'd start a business 
> as an exterminator!). 
 
But, if the monster eats 'rust' instead of normal food, it shopuldn't get 
the LS.  I'd give the LS to a creature that can feed on normal food *and* 
rust. 
  
> > 18	Smell Metal: Detect: Metal, Sense, Ranged, 14- 
> 	Might seem redundant, but you might want to add "Limitation: Based 
> on Sense Group Smell instead of Sense Group Special, 0 points." 
 
maybe.  I called it 'smell metal' but it might be a different sense than 
just 'msell'. 
  
> More questions: 
> 	Do they use their antenne/tentacles like apendages?  If so, would 
> the Phys. Lim for manipulating objects be in order? 
 
Yes.  It might be able to lift objects with its tentacles, but I doubt it 
coulddial a phone or work a door knob. 
 
> 	Do they have any natural attacks aside from rusting? 
 
Not that the book says. 
 
> 	What about the rocky club at the end of their tail?  What about a 
> pip for the beaks?  (I mean, even house cats get at least a pip of Reduced  
> Penetration HKA for clawing attacks). 
 
I debated the 'tail attack', but the book usually mentions any and all 
attacks for a creature.  Now, as for the beak, I decided that itwasn't big 
enough to be harmful (see the description). 
  
> 	I've always been quite partial to Sci-Fi... 
>  
> 	"After the hull breach on decks 8-12 A, causing a loss or pressure 
> and atmosphere, negating life support functions and artifical gravity, we 
> sent five engineering cadets to inspect, and if possible, repair the 
> damage. 
> 	 _If_ what you're suggesting is true, even if there was some 
> xenological intruder in our ship, there would be little chance they could 
> hurt them.  After all, they're wearing their tri-chain  ferro-titanium-mylar 
> lattice pressure suits..." 
> 	"Yeoman Johnson... why have you broken off tranceiver contact? 
> What's that crunching noise?  Johnson, Johnson?!?" 
 
Heh... I like that one. 
 
- -- 
Michael Surbrook - susano@otd.com - http://www.otd.com/~susano/index.html 
 
             "Let my glory be that I had such friends as these." 
                                W.B. Yeats 
 
------------------------------ 
 
Date: Tue, 27 Apr 1999 13:04:38 -0700 
From: Lizard <lizard@dnai.com> 
Subject: Re: CHAR: Darth Vader (rough) 
 
Quick suggestion:Lower INT, raise EGO. Darth never demonstrated 
exceptional intelligence, certainly not genius-level. He was a warrior 
and leader, not a thinker. (Indeed, one could argue he was a bit dim 
at times, what with strangling every competant member of his crew and 
leaving him surrounded by yes-men) 
 
But he *was* an incredibly strong-willed individual -- strong enough 
to serve the ark Side yet not be consumed by it, and to stand up to 
the Emperor. That takes Ego. 
 
------------------------------ 
 
Date: Tue, 27 Apr 1999 16:13:37 -0400 
From: "Scott C. Nolan" <nolan@erols.com> 
Subject: Re: CHAR: Darth Vader (rough) 
 
>> >       Telekinetic Choke: NND (note: didn't he do this to a guy on 
>> >another Star Destroyer?  Over a video link?) 
>>  
>> He did, but the link was merely present.  He can do it at range 
>> and without LOS. 
> 
>Uhm... any suggestions for *that*? 
 
Clairsentience.  This would also explain "He is here.  I feel it!" 
 
 
 
>  
>> >       Telekinesis: 50 STR (tossing the boxes around in ESB 
>> >       Missile Deflection: Up to Energy Attacks (seen in ESB) 
>> >       Superleap: (seen in ESB) 
>> >       Force Sensitive: Detect (Seen in SW) 
>> > 
>> >I was thinking some sort of Precog... he *knew* that the rebels were on 
>> >Hoth. 
>> > 
>> >And (here I go...) any suggestions for a lightsaber? 
>>  
>> 2d6 HKA, Armor Piercing or possibly 2d6 RKA, Armor Piercing, No Range. 
>> But the lightsaber fights often show muscle as being a factor, so I'd go 
with 
>> the former. 
> 
>Only 2d6?  I was thinking Penetrating (and 3d6) since Luke chops right 
>through the hatch on the AT-AT. 
 
Season to taste.  If you make it 3d6, go with the RKA, No Range. 
 
------------------------------ 
 
Date: Tue, 27 Apr 1999 16:09:41 -0400 (EDT) 
From: Michael Surbrook <susano@dedaana.otd.com> 
Subject: Re: CHAR: Darth Vader (rough) 
 
On Tue, 27 Apr 1999, Dr. Nuncheon wrote: 
 
> > 30	PRE	20	15-	PRE Attack: 6d6 
> Sticklers note that the presence attack is usually boosted by 'Extreme 
> Reputation', 'Displays Powers', and '(Incredibly) Violent Action' 
 
Well, he walks into the Blockade Runner and Stormtrooper *and* Rebel 
Troops shut up and get out of his way.  He tends to scare people... *but* 
I might drop this, as some of the Death Star officers had enough of a 
spine to talk back to him... at least a 20 then. 
  
> > I also have roughed out some Force Powers.  They are: 
> > 	Telekinetic Choke: NND (note: didn't he do this to a guy on 
> > another Star Destroyer?  Over a video link?) 
 
> I dunno if NND is the right idea here, unless you have it as 'Can do BODY' 
> or even 'Does BODY after STUN is exhausted'.  I doubt that Darth would be 
> limited to knocking somone out with the power, after all. 
 
Yes, IMO, this is like the NNDs from UMA and NH that o BODY *after* you 
exhaust all the Stun. 
  
> > 	Telekinesis: 50 STR (tossing the boxes around in ESB 
> > 	Missile Deflection: Up to Energy Attacks (seen in ESB) 
>  
> Note that Darth, unlike Luke (and most other Jedi), does not need an OAF: 
> Lightsaber to do this trick... 
 
Yup. 
  
> > And (here I go...) any suggestions for a lightsaber? 
>  
> Owie.  One of the big toughies in modelling SW.  Either you kill someone 
> or you cut something off of them. 
>  
> My first instinct would be NND or AVLD, Does Body - considering the ease 
> with which the sabers seemed to cut through anything, including AT-AT 
> underbelly armor. (I don't buy that the underbelly armor is weak, since 
> the thing is supposed to take on ground positions) You'd probably want to 
> use Hit Locations, and some sort of crippling/limb loss mechanic. 
 
Ouch. 
 
- -- 
Michael Surbrook - susano@otd.com - http://www.otd.com/~susano/index.html 
 
             "Let my glory be that I had such friends as these." 
                                W.B. Yeats 
 
------------------------------ 
 
Date: Tue, 27 Apr 1999 16:10:56 -0400 
From: Geoff Speare <geoff@igcn.com> 
Subject: Re: CHAR: Darth Vader (rough) 
 
>So it's based on ECV & he has Mind Scan, maybe? Mind Scan would make a lot 
>of sense - he can sense Luke's presence on a planet, Obi-Wan's presence on 
>the Death Star, etc. (It might only work on Jedi & Force users, though.) 
 
The problem with Mind Scan is that it requires an Attack action...in Jedi, 
for example, he just sorta gets a hunch that something's up with the 
shuttle. I also get the impression that the range at which this power works 
varies widely, based more on plot than anything else. 
 
I would suggest: 
 
Detect Force-stuff (people with Force potential, millions of voices crying 
out and suddenly being silenced, etc.): 360, Range, Discriminatory. 
 
+"a bundle" Telescopic Sense, Limitation: "Range Penalties based on 
vagaries in the plot^H^H^H^HForce". (Alternatively, say that certain events 
- -- planets dying, your son passing by -- are detectable over much longer 
ranges.) 
 
Geoff Speare 
 
------------------------------ 
 
Date: Tue, 27 Apr 1999 16:10:25 -0400 (EDT) 
From: Michael Surbrook <susano@dedaana.otd.com> 
Subject: Re: CHAR: Darth Vader (rough) 
 
On Tue, 27 Apr 1999, Dr. Nuncheon wrote: 
 
> > > >       Telekinetic Choke: NND (note: didn't he do this to a guy on 
> > > >another Star Destroyer?  Over a video link?) 
> > >  
> > > He did, but the link was merely present.  He can do it at range 
> > > and without LOS. 
> >  
> > Uhm... any suggestions for *that*? 
>  
> You could make it an Ego Attack (Does Body) - use Mind Scan to get the 
> lock (i.e. figure out where the guy is) and then the Force to crush his 
> throat.  This might require Concentration, since we never see Darth doing 
> it in combat. 
 
Wow... that works really well, too.  Is this a go with most people? 
 
- -- 
Michael Surbrook - susano@otd.com - http://www.otd.com/~susano/index.html 
 
             "Let my glory be that I had such friends as these." 
                                W.B. Yeats 
 
------------------------------ 
 
Date: Tue, 27 Apr 1999 13:10:46 -0700 
From: Lizard <lizard@dnai.com> 
Subject: Re: CHAR: Darth Vader (rough) 
 
My take on lightsabres, and why only Jedi use them: 
3d6 NND Killing (GM's option to permit, +2) defense is another 
lightsabre or a force field or hardened armor. OAF (Lightsabre), Side 
Effects:2d6 KA on self when you miss an attakc roll in a 'real' combat 
situation. (The idea is that the blade is weightless, so you are very 
likely to overswing if you don't contact what you expected to contact) 
Alternatively, RSR:Force Manipulation 
 
A lightsabre can also be used for missile deflection, don't forget. 
 
But remember, there's nothing inherently magical about them -- Han 
*did* pick one up and use it in ESB, and he's about as froce-sensitive 
as womp-rat. 
 
------------------------------ 
 
Date: Tue, 27 Apr 1999 16:15:29 -0400 
From: E David Miller <golem@fred.net> 
Subject: Re: CHAR: Darth Vader (rough) 
 
Michael Surbrook wrote: 
>  
> On Tue, 27 Apr 1999, Scott C. Nolan wrote: 
>  
> > At 03:38 PM 4/27/99 -0400, Michael Surbrook wrote: 
> > >Note: My Darth will be taken from the films, *not* the Star Wars RPG or 
> > >any of the novels.  This menas that some of the powers he is "supposed" to 
> > >have won't appear.  That gotten out of the way, I'm looking for input on 
> > >his stats.  My rough layout is a follows: 
> > > 
> > >DARTH VADER 
> > >Dark Lord of the Sith 
> > > 
> > >Val    CHA     Cost    Roll    Notes 
> > >30     STR     20      15-     1600kg; 6d6 
> > A bit high, I think.  I'd go with 25.  Or even 20. 
> He does lift a man up off the ground (enough that his boots are swinging 
> freely), holds him at arms length and still has enough STR left over to 
> crush the man's throat (and toss him a fair distance to the wall).  *And* 
> he does this with *one* hand. 
 
	I'd stick with 30, here, for just those kinds of reasons. 
 
> > >I also have roughed out some Force Powers.  They are: 
> > >       Telekinetic Choke: NND (note: didn't he do this to a guy on 
> > >another Star Destroyer?  Over a video link?) 
> > 
> > He did, but the link was merely present.  He can do it at range 
> > and without LOS. 
>  
> Uhm... any suggestions for *that*? 
 
	Funny you should ask.  :)  Try using some of the rules from Ultimate 
Mentallist.  Assume that his TK is BOECV.  Now build the following power:  xd6 
EB, BOECV, Invisible Effects (+3/4) - Only visible to Force sense/Mental Group, 
Does Body (+1).  I wouldn't make it a real NND, because I'm not sure armor would 
stop it, even around the neck; and, I never saw any of them try this stunt on a 
Force-active target; I think it goes against MD.... (hope this at least helps to 
give you some ideas.) 
 
> > >And (here I go...) any suggestions for a lightsaber? 
> > 
> > 2d6 HKA, Armor Piercing or possibly 2d6 RKA, Armor Piercing, No Range. 
> > But the lightsaber fights often show muscle as being a factor, so I'd go with 
> > the former. 
>  
> Only 2d6?  I was thinking Penetrating (and 3d6) since Luke chops right 
> through the hatch on the AT-AT. 
 
	I'd go with a 2.5d6HKA, NND Does Body (+2) - defense is a parry with another 
LightSaber.  This would go up to a 3d6 HKA with a STR of 15, sufficient to kill 
a normal human with a high roll (solid hit) in a single stroke, and serious 
damage regardless.  But that's just me, and I don't have a problem with 
terrifying players and other GMs, so.... 
 
David 
 
------------------------------ 
 
Date: Tue, 27 Apr 1999 16:12:45 -0400 (EDT) 
From: Michael Surbrook <susano@dedaana.otd.com> 
Subject: Re: CHAR: Darth Vader (rough) 
 
On Tue, 27 Apr 1999, Jason Sullivan wrote: 
 
> > Val	CHA	Cost	Roll	Notes 
> > 18	DEX	24	13-	OCV: 6 / DCV: 6 
 
> 	Dare I say, I think this is too low... unless compensated with 
> various OCV/DCV Levels. 
 
It will.  But, he isn't that fast, I mean, Han could fast draw on him and 
Obi Wan was holding him off quite well. 
 
> > 13	BODY	6	12-	 
 
> 	I think he should have more BODY than this.  Look at what the 
> Emperor did to him... and he still survived. 
 
In RotJ?  Yeah, more BODY might be in order. 
 
> 	Also, he might have more BODY/Armor/STUN because of his hit 
> locations. 
 
I was going to give him Armor due to his costume. 
  
> > I also have roughed out some Force Powers.  They are: 
> > 	Telekinetic Choke: NND (note: didn't he do this to a guy on 
> > another Star Destroyer?  Over a video link?) 
> 	BOECV, Clairsentience or Mind Link 
 
Been suggested, I thin this is the way to go. 
 
> > 	Telekinesis: 50 STR (tossing the boxes around in ESB 
> 	Might want to make this Invisible... or more like Psychokinesis 
> from K5. 
 
It will be invisible. 
  
> > I was thinking some sort of Precog... he *knew* that the rebels were on 
> > Hoth. 
>  
> 	That works... 
> 	...you could always take the "easy out" and give him a Force 
> Powers VPP.   
 
Yeah... maybe.  Either that or a big EC. 
 
> 	What are you thinking about doing with the END costs and 
> Limitations on the Force Powers? 
 
END?  Give him a lot of END, or just buy them down. 
 
What limitations were you thinking of? 
 
- -- 
Michael Surbrook - susano@otd.com - http://www.otd.com/~susano/index.html 
 
             "Let my glory be that I had such friends as these." 
                                W.B. Yeats 
 
------------------------------ 
 
Date: Tue, 27 Apr 1999 16:22:37 -0400 
From: "Scott C. Nolan" <nolan@erols.com> 
Subject: Re: CHAR: Darth Vader (rough) 
 
At 04:09 PM 4/27/99 -0400, you wrote: 
>On Tue, 27 Apr 1999, Dr. Nuncheon wrote: 
> 
>> > 30 PRE     20      15-     PRE Attack: 6d6 
>> Sticklers note that the presence attack is usually boosted by 'Extreme 
>> Reputation', 'Displays Powers', and '(Incredibly) Violent Action' 
> 
>Well, he walks into the Blockade Runner and Stormtrooper *and* Rebel 
>Troops shut up and get out of his way.  He tends to scare people... *but* 
>I might drop this, as some of the Death Star officers had enough of a 
>spine to talk back to him... at least a 20 then. 
 
I think 30 is right.  He's scary.  The officer was stupid and paid for it. 
Darth -is- presence. 
 
------------------------------ 
 
Date: Tue, 27 Apr 1999 16:15:44 -0400 (EDT) 
From: Michael Surbrook <susano@dedaana.otd.com> 
Subject: Re: CHAR: Darth Vader (rough) 
 
On Tue, 27 Apr 1999, Bill Svitavsky wrote: 
 
> >	Telekinetic Choke: NND (note: didn't he do this to a guy on 
> >another Star Destroyer?  Over a video link?) 
>  
> So it's based on ECV & he has Mind Scan, maybe? Mind Scan would make a lot 
> of sense - he can sense Luke's presence on a planet, Obi-Wan's presence on 
> the Death Star, etc. (It might only work on Jedi & Force users, though.) 
 
Yeah, this is looking like the way to go with the power.  Maybe I should 
just give him the damn VPP and be done with it... 
  
> >	Telekinesis: 50 STR (tossing the boxes around in ESB 
> >	Missile Deflection: Up to Energy Attacks (seen in ESB) 
> >	Superleap: (seen in ESB) 
> >	Force Sensitive: Detect (Seen in SW) 
> > 
> A discriminatory detect, I'd say. "The Force is strong in this one." It 
> might make sense to tie this into Mind Scan, though. Can you make a Detect 
> Based on ECV? Or maybe just defining Mental Awareness (Discriminatory) as 
> Force sensitive could work. 
 
Actually, I just realized that Mental Awareness *is* the power to use. 
  
> Don't forget Telepathy: "There is... a sister!" And that Armor surely 
> provides some resistant defenses. Depending how you'd define the Emperor's 
> Force lightning stuff, Vader appears to have higher defenses (rED? Power 
> Defense?) than Luke (though of course he took a lot of BODY and made some 
> EGO rolls.) 
 
Who did the telepathy there?  I mean, didn't the Emperor say that? 
  
> >I was thinking some sort of Precog... he *knew* that the rebels were on 
> >Hoth. 
>  
> No Conscious Control?  
 
Naw, he was far to positive once he heard the news.  Luke has NCC Precog. 
  
> >And (here I go...) any suggestions for a lightsaber? 
>  
> Setting aside the question of damage, I think it's important to build in a 
> mechanic which explains why Jedi are  the only ones to use the things in 
> combat. The Star Wars game has a nice one, basing lightsaber combat on a 
> Force skill. Maybe it's Based on ECV as well.  
 
Mayyybe.  Or maybe it's a convention of the genre? 
  
> Yeah, I know I've got a bee in my bonnet at the moment about BOECV. It 
> works nicely for a lot of Force stuff. Of course, the Force should also 
> apply to stuff that has no ECV at all; remember Luke & the training remote. 
> Combat Sense or Spatial Awareness might be a reasonable Force power. 
 
Did the last part already. 
 
- -- 
Michael Surbrook - susano@otd.com - http://www.otd.com/~susano/index.html 
 
             "Let my glory be that I had such friends as these." 
                                W.B. Yeats 
 
------------------------------ 
 
Date: Tue, 27 Apr 1999 13:17:04 -0700 
From: Lizard <lizard@dnai.com> 
Subject: Re: CHAR: Darth Vader (rough) 
 
On Tue, Apr 27, 1999 at 04:12:45PM -0400, Michael Surbrook wrote: 
> On Tue, 27 Apr 1999, Jason Sullivan wrote: 
>  
> > > Val	CHA	Cost	Roll	Notes 
> > > 18	DEX	24	13-	OCV: 6 / DCV: 6 
>  
> > 	Dare I say, I think this is too low... unless compensated with 
> > various OCV/DCV Levels. 
>  
> It will.  But, he isn't that fast, I mean, Han could fast draw on him and 
> Obi Wan was holding him off quite well. 
>  
Uhm, not to be too sarcastic, but that's like saying:He's not so good 
- -- even Jackie Chan (Bruce Lee,Chuck Norris) could hit him! 
 
Han and Obi are among the best in the galaxy. If Vader can outmatch 
them, he's *good*. I'd give him DEX 24, and some seriou CSL. 
 
>  
>  
 
------------------------------ 
 
Date: Tue, 27 Apr 1999 22:11:05 +0200 
From: Henrik Giese <henrik.giese@lgp.se> 
Subject: RE: CHAR: Rust Monster 
 
This message is in MIME format. Since your mail reader does not understand 
this format, some or all of this message may not be legible. 
 
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DANGER! NEW TO THE LIST! DANGER! 
 
At 12:01 PM 4/27/99 -0700, Bob Greenwade wrote: 
>At 12:40 PM 4/27/1999 -0400, Michael Surbrook wrote: 
>>RUST MONSTER 
>> 
>>Rust Monster Powers: 
>>30 Metal to Rust Elemental Control: 30 Point Pool 
>>45 1 - Metal to Rust: Transformation Attack: 2d6, Major,  
>> Cumulative (+1/2), Damage Shield (+1/2), 0 END (+1/2) 
>>20 2 - Metal to Rust: Transformation Attack: 2d6, Major,  
>> Cumulative (+1/2), 0 END (+1/2), No Range (-1/2) 
> 
>   When I saw this one coming down the proverbial pike, I wondered how the 
>"rusting your armor" ability would be worked. 
>   Do you suppose a Drain (with large Recovery time) or Dispel (with 
>Cumulative cobbled into it) versus Armor would work here? 
> 
Use: Drain (any power based on a metal foci, +1/4) 
 
/Henrik 
 
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<TITLE>RE: CHAR: Rust Monster</TITLE> 
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<P><FONT SIZE=2>DANGER! NEW TO THE LIST! DANGER!</FONT> 
</P> 
 
<P><FONT SIZE=2>At 12:01 PM 4/27/99 -0700, Bob Greenwade wrote:</FONT> 
<BR><FONT SIZE=2>>At 12:40 PM 4/27/1999 -0400, Michael Surbrook wrote:</FONT> 
<BR><FONT SIZE=2>>>RUST MONSTER</FONT> 
<BR><FONT SIZE=2>>></FONT> 
<BR><FONT SIZE=2>>>Rust Monster Powers:</FONT> 
<BR><FONT SIZE=2>>>30 Metal to Rust Elemental Control: 30 Point Pool</FONT> 
<BR><FONT SIZE=2>>>45 1 - Metal to Rust: Transformation Attack: 2d6, Major, </FONT> 
<BR><FONT SIZE=2>>> Cumulative (+1/2), Damage Shield (+1/2), 0 END (+1/2)</FONT> 
<BR><FONT SIZE=2>>>20 2 - Metal to Rust: Transformation Attack: 2d6, Major, </FONT> 
<BR><FONT SIZE=2>>> Cumulative (+1/2), 0 END (+1/2), No Range (-1/2)</FONT> 
<BR><FONT SIZE=2>></FONT> 
<BR><FONT SIZE=2>>   When I saw this one coming down the proverbial pike, I wondered how the</FONT> 
<BR><FONT SIZE=2>>"rusting your armor" ability would be worked.</FONT> 
<BR><FONT SIZE=2>>   Do you suppose a Drain (with large Recovery time) or Dispel (with</FONT> 
<BR><FONT SIZE=2>>Cumulative cobbled into it) versus Armor would work here?</FONT> 
<BR><FONT SIZE=2>></FONT> 
<BR><FONT SIZE=2>Use: Drain (any power based on a metal foci, +1/4)</FONT> 
</P> 
 
<P><FONT SIZE=2>/Henrik</FONT> 
</P> 
 
</BODY> 
</HTML> 
- ------_=_NextPart_001_01BE90EA.1A311970-- 
 
------------------------------ 
 
Date: Tue, 27 Apr 1999 16:19:49 -0400 (EDT) 
From: Michael Surbrook <susano@dedaana.otd.com> 
Subject: Re: CHAR: Darth Vader (rough) 
 
On Tue, 27 Apr 1999, Lizard wrote: 
 
> > > > Val	CHA	Cost	Roll	Notes 
> > > > 18	DEX	24	13-	OCV: 6 / DCV: 6 
> >  
> > > 	Dare I say, I think this is too low... unless compensated with 
> > > various OCV/DCV Levels. 
> >  
> > It will.  But, he isn't that fast, I mean, Han could fast draw on him and 
> > Obi Wan was holding him off quite well. 
> >  
> Uhm, not to be too sarcastic, but that's like saying:He's not so good 
> -- even Jackie Chan (Bruce Lee,Chuck Norris) could hit him! 
>  
> Han and Obi are among the best in the galaxy. If Vader can outmatch 
> them, he's *good*. I'd give him DEX 24, and some seriou CSL. 
 
Yeah, I realize that don't make sense.  Still, he doesn't *look* that 
fast.  Problem is, he just doesn't carve up any 'normal' troops. 
 
- -- 
Michael Surbrook - susano@otd.com - http://www.otd.com/~susano/index.html 
 
             "Let my glory be that I had such friends as these." 
                                W.B. Yeats 
 
------------------------------ 
 
Date: Tue, 27 Apr 1999 16:20:36 -0400 (EDT) 
From: Michael Surbrook <susano@dedaana.otd.com> 
Subject: Re: CHAR: Darth Vader (rough) 
 
Me and my big mouth.  Gimme a day or two to consolidate what we've got and 
I'll repost the rough. 
 
- -- 
Michael Surbrook - susano@otd.com - http://www.otd.com/~susano/index.html 
 
             "Let my glory be that I had such friends as these." 
                                W.B. Yeats 
 
------------------------------ 
 
Date: Tue, 27 Apr 1999 15:21:36 -0500 (CDT) 
From: "Dr. Nuncheon" <jeffj@io.com> 
Subject: Re: CHAR: Darth Vader (rough) 
 
On Tue, 27 Apr 1999, Lizard wrote: 
> My take on lightsabres, and why only Jedi use them: 
> 3d6 NND Killing (GM's option to permit, +2) defense is another 
> lightsabre or a force field or hardened armor. OAF (Lightsabre), Side 
> Effects:2d6 KA on self when you miss an attakc roll in a 'real' combat 
> situation. (The idea is that the blade is weightless, so you are very 
> likely to overswing if you don't contact what you expected to contact) 
 
Um.  Since we never saw /anyone/ hack themselves up with a lightsaber, I'm 
not so sure the Side Effects are in order - especially since we /did/ see 
missed attacks in the films. Also, technically, the way you have the 
lightsaber written up, me just holding another saber will let me ignore 
the damage.  If you purchase it as an HKA, you've already accounted for 
the fact that it can be parried. 
 
As for why only the Jedi use them - it's really the same reason that 
people don't use swords nowadays.  A blaster lets you kill from quite a 
long ways away, and unless you have Force training, you don't get the 
other nice benefits of LS use like what you mention next: 
 
> A lightsabre can also be used for missile deflection, don't forget. 
 
It's not an inherent quality of the saber, though - it's the Force moving 
through the weilder.  The light saber is just the most convenient thing to 
parry with since the blade is basically indestructible. 
 
I'd say that the Force might well give you some combat skill levels - Luke 
had barely any training and he was able to fight quite effectively with 
Vader.  (Then again, as has been mentioned, Vader might not have /that/ 
high of a skill...) 
  
J 
 
Hostes aliengeni me abduxerent.              Jeff Johnston - jeffj@io.com 
Qui annus est?                                   http://www.io.com/~jeffj 
 
------------------------------ 
 
Date: Tue, 27 Apr 1999 16:29:53 -0400 
From: "Scott C. Nolan" <nolan@erols.com> 
Subject: Re: CHAR: Darth Vader (rough) 
 
At 04:15 PM 4/27/99 -0400, Michael Surbrook wrote: 
>On Tue, 27 Apr 1999, Bill Svitavsky wrote: 
> 
>> >    Telekinetic Choke: NND (note: didn't he do this to a guy on 
>> >another Star Destroyer?  Over a video link?) 
>>  
>> So it's based on ECV & he has Mind Scan, maybe? Mind Scan would make a lot 
>> of sense - he can sense Luke's presence on a planet, Obi-Wan's presence on 
>> the Death Star, etc. (It might only work on Jedi & Force users, though.) 
> 
>Yeah, this is looking like the way to go with the power.  Maybe I should 
>just give him the damn VPP and be done with it... 
 
What's wrong with a VPP?  The Force is exactly what VPP's are 
for.  It is a big bag of raw power that adepts can learn to put 
their own uses.  You might want to note that 'new' powers 
require training, but this should be true of any VPP.  Just 
give him the VPP and list the sort of powers he is known to use 
in the text. 
 
------------------------------ 
 
Date: Tue, 27 Apr 1999 16:31:01 -0400 
From: "Scott C. Nolan" <nolan@erols.com> 
Subject: Re: CHAR: Darth Vader (rough) 
 
At 04:19 PM 4/27/99 -0400, you wrote: 
>On Tue, 27 Apr 1999, Lizard wrote: 
> 
>> > > > Val    CHA     Cost    Roll    Notes 
>> > > > 18     DEX     24      13-     OCV: 6 / DCV: 6 
>> >  
>> > >  Dare I say, I think this is too low... unless compensated with 
>> > > various OCV/DCV Levels. 
>> >  
>> > It will.  But, he isn't that fast, I mean, Han could fast draw on him and 
>> > Obi Wan was holding him off quite well. 
>> >  
>> Uhm, not to be too sarcastic, but that's like saying:He's not so good 
>> -- even Jackie Chan (Bruce Lee,Chuck Norris) could hit him! 
>>  
>> Han and Obi are among the best in the galaxy. If Vader can outmatch 
>> them, he's *good*. I'd give him DEX 24, and some seriou CSL. 
> 
>Yeah, I realize that don't make sense.  Still, he doesn't *look* that 
>fast.  Problem is, he just doesn't carve up any 'normal' troops. 
 
David Prowse is slow.  Vader is fast.  But he's so damn good, he 
can afford economy of motion.  :-) 
 
------------------------------ 
 
Date: Tue, 27 Apr 1999 16:28:12 -0400 (EDT) 
From: Michael Surbrook <susano@dedaana.otd.com> 
Subject: Re: CHAR: Darth Vader (rough) 
 
On Tue, 27 Apr 1999, Scott C. Nolan wrote: 
 
> >Yeah, this is looking like the way to go with the power.  Maybe I should 
> >just give him the damn VPP and be done with it... 
>  
> What's wrong with a VPP?  The Force is exactly what VPP's are 
> for.  It is a big bag of raw power that adepts can learn to put 
> their own uses.  You might want to note that 'new' powers 
> require training, but this should be true of any VPP.  Just 
> give him the VPP and list the sort of powers he is known to use 
> in the text. 
  
Nothing, it's just that I don't want to toss in an VP and take the 'easy 
way out'. And I will list specific powers in the text. 
 
- -- 
Michael Surbrook - susano@otd.com - http://www.otd.com/~susano/index.html 
 
             "Let my glory be that I had such friends as these." 
                                W.B. Yeats 
 
------------------------------ 
 
Date: Tue, 27 Apr 1999 16:28:32 -0400 (EDT) 
From: Michael Surbrook <susano@dedaana.otd.com> 
Subject: Re: CHAR: Darth Vader (rough) 
 
On Tue, 27 Apr 1999, Scott C. Nolan wrote: 
 
> David Prowse is slow.  Vader is fast.  But he's so damn good, he 
> can afford economy of motion.  :-) 
 
There is that. 
 
- -- 
Michael Surbrook - susano@otd.com - http://www.otd.com/~susano/index.html 
 
             "Let my glory be that I had such friends as these." 
                                W.B. Yeats 
 
------------------------------ 
 
Date: Tue, 27 Apr 1999 15:31:38 CDT 
From: Don McKinney <dmckinne@itds.com> 
Subject: Re: CHAR: Darth Vader (rough) 
 
> > >Yeah, this is looking like the way to go with the power.  Maybe I should 
> > >just give him the damn VPP and be done with it... 
> >  
> > What's wrong with a VPP?  The Force is exactly what VPP's are 
> > for.  It is a big bag of raw power that adepts can learn to put 
> > their own uses.  You might want to note that 'new' powers 
> > require training, but this should be true of any VPP.  Just 
> > give him the VPP and list the sort of powers he is known to use 
> > in the text. 
>   
> Nothing, it's just that I don't want to toss in an VP and take the 'easy 
> way out'. And I will list specific powers in the text. 
 
Please do.  That's my BIG problem with published VPPs - I really wish 
when the author gives a character a VPP they would list some basic 
power mechanics they would expect to see (even better, the author's 
view of the *COMBAT* powers the character would normally use in the  
VPP). 
 
 
DonM. 
- -- 
======================================================================== 
= Donald E. McKinney, Senior ConfigMgt Engineer      dmckinne@itds.com = 
= International Telecommunications Data Systems         (217) 239-8365 = 
= 2109 Fox Drive, Champaign, IL                         (217) 351-8250 = 
= Winter War 27 Convention Chairman, Champaign, IL, February 4-6, 2000 = 
= winterwar@prairienet.org        http://www.prairienet.org/winterwar/ =  
======================================================================== 
 
------------------------------ 
 
Date: Tue, 27 Apr 1999 16:31:46 -0400 
From: Bill Svitavsky <nbymail11@mln.lib.ma.us> 
Subject: Re: CHAR: Darth Vader (rough) 
 
At 04:15 PM 4/27/99 -0400, Michael Surbrook wrote: 
>On Tue, 27 Apr 1999, Bill Svitavsky wrote: 
> 
>> Don't forget Telepathy: "There is... a sister!" And that Armor surely 
>> provides some resistant defenses. Depending how you'd define the Emperor's 
>> Force lightning stuff, Vader appears to have higher defenses (rED? Power 
>> Defense?) than Luke (though of course he took a lot of BODY and made some 
>> EGO rolls.) 
> 
>Who did the telepathy there?  I mean, didn't the Emperor say that? 
>  
 
You're right. (Oh, the shame, misattributing a Star Wars quote.) If you're 
sticking purely to what Vader did, as opposed to what he might be 
reasonably supposed to be capable of, I can't think of him reading any minds.  
 
>> >And (here I go...) any suggestions for a lightsaber? 
>>  
>> Setting aside the question of damage, I think it's important to build in a 
>> mechanic which explains why Jedi are  the only ones to use the things in 
>> combat. The Star Wars game has a nice one, basing lightsaber combat on a 
>> Force skill. Maybe it's Based on ECV as well.  
> 
>Mayyybe.  Or maybe it's a convention of the genre? 
>  
 
Lizard's NND: Defense is Force defense works reasonably well to enforce 
this, too. A GM could make it work as a simple genre convention, but I'd be 
more pleased with a lightsaber skill mechanic which treated with some 
consistency why only Jedi use them (Han solo's noncombat use aside) and why 
they can do such cool stuff with them (Missile Deflection, hitting unseen 
targets, etc.) 
 
 
>> Yeah, I know I've got a bee in my bonnet at the moment about BOECV. It 
>> works nicely for a lot of Force stuff. Of course, the Force should also 
>> apply to stuff that has no ECV at all; remember Luke & the training remote. 
>> Combat Sense or Spatial Awareness might be a reasonable Force power. 
> 
>Did the last part already. 
> 
 
Glad to hear it. The more I think about it, the more Spatial Awareness 
seems like a key Force ability. It seems to fit in with Yoda's description 
of the Force's basic nature. 
 
The real difficulty translating Force stuff into Hero is that the Force 
unifies the mental & spiritual with the physical. Hero has mechanics for 
doing each, but not a single mechanic to do both. A lot of ground can be 
covered quite nicely, though, by doing as much as possible with Mental 
Awareness & Spatial Awareness. 
 
- - Bill Svitavsky 
 
------------------------------ 
 
Date: Tue, 27 Apr 1999 16:11:00 -0500 (CDT) 
From: gilberg@ou.edu 
Subject: I'm outta here 
 
         
        Hey all. 
 
        It's been fun, but the end of the semester and a summer of traveling 
chaos is upon me.  I'll be gone from the list for at least a few weeks, 
maybe more.  Don't have any arguments about Linked while I'm gone. 
 
 
 
                                        -Tim Gilberg 
 
------------------------------ 
 
Date: Tue, 27 Apr 1999 12:39:40 -0700 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: CHAR: (next) 
 
At 07:10 PM 4/27/1999 GMT, <owner-champ-l@sysabend.org> wrote: 
>From: Michael Surbrook <susano@dedaana.otd.com> 
>Cc: Champions Mailing List <champ-l@sysabend.org> 
>Subject: Re: CHAR: (next) 
> 
>Next up - 
> 
>Shambling Mound and Darth Vader (trying to have him ready for the Phantom 
>Menace release). 
 
   How about Shambling Mound *vs* Darth Vader?  ;-] 
- --- 
Bob's Original Hero Stuff Page!  [Circle of HEROS member] 
   http://www.klock.com/public/users/bob.greenwade/original.htm 
Merry-Go-Round Webring -- wanna join? 
   http://www.klock.com/public/users/bob.greenwade/merrhome.htm 
 
------------------------------ 
 
Date: Tue, 27 Apr 1999 17:16:08 -0400 
From: Bill Svitavsky <nbymail11@mln.lib.ma.us> 
Subject: Re: CHAR: (next) 
 
At 12:39 PM 4/27/99 -0700, Bob Greenwade wrote: 
>At 07:10 PM 4/27/1999 GMT, <owner-champ-l@sysabend.org> wrote: 
>>From: Michael Surbrook <susano@dedaana.otd.com> 
>>Cc: Champions Mailing List <champ-l@sysabend.org> 
>>Subject: Re: CHAR: (next) 
>> 
>>Next up - 
>> 
>>Shambling Mound and Darth Vader (trying to have him ready for the Phantom 
>>Menace release). 
> 
>   How about Shambling Mound *vs* Darth Vader?  ;-] 
 
 
Well, despite his metal armor &life support apparatus, Vader seems to have 
trounced the rust monster easily enough. That was the busiest run on a 
single topic I've seen here in a long time. 
 
Bill Svitavsky 
 
------------------------------ 
 
Date: Tue, 27 Apr 1999 14:30:40 -0700 
From: Christopher Taylor <ctaylor@viser.net> 
Subject: Re: CHAR: Darth Vader (rough) 
 
>> Han and Obi are among the best in the galaxy. If Vader can outmatch 
>> them, he's *good*. I'd give him DEX 24, and some seriou CSL. 
> 
>Yeah, I realize that don't make sense.  Still, he doesn't *look* that 
>fast.  Problem is, he just doesn't carve up any 'normal' troops. 
 
Part of that is movies, he's wearing all that crap but I would give him not 
DEX, he's not fast, just give him lots of levels in martial arts, he is so 
damn good... well like Joe Dimaggio, he didnt make spectacular catches very 
often, he just was always at the right place at the right time, you just 
seemed to ... hit it to him... 
 
- -------------------------------------------------------------------------- 
Sola Gracia		Sola Scriptura		Sola Fide 
Soli Gloria Deo    	Solus Christus		Corum Deo 
- -------------------------------------------------------------------------- 
 
------------------------------ 
 
Date: Tue, 27 Apr 1999 14:37:31 -0700 
From: "Harvey, Michael" <michael.harvey@intel.com> 
Subject: RE: CHAR: Rust Monster (origins) 
 
> Speaking of rust monsters, as a child (in the early 1970's) I  
> had a set of plastic monsters which included a creature which 
> looked exactly like the Monster Manual's illustration of the 
> rust monster. I'm sure the rust monster must have been created 
> by a DM (Gygax?) who had the same set of toys on hand, and 
> decided to use this weird looking creature as a miniature.  
 
The story I heard was that those same little plastic monsters were used as 
'figurines' in early D&D games.  Of course, to do this someone had to write 
it up in game terms (once they invented a suitable explanation for what it 
was).  Eventually, these writeups made it into the monster manual -- and the 
artist simply copied the little plastic monster! 
 
I believe that some of the other plastic monsters in the set also made it 
into the monster manual.  In fact I'd guess that the dinosaurs that used to 
be common in D&D were also inspired by the ready availability of plastic 
toys. 
 
Mike 
 
------------------------------ 
 
Date: Tue, 27 Apr 1999 14:57:21 -0700 (PDT) 
From: Dennis C Hwang <dchwang@itsa.ucsf.edu> 
Subject: RE: CHAR: Rust Monster (origins) 
 
On Tue, 27 Apr 1999, Harvey, Michael wrote: 
 
> > Speaking of rust monsters, as a child (in the early 1970's) I  
> > had a set of plastic monsters which included a creature which 
> > looked exactly like the Monster Manual's illustration of the 
> > rust monster. I'm sure the rust monster must have been created 
> > by a DM (Gygax?) who had the same set of toys on hand, and 
> > decided to use this weird looking creature as a miniature.  
>  
> The story I heard was that those same little plastic monsters were used as 
> 'figurines' in early D&D games.  Of course, to do this someone had to write 
> it up in game terms (once they invented a suitable explanation for what it 
> was).  Eventually, these writeups made it into the monster manual -- and the 
> artist simply copied the little plastic monster! 
>  
> I believe that some of the other plastic monsters in the set also made it 
> into the monster manual.  In fact I'd guess that the dinosaurs that used to 
> be common in D&D were also inspired by the ready availability of plastic 
> toys. 
 
I remember my set had something that looked like a bulette... 
 
- --Dennis 
************************************************************* 
*   dchwang@itsa.ucsf.edu   *   xenopathologist at large!   * 
************************************************************* 
*  "To be or not to be: that is the question, whether 'tis  * 
*  nobler in the mind to suffer the slings and arrows of    * 
*  outrageous fortune."                                     * 
*                                                           * 
*  ANAGRAM:  "In one of the Bard's best-thought-of          *  
*  tragedies, our insistent hero, Hamlet, queries on two    * 
*  fronts about how life turns rotten."                     * 
************************************************************* 
 
------------------------------ 
 
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***************************** 
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