Digest Archive vol 1 Issue 305
From: owner-champ-l-digest@sysabend.org 
Sent: Friday, April 30, 1999 11:22 AM 
To: champ-l-digest@sysabend.org 
Subject: champ-l-digest V1 #305 
 
 
champ-l-digest         Friday, April 30 1999         Volume 01 : Number 305 
 
 
 
In this issue: 
 
    Re: Spock's Brain 
    Re: DBZ adaptions finished 
    Re: say INT ain't so 
    Re: Spock's Brain 
    DBZ Hair (Off Topic) 
    Re: the cost of anything [was:Re: The Acceptance of Powergaming] 
    Archetypes 
    Re: <FHList> eating and sleeping 
    Re: Spock's Brain 
    Re: DBZ Hair (Off Topic) 
    Darth Vader 
    Re: Darth Vader 
    RE: Follower question: 
    Re: Mana as a secondary characteristic 
    Re: Darth Vader 
    Re: Darth Vader 
    Re: Darth Vader 
    Fwd: Darth Vader 
    Fwd: DBZ adaptions finished 
    Fwd: DBZ Hair (Off Topic) 
    Fwd: DBZ adaptions finished 
    Re: Mana as a secondary characteristic 
    Re: DBZ adaptions finished 
    Re: Spock's Brain 
    Re: Darth Vader 
    Re: Darth Vader 
    Re: Spock's Brain 
    Re: Discriminatory IR 
    Re: Mr. Schultz and the Alien Blade 
    Re: Spock's Brain 
 
---------------------------------------------------------------------- 
 
Date: Thu, 29 Apr 1999 23:13:13 -0500 
From: Lance Dyas <lancelot@radiks.net> 
Subject: Re: Spock's Brain 
 
good solution and kirk has a higher EGO stat and Spock has MD ;) 
 
John Desmarais wrote: 
 
> On Thu, 29 Apr 1999 23:32:12 -0400, BILL SVITAVSKY wrote: 
> 
> > 
> >I'm curious, then, what INT people would give to Spock. Any takers? 
> 
> Very high (mid to upper 30s) with a Psych Lim: "Over Analyzes" 
> 
> -=>John Desmarais 
> http://www.sysabend.org/champions 
 
------------------------------ 
 
Date: Thu, 29 Apr 1999 23:29:30 -0400 
From: geoff heald <gheald@worldnet.att.net> 
Subject: Re: DBZ adaptions finished 
 
At 03:00 PM 4/29/99 -0700, you wrote: 
>>Michael I can barely stand to be in the room as my son watches this stuff... 
>>thinking about them in the detail it would take to design the characters 
>>would be a horrible experience. 
> 
>All I want to know is how I can get my hair to stand up in pointy bits like 
>that, he looks so cool.... 
> 
>At least its better than Pokemon *shudder*, do you suppose gamers in Japan 
>are working on writing up Scooby Doo and the Smurfs? 
> 
> 
Well, someone recently posted Pikachu to the Mekton list. 
 
Not the same, I grant. 
============================ 
Geoff Heald 
============================ 
So this is Earth. Not what I expected.  Oh, well, I'll have to make do. 
"Behold Earthians! Your new lord has arrived!" 
 
------------------------------ 
 
Date: Thu, 29 Apr 1999 23:46:25 -0400 
From: geoff heald <gheald@worldnet.att.net> 
Subject: Re: say INT ain't so 
 
At 08:59 PM 4/29/99 -0500, you wrote: 
>At 08:19 PM 4/29/99 -0400, Stainless Steel Rat wrote: 
>>-----BEGIN PGP SIGNED MESSAGE----- 
>>Hash: SHA1 
>> 
>>* Bill Svitavsky <nbymail11@mln.lib.ma.us>  on Thu, 29 Apr 1999 
>>| I was using them for the sake of example, Rat. The point is that with a 
>>| strict interpretation of INT (as speed of thought), the Hero System models 
>>| a slow-thinking genius badly. But with a loose interpretation (reflect IQ 
>>| in INT), it models a slow-thinking genius fairly well - so why not just 
>>| make a loose interpretation? 
>> 
>>Because your example happenes to be the perfect example of the difference 
>>between building a normal and a superhero.  Albert Einstein is a normal 
>>human, built as a normal human.  Mr. Fantastic is a superhero, built as a 
>>superhero.  One set of rules applies to Einstein, a significantly different 
>>set applies to Mr. Fantastic. 
>> 
>>Most of the list, myself included, happen to think that the Hero system 
>>models the slow-thinking genius perfectly well the way it is written.  Give  
>>Einstein an INT of 7, spend those 3 points on 'Scientist', and any points 
>>he gets from disadvantages on Science skills.  Voila! Albert Einstein for 0  
>>points. 
> 
>That works fine for absent-minded normals. But how about slower thinking 
>absent-minded heroes? Arguably the Doctor (Doctor Who) might fall in this 
>category - he certainly misses his share of PER rolls, and rarely does his 
>science on the fly. Built with a 10 INT, he'd have to pay considerably more 
>for his many many sciences, even with Scientist, than a similarly skilled 
>but less preoccupied character (who would presumably also buy Scientist 
>anyway). Other heroes with this problem might include Ted Knight (Starman), 
>pulp scientists like Dr. Zarkov, and Star Trek's Mr. Spock. 
> 
>Some concepts are just expensive, of course. But it just seems to me that 
>slow-thinking geniuses are needlessly expensive.    
> 
I see your point, though it occurs to me that a person with attention span 
problems like Doctor Who might have to spend longer in school to learn the 
sciences he knows. 
 
Spock doesn't stike me as fitting the absent monded mode.  He tends to 
think on the fly pretty well. 
 
 
============================ 
Geoff Heald 
============================ 
So this is Earth. Not what I expected.  Oh, well, I'll have to make do. 
"Behold Earthians! Your new lord has arrived!" 
 
------------------------------ 
 
Date: Fri, 30 Apr 1999 00:46:50 -0400 
From: geoff heald <gheald@worldnet.att.net> 
Subject: Re: Spock's Brain 
 
At 11:52 PM 4/29/99 -0400, you wrote: 
> 
> 
>BILL SVITAVSKY wrote: 
> 
>> Perhaps this aspect of the "speed of thought" problem merits 
>> some further clarification of exactly what kind of thought is 
>> taking place speedily. After all, Einstein was surely thinking 
>> about *something* when he was having trouble picking his socks 
>> for the day. It wouldn't surprise me if he was speedily working 
>> through physics problems that others couldn't have solved in years; 
>> he just couldn't follow a direct path to a conclusion of the task 
>> at hand. Spock could answer the rapidfire questions provided by 
>> the Vulcan training computer in ST IV, but in action Kirk can 
>> make a quicker decision every time. 
>> 
>> I'm curious, then, what INT people would give to Spock. Any takers? 
> 
>My short and sweet guess would be that Spock has high INT -- to the tune 
>of maybe 23 -- but average to slow SPD -- hence, he is not nearly as 
>good in combat situation. But when he does get to acting, he usually 
>does so wisely. Kirk, by contrast, probably has fair INT (15-18) and 
>higher SPD (3, or perhaps 4, since he was in Security). 
> 
>Mathieu 
> 
Kirk has something like Precognition: An amazing tendancy to make the right 
choice.  Spock has worked with him long enough to realize that sometimes 
instinct and emotion provides better answers than logic.  IMO, that's why 
he tried to turn down command of the Enterprise, why he only accepted if it 
would be a training vessel, and why he turns command over to Kirk in 
ST2:TWOK as soon as the crisis manifests.  Spock is coldly rational and 
logical, and those are not the qualities of a great Starship Captain, and 
he knows it. 
 
 
 
 
============================ 
Geoff Heald 
============================ 
So this is Earth. Not what I expected.  Oh, well, I'll have to make do. 
"Behold Earthians! Your new lord has arrived!" 
 
------------------------------ 
 
Date: Fri, 30 Apr 1999 01:29:52 -0400 (EDT) 
From: Jason Sullivan <ravanos@NJCU.edu> 
Subject: DBZ Hair (Off Topic) 
 
On Thu, 29 Apr 1999, Christopher Taylor wrote:  
> All I want to know is how I can get my hair to stand up in pointy bits like 
> that, he looks so cool.... 
 
	You can use a shaped mould and lots of Aquanet hairspray, or 
unflavoured gelatin. If you're really nuts, you can use Crazy Glue, which 
is permanent. 
 
------------------------------ 
 
Date: Fri, 30 Apr 1999 00:51:47 -0500 
From: Bryant Berggren <voxel@theramp.net> 
Subject: Re: the cost of anything [was:Re: The Acceptance of Powergaming] 
 
At 10:02 AM 4/29/99 EDT, AndMat3@aol.com wrote: 
> ok. you charge 2 points for INT; you charge 2 points for EGO -- what do 
> you charge STR? how is INT (or EGO, or BOD) twice as much as STR? Now, 
> I've had this discussion before; and my point remains the same ... STR 
> is free. For 10 points of STR you get 11 points of other (cool) stuff. 
 
Yes, it is. I agree 100%. I would change the cost of STR to 2 points, too, 
except that all the players I've encountered personally seem to be on the 
other side ("STR is perfect as it is!") of the fence. 
 
> I really don't have ANY problem with changing the costs of stats; but I 
> think that before anything gets more expensive - STR needs to be adjusted. 
 
I "adjust" STR, at least a little, by enforcing Heroic END costs even in 
Superheroic campaigns. 
 
- -- 
 
------------------------------ 
 
Date: Thu, 29 Apr 1999 23:36:34 -0700 
From: Chad Riley <chadriley01@sprynet.com> 
Subject: Archetypes 
 
Okay, I am writing up templates for all my favorite archetypes. However, 
I just got done with the Superbrick - and he's quite a few points. 
So...my question is for any of you who have tried to do 
archetypes/template heroes, for what ever reason. What power level do 
you design them at? Do you design low (ie give your "Superman" Archtype 
a STR of 30 or do you go long "Supermen" have Str 75-100). 
I feel that since I use the hero types so often (routinely frightening 
myself with my lack of creativity) that I should have some stored for 
cranking out the latest cape wearing superdetective I design.... 
Any body else do this or am I  the only one who is this lazy and 
uncreative? 
 
------------------------------ 
 
Date: Fri, 30 Apr 1999 00:08:36 -0700 
From: Christopher Taylor <ctaylor@viser.net> 
Subject: Re: <FHList> eating and sleeping 
 
>> As I understand it an average person that is not doing moderate exercise 
>> will die from lack of water in around a week (this may hold true for total 
>> rest as well) and from lack of food in around two weeks.  As demonstrated 
>> by zealous terrorists/cum martyr saints via hollywood, one can live for 
>> about a month before coma sets in without food, assuming total rest. 
> 
>I think your 2 weeks is an underestimate or implies less than total rest.. 
>many/most people would last a month not two weeks (assuming they also had 
plenty 
>of water) without food and Americans 5 weeks... we average 20lbs 
overweight ;) 
>yes that is sarcasm and I know excess weight is typically ineffeciently 
stored 
>so bleah. 
 
I didnt state it clearly.  You can live about a month without food if you 
are at total rest, and about 2 weeks assuming moderate exercise.   Water, 
however, is very critical, as I understand it a week is tops, even with rest. 
 
- -------------------------------------------------------------------------- 
Sola Gracia		Sola Scriptura		Sola Fide 
Soli Gloria Deo    	Solus Christus		Corum Deo 
- -------------------------------------------------------------------------- 
 
------------------------------ 
 
Date: Fri, 30 Apr 1999 00:12:59 -0700 
From: Christopher Taylor <ctaylor@viser.net> 
Subject: Re: Spock's Brain 
 
>I was trying to think of some slow-thinking heroes to use as  
>examples in one of my INT debate posts, and Mr. Spock came to  
>mind. On later reflection, though, it occurred to me that  
>Spock's thinking could be characterized as either fast or slow,  
>depending on the context. It seems to me that this is yet  
>another wrinkle in the definition of INT as speed of thought.  
> 
>Spock is certainly a Lightning Calculator, and capable of  
>extraordinary analysis even in high pressure situations. When  
>there's an engineering crisis, it's Spock who goes into the  
>Jeffries tube, not Scotty. So maybe he's got a high INT. And  
 
That is primarily due to the fact that Scotty was grossly underused.  The 
man was clearly some sort of genius with engineering, he could do almost 
anything (as could Bones, the main cast were heroes all, 150+ pt 
characters).  But from what I heard Mr Shatner had a personal problem with 
James Doohan and didnt like Scotty getting much screen time.  Spock was way 
too popular with the writers and the viewers to be cut back, and apparently 
they got along ok.  I would have to say that Spock was a genius but not the 
same kind as Scotty. 
 
 
- -------------------------------------------------------------------------- 
Sola Gracia		Sola Scriptura		Sola Fide 
Soli Gloria Deo    	Solus Christus		Corum Deo 
- -------------------------------------------------------------------------- 
 
------------------------------ 
 
Date: Fri, 30 Apr 1999 00:15:30 -0700 
From: Christopher Taylor <ctaylor@viser.net> 
Subject: Re: DBZ Hair (Off Topic) 
 
>> All I want to know is how I can get my hair to stand up in pointy bits like 
>> that, he looks so cool.... 
> 
>	You can use a shaped mould and lots of Aquanet hairspray, or 
>unflavoured gelatin. If you're really nuts, you can use Crazy Glue, which 
>is permanent. 
 
You all DO realize, that was sarcarsm.... right??? 
 
By the way Super Glue was created for use as a quick bandage by the 
military, it clings to human skin better than almost anything on earth.... 
and its sanitary, hospitals use it.  Cool stuff in game terms. 
 
- -------------------------------------------------------------------------- 
Sola Gracia		Sola Scriptura		Sola Fide 
Soli Gloria Deo    	Solus Christus		Corum Deo 
- -------------------------------------------------------------------------- 
 
------------------------------ 
 
Date: Fri, 30 Apr 1999 17:54:27 +1000 
From: Phil Chappell <pchap@macquarie.matra.com.au> 
Subject: Darth Vader 
 
The real point about Star Wars combat, though, is - why do Stormtroopers 
wear armour? It doesn't doing anything (as far as I can remember no-one 
evers deflects a blaster shot) except slow them down and limit their field 
of vision. 
 
And why are the crew on the Deathstar weapon wearing armour? Are they 
expecting to be attacked at any moment by rebel infiltrators? 
 
Suspension of disbelief is a wonderful thing! 
 
Phil 
 
------------------------------ 
 
Date: Fri, 30 Apr 1999 01:01:51 -0700 
From: Tracy L Birdine <hawk291@juno.com> 
Subject: Re: Darth Vader 
 
On Fri, 30 Apr 1999 17:54:27 +1000 Phil Chappell 
<pchap@macquarie.matra.com.au> writes: 
> The real point about Star Wars combat, though, is - why do  
> Stormtroopers 
> wear armour? It doesn't doing anything (as far as I can remember  
> no-one 
> evers deflects a blaster shot) except slow them down and limit their  
> field 
> of vision. 
>  
> And why are the crew on the Deathstar weapon wearing armour? Are  
> they 
> expecting to be attacked at any moment by rebel infiltrators? 
>  
> Suspension of disbelief is a wonderful thing! 
>  
> Phil 
>  
 
And while we're at it, how TIE fighters, Bombers, and Interceptors are 
unshielded?  Does the Empire have cookie-cutter molds to produce these 
things cheaply? 
>  
 
 
|- /\ \\/ |<      [ ICQ: 32038562 ]    ghostwalker@ifr-inc.org 
CO/4th Batt., The Horsemen, Black Horse Regiment 
                    *---===(              )===---* 
Black Horse Webpage: http://www.ifr-inc.org/staffpages/tb.html 
 
------------------------------ 
 
Date: Fri, 30 Apr 1999 11:57:51 +0200 
From: Henrik Giese <henrik.giese@lgp.se> 
Subject: RE: Follower question: 
 
This message is in MIME format. Since your mail reader does not understand 
this format, some or all of this message may not be legible. 
 
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	charset="iso-8859-1" 
 
When it comes to followers I ran into a rather dangerous situation a short 
time ago. I was designing a character, "MechBoy", and ended up with the 
following: 
 
MechBoy (standard 100+150 pts character): 100 pts 
MechBoys Mecha (vehicle 200+50 pts): 40 pts 
MechBoys Bots (followers 150+100 pts): 30 pts 
Total: 170 pts 
 
This leaves 80 pts to buy more Bots. Thats 32,000 Bots, each as tough as a 
standard PC hero! 
 
How long before he takes over the world? 
 
Any suggestions (other than "don't do it", that is)? 
 
/Henrik 
 
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	charset="iso-8859-1" 
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> 
<HTML> 
<HEAD> 
<META HTTP-EQUIV=3D"Content-Type" CONTENT=3D"text/html; = 
charset=3Diso-8859-1"> 
<META NAME=3D"Generator" CONTENT=3D"MS Exchange Server version = 
5.5.2448.0"> 
<TITLE>RE: Follower question:</TITLE> 
</HEAD> 
<BODY> 
 
<P><FONT SIZE=3D2>When it comes to followers I ran into a rather = 
dangerous situation a short time ago. I was designing a character, = 
"MechBoy", and ended up with the following:</FONT></P> 
 
<P><FONT SIZE=3D2>MechBoy (standard 100+150 pts character): 100 = 
pts</FONT> 
<BR><FONT SIZE=3D2>MechBoys Mecha (vehicle 200+50 pts): 40 pts</FONT> 
<BR><FONT SIZE=3D2>MechBoys Bots (followers 150+100 pts): 30 pts</FONT> 
<BR><FONT SIZE=3D2>Total: 170 pts</FONT> 
</P> 
 
<P><FONT SIZE=3D2>This leaves 80 pts to buy more Bots. Thats 32,000 = 
Bots, each as tough as a standard PC hero!</FONT> 
</P> 
 
<P><FONT SIZE=3D2>How long before he takes over the world?</FONT> 
</P> 
 
<P><FONT SIZE=3D2>Any suggestions (other than "don't do it", = 
that is)?</FONT> 
</P> 
 
<P><FONT SIZE=3D2>/Henrik</FONT> 
</P> 
 
</BODY> 
</HTML> 
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------------------------------ 
 
Date: Fri, 30 Apr 1999 04:03:31 -0700 
From: Max Callahan <mcallahan@home.com> 
Subject: Re: Mana as a secondary characteristic 
 
>While the group is on the subject of discussing secondary characteristics, 
>I've got a question.  The Fantasy Hero Companion II introduced the idea of 
>Mana (EGO*2) and Mana Recovery or MRC (EGO/5 + INT/5) for the powering of 
>magic spells rather than burning END.  Has anyone ever experimented with 
>using MANA and MRC in a superhero campaign for the powering of magic or 
>psionic powers? 
> 
>Len Carpenter 
>redlion@early.com 
 
I'm running a game that uses MANA to power magic (but not psionics) in 
general it doesn't make that much of a difference, only one of the pcs has 
MANA (under my implementation only thoes beings that are inherently magical 
get MANA and MRC), he's a weretiger (basicly a brick) and didn't raise his 
MANA and MRC over their starting values (and his INT and EGO aren't hot) so 
magical powers are far more limited in the amount he can use them than if 
they were END baised. My first draft for this game called for all 
characters it have a MANA and MRC and while building characters I noticed 
that characters either had no MANA based powers and thus spent no points on 
MANA and MRC, or had MANA based powers and spent no points on END and REC. 
MANA baised characters gained a slight advantage in being able to push 
their STR and running without worrying about running out of energy for 
their powers, and a slight disadvantage in having to spent points on MRC to 
get back energy for their powers and REC to get back stun instead of just 
Buying REC and having it do both.  Using the mana rules also serves to 
differentiate magical energy from personal energy for the purposes of aids 
drains and transfers 
 
	Max Callahan 
 
------------------------------ 
 
Date: Fri, 30 Apr 1999 07:21:12 -0400 (EDT) 
From: Michael Surbrook <susano@dedaana.otd.com> 
Subject: Re: Darth Vader 
 
On Fri, 30 Apr 1999, Phil Chappell wrote: 
 
> The real point about Star Wars combat, though, is - why do Stormtroopers 
> wear armour? It doesn't doing anything (as far as I can remember no-one 
> evers deflects a blaster shot) except slow them down and limit their field 
> of vision. 
 
Why do people wear armor in fantasy films?  It never helps there either. 
The reason is simple, it looks cool. Also notice that the stormtroopers 
wipe up on anyone *but* our 3-4 main heroes. 
  
> And why are the crew on the Deathstar weapon wearing armour? Are they 
> expecting to be attacked at any moment by rebel infiltrators? 
 
It's a standard uniform, so... 
 
- -- 
Michael Surbrook - susano@otd.com - http://www.otd.com/~susano/index.html 
 
If a woman has to choose between catching a fly ball and saving an 
infant's life, she will choose to save the infant's life without even 
considering if there is a man on base. - Dave Barry 
 
------------------------------ 
 
Date: Fri, 30 Apr 1999 07:22:38 -0400 (EDT) 
From: Michael Surbrook <susano@dedaana.otd.com> 
Subject: Re: Darth Vader 
 
On Fri, 30 Apr 1999, Tracy L Birdine wrote: 
 
> And while we're at it, how TIE fighters, Bombers, and Interceptors are 
> unshielded?  Does the Empire have cookie-cutter molds to produce these 
> things cheaply? 
 
Probably.  Consider the size of the Empire.  They probably do produce them 
en-mass with no problem.  
 
- -- 
Michael Surbrook - susano@otd.com - http://www.otd.com/~susano/index.html 
 
If a woman has to choose between catching a fly ball and saving an 
infant's life, she will choose to save the infant's life without even 
considering if there is a man on base. - Dave Barry 
 
------------------------------ 
 
Date: Fri, 30 Apr 1999 07:33:34 EDT 
From: Akirazeta@aol.com 
Subject: Re: Darth Vader 
 
In a message dated 4/30/99 7:22:52 AM Eastern Daylight Time,  
susano@dedaana.otd.com writes: 
 
<< > And while we're at it, how TIE fighters, Bombers, and Interceptors are 
 > unshielded?  Does the Empire have cookie-cutter molds to produce these 
 > things cheaply? 
  
 Probably.  Consider the size of the Empire.  They probably do produce them 
 en-mass with no problem.  >> 
 
Yes they are produced en mass. In the Nintendo 64 game Rogue Squadron, there  
are a number of missions that require you to launch attackes on the huge  
plants that mass produce these. AT-AT and AT-ST's are also made this  way. 
 
The reason that they have no shields is that at the point in time that the  
"trilogy" takes place, the shield technology hasnt been miniturized enough to  
practically be included in the TIE models. 
 
Id also like to note that the game  Rogue Squadron was (one of) the first  
pieces of Star Wars media that George Lucas actuially sanctioned as Cannon  
Material. :) 
 
------------------------------ 
 
Date: Fri, 30 Apr 1999 07:34:04 EDT 
From: Akirazeta@aol.com 
Subject: Fwd: Darth Vader 
 
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In a message dated 4/30/99 6:53:22 AM Eastern Daylight Time, Akira zeta  
writes: 
 
<< In a message dated 4/30/99 3:55:03 AM Eastern Daylight Time,  
pchap@macquarie.matra.com.au writes: 
  
 << The real point about Star Wars combat, though, is - why do Stormtroopers 
  wear armour? It doesn't doing anything (as far as I can remember no-one 
  evers deflects a blaster shot) except slow them down and limit their field 
  of vision.>>> 
  
 Maybe the armor changes the killing attack of a blaster into a strictly stun  
attack. I believe one storm trooper gets up, but I couldnt recall off hand if  
it was one in the movies or one of the novels. 
  
 << And why are the crew on the Deathstar weapon wearing armour? Are they 
  expecting to be attacked at any moment by rebel infiltrators?>> 
  
 The storm troopers are an elite (lol) fighting force. The white armor is  
theyre uniform. Soldiers wear theyre uniform ALL of the time theyre on duty.  
Pretty simple. 
   
  <<Suspension of disbelief is a wonderful thing!>> 
 So if logic :) 
  >> 
 
 
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Return-path: Akirazeta@aol.com 
From: Akirazeta@aol.com 
Full-name: Akira zeta 
Message-ID: <1b785c11.245ae5a2@aol.com> 
Date: Fri, 30 Apr 1999 06:53:22 EDT 
Subject: Re: Darth Vader 
To: pchap@macquarie.matra.com.au 
MIME-Version: 1.0 
Content-Type: text/plain; charset="us-ascii" 
Content-Transfer-Encoding: 7bit 
X-Mailer: AOL 4.0 for Windows 95 sub 4 
 
In a message dated 4/30/99 3:55:03 AM Eastern Daylight Time,  
pchap@macquarie.matra.com.au writes: 
 
<< The real point about Star Wars combat, though, is - why do Stormtroopers 
 wear armour? It doesn't doing anything (as far as I can remember no-one 
 evers deflects a blaster shot) except slow them down and limit their field 
 of vision.>>> 
 
Maybe the armor changes the killing attack of a blaster into a strictly stun  
attack. I believe one storm trooper gets up, but I couldnt recall off hand if  
it was one in the movies or one of the novels. 
 
<< And why are the crew on the Deathstar weapon wearing armour? Are they 
 expecting to be attacked at any moment by rebel infiltrators?>> 
 
The storm troopers are an elite (lol) fighting force. The white armor is  
theyre uniform. Soldiers wear theyre uniform ALL of the time theyre on duty.  
Pretty simple. 
  
 <<Suspension of disbelief is a wonderful thing!>> 
So if logic :) 
 
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------------------------------ 
 
Date: Fri, 30 Apr 1999 07:35:14 EDT 
From: Akirazeta@aol.com 
Subject: Fwd: DBZ adaptions finished 
 
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In a message dated 4/30/99 6:39:11 AM Eastern Daylight Time, Akira zeta  
writes: 
 
<< In a message dated 4/29/99 2:16:29 PM Eastern Daylight Time,  
lancelot@radiks.net writes: 
  
 << Michael I can barely stand to be in the room as my son watches this  
stuff... 
  thinking about them in the detail it would take to design the characters 
  would be 
  a horrible experience.  I can't even distinguish the characters which are 
  supposed 
  to be adult versus those that aren't.... the title sounds like a gross game 
  of find 
  the giant lizard testicle, Im experiencing severe culture shock I think. 
   
  I love Vampire Hunter D. so I think it isnt a total genre problem. >> 
  
 Dont worry, its an aquired taste. :) Fortunatly, most people find it pretty  
easy to aquire. >> 
 
 
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Return-path: Akirazeta@aol.com 
From: Akirazeta@aol.com 
Full-name: Akira zeta 
Message-ID: <37cf1a93.245ae24f@aol.com> 
Date: Fri, 30 Apr 1999 06:39:11 EDT 
Subject: Re: DBZ adaptions finished 
To: lancelot@radiks.net 
MIME-Version: 1.0 
Content-Type: text/plain; charset="us-ascii" 
Content-Transfer-Encoding: 7bit 
X-Mailer: AOL 4.0 for Windows 95 sub 4 
 
In a message dated 4/29/99 2:16:29 PM Eastern Daylight Time,  
lancelot@radiks.net writes: 
 
<< Michael I can barely stand to be in the room as my son watches this  
stuff... 
 thinking about them in the detail it would take to design the characters 
 would be 
 a horrible experience.  I can't even distinguish the characters which are 
 supposed 
 to be adult versus those that aren't.... the title sounds like a gross game 
 of find 
 the giant lizard testicle, Im experiencing severe culture shock I think. 
  
 I love Vampire Hunter D. so I think it isnt a total genre problem. >> 
 
Dont worry, its an aquired taste. :) Fortunatly, most people find it pretty  
easy to aquire. 
 
- --part1_37cf1a93.245aef72_boundary-- 
 
------------------------------ 
 
Date: Fri, 30 Apr 1999 07:34:33 EDT 
From: Akirazeta@aol.com 
Subject: Fwd: DBZ Hair (Off Topic) 
 
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In a message dated 4/30/99 6:47:59 AM Eastern Daylight Time, Akira zeta  
writes: 
 
<< n a message dated 4/30/99 1:30:31 AM Eastern Daylight Time,  
ravanos@NJCU.edu writes: 
  
 << > All I want to know is how I can get my hair to stand up in pointy bits  
like 
  > that, he looks so cool.... 
   
  	You can use a shaped mould and lots of Aquanet hairspray, or 
  unflavoured gelatin. If you're really nuts, you can use Crazy Glue, which 
  is permanent. >> 
  
  
 You can buy big plastic mold wigs which  gove the anime hair look, although  
im noot sure where accept in major cities.  >> 
 
 
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Return-path: Akirazeta@aol.com 
From: Akirazeta@aol.com 
Full-name: Akira zeta 
Message-ID: <64e5cf97.245ae45f@aol.com> 
Date: Fri, 30 Apr 1999 06:47:59 EDT 
Subject: Re: DBZ Hair (Off Topic) 
To: ravanos@NJCU.edu 
MIME-Version: 1.0 
Content-Type: text/plain; charset="us-ascii" 
Content-Transfer-Encoding: 7bit 
X-Mailer: AOL 4.0 for Windows 95 sub 4 
 
In a message dated 4/30/99 1:30:31 AM Eastern Daylight Time, ravanos@NJCU.edu  
writes: 
 
<< > All I want to know is how I can get my hair to stand up in pointy bits  
like 
 > that, he looks so cool.... 
  
 	You can use a shaped mould and lots of Aquanet hairspray, or 
 unflavoured gelatin. If you're really nuts, you can use Crazy Glue, which 
 is permanent. >> 
 
 
You can buy big plastic mold wigs which  gove the anime hair look, although  
im noot sure where accept in major cities.  
 
- --part1_64e5cf97.245aef49_boundary-- 
 
------------------------------ 
 
Date: Fri, 30 Apr 1999 07:34:57 EDT 
From: Akirazeta@aol.com 
Subject: Fwd: DBZ adaptions finished 
 
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In a message dated 4/30/99 6:44:07 AM Eastern Daylight Time, Akira zeta  
writes: 
 
<< In a message dated 4/29/99 6:01:40 PM Eastern Daylight Time,  
ctaylor@viser.net writes: 
  
 << At least its better than Pokemon *shudder*, do you suppose gamers in Japan 
  are working on writing up Scooby Doo and the Smurfs? >> 
  
 The japanese would never create cartoons soo whole heartedly generic. :) >> 
 
 
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Content-Type: message/rfc822 
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Return-path: Akirazeta@aol.com 
From: Akirazeta@aol.com 
Full-name: Akira zeta 
Message-ID: <18405eb3.245ae377@aol.com> 
Date: Fri, 30 Apr 1999 06:44:07 EDT 
Subject: Re: DBZ adaptions finished 
To: ctaylor@viser.net 
MIME-Version: 1.0 
Content-Type: text/plain; charset="us-ascii" 
Content-Transfer-Encoding: 7bit 
X-Mailer: AOL 4.0 for Windows 95 sub 4 
 
In a message dated 4/29/99 6:01:40 PM Eastern Daylight Time,  
ctaylor@viser.net writes: 
 
<< At least its better than Pokemon *shudder*, do you suppose gamers in Japan 
 are working on writing up Scooby Doo and the Smurfs? >> 
 
The japanese would never create cartoons soo whole heartedly generic. :) 
 
- --part1_18405eb3.245aef61_boundary-- 
 
------------------------------ 
 
Date: Fri, 30 Apr 1999 20:22:04 +0800 
From: "Colin aka Arkham aka the God King" <astroboy@iinet.net.au> 
Subject: Re: Mana as a secondary characteristic 
 
For an alternative look at magic in HERO check out the link of my homepage 
(address in the .sig) 
******************************************************** 
Colin Clark 
World Emperor in Waiting 
http://www.iinet.net.au/~astroboy 
******************************************************** 
- ----- Original Message ----- 
From: Len Carpenter <redlion@early.com> 
To: <champ-l@sysabend.org> 
Sent: Thursday, April 29, 1999 11:53 AM 
Subject: Mana as a secondary characteristic 
 
 
> While the group is on the subject of discussing secondary characteristics, 
> I've got a question.  The Fantasy Hero Companion II introduced the idea of 
> Mana (EGO*2) and Mana Recovery or MRC (EGO/5 + INT/5) for the powering of 
> magic spells rather than burning END.  Has anyone ever experimented with 
> using MANA and MRC in a superhero campaign for the powering of magic or 
> psionic powers? 
> 
> Len Carpenter 
> redlion@early.com 
> 
> 
> 
 
------------------------------ 
 
Date: Fri, 30 Apr 1999 05:59:11 -0700 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: DBZ adaptions finished 
 
At 11:35 PM 4/29/1999 EDT, Leah L Watts wrote: 
>>> All I want to know is how I can get my hair to stand up in pointy bits 
>like 
>>> that, he looks so cool.... 
>> 
>>Use a lot of VO5 I think.  Or Crisco. 
> 
>This actually pops up every so often on the fantasy costuming mailing 
>list.  According to some posters with punker friends, Knox unflavored 
>gelatine makes great Mohawks. 
 
   Well, now I know how to make myself look like Bart Simpson on Halloween 
(if I didn't already have the perfect hair to look like his father).  ;-] 
- --- 
Bob's Original Hero Stuff Page!  [Circle of HEROS member] 
   http://www.klock.com/public/users/bob.greenwade/original.htm 
Merry-Go-Round Webring -- wanna join? 
   http://www.klock.com/public/users/bob.greenwade/merrhome.htm 
 
------------------------------ 
 
Date: Fri, 30 Apr 1999 06:21:25 -0700 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: Spock's Brain 
 
At 11:32 PM 4/29/1999 -0400, BILL SVITAVSKY wrote: 
   [snip] 
>Spock is certainly a Lightning Calculator, and capable of  
>extraordinary analysis even in high pressure situations. When  
>there's an engineering crisis, it's Spock who goes into the  
>Jeffries tube, not Scotty. So maybe he's got a high INT. And  
>yet, in combat or any other situation where quick decision is  
>called for, Spock's not exactly the man for the job - he'll  
>weight all possibilities to the last decimal place before he  
>takes action. So maybe he's got a low INT. Fascinating. 
   [snip] 
>I'm curious, then, what INT people would give to Spock. Any takers? 
 
   Based on the above observation, I'd give him an 18, with a Psychological 
Limitation "Must Apply Careful Logic to All Situations" (Common, Strong). 
- --- 
Bob's Original Hero Stuff Page!  [Circle of HEROS member] 
   http://www.klock.com/public/users/bob.greenwade/original.htm 
Merry-Go-Round Webring -- wanna join? 
   http://www.klock.com/public/users/bob.greenwade/merrhome.htm 
 
------------------------------ 
 
Date: Fri, 30 Apr 1999 09:32:04 -0400 
From: Bill Svitavsky <nbymail11@mln.lib.ma.us> 
Subject: Re: Darth Vader 
 
At 05:54 PM 4/30/99 +1000, Phil Chappell wrote: 
>The real point about Star Wars combat, though, is - why do Stormtroopers 
>wear armour? It doesn't doing anything (as far as I can remember no-one 
>evers deflects a blaster shot) except slow them down and limit their field 
>of vision. 
> 
 
The Star Wars RPG had a nice rationalization for this. As I recall, in that 
game Stormtrooper armor reduces the damage of an attack that hits by a 
narrow margin, but does nothing (or virtually nothing) vs. an attack that 
hits by a wide margin. Since heroes tend to be exceptionally skilled, they 
make most of their attacks on Stormtroopers by a wide margin, and hence the 
armor is irrrelevent; in  a battle vs. standard rebel troops, the armor 
would actually be pretty useful. I don't remember all the mechanics for 
this, just the concept, which I thought was pretty neat. 
 
This would be a little tricky to pull off in the Hero System. Missile 
Deflection's OCV vs. OCV would make sense, but it seems like the effect of 
the armor shouldn't be all or nothing. Perhaps Damage Reduction (25% or 
50%) Based on a "Skill Roll" (actually OCV vs. OCV) would be the way to do it. 
 
 
>And why are the crew on the Deathstar weapon wearing armour? Are they 
>expecting to be attacked at any moment by rebel infiltrators? 
> 
 
Regulations. 
 
- - Bill Svitavsky 
 
------------------------------ 
 
Date: Fri, 30 Apr 1999 09:51:49 -0400 
From: Geoff Speare <geoff@igcn.com> 
Subject: Re: Darth Vader 
 
>This would be a little tricky to pull off in the Hero System. Missile 
>Deflection's OCV vs. OCV would make sense, but it seems like the effect of 
>the armor shouldn't be all or nothing. Perhaps Damage Reduction (25% or 
>50%) Based on a "Skill Roll" (actually OCV vs. OCV) would be the way to do it. 
 
Just buy it as lots of Armor with the Limitation "Only when attack roll is 
made by 2 or less" (-1, perhaps).  
 
I had a character (a robot with pain sensitivity only in part of its body) 
which had +2 DCV, Does not Affect BODY damage: not all hits did STUN. 
 
Geoff Speare 
 
------------------------------ 
 
Date: Fri, 30 Apr 1999 09:59:27 -0400 
From: Bill Svitavsky <nbymail11@mln.lib.ma.us> 
Subject: Re: Spock's Brain 
 
At 11:08 PM 4/29/99 -0500, Michael (Damon) & Peni Griffin wrote: 
> 
>Kirk isn't capable of the kind of rapid analysis Spock can perform in 
>non-crisis situations.  Kirk comes to decisions more quickly in crisis 
>situations because he reacts by instinct and intuition.  He isn't using his 
>brain so much as his "gut".  This seems more an EGO thing than an INT 
>thing.  (Anyone here who doesn't think Jim Kirk has a big EGO?)  You 
>*could* just say that intuitive thinking is more rapid than rational 
>thinking and simulate that with a higher INT score, but it's really just a 
>left-brain vs. right-brain distinction. 
> 
 
It seems to me intuition is really an important ability of a number of 
popular heroes: Luke Skywalker, Fox Mulder, Special Agent Dale Cooper, etc. 
I wish the Hero System had a better representation if it, which is exactly 
why I created the Intuition Talent: 
 
 
INTUITION 
 
This EGO-based talent is the ability to leap to a correct conclusion 
without all the facts necessary to make a logical conclusion. It is similar 
to the Skill Deduction, and should likewise be used sparingly. However, 
this talent differs from deduction in both applicability and results. A 
character may attempt an Intuition Roll to reach some understanding in the 
absence of complete information. The conclusion he or she reaches, though, 
may not answer the question the player had in mind.  The conclusion will 
also be less definite than the product of logical reasoning - a "hunch" - 
and the Skill Roll should therefore generally be made by the GM. A failed 
Intuition Roll usually means that the character has no strong feeling about 
the situation, or it can mean an incorrect hunch. 
 
Cost: 3 points for a 9+(EGO/5) base roll, +2 points per +1 to the roll. 
 
 
 
>Spock has stated repeatedly that he has never sought command.  This shows 
>great good sense on his part, since he has no real facility for it. 
>Command requires the ability to reach decisions quickly, often on the basis 
>of less information than is desirable.  Spock's tendency to analyze a 
>situation to death is perhaps best handled as a Psych Lim rather than a 
>reduced INT score. 
> 
 
I agree. But is there really such a vast difference between this and 
building Einstein with a high INT, Psych Lim: Absent-Minded (-5 to PER), 
and Phys.Lim: Has difficulty with Basic Math? 
 
- - Bill Svitavsky 
 
------------------------------ 
 
Date: Mon, 26 Apr 1999 17:45:22 -0400 
From: "Robert A. West" <robtwest@erols.com> 
Subject: Re: Discriminatory IR 
 
geoff heald wrote: 
 
> Unkabill says: 
> In Hero, if your IR vision is Discriminatory, you should be able to tell 
> the color of their clothes (as well as identify individuals). 
> It doesn't seem to make sense, but that's what Discriminatory means. 
 
Err...no. 
 
Discriminatory Hearing does not tell me the color of someone's clothes, 
although it may tell me about the material by the rustle.  
Discriminatory Smell does not tell me the color of clothes, but it will 
tell me who wore them last.  Discriminatory senses give you the 
information that can be gathered through that sense, enough to 
discriminate among individuals or objects that are not identical. 
 
Thus, Discriminatory Normal Sight (the default) does not allow one to 
discriminate between identical twins, unless one has acquired a scar or 
they dress differently.  Discriminatory Smell might well allow one to 
discriminate between them -- I don't know for sure. 
 
In fact, depending on the Special Effect of the IR vision, the list of 
classes among which one can discriminate may vary.  I would say, 
however, that IR vision that is sufficiently precise to detect disease 
or lies reliably has become a special effect for an additional power 
(Telepathy BOC?). 
 
Robert A. West 
 
------------------------------ 
 
Date: Mon, 26 Apr 1999 12:13:12 -0400 
From: "Robert A. West" <robtwest@erols.com> 
Subject: Re: Mr. Schultz and the Alien Blade 
 
Jason Sullivan wrote: 
>  
>         I've run into a small obstacle in writing up my blade character. 
>  
>         When his blade is taken from him in combat, he goes though an 
> Accidential Change. 
>  
> ...but 
>         He dosen't change into one form.  He changes into two...  the 
> sentient mystical alien blade and the mild mannered Mr. Schultz. 
>  
>         When united, they have one conciousness, one personality. 
>  
- -=- 
 
Assuming that Mr. Schultz's abilities are a proper subset of the 
Barbarian's, the simplest construct seems to be use Duplication and 
Focus. 
 
Barbarian (Base Form) 
 
Powers 
Mr. Schultz's powers and skills -- unlimited 
Instant Change (draw/drop blade) -- unlimited 
Barbarian-Only powers and skills -- OAF/Blade(-1) 
Shapeshift (one form: Barbarian) -- Persist(+1) OAF(-1) Always On(-1/2) 
Duplication (Sentient Blade) -- Persist(+1) NOAF(-1) Always On(-1/2) 
 
Disadvantages 
Accidental Change (drop/forced to pick up blade) 
Barbarian-Only Disadvantages Limited by ID (See Dark Champions) 
Schultz-Only Disadvantages Limited by ID (See Dark Champions) 
 
NOAF = Not with Obvious Accessible Focus.  I believe that it is a good 
rule of thumb for complementary Limitations to sum to -2.   Under this 
reasoning, if you make the sword an OIF(-1/2), then NOIF(-1 1/2) would 
apply.  Etc. 
 
Robert A. West 
 
------------------------------ 
 
Date: Fri, 30 Apr 1999 11:21:11 EDT 
From: Leah L Watts <llwatts@juno.com> 
Subject: Re: Spock's Brain 
 
>>....  Spock's tendency to analyze a 
>>situation to death is perhaps best handled as a Psych Lim rather than a 
>>reduced INT score. 
> 
>I agree. But is there really such a vast difference between this and 
>building Einstein with a high INT, Psych Lim: Absent-Minded (-5 to PER), 
>and Phys.Lim: Has difficulty with Basic Math? 
 
I don't see any difference at all, and the Psych Lim route is what I 
would use if I was designing a character along these lines.  IMHO, both 
Spock and Einstein should be close to the max INT value for their 
respective races, but can't take full advantage of their intelligence in 
some situations. 
 
Leah 
 
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Date: Tuesday, June 29, 1999 10:16 AM