Digest Archive vol 1 Issue 309
From: owner-champ-l-digest@sysabend.org 
Sent: Monday, May 03, 1999 3:53 PM 
To: champ-l-digest@sysabend.org 
Subject: champ-l-digest V1 #309 
 
 
champ-l-digest           Monday, May 3 1999           Volume 01 : Number 309 
 
 
 
In this issue: 
 
    Re: CHAR: Darth Vader (II) 
    Re: Another Multipower question 
    Re: Lord Vader's Powers 
    Re: Sub/unsub 
    Darth Vader II? 
    Re: Another Multipower question 
    RE: Darth Vader 
    Email Woes 
    RE: The Acceptance of Powergaming (was re RE:Darth Vader) 
    Treasure update 
    Re: Lord Vader's Powers 
    CHAR: Darth Vader (fini?) 
    Re: CHAR: Darth Vader (fini?) 
    Re: CHAR: Darth Vader (fini?) 
    Re: CHAR: Darth Vader (fini?) 
    Re: CHAR: Darth Vader (fini?) 
    Re: CHAR: Darth Vader (fini?) 
    Re: TK 
    Re: CHAR: Darth Vader (fini?) 
    TK (was Re: CHAR: Darth Vader (fini?)) 
    Translating Adventures 
    Palladium Conversion (was: RE: Translating Adventures) 
    Re: Spock's Brain and Intuition 
    TK Stuff 
 
---------------------------------------------------------------------- 
 
Date: Mon, 3 May 1999 13:28:19 +1000 
From: "Lockie" <jonesl@cqnet.com.au> 
Subject: Re: CHAR: Darth Vader (II) 
 
arrogance was the emperors weakness, so much that he didn't even deny to 
luke that it was. 
 
"And your faith in your friends is yours!" 
 
I'd say vader wasn't arrogant, Just acurate in his 
self- assesments. 
 
- -----Original Message----- 
From: Bob Greenwade <bob.greenwade@klock.com> 
To: Champions Mailing List <champ-l@sysabend.org> 
Date: Monday, May 03, 1999 12:19 AM 
Subject: Re: CHAR: Darth Vader (II) 
 
 
>At 12:05 AM 5/2/1999 -0400, Michael Surbrook wrote: 
>> Psychological Limitation: 
>> 
>>[suggestions here?] 
> 
>   Arrogant 
>   Casual Killer 
>   Megalomaniac 
>   Ruthless 
>   Serves Palpatine and Dark Side 
> 
>   Just some ideas.  :-] 
>--- 
>Bob's Original Hero Stuff Page!  [Circle of HEROS member] 
>   http://www.klock.com/public/users/bob.greenwade/original.htm 
>Merry-Go-Round Webring -- wanna join? 
>   http://www.klock.com/public/users/bob.greenwade/merrhome.htm 
> 
> 
 
------------------------------ 
 
Date: Mon, 03 May 99 09:07:34  
From: "qts" <qts@nildram.co.uk> 
Subject: Re: Another Multipower question 
 
On Tue, 27 Apr 1999 10:02:40 EDT, Leah L Watts wrote: 
 
>According to the BBB, switching a Multipower around is a 0 phase action.  
>For something I'm working on, I'd like switching the slots to take a 
>half-phase.  What sort of limitation (if any) would the list give that?  
>Since Extra Time: One Phase is a -1/2, I was thinking of -1/4 -- sound 
>fair? 
 
Why not just us Extra Time on the MP (but not the powers)? 
qts 
 
Home: qts@nildram.co.uk. 
 
------------------------------ 
 
Date: Mon, 03 May 1999 02:55:30 -0400 
From: geoff heald <gheald@worldnet.att.net> 
Subject: Re: Lord Vader's Powers 
 
I've had a few days to think about this. 
 
At 02:21 AM 4/29/99 -0500, brian wrote: 
>At 12:08 AM 4/29/99 -0400, geoff heald wrote: 
>> Today's comment is: Vader doesn't act very "Dark Side", IMO. The Dark 
>> Side is all about anger and passionate response. Luke is warned that 
>> if he acts out of anger it will become harder for him to resist acting 
>> when he is angry.  Vader, however, doesn't seem to get angry. 
> 
>"Anger, AGGRESSION, fear ... the Dark Side of the Force are these." 
>(emphasis mine). Vader's casual, trivial use of violence, even when it 
>doesn't benefit him (killing Captain Antilles at the beginning of STAR WARS, 
>for example, thereby destroying any chance of extracting useful information 
>from him in better circumstances) is definitely Dark Side level aggression. 
> 
 
Captain Antilles didn't know anything useful, and Vader knew it.  He killed 
Antilles as an example, and because his other option was to order him 
killed as his only remaining use was as an example. 
 
>> He does not kill the Admiral because he is angry with his failure, he 
>> kills him because he is expendable and it will serve to make other 
>> officers afraid of him.  Not emotion, just effective management 
>> techniques. 
> 
>His officers are already afraid of him, and he knows it. Being "expendable" 
>is not an excuse for discarding something -- killing the Admiral is 
>*wasteful* (the Empire only has so many), and waste is not the most 
>effective way of handling things. I wouldn't call this effective management, 
>except in the Dilbert sense where "management" means exactly the opposite of 
>what the Management thinks it does. 
> 
 
Killing the Admiral was not wasteful.  The Admiral had just failed at an 
important task, at least in part because he had balked at the danger of 
continued pursuit.  Further, the Admiral took full blame for that failure, 
and did not seem afraid to do so.  Vader killed him in front of his men, 
then promoted the Second officer who was staring agast.  As a friend said 
at that point, "He now OWNS that man!"  From then on, the new Admiral looks 
as if he expects to be killed for the slightest mistake.  Basicly, it's 
battered spousal syndrome: The Admiral is so desperate for Vader's approval 
that he will do anything he is told without question or thought for his own 
safety. 
 
>I think it's a reasonable statement to say that Vader IS angry, but that he 
>hides it well (not surprising, considering he's got virtually no human 
>method of expressing his emotions). 
> 
 
I have seen Vader angry.  His body language makes it quite clear when he is 
ticked off.  But it doesn't happen often, and the only violent response 
I've seen was when he smashed his hand down on something. 
 
Anyway, Your Milage May Vary but IMO Vader acts more like an Evil Jedi than 
a follower of the Dark Side. 
 
 
============================ 
Geoff Heald 
============================ 
"do you hear someone laughing megalomaniacally?" 
 
------------------------------ 
 
Date: Mon, 03 May 1999 03:05:57 -0400 
From: geoff heald <gheald@worldnet.att.net> 
Subject: Re: Sub/unsub 
 
At 01:05 PM 5/2/99 -0400, you wrote: 
>geoff heald wrote: 
>>  
>> Hello, I got another one of those messages that says someone either tried 
>> to add or remove me from this list.  Since i'm already here, adding me 
>> would be silly and removing me would be against my wishes, so I'm just not 
>> gonna reply to that.  Did this happen to everyone lese like last time, or 
>> is it just me? 
> 
>I got one to. I just deleted it. 
> 
>--  
>Imagination is the seed of intelligence. Nourish it and watch it grow. 
>ICQ #3788510 
> 
 
Now I got another one. 
 
Sigh. 
 
============================ 
Geoff Heald 
============================ 
So this is Earth. Not what I expected.  Oh, well, I'll have to make do. 
"Behold Earthians! Your new lord has arrived!" 
 
------------------------------ 
 
Date: Mon, 3 May 1999 07:19:24 -0400 (EDT) 
From: Michael Surbrook <susano@dedaana.otd.com> 
Subject: Darth Vader II? 
 
Did people get the post of Vader Mark II I sent, I or should I post 
it again? 
 
- -- 
Michael Surbrook - susano@otd.com - http://www.otd.com/~susano/index.html 
 
     "It's not a song about drinking.  It's a song about drinking alone." 
              George Thorogood, about the song "I Drink Alone" 
 
------------------------------ 
 
Date: Mon, 03 May 1999 05:59:56 -0700 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: Another Multipower question 
 
At 09:07 AM 5/3/1999, qts wrote: 
>On Tue, 27 Apr 1999 10:02:40 EDT, Leah L Watts wrote: 
> 
>>According to the BBB, switching a Multipower around is a 0 phase action.  
>>For something I'm working on, I'd like switching the slots to take a 
>>half-phase.  What sort of limitation (if any) would the list give that?  
>>Since Extra Time: One Phase is a -1/2, I was thinking of -1/4 -- sound 
>>fair? 
> 
>Why not just us Extra Time on the MP (but not the powers)? 
 
   That would be my suggestion, except that it's impossible to do in either 
HeroMaker or Creation Workshop. 
- --- 
Bob's Original Hero Stuff Page!  [Circle of HEROS member] 
   http://www.klock.com/public/users/bob.greenwade/original.htm 
Merry-Go-Round Webring -- wanna join? 
   http://www.klock.com/public/users/bob.greenwade/merrhome.htm 
 
------------------------------ 
 
Date: Mon, 03 May 1999 10:08:50 -0400 
From: Geoff Speare <geoff@igcn.com> 
Subject: RE: Darth Vader 
 
>Stormtroopers can't hit anything important. Important things are _on_ 
>camera. 
> 
>Stormtroopers always wear armor, no matter what, when we can see them. 
> 
>What does this mean? Stormtroopers do well when they aren't on camera. 
>When on camera, they always wear masks and shoot like crap. 
 
I thought you were going to say that when they are off camera, they take 
off their masks, have clear vision, and therefore shoot much better. :) 
 
"Helmets on, men, here comes the camera crew!" 
 
Geoff Speare 
 
------------------------------ 
 
Date: Mon, 3 May 1999 07:18:13 -0700 
From: "Filksinger" <filkhero@deskmail.com> 
Subject: Email Woes 
 
For a variety of reasons, my supposedly permanent email account at 
filkhero@usa.net has gone belly up. My new account is 
filkhero@deskmail.com. 
 
If anyone has sent me anything, or expected me to reply on the list to 
anything, it arrived in an account where I _may_ be able to retrieve 
it, later. So far, my subscribe to the Hero List from this account has 
had no results. 
 
Filksinger 
 
------------------------------ 
 
Date: Mon, 3 May 1999 07:31:07 -0700 
From: "Filksinger" <filkhero@deskmail.com> 
Subject: RE: The Acceptance of Powergaming (was re RE:Darth Vader) 
 
Lance Dyas 
> 
<snip> 
> 
> Einsteins Inventive Genius normally gets blopped into his 
> intelligence, he invented 
> whole hog much of the support Math and the Physics without 
> experimental basis it is 
> totally flabbergasting, Put the points where you want to 
> but he should come off as 
> having a wierd mind. Based on what Ive heard the man had an 
> estimated real world iq 
> of 180. 
 
I have been following this thread for some time, but I didn't intend 
to make any comment. However, I did notice when people claimed that 
INT rules didn't match what they were used for in the game, and 
decided to compare what Einstein was known to be good at compared and 
what Einstein was known to be bad at to INT and various skills. 
 
INT grants:      Einstein 
 
Perception      Notably not perceptive. 
 
Decision-making abilities   Notably poor decision maker 
 
Quick thinking in crisis   Always stopped to consider before answering 
even simple questions in his field. 
 
The ability to understand the world  Notably easily confused by 
real-world events around him. 
 
Einstein had: 
 
Deductive abilities    Deduction. (INT-based, not INT) 
 
The ability to create new theories   Inventor. (INT-based, not INT) 
 
Mathematical intuition    PS: Mathematician; SCI: Mathematics 
(_Optionally_ INT-based, not INT) 
Understanding of Physics   PS: Theoretical physicist; SCI: Theoretical 
Physics (_Optionally_ INT-based, not INT) 
 
Mastery of chess     PS: Chess (_Optionally_ INT-based, not INT) 
 
 
In short, as best I can determine, every mental ability that Einstein 
was known for being good at is a _skill_ in the HERO System, and every 
mental ability that he was known to be bad at is part of INT. 
 
Now, you could simulate this with Limitations on INT. However, A) if 
you eliminate most of what INT does for you directly, but not what it 
does indirectly, I would say that, regardless of what the character 
sheet may say, the character _is_ a low INT character, and B) you 
could do that with DEX, PRE, or EGO, too, if you wanted a lot of 
skills based upon them. But I think it is nothing but taking advantage 
of a loophole in the rules, and I'd probably reduce the costs no 
further than to the same as if you had bought just the appropriate 
skill levels. In cases where skill levels cost more, I'd forbid it 
entirely. 
 
Some people noted that Einstein would be expensive if he didn't have a 
high INT in the game. Not necessarily. The Skill Level rules indicate 
that for 5 pts, he should be able to buy +1 to all INT-based skills. 
Additionally, since he was notably bad at some INT-based skills 
(Non-theoretical, actually-in-the-real world _anything_), you could 
simply give those 5 pt levels a limitation (-1/4: Only with purely 
mental skills, for example), and have him cost _less_ than otherwise. 
 
In short, if a player came to me with a character who had a high INT, 
but none of the abilities granted by high INT except the skill roll 
increases, I would probably simply turn him down. And if I allowed it, 
I would _not_ say that the character had a high INT, only that that 
was a cheap way of buying something else. 
 
Filksinger 
 
------------------------------ 
 
Date: Mon, 03 May 1999 08:12:11 -0700 
From: Christopher Taylor <ctaylor@viser.net> 
Subject: Treasure update 
 
http://www.viser.net/~joelat/fhero.htm 
 
Done some editing and slight modifications to the charts, updated version 
now available, and I even put the URL on here! 
 
- -------------------------------------------------------------------------- 
Sola Gracia		Sola Scriptura		Sola Fide 
Soli Gloria Deo    	Solus Christus		Corum Deo 
- -------------------------------------------------------------------------- 
 
------------------------------ 
 
Date: Tue, 4 May 1999 03:39:30 +1000 
From: "happyelf" <jonesl@cqnet.com.au> 
Subject: Re: Lord Vader's Powers 
 
- -----Original Message----- 
From: geoff heald <gheald@worldnet.att.net> 
> 
>Captain Antilles didn't know anything useful, and Vader knew it.  He killed 
>Antilles as an example, and because his other option was to order him 
>killed as his only remaining use was as an example. 
> 
 
Not Really. There would be a wealth of information to be tortured out of 
him. 
Yo're mistakening vader's brutality for the calculating evil of characters 
like thrwn and tarkin. Vader did hate, a lot. 
 
>Killing the Admiral was not wasteful.  The Admiral had just failed at an 
>important task, at least in part because he had balked at the danger of 
>continued pursuit.  Further, the Admiral took full blame for that failure, 
>and did not seem afraid to do so.  Vader killed him in front of his men, 
>then promoted the Second officer who was staring agast.  As a friend said 
>at that point, "He now OWNS that man!"  From then on, the new Admiral looks 
>as if he expects to be killed for the slightest mistake.  Basicly, it's 
>battered spousal syndrome: The Admiral is so desperate for Vader's approval 
>that he will do anything he is told without question or thought for his own 
>safety. 
> 
 
. . . . at the cost of a highly experienced and responsible fleet 
admiral. They, unlike tie fighter pilots, are not a dime a dozen. 
 
>>I think it's a reasonable statement to say that Vader IS angry, but that 
he 
>>hides it well (not surprising, considering he's got virtually no human 
>>method of expressing his emotions). 
>> 
> 
>I have seen Vader angry.  His body language makes it quite clear when he is 
>ticked off.  But it doesn't happen often, and the only violent response 
>I've seen was when he smashed his hand down on something. 
> 
>Anyway, Your Milage May Vary but IMO Vader acts more like an Evil Jedi than 
>a follower of the Dark Side. 
> 
 
An evil jedi is a follower of the dark side. 
That dark side is not nesecarily wasteful or 
less competent just because it's passionatly 
evil- It seems mr spocks' myth of logic 
without emotion rears it's ugly head again. . . 
 
 
> 
>============================ 
>Geoff Heald 
>============================ 
>"do you hear someone laughing megalomaniacally?" 
> 
 
------------------------------ 
 
Date: Mon, 3 May 1999 14:52:49 -0400 (EDT) 
From: Michael Surbrook <susano@dedaana.otd.com> 
Subject: CHAR: Darth Vader (fini?) 
 
[Here he is.  All done.  Well, maybe.  Did I miss anything? 
Everything look okay?] 
 
"Don't be too proud of this technological terror you have constructed. 
The ability to destroy a planet is insignificant next to the power of the 
Force" 
 
DARTH VADER 
Dark Lord of the Sith 
 
Val	CHA	Cost	Roll	Notes 
30	STR	20	15-	1600kg; 6d6 
21	DEX	39	13-	OCV: 7 / DCV: 7 
23	CON	26	14-	 
15	BODY	10	12-	 
15	INT	5	12-	PER Roll 12- 
23	EGO	26	14-	ECV: 8 
20/30	PRE	10	13-/15-	PRE Attack: 4d6 / 6d6 
6	COM	-2	10-	 
8	PD	2		Total: PD / PDr 
7	ED	2		Total: ED / EDr 
4	SPD	7		Phases: 3, 6, 9, 12 
9	REC	0		 
46	END	0		 
50	STUN	10		 
Total Characteristics Cost: 155 
 
Movement:	Running: 6" / 12" 
		Swimming: 2" / 4" 
 
Cost	Powers & Skills 
Combat Training: 
21	Combat Skill Levels: +4 with all Combat 
	Martial Arts: Lightsaber dueling; use Art with Lightsaber 
	Maneuver	OCV	DCV	Damage 
4	Cut		+0	+2	Weapon +1 DC 
4	Disarm		-1	+1	40 STR Disarm 
4	Parry		+2	+2	Block, Abort 
5	Thrust		+1	+3	Weapon Damage 
5	Slash		-2	+1	Weapon +2 DC 
 
Force Powers: 
300	Force Manipulation Variable Power Pool: 150 Point Pool 
	No Skill Roll (+1), Can Change Powers as 0 Phase Action (+1), 
	Limited SFX: Force Powers (-1/2) 
58	Force Sensitive: Detect: Force Activity, Discriminatory, Ranged, 
Sense,  
	Telescopic +16, 360 degrees, 15- 
9	Force Sensitive: Mental Awareness 15- 
9	In Tune With the Force: Combat Sense 15- 
 
Equipment: 
48	Lightsaber: RKA: 2d6, AVLD [DEF: Non-physical 'force fields', 
	hardened armors, parrying with another lightsaber etc] (+1 1/2),  
	Does BODY (+1), 0 END (+1/2), No Range (-1/2), OAF (-1) 
18	Armored Costume: Armor: +6 DEF 
3	Rebreather: Life Support: May breathe in an unusual environment,  
	OIF: Armored Costume (-1/2) 
 
Background Skills: 
5	Fearsome Reputation: +10 PRE, Offensive Only (-1) 
3	Acrobatics 13- 
3	Astrogation (Navigation) 11- 
3	Breakfall 13- 
7	Combat Pilot 15- 
5	KS: Jedi Knights 14- 
5	KS: The Force 14- 
2 	PS: Jedi Knight 11- 
3 	Systems Operation 12- 
2	TF: Space Vehicles 
3	Weaponsmith: Lightsaber 11- 
3	WF: Lightsaber, Small Arms 
532	Total Powers & Skills Cost 
687	Total Character Cost 
 
100+	Disadvantages 
20	Dependence: His suit (internal life support mechanisms), 1d6 per 
	Segment 
	Distinctive Features:  
10	Force Signature (NC, only detectable by other force sensitives) 
20	Great height, armored costume (NC) 
	Psychological Limitation: 
10	Loyal to Palatine (C, M) 
20	Megalomaniac (VC, S) 
20	Ruthless (VC, S) 
20	Reputation: Darth Vader, the Emperor's right-hand man (Ext) 14- 
15	Secret ID: Annakin Skywalker 
10	Watched: Emperor Palatine (MoPow, NCI) 8- 
442	Experience 
687	Total Disadvantage Points 
 
Designers Notes: 
This writeup represents Darth Vader based on the only 'true' source of 
information about the character; the original "Star Wars" trilogy.  I used 
information from that series, as well as the scripts from the movies (ie. 
my three "Art of" books) as well as input from the Hero Mailing List, to 
create this character sheet. 
 
As far as I know, Vader's history runs like this: Darth Vader was born 
Annakin Skywalker on Tatooine.  He showed a powerful gift for the Force 
from an early age and eventually became the student of Obi Wan Kenobi, a 
Jedi Knight.  Eventually, he went on to train under Yoda and was made a 
fully-fledged Jedi.  At some point, Annakin was seduced by the power and 
the promise of the 'Dark Side' and turned against his fellow Jedi.  He 
betrayed them to the Emperor, and helped to hunt down and destroy the 
once-proud Knighthood.  During these events, he had a final battle with 
Obi Wan Kenobi, during which he was grievous injured (reports vary) and 
was only able to survive the experience by being rebuilt as a virtual 
cyborg. 
 
Now, given the title Darth Vader, the man formally known as Annakin 
Sywalker is now the Emperor's righthand-man, enforcing the Emperor's will 
across the galaxy. 
 
Description: 
Vader is over 2 meters tall, which makes him a good 6'6" in height (at 
least).  He dresses in a solid black suit of 'armor', that he might not be 
able to take off.  On his chest is a control panel for his life support 
systems, and on his head he wears a helmet and breath mask that bears some 
resemblence to helmets worn by the samurai.  Black gloves, boots and a 
long, flowing black cape complete the image. 
 
Powers Notes: 
Vader is a master of the Force and a former Jedi Knight.  Thus, even 
though he has turned to the Dark Side, he has not lost his control of the 
Force, in fact, he might have even gained a little more power (but, at 
what cost?). 
 
Some of Vader's Force Powers include: 
Missile Deflection: All Jedi can deflect energy weapons with their 
lightsabers.  Vader goes one step further.  In "The Empire Strikes Back", 
Vader hold out his hand and effortlessly stop's Han's blaster shots.  This 
is obviously Missile Deflection, with the special effect that the the 
shots don't 'deflect' anywhere, they just vanish.  Note that Vader than 
yanks the blaster out of Han's hand, which brings to the next of Vader's 
powers -  
 
	Telekinesis: Vader can move objects with is mind.  Based on the 
size of the objects he hurled in "The Empire Strikes Back", as well as how 
far he threw them he looks to have about a 40 to 50 Telekinetic STR.  This 
TK is "Invisible to Sight" and "Indirect".  One may want to use the rules 
about BOECV TK from "The Ultimate Mentalist", in which one applies a +1 
Advantage for "Based on Ego-Combat Value" as well as the "Indirect" 
advantage.  Since 50 STR of TK bought with these advantages comes to about 
150 Active Points, that is how I came up with the size of Vader's Power 
Pool. 
 
	Telekinetic Choke: There are several ways to do this.  One is a 
simple application of TK.  Another would be a NND EB with Invisible 
Effects.  If using this power, the Game Master would need to use the 
choking rules from "The Ultimate Martial Artist", in which a character 
will take BODY once all of their STUN is gone.  A final way is to buy 
Vader a Ego Attack that "Does Body" for an extra +1 advantage. 
 
In order to choke someone on another starship, Vader would need to find 
the offending party with Mind Scan, and then attack with his Ego Attack. 
It is highly likely that this power require Concentration, which is why 
Vader doesn't use it in combat. 
 
Other, possible, power for Vader's power pool include: Precognition (he 
knew that the Rebels were on Hoth), Mind Control (witness Obi Wan's trick 
with the storm troopers in Mos Eisley), Telepathy, Levitation (ie. Flight) 
and Spatial Awareness.  
 
Other, non-Power Pool Force powers include: 
	Force Sensitive: Vader is very aware of other users of the Force 
and of the flow of the Force itself.  He states "The Force is strong in 
this one" when pursuing Luke Skywalker at the end of "Star Wars", and he 
knows that Obi Wan is on the Death Star.  This exact range is open to 
speculation, since Obi Wan felt the death of Alderann from lightyears 
away. 
 
	Mental Awareness: This ties into his Force Sensitive abilities. 
 
	Combat Sense: Since Luke was able to fight blindfolded (if only 
for a short moment), there is no reason why Vader can't do likewise. 
 
Vader's 'armor' provids some defense versus weapons, as well allwoing him 
to breath normally.  His helmet may (or may not) have extra devices built 
into it, such a IR Vision, UV Vision or Flash Defense. 
 
The lightsaber is built to cut through most anything.  I gave it the AVLD 
advantage, specifying several different defenses that *can* stop a 'saber. 
A lightsaber blade cannot cut through another 'saber blade.  Since this is 
so, logic states that you can't cut through a deflector shield with a 
'saber either.  It also seems likely that 'hardened' defenses will be far 
more resistant to a lightsaber blade.  Thus, hardened armor would work as 
normally vs a lightsaber, rather than providing no defense. 
 
As there is no one true way to define a lightsaber (at least, the Star 
Wars version),  Game Masters should feel free to tinker with the design. 
Other methods include HKAs, No Range RKAs, NND RKAs and RKAs with large 
amounts of Penetrating or Armor Piercing. 
 
Disadvantages Notes: 
As a man consumed by the Dark Side, Vader is also consumed with anger. 
His is not a volatile anger, but one that seethes below the surface and 
issues forth in more subtle ways.  Vader is very ruthless, he kills a 
number of Admirals (or starts to) several times in the series, usually in 
response to failures or disobedience on the part of these Admirals.  He 
rules by fear, fear of him and fear of the Emperor.  On the other hand, he 
is willing to over throw the Emperor, as witnessed by his attempts to 
persuade Luke in "Empire Strikes Back" (although he could have been lying, 
you never know).  Another aspect of his ruthlessness is the fact he is 
willing to see his own daughter tortured and killed, virtually before his 
eyes, and not show any sign of emotion of this fact (although one could 
argue that he many not have known that Leia was his daughter at that 
time).  Vader is also very much a megalomaniac, wanting nothing more than 
to crush the rebellion (and if his taunts to Luke are true) depose the 
Emperor and gain control of the Empire for himself (with Luke replacing 
Vader's place?).  Interestingly enough, Vader is still rather loyal to the 
Emperor, at least, right up until the end, where he returns to the Light 
and literally overthrows Palatine (tossing him down the air shaft). 
 
(Darth Vader created by George Lucas, character sheet created by Michael 
Surbrook and the Hero Mailing List) 
 
- -- 
Michael Surbrook - susano@otd.com - http://www.otd.com/~susano/index.html 
 
The Phoenicians were not great philosophers... they pondered the simpler 
questions, like "If I stick this spear in you, can I take your stuff?", 
"Do you have relatives that would be mad if I took your stuff?", and 
"Can my relatives beat up your relatives?" 
(c) Doug Robarchek 
 
------------------------------ 
 
Date: Mon, 3 May 1999 14:10:08 -0500 (CDT) 
From: Curt Hicks <exucurt@exu.ericsson.se> 
Subject: Re: CHAR: Darth Vader (fini?) 
 
> From: Michael Surbrook <susano@dedaana.otd.com> 
  
>  
> 	Telekinesis: Vader can move objects with is mind.  Based on the 
> size of the objects he hurled in "The Empire Strikes Back", as well as how 
> far he threw them he looks to have about a 40 to 50 Telekinetic STR.  This 
> TK is "Invisible to Sight" and "Indirect".  One may want to use the rules 
> about BOECV TK from "The Ultimate Mentalist", in which one applies a +1 
> Advantage for "Based on Ego-Combat Value" as well as the "Indirect" 
> advantage.  Since 50 STR of TK bought with these advantages comes to about 
> 150 Active Points, that is how I came up with the size of Vader's Power 
> Pool. 
>  
I'm probably getting 'telekinesis' confused with the Hero effect Telekinesis 
again, but what does the 'Indirect' advantage give you in addition  
to normal 'Telekinesis' ? 
 
Off the top of my head, I'd already say that 'Telekinesis' is not really 
blocked by intervening substances.... 
 
Curt Hicks     
 
------------------------------ 
 
Date: Mon, 3 May 1999 15:11:36 -0400 (EDT) 
From: Michael Surbrook <susano@dedaana.otd.com> 
Subject: Re: CHAR: Darth Vader (fini?) 
 
On Mon, 3 May 1999, Curt Hicks wrote: 
 
> > From: Michael Surbrook <susano@dedaana.otd.com> 
 
> > 	Telekinesis: Vader can move objects with is mind.  Based on the 
> > size of the objects he hurled in "The Empire Strikes Back", as well as how 
> > far he threw them he looks to have about a 40 to 50 Telekinetic STR.  This 
> > TK is "Invisible to Sight" and "Indirect".  One may want to use the rules 
> > about BOECV TK from "The Ultimate Mentalist", in which one applies a +1 
> > Advantage for "Based on Ego-Combat Value" as well as the "Indirect" 
> > advantage.  Since 50 STR of TK bought with these advantages comes to about 
> > 150 Active Points, that is how I came up with the size of Vader's Power 
> > Pool. 
 
> I'm probably getting 'telekinesis' confused with the Hero effect Telekinesis 
> again, but what does the 'Indirect' advantage give you in addition  
> to normal 'Telekinesis' ? 
 
Allows you to attack from any direction and to affect objects behind 
barriers. 
  
> Off the top of my head, I'd already say that 'Telekinesis' is not really 
> blocked by intervening substances.... 
 
By the rules, yes, it is. 
 
- -- 
Michael Surbrook - susano@otd.com - http://www.otd.com/~susano/index.html 
 
The Phoenicians were not great philosophers... they pondered the simpler 
questions, like "If I stick this spear in you, can I take your stuff?", 
"Do you have relatives that would be mad if I took your stuff?", and 
"Can my relatives beat up your relatives?" 
(c) Doug Robarchek 
 
------------------------------ 
 
Date: Mon, 3 May 1999 14:15:21 -0500 (CDT) 
From: Curt Hicks <exucurt@exu.ericsson.se> 
Subject: Re: CHAR: Darth Vader (fini?) 
 
> > I'm probably getting 'telekinesis' confused with the Hero effect Telekinesis 
> > again, but what does the 'Indirect' advantage give you in addition  
> > to normal 'Telekinesis' ? 
>  
> Allows you to attack from any direction and to affect objects behind 
> barriers. 
>   
> > Off the top of my head, I'd already say that 'Telekinesis' is not really 
> > blocked by intervening substances.... 
>  
> By the rules, yes, it is. 
>  
 
 
Explicitly ?   Or because it's a standard power ?   
 
Curt  
 
------------------------------ 
 
Date: Mon, 3 May 1999 15:19:38 -0400 (EDT) 
From: Michael Surbrook <susano@dedaana.otd.com> 
Subject: Re: CHAR: Darth Vader (fini?) 
 
On Mon, 3 May 1999, Curt Hicks wrote: 
 
> > > Off the top of my head, I'd already say that 'Telekinesis' is not really 
> > > blocked by intervening substances.... 
> >  
> > By the rules, yes, it is. 
 
>  
> Explicitly ?   Or because it's a standard power ?   
 
Yes, it is a standard power, and by default it is blocked by barriers, 
force walls and so on.  It is not a LOS power, either.  TK can be 
manything, to mkae it like 'classical' TK (ie the Force , anime 
psychokinetics, most TV telekinetics) it needs to be invisible and able to 
ignore barriers. 
 
- -- 
Michael Surbrook - susano@otd.com - http://www.otd.com/~susano/index.html 
 
The Phoenicians were not great philosophers... they pondered the simpler 
questions, like "If I stick this spear in you, can I take your stuff?", 
"Do you have relatives that would be mad if I took your stuff?", and 
"Can my relatives beat up your relatives?" 
(c) Doug Robarchek 
 
------------------------------ 
 
Date: Mon, 3 May 1999 14:33:22 -0500 (CDT) 
From: Curt Hicks <exucurt@exu.ericsson.se> 
Subject: Re: CHAR: Darth Vader (fini?) 
 
>  
> > > > Off the top of my head, I'd already say that 'Telekinesis' is not really 
> > > > blocked by intervening substances.... 
> > >  
> > > By the rules, yes, it is. 
>  
> >  
> > Explicitly ?   Or because it's a standard power ?   
>  
> Yes, it is a standard power, and by default it is blocked by barriers, 
> force walls and so on.  It is not a LOS power, either.  TK can be 
> manything, to mkae it like 'classical' TK (ie the Force , anime 
> psychokinetics, most TV telekinetics) it needs to be invisible and able to 
> ignore barriers. 
>  
 
 
Hurmm..   I'll have to reread the rules, but this makes TK even less desirable 
as a power.   
(I'd like to think that a character with TK could unlock a car after he 
accidentally locked his keys inside without buying 'Indirect'. I guess 
a 'telekinetic' character could, but it seems a character with just straight  
Hero system 'Telekinesis' could not.  Actually, this makes the Stretching 
with Invisible Power Effects a better alternative in some cases.) 
 
Curt 
 
p.s.  Now I'm wondering what *other* power misunderstandings I've got... 
 
------------------------------ 
 
Date: Mon, 03 May 1999 12:39:16 -0700 
From: Christopher Taylor <ctaylor@viser.net> 
Subject: Re: TK 
 
>> > I'm probably getting 'telekinesis' confused with the Hero effect 
Telekinesis 
>> > again, but what does the 'Indirect' advantage give you in addition  
>> > to normal 'Telekinesis' ? 
>>  
>> Allows you to attack from any direction and to affect objects behind 
>> barriers. 
>>   
>> > Off the top of my head, I'd already say that 'Telekinesis' is not really 
>> > blocked by intervening substances.... 
>>  
>> By the rules, yes, it is. 
>>  
> 
> 
>Explicitly ?   Or because it's a standard power ?   
 
All powers are affected by barriers unless they are indirect (teleport, for 
example, is indirect movement, of a sort).  All TK does is allow you to 
exert strength at range through some means (long arms, water movement, air, 
etc). 
 
- -------------------------------------------------------------------------- 
Sola Gracia		Sola Scriptura		Sola Fide 
Soli Gloria Deo    	Solus Christus		Corum Deo 
- -------------------------------------------------------------------------- 
 
------------------------------ 
 
Date: Mon, 03 May 1999 15:42:29 -0400 (EDT) 
From: Jason Sullivan <ravanos@NJCU.edu> 
Subject: Re: CHAR: Darth Vader (fini?) 
 
On Mon, 3 May 1999, Michael Surbrook wrote: 
> On Mon, 3 May 1999, Curt Hicks wrote: 
> > > > Off the top of my head, I'd already say that 'Telekinesis' is not really 
> > > > blocked by intervening substances.... 
> > > By the rules, yes, it is. 
> > Explicitly ?   Or because it's a standard power ?   
>  
> Yes, it is a standard power, and by default it is blocked by barriers, 
> force walls and so on.  It is not a LOS power, either.  TK can be 
> manything, to mkae it like 'classical' TK (ie the Force , anime 
> psychokinetics, most TV telekinetics) it needs to be invisible and able to 
> ignore barriers. 
 
	My friend was rather upset when he wanted to make a "Super Akira 
Style Telekinetic" Japanese cool go-go gang bike riding kid. 
 
	In order to get the proper effect, he had to buy TK, Indirect, 
BOECV, Does Body, Invisible to all Sense Groups but Mental, NND (The 
reasoning behind NND being that if you're levitated with TK, there's no 
action/reaction possible unless you have Flight or you can grab on to an 
object.  Also NND for "tricks" like attacking someone inside a power armor 
suit).  He was even more put off by the outrageous cost-- PLUS he didn't 
get Flight as a "free side effect power" and he had to pay lots of END. 
 
	There's no pleasing some people.  :) 
 
------------------------------ 
 
Date: Mon, 3 May 1999 15:43:02 -0400 (EDT) 
From: Michael Surbrook <susano@dedaana.otd.com> 
Subject: TK (was Re: CHAR: Darth Vader (fini?)) 
 
On Mon, 3 May 1999, Curt Hicks wrote: 
 
> > Yes, it is a standard power, and by default it is blocked by barriers, 
> > force walls and so on.  It is not a LOS power, either.  TK can be 
> > manything, to mkae it like 'classical' TK (ie the Force , anime 
> > psychokinetics, most TV telekinetics) it needs to be invisible and able to 
> > ignore barriers. 
>  
> Hurmm..   I'll have to reread the rules, but this makes TK even less desirable 
> as a power.   
 
TK is nice, but it depends on what the GM allows.  I really don't like the 
1.5 points per point of STR myself, as it makes it too weak compared to 
straight STR. 
 
> (I'd like to think that a character with TK could unlock a car after he 
> accidentally locked his keys inside without buying 'Indirect'. I guess 
> a 'telekinetic' character could, but it seems a character with just straight  
> Hero system 'Telekinesis' could not.  Actually, this makes the Stretching 
> with Invisible Power Effects a better alternative in some cases.) 
 
By the book, he can't. He could manipulate the lock, if he has 'fine work' 
on his TK.  Stretching has many problems as well though, as it gets very 
expensive to get any substantial distance.  It also won't let you get 
inside the locked car either. 
 
- -- 
Michael Surbrook - susano@otd.com - http://www.otd.com/~susano/index.html 
 
The Phoenicians were not great philosophers... they pondered the simpler 
questions, like "If I stick this spear in you, can I take your stuff?", 
"Do you have relatives that would be mad if I took your stuff?", and 
"Can my relatives beat up your relatives?" 
(c) Doug Robarchek 
 
------------------------------ 
 
Date: Mon, 03 May 1999 15:48:04 -0400 (EDT) 
From: Jason Sullivan <ravanos@NJCU.edu> 
Subject: Translating Adventures 
 
	I wish to rework an adevntures for different game system  
supplements to HERO. 
 
	By doing so, I need to rewrite all of the rules and reformulate 
all of the characters. 
 
	Be it in HERO, or other conversions, do you find that you have to 
"gut" an adevnture to make it more workable? 
 
	I'm converting various DC, Marvel, and Palladium adventures.  The 
names will be changed to protect the innocent.  :) 
 
	As luck would have it, the adventures are suprisingly compatible, 
and the heroes will be roving from one state to another, and perhaps out 
of the country.  In a way, I get to give the characters a "guided tour" of 
the campagin world... both in and out of their Hero/Secret IDs. 
 
------------------------------ 
 
Date: Mon, 3 May 1999 15:52:04 -0400  
From: "Johnson, Adam" <AJohnson@clariion.com> 
Subject: Palladium Conversion (was: RE: Translating Adventures) 
 
I posted this a couple of weeks ago, wondering if anyone had a workable 
Palladium to HERO conversion. I've been working on one, but I want to see 
how it compares with others that may be out there. 
 
Thanks 
 
 
- ---------------------------------------------------------- 
Adam Johnson 
Product Support -- Head Lab Resident Area Tech (RAT) 
ajohnson@clariion.com 
	Life's a long song... but the tune ends too soon for us all 
Jethro Tull, "Life's a Long Song," Living in the Past 
- ---------------------------------------------------------- 
 
> -----Original Message----- 
> From:	Jason Sullivan [SMTP:ravanos@NJCU.edu] 
> Sent:	Monday, 03 May, 1999 15:48 
> To:	champ-l@sysabend.org 
> Subject:	Translating Adventures 
>  
>  
> 	I wish to rework an adevntures for different game system  
> supplements to HERO. 
>  
> 	By doing so, I need to rewrite all of the rules and reformulate 
> all of the characters. 
>  
> 	Be it in HERO, or other conversions, do you find that you have to 
> "gut" an adevnture to make it more workable? 
>  
> 	I'm converting various DC, Marvel, and Palladium adventures.  The 
> names will be changed to protect the innocent.  :) 
>  
> 	As luck would have it, the adventures are suprisingly compatible, 
> and the heroes will be roving from one state to another, and perhaps out 
> of the country.  In a way, I get to give the characters a "guided tour" of 
> the campagin world... both in and out of their Hero/Secret IDs. 
>  
 
------------------------------ 
 
Date: Mon, 03 May 1999 15:50:55 -0400 
From: Bill Svitavsky <nbymail11@mln.lib.ma.us> 
Subject: Re: Spock's Brain and Intuition 
 
At 09:39 PM 4/30/99 -0400, Len Carpenter wrote: 
>I like Bill Svitavsky's idea for an Intuition talent.  I think the game 
>could benefit from a few more talents to represent those intangible or 
>difficult-to-measure aspects of characters not easily represented by gross 
>characteristics.  (I previously mentioned my notion of eliminating 
>Comeliness as a stat and making a high Comeliness a talent instead.)  Don't 
>want to overdo it, though, lest Hero start looking too much like GURPS. 
> 
 
I'm glad you like my Intuition talent. I included it in my response to the 
5th edition questionnaire, so perhaps there's a remote possibility it (or 
something like it) might even get some official sanction. It seems to me 
like a pretty significant ability of fictional heroes that could use 
representation. 
 
Interestingly, I have a tougher time coming up with superheroes from comics 
who are exceptionally intuitive than I do thinking of heroes from film or 
text fiction. I mentioned my favorite film & TV examples: Luke Skywalker, 
Fox Mulder, and Twin Peaks' Agent Cooper. And Jim Kirk is what brought this 
topic up in the first place. Can anybody think of any good examples in 
comics, though? It comes up occassionally with mystical heroes, but there's 
a fine line there between intuition and mystical senses.   "I feel 
something is unusual here..." Jack Knight (Starman) is certainly more 
intuitive than his deductive father Ted, but that's more a personality 
trait than it is a significant ability.  
 
Comics problem-solvers seem to be primarily deductive types; perhaps that's 
because thought balloons are so often used to give readers a clear 
representation of thought processes, but don't allow enough room for more 
complex stream-of-consciousness.  
 
Still just about every hero goes with a gut feeling once in a while - maybe 
Intuition 8- should be an Everyman ability? 
 
- - Bill Svitavsky 
 
------------------------------ 
 
Date: Mon, 3 May 1999 15:52:32 -0400 (EDT) 
From: Michael Surbrook <susano@dedaana.otd.com> 
Subject: TK Stuff 
 
On Mon, 3 May 1999, Jason Sullivan wrote: 
 
> 	My friend was rather upset when he wanted to make a "Super Akira 
> Style Telekinetic" Japanese cool go-go gang bike riding kid. 
 
Akira (or better yet) Tetsuo is *very* expensive. My version was a cool 
900+ points. 
  
> 	In order to get the proper effect, he had to buy TK, Indirect, 
> BOECV, Does Body, Invisible to all Sense Groups but Mental, NND (The 
> reasoning behind NND being that if you're levitated with TK, there's no 
> action/reaction possible unless you have Flight or you can grab on to an 
> object.  Also NND for "tricks" like attacking someone inside a power armor 
> suit).  He was even more put off by the outrageous cost-- PLUS he didn't 
> get Flight as a "free side effect power" and he had to pay lots of END. 
 
Whoa.  I think you over did it.  By my figuring, you could go the simple 
route and but it as Invisible and Indirect.  I don't see the need for 
"Does Body" or NND.  Long discusses what BOECV TK gets you in TUM, and he 
didn't remove the ability to damage objects with it.  The NND part goes 
against hte idea of NND, what is the defense?  Having TK?  In the Akira 
world, anyone with TK had enough to render anyone else's STR moot, so you 
didn't need NND.  In a super's world things should be more balanced 
between characters. 
 
In my Kazei 5 book, I discuss how to simulate the anime psychokinetic and 
how to modify the rules to make it easier on the point bank.  Part of this 
is by allowing TK to be 1 point per i point of STR and making it 
'inviisble' by default. 
 
- -- 
Michael Surbrook - susano@otd.com - http://www.otd.com/~susano/index.html 
 
The Phoenicians were not great philosophers... they pondered the simpler 
questions, like "If I stick this spear in you, can I take your stuff?", 
"Do you have relatives that would be mad if I took your stuff?", and 
"Can my relatives beat up your relatives?" 
(c) Doug Robarchek 
 
------------------------------ 
 
End of champ-l-digest V1 #309 
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Date: Tuesday, June 29, 1999 03:53 PM