Digest Archive vol 1 Issue 322
From: owner-champ-l-digest@sysabend.org 
Sent: Friday, May 07, 1999 12:47 PM 
To: champ-l-digest@sysabend.org 
Subject: champ-l-digest V1 #322 
 
 
champ-l-digest           Friday, May 7 1999           Volume 01 : Number 322 
 
 
 
In this issue: 
 
    Re: HERO simulated Level Drain (was CHAR: Succubus) 
    Storms 
    Re: Storms 
    Re: Storms 
    Re: New age elementals.  
    Re: The Seven Deadly Sins (was New age elementals.) 
    Re: Alien Limitations (was Archetype Clone Force, Attack!) (fwd) 
    Re: Inquest Gamer: Champions is Dead? 
    Re: Inquest Gamer: Champions is Dead? 
    CHAR: Lucien Ambrose 
    Re: Int vs. Age 
    Re: Alien Limitations 
    Re: The Seven Deadly Sins (was New age elementals.) 
    Re: Inquest Gamer: Champions is dead? 
    Re: Inquest Gamer: Champions is Dead? 
    Re: Inquest Gamer: Champions is dead? 
    Re: Inquest Gamer: Champions is dead? 
    Your friendly, neighbourhood CHAR: Arachnid (Incomplete) 
    Re: Inquest Gamer: Champions is dead? 
    Re: RE: Inquest Gamer: Champions is dead? 
    Re: Inquest Gamer: Champions is dead? 
    Re: RE: Inquest Gamer: Champions is dead? 
    Re: Inquest Gamer: Champions is dead? 
    Re: Inquest Gamer: Champions is dead? 
 
---------------------------------------------------------------------- 
 
Date: Fri, 7 May 1999 06:34:29 -0400 (EDT) 
From: Michael Surbrook <susano@dedaana.otd.com> 
Subject: Re: HERO simulated Level Drain (was CHAR: Succubus) 
 
On Thu, 6 May 1999, Jason Sullivan wrote: 
 
> 	Could you key a Drain to Drain ALL CP, in order of their Active 
> Points, Only down to Starting Values/Base points? 
 
No, not really.  You're not draning a power and Drain has to drain a 
power.   And draining General Skill Levels (the 10 pointers) doesn't work 
either, as not everone buys those (in fact, very few people do in my 
experience). 
  
> 	Thus, you can "reverse" any gained abilites that might have been 
> acquired through adventuring.  You can set the reversal time to be a 
> lengthy session, so things are eventually "relearned."  Also, certain 
> spells can "heal" some of the damage. 
 
This is sort of the AD&D idea, but a lot of creatures drain levels, and in 
most cases the intent is lethal. 
  
> 	A Side Note:  Michael, have you considered converting any of the 
> Ravenloft monsters, or monsters from Van Richten's Guide?  I'd be willing 
> to mail you the books on loan, or get the info to you, so you could do 
> some conversions. 
 
I'veenver seen any of those.  I know a little about Ravenloft (gothic 
vampire setting, right?) but have never heard of Van Richten's Guide.  I'm 
also tinkering with a few creatures from Call of Cthulhu. 
 
- -- 
Michael Surbrook - susano@otd.com - http://www.otd.com/~susano/index.html 
 
          "You!  Get me a drink!  Make it large, strong, and to go, 
                       and put it on Godot's tab!" 
              Der Rock the Destroyer, from _Buck Godot: PSmIth_ 
 
------------------------------ 
 
Date: Fri, 7 May 1999 08:22:10 -0400 (EDT) 
From: Michael Surbrook <susano@dedaana.otd.com> 
Subject: Storms 
 
Okay, remember the creatures that can call down storms?  I'm now working  
on step two of the process.  It looks like this: 
 
	Windstorm: TK: 5 STR, AoE: Radius (+1), 1/2 END (+1/4), Affects 
	all parts of target (-1/4), Only outdoors (-1/2) 
 
My question is twofold: 
 
1 - Can you Aid just the AoE: Radius?  Granted, if the answer is yes, then 
the TK STR needs to be higher. 
2 - How much TK do you need to simulate a hurricane?  If the creature can 
summon a 120+ mph wind, what can that lift/push over? 
 
- -- 
Michael Surbrook - susano@otd.com - http://www.otd.com/~susano/index.html 
 
The Phoenicians were not great philosophers... they pondered the simpler 
questions, like "If I stick this spear in you, can I take your stuff?", 
"Do you have relatives that would be mad if I took your stuff?", and 
"Can my relatives beat up your relatives?" 
(c) Doug Robarchek 
 
------------------------------ 
 
Date: Fri, 07 May 1999 08:39:39 -0400 (EDT) 
From: Jason Sullivan <ravanos@NJCU.edu> 
Subject: Re: Storms 
 
On Fri, 7 May 1999, Michael Surbrook wrote: 
 
> Okay, remember the creatures that can call down storms?  I'm now working  
> on step two of the process.  It looks like this: 
 
> 	Windstorm: TK: 5 STR, AoE: Radius (+1), 1/2 END (+1/4), Affects 
> 	all parts of target (-1/4), Only outdoors (-1/2) 
 
> 1 - Can you Aid just the AoE: Radius?  Granted, if the answer is yes, then 
> the TK STR needs to be higher. 
 
	You can always Limit the Advantage on the TK.  TK: 5 (15 CP), AoE 
(+1), 1/2 END (+1/4): (34 AC); AAPOT (-1/4), Only Outdoors (-1/2) (19 TC) 
 
	Floating Advantage: Increaed Range: (+1/4) (5 CP), Extra Time: 
Full Turn (-1) (3 TC) 
 
> 2 - How much TK do you need to simulate a hurricane?  If the creature can 
> summon a 120+ mph wind, what can that lift/push over? 
 
	Read the article on the HERO web site titled "I'll STop The 
WOrld."  They'll talk about speed and STR. 
 
------------------------------ 
 
Date: Fri, 7 May 1999 08:48:44 -0400 (EDT) 
From: Michael Surbrook <susano@dedaana.otd.com> 
Subject: Re: Storms 
 
On Fri, 7 May 1999, Jason Sullivan wrote: 
 
> > Okay, remember the creatures that can call down storms?  I'm now working  
> > on step two of the process.  It looks like this: 
>  
> > 	Windstorm: TK: 5 STR, AoE: Radius (+1), 1/2 END (+1/4), Affects 
> > 	all parts of target (-1/4), Only outdoors (-1/2) 
>  
> > 1 - Can you Aid just the AoE: Radius?  Granted, if the answer is yes, then 
> > the TK STR needs to be higher. 
>  
> 	You can always Limit the Advantage on the TK.  TK: 5 (15 CP), AoE 
> (+1), 1/2 END (+1/4): (34 AC); AAPOT (-1/4), Only Outdoors (-1/2) (19 TC) 
>  
> 	Floating Advantage: Increaed Range: (+1/4) (5 CP), Extra Time: 
> Full Turn (-1) (3 TC) 
 
Yes... but if a group of creatures can summon a big storm, then just 
buying a limted increased AoE isn't goingto be sufficent.  It does look 
like an Aid will be required. 
  
> > 2 - How much TK do you need to simulate a hurricane?  If the creature can 
> > summon a 120+ mph wind, what can that lift/push over? 
>  
> 	Read the article on the HERO web site titled "I'll STop The 
> WOrld."  They'll talk about speed and STR. 
 
I'll take a look.  
 
- -- 
Michael Surbrook - susano@otd.com - http://www.otd.com/~susano/index.html 
 
The Phoenicians were not great philosophers... they pondered the simpler 
questions, like "If I stick this spear in you, can I take your stuff?", 
"Do you have relatives that would be mad if I took your stuff?", and 
"Can my relatives beat up your relatives?" 
(c) Doug Robarchek 
 
------------------------------ 
 
Date: Fri, 7 May 1999 08:01:13 -0500 (CDT) 
From: "Dr. Nuncheon" <jeffj@io.com> 
Subject: Re: New age elementals.  
 
On Thu, 6 May 1999, Bill Svitavsky wrote: 
 
> Maiden, Nymph, & Crone 
 
That's be 'Maiden, Mother and Crone' in most interpretations. 
 
> Fear, Surprise, and an Almost Fanatical Devotion to the Pope 
 
Oddly enough...I did this one in a time-travelling Supers game.  Well, I 
did Fear, Surprise, and a Ruthless Efficiency. 
 
Cardinal Ximinez (Fear): Had, well, a sort of fear projection power.  It 
was in GURPS, so it made people make Fright Checks.  In HERO, a big bonus 
to offensive PRE. 
 
Cardinal Fang (Surprise): Could turn invisible. 
 
Cardinal Biggles (A Ruthless Efficiency): Basically, the Inquisition's 
speedster. 
 
Didn't get to An Almost Fanatical Devotion to the Pope (Mind Control?) or 
Nice Red Uniforms (no idea here...maybe Instant Change, usable by 
others?  The Inquisition's wardrobe man?). 
 
 
J 
 
Hostes aliengeni me abduxerent.              Jeff Johnston - jeffj@io.com 
Qui annus est?                                   http://www.io.com/~jeffj 
 
------------------------------ 
 
Date: Fri, 7 May 1999 08:04:39 -0500 (CDT) 
From: "Dr. Nuncheon" <jeffj@io.com> 
Subject: Re: The Seven Deadly Sins (was New age elementals.) 
 
On Thu, 6 May 1999, Ben Brown wrote: 
> On Thu, 6 May 1999, Jason Sullivan wrote: 
> > 	I think The Seven are suitable for Fantasy, Horror, 
> > Magic/Supenatural, Superheroic, and possibly other genres and cross 
> > genres... (Anime Seven...  Wild West Seven... Cthulu Seven...) 
>  
> So which one's Yul Brynner? 
 
Baldness? 
(whisper whisper) 
It's not?  Oh. 
 
Um...Sloth?  He certainly isn't doing much these days... 
 
"OK, if you're the seven sins, who's that propped up in the corner?" 
"Sloth." 
"Looks a bit...dead." 
"Well, we're not really sure.  He could be just having a really good nap." 
 
J 
 
Hostes aliengeni me abduxerent.              Jeff Johnston - jeffj@io.com 
Qui annus est?                                   http://www.io.com/~jeffj 
 
------------------------------ 
 
Date: Fri, 7 May 1999 08:52:12 -0500 (CDT) 
From: "Dr. Nuncheon" <jeffj@io.com> 
Subject: Re: Alien Limitations (was Archetype Clone Force, Attack!) (fwd) 
 
On Thu, 6 May 1999, Jason Sullivan wrote: 
 
> 	I'm working on an "alien mystic/messiah" archetype.   
>  
> 	These roughly translate into Physical Limitation: Internal Alien 
> biology, Psychological Limitation: Unfamaliar with earth culture and 
> society, DF: Cultural fish out of water, Psychological Limitation: 
> CAK, DNPC, and various Hunteds. 
 
One note: HERO actually suggests using a PhysLim for the 'unfamiliar with 
culture', because it isn't the sort of thing that you can overcome by 
sheer force of will.  No matter how good the aliens EGO is, it's not going 
to help him understand why that particular woman is 'hot' when she's 
obviously got the same body temperature as everyone else, and she's 
wearing hardly anything at all... 
  
> 	Unfortunately, his Statistics and Skills (Xenopology and 
> Xenobiology) cost about 100, and his Cosmic VPP (his only power) costs 
> 150.  Even with the lims I have now, he falls below the mark. 
 
Frequently, the 'alien biology' also carries with it some quirks. 
Superman's vulnerability to Kryptonite, the Martian Manhunter's physical 
and psychological problems with fire, that sort of thing.  You could 
probably justify a Vulnerability or a Susceptibility pretty easily. 
 
If you don't want to go with the kryptonite-style 'pass out and die' 
angle, maybe some substance blocks his Cosmic Power or prevents its use 
while it is near? 
 
J 
 
Hostes aliengeni me abduxerent.              Jeff Johnston - jeffj@io.com 
Qui annus est?                                   http://www.io.com/~jeffj 
 
------------------------------ 
 
Date: Fri, 7 May 1999 10:03:49 -0400 
From: David Stallard <DBStallard@compuserve.com> 
Subject: Re: Inquest Gamer: Champions is Dead? 
 
Message text written by James A Jandebeur 
>Actually, they continue to say that the two are and always were meant to= 
 
be 
seperate, though similar in some ways and easily converted, systems. Did = 
I 
miss where they say otherwise, or were this post and the post previous to= 
 
it 
based on the assumption that they were lying to us? < 
 
I wish I had kept early announcements about New Millennium to back me up,= 
 
but I clearly got the impression that New Millennium/Fuzion was to become= 
 
their main superhero game, and Hero System would be considered a small 
niche market of fans that would refuse to die, so Hero would throw them a= 
 
bone every now and then in the form of a Hero Plus book.  Then, when New 
Millennium wasn't as overwhelmingly accepted as they had hoped, the tone 
changed a bit and they begain talking about how Fuzion and Hero System 
would be equally supported.  Maybe my interpretation was faulty, but I'm 
fairly confident that early messages presented Fuzion as a replacement fo= 
r 
Hero System (it was never stated flat out, because it could have angered 
long-time Hero System fans, but if you read between the lines...).  Hero 
has already told me that I'm wrong about this, but I'm still not convince= 
d. 
 Anyway, I'm not bitter about any of this.  I think New Millennium is an 
excellent setting (I know this is not the right mailing list in which to 
proclaim such a belief), but the Fuzion rules were, frankly, a sloppy mes= 
s. 
 I was excited about Fuzion in concept, but it didn't take long after 
perusing the rules that things turned sour.  I anxiously await the second= 
 
edition of New Millennium, though, and I really hope that Fuzion is clean= 
ed 
up to the point where I can happily switch over.  I'm also ecstatic that 
they are including Hero System stats, so that even if I'm still not 
impressed with Fuzion, I will have an easier time with the New Millennium= 
 
setting (which is all I use anymore, and which I find to be much more 
exciting than San Angelo). 
 
------------------------------ 
 
Date: Fri, 7 May 1999 10:15:43 -0400 (EDT) 
From: Michael Surbrook <susano@dedaana.otd.com> 
Subject: Re: Inquest Gamer: Champions is Dead? 
 
On Fri, 7 May 1999, David Stallard wrote: 
 
> I wish I had kept early announcements about New Millennium to back me up, 
> but I clearly got the impression that New Millennium/Fuzion was to become 
> their main superhero game, and Hero System would be considered a small 
> niche market of fans that would refuse to die, so Hero would throw them a 
> bone every now and then in the form of a Hero Plus book.  Then, when New 
> Millennium wasn't as overwhelmingly accepted as they had hoped, the tone 
> changed a bit and they begain talking about how Fuzion and Hero System 
> would be equally supported.  Maybe my interpretation was faulty, but I'm 
> fairly confident that early messages presented Fuzion as a replacement for 
> Hero System (it was never stated flat out, because it could have angered 
> long-time Hero System fans, but if you read between the lines...).  Hero 
> has already told me that I'm wrong about this, but I'm still not convinced. 
 
I will admit that this was my impression as well.  Hero made it sound like 
that Fuzion was the greatest thing ever, and we would be so impressed that 
we would switch over instantly.   
 
 
- -- 
Michael Surbrook - susano@otd.com - http://www.otd.com/~susano/index.html 
 
The Phoenicians were not great philosophers... they pondered the simpler 
questions, like "If I stick this spear in you, can I take your stuff?", 
"Do you have relatives that would be mad if I took your stuff?", and 
"Can my relatives beat up your relatives?" 
(c) Doug Robarchek 
 
------------------------------ 
 
Date: Fri, 07 May 1999 10:23:50 -0400 (EDT) 
From: Jason Sullivan <ravanos@NJCU.edu> 
Subject: CHAR: Lucien Ambrose 
 
Val	CHA	Cost	Roll	Notes 
20	STR	10	13-	400kg; 4d6 
18	DEX	24	13-	OCV: 6 / DCV: 6 
15	CON	10	12- 
12	BODY	 4	11- 
20	INT	10	13-	PER Roll 13 
18	EGO	16	13-	ECV: 6 
15	PRE	 5	12-	PRE Attack: 3d6 
16	COM	 3	12 
 
4	PD	 0 
3	ED	 0 
4	SPD	12		Phases: 3, 6, 9, 12 
4	REC	 0		 
30	END	 0		 
30	STUN	 0		 
Total Characteristics Cost: 94 
 
Movement:	 
Running: 6" / 12" 
Swimming: 2" / 4" 
 
Cost	Powers & Skills 
   3	SC: Xenopology 13-				 
   3	SC: Xenobiology 13- 
 
150	Cosmic VPP: 60 points, Can change Powers as a 0 Phase action (+1), 
	No Skill Roll required for change (+1) 
 
100+	Disadvantages 
 
15	DNPC: Scientists (normal, useful noncombat skills, 14-) 
15	Distinctive Features: Cultural fish out of water, racially 
	ambugious, classical "alien pretending to be human" mannerisms 
	(stiff-legged walk, face altering between blank and exaggerated 
	expressions, inevetable gaps between words); Uses powers without 
	consideration.  May be treated with xenophobically if true nature 
	or powers manifest.  (Concealable w/ Major Effort, Major Reaction) 
20	Hunted: Government (More Powerful, NCI, Limited Area, 11-) 
15	Hunted: Intergalatic Witchhunters (More Powerful, 8-) 
 5	Hunted: Christian Fundamentalist Group (Less Powerful, 8-) 
 5	Hunted: Media (Less Powerful, Limited Area, 14-, defame and 
	exploit) 
15	Physical Limitation: Alien Biology (Infrequently, Fully) 
20	Psychological Limitation: Does not understand Earth culture, 
	customs, or society; child like ignorance in this regard when 
	dealing with mores, technologies, and objects (Common, Total) 
20	Psychological Limitation: Code Against Killing (Common, Total) 
 5	Psychological Limitation: Dislikes crowds, loud noises, series of 
	bright flashes, or other situations that cause senory overload.  Gets 
	nervous and stressed from these things. (Uncommon, Moderate) 
15	Secret ID: Alien 
 
	Total Disadvantage Points 150 
 
Background: 
	An alien refugee created by an ancient race fled to Earth.  
Persecuted for his pacifistic beliefs and mysterious latent powers, and 
charged with assimilating alien DNA of five alien races to unlock his 
genetic code's  potential- he fled in seach of the sixth, and last, piece 
of the puzzle (on Terra-Sol Prime). 
	He landed in a desolate part of Eurasia, where a team of 
scientists retrived his body.  He slowly adapted to look human, and 
learned how to communicate.  He explained that he, too, was a scientist, 
and had to complete a mission here on Earth. 
	He never disclosed what that that mission was (some scientists 
suspect he wants to help humanity, or study humans, or become "more 
human."), but assisted the scientists in escaping.  Now he is hunted.  A 
stranger in a strange land.  
 
	Lucien has done some good.  He's known by very few as a mysterious 
figure who rescued a number of people from a burning building, himself 
unhurt by the flames.  He has healed a number of people, stopped bullets 
with his hands, levitated, walked on water...  he's done the impossible. 
 
	...and not too many people are happy about it. 
 
Designers Notes: 
	Lucien is not too complex.  He's the "alien mystic/messiah" 
archetype.  He has better than average stats.  His powers are strange, and 
the SFX aren't well defined (are they ever in the genre)?  He tends to use 
them in straight forward manners: for protection, communication, healing, 
and to negate opponent's attacks.  He tends to have great respect for 
life, and will never use Killing Attacks, or even Energy Blasts, against 
living or sentient targets, prefering Mental Paralysis or STUN Drains. 
His powers never alter his physical body or appearance (Growth, Shrinking, 
Shapeshift, Extra Limbs). 
 
Description: 
	Lucien is tall, with a very odd combination of features.  He has 
long dark hair with raven coloured highlights and bright, sparkling, 
luminecent amber green eyes. His skin has an odd pearly opalecent sheen to 
it, very noticeable in soft moonlight.  His bone structure is very 
delicate, and his features are perfectly symmetrical. 
 
Disadvantages Notes: 
	Lucien's appearence is listed as above.  He is also 
attracts attention because of his classical "alien pretending to be 
human" mannerisms.  He also has no reservation, no tact, when using his 
powers.  He simply manifests them. 
	The small group of scientists who help him each live in their 
respective countries, but Lucien feels a bond to them that could easily be 
exploited. 
	The Government considers Lucien a security risk, and wants to 
probally vivasect him or destroy him.  Due to the mobilization problems 
with various government and military groups and bureaucracy when dealing 
with such situations, I decided to add the "limited area" modifier to the 
Disad.  There have been some difficulties determing wether Lucien is 
merely a bizzare metanatural, or an actual alien. 
	The "Intergalatic Witchunters" are the various races who want 
Lucien destroyed.  They will send minions: shock troops agents, and 
assassins, to interrogate or destroy him. 
	The Christian Fundamentalist Grop thinks Lucien is "a fallen 
angel, cast down from the heavens like Lucifer."  It dosen't help that 
Lucien has the power to preform "miracles."  Despite the fact that the 
group is small and seldom encountered, they still pose a threat to Lucien. 
	The Media, who has caught wind of Lucien, sends reporters to 
investigate reports.  If "figured out," Lucien will be exploited. 
	Lucien has a totally Alien biology, which is readily apparent upon 
closeexamination.  His organs are so alien, certain chemicals and 
substances will have adverse effects on his body.  Also, if he is ever 
severely wounded, there is no known way to heal him, since surgical 
knowledge geared towards humans would be useless. 
	Lucien does not understand Earth culture, customs, or society. 
While he has learned how to walk (and the scientists have had the good 
sense to teach him that wearing clothes is "normal"), he still has trouble 
with simple machines (not knowing what they are), culture (what's a hand 
shake?), and other random miscelaneous items.  It is assumed he can get 
over this eventually, learning from his mistakes, and slowly buy this off, 
which is why it is a Psychological Limitation instead of a physical one. 
	Lucien believes that all life is sacred, and will not kill.  He 
will avoid killing even the smallest creatures, and refuses to destory any 
sentient (ex: sentient machines). 
	Lucien dislikes crowds, loud noises, series of bright flashes, or 
other situations that cause senory overload.  He gets nervous and stressed 
from these things, and is easily unsettled.  He avoids cities for this 
reason, prefering to stick to small towns and back roads. 
 
Designer's Notes: 
	Lucien Ambrose means "Immortal and divine seeker of light and 
knowledge."  He's a very old character of mine who I've kept for a long 
time. 
	This is the first time I've done him in HERO. 
 
(Lucien Ambrose created by Jason Sullivan, character sheet created by 
Michael Surbrook) 
 
------------------------------ 
 
Date: Sat, 8 May 1999 00:35:54 +1000 
From: "happyelf" <jonesl@cqnet.com.au> 
Subject: Re: Int vs. Age 
 
no need to apologise, i'd already opted to not read the 
post to end the discussion here. No harm done either way. 
:->~ 
 
- -----Original Message----- 
From: Lance Dyas <lancelot@radiks.net> 
To: happyelf <jonesl@cqnet.com.au> 
Cc: champ-l@sysabend.org <champ-l@sysabend.org> 
Date: Friday, May 07, 1999 2:05 PM 
Subject: Re: Int vs. Age 
 
 
>happyelf 
> 
>I think I need to apologize to you and the list for being too vehement in 
my 
>last response to this particular thread. 
> 
>Lance 
> 
>"He who over-reacts in silly ways strangely interpreting... statements 
meant to 
>indicate culture differances result in communication and hence learning 
>differences as somehow demeaning to the individual by laying "blame" on 
their 
>culture" 
> 
> 
 
------------------------------ 
 
Date: Fri, 07 May 1999 10:34:14 EDT 
From: Leah L Watts <llwatts@juno.com> 
Subject: Re: Alien Limitations 
 
>	These roughly translate into Physical Limitation: Internal Alien 
>biology, Psychological Limitation: Unfamaliar with earth culture and 
>society, DF: Cultural fish out of water, Psychological Limitation: 
>CAK, DNPC, and various Hunteds. 
 
I've seen "needs specialized medical care" as a Phys Lim for alien or 
mutant characters, but that's already covered in "Internal Alien 
Biology". 
 
Dependence, Susceptability or Vulnerability would tie in with the 
character's physical differences -- maybe there's a trace element he 
needs that isn't in normal Terran food, or perhaps something commonly 
found on Earth reacts strangely with his biochemistry.  This would 
require a bit of work on his race. 
  
Superman, AFAIK, doesn't have any direct personal memories of life on 
Krypton.  If this character came to Earth as an adult, though, you could 
have all sorts of Psych Lims.  A  "Code of Honor" that doesn't quite 
match up with what the culture he's now living in calls honor, 
"Agoraphobia" if he comes from a world like Trantor (at the beginning of 
the Foundation series, I understand it changed after the empire fell 
apart), "Cannot Understand Emotion" for a Vulcan-like race.  However, 
this would require even more work on his race. 
  
Leah 
 
___________________________________________________________________ 
You don't need to buy Internet access to use free Internet e-mail. 
Get completely free e-mail from Juno at http://www.juno.com/getjuno.html 
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------------------------------ 
 
Date: Fri, 07 May 1999 08:02:51 -0700 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: The Seven Deadly Sins (was New age elementals.) 
 
At 08:04 AM 5/7/1999 -0500, Dr. Nuncheon wrote: 
>On Thu, 6 May 1999, Ben Brown wrote: 
>> On Thu, 6 May 1999, Jason Sullivan wrote: 
>> >  I think The Seven are suitable for Fantasy, Horror, 
>> > Magic/Supenatural, Superheroic, and possibly other genres and cross 
>> > genres... (Anime Seven...  Wild West Seven... Cthulu Seven...) 
>>  
>> So which one's Yul Brynner? 
> 
>Baldness? 
>(whisper whisper) 
>It's not?  Oh. 
> 
>Um...Sloth?  He certainly isn't doing much these days... 
> 
>"OK, if you're the seven sins, who's that propped up in the corner?" 
>"Sloth." 
>"Looks a bit...dead." 
>"Well, we're not really sure.  He could be just having a really good nap." 
 
   [sniffs]  "Yep.  He's dead all right.  Been some time, too." 
   (I just checked the Internet Movie Database at www.imdb.com to learn 
that Yul died of lung cancer on 10 October 1985.  His last work was 
narrating 1980's "Lost to the Revolution.") 
- --- 
Bob's Original Hero Stuff Page!  [Circle of HEROS member] 
   http://www.klock.com/public/users/bob.greenwade/original.htm 
Merry-Go-Round Webring -- wanna join? 
   http://www.klock.com/public/users/bob.greenwade/merrhome.htm 
 
------------------------------ 
 
Date: Fri, 07 May 1999 08:18:06 -0700 
From: Christopher Taylor <ctaylor@viser.net> 
Subject: Re: Inquest Gamer: Champions is dead? 
 
At 12:57 AM 5/7/99 -0700, James Jandebeur wrote: 
>> With all due respect to the Hero guys (and everyone else in the gaming 
>> industry), you don't really believe that they only tell us what they truly 
>> believe, do you? 
> 
>Absolutely, based on two premises: innocent until proven guilty, and the fact 
>that I'm not on the inside, able to know what forces have shaped recent 
events. 
 
Well whatever the motivations, at this point it appears that the 
realization or decision has been reached to print books and support Hero 
instead of using digital exclusively and abandon it, which clearly is the 
wisest choice. 
 
>> I expect that Hero has lied to us at least once because they needed to 
>> create a particular media image and I don't really mind that. 
> 
>Well, that's not lying, that's marketing (-; 
 
Same thing, the latter being lying to make money. 
 
- -------------------------------------------------------------------------- 
Sola Gracia		Sola Scriptura		Sola Fide 
Soli Gloria Deo    	Solus Christus		Corum Deo 
- -------------------------------------------------------------------------- 
 
------------------------------ 
 
Date: Fri, 07 May 1999 08:39:55 -0700 
From: Christopher Taylor <ctaylor@viser.net> 
Subject: Re: Inquest Gamer: Champions is Dead? 
 
At 10:15 AM 5/7/99 -0400, Michael Surbrook wrote: 
>On Fri, 7 May 1999, David Stallard wrote: 
> 
>> I wish I had kept early announcements about New Millennium to back me up, 
>> but I clearly got the impression that New Millennium/Fuzion was to become 
>> their main superhero game, and Hero System would be considered a small 
>> niche market of fans that would refuse to die, so Hero would throw them a 
>> bone every now and then in the form of a Hero Plus book.  Then, when New 
>> Millennium wasn't as overwhelmingly accepted as they had hoped, the tone 
>> changed a bit and they begain talking about how Fuzion and Hero System 
>> would be equally supported.  Maybe my interpretation was faulty, but I'm 
>> fairly confident that early messages presented Fuzion as a replacement for 
>> Hero System (it was never stated flat out, because it could have angered 
>> long-time Hero System fans, but if you read between the lines...).  Hero 
>> has already told me that I'm wrong about this, but I'm still not convinced. 
> 
>I will admit that this was my impression as well.  Hero made it sound like 
>that Fuzion was the greatest thing ever, and we would be so impressed that 
>we would switch over instantly.   
 
Mine as well and most people's I believe, which at the very least should 
give Hero a good idea how their marketing came across and some thoughts on 
how to do it next time :) 
 
- -------------------------------------------------------------------------- 
Sola Gracia		Sola Scriptura		Sola Fide 
Soli Gloria Deo    	Solus Christus		Corum Deo 
- -------------------------------------------------------------------------- 
 
------------------------------ 
 
Date: Fri, 7 May 1999 11:38:53 EDT 
From: Akirazeta@aol.com 
Subject: Re: Inquest Gamer: Champions is dead? 
 
Bet that HERO employee is wishin he didnt try and use that particular  
defense. heheh. Like a bunch of american  guys are gonna fully trust ANY  
global corporation.  
 
------------------------------ 
 
Date: Fri, 7 May 1999 11:43:25 -0400 (EDT) 
From: Michael Surbrook <susano@dedaana.otd.com> 
Subject: Re: Inquest Gamer: Champions is dead? 
 
On Fri, 7 May 1999 Akirazeta@aol.com wrote: 
 
> Bet that HERO employee is wishin he didnt try and use that particular  
> defense. heheh. Like a bunch of american  guys are gonna fully trust ANY  
> global corporation.  
 
Well, that Hero employee was Steve Peterson.   And, actually, Hero doesn't 
really have any employees, since everyone works on it part time. 
 
<See, if *I* had won that 190 million powerball game, I'd have *bought* 
Hero and GRG and turned them into full-time companies with a serious 
advertising budget!  Lookout WOTC! Bwahahahaahahahahaha!> 
 
Ahem... 
 
- -- 
Michael Surbrook - susano@otd.com - http://www.otd.com/~susano/index.html 
 
The Phoenicians were not great philosophers... they pondered the simpler 
questions, like "If I stick this spear in you, can I take your stuff?", 
"Do you have relatives that would be mad if I took your stuff?", and 
"Can my relatives beat up your relatives?" 
(c) Doug Robarchek 
 
------------------------------ 
 
Date: Fri, 07 May 1999 12:10:55 -0400 (EDT) 
From: Jason Sullivan <ravanos@NJCU.edu> 
Subject: Your friendly, neighbourhood CHAR: Arachnid (Incomplete) 
 
The Arachnid 
         /DNEFC	IHID 
Val/OIHID/OIHID	Total	CHA	Cost	Roll	Notes 
10 / +15 / +15	40	STR	21	11-/17-	100kg; 2d6/6400kg; 8d6 
10 / + 5 / + 5	20	DEX	21	11-/13-	OCV:3/DCV:3 / OCV:7/DCV:7 
10 / + 5 / +10	25	CON	19	11-/14-	 
10 / + 5 / +10	25	BODY	19	11-/14-	 
15		15	INT	 5	12-	PER Roll 12- 
15		15	EGO	10	12- 
15		15	PRE	 5	12-	PRE Attack: 3d6 
10		10	COM	 0	11-	 
 
2 		 5	PD	 0		Total: PD / PDr 
2 / +2		 5	ED	 2		Total: ED / EDr 
2 / +1.5	 5	SPD	12		Phases: 6, 12 
4 / +2		10	REC	 3		 
20		30	END	 0		 
20/ +4		40	STUN	 3 
		 
Total Characteristics Cost: 120 
 
Movement:	Running: 6" / 12" 
		Swimming: 2" / 4" 
 
Cost	Powers & Skills 
 1	FAM: Deduction 8- 
 1	FAM: Inventor 8- 
 1	SC: Neogenic Recombination 8- 
 2	PS: Photographer 11- 
 2	SC: Chemistry 11- 
 3	Shadowing 11- 
 3	Stealth 11-/13- 
 
 1	Press Pass 
 3	Immunity to all Spider Venoms 
 5	Instant Change 
10	Dive For Cover +5 
 
Spider Abilities (all abilities below are OIHID): 
4	Acrobatics (OIHID) (-1/4) 14- 
4	Breakfall (OIHID) (-1/4) 14- 
4	Contortionist (OIHID) (-1/4) 14- 
 
10	Superior Agility: (Armor: +10 PD/+10 ED), Requires Acrobatics roll 
	(-1/2), Not vs. Suprise, Invisible, or "Tracking" attacks (-1/4), Must 
	have room to move (-1/4), Costs END (-1/2), OIHID (-1/4) 
 2	Double Jointed (OIHID) (-1/4) 
 8	Defense Maneuver (10); OIHID (-1/4) 
 4	UV Vision (OIHID) (-1/4) 
 
28	"Sense Air Displacement" Spatial Awareness, 360 degrees; OIHID 
	(-1/2), Reduced by Range (-1/4), Does not work well in windly conditions 
	(-1/4) 
 
 4	EC: Spider-Like Movement Powers (OIHID) 
 4	Clinging 
 4	Swinging 10" 
 4	Superleap +10" 
 
14	3d6 Entangle, Entangle and Character both take damage (+1/4); No 
	DEF (-1 1/2), OIHID (-1/4) 
 
16 	TK: 30; Only to pull objects 
	towards user (-1/2), Affects entire object (no squeeze or punch) (-1/4), 
	Must make sucessful Grab or Entangle maneuver (-1/4), Action/reaction 
	may be used against character (-1/4), Link between characters may 
	be destroyed as a Foci (-1/4), OIHID (-1/4) Based on STR (0) 
 
 7	Regeneration: 1 BODY every minute (OIHID) 
 
100+	Disadvantages 
 
Neogenics 
 
 5	Accidental Change: When he feels threatened (Uncommon, -8) 
15	DNPC: Aunt Mab (Incompetent), 8- 
12	Distinctive Features: Blue skinned, purple lipped/tounge, red 
	eyed, black toothed humanoid (Concealable, Major reaction; OIHID) 
15	Hunted, Kamin Black ("Crime Boss," As Powerful, NCI, Limited 
	Geographic Area, -11) 
10	Hunted: District Attorney Smithe and Police (As powerful, NCI, 
	Limited geography, Mild, -11) 
15	Physical Limitation: Incapable of digesting solid or spicy foods; 
	must supplement his normal diet of soft, easily digested food (baby 
	with high ammounts of special protein (blood), gorging himself, 
	especially during or after transformations.  His stomach 
	is only "normal" human size, and he must eat at least once every 
	two hours. (Frequently, Greatly) 
15	Psychological Limitation: Code (Reluctance to kill, protects the 
	lives of innocents, values life and will not take chances when the lives 
	of others are threatened, disdains those threaten to do so, or who 
	outright destroy life, like certain criminals, villians, and even 
	vigilantes). (Common, Strong) 
10	Reputation: "Spider Thing", Frequently 11- 
15	Secret ID: Edgart Arceda 
20	Susceptability: Radiation/Negeonics "B-Movie Mutation Pool" 
	(Uncommon, Turn, 3d6 for "Mutation Pool" [Random Side Effect Examples: 
	Multiform or Growth/Shapechange into giant Spider, Extra Limbs, DF, 
	Physical Limitations, etc.]) 
20	Vulnerability: X2 effect from Diseases, Drugs, and Toxins 
	(including pesticides) 
 
	Experience 
	Total Disadvantage Points 
 
Background: 
	Edgart was studying at a lab for Neogenic Recombination at 
Hexagenome Labs.  He was trying to relattice the chains of DNA, reparing 
damage to tissues caused by radiation.  In order to do the experiment, he 
would splice genes from various breeds to get the "essence" of a single 
breed of animal.  Spiders from various radioactive sites were flown in.  
	The recombination made the DNA threads parasitic, and after 
exposure the cells fused with Edgart, causing a body wide mutagenic change 
that was both painful and disfiguring. 
	Edgart locked himself in his house, but time passed, and he made a 
complete recovery. 
 
Designer's Notes: 
	This is my Spider-esque Archetype clone.  It should be noted that 
he is is disimilar to Spider Man in many regards- power level, general 
mentality, motivation, and origin. 
	Many of his powers are similar, but not quite the same.  I removed 
the plot point useful, but inexplicable, Danger Sense (which would have 
costed in the range of 60 points), and replaced it with UV 
Vision, Sense Air Movement (which bears more similarity to Spatial 
Awareness or than it does to Combat or Danger Sense), and Defensive 
Maneuver.  It should be noted that the Sense Air Movement suffers from PER 
modifiers the further away the objects are (hence, Reduced by Range). 
	To reflect the character's darker, more surreal sci-fi background, 
I gave him a Phys Lim that requires him to regularly injest blood, and a 
Susceptibility to Neogenics and Radiation that makes him Mutate for 
stretches of time. 
 
	For those of you who do not like the Phys Lim mechanic, you can 
replace it with an addiction to blood, 1 hour, 3d6 from REC, OIHID. 
It should be noted that these losses remain, even in his Non Hero ID, 
unless he injests the blood. 
 
Description: 
	The Arachnid, without costume, is somewhat frightening to behold. 
Edgart's hair become black, thick, shiny, and bristly, especially thick 
on his back. His normal pallor is replaced with a light blue one.  His 
eyes become one uniform shiny red color.  His teeth and nails lengthen and 
become black.  His lips, gums, inner mouth, and tounge take on a purplish 
hue.  His physique looses excess body fat, so definition down to muscular 
strands and vascularity is visible. His limbs lenghten slightly, so also 
gains a few inches in height.  Patterns, like cammoflauge, are visible on 
his skin in the UV specturm, and shining a black light on him will reveal 
them. 
	The Arachnid can "generate" a costume by bleeding web-material out 
of his pores.  By doing so, he makes a costume in an interesting, broken  
pattern of grey, black, brown, and blue-whites that appear to be skin 
 
tight silk.  Individual toes and hair on his body are still visible, but 
genitals and most facial features (nose, eyes, ears, usually not mouth) 
are covered. 
 
Powers Notes: 
Disadvantages Notes: 
 
 
(Arachnid created by Jason Sullivan, character sheet created by Michael 
Surbrook) 
 
------------------------------ 
 
Date: Fri, 7 May 1999 12:27:51 EDT 
From: HeroGames@aol.com 
Subject: Re: Inquest Gamer: Champions is dead? 
 
In a message dated 5/6/99 10:03:01 PM, gheald@worldnet.att.net writes: 
 
>I expect that Hero has lied to us at least once because they needed to 
>create a particular media image and I don't really mind that.=20 
 
Well, *I* mind that.  We don't lie to our fans. If there's something we can'= 
t=20 
talk about (like, for instance, a licensing deal in the works), we just don'= 
t=20 
talk about it, even if asked directly. We don't lie. That's not the way I do=20 
business. 
 
However, I'm not responsible if someone misinterprets what I say, or=20 
misremembers something I said. Which does happen. 
 
=97 Steve Peterson, Hero Games=20 
 
------------------------------ 
 
Date: Fri, 7 May 1999 12:32:24 EDT 
From: HeroGames@aol.com 
Subject: Re: RE: Inquest Gamer: Champions is dead? 
 
In a message dated 5/7/99 2:49:39 AM, henrik.giese@lgp.se writes: 
 
>Is it possible to buy the old (paper)books straight from Hero Games? 
> 
>I ask because I haven't found the home page yet, and here (in Sweden) no 
>one 
> 
>even knew that Hero Games were still around... 
 
Our home page is easy to find... it's at www.herogames.com. We have a=20 
complete site revision in the works, along with the online store, that shoul= 
d=20 
go live in a couple of weeks. 
 
=97 Steve Peterson, Hero Games=20 
 
------------------------------ 
 
Date: Fri, 7 May 1999 12:33:55 EDT 
From: Akirazeta@aol.com 
Subject: Re: Inquest Gamer: Champions is dead? 
 
In a message dated 5/7/99 12:29:54 PM Eastern Daylight Time,  
HeroGames@aol.com writes: 
 
<< However, I'm not responsible if someone misinterprets what I say, or  
 misremembers something I said. Which does happen. >> 
 
Ahh, the "politician" line. heh. i love it when people say they dont lie,  
than pull this line. 
 
------------------------------ 
 
Date: Fri, 7 May 1999 11:41:18 -0500 (CDT) 
From: Curt Hicks <exucurt@exu.ericsson.se> 
Subject: Re: RE: Inquest Gamer: Champions is dead? 
 
> From: HeroGames@aol.com>  
> — Steve Peterson, Hero Games  
>  
>  
> In a message dated 5/7/99 2:49:39 AM, henrik.giese@lgp.se writes: 
>  
> >Is it possible to buy the old (paper)books straight from Hero Games? 
> > 
> >I ask because I haven't found the home page yet, and here (in Sweden) no 
> >one 
> > 
> >even knew that Hero Games were still around... 
>  
> Our home page is easy to find... it's at www.herogames.com. We have a  
> complete site revision in the works, along with the online store, that should  
> go live in a couple of weeks. 
 
Yes, but having an active Internet presence / webpage is unfortunately not  
the same thing as being visible to the retailers.   My own experience with 
Lone Star Comics here in Dallas was essentially being told that they  
don't have web access (or perhaps *use* the web) to keep track of what's 
happening with their suppliers. 
 
Probably a shock to everybody here on the mailing list, but I'd even  
venture to guess that this is the case with the majority of the retailers. 
 
Curt Hicks  
 
------------------------------ 
 
Date: Fri, 7 May 1999 11:45:16 -0500 (CDT) 
From: Curt Hicks <exucurt@exu.ericsson.se> 
Subject: Re: Inquest Gamer: Champions is dead? 
 
> From: Akirazeta@aol.com 
> Date: Fri, 7 May 1999 12:33:55 EDT 
> In a message dated 5/7/99 12:29:54 PM Eastern Daylight Time,  
> HeroGames@aol.com writes: 
>  
> << However, I'm not responsible if someone misinterprets what I say, or  
>  misremembers something I said. Which does happen. >> 
>  
> Ahh, the "politician" line. heh. i love it when people say they dont lie,  
> than pull this line. 
>  
 
You *are* or *are not* a fan of the Hero system ?  I'm sure comments like 
these are great motivation for Steve Peterson and the other Hero 
rep's to be straight forward with us. 
 
Curt Hicks 
 
------------------------------ 
 
Date: Fri, 7 May 1999 12:44:57 EDT 
From: HeroGames@aol.com 
Subject: Re: Inquest Gamer: Champions is dead? 
 
In a message dated 5/7/99 8:18:57 AM, ctaylor@viser.net writes: 
 
>Well whatever the motivations, at this point it appears that the 
>realization or decision has been reached to print books and support Hero 
>instead of using digital exclusively and abandon it, which clearly is the 
>wisest choice. 
 
The facts are that because RTG has cut back on their production schedule, we=20 
felt it necessary to take over the book line. We can't afford to print many=20 
books, though, so we'll still be releasing a lot of products in electronic=20 
format. If the reception for the 5th Edition and New Millennium second=20 
edition is good, that will let us print more books. Just how much we can do=20 
depends on how much we can sell. 
 
>>> I expect that Hero has lied to us at least once because they needed 
>to 
>>> create a particular media image and I don't really mind that. 
>> 
>>Well, that's not lying, that's marketing (-; 
> 
>Same thing, the latter being lying to make money. 
 
I realize that's supposed to be a joke, but marketing should not be lying...=20 
not good marketing. If you're lying about something, eventually you'll get=20 
tripped up and be worse off than if you didn't lie. Good marketing means not=20 
lying to others or lying to yourself about the selling points of your produc= 
t. 
 
=97 Steve Peterson, Hero Games=20 
 
------------------------------ 
 
End of champ-l-digest V1 #322 
***************************** 
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Date: Tuesday, June 29, 1999 03:55 PM