Digest Archive vol 1 Issue 327
From: owner-champ-l-digest@sysabend.org 
Sent: Sunday, May 09, 1999 3:07 AM 
To: champ-l-digest@sysabend.org 
Subject: champ-l-digest V1 #327 
 
 
champ-l-digest           Sunday, May 9 1999           Volume 01 : Number 327 
 
 
 
In this issue: 
 
    Re: Inquest Gamer: Champions is Dead? 
    Re: Female Bricks (was CHAMP: muscular men and slick chicks) 
    Re: Female Bricks (was CHAMP: muscular men and slick chicks) 
    Re: Superman tecnicolor 
    Re: Superman tecnicolor 
    Re: Female Bricks (was CHAMP: muscular men and slick chicks) 
    Re: My problems... as per your request 
    Re: My problems... as per your request 
    Re: CHAR: Darth Vader (fini?) 
    Re: Inquest Gamer: Champions is Dead? 
    Re: CHAR: Flying Polyp 
    Re: CHAR: Succubus 
    Be A Hero: Give to OK and KS Tornado Relief 
    Re: My problems... as per your request 
    Re: My problems... as per your request 
    Re: My problems... as per your request 
    Re: My problems... as per your request 
    Rikou Nezumi, the Geek of the Five 
    Re: New age elementals.  
    Re: Rikou Nezumi, the Geek of the Five 
    Re: Classic Super Team 
    Re: Inquest Gamer: Champions is dead? 
    Re: Female Bricks (was CHAMP: muscular men and slick chicks) 
    Re: Superman weaknesses 
    Re: Female Bricks (was CHAMP: muscular men and slick chicks) 
    Re: My problems... as per your request 
    Re: My problems... as per your request 
    Re: Inquest Gamer: Champions is dead? 
 
---------------------------------------------------------------------- 
 
Date: Sat, 8 May 1999 10:33:49 -0700 
From: jayphailey@juno.com 
Subject: Re: Inquest Gamer: Champions is Dead? 
 
>It may not be, but I agree with you completely.  If I didn't have an 
>established campaign setting, I'd likely be using the New Millenium  
>one >myself.  Personally, I think some of the hostility to it because  
>peopleassociate it with Fuzion, which, true or not, many people consider 
to  
>have been an attempt to abandon the Hero System. 
 
My hostility to the New Millenuim is not great.  But I percived it as an 
attempt to pander to the "Dark and Scary" sensibility that is very 
popular right now (White Wolf Games, Most comics right now, etc).  
 
I don't generally like "dark and scary" excepting that it's *about* 
something. I just saw the whole mess as jumping on a stylistic band wagon 
that had no real justifcation. 
 
I was not overly impressed with Fuzion, myself but I figure that it would 
make a lovely replacement for RTG's native "Cyberpunk" game system which 
is a little crufty in places... 
 
And yes, I was afraid that Hero and RTG were basically going to 
marginalize or abandon HSR altogther in favor if their new, slick thing. 
 
>  Some more is people overly 
>fixating on the art style and deciding it was and Image Comics  
>knockoff settting.  In practice, other than the catastrophe in the 
recent past  
>of the setting, it seems pretty much a traditional superhero setting 
with a  
>lot of nice twiddly bits to me. 
 
Ah.  I think Image Comics are the triumph of style over substance.  They 
weren't terribly gameable at all (Unless you cut the power levels to at 
least 1/5th) To me it looked like pure munchkinism set some eye catching 
art. 
 
JMHO 
 
 
Jay P. Hailey <Meow!>    [ICQ: 37959005]  
 
Read Star Trek- Outwardly Mobile At- 
 
http://www.geocities.com/~tesral/jay/ 
 
___________________________________________________________________ 
You don't need to buy Internet access to use free Internet e-mail. 
Get completely free e-mail from Juno at http://www.juno.com/getjuno.html 
or call Juno at (800) 654-JUNO [654-5866] 
 
------------------------------ 
 
Date: Sat, 8 May 1999 13:55:08 EDT 
From: Akirazeta@aol.com 
Subject: Re: Female Bricks (was CHAMP: muscular men and slick chicks) 
 
In a message dated 5/8/99 11:48:44 AM Eastern Daylight Time,  
bob.greenwade@klock.com writes: 
 
<<    Which brings to mind... how many female bricks can people think of in 
 comics and animated TV?  The ones I can think of offhand include: 
  
    Big Bertha (of the Female Furies) 
    Ms Marvel 
    Power Girl 
    Rogue 
    She-Hulk 
    Supergirl 
    Wonder Girl 
    Wonder Woman >> 
 
The leader of gen13 
the femal kryptonian from the superman movie 
inque from Batman Beyond  
American Maid, from the tick 
 
------------------------------ 
 
Date: Sat, 08 May 1999 18:15:47 GMT 
From: mhoram@relia.net (Curtis A Gibson) 
Subject: Re: Female Bricks (was CHAMP: muscular men and slick chicks) 
 
On Sat, 08 May 1999 07:02:32 -0700, you wrote: 
 
>At 04:49 AM 5/8/1999 -0400, geoff heald wrote: 
>> 
>>Another female brick can be found on the team The Southern Knights (it = 
was 
>>a small press comic).  She looked like a cheerleader but could punch = 
out a 
>>building. 
> 
>   Which brings to mind... how many female bricks can people think of in 
>comics and animated TV?  The ones I can think of offhand include: 
> 
>   Big Bertha (of the Female Furies) 
>   Ms Marvel 
>   Power Girl 
>   Rogue 
>   She-Hulk 
>   Supergirl 
>   Wonder Girl 
>   Wonder Woman 
>--- 
Big Barda=20 
Knockout (a superboy Villianess) 
Night Girl (legion of Subs-  at least at night) 
WonderGirl 2 (the one in young justice) 
Titania 
Arclight 
Winged Victory (she caught falling ships) 
Valkerie (defenders) 
 
 
> 
 
I mean, Karmicly, self defence is really quite cool.=20 
  -Dr. Cozy Carlisle      Dead Again 
 
------------------------------ 
 
Date: Sat, 8 May 1999 12:12:53 -0700 (PDT) 
From: shaw@caprica.com (Wayne Shaw) 
Subject: Re: Superman tecnicolor 
 
>On Sat, 8 May 1999, geoff heald wrote: 
> 
>> Kryptonite came in different colors and had different effects on Superman 
>> depending on the color.  One was Red, one was Green.  I don't know if there 
>> was a Yellow. 
> 
>There is a gold kryptonite... I forget what it does. 
 
Permanantly remove a Kryptonian's powers.  I tend to give it as an example 
of a bogus disad, since in practice it can't be used by the GM against a 
player-character without taking him out of the game. 
 
------------------------------ 
 
Date: Sat, 8 May 1999 12:15:51 -0700 (PDT) 
From: shaw@caprica.com (Wayne Shaw) 
Subject: Re: Superman tecnicolor 
 
>On Sat, 8 May 1999, Michael Surbrook wrote: 
>> On Sat, 8 May 1999, geoff heald wrote: 
>> > Kryptonite came in different colors and had different effects on Superman 
>> > depending on the color.  One was Red, one was Green.  I don't know if there 
>> > was a Yellow. 
>> There is a gold kryptonite... I forget what it does. 
> 
>	Green K would weaken superman. 
>	Blue K effected Bizaro creatures. 
>	Red K would do somthing weird, like change Superman into an 
>infant, or a giant, or split him into two supermen, or make his hair grow. 
>	White K had two powers...  it effected plants or could grant 
>someone temporary superpowers (not sure about the second one) 
 
Nope.  That was X-Kryptonite...it was the cause of the powers Streaky the 
Supercat exhibited for years. 
 
>	Gold K would permantly strip superman of his powers. 
> 
>	I'm not usre if there are more...  I've been searching for my 
>Superman Encylopedia since this post began. 
 
Rainbow Krytonite did basically nothing.  It was a combination of various 
types, and they all neutralized each other. 
 
Tells you something that I remember this when they haven't used the exotic 
forms in years, doesn't it? 
 
------------------------------ 
 
Date: Sat, 8 May 1999 12:25:24 -0700 (PDT) 
From: shaw@caprica.com (Wayne Shaw) 
Subject: Re: Female Bricks (was CHAMP: muscular men and slick chicks) 
 
>At 04:49 AM 5/8/1999 -0400, geoff heald wrote: 
>> 
>>Another female brick can be found on the team The Southern Knights (it was 
>>a small press comic).  She looked like a cheerleader but could punch out a 
>>building. 
> 
>   Which brings to mind... how many female bricks can people think of in 
>comics and animated TV?  The ones I can think of offhand include: 
> 
>   Big Bertha (of the Female Furies) 
>   Ms Marvel 
>   Power Girl 
>   Rogue 
>   She-Hulk 
>   Supergirl 
>   Wonder Girl 
>   Wonder Woman 
 
There's Monstress, Andromeda and Thunder of the Legion of Super-Heroes; and 
I can think of a rather long list of female brick villains, though it might 
take a while to put them all down. 
 
------------------------------ 
 
Date: Sat, 8 May 1999 12:32:32 -0700 (PDT) 
From: shaw@caprica.com (Wayne Shaw) 
Subject: Re: My problems... as per your request 
 
>>The problem with that is that at that point Consitution is probably  
>>too expensive.  Most of what it does for you is give you figured stats; 
>2  
>>points a point is too expensive just to make you harder to stun. 
> 
>CON checks are also quite useful for determining resistance to disease, 
>long term fatigue, and massive, quick changes in temperature or other 
>environmental conditions. 
> 
>In my games we do't use it just for STUN. 
 
Most of which don't exist in the rules, you'll notice.  When they do, I'll 
include it in my evaluation.  As it is, that's nice for your campaign, but 
as written, 2 per point is still overpriced.  In fact, even with your rule I 
think it's overpriced in most settings. 
 
------------------------------ 
 
Date: Sat, 08 May 1999 12:52:02 -0700 
From: Christopher Taylor <ctaylor@viser.net> 
Subject: Re: My problems... as per your request 
 
At 09:35 AM 5/8/99 -0700, jayphailey@juno.com wrote: 
>>We have also put in some suggestions for those who are concerned about 
>the=20 
>>costs of stats such as STR. Our main suggestion (remember, this is an=20 
>>option) to "fix" the perceived problem that some have with STR, CON, 
>DEX, etc.=20 
>>is  this: Remove the relationship between the primary stats and the=20 
>>figured  stats. All figured stats start at the current base level (that 
>is,=20 
>>figured as  if the primary stats were 10); you buy up figured stats if 
>you wish.=20 
>>Figured stats get no benefit at all from higher primary stats. This is a 
> 
>>simple house  rule to implement, and solves the perceived problem with 
>no cost=20 
>>changes  required. 
>> 
>>=97 Steve Peterson, Hero Games=20 
> 
> 
>That's a very clever hack.  I have a question- You say "cost changes" as 
>if it's a bad thing. Why would it be bad to snmply say "STR now costs 2 
>CP per level"? 
 
Build a brick now.  Even a low-powered one in a standared 250 pt campaign, 
you know, the guys that can pick up heavy things?  You cant all the sudden, 
do you really want to strip one of the main archetypes and standards of 
comic books out of the game? 
 
- -------------------------------------------------------------------------- 
Sola Gracia		Sola Scriptura		Sola Fide 
Soli Gloria Deo    	Solus Christus		Corum Deo 
- -------------------------------------------------------------------------- 
 
------------------------------ 
 
Date: Sat, 08 May 99 21:00:03  
From: "qts" <qts@nildram.co.uk> 
Subject: Re: CHAR: Darth Vader (fini?) 
 
On Mon, 3 May 1999 14:52:49 -0400 (EDT), Michael Surbrook wrote: 
 
>300	Force Manipulation Variable Power Pool: 150 Point Pool 
>	No Skill Roll (+1), Can Change Powers as 0 Phase Action (+1), 
>	Limited SFX: Force Powers (-1/2) 
 
Here's one wrinkle: all Force Powers are Fully Invisible, so how about 
adding 
 
75        Additional Control Cost for Force Powers: Cosmic +2, Only for 
 
           Fully Invisible Advantage (-2) 
qts 
 
Home: qts@nildram.co.uk. 
 
------------------------------ 
 
Date: Sat, 8 May 1999 12:39:19 -0700 (PDT) 
From: shaw@caprica.com (Wayne Shaw) 
Subject: Re: Inquest Gamer: Champions is Dead? 
 
>>It may not be, but I agree with you completely.  If I didn't have an 
>>established campaign setting, I'd likely be using the New Millenium  
>>one >myself.  Personally, I think some of the hostility to it because  
>>peopleassociate it with Fuzion, which, true or not, many people consider 
>to  
>>have been an attempt to abandon the Hero System. 
> 
>My hostility to the New Millenuim is not great.  But I percived it as an 
>attempt to pander to the "Dark and Scary" sensibility that is very 
>popular right now (White Wolf Games, Most comics right now, etc).  
 
My problem with that is that it's not a particularly dark and scary setting. 
It had one fairly dark incident (done larglely to explain why there aren't a 
lot of old experience heroes to take over things if they get too hard for 
the PCs) and other than that it's pretty much the same kind of place as the 
modern DC Universe, which I'd hardly characterize as 'dark' on the whole. 
 
> 
>I don't generally like "dark and scary" excepting that it's *about* 
>something. I just saw the whole mess as jumping on a stylistic band wagon 
>that had no real justifcation. 
 
As I said, I just can't see it. 
 
>>  Some more is people overly 
>>fixating on the art style and deciding it was and Image Comics  
>>knockoff settting.  In practice, other than the catastrophe in the 
>recent past  
>>of the setting, it seems pretty much a traditional superhero setting 
>with a  
>>lot of nice twiddly bits to me. 
> 
>Ah.  I think Image Comics are the triumph of style over substance.  They 
>weren't terribly gameable at all (Unless you cut the power levels to at 
>least 1/5th) To me it looked like pure munchkinism set some eye catching 
>art. 
 
And that's the point.  The New Millenium setting has some visual look things 
evocative of that, but is otherwise nothing like it.  This sort of response 
is why I say I think the response to the setting is people seeing what they 
want (or rather don't) want to see in it.  It may not be a Silver Age 
setting, but on the whole, it's hardly Dark and Gritty. 
 
------------------------------ 
 
Date: Sat, 08 May 99 21:08:55  
From: "qts" <qts@nildram.co.uk> 
Subject: Re: CHAR: Flying Polyp 
 
On Fri, 7 May 1999 14:21:51 -0400 (EDT), Michael Surbrook wrote: 
 
>FLYING POLYP 
 
<gibber> 
 
:} 
qts 
 
Home: qts@nildram.co.uk. 
 
------------------------------ 
 
Date: Sat, 08 May 99 21:19:30  
From: "qts" <qts@nildram.co.uk> 
Subject: Re: CHAR: Succubus 
 
On Thu, 6 May 1999 15:24:01 -0400 (EDT), Michael Surbrook wrote: 
 
>104	Open Demon Gate: Summon upto a 1000 point creature, Limited Group:  
>	Demons of the Abyss (+1/4), Activates 10- (-1 1/4),  
>	Extra Time: Full Phase (-1/2), END 29 
 
How about making this 'the better the roll the better the response'? 
Either work out a series of Partial Limitations (starting with a 200 pt 
creature on a 14-, +200 pts per -1, getting the full 1000 pt Demon Lord 
on a 8-) or just give it a -1 
 
qts 
 
Home: qts@nildram.co.uk. 
 
------------------------------ 
 
Date: Sat, 08 May 1999 15:55:49 -0500 
From: Gary & Kim Miles <miles.kim.gary@mcleodusa.net> 
Subject: Be A Hero: Give to OK and KS Tornado Relief 
 
Flame me if you must, if you consider this spam, but I feel I have to 
offer a challenge to all those on the Hero and San Angelo mailing lists. 
After all, we play heroes in our games...here's a chance to actually be 
a hero. 
 
Here in Des Moines, Iowa, a local trucking company is donating a 
half-dozen semi-trailer trucks to collect stuff for the survivors of the 
massive tornadoes in Oklahoma and Kansas last week. In less than 24 
hours, they have filled 5 of the trucks with donations. My wife and I 
filled 14 bags with clothes from our closets, then went and spent $60 on 
dog food and cat food (the critters need help too). 
 
If any of you have collections in your area, please give something. 
Every little bit helps. I'm sure that there are tons of clothes in your 
closets you never wear, etc. If there is no organized relief in your 
area, give whatever you feel you can spare to the Red Cross... they can 
put it to great use. 
 
If any of our regulars are actually from any of these hard-hit areas, 
our best wishes and prayers are with you. Good Luck... 
 
Now get out there and be heroes... 
 
Gary and Kim Miles 
Champions players since 1983 
 
------------------------------ 
 
Date: Sat, 08 May 1999 14:39:13 -0700 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: My problems... as per your request 
 
At 09:59 AM 5/8/1999 -0700, jayphailey@juno.com wrote: 
>>The problem with that is that at that point Consitution is probably  
>>too expensive.  Most of what it does for you is give you figured stats; 
>2  
>>points a point is too expensive just to make you harder to stun. 
> 
>CON checks are also quite useful for determining resistance to disease, 
>long term fatigue, and massive, quick changes in temperature or other 
>environmental conditions. 
> 
>In my games we do't use it just for STUN. 
 
   Don't forget the effects of Mental Powers Based on CON, too!  :-] 
- --- 
Bob's Original Hero Stuff Page!  [Circle of HEROS member] 
   http://www.klock.com/public/users/bob.greenwade/original.htm 
Merry-Go-Round Webring -- wanna join? 
   http://www.klock.com/public/users/bob.greenwade/merrhome.htm 
 
------------------------------ 
 
Date: Sat, 8 May 1999 18:14:45 EDT 
From: HeroGames@aol.com 
Subject: Re: My problems... as per your request 
 
In a message dated 5/7/99 8:21:38 PM, shaw@caprica.com writes: 
 
>The problem with that is that at that point Consitution is probably too 
>expensive.  Most of what it does for you is give you figured stats; 2 point= 
s 
>a point is too expensive just to make you harder to stun. 
 
I think that it's a reasonable tradeoff. What will happen is that there will=20 
be some "evolution" with CON; after getting Stunned too many times, you'll=20 
see it bought up more by characters tired of being taken out of the fight to= 
o=20 
easily. Anyway, for those really concerned about costs of stats, this should=20 
be less of an issue than getting a "bargain" for STR or DEX. 
 
=97 Steve Peterson, Hero Games=20 
 
------------------------------ 
 
Date: Sun, 9 May 1999 08:22:30 +1000 
From: "happyelf" <jonesl@cqnet.com.au> 
Subject: Re: My problems... as per your request 
 
in fact, i'd say that ability checks as defence would be a useful power 
modifier 
or at least condition for nnd defence. The gm can then chuck 
less useful stats into the spotlight like this, can makes a great 
deal of sense, as does com for superficial 'first impression' 
reaction-type rolls. 
 
 
- -----Original Message----- 
From: jayphailey@juno.com <jayphailey@juno.com> 
To: hero-l@omg.org <hero-l@omg.org> 
Date: Sunday, May 09, 1999 3:55 AM 
Subject: Re: My problems... as per your request 
 
 
>>The problem with that is that at that point Consitution is probably 
>>too expensive.  Most of what it does for you is give you figured stats; 
>2 
>>points a point is too expensive just to make you harder to stun. 
> 
>CON checks are also quite useful for determining resistance to disease, 
>long term fatigue, and massive, quick changes in temperature or other 
>environmental conditions. 
> 
>In my games we do't use it just for STUN. 
> 
> 
>Jay P. Hailey <Meow!>    [ICQ: 37959005] 
> 
>Read Star Trek- Outwardly Mobile At- 
> 
>http://www.geocities.com/~tesral/jay/ 
> 
>___________________________________________________________________ 
>You don't need to buy Internet access to use free Internet e-mail. 
>Get completely free e-mail from Juno at http://www.juno.com/getjuno.html 
>or call Juno at (800) 654-JUNO [654-5866] 
> 
 
------------------------------ 
 
Date: Sat, 8 May 1999 18:31:53 EDT 
From: HeroGames@aol.com 
Subject: Re: My problems... as per your request 
 
In a message dated 5/8/99 10:57:35 AM, jayphailey@juno.com writes: 
 
>That's a very clever hack.  I have a question- You say "cost changes" as 
>if it's a bad thing. Why would it be bad to snmply say "STR now costs 2 
>CP per level"? 
 
Because it would force a rewrite of every single character in existence, and=20 
immediately make all previous works "obsolete" (at least in the minds of man= 
y=20 
players, though of course it'd be easy to use them). Also, I think the game=20 
balances better with STR at 1 point per point. I disagree with the simplisti= 
c=20 
analysis that just looks at figured stats; there's a lot more going on in th= 
e=20 
game that must be balanced against the cost of STR. Making that cost change=20 
would require a great deal of additional work throughout the system. Which w= 
e=20 
already decided not to do, since the vast majority of the feedback we=20 
received told us that players did not want major changes; they felt the=20 
system balanced fine as it is. 
 
If you want to see our thinking on more major changes, Fuzion is where we=20 
went through and made changes of that nature. 
 
=97 Steve Peterson, Hero Games=20 
 
------------------------------ 
 
Date: Sat, 08 May 1999 18:57:31 -0400 (EDT) 
From: Jason Sullivan <ravanos@NJCU.edu> 
Subject: Rikou Nezumi, the Geek of the Five 
 
RIKOU NEZUMI 
 
Val	CHA	Cost	Roll	Notes 
 9	STR	-1	11-	100kg; 2d6 
12	DEX	 6	11-	OCV: 4 / DCV: 4 
 9	CON	-2	11-	 
 9	BODY	-2	11-	 
30	INT	20	15-	PER Roll 15- 
25	EGO	30	14-	ECV: 8 
 9	PRE	 1	11-	PRE Attack: 2d6-1 
10	COM	 0	11- 
	 
2	PD	 0 
2	ED	 0 
4	SPD	18		Phases: 3, 6, 9, 12 
4	REC	 0		 
18	END	 0		 
20	STUN	 3 
	 
Total Characteristics Cost: 71 
 
Movement:	Running: 6" / 12" 
		Swimming: 2" / 4" 
 
Cost	Powers & Skills 
 6	+10 INT; RSR: Ego w/ Burnout on -14 (-1/4), Side Effects (-1/2) 
 6	+10 INT; RSR: Ego w/ Burnout on -14 (-1/4), Linked (-1/2) 
 6	+10 INT; RSR: Ego w/ Burnout on -14 (-1/4), Linked (-1/2) 
 
 7	Mental Defense +7 "Complex Mind": 12 
 
Natural Scientific Genius 
15	Sense Fine Workings of Machinery, Discriminatory, Range 
10	Eidetic Memory 
 3	Lightning Calculator 
 3	Speed Reading 
 3	Scientist 
 3	Scholar 
 3	Jack-of-All-Trades 
 
6	EC: "Fix-It"; OAF: Tool kit and appropiate parts (-1), RSR: 
	Gadgeteering (-1/2), Extra Time: 1 minute (-1 1/2) 
 
5 	6d6 Aid BODY, 0 END (+1/2); Limited Group: Machines (-1/2), 
	Healing Only (-1/2), OAF: Tool kit and appropiate parts (-1), RSR: 
	Gadgeteering (-1/2), Extra Time: 1 minute (-1 1/2) 
 
5	4d6 Aid, +3 to maxium, Powers with mechanical SFX, One Power at 
	a time (+1/4), 0 END (+1/2); Healing Only (-1/2), OAF: Tool kit and  
	appropiate parts (-1), RSR: Gadgeteering (-1/2), Extra Time: 1 
	minute (-1 1/2) 
 
5	1 1/2d6 Transform: Broken Machine to Fixed Machine, Cumulative  
	(+1/2), 0 END (+1/2); No Range (-1/2), OAF: Tool kit and 
	appropiate parts (-1), RSR: Gadgeteering (-1/2), Extra Time: 1 
	minute (-1 1/2) 
 
Background Skills: 
3	Computer Programming 
3	Deduction 
3	Electronics 
3	Gadgeteering 
3	Inventor 
3	Security Systems 
2	PS: Chemist 
2	PS: Computer Programmer 
2	PS: Electrician 
2	PS: Engineer 
2	PS: Mechanic 
2	PS: Scientist 
2	PS: Weaponsmith 
2	KS: Random Trivia 
2	KS: Artifical & Robotic Intelligence 
2	KS: Chemical Engineering 
2	KS: Computer Design & Engineering 
2	KS: Robotics & Robotic Engineering 
2	KS: Mechanical Engineering 
2	KS: Electronic Engineering 
2	KS: The Science World 
2	KS: Polymer Dynamics and Engineering 
2	KS: Optic and Sensor Design 
3	Mechanics 
2	SC: Chemistry 
2	SC: Robotics 
2	SC: Physics 
2	SC: Mathamatics 
2	SC: Metalurgy 
2	SC: Polymer Chemistry 
3	Systems Operation 
3	Weaponsmith: Lasers 
20	+4 with Mechanics, Electronics, WS: Lasers 
 
100+	Disadvantages 
 0	DNPC: Parents (As powerful, Useful skills, 11-) 
 5	DNPC: "Invention of the Week," 8- 
10	DNPC: "Shinai's Little Sister," (who looks up to Rikou) 8- 
10	Distinctive Features: Overly shy, lab coat wearing eccentric 
	scientist celebrity fifteen year old with glasses (Concealable) 
20	Hunted: "Explotative Villian of the Week" (More Powerful, 11-) 
10	Physical Limitation: Needs to wear corrective glasses (Infrequent, 
	Slight) 
 5	Physical Limitation: Skinny 
 5	Physical Limitation: Youth 
15	Psychological Limitation: Shy, Withdrawn, and Intellectual; Hides 
	emotions and feels uncomfortable in social situations  
	(Common, Moderate) 
 5	Psychological Limitation: "Never been kissed" Absoloutely tounge 
	tied and flabberghasted around attractive women who pay attention 
	to him; Easily duped, fooled, or seduced when this happens, 
	totally trusting in this regard (Uncommon, Moderate) 
15	Psychological Limitation: Scientific Code 
	Very ethical in respect to the privacy of other's inventions, 
	knowledge of acedemics or science, and other "great works." 
	Responsible for his inventions, and duty bound to stop their 
	missuse or destroy them before they cause any/more undo trouble. 
	Protective of his machines and designs, and by extention, 
	"protective" of sentient machines, or other "unknown" sentient  
	creatures.  Progress, knowledge, and learning is important, and 
	souless science should work towards the betterment and benefit all 
	of humanity. Must press on in the name of science and sceintific 
	curosity.  Logic, science, and reason are superior to the 
	supernatural ("which can, eventually, be explained away 
	scientifically, anyhow...") (Common, Strong) 
10	Psychological Limitation: Avoids direct confrontation, a bit the 
	coward (Common, Moderate) 
 5	Code Against Killing 
10	Public ID: Rikou Nezumi, Boy Genius  
15	Reputation: Geeky, eccentric, and reclusive genius scientist 
	always in the news, 11-, Extreme (He has fan clubs, you know...) 
 5	Watched: Five Organization, As Powerful, 8- 
10 	Watched: Parents, As Powerful, NCI, -11 
 
Designers Notes: 
	Rikou Nezumi is a genius beyond all geniuses.  He was born and 
raised in a labbratory, and was his parents experiment (of sorts) in 
advanced stimulation, teaching, and learning techniques.  While he was 
home tutored for most of his childhood, he advanced to go on to a number 
of colleges.  At the ripe age of fifteen, he holds seven doctorates. 
	Still, he lead a sheltered life, until he was approached by the 
director of Five to act as a field consultant.  Now he has friends, and 
goes on adventures, where is immeasureable knowledge is invalueable to the 
team. 
 
Description: 
	Rikou is a short fifteen year old Japanese male with very fine 
brown hair "swept back" look.  His eyes are dark, and are often concealed 
behind a pair of round, lighty amber tinted thin wire frame glasses.  He 
often has a look of deep thought or curosity on his face.  His 
concentration is unshakable, to the point of being distant while blocking 
out distractions from the outside world.  He is shy, and tends to receed 
when he encounters a large crowd of people at a social funcition. 
	Rikou always wears his glasses.  He also always wears 
"scientist's" apparel, or a variation there of (he'll wear a black lab 
coat with a tuxedo, and you'll never see him in jeans and a T-shirt). 
Underneath, he'll usually wear a Japanese school boy's uniform (despite 
the fact he has many degrees in a number of subjects). 
 
Powers Notes: 
	His powers are not a mutation.  They are merely represent a 
freakishly high ammount of intelligence and skill.  He is till relatively 
young, but possesses a 30 INT (which is "peak" human at age 60+). 
	His "additional Intelligence" construct is meant to represent an 
outrageous push.  They all function together, and activation rolls should 
be made for each.  If the second or third component of the construct 
should fail, then these individual parts cease to function.  If the first  
component shuts down, then the entire constuct can not be used.  In 
addition, the character suffers from a "Side Effect", which should be 
anything from migrane headaches, a moralistic dilemma represented as a 
Psychologial Limitation, X2 STUN when hit in the head, or some other 
appropiate drawback linked to the task, his brain, or his intellect. 
	His mind is complex.  If you are famaliar with the Ultimate 
Mentalist, there is an optional rule that states "alien minds" are harder 
to read and control.  I gave him Mental Defense to represent this, 
irregardless of wether you decide to use this rule. 
	His "Fix It" EC is meant to represent a vast ammount of skill in 
fixing various technologies.  You should use your judgement when running 
this power.  Since the power requires a skill roll, you can allow 
complementary skill rolls, or negatives for complex or alien technologies.  
Also, it requires both a tool kit and parts, so field repairs may be 
difficult if there has been some great ammount of damage done to whatever 
machine.  It should also be noted that this power effects mostly 
mechanical SFX, so a robot PC drained of STR would be wise to have Rikou 
fix him, but would be out of luck if his INT, memory, or programming were 
effected.  
	His Sense power represents his ability to look at technology and 
assess it's use and function, and then reference it with his appropiate 
skills to find out what's wrong with it.  Feel free to modify rolls as 
above. 
 
Disadvantages Notes: 
	His DNPC's are his Parents, who are also scientists, Invention of 
the Week, which could be plans or inventions he is responsible for, and 
Shinai's Little Sister, who looks up to Rikou like a big brother. 
	Rikou is not only a celebrity, with fans, repect from various 
colluges, and media attention, but he is also a particularily distinct 
one.  He is very thin, timid and quiet to the point of being conspicious, 
wears a lab coat and a distinctive style of glasses.  He is also only 
fifteen years old.  He needs to wear the glasses to correct his 
far-sighted condition (You could also buy this ability as a Phys. Lim 
Farsighted and add on OAF with Fragile).  Being skinny, his physical stats 
are very low, and will probally not get any higher any time soon. 
Players playing this character should be discouraged buying them above 12 
(even after adulthood).  Being a youth means that he is denied getting 
into various places and can suffer penalties to PRE rolls in certain 
social situations. 
	Many, many villian groups will try to capture him to either use as 
a hostage (due to his lack of combat ability and his public image), for 
ransome (his parents are rich), or to utilize his scientific skills. 
	Rikou is shy, withdrawn, and intellectual, which means he will 
approach all situations with this mind set.  He rarely speaks, and when he 
does speak, he considers what he says very carefully.  It's hard for him 
to think in ways that don't go along with his rational way of thought.  In 
fact, he over intellectualizes.  Rikou has also "never been kissed," which 
means he has a very innocent and naive perception of love and sex.  He is, 
in Anime, the proverbial "blushing" boy who is easily duped by "the girl," 
and with just a few kind words and a flash of a smile, he's instantly 
protective of her to the point of turning on his friends against better 
judgement.  His Scientific Code is pretty well defined, as is his "Avoids 
Direct Confrontation," and CAK. 
	Last thing to be noted, he is watched by both the Five 
Organization AND his Parents, who are his legal guardians and can ground 
him (hence the NCI). 
 
(Rikou Nezumi created by Jason Sullivan, character sheet created by 
Michael Surbrook) 
 
------------------------------ 
 
Date: Sat, 8 May 1999 22:51:21 EDT 
From: ErolB1@aol.com 
Subject: Re: New age elementals.  
 
In a message dated 99-05-05 08:43:00 EDT, jonesl@cqnet.com.au writes: 
 
> But in  
>  any event, i need some ideas for contemporary versions of the 'elements',  
>  and no i don't mean the periodic table. Concepts of modern life like  
> capitalism and 
>  industrialism, except not as weenie, whihc cna be converted into  
reasonably  
>  non-goofy supervillains.  
>   
>  The obvious one is 'firepower', which is a  
>  guy with a seemingly limitless supply of weapons and ammo, who represents 
>  the military-industrial complex, and maybe an internet guy.  
>  I need at least two more, and each one has to be able to hold their own in  
> combat,  
>  preferably in a non-corny way. Any ideas? 
 
How about:  
 
* Electron - Electricity & electronics powers 
* Petrochem - Flamible liquid & plastics powers 
* Cryogen - Cold powers  
* Metalurge - Power over metals & alloys 
 
------------------------------ 
 
Date: Sun, 09 May 1999 03:10:40 GMT 
From: samael@clark.net (Acid Rainbow) 
Subject: Re: Rikou Nezumi, the Geek of the Five 
 
On Sat, 08 May 1999 18:57:31 -0400 (EDT), Jason Sullivan = 
<ravanos@NJCU.edu> 
sent these symbols into the net: 
<snip> 
 
>100+	Disadvantages 
>10	Physical Limitation: Needs to wear corrective glasses (Infrequent, 
>	Slight) 
<more snippage> 
>	Rikou always wears his glasses.  He also always wears 
>"scientist's" apparel, or a variation there of (he'll wear a black lab 
>coat with a tuxedo, and you'll never see him in jeans and a T-shirt). 
>Underneath, he'll usually wear a Japanese school boy's uniform (despite 
>the fact he has many degrees in a number of subjects). 
>	Rikou is not only a celebrity, with fans, repect from various 
>colluges, and media attention, but he is also a particularily distinct 
>one.  He is very thin, timid and quiet to the point of being = 
conspicious, 
>wears a lab coat and a distinctive style of glasses.  He is also only 
>fifteen years old.  He needs to wear the glasses to correct his 
>far-sighted condition (You could also buy this ability as a Phys. Lim 
>Farsighted and add on OAF with Fragile).=20 
   I think you mean nearsighted, aka myopia, or perhaps he's astigmatic. 
=46arsighted people only wear glasses when they need to read, and don't = 
wear 
them all the time. 
 
------------------------------ 
 
Date: Sat, 8 May 1999 23:47:18 EDT 
From: ErolB1@aol.com 
Subject: Re: Classic Super Team 
 
In a message dated 99-05-07 17:48:19 EDT, jeffj@io.com writes: 
 
> This is an old theory called '5 character theory', although the original 
>  form I heard it in was: Hero, Other Guy, Big Guy, Chick, and Pet. 
>   
>  The 'Pet' is not always a geek, but is almost always a 'comic relief' 
>  character.  There's also an optional 6th character: the "Mentor'. 
>    
>  The best examples actually come from Star Wars rather than from anime... 
>   
>  Hero: Luke 
>  Other Guy: Han 
>  Chick: Leia 
>  Big Guy: Chewbacca 
>  Pet(s): R2D2, C3P0 
>  (Mentor: Obi-wan) 
>   
>  Sometimes the genders aren't always the same - the 'other guy' can be a 
>  girl, or in rare cases (Shurato: Heaven War Chronicles) the 'chick' role 
>  can even be filled by a guy (usually an effeminate one) 
 
Hm - how about an 'inverted gender' team where the 'chick' role is filled by  
the only guy on the team, and the Hero, Other Guy, Big Guy and Pet are all  
female? 
 
Can't thank of any examples "in the literature" - but it might be worth doing  
in a game just to do it. 
 
Erol K. Bayburt 
Evil Genius for a Better Tomorrow 
 
------------------------------ 
 
Date: Sat, 08 May 1999 23:19:17 -0400 
From: geoff heald <gheald@worldnet.att.net> 
Subject: Re: Inquest Gamer: Champions is dead? 
 
At 06:41 PM 5/7/99 -0700, you wrote: 
>>Well whatever the motivations, at this point it appears that the 
>>realization or decision has been reached to print books and support  
>>Hero instead of using digital exclusively and abandon it, which clearly 
>is  
>>the wisest choice. 
> 
>I disagree in the strongest possible terms. 
> 
>I *like* professionally produced Hero games books that I can use to death 
>with love and enthusiasm. 
> 
> 
>Jay P. Hailey <Meow!>    [ICQ: 37959005]  
 
 
While his sentance structure is awkward, that's what he was saying: The 
wisest chice is to print books rather than relying in electronic media. 
Furthermore, it appears that Hero has made the wisest choice.  That's what 
he was trying to say. 
 
 
============================ 
Geoff Heald 
============================ 
So this is Earth. Not what I expected.  Oh, well, I'll have to make do. 
"Behold Earthians! Your new lord has arrived!" 
 
------------------------------ 
 
Date: Sat, 08 May 1999 23:28:22 -0400 
From: geoff heald <gheald@worldnet.att.net> 
Subject: Re: Female Bricks (was CHAMP: muscular men and slick chicks) 
 
At 01:55 PM 5/8/99 EDT, you wrote: 
>In a message dated 5/8/99 11:48:44 AM Eastern Daylight Time,  
>bob.greenwade@klock.com writes: 
> 
><<    Which brings to mind... how many female bricks can people think of in 
> comics and animated TV?  The ones I can think of offhand include: 
>  
>    Big Bertha (of the Female Furies) 
>    Ms Marvel 
>    Power Girl 
>    Rogue 
>    She-Hulk 
>    Supergirl 
>    Wonder Girl 
>    Wonder Woman >> 
> 
>The leader of gen13 
>the femal kryptonian from the superman movie 
>inque from Batman Beyond  
>American Maid, from the tick 
> 
 
 
I don't think Inque is really a brick.  She's tough and all, but maybe a 
martial artist would be a better description. 
 
 
 
============================ 
Geoff Heald 
============================ 
So this is Earth. Not what I expected.  Oh, well, I'll have to make do. 
"Behold Earthians! Your new lord has arrived!" 
 
------------------------------ 
 
Date: Sat, 08 May 1999 23:31:44 -0400 
From: geoff heald <gheald@worldnet.att.net> 
Subject: Re: Superman weaknesses 
 
At 10:21 AM 5/8/99 -0700, you wrote: 
>>Superman is like a living solar battery; he doesn't immediately lose  
>>all his powers when under a red sun, but they don't get replenished  
>>except under a yellow sun.  A couple of years ago a sun-eater completely 
> 
>>blocked out all the Sun's radiation, and Superman ran out of juice in a 
>few  
>>days. 
>>Of course, he was really, really busy those few days... 
>>--_ 
>>Guy Hoyle (ghoyle1@airmail.net) 
> 
However, in The Dark Knight Returns a nuclear blast filled the air with 
dust and Superman came crashing down out of the shy and began withering 
away visably.  So your milage may vary.  Myself, I always figured it had 
more to do with radiation than just light. 
 
 
============================ 
Geoff Heald 
============================ 
So this is Earth. Not what I expected.  Oh, well, I'll have to make do. 
"Behold Earthians! Your new lord has arrived!" 
 
------------------------------ 
 
Date: Sun, 09 May 1999 00:07:08 -0700 
From: Chad Riley <chadriley01@sprynet.com> 
Subject: Re: Female Bricks (was CHAMP: muscular men and slick chicks) 
 
Thundra 
Big Bertha (Great Lakes Avengers) 
Ms Marvel 2 (She Thing) 
Ogress (Hulk Villianess) 
PowerGirl 
Sif 
Power Princess 
Namorita 
Poundcakes 
Stompa (female Furies) 
Sabra 
Warrior Woman 
Polaris (temporarily anyway) 
Flint (Stormwatch) 
Moonstone 
Mankiller 
 
 
Curtis A Gibson wrote: 
 
> On Sat, 08 May 1999 07:02:32 -0700, you wrote: 
> 
> >At 04:49 AM 5/8/1999 -0400, geoff heald wrote: 
> >> 
> >>Another female brick can be found on the team The Southern Knights (it was 
> >>a small press comic).  She looked like a cheerleader but could punch out a 
> >>building. 
> > 
> >   Which brings to mind... how many female bricks can people think of in 
> >comics and animated TV?  The ones I can think of offhand include: 
> > 
> >   Big Bertha (of the Female Furies) 
> >   Ms Marvel 
> >   Power Girl 
> >   Rogue 
> >   She-Hulk 
> >   Supergirl 
> >   Wonder Girl 
> >   Wonder Woman 
> >--- 
> Big Barda 
> Knockout (a superboy Villianess) 
> Night Girl (legion of Subs-  at least at night) 
> WonderGirl 2 (the one in young justice) 
> Titania 
> Arclight 
> Winged Victory (she caught falling ships) 
> Valkerie (defenders) 
> 
> > 
> 
> I mean, Karmicly, self defence is really quite cool. 
>   -Dr. Cozy Carlisle      Dead Again 
 
------------------------------ 
 
Date: Sat, 8 May 1999 23:46:35 -0700 
From: jayphailey@juno.com 
Subject: Re: My problems... as per your request 
 
>in fact, i'd say that ability checks as defence would be a useful power 
>modifier or at least condition for nnd defence. 
 
That could be interesting. 
 
> The gm can then chuck 
>less useful stats into the spotlight like this, can makes a great 
>deal of sense, as does com for superficial 'first impression' 
>reaction-type rolls. 
 
I "borrowed" the GURPS reaction tables, and adjusted the die modifiers 
accordingly. 
 
 
Jay P. Hailey <Meow!>    [ICQ: 37959005]  
 
Read Star Trek- Outwardly Mobile At- 
 
http://www.geocities.com/~tesral/jay/ 
 
___________________________________________________________________ 
You don't need to buy Internet access to use free Internet e-mail. 
Get completely free e-mail from Juno at http://www.juno.com/getjuno.html 
or call Juno at (800) 654-JUNO [654-5866] 
 
------------------------------ 
 
Date: Sat, 8 May 1999 23:52:54 -0700 
From: jayphailey@juno.com 
Subject: Re: My problems... as per your request 
 
>>That's a very clever hack.  I have a question- You say "cost changes" 
as 
>>if it's a bad thing. Why would it be bad to snmply say "STR now costs 2 
>>CP per level"? 
> 
>Build a brick now.  Even a low-powered one in a standared 250 pt 
campaign, 
>you know, the guys that can pick up heavy things?  You cant all the 
sudden, 
>do you really want to strip one of the main archetypes and standards of 
>comic books out of the game? 
 
I don't. That's why I'd never use this suggested house rule in my games 
personally.  But but seems to address the original complaint. 
 
Jay P. Hailey <Meow!>    [ICQ: 37959005]  
 
Read Star Trek- Outwardly Mobile At- 
 
http://www.geocities.com/~tesral/jay/ 
 
___________________________________________________________________ 
You don't need to buy Internet access to use free Internet e-mail. 
Get completely free e-mail from Juno at http://www.juno.com/getjuno.html 
or call Juno at (800) 654-JUNO [654-5866] 
 
------------------------------ 
 
Date: Sat, 8 May 1999 23:35:53 -0700 
From: jayphailey@juno.com 
Subject: Re: Inquest Gamer: Champions is dead? 
 
>>I disagree in the strongest possible terms. 
>> 
>>I *like* professionally produced Hero games books that I can use to 
death 
>>with love and enthusiasm. 
> 
>While his sentance structure is awkward, that's what he was saying: The 
>wisest chice is to print books rather than relying in electronic media. 
>Furthermore, it appears that Hero has made the wisest choice.  That's 
what 
>he was trying to say. 
> 
>============================ 
>Geoff Heald 
>============================ 
 
Ah. Thank you for the clairification there.   
 
>So this is Earth. Not what I expected.  Oh, well, I'll have to make do. 
>"Behold Earthians! Your new lord has arrived!" 
 
 
Who said this? 
 
 
Jay P. Hailey <Meow!>    [ICQ: 37959005]  
 
Read Star Trek- Outwardly Mobile At- 
 
http://www.geocities.com/~tesral/jay/ 
 
 
___________________________________________________________________ 
You don't need to buy Internet access to use free Internet e-mail. 
Get completely free e-mail from Juno at http://www.juno.com/getjuno.html 
or call Juno at (800) 654-JUNO [654-5866] 
 
------------------------------ 
 
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Date: Tuesday, June 29, 1999 03:56 PM