Digest Archive vol 1 Issue 333
From: owner-champ-l-digest@sysabend.org 
Sent: Tuesday, May 11, 1999 10:08 AM 
To: champ-l-digest@sysabend.org 
Subject: champ-l-digest V1 #333 
 
 
champ-l-digest          Tuesday, May 11 1999          Volume 01 : Number 333 
 
 
 
In this issue: 
 
    Re: Yul Brynner (et al) 
    Re: How much can I lift? 
    VIPER: What is it? 
    Re: VIPER: What is it? 
    Re: How much can I lift? 
    Re: My problems... as per your request 
    Re: Dhole (absurd) 
    Re: Yul Brynner (et al) 
    Re: My problems... as per your request 
    Various Power Construct Help 
    Re: CHAMP: muscular men and slick chicks 
    Re: CHAMP: muscular men and slick chicks 
    RE: CHAMP: muscular men and slick chicks 
    Re: CHAMP: muscular men and slick chicks 
    Re: VIPER: What is it? 
    Re: CHAMP: muscular men and slick chicks 
    Re: Various Power Construct Help 
    Re: VIPER: What is it? 
    Re: VIPER: What is it? 
    Re: Alchemist Ver 1.1 and My replies 
    CHAR: Shambling Mound 
    Re: Yul Brynner (et al) 
    Alchemist 2.1 
    Re: Yul Brynner (et al) 
 
---------------------------------------------------------------------- 
 
Date: Mon, 10 May 1999 22:20:00 -0400 (EDT) 
From: Michael Surbrook <susano@dedaana.otd.com> 
Subject: Re: Yul Brynner (et al) 
 
On Mon, 10 May 1999, Bob Greenwade wrote: 
 
>    Possibilities I can think of offhand (and each probably has more movies 
> that would be good source material that I just don't know of): 
>  
>    Rutger Hauer - Blade Runner, Ladyhawke, Blind Fury 
 
 
Blood of Heroes, Flesh and Blood and a few others 
 
>    Sean Connery - early James Bond movies, Indiana Jones & the Last 
> Crusade, Highlander, ffolkes 
 
Outland 
 
>    Christopher Lloyd - Back to the Future, Star Trek II, Deadly Games [TV 
> series], My Favorite Martian 
 
Judge Doom (Roger Rabbit) 
 
Lloyd was my pick for the actor best suited to play Ras a Ghul in a live 
action Batman film. 
 
>    With Avery Books, you get at least Hawk (from the same-titled series as 
> well as Spencer: For Hire) and Captain Sisko (from DS9) to start. 
 
And Paris in the film "The Bog Hit" 
 
- -- 
Michael Surbrook - susano@otd.com - http://www.otd.com/~susano/index.html 
 
             "Let my glory be that I had such friends as these." 
                                W.B. Yeats 
 
------------------------------ 
 
Date: Tue, 11 May 1999 12:31:46 +1000 
From: "happyelf" <jonesl@cqnet.com.au> 
Subject: Re: How much can I lift? 
 
- -----Original Message----- 
From: Christopher Taylor <ctaylor@viser.net> 
>Yeah I built a guy called Ironmonger who had STR of 150 and 250 TK strength 
>(lets him do things like pick up the Sphinx without shattering it, etc) 
 
limted tk is the way i am currently writing up character who lift 
ridiculously large things wiht them falling apart. Hence, buy 
tk of str equal to the c's casual strength(half), or anything 
past about a jet fighter is going to come to pieces in yer hands. 
 
>with no range, a contact TK that they used for Superboy (seems like every 
>idea I have gets used before I can publish it :(( oh well).  He could not 
>punch for the full 400 STR, but he could crush someone to the tune of 80D6, 
>however, which atomizes anything he can wrap his hands around (large hands, 
>but he was only 9 feet tall).  He was an alien who crash landed, and 
>couldn't communicate in any way humans were comfortable with, and the 
>heroes basically couldnt hurt him, they had to find a way to deal with him 
>that wasnt beat to a paste. 
> 
>He demolished half the city trying to build words out of mangled buildings 
>and such in gigantic sculptures, which nobody could read. 
> 
>-------------------------------------------------------------------------- 
>Sola Gracia Sola Scriptura Sola Fide 
>Soli Gloria Deo    Solus Christus Corum Deo 
>-------------------------------------------------------------------------- 
> 
 
------------------------------ 
 
Date: Mon, 10 May 1999 23:19:22 -0400 (EDT) 
From: Jason Sullivan <ravanos@NJCU.edu> 
Subject: VIPER: What is it? 
 
	Being someone who has never used Viper (or read much about them): 
 
	Is VIPER more similar to G.I. Joe's archnemesi Cobra, 
	or the popular Marvel villian organization Hydra? 
 
	...and 
 
	Where is information about Viper in regards to the Champions 
universe?  (Do they have their own sourcebook, or is it scattered?) 
 
	...and 
 
	how would you re-define Viper for your campagin? 
 
------------------------------ 
 
Date: Tue, 11 May 1999 13:33:32 +1000 
From: "happyelf" <jonesl@cqnet.com.au> 
Subject: Re: VIPER: What is it? 
 
<<-----Original Message----- 
From: Jason Sullivan <ravanos@NJCU.edu> 
To: champ-l@sysabend.org <champ-l@sysabend.org> 
Date: Tuesday, May 11, 1999 1:20 PM 
Subject: VIPER: What is it? 
 
Being someone who has never used Viper (or read much about them): 
Is VIPER more similar to G.I. Joe's archnemesi Cobra, 
or the popular Marvel villian organization Hydra?>> 
 
well, ti's emant to be like hydra, but consider it's meant to be constructed 
of idiosyncratic nests it could have different brances like cobra, aim, 
or whatever. 
 
<<how would you re-define Viper for your campagin?>> 
 
i use it like cobra, when i use it. lots of big colorful vehicles for the 
supers to battle 
or covert gun and demolitions using agents. 
 
------------------------------ 
 
Date: Mon, 10 May 1999 23:40:19 EDT 
From: AndMat3@aol.com 
Subject: Re: How much can I lift? 
 
In a message dated 5/10/99 3:57:57 PM Eastern Daylight Time,  
susano@dedaana.otd.com writes: 
 
> Okay.... if a character has a 250 STR, what is there lifting capacity?  I 
>  ground t a hault somewhere around 800 Gigatons (what's after that?). 
 
I think that after that we go to "Shift X, Shift Y, Shift Z, Really Big Shift  
X, RBS Y, RBS Z, then on to Mega Large Shift X, MLS Y, MLS Z (this has  
NOTHING to do with soccer); then, we go to Dave Thomas asking us to biggie  
size our STR. after that, i think it's plaid... but i've never gone into that  
door before. i draw the line at biggie sizing any of my stats. 
 
andy 
 
------------------------------ 
 
Date: Mon, 10 May 1999 16:11:45 -0700 
From: jayphailey@juno.com 
Subject: Re: My problems... as per your request 
 
>On the other hand, if it is desired that this fix be discussed, 
suggesting 
>house rules as fixes to the problems would not be inappropriate. If CON 
>rolls and mental attacks based on CON are as common as EGO rolls and 
regular 
>mental attacks, is it still overpriced at that point? In that case, for 
that 
>game, maybe EGO also has to be reduced in cost... 
> 
>Hmm, another fix. Ah, well. This could probably go on for a while. 
> 
>JAJ, GP 
 
I agree.  My thesis is this: "The correct correct fix for ach HSR player 
and GM is going to be different from those of other players and GMS 
because each person has a different perception o then system and what 
it's trying to model." 
 
Ergo 10 million house rules are more appropriate than demanding the Hero 
Games people rewrite the system to address any specific complaint. unless 
the mistake is, like, glaring.. 
 
 
Jay P. Hailey <Meow!>    [ICQ: 37959005]  
 
Read Star Trek- Outwardly Mobile At- 
 
http://www.geocities.com/~tesral/jay/ 
 
___________________________________________________________________ 
You don't need to buy Internet access to use free Internet e-mail. 
Get completely free e-mail from Juno at http://www.juno.com/getjuno.html 
or call Juno at (800) 654-JUNO [654-5866] 
 
------------------------------ 
 
Date: Mon, 10 May 1999 23:46:47 EDT 
From: AndMat3@aol.com 
Subject: Re: Dhole (absurd) 
 
In a message dated 5/10/99 5:29:05 PM Eastern Daylight Time,  
susano@dedaana.otd.com writes: 
 
> 50	REC	-48	 
 
you have to respect any character (npc, or pc) who can sell anything back to  
58 and get 48 points in return. :) 
 
andy 
 
------------------------------ 
 
Date: Mon, 10 May 1999 23:52:43 -0500 
From: Ross Rannells <rossrannells@worldnet.att.net> 
Subject: Re: Yul Brynner (et al) 
 
Bill Svitavsky wrote: 
 
> <snip> 
> >   I'm not sure about the others you listed, though with Kurt Russell you'd 
> >have not only his more recent action flicks, but some earlier Disney movies 
> >too (like The Computer Wore Tennis Shoes). 
> > 
> Yes, those Disney  movies would be a great source of super-powered forms. 
> Kurt was "the Strongest Man in the World", turned invisible (I think in 
> "The Computer Wore Tennis Shoes), and I'm sure did a lot of other wacky 
> stuff. Plus, there'd be enormous potential for humorous role-playing in 
> going from the unbearable wholesome Dexter Riley to "Snake" Pliskin. 
> 
> 
 
Lets not forget Jack Burton (A Big Trouble in Little China).  Kurt was 
turned invisible in Now You See Him, Now You Don't.  Of course the 
plot to this and the rest of Kurt's Disney flics are all the same.  Scientific 
genious causes accident in lab which give him and other special powers 
and he uses them to same the University.  All of these basically remakes 
of the Flubber movies. 
 
------------------------------ 
 
Date: Mon, 10 May 1999 23:01:32 -0700 
From: Christopher Taylor <ctaylor@viser.net> 
Subject: Re: My problems... as per your request 
 
At 04:49 PM 5/10/99 -0700, Bob Greenwade wrote: 
>At 02:39 PM 5/10/1999 -0700, Wayne Shaw wrote: 
>> 
>>Personally, I don't like the idea of decoupling figureds, but that wasn't 
>>what I was arguing per se. 
> 
>   [Gives Wayne a round of applause for spelling "per se" correctly.] 
 
[hitting Bob with a purse] 
 
- -------------------------------------------------------------------------- 
Sola Gracia		Sola Scriptura		Sola Fide 
Soli Gloria Deo    	Solus Christus		Corum Deo 
- -------------------------------------------------------------------------- 
 
------------------------------ 
 
Date: Tue, 11 May 1999 03:38:58 -0400 (EDT) 
From: Jason Sullivan <ravanos@NJCU.edu> 
Subject: Various Power Construct Help 
 
I need a power construct for possession. 
 
I need a power construct that will transform one's self from slightly 
translucent and semi-corporeal to fully corporeal. 
In order to do so, certain items are needed (since it is a ritual), but 
they are not needed after the ritual. 
 
There is a magical sword that does 1d6 HKA on it's first attack, 2d6 on 
the second and third, and 3d6 past the third on the same target. 
 
I'm very muchly stumped on these constructs.  Your help would be 
appreciated. 
  
 
------------------------------ 
 
Date: Tue, 11 May 1999 03:37:44 -0400 
From: geoff heald <gheald@worldnet.att.net> 
Subject: Re: CHAMP: muscular men and slick chicks 
 
At 09:59 PM 5/10/99 -0400, you wrote: 
>>geoff heald wrote: 
>> Another female brick can be found on the team The Southern Knights (it was 
>> a small press comic).  She looked like a cheerleader but could punch out a 
>> building. 
>> 
>>     Yep, the Southern Knights were an interesting team. Only one real 
>>"superhero" on the team, supported and abbetted by an Olympic fencer 
>>with a stun-only psionic lightsaber, the aforementioned beautiful and 
>>rich brick, a retired dragon, and a 17th or 18th century teen 
>>mage-in-training who spent the past coupla centuries sleeping behind 
>>their fireplace. 
>>     And the local Viper-equivalent crime boss was another dragon. 
> 
>IIRC the local Viper - equivalent was called... Viper.  Their uniforms 
>looked like Viper uniforms from Hero.  They used five person teams.  The 
>leader was called the supreme serpent.  They had lots of NCI. 
> 
>I always though the southern knights was comic based on a hero campaign.  I 
>thought it semi-official.  Like the old Hero Graphic comics.  Champions, 
>Marksman, Flare, Eternity Smith, etc. that took place in a Hero Games 
>universe.  The old Hero Graphic comics even had Hero System character sheets 
>in them. 
> 
> 
Hey Mr. Surbrook!  Since you're doing Hero stats for everything under the 
sun, how about turning an eye to the Southern Knights?  Myself, I just 
wanna see Carl & Larry.  (They were very popular, despite being hitmen.) 
 
 
============================ 
Geoff Heald 
============================ 
So this is Earth. Not what I expected.  Oh, well, I'll have to make do. 
"Behold Earthians! Your new lord has arrived!" 
 
------------------------------ 
 
Date: Tue, 11 May 1999 03:40:19 -0400 
From: geoff heald <gheald@worldnet.att.net> 
Subject: Re: CHAMP: muscular men and slick chicks 
 
At 08:08 PM 5/10/99 -0600, you wrote: 
> 
> 
>dflacks wrote: 
> 
>> I always though the southern knights was comic based on a hero campaign.  I 
>> thought it semi-official.  Like the old Hero Graphic comics.  Champions, 
>> Marksman, Flare, Eternity Smith, etc. that took place in a Hero Games 
>> universe.  The old Hero Graphic comics even had Hero System character 
sheets 
>> in them. 
> 
>Actually I think you're right I've got a couple of the old "Hero" comics and 
>there is a crossover story with the Champions and the Southern Knights. 
Now that 
>I've been reminded of them I've got to try to find them......Trevor 
> 
> 
The collections were called The Early Days of the Southern Knights when I 
got them 10 years ago.  If I still could find them, I'd surely share but 
I've moved about 5 times since then (and grandma always used to say: five 
moves equals a fire). 
 
 
============================ 
Geoff Heald 
============================ 
"do you hear someone laughing megalomaniacally?" 
 
------------------------------ 
 
Date: Tue, 11 May 1999 12:04:54 +0200 
From: Henrik Giese <henrik.giese@lgp.se> 
Subject: RE: CHAMP: muscular men and slick chicks 
 
This message is in MIME format. Since your mail reader does not understand 
this format, some or all of this message may not be legible. 
 
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He's just your average guy, who accidentally transports himself to other 
dimensions every time he sleeps (dreams, actually). The problem is that 
since his body stays in his bed, no one believes him and he's been locked in 
most closed institutions in the U.S. His player spent a day on the net 
looking for info on how to act like a manic-depressive person... 
So he's not a "comic" character. 
  
/Henrik 
 
- -----Original Message----- 
From: happyelf [mailto:jonesl@cqnet.com.au] 
Sent: den 11 maj 1999 03:51 
To: champ-l@sysabend.org 
Subject: Re: CHAMP: muscular men and slick chicks 
 
 
hmm, trans-dmensional loonie...this strikes me as a burgeoning  
archetype of it's own, since i've got one in each fo the games 
i'm involved with (incl;uding a pc). .wht type of loonie? mr myxerplix-type, 
 
toon-type, ect? 
  
  
 
- -----Original Message----- 
From: Henrik Giese < henrik.giese@lgp.se <mailto:henrik.giese@lgp.se> > 
To: champ-l@sysabend.org <mailto:champ-l@sysabend.org>  < 
champ-l@sysabend.org <mailto:champ-l@sysabend.org> > 
Date: Tuesday, May 11, 1999 12:03 AM 
Subject: RE: CHAMP: muscular men and slick chicks 
 
 
 
Hmm... Sounds like my current batch of PCs: a 30,000 year old alien, a 3,000 
year old elven mage, a trans-dimensional loonie and his demon-posessed 
sidekick, a psionic private eye, an ex-russian ex-assassin and my own 
character, a were-dragon mage... 
 
/Henrik  
 
- -----Original Message-----  
From: Stephen B. Mann [ mailto:smann@cnsvax.albany.edu 
<mailto:smann@cnsvax.albany.edu> ]  
Sent: den 10 maj 1999 15:41  
To: geoff heald  
Cc: champ-l@sysabend.org  
Subject: Re: CHAMP: muscular men and slick chicks  
 
 
geoff heald wrote:  
> Another female brick can be found on the team The Southern Knights (it was 
 
> a small press comic).  She looked like a cheerleader but could punch out a 
 
> building.  
 
     Yep, the Southern Knights were an interesting team. Only one real  
"superhero" on the team, supported and abbetted by an Olympic fencer  
with a stun-only psionic lightsaber, the aforementioned beautiful and  
rich brick, a retired dragon, and a 17th or 18th century teen  
mage-in-training who spent the past coupla centuries sleeping behind  
their fireplace.  
     And the local Viper-equivalent crime boss was another dragon.  
 
- --  
 
Stephen B. Mann               smann@cnsvax.albany.edu  
SUNY Learning Network         http://sln.suny.edu/sln 
<http://sln.suny.edu/sln>   
 
 
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<META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1"> 
 
 
<TITLE>RE: CHAMP: muscular men and slick chicks</TITLE><!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> 
<META content='"MSHTML 4.72.2106.6"' name=GENERATOR> 
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<BODY bgColor=#ffffff> 
<DIV><SPAN class=424410810-11051999><FONT color=#0000ff face=Arial size=2>He's  
just your average guy, who accidentally transports himself to other dimensions  
every time he sleeps (dreams, actually). The problem is that since his body  
stays in his bed, no one believes him and he's been locked in most closed  
institutions in the U.S. His player spent a day on the net looking for info on  
how to act like a manic-depressive person...</FONT></SPAN></DIV> 
<DIV><SPAN class=424410810-11051999><FONT color=#0000ff face=Arial size=2>So  
he's not a "comic" character.</FONT></SPAN></DIV> 
<DIV><SPAN class=424410810-11051999><FONT color=#0000ff face=Arial  
size=2></FONT></SPAN> </DIV> 
<DIV><SPAN class=424410810-11051999><FONT color=#0000ff face=Arial  
size=2>/Henrik</FONT></SPAN></DIV> 
<BLOCKQUOTE> 
    <DIV class=OutlookMessageHeader><FONT face="Times New Roman"  
    size=2>-----Original Message-----<BR><B>From:</B> happyelf  
    [mailto:jonesl@cqnet.com.au]<BR><B>Sent:</B> den 11 maj 1999  
    03:51<BR><B>To:</B> champ-l@sysabend.org<BR><B>Subject:</B> Re: CHAMP:  
    muscular men and slick chicks<BR><BR></FONT></DIV> 
    <DIV><FONT size=2>hmm, trans-dmensional loonie...this strikes me as a  
    burgeoning </FONT></DIV> 
    <DIV><FONT size=2>archetype of it's own, since i've got one in each fo the  
    games</FONT></DIV> 
    <DIV><FONT size=2>i'm involved with (incl;uding a pc)</FONT><FONT size=2>.  
    .wht type of loonie? mr myxerplix-type, </FONT></DIV> 
    <DIV><FONT size=2>toon-type, ect?</FONT></DIV> 
    <DIV><FONT size=2></FONT> </DIV> 
    <DIV> </DIV> 
    <BLOCKQUOTE  
    style="BORDER-LEFT: #000000 solid 2px; MARGIN-LEFT: 5px; PADDING-LEFT: 5px"> 
        <DIV><FONT face=Arial size=2><B>-----Original  
        Message-----</B><BR><B>From: </B>Henrik Giese <<A  
        href="mailto:henrik.giese@lgp.se">henrik.giese@lgp.se</A>><BR><B>To:  
        </B><A href="mailto:champ-l@sysabend.org">champ-l@sysabend.org</A>  
        <<A  
        href="mailto:champ-l@sysabend.org">champ-l@sysabend.org</A>><BR><B>Date:  
        </B>Tuesday, May 11, 1999 12:03 AM<BR><B>Subject: </B>RE: CHAMP:  
        muscular men and slick chicks<BR><BR></DIV></FONT> 
        <P><FONT size=2>Hmm... Sounds like my current batch of PCs: a 30,000  
        year old alien, a 3,000 year old elven mage, a trans-dimensional loonie  
        and his demon-posessed sidekick, a psionic private eye, an ex-russian  
        ex-assassin and my own character, a were-dragon mage...</FONT></P> 
        <P><FONT size=2>/Henrik</FONT> </P> 
        <P><FONT size=2>-----Original Message-----</FONT> <BR><FONT size=2>From:  
        Stephen B. Mann [<A  
        href="mailto:smann@cnsvax.albany.edu">mailto:smann@cnsvax.albany.edu</A>]</FONT>  
        <BR><FONT size=2>Sent: den 10 maj 1999 15:41</FONT> <BR><FONT size=2>To:  
        geoff heald</FONT> <BR><FONT size=2>Cc: champ-l@sysabend.org</FONT>  
        <BR><FONT size=2>Subject: Re: CHAMP: muscular men and slick  
        chicks</FONT> </P><BR> 
        <P><FONT size=2>geoff heald wrote:</FONT> <BR><FONT size=2>> Another  
        female brick can be found on the team The Southern Knights (it  
        was</FONT> <BR><FONT size=2>> a small press comic).  She looked  
        like a cheerleader but could punch out a</FONT> <BR><FONT size=2>>  
        building.</FONT> </P> 
        <P><FONT size=2>     Yep, the Southern Knights were  
        an interesting team. Only one real</FONT> <BR><FONT  
        size=2>"superhero" on the team, supported and abbetted by an  
        Olympic fencer</FONT> <BR><FONT size=2>with a stun-only psionic  
        lightsaber, the aforementioned beautiful and</FONT> <BR><FONT  
        size=2>rich brick, a retired dragon, and a 17th or 18th century  
        teen</FONT> <BR><FONT size=2>mage-in-training who spent the past coupla  
        centuries sleeping behind</FONT> <BR><FONT size=2>their  
        fireplace.</FONT> <BR><FONT size=2>     And the  
        local Viper-equivalent crime boss was another dragon.</FONT> </P> 
        <P><FONT size=2>-- </FONT></P> 
        <P><FONT size=2>Stephen B.  
        Mann                
        smann@cnsvax.albany.edu</FONT> <BR><FONT size=2>SUNY Learning  
        Network         <A  
        href="http://sln.suny.edu/sln"  
        target=_blank>http://sln.suny.edu/sln</A></FONT>  
</P></BLOCKQUOTE></BLOCKQUOTE></BODY></HTML> 
 
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------------------------------ 
 
Date: Tue, 11 May 1999 06:50:12 -0400 (EDT) 
From: Michael Surbrook <susano@dedaana.otd.com> 
Subject: Re: CHAMP: muscular men and slick chicks 
 
On Tue, 11 May 1999, geoff heald wrote: 
 
> At 09:59 PM 5/10/99 -0400, you wrote: 
 
> Hey Mr. Surbrook!  Since you're doing Hero stats for everything under the 
> sun, how about turning an eye to the Southern Knights?  Myself, I just 
> wanna see Carl & Larry.  (They were very popular, despite being hitmen.) 
 
I don't have any of my Southern Knights stuff anymore... 
 
Hey, if anyone else out there does, I'd love to stick 'em up on my 
website. 
 
- -- 
Michael Surbrook - susano@otd.com - http://www.otd.com/~susano/index.html 
 
     "I don't do .INI, .BAT, or .SYS files.  I don't assign apps to files. 
     I don't configure peripherals or networks before using them.  I have 
         a computer to do all that.  I have a Macintosh, not a hobby." 
                              Fritz Anderson 
 
------------------------------ 
 
Date: Tue, 11 May 1999 06:53:13 -0400 (EDT) 
From: Michael Surbrook <susano@dedaana.otd.com> 
Subject: Re: VIPER: What is it? 
 
On Mon, 10 May 1999, Jason Sullivan wrote: 
 
> 	Being someone who has never used Viper (or read much about them): 
>  
> 	Is VIPER more similar to G.I. Joe's archnemesi Cobra, 
> 	or the popular Marvel villian organization Hydra? 
 
It seems more like Hydra and Aim to me. 
  
> 	...and 
>  
> 	Where is information about Viper in regards to the Champions 
> universe?  (Do they have their own sourcebook, or is it scattered?) 
 
Scott Bennie wrote an excellent (and very complete) guide to Viper a 
number of years ago.  I'm not certain if it will be updated for 5th 
edition or not. 
  
> 	...and 
>  
> 	how would you re-define Viper for your campagin? 
 
I wouldn't because I never used Viper. 
 
- -- 
Michael Surbrook - susano@otd.com - http://www.otd.com/~susano/index.html 
 
     "I don't do .INI, .BAT, or .SYS files.  I don't assign apps to files. 
     I don't configure peripherals or networks before using them.  I have 
         a computer to do all that.  I have a Macintosh, not a hobby." 
                              Fritz Anderson 
 
------------------------------ 
 
Date: Tue, 11 May 1999 07:22:08 -0400 
From: "dflacks" <dflacks@ican.net> 
Subject: Re: CHAMP: muscular men and slick chicks 
 
>From: Bill Svitavsky <bsvitavsky@mln.lib.ma.us> 
 
>At 09:59 PM 5/10/99 -0400, dflacks wrote: 
>> 
>>I always though the southern knights was comic based on a hero campaign. 
I 
>>thought it semi-official. 
> 
>Interesting. I remember seeing Southern Knights in the comics shops, but 
>never read it. Now I wish I had. 
> 
>> Like the old Hero Graphic comics.  Champions, 
>>Marksman, Flare, Eternity Smith, etc. that took place in a Hero Games 
>>universe.  The old Hero Graphic comics even had Hero System character 
sheets 
>>in them. 
>> 
>> 
> 
>I once heard that most of the original players from the campaign the Hero 
>Graphics series was based on were quite offended by what was done with 
>their characters. I could certainly understand that; some of the story 
>developments were in extremely poor taste. 
> 
>Bill Svitavsky 
> 
 
I am not supprised.  It seemed sometime that the publishers were in a 
contest to see who can create the most f-cked up psychological 
disadvantages. 
 
BTW  I have copies of Champions I, II, and III and the characters on the 
cover are the characters from the Hero Comics.  And before anyone askes, no 
the books I have are not first editions. 
 
 
Daniel Flacks   dflacks@ican.net 
 
Give me ambiguity or give me something else 
 
------------------------------ 
 
Date: Tue, 11 May 1999 07:53:11 -0500 (CDT) 
From: "Dr. Nuncheon" <jeffj@io.com> 
Subject: Re: Various Power Construct Help 
 
On Tue, 11 May 1999, Jason Sullivan wrote: 
 
My ideas: 
 
> I need a power construct for possession. 
 
1) Use the evil, nasty Spirit Rules. 
 
2) Transform (based on ECV, probably) 
 
3) Mind Control, 0 DCV concentrate (or 'leaves body behind'), possibly 
   linked with Telepathy. 
  
> I need a power construct that will transform one's self from slightly 
> translucent and semi-corporeal to fully corporeal. 
> In order to do so, certain items are needed (since it is a ritual), but 
> they are not needed after the ritual. 
 
Desolidification, always on.  Drain Desolid, self only, extra time, OAF, 
gestures, incantations, recovery time bought down appropriately.  Suppress 
Desolid might be a better way to do it if you want it to be a continuing 
effort to remain solid. 
  
> There is a magical sword that does 1d6 HKA on it's first attack, 2d6 on 
> the second and third, and 3d6 past the third on the same target. 
 
1d6 HKA. 
+1d6 HKA, only on second or greater successful attack (-1/4) 
+1d6 HKA, only on fourth+ attacks on same target (-3/4) 
(These values are from the Ninja Hero 'Dim Mak' construct) 
 
Hostes aliengeni me abduxerent.              Jeff Johnston - jeffj@io.com 
Qui annus est?                                   http://www.io.com/~jeffj 
 
------------------------------ 
 
Date: Tue, 11 May 1999 06:16:00 -0700 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: VIPER: What is it? 
 
At 11:19 PM 5/10/1999 -0400, Jason Sullivan wrote: 
> Being someone who has never used Viper (or read much about them): 
> 
> Is VIPER more similar to G.I. Joe's archnemesi Cobra, 
> or the popular Marvel villian organization Hydra? 
 
   Yes.  Basically, consider them a cross between these two, AIM, and any 
other villainous megaconglomerate organization you've ever seen in comics 
or animated television during the 1970s and 1980s. 
 
> Where is information about Viper in regards to the Champions 
>universe?  (Do they have their own sourcebook, or is it scattered?) 
 
   Again, yes.  In other words, both.  The organization has information 
about it scattered throughout many Hero Games publications (including an 
operative in the Champions rulebook), but it also has a sourcebook by Scott 
Bennie and Cliff Christian which basically shows all future Hero authors 
the right way to write an organization sourcebook. 
 
> how would you re-define Viper for your campagin? 
 
   With the sourcebook, I wouldn't bother.  It has enough variety that it'd 
fit just fine as-is into just about any campaign that I'd be inclined to 
run. 
- --- 
Bob's Original Hero Stuff Page!  [Circle of HEROS member] 
   http://www.klock.com/public/users/bob.greenwade/original.htm 
Merry-Go-Round Webring -- wanna join? 
   http://www.klock.com/public/users/bob.greenwade/merrhome.htm 
 
------------------------------ 
 
Date: Tue, 11 May 1999 09:40:26 EDT 
From: Leah L Watts <llwatts@juno.com> 
Subject: Re: VIPER: What is it? 
 
>	Being someone who has never used Viper (or read much about  
>them): 
> 
>	Is VIPER more similar to G.I. Joe's archnemesi Cobra, 
>	or the popular Marvel villian organization Hydra? 
 
Depends on how the GM runs them.  They've been called the Rodney 
Dangerfields of villian groups, because a lot of players don't have much 
respect for the group.  Run them as a compentent organization, though, 
and they can be _nasty_. 
 
>	Where is information about Viper in regards to the Champions 
>universe?  (Do they have their own sourcebook, or is it scattered?) 
 
The Viper sourcebook is, IIRC, out of print, but you might be able to 
track down a copy through on-line stores.  You could put together basic 
information from the back of the BBB and various villian writeups (the 
"got superpowers / supergear from Viper and then went renegade" origin 
was a bit overused), but personally I'd recommend hunting down the 
sourcebook. 
 
Leah 
 
___________________________________________________________________ 
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Get completely free e-mail from Juno at http://www.juno.com/getjuno.html 
or call Juno at (800) 654-JUNO [654-5866] 
 
------------------------------ 
 
Date: Tue, 11 May 1999 08:41:20 -0500 
From: redbf@ldd.net (bobby farris) 
Subject: Re: Alchemist Ver 1.1 and My replies 
 
"Dr. Nuncheon" wrote: 
 
> > Because an alchemist makes common equipment.  Said equipment has magical 
> > special effects, but it is all still common equipment.  Common equipment is 
> > not paid for in heroic games. 
> 
> ...which is exactly the thing that I am challenging. 
> 
> Let's say I have a bow and 8 arrows.  The bow does 1d6+1 killing damage at 
> range.  It can be taken away from me, and I have to have my hands free to 
> use it. 
> 
> Let's say that you have a magical spell that you can cast 8 times.  It 
> does 1d6+1 killing damage at range, and it requires material components 
> that can be taken away from you, as well as gestures that require your 
> hands to be free. 
> 
> Why do I get that ability for free, while you pay 9 points for the 
> privelege?  Doesn't that strike you as a bit unfair?  Why aren't spells 
> counted as 'common equipment'?  Where is the line drawn between 'common 
> equipment' and 'stuff that must be paid for'? 
> 
> J 
 
Common equipment is that "stuff" whether it be magical, scientific, or whatever 
that any person could reasonably use and obtain. Note that this does not mean you 
can use it well. Note also that this will change from universe to universe. In 
one universer Blaster pistols might be rare while in that same universe normal 
pistols could be rare. I would add that if the piece of equipment or ability does 
not give the character an advantage then it shouldn't cost them points. For 
example a stone age spear is rare by today's standards and would not be called 
"common" equipment. However, I gain no advantage from having it so I shouldn't 
pay points for it. 
 
Why does your mage have to pay points? Because not only can your mage use the 
bow, but you can also cast magic spells. If I could cast magic spells as well 
then neither of us would pay points for either one.However, since your mage can 
do something that I can't you have to pay points. 
 
------------------------------ 
 
Date: Tue, 11 May 1999 09:42:11 -0400 (EDT) 
From: Michael Surbrook <susano@dedaana.otd.com> 
Subject: CHAR: Shambling Mound 
 
SHAMBLING MOUND 
 
Val	CHA	Cost	Roll	Notes 
35*	STR	10	16-	3200kg; 7d6 
13	DEX	9	12-	OCV: 4 / DCV: 4 
35	CON	50	16-	 
17*	BODY	8	12-	 
5	INT	-5	10-	PER Roll 10- 
5	EGO	-10	10-	ECV: 2 
20	PRE	10	13-	PRE Attack: 4d6 
0	COM	-5	9-	 
14	PD	10		Total: 22 PD / 8 PDr 
14	ED	7		Total: 22 ED / 8 EDr 
3	SPD	7		Phases: 4, 8, 12 
12	REC	2		 
70	END	0		 
45*	STUN	0		*Includes modifiers for Growth 
Total Characteristics Cost: 103 
 
Movement:	Running: 3" / 6" 
		Swimming: 2" / 4" 
 
Cost	Powers & Skills 
Combat Training: 
10	Combat Skill Levels: +2 with Hand-to-Hand 
8	Combat Skill Levels: +4 with Grab 
 
Shambling Mound Powers: 
20	Great Size: Growth: 3 Levels, 0 END (+1/2), Persistent (+1/2), 
	Always On (-1/2)  
	+15 STR, +3 Body, +3 Stun, -2 DCV, +2 PER vs, +1" reach, -3" KB 
29	Slimy Body: Entangle: 4d6, Blocks Sight Group (+10), Entangle and 
	Character both take damage (+1/4), 0 END (+1/2), Must follow  
	grab (-1/2), No Range (-1/2), Shambling Mound takes damage done to 
	Entangle (-1) 
40	Suffocation: EB: 4d6, NND [Defense is not needing to breathe or 
	some sort of internal breathing system] (+1), Continuous (+1), 
	Uncontrolled (+1/2), 0 END (+1/2), No Range (-1/2), Linked to 
	Entangle (-1/2)  
24	Slimy Body: Armor: 8 DEF 
48	Immune to Electricity: Absorption: 6d6 vs Energy, Electricity  
	only (-1), Points go to Growth, Fade rate per year (+2 1/4) 
22	Immune to Electricity: Armor: 36 ED, Electricity only (-1), Only 
	to amount rolled by Absorption (-1/2) 
30	Wet Plant Body: Damage Reduction: 3/4, Energy, Resistant, Only vs 
	Fire (-1) 
30	Wet Plant Body: Damage Reduction: 1/2, Physical, Resistant 
15	Wet Plant Body: Damage Reduction: +1/4, Physical, Resistant, Only 
vs  
	Crushing Attacks (-2) 
15	Wet Plant Body: Does not Bleed 
19	Plant Body: May breathe underwater, Doesn't need to eat, sleep or 
excrete,  
	Immune to Intense Heat/Cold, Disease and Aging 
- -6	Slow Movement: -3" Running (3" total), END 1 
304	Total Powers & Skills Cost 
407	Total Character Cost 
 
75+	Disadvantages 
25	Distinctive Features: Giant heap of rotting vegetation 
	Physical Limitation: 
10	Cannot leap 
15	No fine manipulation 
15	Psychological Limitation: Fearless, will attack without hesitation 
267	Experience 
407	Total Disadvantage Points 
 
Appearance: 
A shambling mound is a tall heap of rotting vegetation.  It smells rank 
and water runs freely from the shambling mound's body.  The creature also 
drips slime and liquid mud as it walks. 
 
Ecology: 
Shambling mounds dwell in thickly over grown swamps or in exceedingly wet 
and fetid subterranean locals.  Mounds will feed on anything organic, 
including other plants and animals, as well as the living and the dead. 
Other questions, such as how they breed and how long they live, is 
unknown. 
 
Motivations:  
Typical animal motivations.  Shambling mounds are in  a constant search 
for fresh food and are known to attack anything they perceive to be slow 
moving and an easy target.  Once engaged in combat, it is very hard to 
drive off a shambling mound. 
 
Combat Techniques: 
Shambling mounds attack with great blows of their club-like limbs, trying 
to batter and potential food items senseless.  If a victim gets close 
enough, the mound will try and grab its target, entangling its victim in 
its slime and muck to suffocate.  Due to their slime-coated bodies, 
shambling mounds are immune to many forms of attack, including fire and 
cold, and lighting will cause these creatures to grow rapidly. 
 
Other Names: Shambler, Swamp Thing 
 
Rumors: 
Some believe that shambling mounds are enraged manifestations of the 
swamps in which they dwell.  Others say that are elemental spirits gone 
wrong. 
 
Designer's Notes: 
Shambling mounds are one of the AD&D creatures that really make you wonder 
how your supposed to kill it.  Weapons don't really harm it.  Fire doesn't 
harm it.  Cold does reduced damage.  Lightning makes it get bigger...  I 
guess you could disintegrate it...  Anyway, a shambling mound actually 
looks like it could be fairly useful in a supers game (instant swamp 
monster), a fantasy game, a Shadowrunish game (toxic swamp spirit?) or a 
pulp horror game (looks like a minion of the Elder gods to me!).  I have 
no idea how you get rid of it (A lot of big guns?) and I sure don't envy 
the party of PCs that meets one of these. 
 
 
 
- -- 
Michael Surbrook - susano@otd.com - http://www.otd.com/~susano/index.html 
 
          "You!  Get me a drink!  Make it large, strong, and to go, 
                       and put it on Godot's tab!" 
              Der Rock the Destroyer, from _Buck Godot: PSmIth_ 
 
------------------------------ 
 
Date: Tue, 11 May 1999 09:58:09 -0500 
From: Bill Svitavsky <bsvitavsky@mln.lib.ma.us> 
Subject: Re: Yul Brynner (et al) 
 
At 11:52 PM 5/10/99 -0500, Ross Rannells wrote: 
> 
> 
>Bill Svitavsky wrote: 
> 
>> <snip> 
>> >   I'm not sure about the others you listed, though with Kurt Russell 
you'd 
>> >have not only his more recent action flicks, but some earlier Disney 
movies 
>> >too (like The Computer Wore Tennis Shoes). 
>> > 
>> Yes, those Disney  movies would be a great source of super-powered forms. 
>> Kurt was "the Strongest Man in the World", turned invisible (I think in 
>> "The Computer Wore Tennis Shoes), and I'm sure did a lot of other wacky 
>> stuff. Plus, there'd be enormous potential for humorous role-playing in 
>> going from the unbearable wholesome Dexter Riley to "Snake" Pliskin. 
>> 
>> 
> 
>Lets not forget Jack Burton (A Big Trouble in Little China).  Kurt was 
>turned invisible in Now You See Him, Now You Don't.  Of course the 
>plot to this and the rest of Kurt's Disney flics are all the same. 
Scientific 
>genious causes accident in lab which give him and other special powers 
>and he uses them to same the University.  All of these basically remakes 
>of the Flubber movies. 
> 
> 
 
I certainly wouldn't forget Jack. In a crunch, though, I think "Snake" 
Plissken, the super-soldier from Soldier, the tactician from Executive 
Decision, or even Dexter Riley would be a lot more useful. The Internet 
Movie Database reminds me that Russell once played Elvis as well; you never 
know when that might come in handy. 
 
I had an easy time thinking of actors for the Silverblade-style past roles 
multiform, but at first I couldn't think of any appropriate actresses. 
Women in genre movies tend to be in need of rescue, so not a lot of 
actresses have roles in their past that would have useful powers. It 
occurred to me, though, that Daryl Hannah does. She was a mermaid in 
Splash, a replicant in Blade Runner, a cave woman in Clan of the Cave Bear, 
a ghost in High Spirits, and she had the title role in the 1993 Attack of 
the 50 Foot Woman. 
 
Uma Thurman would have a few powerful characters to choose from, too: Emma 
Peel in The Avengers, Poison Ivy in Batman & Robin, and the goddess Venus 
in The Adventures of Baron Munchausen. 
 
Bill Svitavsky 
 
------------------------------ 
 
Date: Tue, 11 May 1999 09:08:12 -0500 
From: redbf@ldd.net (bobby farris) 
Subject: Alchemist 2.1 
 
Again, thanks for all the replies. You guys are giving me some great 
idea. 
 
Okay, I would drather not use a power pool for the Alchemist, but the 
more I think about it the more I realize that is what I am looking for. 
I want a character that can create powers and change the number of 
powers that have at anytime. That is a power pool. Therefore version 2.1 
 
Alchemist 
VPP Alchemical Formulas 
Control Limitations 
- -1/2 can only change in lab (This might be nothing more that a bowl and 
a fire, but it is something that the alchemist requires) 
- -1 3/4 OAF, Expendable, Fragile, Universal (Every "spell" will have 
this) 
- -1/2 Requires skill roll (All formulas will have this)(Science Alchemy, 
KS: Alchemy, Magic Skill, whatever. I haven't decided what to call it 
yet) 
+1/4 Trigger( I still like this better than Delayed effect.) 
 
All formulas will have Charges to represent the number or potions that 
the player has. I didn't put this on the Control cost because the number 
of charges will vary depending upon the formula and how many potions the 
player has. He might have 5 healing postions one moment while none at 
another time. Putting charges on the Control cost means that the 
Alchemist is limited to the number of potions he has. Something I have 
said I do not want to do. 
 
Of course, the formulas can have othe disadvantages as well this is just 
the minimum. 
 
This also clears up another problem I was having. The way I had it 
written before Extra Time could be bought on each formula because it 
took the Alchemist so long to create the potion. So if this was so, how 
do you create a potion that once drunk doesn't act immediately, but 
takes a turn to activate? What about the potion that requires the user 
to say a power word, Incantations? Now all these are bought as part of 
the formula under the VPP. 
 
------------------------------ 
 
Date: Tue, 11 May 1999 10:07:52 -0400 (EDT) 
From: Michael Surbrook <susano@dedaana.otd.com> 
Subject: Re: Yul Brynner (et al) 
 
On Tue, 11 May 1999, Bill Svitavsky wrote: 
 
> I had an easy time thinking of actors for the Silverblade-style past roles 
> multiform, but at first I couldn't think of any appropriate actresses. 
> Women in genre movies tend to be in need of rescue, so not a lot of 
> actresses have roles in their past that would have useful powers. It 
> occurred to me, though, that Daryl Hannah does. She was a mermaid in 
> Splash, a replicant in Blade Runner, a cave woman in Clan of the Cave Bear, 
> a ghost in High Spirits, and she had the title role in the 1993 Attack of 
> the 50 Foot Woman. 
>  
> Uma Thurman would have a few powerful characters to choose from, too: Emma 
> Peel in The Avengers, Poison Ivy in Batman & Robin, and the goddess Venus 
> in The Adventures of Baron Munchausen. 
 
How about Sigorny Weaver?  She's been Riply (Alien, Aliens, Alien 3 Alien  
Ressurection), possessed in Ghostbusters, played Diane Fossey in Gorillas 
inthe Mist and ... well, done a bunch of roles. 
 
Or course, if you want serious female  multi-genre stars, you gotta go to 
Hong Kong.  Just look at Michelle Yeoh (aka Michelle Khan).  She's been a 
secret agent (James Bond), a Chinese supercop (Super Cop), a (uhm...) 
superhero (Heroic Trio), and a martial arts prodigy (Wing Chun), just to 
name a few! 
 
- -- 
Michael Surbrook - susano@otd.com - http://www.otd.com/~susano/index.html 
 
          "You!  Get me a drink!  Make it large, strong, and to go, 
                       and put it on Godot's tab!" 
              Der Rock the Destroyer, from _Buck Godot: PSmIth_ 
 
------------------------------ 
 
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