Digest Archive vol 1 Issue 334

From: owner-champ-l-digest@sysabend.org
Sent: Tuesday, May 11, 1999 2:30 PM
To: champ-l-digest@sysabend.org
Subject: champ-l-digest V1 #334


champ-l-digest Tuesday, May 11 1999 Volume 01 : Number 334



In this issue:

Re: CHAMP: muscular men and slick chicks
Re: Alchemist Ver 1.1 and My replies
Farie Fire?
Re: Farie Fire?
RE: Farie Fire?
Re: Celebrity Champions (was Yul Brynner)
RE: Farie Fire?
Re: Farie Fire?
Re: Celebrity Champions (was Yul Brynner)
Re: Farie Fire?
Re: Farie Fire?
Re: Farie Fire?
RE: Farie Fire?
Re: Alchemist 2.1
Re: CHAR: Shambling Mound
Re: Farie Fire?
Re: Farie Fire?
Re: Farie Fire?
Re: Farie Fire?
Re: VIPER: What is it?
File Sought
Re: Farie Fire?
Re: VIPER: What is it?
Re: VIPER: What is it?
Farie Fire ver 2.0
RE: Faerie Fire
RE: Farie Fire ver 2.0
RE: Farie Fire ver 2.0
Re: Farie Fire?
Re: File Sought
Re: Inquest Gamer: Champions is dead?
Re: Godzilla (was How much can I lift?)
Re: VIPER: What is it?
Re: File Sought
Re: File Sought
Re: VIPER: What is it?
Re: VIPER: What is it?
Re: Experience (was VIPER: What is it?)

----------------------------------------------------------------------

Date: Tue, 11 May 1999 10:10:30 -0700
From: "Mister D" <games@optonline.net>
Subject: Re: CHAMP: muscular men and slick chicks

- -----Original Message-----
From: dflacks <dflacks@ican.net>
To: champ-l@sysabend.org <champ-l@sysabend.org>
Date: Tuesday, May 11, 1999 4:10 AM
Subject: Re: CHAMP: muscular men and slick chicks


>>From: Bill Svitavsky <bsvitavsky@mln.lib.ma.us>
>
>>At 09:59 PM 5/10/99 -0400, dflacks wrote:
>>>
>>>I always though the southern knights was comic based on a hero campaign.
>I
>>>thought it semi-official.
>>
>>Interesting. I remember seeing Southern Knights in the comics shops, but
>>never read it. Now I wish I had.
>>
>>> Like the old Hero Graphic comics. Champions,
>>>Marksman, Flare, Eternity Smith, etc. that took place in a Hero Games
>>>universe. The old Hero Graphic comics even had Hero System character
>sheets
>>>in them.
>>>
>>>
>>
>>I once heard that most of the original players from the campaign the Hero
>>Graphics series was based on were quite offended by what was done with
>>their characters. I could certainly understand that; some of the story
>>developments were in extremely poor taste.
>>
>>Bill Svitavsky
>>
>
>I am not supprised. It seemed sometime that the publishers were in a
>contest to see who can create the most f-cked up psychological
>disadvantages.
>
>BTW I have copies of Champions I, II, and III and the characters on the
>cover are the characters from the Hero Comics. And before anyone askes, no
>the books I have are not first editions.


The first eddition books look like they were produced on a typewiter and the
pick tures drawn in pencil.

I do not have the first edition but I did get a chance to see one.



>
>
>Daniel Flacks dflacks@ican.net
>
>Give me ambiguity or give me something else
>
>
>

------------------------------

Date: Tue, 11 May 1999 10:18:48 -0400
From: Geoff Speare <geoff@igcn.com>
Subject: Re: Alchemist Ver 1.1 and My replies

>Why do I get that ability for free, while you pay 9 points for the
>privelege? Doesn't that strike you as a bit unfair? Why aren't spells
>counted as 'common equipment'? Where is the line drawn between 'common
>equipment' and 'stuff that must be paid for'?

It's a good question. In my FH games, I charge points for magic mainly
because I want magicians to be less powerful than fighter types. On the
other hand, magicians had access to a massive range of effects that
non-magic types cannot hope to achieve.

------------------------------

Date: Tue, 11 May 1999 10:20:13 -0400 (EDT)
From: Michael Surbrook <susano@dedaana.otd.com>
Subject: Farie Fire?

While on the subject of spells, anyone have any suggestions on how to
model the AD&D spell "Farie Fire"? It outlines someone with bright
flames, making them easier to hit. I was thinking that a Drain vs DEX,
only to lower DCV might work. Any one have any comments as to how ell
that might work?

- --
Michael Surbrook - susano@otd.com - http://www.otd.com/~susano/index.html

"You! Get me a drink! Make it large, strong, and to go,
and put it on Godot's tab!"
Der Rock the Destroyer, from _Buck Godot: PSmIth_

------------------------------

Date: Tue, 11 May 1999 10:24:59 -0400
From: Geoff Speare <geoff@igcn.com>
Subject: Re: Farie Fire?

>While on the subject of spells, anyone have any suggestions on how to
>model the AD&D spell "Farie Fire"? It outlines someone with bright
>flames, making them easier to hit. I was thinking that a Drain vs DEX,
>only to lower DCV might work. Any one have any comments as to how ell
>that might work?

That sounds good to me...I might make it Suppress, since there isn't really
a recovery rate.

Geoff Speare

------------------------------

Date: Tue, 11 May 1999 10:24:07 -0400
From: Brian Wawrow <bwawrow@fmco.com>
Subject: RE: Farie Fire?

In my FH game, there's a spell in the Sphere of Illusion called 'Target'.
It's a Drain vs. DCV levels at 5pts./level. It works just fine. The spell
concept is based directly on Faerie Fire.


] While on the subject of spells, anyone have any suggestions on how to
] model the AD&D spell "Farie Fire"? It outlines someone with bright
] flames, making them easier to hit. I was thinking that a
] Drain vs DEX,
] only to lower DCV might work. Any one have any comments as to how ell
] that might work?
]
] --
] Michael Surbrook - susano@otd.com -
] http://www.otd.com/~susano/index.html
]
] "You! Get
] me a drink! Make it large, strong, and to go,
] and put it on Godot's tab!"
] Der Rock the Destroyer, from _Buck Godot: PSmIth_
]
]

------------------------------

Date: Tue, 11 May 1999 07:27:25 -0700
From: Bob Greenwade <bob.greenwade@klock.com>
Subject: Re: Celebrity Champions (was Yul Brynner)

At 09:58 AM 5/11/1999 -0500, Bill Svitavsky wrote:
>
>I had an easy time thinking of actors for the Silverblade-style past roles
>multiform, but at first I couldn't think of any appropriate actresses.
>Women in genre movies tend to be in need of rescue, so not a lot of
>actresses have roles in their past that would have useful powers. It
>occurred to me, though, that Daryl Hannah does. She was a mermaid in
>Splash, a replicant in Blade Runner, a cave woman in Clan of the Cave Bear,
>a ghost in High Spirits, and she had the title role in the 1993 Attack of
>the 50 Foot Woman.
>
>Uma Thurman would have a few powerful characters to choose from, too: Emma
>Peel in The Avengers, Poison Ivy in Batman & Robin, and the goddess Venus
>in The Adventures of Baron Munchausen.

I think Michelle Pfeiffer would have some good ones too, with the title
role in Ladyhawke, Catwoman in Batman Forever, and an ex-marine high school
teacher in Dangerous Minds for starters.
- ---
Bob's Original Hero Stuff Page! [Circle of HEROS member]
http://www.klock.com/public/users/bob.greenwade/original.htm
Merry-Go-Round Webring -- wanna join?
http://www.klock.com/public/users/bob.greenwade/merrhome.htm

------------------------------

Date: Tue, 11 May 1999 07:53:30 -0700
From: Bob Greenwade <bob.greenwade@klock.com>
Subject: RE: Farie Fire?

At 10:24 AM 5/11/1999 -0400, Brian Wawrow wrote:
>In my FH game, there's a spell in the Sphere of Illusion called 'Target'.
>It's a Drain vs. DCV levels at 5pts./level. It works just fine. The spell
>concept is based directly on Faerie Fire.

This is exactly how I'd do it, too.
- ---
Bob's Original Hero Stuff Page! [Circle of HEROS member]
http://www.klock.com/public/users/bob.greenwade/original.htm
Merry-Go-Round Webring -- wanna join?
http://www.klock.com/public/users/bob.greenwade/merrhome.htm

------------------------------

Date: Tue, 11 May 1999 11:01:48 -0400 (EDT)
From: Jason Sullivan <ravanos@NJCU.edu>
Subject: Re: Farie Fire?

On Tue, 11 May 1999, Michael Surbrook wrote:
> While on the subject of spells, anyone have any suggestions on how to
> model the AD&D spell "Faerie Fire"? It outlines someone with bright
> flames, making them easier to hit. I was thinking that a Drain vs DEX,
> only to lower DCV might work. Any one have any comments as to how ell
> that might work?

Change Environment, UAO.

The way Faerie Fire works is by making an enemy more conspicuous,
and easier to git in certain environments, like darkness.
Since CE can have "a slight effect on combat, small minuses to PER
rolls, OCV, etc.), according to the special effect and the exact
circumstance." I'd say this would be sufficient.
Faerie Fire is a 1st level spell that used to be a Cantrip in 1st
edition AD&D.

It's a small (+1) bonus, anyhow- not providing even enough light
to read by... but still making an opponent conspicuous.

------------------------------

Date: Tue, 11 May 1999 11:00:33 -0500
From: Bill Svitavsky <bsvitavsky@mln.lib.ma.us>
Subject: Re: Celebrity Champions (was Yul Brynner)

At 07:27 AM 5/11/99 -0700, Bob Greenwade wrote:
>At 09:58 AM 5/11/1999 -0500, Bill Svitavsky wrote:
>>
>>I had an easy time thinking of actors for the Silverblade-style past roles
>>multiform, but at first I couldn't think of any appropriate actresses.
>>Women in genre movies tend to be in need of rescue, so not a lot of
>>actresses have roles in their past that would have useful powers. It
>>occurred to me, though, that Daryl Hannah does. She was a mermaid in
>>Splash, a replicant in Blade Runner, a cave woman in Clan of the Cave Bear,
>>a ghost in High Spirits, and she had the title role in the 1993 Attack of
>>the 50 Foot Woman.
>>
>>Uma Thurman would have a few powerful characters to choose from, too: Emma
>>Peel in The Avengers, Poison Ivy in Batman & Robin, and the goddess Venus
>>in The Adventures of Baron Munchausen.
>
> I think Michelle Pfeiffer would have some good ones too, with the title
>role in Ladyhawke, Catwoman in Batman Forever, and an ex-marine high school
>teacher in Dangerous Minds for starters.

You're right. In addition, she's Titania in the just-released A Midsummer
Night's Dream, she was one of the Witches of Eastwick, and I think she was
a ghost in To Gillian on Her 37th Birthday.

Bill Svitavsky

------------------------------

Date: Tue, 11 May 1999 11:04:06 -0400 (EDT)
From: Michael Surbrook <susano@dedaana.otd.com>
Subject: Re: Farie Fire?

On Tue, 11 May 1999, Geoff Speare wrote:

> >While on the subject of spells, anyone have any suggestions on how to
> >model the AD&D spell "Farie Fire"? It outlines someone with bright
> >flames, making them easier to hit. I was thinking that a Drain vs DEX,
> >only to lower DCV might work. Any one have any comments as to how ell
> >that might work?
>
> That sounds good to me...I might make it Suppress, since there isn't really
> a recovery rate.

Okay, how's this:
9 Farie Fire: Supress: 7d6 vs DEX, Set Effect: 21 points
supressed (-0), Supresses DCV Only (-1), Gestures (-1/2), One Use
Lasting One Turn (-1 1/4)

- --
Michael Surbrook - susano@otd.com - http://www.otd.com/~susano/index.html

"...Nothing is a coincidence if it happens to bolster the conclusions we
already seek. This is how we professionals discover the messages hidden in
seemingly disparate objects or events."
James Finn Garner

------------------------------

Date: Tue, 11 May 1999 10:06:23 -0500
From: "Guy Hoyle" <ghoyle1@airmail.net>
Subject: Re: Farie Fire?

On 5/11/99 at 11:01 AM Jason Sullivan wrote:
| Faerie Fire is a 1st level spell that used to be a Cantrip in 1st
|edition AD&D.

Uh, I may be mistaken, but wasn't it originally a Druid spell from Eldritch
Wizardry (3rd supplememnt to the original D&D rules)?
- --_
Guy Hoyle (ghoyle1@airmail.net)
At first I thought, "Mind control satellites? No way!"
But now I can't remember how we lived without them.

------------------------------

Date: Tue, 11 May 1999 11:06:36 -0400 (EDT)
From: Michael Surbrook <susano@dedaana.otd.com>
Subject: Re: Farie Fire?

On Tue, 11 May 1999, Jason Sullivan wrote:

> On Tue, 11 May 1999, Michael Surbrook wrote:
> > While on the subject of spells, anyone have any suggestions on how to
> > model the AD&D spell "Faerie Fire"? It outlines someone with bright
> > flames, making them easier to hit. I was thinking that a Drain vs DEX,
> > only to lower DCV might work. Any one have any comments as to how ell
> > that might work?
>
> Change Environment, UAO.
>
> The way Faerie Fire works is by making an enemy more conspicuous,
> and easier to git in certain environments, like darkness.
> Since CE can have "a slight effect on combat, small minuses to PER
> rolls, OCV, etc.), according to the special effect and the exact
> circumstance." I'd say this would be sufficient.
> Faerie Fire is a 1st level spell that used to be a Cantrip in 1st
> edition AD&D.
> It's a small (+1) bonus, anyhow- not providing even enough light
> to read by... but still making an opponent conspicuous.

Well, Farie Fire gives on a +2 to hit which is not a small bonus. CE isn't
a bad idea, but the effect is more extreme than that. Also, my 1st Ed
AD&D book lists it as a spell (a Druidic spell in fact) and not a cantrip.

- --
Michael Surbrook - susano@otd.com - http://www.otd.com/~susano/index.html

"...Nothing is a coincidence if it happens to bolster the conclusions we

already seek. This is how we professionals discover the messages hidden in
seemingly disparate objects or events."
James Finn Garner

------------------------------

Date: Tue, 11 May 1999 11:10:41 -0400
From: "Johnson, Adam" <AJohnson@clariion.com>
Subject: RE: Farie Fire?

Faerie Fire was a 1st level Druid spell in 1st Edition AD&D, AFAIK.


- ----------------------------------------------------------
Adam Johnson
Product Support -- Head Lab Resident Area Tech (RAT)
ajohnson@clariion.com
Life's a long song... but the tune ends too soon for us all
Jethro Tull, "Life's a Long Song," Living in the Past
- ----------------------------------------------------------

> -----Original Message-----
> From: Guy Hoyle [SMTP:ghoyle1@airmail.net]
> Sent: Tuesday, 11 May, 1999 11:06
> To: champ-l@sysabend.org
> Subject: Re: Farie Fire?
>
> On 5/11/99 at 11:01 AM Jason Sullivan wrote:
> | Faerie Fire is a 1st level spell that used to be a Cantrip in 1st
> |edition AD&D.
>
> Uh, I may be mistaken, but wasn't it originally a Druid spell from
> Eldritch
> Wizardry (3rd supplememnt to the original D&D rules)?
> --_
> Guy Hoyle (ghoyle1@airmail.net)
> At first I thought, "Mind control satellites? No way!"
> But now I can't remember how we lived without them.
>
>

------------------------------

Date: 11 May 1999 11:13:02 -0400
From: Stainless Steel Rat <ratinox@peorth.gweep.net>
Subject: Re: Alchemist 2.1

- -----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1

I still say you are making things more complicated and thus more difficult
for yourself. But I've said my peace and I'll leave it at that.
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Comment: For info see http://www.gnupg.org

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- --
Rat <ratinox@peorth.gweep.net> \ Warning: pregnant women, the elderly, and
Minion of Nathan - Nathan says Hi! \ children under 10 should avoid prolonged
PGP Key: at a key server near you! \ exposure to Happy Fun Ball.

------------------------------

Date: Tue, 11 May 1999 11:32:46 -0400
From: Mathieu Roy <matroy@abacom.com>
Subject: Re: CHAR: Shambling Mound

Michael Surbrook wrote:

> I have
> no idea how you get rid of it (A lot of big guns?) and I sure don't envy
> the party of PCs that meets one of these.

AD&D "Magic missile"-type spells work, as did any manner of plant-destroying
spells. In a more modern campaign, herbicides could give them a walloping. =)

Mathieu

------------------------------

Date: 11 May 1999 11:27:33 -0400
From: Stainless Steel Rat <ratinox@peorth.gweep.net>
Subject: Re: Farie Fire?

- -----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1

* Michael Surbrook <susano@dedaana.otd.com> on Tue, 11 May 1999
| Well, Farie Fire gives on a +2 to hit which is not a small bonus.

+2 on a d20 is a 10% bonus.

| CE isn't a bad idea, but the effect is more extreme than that.

Actually, not really. Going from 11- to 12- is a difference of... I want
to say ~13% but I'm not exactly sure.
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- --
Rat <ratinox@peorth.gweep.net> \ Warning: pregnant women, the elderly, and
Minion of Nathan - Nathan says Hi! \ children under 10 should avoid prolonged
PGP Key: at a key server near you! \ exposure to Happy Fun Ball.

------------------------------

Date: Tue, 11 May 1999 10:30:36 -0500 (CDT)
From: "Dr. Nuncheon" <jeffj@io.com>
Subject: Re: Farie Fire?

On Tue, 11 May 1999, Michael Surbrook wrote:

> While on the subject of spells, anyone have any suggestions on how to
> model the AD&D spell "Farie Fire"? It outlines someone with bright
> flames, making them easier to hit. I was thinking that a Drain vs DEX,
> only to lower DCV might work. Any one have any comments as to how ell
> that might work?

Another thought might be Skill Levels, usable by others, AE, only to hit
outlined target...but I think the drain is probably the easiest thing to
do. You might want to say 'lowered DCV only applies to people whoc an see
the fire' - a minor limitation, but it's there. Blind or Flashed
characters would get no benefit from their opponent being outlined with
bright light...

You might also want to link a CE to it - having Faerie Fire on you would
make it essentially impossible to use Stealth, and I think it might even
defeat Invisibility, but I'm not sure about that last one.

J

Hostes aliengeni me abduxerent. Jeff Johnston - jeffj@io.com
Qui annus est? http://www.io.com/~jeffj

------------------------------

Date: Tue, 11 May 1999 11:37:14 -0400
From: Mathieu Roy <matroy@abacom.com>
Subject: Re: Farie Fire?

Michael Surbrook wrote:

> Well, Farie Fire gives on a +2 to hit which is not a small bonus. CE isn't
> a bad idea, but the effect is more extreme than that. Also, my 1st Ed
> AD&D book lists it as a spell (a Druidic spell in fact) and not a cantrip.

Faerie Fire gives a +2 bonus to hit in darkness, and a +1 in twilight or better.
Basically it is countering darkness penalties, maybe giving a small bonus -- I
think I would stick with CE.

Mathieu

------------------------------

Date: Tue, 11 May 1999 12:02:49 -0400
From: golem@fred.net
Subject: Re: Farie Fire?

At 10:20 AM 5/11/99 -0400, Michael Surbrook wrote:
>While on the subject of spells, anyone have any suggestions on how to
>model the AD&D spell "Farie Fire"? It outlines someone with bright
>flames, making them easier to hit. I was thinking that a Drain vs DEX,
>only to lower DCV might work. Any one have any comments as to how ell
>that might work?

I'd probably use a Change Environment (gets that AOE going, important to
truly replicate the AD&D Spell), and link some OCV modifiers, say +4, with
Usable by Others at Range on them, allowing all those in the area to better
hit the highlighted targets. I say +4 because, to a normal human, lighting
someone up like this would be the equivalent of negating darkness penalties.

YMMV

David

------------------------------

Date: Tue, 11 May 1999 09:07:50 -0700
From: Mark Lemming <icepirat@ix.netcom.com>
Subject: Re: VIPER: What is it?

Jason Sullivan wrote:
>
> Being someone who has never used Viper (or read much about them):
>
> Is VIPER more similar to G.I. Joe's archnemesi Cobra,
> or the popular Marvel villian organization Hydra?

I'd say closer to Hydra, though in battles against PRIMUS it could
be closer to Cobra.

> Where is information about Viper in regards to the Champions
> universe? (Do they have their own sourcebook, or is it scattered?)

It's got it's own sourcebook. I liked it, but someone is bound to
mention that Viperia is really gross. She's a Supergirl clone. I actually
had to toughen her up for an appearence in my game...

Another good resource is Shelly Mactyre's Viper web page at:
http://www.mactyre.net/scm/viper/

> how would you re-define Viper for your campagin?

I haven't really defined it properly in my campaign as of yet. As soon as
my work in hell freezes over, I'll be able to play champions again...

- -Mark

------------------------------

Date: Tue, 11 May 1999 12:26:24 -0400
From: golem@fred.net
Subject: File Sought

Some several months ago, during a major push to assemble articles on the
now-assured 5th Edition, someone had posted a serious redo of Regeneration,
with advantages and additions for being affected by conditions, regen of
limbs, etc., etc., and based the Regen on the REC of the affected
character. I have had some serious system troubles of late, and at present
cannot access my jazz disk copy of my old hard drive, which happens to
contain said mail files. So, I was hoping some kind, generous, wonderful
soul out there might know what I'm talking about, and be willing to either
send it to me privately, or repost it. Please?

Thanks.
David

------------------------------

Date: Tue, 11 May 1999 11:23:40 -0500
From: Mitchel Santorineos <mitchels@megsinet.net>
Subject: Re: Farie Fire?

Michael Surbrook wrote:
>
>> Well, Farie Fire gives on a +2 to hit which is not a small bonus. CE
isn't a bad idea, but the effect is more extreme than that. Also, my 1st Ed
AD&D book lists it as a spell (a Druidic spell in fact) and not a cantrip.
>
>Faerie Fire gives a +2 bonus to hit in darkness, and a +1 in twilight or
better. Basically it is countering darkness penalties, maybe giving a small
bonus -- I think I would stick with CE.

>Mathieu


Also your dex drain/suppress would lower the OCV of the creature attacked
with it. I don't think this is what you want. I would go with the CE 1hex.
This would light-up the creature, effectively negating the -4 in darkness
penalties.

------------------------------

Date: Tue, 11 May 1999 11:28:09 -0500
From: Mitchel Santorineos <mitchels@megsinet.net>
Subject: Re: VIPER: What is it?

>It's got it's own sourcebook. I liked it, but someone is bound to
>mention that Viperia is really gross. She's a Supergirl clone. I actually
>had to toughen her up for an appearence in my game...


Yeah, I had the same problem with Viperia. Most of the characters in my
campaign could easily beat her one on one.

------------------------------

Date: Tue, 11 May 1999 09:34:31 -0700
From: Christopher Taylor <ctaylor@viser.net>
Subject: Re: VIPER: What is it?

At 11:28 AM 5/11/99 -0500, Mitchel Santorineos wrote:
>>It's got it's own sourcebook. I liked it, but someone is bound to
>>mention that Viperia is really gross. She's a Supergirl clone. I actually
>>had to toughen her up for an appearence in my game...
>
>
>Yeah, I had the same problem with Viperia. Most of the characters in my
>campaign could easily beat her one on one.

dang you guys have a lot of points in your campaigns... you probably
whupped on Genocide's 250 point 'agents' too

- --------------------------------------------------------------------------
Sola Gracia Sola Scriptura Sola Fide
Soli Gloria Deo Solus Christus Corum Deo
- --------------------------------------------------------------------------

------------------------------

Date: Tue, 11 May 1999 12:45:32 -0400 (EDT)
From: Michael Surbrook <susano@dedaana.otd.com>
Subject: Farie Fire ver 2.0

How's this?

Farie Fire: Images: vs Sight, +4 to PER, Useable against others (+1),
Ranged (+1/2), Only to counteract darkness penalties (-1),
Gestures (-1/2), One Use Lasting One Turn (-1 1/4)

- --
Michael Surbrook - susano@otd.com - http://www.otd.com/~susano/index.html

"...Nothing is a coincidence if it happens to bolster the conclusions we
already seek. This is how we professionals discover the messages hidden in
seemingly disparate objects or events."
James Finn Garner

------------------------------

Date: Tue, 11 May 1999 09:47:26 -0700
From: Christopher Taylor <ctaylor@viser.net>
Subject: RE: Faerie Fire

>>While on the subject of spells, anyone have any suggestions on how to
>>model the AD&D spell "Farie Fire"? It outlines someone with bright
>>flames, making them easier to hit. I was thinking that a Drain vs DEX,
>>only to lower DCV might work. Any one have any comments as to how ell
>>that might work?
>
> I'd probably use a Change Environment (gets that AOE going, important to
>truly replicate the AD&D Spell), and link some OCV modifiers, say +4, with
>Usable by Others at Range on them, allowing all those in the area to better
>hit the highlighted targets. I say +4 because, to a normal human, lighting
>someone up like this would be the equivalent of negating darkness penalties.

Faerie Fire has a secondary effect, by circling the target in light, it
effectively cancels Invisibility. I built the roughly similar spell by
using a simple images spell, sight only, one image. It makes the target
glow, invisible or not (it actually is coupled with a spell that lets you
see invisible to target the spell only).

- --------------------------------------------------------------------------
Sola Gracia Sola Scriptura Sola Fide
Soli Gloria Deo Solus Christus Corum Deo
- --------------------------------------------------------------------------

------------------------------

Date: Tue, 11 May 1999 12:49:32 -0400
From: Brian Wawrow <bwawrow@fmco.com>
Subject: RE: Farie Fire ver 2.0

Admittedly, I've managed to keep my life D&D-free for many years now.
However, isn't the whole point of Faerie Fire to make a target easier to hit
under any circumstances? I like the Images UAO, but I would link the DCV
Drain to it as well.

] How's this?
]
] Farie Fire: Images: vs Sight, +4 to PER, Useable against others (+1),
] Ranged (+1/2), Only to counteract darkness penalties (-1),
] Gestures (-1/2), One Use Lasting One Turn (-1 1/4)
]
] --
] Michael Surbrook - susano@otd.com -
] http://www.otd.com/~susano/index.html
]
] "...Nothing is a coincidence if it happens to bolster the
] conclusions we
] already seek. This is how we professionals discover the
] messages hidden in
] seemingly disparate objects or events."
] James Finn Garner
]
]

------------------------------

Date: Tue, 11 May 1999 12:54:30 -0400 (EDT)
From: Michael Surbrook <susano@dedaana.otd.com>
Subject: RE: Farie Fire ver 2.0

On Tue, 11 May 1999, Brian Wawrow wrote:

> Admittedly, I've managed to keep my life D&D-free for many years now.
> However, isn't the whole point of Faerie Fire to make a target easier to hit
> under any circumstances? I like the Images UAO, but I would link the DCV
> Drain to it as well.

Welkl, I've been adapting some AD&D creatures to Hero, and the Drow can
cast this spell, so...

As to linking the Drain, I'll see what the rest of the list thinks.

- --
Michael Surbrook - susano@otd.com - http://www.otd.com/~susano/index.html

"...Nothing is a coincidence if it happens to bolster the conclusions we
already seek. This is how we professionals discover the messages hidden in
seemingly disparate objects or events."
James Finn Garner

------------------------------

Date: Tue, 11 May 1999 09:37:24 -0400
From: "Scott C. Nolan" <nolan@erols.com>
Subject: Re: Farie Fire?

At 10:20 AM 5/11/99 -0400, Michael Surbrook wrote:
>While on the subject of spells, anyone have any suggestions on how to
>model the AD&D spell "Farie Fire"? It outlines someone with bright
>flames, making them easier to hit. I was thinking that a Drain vs DEX,
>only to lower DCV might work. Any one have any comments as to how ell
>that might work?

In my campaign, I made it a -2 Combat Skill levels, Usable Against Other,
at range.

------------------------------

Date: Tue, 11 May 1999 13:04:41 -0400
From: Geoff Speare <geoff@igcn.com>
Subject: Re: File Sought

At 12:26 PM 5/11/99 -0400, golem@fred.net wrote:
>Some several months ago, during a major push to assemble articles on the
>now-assured 5th Edition, someone had posted a serious redo of Regeneration,
>with advantages and additions for being affected by conditions, regen of
>limbs, etc., etc., and based the Regen on the REC of the affected
>character. I have had some serious system troubles of late, and at present
>cannot access my jazz disk copy of my old hard drive, which happens to
>contain said mail files. So, I was hoping some kind, generous, wonderful
>soul out there might know what I'm talking about, and be willing to either
>send it to me privately, or repost it. Please?

Maybe not what you were looking for, but try:

http://www.shalott.com/hero/houserule/detail.asp?houserule_id=18

Geoff Speare

------------------------------

Date: Tue, 11 May 1999 12:17:06 -0500
From: Bryant Berggren <voxel@theramp.net>
Subject: Re: Inquest Gamer: Champions is dead?

At 03:51 PM 5/6/99 -0700, Christopher Taylor wrote:
>> After some time, the HERO people realized that theyre most dedicated
>> fans wernt buying it. So they said " well, more of the same", and came
>> up with the 5th edition in hopes to win fans back.
>
> Seems to me I remember a cola company trying that in the 80s with much
> the same success hmmmm what is the lesson here.

The lesson is, "Don't put sugar in TAB and call it 'Coca-Cola'." :]

Or am I being too specific?

- --

------------------------------

Date: Tue, 11 May 1999 12:17:32 -0500
From: Bryant Berggren <voxel@theramp.net>
Subject: Re: Godzilla (was How much can I lift?)

At 04:37 PM 5/10/99 -0700, Bob Greenwade wrote:
> Along these same lines, and speaking of Godzilla, just how many levels
>of Growth would ol' Big, Green, and Scaly have? (I'm thinking here of the
>original one from the Japanese movies, not the one from the recent movies
>nor either of the two animated shows. This is for a similar-sized creature
>I'm building, by the name of Dairisu.)


First of all, Godzilla is only green in the pages of Marvel Comics --
elsewhere, he's a shade of charcoal black. :]

The answer depends on when you look at him. The original Godzilla (appearing
in the "old continuity" movies between 1954 and 1975) was 50 meters tall.
This would require 14-15 levels of Growth (i.e. between 70-75 points),
depending on whether you prefer to fudge high or low.

For the first couple of movies in the "new continuity" (GODZILLA 1985 and
GODZILLA VS. BIOLLANTE), he zoomed up to 80 meters, or 17 levels of Growth
(85 points), and grew throughout further movies to a height of 100m (90 points).

Of course, these values are based solely on height. Under current rules, the
"classic era" Godzilla would have a weight around 3604 tons; info from Toho
claims a weight of 20,000 tons. So in addition to the 75 points of Growth,
you'd want to add 15 points of Density Increase.

- --

------------------------------

Date: Tue, 11 May 1999 12:14:22 -0500
From: Mitchel Santorineos <mitchels@megsinet.net>
Subject: Re: VIPER: What is it?

>At 11:28 AM 5/11/99 -0500, Mitchel Santorineos wrote:
>>>It's got it's own sourcebook. I liked it, but someone is bound to
>>>mention that Viperia is really gross. She's a Supergirl clone. I
actually had to toughen her up for an appearence in my game...
>>

>>Yeah, I had the same problem with Viperia. Most of the characters in my
campaign could easily beat her one on one.
>
>dang you guys have a lot of points in your campaigns... you probably
>whupped on Genocide's 250 point 'agents' too


Yeah, neither, Genocide nor Viper have been a problem for quite awhile. The
heroes all fall within 600 and 1000 points. It's hard to believe that just
9 short years ago these people were just 250 point beginners.

It becomes more and more challenging to find threats great enough to require
more than one or two members of the group to show up.

------------------------------

Date: Tue, 11 May 1999 10:46:54 -0700 (PDT)
From: John Desmarais <johndesmarais@yahoo.com>
Subject: Re: File Sought

- --- golem@fred.net wrote:
> Some several months ago, during a major push to assemble articles on the
> now-assured 5th Edition, someone had posted a serious redo of Regeneration,
> with advantages and additions for being affected by conditions, regen of
> limbs, etc., etc., and based the Regen on the REC of the affected
> character. I have had some serious system troubles of late, and at present
> cannot access my jazz disk copy of my old hard drive, which happens to
> contain said mail files. So, I was hoping some kind, generous, wonderful
> soul out there might know what I'm talking about, and be willing to either
> send it to me privately, or repost it. Please?

http://www.sysabend.org/champions/champ-l/archives/index.html

Look for the week ending December 20, 1997

- -=>John Desmarais
_________________________________________________________
Do You Yahoo!?
Free instant messaging and more at http://messenger.yahoo.com

------------------------------

Date: Tue, 11 May 1999 10:49:45 -0700 (PDT)
From: John Desmarais <johndesmarais@yahoo.com>
Subject: Re: File Sought

- --- John Desmarais <johndesmarais@yahoo.com> wrote:
> --- golem@fred.net wrote:
> > Some several months ago, during a major push to assemble articles on the
> > now-assured 5th Edition, someone had posted a serious redo of Regeneration,
> > with advantages and additions for being affected by conditions, regen of
> > limbs, etc., etc., and based the Regen on the REC of the affected
> > character. I have had some serious system troubles of late, and at present
> > cannot access my jazz disk copy of my old hard drive, which happens to
> > contain said mail files. So, I was hoping some kind, generous, wonderful
> > soul out there might know what I'm talking about, and be willing to either
> > send it to me privately, or repost it. Please?
>
> http://www.sysabend.org/champions/champ-l/archives/index.html
>
> Look for the week ending December 20, 1997

Oh yeah, look for a message from Opal@october.com with something about 5th
Edition as the subject.


- -=>John Desmarais

_________________________________________________________
Do You Yahoo!?
Free instant messaging and more at http://messenger.yahoo.com

------------------------------

Date: Tue, 11 May 1999 10:49:55 -0700
From: Christopher Taylor <ctaylor@viser.net>
Subject: Re: VIPER: What is it?

At 12:14 PM 5/11/99 -0500, Mitchel Santorineos wrote:
>>At 11:28 AM 5/11/99 -0500, Mitchel Santorineos wrote:
>>>>It's got it's own sourcebook. I liked it, but someone is bound to
>>>>mention that Viperia is really gross. She's a Supergirl clone. I
>actually had to toughen her up for an appearence in my game...
>>>
>
>>>Yeah, I had the same problem with Viperia. Most of the characters in my
>campaign could easily beat her one on one.
>>
>>dang you guys have a lot of points in your campaigns... you probably
>>whupped on Genocide's 250 point 'agents' too
>
>
>Yeah, neither, Genocide nor Viper have been a problem for quite awhile. The
>heroes all fall within 600 and 1000 points. It's hard to believe that just
>9 short years ago these people were just 250 point beginners.
>
>It becomes more and more challenging to find threats great enough to require
>more than one or two members of the group to show up.

I agree, and thats my basic problem with experience. Its fun to expand and
grow your character, but in all honesty, read the comics, in the 70 or so
year history of comic books, how much have the characters really grown in
power? Its only in recent years that heroes suddenly had a surge in power
level -- and the villains did too, effectively negating their increase
(sort of like a video game, yes you are more powerful but so are the bad
guys, and you dont notice a change really). I dont like experience.

- --------------------------------------------------------------------------
Sola Gracia Sola Scriptura Sola Fide
Soli Gloria Deo Solus Christus Corum Deo
- --------------------------------------------------------------------------

------------------------------

Date: Tue, 11 May 1999 13:21:20 -0500 (CDT)
From: "Dr. Nuncheon" <jeffj@io.com>
Subject: Re: VIPER: What is it?

On Tue, 11 May 1999, Christopher Taylor wrote:
> I agree, and thats my basic problem with experience. Its fun to expand and
> grow your character, but in all honesty, read the comics, in the 70 or so
> year history of comic books, how much have the characters really grown in
> power?

Superman grew in power so much from his original appearance that they took
advantage of resetting the universe to tone him down.

Spider-man might not have gotten any more powerful, but he has picked up a
lot of new tricks. When he first started out, he didn't have
Spider-Tracers, for example, and I think his web-shooters/web fluid has
been redesigned.

Magneto increased in power to ridiculous levels over many years.

Iron Man has redesigned his suit for greater/different power many times.

Personally, I think that experience is better used to broaden a character
rather than increasing existing powers. A great example is the
spider-tracers - it's taking something based on the powers/SFX of the
character ('spider sense') and making a new power out of it.

J

Hostes aliengeni me abduxerent. Jeff Johnston - jeffj@io.com
Qui annus est? http://www.io.com/~jeffj

------------------------------

Date: Tue, 11 May 1999 11:27:51 -0700
From: Bob Greenwade <bob.greenwade@klock.com>
Subject: Re: Experience (was VIPER: What is it?)

At 10:49 AM 5/11/1999 -0700, Christopher Taylor wrote:
>At 12:14 PM 5/11/99 -0500, Mitchel Santorineos wrote:
>>
>>It becomes more and more challenging to find threats great enough to require
>>more than one or two members of the group to show up.
>
>I agree, and thats my basic problem with experience. Its fun to expand and
>grow your character, but in all honesty, read the comics, in the 70 or so
>year history of comic books, how much have the characters really grown in
>power? Its only in recent years that heroes suddenly had a surge in power
>level -- and the villains did too, effectively negating their increase
>(sort of like a video game, yes you are more powerful but so are the bad
>guys, and you dont notice a change really). I dont like experience.

When it gets like this, you guys are spending the experience wrongly (IMO).
Experience can be used to make the characters more powerful, true, but
it can also be used to broaden what characters can do. I don't just mean
fancy power tricks and similar variations on the existing theme of what the
character can do (though there certainly is that); I mean new Skills
(especially Knowledge Skills, though I also like to expand my characters'
Language bases), and Perks (especially Contacts and Favors).
Of course, I do understand that there comes a point where this just
isn't practical any more. As a rule, any construct with 700+ points in
experience (even when it's represented as an NPC Bonus) is going to be a
combat monster compared with a beginning character, with high DEX, high
defenses, high DCs, multiple attacks, and all that rot.
As for characters in comics growing with experience, I find that what I
describe here is roughly what has happened. Peter Parker was very limited
in his scope when Spider-Man was first introduced; over the years, he's
gotten a little tougher, but mostly he's gotten more versatile.
That's what I've tended to do with my characters' experience. Sure,
they've gotten tougher, often pushing the campaign limits when the campaign
has lasted long enough. But I've also expanded their scope.
Take my longest-played character ever, Captain Glory. He started out as
just plain old Frank Lewis, an extraordinary ex-UNTIL agent who still got
himself into trouble now and then. After a year with the Portland
Champions superhero team, he decided to get himself a real costume and
high-tech weaponry; some saved-up experience became an armored costume,
electromagnetic gun, and motorcycle. Over the course of the next year and
a half, he got a few extra weapons, a sidekick, and an alternate
powered-armor identity (through Multiform), along with the aforementioned
expansions in Skills and Perks. All of this happened on 186 Experience
Points by the time the campaign fell apart, and I probably could have spent
at least as much all over again before he'd become seriously more powerful
than a beginning PC.
- ---
Bob's Original Hero Stuff Page! [Circle of HEROS member]
http://www.klock.com/public/users/bob.greenwade/original.htm
Merry-Go-Round Webring -- wanna join?
http://www.klock.com/public/users/bob.greenwade/merrhome.htm

------------------------------

End of champ-l-digest V1 #334
*****************************


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Date: Tuesday, June 29, 1999 03:56 PM