Digest Archive vol 1 Issue 336
From: owner-champ-l-digest@sysabend.org 
Sent: Tuesday, May 11, 1999 8:30 PM 
To: champ-l-digest@sysabend.org 
Subject: champ-l-digest V1 #336 
 
 
champ-l-digest          Tuesday, May 11 1999          Volume 01 : Number 336 
 
 
 
In this issue: 
 
    Re: File Sought 
    Re: Amberite Question 
    Re: Amberite Question 
    Re: Amberite Question 
    Re: Amberite Question 
    Re: VIPER: What is it? 
    Re: Amberite Question 
    Re: Amberite Question 
    Re: Amberite Question 
    Re: VIPER: What is it? 
    Re: Amberite Question 
    Re: VIPER: What is it? 
    Re: VIPER: What is it? 
    Re: CHAR: Amberites, Part I 
    Re: CHAR: Amberites, Part I 
    Re: CHAR: Amberites, Part I 
    Re: CHAR: Amberites, Part I 
    Re: VIPER: What is it? 
    Re: VIPER: What is it? 
    CHAR: Benedict, Weapons Master of Amber - Rough Draft 
    CHAR: Benedict, Weapons Master of Amber - Rough Draft 
    Re: CHAR: Amberites, Part I 
    Re: Amberite Question 
    Re: Amberite Question 
    Re: Amberite Question 
    Lists 
 
---------------------------------------------------------------------- 
 
Date: Tue, 11 May 1999 13:14:25 -0700 
From: "James Jandebeur" <james@javaman.to> 
Subject: Re: File Sought 
 
Well, here's Opal's Regeneration rules, anyway: 
 
Regeneration: 
     This special power allows a character to recover BOD more 
rapidly.  Normally, BOD heals at a rate of 1 per point of 
Recovery each month.  Each 5 pts of Regeneration moves that 
recovery rate one step up on the time chart - up to 35 pts which 
allows the character to heal his REC in BOD each turn (on post- 
segment-12).  For 45 pts, the character can heal BOD every time 
he takes a recovery (including post-segment-12).  Characters 
wishing to recover from wounds even faster should consider taking 
Damage Reduction with the special effect of instantly healing. 
     Regeneration can go beyond merely speeding healing.  For +10 
pts the character's rate of Regeneration is unaffected by 
environmental factors or levels of exertion.  For +15 pts, he 
does not bleed (doesn't lose BOD after being reduced to 0 BOD or 
suffer from the effects of the optional bleeding rules).  The 
character can also regrow lost limbs and recover completely from 
the effects of Disabling wounds for +10 pts. 
     Regeneration cost:  5pts per step on the time chart.  Heal 
     BOD on each Recovery for 45pts.  Ignore environment/exertion 
     for +10 pts.  Does not bleed +15pts.  Regrow limbs +10. 
     Minimum cost 10pts. 
 
If anyone wants the rest of his variants, I'll be putting them up on my web 
page, hopefully tonight. I'll send them out in text format on request and 
with his permission. 
 
JAJ, GP 
 
------------------------------ 
 
Date: Tue, 11 May 1999 16:19:29 -0400 (EDT) 
From: Michael Surbrook <susano@dedaana.otd.com> 
Subject: Re: Amberite Question 
 
On Tue, 11 May 1999, Dr. Nuncheon wrote: 
 
> > It's been a while since I read Amber, but doesn't Corwyn summon some money 
> > *to* him at one point?  The effect being described that he reaches into 
> > shadow to find what he wants? 
>  
> Random changes the car, clothing, and Corwin's money as they drive through 
> Shadow in NPiA.  That might be what you're thinking of... 
 
Maybe... isn't there a scene where Corwin is in a tavern and needs 
money... (or.. uhm...) doesn't Merlin get himself a knife and/or sword in 
the second series when he realizes he might get attacked on the way out of 
a tavern?  (this is the same scene that cameos John Gaunt, aka Grimjack). 
 
- -- 
Michael Surbrook - susano@otd.com - http://www.otd.com/~susano/index.html 
 
	"Does this planet have a never-ending supply of weird stuff!" 
			     Susano Orbatos, _Orion_ 
 
------------------------------ 
 
Date: Tue, 11 May 1999 15:19:26 -0500 (CDT) 
From: Curt Hicks <exucurt@exu.ericsson.se> 
Subject: Re: Amberite Question 
 
> From owner-champ-l@sysabend.org Tue May 11 15:13 CDT 1999 
> 
> Actually, he knew that the sword was back in Amber, but he made it appear, 
> hidden in the tree.  You don't see this much later on, although Logrus 
> initiates can reach through Shadow to 'grab' things (as Merlin 
> demonstrates).  It could be that most Amberites can only do that to things 
> they have some connection with - after all, Corwin has to physically go 
> through Shadow to get his guns, etc.  Possibly the only reason he was able 
> to 'conjure' Greyswandir was that he was connected to it in a metaphysical 
> sense. 
>  
There's a section in the Merlin series where Merlin asks a friend if he 
wants a beer and reaches through Shadow to fetch two beers.  Merlin comments 
that he "specified beer" so he knows that it's not poisonous.... 
 
Have we had this discussion before ? 
 
Curt 
 
------------------------------ 
 
Date: Tue, 11 May 1999 13:17:36 -0700 
From: "James Jandebeur" <james@javaman.to> 
Subject: Re: Amberite Question 
 
> Puh.  After that grandiose introduction, I find myself at a loss for two 
> of the Amberite's powers.  The easier of the two is the tendancy of 
> shadows (dimensions) to become more 'real' with exposure to an 
> Amberite over time, such that they take on a reality of their own. 
 
That really sounds more like a special effect than anything, or something 
for the Amberite to spend experience on (putting points to a base). But I 
could be wrong, having only limited exposure to Amber. 
 
> The more difficult question (for me) is how to model the Amberite's 
> ability to seek things out in shadow.  For instance, without knowing 
> the location in infinite shadow of his sword, Greyswandir, Corwin is 
> able to simply move to its location.  Is this a form of summoning? 
 
Memorized Location, Sword? Can they find things they aren't already familiar 
with? 
 
JAJ, GP 
 
------------------------------ 
 
Date: Tue, 11 May 1999 15:23:28 -0500 (CDT) 
From: Curt Hicks <exucurt@exu.ericsson.se> 
Subject: Re: Amberite Question 
 
As far as summoning things through Shadow, it might be wise to distinguish 
between Corwin's abilities (which presumably any Amberite could do)   
and Merlin's, a trained magician and initiate of both the Logrus and the  
pattern. 
 
Curt 
 
------------------------------ 
 
Date: Tue, 11 May 1999 13:07:29 -0700 (PDT) 
From: shaw@caprica.com (Wayne Shaw) 
Subject: Re: VIPER: What is it? 
 
>Personally, I think that experience is better used to broaden a character 
>rather than increasing existing powers.  A great example is the 
>spider-tracers - it's taking something based on the powers/SFX of the 
>character ('spider sense') and making a new power out of it.   
 
One of the advantages of using a Rule of X style cap is that you can direct 
most experience off it broadening a character and such while still 
permitting occasional modest increases in power.  Of course in a campaign 
run over enough sessions even this might be problematic.  I have trouble 
picturing running the same campaign for more tha two or three years max, so 
it's been a non-issue. 
 
------------------------------ 
 
Date: Tue, 11 May 1999 13:05:42 -0400 
From: "Scott C. Nolan" <nolan@erols.com> 
Subject: Re: Amberite Question 
 
At 03:14 PM 5/11/99 -0500, you wrote: 
>On Tue, 11 May 1999, Scott C. Nolan wrote: 
>>  
>> I don't think an Amberite can summon anything.  He has to move 
>> to it, not the other way around. 
> 
>Corwin summons a pair of birds to carry messages for him at the end of 
>NPiA.  (Oberon also creates the bird out of Corwin's blood, which could be 
>counted as a form of Summon, but I don't think that was Shadow-walking 
>related.) 
 
Oberon, yes.  Corwin, maybe.  Corwin could be said to have found the birds 
in shadow, or he could be said to have summoned them.  I prefer the more 
lyricaly attitude of the first approach. 
 
------------------------------ 
 
Date: Tue, 11 May 1999 13:07:39 -0400 
From: "Scott C. Nolan" <nolan@erols.com> 
Subject: Re: Amberite Question 
 
At 03:15 PM 5/11/99 -0500, you wrote: 
>On Tue, 11 May 1999, Michael Surbrook wrote: 
> 
>> It's been a while since I read Amber, but doesn't Corwyn summon some money 
>> *to* him at one point?  The effect being described that he reaches into 
>> shadow to find what he wants? 
> 
>Random changes the car, clothing, and Corwin's money as they drive through 
>Shadow in NPiA.  That might be what you're thinking of... 
 
Yes.  The power Michael mentions is a standard ADRPG power, but not one 
I think is well supported by the novels.  Corwin has to travel to a shadow 
where there are diamonds lying about in order to fund his gun purchase for 
Avalon. 
 
------------------------------ 
 
Date: Tue, 11 May 1999 13:08:35 -0400 
From: "Scott C. Nolan" <nolan@erols.com> 
Subject: Re: Amberite Question 
 
At 03:19 PM 5/11/99 -0500, Curt Hicks wrote: 
> 
>> From owner-champ-l@sysabend.org Tue May 11 15:13 CDT 1999 
>> 
>> Actually, he knew that the sword was back in Amber, but he made it appear, 
>> hidden in the tree.  You don't see this much later on, although Logrus 
>> initiates can reach through Shadow to 'grab' things (as Merlin 
>> demonstrates).  It could be that most Amberites can only do that to things 
>> they have some connection with - after all, Corwin has to physically go 
>> through Shadow to get his guns, etc.  Possibly the only reason he was able 
>> to 'conjure' Greyswandir was that he was connected to it in a metaphysical 
>> sense. 
>>  
>There's a section in the Merlin series where Merlin asks a friend if he 
>wants a beer and reaches through Shadow to fetch two beers.  Merlin comments 
>that he "specified beer" so he knows that it's not poisonous.... 
 
That was Merlin using the Logrus.  A totally different power. 
 
------------------------------ 
 
Date: Tue, 11 May 1999 13:12:50 -0700 (PDT) 
From: shaw@caprica.com (Wayne Shaw) 
Subject: Re: VIPER: What is it? 
 
>You know as well as I do that these are all exceptions and hardly the rule, 
>comic book characters, characters in books, movies etc by the great 
>majority do NOT grow in power over the years (the notable exception being 
>characters that are children or the story is specifically about their 
>training), especially compared to how it works in role playing games.  The 
>fact is, RPG's do not accurately represent the source material in this. 
 
Actually, I don't think it's particularly true.  I think many comic 
characters show ability evolution over their histories, and that many book 
characters who are not children do to.  Movie characters usually don't, but 
that has more to do with the time scope of the movie than anything else; 
action-adventure movies rarely span a long enough period for it to be 
visible to an outside observer.  It certainly is in action oriented TV shows 
that are not stuck with the 'nothing ever changes' paradigm.  It's simply 
the case that such improvements are mostly going to be visible with the 
least capable characters initially. 
 
------------------------------ 
 
Date: Tue, 11 May 1999 13:09:36 -0400 
From: "Scott C. Nolan" <nolan@erols.com> 
Subject: Re: Amberite Question 
 
>> The more difficult question (for me) is how to model the Amberite's 
>> ability to seek things out in shadow.  For instance, without knowing 
>> the location in infinite shadow of his sword, Greyswandir, Corwin is 
>> able to simply move to its location.  Is this a form of summoning? 
> 
>Memorized Location, Sword? Can they find things they aren't already familiar 
>with? 
 
An Amberite can find anything that exists, given time and a lack of  
opposition. 
 
------------------------------ 
 
Date: Tue, 11 May 1999 16:28:20 -0400 
From: Bill Svitavsky <nbymail11@mln.lib.ma.us> 
Subject: Re: VIPER: What is it? 
 
At 01:07 PM 5/11/99 -0700, Wayne Shaw wrote: 
>>Personally, I think that experience is better used to broaden a character 
>>rather than increasing existing powers.  A great example is the 
>>spider-tracers - it's taking something based on the powers/SFX of the 
>>character ('spider sense') and making a new power out of it.   
> 
>One of the advantages of using a Rule of X style cap is that you can direct 
>most experience off it broadening a character and such while still 
>permitting occasional modest increases in power.  Of course in a campaign 
>run over enough sessions even this might be problematic.  I have trouble 
>picturing running the same campaign for more tha two or three years max, so 
>it's been a non-issue. 
> 
 
In the campaign I ran for about 10 years, the biggest attacks grew from 
about 12d6 to about 15d6. Meanwhile, the heroes bought a lot of cool minor 
powers & equipment, bought off Psych Lims & other disadvantages, bought a 
lot of skills, and so forth.  
 
The biggest problem I've had with experience over the long haul is that the 
Hero System has no provision for abilities in decline. 
 
Bill Svitavsky 
 
------------------------------ 
 
Date: Tue, 11 May 1999 15:08:11 -0500 
From: "Guy Hoyle" <ghoyle1@airmail.net> 
Subject: Re: VIPER: What is it? 
 
On 5/11/99 at 2:56 PM Mitchel Santorineos wrote: 
|I'm afraid Dr. Destroyer is no longer with us.  When he attempted to take 
|over the teams Spacestation, the resulting battle killed the  arch-villain 
|and destroyed the station. 
 
This is extremely easy to get around, of course. Surely the good Doctor 
prepared a clone and transferred his mind at the last moment? Or maybe it 
was the clone that was killed. Or maybe the Dr. Destroyer of a parallell 
universe is trying to take over ours? Or maybe it wasa good parrallel 
version of theDoctor that cameacross the dimensions, pursued by...? Or 
maybe Dr. D was experimenting in time travel at some point, and visited the 
present day.  If he learned of his eventual fate, could he circumvent it 
somehow? 
 
The list goes on... 
- --_ 
Guy Hoyle (ghoyle1@airmail.net) 
At first I thought, "Mind control satellites? No way!" 
But now I can't remember how we lived without them. 
 
------------------------------ 
 
Date: Tue, 11 May 1999 13:18:43 -0700 (PDT) 
From: shaw@caprica.com (Wayne Shaw) 
Subject: Re: CHAR: Amberites, Part I 
 
>Fourth, I want to define the limits of what an Amberite can do.  They are 
>not gods or superheroes.  Tricky chains of logic to the contrary, Gerard 
>cannot outwrestle The Hulk.  The Amberites are not so much superhuman 
>as they are the extreme outer edge of human capability, physically.  As 
>one friend puts it, you never see Corwin do anything that you'd blink at  
>twice if you saw Arnold Schwarzennegar do it in a movie. 
 
I think I have to disagree with this.  I don't think the Amberites are 
grossly superhuman, but I'd examine the very first battle sequence in Nine 
Princes in Amber where _Flora_ is tossing a rather large chair like it was a 
piece of crockery, and Corwin and Random and do similar things.  This is not 
the behavior of humans in the normal range, let along people who are 
respectively an athletic but fairly average sized woman, a large but not 
overmuscled man, and a rather slightly built man.  They also exhibit clearly 
superhuman levels of durability and endurance at various points.  I doubt in 
Hero terms they'd be more than 25-30, but I'm quite dubious of at least 
their gross physical attributes being less than that. 
 
------------------------------ 
 
Date: Tue, 11 May 1999 13:19:44 -0400 
From: "Scott C. Nolan" <nolan@erols.com> 
Subject: Re: CHAR: Amberites, Part I 
 
At 01:18 PM 5/11/99 -0700, you wrote: 
> 
>>Fourth, I want to define the limits of what an Amberite can do.  They are 
>>not gods or superheroes.  Tricky chains of logic to the contrary, Gerard 
>>cannot outwrestle The Hulk.  The Amberites are not so much superhuman 
>>as they are the extreme outer edge of human capability, physically.  As 
>>one friend puts it, you never see Corwin do anything that you'd blink at  
>>twice if you saw Arnold Schwarzennegar do it in a movie. 
> 
>I think I have to disagree with this.  I don't think the Amberites are 
>grossly superhuman, but I'd examine the very first battle sequence in Nine 
>Princes in Amber where _Flora_ is tossing a rather large chair like it was a 
>piece of crockery, and Corwin and Random and do similar things.  This is not 
>the behavior of humans in the normal range, let along people who are 
>respectively an athletic but fairly average sized woman, a large but not 
>overmuscled man, and a rather slightly built man.  They also exhibit clearly 
>superhuman levels of durability and endurance at various points.  I doubt in 
>Hero terms they'd be more than 25-30, but I'm quite dubious of at least 
>their gross physical attributes being less than that. 
 
Which is precisely what I said.  Arnie himself may only have a STR of 
15-16, but his characters can occasionally have a STR of 25 or 30. 
Ever see the riduculously bad "Commando"? 
 
BTW, Flora doesn't toss the chair.  Corwin does.  Flora has souped-up 
wolfhounds to protect her, and a grenade in her purse. 
 
------------------------------ 
 
Date: Tue, 11 May 1999 13:28:34 -0700 (PDT) 
From: shaw@caprica.com (Wayne Shaw) 
Subject: Re: CHAR: Amberites, Part I 
 
>At 03:06 PM 5/11/99 -0500, Dr. Nuncheon wrote: 
>>> Fourth, I want to define the limits of what an Amberite can do.  They are 
>>> not gods or superheroes.  Tricky chains of logic to the contrary, Gerard 
>>> cannot outwrestle The Hulk.  The Amberites are not so much superhuman 
>>> as they are the extreme outer edge of human capability, physically.  As 
>>> one friend puts it, you never see Corwin do anything that you'd blink at  
>>> twice if you saw Arnold Schwarzennegar do it in a movie. 
>> 
>>I think your friend didn't read very closely, IMHO.  Some of the things 
>>that I remember: 
>> 
>>Corwin picks up a huge overstuffed chair with one hand and throws it 
>>across the room hard enough to break someone's back. 
>> 
>>Corwin and Random lift a Mercedes.  That's probably at least 2 tons of car 
>>- there's a '99 M-B 4-door sedan that weighs almost that much, and that's 
>>with modern technology. 
>> 
> 
>I've seen Arnold do both of these things.   
> 
 
I've seen him tip up the end of one.  But then, he's also not built like 
Corwin, let alone like Random. 
 
>I don't think I am.  That's my point.  Amberites have 'movie hero' strength, 
>but not 'movie superhero' strength.  I'd list Benedict at 25 STR and Gerard 
>at...you'll see. 
 
I don't even think movie heroes exhibit strength in the range you're 
describing on any regular basis.  Most movie heroes exhibit strength in the 
15-20 range; Amberites should be in the 25-30. 
 
------------------------------ 
 
Date: Tue, 11 May 1999 13:42:38 -0700 (PDT) 
From: shaw@caprica.com (Wayne Shaw) 
Subject: Re: CHAR: Amberites, Part I 
 
>Which is precisely what I said.  Arnie himself may only have a STR of 
>15-16, but his characters can occasionally have a STR of 25 or 30. 
>Ever see the riduculously bad "Commando"? 
 
The difference is that at least he was built in such a fashion that mildly 
superhuman strength seems credible.  Amberites are clearly strong well out 
of what their builds would permit.  This suggests that a really powerfully 
built Amberite would be beyond anything we'd accept as normal human...even 
heroic human...strength. 
 
> 
>BTW, Flora doesn't toss the chair.  Corwin does.  Flora has souped-up 
>wolfhounds to protect her, and a grenade in her purse. 
 
I thought Flora did something similarly unpreportionate in her strength in 
that scene, but I'll admit to it having been some time since I've read the 
novel. 
 
------------------------------ 
 
Date: Tue, 11 May 1999 14:44:08 -0700 
From: Christopher Taylor <ctaylor@viser.net> 
Subject: Re: VIPER: What is it? 
 
>> >> I agree, and thats my basic problem with experience.  Its fun to 
expand and 
>> >> grow your character, but in all honesty, read the comics, in the 70 
or so 
>> >> year history of comic books, how much have the characters really 
grown in 
>> >> power?  
 
>> >Superman grew in power so much from his original appearance that they took 
>> >advantage of resetting the universe to tone him down. 
 
>> You know as well as I do that these are all exceptions and hardly the rule, 
> 
>On the other hand, the exceptions are some of the most popular and 
>well-known characters in the comics.  Let's go over some more: 
 
I cannot deny that they a have grown and changed slightly over time, but 
again, compare that to (in Batman's case) fifty YEARS of experience.  On 
average, in my games, the characters get 20 experience or so a year, and I 
tend to be on the low end.  I have a hard time seeing that immense a growth 
in any character written in existence, and so do you, I warrent.  The point 
still remains unchallenged, experience does not accurately model nor 
simulate the source material. 
 
>> Dozens, perhaps hundreds of times, but you see the same villains and the 
>> same level of difficulty for him, dont you?  He changes design but really 
>> doesn't get any more powerful. 
> 
>That being my point: XP ought to be used to /broaden/ the characters 
>abilities rather than for more raw power.  Instead of spending those 5 xp 
>to get a more powerful Repulsor Ray, Iron Man decides to stash them away 
>to help pay for a new set of 'Space Armor'.  (Of course, IM's repulsor 
>rays are a lot more powerful now than they were when he first appeared...) 
 
He uses the space armor once in a blue moon and even in Hero terms that 
costs like... 10 points.  If he was getting the xps for his adventures 
(even just 1 or 2 an issue he appears in) he would be somewhere like 500 
points bigger now, and I just dont see that in the character, do you? 
 
- -------------------------------------------------------------------------- 
Sola Gracia		Sola Scriptura		Sola Fide 
Soli Gloria Deo    	Solus Christus		Corum Deo 
- -------------------------------------------------------------------------- 
 
------------------------------ 
 
Date: Tue, 11 May 1999 14:49:25 -0700 
From: Christopher Taylor <ctaylor@viser.net> 
Subject: Re: VIPER: What is it? 
 
>In the campaign I ran for about 10 years, the biggest attacks grew from 
>about 12d6 to about 15d6. Meanwhile, the heroes bought a lot of cool minor 
>powers & equipment, bought off Psych Lims & other disadvantages, bought a 
>lot of skills, and so forth.  
> 
>The biggest problem I've had with experience over the long haul is that the 
>Hero System has no provision for abilities in decline. 
 
I have toyed with some rules for that, but they all require a ton of book 
keeping and run the danger of making the world Ultima Online (did you spend 
three hours today making shoes??? then your PS: Shoemaker goes down!) and 
thus tedium if the GM isn't willing to assume certain things "off screen" 
as it were. 
 
- -------------------------------------------------------------------------- 
Sola Gracia		Sola Scriptura		Sola Fide 
Soli Gloria Deo    	Solus Christus		Corum Deo 
- -------------------------------------------------------------------------- 
 
------------------------------ 
 
Date: Tue, 11 May 1999 15:38:38 -0400 
From: "Scott C. Nolan" <nolan@erols.com> 
Subject: CHAR: Benedict, Weapons Master of Amber - Rough Draft 
 
This first rough draft is an attempt to elicit responses, so as to  
improve the characters that follow, so hack away! 
 
BENEDICT, PERFECT WARRIOR 
 
25	STR	15 
16	DEX	18 
20	CON	20 
18	BODY	16 
15	INT	5 
17	EGO	14 
20	PRE	10 
14	COM	2 
10	PD	5 
8	ED	4 
5	SPD	24 
13	REC	8 
60	END	10 
50	STUN	9 
Characteristics Cost: 160 
 
48	6 Levels: all combat	 
30	3 Levels, all skills	 
15	3D6 Luck 	 
8	WF, Common Melee, Common Missile, Small Arms, Heavy Weapons	 
		 
5	Def Block	 
5	Def Strike	 
4	Killing Strike	 
4	Martial Block	 
4	Martial Dodge	 
4	Martial Escape	 
3	Martial Grab	 
4	M Strike	 
3	Martial Throw	 
4	Nerve Strike	 
5	Off Strike	 
5	Takeaway	 
4	Weapon Bind	 
8	Damage Class +2DC	 
		 
5	Combat Driving 13-	 
3	Combat Piloting 12-	 
3	Demolitions 11-	 
3	Navigation 11-	 
3	Paramedic 12-	 
3	Riding 12-	 
3	Systems Operation 12-	 
15	Tactics 18-	 
		 
3	Linguist	 
3	Traveler	 
45	20 100-point Agents	 
80	Army of the moment  16, 000 50-point Followers	 
		 
4	PKG, "Biomechanical Arm", OIF	 
(4)	15 Power Defense, Only for Arm	 
		 
3	Life Support, immune to aging	 
3	1 BODY Regen, recovery rate: per decade	 
		 
75	MP (75), "Pattern Powers"	 
2m	Shadow Travel -  
	XD Move, any dimension, Does not function in Amber, Requires	 
	sight and physical movement, Extra Time (based on 'distance'	 
	and Endurance spent), Others May Follow (+0) 
1m	Find Object of Desire - 
	Detect Object of Desire, Does not function in Amber, Transdimensional	 
1m	Alter Probability - 
	2" Change Environment, Subtle Changes only, Does not function	 
	in Amber 
5m	Pattern Defense - 
	10 1/2D6 Dispel, "Chaos Powers", vs SFX (one power), 	 
	Concentrate, constant concentration  
3u	Blood Curse - 
	5d6 Unluck, Only useable at or near death, Usable Against Others,  
	Transdimensional, any dimension	 
		 
22	MP (45), "Trump Powers", OAF	 
2m	Mind Link, related group, any distance, any dimension, Opens	 
	psychic Link (+0)	 
4m	XD Move, group of dimensions, Only to person/place pictured	 
	on Trump, Usable By Others, doesn't lose power 
		 
20	Benedict's Tan Horse  100 -point Follower	 
 
24	PKG, "Benedict's Belt of Armor", IIF	 
(24)	10/10 Armor	 
 
24	PKG, "Benedict's lance" 
(11)	2D6 HKA, STR Min 15, OAF 
(13)	Shape Shift, "to various weapons", limited group of shapes, 	 
	Only to shapeshift lance 
 
Powers Cost: 525 
Total Cost: 685 
 
Base Points: 100 
5	Distinctive, "Missing right lower arm", easily concealable,  
	 minor 
10	Physical Lim, "Missing Right Lower Arm", frequently, slightly 
10	Watched, "Oberon", more powerful, noncombat influence, harsh,  
	 appear 8- 
10	Psych Lim, "Detests Talk of the Succession", common, moderate 
10	Psych Lim, "Does not want throne", uncommon, strong 
10	Psych Lim, "Driven to the be the best warrior in existence",  
	 uncommon, strong 
15	Psych Lim, "Protective of Servants and Friends", common, strong 
10	Rep, "Greatest Warrior in Existence", occur 8-, extreme 
	 reputation 
505	Sleepy Hollow Bonus 
 
Disadvantages Total: 585 
Experience Spent: 0 
Total Points: 685 
 
Benedict of Amber is the oldest surviving descendant of King Oberon, 
and has dedicated millennia of his immortal life to becoming the perfect 
warrior.  A lean, wiry man, Benedict is feared and respected by all his 
siblings, and none cross him lightly. 
 
Benedict is an exact man.  He uses words like he uses weapons -  
precisely, with no waste and with little revealed emotion.  He holds 
close to the few friends he has, and is slow to make others.  He  
holds himself above and apart from the internecine squabbling of 
his relatives.  Only a threat to Amber herself will cause him to get 
involved, and then with swift and deadly results. 
 
This is a man who watches a battle unfold in one shadow, then 
moves to a nearby shadow to watch the whole battle unfold again, 
with only one tiny detail altered.  And then repeats the process  
hundreds of times, learning to anticipate every possible strategem, 
every possible nuance of battle. 
 
And his skill is not only that of a general.  He can beat any foe 
with any weapon, in any situation.  Only with the cleverest strategem, 
and the most unforseen circumstance, can an opponent hope to 
beat him.  And then they run like hell, if they've got any brains at all. 
 
Benedict is a force of nature to most people, unknowable and  
unstoppable.  To his few friends, his friendship is something 
to be cherished and savored.  Likewise, he has a sense of 
humor.  Most people simply miss it, for it is dry in the extreme. 
 
In the Chronicles, Benedict stays away from Amber, but is at 
last drawn into the fray when Oberon, disguised as Corwin's 
friend Ganelon, murders his servants as a way to get Benedict 
moving.  Thinking Corwin was responsible, Benedict tracks 
Corwin relentlessly across shadow.  Corwin only barely 
escapes by leading Benedict into a patch of Black Road 
grass, something new that the perfect warrior had never encountered. 
 
Later, Benedict arrived at Amber in the nick of time to rescue Amber 
from the armies of Chaos, and then lead Amber's army to attack 
Chaos at the battle of Patternfall. 
 
At one point, Corwin gave Benedict a silver mechanical arm he'd 
cut off a dream-like copy of Benedict in Tir-na Nog'th.  Later, the arm 
saved the day when everyone, including Benedict, was frozen by a 
spell.  Still later, a dream-like copy of Corwin arrives to cut the arm 
away from the real Benedict. 
 
NOTES: 
 
1. 	Benedict should be adjusted to fit the campaign in 
which he appears.  Like all Amberites, he could appear in virtually 
any campaign, as he moves through shadow at will.  In a martial arts 
campaign, give him more martial arts.  In a superhero campaign,  
he would have more powerful weaponry and defenses at his 
command.  
 
2.  The Luck is representative of Benedict's ability to outthink 
you at every turn.  But it isn't luck - it's planning. 
 
3.  The Belt and shapeshifting lance are mere conjectures.  Benedict 
can draw on weapons and armor from anywhere in shadow, and these 
are only examples of the sort of things he might have at his disposal. 
 
------------------------------ 
 
Date: Tue, 11 May 1999 15:46:19 -0400 
From: "Scott C. Nolan" <nolan@erols.com> 
Subject: CHAR: Benedict, Weapons Master of Amber - Rough Draft 
 
Forgot a few notes... 
 
BENEDICT, PERFECT WARRIOR 
 
25      STR     15 
16      DEX     18 
20      CON     20 
18      BODY    16 
15      INT     5 
17      EGO     14 
20      PRE     10 
14      COM     2 
10      PD      5 
8       ED      4 
5       SPD     24 
13      REC     8 
60      END     10 
50      STUN    9 
Characteristics Cost: 160 
 
48      6 Levels: all combat     
30      3 Levels, all skills     
15      3D6 Luck         
8       WF, Common Melee, Common Missile, Small Arms, Heavy Weapons      
                 
5       Def Block        
5       Def Strike       
4       Killing Strike   
4       Martial Block    
4       Martial Dodge    
4       Martial Escape   
3       Martial Grab     
4       M Strike         
3       Martial Throw    
4       Nerve Strike     
5       Off Strike       
5       Takeaway         
4       Weapon Bind      
8       Damage Class +2DC        
                 
5       Combat Driving 13-       
3       Combat Piloting 12-      
3       Demolitions 11-  
3       Navigation 11-   
3       Paramedic 12-    
3       Riding 12-       
3       Systems Operation 12-    
15      Tactics 18-      
                 
3       Linguist         
3       Traveler         
45      20 100-point Agents      
80      Army of the moment  16, 000 50-point Followers   
                 
4       PKG, "Biomechanical Arm", OIF    
(4)     15 Power Defense, Only for Arm   
                 
3       Life Support, immune to aging    
3       1 BODY Regen, recovery rate: per decade  
                 
75      MP (75), "Pattern Powers"        
2m      Shadow Travel -  
        XD Move, any dimension, Does not function in Amber, Requires     
        sight and physical movement, Extra Time (based on 'distance'     
        and Endurance spent), Others May Follow (+0) 
1m      Find Object of Desire - 
        Detect Object of Desire, Does not function in Amber, 
Transdimensional    
1m      Alter Probability - 
        2" Change Environment, Subtle Changes only, Does not function    
        in Amber 
5m      Pattern Defense - 
        10 1/2D6 Dispel, "Chaos Powers", vs SFX (one power),     
        Concentrate, constant concentration  
3u      Blood Curse - 
        5d6 Unluck, Only useable at or near death, Usable Against Others,  
        Transdimensional, any dimension  
                 
22      MP (45), "Trump Powers", OAF     
2m      Mind Link, related group, any distance, any dimension, Opens     
        psychic Link (+0)        
4m      XD Move, group of dimensions, Only to person/place pictured      
        on Trump, Usable By Others, doesn't lose power 
                 
20      Benedict's Tan Horse  100 -point Follower        
 
24      PKG, "Benedict's Belt of Armor", IIF     
(24)    10/10 Armor      
 
24      PKG, "Benedict's lance" 
(11)    2D6 HKA, STR Min 15, OAF 
(13)    Shape Shift, "to various weapons", limited group of shapes,      
        Only to shapeshift lance 
 
Powers Cost: 525 
Total Cost: 685 
 
Base Points: 100 
5       Distinctive, "Missing right lower arm", easily concealable,  
        minor 
10      Physical Lim, "Missing Right Lower Arm", frequently, slightly 
10      Watched, "Oberon", more powerful, noncombat influence, harsh,  
        appear 8- 
10      Psych Lim, "Detests Talk of the Succession", common, moderate 
10      Psych Lim, "Does not want throne", uncommon, strong 
10      Psych Lim, "Driven to the be the best warrior in existence",  
        uncommon, strong 
15      Psych Lim, "Protective of Servants and Friends", common, strong 
10      Rep, "Greatest Warrior in Existence", occur 8-, extreme 
        reputation 
505     Sleepy Hollow Bonus 
 
Disadvantages Total: 585 
Experience Spent: 0 
Total Points: 685 
 
Benedict of Amber is the oldest surviving descendant of King Oberon, 
and has dedicated millennia of his immortal life to becoming the perfect 
warrior.  A lean, wiry man, Benedict is feared and respected by all his 
siblings, and none cross him lightly. 
 
Benedict is an exact man.  He uses words like he uses weapons -  
precisely, with no waste and with little revealed emotion.  He holds 
close to the few friends he has, and is slow to make others.  He  
holds himself above and apart from the internecine squabbling of 
his relatives.  Only a threat to Amber herself will cause him to get 
involved, and then with swift and deadly results. 
 
This is a man who watches a battle unfold in one shadow, then 
moves to a nearby shadow to watch the whole battle unfold again, 
with only one tiny detail altered.  And then repeats the process  
hundreds of times, learning to anticipate every possible strategem, 
every possible nuance of battle. 
 
And his skill is not only that of a general.  He can beat any foe 
with any weapon, in any situation.  Only with the cleverest strategem, 
and the most unforseen circumstance, can an opponent hope to 
beat him.  And then they run like hell, if they've got any brains at all. 
 
Benedict is a force of nature to most people, unknowable and  
unstoppable.  To his few friends, his friendship is something 
to be cherished and savored.  Likewise, he has a sense of 
humor.  Most people simply miss it, for it is dry in the extreme. 
 
In the Chronicles, Benedict stays away from Amber, but is at 
last drawn into the fray when Oberon, disguised as Corwin's 
friend Ganelon, murders his servants as a way to get Benedict 
moving.  Thinking Corwin was responsible, Benedict tracks 
Corwin relentlessly across shadow.  Corwin only barely 
escapes by leading Benedict into a patch of Black Road 
grass, something new that the perfect warrior had never encountered. 
 
Later, Benedict arrived at Amber in the nick of time to rescue Amber 
from the armies of Chaos, and then lead Amber's army to attack 
Chaos at the battle of Patternfall. 
 
At one point, Corwin gave Benedict a silver mechanical arm he'd 
cut off a dream-like copy of Benedict in Tir-na Nog'th.  Later, the arm 
saved the day when everyone, including Benedict, was frozen by a 
spell.  Still later, a dream-like copy of Corwin arrives to cut the arm 
away from the real Benedict. 
 
NOTES: 
 
1.      Benedict should be adjusted to fit the campaign in 
which he appears.  Like all Amberites, he could appear in virtually 
any campaign, as he moves through shadow at will.  In a martial arts 
campaign, give him more martial arts.  In a superhero campaign,  
he would have more powerful weaponry and defenses at his 
command.  
 
2.  The Luck is representative of Benedict's ability to outthink 
you at every turn.  But it isn't luck - it's planning. 
 
3.  The Belt and shapeshifting lance are mere conjectures.  Benedict 
can draw on weapons and armor from anywhere in shadow, and these 
are only examples of the sort of things he might have at his disposal. 
 
4.  The Extra-Dimensional Movement powers of his Pattern Powers 
multipower allows others to follow him.  This could be armies or 
assassins, so I have given it a +0 cost, figuring that it balances out. 
 
5.  The "Alter Probability" power allows small changes, like finding 
a quarter when he needs one.  This does not allow large changes 
like summoning the quarter into his hand. 
 
6.  The Trump powers require a pack of cards known as trumps.  The 
Trumps show all the members of the family and allow mental contact 
when concentrated on.  The family member can attempt to refuse 
the contact, which requires a psychic conflict (an EGO v. EGO roll). 
 
------------------------------ 
 
Date: Tue, 11 May 1999 16:48:20 -0700 (PDT) 
From: Draco Paladin <paladin@uvic.ca> 
Subject: Re: CHAR: Amberites, Part I 
 
On Tue, 11 May 1999, Scott C. Nolan wrote: 
 
> Fourth, I want to define the limits of what an Amberite can do.  They are 
> not gods or superheroes.  Tricky chains of logic to the contrary, Gerard 
> cannot outwrestle The Hulk.  The Amberites are not so much superhuman 
> as they are the extreme outer edge of human capability, physically.  As 
> one friend puts it, you never see Corwin do anything that you'd blink at  
> twice if you saw Arnold Schwarzennegar do it in a movie. 
 
I'd like to dispute this fact.  Corwin re-grew his eyes in just over 3 
years after they were burnt from his head with a branding iron.  There is 
no way a human (even the most exeptional one) could do this.  It is also 
stated that Corwin and Random dueled for 26 hours straight with out 
tiring.  This was at a level of intensity that would have a human tired 
out after at most 1/2 hour. 
 
There might be other examples that I can't remember at the moment, but 
just these two prove that physically an Amberite is much superior to even 
the most exeptional of humans.  And mentaly they are even more so (eg. 
Brand and Fiona). 
 
- --  
Mother is the name for GOD on the lips and 
hearts of all children.  - Eric Draven 
 
------------------------------ 
 
Date: Tue, 11 May 1999 16:52:07 -0700 (PDT) 
From: Draco Paladin <paladin@uvic.ca> 
Subject: Re: Amberite Question 
 
On Tue, 11 May 1999, Scott C. Nolan wrote: 
 
> I'm torn between not modelling this at all, any more than I'd model 
> another character's ability to leave footprints or write his name on 
> a blackboard, and calling it an Aid (but to what?) 
 
I'd call it a SFX of being "real".  There is no real advantage to a place 
being more "real" so I wouldn't bother trying to model it with a power. 
 
 
> The more difficult question (for me) is how to model the Amberite's 
> ability to seek things out in shadow.  For instance, without knowing 
> the location in infinite shadow of his sword, Greyswandir, Corwin is 
> able to simply move to its location.  Is this a form of summoning? 
 
Summon sounds like a good idea.  Corwin didn't move to Greyswandir's 
location, he called it to himself.  Although (at least according to ADRPG, 
although the books seem to imply this) it only works for personal items 
(ones that character points have been paid for). 
 
 
- --  
Mother is the name for GOD on the lips and 
hearts of all children.  - Eric Draven 
 
------------------------------ 
 
Date: Tue, 11 May 1999 16:55:38 -0700 (PDT) 
From: Draco Paladin <paladin@uvic.ca> 
Subject: Re: Amberite Question 
 
On Tue, 11 May 1999, Michael Surbrook wrote: 
 
> On Tue, 11 May 1999, Dr. Nuncheon wrote: 
> Maybe... isn't there a scene where Corwin is in a tavern and needs 
> money... (or.. uhm...) doesn't Merlin get himself a knife and/or sword in 
> the second series when he realizes he might get attacked on the way out of 
> a tavern?  (this is the same scene that cameos John Gaunt, aka Grimjack). 
 
I don't recall Corwin doing that, but Merlin was using a different power 
(Logrus) to summon the sword. 
 
- --  
Mother is the name for GOD on the lips and 
hearts of all children.  - Eric Draven 
 
------------------------------ 
 
Date: Tue, 11 May 1999 19:57:50 -0400 (EDT) 
From: Michael Surbrook <susano@dedaana.otd.com> 
Subject: Re: Amberite Question 
 
On Tue, 11 May 1999, Draco Paladin wrote: 
 
> > Maybe... isn't there a scene where Corwin is in a tavern and needs 
> > money... (or.. uhm...) doesn't Merlin get himself a knife and/or sword in 
> > the second series when he realizes he might get attacked on the way out of 
> > a tavern?  (this is the same scene that cameos John Gaunt, aka Grimjack). 
>  
> I don't recall Corwin doing that, but Merlin was using a different power 
> (Logrus) to summon the sword. 
 
Tells you how long its been since *I* read those books... 
 
- -- 
Michael Surbrook - susano@otd.com - http://www.otd.com/~susano/index.html 
 
     "Politicians are the same all over.  They promise to build a bridge 
                       even where there is no river." 
                             Nikita Khruschev 
 
------------------------------ 
 
Date: Tue, 11 May 1999 19:27:11 -0500 
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Subject: Lists 
 
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