Digest Archive vol 1 Issue 346
From: owner-champ-l-digest@sysabend.org 
Sent: Monday, May 17, 1999 4:01 PM 
To: champ-l-digest@sysabend.org 
Subject: champ-l-digest V1 #346 
 
 
champ-l-digest          Monday, May 17 1999          Volume 01 : Number 346 
 
 
 
In this issue: 
 
    Re: What would your NPC LEOs do? 
    Re: What would your NPC LEOs do? 
    Re: Is this legal? 
    Re: Elastica, The Rubber Girl 
    Re: Elastica, The Rubber Girl 
    Re: Elastica, The Rubber Girl 
    Magic Systems (Was Re: The Hero system) 
    Asian Elements (was Elements) 
    Re: Asian Elements (was Elements) 
    Re: Asian Elements (was Elements) 
    Re: Asian Elements (was Elements) 
    Re: Asian Elements (was Elements) 
    Re: Asian Elements (was Elements) 
    mind link = encrypted comunications ? 
    Re: Asian Elements (was Elements) 
    Asian Elements 
    Re: mind link = encrypted comunications ? 
    Re: Asian Elements (was Elements) 
    Re: Asian Elements (was Elements) 
    Re: Non-Persistant Persistant Powers 
    Re: mind link = encrypted comunications ? 
    Re: Asian Elements (was Elements) 
    Re: Non-Persistant Persistant Powers 
    What the heck this is... (was Asian Elements) 
    CHAR: Bill Roth, Legal Counsel to the Throne of Amber 
    Re: mind link = encrypted comunications ? 
    Re: mind link = encrypted comunications ? 
    Re: mind link = encrypted comunications ? 
    Re: mind link = encrypted comunications ? 
    Re: mind link = encrypted comunications ? 
    Re: Is this legal? 
    Re: NCM Move By/Through 
    Re: NCM Move By/Through 
 
---------------------------------------------------------------------- 
 
Date: Mon, 17 May 1999 05:47:13 -0700 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: What would your NPC LEOs do? 
 
At 07:56 AM 5/17/1999 -0700, Robert A. West wrote: 
>Returning to a periodic theme, I have had some players take issue with  
>the actions of certain NPC LEOs in my campaign.  I, as GM, have no  
>agenda, and am striving for verisimilitude, subject to the premise of the  
>campaign.  I would appreciate opinions on how DC city police and the DA  
>might proceed with the following fact pattern.  I am especially  
>interested in the opinion of anyone with LEO experience. 
 
   Though I have no law enforcement experience, I'll go through how I 
would've handled things -- or, more specifically, how I would've handled 
things differently (where I don't respond to something, I would've done it 
the same, or at least close enough). 
 
>Officers knocked on the door of the nearby house.  When there was no  
>answer, two officers climbed to the roof (via a ladder extended from the  
>helicopter) and entered through the hole in the cupola, while others  
>surrounded the house and radioed for a warrant, prepared to force entry.  
>One of the officers was knocked down by an electrical shock when he  
>touched the broken wall, but was not injured.  The second officer dragged  
>him clear, and smelled gas of some sort coming from within.   
 
   I don't think real officers would have entered without a warrant unless 
they were in "hot pursuit" of a suspect, or had reason to believe that 
someone was in immediate danger. 
 
>That is about what I think the police would have by early morning, when  
>Mr. Smith will start asking to be released.  He has no ties to the  
>District of Columbia and is quite clear that he intends to leave the  
>jurisdiction within a day.  I know what I think the police would do, but  
>ask where you think they would go from here? 
 
   This is a hard call.  Offhand, I'd call it a dead-end case, unless some 
additional evidence shows up.  With the damage to Smith's car, they may 
have the right to impound the car as material evidence in an investigation 
as they try to determine exactly what did happen that night, but I don't 
think they'd go beyond that point in trying to detain him.  (They may want 
to, since they can hold him for a certain limited period without charging 
him -- and I have conflicting information on how long that is -- but I 
suspect that the DA would advise against it). 
- --- 
Bob's Original Hero Stuff Page!  [Circle of HEROS member] 
   http://www.klock.com/public/users/bob.greenwade/original.htm 
Merry-Go-Round Webring -- wanna join? 
   http://www.klock.com/public/users/bob.greenwade/merrhome.htm 
 
------------------------------ 
 
Date: Mon, 17 May 1999 10:37:49 -0400 
From: Geoff Speare <geoff@igcn.com> 
Subject: Re: What would your NPC LEOs do? 
 
>------------------------------------------------------------------ 
>Summary of the interview of James Madison Smith, Professor of Archaeology  
>at Princeton University.  Subject was advised that he was not in custody  
>and was free to leave at any time.  Subject did not request a lawyer and  
>seemed cooperative, but subsequently appeared somewhat evasive in  
>demeanor, and ultimately became hostile. 
 
I didn't see anything in here which even suggested at evidence against 
Prof. Smith. Since they presumably searched his car as part of analyzing 
the bullet holes, they have nothing to hold him on. 
 
My guess is that the detectives would call Princeton to verify that he is 
really a professor there. If he is, and has no criminal record, they would 
probably let him go, at least until other evidence surfaces. 
 
Geoff Speare 
 
------------------------------ 
 
Date: Mon, 17 May 1999 10:40:19 -0400 
From: Geoff Speare <geoff@igcn.com> 
Subject: Re: Is this legal? 
 
>Ever heard of the "Move Through" or "Move By" combat maneuvers?  Your inches 
>of movement directly contribute to the amount of damage you do.  Granted, 
>you would be half OCV for moving non-combat [ (OCV - 2)/2 for Move By and 
>(OCV - v/5)/2 for move through ] but you get to add quite a few dice to your 
>attack. 
> 
>Look at Move By, as the OCV is much better and the attacker only take 1/3 of 
>the damage.  If the attack were to hit, the character would do STR/2 + 
>128d6. 
 
House Rule #1: Change the velocity damage maneuvers so that they use 
geometric levels of damage (look at the DCV based on Velocity chart for a 
rough idea: roughly +2d6 per doubling of speed). I favor this rule just 
because current Move Bys and Move Throughs do way too much damage. 
 
House Rule #2: Charge more for Multipower slots which are "exclusive" (that 
is, which can't be used with other slots in the multipower). This is a more 
speculative house rule, but seems like a good idea for people who are 
bothered by "attack multipowers" and the like. 
 
Geoff Speare 
 
------------------------------ 
 
Date: Mon, 17 May 1999 11:21:10 -0400 (EDT) 
From: Jason Sullivan <ravanos@NJCU.edu> 
Subject: Re: Elastica, The Rubber Girl 
 
On Mon, 17 May 1999 AndMat3@aol.com wrote: 
> In a message dated 5/17/99 3:39:56 AM Eastern Daylight Time, ravanos@NJCU.edu  
> writes: 
> <<SNIP>> 
> (a) why did you purchase the INDIRECT as +3/4. This would mean  
> that it could "originate anywhere" and go in any direction. it is it  
> stretching (like Mr. Fantastic); then it can only originate from his  
> body and only move away from his body. Which, as I read  
> INDIRECT is only a +1/4 advantage. 
	Shots like between the legs and around the back or curving around 
a corner would be possible.  Since attacks such as these could knoock an 
opponent towards a target, I gave it the full +3/4. 
 
> (b) non-persistent PD should be worth more than -1/4. If that's what the 
> book lists it as; then it's a rip off. but i have never seen that limitation  
> in 
> the book before. so, you should give more for it. I think -1/2. 
	Noted. 
 
------------------------------ 
 
Date: Mon, 17 May 1999 08:50:17 -0700 
From: Christopher Taylor <ctaylor@viser.net> 
Subject: Re: Elastica, The Rubber Girl 
 
At 03:38 AM 5/17/99 -0400, Jason Sullivan wrote: 
>I'm working on a a low level Stretcher called Elastica. 
 
>	Any suggestions?  Anything I should add? 
 
Looks really cool.  She should also sing a catchy pop song called 
"connection" too.  
 
- -------------------------------------------------------------------------- 
Sola Gracia		Sola Scriptura		Sola Fide 
Soli Gloria Deo    	Solus Christus		Corum Deo 
- -------------------------------------------------------------------------- 
 
------------------------------ 
 
Date: Mon, 17 May 1999 12:04:15 -0400 (EDT) 
From: Jason Sullivan <ravanos@NJCU.edu> 
Subject: Re: Elastica, The Rubber Girl 
 
On Mon, 17 May 1999, Christopher Taylor wrote: 
> At 03:38 AM 5/17/99 -0400, Jason Sullivan wrote: 
> >I'm working on a a low level Stretcher called Elastica. 
> >	Any suggestions?  Anything I should add? 
> Looks really cool.  She should also sing a catchy pop song called 
> "connection" too.  
 
	Actually, the character Elastica isn't very creative (nor did I 
feel the need to be overly creative). 
	Her costume is blue and white, and resembles that of Shapeshifter 
(of Elementals and "Death Duel with The Destroyers"), except the 'S' on 
the chest is replaced with a lower case 'e', which looks exactly like the 
'e' used with Microsoft Internet explorer.  He wears blue lipstick and has 
shortish black-blue hair.  Her name is Elastica, which is a total rip-off 
of the band name. 
	She should expect a number of law suits early on in her career. 
	:) 
 
	Still, she fits the bill for my Archetype Clone Force, Attack! in 
so far as being a Stretcher- even if she really sucks at what she does. 
 
------------------------------ 
 
Date: Mon, 17 May 1999 13:15:51 -0400 
From: Bill Svitavsky <nbymail11@mln.lib.ma.us> 
Subject: Magic Systems (Was Re: The Hero system) 
 
At 12:39 AM 5/15/99 -0500, Lance Dyas wrote: 
> 
> 
>Bill Svitavsky wrote: 
[snip] 
>> 
>> It seems like everyone comes down on D&D's magic system. The magic system 
>> is one of the things I like best about D&D. 
> 
>pfah... sure cast and forget it, mindless pish posh 
> 
>> It's distinctive, it has an 
>> interesting logic to it, 
> 
>no logic whatsoever...  waving your hands actually does the magic? 
>sure confusing the ritual 
> 
>> and it is explicitly unlike modern 
>> pseudo-rationalistic notions of psionic powers 
> 
>Every mage... in every fantasy and every one in the real world who ever 
claimed to 
>be mages, the mage emphasizes the mental and the spiritual aspect of what is 
>done... DND turned it into the ritual does the 
>magic and you just cant remember how you did it that is so gauche and so 
wrong 
> 
 
I think you're overgeneralizing here. Lots of magic systems depend more on 
ritual than on understanding, including many folkloric understandings of 
magic. Gestures don't do magic? How about knocking on wood, keeping your 
fingers crossed, or tossing salt over your shoulder? Magic words often have 
power in themselves as well. The Xanth books are full of magic with very 
little mental or spiritual understanding involved. Faust got his abilities 
by following a summoning ritual, then getting everything else from 
Mephistopheles. Zatara and Zatanna cast spells by saying words backwards.  
 
Not all magic is like using the Force. In some systems, all magic derives 
from spirits, gods, or magical beings.Some magic depends on altered 
perceptions (e.g. Zelazny's Changeling & Madwand).  In other systems, the 
power resides exclusively in ritual; knowing the right names, right 
inscriptions, right materials, and right procedures is what's important, 
not understanding their nature.  
 
>> If D&D hadn't borrowed its ideas of magic from Jack 
>> Vance's Dying Earth books, I might borrow them myself sometime for a 
campaign. 
 
> strict using of Vances writings might result in an interesting campaign 
 
I think so, too. And D&D certainly does take some liberties in borrowing 
from Vance. I do think it captures some of the interesting aspects of 
Vancian magic, though. 
 
 
- - Bill Svitavsky 
 
------------------------------ 
 
Date: Mon, 17 May 1999 13:42:20 -0400 (EDT) 
From: Jason Sullivan <ravanos@NJCU.edu> 
Subject: Asian Elements (was Elements) 
 
	I'm working on entities based on the Asian Elements of Water, 
Fire, Air, Metal, and Wood. 
 
	I need bodily correspondences for the concept to work, but I'm 
having trouble... 
 
	Water- Chi 
	Fire- Blood (Humours) 
	Air- Soul  
	Metal- Flesh (Connective tissues, sinews, and skin) 
	Wood- Bone (Framework, Receptacle) 
 
	I'm not sure if Chi and Soul/Spirit are synonymous. 
 
	I also want the elements to correspond with entities: 
	Tiger, Goblin/Fairy, Dragon, Demon, and Ghost are the ones I've 
come up with. 
 
------------------------------ 
 
Date: Mon, 17 May 1999 13:49:27 -0400 (EDT) 
From: Michael Surbrook <susano@dedaana.otd.com> 
Subject: Re: Asian Elements (was Elements) 
 
On Mon, 17 May 1999, Jason Sullivan wrote: 
 
> 	I'm working on entities based on the Asian Elements of Water, 
> Fire, Air, Metal, and Wood. 
>  
> 	I need bodily correspondences for the concept to work, but I'm 
> having trouble... 
>  
> 	Water- Chi 
 
AFAIK, this doesn't really work.  Chi is not ater.  it is inner energy. 
Feng Shui can redirect Chi, making it almost an Earth based power. 
 
> 	Fire- Blood (Humours) 
 
Works. 
 
> 	Air- Soul  
 
Works 
 
> 	Metal- Flesh (Connective tissues, sinews, and skin) 
> 	Wood- Bone (Framework, Receptacle) 
 
I'd swap the last two.  Metal = bones and wood = flesh. 
  
> 	I'm not sure if Chi and Soul/Spirit are synonymous. 
 
Sort of. 
  
> 	I also want the elements to correspond with entities: 
> 	Tiger, Goblin/Fairy, Dragon, Demon, and Ghost are the ones I've 
> come up with. 
 
Nope.  It's Phoneix, Kirin, Dragon, Turtle and Tiger. 
 
I *think* it's a blue turtle, white tiger, red phoneix, gold kirin and 
yellow dragon.  I do know that the tiger is white. 
 
<i'm waiting for the lucky charms jokes to start...> 
 
- -- 
Michael Surbrook - susano@otd.com - http://www.otd.com/~susano/index.html 
 
          "10,000 of them...four of us.  Those unlucky bastards!" 
                       Andy "the Buffalo" Bartalone 
 
------------------------------ 
 
Date: Mon, 17 May 1999 13:09:55 -0500 
From: Donald Tsang <tsang@sedl.org> 
Subject: Re: Asian Elements (was Elements) 
 
>> 	I'm working on entities based on the Asian Elements of Water, 
>> Fire, Air, Metal, and Wood. 
 
Is everyone sure these are "Asian", or just Japanese?  It sems ludicrous 
that a country with 1/3th of the history and 1/10th of the land & 
population of a region (even when it had been at the height of its 
expansionist policy) is the default standard for culture. 
 
If you want "Asian", you need to mix Chinese, Japanese, Korean, Vietnamese, 
Malaysian, Philipino, Thai, etc etc.  Plus India, if you consider that Asian. 
And (okay, maybe I'm biased) that list should start with the biggest 
and oldest of those. 
 
Otherwise, please specify that you want Japanese. 
 
  
>> 	I need bodily correspondences for the concept to work, but I'm 
>> having trouble... 
>>  
>> 	Water- Chi 
> 
>AFAIK, this doesn't really work.  Chi is not water.  it is inner energy. 
>Feng Shui can redirect Chi, making it almost an Earth based power. 
 
Worse, "chi" is literally "breath"/air/gas.  Also known as "breath control" 
in non-Chinese parlance (such as AD&D's Oriental Adventures, as I recall). 
 
You might want to look up some stuff about Chinese herbal medicine; many 
substances are said to be "cold" or "hot", corresponding roughly (?) to 
water and fire... 
 
I'm not sure about "ki"; it may or not be identical to "chi". 
 
 
>>[...] 
>Nope.  It's Phoneix, Kirin, Dragon, Turtle and Tiger. 
> 
>I *think* it's a blue turtle, white tiger, red phoneix, gold kirin and 
>yellow dragon.  I do know that the tiger is white. 
 
Again, in Chinese or Japanese culture? 
 
 
  Donald 
 
------------------------------ 
 
Date: Mon, 17 May 1999 14:12:50 -0400 (EDT) 
From: Jason Sullivan <ravanos@NJCU.edu> 
Subject: Re: Asian Elements (was Elements) 
 
On Mon, 17 May 1999, Jason Sullivan wrote: 
> 	I'm working on entities based on the Asian Elements of Water, 
> Fire, Air, Metal, and Wood. 
	Now that I'm web surfing, I'm finding alot of references to 
specifically Chinese elements being: Metal, Water, Earth, Fire, and Wood. 
 
> 	I also want the elements to correspond with entities: 
> 	Tiger, Goblin/Fairy, Dragon, Demon, and Ghost are the ones I've 
> come up with. 
 
	BTW, these are creatures who "steal" the elements. 
 
------------------------------ 
 
Date: Mon, 17 May 1999 14:16:20 -0400 (EDT) 
From: Michael Surbrook <susano@dedaana.otd.com> 
Subject: Re: Asian Elements (was Elements) 
 
On Mon, 17 May 1999, Donald Tsang wrote: 
 
> >>[...] 
> >Nope.  It's Phoneix, Kirin, Dragon, Turtle and Tiger. 
> > 
> >I *think* it's a blue turtle, white tiger, red phoneix, gold kirin and 
> >yellow dragon.  I do know that the tiger is white. 
>  
> Again, in Chinese or Japanese culture? 
 
Actually, that depends.  These are taken from Shinto beliefs, but I'm 
pretty positive I read where in China there were for creatures for the 4 
(or 5) directions and they were virtually the same.  
 
- -- 
Michael Surbrook - susano@otd.com - http://www.otd.com/~susano/index.html 
 
          "10,000 of them...four of us.  Those unlucky bastards!" 
                       Andy "the Buffalo" Bartalone 
 
------------------------------ 
 
Date: Mon, 17 May 1999 14:16:01 -0400 (EDT) 
From: Jason Sullivan <ravanos@NJCU.edu> 
Subject: Re: Asian Elements (was Elements) 
 
On Mon, 17 May 1999, Donald Tsang wrote: 
> Is everyone sure these are "Asian", or just Japanese?  It sems ludicrous 
> that a country with 1/3th of the history and 1/10th of the land & 
> population of a region (even when it had been at the height of its 
> expansionist policy) is the default standard for culture. 
 
> If you want "Asian", you need to mix Chinese, Japanese, Korean, Vietnamese, 
> Malaysian, Philipino, Thai, etc etc.  Plus India, if you consider that Asian. 
> And (okay, maybe I'm biased) that list should start with the biggest 
> and oldest of those. 
 
	Sorry.  Working with a shoddy and not so accurate Americanized 
perspective of this stuff from memory- most of which that was acquired 
from role-playing. 
 
	In fact, this is too much of a headache.  :/  After a couple of 
web searches, I found that the info on line contradicted itself- probally 
regional variances. 
 
------------------------------ 
 
 
Date: Mon, 17 May 1999 13:18:11 -0500 (CDT) 
From: Curt Hicks <exucurt@exu.ericsson.se> 
Subject: mind link = encrypted comunications ? 
 
I'm sort of going round with my GM on the following: 
I want to build ''walkie talkie' devices which allow the users to  
communicate with each other over any distance using mind link as the  
base power. 
 
Mind link clearly states that line of sight is required to establish 
the link.   
 
Does this mean that the devices must also have the mind scan power 
in order to allow the users to contact each other ? 
 
The Ultimate Mentalist says that mind link is commonly used for encrypted 
radio communications, as well as for actual 'mental' powers.   
 
Curt Hicks 
 
 
------------------------------ 
 
Date: Mon, 17 May 1999 14:22:09 -0400 (EDT) 
From: Michael Surbrook <susano@dedaana.otd.com> 
Subject: Re: Asian Elements (was Elements) 
 
On Mon, 17 May 1999, Jason Sullivan wrote: 
 
> > 	I'm working on entities based on the Asian Elements of Water, 
> > Fire, Air, Metal, and Wood. 
 
> 	Now that I'm web surfing, I'm finding alot of references to 
> specifically Chinese elements being: Metal, Water, Earth, Fire, and Wood. 
 
Japan is very similar, but thay also had 'void' (I think).   
  
> > 	I also want the elements to correspond with entities: 
> > 	Tiger, Goblin/Fairy, Dragon, Demon, and Ghost are the ones I've 
> > come up with. 
>  
> 	BTW, these are creatures who "steal" the elements. 
 
If you are working mainly with Chinese / Japanese myth (of which the 
latter steals a great deal from the former over time), you might want to 
consider foxes as well.  Fox spirits caused a great deal of trouble in 
both Japan and China.   
 
Dragons are identified with water, and live in lakes (or the sea).  They 
don't 'steal' water, although they might hoard it.  Supposedly, tigers and 
dragons don't get along. 
 
Demon is very genric, BTW.  In Japan, that might be 'oni'.   
 
Ghosts are common in both countires, with the most common name for ghost 
in Japan being a 'Yurei'.  There is a 'ghost' that steals your breath in 
Japan (it is supposed to be the ghost of a drowned child) that is probably 
a manifestation of the 'old hag syndrome'. 
 
This help any? 
 
- -- 
Michael Surbrook - susano@otd.com - http://www.otd.com/~susano/index.html 
 
          "10,000 of them...four of us.  Those unlucky bastards!" 
                       Andy "the Buffalo" Bartalone 
 
------------------------------ 
 
Date: Mon, 17 May 1999 14:29:31 -0400 (EDT) 
From: Michael Surbrook <susano@dedaana.otd.com> 
Subject: Asian Elements 
 
Aha!  Found 'em! 
 
Okay, this list is pulled from the Silent Mobius manga, but it should be 
of use for RPG purposes: 
 
Go-Rei - The five spirits. These spirits are the: Dragon, Kirin, Phoenix, 
Tiger and Tortoise (or Turtle). The Yamigumo clan has a mystical artifact 
for each spirit, charged with a measure of that spirit's power. Two of 
these artifacts are shown in the course of the series, they are: The 
Dagger of the Kirin and The Sword of the White Tiger.  
 
- -- 
Michael Surbrook - susano@otd.com - http://www.otd.com/~susano/index.html 
 
          "10,000 of them...four of us.  Those unlucky bastards!" 
                       Andy "the Buffalo" Bartalone 
 
------------------------------ 
 
Date: Mon, 17 May 1999 14:30:12 -0400 
From: Geoff Speare <geoff@igcn.com> 
Subject: Re: mind link = encrypted comunications ? 
 
>I'm sort of going round with my GM on the following: 
>I want to build ''walkie talkie' devices which allow the users to  
>communicate with each other over any distance using mind link as the  
>base power. 
> 
>Mind link clearly states that line of sight is required to establish 
>the link.   
 
"see or sense" is what it says, to be technical. :) 
 
Since the link stays up forever until someone chooses to break it, define 
this as "tuning the radios" or some such, and define breaking the link as 
messing with the tuning (or encryption settings, or what have you).  
 
After all, Mind Link also states that you have to make an ECV attack roll 
to set up the link; I've yet to see a radio which does that. :) 
 
>Does this mean that the devices must also have the mind scan power 
>in order to allow the users to contact each other ? 
 
No, since you can set up the link once and keep it between characters 
indefinitely.  
 
>The Ultimate Mentalist says that mind link is commonly used for encrypted 
>radio communications, as well as for actual 'mental' powers.   
 
By who. :) 
 
Geoff Speare 
 
------------------------------ 
 
Date: Mon, 17 May 1999 13:29:58 -0500 (CDT) 
From: "Dr. Nuncheon" <jeffj@io.com> 
Subject: Re: Asian Elements (was Elements) 
 
On Mon, 17 May 1999, Jason Sullivan wrote: 
 
> 	I'm working on entities based on the Asian Elements of Water, 
> Fire, Air, Metal, and Wood. 
 
Hmm...the Chinese elements that I've seen used are Water, Fire, Earth, 
Metal, & Wood.  Japanese uses Earth/Air/Fire/Water/Void (at least 
according to Musashi's _Book of Five Rings_. 
 
J 
 
Hostes aliengeni me abduxerent.              Jeff Johnston - jeffj@io.com 
Qui annus est?                                   http://www.io.com/~jeffj 
 
------------------------------ 
 
Date: Mon, 17 May 1999 13:31:34 -0500 
From: Donald Tsang <tsang@sedl.org> 
Subject: Re: Asian Elements (was Elements) 
 
>> >>[...] 
>> >Nope.  It's Phoneix, Kirin, Dragon, Turtle and Tiger. 
>> > 
>> >I *think* it's a blue turtle, white tiger, red phoneix, gold kirin and 
>> >yellow dragon.  I do know that the tiger is white. 
>>  
>> Again, in Chinese or Japanese culture? 
> 
>Actually, that depends.  These are taken from Shinto beliefs, but I'm 
>pretty positive I read where in China there were for creatures for the 4 
>(or 5) directions and they were virtually the same.  
 
Dragon, Phoenix, and Chi-Ling (Kirin) are indeed the Chinese masters 
of the animal kingdom.  But I'm pretty skeptical of the colors, and of 
whether wood and metal were elements (especially metal, as China didn't 
hold the same religious fascination with steel as Japan did).  I mean, 
what's the likelihood of the Chinese revering turtles, when one of the 
worst insults is calling someone a "turtle" (wang-ba) or "turtle egg" 
(wang-ba-dann)? 
 
And since "earth" was the domain of people, you really only ever heard 
about Dragons and Phoenixes in classic Chinese "Celestial Bureacracy" 
novels like "Journey to the West" (Monkey King).  Like the Unicorns 
of Western European myth, the the Chi-Ling "retired" in the face of 
civilized man. 
 
  Donald 
 
------------------------------ 
 
Date: Mon, 17 May 1999 18:41:38 GMT 
From: mhoram@relia.net (Curtis A Gibson) 
Subject: Re: Non-Persistant Persistant Powers 
 
On Mon, 17 May 1999 20:28:13 -0700, you wrote: 
 
>Curtis A Gibson wrote: 
>>=20 
>> >       Do you really want to do this?  Making your armour = 
non-persistant can 
>> >be very dangerous.  To answer your question, it would depend on what = 
the 
>> >limitation is applied against.  You get knocked out amd your IR = 
vision 
>> >no longer works would be -0 as you cant see anyway and to turn it = 
back 
>> >on would be a zero phase action.  You get knocked out and your armour 
>> >doesn't work would be at least -1/2. 
>>=20 
>> Cost end makes a persistant power non persistant, and makes it cost 
>> end at a -1/2. I'd give it a -1/4 
> 
>	While this may be correct, it doesn't say that in the limitation "costs 
>endurance".  On the other hand, under the advantage "reduced endurance", 
>it talks of making a power persistent (we've all been spelling it wrong, 
>too) at +1/2 and that the power must be at 0 endurance when the 
>advantage is applied. 
 
I always assumed that using 'costs end' would make a power like any 
other power that costs end, and on page 52  5th and 6th paragraph=20 
 
"Powers that normally cost END turn off when the hero is Stunned or 
unconscious (unles the power is bought with the Power Advantage 
Persistent). 
  When a character is Stnned or knocked unconsious his END using 
powers turn off at the end of his Phase" 
 
One could quibble about the phrase 'noramlly cost end' but.... 
 
>	However, under the effects of stunning and knock out, it only referes 
>to "non-persistent" powers turning off, not powers using endurance.  I 
>don't know.  You tell me.  I've not really considered the effects of 
>making something non-persistent. 
 
My first character way back when (85) had armor defined as a force 
field and I used the non persistent lim on it then at a -1/4. Got 
grabbed by a brick, stunned then really mashed the next phase.... 
 
 
 
As an adolescent I aspired to lasting fame, I craved factual=20 
certainty, and I thirsted for a meaningful vision of human life - 
so I became a scientist.  This is like becoming an archbishop so 
you can meet girls. 
    -- M. Cartmill 
 
------------------------------ 
 
Date: Mon, 17 May 1999 11:21:54 -0700 (PDT) 
From: shaw@caprica.com (Wayne Shaw) 
Subject: Re: mind link = encrypted comunications ? 
 
> 
>I'm sort of going round with my GM on the following: 
>I want to build ''walkie talkie' devices which allow the users to  
>communicate with each other over any distance using mind link as the  
>base power. 
> 
>Mind link clearly states that line of sight is required to establish 
>the link.   
> 
>Does this mean that the devices must also have the mind scan power 
>in order to allow the users to contact each other ? 
 
Hmmm.  Just assume the mindlink is 'always established' and it's a non-problem? 
 
------------------------------ 
 
Date: Mon, 17 May 1999 14:37:40 -0400 (EDT) 
From: Michael Surbrook <susano@dedaana.otd.com> 
Subject: Re: Asian Elements (was Elements) 
 
On Mon, 17 May 1999, Donald Tsang wrote: 
 
> >> >Nope.  It's Phoneix, Kirin, Dragon, Turtle and Tiger. 
> >> > 
> >> >I *think* it's a blue turtle, white tiger, red phoneix, gold kirin and 
> >> >yellow dragon.  I do know that the tiger is white. 
> >>  
> >> Again, in Chinese or Japanese culture? 
> > 
> >Actually, that depends.  These are taken from Shinto beliefs, but I'm 
> >pretty positive I read where in China there were for creatures for the 4 
> >(or 5) directions and they were virtually the same.  
>  
> Dragon, Phoenix, and Chi-Ling (Kirin) are indeed the Chinese masters 
> of the animal kingdom.   
 
Dragon - reptile, Phoenix - birds, Kirin - mammels, right? 
 
BTW: I've seen Kirin spelt about a *zillion* different ways (if you're 
keeping score at home).  Among them were: Kirin, Chi-lin, Ki-rin, Ki-lin, 
Chi-Ling (etc). 
 
> But I'm pretty skeptical of the colors, and of 
> whether wood and metal were elements (especially metal, as China didn't 
> hold the same religious fascination with steel as Japan did).   
 
I have heard that metal and wood are part of the Chinese elements.  Of 
course, (As I recall) so were hot and cold and dry and wet.  The latter 
relating to the nature of yin and yang. 
 
> I mean, 
> what's the likelihood of the Chinese revering turtles, when one of the 
> worst insults is calling someone a "turtle" (wang-ba) or "turtle egg" 
> (wang-ba-dann)? 
 
I didn't say iwas 100% positive. 
  
> And since "earth" was the domain of people, you really only ever heard 
> about Dragons and Phoenixes in classic Chinese "Celestial Bureacracy" 
> novels like "Journey to the West" (Monkey King).  Like the Unicorns 
> of Western European myth, the the Chi-Ling "retired" in the face of 
> civilized man. 
 
I have read some speculation that the giraffe may have been presented in 
China as a kirin.   
 
- -- 
Michael Surbrook - susano@otd.com - http://www.otd.com/~susano/index.html 
 
          "10,000 of them...four of us.  Those unlucky bastards!" 
                       Andy "the Buffalo" Bartalone 
 
------------------------------ 
 
Date: Mon, 17 May 1999 14:38:44 -0400 
From: Geoff Speare <geoff@igcn.com> 
Subject: Re: Non-Persistant Persistant Powers 
 
>>	However, under the effects of stunning and knock out, it only referes 
>>to "non-persistent" powers turning off, not powers using endurance.  I 
>>don't know.  You tell me.  I've not really considered the effects of 
>>making something non-persistent. 
 
If "costs END" made a power cost END but still be persistent, then when you 
knocked the character out he would keep using END (and then STUN as END), 
and in all likelihood would never wake up... 
 
So, while the rules don't specifically say, I always rule that the 
limitation makes the power no longer Persistent. 
 
Geoff Speare 
 
------------------------------ 
 
Date: Mon, 17 May 1999 14:49:10 -0400 (EDT) 
From: Jason Sullivan <ravanos@NJCU.edu> 
Subject: What the heck this is... (was Asian Elements) 
 
	I'm coming up with a history for a group of Martial Artists whose 
styles all derived from a single style. 
 
	The originator of this art was a pilgrim, who wandered from area 
to area.  His style was derived from "special insight," and was based on 
various elements.  The master of this style had a number of pupils, one 
for each element, save for one (which is the 'taboo' art)- the only 
student of the art was killed while sparring with his master.  Deeming the 
art too radical and dangerous, the master left the secret of this art in 
the care of a group of monks.  
 
	Each student left their master on to start their own schools, or join 
currently existing school, cultivating their own unique styles. 
 
	Each student had a special correspondence to an element, a 
personal 'bodily' affinity, and a creature. 
 
	Thus, using the above mentioned, you end up with a stylistic 
elements that conjure up names like "Five Corpse Demon Flesh of Iron", 
"Goblin Dances on the Water", "Fire Tiger Blood Atemi", and "Wooden Ghost  
Bone Thrust." 
 
------------------------------ 
 
Date: Mon, 17 May 1999 15:10:46 -0400 
From: "Scott C. Nolan" <nolan@erols.com> 
Subject: CHAR: Bill Roth, Legal Counsel to the Throne of Amber 
 
BILL ROTH, LEGAL COUNSEL TO THE THRONE OF AMBER 
 
10	STR	0 
10	DEX	0 
11	CON	2 
10	BODY	0 
15	INT	5 
12	EGO	4 
11	PRE	1 
10	COM	0 
3	PD	1 
3	ED	1 
2	SPD	0 
4	REC	0 
22	END	0 
21	STUN	0 
Characteristics Cost: 14 
 
3	WF, Swords, Small Arms	 
		 
9	Conversation 14-	 
3	Criminology 12- 
7	Deduction 14-	 
3	High Society 11-	 
9	Persuasion 14-	 
		 
4	AK: Earth 13-, 
1	Lang: English, native, literacy	 
3	Lang: Thari, fluent conversation, literacy	 
5	KS: Amber Law 14-	 
4	KS: Amber Politics 13-	 
6	PS: Lawyer 15- 
		 
5	12- Contact: King Random	 
		 
22	MP (45), "Trump Powers", OAF	 
2m	Mind Link, related group, any distance, any dimension	 
3m	XD Move, group of dimensions, Only to person/place pictured	 
	on Trump, Only with cooperation of person pictured on trump, 	 
	Usable By Others, doesn't lose power 
		 
 
Powers Cost: 89 
Total Cost: 103 
 
Base Points: 100 
20	Normal Stats 
5	Age, 40+ 
10	Watched, "Random", more powerful, noncombat influence, harsh,  
	 appear 8- 
15	Psych Lim, "Dedicated to the Law", common, strong 
5	Psych Lim, "Crush on Flora", uncommon, moderate 
10	Public ID, "Legal Counselor to the King" 
 
 
APPEARANCE:  
"He was a short, heavy-set man with a somewhat florid complexion, 
his dark hair streaked with white and perhaps a bit thin on top." 
 
HISORY: 
Bill Roth lived in upstate New York, somewhere between Rochester 
and Buffalo.  He studied law in Buffalo, and married his childhood 
sweetheart, Alice.  In the early 1970's, he met Carl Corey at a country 
club of which they were both members.  They got into a heated discussion 
of the Napoleonic wars and became good friends.   
 
When Carl Corey disappeared, Bill Roth traced his friend to the Porter 
Sanitarium, arriving shortly after Corey had escaped, and begun his 
journey of self-discovery as Corwin, Prince of Amber.  Roth acted to 
have the false court order that had been used to commit Corey vacated, 
and acted to care for Corey's home in case he returned. 
 
When Corey did return, complete with a near-fatal stab wound, Roth 
drove him to a hospital and told him what he'd found out about Corey's 
commitment.  He also learned that Corey was something more than human. 
He also had a chance to observe the Trumps.   
 
Years later, he aided Corey, now revealed as Corwin, in tracking the Jewel 
of Judgment, which Corwin had hidden in a compost heap.  Roth also saw 
concrete proof of Corwin's powers when he contacted Fiona by Trump and 
used the Pattern to ride away from Earth. 
 
Still later, Roth served Amber as legal counsel by revising the Concord between 
Amber and Chaos after the Patternfall war.  At that time, he met both Fiona and 
King Swayvil of Chaos.  Over the years, he also performed legal work for Flora, 
tracking down an old Earth lover of hers.   
 
In the 1980's, Roth became friendly with Corwin's son Merlin, who went by the 
name of Merle Corey.  After the death of his wife, Alice, he moved to Amber 
permanently, where he became Counsel to the Court of Amber.  He became 
good friends with Flora, Gerard and Llewella.  He became proficient with  
swords, learned to speak Thari fluently and in many other ways went native. 
 
Roth has served the crown by writing and revising many treaties with the  
Golden Circle states, and by the end of the second chronicles, was  
considering bringing his son, Bill, Jr.  and his family to Amber. 
 
Bill has a full set of Trumps, although he rarely uses them. 
 
NOTES: 
1.  Bill has many Earth-related knowledge skills which are no longer terribly 
relevant, and which I have nod included. 
 
------------------------------ 
 
Date: Mon, 17 May 1999 15:15:12 EDT 
From: AndMat3@aol.com 
Subject: Re: mind link = encrypted comunications ? 
 
In a message dated 5/17/99 2:30:45 PM Eastern Daylight Time, geoff@igcn.com  
writes: 
 
> After all, Mind Link also states that you have to make an ECV attack roll 
>  to set up the link; I've yet to see a radio which does that. :) 
 
yeah - but in a technological version of the power this could be altered 
 
------------------------------ 
 
Date: Mon, 17 May 1999 15:15:53 EDT 
From: AndMat3@aol.com 
Subject: Re: mind link = encrypted comunications ? 
 
In a message dated 5/17/99 2:30:45 PM Eastern Daylight Time, geoff@igcn.com  
writes: 
 
> After all, Mind Link also states that you have to make an ECV attack roll 
>  to set up the link; I've yet to see a radio which does that. :) 
 
let me try that again... 
 
in a technological version of that power; ECV attack roll could be changed to 
must make SysOp roll... or something like that. 
 
andy 
 
------------------------------ 
 
Date: Mon, 17 May 1999 14:18:14 -0500 (CDT) 
From: Curt Hicks <exucurt@exu.ericsson.se> 
Subject: Re: mind link = encrypted comunications ? 
 
> From: AndMat3@aol.com 
>  
> In a message dated 5/17/99 2:30:45 PM Eastern Daylight Time, geoff@igcn.com  
> writes: 
>  
> > After all, Mind Link also states that you have to make an ECV attack roll 
> >  to set up the link; I've yet to see a radio which does that. :) 
>  
> yeah - but in a technological version of the power this could be altered 
>  
 
This is actually for an enchanted magical item(s). 
 
Curt 
 
------------------------------ 
 
Date: Mon, 17 May 1999 15:19:32 -0400 
From: Bill Svitavsky <nbymail11@mln.lib.ma.us> 
Subject: Re: mind link = encrypted comunications ? 
 
At 03:15 PM 5/17/99 EDT, AndMat3@aol.com wrote: 
>In a message dated 5/17/99 2:30:45 PM Eastern Daylight Time, geoff@igcn.com  
>writes: 
> 
>> After all, Mind Link also states that you have to make an ECV attack roll 
>>  to set up the link; I've yet to see a radio which does that. :) 
> 
>yeah - but in a technological version of the power this could be altered 
> 
 
When the aliens started beaming those voices into my head, I think they had 
to make an ECV roll. Fortunately they can't get through my aluminum foil 
hat - must be a -1/2 limitation. 
 
Bill Svitavsky 
 
------------------------------ 
 
Date: Mon, 17 May 1999 12:57:59 -0700 
From: Christopher Taylor <ctaylor@viser.net> 
Subject: Re: mind link = encrypted comunications ? 
 
>>> After all, Mind Link also states that you have to make an ECV attack roll 
>>>  to set up the link; I've yet to see a radio which does that. :) 
>> 
>>yeah - but in a technological version of the power this could be altered 
>> 
> 
>When the aliens started beaming those voices into my head, I think they had 
>to make an ECV roll. Fortunately they can't get through my aluminum foil 
>hat - must be a -1/2 limitation. 
 
Dang I have been putting the tin foil on the wrong head all this time, no 
wonder it doesnt help any 
 
- -------------------------------------------------------------------------- 
Sola Gracia		Sola Scriptura		Sola Fide 
Soli Gloria Deo    	Solus Christus		Corum Deo 
- -------------------------------------------------------------------------- 
 
------------------------------ 
 
Date: Mon, 17 May 1999 10:54:10 -0700 
From: jayphailey@juno.com 
Subject: Re: Is this legal? 
 
>House Rule #1: Change the velocity damage maneuvers so that they use 
>geometric levels of damage (look at the DCV based on Velocity chart  
>for a rough idea: roughly +2d6 per doubling of speed). I favor this rule 
 
>just because current Move Bys and Move Throughs do way too much damage. 
 
In our game these huge NCM move bys bcame a self correcting problem.  
Anyone who could do them tended to wiped themselves out pretty 
thoroughly. 
 
>House Rule #2: Charge more for Multipower slots which are "exclusive" 
(that 
>is, which can't be used with other slots in the multipower). This is a 
more 
>speculative house rule, but seems like a good idea for people who are 
>bothered by "attack multipowers" and the like. 
> 
>Geoff Speare 
 
Actually that one works for me.  I like it. 
 
 
Jay P. Hailey <Meow!>    [ICQ: 37959005]  
 
Read Star Trek- Outwardly Mobile At- 
 
http://www.geocities.com/~tesral/jay/ 
 
 
___________________________________________________________________ 
You don't need to buy Internet access to use free Internet e-mail. 
Get completely free e-mail from Juno at http://www.juno.com/getjuno.html 
or call Juno at (800) 654-JUNO [654-5866] 
 
------------------------------ 
 
Date: Mon, 17 May 1999 12:45:33 -0700 
From: jayphailey@juno.com 
Subject: Re: NCM Move By/Through 
 
>Ha!!  You _can_ teach an old dog new tricks!!  In all the groups I have 
>played in, we always played it that halving DCV/OCV for NCM took place 
at 
>step 5 of the DCV and OCV checklist (pg. 146).  However, page 142 
clearly 
>states that the characters _base_ OCV and DCV are half when using  
>NCM. 
> 
>Thus, the first example of using Move By, the final OCV would be 1 not 
2. 
>In the second example, Skill Levels would count full value, not at 1/2 
>value.  The same character as used in example 1 would have a final OCV 
of 5 
>not 4. 
> 
>There is also the fact that it takes a little while to get up to full  
>NCM speed too. 
> 
>~ Mike 
 
So a character with CSL NCM-Move Trough or move-By smears himself on a 
higher roll. If I were gming such a maneuver I would rule that unless the 
character was a major brick that hitting some one with a fist at mach 
would damage his own hand pretty badly, too. Especically if the target 
didn't move or give 
 
 
Jay P. Hailey <Meow!>    [ICQ: 37959005]  
 
Read Star Trek- Outwardly Mobile At- 
 
http://www.geocities.com/~tesral/jay/ 
 
 
 
___________________________________________________________________ 
You don't need to buy Internet access to use free Internet e-mail. 
Get completely free e-mail from Juno at http://www.juno.com/getjuno.html 
or call Juno at (800) 654-JUNO [654-5866] 
 
------------------------------ 
 
Date: Mon, 17 May 1999 12:55:19 -0700 
From: jayphailey@juno.com 
Subject: Re: NCM Move By/Through 
 
>I didn't bother with the math of a Move Through, as maximum speed  
>meant you pretty much were not going to hit.  I do believe you have the 
OCV  
>listed a bit higher than it would actually be ... -128 before you take 
NCM  
>into account (-v/5).  On the other hand, you would do STR + 213d6+1 and  
>take half or full damage. 
 
See. This form of attack tends to be self correcting. 
 
>That is why I used Move By as an example.  It's only -2 to OCV.  In your 
>example using a character with a low average DEX of 18 and no Skill 
Levels 
>he would have a final OCV of 2.  Assuming the target DCV is also 6, you 
need 
>a 7 or less to hit, but it can be done.  Now, toss in some Skill Levels 
and 
>the odds start to even out. 
 
True.  But what about the DCV mods for speed? Throw thos in and things 
un-even again. 
 
>>But only one.  even if the target takes KB the hapless PC is still 
taking 
>>a 64 die attack.  That would kill anyone in the Omega Squad game.  If 
>>they hit the Earth and the Earth took no KB (Quite a bit of KB 
resistance 
>>in the old girl) then that would mean the full 128d6 attack to both 
>>targets.  The character would leave a very sizable crater, and no hint 
of 
>>their physical existance. 
> 
>I didn't even think of Knockback ... that makes it even worse!!   
>However my example was a Move By, not Move Through, thus the attacking 
character  
>would only be taking a little over 42d6.  :-)  Enough to seriously 
injure if  
>not kill most chartacters have played. 
 
That would mangle even the most powerful Omegad Squa character.  Then you 
have an injured, stunned silly character moving at 1/2 their NCM into 
whatever gets in the way. 
 
>As I wrote, this is an extreme example.  For a more realistic one, use 
the 
>running instead of flight, as there is no Turn Mode to deal with.  
 
Oh, no, no, no.  High speed running almost demands a turn mode. Other 
wise the character would have ankles, knees and hips as powerful as the 
strongest bricks and then more. 
 
> Also assume 4 specific Skill Levels in Move By (resulting in a +2 
because  
>of the NCM) and say you hold your running speed to where you can 
actually  
>take the 1/3 damage ... to the point where it will hurt and you will 
take some  
>BODY ... but after Knockback, the other guy may still be very dead, even 
if  
>he has a really good defense (assuming his defense is not a high DCV). 
> 
>Thus, I do feel that this can have an impact in combat. 
> 
>~ Mike 
 
True. OTOH the Speedster could just buy an RPG-launcger and have a 
similarly destructive effect without having to risk bodily injury. 
 
It's a little arcane.  Anyone who wants to work that hard to damage their 
character creatively  then let 'em.  If the character doesn't develop an 
aversion to th painful effects of this, thn IMHO you sorta have to look 
at the player a little bit. 
 
 
Jay P. Hailey <Meow!>    [ICQ: 37959005]  
 
Read Star Trek- Outwardly Mobile At- 
 
http://www.geocities.com/~tesral/jay/ 
 
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You don't need to buy Internet access to use free Internet e-mail. 
Get completely free e-mail from Juno at http://www.juno.com/getjuno.html 
or call Juno at (800) 654-JUNO [654-5866] 
 
------------------------------ 
 
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