Digest Archives Vol 1 Issue 35
Desmarais, John 
From:	owner-champ-l-digest@sysabend.org 
Sent:	Monday, November 09, 1998 4:28 PM 
To:	champ-l-digest@sysabend.org 
Subject:	champ-l-digest V1 #35 
 
champ-l-digest        Monday, November 9 1998        Volume 01 : Number 035 
 
 
 
In this issue: 
 
    Re: Comeliness / Perception 
    RE: unsub 
    RE: Comeliness / Perception 
    RE: Negative Sight 
    RE: Negative Sight 
    Re: Comeliness / Perception 
    Re: Negative Sight 
    [none] 
    Re: not negative vision anymore. . 
    Re: Negative Sight 
    Re: Negative Sight 
    RE: Comeliness / Perception 
    Re: Negative Sight 
    Re: Negative Sight 
    RE: Negative Sight 
    Meta: digest mailing list 
    Re: Negative Sight 
 
---------------------------------------------------------------------- 
 
Date: Sun, 8 Nov 1998 04:18:51 -0800 (PST) 
From: shaw@caprica.com (Wayne Shaw) 
Subject: Re: Comeliness / Perception 
 
>some would fall into that category Bob, but I know some people who are just 
>about as dumb as a rock and yet very perceptive.  Good hunters but you 
>wouldn't want them doing any mental based work for you because there would 
>be quite a few mistakes.  But they can usuallt get their limit of deer with 
>in the first couple of days of deer season. 
 
There's almost no generalization of a stat that you can't find cases that 
don't fit.  Almost any time you have a characteristic in a game, it's an 
amalgam of several related but not necessarily identical abilities, and 
there will always be some people who don't fit the model. 
 
------------------------------ 
 
Date: Sun, 8 Nov 1998 22:04:06 -0800 
From: "Filksinger" <filkhero@usa.net> 
Subject: RE: unsub 
 
owner-champ-l@sysabend.org 
> Subject: Re: unsub 
<snip> 
> To unsubscribe from the Champions Mailing List send an email to 
> <champ-l-request@sysabend.org> with UNSUBSCRIBE as the body 
> of the message. 
> 
> Have a nice day. 
> 
> 
> -= John Desmarais <champ-l-owner@sysabend.org> =- 
> -= 
> -= Keeper of the Champions Mailing List. 
> -= http://www.sysabend.org/champions 
 
Maybe we should post this information to the list once a month, or 
week even. It seems to get asked for a lot. We could also include the 
mailing list FAQ address and other useful information. 
 
Filksinger 
 
------------------------------ 
 
Date: Sun, 8 Nov 1998 22:04:09 -0800 
From: "Filksinger" <filkhero@usa.net> 
Subject: RE: Comeliness / Perception 
 
From: Kim Foster 
<snip> 
> 
> 
> I might be in the minority, but I prefer Com as a stat. It 
> allows for more 
> variation in the appearnce of characters for comparison's 
> sake. With the 
> "talent" method, it tends to break down in two or three 
> levels. You're 
> eithers (for example) Pretty or Beautiful. Anything from 
> homely to slightly 
> attractive is lumped together and with the talents there 
> are only two 
> levels. The supermodel is Beautiful and so is the Goddess 
> of Beauty. 
 
Not quite. In HERO there are some Talents, like Speed Draw, which are 
treated like skills. Not everyone with them is the same. 
 
In Fuzion, they did the Fuzion equivalent with Beauty. A mere mortal 
can have up to five levels in it; presumably the goddess of beauty has 
even more. 
 
Filksinger 
 
------------------------------ 
 
Date: Sun, 8 Nov 1998 22:04:01 -0800 
From: "Filksinger" <filkhero@usa.net> 
Subject: RE: Negative Sight 
 
From: Lockie 
> 
> 
> -----Original Message----- 
> From: Filksinger <filkhero@usa.net> 
> To: Champions <champ-l@sysabend.org> 
> Date: Saturday, November 07, 1998 3:54 PM 
> Subject: RE: Negative Sight 
> >If you do that, human-sized bricks with the strength to lift 
> >battleships won't be able to so much as reach out at arms length in 
> >front of him and lift 1,000kg, even using both hands, 
> since, no matter 
> >how strong he is, a human being could never to that; it 
> violates very 
> >basic physics. 
> > 
> >Filksinger 
> > 
> 
> not really base physical laws. . it's a practical issue. 
> Tension, friction, 
> surface area. 
> There's no energy-based-concept that say that sort of force 
> can't be applied 
> over that 
> small an area, it just usually results in things going 
> 'kaboom' or 'crunch'. 
 
Never heard of Archimedes? A human-sized (and massed) being cannot 
reach out, grab a car, and lift it, because of the laws of balance. 
None of the "practical issues" you mention are nearly so significant 
and basic. 
 
Filksinger 
 
------------------------------ 
 
Date: Sun, 8 Nov 1998 22:04:04 -0800 
From: "Filksinger" <filkhero@usa.net> 
Subject: RE: Negative Sight 
 
From: Stainless Steel Rat 
> 
> 
> -----BEGIN PGP SIGNED MESSAGE----- 
> Hash: SHA1 
> 
> "F" == Filksinger  <filkhero@usa.net> writes: 
> 
> F> He didn't ask for the physics rational behind the 
> character, he asked 
> F> for how to represent a specific SFX: A man to whom dark 
> was light and 
> F> hot was cold. 
> 
> Ummm: 
> >> In other words, biology and physics say that he will 
> have no problem 
> >> being able to see in this universe. 
> 
> If you think about that for a moment, you would relize that the game 
> mechanics for this are simple: do nothing. 
 
Which does not cover what he asked for, and isn't, in fact, even more 
scientifically correct, since if you were right, then "darkness" 
wouldn't even enter into the equation; you'd just be calling "light" 
"darkness" if it came from his universe, and no other effect. If you 
are correct,then what possible measurement could determine that 
darkness in his universe was darkness? According to you, it would 
behave like light in all respects. The question wouldn't even exist. 
 
He wants someone who sees darkness, even like it is in our universe, 
as if it were light. Your suggestion does not cover that idea, since 
you specifically state that he wouldn't see darkness as light; he'd 
see like everyone else. He'd never even know he was out of his 
universe. 
 
<snip> 
> 
> The other alternative is that the guy cannot see at all if 
> you flip him out 
> of his universe, since there is no 'radiant darkness' in 
> this one.  In 
> which case the game mechanic is almost as simple: Physical 
> Limitation: 
> Blind, 25 points. 
 
That would be closer to what was requested, but it still doesn't cover 
the SFX requested. 
 
> F> Besides, are you actually using physics in a comic book world? :) 
> 
> He made the statement that darkness in his universe is the 
> same as light in 
> ours. 
 
He also clearly indicated that darkness in _our_ universe is the same 
as light to him. Your mechanics do not cover this. 
 
Filksinger 
 
------------------------------ 
 
Date: Mon, 9 Nov 1998 15:15:41 +1000 
From: "Lockie" <jonesl@cqnet.com.au> 
Subject: Re: Comeliness / Perception 
 
- -----Original Message----- 
From: Bob Greenwade <bob.greenwade@klock.com> 
To: champ-l@sysabend.org <champ-l@sysabend.org> 
Date: Monday, November 09, 1998 1:58 AM 
Subject: Re: Comeliness / Perception 
 
 
>At 07:50 AM 11/8/98 -0500, C. Badger wrote: 
>>At 08:38 11/07/98 -0800, Bob Greenwade wrote: 
>>>   If they're both nearsighted and absent-minded, then this is 
consistent, 
>>>since the game functions of INT ("the ability to take in and process data 
>>>quickly") don't really reflect one's IQ or knowledge. 
>>>   At the same time, "Nearisighted" and "Absent-Minded" are both 
>>>Disadvantages (both Physical Limitations, though some would consider the 
>>>latter to be Psychological), and not really affected by Characteristics. 
>>>   The real question is, if a character is more able to "take in and 
>>>process data quickly," then would that character logically be more able 
to 
>>>notice things that come within his field of perception (visual, audio, 
>>>olfactory, or otherwise)? 
>> 
>>some would fall into that category Bob, but I know some people who are 
just 
>>about as dumb as a rock and yet very perceptive.  Good hunters but you 
>>wouldn't want them doing any mental based work for you because there would 
>>be quite a few mistakes.  But they can usuallt get their limit of deer 
with 
>>in the first couple of days of deer season. 
> 
>   These, of course, are the guys with low INT and Enhanced Perception. 
:-] 
> 
 
general intelligance irl, simply doesn't exist. Skill show very little 
crossover, 
even when they seem identical- like addition and subtraction in differrent 
contexts. 
They did tests of these street kids who sell stuff  in. . um south america 
somewhere, 
comparing their skill in figuring proper change with *identical* sums in a 
lab context. 
VERY clear differences, which lessened a bit when the math questions were 
phrased 
as sales and change, ect. This is just one example, but there are many 
others. So the 
entire 'general int stat' idea is pretty silly from a realist perspective, 
but so is general 
str, and especially general coordination, ect. 
 
------------------------------ 
 
Date: Mon, 9 Nov 1998 18:06:57 +1000 
From: "Lockie" <jonesl@cqnet.com.au> 
Subject: Re: Negative Sight 
 
- -----Original Message----- 
From: Filksinger <filkhero@usa.net> 
>> not really base physical laws. . it's a practical issue. 
>> Tension, friction, 
>> surface area. 
>> There's no energy-based-concept that say that sort of force 
>> can't be applied 
>> over that 
>> small an area, it just usually results in things going 
>> 'kaboom' or 'crunch'. 
> 
>Never heard of Archimedes? A human-sized (and massed) being cannot 
>reach out, grab a car, and lift it, because of the laws of balance. 
>None of the "practical issues" you mention are nearly so significant 
>and basic. 
 
 
Well for one thing. . evnergy equals mass, so just as an object moving 
towards the 
speed of light gains mass, so does an object exerting extrodinary force on 
another 
object. 
 
Second, the REASON that a human sized object is seen as such is that due to 
the issues of friction and surface area, they are seperate from the ground 
on which they 
stand. Sink someone up to their knees in concrete, bolster it with steel, 
and 
assuming their tough enough to stand the strain, thay can lift as a relation 
to the 
mass on the concrete, not their own mass. If a super is strong enough, they 
could concievable 
ram one hand into the floor and grab hold of the steel mesh in reinforced 
concrete, 
and lift weght the other- again, it's an issue of friction and effective 
mass, NOT force and the 
mass of the mechanical entity. 
 
Third, yer description is too precise, more precise than mine. 
There is nothing from stopping superdude from lifting up one side of a car, 
then leaning 
in underneath, getting a good hold of the jack hardpoint on the other side, 
and balancing 
the load as he moved his centre of gravity into line with the car's. Sire, 
the ground might crack, 
and the car might buckle too, ect. The issue of lifting is far more a matter 
of wether or not you are firmly grounded than wether or not you mass is 
right. When people lift stuff, that's what they concentrate on. 
 
Fourth, that doesn't disute my last point- there is no energy-based concept 
that says you 
can't apply large force over small area. 
 
Fifth, for al we know all bricks have inate telekinesis anyway. I luuve them 
naturalised plot devices! 
 
> 
>Filksinger 
> 
> 
 
------------------------------ 
 
Date: Mon, 9 Nov 1998 09:09:30 -0400 
From: Juan Antonio Ramirez Morell <thanatos@amadeus.upr.clu.edu> 
Subject: [none] 
 
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From: Juan Antonio Ramirez Morell <thanatos@amadeus.upr.clu.edu> 
To: champ-l@sysabend.org 
Subject: Re: Negative Sight 
Date: Mon, 9 Nov 1998 09:07:57 -0400 
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On Mon, 09 Nov 1998,  jonesl@cqnet.com.au wrote: 
>-----Original Message----- 
>From: Filksinger <filkhero@usa.net> 
>>> not really base physical laws. . it's a practical issue. 
>>> Tension, friction, 
>>> surface area. 
>>> There's no energy-based-concept that say that sort of force 
>>> can't be applied 
>>> over that 
>>> small an area, it just usually results in things going 
>>> 'kaboom' or 'crunch'. 
>> 
>>Never heard of Archimedes? A human-sized (and massed) being cannot 
>>reach out, grab a car, and lift it, because of the laws of balance. 
>>None of the "practical issues" you mention are nearly so significant 
>>and basic. 
> 
> 
>Well for one thing. . evnergy equals mass, so just as an object moving 
>towards the 
>speed of light gains mass, so does an object exerting extrodinary force on 
>another 
>object. 
> 
 
Not unless he's moving it... If you just "exert force" on an object without 
moving it, you're not doing any "work" and not building any kinetic energy... 
you'd just be expending internal energy... and so _losing_ mass. 
 
[snip snip] 
> 
>Third, yer description is too precise, more precise than mine. 
>There is nothing from stopping superdude from lifting up one side of a car, 
>then leaning 
>in underneath, getting a good hold of the jack hardpoint on the other side, 
>and balancing 
>the load as he moved his centre of gravity into line with the car's. Sire, 
>the ground might crack, 
>and the car might buckle too, ect. The issue of lifting is far more a matter 
>of wether or not you are firmly grounded than wether or not you mass is 
>right. When people lift stuff, that's what they concentrate on. 
> 
 
Yeah, but your superdude can't hold it out at arm's length... 8) 
 
>Fourth, that doesn't disute my last point- there is no energy-based concept 
>that says you 
>can't apply large force over small area. 
> 
>Fifth, for al we know all bricks have inate telekinesis anyway. I luuve them 
>naturalised plot devices! 
> 
 
8) 
 
>> 
>>Filksinger 
>> 
>> 
 
 
Juan Antonio Ramirez 
 
------------------------------ 
 
Date: Tue, 10 Nov 1998 00:17:52 +1000 
From: "Lockie" <jonesl@cqnet.com.au> 
Subject: Re: not negative vision anymore. . 
 
- -----Original Message----- 
From: Juan Antonio Ramirez Morell <thanatos@amadeus.upr.clu.edu> 
 
>>Well for one thing. . evnergy equals mass, so just as an object moving 
>>towards the 
>>speed of light gains mass, so does an object exerting extrodinary force on 
>>another 
>>object. 
>> 
> 
>Not unless he's moving it... If you just "exert force" on an object without 
>moving it, you're not doing any "work" and not building any kinetic 
energy... 
>you'd just be expending internal energy... and so _losing_ mass. 
> 
 
 
Hmm, maybe, maybe not. 
Now on the other hand, were you to point out that the energy 
was in *either* event transferred to another object, and hence the original 
object 
would lose mass while the 'destination' would gain it, i would be right with 
you. 
Of course, the entire first point was. . shall we say a *teensy* bit 
non-serious? 
 
>[snip snip] 
>> 
>>Third, yer description is too precise, more precise than mine. 
>>There is nothing from stopping superdude from lifting up one side of a 
car, 
>>then leaning 
>>in underneath, getting a good hold of the jack hardpoint on the other 
side, 
>>and balancing 
>>the load as he moved his centre of gravity into line with the car's. Sire, 
>>the ground might crack, 
>>and the car might buckle too, ect. The issue of lifting is far more a 
matter 
>>of wether or not you are firmly grounded than wether or not you mass is 
>>right. When people lift stuff, that's what they concentrate on. 
>> 
> 
>Yeah, but your superdude can't hold it out at arm's length... 8) 
> 
 
 
yes, but he *can* lift it, as was originally posited. I mean superdude's 
superduds would probably 
rip off if he held it at arms length, due to the combination of the flexion 
of his 
ridiculously large calf muscles and his arm being extended, hence not 
leaving any l 
oose lycra across his back. Which is more important to the superhero of the 
moment? 
 
>>Fourth, that doesn't disute my last point- there is no energy-based 
concept 
>>that says you 
>>can't apply large force over small area. 
>> 
>>Fifth, for al we know all bricks have inate telekinesis anyway. I luuve 
them 
>>naturalised plot devices! 
>> 
> 
>8) 
> 
 
:->~ 
 
woops, my superhero version 
 
B->~ 
 
ack, doesn't look right outside of ascII 
 
 
>>> 
>>>Filksinger 
>>> 
>>> 
> 
> 
>Juan Antonio Ramirez 
 
------------------------------ 
 
Date: 09 Nov 1998 10:31:46 -0500 
From: Stainless Steel Rat <ratinox@peorth.gweep.net> 
Subject: Re: Negative Sight 
 
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"F" == Filksinger  <filkhero@usa.net> writes: 
 
F> He wants someone who sees darkness, even like it is in our universe, 
F> as if it were light. 
 
Well, you can't see darkness, per se.  Darkness is a relative absence of 
light.  How can one perceive something that is not there? 
 
Hand-waving the question, I'd do it with the aforementioned Physical 
Limitation: Blind, and Discriminatory Spatial Awareness. 
 
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                                    \  
 
------------------------------ 
 
Date: 09 Nov 1998 10:39:28 -0500 
From: Stainless Steel Rat <ratinox@peorth.gweep.net> 
Subject: Re: Negative Sight 
 
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"L" == Lockie  <jonesl@cqnet.com.au> writes: 
 
L> Well for one thing. . evnergy equals mass, so just as an object moving 
L> towards the speed of light gains mass, so does an object exerting 
L> extrodinary force on another object. 
 
No.  Velocity and energy are variable; mass remains constant.  It only 
seems that mass changes due to approximations made in flawed reference 
frames, which is why e=mc^2 but k=0.5mv^2. 
 
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Rat <ratinox@peorth.gweep.net>    \ If Happy Fun Ball begins to smoke, get 
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                                    \ head. 
 
------------------------------ 
 
Date: Mon, 9 Nov 1998 07:59:08 -0800 (PST) 
From: Kim Foster <nexus@uky.campus.mci.net> 
Subject: RE: Comeliness / Perception 
 
At 10:04 PM 11/8/98 -0800, Filksinger wrote: 
>From: Kim Foster 
><snip> 
>> 
>> 
>> I might be in the minority, but I prefer Com as a stat. It 
>> allows for more 
>> variation in the appearnce of characters for comparison's 
>> sake. With the 
>> "talent" method, it tends to break down in two or three 
>> levels. You're 
>> eithers (for example) Pretty or Beautiful. Anything from 
>> homely to slightly 
>> attractive is lumped together and with the talents there 
>> are only two 
>> levels. The supermodel is Beautiful and so is the Goddess 
>> of Beauty. 
> 
>Not quite. In HERO there are some Talents, like Speed Draw, which are 
>treated like skills. Not everyone with them is the same. 
 
The diffrence here is that Fast Draw can have diffrent levels of effect just 
like a skill. The Beauty "talent" is generally a straight a modifer per 
level. Every one thie, say +2 Beauty is the same.  
 
> 
>In Fuzion, they did the Fuzion equivalent with Beauty. A mere mortal 
>can have up to five levels in it; presumably the goddess of beauty has 
>even more. 
> 
>Filksinger 
> 
 
 
I think thats a maximum of three levels of beauty for anyone unless the GM 
says otherwise, unless its been errata'ed it somewhere.  
I know violence doesn't solve all problems... 
	But it sure feels good! 
		Felicia:DS3:Vampire Savior 
 
------------------------------ 
 
Date: Tue, 10 Nov 1998 03:16:12 +1000 
From: "Lockie" <jonesl@cqnet.com.au> 
Subject: Re: Negative Sight 
 
- -----Original Message----- 
From: Stainless Steel Rat <ratinox@peorth.gweep.net> 
>"L" == Lockie  <jonesl@cqnet.com.au> writes: 
> 
>L> Well for one thing. . evnergy equals mass, so just as an object moving 
>L> towards the speed of light gains mass, so does an object exerting 
>L> extrodinary force on another object. 
> 
>No.  Velocity and energy are variable; mass remains constant.  It only 
>seems that mass changes due to approximations made in flawed reference 
>frames, which is why e=mc^2 but k=0.5mv^2. 
> 
 
 
there's an unflawed frame of refrence now? Gee, with till 
the empiricists find out- they'll be sooo smug all week. 
 
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>Rat <ratinox@peorth.gweep.net>    \ If Happy Fun Ball begins to smoke, get 
>PGP Key: at a key server near you! \ away immediately. Seek shelter and 
cover 
>                                    \ head. 
 
------------------------------ 
 
Date: Mon, 9 Nov 1998 11:53:16 -0500 (EST) 
From: tdj723@webtv.net (thomas deja) 
Subject: Re: Negative Sight 
 
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Okay, am I the only one who has visions of that ENEMIES THREE villian 
the Might Darkon as this conversation starts getting into the semantics 
of darkness? 
 
"'Money doesn't talk--it screams." 
     --A.J. Benza, HOLLYWOOD MYSTERIES AND SCANDALS 
____________________________________ 
THE ULTIMATE HULK, containing the new story, "A Quiet, Normal Life," is 
available now from Byron Preiss and Berkley 
_______________________________ 
MAKE UP YOUR OWN DAMN TITLE, Tom Deja's webpage 
www.freeyellow.com/members/tdj 
 
 
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From: Stainless Steel Rat <ratinox@peorth.gweep.net> 
To: Champions <champ-l@sysabend.org> 
Subject: Re: Negative Sight 
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"F" == Filksinger  <filkhero@usa.net> writes: 
 
F> He wants someone who sees darkness, even like it is in our universe, 
F> as if it were light. 
 
Well, you can't see darkness, per se.  Darkness is a relative absence of 
light.  How can one perceive something that is not there? 
 
Hand-waving the question, I'd do it with the aforementioned Physical 
Limitation: Blind, and Discriminatory Spatial Awareness. 
 
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------------------------------ 
 
Date: Mon, 09 Nov 1998 11:15:52 PST 
From: "Jesse Thomas" <haerandir@hotmail.com> 
Subject: RE: Negative Sight 
 
OK, here's my take on it.  Give the character a Phys. Lim.: 'Nocturnal'  
(All the time, Slight) to represent that he's only comfortable  
working/playing/jogging in the park/etc. at night.   
 
Then, apply your perfectly adequate reversed sight modifiers, and add  
new ones as they come up, all as special effects of the Phys Lim.  No  
need to give him UV Vision or Spatial Awareness, as he can no more see  
in a windowless, lightless room than I could see inside a giant halogen  
lamp.  Though I expect I would have other problems to worry about at  
that point.    
 
On the metaphysical front, I find the concept of the reversed  
light/darkness spectrum intriguing.  After all, in our universe,  
darkness is the absence of light, and thus there is such a thing as  
'absolute darkness' but no theoretical limit on the 'quantity' of light  
you can squeeze into a particular space (or, if there is one, it's well  
beyond the capacity of the naked eye to see anything that bright without  
negative consequences).  So, presumably, in this negative universe,  
there would be such a thing as absolute light, with infinite levels of  
darkness...  How would this affect your character?  Probably not at all,  
unless he has Flash Defense, only vs. Darkness...  Weird. 
 
As an aside to certain individuals on the list:  Don't get so hung up on  
physics, not in Champions or Fantasy Hero, at least.  When was the last  
time you saw a character in any comic book who had more than a nodding  
acquaintance with the laws of physics as they actually funciton?  Yes, I  
know you can find upwards of a dozen examples if you apply yourselves,  
but there are literally thousands of super-powered characters in the  
longer-running comic universes.  If you express the relevance of  
physical laws in a fantasy universe as a function of the portion of  
characters to whom they apply, you would find them to be a very minor  
consideration.  Now, if someone wrote the list with the question, "What  
would a brick with the Phys Lim 'Strength obeys laws of physics' expect  
to encounter on a daily basis?" then all of this would be interesting  
and relevant.  As it is, I suspect there's a large element of science  
geek bragging rights at issue, and very little else.  I expect there's a  
list for that somewhere. 
 
And, as long as I'm carping & making enemies, one other thing.  It's  
spelled 'etc.' not 'ect.'!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!  It's an  
abbreviation of the Latin phrase 'et cetera', not 'ectoplasm'.  I  
manfully ignore most of the spelling mistakes I see in e-mail, but I  
don't think I've EVER seen this done right.  Certainly not in the past  
month or so.   
 
(If you hard science types can correct each other over the laws of  
motion and special relativity, us humanities grunts can at least make a  
big issue out of the rules of language.;) 
 
Jesse Thomas 
 
haerandir@hotmail.com 
 
PS:  Yes, I do take the time to proofread my e-mail before it goes out.   
What's it to you? 
 
jt 
 
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Get Your Private, Free Email at http://www.hotmail.com 
 
------------------------------ 
 
Date: Mon, 09 Nov 98 19:58:24  
From: "qts" <qts@nildram.co.uk> 
Subject: Meta: digest mailing list 
 
Would it not be better if the digest were in 3 or 4 digit format eg 
Digest #0001? 
qts 
 
Home: qts@nildram.co.uk. 
 
------------------------------ 
 
Date: Mon, 9 Nov 1998 13:09:20 -0800 
From: "Filksinger" <filkhero@usa.net> 
Subject: Re: Negative Sight 
 
From: thomas deja <tdj723@webtv.net> 
 
 
>Okay, am I the only one who has visions of that ENEMIES THREE villian 
 
>the Might Darkon as this conversation starts getting into the semantics 
 
>of darkness? 
 
No. I just wasn't going to admit it. Eh. 
 
Filksinger 
 
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End of champ-l-digest V1 #35 
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Date: Wednesday, December 30, 1998 02:57 PM