Digest Archive vol 1 Issue 355
From: owner-champ-l-digest@sysabend.org 
Sent: Monday, May 24, 1999 7:01 AM 
To: champ-l-digest@sysabend.org 
Subject: champ-l-digest V1 #355 
 
 
champ-l-digest          Monday, May 24 1999          Volume 01 : Number 355 
 
 
 
In this issue: 
 
    Re: [FLUFF] A question of 10 
    Re: [FLUFF] A question of 10 
    Re: [FLUFF] A question of 10 
    Re: CHAR: The Olympian [help requested] 
    Speaking of Gods... 
    Re: A Question of 10. 
    Re: Speaking of Gods... 
    Re: Speaking of Gods... 
    Re: [FLUFF] A question of 10 
    Re: Speaking of Gods... 
    Re: A Question of 10. 
    Re: A Question of 10. 
    Re: Speaking of Gods... 
    Re: mind link = encrypted comunications ? 
    Re: A Question of 10. 
    Re: A Question of Ten 
    Re: Speaking of Gods... 
    Re: Speaking of Gods... 
    Re: CHAR: The Olympian [help requested] 
    Final Fantasy Hero 
    Re: VPP and Fantasy Hero 
 
---------------------------------------------------------------------- 
 
Date: Sun, 23 May 1999 00:31:44 -0400 
From: Indiana Joe <jrc3@home.com> 
Subject: Re: [FLUFF] A question of 10 
 
At 11:42 PM -0400 5/22/99, Michael Nunn wrote: 
>>>> The upshot? You - yes, you - have ten points to spend. On yourself. Any 
>>>> way you like. 
>> 
>I would be a rich immortal... 
> 
>Michael 
 
 That seems to be the consensus. The question is, what do you do with the 
last 2 points? 
 
 I'm putting the last 2 points towards my Cooking skill. :-) 
 
  Joe Claffey                  | "In the end, everything is a gag." 
  jrc3@home.com            |               - Charlie Chaplin 
 
------------------------------ 
 
Date: Sun, 23 May 1999 00:48:12 -0700 
From: Lizard <lizard@mrlizard.com> 
Subject: Re: [FLUFF] A question of 10 
 
At 12:31 AM 5/23/99 -0400, Indiana Joe wrote: 
>At 11:42 PM -0400 5/22/99, Michael Nunn wrote: 
>>>>> The upshot? You - yes, you - have ten points to spend. On yourself. Any 
>>>>> way you like. 
>>> 
>>I would be a rich immortal... 
>> 
>>Michael 
> 
> That seems to be the consensus. The question is, what do you do with the 
>last 2 points? 
 
+4 Comeliness, to bring me up to 10. :) 
 
------------------------------ 
 
Date: Sun, 23 May 1999 08:00:54 -0700 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: [FLUFF] A question of 10 
 
At 01:14 PM 5/22/1999 -0400, Jason Schneiderman wrote: 
> 
>The upshot? You - yes, you - have ten points to spend. On yourself. Any way 
>you like. 
>What would you buy? 
 
   My first choice would be Telekinesis, but the minimum cost on that is 15 
points; so I'd go with 10 points of Wealth (of which the first 5 would be 
just to buy off the Poor Disadvantage -- though I could just ask them to 
come back in a year, after I've been collecting royalties from my books and 
bought off that Disad on my own). 
- --- 
Bob's Original Hero Stuff Page!  [Circle of HEROS member] 
   http://www.klock.com/public/users/bob.greenwade/original.htm 
Merry-Go-Round Webring -- wanna join? 
   http://www.klock.com/public/users/bob.greenwade/merrhome.htm 
 
------------------------------ 
 
Date: Sun, 23 May 1999 07:51:52 -0700 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: CHAR: The Olympian [help requested] 
 
At 01:24 PM 5/22/1999 EDT, AndMat3@aol.com wrote: 
>In a message dated 5/22/99 12:27:17 PM Eastern Daylight Time,  
>ravanos@NJCU.edu writes: 
> 
>>  There was a discussion on this list a while back about various 
>>  Greek and Roman Gods and their individual preisthoods.  Chracters based on 
>>  this theme would have certain "diferent" abilities.  A wide selections of 
>>  gods were included, with their mentalities and possible abilities (power 
>>  sets). 
> 
>wasn't there also a module about the Greek gods? or am i mis-remembering  
>something else... don't know how useful it would be, if you can find it, if  
>it exists. 
 
   It's titled the Olympians.  It's actually pretty good, seeing that its 
primary intent was for putting the Greek gods into the Champions Universe, 
but managed to keep the plot open for other contemporary-setting ideas as 
well (such as the PCs actually *being* the Greek gods). 
- --- 
Bob's Original Hero Stuff Page!  [Circle of HEROS member] 
   http://www.klock.com/public/users/bob.greenwade/original.htm 
Merry-Go-Round Webring -- wanna join? 
   http://www.klock.com/public/users/bob.greenwade/merrhome.htm 
 
------------------------------ 
 
Date: Sun, 23 May 1999 11:40:08 -0400 (EDT) 
From: Jason Sullivan <ravanos@NJCU.edu> 
Subject: Speaking of Gods... 
 
	I'm coming up with Gods for my Fantasy HERO universe.  I have my 
creation myth set up, and the first "eras" of the universe mapped out. 
 
	I'm wondering:  Should I write up statistics for the gods? 
 
------------------------------ 
 
Date: Sun, 23 May 1999 10:45:05 -0500 
From: redbf@ldd.net (bobby farris) 
Subject: Re: A Question of 10. 
 
> The upshot? You - yes, you - have ten points to spend. On yourself. Any way 
> you like. What would you buy 
 
I would spend the 10 points on a follower. Of course he would have a 50pt 
Variable power pool and the Disadvantage: Psych. Total Loyalty to me. (Very 
Comm, Total). 
 
------------------------------ 
 
Date: Sun, 23 May 1999 12:09:44 -0400 
From: Indiana Joe <jrc3@home.com> 
Subject: Re: Speaking of Gods... 
 
At 11:40 AM -0400 5/23/99, Jason Sullivan wrote: 
>	I'm coming up with Gods for my Fantasy HERO universe.  I have my 
>creation myth set up, and the first "eras" of the universe mapped out. 
> 
>	I'm wondering:  Should I write up statistics for the gods? 
 
 I wouldn't give my gods full write-ups, unless they're going to be 
fighting the PCs. I would describe them in detail, including their powers, 
personalities, and general abilities, but they (being the gods) function 
entirely as plot devices. They are subject to the GM's whim, not the dice. 
 
  Joe Claffey                  | "In the end, everything is a gag." 
  jrc3@home.com            |               - Charlie Chaplin 
 
------------------------------ 
 
Date: Sun, 23 May 1999 12:42:14 -0400 (EDT) 
From: Michael Surbrook <susano@dedaana.otd.com> 
Subject: Re: Speaking of Gods... 
 
On Sun, 23 May 1999, Jason Sullivan wrote: 
 
> 	I'm coming up with Gods for my Fantasy HERO universe.  I have my 
> creation myth set up, and the first "eras" of the universe mapped out. 
>  
> 	I'm wondering:  Should I write up statistics for the gods? 
 
I wouldn't bother.  I mean, if youhave a general idea of what they can do, 
and if they aren't going to be fighting the PCs why would you need them? 
Unless, of course, this is some sort of Greek Mythos setting where the 
heroes *do* fight a god (and win) or Elric, where the gods are killed by 
the heroes. 
 
- -- 
Michael Surbrook - susano@otd.com - http://www.otd.com/~susano/index.html 
 
      "I registered my copy of the Bible.  I'm hoping to get an upgrade 
                               in the mail." 
                               Darren Hansen 
 
------------------------------ 
 
Date: Sun, 23 May 99 06:35:05 PDT 
From: "Richard O'Marro" <hbcraft@impulsedata.net> 
Subject: Re: [FLUFF] A question of 10 
 
- ---------- 
> "So, this is what's called a lunchtime poll..." 
> - Heather Chandler, _Heathers_ 
> 
> Random thought that popped into my head the other afternoon. 
> You're relaxing somewhere - the beach, the mall, Main Street, study hal= 
l, 
> pick some place appropriate. Suddenly, three aliens with big heads and 
> pastel-colored skin appear to you and inform you that, as a reward for 
> living an examined life or some other pretext, your life is about to 
> change. And, coincidentally, these big-headed aliens happen to view the 
> world in Hero System terms. 
> 
> The upshot? You - yes, you - have ten points to spend. On yourself. Any= 
 way 
> you like. 
> What would you buy? 
> 
> Jason Schneiderman 
 2" of stretching. Both because I'm lazy and that would be enough to get = 
a beer out of the fridge wihtout getting out of my big comfy chair, and = 
because I'd be able to REALLY show off to the ladies. "Oh, you're doublej= 
ointed huh? Hey, check THIS out!" ;-) 
 
------------------------------ 
 
Date: Sun, 23 May 1999 12:59:59 -0500 
From: Lance Dyas <lancelot@radiks.net> 
Subject: Re: Speaking of Gods... 
 
Michael Surbrook wrote: 
 
> On Sun, 23 May 1999, Jason Sullivan wrote: 
> 
> >       I'm coming up with Gods for my Fantasy HERO universe.  I have my 
> > creation myth set up, and the first "eras" of the universe mapped out. 
> > 
> >       I'm wondering:  Should I write up statistics for the gods? 
> 
> I wouldn't bother.  I mean, if youhave a general idea of what they can do, 
> and if they aren't going to be fighting the PCs why would you need them? 
> Unless, of course, this is some sort of Greek Mythos setting where the 
> heroes *do* fight a god (and win) or Elric, where the gods are killed by 
> the heroes. 
 
In massive agreement... I would say in most cases it is more important to 
write up the ethics they support, visualizations of the rituals and ceremonies 
 
of religions that worship them, or miracles/thaumaturgies they enhance/prefer 
.... detail out their priesthood perhaps. And how man worshipers and their 
distributions 
These are the statistics of gods. 
 
------------------------------ 
 
Date: Sun, 23 May 1999 13:28:01 -0500 (CDT) 
From: Curt Hicks <exucurt@exu.ericsson.se> 
Subject: Re: A Question of 10. 
 
> From: Sbennie@aol.com 
>  
> The upshot? You - yes, you - have ten points to spend. On yourself. Any way  
> you like. What would you buy 
>  
>   3     Unaging  
>   3     Immune to Disease  
>   4     +2" Running 
>  
 
Running ?   
 
Curt  
 
------------------------------ 
 
Date: Sun, 23 May 1999 15:17:33 -0500 
From: Lance Dyas <lancelot@radiks.net> 
Subject: Re: A Question of 10. 
 
Curt Hicks wrote: 
 
> > From: Sbennie@aol.com 
> > 
> > The upshot? You - yes, you - have ten points to spend. On yourself. Any way 
> > you like. What would you buy 
> > 
> >   3     Unaging 
> >   3     Immune to Disease 
> >   4     +2" Running 
> > 
> 
> Running ? 
> 
> Curt 
 
I second the question? 
maybe the 10 pt question should be... 
 
If you had unaging and immune to disease 
what would you spend 4 more points on? 
 
Comliness is so useful in this society I would be 
tempted to up mine. or just get a limited slow regeneration so I could 
recover from mutilating injuries... that normal healing 
doesnt cover, even slow this would be handy. 
 
------------------------------ 
 
Date: Sun, 23 May 1999 13:25:51 -0700 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: Speaking of Gods... 
 
At 11:40 AM 5/23/1999 -0400, Jason Sullivan wrote: 
> 
> I'm coming up with Gods for my Fantasy HERO universe.  I have my 
>creation myth set up, and the first "eras" of the universe mapped out. 
> 
> I'm wondering:  Should I write up statistics for the gods? 
 
   Generally speaking, no, unless the PCs will be facing them in person and 
competing with them at some level (not necessarily out-and-out combat; 
Skill vs Skill rolls would be enough).  Short of that, it's only necessary 
to decide who they are, what they're in charge of, and what their 
relationship with others is. 
- --- 
Bob's Original Hero Stuff Page!  [Circle of HEROS member] 
   http://www.klock.com/public/users/bob.greenwade/original.htm 
Merry-Go-Round Webring -- wanna join? 
   http://www.klock.com/public/users/bob.greenwade/merrhome.htm 
 
------------------------------ 
 
Date: Sun, 23 May 1999 17:37:45 -0700 
From: "Robert A. West" <robtwest@erols.com> 
Subject: Re: mind link = encrypted comunications ? 
 
Curt Hicks wrote: 
>  
> I'm sort of going round with my GM on the following: 
> I want to build ''walkie talkie' devices which allow the users to 
> communicate with each other over any distance using mind link as the 
> base power. 
 
IIRC, Dark Champions suggests this, and I have adopted both used this for  
NPCs and have recommended it to PCs in my campaign. 
 
	SFX: Encrypted Radio Communication: pairwise 
3	Mind Link/Related Group [10] Both Need ML(-1) OAF(-1),  
	0 DCV Conc(-1/2) Visible to Radio, not mental group by SFX 
	 
	SFX: Encrypted Radio Communication: conference mode/32 
10	Mind Link/Related Group/n=32 [35] All need ML(-1) OAF(-1), 
	0 DCV Conc(-1/2) Visible to Radio, not mental group by SFX 
 
The 0 DCV Concentration Represents entering the code: it  
requires no concentration to use the device once set.  Conference modes  
less than 32 require fewer points. 
 
>  
> Mind link clearly states that line of sight is required to establish 
> the link. 
 
Not precisely.  HSR p. 79: "To establish a Mind Link requires the user to  
see or sense the target; he must make an Attack Roll to set up the link.  
The target must be completely willing (ECV 0) or otherwise [sic] the Link  
will fail outright."   
 
Some systems may require physical contact to set up.  Others require  
verbal communication to set up the link ("My unit shows code "46555."   
"Mine shows "12872".  "Synchronize on my mark.  Mark!")  Then IMO the  
condition is satisfied.   
 
If you want to be able to restablish a broken link simply by entering the  
correct code, then I would recommend: 
 
6	Targeting High Range Radio Hearing [30] OAF(-1) Linked(-1/2) 
		LP: Specified Targets Only(-1) Extra Time/Minute(-1 1/2) 
 
By logic and SFX, the Linked applies to the "Attack" mode of the Mind  
Link, and not to its communication mode.  I infer that "sense" means  
"sense with a targeting sense." 
 
>  
> Curt Hicks 
 
I would also note that, although Mind Link can normally be used to target  
mental powers, I would argue that this Mind Link cannot by SFX, which is  
neither an advantage nor a limitation. 
 
- --  
<-------------------------------------------------------> 
Robert A. West		///  "Censorship is tyranny." 
Phone W:(215)466-3628; H:(215)348-9113   
http://www.erols.com/robtwest 
 
------------------------------ 
 
Date: Sun, 23 May 1999 17:40:32 -0700 
From: "Robert A. West" <robtwest@erols.com> 
Subject: Re: A Question of 10. 
 
Curt Hicks wrote: 
>  
> > you like. What would you buy 
> > 
> >   3     Unaging 
> >   3     Immune to Disease 
> >   4     +2" Running 
> > 
>  
> Running ? 
 
Obviously, to get away from jealous boyfriends and husbands! ;-) 
 
- --  
<-------------------------------------------------------> 
Robert A. West		///  "Censorship is tyranny." 
Phone W:(215)466-3628; H:(215)348-9113   
http://www.erols.com/robtwest 
 
------------------------------ 
 
Date: Sun, 23 May 1999 17:36:48 EDT 
From: Sbennie@aol.com 
Subject: Re: A Question of Ten 
 
Curt Hicks wrote: 
>  
> > you like. What would you buy 
> > 
> >   3     Unaging 
> >   3     Immune to Disease 
> >   4     +2" Running 
> > 
>  
> Running ? 
 
Obviously, to get away from jealous boyfriends and husbands! ;-) << 
 
Actually, it's a cheap way to buy off a real world Physical Limitation.  
Though if I was immortal, I might want to run fast to get away from those who  
would dissect me. (a la the 1960s series The Immortals). 
 
Scott Bennie 
 
------------------------------ 
 
Date: Sun, 23 May 1999 20:30:34 -0400 (EDT) 
From: "John Desmarais" <john.desmarais@ibm.net> 
Subject: Re: Speaking of Gods... 
 
On Sun, 23 May 1999 11:40:08 -0400 (EDT), Jason Sullivan wrote: 
 
> 
>	I'm coming up with Gods for my Fantasy HERO universe.  I have my 
>creation myth set up, and the first "eras" of the universe mapped out. 
> 
>	I'm wondering:  Should I write up statistics for the gods? 
 
Are the PCs ever going to ancounter the gods in such a way that stats matter?  Are the  
PCs so powerful that the outcome of a fight twixt the gods and them is in doubt? 
 
Probably not. 
 
I never really understood the early editions of TSR's Legends and Lore (Dieties and  
Demigods), but you can take a lead from the 2nd Edition version - big write-ups of the  
priests of the gods. 
 
- -=>John Desmarais 
http://www.sysabend.org/champions 
 
------------------------------ 
 
Date: Sun, 23 May 1999 22:30:55 -0700 
From: "Robert A. West" <robtwest@erols.com> 
Subject: Re: Speaking of Gods... 
 
John Desmarais wrote: 
>  
> On Sun, 23 May 1999 11:40:08 -0400 (EDT), Jason Sullivan wrote: 
> >       I'm wondering:  Should I write up statistics for the gods? 
>  
> Are the PCs ever going to ancounter the gods in such a way that stats matter?  Are the 
> PCs so powerful that the outcome of a fight twixt the gods and them is in doubt? 
>  
> Probably not. 
 
There *might* be some other reasons to write up the Gods.  For example,  
if there is apt to be conflict among the Gods, and the GM will give the  
Players the opportunity to play the Gods in the climactic battle. 
 
Or, some gods interact with mortals via avatars that have finite power.   
viz: In Nomine. 
 
>  
> I never really understood the early editions of TSR's Legends and Lore (Dieties and 
> Demigods), but you can take a lead from the 2nd Edition version - big write-ups of the 
> priests of the gods. 
 
Yes, they couldn't even spell "Deities" correctly.  ;-) (Seriously, I  
believe that you have quoted TSR's title accurately.  After all TSR also  
used to stand for "They Spell Rong."  I can't comment on recent editions. 
 
  The original rulebook for Chivalry and Sorcery contained a withering  
critique of the practice, without ever mentioning T$R by name. 
 
- --  
<-------------------------------------------------------> 
Robert A. West		///  "Censorship is tyranny." 
Phone W:(215)466-3628; H:(215)348-9113   
http://www.erols.com/robtwest 
 
------------------------------ 
 
Date: Sun, 23 May 1999 22:35:09 EDT 
From: Leah L Watts <llwatts@juno.com> 
Subject: Re: CHAR: The Olympian [help requested] 
 
>Hrm.  Dionysus... probably some sort of Mind Control (drunkenness). 
  
IIRC, the Maenids (sp? the women worshipers/servants of Dionysus) were 
described as mad -- they rip at least one guy to shreds with their bare 
hands.  A heroic character won't be using his powers that way, I hope, 
but Mind Control would simulate a "maddening" ability.  Possibly Mental 
Illusions -- or was it a different deity who got back at a mortal by 
making him think his wife and kids were wild animals?  This has been a 
very rough week, and my brain is not running on all cylinders. 
 
Leah 
 
___________________________________________________________________ 
You don't need to buy Internet access to use free Internet e-mail. 
Get completely free e-mail from Juno at http://www.juno.com/getjuno.html 
or call Juno at (800) 654-JUNO [654-5866] 
 
------------------------------ 
 
Date: Sun, 23 May 1999 20:35:06 -0700 
From: Chad Riley <chadriley01@sprynet.com> 
Subject: Final Fantasy Hero 
 
I remember a while back that someone on this group was going to do a 
"Final Fantasy Hero" with level packages and such. I never heard from 
them again. Did this individual ever attempt the game? how did it turn 
out? 
 
------------------------------ 
 
Date: Mon, 24 May 1999 07:15:09 -0700 
From: "Robert A. West" <robtwest@erols.com> 
Subject: Re: VPP and Fantasy Hero 
 
Geoff Speare wrote: 
>  
>  
> And lastly, if you want the two to be balanced, then make magic work the 
> same way as weapons: spellcasters buy a skill to use magic, but don't have 
> to pay points for their spells... 
 
OUCH!!! 
 
IMO, that would *not* result in a balance between Swordsman and Sorcerer,  
but in a game of Sorcerers, with Swordsmen on the side: useful as  
lackeys, bodyguards and to deal with the riff-raff. 
 
Assuming that Hero is balanced to begin with, the only point-cost  
difference between spellcasters and non-spellcasters is that spellcasters  
are unlikely to find much use in Swords, heavy Armor and other things  
on a typical purchasable-equipment list.  Fine. Just make sure that there  
is purchasable equipment of use to spellcasters.  If the spellcasters can  
place their spells in Power Frameworks, then they should outstrip the  
non-spellcasters in utility. 
 
- --  
<-------------------------------------------------------> 
Robert A. West		///  "Censorship is tyranny." 
Phone W:(215)466-3628; H:(215)348-9113   
http://www.erols.com/robtwest 
 
------------------------------ 
 
End of champ-l-digest V1 #355 
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