Digest Archive vol 1 Issue 370
From: owner-champ-l-digest@sysabend.org 
Sent: Wednesday, June 02, 1999 1:12 PM 
To: champ-l-digest@sysabend.org 
Subject: champ-l-digest V1 #370 
 
 
champ-l-digest         Wednesday, June 2 1999         Volume 01 : Number 370 
 
 
 
In this issue: 
 
    Re: Fwd: [we-be-games] 5th Ed. Teaser 
    Re: Fwd: [we-be-games] 5th Ed. Teaser 
    Re: Fwd: [we-be-games] 5th Ed. Teaser 
    Re: Fwd: [we-be-games] 5th Ed. Teaser 
    Re: Fwd: [we-be-games] 5th Ed. Teaser 
    Re: Fwd: [we-be-games] 5th Ed. Teaser 
    Re: Fwd: [we-be-games] 5th Ed. Teaser 
    Instant Change 
    Re: Fwd: [we-be-games] 5th Ed. Teaser 
    Re: Fwd: [we-be-games] 5th Ed. Teaser 
    Re: Fwd: [we-be-games] 5th Ed. Teaser 
    Re: Instant Change 
    Re: Fwd: [we-be-games] 5th Ed. Teaser 
    Re: Instant Change 
    Re: Instant Change 
    Re: Instant Change 
    Re: Instant Change 
    Re: Instant Change 
    Re: Instant Change 
    Re: Instant Change 
    Re: Instant Change 
    Re: Instant Change 
    Re: Fwd: [we-be-games] 5th Ed. Teaser 
    Re: Instant Change 
    Re: Instant Change 
    Re: Instant Change 
    Re: Fwd: [we-be-games] 5th Ed. Teaser 
    Re: Fwd: [we-be-games] 5th Ed. Teaser 
    Re: Instant Change 
    Re: Fwd: [we-be-games] 5th Ed. Teaser 
    Re: Fwd: [we-be-games] 5th Ed. Teaser 
    Re: Fwd: [we-be-games] 5th Ed. Teaser 
    Re: Fwd: [we-be-games] 5th Ed. Teaser 
 
---------------------------------------------------------------------- 
 
Date: Wed, 02 Jun 1999 06:51:35 -0700 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: Fwd: [we-be-games] 5th Ed. Teaser 
 
At 08:21 AM 6/2/1999 -0500, Guy Hoyle wrote: 
>as posted in the AOL Hero board 
>---------------------------------------------------- 
>1.  This list is based on my final draft manuscript, and the editing process  
>may ::sigh:: result in changes which would invalidate items on this list. 
>2.  #1 is NOT, let me repeat NOT, to be taken as an excuse to bombard me, 
or,  
>more importantly, the Hero Games staff, with suggestions or complaints  
>regarding something you don't like.  We already had an incredibly lengthy  
>period of comment and input (and once again, my thanks to all who  
>participated); at this point we need to concentrate on simply getting the  
>book finished. :)  Of course, feel free to discuss things here in this forum  
>if you'd enjoy 
>doing so. 
 
   Well, let's all take Steve up on this last part, shall we?  :-] 
 
>Powers:  Aid now costs 10 points per die.  HA is 5 Active Points per die 
with  
>a mandatory Limitation (it's what it always was -- a Limited type of STR,  
>really -- broken out into its own category for ease of conception and 
play).   
>Sense-Affecting Powers like Flash/Darkness now have differing costs for  
>Targeting and Nontargeting Senses, and affect entire Sense Groups at their  
>base level.  Flash costs 5 points per d6, but works for a number of Segments, 
>not Phases.  One new Power, Healing.  Regeneration folded into Healing;  
>Instant Change folded into Transform.  Substantial expansion of Transform to  
>answer many (I'd say "all," but I'm not going to kid myself) of the 
questions  
>surrounding that Power.  A general expansion of most of the Powers to do the  
>same thing and provide a lot more options (either as base rules, or as  
>Adders/Advantages).  Duplication and Multiform revised to make them easier to 
>use (and, hopefully, more "player friendly" without being unbalancing).   
>Expansion of Change Environment to allow minor combat effects. 
 
   I'm ambivalent about the current construction of HA, but I've discussed 
my ideas on that at great length (basically I wanted it to be 5 pts per 
die, but with some of the characteristics of Energy Blast at its base). 
   I also would've liked to see some expansion of Entangle to create 
basic-function objects like tables, chairs, bridges, and so forth. 
   An adjustment of the cost and structure of Telekinesis (making the cost 
1:1, and eliminating the free Energy Blast) would have been welcome as 
well.  Without this, I will still be unable to play two once-favorite PCs 
who are primarily telekinetics. 
 
>Power Modifiers:  More discussion of and options for Advantages and  
>Limitations.  A new Advantage, MegaScale, to allow Movement Powers and other  
>abilities to work over vast ranges.  Boostable Charges and Fuel Charges  
>options for Charges.  The "Great Linked Debate" put to rest (but no doubt  
>leading to round 2 :) ). 
 
   MegaScale ought to be an interesting item for speedsters.  ;-] 
 
>Disadvantages:  Expansion of several, including Dependence, Distinctive  
>Features, and Rivalry.  A new Social Limitation, into which Secret ID and  
>Public ID are folded. 
 
   I think this will mean that one can scale how serious one is about one's 
Secret Identity.  Excellent!  :-] 
 
>If I may clarify, what we've done with Talents is make them buildable with  
>either Powers or Skills. The Talents list becomes something that a GM (or an  
>author) creates for a given campaign. We've included the 4th Edition Talents  
>list as an example. Essentially, making something a Talent allows "ordinary"  
>characters to buy Powers that the GM feels should be accessible to them in  
>the campaign; or, in the case of Skills, it makes a Skill something 
>unusual. A working rule we suggest is to make each Talent unique in the  
>campaign; that is, once one player-character has a particular Talent, no  
>other player-character can buy it (this is an optional rule, of course, and  
>shouldn't apply to all campaigns). 
 
   This will be quite interesting.  It changes (or perhaps clarifies) the 
concept of Talents, without changing the structure. 
 
>Also, one other thing that I particularly like in the 5th Edition: We made  
>all the Enhanced Senses buildable. So now there's a huge range of possible  
>senses you can build. 
 
   Now, this I like very much!  I'd like to see what it consists of 
specifically, but it looks like this will make for some very distinctive 
characters in terms of sensory enhancement!  :-] 
- --- 
Bob's Original Hero Stuff Page!  [Circle of HEROS member] 
   http://www.klock.com/public/users/bob.greenwade/original.htm 
Merry-Go-Round Webring -- wanna join? 
   http://www.klock.com/public/users/bob.greenwade/merrhome.htm 
 
------------------------------ 
 
Date: Wed, 02 Jun 1999 09:58:54 -0400 
From: Geoff Speare <geoff@igcn.com> 
Subject: Re: Fwd: [we-be-games] 5th Ed. Teaser 
 
>>Also, one other thing that I particularly like in the 5th Edition: We made  
>>all the Enhanced Senses buildable. So now there's a huge range of possible  
>>senses you can build. 
> 
>   Now, this I like very much!  I'd like to see what it consists of 
>specifically, but it looks like this will make for some very distinctive 
>characters in terms of sensory enhancement!  :-] 
 
I'm looking forward to seeing this one too. :) 
 
Geoff Speare 
 
------------------------------ 
 
Date: Wed, 02 Jun 1999 09:21:09 -0500 
From: "Michael (Damon) & Peni Griffin" <griffin@txdirect.net> 
Subject: Re: Fwd: [we-be-games] 5th Ed. Teaser 
 
At 09:42 AM 6/2/1999 -0400, Bill Svitavsky wrote: 
>MegaScale sounds interesting; I'll have to see it to know if I'll like it. 
>Maybe it will finally let you build an interplanetary teleport right. The 
>charge options  sound promising; I'll be very pleased if something helps 
>you build an air supply that lasts an hour or so.  
 
I'm guessing it's adapted from, or at least similar to, the "megahex" 
system from Star Hero.  If this is the case, it probably only covers 
distance, not time, mass, density, temperature or other measurable factors.   
 
BobG and I discussed Star Hero's magahex system last year in connection 
with TUV (though I don't know if it was included in the final edit) and I 
used it to build some sensor probes for a Star Hero game.  IIRC, it boiled 
down to +1 per increase in scale: 
 
	Kilohex scale = 1000" 	= +1 
	Megahex scale = 1,000,000" 	= +2 
	Gigahex scale... you get the idea 
 
The potential for abuse is immense, unless you carefully control what the 
Increased Scale Advantage can be used for.  But if you gotta have weapons 
that can dish out damage at intergalactic distances, or ships that can 
teleport to the Andromeda Galaxy...zetahex (10^21) and yottahex (10^24) are 
+7 and +8, respectively.  :) 
 
Damon 
  
 
------------------------------ 
 
Date: Wed, 02 Jun 1999 10:32:40 -0400 
From: "Scott C. Nolan" <nolan@erols.com> 
Subject: Re: Fwd: [we-be-games] 5th Ed. Teaser 
 
[Details Snipped] 
 
Thanks for posting this, Guy.  To the two Steves:  It sounds great.  I can't 
wait. 
 
Scott 
 
------------------------------ 
 
Date: Wed, 2 Jun 1999 07:37:57 -0700 (PDT) 
From: Joe Mucchiello <jmucchiello@yahoo.com> 
Subject: Re: Fwd: [we-be-games] 5th Ed. Teaser 
 
While I would like to see all of the changes in their completely 
written up form before the book comes out, I know that is not going to 
happen.  It would be nice if the dozens of experts on this list could 
help with the "editing", though.  I must ask about these: 
 
> Instant Change folded into Transform. 
 
Does this mean that the manuscript has power categories and Instant 
Change is a special form of Transform?  Transform explicitly use to say 
that you could not Transform yourself.  Will Instant Change cost more 
for characters with higher BODY scores? 
 
> Duplication and Multiform revised to make them 
> easier to use (and, hopefully, more "player friendly" without being 
> unbalancing). 
 
How?  There have been as many proposed ways to do this as there are 
posters to the list.  And these powers change with each edition.  How? 
 
> Expansion of Change Environment to allow minor combat effects. 
 
Hurray! 
 
No comment about Entangle.  I hope it was greatly expanded to include 
an explanation for creating stuff.  When this was going around a year 
ago, I liked the Create Object power which cost 4 CP/BODY and 6 CP/DEF. 
Being able to create something from nothing is the kludgiest part of 
the HERO system.  You have to use Transform and it costs just as much 
to create a pile of dirt as it costs to create an bomb shelter of 
titanium steel. 
 
> Power Modifiers:   
 
No mention of "Advantaged" or "Enhanced" here.  Bummer. 
  
> Disadvantages:  A new Social Limitation, into which Secret ID 
> and  Public ID are folded. 
 
Hurray! 
 
> A working rule we suggest is to make each Talent unique in the  
> campaign; that is, once one player-character has a particular Talent, 
> no other player-character can buy it (this is an optional rule, of 
> course, and shouldn't apply to all campaigns). 
 
Ick.  I don't even like the idea that you suggest this in the book.  
Some player will complain: "I'm double-jointed, how can that villain be 
double-jointed."  Please, please, please, pretty please remove that 
sentense from the manuscript. 
 
  Joe 
 
_________________________________________________________ 
Do You Yahoo!? 
Get your free @yahoo.com address at http://mail.yahoo.com 
 
------------------------------ 
 
Date: Wed, 2 Jun 1999 10:40:23 -0400 (EDT) 
From: Michael Surbrook <susano@dedaana.otd.com> 
Subject: Re: Fwd: [we-be-games] 5th Ed. Teaser 
 
On Wed, 2 Jun 1999, Joe Mucchiello wrote: 
 
> While I would like to see all of the changes in their completely 
> written up form before the book comes out, I know that is not going to 
> happen.  It would be nice if the dozens of experts on this list could 
> help with the "editing", though.  I must ask about these: 
>  
> > Instant Change folded into Transform. 
>  
> Does this mean that the manuscript has power categories and Instant 
> Change is a special form of Transform?  Transform explicitly use to say 
> that you could not Transform yourself.  Will Instant Change cost more 
> for characters with higher BODY scores? 
 
You're not Transforming yourself, you're Transforming your clothing.  If 
you want to 'transform' yourself, use Shapeshift. 
 
- -- 
Michael Surbrook - susano@otd.com - http://www.otd.com/~susano/index.html 
 
      "I hope next time when we meet, we won't be fighting each other. 
                Instead we will be drinking tea together." 
                       from _Rumble in the Bronx_ 
 
------------------------------ 
 
Date: Wed, 02 Jun 1999 10:02:55 -0500 
From: redbf@ldd.net (bobby farris) 
Subject: Re: Fwd: [we-be-games] 5th Ed. Teaser 
 
Thanks for the post Guy. It was great. I am trying to wait as patiently as 
possible. All the changes look GREAT!! 
 
Maybe I am dense, but I have a couple of questions though: 
 
1) Senses are buildable? What does this mean? 
 
2) Power Skill...Uh? Does this mean each Power will have a skill or..... 
 
Sorry...I must need more coffee.... 
 
------------------------------ 
 
Date: Wed, 2 Jun 1999 10:08:43 -0500 (CDT) 
From: Curt Hicks <exucurt@exu.ericsson.se> 
Subject: Instant Change 
 
On this 5th edition thing... 
 
Isn't there a difference between  
Instant Change = Billy Batson becomes Captain Marvel and  
Instant Change = Wally West puts on his Flash costume and 
Instant Change = Merlin the Magician, who has been ambushed while in the  
bath by his arch-enemy mutters a quick incantation so that he's not fighting 
in the all-together ? 
 
 
 
Curt Hicks 
 
------------------------------ 
 
Date: Wed, 02 Jun 1999 11:20:56 -0400 
From: Bill Svitavsky <nbymail11@mln.lib.ma.us> 
Subject: Re: Fwd: [we-be-games] 5th Ed. Teaser 
 
At 07:37 AM 6/2/99 -0700, Joe Mucchiello wrote: 
>> Power Modifiers:   
> 
>No mention of "Advantaged" or "Enhanced" here.  Bummer. 
>  
 
Yeah, I'd like to see this given some sort of official recognition. Yes, 
this is an easy one to abuse, but perhaps that's why it merits some 
attention. I Occasionally, it's the only way of building something right. 
> 
>> A working rule we suggest is to make each Talent unique in the  
>> campaign; that is, once one player-character has a particular Talent, 
>> no other player-character can buy it (this is an optional rule, of 
>> course, and shouldn't apply to all campaigns). 
> 
>Ick.  I don't even like the idea that you suggest this in the book.  
>Some player will complain: "I'm double-jointed, how can that villain be 
>double-jointed."  Please, please, please, pretty please remove that 
>sentense from the manuscript. 
> 
 
It seems to be phrased as more of a suggestion than a rule, but it does 
seem prone to misunderstanding. I hope it's phrased very tentatively. 
 
Bill Svitavsky 
 
------------------------------ 
 
Date: Wed, 02 Jun 1999 11:26:37 -0400 
From: Geoff Speare <geoff@igcn.com> 
Subject: Re: Fwd: [we-be-games] 5th Ed. Teaser 
 
>>No mention of "Advantaged" or "Enhanced" here.  Bummer. 
>>  
> 
>Yeah, I'd like to see this given some sort of official recognition. Yes, 
>this is an easy one to abuse, but perhaps that's why it merits some 
>attention. I Occasionally, it's the only way of building something right. 
 
Gotta disagree...I like the philosophy of building the potential maximum, 
then limiting to achieve the desired effect. When a custom advantage is 
required, time for a house rule or change to the system. :) 
 
Geoff Speare 
 
------------------------------ 
 
Date: Wed, 02 Jun 1999 11:32:55 -0400 
From: "Scott C. Nolan" <nolan@erols.com> 
Subject: Re: Fwd: [we-be-games] 5th Ed. Teaser 
 
At 11:26 AM 6/2/99 -0400, Geoff Speare wrote: 
>>>No mention of "Advantaged" or "Enhanced" here.  Bummer. 
>>>  
>> 
>>Yeah, I'd like to see this given some sort of official recognition. Yes, 
>>this is an easy one to abuse, but perhaps that's why it merits some 
>>attention. I Occasionally, it's the only way of building something right. 
> 
>Gotta disagree...I like the philosophy of building the potential maximum, 
>then limiting to achieve the desired effect. When a custom advantage is 
>required, time for a house rule or change to the system. :) 
 
The problem with that philosophy is that many GMs limit not real points 
but active points.  This gives little incentive to build limited powers.  
Another 
problem arises with frameworks.  If I must build a power at its maximum 
potential even though by definition I cannot use that potential, it often will 
not fit in a reasonably scaled multipower or VPP. 
 
------------------------------ 
 
Date: Wed, 2 Jun 1999 11:39:26 -0400 (EDT) 
From: Michael Surbrook <susano@dedaana.otd.com> 
Subject: Re: Instant Change 
 
On Wed, 2 Jun 1999, Curt Hicks wrote: 
 
> On this 5th edition thing... 
>  
> Isn't there a difference between  
> Instant Change = Billy Batson becomes Captain Marvel and  
 
Yes, I'd call this "Only in Hero ID" 
 
> Instant Change = Wally West puts on his Flash costume and 
 
This is the old 'only to hero costume' instant change 
 
> Instant Change = Merlin the Magician, who has been ambushed while in the  
> bath by his arch-enemy mutters a quick incantation so that he's not fighting 
> in the all-together ? 
 
This is 'change into any clothing' power, which can be fairly useful. 
 
- -- 
Michael Surbrook - susano@otd.com - http://www.otd.com/~susano/index.html 
 
      "Having term limitations is like having freedom of the press, but 
                            only for ten pages." 
                      Frank Benlin, _The Daily Feed_ 
 
------------------------------ 
 
Date: Wed, 02 Jun 1999 11:49:00 -0400 
From: Geoff Speare <geoff@igcn.com> 
Subject: Re: Fwd: [we-be-games] 5th Ed. Teaser 
 
>The problem with that philosophy is that many GMs limit not real points 
>but active points.  This gives little incentive to build limited powers.  
 
Absolutely true, but the truth of the matter is that you can't maintain 
balance by looking only at Active Points. 
 
>Another 
>problem arises with frameworks.  If I must build a power at its maximum 
>potential even though by definition I cannot use that potential, it often will 
>not fit in a reasonably scaled multipower or VPP. 
 
My favorite solution for this is the "Metapower" rule...I'm hoping the 
"custom Talent" thing in v5 can be shoehorned to fit this bill. (Yeah, 
Spirit Powers are Talents, that's the ticket...) 
 
With the current setup, what you can do is sharply defined; you can take 
away from it in a customized fashion, but you can't add. If you could add 
whatever rules you wanted as a Custom Advantage, then there are no longer 
any boundaries. 
 
Geoff Speare 
 
------------------------------ 
 
Date: Wed, 02 Jun 1999 11:51:07 -0400 
From: Bill Svitavsky <nbymail11@mln.lib.ma.us> 
Subject: Re: Instant Change 
 
At 11:39 AM 6/2/99 -0400, Michael Surbrook wrote: 
>On Wed, 2 Jun 1999, Curt Hicks wrote: 
> 
>> On this 5th edition thing... 
>>  
>> Isn't there a difference between  
>> Instant Change = Billy Batson becomes Captain Marvel and  
> 
>Yes, I'd call this "Only in Hero ID" 
 
But you still need to get into Hero ID somehow to use those powers. Curt's 
point, I think, is that in making this kind of Transformation you're doing 
more than Transforming your clothes. It seems quite possible to me that the 
new Instant Change wrapped into Transform will take this into account; it 
certainly should do so. 
 
> 
>> Instant Change = Wally West puts on his Flash costume and 
> 
>This is the old 'only to hero costume' instant change 
> 
 
Or presumably the new "only into hero costume" Transform. 
 
>> Instant Change = Merlin the Magician, who has been ambushed while in the  
>> bath by his arch-enemy mutters a quick incantation so that he's not 
fighting 
>> in the all-together ? 
> 
>This is 'change into any clothing' power, which can be fairly useful. 
> 
 
Yes. A change of clothes is frequently all the disguise a hero needs. 
 
One nice benefit of wrapping Instant Change into Transform is that it might 
give more appropriate protection against one of the classic abusive 
constructions: Instant Change Usable Against Others. I've only seen this 
suggested in jest, but it certainly would be a cheap way of taking out 
battle-suited opponents and anyone with a Secret ID. 
 
Bill Svitavsky 
 
------------------------------ 
 
Date: Wed, 2 Jun 1999 08:44:57 -0700 
From: jayphailey@juno.com 
Subject: Re: Instant Change 
 
>> Isn't there a difference between  
>> Instant Change = Billy Batson becomes Captain Marvel and  
> 
>Yes, I'd call this "Only in Hero ID" 
 
Wouldn't Billy Batson and Captain Marvel be a multiform? There are 
sizable physical differences between the two. 
 
 
Jay P. Hailey <Meow!>    [ICQ: 37959005]  
 
Read Star Trek- Outwardly Mobile At- 
 
http://www.geocities.com/~tesral/jay/ 
 
___________________________________________________________________ 
You don't need to buy Internet access to use free Internet e-mail. 
Get completely free e-mail from Juno at http://www.juno.com/getjuno.html 
or call Juno at (800) 654-JUNO [654-5866] 
 
------------------------------ 
 
Date: Wed, 2 Jun 1999 10:55:08 -0500 (CDT) 
From: Curt Hicks <exucurt@exu.ericsson.se> 
Subject: Re: Instant Change 
 
> From: Michael Surbrook <susano@dedaana.otd.com> 
>  
> On Wed, 2 Jun 1999, Curt Hicks wrote: 
>  
> > On this 5th edition thing... 
> >  
> > Isn't there a difference between  
> > Instant Change = Billy Batson becomes Captain Marvel and  
>  
> Yes, I'd call this "Only in Hero ID" 
>  
 
I probably should have been more explicit.  Assuming your character  
concept is 'Only in Hero ID',  I always thought the Instant 
Change power was needed if you wanted to change between your normal  
and heroic forms without taking at least a phase. 
 
Has anybody else interpreted it that way ?  
 
"folding Instant Change" into transform seems confusing, because the 
character is not buying Transform to change between his heroic or normal ID. 
I suppose the answer is that the amount of time it takes to switch 
between heroic and normal forms is now strictly a matter of special effects. 
 
> > Instant Change = Wally West puts on his Flash costume and 
>  
> This is the old 'only to hero costume' instant change 
>  
> > Instant Change = Merlin the Magician, who has been ambushed while in the  
> > bath by his arch-enemy mutters a quick incantation so that he's not fighting 
> > in the all-together ? 
>  
> This is 'change into any clothing' power, which can be fairly useful. 
>  
  
And presumably folding Instant Change into transform properly handles 
'transform current clothes to costume',  'summon costume out of nowhere', 
and 'transform anything (or nothing) I'm wearing to nothing / anything' 
 
Curt  
 
------------------------------ 
 
Date: Wed, 2 Jun 1999 12:00:07 -0400 (EDT) 
From: Michael Surbrook <susano@dedaana.otd.com> 
Subject: Re: Instant Change 
 
On Wed, 2 Jun 1999, Curt Hicks wrote: 
 
> > > On this 5th edition thing... 
> > >  
> > > Isn't there a difference between  
> > > Instant Change = Billy Batson becomes Captain Marvel and  
> >  
> > Yes, I'd call this "Only in Hero ID" 
>  
> I probably should have been more explicit.  Assuming your character  
> concept is 'Only in Hero ID',  I always thought the Instant 
> Change power was needed if you wanted to change between your normal  
> and heroic forms without taking at least a phase. 
 
Ahhh... I see.  IMO (and with the character I'm currently running), you 
need to defeine how your acheive HID.  In the case of Eclipse, his HID 
powers kick in when he activates his Force Field, which does *not* have 
the OIHID limitation. 
  
> "folding Instant Change" into transform seems confusing, because the 
> character is not buying Transform to change between his heroic or normal ID. 
> I suppose the answer is that the amount of time it takes to switch 
> between heroic and normal forms is now strictly a matter of special effects. 
 
All he is doing is changing his clothing. 
  
> > > Instant Change = Merlin the Magician, who has been ambushed while in the  
> > > bath by his arch-enemy mutters a quick incantation so that he's not fighting 
> > > in the all-together ? 
> >  
> > This is 'change into any clothing' power, which can be fairly useful. 
>   
> And presumably folding Instant Change into transform properly handles 
> 'transform current clothes to costume',  'summon costume out of nowhere', 
> and 'transform anything (or nothing) I'm wearing to nothing / anything' 
 
Yup. It also allows for the 'Instant Change vs others' trick as well. 
 
- -- 
Michael Surbrook - susano@otd.com - http://www.otd.com/~susano/index.html 
 
      "Having term limitations is like having freedom of the press, but 
                            only for ten pages." 
                      Frank Benlin, _The Daily Feed_ 
 
------------------------------ 
 
Date: Wed, 2 Jun 1999 11:00:50 -0500 (CDT) 
From: Curt Hicks <exucurt@exu.ericsson.se> 
Subject: Re: Instant Change 
 
> From: jayphailey@juno.com 
> Sender: owner-champ-l@sysabend.org 
>  
> >> Isn't there a difference between  
> >> Instant Change = Billy Batson becomes Captain Marvel and  
> > 
> >Yes, I'd call this "Only in Hero ID" 
>  
> Wouldn't Billy Batson and Captain Marvel be a multiform? There are 
> sizable physical differences between the two. 
>  
 
You could buy it as a multiform, but the way multiform works it's 
much better to buy it as hero ID only. Multiform is really not worth 
the points... 
 
Curt Hicks 
 
  
 
------------------------------ 
 
Date: Wed, 2 Jun 1999 11:05:40 -0500 (CDT) 
From: Curt Hicks <exucurt@exu.ericsson.se> 
Subject: Re: Instant Change 
 
> From: Michael Surbrook <susano@dedaana.otd.com> 
 
> > "folding Instant Change" into transform seems confusing, because the 
> > character is not buying Transform to change between his heroic or normal ID. 
> > I suppose the answer is that the amount of time it takes to switch 
> > between heroic and normal forms is now strictly a matter of special effects. 
>  
> All he is doing is changing his clothing. 
>   
 
Huh ? Do you mean that with 5th edition Instant Change, it would mean that 
**Billy Batson** is only changing his clothing when he becomes Captain Marvel ? 
And then the definition for him achieving his heroic ID is when his clothing 
changes ? 
 
Curt  
 
------------------------------ 
 
Date: Wed, 2 Jun 1999 08:41:08 -0700 
From: "James Jandebeur" <james@javaman.to> 
Subject: Re: Instant Change 
 
> Isn't there a difference between 
 
Well, yes. 
 
> Instant Change = Billy Batson becomes Captain Marvel and 
 
Billy Batson has no powers, so this change also includes Only In Hero ID on 
most or all of the powers. 
 
Other than that, it is just changing costumes for 5 points as usual. 
 
> Instant Change = Wally West puts on his Flash costume and 
> Instant Change = Merlin the Magician, who has been ambushed while in the 
> bath by his arch-enemy mutters a quick incantation so that he's not 
fighting 
> in the all-together ? 
 
These two have the same effect, just different special effects. under the 
current rules, it's the same power. 
 
JAJ, GP 
 
------------------------------ 
 
Date: Wed, 02 Jun 1999 11:10:57 -0500 
From: Mitchel Santorineos <mitchels@megsinet.net> 
Subject: Re: Instant Change 
 
>> Wouldn't Billy Batson and Captain Marvel be a multiform? There are 
>> sizable physical differences between the two. 
>> 
> 
>You could buy it as a multiform, but the way multiform works it's 
>much better to buy it as hero ID only. Multiform is really not worth 
>the points... 
 
 
Under the "old" rules, Captain Marvel should be bought as only in hero id. 
You should only use multiform if there is a noticeable change in the persons 
personality. 
 
Personally, I never like the idea that OIHID was a limitation.  There should 
be no reason to give a bonus to Captain Marvel but a penalty to the Hulk. 
As far as I'm concerned it shouldn't be a limitation or advantage, just a 
special effect of playing.  Sometimes you're in your secret id, sometimes 
you're not.  Sometimes you have your costume, sometimes you don't. 
 
------------------------------ 
 
Date: Wed, 2 Jun 1999 12:10:57 -0400 (EDT) 
From: Michael Surbrook <susano@dedaana.otd.com> 
Subject: Re: Instant Change 
 
On Wed, 2 Jun 1999, Curt Hicks wrote: 
 
> > > "folding Instant Change" into transform seems confusing, because the 
> > > character is not buying Transform to change between his heroic or normal ID. 
> > > I suppose the answer is that the amount of time it takes to switch 
> > > between heroic and normal forms is now strictly a matter of special effects. 
> >  
> > All he is doing is changing his clothing. 
>  
> Huh ? Do you mean that with 5th edition Instant Change, it would mean that 
> **Billy Batson** is only changing his clothing when he becomes Captain Marvel ? 
> And then the definition for him achieving his heroic ID is when his clothing 
> changes ? 
 
No.  I have never felt that Instant Change was a required part of the 
OIHID power construct.  Billy Batson/Capt Marvel combines both together, 
but this is not the only way to do it.   
 
- -- 
Michael Surbrook - susano@otd.com - http://www.otd.com/~susano/index.html 
 
      "Having term limitations is like having freedom of the press, but 
                            only for ten pages." 
                      Frank Benlin, _The Daily Feed_ 
 
------------------------------ 
 
Date: Wed, 02 Jun 1999 08:39:35 -0700 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: Fwd: [we-be-games] 5th Ed. Teaser 
 
At 07:37 AM 6/2/1999 -0700, Joe Mucchiello wrote: 
> 
>> Instant Change folded into Transform. 
> 
>Does this mean that the manuscript has power categories and Instant 
>Change is a special form of Transform?  Transform explicitly use to say 
>that you could not Transform yourself.  Will Instant Change cost more 
>for characters with higher BODY scores? 
 
   Only if their clothes also have higher BODY scores.  (It's for clothing, 
not oneself -- I don't know how using Multiform instantly will be handled.) 
 
>> Duplication and Multiform revised to make them 
>> easier to use (and, hopefully, more "player friendly" without being 
>> unbalancing). 
> 
>How?  There have been as many proposed ways to do this as there are 
>posters to the list.  And these powers change with each edition.  How? 
 
   My understanding is that they're going back to something closer to the 
old 3rd Edition model. 
- --- 
Bob's Original Hero Stuff Page!  [Circle of HEROS member] 
   http://www.klock.com/public/users/bob.greenwade/original.htm 
Merry-Go-Round Webring -- wanna join? 
   http://www.klock.com/public/users/bob.greenwade/merrhome.htm 
 
------------------------------ 
 
Date: Wed, 02 Jun 1999 08:40:24 -0700 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: Instant Change 
 
At 10:08 AM 6/2/1999 -0500, Curt Hicks wrote: 
>On this 5th edition thing... 
> 
>Isn't there a difference between  
>Instant Change = Billy Batson becomes Captain Marvel and  
>Instant Change = Wally West puts on his Flash costume and 
>Instant Change = Merlin the Magician, who has been ambushed while in the  
>bath by his arch-enemy mutters a quick incantation so that he's not fighting 
>in the all-together ? 
 
   The way I understand it, the latter two will be handled with Transform, 
while the first will have some modifier (an Adder, perhaps?) to Multiform. 
- --- 
Bob's Original Hero Stuff Page!  [Circle of HEROS member] 
   http://www.klock.com/public/users/bob.greenwade/original.htm 
Merry-Go-Round Webring -- wanna join? 
   http://www.klock.com/public/users/bob.greenwade/merrhome.htm 
 
------------------------------ 
 
 
Date: Wed, 2 Jun 1999 11:14:54 -0500 (CDT) 
From: Curt Hicks <exucurt@exu.ericsson.se> 
Subject: Re: Instant Change 
 
> From: Mitchel Santorineos <mitchels@megsinet.net> 
>  
> Personally, I never like the idea that OIHID was a limitation.  There should 
> be no reason to give a bonus to Captain Marvel but a penalty to the Hulk. 
> As far as I'm concerned it shouldn't be a limitation or advantage, just a 
> special effect of playing.  Sometimes you're in your secret id, sometimes 
> you're not.  Sometimes you have your costume, sometimes you don't. 
>  
 
I'd buy Hulk as only in hero ID as well.   The difference is I wouldn't 
buy instant change, since I think it takes a while for Banner and the Hulk 
to switch forms... 
 
Curt   
 
------------------------------ 
 
Date: Wed, 2 Jun 1999 11:18:01 -0500 (CDT) 
From: Curt Hicks <exucurt@exu.ericsson.se> 
Subject: Re: Instant Change 
 
> From: Bob Greenwade <bob.greenwade@klock.com> 
> Subject: Re: Instant Change 
> > 
> >Isn't there a difference between  
> >Instant Change = Billy Batson becomes Captain Marvel and  
> >Instant Change = Wally West puts on his Flash costume and 
> >Instant Change = Merlin the Magician, who has been ambushed while in the  
> >bath by his arch-enemy mutters a quick incantation so that he's not fighting 
> >in the all-together ? 
>  
>    The way I understand it, the latter two will be handled with Transform, 
> while the first will have some modifier (an Adder, perhaps?) to Multiform. 
 
Yep.  Except I'm not foolish enough to buy the first case as multiform, 
but I want to transform into my heroic ID without taking any time. 
 
 Actually, NOW I'm wondering about duplicating without taking a half phase... 
And whether multiform specifies how long it takes to switch forms... 
 
------------------------------ 
 
Date: Wed, 02 Jun 1999 12:16:56 -0400 
From: Bill Svitavsky <nbymail11@mln.lib.ma.us> 
Subject: Re: Fwd: [we-be-games] 5th Ed. Teaser 
 
At 11:49 AM 6/2/99 -0400, Geoff Speare wrote: 
> 
>With the current setup, what you can do is sharply defined; you can take 
>away from it in a customized fashion, but you can't add. If you could add 
>whatever rules you wanted as a Custom Advantage, then there are no longer 
>any boundaries. 
> 
 
I see your point, and I like the principle, too. There have been times, 
though, when I've had to sacrifice that principle to get a power to work 
exactly the way I want it to. More important to me is the principle that 
the System should let you build any power, exactly the way you want it to 
work. You might have to spend a lot of points to do so, which is only fair 
for a power which gives you a significant advantage, but you can do it 
given a game with a sufficiently high point level. 
 
Suppose I want a character who can travel FTL through the atmosphere. Why 
shouldn't I be able to construct that character? The Flash (Barry Allen) 
could, Marvel's Captain Marvel could (at exactly light speed, anyway), and 
it's a valid superhero concept for a Champions game. Teleportation is a 
rather clunky solution; it  leaves an awkward rules situation if my 
character is attacked by a villain with the same power (how can we fight in 
mid-Teleport?) And if Teleportation is so ideal for FTL, why do we have an 
FTL power in the first place? An advantage on FTL would be the most logical 
way to construct this. Rather than way for the Hero Games guys to 
incorporate my suggestion in the Umpteenth edition, I'm happy creating my 
own house Advantage to do this. 
 
Suppose I want to build a character who can see through anything. N-Ray 
vision requires that something block it. A nice GM might let me buy N-Ray 
Vision, Not through lead, plus N-Ray Vision which works through lead but 
not through cottage cheese,  and I can see through anything. But this has 
the rather odd result of making what's supposed to be a single power 
respond rather oddly to Drains, etc. Wouldn't a +1 Advantage have been a 
more elegant solution?  
 
It's inevitable that players are going to think of powers that the Hero 
Games designers didn't specifically allow for in the rules; I think it's 
handy to have a "legal" way to build them. Actually, from the sound of it, 
the 5th edition will have some discussion of this sort of problem in the 
section on customizing the rules for your own use. Perhaps that will be 
enough, but an "Advantaged" Advantage with a Stop Sign would have been 
consistent with the system as is and provided some guidelines for departing 
in a somewhat controlled manner from an indisputably good general principle. 
 
Bill Svitavsky 
 
------------------------------ 
 
Date: Wed, 02 Jun 1999 12:19:46 -0400 
From: "Scott C. Nolan" <nolan@erols.com> 
Subject: Re: Fwd: [we-be-games] 5th Ed. Teaser 
 
At 11:49 AM 6/2/99 -0400, Geoff Speare wrote: 
 
>>Another 
>>problem arises with frameworks.  If I must build a power at its maximum 
>>potential even though by definition I cannot use that potential, it often 
will 
>>not fit in a reasonably scaled multipower or VPP. 
> 
>My favorite solution for this is the "Metapower" rule...I'm hoping the 
>"custom Talent" thing in v5 can be shoehorned to fit this bill. (Yeah, 
>Spirit Powers are Talents, that's the ticket...) 
 
Tell me about the Metapower rule, please. 
 
>With the current setup, what you can do is sharply defined; you can take 
>away from it in a customized fashion, but you can't add. If you could add 
>whatever rules you wanted as a Custom Advantage, then there are no longer 
>any boundaries. 
 
And that's bad because...? 
 
------------------------------ 
 
Date: Wed, 02 Jun 1999 12:24:26 -0400 
From: Bill Svitavsky <nbymail11@mln.lib.ma.us> 
Subject: Re: Instant Change 
 
At 10:55 AM 6/2/99 -0500, Curt Hicks wrote: 
>> From: Michael Surbrook <susano@dedaana.otd.com> 
>>  
>> On Wed, 2 Jun 1999, Curt Hicks wrote: 
>>  
>> > On this 5th edition thing... 
>> >  
>> > Isn't there a difference between  
>> > Instant Change = Billy Batson becomes Captain Marvel and  
>>  
>> Yes, I'd call this "Only in Hero ID" 
>>  
> 
>I probably should have been more explicit.  Assuming your character  
>concept is 'Only in Hero ID',  I always thought the Instant 
>Change power was needed if you wanted to change between your normal  
>and heroic forms without taking at least a phase. 
> 
>Has anybody else interpreted it that way ?  
 
I interpret it that a change is needed, though it need not be an Instant 
Change. An ordinary change of clothes *could* be the change into Hero ID; 
it's free, but it takes longer. On the same principle, I had a character 
who underwent a long Jekyll->Hyde sort of transformation with OIHID powers. 
It wasn't at all an *instant* change, so I didn't pay points for it. 
 
However, I think the combination of Instant Change and OIHID is a valid and 
important one, and I hope the new Transform takes its various 
manifestations into account. 
 
Bill Svitavsky 
 
------------------------------ 
 
Date: Wed, 2 Jun 1999 11:46:30 -0500 (CDT) 
From: "Dr. Nuncheon" <jeffj@io.com> 
Subject: Re: Fwd: [we-be-games] 5th Ed. Teaser 
 
On Wed, 2 Jun 1999, Bob Greenwade wrote: 
 
> >> Duplication and Multiform revised to make them 
> >> easier to use (and, hopefully, more "player friendly" without being 
> >> unbalancing). 
> > 
> >How?  There have been as many proposed ways to do this as there are 
> >posters to the list.  And these powers change with each edition.  How? 
>  
>    My understanding is that they're going back to something closer to the 
> old 3rd Edition model. 
 
For the benefit of those of us who discovered HERO late...what were they 
like in 3rd Edition? 
 
J 
 
Hostes aliengeni me abduxerent.              Jeff Johnston - jeffj@io.com 
Qui annus est?                                   http://www.io.com/~jeffj 
 
------------------------------ 
 
Date: Wed, 2 Jun 1999 11:53:12 -0500 (CDT) 
From: "Dr. Nuncheon" <jeffj@io.com> 
Subject: Re: Fwd: [we-be-games] 5th Ed. Teaser 
 
On Wed, 2 Jun 1999, Joe Mucchiello wrote: 
 
> > A working rule we suggest is to make each Talent unique in the  
> > campaign; that is, once one player-character has a particular Talent, 
> > no other player-character can buy it (this is an optional rule, of 
> > course, and shouldn't apply to all campaigns). 
>  
> Ick.  I don't even like the idea that you suggest this in the book.  
> Some player will complain: "I'm double-jointed, how can that villain be 
> double-jointed." 
 
"Because he's not a *player* character." 
"Because it's an optional rule." 
 
I think the idea behind the 'no duplicating Talents' is to give a little 
bit of uniqueness to each character and prevent everyone and their dog 
from loading up on the really useful talents.  When one character has 
(say) Danger Sense, it's a part of that character's schtick - it helps 
make them unique.  When two characters have it, it's an 'um...OK' 
situation.  When three or more have it it starts to get ridiculous. 
 
J 
 
Hostes aliengeni me abduxerent.              Jeff Johnston - jeffj@io.com 
Qui annus est?                                   http://www.io.com/~jeffj 
 
------------------------------ 
 
Date: Wed, 02 Jun 1999 13:08:32 -0400 
From: Geoff Speare <geoff@igcn.com> 
Subject: Re: Fwd: [we-be-games] 5th Ed. Teaser 
 
>Tell me about the Metapower rule, please. 
 
See http://www.javaman.to/hero.html 
 
>>With the current setup, what you can do is sharply defined; you can take 
>>away from it in a customized fashion, but you can't add. If you could add 
>>whatever rules you wanted as a Custom Advantage, then there are no longer 
>>any boundaries. 
> 
>And that's bad because...? 
 
Because it means that the system is completely open ended...like if 
everyone was writing their own powers left and right. Makes it harder to 
transfer characters between games, etc. 
 
Geoff Speare 
 
------------------------------ 
 
Date: Wed, 02 Jun 1999 13:12:04 -0400 
From: Geoff Speare <geoff@igcn.com> 
Subject: Re: Fwd: [we-be-games] 5th Ed. Teaser 
 
>I see your point, and I like the principle, too. There have been times, 
>though, when I've had to sacrifice that principle to get a power to work 
>exactly the way I want it to. More important to me is the principle that 
>the System should let you build any power, exactly the way you want it to 
>work. You might have to spend a lot of points to do so, which is only fair 
>for a power which gives you a significant advantage, but you can do it 
>given a game with a sufficiently high point level. 
 
I agree with you here, but I feel that the drawbacks of a generic Advantage 
are too high, so I'd rather make a house rule now and then (and alter the 
system, if need be). For every legitimate use, there would be 100 abuses... 
 
>Suppose I want a character who can travel FTL through the atmosphere. Why 
>shouldn't I be able to construct that character?  
 
You should; that requirement on FTL is silly. My classic example is 
Universal Translator: what if I don't want to have to make an INT roll? If 
they made Universal Translator work automatically and cost 40 points, you 
could limit it to require an INT roll if you wanted. 
 
>Suppose I want to build a character who can see through anything. N-Ray 
>vision requires that something block it. A nice GM might let me buy N-Ray 
>Vision, Not through lead, plus N-Ray Vision which works through lead but 
>not through cottage cheese,  and I can see through anything. 
 
A truly nice GM would let you buy N-Ray Vision, doesn't see through things 
the character doesn't want to see through. :)  
 
Geoff Speare 
 
------------------------------ 
 
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