Digest Archive vol 1 Issue 373
From: owner-champ-l-digest@sysabend.org 
Sent: Thursday, June 03, 1999 12:18 PM 
To: champ-l-digest@sysabend.org 
Subject: champ-l-digest V1 #373 
 
 
champ-l-digest         Thursday, June 3 1999         Volume 01 : Number 373 
 
 
 
In this issue: 
 
    Re: Instant Change 
    Re: Instant Change 
    Re: CHAR: Shoggoth 
    Re: CHAR: Shoggoth 
    Advantage: Advantaged/Enhanced. 
    Re: CHAR: Shoggoth 
    A really bizarre request 
    Re: A really bizarre request 
    RE: A really bizarre request 
    Re: A really bizarre request 
    RE: Fwd: [we-be-games] 5th Ed. Teaser 
    Re: Fwd: [we-be-games] 5th Ed. Teaser 
    Re: [we-be-games] 5th Ed. Teaser 
    Re: Instant Change 
    Re: A really bizarre request 
    AOL Hero area? 
    Re: A really bizarre request 
    Re: A really bizarre request 
    Re: A really bizarre request 
    Re: Instant Change 
    Re: Instant Change 
    Re: Instant Change 
    Re: CHAR: Shoggoth 
    CHAR: Dark Young 
    Re: CHAR: Shoggoth 
    Re: CHAR: Shoggoth 
    CHAR: Dimensional Shambler 
    Re: CHAR: Shoggoth 
    Re: CHAR: Shoggoth 
    Re: CHAR: Shoggoth 
    Re: Hero Overhaul, Simplification, etc. 
 
---------------------------------------------------------------------- 
 
Date: Thu, 03 Jun 1999 06:01:44 -0500 
From: "Guy Hoyle" <ghoyle1@airmail.net> 
Subject: Re: Instant Change 
 
On 6/2/99 at 11:28 PM Chuk Goodin wrote: 
 
>> IIRC, Billy and Captain Marvel only had very similar personalities.  And 
>> since Captain Marvel was taller, looked different, etc, I'd say 
Multiform 
>> is fair game. 
> 
>I just read a fairly recent painted graphic novel about Shazam!, and in  
>that, it was quite explicit that Billy and Captain Marvel were the same  
>person, but Cap just looked different and had the powers.  I think you're  
>right about the older comics, though... 
 
In the older comics, Billy often referred to "Cap" (and vice versa) in the 
third person, but I'm not sure I'd go so far as to say they were completely 
separate entities.   
 
Marvel's Captain Mar-Vell was definitely two people, Rick Jones and 
Mar=Vell; only one could exist on Earth at the same time, and the other was 
banished to another dimension until the earthbound one ka-chinged his 
"nega-bands".  
 
Miracleman, a sort of British clone of the original Cap, dating to the 50s, 
was originally mostly identical to his American counterpart; when Alan 
Moore revived him in the 80s, it was found that his mortal form, Mickey 
Moran, had had a mindless but powerful clone genetically engineered by a 
secret organization and stored in infraspace. A code phrase would switch 
the location of the two, while transferring Mickey's mind into the 
earthbound body. 
 
Guy Hoyle (ghoyle1@airmail.net) 
"I used to think, "Mind control satellites? No way!' But now, I can't 
remember what we did without 'em." 
  
 
------------------------------ 
 
Date: Thu, 3 Jun 1999 07:30:26 -0400 (EDT) 
From: Michael Surbrook <susano@dedaana.otd.com> 
Subject: Re: Instant Change 
 
On Thu, 3 Jun 1999, geoff heald wrote: 
 
> >> Huh ? Do you mean that with 5th edition Instant Change, it would mean that 
> >> **Billy Batson** is only changing his clothing when he becomes Captain 
> Marvel ? 
> >> And then the definition for him achieving his heroic ID is when his 
> clothing 
> >> changes ? 
> > 
> >No.  I have never felt that Instant Change was a required part of the 
> >OIHID power construct.  Billy Batson/Capt Marvel combines both together, 
> >but this is not the only way to do it.   
> > 
> I'm not sure he does.  We're talking about the kid who says "SHAZAM!", 
> right?  Seems like his transformation, while mystical, took a little time. 
 
Yes, the 'SHAZAM' Captain Marvel.  His transformation was pretty much 
instant (AFAIK) 
 
- -- 
Michael Surbrook - susano@otd.com - http://www.otd.com/~susano/index.html 
 
      "Having term limitations is like having freedom of the press, but 
                            only for ten pages." 
                      Frank Benlin, _The Daily Feed_ 
 
------------------------------ 
 
Date: Thu, 3 Jun 1999 07:32:55 -0400 (EDT) 
From: Michael Surbrook <susano@dedaana.otd.com> 
Subject: Re: CHAR: Shoggoth 
 
On Wed, 2 Jun 1999, Bob Greenwade wrote: 
 
> At 03:12 PM 6/2/1999 -0400, Michael Surbrook wrote: 
> >SHOGGOTH 
>    [snip] 
> > Physical Limitation: 
> >10 Cannot leap 
> >15 No fine manipulation 
>    [snip] 
> >Rumors:  
> >It is said that there are no more shoggoths left on the Earth. 
>    [snip] 
> >Designer's Notes: 
> >The shoggoth given here is derived from 5th Edition "Call of Cthulhu".  It 
> >should be considered a base-line template only, and Game Masters should 
> >feel free to alter it at will in order to best achieve the image they have 
> >of the Lovecraftian nightmare.  Suggestions include: giving it "Cannot be 
> >Stunned", Stretching, an HKA bite, some sort of HKA rupturing attack 
> >("Must follow grab") and so on. 
>  
>    Isn't there a rumor or something that they have some sort of weakness to 
> piccolo music?  Or did the CoC designers pass over that fact?  (Or was it 
> made up by someone else not connected with either Lovecraft or Chaosium?) 
 
I've never heard that one.  The CoC book doesn't mention it at all and I 
don't remember that while reading "At the Mountains of Madness". 
 
- -- 
Michael Surbrook - susano@otd.com - http://www.otd.com/~susano/index.html 
 
      "Having term limitations is like having freedom of the press, but 
                            only for ten pages." 
                      Frank Benlin, _The Daily Feed_ 
 
------------------------------ 
 
Date: Thu, 3 Jun 1999 07:52:13 -0500 (CDT) 
From: "Dr. Nuncheon" <jeffj@io.com> 
Subject: Re: CHAR: Shoggoth 
 
On Thu, 3 Jun 1999, Michael Surbrook wrote: 
> On Wed, 2 Jun 1999, Bob Greenwade wrote: 
> >  
> >    Isn't there a rumor or something that they have some sort of weakness to 
> > piccolo music?  Or did the CoC designers pass over that fact?  (Or was it 
> > made up by someone else not connected with either Lovecraft or Chaosium?) 
>  
> I've never heard that one.  The CoC book doesn't mention it at all and I 
> don't remember that while reading "At the Mountains of Madness". 
 
Maybe you're thinking of Azathoth?  IIRC, he sits at the center of the 
universe gibbering and such, surrounded by weird alien pipers who play 
music to keep him calm. 
 
J 
 
------------------------------ 
 
Date: Thu, 03 Jun 1999 08:00:26 -0500 
From: redbf@ldd.net (bobby farris) 
Subject: Advantage: Advantaged/Enhanced. 
 
I like the idea of this as well. However, I think it would be important to give 
some examples of how this would work and some possible cost. Just like the 
limitation Limited does. Does anyone have any examples? 
 
------------------------------ 
 
Date: Thu, 3 Jun 1999 09:00:27 -0400 (EDT) 
From: Michael Surbrook <susano@dedaana.otd.com> 
Subject: Re: CHAR: Shoggoth 
 
On Thu, 3 Jun 1999, Dr. Nuncheon wrote: 
 
> > >    Isn't there a rumor or something that they have some sort of weakness to 
> > > piccolo music?  Or did the CoC designers pass over that fact?  (Or was it 
> > > made up by someone else not connected with either Lovecraft or Chaosium?) 
> >  
> > I've never heard that one.  The CoC book doesn't mention it at all and I 
> > don't remember that while reading "At the Mountains of Madness". 
>  
> Maybe you're thinking of Azathoth?  IIRC, he sits at the center of the 
> universe gibbering and such, surrounded by weird alien pipers who play 
> music to keep him calm. 
 
I don't know if they keep him calm, or just play to 'entertain' him. 
 
- -- 
Michael Surbrook - susano@otd.com - http://www.otd.com/~susano/index.html 
 
 
       "Every normal man must be tempted, at times, to spit on his hands, 
          raise the skull-and-crossbones, and begin slitting throats." 
                               H.L. Mencken 
 
------------------------------ 
 
Date: Thu, 3 Jun 1999 09:03:22 -0400 (EDT) 
From: Michael Surbrook <susano@dedaana.otd.com> 
Subject: A really bizarre request 
 
Okay, so this is a strange question, but I'm going to ask it anyway. 
 
At one point, it was discovered in the local Maryland area that a lot of 
stores have Dr. Pepper knockoffs.  All of these sodas are named 'Dr.' 
something and, well, after a while we realized we had a super-team in the 
making. 
 
Here's the current cast: 
The Nefarious Dr. Zing 
The Magnificent Dr. Pepper 
The Dynamic Dr. Rocket 
The Invincible Dr. Thunder 
The Flamboyant Dr. Skipper 
 
(yes, we added the epithets). 
 
Anyway, I was wondering if anyone on this list has seen similar sodas in 
their local grocery stores, and is so, what? 
 
Oh, and yes, we will probably be turning this bunch into a fully written 
up super-team. 
 
- -- 
Michael Surbrook - susano@otd.com - http://www.otd.com/~susano/index.html 
 
 
       "Every normal man must be tempted, at times, to spit on his hands, 
          raise the skull-and-crossbones, and begin slitting throats." 
                               H.L. Mencken 
 
------------------------------ 
 
Date: Thu, 3 Jun 1999 09:08:01 -0700 
From: "Mister D" <games@s1.optonline.net> 
Subject: Re: A really bizarre request 
 
I think I remember a movie called HUDSON HAWK with Bruce Willis.  One group 
of baddies were named after candies (M&M, KitKat, ext) 
 
- -----Original Message----- 
From: Michael Surbrook <susano@dedaana.otd.com> 
To: Champions Mailing List <champ-l@sysabend.org> 
Date: Thursday, June 03, 1999 6:03 AM 
Subject: A really bizarre request 
 
 
>Okay, so this is a strange question, but I'm going to ask it anyway. 
> 
>At one point, it was discovered in the local Maryland area that a lot of 
>stores have Dr. Pepper knockoffs.  All of these sodas are named 'Dr.' 
>something and, well, after a while we realized we had a super-team in the 
>making. 
> 
>Here's the current cast: 
>The Nefarious Dr. Zing 
>The Magnificent Dr. Pepper 
>The Dynamic Dr. Rocket 
>The Invincible Dr. Thunder 
>The Flamboyant Dr. Skipper 
> 
>(yes, we added the epithets). 
> 
>Anyway, I was wondering if anyone on this list has seen similar sodas in 
>their local grocery stores, and is so, what? 
> 
>Oh, and yes, we will probably be turning this bunch into a fully written 
>up super-team. 
> 
>-- 
>Michael Surbrook - susano@otd.com - http://www.otd.com/~susano/index.html 
> 
> 
>       "Every normal man must be tempted, at times, to spit on his hands, 
>          raise the skull-and-crossbones, and begin slitting throats." 
>                               H.L. Mencken 
> 
> 
> 
 
------------------------------ 
 
Date: Thu, 3 Jun 1999 09:09:48 -0400  
From: Brian Wawrow <bwawrow@fmco.com> 
Subject: RE: A really bizarre request 
 
Toronto is short on doctor pops but we do have Cash Man. He buys your old or 
broken gold and jewelry. He has a really frightening spandex getup complete 
with cape and big gold $ symbol on the front. 
 
] Okay, so this is a strange question, but I'm going to ask it anyway. 
]  
] At one point, it was discovered in the local Maryland area  
] that a lot of 
] stores have Dr. Pepper knockoffs.  All of these sodas are named 'Dr.' 
] something and, well, after a while we realized we had a  
] super-team in the 
] making. 
]  
] Here's the current cast: 
] The Nefarious Dr. Zing 
] The Magnificent Dr. Pepper 
] The Dynamic Dr. Rocket 
] The Invincible Dr. Thunder 
] The Flamboyant Dr. Skipper 
]  
] (yes, we added the epithets). 
]  
] Anyway, I was wondering if anyone on this list has seen  
] similar sodas in 
] their local grocery stores, and is so, what? 
]  
] Oh, and yes, we will probably be turning this bunch into a  
] fully written 
] up super-team. 
]  
] -- 
] Michael Surbrook - susano@otd.com -  
] http://www.otd.com/~susano/index.html 
]  
]  
]        "Every normal  
] man must be tempted, at times, to spit on his hands, 
]           raise the skull-and-crossbones, and begin slitting throats." 
]                                H.L. Mencken 
]  
]  
 
------------------------------ 
 
Date: Thu, 3 Jun 1999 08:30:32 -0500 
From: "Michael Nunn" <mlnunn@scrtc.com> 
Subject: Re: A really bizarre request 
 
>Here's the current cast: 
>The Nefarious Dr. Zing 
>The Magnificent Dr. Pepper 
>The Dynamic Dr. Rocket 
>The Invincible Dr. Thunder 
>The Flamboyant Dr. Skipper 
> 
>(yes, we added the epithets). 
> 
>Anyway, I was wondering if anyone on this list has seen similar sodas in 
>their local grocery stores, and is so, what? 
 
 
The worst Dr Pepper rip off is a Coke product... Mr Pibb.  We also had a 
short lived local soda called Dr Fizz... but the best named soda ever had to 
be Jolt. 
 
------------------------------ 
 
Date: Thu, 03 Jun 1999 09:34:50 -0400 
From: Geoff Speare <geoff@igcn.com> 
Subject: RE: Fwd: [we-be-games] 5th Ed. Teaser 
 
>Suppose I want a character who can missile /reflect/ at range? 
 
Should be covered in the Missile Reflection rules. 
 
>Suppose I want a character that is truly unaffectable while Desolid? 
 
To me, this hits up against the "Hero doesn't do absolutes" principle. I'm 
a proponent of getting rid of Affects Desolid though, so I would say with 
GM permission a character could get Desolid that's affected by very very 
few things. 
 
>Suppose I want a character who superleaps without a chance of missing? 
 
Change Superleap to Flight with a Limitation and you have no problem. :) 
 
>Suppose I want a character who can teleport without risking death by 
>missing? 
 
I generally do this one by giving the character a Targeting Sense "only for 
determining whether an area is occupied", so that a blind teleport is not 
really blind... 
 
Geoff Speare 
 
------------------------------ 
 
Date: Thu, 03 Jun 1999 09:37:19 -0400 
From: Geoff Speare <geoff@igcn.com> 
Subject: Re: Fwd: [we-be-games] 5th Ed. Teaser 
 
>I don't agree; it's a very selective alteration of an extent power in a way 
>defined in the advantage, and no worse in practice than some of the odder 
>use of extent powers I've seen.  And frankly, I think the portability of 
>Champions characters is questionable at best, and for reasons that have 
>nothing to do with disagreements about Advantages. 
 
Hm, let me rephrase. I think it makes it harder to move /players/ between 
games, if the system is being changed by the frequent introduction of 
custom Advantages.  
 
The ability to add custom advantages /is/ already within the system: a GM 
house rule. IMO, that promotes the proper frequency of custom advantages: 
if the book had "Advantaged Power", I think they would be too common.  
 
Wow, it's nice to be arguing in favor of the current rules for a change. :) 
 
Geoff Speare 
 
------------------------------ 
 
Date: Thu, 03 Jun 1999 06:16:58 -0700 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: [we-be-games] 5th Ed. Teaser 
 
At 09:28 PM 6/2/1999 -0400, Michael Sprague wrote: 
>> Flash costs 5 points per d6, but works for a number of Segments, 
>> not Phases. 
> 
>Yuck!!  This one I do not like!!!  Mind you, I always felt that Flash was 
>always too expensive when compared to it's defense, but I do not like this 
>way of fixing it at all. 
> 
>This creates a case where having a lower Speed is an Advantage!!  Say you 
>get a Flash that lasts 6 segments and assume a character can "Hold" one 
>Phase past the effect of the Flash.  A Speed 6 character is going to lose 2 
>Phases while "Flashed".  A Speed 4 character will only lose 1 Phase, while a 
>Speed 3 character may lose 1 or 0 Phases, depending on which segment the 
>Flash took effect.  A Speed 2 character would never be affected at all. 
> 
>If you can't hold a Phase during the Flash Effect, thus avoiding one Phase 
>of being Flashed, then add a Phase to the above examples ... but if you 
>don't get 6 Segments, then you better time it right, or you still won't 
>affect a Speed 2 character!! 
 
   You do if someone else attempts an attack against said character while 
he's Flashed.... 
- --- 
Bob's Original Hero Stuff Page!  [Circle of HEROS member] 
   http://www.klock.com/public/users/bob.greenwade/original.htm 
Merry-Go-Round Webring -- wanna join? 
   http://www.klock.com/public/users/bob.greenwade/merrhome.htm 
 
------------------------------ 
 
Date: Thu, 03 Jun 1999 06:29:09 -0700 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: Instant Change 
 
At 01:08 AM 6/3/1999 -0400, geoff heald wrote: 
>At 04:40 PM 6/2/99 -0700, you wrote: 
>>At 05:23 PM 6/2/1999 -0500, Curt Hicks wrote: 
>>>Incidentally, I think that the one-phase costume change is way too short... 
>> 
>>   Agreed.  One minute is probably the best, if not five minutes.  (That's 
>>how long it took me when I was at my peak of health, such as it is.) 
> 
>Depends on how prepared you are.  If you dress like Peter Parker or Clark 
>Kent, we're talking about slipping out of penny loafers, taking off your 
>shirt, pulling off your pants, and maybe pulling on a ski mask.  A little 
>practice and I'll bet I do it reliably in under 30 seconds. 
 
   Not an unreasonable assertion.  Of the choices on the Time Chart, 
though, I'd still promote 1 minute as the best realistic base time. 
- --- 
Bob's Original Hero Stuff Page!  [Circle of HEROS member] 
   http://www.klock.com/public/users/bob.greenwade/original.htm 
Merry-Go-Round Webring -- wanna join? 
   http://www.klock.com/public/users/bob.greenwade/merrhome.htm 
 
------------------------------ 
 
Date: Thu, 03 Jun 1999 06:21:40 -0700 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: A really bizarre request 
 
At 09:03 AM 6/3/1999 -0400, Michael Surbrook wrote: 
>Okay, so this is a strange question, but I'm going to ask it anyway. 
> 
>At one point, it was discovered in the local Maryland area that a lot of 
>stores have Dr. Pepper knockoffs.  All of these sodas are named 'Dr.' 
>something and, well, after a while we realized we had a super-team in the 
>making. 
> 
>Here's the current cast: 
>The Nefarious Dr. Zing 
>The Magnificent Dr. Pepper 
>The Dynamic Dr. Rocket 
>The Invincible Dr. Thunder 
>The Flamboyant Dr. Skipper 
> 
>(yes, we added the epithets). 
 
   I utter a lot of epithets when I drink that stuff too (especially when 
I'm expecting cola).  ;-] 
 
>Anyway, I was wondering if anyone on this list has seen similar sodas in 
>their local grocery stores, and is so, what? 
 
   The only one that comes right to mind is Dr Shasta.  (I don't 
grocery-shop much in places other than WinCo.  I'll look around for ya....) 
- --- 
Bob's Original Hero Stuff Page!  [Circle of HEROS member] 
   http://www.klock.com/public/users/bob.greenwade/original.htm 
Merry-Go-Round Webring -- wanna join? 
   http://www.klock.com/public/users/bob.greenwade/merrhome.htm 
 
------------------------------ 
 
Date: Thu, 3 Jun 1999 09:42:57 -0400 
From: David Stallard <DBStallard@compuserve.com> 
Subject: AOL Hero area? 
 
Either I'm missing something obvious, or the Hero message area on AOL is 
buried and hard to find.  Can somebody tell me how to get to it?  I've do= 
ne 
searches as well as just surfing around AOL and I can't even find anythin= 
g 
related to role-playing games.  Frustrating.... 
 
------------------------------ 
 
Date: Thu, 03 Jun 1999 09:41:18 -0400 
From: Bill Svitavsky <nbymail11@mln.lib.ma.us> 
Subject: Re: A really bizarre request 
 
At 09:03 AM 6/3/99 -0400, Michael Surbrook wrote: 
>Okay, so this is a strange question, but I'm going to ask it anyway. 
> 
>At one point, it was discovered in the local Maryland area that a lot of 
>stores have Dr. Pepper knockoffs.  All of these sodas are named 'Dr.' 
>something and, well, after a while we realized we had a super-team in the 
>making. 
> 
>Here's the current cast: 
>The Nefarious Dr. Zing 
>The Magnificent Dr. Pepper 
>The Dynamic Dr. Rocket 
>The Invincible Dr. Thunder 
>The Flamboyant Dr. Skipper 
> 
>(yes, we added the epithets). 
> 
>Anyway, I was wondering if anyone on this list has seen similar sodas in 
>their local grocery stores, and is so, what? 
> 
>Oh, and yes, we will probably be turning this bunch into a fully written 
>up super-team. 
> 
 
I'm glad to see more Dr. Pepper afficionados out there; they're pretty 
scarce up hear in New England.  
 
There are actually several Web pages out there devoted to Dr. Pepper 
Clones. Try: 
 
Kibo's Fake Dr Pepper Roundup  
http://www.kibo.com/kibofood/dr_pepper.html 
 
The Dr. Pepper Clone Page: 
http://library.cmsu.edu/kw/pepper/imapep.htm 
 
Dr. Pepper Clones: 
http://www.stat.ncsu.edu/~bmasmith/drpepper.html 
 
Wouldn't You Like to be a Pepper Too... 
http://falcon.cc.ukans.edu/~dschul/drp/dr.html 
 
Notice that there are some Dr. Pepper knockoffs without the "Dr." There are 
a few Mr.'s, for instance. And I think Southern Lightning (Wal-Mart's 
clone) would make a fine superhero name. 
 
So, do they all h ave costumes the color of a Dr. Pepper can? 
 
Bill Svitavsky 
 
------------------------------ 
 
Date: Thu, 3 Jun 1999 09:51:18 -0400 (EDT) 
From: Michael Surbrook <susano@dedaana.otd.com> 
Subject: Re: A really bizarre request 
 
On Thu, 3 Jun 1999, Bill Svitavsky wrote: 
 
> >At one point, it was discovered in the local Maryland area that a lot of 
> >stores have Dr. Pepper knockoffs.  All of these sodas are named 'Dr.' 
> >something and, well, after a while we realized we had a super-team in the 
> >making. 
> > 
> >Here's the current cast: 
> >The Nefarious Dr. Zing 
> >The Magnificent Dr. Pepper 
> >The Dynamic Dr. Rocket 
> >The Invincible Dr. Thunder 
> >The Flamboyant Dr. Skipper 
 
> I'm glad to see more Dr. Pepper afficionados out there; they're pretty 
> scarce up hear in New England.  
 
Note me, this is the owrk of some other twisted individuals. 
 
> So, do they all h ave costumes the color of a Dr. Pepper can? 
 
Yup. 
 
- -- 
Michael Surbrook - susano@otd.com - http://www.otd.com/~susano/index.html 
 
	"Does this planet have a never-ending supply of weird stuff!" 
			     Susano Orbatos, _Orion_ 
 
------------------------------ 
 
Date: Thu, 03 Jun 1999 06:52:31 -0700 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: A really bizarre request 
 
At 09:41 AM 6/3/1999 -0400, Bill Svitavsky wrote: 
> 
>Notice that there are some Dr. Pepper knockoffs without the "Dr." There are 
>a few Mr.'s, for instance. And I think Southern Lightning (Wal-Mart's 
>clone) would make a fine superhero name. 
 
   I'm pretty sure that the "Mr" knockoffs are from "Mr Pibb," which IIRC 
is a different formula base altogether.  (At any rate, more than one 
company, Shasta among them, has knockoffs of each.) 
- --- 
Bob's Original Hero Stuff Page!  [Circle of HEROS member] 
   http://www.klock.com/public/users/bob.greenwade/original.htm 
Merry-Go-Round Webring -- wanna join? 
   http://www.klock.com/public/users/bob.greenwade/merrhome.htm 
 
------------------------------ 
 
Date: Thu, 03 Jun 1999 09:56:39 -0400 
From: Geoff Speare <geoff@igcn.com> 
Subject: Re: Instant Change 
 
>	Some of you may ask, "But wait! How do you know how many BODY clothes  
>have?"  The IC Transform uses the 5th Ed.'s Standard Effect Rule (where you  
>specify a roughly average outcome for every use of the Power to gain  
>predictability). That does enough effect to Transform any suit of clothes  
>(let's face it, how many BODY could clothes have, anyway?).  
 
Does the book suggest BODY values for clothing? 
 
Geoff Speare 
 
------------------------------ 
 
Date: Thu, 3 Jun 1999 10:10:57 EDT 
From: SteveL1979@aol.com 
Subject: Re: Instant Change 
 
In a message dated 6/3/99 9:56:51 AM Eastern Daylight Time, geoff@igcn.com  
writes: 
 
<< >	Some of you may ask, "But wait! How do you know how many BODY clothes  
 >have?"  The IC Transform uses the 5th Ed.'s Standard Effect Rule (where you  
 >specify a roughly average outcome for every use of the Power to gain  
 >predictability). That does enough effect to Transform any suit of clothes  
 >(let's face it, how many BODY could clothes have, anyway?).  
  
 Does the book suggest BODY values for clothing? >> 
 
	No, not explicity.  But I think you can safely assume that any  
clothing would be affected by the IC Transform.  This falls under the "c'mon,  
use some common sense, don't fuss about precise applications of rules effects  
all the time" sort of thing I was talking about -- when the system reaches  
the point for having to provide precise BODY values for clothes, I think we  
need to Step Away From the Dice for a while. ;)  If you really needed to know  
for some crucial plot point, I'm sure you could make a snap judgment on  
clothing BODY on the fly; I can't imagine that 99.999999% of clothing has  
more than 1 BODY.  Heck, if *I* can rip it, it probably has only .5 BODY. :) 
 
Steve Long 
 
------------------------------ 
 
Date: Thu, 03 Jun 1999 07:17:32 PDT 
From: S A Rudy <sarudy@hotmail.com> 
Subject: Re: Instant Change 
 
Geoff Speare wrote: 
>>(let's face it, how many BODY could clothes have, anyway?). 
> 
>Does the book suggest BODY values for clothing? 
 
I don't think so, except possibly for armor. 
 
In which case I suppose protective "street clothes" (Leather, 
Heavy Silk, Heavy Denim, etc) would have as much body as the 
lightest possible armor, and then regular "street clothes" 
would have half that. 
 
Mind you, in the style I tend to play, I'd probably define 
it as "negligible BODY", unless genre or plot considerations 
came into play.   There's such a thing as overanalyzing, 
even in HERO...:) 
 
- -Sylvia 
 
S A Rudy                     http://www.eclipse.net/~srudy 
+----------------------------------------------------------+ 
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------------------------------ 
 
Date: Thu, 03 Jun 1999 10:55:34 EDT 
From: Leah L Watts <llwatts@juno.com> 
Subject: Re: CHAR: Shoggoth 
 
>   Isn't there a rumor or something that they have some sort of  
>weakness to 
>piccolo music?  Or did the CoC designers pass over that fact?  (Or was  
>it 
>made up by someone else not connected with either Lovecraft or  
>Chaosium?) 
 
One of the "Grimtooth's Traps" books used that weakness -- if you 
distracted the shoggoth with piccolo music, the high notes would break 
the glass walls of the underwater room you were in.  (I think that's how 
it worked, I'm still trying to get another bookshelf set up for the rest 
of my gaming books.)  The writer assumed everyone knew shoggoths were 
fascinated by piccolo music, but I don't really know where that got 
started. 
 
Leah 
 
___________________________________________________________________ 
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------------------------------ 
 
Date: Thu, 3 Jun 1999 11:19:27 -0400 (EDT) 
From: Michael Surbrook <susano@dedaana.otd.com> 
Subject: CHAR: Dark Young 
 
DARK YOUNG 
 
Val	CHA	Cost	Roll	Notes 
45*	STR	15	18-	12.8 tons; 9d6 
17	DEX	21	12-	OCV: 6 / DCV: 6 
23	CON	26	14-	 
23*	BODY	18	14-	 
14	INT	4	12-	PER Roll 12- 
18	EGO	16	13-	ECV: 6 
25	PRE	15	14-	PRE Attack: 5d6 
0	COM	-5	9-	 
18	PD	13		Total: 22 PD / 4 PDr 
10	ED	5		Total: 14 ED / 4 EDr 
3	SPD	3		Phases: 6, 12 
10	REC	0		 
46	END	0		 
50*	STUN	2		*Includes modifiers for Growth 
Total Characteristics Cost: 133 
 
Movement:	Running: 6" / 12" 
		Swimming: 2" / 4" 
 
Cost	Powers & Skills 
Combat Training: 
4	Combat Skill Levels: +2 with Grab 
 
Dark Young Powers: 
27	Great Size: Growth: 4 Levels, 0 END (+1/2), Persistant (+1/2), 
	Always on (-1/2) 
	+20 STR, +4 BODY & STUN, +1" Reach, -4" KB, -3 DCV, +3 to others 
	PER 
20	Bite: HKA: 1d6+1 (2 1/2d6 with STR), END 2 
37	Life-force Drain: Drain: 1d6 vs STR, Return per 50 years (+3), 
	Continous (+1), 0 END (+1/2), Linked to Bite (-1/2) 
18	Hoof Stomp: HA: +4d6, 0 END (+1/2) 
12	Non-terrene Makeup: Armor: 4 DEF 
40	Non-terrene Makeup: Damage Reduction: 3/4, Physical, Resistant, 
	Only vs guns and most other ranged attacks (-1/2) 
60	Non-terrene Makeup: Damage Reduction: 3/4, Energy, Resistant 
4	Great Size: Running: +2" (8" Total), END 2 
5	Multiple Tentacles: Extra Limbs (4 large, several small) 
10	Multiple "Eyes": Normal Sight: 360 degrees  
24	Tentacles: Stretching: +2", 0 END (+1/2), No Noncombat Stretch 
	(-1/4) 
 
Background Skills: 
7	Concealment 14- 
7	Stealth 14- 
3	Survival 11- 
278	Total Powers & Skills Cost 
411	Total Character Cost 
 
75+	Disadvantages 
	Distinctive Features: 
25	Massive ropy tree with multiple tentacles (NC) 
15	Smells like an open grave (NC) 
	Physical Limitation: 
10	Cannot leap 
15	No fine manipulation 
	Psychological Limitation: 
15	Loyal to the aims of Shub-Niggurath (C, S) 
5	Reputation: Servant of Shub-Niggurath, 8- 
251	Experience 
411	Total Disadvantage Points 
 
Appearance: 
A dark young is a huge ropy mass of tentacles that loosely resembles a 
tree.  It has a large semi-spherical body, four large tentacles, many 
smaller tentacles, hoofed feet and several mouths that drip green goo. 
They are black in color and are described as smelling like an open grave. 
 
Ecology: 
Dark young are the spawn of Shub-Niggurath, aka the "Black Goat of the 
Woods with a Thousand Young".  They dwell in wooded areas and will prey on 
local fauna.  They also meet with worshipers of their mother's, accept 
sacrifices (usually animal) and attack and destroy nonbelievers and other 
enemies of their cult. 
 
Motivations:  
A dark young does its best to spread the cult of its mother.  It is 
usually motived by sacrifices to itself or its mother. 
 
Combat Techniques: 
In combat a dark young will lash out with its long tentacles, attempting 
to grab a potential victim and draw them to a dripping mouth.  The dark 
you will then bite down and suck the screaming victim's life energy away. 
This energy will greatly weaken the target, and once all the energy is 
drained (the target is STR 0) the victim will be devoured.  If in very 
close combat, the dark young will simply stamp, trampling it opponents 
into the ground, hooting and bellowing as it does so. 
 
Other Names: Dark Young of Shub-Niggurath, Tree of Life, Tree that Walks  
 
Rumors: None 
 
Designer's Notes: 
This design is taken from 5th Edition Call of Cthulhu.  It should be 
considered a template from which the Game Master can work.  Options for 
this creature include switching the STR Drain for an END of BODY Drain, 
adding Life Support (up to full) and increasing the Armor.  Dark young 
usually know spells, but CoC spells aren't quite like most Hero spells. 
CoC spells are more ritualistic and are usually for summoning or 
contacting the Elder Gods.   
 
The STR drain in CoC "... cannot be restored."  I figured giving it a 50 
year recovery period simulated that pretty well. 
 
 
 
- -- 
Michael Surbrook - susano@otd.com - http://www.otd.com/~susano/index.html 
 
	"Does this planet have a never-ending supply of weird stuff!" 
			     Susano Orbatos, _Orion_ 
 
------------------------------ 
 
Date: Thu, 03 Jun 1999 08:27:20 -0700 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: CHAR: Shoggoth 
 
At 10:55 AM 6/3/1999 EDT, Leah L Watts wrote: 
>>   Isn't there a rumor or something that they have some sort of  
>>weakness to 
>>piccolo music?  Or did the CoC designers pass over that fact?  (Or was  
>>it 
>>made up by someone else not connected with either Lovecraft or  
>>Chaosium?) 
> 
>One of the "Grimtooth's Traps" books used that weakness -- if you 
>distracted the shoggoth with piccolo music, the high notes would break 
>the glass walls of the underwater room you were in.  (I think that's how 
>it worked, I'm still trying to get another bookshelf set up for the rest 
>of my gaming books.)  The writer assumed everyone knew shoggoths were 
>fascinated by piccolo music, but I don't really know where that got 
>started. 
 
   I remember that one, and an entry in the AD&D Fiend Folio (which 
preceded that Grimtooth's Traps book, which was the first one I think) also 
made mention of this weakness.  Perhaps that's where that bit originated, 
but I don't know.... 
   (PS: If you have Grimtooth's Traps Too!, take a look at Fibber McGee's 
Closet of Caltrops....)  ;-] 
- --- 
Bob's Original Hero Stuff Page!  [Circle of HEROS member] 
   http://www.klock.com/public/users/bob.greenwade/original.htm 
Merry-Go-Round Webring -- wanna join? 
   http://www.klock.com/public/users/bob.greenwade/merrhome.htm 
 
------------------------------ 
 
Date: Thu, 3 Jun 1999 11:30:17 -0400 (EDT) 
From: Michael Surbrook <susano@dedaana.otd.com> 
Subject: Re: CHAR: Shoggoth 
 
On Thu, 3 Jun 1999, Bob Greenwade wrote: 
 
> >One of the "Grimtooth's Traps" books used that weakness -- if you 
> >distracted the shoggoth with piccolo music, the high notes would break 
> >the glass walls of the underwater room you were in.  (I think that's how 
> >it worked, I'm still trying to get another bookshelf set up for the rest 
> >of my gaming books.)  The writer assumed everyone knew shoggoths were 
> >fascinated by piccolo music, but I don't really know where that got 
> >started. 
>  
>    I remember that one, and an entry in the AD&D Fiend Folio (which 
> preceded that Grimtooth's Traps book, which was the first one I think) also 
> made mention of this weakness.  Perhaps that's where that bit originated, 
> but I don't know.... 
 
The Fiend Folo doesn't have the Shoggoth.  Shoggoths for AD&D showed up in 
the first edition of Dieties and Demi-gods. 
 
- -- 
Michael Surbrook - susano@otd.com - http://www.otd.com/~susano/index.html 
 
	"Does this planet have a never-ending supply of weird stuff!" 
			     Susano Orbatos, _Orion_ 
 
------------------------------ 
 
Date: Thu, 3 Jun 1999 11:37:19 -0400 (EDT) 
From: Michael Surbrook <susano@dedaana.otd.com> 
Subject: CHAR: Dimensional Shambler 
 
DIMENSIONAL SHAMBLER 
 
Val	CHA	Cost	Roll	Notes 
20	STR	10	13-	400kg; 4d6 
11	DEX	3	11-	OCV: 4 / DCV: 4 
18	CON	16	13-	 
18	BODY	16	13-	 
7	INT	-3	10-	PER Roll 10- 
11	EGO	2	11-	ECV: 4 
25	PRE	15	14-	PRE Attack: 5d6 
0	COM	-5	9-	 
4	PD	0		Total: 10 PD / 6 PDr 
4	ED	0		Total: 10 ED / 6 EDr 
3	SPD	9		Phases: 4, 8, 12 
8	REC	0		 
36	END	0		 
37	STUN	0		 
Total Characteristics Cost: 63 
 
Movement:	Running: 7" / 14" 
		Swimming: 2" / 4" 
 
Cost	Powers & Skills 
Combat Training: 
2	Combat Skill Levels: +1 OCV with Claws 
 
Dimensional Shambler Powers: 
12	Claws: HKA: 1d6 (2d6 with STR), Reduced Penetration (-1/4), END 1 
18	Thick Hide: Armor 6 DEF 
30	Life Support: Full 
30	Dimensional Shift: Extra-Dimensonal Movement: Any dimension, x2 
	Mass, Extra Time: Full Phase (-1/2), END 4 
2	Running: +1" (total 7"), END 1 
 
Background Skills: 
3	Shadowing 11- 
3	Stealth 11- 
5	Tracking 11- 
105	Total Powers & Skills Cost 
170	Total Character Cost 
 
75+	Disadvantages 
20	Distinctive Features: Large, humanoid figure that combines 
	elements of ape and insect 
15	Psychological Limitation: Murderous and malign (C, S) 
60	Experience 
170	Total Disadvantage Points 
 
Appearance: 
A shambler is a tall, wide creature, with a slack, loose hide and a blank 
staring face.  It is roughly humanoid, with large hands and long talons. 
It is said to be "... not wholly ape and not wholly insect." 
 
Ecology: 
Shamblers dwell between dimensions.  They can travel freely between 
planes, and will wander from planet to planet (or plane to plane) as they 
will.  Little else is known about them. 
 
Motivations:  
It is unknown what drives a shambler.  Some may be commanded by other 
forces, while most seem to simply travel at random.  It should e noted 
that shamblers in general are hostile to those who encounter them. 
 
Combat Techniques: 
A shambler attacks with its long talons, slashing at a foe.  It will also 
attempt to grapple with a foe and haul them off to another plane.  If hard 
pressed or wounded, the shambler will also leave for the safety of 
somewhere else. 
 
Other Names: Shambler 
 
Rumors: 
Dimensional Shamblers may act as servants of the Outer Gods and Great Old 
Ones. 
 
Designer's Notes: 
This creature is derived from 5th Edition Call of Cthulhu.  It makes a 
good template for a demonic servant (or other 'wizard's pet').  Options 
for the shambler include Growth (1-2 levels) a higher DEX and the 
possibility of spells or spell-like powers.  Note that most CoC spells 
aren't really combat type magic and are more like extended rituals for 
summoning and binding creatures. 
 
 
 
- -- 
Michael Surbrook - susano@otd.com - http://www.otd.com/~susano/index.html 
 
	"Does this planet have a never-ending supply of weird stuff!" 
			     Susano Orbatos, _Orion_ 
 
------------------------------ 
 
Date: Thu, 03 Jun 1999 08:37:37 -0700 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: CHAR: Shoggoth 
 
At 03:21 PM 6/3/1999 GMT, <owner-champ-l@sysabend.org> wrote: 
>From: Michael Surbrook <susano@dedaana.otd.com> 
>Cc: champ-l@sysabend.org 
>Subject: Re: CHAR: Shoggoth 
>>  
>>    I remember that one, and an entry in the AD&D Fiend Folio (which 
>> preceded that Grimtooth's Traps book, which was the first one I think) also 
>> made mention of this weakness.  Perhaps that's where that bit originated, 
>> but I don't know.... 
> 
>The Fiend Folo doesn't have the Shoggoth.  Shoggoths for AD&D showed up in 
>the first edition of Dieties and Demi-gods. 
 
   Sorry, my mistake.  I was thinking of the right book, and applied the 
wrong title for some unknown reason. 
- --- 
Bob's Original Hero Stuff Page!  [Circle of HEROS member] 
   http://www.klock.com/public/users/bob.greenwade/original.htm 
Merry-Go-Round Webring -- wanna join? 
   http://www.klock.com/public/users/bob.greenwade/merrhome.htm 
 
------------------------------ 
 
Date: Thu, 03 Jun 1999 12:05:28 -0400 
From: Carl Hewett and Becka Barker <c_hewett@bellsouth.net> 
Subject: Re: CHAR: Shoggoth 
 
I think if you look in an old AD&D Monster Manual they have a creature like 
the Shoggoth that has a weakness for music...or is it that when they are 
there you can hear the music???  Anyway I think you'll find that to be the 
culprit... 
 
Leah L Watts wrote: 
 
> >   Isn't there a rumor or something that they have some sort of 
> >weakness to 
> >piccolo music?  Or did the CoC designers pass over that fact?  (Or was 
> >it 
> >made up by someone else not connected with either Lovecraft or 
> >Chaosium?) 
> 
> One of the "Grimtooth's Traps" books used that weakness -- if you 
> distracted the shoggoth with piccolo music, the high notes would break 
> the glass walls of the underwater room you were in.  (I think that's how 
> it worked, I'm still trying to get another bookshelf set up for the rest 
> of my gaming books.)  The writer assumed everyone knew shoggoths were 
> fascinated by piccolo music, but I don't really know where that got 
> started. 
> 
> Leah 
> 
> ___________________________________________________________________ 
> You don't need to buy Internet access to use free Internet e-mail. 
> Get completely free e-mail from Juno at http://www.juno.com/getjuno.html 
> or call Juno at (800) 654-JUNO [654-5866] 
 
 
 
- -- 
Visit: 
 
Singing Wolf's World 
http://members.tripod.com/~Becka_Barker 
 
And the new Shire page for Burning Waters 
http://rivendell.fortunecity.com/harvester/12 
 
I bid you peace and raise you happiness... 
 
------------------------------ 
 
Date: Thu, 03 Jun 1999 12:12:37 -0400 (EDT) 
From: Jason Sullivan <ravanos@NJCU.edu> 
Subject: Re: CHAR: Shoggoth 
 
On Thu, 3 Jun 1999, Dr. Nuncheon wrote: 
> On Thu, 3 Jun 1999, Michael Surbrook wrote: 
> > On Wed, 2 Jun 1999, Bob Greenwade wrote: 
> > >    Isn't there a rumor or something that they have some sort of weakness to 
> > > piccolo music?  Or did the CoC designers pass over that fact?  (Or was it 
> > > made up by someone else not connected with either Lovecraft or Chaosium?) 
> > don't remember that while reading "At the Mountains of Madness". 
> Maybe you're thinking of Azathoth?  IIRC, he sits at the center of the 
> universe gibbering and such, surrounded by weird alien pipers who play 
> music to keep him calm. 
 
	In Regards To Shoggoth from 1st edition _Deities & Demigods_: 
 
	"Originally created by the Primordial Ones as servants , the 
Shoggoths eventually rebelled and destroyed the civilizatio of theor 
masters.  Shoggoths resemble huge, intelligent amoebae, able to form 
almost any shape out of their near transparent bodies, including legs, 
eyes, mouths, huge weapons, or whatever is needed.  The few remaining 
Shoggoths lurk in distant, long deserted areas, sometimes aiding servants 
of Cthulhu or other Old Ones." 
 
	Azathoth is accompanied by "satellite creatures that provide eerie 
music"; "idiot flute players," which, in my best recollection, look like a 
bipedal combination of frogs and goblins with rabbit ears.  They can lure 
people to Azathoth with their music. 
 
------------------------------ 
 
Date: Thu, 3 Jun 1999 09:21:04 -0700 (PDT) 
From: John Desmarais <johndesmarais@yahoo.com> 
Subject: Re: Hero Overhaul, Simplification, etc. 
 
- --- Joe Mucchiello <why@superlink.net> wrote: 
> At 11:23 PM 6/1/99 -0400, John Desmarais wrote: 
> >Unfortunately, the bulk of the discussion took place during one of the 
> annoying gaps in  
> >my archive of the list 
> (http://www.sysabend.org/champions/champ-l/archives).  I have a  
> >some of the individual posts related to that topic in a separate archive, 
> but not all of  
> >them. 
>  
> Okay, I hunted it down in my archive.  This discussion took place from feb 
> 4 - feb 17 and had about 5-6 different subject names.  I'm going to put a 
> copy of it on my website.  It's a 800K mail file.  Here's the prospective 
> URL.  There is no link to it from my main page and it will stop being there 
> in a couple months. 
> http://www.superlink.net/~why/templates.txt 
>  
> >p.s. 
> >Anybody have copies of the posts to teh list Feb-Mar 1998? 
>  
> John, I have stuff from this period.  I notice that you thanked me for a 
> bunch of files.  Didn't I include those posts?  I could have sworn I 
> included them.  Let me know what you need and I'll see if I have it. 
 
Okay, having screwed my brain back on and re-examining so data sent to me, I do 
(now) have February and March of 1998 posted in the archives.  Doh! 
 
- -=>John Desmarais 
http://www.sysabend.org/champions 
_________________________________________________________ 
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Get your free @yahoo.com address at http://mail.yahoo.com 
 
------------------------------ 
 
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