Digest Archive vol 1 Issue 373

From: owner-champ-l-digest@sysabend.org
Sent: Thursday, June 03, 1999 12:18 PM
To: champ-l-digest@sysabend.org
Subject: champ-l-digest V1 #373


champ-l-digest Thursday, June 3 1999 Volume 01 : Number 373



In this issue:

Re: Instant Change
Re: Instant Change
Re: CHAR: Shoggoth
Re: CHAR: Shoggoth
Advantage: Advantaged/Enhanced.
Re: CHAR: Shoggoth
A really bizarre request
Re: A really bizarre request
RE: A really bizarre request
Re: A really bizarre request
RE: Fwd: [we-be-games] 5th Ed. Teaser
Re: Fwd: [we-be-games] 5th Ed. Teaser
Re: [we-be-games] 5th Ed. Teaser
Re: Instant Change
Re: A really bizarre request
AOL Hero area?
Re: A really bizarre request
Re: A really bizarre request
Re: A really bizarre request
Re: Instant Change
Re: Instant Change
Re: Instant Change
Re: CHAR: Shoggoth
CHAR: Dark Young
Re: CHAR: Shoggoth
Re: CHAR: Shoggoth
CHAR: Dimensional Shambler
Re: CHAR: Shoggoth
Re: CHAR: Shoggoth
Re: CHAR: Shoggoth
Re: Hero Overhaul, Simplification, etc.

----------------------------------------------------------------------

Date: Thu, 03 Jun 1999 06:01:44 -0500
From: "Guy Hoyle" <ghoyle1@airmail.net>
Subject: Re: Instant Change

On 6/2/99 at 11:28 PM Chuk Goodin wrote:

>> IIRC, Billy and Captain Marvel only had very similar personalities. And
>> since Captain Marvel was taller, looked different, etc, I'd say
Multiform
>> is fair game.
>
>I just read a fairly recent painted graphic novel about Shazam!, and in
>that, it was quite explicit that Billy and Captain Marvel were the same
>person, but Cap just looked different and had the powers. I think you're
>right about the older comics, though...

In the older comics, Billy often referred to "Cap" (and vice versa) in the
third person, but I'm not sure I'd go so far as to say they were completely
separate entities.

Marvel's Captain Mar-Vell was definitely two people, Rick Jones and
Mar=Vell; only one could exist on Earth at the same time, and the other was
banished to another dimension until the earthbound one ka-chinged his
"nega-bands".

Miracleman, a sort of British clone of the original Cap, dating to the 50s,
was originally mostly identical to his American counterpart; when Alan
Moore revived him in the 80s, it was found that his mortal form, Mickey
Moran, had had a mindless but powerful clone genetically engineered by a
secret organization and stored in infraspace. A code phrase would switch
the location of the two, while transferring Mickey's mind into the
earthbound body.

Guy Hoyle (ghoyle1@airmail.net)
"I used to think, "Mind control satellites? No way!' But now, I can't
remember what we did without 'em."


------------------------------

Date: Thu, 3 Jun 1999 07:30:26 -0400 (EDT)
From: Michael Surbrook <susano@dedaana.otd.com>
Subject: Re: Instant Change

On Thu, 3 Jun 1999, geoff heald wrote:

> >> Huh ? Do you mean that with 5th edition Instant Change, it would mean that
> >> **Billy Batson** is only changing his clothing when he becomes Captain
> Marvel ?
> >> And then the definition for him achieving his heroic ID is when his
> clothing
> >> changes ?
> >
> >No. I have never felt that Instant Change was a required part of the
> >OIHID power construct. Billy Batson/Capt Marvel combines both together,
> >but this is not the only way to do it.
> >
> I'm not sure he does. We're talking about the kid who says "SHAZAM!",
> right? Seems like his transformation, while mystical, took a little time.

Yes, the 'SHAZAM' Captain Marvel. His transformation was pretty much
instant (AFAIK)

- --
Michael Surbrook - susano@otd.com - http://www.otd.com/~susano/index.html

"Having term limitations is like having freedom of the press, but
only for ten pages."
Frank Benlin, _The Daily Feed_

------------------------------

Date: Thu, 3 Jun 1999 07:32:55 -0400 (EDT)
From: Michael Surbrook <susano@dedaana.otd.com>
Subject: Re: CHAR: Shoggoth

On Wed, 2 Jun 1999, Bob Greenwade wrote:

> At 03:12 PM 6/2/1999 -0400, Michael Surbrook wrote:
> >SHOGGOTH
> [snip]
> > Physical Limitation:
> >10 Cannot leap
> >15 No fine manipulation
> [snip]
> >Rumors:
> >It is said that there are no more shoggoths left on the Earth.
> [snip]
> >Designer's Notes:
> >The shoggoth given here is derived from 5th Edition "Call of Cthulhu". It
> >should be considered a base-line template only, and Game Masters should
> >feel free to alter it at will in order to best achieve the image they have
> >of the Lovecraftian nightmare. Suggestions include: giving it "Cannot be
> >Stunned", Stretching, an HKA bite, some sort of HKA rupturing attack
> >("Must follow grab") and so on.
>
> Isn't there a rumor or something that they have some sort of weakness to
> piccolo music? Or did the CoC designers pass over that fact? (Or was it
> made up by someone else not connected with either Lovecraft or Chaosium?)

I've never heard that one. The CoC book doesn't mention it at all and I
don't remember that while reading "At the Mountains of Madness".

- --
Michael Surbrook - susano@otd.com - http://www.otd.com/~susano/index.html

"Having term limitations is like having freedom of the press, but
only for ten pages."
Frank Benlin, _The Daily Feed_

------------------------------

Date: Thu, 3 Jun 1999 07:52:13 -0500 (CDT)
From: "Dr. Nuncheon" <jeffj@io.com>
Subject: Re: CHAR: Shoggoth

On Thu, 3 Jun 1999, Michael Surbrook wrote:
> On Wed, 2 Jun 1999, Bob Greenwade wrote:
> >
> > Isn't there a rumor or something that they have some sort of weakness to
> > piccolo music? Or did the CoC designers pass over that fact? (Or was it
> > made up by someone else not connected with either Lovecraft or Chaosium?)
>
> I've never heard that one. The CoC book doesn't mention it at all and I
> don't remember that while reading "At the Mountains of Madness".

Maybe you're thinking of Azathoth? IIRC, he sits at the center of the
universe gibbering and such, surrounded by weird alien pipers who play
music to keep him calm.

J

------------------------------

Date: Thu, 03 Jun 1999 08:00:26 -0500
From: redbf@ldd.net (bobby farris)
Subject: Advantage: Advantaged/Enhanced.

I like the idea of this as well. However, I think it would be important to give
some examples of how this would work and some possible cost. Just like the
limitation Limited does. Does anyone have any examples?

------------------------------

Date: Thu, 3 Jun 1999 09:00:27 -0400 (EDT)
From: Michael Surbrook <susano@dedaana.otd.com>
Subject: Re: CHAR: Shoggoth

On Thu, 3 Jun 1999, Dr. Nuncheon wrote:

> > > Isn't there a rumor or something that they have some sort of weakness to
> > > piccolo music? Or did the CoC designers pass over that fact? (Or was it
> > > made up by someone else not connected with either Lovecraft or Chaosium?)
> >
> > I've never heard that one. The CoC book doesn't mention it at all and I
> > don't remember that while reading "At the Mountains of Madness".
>
> Maybe you're thinking of Azathoth? IIRC, he sits at the center of the
> universe gibbering and such, surrounded by weird alien pipers who play
> music to keep him calm.

I don't know if they keep him calm, or just play to 'entertain' him.

- --
Michael Surbrook - susano@otd.com - http://www.otd.com/~susano/index.html


"Every normal man must be tempted, at times, to spit on his hands,
raise the skull-and-crossbones, and begin slitting throats."
H.L. Mencken

------------------------------

Date: Thu, 3 Jun 1999 09:03:22 -0400 (EDT)
From: Michael Surbrook <susano@dedaana.otd.com>
Subject: A really bizarre request

Okay, so this is a strange question, but I'm going to ask it anyway.

At one point, it was discovered in the local Maryland area that a lot of
stores have Dr. Pepper knockoffs. All of these sodas are named 'Dr.'
something and, well, after a while we realized we had a super-team in the
making.

Here's the current cast:
The Nefarious Dr. Zing
The Magnificent Dr. Pepper
The Dynamic Dr. Rocket
The Invincible Dr. Thunder
The Flamboyant Dr. Skipper

(yes, we added the epithets).

Anyway, I was wondering if anyone on this list has seen similar sodas in
their local grocery stores, and is so, what?

Oh, and yes, we will probably be turning this bunch into a fully written
up super-team.

- --
Michael Surbrook - susano@otd.com - http://www.otd.com/~susano/index.html


"Every normal man must be tempted, at times, to spit on his hands,
raise the skull-and-crossbones, and begin slitting throats."
H.L. Mencken

------------------------------

Date: Thu, 3 Jun 1999 09:08:01 -0700
From: "Mister D" <games@s1.optonline.net>
Subject: Re: A really bizarre request

I think I remember a movie called HUDSON HAWK with Bruce Willis. One group
of baddies were named after candies (M&M, KitKat, ext)

- -----Original Message-----
From: Michael Surbrook <susano@dedaana.otd.com>
To: Champions Mailing List <champ-l@sysabend.org>
Date: Thursday, June 03, 1999 6:03 AM
Subject: A really bizarre request


>Okay, so this is a strange question, but I'm going to ask it anyway.
>
>At one point, it was discovered in the local Maryland area that a lot of
>stores have Dr. Pepper knockoffs. All of these sodas are named 'Dr.'
>something and, well, after a while we realized we had a super-team in the
>making.
>
>Here's the current cast:
>The Nefarious Dr. Zing
>The Magnificent Dr. Pepper
>The Dynamic Dr. Rocket
>The Invincible Dr. Thunder
>The Flamboyant Dr. Skipper
>
>(yes, we added the epithets).
>
>Anyway, I was wondering if anyone on this list has seen similar sodas in
>their local grocery stores, and is so, what?
>
>Oh, and yes, we will probably be turning this bunch into a fully written
>up super-team.
>
>--
>Michael Surbrook - susano@otd.com - http://www.otd.com/~susano/index.html
>
>
> "Every normal man must be tempted, at times, to spit on his hands,
> raise the skull-and-crossbones, and begin slitting throats."
> H.L. Mencken
>
>
>

------------------------------

Date: Thu, 3 Jun 1999 09:09:48 -0400
From: Brian Wawrow <bwawrow@fmco.com>
Subject: RE: A really bizarre request

Toronto is short on doctor pops but we do have Cash Man. He buys your old or
broken gold and jewelry. He has a really frightening spandex getup complete
with cape and big gold $ symbol on the front.

] Okay, so this is a strange question, but I'm going to ask it anyway.
]
] At one point, it was discovered in the local Maryland area
] that a lot of
] stores have Dr. Pepper knockoffs. All of these sodas are named 'Dr.'
] something and, well, after a while we realized we had a
] super-team in the
] making.
]
] Here's the current cast:
] The Nefarious Dr. Zing
] The Magnificent Dr. Pepper
] The Dynamic Dr. Rocket
] The Invincible Dr. Thunder
] The Flamboyant Dr. Skipper
]
] (yes, we added the epithets).
]
] Anyway, I was wondering if anyone on this list has seen
] similar sodas in
] their local grocery stores, and is so, what?
]
] Oh, and yes, we will probably be turning this bunch into a
] fully written
] up super-team.
]
] --
] Michael Surbrook - susano@otd.com -
] http://www.otd.com/~susano/index.html
]
]
] "Every normal
] man must be tempted, at times, to spit on his hands,
] raise the skull-and-crossbones, and begin slitting throats."
] H.L. Mencken
]
]

------------------------------

Date: Thu, 3 Jun 1999 08:30:32 -0500
From: "Michael Nunn" <mlnunn@scrtc.com>
Subject: Re: A really bizarre request

>Here's the current cast:
>The Nefarious Dr. Zing
>The Magnificent Dr. Pepper
>The Dynamic Dr. Rocket
>The Invincible Dr. Thunder
>The Flamboyant Dr. Skipper
>
>(yes, we added the epithets).
>
>Anyway, I was wondering if anyone on this list has seen similar sodas in
>their local grocery stores, and is so, what?


The worst Dr Pepper rip off is a Coke product... Mr Pibb. We also had a
short lived local soda called Dr Fizz... but the best named soda ever had to
be Jolt.

------------------------------

Date: Thu, 03 Jun 1999 09:34:50 -0400
From: Geoff Speare <geoff@igcn.com>
Subject: RE: Fwd: [we-be-games] 5th Ed. Teaser

>Suppose I want a character who can missile /reflect/ at range?

Should be covered in the Missile Reflection rules.

>Suppose I want a character that is truly unaffectable while Desolid?

To me, this hits up against the "Hero doesn't do absolutes" principle. I'm
a proponent of getting rid of Affects Desolid though, so I would say with
GM permission a character could get Desolid that's affected by very very
few things.

>Suppose I want a character who superleaps without a chance of missing?

Change Superleap to Flight with a Limitation and you have no problem. :)

>Suppose I want a character who can teleport without risking death by
>missing?

I generally do this one by giving the character a Targeting Sense "only for
determining whether an area is occupied", so that a blind teleport is not
really blind...

Geoff Speare

------------------------------

Date: Thu, 03 Jun 1999 09:37:19 -0400
From: Geoff Speare <geoff@igcn.com>
Subject: Re: Fwd: [we-be-games] 5th Ed. Teaser

>I don't agree; it's a very selective alteration of an extent power in a way
>defined in the advantage, and no worse in practice than some of the odder
>use of extent powers I've seen. And frankly, I think the portability of
>Champions characters is questionable at best, and for reasons that have
>nothing to do with disagreements about Advantages.

Hm, let me rephrase. I think it makes it harder to move /players/ between
games, if the system is being changed by the frequent introduction of
custom Advantages.

The ability to add custom advantages /is/ already within the system: a GM
house rule. IMO, that promotes the proper frequency of custom advantages:
if the book had "Advantaged Power", I think they would be too common.

Wow, it's nice to be arguing in favor of the current rules for a change. :)

Geoff Speare

------------------------------

Date: Thu, 03 Jun 1999 06:16:58 -0700
From: Bob Greenwade <bob.greenwade@klock.com>
Subject: Re: [we-be-games] 5th Ed. Teaser

At 09:28 PM 6/2/1999 -0400, Michael Sprague wrote:
>> Flash costs 5 points per d6, but works for a number of Segments,
>> not Phases.
>
>Yuck!! This one I do not like!!! Mind you, I always felt that Flash was
>always too expensive when compared to it's defense, but I do not like this
>way of fixing it at all.
>
>This creates a case where having a lower Speed is an Advantage!! Say you
>get a Flash that lasts 6 segments and assume a character can "Hold" one
>Phase past the effect of the Flash. A Speed 6 character is going to lose 2
>Phases while "Flashed". A Speed 4 character will only lose 1 Phase, while a
>Speed 3 character may lose 1 or 0 Phases, depending on which segment the
>Flash took effect. A Speed 2 character would never be affected at all.
>
>If you can't hold a Phase during the Flash Effect, thus avoiding one Phase
>of being Flashed, then add a Phase to the above examples ... but if you
>don't get 6 Segments, then you better time it right, or you still won't
>affect a Speed 2 character!!

You do if someone else attempts an attack against said character while
he's Flashed....
- ---
Bob's Original Hero Stuff Page! [Circle of HEROS member]
http://www.klock.com/public/users/bob.greenwade/original.htm
Merry-Go-Round Webring -- wanna join?
http://www.klock.com/public/users/bob.greenwade/merrhome.htm

------------------------------

Date: Thu, 03 Jun 1999 06:29:09 -0700
From: Bob Greenwade <bob.greenwade@klock.com>
Subject: Re: Instant Change

At 01:08 AM 6/3/1999 -0400, geoff heald wrote:
>At 04:40 PM 6/2/99 -0700, you wrote:
>>At 05:23 PM 6/2/1999 -0500, Curt Hicks wrote:
>>>Incidentally, I think that the one-phase costume change is way too short...
>>
>> Agreed. One minute is probably the best, if not five minutes. (That's
>>how long it took me when I was at my peak of health, such as it is.)
>
>Depends on how prepared you are. If you dress like Peter Parker or Clark
>Kent, we're talking about slipping out of penny loafers, taking off your
>shirt, pulling off your pants, and maybe pulling on a ski mask. A little
>practice and I'll bet I do it reliably in under 30 seconds.

Not an unreasonable assertion. Of the choices on the Time Chart,
though, I'd still promote 1 minute as the best realistic base time.
- ---
Bob's Original Hero Stuff Page! [Circle of HEROS member]
http://www.klock.com/public/users/bob.greenwade/original.htm
Merry-Go-Round Webring -- wanna join?
http://www.klock.com/public/users/bob.greenwade/merrhome.htm

------------------------------

Date: Thu, 03 Jun 1999 06:21:40 -0700
From: Bob Greenwade <bob.greenwade@klock.com>
Subject: Re: A really bizarre request

At 09:03 AM 6/3/1999 -0400, Michael Surbrook wrote:
>Okay, so this is a strange question, but I'm going to ask it anyway.
>
>At one point, it was discovered in the local Maryland area that a lot of
>stores have Dr. Pepper knockoffs. All of these sodas are named 'Dr.'
>something and, well, after a while we realized we had a super-team in the
>making.
>
>Here's the current cast:
>The Nefarious Dr. Zing
>The Magnificent Dr. Pepper
>The Dynamic Dr. Rocket
>The Invincible Dr. Thunder
>The Flamboyant Dr. Skipper
>
>(yes, we added the epithets).

I utter a lot of epithets when I drink that stuff too (especially when
I'm expecting cola). ;-]

>Anyway, I was wondering if anyone on this list has seen similar sodas in
>their local grocery stores, and is so, what?

The only one that comes right to mind is Dr Shasta. (I don't
grocery-shop much in places other than WinCo. I'll look around for ya....)
- ---
Bob's Original Hero Stuff Page! [Circle of HEROS member]
http://www.klock.com/public/users/bob.greenwade/original.htm
Merry-Go-Round Webring -- wanna join?
http://www.klock.com/public/users/bob.greenwade/merrhome.htm

------------------------------

Date: Thu, 3 Jun 1999 09:42:57 -0400
From: David Stallard <DBStallard@compuserve.com>
Subject: AOL Hero area?

Either I'm missing something obvious, or the Hero message area on AOL is
buried and hard to find. Can somebody tell me how to get to it? I've do=
ne
searches as well as just surfing around AOL and I can't even find anythin=
g
related to role-playing games. Frustrating....

------------------------------

Date: Thu, 03 Jun 1999 09:41:18 -0400
From: Bill Svitavsky <nbymail11@mln.lib.ma.us>
Subject: Re: A really bizarre request

At 09:03 AM 6/3/99 -0400, Michael Surbrook wrote:
>Okay, so this is a strange question, but I'm going to ask it anyway.
>
>At one point, it was discovered in the local Maryland area that a lot of
>stores have Dr. Pepper knockoffs. All of these sodas are named 'Dr.'
>something and, well, after a while we realized we had a super-team in the
>making.
>
>Here's the current cast:
>The Nefarious Dr. Zing
>The Magnificent Dr. Pepper
>The Dynamic Dr. Rocket
>The Invincible Dr. Thunder
>The Flamboyant Dr. Skipper
>
>(yes, we added the epithets).
>
>Anyway, I was wondering if anyone on this list has seen similar sodas in
>their local grocery stores, and is so, what?
>
>Oh, and yes, we will probably be turning this bunch into a fully written
>up super-team.
>

I'm glad to see more Dr. Pepper afficionados out there; they're pretty
scarce up hear in New England.

There are actually several Web pages out there devoted to Dr. Pepper
Clones. Try:

Kibo's Fake Dr Pepper Roundup
http://www.kibo.com/kibofood/dr_pepper.html

The Dr. Pepper Clone Page:
http://library.cmsu.edu/kw/pepper/imapep.htm

Dr. Pepper Clones:
http://www.stat.ncsu.edu/~bmasmith/drpepper.html

Wouldn't You Like to be a Pepper Too...
http://falcon.cc.ukans.edu/~dschul/drp/dr.html

Notice that there are some Dr. Pepper knockoffs without the "Dr." There are
a few Mr.'s, for instance. And I think Southern Lightning (Wal-Mart's
clone) would make a fine superhero name.

So, do they all h ave costumes the color of a Dr. Pepper can?

Bill Svitavsky

------------------------------

Date: Thu, 3 Jun 1999 09:51:18 -0400 (EDT)
From: Michael Surbrook <susano@dedaana.otd.com>
Subject: Re: A really bizarre request

On Thu, 3 Jun 1999, Bill Svitavsky wrote:

> >At one point, it was discovered in the local Maryland area that a lot of
> >stores have Dr. Pepper knockoffs. All of these sodas are named 'Dr.'
> >something and, well, after a while we realized we had a super-team in the
> >making.
> >
> >Here's the current cast:
> >The Nefarious Dr. Zing
> >The Magnificent Dr. Pepper
> >The Dynamic Dr. Rocket
> >The Invincible Dr. Thunder
> >The Flamboyant Dr. Skipper

> I'm glad to see more Dr. Pepper afficionados out there; they're pretty
> scarce up hear in New England.

Note me, this is the owrk of some other twisted individuals.

> So, do they all h ave costumes the color of a Dr. Pepper can?

Yup.

- --
Michael Surbrook - susano@otd.com - http://www.otd.com/~susano/index.html

"Does this planet have a never-ending supply of weird stuff!"
Susano Orbatos, _Orion_

------------------------------

Date: Thu, 03 Jun 1999 06:52:31 -0700
From: Bob Greenwade <bob.greenwade@klock.com>
Subject: Re: A really bizarre request

At 09:41 AM 6/3/1999 -0400, Bill Svitavsky wrote:
>
>Notice that there are some Dr. Pepper knockoffs without the "Dr." There are
>a few Mr.'s, for instance. And I think Southern Lightning (Wal-Mart's
>clone) would make a fine superhero name.

I'm pretty sure that the "Mr" knockoffs are from "Mr Pibb," which IIRC
is a different formula base altogether. (At any rate, more than one
company, Shasta among them, has knockoffs of each.)
- ---
Bob's Original Hero Stuff Page! [Circle of HEROS member]
http://www.klock.com/public/users/bob.greenwade/original.htm
Merry-Go-Round Webring -- wanna join?
http://www.klock.com/public/users/bob.greenwade/merrhome.htm

------------------------------

Date: Thu, 03 Jun 1999 09:56:39 -0400
From: Geoff Speare <geoff@igcn.com>
Subject: Re: Instant Change

> Some of you may ask, "But wait! How do you know how many BODY clothes
>have?" The IC Transform uses the 5th Ed.'s Standard Effect Rule (where you
>specify a roughly average outcome for every use of the Power to gain
>predictability). That does enough effect to Transform any suit of clothes
>(let's face it, how many BODY could clothes have, anyway?).

Does the book suggest BODY values for clothing?

Geoff Speare

------------------------------

Date: Thu, 3 Jun 1999 10:10:57 EDT
From: SteveL1979@aol.com
Subject: Re: Instant Change

In a message dated 6/3/99 9:56:51 AM Eastern Daylight Time, geoff@igcn.com
writes:

<< > Some of you may ask, "But wait! How do you know how many BODY clothes
>have?" The IC Transform uses the 5th Ed.'s Standard Effect Rule (where you
>specify a roughly average outcome for every use of the Power to gain
>predictability). That does enough effect to Transform any suit of clothes
>(let's face it, how many BODY could clothes have, anyway?).

Does the book suggest BODY values for clothing? >>

No, not explicity. But I think you can safely assume that any
clothing would be affected by the IC Transform. This falls under the "c'mon,
use some common sense, don't fuss about precise applications of rules effects
all the time" sort of thing I was talking about -- when the system reaches
the point for having to provide precise BODY values for clothes, I think we
need to Step Away From the Dice for a while. ;) If you really needed to know
for some crucial plot point, I'm sure you could make a snap judgment on
clothing BODY on the fly; I can't imagine that 99.999999% of clothing has
more than 1 BODY. Heck, if *I* can rip it, it probably has only .5 BODY. :)

Steve Long

------------------------------

Date: Thu, 03 Jun 1999 07:17:32 PDT
From: S A Rudy <sarudy@hotmail.com>
Subject: Re: Instant Change

Geoff Speare wrote:
>>(let's face it, how many BODY could clothes have, anyway?).
>
>Does the book suggest BODY values for clothing?

I don't think so, except possibly for armor.

In which case I suppose protective "street clothes" (Leather,
Heavy Silk, Heavy Denim, etc) would have as much body as the
lightest possible armor, and then regular "street clothes"
would have half that.

Mind you, in the style I tend to play, I'd probably define
it as "negligible BODY", unless genre or plot considerations
came into play. There's such a thing as overanalyzing,
even in HERO...:)

- -Sylvia

S A Rudy http://www.eclipse.net/~srudy
+----------------------------------------------------------+
| Now you, too can say "I've been to Hellenback!" Go to |
| http://www.eclipse.net/~srudy/helnback/index.html |
+----------------------------------------------------------+


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------------------------------

Date: Thu, 03 Jun 1999 10:55:34 EDT
From: Leah L Watts <llwatts@juno.com>
Subject: Re: CHAR: Shoggoth

> Isn't there a rumor or something that they have some sort of
>weakness to
>piccolo music? Or did the CoC designers pass over that fact? (Or was
>it
>made up by someone else not connected with either Lovecraft or
>Chaosium?)

One of the "Grimtooth's Traps" books used that weakness -- if you
distracted the shoggoth with piccolo music, the high notes would break
the glass walls of the underwater room you were in. (I think that's how
it worked, I'm still trying to get another bookshelf set up for the rest
of my gaming books.) The writer assumed everyone knew shoggoths were
fascinated by piccolo music, but I don't really know where that got
started.

Leah

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------------------------------

Date: Thu, 3 Jun 1999 11:19:27 -0400 (EDT)
From: Michael Surbrook <susano@dedaana.otd.com>
Subject: CHAR: Dark Young

DARK YOUNG

Val CHA Cost Roll Notes
45* STR 15 18- 12.8 tons; 9d6
17 DEX 21 12- OCV: 6 / DCV: 6
23 CON 26 14-
23* BODY 18 14-
14 INT 4 12- PER Roll 12-
18 EGO 16 13- ECV: 6
25 PRE 15 14- PRE Attack: 5d6
0 COM -5 9-
18 PD 13 Total: 22 PD / 4 PDr
10 ED 5 Total: 14 ED / 4 EDr
3 SPD 3 Phases: 6, 12
10 REC 0
46 END 0
50* STUN 2 *Includes modifiers for Growth
Total Characteristics Cost: 133

Movement: Running: 6" / 12"
Swimming: 2" / 4"

Cost Powers & Skills
Combat Training:
4 Combat Skill Levels: +2 with Grab

Dark Young Powers:
27 Great Size: Growth: 4 Levels, 0 END (+1/2), Persistant (+1/2),
Always on (-1/2)
+20 STR, +4 BODY & STUN, +1" Reach, -4" KB, -3 DCV, +3 to others
PER
20 Bite: HKA: 1d6+1 (2 1/2d6 with STR), END 2
37 Life-force Drain: Drain: 1d6 vs STR, Return per 50 years (+3),
Continous (+1), 0 END (+1/2), Linked to Bite (-1/2)
18 Hoof Stomp: HA: +4d6, 0 END (+1/2)
12 Non-terrene Makeup: Armor: 4 DEF
40 Non-terrene Makeup: Damage Reduction: 3/4, Physical, Resistant,
Only vs guns and most other ranged attacks (-1/2)
60 Non-terrene Makeup: Damage Reduction: 3/4, Energy, Resistant
4 Great Size: Running: +2" (8" Total), END 2
5 Multiple Tentacles: Extra Limbs (4 large, several small)
10 Multiple "Eyes": Normal Sight: 360 degrees
24 Tentacles: Stretching: +2", 0 END (+1/2), No Noncombat Stretch
(-1/4)

Background Skills:
7 Concealment 14-
7 Stealth 14-
3 Survival 11-
278 Total Powers & Skills Cost
411 Total Character Cost

75+ Disadvantages
Distinctive Features:
25 Massive ropy tree with multiple tentacles (NC)
15 Smells like an open grave (NC)
Physical Limitation:
10 Cannot leap
15 No fine manipulation
Psychological Limitation:
15 Loyal to the aims of Shub-Niggurath (C, S)
5 Reputation: Servant of Shub-Niggurath, 8-
251 Experience
411 Total Disadvantage Points

Appearance:
A dark young is a huge ropy mass of tentacles that loosely resembles a
tree. It has a large semi-spherical body, four large tentacles, many
smaller tentacles, hoofed feet and several mouths that drip green goo.
They are black in color and are described as smelling like an open grave.

Ecology:
Dark young are the spawn of Shub-Niggurath, aka the "Black Goat of the
Woods with a Thousand Young". They dwell in wooded areas and will prey on
local fauna. They also meet with worshipers of their mother's, accept
sacrifices (usually animal) and attack and destroy nonbelievers and other
enemies of their cult.

Motivations:
A dark young does its best to spread the cult of its mother. It is
usually motived by sacrifices to itself or its mother.

Combat Techniques:
In combat a dark young will lash out with its long tentacles, attempting
to grab a potential victim and draw them to a dripping mouth. The dark
you will then bite down and suck the screaming victim's life energy away.
This energy will greatly weaken the target, and once all the energy is
drained (the target is STR 0) the victim will be devoured. If in very
close combat, the dark young will simply stamp, trampling it opponents
into the ground, hooting and bellowing as it does so.

Other Names: Dark Young of Shub-Niggurath, Tree of Life, Tree that Walks

Rumors: None

Designer's Notes:
This design is taken from 5th Edition Call of Cthulhu. It should be
considered a template from which the Game Master can work. Options for
this creature include switching the STR Drain for an END of BODY Drain,
adding Life Support (up to full) and increasing the Armor. Dark young
usually know spells, but CoC spells aren't quite like most Hero spells.
CoC spells are more ritualistic and are usually for summoning or
contacting the Elder Gods.

The STR drain in CoC "... cannot be restored." I figured giving it a 50
year recovery period simulated that pretty well.



- --
Michael Surbrook - susano@otd.com - http://www.otd.com/~susano/index.html

"Does this planet have a never-ending supply of weird stuff!"
Susano Orbatos, _Orion_

------------------------------

Date: Thu, 03 Jun 1999 08:27:20 -0700
From: Bob Greenwade <bob.greenwade@klock.com>
Subject: Re: CHAR: Shoggoth

At 10:55 AM 6/3/1999 EDT, Leah L Watts wrote:
>> Isn't there a rumor or something that they have some sort of
>>weakness to
>>piccolo music? Or did the CoC designers pass over that fact? (Or was
>>it
>>made up by someone else not connected with either Lovecraft or
>>Chaosium?)
>
>One of the "Grimtooth's Traps" books used that weakness -- if you
>distracted the shoggoth with piccolo music, the high notes would break
>the glass walls of the underwater room you were in. (I think that's how
>it worked, I'm still trying to get another bookshelf set up for the rest
>of my gaming books.) The writer assumed everyone knew shoggoths were
>fascinated by piccolo music, but I don't really know where that got
>started.

I remember that one, and an entry in the AD&D Fiend Folio (which
preceded that Grimtooth's Traps book, which was the first one I think) also
made mention of this weakness. Perhaps that's where that bit originated,
but I don't know....
(PS: If you have Grimtooth's Traps Too!, take a look at Fibber McGee's
Closet of Caltrops....) ;-]
- ---
Bob's Original Hero Stuff Page! [Circle of HEROS member]
http://www.klock.com/public/users/bob.greenwade/original.htm
Merry-Go-Round Webring -- wanna join?
http://www.klock.com/public/users/bob.greenwade/merrhome.htm

------------------------------

Date: Thu, 3 Jun 1999 11:30:17 -0400 (EDT)
From: Michael Surbrook <susano@dedaana.otd.com>
Subject: Re: CHAR: Shoggoth

On Thu, 3 Jun 1999, Bob Greenwade wrote:

> >One of the "Grimtooth's Traps" books used that weakness -- if you
> >distracted the shoggoth with piccolo music, the high notes would break
> >the glass walls of the underwater room you were in. (I think that's how
> >it worked, I'm still trying to get another bookshelf set up for the rest
> >of my gaming books.) The writer assumed everyone knew shoggoths were
> >fascinated by piccolo music, but I don't really know where that got
> >started.
>
> I remember that one, and an entry in the AD&D Fiend Folio (which
> preceded that Grimtooth's Traps book, which was the first one I think) also
> made mention of this weakness. Perhaps that's where that bit originated,
> but I don't know....

The Fiend Folo doesn't have the Shoggoth. Shoggoths for AD&D showed up in
the first edition of Dieties and Demi-gods.

- --
Michael Surbrook - susano@otd.com - http://www.otd.com/~susano/index.html

"Does this planet have a never-ending supply of weird stuff!"
Susano Orbatos, _Orion_

------------------------------

Date: Thu, 3 Jun 1999 11:37:19 -0400 (EDT)
From: Michael Surbrook <susano@dedaana.otd.com>
Subject: CHAR: Dimensional Shambler

DIMENSIONAL SHAMBLER

Val CHA Cost Roll Notes
20 STR 10 13- 400kg; 4d6
11 DEX 3 11- OCV: 4 / DCV: 4
18 CON 16 13-
18 BODY 16 13-
7 INT -3 10- PER Roll 10-
11 EGO 2 11- ECV: 4
25 PRE 15 14- PRE Attack: 5d6
0 COM -5 9-
4 PD 0 Total: 10 PD / 6 PDr
4 ED 0 Total: 10 ED / 6 EDr
3 SPD 9 Phases: 4, 8, 12
8 REC 0
36 END 0
37 STUN 0
Total Characteristics Cost: 63

Movement: Running: 7" / 14"
Swimming: 2" / 4"

Cost Powers & Skills
Combat Training:
2 Combat Skill Levels: +1 OCV with Claws

Dimensional Shambler Powers:
12 Claws: HKA: 1d6 (2d6 with STR), Reduced Penetration (-1/4), END 1
18 Thick Hide: Armor 6 DEF
30 Life Support: Full
30 Dimensional Shift: Extra-Dimensonal Movement: Any dimension, x2
Mass, Extra Time: Full Phase (-1/2), END 4
2 Running: +1" (total 7"), END 1

Background Skills:
3 Shadowing 11-
3 Stealth 11-
5 Tracking 11-
105 Total Powers & Skills Cost
170 Total Character Cost

75+ Disadvantages
20 Distinctive Features: Large, humanoid figure that combines
elements of ape and insect
15 Psychological Limitation: Murderous and malign (C, S)
60 Experience
170 Total Disadvantage Points

Appearance:
A shambler is a tall, wide creature, with a slack, loose hide and a blank
staring face. It is roughly humanoid, with large hands and long talons.
It is said to be "... not wholly ape and not wholly insect."

Ecology:
Shamblers dwell between dimensions. They can travel freely between
planes, and will wander from planet to planet (or plane to plane) as they
will. Little else is known about them.

Motivations:
It is unknown what drives a shambler. Some may be commanded by other
forces, while most seem to simply travel at random. It should e noted
that shamblers in general are hostile to those who encounter them.

Combat Techniques:
A shambler attacks with its long talons, slashing at a foe. It will also
attempt to grapple with a foe and haul them off to another plane. If hard
pressed or wounded, the shambler will also leave for the safety of
somewhere else.

Other Names: Shambler

Rumors:
Dimensional Shamblers may act as servants of the Outer Gods and Great Old
Ones.

Designer's Notes:
This creature is derived from 5th Edition Call of Cthulhu. It makes a
good template for a demonic servant (or other 'wizard's pet'). Options
for the shambler include Growth (1-2 levels) a higher DEX and the
possibility of spells or spell-like powers. Note that most CoC spells
aren't really combat type magic and are more like extended rituals for
summoning and binding creatures.



- --
Michael Surbrook - susano@otd.com - http://www.otd.com/~susano/index.html

"Does this planet have a never-ending supply of weird stuff!"
Susano Orbatos, _Orion_

------------------------------

Date: Thu, 03 Jun 1999 08:37:37 -0700
From: Bob Greenwade <bob.greenwade@klock.com>
Subject: Re: CHAR: Shoggoth

At 03:21 PM 6/3/1999 GMT, <owner-champ-l@sysabend.org> wrote:
>From: Michael Surbrook <susano@dedaana.otd.com>
>Cc: champ-l@sysabend.org
>Subject: Re: CHAR: Shoggoth
>>
>> I remember that one, and an entry in the AD&D Fiend Folio (which
>> preceded that Grimtooth's Traps book, which was the first one I think) also
>> made mention of this weakness. Perhaps that's where that bit originated,
>> but I don't know....
>
>The Fiend Folo doesn't have the Shoggoth. Shoggoths for AD&D showed up in
>the first edition of Dieties and Demi-gods.

Sorry, my mistake. I was thinking of the right book, and applied the
wrong title for some unknown reason.
- ---
Bob's Original Hero Stuff Page! [Circle of HEROS member]
http://www.klock.com/public/users/bob.greenwade/original.htm
Merry-Go-Round Webring -- wanna join?
http://www.klock.com/public/users/bob.greenwade/merrhome.htm

------------------------------

Date: Thu, 03 Jun 1999 12:05:28 -0400
From: Carl Hewett and Becka Barker <c_hewett@bellsouth.net>
Subject: Re: CHAR: Shoggoth

I think if you look in an old AD&D Monster Manual they have a creature like
the Shoggoth that has a weakness for music...or is it that when they are
there you can hear the music??? Anyway I think you'll find that to be the
culprit...

Leah L Watts wrote:

> > Isn't there a rumor or something that they have some sort of
> >weakness to
> >piccolo music? Or did the CoC designers pass over that fact? (Or was
> >it
> >made up by someone else not connected with either Lovecraft or
> >Chaosium?)
>
> One of the "Grimtooth's Traps" books used that weakness -- if you
> distracted the shoggoth with piccolo music, the high notes would break
> the glass walls of the underwater room you were in. (I think that's how
> it worked, I'm still trying to get another bookshelf set up for the rest
> of my gaming books.) The writer assumed everyone knew shoggoths were
> fascinated by piccolo music, but I don't really know where that got
> started.
>
> Leah
>
> ___________________________________________________________________
> You don't need to buy Internet access to use free Internet e-mail.
> Get completely free e-mail from Juno at http://www.juno.com/getjuno.html
> or call Juno at (800) 654-JUNO [654-5866]



- --
Visit:

Singing Wolf's World
http://members.tripod.com/~Becka_Barker

And the new Shire page for Burning Waters
http://rivendell.fortunecity.com/harvester/12

I bid you peace and raise you happiness...

------------------------------

Date: Thu, 03 Jun 1999 12:12:37 -0400 (EDT)
From: Jason Sullivan <ravanos@NJCU.edu>
Subject: Re: CHAR: Shoggoth

On Thu, 3 Jun 1999, Dr. Nuncheon wrote:
> On Thu, 3 Jun 1999, Michael Surbrook wrote:
> > On Wed, 2 Jun 1999, Bob Greenwade wrote:
> > > Isn't there a rumor or something that they have some sort of weakness to
> > > piccolo music? Or did the CoC designers pass over that fact? (Or was it
> > > made up by someone else not connected with either Lovecraft or Chaosium?)
> > don't remember that while reading "At the Mountains of Madness".
> Maybe you're thinking of Azathoth? IIRC, he sits at the center of the
> universe gibbering and such, surrounded by weird alien pipers who play
> music to keep him calm.

In Regards To Shoggoth from 1st edition _Deities & Demigods_:

"Originally created by the Primordial Ones as servants , the
Shoggoths eventually rebelled and destroyed the civilizatio of theor
masters. Shoggoths resemble huge, intelligent amoebae, able to form
almost any shape out of their near transparent bodies, including legs,
eyes, mouths, huge weapons, or whatever is needed. The few remaining
Shoggoths lurk in distant, long deserted areas, sometimes aiding servants
of Cthulhu or other Old Ones."

Azathoth is accompanied by "satellite creatures that provide eerie
music"; "idiot flute players," which, in my best recollection, look like a
bipedal combination of frogs and goblins with rabbit ears. They can lure
people to Azathoth with their music.

------------------------------

Date: Thu, 3 Jun 1999 09:21:04 -0700 (PDT)
From: John Desmarais <johndesmarais@yahoo.com>
Subject: Re: Hero Overhaul, Simplification, etc.

- --- Joe Mucchiello <why@superlink.net> wrote:
> At 11:23 PM 6/1/99 -0400, John Desmarais wrote:
> >Unfortunately, the bulk of the discussion took place during one of the
> annoying gaps in
> >my archive of the list
> (http://www.sysabend.org/champions/champ-l/archives). I have a
> >some of the individual posts related to that topic in a separate archive,
> but not all of
> >them.
>
> Okay, I hunted it down in my archive. This discussion took place from feb
> 4 - feb 17 and had about 5-6 different subject names. I'm going to put a
> copy of it on my website. It's a 800K mail file. Here's the prospective
> URL. There is no link to it from my main page and it will stop being there
> in a couple months.
> http://www.superlink.net/~why/templates.txt
>
> >p.s.
> >Anybody have copies of the posts to teh list Feb-Mar 1998?
>
> John, I have stuff from this period. I notice that you thanked me for a
> bunch of files. Didn't I include those posts? I could have sworn I
> included them. Let me know what you need and I'll see if I have it.

Okay, having screwed my brain back on and re-examining so data sent to me, I do
(now) have February and March of 1998 posted in the archives. Doh!

- -=>John Desmarais
http://www.sysabend.org/champions
_________________________________________________________
Do You Yahoo!?
Get your free @yahoo.com address at http://mail.yahoo.com

------------------------------

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