Digest Archive vol 1 Issue 382
From: owner-champ-l-digest@sysabend.org 
Sent: Wednesday, June 09, 1999 1:20 PM 
To: champ-l-digest@sysabend.org 
Subject: champ-l-digest V1 #382 
 
 
champ-l-digest         Wednesday, June 9 1999         Volume 01 : Number 382 
 
 
 
In this issue: 
 
    Re: Instant Change 
    CHAR Errors?: Willow Rover 
    Re: CHAR Errors?: Willow Rover 
    Update 
    Re: CHAR Errors?: Willow Rover 
    The Mummy 
    Re: The Mummy 
    Many thanks! 
    Re: The Mummy 
    Re: character assistance:( 
    Re: Speed is SPD isnt it? 
    Instant Change (was:Re: Swapping stats) 
    Re: Instant Change 
    Re: Instant Change 
    Re: Many thanks! 
    Re: Speed is SPD isnt it? 
    Re: The Mummy 
    Re: The Mummy 
    Re: Many thanks! 
    Re: The Mummy 
    Re: The Mummy 
    Re: The Mummy 
    Re: Many thanks! 
    Re: Many thanks! 
    Re: Speed is SPD isnt it? 
    Cost of Flash 
    Re: The Mummy 
    Re: The Mummy 
    Re: Instant Change 
    Re: The Mummy 
    Re: Instant Change 
    Re: Swapping stats 
    Re: Instant Change 
    Re: Swapping stats 
    CHAR: Chthonian 
 
---------------------------------------------------------------------- 
 
Date: Tue, 08 Jun 1999 18:15:50 -0500 
From: Todd Hanson <badtodd@home.com> 
Subject: Re: Instant Change 
 
> > From: geoff heald <gheald@worldnet.att.net> 
> > During one of those planet sweeping mutant massacrees, Colossus got changed 
> > so that he has to concentrate to remain flesh and would automaticly become 
> > metal if startled. 
> > 
> > How to reflect THAT? 
 
Actually this is pretty easy to do. 
 
His powers were bought with zero end persistant, and then they added a -1/4 
variable limitation, with the only choices being Always on (-1/2), or costs end 
(-1/2) 
 
 
Todd 
 
------------------------------ 
 
Date: Tue, 08 Jun 1999 19:32:10 -0400 (EDT) 
From: Jason Sullivan <ravanos@NJCU.edu> 
Subject: CHAR Errors?: Willow Rover 
 
	This is a write up for one of my Beasts of Terror from Beyond the 
Sea of Chaos.  They are the equivalent of Aliens in the intended Fantasy 
HERO game I am running.  They abduct, torture, vivasect, mutilate, and 
otherwise enslave sentient races.  They use enslaved races for excavation 
of rare artifact crystals which possess mystical properties (Mentalist and 
Magical abilities and END reserves).  They also sacrifice these beings to 
fuel their odd crystal devices. 
 
	It is very loosely based on a _Medusan_ from Jack Williamson's 
_The Legion of Space_ and my own deviant imagination filling in the gaps. 
	They look like translucent green hemsiphere entities with long 
tentacles hanging from their lower rim.  The tentacles are 15 meters long, 
two centimeters in diameter, and very strong.  Four large purple eyes are 
spaced evenly around the body and are surrounded by thin black ragged 
membranes.  The eyes have no mechanism for controlling the ammount of 
light that enters and seem to be luminecent. 
	In the center of the bottom surface is a circular glowing organ 
which produces forces that allow it to float and maneuver in the air. 
It's method of doing so is unknown. 
	They can not hear sound vibrations, and communicate by generating 
radio pulses on the shortwave bands. 
 
WILLOW ROVER 
 
Val	CHA	Cost	Roll	Notes 
40*	STR	 5	17-	100kg; 2d6 
10	DEX	 0	11-	OCV: 3 / DCV: 3 
13	CON	 6	12-	 
25*	BODY	20	13-	 
17	INT	 7	12-	PER Roll 11- 
10	EGO	 0	11-	ECV: 3 
10	PRE	 0	11-	PRE Attack: 2d6 
- -6	COM	 3	11-	 
 
14	PD	11		Total: PD 14 / PDr 7 
 9	ED	 6		Total: ED  9 / EDr 7 
 4	SPD	20		Phases: 3, 6, 9, 12 
14	REC	16		 
46	END	10		 
70*	STUN	30 
 
(*) Modifiers for Growth added in 
 
Total Characteristics Cost: 134 
 
Cost	Powers & Skills 
Skills: 
 3	KS: Preservation 12- 
 3	KS: Vivisection 12- 
 3	SC: Alchemy 12- 
 3	SC: Anatomy 12- 
 3	Tatics 12- 
 5	Torture 12- 
 
10	+2 with all INT based skills 
 8	+4 OCV with Grab 
 
Talents: 
  3	Ambidexterity 
 
Alien Body: 
 33	Growth: 5 levels, 0 END (+1/2), Persistant (+1/2); Always On 
	(-1/2) [3,200 kg., +25 STR, -5" KB, +5 Body, +5 STUN, -2 DCV, +2 
	vs. all PER Rolls, 6 meter diameter] 
 
  7	 "Gelatinous Hide", +7 rPD/rED Damage Resistance  
 
20	"Efficent Anatomy" +15 EGO vs. Wounding (-1/2) 
17	"Decentralized Nervous System" +17 CON vs. Disabling & Stunning 
	Effects (-1) 
 
 9	"Awesome to Behold" +15 PRE, Offensive Only (-1/2), Awe & Fear 
	Only (-1/4) 
 
30	Life Support: Total 
 
Tentacles: 
  5	"Long Tentacles" Extra Limbs 
 
 40	"Long Tentacles" +7" Stretching, 0 END (+1/2), Persistant (+1/2); 
	Always On (-1/2), No Non-combat Stretch (-1/4) 
 
 10 	"Long Tentacles" +10 STR, 0 END (+1/2); Only for grabbing, 
	crushing, and whipping with tentacles (-1/2) 
 
216 	"Bio Energy Vampirism" 8d6 END Transfer, Time Chart Return Rate: 1 
	hour (+3/4), Damage Shield (+1/2); Only following sucessful Grab (-1/4)  
 
Sensory Powers: 
 25	360 Degree Senses 
  5	UV Vision 
 
  3	"Bio Luminessence" CE: Luminessence; Centered on Self Only (-1/2) 
 13	"Bio Luminessence" Images, Increased Radius: x16 (+1); Centered on 
Self Only (-1/2), Reduced by Range (-1/4), Only for Luminessence (-1)  
	Notes: -5 PER 
 
  5	Radio Listen and Transmit 
 10	High Range Radio Hearing 
  5	Mind Link, Related group of minds, Only works on others with Mind 
	Link (-1), Affected as Radio Sense Group, not Mental Sense Group 
	 
Movement Powers: 
120	Flight 24", No Turn Mode (+1/4), 0 END (+1/2), Persistant (+1/2), 
Useable Underwater (+1/2), Invisible (+1); Restrainable (-1/4), No 
Noncombat Movement (-1/4) 
 
  6	-6" KB Resistance, Only to counteract penalties incurred while in 
Flight to negate additional Knockback (-1/2) 
 
- -12	Running: -6" 
 
100+	Disadvantages 
	Distinctive Features: Large glowing fearsome thing 
	Physical Limitations: Tentacles ill-suited to use weapons, tools, 
or throwing 
	Physical Limitation: "Deaf" and "Mute" 
	Psychological Limitation: Thinks of all beings but themselves as 
lesser and therefore insignificant playthings to be used for food, 
amusement, and experimentation. 
	 
	I was thinking about adding some sort of Flash susceptibility to 
bright light. 
 
------------------------------ 
 
Date: Tue, 8 Jun 1999 18:41:17 -0500 (CDT) 
From: Curt Hicks <exucurt@exu.ericsson.se> 
Subject: Re: CHAR Errors?: Willow Rover 
 
> From: Jason Sullivan <ravanos@NJCU.edu> 
 
> Movement Powers: 
> 120	Flight 24", No Turn Mode (+1/4), 0 END (+1/2), Persistant (+1/2), 
> Useable Underwater (+1/2), Invisible (+1); Restrainable (-1/4), No 
> Noncombat Movement (-1/4) 
>  
 
We need to buy flight with a 'usable underwater' advantage now ? 
 
What kind of reach are these things going to have with 7 inches of stretching 
and 5 levels of growth ?  (Actually, I can figure that out.  My real question 
for Jason is whether he considered this before giving them the stretching.) 
 
Curt  
 
------------------------------ 
 
Date: Tue, 8 Jun 1999 22:03:24 EDT 
From: GoldRushG@aol.com 
Subject: Update 
 
  Just a quick update for folks waiting to reach us by phone or fax or who  
are still waiting for an order: We just got our system back and running.  
We've a few minor issues to hammer out and are getting our orders and books  
in order. Should be up and shipping pending orders out within the next couple  
of days. 
 
  Mark @ GRG 
 
------------------------------ 
 
Date: Tue, 08 Jun 1999 23:01:56 -0400 (EDT) 
From: Jason Sullivan <ravanos@NJCU.edu> 
Subject: Re: CHAR Errors?: Willow Rover 
 
On Tue, 8 Jun 1999, Curt Hicks wrote: 
> > From: Jason Sullivan <ravanos@NJCU.edu> 
> > Movement Powers: 
> > 120	Flight 24", No Turn Mode (+1/4), 0 END (+1/2), Persistant (+1/2), 
> > Useable Underwater (+1/2), Invisible (+1); Restrainable (-1/4), No 
> > Noncombat Movement (-1/4) 
> We need to buy flight with a 'usable underwater' advantage now ? 
	I added it in for completeness.  It's Flight that functions 
normally under water.  It was listed a while back in the post about 
underwater adventuring. 
 
> What kind of reach are these things going to have with 7 inches of stretching 
> and 5 levels of growth ?  (Actually, I can figure that out.  My real question 
> for Jason is whether he considered this before giving them the stretching.) 
 
	They have +1 inch reach from Growth, plus an additional 7 inches 
from stretching, giving them a total of 8 inches, or sixteen meters. 
 
	They have tentacles that are black, fifteen meters long, and two 
centimeters in diameter, and very strong.  I figure with the body 
providing at least a little "extension" to this distance, 8 inches seems 
about right. 
	I also envisioned them using the tentacles in clusters, and they 
are depicted as having more than sixty in the picture I'm basing it off 
of.  
 
------------------------------ 
 
Date: Wed, 9 Jun 1999 00:22:25 -0400 (EDT) 
From: Michael Surbrook <susano@dedaana.otd.com> 
Subject: The Mummy 
 
I just saw "The Mummy".  Good lord, Imhotep is a buttload of points... 
 
- -- 
Michael Surbrook - susano@otd.com - http://www.otd.com/~susano/index.html 
 
           "I don't care where I go, as long as it ain't here..." 
                     George Thorogood, "Gear Jammer" 
 
------------------------------ 
 
Date: Tue, 08 Jun 1999 22:24:18 -0700 
From: Christopher Taylor <ctaylor@viser.net> 
Subject: Re: The Mummy 
 
>I just saw "The Mummy".  Good lord, Imhotep is a buttload of points... 
 
I vote power pool... was a really cool character though :)  
 
Our Hero was a ton of points too though 
 
- -------------------------------------------------------------------------- 
Sola Gracia		Sola Scriptura		Sola Fide 
Soli Deo Gloria   	Solus Christus		Corum Deo 
- -------------------------------------------------------------------------- 
 
------------------------------ 
 
Date: Tue, 8 Jun 1999 22:25:03 -0700 (PDT) 
From: George Sulea <geovoice@yahoo.com> 
Subject: Many thanks! 
 
Hey folks,  
Firstly, many thanks for the kind welcome, and I am overwhelmed by all 
the help! I have so many ideas for the character, I don't know which 
one to use first(LOL)! On another note, does anybody know what happend 
to the HERO web page, I tried to access it, but it seems to be shut 
down. 
 
Again, many thanks, 
Geo 
=== 
Manifest plainness, Embrace simplicity, Reduce selfishness, Have few desires. 
 - Lao-Tzu, fl. B.C. 600 
Skill is successfully walking a tightrope over Niagara Falls 
Intelligence is not trying. 
_________________________________________________________ 
Do You Yahoo!? 
Get your free @yahoo.com address at http://mail.yahoo.com 
 
------------------------------ 
 
Date: Wed, 9 Jun 1999 01:34:32 -0400 (EDT) 
From: "Daniel P. Pawtowski" <dpawtows@acm.vt.edu> 
Subject: Re: The Mummy 
 
>  
> Our Hero was a ton of points too though 
>  
  So... just why _did_ his player decide to buy "Fastdraw: Housecat"?  :-) 
 
                                    Daniel "Miya?" Pawtowski 
dpawtows@halcyon.com 
 
------------------------------ 
 
Date: Tue, 08 Jun 1999 23:31:37 -0400 
From: geoff heald <gheald@worldnet.att.net> 
Subject: Re: character assistance:( 
 
At 01:16 AM 6/8/99 -0700, you wrote: 
> 
>Hey folks, 
>firstly, hello there, my name is George, and I hail from Cleveland, 
>Ohio. I just got started into a champions game (4th edition rules) 
>recently, and was trying to work out a power description for a 
>characters ablility, but I am stuck. I am hoping I could ask for your 
>help. Here it is: 
> 
>The character has an innate power, that activates when he is afraid. It 
>causes him to be enveloped in a Non-friction field, that when impacted 
>by outside force, causes him to become a living pinball. I am pretty 
>sure that I can use either Force Field, or Armor, for the field, but I 
>am trying to work out the logistics of how he would be affected by 
>impacts. The field I had in mind would work pretty well for energy 
>absorbtion, but at this moment in the character's exsistence, he has no 
>concious control over his ability,and I am a little unsure how to flesh 
>out his power via the rules. Like I said, I am just getting back into 
>the swing of things, and could use some advice. 
> 
 
Sounds like a Disadvantage:Vulnerablity:Takes Extra Knockback unless 
there's a better way to build it. 
 
 
============================ 
Geoff Heald 
============================ 
Attention all enemies of the Rival Ninja Corporation:  You will lay down 
your weapons and surrender to your nearest R.N.C. representative.  Failure 
to do so will result in your total destruction.  Thank you. 
 
------------------------------ 
 
Date: Wed, 09 Jun 1999 00:04:39 -0400 
From: geoff heald <gheald@worldnet.att.net> 
Subject: Re: Speed is SPD isnt it? 
 
At 11:36 AM 6/8/99 -0500, you wrote: 
>As for Flash penalizing high-SPD characters more now: I don't agree. 
>You're at 1/2 DCV for the same amount of time as the low SPD characters. 
>Flash doesn't actually cause you to /lose/ any actions - you're just 
>limited in the actions you can take, but you still get to take each and 
>every one of those actions, which means you still have a benefit over the 
>lower-SPD person.  Just because you're Flashed doesn't mean you have to 
>stand there like an idiot doing nothing... 
> 
>Would anyone say that Darkness penalizes high-SPD characters more than 
>low-SPD ones? 
> 
 
While I cannot speak for others, when _I_ say Flash penalizes high SPD 
characters more and low SPD characters less, I mean "than it used to." 
The numbers I have posted support that point, whether you measure the 
penalty in lost phases or time at reduced DCV, low SPD characters will 
recover much more quickly that they would under 4th edition and high SPD 
characters will not. 
 
 
============================ 
Geoff Heald 
============================ 
Attention all enemies of the Rival Ninja Corporation:  You will lay down 
your weapons and surrender to your nearest R.N.C. representative.  Failure 
to do so will result in your total destruction.  Thank you. 
 
------------------------------ 
 
Date: Wed, 09 Jun 1999 00:10:32 -0400 
From: geoff heald <gheald@worldnet.att.net> 
Subject: Instant Change (was:Re: Swapping stats) 
 
At 03:27 PM 6/8/99 -0400, you wrote: 
>-----BEGIN PGP SIGNED MESSAGE----- 
>Hash: SHA1 
> 
>* Christopher Taylor <ctaylor@viser.net>  on Tue, 08 Jun 1999 
>| I'm not sure its so clear.   The only power that specifically states you 
>| cannot use it on yourself is Transform.  Since they saw fit to put that in 
>| the power and not others, it seems to be precedent that by default powers 
>| DO work on you unless otherwise stated. 
> 
>The reason is because Transformation in the fourth edition can be used to 
>give the target powers and abilities it does not normally have, without 
>restriction.  To wit, you can give an otherwise normal, 0-point person, 
>billions of points worth of powers with nothing more than a 60 point 
>Transformation. 
> 
>In general, if you want more of something for yourself, you buy it with 
>character points. 
> 
which is why using transform to change the appearance of ones own clothing 
does not violate the spirit of the rule. 
 
 
============================ 
Geoff Heald 
============================ 
Attention all enemies of the Rival Ninja Corporation:  You will lay down 
your weapons and surrender to your nearest R.N.C. representative.  Failure 
to do so will result in your total destruction.  Thank you. 
 
------------------------------ 
 
Date: Wed, 09 Jun 1999 00:56:04 -0400 
From: geoff heald <gheald@worldnet.att.net> 
Subject: Re: Instant Change 
 
At 03:34 PM 6/8/99 -0400, you wrote: 
>-----BEGIN PGP SIGNED MESSAGE----- 
>Hash: SHA1 
> 
>* "Filksinger" <filkhero@deskmail.com>  on Tue, 08 Jun 1999 
>| 2. Nothing you said explains why I can't, in your opinion, change my 
>| power suit into pajamas. 
> 
>You cannot use Transformation to give yourself powers you do not have. 
> 
 
If you will read carfully, your reply makes no sense.  In what way would 
transforming a business suit into pajamas give me powers I did not have? 
Am I now empowered to sleep? 
 
I agree the use of "power suit" could cause confusion, but IMO the context 
made it clear that it referred to a business suit.  And even if it did not, 
I would be losing powers, not gaining them. 
 
 
============================ 
Geoff Heald 
============================ 
Attention all enemies of the Rival Ninja Corporation:  You will lay down 
your weapons and surrender to your nearest R.N.C. representative.  Failure 
to do so will result in your total destruction.  Thank you. 
 
------------------------------ 
 
Date: Wed, 09 Jun 1999 01:51:37 -0400 
From: geoff heald <gheald@worldnet.att.net> 
Subject: Re: Instant Change 
 
At 06:15 PM 6/8/99 -0500, you wrote: 
> 
> 
>> > From: geoff heald <gheald@worldnet.att.net> 
>> > During one of those planet sweeping mutant massacrees, Colossus got 
changed 
>> > so that he has to concentrate to remain flesh and would automaticly 
become 
>> > metal if startled. 
>> > 
>> > How to reflect THAT? 
> 
>Actually this is pretty easy to do. 
> 
>His powers were bought with zero end persistant, and then they added a -1/4 
>variable limitation, with the only choices being Always on (-1/2), or 
costs end 
>(-1/2) 
> 
> 
>Todd 
> 
Ooh.  Yer onto something.  One problem: 
As written, either his powers are always on or they cost END to use.  The 
construct you're going for, I believe, is that it costs END to _not_ use 
them (Turn off the armor (SFX:metal) and super strength).  While it was 
never addressed that I can recall, he would also turn metal if unconscious 
or asleep, IMO.  I believe this is a strict reversal of how he was before. 
 
 
============================ 
Geoff Heald 
============================ 
Attention all enemies of the Rival Ninja Corporation:  You will lay down 
your weapons and surrender to your nearest R.N.C. representative.  Failure 
to do so will result in your total destruction.  Thank you. 
 
------------------------------ 
 
Date: Wed, 09 Jun 1999 02:09:01 -0400 
From: geoff heald <gheald@worldnet.att.net> 
Subject: Re: Many thanks! 
 
At 10:25 PM 6/8/99 -0700, you wrote: 
> 
>Hey folks,  
>Firstly, many thanks for the kind welcome, and I am overwhelmed by all 
>the help! I have so many ideas for the character, I don't know which 
>one to use first(LOL)! On another note, does anybody know what happend 
>to the HERO web page, I tried to access it, but it seems to be shut 
>down. 
> 
>Again, many thanks, 
>Geo 
>=== 
 
A big topic recently. 
HERO had some troble with their ISP and changed to a new one.  The Great 
Internet Gods have not quite caught up.  We assume it will be soon, but it 
is in the Internet Gods hands to decide when www.herogames.com will take 
one to the _new_ location of the Hero Games web page. 
 
 
============================ 
Geoff Heald 
============================ 
Attention all enemies of the Rival Ninja Corporation:  You will lay down 
your weapons and surrender to your nearest R.N.C. representative.  Failure 
to do so will result in your total destruction.  Thank you. 
 
------------------------------ 
 
Date: Thu, 03 Jun 1999 01:26:03 -0700 
From: Rick Holding <rholding@actonline.com.au> 
Subject: Re: Speed is SPD isnt it? 
 
geoff heald wrote: 
 
> While I cannot speak for others, when _I_ say Flash penalizes high SPD 
> characters more and low SPD characters less, I mean "than it used to." 
> The numbers I have posted support that point, whether you measure the 
> penalty in lost phases or time at reduced DCV, low SPD characters will 
> recover much more quickly that they would under 4th edition and high SPD 
> characters will not. 
 
	True, low speed characters will recover quicker than they have before, 
three or four times quicker.  I am ignoring speed 2 NPC's because if 
they only have 2 speed, they are not much better than cannon fodder, 
anyway.  Speed 6 characters recover twice as fast, hardly what could be 
considered being ripped off.  The only ones that wont have any change 
are those mythical 12 speed characters that you keep hearing about 
- --  
Rick Holding 
 
If only "common sense" was just a bit more common... 
   or if you prefer...  You call this logic ? 
 
------------------------------ 
 
Date: Wed, 9 Jun 1999 08:55:56 -0400 (EDT) 
From: Michael Surbrook <susano@dedaana.otd.com> 
Subject: Re: The Mummy 
 
On Tue, 8 Jun 1999, Christopher Taylor wrote: 
 
> >I just saw "The Mummy".  Good lord, Imhotep is a buttload of points... 
>  
> I vote power pool... was a really cool character though :)  
 
Actually, maybe not.  He had a rather specific EC of 'sand powers', 
including Desolid (turns to sand), Darkness (summon sandstorm), Teleport 
(turn to sand and blow away) and a nasty BODY Drain that "Affects the Real 
World" (sandblasting the corpse).  The 10 Biblical plagues are probably a 
mega-sized Multipower.  He can Summon mummies, create a massive sandstorm 
(TK and Darkness) and has a 25-30 STR.  Since he's 'immortal' he has LS: 
Aging and probably can't be killed (Lots of BODY, Damage Reduction etc). 
It said that 'no mortal weapon can hurt him', so it's likely that magic 
spells would still do damage (since, technically, that's what killed him). 
 
Oh, and our boy has some nasty psych lims too. 
  
> Our Hero was a ton of points too though 
 
I'm betting less than 250.  His main power was good gunfighting skills 
(Two Gun Figthing, Rapid Attack) and his Luck (at least 4d6). 
 
I better stop... I could end up doing a character sheet for Imhotep at 
this rate... 
 
- -- 
Michael Surbrook - susano@otd.com - http://www.otd.com/~susano/index.html 
 
      "Having term limitations is like having freedom of the press, but 
                            only for ten pages." 
                      Frank Benlin, _The Daily Feed_ 
 
------------------------------ 
 
Date: Wed, 9 Jun 1999 08:56:29 -0400 (EDT) 
From: Michael Surbrook <susano@dedaana.otd.com> 
Subject: Re: The Mummy 
 
On Wed, 9 Jun 1999, Daniel P. Pawtowski wrote: 
 
> > Our Hero was a ton of points too though 
> >  
>   So... just why _did_ his player decide to buy "Fastdraw: Housecat"?  :-) 
 
Like I said, 4d6 Luck!  ^_^ 
 
"Look what I got!" 
 
- -- 
Michael Surbrook - susano@otd.com - http://www.otd.com/~susano/index.html 
 
      "Having term limitations is like having freedom of the press, but 
                            only for ten pages." 
                      Frank Benlin, _The Daily Feed_ 
 
------------------------------ 
 
Date: Wed, 09 Jun 1999 09:26:42 -0400 
From: Geoff Speare <geoff@igcn.com> 
Subject: Re: Many thanks! 
 
>HERO had some troble with their ISP and changed to a new one.  The Great 
>Internet Gods have not quite caught up.  We assume it will be soon, but it 
>is in the Internet Gods hands to decide when www.herogames.com will take 
>one to the _new_ location of the Hero Games web page. 
 
If they announced the IP number of the new site, we could see it anyway... :) 
 
Geoff Speare 
 
------------------------------ 
 
Date: Wed, 9 Jun 1999 10:11:48 EDT 
From: AndMat3@aol.com 
Subject: Re: The Mummy 
 
In a message dated 6/9/99 8:56:19 AM Eastern Daylight Time,  
susano@dedaana.otd.com writes: 
 
> The 10 Biblical plagues are probably a 
>  mega-sized Multipower. 
 
would you like to mega-size your multipower for only $.39? 
 
mc-champs 
 
------------------------------ 
 
Date: Wed, 9 Jun 1999 07:12:06 -0700 
From: jayphailey@juno.com 
Subject: Re: The Mummy 
 
>I better stop... I could end up doing a character sheet for Imhotep at 
>this rate... 
> 
>-- 
>Michael Surbrook - susano@otd.com -  
 
Why not? 
 
 
Jay P. Hailey <Meow!>    [ICQ: 37959005]  
 
Read Star Trek- Outwardly Mobile At- 
 
http://www.geocities.com/~tesral/jay/ 
 
___________________________________________________________________ 
Get the Internet just the way you want it. 
Free software, free e-mail, and free Internet access for a month! 
Try Juno Web: http://dl.www.juno.com/dynoget/tagj. 
 
------------------------------ 
 
Date: Wed, 9 Jun 1999 10:30:07 -0400 (EDT) 
From: Michael Surbrook <susano@dedaana.otd.com> 
Subject: Re: The Mummy 
 
On Wed, 9 Jun 1999 jayphailey@juno.com wrote: 
 
> >I better stop... I could end up doing a character sheet for Imhotep at 
> >this rate... 
 
> Why not? 
 
Uhm... 'cause I've got a mess of other projects I'm working on?  And 
having talked to Steve L, I think some of his powers will work better 
under 5th Edition? 
 
I'll keep him in mind though. 
 
- -- 
Michael Surbrook - susano@otd.com - http://www.otd.com/~susano/index.html 
 
      "Having term limitations is like having freedom of the press, but 
                            only for ten pages." 
                      Frank Benlin, _The Daily Feed_ 
 
------------------------------ 
 
Date: Wed, 9 Jun 1999 07:39:07 -0700 (PDT) 
From: Ben Brown <benbrown@primenet.com> 
Subject: Re: Many thanks! 
 
On Wed, 9 Jun 1999, Geoff Speare wrote: 
 
> If they announced the IP number of the new site, we could see it anyway... :) 
 
 
Not necessarily.  With the number of IP addresses rapidly dwindling, people 
have been forced to come up with alternate methods for hosting domains, and 
there are servers out there which will tie bunches of domains to a single 
IP address.  admittedly, this makes reverse name service lookup work a bit 
wacky, but for web hosting, reverse lookup isn't really an issue. 
 
- -Ben (who is overjoyed to be able to pontificate on something that he 
actually knows something about, but realizes that this is now completely 
off-topic.) 
 
------------------------------ 
 
Date: Wed, 09 Jun 1999 07:36:33 -0700 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: Many thanks! 
 
At 10:25 PM 6/8/1999 -0700, George Sulea wrote: 
> 
>Hey folks,  
>Firstly, many thanks for the kind welcome, and I am overwhelmed by all 
>the help! I have so many ideas for the character, I don't know which 
>one to use first(LOL)! On another note, does anybody know what happend 
>to the HERO web page, I tried to access it, but it seems to be shut 
>down. 
 
   Keep trying.  They just changed servers, and the company that takes care 
of Web addresses and such hasn't caught up with it yet. 
- --- 
Bob's Original Hero Stuff Page!  [Circle of HEROS member] 
   http://www.klock.com/public/users/bob.greenwade/original.htm 
Merry-Go-Round Webring -- wanna join? 
   http://www.klock.com/public/users/bob.greenwade/merrhome.htm 
Interested in sarrusophones?  Join the Sarrusophone Mailing List! 
   http://www.onelist.com/subscribe/Sarrusophone 
 
------------------------------ 
 
Date: Wed, 09 Jun 1999 07:39:22 -0700 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: Speed is SPD isnt it? 
 
At 01:26 AM 6/3/1999 -0700, Rick Holding wrote: 
> 
> True, low speed characters will recover quicker than they have before, 
>three or four times quicker.  I am ignoring speed 2 NPC's because if 
>they only have 2 speed, they are not much better than cannon fodder, 
>anyway.  Speed 6 characters recover twice as fast, hardly what could be 
>considered being ripped off.  The only ones that wont have any change 
>are those mythical 12 speed characters that you keep hearing about 
 
   Not quite right; Flash is now 5 points/die.  So the SPD 6 characters 
will end up recovering the same from a Hero5 12d6 Flash (average 12 
segments) as from a Hero4 6d6 Flash (average 6 Phases, which for them is 12 
segments).  Characters with greater than 6 SPD will end up being Flashed 
under Hero5 for longer than they would have been under Hero4 (12 segments 
vs 6 segments, respectively). 
- --- 
Bob's Original Hero Stuff Page!  [Circle of HEROS member] 
   http://www.klock.com/public/users/bob.greenwade/original.htm 
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------------------------------ 
 
Date: Wed, 09 Jun 1999 11:38:12 -0600 
From: kevinc@KUHUB.CC.UKANS.EDU (Kevin Criscione) 
Subject: Cost of Flash 
 
Bob Greenwade wrote: 
 
>   Not quite right; Flash is now 5 points/die.  So the SPD 6 characters 
>will end up recovering the same from a Hero5 12d6 Flash (average 12 
>segments) as from a Hero4 6d6 Flash (average 6 Phases, which for them is 12 
>segments).  Characters with greater than 6 SPD will end up being Flashed 
>under Hero5 for longer than they would have been under Hero4 (12 segments 
>vs 6 segments, respectively). 
>--- 
 
 
  Since the cost of Flash is changing, has anyone suggested that Flash cost 
15 points per d6, but you count the pips as segments of flash, rather than 
counting the "body" done? {It does make the counting easier. It also makes 
the power slightly more powerful, given the average damage and the minimum 
of 1 segment.) 
 
 
Kevin Criscione 
kevinc@kuhub.cc.ukans.edu 
 
------------------------------ 
 
Date: Wed, 09 Jun 1999 09:53:11 -0700 
From: Christopher Taylor <ctaylor@viser.net> 
Subject: Re: The Mummy 
 
>> >I just saw "The Mummy".  Good lord, Imhotep is a buttload of points... 
>>  
>> I vote power pool... was a really cool character though :)  
> 
>Actually, maybe not.  He had a rather specific EC of 'sand powers', 
>including Desolid (turns to sand), Darkness (summon sandstorm), Teleport 
>(turn to sand and blow away) and a nasty BODY Drain that "Affects the Real 
>World" (sandblasting the corpse).  The 10 Biblical plagues are probably a 
>mega-sized Multipower.  He can Summon mummies, create a massive sandstorm 
 
Actually the plagues were not his work, I would call that external, like a 
function of the book or curse, not himself. 
 
>(TK and Darkness) and has a 25-30 STR.  Since he's 'immortal' he has LS: 
>Aging and probably can't be killed (Lots of BODY, Damage Reduction etc). 
>It said that 'no mortal weapon can hurt him', so it's likely that magic 
>spells would still do damage (since, technically, that's what killed him). 
 
Looked like regen until he was fully healed (keyed to eating people who 
woke him), he is an automoton too. 
 
>Oh, and our boy has some nasty psych lims too. 
 
Yeah that fear of cats was pretty total 
  
>> Our Hero was a ton of points too though 
> 
>I'm betting less than 250.  His main power was good gunfighting skills 
>(Two Gun Figthing, Rapid Attack) and his Luck (at least 4d6). 
> 
>I better stop... I could end up doing a character sheet for Imhotep at 
>this rate... 
> 
>-- 
>Michael Surbrook - susano@otd.com - http://www.otd.com/~susano/index.html 
> 
>      "Having term limitations is like having freedom of the press, but 
>                            only for ten pages." 
>                      Frank Benlin, _The Daily Feed_ 
>  
 
- -------------------------------------------------------------------------- 
Sola Gracia		Sola Scriptura		Sola Fide 
Soli Deo Gloria   	Solus Christus		Corum Deo 
- -------------------------------------------------------------------------- 
 
------------------------------ 
 
Date: Wed, 09 Jun 1999 09:55:56 -0700 
From: Christopher Taylor <ctaylor@viser.net> 
Subject: Re: The Mummy 
 
>> Our Hero was a ton of points too though 
> 
>I'm betting less than 250.  His main power was good gunfighting skills 
>(Two Gun Fighting, Rapid Attack) and his Luck (at least 4d6). 
 
Yeah but do you not play  heroic level a lot?  250 IS a ton of points at 
that level :) 
 
- -------------------------------------------------------------------------- 
Sola Gracia		Sola Scriptura		Sola Fide 
Soli Deo Gloria   	Solus Christus		Corum Deo 
- -------------------------------------------------------------------------- 
 
------------------------------ 
 
Date: 09 Jun 1999 13:05:04 -0400 
From: Stainless Steel Rat <ratinox@peorth.gweep.net> 
Subject: Re: Instant Change 
 
- -----BEGIN PGP SIGNED MESSAGE----- 
Hash: SHA1 
 
* Bob Greenwade <bob.greenwade@klock.com>  on Tue, 08 Jun 1999 
|    While this is not untrue, they're about to become differences with the 
| officially published rules set.  :-] 
 
Yeah, well, it hasn't been published, yet :). 
 
[...] 
|    I don't see how that answers the question.  Do pajamas have powers that 
| a power suit would not? 
 
Maybe (depends on how silly the campaign is).  But a power suit does have 
powers that pajamas do not.  You cannot use Transformation on your pajamas 
to turn them into, say, Armor that provides you with DEF.  You can use 
Instant Change to change your pajamas into your suit of armor, but you 
cannot use Transformation to do it. 
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- --  
Rat <ratinox@peorth.gweep.net>    \ Warning: pregnant women, the elderly, and 
Minion of Nathan - Nathan says Hi! \ children under 10 should avoid prolonged 
PGP Key: at a key server near you!  \ exposure to Happy Fun Ball. 
 
------------------------------ 
 
Date: Wed, 9 Jun 1999 13:05:49 -0400 (EDT) 
From: Michael Surbrook <susano@dedaana.otd.com> 
Subject: Re: The Mummy 
 
On Wed, 9 Jun 1999, Christopher Taylor wrote: 
 
> >> >I just saw "The Mummy".  Good lord, Imhotep is a buttload of points... 
> >>  
> >> I vote power pool... was a really cool character though :)  
> > 
> >Actually, maybe not.  He had a rather specific EC of 'sand powers', 
> >including Desolid (turns to sand), Darkness (summon sandstorm), Teleport 
> >(turn to sand and blow away) and a nasty BODY Drain that "Affects the Real 
> >World" (sandblasting the corpse).  The 10 Biblical plagues are probably a 
> >mega-sized Multipower.  He can Summon mummies, create a massive sandstorm 
>  
> Actually the plagues were not his work, I would call that external, like a 
> function of the book or curse, not himself. 
 
Yes, but he did summon the swarm of flies at will and turned everyone that 
was afflicted with boils nad sores into one of his slaves. 
  
> >(TK and Darkness) and has a 25-30 STR.  Since he's 'immortal' he has LS: 
> >Aging and probably can't be killed (Lots of BODY, Damage Reduction etc). 
> >It said that 'no mortal weapon can hurt him', so it's likely that magic 
> >spells would still do damage (since, technically, that's what killed him). 
>  
> Looked like regen until he was fully healed (keyed to eating people who 
> woke him), he is an automoton too. 
 
Is he?  I mean, automotons don't take STUN (which would help) but they 
don't have an EGO either, and he sure as heck has an EGO and freewill. 
  
> >Oh, and our boy has some nasty psych lims too. 
>  
> Yeah that fear of cats was pretty total 
 
Not to mention "Casual Killer" and "Loves... uhm.. whatshername" 
   
- -- 
Michael Surbrook - susano@otd.com - http://www.otd.com/~susano/index.html 
 
      "Having term limitations is like having freedom of the press, but 
                            only for ten pages." 
                      Frank Benlin, _The Daily Feed_ 
 
------------------------------ 
 
Date: 09 Jun 1999 13:06:49 -0400 
From: Stainless Steel Rat <ratinox@peorth.gweep.net> 
Subject: Re: Instant Change 
 
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Hash: SHA1 
 
* geoff heald <gheald@worldnet.att.net>  on Wed, 09 Jun 1999 
| I agree the use of "power suit" could cause confusion, but IMO the context 
| made it clear that it referred to a business suit. 
 
That was a pun, turning a 'power suit' (the business suit type) into a 
'power suit' (the power-amplified body armor type). 
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- --  
Rat <ratinox@peorth.gweep.net>    \ Do not use Happy Fun Ball on concrete. 
Minion of Nathan - Nathan says Hi! \  
PGP Key: at a key server near you!  \  
 
------------------------------ 
 
Date: 09 Jun 1999 13:11:11 -0400 
From: Stainless Steel Rat <ratinox@peorth.gweep.net> 
Subject: Re: Swapping stats 
 
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* Bob Greenwade <bob.greenwade@klock.com>  on Tue, 08 Jun 1999 
|    Does using Aid on oneself, then, not require an attack roll and get to 
| be used as a zero-phase action?  Or how does that work, in your campaign? 
 
That is just about the size of it. 
 
Now you begin to see why I believe Aid should cost much more than it does. 
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- --  
Rat <ratinox@peorth.gweep.net>    \ Warning: pregnant women, the elderly, and 
Minion of Nathan - Nathan says Hi! \ children under 10 should avoid prolonged 
PGP Key: at a key server near you!  \ exposure to Happy Fun Ball. 
 
------------------------------ 
 
Date: Wed, 9 Jun 1999 13:11:22 -0400 (EDT) 
From: Michael Surbrook <susano@dedaana.otd.com> 
Subject: Re: Instant Change 
 
On 9 Jun 1999, Stainless Steel Rat wrote: 
 
> * Bob Greenwade <bob.greenwade@klock.com>  on Tue, 08 Jun 1999 
> |    While this is not untrue, they're about to become differences with the 
> | officially published rules set.  :-] 
>  
> Yeah, well, it hasn't been published, yet :). 
 
There is that.  But is has been confirmed as official, so perhaps we could 
look at it from that POV> 
  
> |    I don't see how that answers the question.  Do pajamas have powers that 
> | a power suit would not? 
>  
> Maybe (depends on how silly the campaign is).  But a power suit does have 
> powers that pajamas do not.  You cannot use Transformation on your pajamas 
> to turn them into, say, Armor that provides you with DEF.  You can use 
> Instant Change to change your pajamas into your suit of armor, but you 
> cannot use Transformation to do it. 
 
I disagree.  There is nothing different between using Transfrom to turn a 
set of PJs into plate armor and using Transform to turn a stick into a 
sword.  You are affecting an object and turning it into a different 
object.  This is, in effect, what Instant Change does as well.  It turns 
your clothing (an object) into a different object (costume, armor etc). 
 
Now, I'll admit that in somce cases other powers can be used to better 
simulate this sort of transformation.  PJs into armor could be the SFX of 
your Armor power (OIF: Clothing of opportunity), your stick into a sword 
could be the SFX for an HKA (OIF: stick or rod) etc. 
 
- -- 
Michael Surbrook - susano@otd.com - http://www.otd.com/~susano/index.html 
 
      "Having term limitations is like having freedom of the press, but 
                            only for ten pages." 
                      Frank Benlin, _The Daily Feed_ 
 
------------------------------ 
 
Date: 09 Jun 1999 13:16:28 -0400 
From: Stainless Steel Rat <ratinox@peorth.gweep.net> 
Subject: Re: Swapping stats 
 
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* "Dr. Nuncheon" <jeffj@io.com>  on Tue, 08 Jun 1999 
| But I /have/ paid character points for it.  I paid for a Transfer from 
| END to END Reserve. 
 
There is a "right way" to charge an END Reserve: buying Recovery for it. 
 
[...] 
| Does this mean that I could not use an HKA on myself?  Is seppuku 
| impossible in Ninja Hero?  If you can normally use attack powers on 
| yourself, why is Transfer an exception? 
 
There is no such thing as an "attack power".  And I find the idea of 
suicide as anything but "normal". 
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- --  
Rat <ratinox@peorth.gweep.net>    \ Happy Fun Ball contains a liquid core, 
Minion of Nathan - Nathan says Hi! \ which, if exposed due to rupture, should 
PGP Key: at a key server near you!  \ not be touched, inhaled, or looked at. 
 
------------------------------ 
 
Date: Wed, 9 Jun 1999 13:19:19 -0400 (EDT) 
From: Michael Surbrook <susano@dedaana.otd.com> 
Subject: CHAR: Chthonian 
 
CHTHONIAN 
 
Val	CHA	Cost	Roll	Notes 
53*	STR	18	20-	37.5 tons; 10 1/2d6 
7	DEX	-9	10-	OCV: 2 / DCV: 2 
40	CON	60	17-	 
30*	BODY	15	15-	 
18	INT	8	13-	PER Roll 13- 
18	EGO	16	13-	ECV: 6 
30	PRE	20	15-	PRE Attack: 6d6 
0	COM	-5	9-	 
20	PD	14		Total: 30 PD / 10 PDr 
20	ED	12		Total: 30 ED / 10 EDr 
2	SPD	3		Phases: 6, 12 
14	REC	0		 
80	END	0		 
65*	STUN	1		*Includes modifiers for Growth 
Total Characteristics Cost: 153 
 
Movement:	Running: 6" / 12" 
		Swimming: 0" 
		Tunneling: 1" / 2" 
 
Cost	Powers & Skills 
Combat Training: 
20	Combat Skill Levels: +4 with HTH 
 
Chthonian Powers: 
33	Great Size: Growth: 5 Levels, 0 END (+1/2), Persistent (+1/2),  
	Always on (-1/2) 
	+25 STR, +5 BODY & STUN, +2" Reach, -5" KB, -3 DCV, +3 PER 
 
38	Telepathic Powers Elemental Control: 38 Point Pool 
37	1 - Mind Control: 12d6, Telepathic (+1/4), END 7 
37	2 - Mind Scanning: 15d6, END 7 
37	3 - Telepathy: 15d6, END 7 
 
22	Blood and Fluid Drain: RKA: 1d6, Continuous (+1),  
	Uncontrolled (+1/2), 0 END (+1/2), No Range (-1/2), Must follow 
	grab (-1/2) 
21	Summon Earthquakes: TK: 10 STR, AoE: Radius x16 (+2),  
	Personal Immunity (+1/4), 1/2 END (+1/4), No Range (-1/2), Only 
	affects things in or on the ground (-1/2), Only can be used to simulate 
	the effects of an earthquake (-1), END 2 
249	Summon Earthquakes: Aid: 8d6 to Earthquake TK, Max: 300 points,  
	Fades per minute (+1/4), 1/2 END (+1/4), END 12 
30	Thick Hide: Armor: 10 DEF 
12	Immunity to Heat: Armor: +8 DEF, Only vs heat and flames (-1) 
30	Immunity to Heat: Damage Reduction: 3/4, Energy, Resistant, , Only 
	vs heat and flames (-1) 
24	Immunity to Heat: Life Support: Self contained breathing, Immune 
	to vacuum/high pressure, radiation, intense heat/cold, aging & 
	disease 
30	Rapid Regrowth: Regeneration: 3 BODY/Turn 
- -2	Swimming: -2" (0" total) 
26	Burrowing: Tunneling: 1" through 8 DEF, END 1 
5	Tentacles: Extra Limbs: (multiple tentacles) 
15	Telepathic Link: Mind Link: Any other Chthonian, Any Distance, 
	Psychic Bond (+5 pts), 0 END (+1/2), Only with others how have 
	Mind Link (-1) 
 
3	Survival 11- 
667	Total Powers & Skills Cost 
820	Total Character Cost 
 
75+	Disadvantages 
10	Enraged: If young harmed/attacked 14-/11- 
	Distinctive Features:  
15	Accompanied by a chanting sound (NC) 
25	Immense squid-like burrowing being 
	Physical Limitation: 
10	Cannot leap 
15	No fine manipulation 
	Psychological Limitation: 
15	Protective of their offspring (C, S) 
25	Susceptibility:t Water: 1d6/segment 
	Vulnerability: 
10	x2 BODY from Water-based attacks 
10	x2 STUN from Water-based attacks 
607	Experience 
820	Total Disadvantage Points 
 
Appearance: 
A chthonian is a enormous squid-like creature.  It has a long tapering 
body and a thick cluster of tentacles at one end.  These creatures are 
usually coated with slime, are grayish-black in color and are often 
accompanied by a chanting noise when they appear. 
 
Ecology: 
Chthonians live deep underground, moving through the crust as if it were 
water.  They live nearly a 1000 years, don't need to breath and avoid 
water at all costs.  Chthonians do breed, and occasionally come near the 
surface to deposit their eggs (which look like some-what like geodes). 
Chthonian young are only about the size of a large earthworm and can't 
tolerate extreme heat.  As they grow larger, they migrate further down 
into the planet's crust. 
 
Motivations:  
The exact motivations behind the chthonians are unknown.  They tend to 
frequent a city called "G'harne", found in western Africa.  It is unknown 
if they built this city, or it was built to worship them and Shudde M'ell, 
the largest chthonian on Earth.  Chthonians are highly protective of their 
young, however, and the surest way to rouse them to action is to collect 
eggs or harm infant chthonians. 
 
Combat Techniques: 
Chthonians can call upon an wide number of powers if needed.  They 
communicate via telepathy and can control other species if needed.  If 
given enough time, a chthonian can locate an individual human anywhere on 
the planet's surface.   They also can communicate to each other by 
telepathy and can talk to each other regardless of range or location.  A 
chthonian will use their Mind Control to bind a person to a specific spot, 
restricting the target's movement until they can burst up out of the 
ground.  In direct combat, the chthonian will either attempt to crush a 
number of targets under its body (by simply falling on its targets), or 
grab a victim with a tentacle, burrowing into the victim's body and 
draining blood and other vital fluids. 
 
Other Names: None  
 
Rumors: 
Shudde M'ell is said to be a chthonian of immense in size.  It is also 
believed that he was trapped under G'harne at one point, but now is free 
to roam as he pleases. 
 
Designer's Notes: 
I will have to admit that I always get chthonian mixed up with Cthulhu, 
but that's besides the point.  As with many other CoC write ups, this 
should be considered just a rough template for a final character design. 
Skills and spells are possible, as are variations in size, DEF, DEX, INT, 
EGO and other powers.  Shudde M'ell is huge, and has probably close to 45 
points of Growth and a 75 (or better) STR.  He can also cause immense 
earthquakes all by himself (somewhere in the range of 100 STR TK quakes). 
Note that water is highly toxic to these creatures and that in a superhero 
game they might fall a lot faster than the GM wishes to any water using 
hero. 
 
 
 
- -- 
Michael Surbrook - susano@otd.com - http://www.otd.com/~susano/index.html 
 
      "Having term limitations is like having freedom of the press, but 
                            only for ten pages." 
                      Frank Benlin, _The Daily Feed_ 
 
------------------------------ 
 
End of champ-l-digest V1 #382 
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