Digest Archive vol 1 Issue 383
From: owner-champ-l-digest@sysabend.org 
Sent: Wednesday, June 09, 1999 7:33 PM 
To: champ-l-digest@sysabend.org 
Subject: champ-l-digest V1 #383 
 
 
champ-l-digest         Wednesday, June 9 1999         Volume 01 : Number 383 
 
 
 
In this issue: 
 
    Re: Instant Change 
    Re: Instant Change 
    Re: Instant Change 
    Re: Cost of Flash 
    Re: Instant Change 
    Re: Swapping stats 
    Re: Swapping stats 
    RE: Instant Change 
    Re: Instant Change 
    Different Powers, same effects [was Instant Change] 
    Re: Instant Change 
    Re: Different Powers, same effects [was Instant Change] 
    Re: The Mummy 
    Re: Speed is SPD isnt it? 
    Re: Instant Change 
    CHAR: Cecil, The Dream Master 
    Re: Instant Change 
    Re: Instant Change 
    Re: Different Powers, same effects [was Instant Change] 
    CHAR: Chthonian (fwd) 
    Re: Instant Change 
    Re: Different Powers, same effects [was Instant Change] 
    Re: Different Powers, same effects [was Instant Change] 
    Re: Different Powers, same effects [was Instant Change] 
    Re: The Mummy 
    Re: The Mummy 
    Re: Different Powers, same effects [was Instant Change] 
 
---------------------------------------------------------------------- 
 
Date: 09 Jun 1999 14:30:11 -0400 
From: Stainless Steel Rat <ratinox@peorth.gweep.net> 
Subject: Re: Instant Change 
 
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* Michael Surbrook <susano@dedaana.otd.com>  on Wed, 09 Jun 1999 
| There is that.  But is has been confirmed as official, so perhaps we could 
| look at it from that POV> 
 
It ain't official until it is in print and we see exactly what is printed. 
 
[...] 
| I disagree.  There is nothing different between using Transfrom to turn a 
| set of PJs into plate armor and using Transform to turn a stick into a 
| sword. 
 
I use my 1D6 Transformation to turn my pajamas into a suit of 100 DEF 
Armor.  I use my other 1D6 Transformation to turn a twig into a 4D6 HKA 
with 0 END Cost.  And you have no problem with either of these? 
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- --  
Rat <ratinox@peorth.gweep.net>    \ Caution: Happy Fun Ball may suddenly 
Minion of Nathan - Nathan says Hi! \ accelerate to dangerous speeds. 
PGP Key: at a key server near you!  \  
 
------------------------------ 
 
Date: Wed, 09 Jun 1999 14:38:16 -0400 
From: Geoff Speare <geoff@igcn.com> 
Subject: Re: Instant Change 
 
>I use my 1D6 Transformation to turn my pajamas into a suit of 100 DEF 
>Armor.  I use my other 1D6 Transformation to turn a twig into a 4D6 HKA 
>with 0 END Cost.  And you have no problem with either of these? 
 
Both are legal under 4th ed. Transformation. As GM, I doubt that I would 
allow either one, but I'm sure there are campaigns where I would. 
 
As a hypothetical 5th edition Transformation, Transforming clothing to a 
specific power armor suit which the character has paid points for does not 
seem unreasonable. 
 
Geoff Speare 
 
------------------------------ 
 
Date: Wed, 9 Jun 1999 14:42:17 -0400 (EDT) 
From: Michael Surbrook <susano@dedaana.otd.com> 
Subject: Re: Instant Change 
 
On 9 Jun 1999, Stainless Steel Rat wrote: 
 
> | There is that.  But is has been confirmed as official, so perhaps we could 
> | look at it from that POV> 
>  
> It ain't official until it is in print and we see exactly what is printed. 
 
Right, I can see that was pointless. 
  
> | I disagree.  There is nothing different between using Transfrom to turn a 
> | set of PJs into plate armor and using Transform to turn a stick into a 
> | sword. 
>  
> I use my 1D6 Transformation to turn my pajamas into a suit of 100 DEF 
> Armor.  I use my other 1D6 Transformation to turn a twig into a 4D6 HKA 
> with 0 END Cost.  And you have no problem with either of these? 
 
Okay, allow me to make a comment.  Your examples are such that you will 
almost certainly get a yes (I have a problem) from me, meaning that you 
win. If I say no, you tell me I'm an idiot and you win.  So, your staw man 
is a bait I won't rise to.  I will state that you nicely snipped out the 
rest of my comments where I stated that Transformation may not be the 
power to use regrading these concepts, which makes my position looks less 
solid than it should.  So, I'm not even going to bother. 
 
Now, if Transformation can't be used to turn a stick into a sword, then 
what do you sue Transform for?  And, what power would be used to turn a 
stick into a sword? 
 
- -- 
Michael Surbrook - susano@otd.com - http://www.otd.com/~susano/index.html 
 
      "Having term limitations is like having freedom of the press, but 
                            only for ten pages." 
                      Frank Benlin, _The Daily Feed_ 
 
------------------------------ 
 
Date: Wed, 09 Jun 1999 11:28:11 -0700 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: Cost of Flash 
 
At 11:38 AM 6/9/1999 -0600, Kevin Criscione wrote: 
>Bob Greenwade wrote: 
> 
>>   Not quite right; Flash is now 5 points/die.  So the SPD 6 characters 
>>will end up recovering the same from a Hero5 12d6 Flash (average 12 
>>segments) as from a Hero4 6d6 Flash (average 6 Phases, which for them is 12 
>>segments).  Characters with greater than 6 SPD will end up being Flashed 
>>under Hero5 for longer than they would have been under Hero4 (12 segments 
>>vs 6 segments, respectively). 
> 
>  Since the cost of Flash is changing, has anyone suggested that Flash cost 
>15 points per d6, but you count the pips as segments of flash, rather than 
>counting the "body" done? {It does make the counting easier. It also makes 
>the power slightly more powerful, given the average damage and the minimum 
>of 1 segment.) 
 
   I don't think it was suggested, and I certainly don't think that the 
idea is without merit.  However, it is now too late; the final draft has 
already been turned in, the comments phase of the writing being over long 
ago, and it's in the final stages of production. 
- --- 
Bob's Original Hero Stuff Page!  [Circle of HEROS member] 
   http://www.klock.com/public/users/bob.greenwade/original.htm 
Merry-Go-Round Webring -- wanna join? 
   http://www.klock.com/public/users/bob.greenwade/merrhome.htm 
Interested in sarrusophones?  Join the Sarrusophone Mailing List! 
   http://www.onelist.com/subscribe/Sarrusophone 
 
------------------------------ 
 
Date: Wed, 09 Jun 1999 11:31:36 -0700 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: Instant Change 
 
At 01:05 PM 6/9/1999 -0400, Stainless Steel Rat wrote: 
> 
>* Bob Greenwade <bob.greenwade@klock.com>  on Tue, 08 Jun 1999 
>[...] 
>|    I don't see how that answers the question.  Do pajamas have powers that 
>| a power suit would not? 
> 
>Maybe (depends on how silly the campaign is).  But a power suit does have 
>powers that pajamas do not.  You cannot use Transformation on your pajamas 
>to turn them into, say, Armor that provides you with DEF.  You can use 
>Instant Change to change your pajamas into your suit of armor, but you 
>cannot use Transformation to do it. 
 
   While arguably true, this was not the question.  The question was about 
turning a power suit into pajamas, not the other way around. 
   (FWIW I once allowed a magical prankster character -- a literal pixie, 
it so happened -- with Instant Change, Usable Against Others at Range.  The 
player thought it'd be funny to zap Armadillo with it, turning the poor 
guy's armor into a tutu.  That got a good chuckle from all present, but 
that turned into guffaws when Armadillo blasted the pixie with his tutu's 
weapon systems.  That became the most powerful tutu in the world....) 
- --- 
Bob's Original Hero Stuff Page!  [Circle of HEROS member] 
   http://www.klock.com/public/users/bob.greenwade/original.htm 
Merry-Go-Round Webring -- wanna join? 
   http://www.klock.com/public/users/bob.greenwade/merrhome.htm 
Interested in sarrusophones?  Join the Sarrusophone Mailing List! 
   http://www.onelist.com/subscribe/Sarrusophone 
 
------------------------------ 
 
Date: Wed, 09 Jun 1999 11:38:03 -0700 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: Swapping stats 
 
At 01:16 PM 6/9/1999 -0400, Stainless Steel Rat wrote: 
>-----BEGIN PGP SIGNED MESSAGE----- 
>Hash: SHA1 
> 
>* "Dr. Nuncheon" <jeffj@io.com>  on Tue, 08 Jun 1999 
>| But I /have/ paid character points for it.  I paid for a Transfer from 
>| END to END Reserve. 
> 
>There is a "right way" to charge an END Reserve: buying Recovery for it. 
 
   It occurs to me that the "right way" to the above would be to buy REC 
for the END Reserve, but make the REC cost personal END. 
 
>| Does this mean that I could not use an HKA on myself?  Is seppuku 
>| impossible in Ninja Hero?  If you can normally use attack powers on 
>| yourself, why is Transfer an exception? 
> 
>There is no such thing as an "attack power".  And I find the idea of 
>suicide as anything but "normal". 
 
   Ignoring the ridiculousness of the first remark for the time being, I've 
seen plenty of cases in fiction (movies, TV, novels) where characters had 
reason to turn a weapon on themselves.  One of the clearest examples is a 
recent story where a "loose cannon" cop shot herself so she'd have an 
injury to take to an unlicensed back-alley surgeon that she and her partner 
were looking for.  Then there are the various Klingon self-mutilation 
rites, and similar rites in other fictional and even real-world 
religions.... 
- --- 
Bob's Original Hero Stuff Page!  [Circle of HEROS member] 
   http://www.klock.com/public/users/bob.greenwade/original.htm 
Merry-Go-Round Webring -- wanna join? 
   http://www.klock.com/public/users/bob.greenwade/merrhome.htm 
Interested in sarrusophones?  Join the Sarrusophone Mailing List! 
   http://www.onelist.com/subscribe/Sarrusophone 
 
------------------------------ 
 
Date: Wed, 09 Jun 1999 11:38:53 -0700 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: Swapping stats 
 
At 01:11 PM 6/9/1999 -0400, Stainless Steel Rat wrote: 
> 
>* Bob Greenwade <bob.greenwade@klock.com>  on Tue, 08 Jun 1999 
>|    Does using Aid on oneself, then, not require an attack roll and get to 
>| be used as a zero-phase action?  Or how does that work, in your campaign? 
> 
>That is just about the size of it. 
> 
>Now you begin to see why I believe Aid should cost much more than it does. 
 
   Well, word is that the price is about to double. 
   Personally, I think that a character should be able to use any attack 
power on himself, without requiring an Attack Roll but taking up a attack 
half phase.  But that's just me; I have no idea if or how that's going to 
be addressed in the new rulebook. 
- --- 
Bob's Original Hero Stuff Page!  [Circle of HEROS member] 
   http://www.klock.com/public/users/bob.greenwade/original.htm 
Merry-Go-Round Webring -- wanna join? 
   http://www.klock.com/public/users/bob.greenwade/merrhome.htm 
Interested in sarrusophones?  Join the Sarrusophone Mailing List! 
   http://www.onelist.com/subscribe/Sarrusophone 
 
------------------------------ 
 
Date: Wed, 9 Jun 1999 14:50:29 -0400  
From: Brian Wawrow <bwawrow@fmco.com> 
Subject: RE: Instant Change 
 
Mr. Rat,  
 
Have you been on vacation? It's just occurred to me that the list has been 
unusually noncombative and free of ridiculous examples lately. 
 
Obviously, the Hero system has loopholes that can be exploited by abusive 
players. Any GM that lets a PC take a free suit of indestructible armour is 
a fool. In my experience, Transform is best used as justification for buying 
another power in the interest of maintaining concept and special effect. If 
you presented me with a write-up that included a transform that granted free 
abilities, I'd mock you without mercy or compassion. 
 
Have a yummy day, 
BRI 
 
] -----Original Message----- 
] From: Stainless Steel Rat [mailto:ratinox@peorth.gweep.net] 
] Sent: Wednesday, June 09, 1999 2:30 PM 
] To: Champions 
] Subject: Re: Instant Change 
]  
]  
] -----BEGIN PGP SIGNED MESSAGE----- 
] Hash: SHA1 
]  
] * Michael Surbrook <susano@dedaana.otd.com>  on Wed, 09 Jun 1999 
] | There is that.  But is has been confirmed as official, so  
] perhaps we could 
] | look at it from that POV> 
]  
] It ain't official until it is in print and we see exactly  
] what is printed. 
]  
] [...] 
] | I disagree.  There is nothing different between using  
] Transfrom to turn a 
] | set of PJs into plate armor and using Transform to turn a  
] stick into a 
] | sword. 
]  
] I use my 1D6 Transformation to turn my pajamas into a suit of 100 DEF 
] Armor.  I use my other 1D6 Transformation to turn a twig into  
] a 4D6 HKA 
] with 0 END Cost.  And you have no problem with either of these? 
] -----BEGIN PGP SIGNATURE----- 
] Version: GnuPG v0.9.6 (GNU/Linux) 
] Comment: For info see http://www.gnupg.org 
]  
] iD8DBQE3XrKzgl+vIlSVSNkRAvr2AJ963m+jXN5K3Qd8JO4tZ6Ig734m7wCgtniT 
] 7d62d5aabG2lkd4oUsTkkys= 
] =10AX 
] -----END PGP SIGNATURE----- 
]  
] --  
] Rat <ratinox@peorth.gweep.net>    \ Caution: Happy Fun Ball  
] may suddenly 
] Minion of Nathan - Nathan says Hi! \ accelerate to dangerous speeds. 
] PGP Key: at a key server near you!  \  
]  
 
------------------------------ 
 
Date: Wed, 9 Jun 1999 15:04:49 EDT 
From: AndMat3@aol.com 
Subject: Re: Instant Change 
 
In a message dated 6/9/99 2:38:04 PM Eastern Daylight Time, geoff@igcn.com  
writes: 
 
> >I use my 1D6 Transformation to turn my pajamas into a suit of 100 DEF 
>  >Armor.  I use my other 1D6 Transformation to turn a twig into a 4D6 HKA 
>  >with 0 END Cost.  And you have no problem with either of these? 
>   
>  Both are legal under 4th ed. Transformation. As GM, I doubt that I would 
>  allow either one, but I'm sure there are campaigns where I would. 
>   
>  As a hypothetical 5th edition Transformation, Transforming clothing to a 
>  specific power armor suit which the character has paid points for does not 
>  seem unreasonable. 
 
Problems with the initial question: 
1) using a power to simulate another power is illegal. and, at  
its heart, isn't that what you are doing? 
 
2) While it might be legal (see above), as a GM, just disallow the power. 
 
andy 
 
------------------------------ 
 
Date: Wed, 9 Jun 1999 13:08:51 -0700 
From: "James Jandebeur" <james@javaman.to> 
Subject: Different Powers, same effects [was Instant Change] 
 
> 1) using a power to simulate another power is illegal. and, at 
> its heart, isn't that what you are doing? 
 
Just out of curiosity, where in the book does it actually say that? I know 
that comment gets bandied about and is in the FAQ, but where is it in the 
book? 
 
And even if it is in the book, there have been many a time I've seen this 
idea taken to extremes where it doesn't fit any longer. I thought the rule 
was to prevent abuses, like replacing a more expensive ability with a 
cheaper alternative, not as an absolute rule: sometimes a different power 
does the job better because of the mechanics of it. 
 
JAJ, GP 
 
------------------------------ 
 
Date: Wed, 9 Jun 1999 15:28:06 -0500 
From: "Logan Darklighter" <logand@airmail.net> 
Subject: Re: Instant Change 
 
- -----Original Message----- 
From: Brian Wawrow <bwawrow@fmco.com> 
To: Champions <champ-l@sysabend.org> 
Date: Wednesday, June 09, 1999 1:53 PM 
Subject: RE: Instant Change 
 
 
>Mr. Rat, 
> 
>Have you been on vacation? It's just occurred to me that the list has been 
>unusually noncombative and free of ridiculous examples lately. 
> 
>Obviously, the Hero system has loopholes that can be exploited by abusive 
>players. Any GM that lets a PC take a free suit of indestructible armour is 
>a fool. In my experience, Transform is best used as justification for 
buying 
>another power in the interest of maintaining concept and special effect. If 
>you presented me with a write-up that included a transform that granted 
free 
>abilities, I'd mock you without mercy or compassion. 
> 
>Have a yummy day, 
>BRI 
 
 
The sort of thing you refer to here is precisely the reason Rat has been in 
my killfile for months and will remain there. 
 
- -Logan 
 
- --------------------------------------------------- 
"You can never forget the personal.  Or else what are you fighting FOR? 
The person who fights only for the cause is always in danger of becoming 
a fanatic, or of losing any reason for fighting at all.  But the person 
who fights for his family and his home fights just long enough to win, 
without losing himself to the violence or the cause." 
 
Ambassador Jeffrey Sinclair 
Babylon 5 
"To Dream in the City of Sorrows" 
- --------------------------------------------------- 
Web page: http://www.cyberramp.net/~logand 
 
------------------------------ 
 
Date: Wed, 9 Jun 1999 16:33:25 EDT 
From: AndMat3@aol.com 
Subject: Re: Different Powers, same effects [was Instant Change] 
 
In a message dated 6/9/99, 4:18:37 PM, james@javaman.to writes: 
<<> 1) using a power to simulate another power is illegal. and, at 
> its heart, isn't that what you are doing? 
 
Just out of curiosity, where in the book does it actually say that? I know 
that comment gets bandied about and is in the FAQ, but where is it in the 
book? 
 
And even if it is in the book, there have been many a time I've seen this 
idea taken to extremes where it doesn't fit any longer. I thought the rule 
was to prevent abuses, like replacing a more expensive ability with a 
cheaper alternative, not as an absolute rule: sometimes a different power 
does the job better because of the mechanics of it.>> 
 
I'm at work and don't have my book infront of me... so I cannot tell you what 
page to look on. but i can tell you this. 
 
using a 1d6 transformation to turn my blue oxford shirt in to 100pd/ed chain 
mail is an abuse ... perhaps even rules raping gone to seed. And that was my 
point. 
 
There are few rules in the book that are absolute. I believe that most  
everything 
is up to the GM.  
 
andy 
 
------------------------------ 
 
Date: Wed, 9 Jun 1999 12:44:50 -0700 
From: jayphailey@juno.com 
Subject: Re: The Mummy 
 
>> Why not? 
> 
>Uhm... 'cause I've got a mess of other projects I'm working on?  And 
>having talked to Steve L, I think some of his powers will work better 
>under 5th Edition? 
> 
>I'll keep him in mind though. 
> 
>-- 
>Michael Surbrook - susano@otd.com -  
>http://www.otd.com/~susano/index.html 
 
 
Please do. I enjoy your interpretations of characters in HSR form 
 
 
Jay P. Hailey <Meow!>    [ICQ: 37959005]  
 
Read Star Trek- Outwardly Mobile At- 
 
http://www.geocities.com/~tesral/jay/ 
 
___________________________________________________________________ 
Get the Internet just the way you want it. 
Free software, free e-mail, and free Internet access for a month! 
Try Juno Web: http://dl.www.juno.com/dynoget/tagj. 
 
------------------------------ 
 
Date: Wed, 09 Jun 1999 14:51:00 -0400 
From: geoff heald <gheald@worldnet.att.net> 
Subject: Re: Speed is SPD isnt it? 
 
At 01:26 AM 6/3/99 -0700, you wrote: 
>geoff heald wrote: 
> 
>> While I cannot speak for others, when _I_ say Flash penalizes high SPD 
>> characters more and low SPD characters less, I mean "than it used to." 
>> The numbers I have posted support that point, whether you measure the 
>> penalty in lost phases or time at reduced DCV, low SPD characters will 
>> recover much more quickly that they would under 4th edition and high SPD 
>> characters will not. 
> 
>	True, low speed characters will recover quicker than they have before, 
>three or four times quicker.  I am ignoring speed 2 NPC's because if 
>they only have 2 speed, they are not much better than cannon fodder, 
>anyway.  Speed 6 characters recover twice as fast, hardly what could be 
>considered being ripped off.  The only ones that wont have any change 
>are those mythical 12 speed characters that you keep hearing about 
>--  
>Rick Holding 
> 
Speed 2 cannon fodder is precicely what I'm talking about.  Under 4th ed, a 
5d6 AOE Flash would remove a group of SPD 1 guards from the fight for 5 
turns, on average.  That leaves plenty of time for the heros to fight the 
superbeings present and maybe even make their escape ("The Shadow was here? 
Why didn't you arrest him?" "All I know is there was this bright flash of 
light, and when I came to, the bank robbers were tied up over there."). 
Under 5th ed, the corresponding 10d6 AOE Flash will only stop the guards 
for 1 turn. 
 
This means that the tactical uses of Flash have changed, and it is no 
longer a fairly cheap way of removing all normals from a fight without 
risking them bodily harm. 
 
 
============================ 
Geoff Heald 
============================ 
Attention all enemies of the Rival Ninja Corporation:  You will lay down 
your weapons and surrender to your nearest R.N.C. representative.  Failure 
to do so will result in your total destruction.  Thank you. 
 
------------------------------ 
 
Date: Wed, 09 Jun 1999 16:04:59 -0400 
From: geoff heald <gheald@worldnet.att.net> 
Subject: Re: Instant Change 
 
At 01:05 PM 6/9/99 -0400, you wrote: 
>[...] 
>|    I don't see how that answers the question.  Do pajamas have powers that 
>| a power suit would not? 
> 
>Maybe (depends on how silly the campaign is).  But a power suit does have 
>powers that pajamas do not.  You cannot use Transformation on your pajamas 
>to turn them into, say, Armor that provides you with DEF.  You can use 
>Instant Change to change your pajamas into your suit of armor, but you 
>cannot use Transformation to do it. 
 
Instant Change 
  A character with this Special Power can instantly change from one 
identity to another and back again. The character can change into one other 
set of clothes for 5 Character Points. The character can change into any 
set of clothes he wants for 10 Character Points. This is a useful Power for 
getting a character with a Secret ID into the fight without an awkward 
search for a telephone booth or a restroom. 
 
So if you use Instant Change to change into a suit of armor, you probably 
better have Armor (OIHID) or it won't do you any good.  All Instant Change 
Changes is your clothes.  Instant Change into Iron Man's armor does NOT 
automaticly give you all of its powers and abilities.  If it did, I've got 
some really abusive characters to post. 
 
In a heroic campaign where characters do not always pay points for their 
stuff, I might allow Instant Change into Armor, but in a superhero campaign 
you pay for your powers. 
 
In both cases, Transform works just as well, and exactly the same. 
 
 
============================ 
Geoff Heald 
============================ 
Attention all enemies of the Rival Ninja Corporation:  You will lay down 
your weapons and surrender to your nearest R.N.C. representative.  Failure 
to do so will result in your total destruction.  Thank you. 
 
------------------------------ 
 
Date: Wed, 09 Jun 1999 17:05:29 -0400 (EDT) 
From: Jason Sullivan <ravanos@NJCU.edu> 
Subject: CHAR: Cecil, The Dream Master 
 
THE DREAM MASTER 
 
Val	CHA	Cost	Roll	Notes 
 6	STR	-4	10-	100kg; 1d6+1 
14	DEX	12	12-	OCV: 5 / DCV: 5 
13	CON	 6	12-	 
10	BODY	 0	11-	 
11	INT	 1	11-	PER Roll 11- 
18	EGO	16	13-	ECV: 6 
13	PRE	 3	12-	PRE Attack: 2.5d6 
12	COM	 1	11-	 
 
 5	PD	 4		Total: PD 10 / PDr 5* 
 4	ED	 1		Total: ED 9 / EDr 5* 
 4	SPD	16		Phases: 3, 6, 9, 12 
 6	REC	 4		 
23	END	 0		 
29	STUN	10 
 
(*) Modified below w/ Activation roll of 15-.  Otherwise, use base PD & 
ED. 
 
Total Characteristics Cost: 70 
 
Movement:	 
Running: 6" / 12" 
Swimming: 2" / 4" 
 
Cost	Powers & Skills 
Skills: 
 2	AK: Dreamscape 11- 
 2	PS: Kid 11- 
 5	+1 OCV with Wand Multipower 
 
Scepter: 
25	Multipower: 50 point pool OAF: Scepter (-1) 
2u	4d6 HA, Effects Physical World (+2), Affects Desolid (+1/2), 
	Penetrating (+1/2); STR Does Not Add (-1/2), OAF: Scepter (-1) 
2u	4d6 Dispel Summon, Effects Physical World (+2), 
	Affects Desolid (+1/2), 0 END (+1/2); OAF: Scepter (-1) 
2u	3d6 EGO Attack; OAF (-1), 4 Recoverable Charges (-1/2) 
2u	XDM: Nightmare Dimension, UAO (+1), Ranged (+1/2); OAF: Secpter  
	(-1),  4 Recoverable Charges (-1/2) 
2u	Summon 80 point Dream Creatures (+1/4); OAF: Scepter (-1), 4 
	Recoverable Charges (-1/2) 
2u	4d6 Mind Control, Effects Physical World (+2), No Verbal Component 
	(+1/2); One Command: "Sleep" (-1/2), OAF: Scepter (-1), 4 
	Recoverable Charges (-1/2) 
 
Cape: 
 9	EC: Flight Powers; IIF: Cape (-1/4) 
13	Flight: 6", x4 NCM, 0 END (+1/2); IIF: Cape (-1/4) 
 9	FTL: 64 Light Years/year; IIF: Cape (-1/4) 
 
Pajammas: 
20	Resistant Physical & Energy Damage Reduction: 25%; OIHID: Pajammas 
	(-1/4), Activation: 15- (-1/4) 
10	+5/+5 Armor; OIHID: Pajammas (-1/4), Activation: 15- (-1/4) 
 
Dream Powers: 
23	EC: Dream Form Powers: Only work while asleep or unconcious, 
	powers cease to function if awakened (-3/4); 
	Individual powers can not be voluntarily shut off to interact with 
	the corporeal world unless the character awakens (-1/4)	 
15a	Desolid: Physical and Mental, 0 END (+1/2), Persistant 
	(+1/2);  Leave Physical Body Behind (-1), Dreamform Disads (-1) 
20b	Invisibility: All normal senses and Mind Scan, 0 END (+1/2), 
	Persistant (+1/2); Only works on Dream Form, not Physical Body 
	Left Behind (-1/4), Dreamform Disads (-1) 
15c	Extra Dimensional Movement: Any Personal Dream Dimsnsion (30); 0 
	END (+1/2), Persistant (+1/2), Trigger: When asleep (+1/4), UBO at 
	Range (+3/4); Leave Physical Body Behind (-1), Dreamform Disads (-1) 
 
	Total Powers & Skills Cost 180 
	Total Character Cost 250 
 
100+	Disadvantages 
 15	Enraged: When the lives of innocents are threatened (Common, 14-, 
	8- to recover) 
 20	DNPC: Any Dreamers he encounters (Normal, 14-) 
 20	Distinctive Features: Young child in pajammas and a cape carrying 
	a wand (Not Concealable, Major Reaction) 
 20	Hunted: Nightmares (More Powerful, Limited Geographic Area, 14-) 
 20	Normal Characterristic Maxima 
 20	Physical Limitation: Age stymies character socially (PRE rolls), 
	legally, and physically (Frequent, Fully) 
 10	Physical Limitation: Sucessful flashes wake character up 
	(Infrequent, Greatly) 
 15	Secret ID: Cecil Leapman 
 10	Vulnerability: effect EGO and BECV attacks (x1.5) (Uncommon Group) 
 
	Experience 0 
	Total Disadvantage Points: 150 
 
Designers Notes: 
	I thought it would be fun to make a charcater with powers he would 
get from his pajammas. 
	All of his Foci appear in his "Dream Form" but have mundane 
equivalents. 
 
Power Notes: 
	His wand powers are primarily used in his Desolid Dream Form. 
	He takes great joy in striking unwary opponents (he like to call 
it "bopping") while Desolid and Invisible, but strikes not to harm so much 
as to distract. 
	His Dispel Summon is used to Dispel Nightmares that may enter the 
physical, corporeal relam through unknown means. 
	His EGO Attack is only used against Nightmares or Dreamers, since 
he rarely has his wand in his corporeal form. 
	If he wishes, he can banish Nightmares, Dream Creatures, or 
Dreamers to the Nightmare Dimension, which is the collective conciousness 
of Nightmares.  A very, very scary place. 
	He can also summon Dream Creatures, which include fluffy Cloud 
Bunnies, Animated Toys, Gingerbread Men, and all sorts of unlikely and 
weird animals.  Most are content playing and dancing around, and very few 
are violent (though, often times, mischevious).  Few may be used for 
certain functional purposes. 
	The Mind Control is often used to induce sleep, and then Cecil can 
enter that person's own Personal Dream Dimension. 
	With experience, Cecil will develop other powers, like Mental 
Illusions, so he may actually induce lucid dreams. 
 
	Cecil's Cape and Pajamas were enchanted by the Princess of Dreams. 
The Pajammas grant him a great resistance to injury (but do not protect 
his head).  The Cape allows him to fly (and in many Dream Dimensions 
[which lack atmosphere] travel past the speed of light). 
 
	Cecil's Dream Form Powers only function when asleep or unconcious. 
If someone wakes his corporeal body up, he instantly disappears from what 
ever location he is at and reappears in his normal body. 
	Cecil can't voluntarily shut his powers off.  Once activated, 
Cecil is stuck in Dream Form, even if Desolid and right beside himself, he 
would be hard pressed to wake himself up if he were, say, surrounded by 
fire in a burning building. 
	Cecil is either Desolid and Invisible while leaving his body, or 
in a Dream Dimension.  Each person sleeping has his or her own Dream 
Dimsnsion.  Cecil can enter those dreams if he sleeps beside that person 
and they wish him to enter. 
 
Description: 
	Cecil is your standard eight year old child. 
	Cecil loves to sleep.  He can often be seen with his footie 
pajammas on and a bed sheet tied around his neck.  He also carries a 
scepter. 
	Cecil has the ability to enter the Dream Scape.  The Dream Scape 
is a realm made up of dreams.  Each person has their own facet of the 
Dream Scape.  Recently, Cecil was approached by the Princess of Dreams in 
a desperate plea to save the Land of Dreams from some unknown evil from 
the Land of Nightmares.  She enchanted Cecil's blanket and gave him a 
scepter and dubbed Cecil her champion- The Master of Dreams. 
	Every night, Cecil fights Nightmares and helps Dreamers. 
 
Additional Notes: 
	Depending on your campagin, Cecil could be a powerful mutant whose 
abilities actually construct these relsm from subconcious energies- 
meaning the Foci are merely that: Foci.  The Princess, Nightmares, and 
Dimensions are all parts of Cecil's and the collective subconcious. 
 
Disadvantages Notes: 
	Cecil is a very heroic child.  He will risk himself courageously 
to protect any innocent.  He also feels responsible to protect any 
Dreamers he encounters. 
	As a Superhero, even among other Superheroes, he stands out.  He's 
a young child, which some find silly or amusing.  Others may be horrified 
that an eight year old is fighting crime.  Cecil can not hide the fact 
that he is young, and is always treated "like a child."  This occasionally 
causes him some trouble, as he can't get into bars, can rarely intimidate 
others, and still thinks a bit like a "normal" kid.  If his parents were 
to find out that the Dream Child was Cecil, they would try their best to 
get him "cured."  There is also the everpresent chance of child 
exploitation by villian groups.  Because he is young, Cecil mind is very 
simple (thus the additional effect from EGO based and BECV attacks). 
	Cecil is easily startled by loud noises.  Any power that Flashes, 
or loud noise, either by his resting body, or in his Dream Form, makes him 
wake up.  
	Nightmares are continually chasing Cecil, and they are fated to 
clash. 
 
 
(Cecil, the Dream Master created by Jason Sullivan, character sheet 
created by Michael Surbrook) 
- -- 
	This character is dedicated to Stainless Steel Rat, who has always 
made me rethink the HERO system-- and whose posts inspired me to make a 
hero that wears pajammas other than Forebrush Man. 
 
------------------------------ 
 
Date: Wed, 09 Jun 1999 17:02:53 -0400 
From: geoff heald <gheald@worldnet.att.net> 
Subject: Re: Instant Change 
 
At 02:30 PM 6/9/99 -0400, you wrote: 
>-----BEGIN PGP SIGNED MESSAGE----- 
>Hash: SHA1 
> 
>* Michael Surbrook <susano@dedaana.otd.com>  on Wed, 09 Jun 1999 
>| There is that.  But is has been confirmed as official, so perhaps we could 
>| look at it from that POV> 
> 
>It ain't official until it is in print and we see exactly what is printed. 
> 
>[...] 
>| I disagree.  There is nothing different between using Transfrom to turn a 
>| set of PJs into plate armor and using Transform to turn a stick into a 
>| sword. 
> 
>I use my 1D6 Transformation to turn my pajamas into a suit of 100 DEF 
>Armor.  I use my other 1D6 Transformation to turn a twig into a 4D6 HKA 
>with 0 END Cost.  And you have no problem with either of these? 
 
if one is valid, the other must be. 
 
 
============================ 
Geoff Heald 
============================ 
Attention all enemies of the Rival Ninja Corporation:  You will lay down 
your weapons and surrender to your nearest R.N.C. representative.  Failure 
to do so will result in your total destruction.  Thank you. 
 
------------------------------ 
 
Date: Wed, 09 Jun 1999 17:05:21 -0400 
From: geoff heald <gheald@worldnet.att.net> 
Subject: Re: Instant Change 
 
At 02:38 PM 6/9/99 -0400, you wrote: 
> 
>>I use my 1D6 Transformation to turn my pajamas into a suit of 100 DEF 
>>Armor.  I use my other 1D6 Transformation to turn a twig into a 4D6 HKA 
>>with 0 END Cost.  And you have no problem with either of these? 
> 
>Both are legal under 4th ed. Transformation. As GM, I doubt that I would 
>allow either one, but I'm sure there are campaigns where I would. 
> 
 
Which is why Transform has a Stop sign next to it. 
 
 
>As a hypothetical 5th edition Transformation, Transforming clothing to a 
>specific power armor suit which the character has paid points for does not 
>seem unreasonable. 
 
Here, here. 
 
 
============================ 
Geoff Heald 
============================ 
Attention all enemies of the Rival Ninja Corporation:  You will lay down 
your weapons and surrender to your nearest R.N.C. representative.  Failure 
to do so will result in your total destruction.  Thank you. 
 
------------------------------ 
 
Date: Wed, 09 Jun 1999 14:09:47 -0700 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: Different Powers, same effects [was Instant Change] 
 
At 04:33 PM 6/9/1999 EDT, AndMat3@aol.com wrote: 
>In a message dated 6/9/99, 4:18:37 PM, james@javaman.to writes: 
><<> 1) using a power to simulate another power is illegal. and, at 
>> its heart, isn't that what you are doing? 
> 
>Just out of curiosity, where in the book does it actually say that? I know 
>that comment gets bandied about and is in the FAQ, but where is it in the 
>book? 
> 
>And even if it is in the book, there have been many a time I've seen this 
>idea taken to extremes where it doesn't fit any longer. I thought the rule 
>was to prevent abuses, like replacing a more expensive ability with a 
>cheaper alternative, not as an absolute rule: sometimes a different power 
>does the job better because of the mechanics of it.>> 
> 
>I'm at work and don't have my book infront of me... so I cannot tell you what 
>page to look on. but i can tell you this. 
> 
>using a 1d6 transformation to turn my blue oxford shirt in to 100pd/ed chain 
>mail is an abuse ... perhaps even rules raping gone to seed. And that was my 
>point. 
 
   This isn't using one Power to simulate another, but rather using one 
Power to give another one for free. 
   The Hero System has long had at least one Power that can be used to 
simulate another as part of its basic description: Telekinesis, as written, 
provides an Energy Blast for free (this being a large part of the excuse 
for making it as expensive per STR as it is). 
 
>There are few rules in the book that are absolute. I believe that most  
>everything 
>is up to the GM. 
 
   Yes, quite.  In fact, I'd say that this is the one absolute rule that is 
a constant throughout all RPG systems. 
- --- 
Bob's Original Hero Stuff Page!  [Circle of HEROS member] 
   http://www.klock.com/public/users/bob.greenwade/original.htm 
Merry-Go-Round Webring -- wanna join? 
   http://www.klock.com/public/users/bob.greenwade/merrhome.htm 
Interested in sarrusophones?  Join the Sarrusophone Mailing List! 
   http://www.onelist.com/subscribe/Sarrusophone 
 
------------------------------ 
 
Date: Wed, 09 Jun 1999 17:32:04 -0400 (EDT) 
From: Jason Sullivan <ravanos@NJCU.edu> 
Subject: CHAR: Chthonian (fwd) 
 
>21	Summon Earthquakes: TK: 10 STR, AoE: Radius x16 (+2),  
>	Personal Immunity (+1/4), 1/2 END (+1/4), No Range (-1/2), Only 
>	affects things in or on the ground (-1/2), Only can be used to 
>	simulate the effects of an earthquake (-1), END 2 
 
	Isn't it somewhat redundant to have: Only affects things in or on 
the ground (-1/2) and Only can be used to simulate the effects of an 
earthquake (-1), since Earthquakes only Affect things in or on the Ground? 
	 
 
------------------------------ 
 
Date: Wed, 9 Jun 1999 14:24:29 -0700 (PDT) 
From: shaw@caprica.com (Wayne Shaw) 
Subject: Re: Instant Change 
 
>Problems with the initial question: 
>1) using a power to simulate another power is illegal. and, at  
>its heart, isn't that what you are doing? 
 
I have to debate this point as always; it may be illegal to use one power to 
precisely copy another power in the effect sense, but there are plenty of 
cases where it's not only legitimate, but proper to buy something called 
'invisibilitily' with a power other than the one called Invisibility.  I 
realize this wasn't your point, but I've seen a lot of pointless resistance 
to power constructs for no reason other than someone was using, for example, 
Images to produce an invisibility effect that was different in mechanical 
effect than the power Invisibility would have been. 
 
------------------------------ 
 
Date: Wed, 9 Jun 1999 15:35:31 -0700 (PDT) 
From: Ben Brown <benbrown@primenet.com> 
Subject: Re: Different Powers, same effects [was Instant Change] 
 
> >There are few rules in the book that are absolute. I believe that most  
> >everything 
> >is up to the GM. 
>  
>    Yes, quite.  In fact, I'd say that this is the one absolute rule that is 
> a constant throughout all RPG systems. 
 
 
With the oft-noted exception of _The World of Synnibar_, in which the GM 
(or whatever they call him) has to stick to the rules, as well as his plot 
notes, or the players can call him on it and get great rewards. 
 
But that's off-topic. 
 
To get back to the point, I can, right off hand, think of one instance 
in the BBB where it mentions that a power can not be used for effects 
of other powers, this being Change Environment.  
 
Other than specific cases like this, I can't think of any outright 
prohibitions. 
 
- -Ben 
 
------------------------------ 
 
Date: Wed, 9 Jun 1999 15:59:19 -0700 
From: "James Jandebeur" <james@javaman.to> 
Subject: Re: Different Powers, same effects [was Instant Change] 
 
> using a 1d6 transformation to turn my blue oxford shirt in to 100pd/ed 
chain 
> mail is an abuse ... perhaps even rules raping gone to seed. And that was 
my 
> point. 
 
Well, of course. This was a proper use of that rule, whether it is in or out 
of the book. But I have also seen it quoted for things that are much more 
reasonable in order to disallow them. 
 
That's why I changed the subject line, you must understand: I was not 
arguing that point, or even continuing the discussion about Transforms. The 
thread simply reminded me of something I wanted to bring up. 
 
JAJ, Gaming Philosopher 
http://www.javaman.to/philosopher.html 
 
------------------------------ 
 
Date: Wed, 9 Jun 1999 16:09:32 -0700 
From: "James Jandebeur" <james@javaman.to> 
Subject: Re: Different Powers, same effects [was Instant Change] 
 
> With the oft-noted exception of _The World of Synnibar_, in which the GM 
> But that's off-topic. 
 
Oft-noted? Gads, I'm out of touch. Could someone please send me a bit of 
information about this off-list? 
 
> To get back to the point, I can, right off hand, think of one instance 
> in the BBB where it mentions that a power can not be used for effects 
> of other powers, this being Change Environment. 
 
This is true, though it sounds like CE is undergoing a major overhaul in the 
next edition: it might end up being like Transform, covering a variety of 
effects, and probably just as despised for it. Hopefully not that last. 
 
JAJ, Gaming Philosopher 
http://www.javaman.to/philosopher.html 
 
------------------------------ 
 
Date: Wed, 09 Jun 1999 18:26:57 -0500 
From: Todd Hanson <badtodd@home.com> 
Subject: Re: The Mummy 
 
"Daniel P. Pawtowski" wrote: 
 
> > 
> > Our Hero was a ton of points too though 
> > 
>   So... just why _did_ his player decide to buy "Fastdraw: Housecat"?  :-) 
 
And how hard did his GM have to work to come up with a way to make the skill 
useful?? 
 
;) 
 
 
Todd 
 
------------------------------ 
 
Date: Wed, 9 Jun 1999 19:19:33 -0400 
From: jadasc@ma.ultranet.com (Jason Schneiderman) 
Subject: Re: The Mummy 
 
At 8:56 AM 6/9/99, Michael Surbrook wrote: 
>On Wed, 9 Jun 1999, Daniel P. Pawtowski wrote: 
>> > Our Hero was a ton of points too though 
>>   So... just why _did_ his player decide to buy "Fastdraw: Housecat"?  :-) 
 
Another scene from that movie inspired me to take the "Hurl Inanimate 
Object with Panache" skill for my pulp hero. :) 
 
yours, 
- -J 
 
"So tell me again why he took the eyes from the nearsighted guy..." 
 
- --- 
jadasc@ma.ultranet.com (life) 
werther@hilander.com (play) 
jayafter12am@hotmail.com (late-night) 
 
------------------------------ 
 
Date: Wed, 9 Jun 1999 16:32:28 -0700 (PDT) 
From: Ben Brown <benbrown@primenet.com> 
Subject: Re: Different Powers, same effects [was Instant Change] 
 
On Wed, 9 Jun 1999, James Jandebeur wrote: 
 
> > To get back to the point, I can, right off hand, think of one instance 
> > in the BBB where it mentions that a power can not be used for effects 
> > of other powers, this being Change Environment. 
>  
> This is true, though it sounds like CE is undergoing a major overhaul in the 
> next edition: it might end up being like Transform, covering a variety of 
> effects, and probably just as despised for it. Hopefully not that last. 
 
Maybe, maybe not.  no more than it's despised currently for having no  
significant game effect no matter what you do with it. 
 
- -Ben 
 
------------------------------ 
 
End of champ-l-digest V1 #383 
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Date: Friday, July 02, 1999 04:12 PM