Digest Archive vol 1 Issue 389
From: owner-champ-l-digest@sysabend.org 
Sent: Friday, June 11, 1999 6:50 PM 
To: champ-l-digest@sysabend.org 
Subject: champ-l-digest V1 #389 
 
 
champ-l-digest          Friday, June 11 1999          Volume 01 : Number 389 
 
 
 
In this issue: 
 
    Re: Different Powers, same effects [was Instant Change] 
    Re: What's My Line? (was The Mummy) 
    Re: Swapping stats 
    Re: Steve Austin 
    Heroes of Styx 
    Re: Swapping stats 
    Re: Instant Change 
    Re: Steve Austin 
    Another Dr. Pepper Team Member 
    Re: Swapping stats 
    Re: Heroes of Styx 
    Re: Steve Austin 
    Re: What's My Line? (was The Mummy) 
    Re: Can a base be a scientist? 
    Re: HERO site back up? 
    Re: HERO site back up? 
    Re: HERO site back up? 
    Re: Swapping stats 
    Re: HERO site back up? 
    Re: HERO site back up? 
    RE: HERO site back up? 
    RE: HERO site bnack up 
    Heroes Return! 
    Re: HERO site bnack up 
    Re: Heroes Return! 
    Re: Swapping stats 
    Re: Swapping stats 
    Re: Heroes Return! 
    Re: Automata 
    Re: Swapping stats 
    Re: Swapping stats 
    Re: Swapping stats 
    Re: Swapping stats 
    Re: Swapping stats 
    Re: What's My Line? (was The Mummy) 
 
---------------------------------------------------------------------- 
 
Date: Fri, 11 Jun 1999 01:16:42 -0400 
From: geoff heald <gheald@worldnet.att.net> 
Subject: Re: Different Powers, same effects [was Instant Change] 
 
At 11:01 AM 6/10/99 -0700, you wrote: 
>I read an old Avenger's once where Molecule man disintegrated Iron Man's 
>Armor (AFAIK this is how the Avengers discovered his Secret ID).  When 
>they reached a reasonable conclusion to the adventure, molecule man (Was 
>it really him?  I forget!) whomped up a suit for Iron Man that was 
>basically a pair of PJ's that looked like Iron man armor.  I recall the 
>formerly bad guy saying "I'm sorry but I couldn't possibly recreate all 
>that complicted circuitry."  and Iron man replied "That's Okay, this will 
>protect my secret identityy until I can get back to my lab." 
> 
>Perhaps an Example? 
> 
> 
 
A perfect example of a gamemaster limiting Transform.  Since he did not 
really know how it worked, Molecule Man could not make the Iron Man Armor. 
Tony Stark probably has the knowledge, and if he somehow could control 
Molecule Man's Transform, _he_ could have made Iron Man's armor.  My GM has 
always ruled that you can't Transform an object into something you don't 
know how to make (or at least what it's supposed to be like when it's done). 
============================ 
Geoff Heald 
============================ 
Attention all enemies of the Rival Ninja Corporation:  You will lay down 
your weapons and surrender to your nearest R.N.C. representative.  Failure 
to do so will result in your total destruction.  Thank you. 
 
------------------------------ 
 
Date: Fri, 11 Jun 1999 01:33:37 -0400 
From: geoff heald <gheald@worldnet.att.net> 
Subject: Re: What's My Line? (was The Mummy) 
 
At 03:03 PM 6/10/99 -0700, you wrote: 
 
>>> 
>>> "...a man barely alive.  We can rebuild him..." 
>>> 
>> 
>>You're writing up Oscar Goldman? 
>> 
>>================= 
>>Geoff Heald 
>>who won a trivia contest for knowing who said that line. 
> 
>   For the bonus prize, here's a tricky one: 
> 
>   "It is... it is........ it is green." 
>--- 
Take your choice: 
Scotty on Star Trek said this to a Klingon (?)to describe a beverage he had 
found and could not identify. 
Data on ST:TNG said this to Scotty to describe a beverage he had found and 
could not identify. 
 
 
============================ 
Geoff Heald 
============================ 
Attention all enemies of the Rival Ninja Corporation:  You will lay down 
your weapons and surrender to your nearest R.N.C. representative.  Failure 
to do so will result in your total destruction.  Thank you. 
 
------------------------------ 
 
Date: Fri, 11 Jun 1999 01:38:54 -0400 
From: geoff heald <gheald@worldnet.att.net> 
Subject: Re: Swapping stats 
 
At 09:04 PM 6/10/99 -0400, you wrote: 
>-----BEGIN PGP SIGNED MESSAGE----- 
>Hash: SHA1 
> 
>* Bob Greenwade <bob.greenwade@klock.com>  on Thu, 10 Jun 1999 
>|    Well, I've never considered it to be particularly miraculous or odd when 
>| a person's weapon affects him- or herself. 
> 
>Yes or no: do you consider it a normal occourance for a detective to shoot 
>herself as a means of solving a case? 
 
 
We're talking about people who can fly and shoot energy beams from their 
hands.  I think we left "normal" behind some time ago. 
 
Let me reverse the question: 
Do you consider it normal for someone to be immune to their own weapons? 
 
 
============================ 
Geoff Heald 
============================ 
Attention all enemies of the Rival Ninja Corporation:  You will lay down 
your weapons and surrender to your nearest R.N.C. representative.  Failure 
to do so will result in your total destruction.  Thank you. 
 
------------------------------ 
 
Date: Thu, 10 Jun 1999 22:49:37 -0700 
From: jayphailey@juno.com 
Subject: Re: Steve Austin 
 
>>Lesse... 6 billion dollars sound about right?  
> 
>I was thinking more along the lines of 60 Billion, we are talking 
 
>government contractors, secrecy, new tech, biology, new labs, etc... 
>inflation is one thing, but bureaucracy has increased also. 
 
The Bio-metric engineering of such a task (To equal human capabilities 
let alone exceed them)turned out to be a *lot* more complex than was 
originally visualized.  MIT and other places have been working on it 
constantly for years. 
 
I saw on one of the "Gee Whiz" shows (on TLC) that they have actually 
designed a prosthetic hand that can feel hot ot cold and can, with 
training allow the user to distinguish that he touching things and how 
hard.  The arm uses electrode buttons to transmit heat and cold and uses 
small scale electrical stimulation (very tiny shocks) to signal touching 
and pressure. 
 
The fellow I saw using it said that after he got used to it, it felt 
normal. His brain got so good at interpreting the signals the arm sent 
that it almost felt normal. 
 
The problem with it was that it used huge battery packs and even so ran 
down after a couple of hours. 
 
But we're discussing a fantasy where this stuff is a lot easier to do, 
aren't we? 
 
 
Jay P. Hailey <Meow!>    [ICQ: 37959005]  
 
Read Star Trek- Outwardly Mobile At- 
 
http://www.geocities.com/~tesral/jay/ 
 
 
___________________________________________________________________ 
Get the Internet just the way you want it. 
Free software, free e-mail, and free Internet access for a month! 
Try Juno Web: http://dl.www.juno.com/dynoget/tagj. 
 
------------------------------ 
 
Date: Fri, 11 Jun 1999 00:12:34 -0700 
From: Chad Riley <chadriley01@sprynet.com> 
Subject: Heroes of Styx 
 
Okaly Dokaly Folks! This is a little out there even for me.... 
Since I was so stimulated by the Dr Pepper team concept and I saw my 
favorite band perform on TV recently (and they have a new album coming 
out soon) I was fumbling around with the idea of heroes &/or Villains 
whose names are Styx tunes (those who don't know or don't care should 
have stopped reading a while ago) 
 
anyway, I got the easier ones of the top of my head (and I can stand 
much straighter now for it) 
 
Renegade - Street style martial artist/supersoldier; created by a rogue 
black ops team and went, er    renegade... 
Blue Collar Man - Brick 
Queen of Spades - Evil Seductress 
Lorelai - um, Good Seductress??? maybe not... 
Miss America - Patriotic Seductress, oops I ment martial artist... 
Grand Illusion - Pompus mentalist 
Super Star - Energy Projector who happens to be a famous actor 
Mr Roboto (or just Roboto) a sentient robot 
 
Any other's I've missed? I don't have much of their old stuff but I 
remember an album called Man of Miracles, may be a wizard or escape 
artist??? 
 
Responda if ya wanna 
 
Chad 
 
------------------------------ 
 
Date: Fri, 11 Jun 1999 05:22:07 -0400 (EDT) 
From: arcus@webtv.net (chrisopher spoor) 
Subject: Re: Swapping stats 
 
<<Yes or no: do you consider it a normal occourance for a detective to 
shoot herself as a means of solving a case? >> 
 
Let's see, Captain Future had to be in severe pain, or near dead, to use 
his precognition. I've seen several fighters smack themselves before a 
fight to preform PRE attacks, either against others or to improve their 
own morale. If They had a power like Black King's I could see them 
beating themselves with baseball bats. If a detective had precognition 
or telepathy, only while wounded (-3/4), You bet she would be shooting 
herself to solve a case. Granted, in RL few people do serious damage to 
themselves, there's no profit in it. In comics, there's a profit. 
 
------------------------------ 
 
Date: Fri, 11 Jun 1999 05:25:30 -0400 
From: "Dale A. Ward" <daleward@ix.netcom.com> 
Subject: Re: Instant Change 
 
Greetings! 
 
    This entire thread seems to be based on a theory that I discovered several years 
ago... 
 
    In any rulesbook, there are "rules" and there are "Rules!"... the former being those 
lines that tell you what you can do, the latter those lines telling you what **the other 
guy** CAN'T do. 
 
    This is the main reason why I only have ONE hard and fast rule (and, I'm sure that 
I've said this on, at least, two occasions since I've been on this list)... It's MY game 
and I'll play it the way I want! For those anal-retentive types who take exception to 
this, I would like to point out that, in most free-form gaming systems (such as Hero 
System), there is some mention of the fact that the "rules" are guidelines... not Holy Law 
carved in stone by the hand of God! 
 
    Therefore, if I want to allow my players to use Transform on themselves then, by God, 
I WILL... whether you think I should or not. Furthermore, I foment even more rebellious 
thoughts by encouraging all - Players and GMs alike - to construct your powers and 
abilities in whatever manner seems most point-economical and logical to you. 
 
    To this, I will add one caveat. Don't expect your particular power construct to be 
accepted by EVERY GM. Even I, with my liberal attitude, will probably limit it in some way 
(although, I have had very few occasions in which to do so in over 20 years of gaming). 
 
    The point to this whole activity is for a group of people to entertain themselves and 
have fun. If your idea of having fun is redesigning and rewriting the system on a daily 
basis, then more power to you. I prefer to concentrate on the story... and, my players 
tend to agree. 
 
Peace And Love To All! 
 
Dale Ward 
 
************************************** 
*  I don't have an attitude problem. * 
*   You have a perception problem.   * 
************************************** 
 
------------------------------ 
 
Date: Fri, 11 Jun 1999 02:26:33 -0700 (PDT) 
From: shaw@caprica.com (Wayne Shaw) 
Subject: Re: Steve Austin 
 
>The problem with it was that it used huge battery packs and even so ran 
>down after a couple of hours. 
> 
>But we're discussing a fantasy where this stuff is a lot easier to do, 
>aren't we? 
 
Though I should note that Austen's limbs _did_ use a lot of power.  As I 
recall they had some sort of miniturized nuclear power cells. 
 
------------------------------ 
 
Date: Fri, 11 Jun 1999 07:01:46 -0400 
From: "Dale A. Ward" <daleward@ix.netcom.com> 
Subject: Another Dr. Pepper Team Member 
 
Greetings! 
 
    While shopping at my local Eckerd Drugs here in Bradenton, FL, I saw a new Pepper Team 
member... 
 
    Dr. Riffic (Doc Terrific?) 
 
    Someone else will have to think of a power write-up for him/her. 
 
 
Dale A. Ward 
*************************************************** 
* I'm not tense... just terribly, terribly alert. * 
*************************************************** 
 
------------------------------ 
 
Date: Fri, 11 Jun 1999 19:17:25 +0800 
From: GAZZA <gazza@wantree.com.au> 
Subject: Re: Swapping stats 
 
Stainless Steel Rat wrote: 
> * GAZZA <gazza@wantree.com.au>  on Mon, 07 Jun 1999 
> | How pedantic do we get here? Can I Transfer or Drain one of my 
> | Duplicates? A Follower? My DNPC? My teammates? 
>  
> Duplicates... I that depends on the campaign.  The rest, yes, until I as 
> the GM get fed up with it :). 
 
You seem to tentatively agree that it's OK to Transfer people that 
aren't actually opposed to you. That's what "opponent" means, after 
all. If you're willing to go that far, why not a little further? 
 
> | How? 
>  
> For example, trading INT and STR: 
> 20 20 point multipower 
>  4 20 INT 
>  4 20 STR 
 
Which would cost you 28 points. An equivalent Transfer would be to 
buy the 20 STR, and then (say) 1d6 Transfer STR to INT, +14 to maximum. 
Or 22 points. You save 6 points, BUT the two powers are very different. 
 
Firstly, you have to spend an attack action to use Transfer, whereas 
the Multipower can be changed as a 0 phase action. 
 
Secondly, the Transfer will cost you END. 
 
Thirdly, of course, you could use the Transfer on someone else. 
 
In short, they aren't the same power. You don't really get a cheaper 
Multipower like this. 
 
> [...] 
> | In what way, exactly? The effect - gain one stat, lose another - is 
> | the same. With the right limitation value, it would cost the same, 
> | too. 
>  
> 3D6 Transfer: you lose 3D6 active points and I gain the same active 
> points. 
>  
> 3D6 Drain + 3D6 Aid: you lose 3D6 active points and either I or the 
> "victim" of my choice gets 3D6 active points. 
>  
> Similar, but not the same. 
 
That depends on whether "you" can be considered to include "me". 
Many GMs (myself included) would allow the same 3d6 roll for the Aid 
to apply to the Drain (that is, if you roll 10 points on the Aid, 
you automatically get Drained by 10 points). 
 
The reason I don't like the Side Effect choice is that Side Effect, 
with no Activation Roll, is extremely undervalued. A power that 
is cheaper and HAS an Activation Roll is LESS effected by the Side 
Effect, since in that case the Side Effect only goes off if the 
roll is failed. Basically, you get a cost break by making the power 
less limiting, which is clearly against the spirit of the rules. 
 
In short, I don't think Side Effect works very well for "reliable" 
powers. 
 
> Regardless, if it says "opponent" you cannot use it on yourself.  I do 
> not consider Side Effects to qualify as "using a power on yourself", 
> unless you don't mind me buying an Energy Blast with Aid as a Side 
> Effect. 
 
Of course not - "a limitation that doesn't limit" and so forth. But 
as to whether a Side Effect is "using a power on yourself" - that 
would depend on the sfx. I can imagine a Side Effect that would indeed 
qualify as "using the power on yourself" - for example, throwing 
some sort of boomerang that, if the Activation Roll failed, would 
rebound and hit the thrower. That's certainly a Side Effect, and it's 
the exact same Power that would be used on an "opponent". 
- --  
GAZZA 
"To know others is wisdom. 
To know one's self is enlightenment." 
 
------------------------------ 
 
Date: Fri, 11 Jun 1999 07:30:46 -0500 
From: "Michael (Damon) & Peni Griffin" <griffin@txdirect.net> 
Subject: Re: Heroes of Styx 
 
At 12:12 AM 6/11/1999 -0700, Chad Riley wrote: 
>Okaly Dokaly Folks! This is a little out there even for me.... 
>Since I was so stimulated by the Dr Pepper team concept and I saw my 
>favorite band perform on TV recently (and they have a new album coming 
>out soon) I was fumbling around with the idea of heroes &/or Villains 
>whose names are Styx tunes (those who don't know or don't care should 
>have stopped reading a while ago) 
> 
>anyway, I got the easier ones of the top of my head (and I can stand 
>much straighter now for it) 
> 
>Renegade - Street style martial artist/supersoldier; created by a rogue 
>black ops team and went, er    renegade... 
>Blue Collar Man - Brick 
>Queen of Spades - Evil Seductress 
>Lorelai - um, Good Seductress??? maybe not... 
>Miss America - Patriotic Seductress, oops I ment martial artist... 
>Grand Illusion - Pompus mentalist 
>Super Star - Energy Projector who happens to be a famous actor 
>Mr Roboto (or just Roboto) a sentient robot 
> 
>Any other's I've missed? I don't have much of their old stuff but I 
>remember an album called Man of Miracles, may be a wizard or escape 
>artist??? 
 
Let's see... 
 
Styx 
Styx II 
The Serpent Is Rising 
Man of Miracles 
Crystal Ball 
Equinox 
The Grand Illusion 
Pieces of Eight 
Paradise Theatre 
Kilroy Was Here 
Cornerstone 
Edge of the Century 
Return to Paradise 
 
Tracks from these albums you might be able to use include Suite Madame 
Blue, Babe, Snowblind, Great White Hope, Lonely Child, Man in the 
Wilderness... 
 
Damon 
 
------------------------------ 
 
Date: Fri, 11 Jun 1999 08:36:37 -0400 (EDT) 
From: Michael Surbrook <susano@dedaana.otd.com> 
Subject: Re: Steve Austin 
 
On Fri, 11 Jun 1999, Wayne Shaw wrote: 
 
> >The problem with it was that it used huge battery packs and even so ran 
> >down after a couple of hours. 
> > 
> >But we're discussing a fantasy where this stuff is a lot easier to do, 
> >aren't we? 
>  
> Though I should note that Austen's limbs _did_ use a lot of power.  As I 
> recall they had some sort of miniturized nuclear power cells. 
 
Yup.  I think the cells were described as the same ones used in 
satellites. 
 
- -- 
Michael Surbrook - susano@otd.com - http://www.otd.com/~susano/index.html 
 
			 "Stay on target.  Stay on target!" 
			       Gold Five, _Star Wars_ 
 
------------------------------ 
 
Date: Fri, 11 Jun 1999 05:46:42 -0700 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: What's My Line? (was The Mummy) 
 
At 01:33 AM 6/11/1999 -0400, geoff heald wrote: 
>At 03:03 PM 6/10/99 -0700, you wrote: 
> 
>>   For the bonus prize, here's a tricky one: 
>> 
>>   "It is... it is........ it is green." 
>>--- 
>Take your choice: 
>Scotty on Star Trek said this to a Klingon (?)to describe a beverage he had 
>found and could not identify. 
>Data on ST:TNG said this to Scotty to describe a beverage he had found and 
>could not identify. 
 
   As previously noted, only the first answer is correct.  Data (in theory 
at least) could not use contractions; when Scotty said the line (to an 
Andromedan alien called, I think, a Kelvan) it was, "*It's* green." 
   The distinction of contractions -- a Distinctive Feature that was used 
on occasion, but far too little IMO -- is what makes the question a tricky 
one. 
   Coming back around on topic, it was for the use of "Can't Use 
Contractions in Speech" as a Distinctive Feature that I decided to keep 
this on the list.  It's one of those things that someone might not notice, 
not because one doesn't have a special Skill or special training but just 
because one isn't thinking about that sort of thing and it doesn't stand 
out.  Clearly it's Concealable with Effort (by not talking) and Noticed, 
but would it be appropriate to include some other modifier -- say, -5 
points for requiring a PER Roll to notice? 
- --- 
Bob's Original Hero Stuff Page!  [Circle of HEROS member] 
   http://www.klock.com/public/users/bob.greenwade/original.htm 
Merry-Go-Round Webring -- wanna join? 
   http://www.klock.com/public/users/bob.greenwade/merrhome.htm 
Interested in sarrusophones?  Join the Sarrusophone Mailing List! 
   http://www.onelist.com/subscribe/Sarrusophone 
 
------------------------------ 
 
Date: Fri, 11 Jun 1999 09:21:40 -0400 
From: Geoff Speare <geoff@igcn.com> 
Subject: Re: Can a base be a scientist? 
 
>Actually, I'd say Geoff will be responsible. Thanks Geoff. 
 
My pleasure. 
 
Geoff Speare 
 
(Heh heh, I have your GM's email address now :) 
 
------------------------------ 
 
Date: Fri, 11 Jun 1999 06:21:30 -0700 (PDT) 
From: John Desmarais <johndesmarais@yahoo.com> 
Subject: Re: HERO site back up? 
 
- --- Bob Greenwade <bob.greenwade@klock.com> wrote: 
> At 11:22 PM 6/10/1999 EDT, AndMat3@aol.com wrote: 
> >In a message dated 6/10/99 10:23:36 PM Eastern Daylight Time,  
> >john.desmarais@ibm.net writes: 
> > 
> >> >On the other hand, the REAL Herogames site is back up and looks pretty  
> >sharp. 
> >>  
> > 
> >is the web site still www.herogames.com? 
>  
>    I'm wondering that myself; I've tried it twice since seeing this post 
> (and other messages responding to it, and I still get the error message...). 
 
I'm guessing it's intermitently up and down as they're working on it (and maybe 
trying to do something about the "fetish" site at herogames.com). 
 
- -=>John Desmarais 
http://www.sysabend.org/champions 
_________________________________________________________ 
Do You Yahoo!? 
Get your free @yahoo.com address at http://mail.yahoo.com 
 
------------------------------ 
 
Date: Fri, 11 Jun 1999 09:57:33 -0400 (EDT) 
From: Michael Surbrook <susano@dedaana.otd.com> 
Subject: Re: HERO site back up? 
 
> I'm guessing it's intermitently up and down as they're working on it (and maybe 
> trying to do something about the "fetish" site at herogames.com). 
 
I don't think there is anything you can do about that... 
 
- -- 
Michael Surbrook - susano@otd.com - http://www.otd.com/~susano/index.html 
 
          "You!  Get me a drink!  Make it large, strong, and to go, 
                       and put it on Godot's tab!" 
              Der Rock the Destroyer, from _Buck Godot: PSmIth_ 
 
------------------------------ 
 
Date: Fri, 11 Jun 1999 11:26:21 EDT 
From: Leah L Watts <llwatts@juno.com> 
Subject: Re: HERO site back up? 
 
>> I'm guessing it's intermitently up and down as they're working on it 
(and maybe 
>> trying to do something about the "fetish" site at herogames.com). 
> 
>I don't think there is anything you can do about that... 
 
There is, a company I've dealt with that sells SF merchandise recently 
won a case against some porn company that was using a close ripoff of 
their domain name.  Next question, can Hero Games afford to sue the other 
company? 
 
Leah 
 
___________________________________________________________________ 
Get the Internet just the way you want it. 
Free software, free e-mail, and free Internet access for a month! 
Try Juno Web: http://dl.www.juno.com/dynoget/tagj. 
 
------------------------------ 
 
Date: Fri, 11 Jun 1999 11:26:21 EDT 
From: Leah L Watts <llwatts@juno.com> 
Subject: Re: Swapping stats 
 
>>But is it considered to be a normal occourance when it does happen?  
You 
>>still have not answered that question. 
> 
>   Well, I've never considered it to be particularly miraculous or odd 
when 
>a person's weapon affects him- or herself. 
 
I've been reading some books on World War I recently, and there were many 
occasions where someone would inflict an injury on himself to get out of 
combat.  I understand this tactic has also been used in other wars.  I 
haven't seen anything to indicate that the gun worked differently just 
because it was pointed at the person pulling the trigger, so I would call 
it "normal".  Rat, if this isn't what you meant by "normal occurance", 
can we get a clarification? 
 
Leah 
 
___________________________________________________________________ 
Get the Internet just the way you want it. 
Free software, free e-mail, and free Internet access for a month! 
Try Juno Web: http://dl.www.juno.com/dynoget/tagj. 
 
------------------------------ 
 
Date: Fri, 11 Jun 1999 09:50:50 -0600 
From: "Terry Wilcox" <terry@arcane.com> 
Subject: Re: HERO site back up? 
 
- ----- Original Message ----- 
From: Leah L Watts <llwatts@juno.com> 
To: <champ-l@sysabend.org> 
Sent: Friday, June 11, 1999 9:26 AM 
Subject: Re: HERO site back up? 
 
 
> >> I'm guessing it's intermitently up and down as they're working on it 
> (and maybe 
> >> trying to do something about the "fetish" site at herogames.com). 
> > 
> >I don't think there is anything you can do about that... 
> 
> There is, a company I've dealt with that sells SF merchandise recently 
> won a case against some porn company that was using a close ripoff of 
> their domain name.  Next question, can Hero Games afford to sue the other 
> company? 
 
The lingerie company isn't using a rip-off of Hero Games' domain, they're 
using Hero Games' domain. 
 
How can they do that? 
 
Hero has chosen a service provider who also hosts www.legscetera.com. The 
ISP has set up their web server incorrectly, so HTTP requests for 
http://herogames.com go to http://www.legscetera.com, while 
http://www.herogames.com goes to the right place. 
 
This isn't the fault of legscetera.com. It's the ISP. 
 
I think it's funny. You certainly get what you pay for. 
 
Terry Wilcox 
terry@arcane.com 
 
------------------------------ 
 
Date: Fri, 11 Jun 1999 11:54:42 -0400 
From: Bill Svitavsky <nbymail11@mln.lib.ma.us> 
Subject: Re: HERO site back up? 
 
At 09:50 AM 6/11/99 -0600, Terry Wilcox wrote: 
 
> 
>The lingerie company isn't using a rip-off of Hero Games' domain, they're 
>using Hero Games' domain. 
> 
>How can they do that? 
> 
>Hero has chosen a service provider who also hosts www.legscetera.com. The 
>ISP has set up their web server incorrectly, so HTTP requests for 
>http://herogames.com go to http://www.legscetera.com, while 
>http://www.herogames.com goes to the right place. 
> 
>This isn't the fault of legscetera.com. It's the ISP. 
> 
>I think it's funny. You certainly get what you pay for. 
> 
 
Yeah, I'd say Hero Games got hosed. 
 
Bill Svitavsky :-) 
 
------------------------------ 
 
Date: Fri, 11 Jun 1999 12:05:36 -0400 
From: "Johnson, Adam" <AJohnson@clariion.com> 
Subject: RE: HERO site back up? 
 
At least you guys are getting something... I keep getting "connection refused" and such like that. 
 
Think about it... legscetera... maybe as a joke, someone saw it as "hergams" instead of "herogames."  
Possible? 
 
 
- ---------------------------------------------------------- 
Adam Johnson 
Product Support -- Head Lab Resident Area Tech (LabRAT) 
ajohnson@clariion.com 
- ---------------------------------------------------------- 
 
 
- -----Original Message----- 
From: Bill Svitavsky [mailto:nbymail11@mln.lib.ma.us] 
Sent: Friday, 11 June, 1999 11:55 
To: champ-l@sysabend.org 
Subject: Re: HERO site back up? 
 
 
At 09:50 AM 6/11/99 -0600, Terry Wilcox wrote: 
 
> 
>The lingerie company isn't using a rip-off of Hero Games' domain, they're 
>using Hero Games' domain. 
> 
>How can they do that? 
> 
>Hero has chosen a service provider who also hosts www.legscetera.com. The 
>ISP has set up their web server incorrectly, so HTTP requests for 
>http://herogames.com go to http://www.legscetera.com, while 
>http://www.herogames.com goes to the right place. 
> 
>This isn't the fault of legscetera.com. It's the ISP. 
> 
>I think it's funny. You certainly get what you pay for. 
> 
 
Yeah, I'd say Hero Games got hosed. 
 
Bill Svitavsky :-) 
 
------------------------------ 
 
Date: Fri, 11 Jun 1999 12:45:07 -0400 (EDT) 
From: Jason Sullivan <ravanos@NJCU.edu> 
Subject: RE: HERO site bnack up 
 
=D7=D7=F0=CC8zT=B9=FCtV=A4|7;=91=9C3=DB=CEz3=D3=D5=09=B6=E7'"=8BK=CE`=CBD4w= 
rote: 
> At least you guys are getting something... I keep getting "connection ref= 
used" and such like that. 
> Think about it... legscetera... maybe as a joke, someone saw it as "herga= 
ms" instead of "herogames."=20 
> Possible 
"Johnson, Adam" <AJohnson@clariion.com> 
 
=09Now I'm wondering if I should write up Legscetera as a character? 
 
=09Autofire HA Kicks, distracts valiant Superheroes from performing 
their duties, interferes with free enterprise, corporate espionage, 
computer hacking...=20 
 
=09Sounds like a winner to me.  Anyone at all interested?  (I 
just need the validation on 
 
------------------------------ 
 
Date: Fri, 11 Jun 1999 13:28:08 EDT 
From: HeroGames@aol.com 
Subject: Heroes Return! 
 
The Hero Games web site (www.herogames.com) is back! 
 
Yes, although our site looked like it was dead, it actually had a radiation=20 
accident! The Hero site is back, complete with new costume and new powers,=20 
some still to be discovered. More information will be poured in over the nex= 
t=20 
few weeks. Our online store will be up and running as soon as we finish=20 
testing the transactions; we=92ll be offering direct download of our softwar= 
e=20 
products (just enter your credit card info and go!). 
 
One of the niftiest new features that will be up shortly is our discussion=20 
area, where we=92ll have message boards on a variety of topics. 
 
The new site address info has to propagate throughout the Internet, so you=20 
may not be able to access it until tomorrow. But it=92s still the same=20 
www.herogames.com. 
 
By next week we should be back on our weekly Digital Hero update schedule, s= 
o=20 
you can look for more info on the Hero site every week. 
 
Thanks for your patience during this transition. 
 
=97 Steve Peterson, Hero Games=20 
 
P.S. No, the pantyhose web site wasn=92t a preview of our new live-action RP= 
G=85=20 
just a mistake by our ISP that has now been corrected. The ISP=92s tech guru=20 
now has a Hunted By Foxbat, which should take care of him. 
 
------------------------------ 
 
Date: Fri, 11 Jun 1999 15:03:24 -0400 
From: Carl Hewett and Becka Barker <c_hewett@bellsouth.net> 
Subject: Re: HERO site bnack up 
 
Only if "she" is part of C.L.O.W.N.... 
 
Jason Sullivan wrote: 
 
> > Think about it... legscetera... maybe as a joke, someone saw it as "hergams" instead of "herogames." 
> > Possible 
> "Johnson, Adam" <AJohnson@clariion.com> 
> 
>         Now I'm wondering if I should write up Legscetera as a character? 
> 
>         Autofire HA Kicks, distracts valiant Superheroes from performing 
> their duties, interferes with free enterprise, corporate espionage, 
> computer hacking... 
> 
>         Sounds like a winner to me.  Anyone at all interested?  (I 
> just need the validation on 
 
 
 
- -- 
Visit: 
 
Singing Wolf's World 
http://members.tripod.com/~Becka_Barker 
 
And the new Shire page for Burning Waters 
http://rivendell.fortunecity.com/harvester/12 
 
I bid you peace and raise you happiness... 
 
------------------------------ 
 
Date: Fri, 11 Jun 1999 12:26:17 -0700 
From: Darrin Kelley <backflash@mindspring.com> 
Subject: Re: Heroes Return! 
 
    Bruce, I am still getting errors. I am not getting through to the site at 
all. I have tried it moments before I got the message I am quoting. It is still 
non-existant to me. 
 
HeroGames@aol.com wrote: 
 
> The Hero Games web site (www.herogames.com) is back! 
> 
> Yes, although our site looked like it was dead, it actually had a radiation 
> accident! The Hero site is back, complete with new costume and new powers, 
> some still to be discovered. More information will be poured in over the next 
> few weeks. Our online store will be up and running as soon as we finish 
> testing the transactions; we’ll be offering direct download of our software 
> products (just enter your credit card info and go!). 
> 
> One of the niftiest new features that will be up shortly is our discussion 
> area, where we’ll have message boards on a variety of topics. 
> 
> The new site address info has to propagate throughout the Internet, so you 
> may not be able to access it until tomorrow. But it’s still the same 
> www.herogames.com. 
> 
> By next week we should be back on our weekly Digital Hero update schedule, so 
> you can look for more info on the Hero site every week. 
> 
> Thanks for your patience during this transition. 
> 
> — Steve Peterson, Hero Games 
> 
> P.S. No, the pantyhose web site wasn’t a preview of our new live-action RPG… 
> just a mistake by our ISP that has now been corrected. The ISP’s tech guru 
> now has a Hunted By Foxbat, which should take care of him. 
 
------------------------------ 
 
Date: 11 Jun 1999 15:42:50 -0400 
From: Stainless Steel Rat <ratinox@peorth.gweep.net> 
Subject: Re: Swapping stats 
 
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* Bob Greenwade <bob.greenwade@klock.com>  on Thu, 10 Jun 1999 
|    A normal physical occurrance, yes.  I'd be amazed if a detective (or 
| anyone else for that matter) was somehow immune to her own weapon. 
 
Bob, will said detective deliberately shoot himself? 
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- --  
Rat <ratinox@peorth.gweep.net>    \ If Happy Fun Ball begins to smoke, get 
Minion of Nathan - Nathan says Hi! \ away immediately. Seek shelter and cover 
PGP Key: at a key server near you!  \ head. 
 
------------------------------ 
 
Date: 11 Jun 1999 15:42:25 -0400 
From: Stainless Steel Rat <ratinox@peorth.gweep.net> 
Subject: Re: Swapping stats 
 
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* "J. Alan Easley" <alaneasley@email.com>  on Thu, 10 Jun 1999 
| So you are saying that Area Effect allows a power to affect a character that 
| it couldn't normally affect? 
 
I am saying that AoE might cause a power to affect a character that it 
wouldn't normally affect.  That is, I fire my EB at the ground at my feet; 
I am not affected by the EB.  I fire my AoE EB at the ground at my feet; I 
*AM* affected by the EB because of the AoE advantage (unless I have another  
advantage that says otherwise). 
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- --  
Rat <ratinox@peorth.gweep.net>    \ If Happy Fun Ball begins to smoke, get 
Minion of Nathan - Nathan says Hi! \ away immediately. Seek shelter and cover 
PGP Key: at a key server near you!  \ head. 
 
------------------------------ 
 
Date: Fri, 11 Jun 1999 16:06:27 EDT 
From: HeroGames@aol.com 
Subject: Re: Heroes Return! 
 
In a message dated 6/11/99 12:28:42 PM, backflash@mindspring.com writes: 
 
>  Bruce, I am still getting errors. I am not getting through to the site 
>at 
> 
>all. I have tried it moments before I got the message I am quoting. It 
>is still 
> 
>non-existant to me. 
> 
> 
 
It takes up to 48 hours for the new DNS numbers to propagate through the=20 
internet, so if you cannot connect now, just wait. Your ISP will eventually=20 
get the right info. That's why some folks can connect now, and some can't. B= 
y=20 
Sunday everyone should be able to connect. 
 
=97 Steve Peterson, Hero Games=20 
 
------------------------------ 
 
Date: Fri, 11 Jun 1999 13:01:57 -0700 (PDT) 
From: shaw@caprica.com (Wayne Shaw) 
Subject: Re: Automata 
 
\>It states on page 181 of the BBB that the "Base physical and energy 
>defenses are devied by 3, and the cost of all additional defenses are 
>multiplied by three".  So I can see where you get your interpretation. 
>I interpreted to mean the defenses were resistant, this may be incorrect 
>but if it is then there is no reason to purchase additional PD and ED for 
>an Automaton since its PD and ED are twice as expensive as Armor. 
>It just seems silly to me to spend 3 points on a single point of PD or 
>ED when for the same point cost you can get 2 points of resistant 
>defenses.  So by spending three points on armor you can raise the 
>the PD and ED by one and the defenses are resistant. 
 
That assumes the resistant defenses aren't tripled too.  That's not my 
assumption from the above. 
 
>Defense for Vehicles and Armor are the same and do cost the same as it 
>says on pag 186 of the BBB.  I interpreted the Automaton rules to be the 
>same as the Vehicle rules when dealing with defenses.  This leads to more 
>consistancy in the game but as Wayne has pointed out this is not necessarily 
>the case.  The additional cost of an Automatons defenses put it at an even 
>larger disadvantage point wise to a vehicle, especially when both have a 
>computer controlling them. 
 
I'd say this is a problem with the vehicle cost, not the automaton one, 
however.  As I noted, the increase in the automaton defense cost makes 
perfect sense when you realize all they care about is Body, and it's 
approximately three times as hard to do Body to something in the game as Stun. 
 
------------------------------ 
 
Date: 11 Jun 1999 16:32:28 -0400 
From: Stainless Steel Rat <ratinox@peorth.gweep.net> 
Subject: Re: Swapping stats 
 
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* Leah L Watts <llwatts@juno.com>  on Fri, 11 Jun 1999 
| it "normal".  Rat, if this isn't what you meant by "normal occurance", 
| can we get a clarification? 
 
Go slam your hand in a car door as a method of getting paid time off from 
work.  Do it a couple of times a month.  That is a normal (or routine) 
occourance. 
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=cQDt 
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- --  
Rat <ratinox@peorth.gweep.net>    \ Do not use Happy Fun Ball on concrete. 
Minion of Nathan - Nathan says Hi! \  
PGP Key: at a key server near you!  \  
 
------------------------------ 
 
Date: Fri, 11 Jun 1999 14:30:55 -0700 
From: Mark Lemming <icepirat@ix.netcom.com> 
Subject: Re: Swapping stats 
 
Stainless Steel Rat wrote: 
>  
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>  
> * Leah L Watts <llwatts@juno.com>  on Fri, 11 Jun 1999 
> | it "normal".  Rat, if this isn't what you meant by "normal occurance", 
> | can we get a clarification? 
>  
> Go slam your hand in a car door as a method of getting paid time off from 
> work.  Do it a couple of times a month.  That is a normal (or routine) 
> occourance. 
 
Ok. I think we can agree that most people don't shoot themselves or 
attack themselves on a regular basis.  However they don't because they 
are not inclined to, not because of rules.  The way you've stated it 
you would not be able to mind control a normal to shoot themself. 
 
Transform is the only power that explicitly says it can not be used on 
the power's owner.  By the rules Absorption works fine when the owner 
slaps themself around.  I don't let a character do so just because I 
think it's abusive, but that's a house rule. 
 
- -Mark Lemming 
 
------------------------------ 
 
Date: Fri, 11 Jun 1999 13:11:19 -0700 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: Swapping stats 
 
At 03:42 PM 6/11/1999 -0400, Stainless Steel Rat wrote: 
>-----BEGIN PGP SIGNED MESSAGE----- 
>Hash: SHA1 
> 
>* Bob Greenwade <bob.greenwade@klock.com>  on Thu, 10 Jun 1999 
>|    A normal physical occurrance, yes.  I'd be amazed if a detective (or 
>| anyone else for that matter) was somehow immune to her own weapon. 
> 
>Bob, will said detective deliberately shoot himself? 
 
   If he needs to for some reason, or thinks he does, certainly. 
   And since there will certainly be the possibility that such a situation 
will arise (depending on the GM), both for the hypothetical loose-cannon 
detective and many other character concepts (such as those Leah recently 
cited), there should be an allowance for it in the rules set. 
- --- 
Bob's Original Hero Stuff Page!  [Circle of HEROS member] 
   http://www.klock.com/public/users/bob.greenwade/original.htm 
Merry-Go-Round Webring -- wanna join? 
   http://www.klock.com/public/users/bob.greenwade/merrhome.htm 
Interested in sarrusophones?  Join the Sarrusophone Mailing List! 
   http://www.onelist.com/subscribe/Sarrusophone 
 
------------------------------ 
 
Date: Fri, 11 Jun 1999 14:57:43 -0700 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: Swapping stats 
 
At 04:32 PM 6/11/1999 -0400, Stainless Steel Rat wrote: 
> 
>* Leah L Watts <llwatts@juno.com>  on Fri, 11 Jun 1999 
>| it "normal".  Rat, if this isn't what you meant by "normal occurance", 
>| can we get a clarification? 
> 
>Go slam your hand in a car door as a method of getting paid time off from 
>work.  Do it a couple of times a month.  That is a normal (or routine) 
>occourance. 
 
   What does this have to do with whether it should be possible under the 
HERO System rules or not?  I mean, as behavior goes, it's certainly no less 
normal than setting a bomb or torturing someone for information, but I 
don't see you objecting that these shouldn't be possible under the rules 
(which they are). 
- --- 
Bob's Original Hero Stuff Page!  [Circle of HEROS member] 
   http://www.klock.com/public/users/bob.greenwade/original.htm 
Merry-Go-Round Webring -- wanna join? 
   http://www.klock.com/public/users/bob.greenwade/merrhome.htm 
Interested in sarrusophones?  Join the Sarrusophone Mailing List! 
   http://www.onelist.com/subscribe/Sarrusophone 
 
------------------------------ 
 
Date: Fri, 11 Jun 1999 14:33:38 -0700 (PDT) 
From: shaw@caprica.com (Wayne Shaw) 
Subject: Re: Swapping stats 
 
>Transform is the only power that explicitly says it can not be used on 
>the power's owner.  By the rules Absorption works fine when the owner 
>slaps themself around.  I don't let a character do so just because I 
>think it's abusive, but that's a house rule. 
 
Though I should note there is a character in comics who has done just that, 
more or less, on occasion before getting into a fight.  The Black King from 
the X-books occasionally would slam himself into a wall to charge up if he 
knew a problem was coming. 
 
------------------------------ 
 
Date: Fri, 11 Jun 1999 17:47:19 -0500 
From: "Michael (Damon) & Peni Griffin" <griffin@txdirect.net> 
Subject: Re: What's My Line? (was The Mummy) 
 
At 05:46 AM 6/11/1999 -0700, Bob Greenwade wrote: 
>   Coming back around on topic, it was for the use of "Can't Use 
>Contractions in Speech" as a Distinctive Feature that I decided to keep 
>this on the list.  It's one of those things that someone might not notice, 
>not because one doesn't have a special Skill or special training but just 
>because one isn't thinking about that sort of thing and it doesn't stand 
>out.  Clearly it's Concealable with Effort (by not talking) and Noticed, 
>but would it be appropriate to include some other modifier -- say, -5 
>points for requiring a PER Roll to notice? 
 
I don't believe Data *can't* use contractions in daily speech, he simply 
*doesn't* do so, apparently having chosen not to incorporate an appropriate 
subroutine into his positronic matrix. 
 
Rather than deal with this as a Disadvantage at all, why not just give him 
3 points worth of language instead than 4 (fluent, non-idiomatic speech)? 
Adding the above subroutine would then cost him an entirely reasonable 1 
point (boosting that language skill to 4) instead of the [excessive, IMHO] 
several points that would be required to buy off a Distinctive Feature.  
 
Damon 
 
------------------------------ 
 
End of champ-l-digest V1 #389 
***************************** 
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Date: Friday, July 02, 1999 04:12 PM