Digest Archive vol 1 Issue 390

From: owner-champ-l-digest@sysabend.org
Sent: Saturday, June 12, 1999 2:55 AM
To: champ-l-digest@sysabend.org
Subject: champ-l-digest V1 #390


champ-l-digest Saturday, June 12 1999 Volume 01 : Number 390



In this issue:

Re: Swapping stats
Re: Swapping stats
Re: Heroes of Styx
Re: What's My Line? (was The Mummy)
Re: Swapping stats
Re: What's My Line? (was The Mummy)
Re: Swapping stats
Re: Swapping stats
Re: What's My Line? (was The Mummy)
Re: New Limitation: Power runs on STUN
Re: Heroes Return!
Re: What's My Line? (was The Mummy)
Re: What's My Line? (was The Mummy)
Re: Swapping stats
Data using contractions
New Limitation: Power runs on BODY (was New Limitation: Power runs on STUN)
Re: New Limitation: Power runs on BODY (was New Limitation: Power runs on STUN)
CHAR: Lod Fenre, Lay Venger of Cepik
Char: Exterminators
test, please ignore
Re: Heroes of Styx
Re: Swapping stats
Re: What's My Line? (was The Mummy)
Re: What's My Line? (was The Mummy)

----------------------------------------------------------------------

Date: Fri, 11 Jun 1999 15:57:13 -0700
From: Mark Lemming <icepirat@ix.netcom.com>
Subject: Re: Swapping stats

Wayne Shaw wrote:
>
> >Transform is the only power that explicitly says it can not be used on
> >the power's owner. By the rules Absorption works fine when the owner
> >slaps themself around. I don't let a character do so just because I
> >think it's abusive, but that's a house rule.
>
> Though I should note there is a character in comics who has done just that,
> more or less, on occasion before getting into a fight. The Black King from
> the X-books occasionally would slam himself into a wall to charge up if he
> knew a problem was coming.

Yeah. I should of mentioned how I prefer that to be handled.
Stuff that would be charged up with a slight limitation (Must have
time to be slapped up.) and then have the Absorption on top of that.
If it's truly occasional, no problem. I'm just paranoid of the
character with a low enough fade rate just powering up in
the morning. In all the games I've been it hasn't been a problem,
since the players are self policing. We just joke about it.

- -Mark

------------------------------

Date: Fri, 11 Jun 1999 18:27:07 -0500 (CDT)
From: "Dr. Nuncheon" <jeffj@io.com>
Subject: Re: Swapping stats

On 11 Jun 1999, Stainless Steel Rat wrote:

> * Bob Greenwade <bob.greenwade@klock.com> on Thu, 10 Jun 1999
> | A normal physical occurrance, yes. I'd be amazed if a detective (or
> | anyone else for that matter) was somehow immune to her own weapon.
>
> Bob, will said detective deliberately shoot himself?

If someone else takes the revolver and shoots the detective, he is not
immune to the effects.

If the detctive is under Mind Control or Mental Illusions to a sufficient
extent, he can shoot himself.

Why does the detective get Personal Immunity: Only When Holding Revolver
and Not Mind Controlled for free?

J

Hostes aliengeni me abduxerent. Jeff Johnston - jeffj@io.com
Qui annus est? http://www.io.com/~jeffj

------------------------------

Date: Fri, 11 Jun 1999 19:38:22 -0400
From: "Geoff Depew" <mephron@idt.net>
Subject: Re: Heroes of Styx

I lost the original message, so...

And of course, the heroes were brought together by a group of sorcerers, to
guide them on their path....

"All hail to the Lords of the Ring
To the Magic and Mystery they bring..."


- ----- Original Message -----
From: Michael (Damon) & Peni Griffin <griffin@txdirect.net>
To: <champ-l@sysabend.org>
Sent: Friday, June 11, 1999 8:30 AM
Subject: Re: Heroes of Styx


> At 12:12 AM 6/11/1999 -0700, Chad Riley wrote:
> >Okaly Dokaly Folks! This is a little out there even for me....
> >Since I was so stimulated by the Dr Pepper team concept and I saw my
> >favorite band perform on TV recently (and they have a new album coming
> >out soon) I was fumbling around with the idea of heroes &/or Villains
> >whose names are Styx tunes (those who don't know or don't care should
> >have stopped reading a while ago)
> >
> >anyway, I got the easier ones of the top of my head (and I can stand
> >much straighter now for it)
> >
> >Renegade - Street style martial artist/supersoldier; created by a rogue
> >black ops team and went, er renegade...
> >Blue Collar Man - Brick
> >Queen of Spades - Evil Seductress
> >Lorelai - um, Good Seductress??? maybe not...
> >Miss America - Patriotic Seductress, oops I ment martial artist...
> >Grand Illusion - Pompus mentalist
> >Super Star - Energy Projector who happens to be a famous actor
> >Mr Roboto (or just Roboto) a sentient robot
> >
> >Any other's I've missed? I don't have much of their old stuff but I
> >remember an album called Man of Miracles, may be a wizard or escape
> >artist???
>
> Let's see...
>
> Styx
> Styx II
> The Serpent Is Rising
> Man of Miracles
> Crystal Ball
> Equinox
> The Grand Illusion
> Pieces of Eight
> Paradise Theatre
> Kilroy Was Here
> Cornerstone
> Edge of the Century
> Return to Paradise
>
> Tracks from these albums you might be able to use include Suite Madame
> Blue, Babe, Snowblind, Great White Hope, Lonely Child, Man in the
> Wilderness...
>
> Damon
>
>
>

------------------------------

Date: Fri, 11 Jun 1999 20:49:59 -0400
From: "dflacks" <dflacks@ican.net>
Subject: Re: What's My Line? (was The Mummy)

>At 05:46 AM 6/11/1999 -0700, Bob Greenwade wrote:
>> Coming back around on topic, it was for the use of "Can't Use
>>Contractions in Speech" as a Distinctive Feature that I decided to keep
>>this on the list. It's one of those things that someone might not notice,
>>not because one doesn't have a special Skill or special training but just
>>because one isn't thinking about that sort of thing and it doesn't stand
>>out. Clearly it's Concealable with Effort (by not talking) and Noticed,
>>but would it be appropriate to include some other modifier -- say, -5
>>points for requiring a PER Roll to notice?
>
>I don't believe Data *can't* use contractions in daily speech, he simply
>*doesn't* do so, apparently having chosen not to incorporate an appropriate
>subroutine into his positronic matrix.
>
>Rather than deal with this as a Disadvantage at all, why not just give him
>3 points worth of language instead than 4 (fluent, non-idiomatic speech)?
>Adding the above subroutine would then cost him an entirely reasonable 1
>point (boosting that language skill to 4) instead of the [excessive, IMHO]
>several points that would be required to buy off a Distinctive Feature.
>
>Damon


If I remember my Trek lore correctly, Data Can't ( or rather Can Not ) use
contractions in speech. In the episode where Data creates an Android
Daughter he is astonished when she uses a Contraction and states that it is
a skill his program has never been able to Master.

I don't think I could get away with a Distinctive feature like that in any
of the campaigns I am currently in. At best a minor Psychological
Disadvantage, perhaps a part of a larger disadvantage.

I am thinking of a character I was working on who thought he was an
artifically created being. He wasn't, but he thought so. As such he acted
somewhat robotic in manners and speech.

Daniel Flacks dflacks@ican.net

Give me ambiguity or give me something else

------------------------------

Date: Fri, 11 Jun 1999 17:25:34 -0700 (PDT)
From: shaw@caprica.com (Wayne Shaw)
Subject: Re: Swapping stats

>Yeah. I should of mentioned how I prefer that to be handled.
>Stuff that would be charged up with a slight limitation (Must have
>time to be slapped up.) and then have the Absorption on top of that.
>If it's truly occasional, no problem. I'm just paranoid of the
>character with a low enough fade rate just powering up in
>the morning. In all the games I've been it hasn't been a problem,
>since the players are self policing. We just joke about it.

That's exactly the problem with Aid. Absorption has some of the same
problems. My only solution has been to just not permit people to put _both_
extended fade rate _and_ increased maximum on the same adjustment power.
Without one or the other it's at least a bit of work to get that much out of
the process.

------------------------------

Date: Fri, 11 Jun 1999 17:04:09 -0700
From: Bob Greenwade <bob.greenwade@klock.com>
Subject: Re: What's My Line? (was The Mummy)

At 05:47 PM 6/11/1999 -0500, Michael (Damon) & Peni Griffin wrote:
>At 05:46 AM 6/11/1999 -0700, Bob Greenwade wrote:
>> Coming back around on topic, it was for the use of "Can't Use
>>Contractions in Speech" as a Distinctive Feature that I decided to keep
>>this on the list. It's one of those things that someone might not notice,
>>not because one doesn't have a special Skill or special training but just
>>because one isn't thinking about that sort of thing and it doesn't stand
>>out. Clearly it's Concealable with Effort (by not talking) and Noticed,
>>but would it be appropriate to include some other modifier -- say, -5
>>points for requiring a PER Roll to notice?
>
>I don't believe Data *can't* use contractions in daily speech, he simply
>*doesn't* do so, apparently having chosen not to incorporate an appropriate
>subroutine into his positronic matrix.

I think that he has stated outright that he is incapable of using
contractions (with the few occasions where he has done so, mostly in the
first season, being explained away as "writers' continuity glitches").
I'll probably have to wend my way through the whole series, though, to find
out (or at least the second through fourth seasons).
- ---
Bob's Original Hero Stuff Page! [Circle of HEROS member]
http://www.klock.com/public/users/bob.greenwade/original.htm
Merry-Go-Round Webring -- wanna join?
http://www.klock.com/public/users/bob.greenwade/merrhome.htm
Interested in sarrusophones? Join the Sarrusophone Mailing List!
http://www.onelist.com/subscribe/Sarrusophone

------------------------------

Date: 11 Jun 1999 21:01:08 -0400
From: Stainless Steel Rat <ratinox@peorth.gweep.net>
Subject: Re: Swapping stats

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* Mark Lemming <icepirat@ix.netcom.com> on Fri, 11 Jun 1999
| Ok. I think we can agree that most people don't shoot themselves or
| attack themselves on a regular basis.

Good.

| However they don't because they are not inclined to, not because of
| rules. The way you've stated it you would not be able to mind control a
| normal to shoot themself.

No, the way I said it is if you want more Strength you buy more Strength.
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- --
Rat <ratinox@peorth.gweep.net> \ Do not use Happy Fun Ball on concrete.
Minion of Nathan - Nathan says Hi! \
PGP Key: at a key server near you! \

------------------------------

Date: 11 Jun 1999 21:02:25 -0400
From: Stainless Steel Rat <ratinox@peorth.gweep.net>
Subject: Re: Swapping stats

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* "Dr. Nuncheon" <jeffj@io.com> on Fri, 11 Jun 1999
| Why does the detective get Personal Immunity: Only When Holding Revolver
| and Not Mind Controlled for free?

When did I ever say that he was immune?
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- --
Rat <ratinox@peorth.gweep.net> \ Ingredients of Happy Fun Ball include an
Minion of Nathan - Nathan says Hi! \ unknown glowing substance which fell to
PGP Key: at a key server near you! \ Earth, presumably from outer space.

------------------------------

Date: Fri, 11 Jun 1999 21:29:31 -0400 (EDT)
From: arcus@webtv.net (chrisopher spoor)
Subject: Re: What's My Line? (was The Mummy)

If memory serves, was not the use of Contractions used to distinquish
Data from Lore in an episode. Also, doesn't he use them now, thanks to
his emotion chip.

personally I would use a stolen rule and call it a quirk.

------------------------------

Date: Fri, 11 Jun 1999 21:41:45 -0400
From: "Michael Sprague" <msprague@eznet.net>
Subject: Re: New Limitation: Power runs on STUN

>Imagine you're given the option of paying 1 point for a characteristic that
>can be used as either STUN or END. If you were going to sink a lot of
>points into END, or into CON so you could build both STUN and END, buying
>this dual-purpose characteristic at the same cost you'd normally pay for
>STUN is a pretty good deal. Now imagine that as an added bonus, you get a
>20% discount (a -1/4 Limitation) on the cost of your END-using powers if
>you have this dual-purpose characteristic. You simply buy up that STUN/END
>characteristic with the points you would have spent on CON, STUN, and END,
>and you've got quite an efficient character. For the right character, this
>is exactly what "Power runs on STUN" does.


Interesting. Your interpretation of this seems different then mine, if I
understand what your writing, and the text is certainly not clear on the
subject.

My interpretation was that the power used STUN _instead_ of END. This is
why I was leaning toward the -1 Limitation. If you could simply use STUN
_or_ END, this would indeed be worth a smaller Limitation value, especially
considering that normally if your out of END and burning STUN, you burn 1d6
STUN for each 2 END used.

If I adapt this though (and I think I will), I would stick with my
interpretation where you use STUN instead of END, and set it at -1.

Chuckle, I also agree with the comments on using this Limitation on Aid to
by STUN!

>Actually, that's debatable. The Pushing rules say a power that doesn't
>normally cost END cannot be pushed. While "normally" might mean without the
>0 END advantage, it's unclear; I recently got a house ruling that I
>couldn't push a 0 END power from the GM of a game I'm about to start
>playing (Hi, Jesse.)

Just an observation. In the multiple groups I have played in over the past
umpteen years, all have played it such that once a power cost 0 END, you
could no longer push it. I had always assumed this was the way it was
supposed to be, but I see how it is unclear.

Anyway, thanks for all the comments.

~ Mike

------------------------------

Date: Fri, 11 Jun 1999 22:33:36 EDT
From: Leah L Watts <llwatts@juno.com>
Subject: Re: Heroes Return!

> P.S. No, the pantyhose web site wasn’t a preview of our new live-action
RPG…
> just a mistake by our ISP that has now been corrected. The ISP’s tech
guru
> now has a Hunted By Foxbat, which should take care of him.

Isn't that covered under "cruel and unusual punishment"? :)

Leah

___________________________________________________________________
Get the Internet just the way you want it.
Free software, free e-mail, and free Internet access for a month!
Try Juno Web: http://dl.www.juno.com/dynoget/tagj.

------------------------------

Date: Fri, 11 Jun 1999 21:33:29 -0500
From: "Michael (Damon) & Peni Griffin" <griffin@txdirect.net>
Subject: Re: What's My Line? (was The Mummy)

At 08:49 PM 6/11/1999 -0400, dflacks wrote:
>If I remember my Trek lore correctly, Data Can't ( or rather Can Not ) use
>contractions in speech. In the episode where Data creates an Android
>Daughter he is astonished when she uses a Contraction and states that it is
>a skill his program has never been able to Master.

Trek lore -- not to be confused with Lore, Data's "brother" -- is a large
and frequently self-contradictory set of factoids. Given that it can't (or
cannot) *all* be correct, I'm inclined to ignore the most obviously absurd
notions. The notion that an artificial life form as sophisticated as Data
is incapable of mastering a simple linguisitic shortcut is very near the
top of the absurd list. Especially since his "daughter" Lal and "brother"
Lore both have the ability.

>I don't think I could get away with a Distinctive feature like that in any
>of the campaigns I am currently in. At best a minor Psychological
>Disadvantage, perhaps a part of a larger disadvantage.

If, under whatever rationale, he really is incapable of it, it should be a
Physical Limitation, not a Psychological one.

>I am thinking of a character I was working on who thought he was an
>artifically created being. He wasn't, but he thought so. As such he acted
>somewhat robotic in manners and speech.

That could be Psych Lim, Total, at least until he discovers he isn't (is
not) really a robot.

Damon

------------------------------

Date: Fri, 11 Jun 1999 21:40:30 -0500
From: "Michael (Damon) & Peni Griffin" <griffin@txdirect.net>
Subject: Re: What's My Line? (was The Mummy)

At 05:04 PM 6/11/1999 -0700, Bob Greenwade wrote:
> I think that he has stated outright that he is incapable of using
>contractions (with the few occasions where he has done so, mostly in the
>first season, being explained away as "writers' continuity glitches").
>I'll probably have to wend my way through the whole series, though, to find
>out (or at least the second through fourth seasons).

Don't trouble yourself, I'm sure you're -- wait!

Do not trouble yourself. I am sure you are correct in believing the
statement to have been made. However, see my reply to "dflacks" on this
subject; given that Trek lore is often self-contradictory, I think we are
free to ignore nonsense when we see it, even nonsense masquerading as Trek
canon.

Perhaps a Psychological Limitation at the Total level would be alright for
Data, but I cannot make myself believe he is truly incapable of mastering
this simple skill. And of course the use of Distinctive Feature, which you
suggested earlier, does not require that he be incapable of avoiding or
modifying the behavior.

Damon

------------------------------

Date: Fri, 11 Jun 1999 21:43:46 -0500 (CDT)
From: "Dr. Nuncheon" <jeffj@io.com>
Subject: Re: Swapping stats

> * "Dr. Nuncheon" <jeffj@io.com> on Fri, 11 Jun 1999
> | Why does the detective get Personal Immunity: Only When Holding Revolver
> | and Not Mind Controlled for free?
>
> When did I ever say that he was immune?

All right. Why does the mage with the magic wand get Personal Immunity
for free?

You *have* said that you wouldn't let the mage use Transfer: END to END
Reserve on himself- he should buy a different Power (presumably Recovery
or Aid).

The wand is a Universal OAF. We know that an emeny can take it away and
use it on the mage. The mage hands it to his friend and the friend shoots
him. Does it work? If not, how does the wand know if the person holding
it is a friend or an enemy?

Would you let him use the wand on himself if he were mind controlled?

If the Detective is *not* immune to his revolver, why is the mage immune
to his wand?

J

Hostes aliengeni me abduxerent. Jeff Johnston - jeffj@io.com
Qui annus est? http://www.io.com/~jeffj

------------------------------

Date: Fri, 11 Jun 1999 19:59:19 PDT
From: S A Rudy <sarudy@hotmail.com>
Subject: Data using contractions

"Michael (Damon) & Peni Griffin" <griffin@txdirect.net> says:
>At 08:49 PM 6/11/1999 -0400, dflacks wrote:
>>If I remember my Trek lore correctly, Data Can't ( or rather Can
>>Not) use contractions in speech. In the episode where Data creates an
>>Android Daughter he is astonished when she uses a
>>Contraction and states that it is a skill his program has never
>been able to Master.
>
>Trek lore -- not to be confused with Lore, Data's "brother" -- is a large
>and frequently self-contradictory set of factoids. Given that it can't (or
>cannot) *all* be correct, I'm inclined to ignore the most obviously absurd
>notions. The notion that an
>artificial life form as sophisticated as Data is incapable of
>mastering a simple linguisitic shortcut is very near the
>top of the absurd list. Especially since his "daughter" Lal
>and "brother" Lore both have the ability.

I always assumed it was the same reason as why he has the funny looking skin
and eyes. It was established in the original series that they had the
technology to create convincing fake humans. But (it was explained in one
of the TNG episodes) people in the colony where Data was designed were
uncomfortable not being able to identify the androids, so the designer made
them look different. It makes sense that putting a block against
contractions and informal idiom would be another simple trick to make the
artificial intelligence less threatening.

>>I don't think I could get away with a Distinctive feature like that in any
>>of the campaigns I am currently in. At best a minor
>>Psychological Disadvantage, perhaps a part of a larger disadvantage.
>
>If, under whatever rationale, he really is incapable of it, it
>should be a Physical Limitation, not a Psychological one.

Given the example of "Unfamiliar with Earth Culture" in the book, PhysLim is
probably right.
On the other hand, as a practical issue, I'd call it about five points worth
of inconvenience, whether you want to call it a PhysLim, a PsychLim, or a
DFea. As long as the numbers come out about right and the player role-plays
it appropriately, I don't much care what you call it.

>I am thinking of a character I was working on who thought he was an
>artifically created being. He wasn't, but he thought so.
>As such, he acted somewhat robotic in manners and speech.
>That could be Psych Lim, Total, at least until he discovers he isn't (is
>not) really a robot.

Absolutely.

- -S



S A Rudy http://www.eclipse.net/~srudy
+----------------------------------------------------------+
|"I myself have never been able to find out precisely what |
| feminism is; I only know that people call me a feminist |
| whenever I express sentiments that differentiate me from |
| a doormat or a prostitute." -- Rebecca West, 1913 |
+----------------------------------------------------------+


_______________________________________________________________
Get Free Email and Do More On The Web. Visit http://www.msn.com

------------------------------

Date: Fri, 11 Jun 1999 23:02:29 -0400 (EDT)
From: Jason Sullivan <ravanos@NJCU.edu>
Subject: New Limitation: Power runs on BODY (was New Limitation: Power runs on STUN)

Cheopthatos the Nefaratusian is a Savant of the Black Forbidden
Arts.

All of his Necromancy is fueled by "cannibal consumption" (or more
HERO mechanically, by BODY loss).

How much woul dit cost for the Power Limitation: Power runs on
BODY?

------------------------------

Date: Fri, 11 Jun 1999 22:21:20 -0500 (CDT)
From: "Dr. Nuncheon" <jeffj@io.com>
Subject: Re: New Limitation: Power runs on BODY (was New Limitation: Power runs on STUN)

On Fri, 11 Jun 1999, Jason Sullivan wrote:

> Cheopthatos the Nefaratusian is a Savant of the Black Forbidden
> Arts.
>
> All of his Necromancy is fueled by "cannibal consumption" (or more
> HERO mechanically, by BODY loss).
>
> How much woul dit cost for the Power Limitation: Power runs on
> BODY?

Ow. I hope he has some way to use someone else's BODY for his spells,
like a Transfer: BODY to BODY...

Hmm. A 60 point power would use 6 END, and you want it to use 6 BODY
instead?

Based on a quick calculation involving Side Effects, I come up with about
a -1 limitation. If he had no way of restoring his BODY except 'natural
healing', I'd probably raise that some.

J

Hostes aliengeni me abduxerent. Jeff Johnston - jeffj@io.com
Qui annus est? http://www.io.com/~jeffj

------------------------------

Date: Fri, 11 Jun 1999 23:45:38 -0400 (EDT)
From: Jason Sullivan <ravanos@NJCU.edu>
Subject: CHAR: Lod Fenre, Lay Venger of Cepik

LOD FENRE, Lay Venger of Cepik

Val CHA Cost Roll Notes
15 STR 5 12- 200kg; 3d6
15 DEX 15 12- OCV: 5 / DCV: 5
15 CON 10 12-
15 BODY 10 12-
10 INT 0 11- PER Roll 11-
15 EGO 10 12- ECV: 5
10 PRE 0 11- PRE Attack: 2d6
10 COM 0 11-

5 PD 2 Total: PD 8 / PDr 3 *
5 ED 2 Total: ED 8 / EDr 3 *
3 SPD 5 Phases: 4, 8, 12
10 REC 8
30 END 0
34 STUN 3

(*) With Armor

Total Characteristics Cost: 70

Movement:
Running: 6" / 12"
Swimming: 2" / 4"

Cost Powers & Skills
3 Climbing 12-
3 Inquisition 11-
3 Survival: Arctic 11-
1 WF: Knife
5 +2 OCV with Knives

9 Armor: 12 rPD; STUN Only (-1/2); Does not function in warm
environments [more than 30 degrees F] (-1/2)
9 Armor: 12 rED; Against Cold and Cold Based Attacks Only (-1)
6 Lack of Weakness: -9; Does not function in warm environments [more
than 30 degrees F] (-1/2)
2 LS: Heat and Cold; Cold Only (-1/2)

20 Change Environment: Radius 8", -4 Temperature Levels; Effect
Centered on User (-1/2), Limitation: May only be used in accordance
with faith and Divine Permission (-1/2), 1 Recoverable Continuous
Charge: One Hour (0), Concentration: DCV 0 (-1/2), Incantations:
Must "call out" to the cold (-1/4), Reduced effect in hot or dry
climates (-1/4)

6 Mental Defense: 15; Only versus emotional control and
manipulation (-1)
5 +10 PRE; Defensive Only (-1)

Cold Venger's Blade Fighting Style (use with Blades)
Maneuver OCV DCV Damage
4 Martial Stab 0 +2 STR +1 DC, Strike
5 Offensive Stab -2 +1 STR +2 DC, Strike
1 Use with Hand to Hand element

Equipment:

0 Stiletto, +1 OCV, 1/2d6 (1d6 w/ STR), Notes: Throw, AP
0 Heavy Animal Hide, Resistant DEF: 3, Notes: Full Suit

Total Powers & Skills Cost 83
Total Character Cost 158

100+ Disadvantages
10 Enraged: When fighting Enemies of the Faith (Uncommon, 11-, 8- to
Recover)
15 Distinctive Features: Cultist of Cepik (Pale white skin, white
hair, ice blue eyes; Concealable, Extreme reaction or prejudice)
10 Hunted: Enemies of the Faith (More powerful, Limited geographic
area, 8-)
0 Normal Characteristic Maxima
Package Bonus: 3 (Cultist of Cepik)
15 Physical Limitation: Feels no remorse or guilt; Cold, Callous and
Humorless (Infrequently, Fully)
10 Psychological Limitation: Devoted to Vengeance (Uncommon, Strong)
15 Prohibition (Hunted): Enforcer is More Powerful than PC
(Cult of Cepik), Restricts character occasionally 8-

Experience 0
Total Disadvantage Points: 75

Designers Notes:
The God of Vengeance Cepik was born to Crymn and Illia. Judged to
be sickly and weak, Cepik was cast into the Sea of Chaos, where he floated
to the Planes of Cold.
The Elements were formed from the Dreams of Taug, the God of
Creation. Each represented an aspect of the world. When Taug dreamt they
bonded the Cosmos together through Opposition and Concordance.
During the Great Betrayal, Taug became He Who Never Sleeps. The
Elements developed alien consciousness-- intellect, form, and
personifications. Their kind were known as Elementals.
Cepik was raised by the Elementals of Ice, who knew not of love or
compassion. Cepik was neglected by both his adopted and real family.
Eventually, he managed to detach his emotions in the numbing cold.
Cepik's followers are those who feel remorse, guilt, or grief so
great they can't live with the burden. Cepik also accept worshippers that
can't live with rage, pain, hate, or any other intense emotion. Among
there numbers are both cruel sociopathic killers and innocent victims.
All of his followers make a pilgrimage to the Northlands after they receive
"the call." In the desolate and cold wasteland (assuming they survive)
they are indoctrinated into the Cult. After they spend time in the
Northlands, their appearance changes.
The Cult of Cepik's motivations are unknown. They are feared for
their ruthlessness. Even when Enraged, they appear to be unemotional
machines. Since Human civilization, for the most part, worships Crymn's
pantheon. The Cultists work against his bureaucracy. Crymn's nobility,
city-states, armies, and churches are subject to assaults.
Cepik isn't seen as a "good" god, but sometimes as a necessary
one. Cultists have killed crime lords, tyrants, slave owners, rapists,
and warlocks. To outsiders, this may been seen as heroic justice. To
the Cultists, is it merely Cepik guiding their hand.

Background:
Lod Fenre was a young boy when pirates came and sacked his
village. His father was killed, and his mother and sisters were sold into
slavery. Lod was separated from his family and put to work in a slave
mine. He was rescued by a small Dwarven army, who tended to his wounds
and left him in the Southern Territory in Bridgeport. Lod worked on the
docks to make his way through the world. He was soon engaged to Onosi, a
local servant-woman, within a year and a day and looked forward to living
a happy life.
Onosi was murdered by one of her master's guests. She was found
floating under the docks by the sheriff and given a proper burial.
Despite the outrage of many prominent citizens, the local law prevented
the sheriff from pressing the matter. Onosi's master would not be
required to testify, and his guest would not be accountable. Lod, a mere
dock-hand, was powerless. Some silver on the behalf of the master's house
insured that rumors of her death would spread, and she would be remembered
as a virtueless whore.
Onosi's death left Lod with no hope. Dwelling on the docks at
midnight, he looked to the North where his family had died, and whispered
a prayer to Cepik for vengeance by his hand. Lod soon found the memory was
as stark as ever, but the rage and pain was replaced with cold. Lod took
up a dagger and forced Onosi's master to tell him who had killed her. Lod
left him, chilled to the bone in his own home, stabbed to death. Lod
traced down the man who had killed Onosi and killed him as well.
Lod stole clothes and money, where he made his way to the
Northlands by boat. He sucessfully found the cult, to whom he pledges his
life and his soul.

Description:
Lod is a very unassuming man, of average height with an athletic
and sturdy frame. His hair and skin are very fair, and his eyes are ice
blue. He commonly wears polar bear skins and carries a simple steel
knife.
Lod feels no remorse for any of his actions. He isn't the most
social of people. He has no sense of humor; never laughs, never smiles,
and never sings. The only emotion Lod shows is a willingness to fight
and die for the Cult and to aid others in their vengeance.

Powers Notes:
The powers are "granted abilities" that Cepik gives to some of his
followers. Lod is currently a "Lay Venger," the equivalent of an
accomplished and acknowledged member of the Cult. These abilities are
typical of a "Heroic" level Lay Venger.
In certain environments where it is cold, Lay Vengers can negate
pain, and therefore take less STUN damage and more difficult to harm.
Also, all cultists of Cepik have an unnatural Immunity to Cold and attacks
based on Cold SFX.
All members of the Cult share their unnatural "lack of emotion,"
which results in a Physical Limitation preventing them from feeling
emotion as well as a certain amount of resistance to PRE attacks and
Mental manipulations based on emotion.
Certain Lay Vengers share the ability to create a personal "field
of cold," which helps to distract opponents on a battle field, or mark a
kill in the name of Cepik. This power will not function unless the
character is actively pursuing vengeance. The power stops functioning when
the character looses consciousness.

Disadvantages Notes:
Lod is "Enraged" when fighting enemies of the faith. Lod is not
"angry" per se, just extremely zealous and eager to please his god.
Enemies of the Faith include Cultists of Crymn, Nobility of Crymn City
States, and Armies assembled by Crymn Cultists or Nobility. The Enraged
may also apply to the structures themselves (churches, holy items,
statues, etc.) or the bureaucracies that they support. In turn, many
people will be afraid or suspicious of the Cult. Cultists of Crymn will
kill the cultists on sight if possible.
Many Cultists of Cepik who journey to the Northlands take on a
pale pallor (in Lod's case, like snow), along with having their hair turn
white and having their eyes shade change to icy colours.
All cultists feel no remorse, guilt, or deep emotion. They are
cold, callous, and humorless. They seem to have no emotion. It is very
hard for them to 'be social' as well as suffering penalties for social
interactions. They do not love, nor do they laugh, nor sing. Many
cultists have some form of Psychological Limitation that made them want to
call on Cepik in the first place.
Finally, Cultists are expected to act according to the Cult's
codes and commands. Failure to do so usually results in fellow cult
members hunting the character down, or even worse, Cepik himself stripping
the character of his power and letting them die of exposure in the cold.

(Lod Fenre created by Jason Sullivan, character sheet created by Michael
Surbrook)

------------------------------

Date: Sat, 12 Jun 1999 04:58:29 GMT
From: David Graham <dgraham882@hotmail.com>
Subject: Char: Exterminators

I am looking for a group of characters from the now out of print Alien
Enemies book called the Exterminators (or something like that). Basically,
this is a group of young kids who hang around and hunt UFO's. If anyone has
copies of their sheets that they could scan as plain text and send along, it
would be much appreciated. Posting to the list is acceptable, as some of
you other subscribers might be able to use these characters in your own
campaigns.

Thanks in advance,
David


______________________________________________________
Get Your Private, Free Email at http://www.hotmail.com

------------------------------

Date: Sat, 12 Jun 1999 16:33:33 +1000
From: "happyelf" <jonesl@cqnet.com.au>
Subject: test, please ignore

This is a multi-part message in MIME format.

- ------=_NextPart_000_007F_01BEB4F1.5023E400
Content-Type: text/plain;
charset="iso-8859-1"
Content-Transfer-Encoding: quoted-printable

this is a test. please ignore it. hee hee hee.=20

"Enslave humanity willya?"

- ------=_NextPart_000_007F_01BEB4F1.5023E400
Content-Type: text/html;
charset="iso-8859-1"
Content-Transfer-Encoding: quoted-printable

<!DOCTYPE HTML PUBLIC "-//W3C//DTD W3 HTML//EN">
<HTML>
<HEAD>

<META content=3Dtext/html;charset=3Diso-8859-1 =
http-equiv=3DContent-Type>
<META content=3D'"MSHTML 4.72.3110.7"' name=3DGENERATOR>
</HEAD>
<BODY bgColor=3D#ffffff>
<DIV><FONT color=3D#000000 size=3D2>this is a test. please ignore it. =
hee hee hee.=20
</FONT></DIV>
<DIV>&nbsp;</DIV>
<DIV><FONT color=3D#000000 size=3D2>&quot;Enslave humanity=20
willya?&quot;</FONT></DIV></BODY></HTML>

- ------=_NextPart_000_007F_01BEB4F1.5023E400--

------------------------------

Date: Sat, 12 Jun 1999 00:59:01 -0400
From: geoff heald <gheald@worldnet.att.net>
Subject: Re: Heroes of Styx

At 07:30 AM 6/11/99 -0500, you wrote:
>At 12:12 AM 6/11/1999 -0700, Chad Riley wrote:
>>Okaly Dokaly Folks! This is a little out there even for me....
>>Since I was so stimulated by the Dr Pepper team concept and I saw my
>>favorite band perform on TV recently (and they have a new album coming
>>out soon) I was fumbling around with the idea of heroes &/or Villains
>>whose names are Styx tunes (those who don't know or don't care should
>>have stopped reading a while ago)
>>
>>anyway, I got the easier ones of the top of my head (and I can stand
>>much straighter now for it)
>>
>>Renegade - Street style martial artist/supersoldier; created by a rogue
>>black ops team and went, er renegade...
>>Blue Collar Man - Brick

Jack Blades and Tommy Shaw were on a local radio morning show one day and
the hosts had them perform several "rewritten" versions of their old hits
(Songs from Styx, Night Ranger, and Damn Yankees). One was "Dog Collar
Man". They said they liked the DJ's lyrics better.
"Beat me with whips, beat me with heavy chains,..."

Sorry, I wandered OT there.

============================
Geoff Heald
============================
Attention all enemies of the Rival Ninja Corporation: You will lay down
your weapons and surrender to your nearest R.N.C. representative. Failure
to do so will result in your total destruction. Thank you.

------------------------------

Date: Sat, 12 Jun 1999 02:09:10 -0400
From: geoff heald <gheald@worldnet.att.net>
Subject: Re: Swapping stats

At 01:11 PM 6/11/99 -0700, you wrote:
>At 03:42 PM 6/11/1999 -0400, Stainless Steel Rat wrote:
>>-----BEGIN PGP SIGNED MESSAGE-----
>>Hash: SHA1
>>
>>* Bob Greenwade <bob.greenwade@klock.com> on Thu, 10 Jun 1999
>>| A normal physical occurrance, yes. I'd be amazed if a detective (or
>>| anyone else for that matter) was somehow immune to her own weapon.
>>
>>Bob, will said detective deliberately shoot himself?
>
> If he needs to for some reason, or thinks he does, certainly.
> And since there will certainly be the possibility that such a situation
>will arise (depending on the GM), both for the hypothetical loose-cannon
>detective and many other character concepts (such as those Leah recently
>cited), there should be an allowance for it in the rules set.
>---

I would not be likely to shoot myself because it would hurt (I can hit
myself in a place unlikely to kill me). Some people hurt themselves for the
rush. Many more will risk injury/experience pain in so called "extreme
sports". I'm not into that, but people are. If I were the sort of person
who went in for bungee jumping, and I suddenly gained miraculous powers
which made it so I could easilly survive a fall from a five story building,
I might just start diving off buildings for fun. I see nothing wrong with
bulletproof heros shooting themselves for fun.

I especially DO see something wrong with a rules system where it is not
possable to shoot ones' self on purpose.


============================
Geoff Heald
============================
Attention all enemies of the Rival Ninja Corporation: You will lay down
your weapons and surrender to your nearest R.N.C. representative. Failure
to do so will result in your total destruction. Thank you.

------------------------------

Date: Sat, 12 Jun 1999 02:29:19 -0400
From: geoff heald <gheald@worldnet.att.net>
Subject: Re: What's My Line? (was The Mummy)

At 05:47 PM 6/11/99 -0500, you wrote:
>At 05:46 AM 6/11/1999 -0700, Bob Greenwade wrote:
>> Coming back around on topic, it was for the use of "Can't Use
>>Contractions in Speech" as a Distinctive Feature that I decided to keep
>>this on the list. It's one of those things that someone might not notice,
>>not because one doesn't have a special Skill or special training but just
>>because one isn't thinking about that sort of thing and it doesn't stand
>>out. Clearly it's Concealable with Effort (by not talking) and Noticed,
>>but would it be appropriate to include some other modifier -- say, -5
>>points for requiring a PER Roll to notice?
>
>I don't believe Data *can't* use contractions in daily speech, he simply
>*doesn't* do so, apparently having chosen not to incorporate an appropriate
>subroutine into his positronic matrix.
>

Depends on when. In the episode Datalore, Lore points out as an example of
his own superiority that he could say "can't" where Data says "Cannot".

>Rather than deal with this as a Disadvantage at all, why not just give him
>3 points worth of language instead than 4 (fluent, non-idiomatic speech)?
>Adding the above subroutine would then cost him an entirely reasonable 1
>point (boosting that language skill to 4) instead of the [excessive, IMHO]
>several points that would be required to buy off a Distinctive Feature.
>
Why not do both. In his environment, his manner of speech is distinctive,
even if it is only caused by a lack of sufficient fluency.
Frankly, I think this goes beyond Distinctive Features and might be a full
Physical (or Psych) Lim: cannot use/limited understanding of idiomatic
speech. After all, Data has been in Starfleet for at least 22 years and
still doesn't get it.


============================
Geoff Heald
============================
Attention all enemies of the Rival Ninja Corporation: You will lay down
your weapons and surrender to your nearest R.N.C. representative. Failure
to do so will result in your total destruction. Thank you.

------------------------------

Date: Sat, 12 Jun 1999 02:45:01 -0400
From: geoff heald <gheald@worldnet.att.net>
Subject: Re: What's My Line? (was The Mummy)

At 09:40 PM 6/11/99 -0500, you wrote:
>At 05:04 PM 6/11/1999 -0700, Bob Greenwade wrote:
>> I think that he has stated outright that he is incapable of using
>>contractions (with the few occasions where he has done so, mostly in the
>>first season, being explained away as "writers' continuity glitches").
>>I'll probably have to wend my way through the whole series, though, to find
>>out (or at least the second through fourth seasons).
>
>Don't trouble yourself, I'm sure you're -- wait!
>
>Do not trouble yourself. I am sure you are correct in believing the
>statement to have been made. However, see my reply to "dflacks" on this
>subject; given that Trek lore is often self-contradictory, I think we are
>free to ignore nonsense when we see it, even nonsense masquerading as Trek
>canon.
>

The notion that Data cannot use contractions is not totally ludicrous. Dr
Sung realized that he had made a mistake with Lore and intended Data to
develop more slowly so he could prevent such an error being made again. He
also sought to distinguish Data from Lore. Perhaps he installed a "block"
(Psych Lim)in Data's program to prevent him from using contractions so he
would never seem to be like the smooth-talking Lore.
I personally see no connection between emotions and contractions, but I
feel the need to point out that Lal developed emotions that Councelor Troi
could sense just as Data did with Dr.Sung's chip. I find that to be
scientificly laughable, but if I accept it as true then all
contraction-using androids have emotions.

I have always thought that in the episode where Troi "looses" her Empathy,
she should have hung around with Data since she normally doesn't sense
anything from him so not sensing him wouldn't be weird.


============================
Geoff Heald
============================
Attention all enemies of the Rival Ninja Corporation: You will lay down
your weapons and surrender to your nearest R.N.C. representative. Failure
to do so will result in your total destruction. Thank you.

------------------------------

End of champ-l-digest V1 #390
*****************************


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