Digest Archive vol 1 Issue 391
From: owner-champ-l-digest@sysabend.org 
Sent: Sunday, June 13, 1999 3:18 AM 
To: champ-l-digest@sysabend.org 
Subject: champ-l-digest V1 #391 
 
 
champ-l-digest          Sunday, June 13 1999          Volume 01 : Number 391 
 
 
 
In this issue: 
 
    Re: Swapping stats 
    Re: HERO site bnack up 
    Dr. McCoy dies 
    Re: Char: Exterminators 
    Re: HERO site bnack up 
    Re: New Limitation: Power runs on BODY (was New Limitation: Power runs on STUN) 
    Re: HERO gamers are a funny crowd 
    Re: HERO gamers are a funny crowd 
    Summon:  Summoned Creatures and Disadvantages 
    Email address change 
    Re: New Limitation: Power runs on STUN 
    Re: Char: Exterminators 
    Re: Char: Exterminators 
    Re: Dr. McCoy dies 
    CHAR: THE UNDEAD 
    Re: Steve Austin 
    Re: Swapping stats 
    unsubscribe 
    Re: Swapping stats 
    Re: Swapping stats 
    Re: Summon:  Summoned Creatures and Disadvantages 
    Re: Summon:  Summoned Creatures and Disadvantages 
    Re: Summon: Summoned Creatures and Disadvantages 
    Re: Swapping stats 
    Teleport & the Area Effect Advantage 
    Re: Teleport & the Area Effect Advantage 
    Re: Teleport & the Area Effect Advantage 
 
---------------------------------------------------------------------- 
 
Date: Sat, 12 Jun 1999 02:47:56 -0400 
From: geoff heald <gheald@worldnet.att.net> 
Subject: Re: Swapping stats 
 
At 09:02 PM 6/11/99 -0400, you wrote: 
>-----BEGIN PGP SIGNED MESSAGE----- 
>Hash: SHA1 
> 
>* "Dr. Nuncheon" <jeffj@io.com>  on Fri, 11 Jun 1999 
>| Why does the detective get Personal Immunity: Only When Holding Revolver 
>| and Not Mind Controlled for free? 
> 
>When did I ever say that he was immune? 
 
When you said that a character cannot attack himself with his own powers. 
 
 
============================ 
Geoff Heald 
============================ 
Attention all enemies of the Rival Ninja Corporation:  You will lay down 
your weapons and surrender to your nearest R.N.C. representative.  Failure 
to do so will result in your total destruction.  Thank you. 
 
------------------------------ 
 
Date: Fri, 11 Jun 1999 09:51:27 -0700 
From: jayphailey@juno.com 
Subject: Re: HERO site bnack up 
 
>	Now I'm wondering if I should write up Legscetera as a character? 
> 
>	Autofire HA Kicks, distracts valiant Superheroes from performing 
>their duties, interferes with free enterprise, corporate espionage, 
>computer hacking...  
> 
>	Sounds like a winner to me.  Anyone at all interested?  (I 
>just need the validation on 
 
You Go! 
 
 
Jay P. Hailey <Meow!>    [ICQ: 37959005]  
 
Read Star Trek- Outwardly Mobile At- 
 
http://www.geocities.com/~tesral/jay/ 
 
___________________________________________________________________ 
Get the Internet just the way you want it. 
Free software, free e-mail, and free Internet access for a month! 
Try Juno Web: http://dl.www.juno.com/dynoget/tagj. 
 
------------------------------ 
 
Date: Sat, 12 Jun 1999 07:41:01 -0400 (EDT) 
From: Michael Surbrook <susano@dedaana.otd.com> 
Subject: Dr. McCoy dies 
 
DeForest Kelly died today. 
 
http://www.cnn.com/SHOWBIZ/TV/9906/11/kelley.obit.ap/index.html 
 
- -- 
Michael Surbrook - susano@otd.com - http://www.otd.com/~susano/index.html 
 
             "Let my glory be that I had such friends as these." 
                                W.B. Yeats 
 
------------------------------ 
 
Date: Sat, 12 Jun 1999 06:45:40 -0700 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: Char: Exterminators 
 
At 04:58 AM 6/12/1999 GMT, David Graham wrote: 
>I am looking for a group of characters from the now out of print Alien  
>Enemies book called the Exterminators (or something like that). Basically,  
>this is a group of young kids who hang around and hunt UFO's.  If anyone has  
>copies of their sheets that they could scan as plain text and send along, it  
>would be much appreciated.  Posting to the list is acceptable, as some of  
>you other subscribers might be able to use these characters in your own  
>campaigns. 
 
   Actually: 
   1.  Alien Enemies may be out of print, but it isn't out of stock.  I'm 
pretty sure that you can still get it from Gold Rush Games, or through the 
WebRPG online store, if not both. 
   2.  It would be highly illegal, as a blatant copyright violation, for 
anyone to do as you just asked.  (This, unfortunately, makes it somewhat 
illegal for you to even ask, though I doubt you'd be prosecuted in this 
case for soliciting a crime since copyright violation is mainly a Federal 
civil offense.) 
   3.  The Exterminators are not "young kids," unless you're 90 years old 
and see anyone with color still in their hair that way.  The youngest, 
Trekkie, is in her mid-twenties, and the rest are in their thirties and 
older.  One, Bruiser, is a Vietnam vet. 
- --- 
Bob's Original Hero Stuff Page!  [Circle of HEROS member] 
   http://www.klock.com/public/users/bob.greenwade/original.htm 
Merry-Go-Round Webring -- wanna join? 
   http://www.klock.com/public/users/bob.greenwade/merrhome.htm 
Interested in sarrusophones?  Join the Sarrusophone Mailing List! 
   http://www.onelist.com/subscribe/Sarrusophone 
 
------------------------------ 
 
Date: Sat, 12 Jun 1999 06:48:39 -0700 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: HERO site bnack up 
 
At 09:51 AM 6/11/1999 -0700, jayphailey@juno.com wrote: 
>> Now I'm wondering if I should write up Legscetera as a character? 
>> 
>> Autofire HA Kicks, distracts valiant Superheroes from performing 
>>their duties, interferes with free enterprise, corporate espionage, 
>>computer hacking...  
>> 
>> Sounds like a winner to me.  Anyone at all interested?  (I 
>>just need the validation on 
> 
>You Go! 
 
   Hero gamers are a funny crowd.  We'll jump on just about anything as an 
opportunity to invent a strange new character. 
- --- 
Bob's Original Hero Stuff Page!  [Circle of HEROS member] 
   http://www.klock.com/public/users/bob.greenwade/original.htm 
Merry-Go-Round Webring -- wanna join? 
   http://www.klock.com/public/users/bob.greenwade/merrhome.htm 
Interested in sarrusophones?  Join the Sarrusophone Mailing List! 
   http://www.onelist.com/subscribe/Sarrusophone 
 
------------------------------ 
 
Date: Sat, 12 Jun 1999 06:50:57 -0700 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: New Limitation: Power runs on BODY (was New Limitation: Power runs on STUN) 
 
At 11:02 PM 6/11/1999 -0400, Jason Sullivan wrote: 
> Cheopthatos the Nefaratusian is a Savant of the Black Forbidden 
>Arts. 
> 
> All of his Necromancy is fueled by "cannibal consumption" (or more 
>HERO mechanically, by BODY loss). 
> 
> How much woul dit cost for the Power Limitation: Power runs on 
>BODY? 
 
   Lots.  Body costs 4X as much as END, and recovers at REC/Month instead 
of REC/Phase.  And when he runs out, he's not just dead tired, he's dead. 
I'd call that worth a +2, if not more. 
- --- 
Bob's Original Hero Stuff Page!  [Circle of HEROS member] 
   http://www.klock.com/public/users/bob.greenwade/original.htm 
Merry-Go-Round Webring -- wanna join? 
   http://www.klock.com/public/users/bob.greenwade/merrhome.htm 
Interested in sarrusophones?  Join the Sarrusophone Mailing List! 
   http://www.onelist.com/subscribe/Sarrusophone 
 
------------------------------ 
 
Date: Sat, 12 Jun 1999 09:18:56 -0500 
From: "Michael (Damon) & Peni Griffin" <griffin@txdirect.net> 
Subject: Re: HERO gamers are a funny crowd 
 
At 06:48 AM 6/12/1999 -0700, Bob Greenwade wrote: 
>   Hero gamers are a funny crowd.  We'll jump on just about anything as an 
>opportunity to invent a strange new character. 
 
As witness the Dr. Pepper clones and "Heroes of Styx".  I very nearly 
starting brainstorming for an Electric Light Brigade (based on ELO songs) 
in response to that one... 
 
Damon 
 
------------------------------ 
 
Date: Sat, 12 Jun 1999 10:41:29 -0400 (EDT) 
From: Jason Sullivan <ravanos@NJCU.edu> 
Subject: Re: HERO gamers are a funny crowd 
 
On Sat, 12 Jun 1999, Michael (Damon) & Peni Griffin wrote: 
> At 06:48 AM 6/12/1999 -0700, Bob Greenwade wrote: 
> >   Hero gamers are a funny crowd.  We'll jump on just about anything as an 
> >opportunity to invent a strange new character. 
> As witness the Dr. Pepper clones and "Heroes of Styx".  I very nearly 
> starting brainstorming for an Electric Light Brigade (based on ELO songs) 
> in response to that one... 
 
	I was working on Thomas Dolby songs, and was very excited about 
making Dr. Magnus Pike and Ms. Sakamoto...  untile I found out that Ms. 
Sakamoto was a real person, which took the fun out of it. 
	Still, I dream of my Linked RKA/NND Flash, Fragile OAF: Vial of 
Chemicals just so I could shout: "I Blinded Him With Science!" 
 
------------------------------ 
 
Date: Sat, 12 Jun 1999 11:40:50 -0400 (EDT) 
From: Jason Sullivan <ravanos@NJCU.edu> 
Subject: Summon:  Summoned Creatures and Disadvantages 
 
	Do the Disadvantages of Summon Creatures count against the total 
points that is required to summon them? 
 
------------------------------ 
 
Date: Sat, 12 Jun 1999 11:20:30 -0500 
From: redbf@ldd.net (bobby farris) 
Subject: Email address change 
 
Hi, me again 
 
Just a note that I am changing my email address. I will now be 
BJ@redbow.net I can be reached there or at the present email address. 
 
------------------------------ 
 
Date: Sat, 12 Jun 1999 12:43:22 -0400 
From: BILL SVITAVSKY <NBYMAIL11@mln.lib.ma.us> 
Subject: Re: New Limitation: Power runs on STUN 
 
"Michael Sprague" <msprague@eznet.net> 
>>>>>>>>>>> 
 
>Imagine you're given the option of paying 1 point for a characteristic that 
>can be used as either STUN or END. If you were going to sink a lot of 
>points into END, or into CON so you could build both STUN and END, buying 
>this dual-purpose characteristic at the same cost you'd normally pay for 
>STUN is a pretty good deal. Now imagine that as an added bonus, you get a 
>20% discount (a -1/4 Limitation) on the cost of your END-using powers if 
>you have this dual-purpose characteristic. You simply buy up that STUN/END 
>characteristic with the points you would have spent on CON, STUN, and END, 
>and you've got quite an efficient character. For the right character, this 
>is exactly what "Power runs on STUN" does. 
 
 
 
Interesting.  Your interpretation of this seems different then mine, if I 
understand what your writing, and the text is certainly not clear on the 
subject. 
 
My interpretation was that the power used STUN _instead_ of END.  This is 
why I was leaning toward the -1 Limitation.  If you could simply use STUN 
_or_ END, this would indeed be worth a smaller Limitation value, especially 
considering that normally if your out of END and burning STUN, you burn 1d6 
STUN for each 2 END used. 
 
If I adapt this though (and I think I will), I would stick with my 
interpretation where you use STUN instead of END, and set it at -1. 
 
<<<<<<<<<<<<<<<<<<<< 
 
Sorry, I guess I should have made my point clearer. I was assuming,  
like you, that the power would run on STUN *instead of* END. However, 
if this is the character's primary END (now STUN) burning power,  
this disadvantage could actually allow the character to be  
constructed more efficiently. Rather than sinking points into both  
END and STUN, or in a high CON to raise both, a character whose  
major powers all run on STUN can ignore END, or even buy it down,  
buying up STUN exclusively. As STUN increases, the character  
simultaneously gets more resistance to battle damage and the  
ability to run his powers longer. This could actually be quite a  
benefit to the character. 
 
Granted, this depends a lot on how an individual character is  
constructed, but it seems to me that this potential benefit  
warrants a fairly moderate Limitation value: perhaps -1/2. 
 
Bill Svitavsky 
 
------------------------------ 
 
Date: Sat, 12 Jun 1999 17:45:56 GMT 
From: David Graham <dgraham882@hotmail.com> 
Subject: Re: Char: Exterminators 
 
>At 04:58 AM 6/12/1999 GMT, David Graham wrote: 
> >I am looking for a group of characters from the now out of print Alien 
> >Enemies book called the Exterminators (or something like that).  
>Basically, 
> >this is a group of young kids who hang around and hunt UFO's.  If anyone  
>has 
> >copies of their sheets that they could scan as plain text and send along,  
>it 
> >would be much appreciated.  Posting to the list is acceptable, as some of 
> >you other subscribers might be able to use these characters in your own 
> >campaigns. 
> 
>    Actually: 
>    1.  Alien Enemies may be out of print, but it isn't out of stock.  I'm 
>pretty sure that you can still get it from Gold Rush Games, or through the 
>WebRPG online store, if not both. 
 
I've checked the Hero Plus catalog, the same one where you buy all the  
Ultimate books and such, as well as the Hero Games Web site.  Not seeing the  
book in either of those places gave me the impression it was pretty much out  
of stock. 
 
>    2.  It would be highly illegal, as a blatant copyright violation, for 
>anyone to do as you just asked.  (This, unfortunately, makes it somewhat 
>illegal for you to even ask, though I doubt you'd be prosecuted in this 
>case for soliciting a crime since copyright violation is mainly a Federal 
>civil offense.) 
 
Goes to show how ignorant of copyright laws I am.  For the record, there was  
no intention to make profit on these sheets.  I simply needed them for a  
campaign, and saw no other way I could get them.  Believe me, I would be  
more than happy to just buy the dang book myself.  The problem is finding a  
copy. 
 
>    3.  The Exterminators are not "young kids," unless you're 90 years old 
>and see anyone with color still in their hair that way.  The youngest, 
>Trekkie, is in her mid-twenties, and the rest are in their thirties and 
>older.  One, Bruiser, is a Vietnam vet. 
 
Well, all I even knew about them is what someone else told me.  And even  
then, I didn't exactly write it all down.  So it goes to show how ignorant I  
am of certain other facts.  :( 
 
 
______________________________________________________ 
Get Your Private, Free Email at http://www.hotmail.com 
 
------------------------------ 
 
Date: Sat, 12 Jun 1999 13:03:59 -0500 
From: "Guy Hoyle" <ghoyle1@airmail.net> 
Subject: Re: Char: Exterminators 
 
On 6/12/99 at 5:45 PM David Graham wrote: 
>>    2.  It would be highly illegal, as a blatant copyright violation, for 
>>anyone to do as you just asked.  (This, unfortunately, makes it somewhat 
>>illegal for you to even ask, though I doubt you'd be prosecuted in this 
>>case for soliciting a crime since copyright violation is mainly a Federal 
>>civil offense.) 
> 
>Goes to show how ignorant of copyright laws I am.  For the record, there 
was  
>no intention to make profit on these sheets.  I simply needed them for a  
>campaign, and saw no other way I could get them.  Believe me, I would be  
>more than happy to just buy the dang book myself.  The problem is finding 
a  
>copy. 
 
A common misconception is that it's OK to publish something that's 
copyrighted as long as you don't charge for it.  Unfortunately, by giving 
away someone else's copyrighted material, you are hurting his ability to 
make a profit from it, even if you don't make any money from it yourself. 
Also, even if something is out of print, it is still copyrighted. 
 
Guy 
 
------------------------------ 
 
Date: Sat, 12 Jun 1999 11:39:25 -0700 (PDT) 
From: Oscar Tibor <oscartibor@yahoo.com> 
Subject: Re: Dr. McCoy dies 
 
- --- Michael Surbrook <susano@dedaana.otd.com> wrote: 
> DeForest Kelly died today. 
 
 
This is a truly sad day. Deforest was a great actor, better known for 
being Dr. McCoy a role he played well.  His best work was as a villian 
in 1950's and early 60's western movies. Rent them if you can. 
 
 Deforest Kelly, James Doohan,Walter Koenig, and George Takei were the 
only normal people in ST:TOS. They were also the only good actors in 
that great series. It's a great shame that only Walter had much of a 
acting career after ST:TOS and the 6 movies. 
 
I wish Deforest's family condolences on their great loss. 
 
=== 
Oscar Tibor 
Florida Insurance Agent Extraordinaire 
_________________________________________________________ 
Do You Yahoo!? 
Get your free @yahoo.com address at http://mail.yahoo.com 
 
------------------------------ 
 
Date: Sat, 12 Jun 1999 17:08:31 -0400 (EDT) 
From: Jason Sullivan <ravanos@NJCU.edu> 
Subject: CHAR: THE UNDEAD 
 
THE UNDEAD 
 
Val	CHA	Cost	Roll	Notes 
15	STR	  5	12-	200kg; 3d6 
15	DEX	 15	12-	OCV: 5 / DCV: 5 
10	CON	  0	11- 
25	BODY	 30	14- 
 5	INT	 -5	10-	PER Roll 11- 
 -	EGO	 --	0-	ECV: - 
10	PRE	  0	11-	PRE Attack: 2d6 
 0	COM	  0	 9- 
	 
4	PD	  9		Total: PD / PDr  
4	ED	  9		Total: ED / EDr  
3	SPD	  5		Phases: 4, 8, 12 
5	REC	  0 
0	END	-10		 
- -	STUN	  - 
 
Total Characteristics Cost: 58 
 
Movement: 
  0	Running: 6" / 12" 
 -2	Swimming: 0" 
 
Cost	Powers & Skills 
  1	Climbing 8- 
  1	Local Language (Basic Conversation) 
  2	WF: Common melee weapons 
  2	WF: Common missile weapons 
 
 60	Takes No Stun (Automaton) 
 15	Does Not Bleed (Automaton) 
 30	LS: Full Effect 
 
  9	4 PD Armor; Only versus slashing/stabbing weapons (not blunt, 
	falling, crushing, and most AoE attacks) and projectiles (-1) 
 
 18	2 PD/ED Armor 
 
  7	Lack of Weakness -7 
 
  5	Infrared Vision 
  5	Sense Life 
 
  8	0 END on STR: 15 
  6 	0 END on Running: 6" 
	 
	Total Powers & Skills Cost: 167 
	Total Character Cost 225 
 
100+	Disadvantages 
15	Accidental Change: Inanimate during the day [sunrise]; 
	(Common, 11-) 
20	Distinctive Features: Dead (Concealable with effort, Extreme 
	Reaction) 
20	Physical Limitation: Dead; Incapable of healing by normal means 
	(Frequently, Fully) 
20	Susceptability: 3d6 BODY from Holy Water, Objects, or Ground 
	(Common, Instant/Minute) 
 
	Total Disadvantage Points: 75 
 
Designers Notes: 
	This is a typical summonable Undead.  A corpse in any state of 
decay or a skeleton is all that is required.  Once enchanted, the Undead 
merely rises and shambles about like a mindless automaton. 
 
Description: 
	A corpse in varying states of decay or a skeleton.  Often times, 
the Undead will be clothed and outfitted with weaponry befitting it's 
former profession. 
	It is possible to disguise the Undead in heavy clothing or armor, 
but they will retain the same heavy footed gait and looks as decayed as 
they were when they were dead.  Other tell tale signs the Undead are what 
they are would be by observing a lack of coherent speech or conversation 
and the putrification of their flesh (which smells of rot and decay).  
 
Powers Notes: 
	Undead have rudimentary combat skills gained from their "animating 
force."  Most Undead are skilled with the language of their creators 
(though many are incapable of speech). 
	The Undead are Automatons, so they Take no STUN and Do Not Bleed. 
They are also exceptionally resistant to injury, as they have no internal 
organs to rupture.  All that is needed for them to function is their 
skeleton to act as a frame for it's articulation. 
	The Undead can "Sense Life" as part of their unholy enchantment. 
Infrared Vision is coupled with this Sense as part of it's SFX. 
 
Disadvantages Notes: 
	The Undead dislike sunlight.  When they come into contact with the 
rays of the sun, they go into a hibernative state.  They are still 
animate, but prefer not to function in sunlight.  They may still be 
animate during the say indoors. 
	The Undead are dead.  Most Healing will have no effect on them. 
They need to be repaired magically with specialized Necromantic spells. 
The Undead are also subject to decay, are are considered "non living" for 
the purposes of most spells. 
	The Undead can not remain on Holy Ground without destroying 
themselves, nor can they tolerate Holy Water or Onjects, which does much 
damage to them. 
 
(The Undead created by Jason Sullivan, character sheet created by Michael 
Surbrook) 
 
------------------------------ 
 
Date: Sat, 12 Jun 1999 18:06:59 -0400 (EDT) 
From: "Daniel P. Pawtowski" <dpawtows@acm.vt.edu> 
Subject: Re: Steve Austin 
 
>  
> Yup.  I think the cells were described as the same ones used in 
> satellites. 
>  
  Not that these 'nuclear cells' that appeared on the show bear the 
slightest resemblance to the nuclear power supplies used by actual 
space hardware.  But then, what the heck, it was a 4-color TV show. 
 
                           Daniel Pawtowski 
dpawtows@halcyon.com 
 
------------------------------ 
 
Date: Sat, 12 Jun 1999 16:13:15 -0700 
From: "James Jandebeur" <james@javaman.to> 
Subject: Re: Swapping stats 
 
> >When did I ever say that he was immune? 
> 
> When you said that a character cannot attack himself with his own powers. 
 
As I understand Rat's position, it is as follows: 
 
1. Transfer is not meant to be used on oneself to alter your own stats: that 
is the province of other powers. 
2. Using Transfer in such a way on a regular basis is, therefore, 
undesirable, if not actually illegal. 
3. If the Transfer is on an irregular basis (about as often as the gunshot 
wound to the leg example), that's not a problem, but if it's a regular use 
of the power another power should be bought for it. 
 
He did, indeed, never say that the person was immune, only that if the 
character wants to use the generally-used-as-attack (that's PC for Attack) 
power on themselves on a regular basis, they should not buy it that way. 
 
I'm forced to half-way agree: using the Hulk-like example brought up 
earlier, either the multipower or the Aid with Side Effect are certainly 
better ways to buy it, at least in cost-effectiveness. And 
cost-effectiveness is important if you seek balance in the game: why should 
the person who wants to get dumber and stronger pay as much as the person 
who wants to siphon power from an enemy when the power is not as effective? 
 
On the other hand, I see limited balance issues with the character who 
bought a Transfer using it on themselves to adjust their characteristics 
about. It could certainly be abused, but it should be reasonably easy to 
catch someone trying to take advantage of it. But that's not the way I'd 
purchase it to accomplish the goals of the original poster. 
 
JAJ, Gaming Philosopher 
http://www.javaman.to/philosopher.html 
 
------------------------------ 
 
Date: Thu, 03 Jun 1999 07:54:35 -0700 
From: Rick Holding <rholding@actonline.com.au> 
Subject: unsubscribe 
 
I'm heading across to the US until the end of July and I'll log back on 
then. 
- --  
Rick Holding 
 
If only "common sense" was just a bit more common... 
   or if you prefer...  You call this logic ? 
 
------------------------------ 
 
Date: Sat, 12 Jun 1999 21:48:07 -0500 
From: Ross Rannells <rossrannells@worldnet.att.net> 
Subject: Re: Swapping stats 
 
Stainless Steel Rat wrote: 
 
> -----BEGIN PGP SIGNED MESSAGE----- 
> Hash: SHA1 
> 
> * Leah L Watts <llwatts@juno.com>  on Fri, 11 Jun 1999 
> | it "normal".  Rat, if this isn't what you meant by "normal occurance", 
> | can we get a clarification? 
> 
> Go slam your hand in a car door as a method of getting paid time off from 
> work.  Do it a couple of times a month.  That is a normal (or routine) 
> occourance. 
 
You can't base a Champions game on what is normal.  The very premis 
of the games assumes things don't work normally.  Do people fly and 
shoot bolts of energy from their hands in the world you live in? 
 
------------------------------ 
 
Date: Sat, 12 Jun 1999 21:51:21 -0500 
From: Ross Rannells <rossrannells@worldnet.att.net> 
Subject: Re: Swapping stats 
 
Wayne Shaw wrote: 
 
> >Transform is the only power that explicitly says it can not be used on 
> >the power's owner.  By the rules Absorption works fine when the owner 
> >slaps themself around.  I don't let a character do so just because I 
> >think it's abusive, but that's a house rule. 
> 
> Though I should note there is a character in comics who has done just that, 
> more or less, on occasion before getting into a fight.  The Black King from 
> the X-books occasionally would slam himself into a wall to charge up if he 
> knew a problem was coming. 
 
This also happened in one of the Wild Card books.  The one with the 
attack on Ellis Island.  Detroit Steel was constantly hitting The Reflector 
to make him more powerful.  So while it is a rule abuse it is by no 
means out of genre. 
 
------------------------------ 
 
Date: Sat, 12 Jun 1999 23:41:08 EDT 
From: Leah L Watts <llwatts@juno.com> 
Subject: Re: Summon:  Summoned Creatures and Disadvantages 
 
>	Do the Disadvantages of Summon Creatures count against the  
>total 
>points that is required to summon them? 
 
The way I'm reading it, Summon is based on the total points, not total 
minus disads, so no.  I'd love to be proven wrong, though. 
 
Leah 
 
___________________________________________________________________ 
Get the Internet just the way you want it. 
Free software, free e-mail, and free Internet access for a month! 
Try Juno Web: http://dl.www.juno.com/dynoget/tagj. 
 
------------------------------ 
 
Date: Sat, 12 Jun 1999 22:56:29 -0500 
From: Mitchel Santorineos <mitchels@megsinet.net> 
Subject: Re: Summon:  Summoned Creatures and Disadvantages 
 
>>> Do the Disadvantages of Summon Creatures count against the 
total points that is required to summon them?<<< 
 
>>The way I'm reading it, Summon is based on the total points, not total 
minus disads, so no.  I'd love to be proven wrong, though.<< 
 
 
That's a very good questions, and I'm inclined to agree with Leah.  I have 
always used the total cost before Disads.  I always assumed that the Disads 
were there to help the players defeat the summoned creature, not a way to 
make it easier for the bad guy to summon them. 
 
------------------------------ 
 
Date: Sat, 12 Jun 1999 21:19:42 PDT 
From: S A Rudy <sarudy@hotmail.com> 
Subject: Re: Summon: Summoned Creatures and Disadvantages 
 
Mitchel Santorineos <mitchels@megsinet.net> says: 
> >>> Do the Disadvantages of Summon Creatures count against the 
>total points that is required to summon them?<<< 
> >>The way I'm reading it, Summon is based on the total points, not total 
>minus disads, so no.  I'd love to be proven wrong, though.<< 
> 
> 
>That's a very good questions, and I'm inclined to agree with Leah.  I have 
>always used the total cost before Disads.  I always assumed that the Disads 
>were there to help the players defeat the summoned creature, not a way to 
>make it easier for the bad guy to summon them. 
 
Hey.  Good guys use Summon, too. 
 
I don't have my book in front of me, but it seems that the rule for Summon  
should be along the same pattern as the rule for Followers. 
 
- -S 
 
 
_______________________________________________________________ 
Get Free Email and Do More On The Web. Visit http://www.msn.com 
 
------------------------------ 
 
Date: Sun, 13 Jun 1999 00:39:37 -0400 
From: geoff heald <gheald@worldnet.att.net> 
Subject: Re: Swapping stats 
 
 
At 09:51 PM 6/12/99 -0500, you wrote: 
> 
> 
>Wayne Shaw wrote: 
> 
>> >Transform is the only power that explicitly says it can not be used on 
>> >the power's owner.  By the rules Absorption works fine when the owner 
>> >slaps themself around.  I don't let a character do so just because I 
>> >think it's abusive, but that's a house rule. 
>> 
>> Though I should note there is a character in comics who has done just that, 
>> more or less, on occasion before getting into a fight.  The Black King from 
>> the X-books occasionally would slam himself into a wall to charge up if he 
>> knew a problem was coming. 
> 
>This also happened in one of the Wild Card books.  The one with the 
>attack on Ellis Island.  Detroit Steel was constantly hitting The Reflector 
>to make him more powerful.  So while it is a rule abuse it is by no 
>means out of genre. 
> 
While it may seem excessively picky, this is a seperate issue that has 
already been addressed.  It is perfectly legal for a hero to hit another 
hero who has Absorbtion to "power him up", and tow heros who both have 
Absorbtion can do it to each other.  The question here is specificly if a 
hero may hit _himself_ for this purpose. 
 
 
============================ 
Geoff Heald 
============================ 
Attention all enemies of the Rival Ninja Corporation:  You will lay down 
your weapons and surrender to your nearest R.N.C. representative.  Failure 
to do so will result in your total destruction.  Thank you. 
 
------------------------------ 
 
Date: Sun, 13 Jun 1999 01:06:26 -0400 
From: "Arcangel Ortiz" <cptpatriot@mindspring.com> 
Subject: Teleport & the Area Effect Advantage 
 
The question is: 
 
If a character has the following power: 
    Teleport 10" Mass Limit of 800 kg 
        Area Effect, Radius(+1) 
 
What does this allow the character to do? 
 
I say that it allows the character to teleport 800 kg from within the area 
effect, while my friend says that the character can teleport 800 kg from 
each hex. 
 
What do you think? 
 
------------------------------ 
 
Date: Sun, 13 Jun 1999 01:58:37 -0400 
From: "Dale A. Ward" <daleward@ix.netcom.com> 
Subject: Re: Teleport & the Area Effect Advantage 
 
Greetings! 
 
Arcangel Ortiz wrote: 
 
> The question is: 
> 
> If a character has the following power: 
>     Teleport 10" Mass Limit of 800 kg 
>         Area Effect, Radius(+1) 
> 
> What does this allow the character to do? 
> 
> I say that it allows the character to teleport 800 kg from within the area 
> effect, while my friend says that the character can teleport 800 kg from 
> each hex. 
> 
> What do you think? 
 
 
    Hmmm...  I am, self-admittedly, extremely liberal in my interpretation of the rules. 
I figure the story is more important than bean-counting.  However, even I would tend to 
balk at your friend's interpretation.  The mass limit is the grand total that the 
character can teleport... he's just able to collect that mass from a greater area. 
 
 
Dale A. Ward 
 
********************************** 
* Adult child of alien invaders. * 
********************************** 
 
------------------------------ 
 
Date: Sun, 13 Jun 1999 02:17:11 -0500 
From: "J. Alan Easley" <alaneasley@email.com> 
Subject: Re: Teleport & the Area Effect Advantage 
 
- ----- Original Message ----- 
From: Arcangel Ortiz <cptpatriot@mindspring.com> 
To: Champions List <champ-l@sysabend.org> 
Sent: Sunday, June 13, 1999 12:06 AM 
Subject: Teleport & the Area Effect Advantage 
 
 
> The question is: 
> 
> If a character has the following power: 
>     Teleport 10" Mass Limit of 800 kg 
>         Area Effect, Radius(+1) 
> 
> What does this allow the character to do? 
> 
> I say that it allows the character to teleport 800 kg from within the area 
> effect, while my friend says that the character can teleport 800 kg from 
> each hex. 
> 
> What do you think? 
 
From your question, I am guessing the real problem is "Just what does adding 
the Advantage "Area Effect, Radius" to Teleport do?" 
 
My strictly "by the rules" interpretation would say that adding AE to 
Teleport does absolutely nothing because Teleport only affects the character 
with the power and what he/she is touching. 
 
As a GM I would be willing to allow the removal of the touching stipulation 
due to the AE advantage but not the weight requirement.  I would also insist 
that the area of the Teleport be centered around the character and that it 
include everyone or no one.  Meaning that in your example the character 
would take itself and everyone around it on a 10" ride but only if the total 
weight of the people and objects in the area weighed no more than 800kg, 
otherwise the power would fail and Teleport no one. 
 
To achieve the effect your friend wants he/she should drop the extra mass on 
the Teleport and buy it Usable Against Others.  There is no need to by Extra 
Mass because with UAO the mass of animate objects is not important.  Then 
with the addition of Area Effect he/she will Teleport anyone within the area 
regardless of their weight.  The effect would still have to centered around 
the character and effect the character unless he/she purchases Personal 
Immunity or has one of the defenses against Teleport w/UAO because the power 
still isn't Ranged. 
 
Alan 
 
------------------------------ 
 
End of champ-l-digest V1 #391 
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