Digest Archive vol 1 Issue 396
From: owner-champ-l-digest@sysabend.org 
Sent: Tuesday, June 15, 1999 2:20 AM 
To: champ-l-digest@sysabend.org 
Subject: champ-l-digest V1 #396 
 
 
champ-l-digest         Tuesday, June 15 1999         Volume 01 : Number 396 
 
 
 
In this issue: 
 
    Re: Teleport & the Area Effect Advantage 
    Re: Hero site & web design trends 
    Hero v5 release date 
    Re: Teleport & the Area Effect Advantage 
    Re: Teleport & the Area Effect Advantage 
    Re: Hero site & web design trends 
    Re: Teleport & the Area Effect Advantage 
    Re: Teleport & the Area Effect Advantage 
    Re: Songs to supers... 
    Re: Teleport & the Area Effect Advantage 
    Re: Teleport & the Area Effect Advantage 
    Re: Teleport & the Area Effect Advantage 
    Re: Teleport & the Area Effect Advantage 
    Re: Teleport & the Area Effect Advantage 
    Re: Teleport & the Area Effect Advantage 
    Re: Songs to supers... 
    Re: Teleport & the Area Effect Advantage 
    Re: Teleport & the Area Effect Advantage 
    Re: Teleport & the Area Effect Advantage 
    Re: Songs to supers... 
    Re: Songs to supers... 
    Re: Data using contractions 
    Re: Swapping stats 
    Re: What's My Line? (was The Mummy) 
    Re: HERO site back up? 
    Re: Songs to supers... 
    Re: Swapping stats 
 
---------------------------------------------------------------------- 
 
Date: Mon, 14 Jun 1999 23:04:31 -0500 
From: Donald Tsang <tsang@sedl.org> 
Subject: Re: Teleport & the Area Effect Advantage 
 
>| There is certainly enough fuzziness in the rules to interpret them that 
>| way.  I just don't buy it.  Area Effect is for allowing your power to hit 
>| all of the people or things in an Area. 
> 
>Area of Effect is for allowing your power to hit all of the people or 
>things in an area with the same ammount of power.  That is how AoE works 
>with everything else, why should it mysteriously be different for 
>Teleportation, especially when no such exception is ever mentioned anywhere? 
 
Then let's go back to Transer... if AE duplicates the effect "once per 
hex" or whatever (I believe you said that for TK, although it really 
should be "once per object and everything it holds" under the current 
discussion), then why doesn't the "Transfer COM->COM, Area Effect Radius 
(earth)" instantly make you the most beautiful person anywhere? 
 
It's mysteriously different because we know it's abusive. 
 
Me, I'm meaner than any of you:  straight Area Effect Radius (without 
Selective or Nonselective) means that you attempt to Teleport everything 
within the radius (that's in 3 dimensions, folks), and if the total mass 
is greater than 800 kg, you fail.  This is consistent (if you try to 
teleport while touching 900 kg of people, you fail too). 
 
Basically, since the Power already lists a cost for "affecting more stuff", 
you shouldn't try to sneak "LOTS more stuff" into the equation by buying 
another advantage.  You can't buy (Darkness, 1" radius), then buy "Area 
Effect Radius, x256 (+3)" for a total of 40 points, and use it the same 
as (Darkness, 256" radius) bought for 2560 pts.  You just can't. 
 
If I were your GM, I'd allow (Teleport w/others) to work as: 
1.  no-range AE (nonselective, starting from you, working out, ignoring 
                 things above the remaining TP mass), or 
2.  must-be-part-of-touching-circle, or 
3.  must be touching you directly, or (ad nauseam) 
 
Define it at the beginning, along with your SFX.  No changing one's mind. 
 
  Donald 
 
------------------------------ 
 
Date: Mon, 14 Jun 1999 21:03:30 PDT 
From: S A Rudy <sarudy@hotmail.com> 
Subject: Re: Hero site & web design trends 
 
says Damon: 
>I visited the revamped Hero Games site tonight and am not very happy with  
>the layout.  It seems to be fairly typical of 
>commercial sites these days to incorporate wide banners, frames 
>and/or button bars into the page, squeezing out the actual page 
>content in the process. 
>I usually use Netscape, which already takes up the top 2.5" of my screen  
>with its own button bar.  The newly designed Hero page 
>fills the next 2" with a black strip containing a button bar and 
>gold Hero logo.  My screen is now half full.  Subtract 0.75" for the Win95  
>staus bar at the bottom of the screen and I only have 2.5" left to view the  
>page itself in!  This is not satisfactory. 
>The "Under Construction" image alone fills three times that space. 
>Web designers need to take pity on those of us with 15" monitor 
>screens and make the banners, fixed frames, and button bars as small and  
>unobtrusive as possible. 
 
Actually, I have a 19" monitor and 1152 x 864 resolution and 
I agree with your points anyway.  I don't see why the site 
needs two navigation bars (it's not like one is a submenu of 
the other - they seem to be independant), nor why the black 
top navigation bar needs to be quite so large.  When someone 
at my resolution thinks "hey, those are pretty large looking 
graphics" - they're probably too big. 
 
In fact, I think the entire black navigation bar could be 
removed and the navigation functions incorporated into the 
whitespace nagivation bar to better effect.  Of course, 
that would reduce the cute java mouseover effects, but aside 
from saying "hey, we have cool mouseover java effects", 
they don't really add value to the site.  (Ouch, somebody 
hit me - I just used the phrase "add value" of my own free 
will).  I mean, you probably can already figure out that 
the link called "store" means "buy products online", "info" 
means "about Hero Games and more", "software" means "all 
about our software", etc.  I think I'd also prefer an image 
map to the text-graphics if you are going to do that sort of 
thing.  The only useful thing you'd lose is the scrolling 
with the frame. 
 
I do think the blue and white portion of the screen is 
quite attractive and works well on a large screen.  I like 
the font and general color scheme.  The blue and black on 
white is crisp and neat-looking and I like the rounded 
"caps" on the text area. What's there is easy to read and 
fairly well laid out.  I'll be interested to see what it 
looks like when it's finished. 
 
(Oh, and Damon, if you haven't already, you might try 
setting your button bar to text-only buttons - they take 
up much less space that way.) 
 
- -S 
 
S A Rudy                     http://www.eclipse.net/~srudy 
+----------------------------------------------------------+ 
|"I myself have never been able to find out precisely what | 
| feminism is; I only know that people call me a feminist  | 
| whenever I express sentiments that differentiate me from | 
| a doormat or a prostitute."  -- Rebecca West, 1913       | 
+----------------------------------------------------------+ 
 
 
_______________________________________________________________ 
Get Free Email and Do More On The Web. Visit http://www.msn.com 
 
------------------------------ 
 
Date: Mon, 14 Jun 1999 21:08:33 PDT 
From: S A Rudy <sarudy@hotmail.com> 
Subject: Hero v5 release date 
 
I was wondering.  I've seen August mentioned as a release for Hero 5th  
edition. 
 
Could this mean it will be ready for Gen Con? 
 
- -S 
 
 
_______________________________________________________________ 
Get Free Email and Do More On The Web. Visit http://www.msn.com 
 
------------------------------ 
 
Date: Mon, 14 Jun 1999 21:20:06 -0700 
From: david_mckee@filemaker.com (David McKee) 
Subject: Re: Teleport & the Area Effect Advantage 
 
>Me, I'm meaner than any of you:  straight Area Effect Radius (without 
>Selective or Nonselective) means that you attempt to Teleport everything 
>within the radius (that's in 3 dimensions, folks), and if the total mass 
>is greater than 800 kg, you fail.  
 
While I basically agree with you, I'd have to point out that just because 
you buy a power/advantage with X doesn't mean the character/player HAS to 
use it at X.  The player has always been able to use it at X-1 (or  
whatever). 
X is a maximum. 
 
So I would say that you do not have to attempt to teleport everything 
within that radius, *it could be smaller at the player's option*. As long 
as the total mass didn't exceed the 800kg total, (s)he's ok. 
 
But I think a 800kg/hex is abusive. If a player wanted 800kg 
per hex, they'd have to pay more for it... 
 
I see the Energy Blast over an area thing as different since it's almost 
intuitive that a 6d6 blast with an area effect is going to do 6d6 to 
each element within the area.  If you had a 6d6 blast, and *spread* the 
blast to cover an area, then the damage per element lessens.  Implying 
that the total 6d6 is shared as a sum of the area. 
 
This is how I see most teleports working, as a single effort spread 
out over an area, while the total "load" it can bear staying the same. 
Since there is no such thing as "spreading" a teleport, this makes 
perfect sense to me. 
 
I can't imagine what kind of teleport (sfx) would justify a per hex 
limit.... 
 
- -Dave 
 
------------------------------ 
 
Date: Mon, 14 Jun 1999 20:53:19 -0700 (PDT) 
From: shaw@caprica.com (Wayne Shaw) 
Subject: Re: Teleport & the Area Effect Advantage 
 
>----- Original Message ----- 
>From: Bob Greenwade <bob.greenwade@klock.com> 
>To: Champions <champ-l@sysabend.org> 
>Sent: Monday, June 14, 1999 2:15 PM 
>Subject: Re: Teleport & the Area Effect Advantage 
> 
>>    Which is neither here nor there for the question given, which was 
>> whether the Extra Mass would apply as a grand total or on a per-hex basis. 
>>    (I think I'm in a minority of people who said grand total....) 
> 
>You may be in a minority but you are still right. 
 
 
Actually, that's highly interpetational.  Just as it would be if the same 
question came up regarding TK.  I'd argue that radius takes a normally 
single target effect and makes it effect more than one target, and therefor 
applies the qualities of that effect to every target.  Others would say that 
a weight or mass limit does not reference a single target, so that making it 
area effect is irrelevant.  But there is nothing in the book to solve the 
question authoritatively at all. 
 
------------------------------ 
 
Date: Tue, 15 Jun 1999 00:29:15 -0400 (EDT) 
From: Jason Sullivan <ravanos@NJCU.edu> 
Subject: Re: Hero site & web design trends 
 
On Mon, 14 Jun 1999, S A Rudy wrote: 
> In fact, I think the entire black navigation bar could be 
> removed and the navigation functions incorporated into the 
> whitespace nagivation bar to better effect.  Of course, 
> that would reduce the cute java mouseover effects, but aside 
> from saying "hey, we have cool mouseover java effects", 
> they don't really add value to the site.  
 
	I, personally, like pull down/pop up java menus, menu-search 
listings (one list of possible page choices that you can even access from 
text only non graphic non frame non java browsers like mine), and 
enter-word whole site searches.   
	They take up little space and are easy to access for most users... 
even if they have their own seperate pages that you can access by clicking 
a floating javafied Hero-Hex logo button that stays at the bottom of the 
screen. 
 
------------------------------ 
 
Date: Mon, 14 Jun 1999 23:33:06 -0500 
From: Donald Tsang <tsang@sedl.org> 
Subject: Re: Teleport & the Area Effect Advantage 
 
>Actually, that's highly interpetational.  Just as it would be if the 
>same question came up regarding TK.  I'd argue that radius takes a 
>normally single target effect and makes it effect more than one target, 
>and therefor applies the qualities of that effect to every target. 
>Others would say that a weight or mass limit does not reference a 
>single target, so that making it area effect is irrelevant.  But there 
>is nothing in the book to solve the question authoritatively at all. 
 
Brings up an interesting question: how *would* you buy "Captain Britain 
Strength"?  He can lift an oceanliner by the nose (and not break it) 
because he TKs each hex of the ship, but cannot hold a a microscopic 
600 kg Neutronium chip (with marble-sized stasis field) in one hand. 
 
Possibilities include: 
 
  AE 1 hex (+1/4: double the number of hexes, but only to fill out  
            single object) 
  UAO Flight (sigh...) 
  UAO+Sticky 
  STR (just ignore the stoopid physics and move on) 
 
These should probably be hex-cubes, btw. 
AE:radius gives you x8 hex-cubes per doubling... 
 
  Donald 
 
------------------------------ 
 
Date: Mon, 14 Jun 1999 21:06:15 -0700 (PDT) 
From: shaw@caprica.com (Wayne Shaw) 
Subject: Re: Teleport & the Area Effect Advantage 
 
>Then let's go back to Transer... if AE duplicates the effect "once per 
>hex" or whatever (I believe you said that for TK, although it really 
>should be "once per object and everything it holds" under the current 
>discussion), then why doesn't the "Transfer COM->COM, Area Effect Radius 
>(earth)" instantly make you the most beautiful person anywhere? 
> 
>It's mysteriously different because we know it's abusive. 
 
It's also also dealing with Adjustment powers which already have a lot of 
odd little rules involving them, and is only different to a degree.  You 
_do_ lower everyone's COM in the area.   
 
This also operates on the theorem that the radius Teleport is abusive.  I 
don't think it particularly is.  Consider that a at it's minimum cost (+20 
points for a 10" teleport with no other add ons) it costs the same as an 
extra 15 people  would, effects a whole exciting 3 hex diameter area, and 
can force you to take people who you don't want to if they get close enough 
and they want to go.  Doesn't look too abusive to me. 
 
>Basically, since the Power already lists a cost for "affecting more stuff", 
>you shouldn't try to sneak "LOTS more stuff" into the equation by buying 
>another advantage.  You can't buy (Darkness, 1" radius), then buy "Area 
 
And under most situations, you won't.  It's pretty hard to beat a mass 
doubling equation with radius, even with the radius doubling function 
 
>Effect Radius, x256 (+3)" for a total of 40 points, and use it the same 
>as (Darkness, 256" radius) bought for 2560 pts.  You just can't. 
 
And that's a flaw with Darkness, IMO.  It's too hard to make a large one 
compared to every other power in the game.  I'd say that's what the computer 
people call a 'legacy' problem. 
 
------------------------------ 
 
Date: Mon, 14 Jun 1999 21:52:02 -0700 
From: Chad Riley <chadriley01@sprynet.com> 
Subject: Re: Songs to supers... 
 
Brian Wawrow wrote: 
 
> Songs for gaming, let me see... 
> 
> There's a space rock band from England called Hawkwind that has a whole 
> albumn about Elric, called 'Warrior on the Edge of Time'. My buddy has a 
> video tape of one of their concerts called 'Chronicle of the Black Sword' in 
> which they play the whole album with actors/dancers pantomiming the plot 
> throughout, like some mad acid-induced ballet. They have this giant guy in a 
> white wig with a huge sword for Elric. Between the songs, out comes Moorcock 
> with crazy lighting to recite bits from the novel in his best big booming 
> dramatic voice. Very cool, in a nerdy sort of way. 
> 
> Other Hawkwind songs relevant to this discussion include but are not limited 
> to Steppenwolf [this predates the band and is based on the werewolf novel of 
> the same name], Angel of Death, Assassins of Allah, Automoton, Chaos Army, 
> Children of the Sun, The Dark Lords, and tons of others from some 30 years 
> of recording at the cult following level. Check here.. 
> http://www.conifersclose.freeserve.co.uk/hawkwind_songs.html 
> 
 
Snikt 
 
 
Also an australian rocker named Billy Thorpe, who sounds a lot like Billy 
Squire, did a great concept album called Children of the Sun. Really cool imagry 
on thatone I must say. 
And for more KISS and some other Hard Rock Bands lets See: (Gosh I Love this 
stuff) 
 
Dark Light (Energy Projector) 
Odyssey (a Superman level character if I ever heard one, I usually make it a 
woman) 
Psycho Circus (Villain Team) 
Mr Blackwell (some demonic Fashion Critic?) 
Getaway (Speedster) 
Mr Crawley (Ozzy Osbourne) (Demonic Businessman) 
The Price (Twisted Sister) (Clawed Assassin/of Grimm Reaper Theamed Assassin) 
2000 Man (KISS) (Genius Inventer/Android) 
Submarine Girl (KISS) 
Destroyer (Twisted Sister) Unstopable Brick 
 
I'm so sure there's more....maybe later... 
 
------------------------------ 
 
Date: Mon, 14 Jun 1999 20:07:22 -0700 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: Teleport & the Area Effect Advantage 
 
At 09:18 PM 6/14/1999 -0500, J. Alan Easley wrote: 
>----- Original Message ----- 
>From: Bob Greenwade <bob.greenwade@klock.com> 
>To: Champions <champ-l@sysabend.org> 
>Sent: Monday, June 14, 1999 2:15 PM 
>Subject: Re: Teleport & the Area Effect Advantage 
> 
>>    Which is neither here nor there for the question given, which was 
>> whether the Extra Mass would apply as a grand total or on a per-hex basis. 
>>    (I think I'm in a minority of people who said grand total....) 
> 
>You may be in a minority but you are still right. 
 
   It's starting to look like I miscounted.... 
- --- 
Bob's Original Hero Stuff Page!  [Circle of HEROS member] 
   http://www.klock.com/public/users/bob.greenwade/original.htm 
Merry-Go-Round Webring -- wanna join? 
   http://www.klock.com/public/users/bob.greenwade/merrhome.htm 
Interested in sarrusophones?  Join the Sarrusophone Mailing List! 
   http://www.onelist.com/subscribe/Sarrusophone 
 
------------------------------ 
 
Date: Mon, 14 Jun 1999 20:11:29 -0700 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: Teleport & the Area Effect Advantage 
 
At 10:43 PM 6/14/1999 -0400, Stainless Steel Rat wrote: 
> 
>* Bob Greenwade <bob.greenwade@klock.com>  on Mon, 14 Jun 1999 
>|    I remembered that, and apologize for not mentioning it above.  My main 
>| point in the above is that we didn't need the side trip.  :-] 
> 
>Take it up with the guy who directed me onto the exit ramp, not me. 
 
   That was the problem.  As far as I can recall, nobody directed you there. 
   If someone did, then I apologize to you, and direct my wrath at that 
individual. 
- --- 
Bob's Original Hero Stuff Page!  [Circle of HEROS member] 
   http://www.klock.com/public/users/bob.greenwade/original.htm 
Merry-Go-Round Webring -- wanna join? 
   http://www.klock.com/public/users/bob.greenwade/merrhome.htm 
Interested in sarrusophones?  Join the Sarrusophone Mailing List! 
   http://www.onelist.com/subscribe/Sarrusophone 
 
------------------------------ 
 
Date: Mon, 14 Jun 1999 20:10:44 -0700 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: Teleport & the Area Effect Advantage 
 
At 10:58 PM 6/14/1999 -0400, Stainless Steel Rat wrote: 
> 
>* "J. Alan Easley" <alaneasley@email.com>  on Mon, 14 Jun 1999 
> 
>| If I bought Flight and added Area Effect would that give everybody Flight 
>| who was in the area? 
> 
>Assuming you bought Usable By Others or Usable Against Others, yes. 
> 
>| Would buying Mental Defense with the Area Effect Advantage automatically 
>| give it to every person in the area? 
> 
>Assuming you bought Usable By Others or Usable Against Others, yes. 
> 
>| There is certainly enough fuzziness in the rules to interpret them that 
>| way.  I just don't buy it.  Area Effect is for allowing your power to hit 
>| all of the people or things in an Area. 
> 
>Area of Effect is for allowing your power to hit all of the people or 
>things in an area with the same ammount of power.  That is how AoE works 
>with everything else, why should it mysteriously be different for 
>Teleportation, especially when no such exception is ever mentioned anywhere? 
 
   I think Alan came up with rather poor examples there.  A better question 
would be, would TK with AoE still lift only its total STR, or its STR per 
hex, or its STR per object? 
- --- 
Bob's Original Hero Stuff Page!  [Circle of HEROS member] 
   http://www.klock.com/public/users/bob.greenwade/original.htm 
Merry-Go-Round Webring -- wanna join? 
   http://www.klock.com/public/users/bob.greenwade/merrhome.htm 
Interested in sarrusophones?  Join the Sarrusophone Mailing List! 
   http://www.onelist.com/subscribe/Sarrusophone 
 
------------------------------ 
 
Date: Mon, 14 Jun 1999 23:19:47 -0500 
From: "J. Alan Easley" <alaneasley@email.com> 
Subject: Re: Teleport & the Area Effect Advantage 
 
- ----- Original Message ----- 
From: Stainless Steel Rat <ratinox@peorth.gweep.net> 
To: Champions <champ-l@sysabend.org> 
Sent: Monday, June 14, 1999 9:55 PM 
Subject: Re: Teleport & the Area Effect Advantage 
 
 
> -----BEGIN PGP SIGNED MESSAGE----- 
> Hash: SHA1 
> 
> * "J. Alan Easley" <alaneasley@email.com>  on Mon, 14 Jun 1999 
> | Yes, but an Energy Blast is a power that normally (with no additional 
points 
> | spent) affects things other than the owner.  Teleport only affects other 
> | animates if you pay additional points.  The amount of those additional 
> | points determines how much extra mass you can move with you. 
> 
> Here is another example: Telekenesis.  25 Strength TK with AoE affects 
each 
> individual object in that area with 25 Strength.  That means all objects 
in 
> the area massing 800Kg or less can be picked up and moved. 
 
Telekinesis is still a power that affects other objects normally.  Teleport 
has a built in feature that allows the teleportation of extra mass.  If you 
want to teleport the extra mass buy it.  Don't try to get it buy trying to 
by the ability to teleport any object in a certain area.  This is exactly 
the kind of thing you are usually arguing against.  I am surprised to find 
you on the other side of this disagreement. 
 
> The multiplication of effect over the area is a function of the Area of 
> Effect advantage, not the base power. 
 
True, but the effect of Teleportation is to take the owner of the power on a 
trip with whatever he is touching up to the total amount of extra mass 
he/she has bought.  It still takes every owner of the power in the area on a 
trip carrying as much extra mass as he has bought.  There is of course only 
one owner in this area.  I see no problem with the allowing of Area Effect 
to serve as the touching in this case but not giving the power owner a free 
UAO. 
 
Alan 
 
------------------------------ 
 
Date: Mon, 14 Jun 1999 23:29:55 -0500 
From: "J. Alan Easley" <alaneasley@email.com> 
Subject: Re: Teleport & the Area Effect Advantage 
 
- ----- Original Message ----- 
From: Stainless Steel Rat <ratinox@peorth.gweep.net> 
To: Champions <champ-l@sysabend.org> 
Sent: Monday, June 14, 1999 9:58 PM 
Subject: Re: Teleport & the Area Effect Advantage 
 
 
> -----BEGIN PGP SIGNED MESSAGE----- 
> Hash: SHA1 
> 
> * "J. Alan Easley" <alaneasley@email.com>  on Mon, 14 Jun 1999 
> | Here we have to part company, Area Effect duplicates the effect of some 
> | powers in every hex, but not all. 
> 
> Chapter and verse, please? :) 
 
BBB 4.2, Page 90, Power Advantages, Area Effect, First Sentence. 
 
"Powers with this Power Advantage affect all targets in an area." 
 
Powers like Teleport and other normally self-only powers such as Mental 
Defense and Force Field don't have targets and are not usable on targets 
without buying the appropriate advantage which is either UAO or UBO.  If 
they did have targets you would be required to roll to hit with them. 
 
> | If I bought Flight and added Area Effect would that give everybody 
Flight 
> | who was in the area? 
> 
> Assuming you bought Usable By Others or Usable Against Others, yes. 
 
Agreed, especially as this was supposed to be a rhetorical question. 
 
> | Would buying Mental Defense with the Area Effect Advantage automatically 
> | give it to every person in the area? 
> 
> Assuming you bought Usable By Others or Usable Against Others, yes. 
 
Agreed, especially as this was supposed to be a rhetorical question. 
 
> | There is certainly enough fuzziness in the rules to interpret them that 
> | way.  I just don't buy it.  Area Effect is for allowing your power to 
hit 
> | all of the people or things in an Area. 
> 
> Area of Effect is for allowing your power to hit all of the people or 
> things in an area with the same ammount of power.  That is how AoE works 
> with everything else, why should it mysteriously be different for 
> Teleportation, especially when no such exception is ever mentioned 
anywhere? 
 
You just mentioned two exceptions above.  Why else would you insist on 
applying the requirement that the two examples above require either UBO or 
UAO if you believe that Area Effect works the same for everything?  I don't 
have to purchase UBO along with my Area Effect Energy Blast to have it 
affect everybody why do you claim I need it for powers like Mental Defense 
but not Teleportation, and at that same time claim that Area Effect works 
the same for all powers? 
 
I am trying to understand your reasoning here but I am not succeeding.  In 
case I am simply being dense please accept my apologies and try at least one 
more time to explain it to me. 
 
Alan 
 
------------------------------ 
 
Date: Tue, 15 Jun 1999 00:03:08 -0500 
From: "J. Alan Easley" <alaneasley@email.com> 
Subject: Re: Teleport & the Area Effect Advantage 
 
- ----- Original Message ----- 
From: Wayne Shaw <shaw@caprica.com> 
To: <champ-l@sysabend.org> 
Sent: Monday, June 14, 1999 10:53 PM 
Subject: Re: Teleport & the Area Effect Advantage 
 
 
> >----- Original Message ----- 
> >From: Bob Greenwade <bob.greenwade@klock.com> 
> >To: Champions <champ-l@sysabend.org> 
> >Sent: Monday, June 14, 1999 2:15 PM 
> >Subject: Re: Teleport & the Area Effect Advantage 
> > 
> >>    Which is neither here nor there for the question given, which was 
> >> whether the Extra Mass would apply as a grand total or on a per-hex 
basis. 
> >>    (I think I'm in a minority of people who said grand total....) 
> > 
> >You may be in a minority but you are still right. 
> 
> Actually, that's highly interpetational.  Just as it would be if the same 
> question came up regarding TK.  I'd argue that radius takes a normally 
> single target effect and makes it effect more than one target, and 
therefor 
> applies the qualities of that effect to every target.  Others would say 
that 
> a weight or mass limit does not reference a single target, so that making 
it 
> area effect is irrelevant.  But there is nothing in the book to solve the 
> question authoritatively at all. 
 
English is usually interpretational.  Just as you interpreted my statement 
to Bob that he was right as me saying that to think otherwise was wrong.  I 
have two interpretations of using Teleportation w/Area Effect that I feel 
are completely understandable.  One is exactly as Bob has stated that the 
Extra Mass is the total for the entire area covered by Area Effect.  The 
other, as I stated originally when the question first came up, was that 
adding Area Effect to Teleportation does absolutely nothing, since it 
specifically states under the description of Teleportation that it affects 
only the owner of the power and his equipment and if he purchases Extra Mass 
he can take that mass with him but only if he is touching it.  Area Effect 
doesn't let you touch the objects and people in it.  I agree with Bob that 
the best way to run it is to let the Area Effect suffice as the requirement 
of "touching." But I can't agree that giving the same effect as if I had 
bought my Teleportation with UAO is valid.  Please look at the following 
constructs: 
 
Teleportation, 10", 800kg Extra Mass, Area Effect. 
 
Teleportation, 10", 800kg Extra Mass, Area Effect, Usable Against Others. 
 
What is the difference between how these powers function?  It can't be the 
difference of whether or not it affects the owner of the power.  The owner 
is going to be in the area since it isn't bought Ranged. 
 
 
Alan 
 
------------------------------ 
 
Date: Tue, 15 Jun 1999 05:11:09 GMT 
From: mhoram@relia.net (Curtis A Gibson) 
Subject: Re: Songs to supers... 
 
With all the commentary on super references in rock songs, I was 
surprised no one mentioned The Superman Song by the Crash Test 
Dummies.... 
 
"Superman never made any money 
Saving the world from Solomon Grundy...." 
 
- -Mhoram 
Not only does the English Language borrow words from other languages, 
it sometimes chases them down dark alleys, hits them over the head, 
and goes through their pockets.=20 
   -- Eddy Peters 
 
------------------------------ 
 
Date: Tue, 15 Jun 1999 00:05:34 -0500 
From: "J. Alan Easley" <alaneasley@email.com> 
Subject: Re: Teleport & the Area Effect Advantage 
 
- ----- Original Message ----- 
From: Guy Hoyle <ghoyle1@airmail.net> 
To: J. Alan Easley <alaneasley@email.com&> <champ-l@sysabend.org&> Brian 
Wawrow <bwawrow@fmco.com> 
Sent: Monday, June 14, 1999 10:32 PM 
Subject: Re: Teleport & the Area Effect Advantage 
 
 
>Area Effect is for allowing your 
> power 
> >to hit all of the people or things in an Area.  Hitting the people with 
> your 
> >normal Teleport power just means you can take them with you up to but not 
> to 
> >exceed your mass limit, just like is explained in the description of 
> >Teleport. 
> > 
> 
> So, by your reasoning, would an Energy Blast have to divide up the # of 
> dice of damage it does over an area, or would each target in the area take 
> the same # of dice of damage? The latter, I think. If you don't have to 
> divide up the total damage done by an Energy Blast, I think you wouldn't 
> have to divide up the carrying capacity of a Teleport. 
 
No, but there is a big difference between Energy Blast and Teleport. 
Teleport is a Movement Power.  Energy Blast is a Standard Power (you 
probably thought I was going to say Attack Power but I don't feel like 
hearing again how there are no Attack Powers) that affects other characters 
as a normal part of its function. 
 
If Area Effect Flight doesn't give everybody in the area Flight, then Area 
Effect Teleport shouldn't give everybody in the area a separate Teleport. 
 
Alan 
 
------------------------------ 
 
Date: Tue, 15 Jun 1999 01:35:13 -0400 (EDT) 
From: Jason Sullivan <ravanos@NJCU.edu> 
Subject: Re: Teleport & the Area Effect Advantage 
 
On Tue, 15 Jun 1999, J. Alan Easley wrote: 
<snip> 
> Teleportation, 10", 800kg Extra Mass, Area Effect. 
> Teleportation, 10", 800kg Extra Mass, Area Effect, Usable Against Others. 
>  
> What is the difference between how these powers function?  It can't be the 
> difference of whether or not it affects the owner of the power.  The owner 
> is going to be in the area since it isn't bought Ranged. 
>  
> Alan 
 
	The Active Points of the power (for Adjustment Powers and END 
costs), the Real Cost, and the possibility the AoE is bought Selective, 
the functioning of the power sets above changes. 
 
	TPT 10" 800kg AoE: Sel. being able to Teleport things with you. 
 
	TPT 10" 800kg AoE: Sel. UAO being able to Teleport objects away 
	from you. 
 
	Kind of handy when Grond is threatening a bus load on nuns, or 
when Foxbat has decided to crash your best friend's wedding. 
 
------------------------------ 
 
Date: Mon, 14 Jun 1999 22:12:51 -0700 (PDT) 
From: shaw@caprica.com (Wayne Shaw) 
Subject: Re: Teleport & the Area Effect Advantage 
 
>of "touching." But I can't agree that giving the same effect as if I had 
>bought my Teleportation with UAO is valid.  Please look at the following 
>constructs: 
 
It isn't the same effect.  If you don't buy it UAO, you still can't take 
other targets who don't want to go. 
 
> 
>Teleportation, 10", 800kg Extra Mass, Area Effect. 
> 
>Teleportation, 10", 800kg Extra Mass, Area Effect, Usable Against Others. 
> 
>What is the difference between how these powers function?  It can't be the 
>difference of whether or not it affects the owner of the power.  The owner 
>is going to be in the area since it isn't bought Ranged. 
 
Actually, he's isn't necessarily going to be, either, since many people 
interpet a zero range area effect to not necessarily have to have the user 
be at the centerpoint.  I've let people do such things and be right at the 
edge of the area. 
 
------------------------------ 
 
Date: Tue, 15 Jun 1999 00:52:30 -0500 
From: Lance Dyas <lancelot@inetnebr.com> 
Subject: Re: Songs to supers... 
 
No competition surely, BOC rocks... ;) additionally the flavor of Veteran for 
the Psychic Wars is worthy of an entire campaign me thinks. 
 
Michael Surbrook wrote: 
 
> It just struck me that the winner in the "songs to supers" contest is Blue 
> Oyster Cult.  I mena, how do you compete with "Black Blade" (Elric), 
> "Veteran of the Psychic Wars", "Me262" and (of course) "Godzilla". 
> 
> -- 
> Michael Surbrook - susano@otd.com - http://www.otd.com/~susano/index.html 
> 
> "I must say that I find television very educational. 
> The minute somebody turns it on, I go to the library 
> and read a book. 
> 
> Groucho Marx 
 
------------------------------ 
 
Date: Tue, 15 Jun 1999 00:57:21 -0500 
From: Lance Dyas <lancelot@inetnebr.com> 
Subject: Re: Songs to supers... 
 
Heavy Metal had Ah well extreme variation in qualition IMVHO 
The sound track was seriously good... Me I liked the Tara the 
Tarakian, stern was too bald faced silly for me blood. 
 
Michael Surbrook wrote: 
 
> On Sun, 13 Jun 1999, Ross Rannells wrote: 
> 
> > I used to go with the burned out love song interpretation until I saw 
> > "Heavy Metal".  I can't associate any love songs with that masterpiece 
> > of animation.  I'm firmly with Rat's interpretation on it now. 
> 
> Masterpiece?  I dunno if I'd go that far.  Personally, I think the 
> soundtrack is the best part about it.  That and Capt Stern. 
> 
> -- 
> Michael Surbrook - susano@otd.com - http://www.otd.com/~susano/index.html 
> 
>      "I don't buy temporary insanity as a murder defense, 'cause people 
>        kill people.  That's an animal instinct.  I think breaking into 
>      someone's home and ironing all their clothes is temporary insanity." 
>                                Sue Kolinsky 
 
------------------------------ 
 
Date: Mon, 14 Jun 1999 19:30:06 -0700 
From: "Filksinger" <filksngr@deskmail.com> 
Subject: Re: Data using contractions 
 
>IIRC, Lore had originally told Data that Dr. Soong (sp?) had 
left out the 
>emotions and purposefully made Data "inferior" because of the 
other 
>colonists. 
 
Correct. 
 
>But in a later episode, Data meets his maker and learns that 
>Lore's emotions were flawed, and that is why they weren't given 
to Data. 
 
More than that. Data was under the impression that Lore was not 
only given emotions, but was deliberately superior in general. Lore 
indicated that Data was made less "perfect" in order to avoid conflict 
with the colonists, who could not stand the idea of a "perfect" being 
among them. 
 
<snip> 
>Dr. Soong then says 
>the two androids are "much more similar than you think" and 
seems to imply 
>that the only real difference is the (flawed) emotion chip 
 
Actually, he says it outright. 
 
>(Which still doesn't make any sense. Anyone with half an ounce 
of 
>programming ability could write code that understands 
contractions.) 
 
Absolutely. The chip doesn't just emulate emotions; it emulates 
a large portion of non-essential human behavior. And Data, while a 
great 
mimic in certain areas (imitating visible actions, for example), isn't 
very good at imitating what happens inside a person's mouth, such as 
whistling or contractions. 
 
However, this doesn't explain why Data couldn't just reprogram 
himself. For that theory, see below. 
 
>OTOH, Data constantly exhibits emotional responses on the show 
in a subtle, 
>introverted sort of way (rather like Spock did, now that I 
think about it!) 
>Sometimes I think he *does* experience some limited forms of 
emotion, and 
>only *thinks* he can't. :-)  When it comes to being cold and 
emotionless, 
>Seven-of-Nine makes Data look warm and caring. 
 
Does he? I sometimes thought so, but was never quite certain. 
For example, apparently emotional responses could be due to built-in 
ethical or human relations programs, rather than because he actually 
feels things. He is also trying to emulate humans, after all, and 
demonstrates considerable acting skill in later episodes, and so may 
be 
_acting_ as if he had emotions. He also indicated that appearing to 
have 
emotions was one of the ways he attempted to understand emotions. 
 
My suspicion about the contractions goes something like this. 
 
Data was programmed to have a variety of qualities. One of these 
was a strict formality, which included not using contractions. 
 
Data had a number of ways to override this programming, if the 
impetus was sufficient, allowing him to reprogram himself. For an 
extreme example, he once attempted to shoot an unarmed man, because he 
had just committed murder, Data had ample reason to believe that the 
man 
would do so in the future, and Data had no other resources at his 
disposal to stop the man. He did this, in spite of the fact that it 
directly violated his programmed instructions on the use of force in 
self defense, because his ethical subsystems gave him the impetus to 
do 
it. It became more important to stop the man than it was to not kill 
him. 
 
My theory is that Data's instructions to be formal were set to a 
bit higher priority than is necessary. As a result, he needs to have a 
strong impetus to override them. And Data, having no emotions, can't 
"care" enough to do it. It isn't an important part of imitating 
humans, 
being a Star Fleet officer, or behaving ethically. However, tell him, 
"You must use contractions, or people will die!", and he will easily 
override that part of his behavior and do it. 
 
Or maybe Soong lied, and Data was designed to be imperfect.:) 
 
Filksinger 
 
------------------------------ 
 
Date: Mon, 14 Jun 1999 21:41:12 -0700 
From: "Filksinger" <filkhero@deskmail.com> 
Subject: Re: Swapping stats 
 
From: Stainless Steel Rat <ratinox@peorth.gweep.net> 
 
> 
> But is it considered to be a normal occourance when it does happen? 
You 
> still have not answered that question. 
 
If your objection is to someone using Transfer as a _normal_ occurance 
to swap around their own points, then you are quite correct; it is the 
wrong power. 
 
However, there is nothing in that that prevents it from being used 
against oneself as an _abnormal_ occurrence. In other words, this 
isn't an argument that you can't Drain or Transfer your own stats; 
only that it is the wrong power for _normal_ use. 
 
Filksinger 
 
------------------------------ 
 
Date: Mon, 14 Jun 1999 21:53:09 -0700 
From: "Filksinger" <filkhero@deskmail.com> 
Subject: Re: What's My Line? (was The Mummy) 
 
From: <Akirazeta@aol.com> 
 
 
> In a message dated 6/10/99 7:15:29 PM Eastern Daylight Time, 
> haerandir@hotmail.com writes: 
> 
> << >    "It is... it is........ it is green." 
> 
>  That's easy!  It's the sound of Lt. Data trying to identify an 
apparently 
>  unidentifiable drink for the benefit of Montgomery Scott. >> 
> 
> Man, i thought it was from the Episode of Star trek The original 
series where 
> scotty has to get one of the super soldiers drunk enough to pass 
out, and he 
> has gone through all his "stach" and is left with one bottle. When 
the 
> soldier asks what it is, he says" Its, its, its green." 
 
In a way, it is both. Where do you think the writers of TNG got the 
idea for the line from? 
 
Filksinger 
 
------------------------------ 
 
Date: Mon, 14 Jun 1999 22:30:06 -0700 
From: "Filksinger" <filkhero@deskmail.com> 
Subject: Re: HERO site back up? 
 
From: Terry Wilcox <terry@arcane.com> 
 
 
 
<snip> 
> Hero has chosen a service provider who also hosts 
www.legscetera.com. The 
> ISP has set up their web server incorrectly, so HTTP requests for 
> http://herogames.com go to http://www.legscetera.com, while 
> http://www.herogames.com goes to the right place. 
> 
> This isn't the fault of legscetera.com. It's the ISP. 
> 
> I think it's funny. You certainly get what you pay for. 
 
That explains why, when I go to http://herogames.com, I get Hero 
Games. I spent a little time trying to figure out if you guys were 
joking or something. 
 
Filksinger 
 
------------------------------ 
 
Date: Mon, 14 Jun 1999 22:53:14 -0700 
From: "Filksinger" <filkhero@deskmail.com> 
Subject: Re: Songs to supers... 
 
From: Mark Lemming <icepirat@ix.netcom.com> 
 
 
 
<snip> 
> ---- 
> And now back to song titles: 
 
I don't do this often, though I did create a few a long time ago that, 
in one case, are still around. The pop cyborg teen band/superheroes: 
The Electric Youth. 
 
It sounds like you guys have a lot more interest in songs that make 
good superhero names than me. 
 
Filksinger 
 
------------------------------ 
 
Date: Mon, 14 Jun 1999 23:04:59 -0700 
From: "Filksinger" <filkhero@deskmail.com> 
Subject: Re: Swapping stats 
 
From: Stainless Steel Rat <ratinox@peorth.gweep.net> 
 
 
> -----BEGIN PGP SIGNED MESSAGE----- 
> Hash: SHA1 
> 
> * "Filksinger" <filkhero@deskmail.com>  on Mon, 14 Jun 1999 
> | However, I do not understand why a man with, for example, a 
> | Necromantic Ring of Destruction (a ring that grants EB and 
Transfer 
> | BODY to EB) shouldn't, in desperate straits, be able to aim it at 
>                          ^^^^^^^^^^^^^^^^^^^^ 
> Dire straits is not "normal circumstances". 
 
You stated outright that it was forbidden for  a character to use 
Drain or Transfer on himself. Not just "not the best Power to use", 
not just "shouldn't be used that way as a normal event", _forbidden_. 
 
Since I did not argue at any time that it should be a normal use of 
the Power, only not outright forbidden any more than shooting yourself 
with an EB or RKA is, your remark is irrelevant. 
 
Filksinger 
 
------------------------------ 
 
End of champ-l-digest V1 #396 
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Date: Friday, July 02, 1999 04:13 PM