Digest Archive vol 1 Issue 402
From: owner-champ-l-digest@sysabend.org 
Sent: Wednesday, June 16, 1999 1:29 PM 
To: champ-l-digest@sysabend.org 
Subject: champ-l-digest V1 #402 
 
 
champ-l-digest        Wednesday, June 16 1999        Volume 01 : Number 402 
 
 
 
In this issue: 
 
    Re: New Power Advantage:Innate 
    Re: Teleport & the Area Effect Advantage 
    Re: Space Battleship 
    Re: New Power Advantage:Innate 
    RE: Space Battleship 
    Re: Space Battleship 
    RE: Space Battleship 
    Re: Space Battleship 
    RE: Space Battleship 
    Re: Teleport & the Area Effect Advantage 
    Re: Swapping stats 
    RE: Swapping stats 
    Date: Wed, 16 Jun 1999 09:32:00 -0400 
    Re: Space Battleship 
    Re: Space Battleship 
    Date: Wed, 16 Jun 1999 10:20:00 -0400 
    The Metric System [was...Space Battleship] 
    Re: Space Battleship 
 
---------------------------------------------------------------------- 
 
Date: Wed, 16 Jun 1999 06:18:09 -0700 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: New Power Advantage:Innate 
 
At 08:13 PM 6/15/1999 -0400, Joe Mucchiello wrote: 
>At 06:27 PM 6/15/99 EDT, SteveL1979@aol.com wrote: 
>>In a message dated 6/15/99 5:32:07 PM Eastern Daylight Time,  
>>jmucchiello@yahoo.com writes: 
>> 
>><< Of course, Steve did say he included Inherent as a -1/4 limitation which  
>>can only apply to Persistent powers.   >> 
>> 
>> Assuming I'm the Steve being referred to, there's been a  
>>misunderstanding (perhaps on my part) -- Inherent is a +1/4 *Advantage*, 
not  
>>a Limitation.  Sorry if I caused any confusion. 
> 
>You were and good.  As an advantage it makes more sense.  But why would 
>anyone by Difficult to Dispel for +1/4 when this is +1/4? 
 
   Probably so they can turn it off.  The way I read it, something that's 
Inherent cannot be turned off, period. 
 
>How does it work with regard to Characteristics?  I hope that would be 
>illegal. 
 
   I think that this would also require a Power to be 0 END Persistent, 
Always On (a construct which is already illegal for Characteristics). 
- --- 
Bob's Original Hero Stuff Page!  [Circle of HEROS member] 
   http://www.klock.com/public/users/bob.greenwade/original.htm 
Merry-Go-Round Webring -- wanna join? 
   http://www.klock.com/public/users/bob.greenwade/merrhome.htm 
Interested in sarrusophones?  Join the Sarrusophone Mailing List! 
   http://www.onelist.com/subscribe/Sarrusophone 
 
------------------------------ 
 
Date: Wed, 16 Jun 1999 06:31:52 -0700 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: Teleport & the Area Effect Advantage 
 
At 08:15 AM 6/16/1999 +0800, Allan Dunbar wrote: 
> 
>And it just does not work like that.  Therefore, AoE Teleport, with an 
>additional 800kg worth of mass multiples, could move 800kg only, as long as 
>that is within the area of effect, and only if that 800kg was willing to go 
>with the teleporter.  To teleport objects that are unwilling (or to make 
>people fly who are unwilling) you need to buy Usuable against Others. 
 
   I think I'd change the "willing" part to "not resisting."  Otherwise it 
becomes impossible to move inanimate objects (at least, without touching 
them). 
- --- 
Bob's Original Hero Stuff Page!  [Circle of HEROS member] 
   http://www.klock.com/public/users/bob.greenwade/original.htm 
Merry-Go-Round Webring -- wanna join? 
   http://www.klock.com/public/users/bob.greenwade/merrhome.htm 
Interested in sarrusophones?  Join the Sarrusophone Mailing List! 
   http://www.onelist.com/subscribe/Sarrusophone 
 
------------------------------ 
 
Date: Wed, 16 Jun 1999 09:03:49 -0500 
From: "Logan Darklighter" <logand@airmail.net> 
Subject: Re: Space Battleship 
 
- -----Original Message----- 
From: Ross Rannells <rossrannells@worldnet.att.net> 
To: Logan Darklighter <logand@cyberramp.net> 
Cc: champ-l@sysabend.org <champ-l@sysabend.org> 
Date: Tuesday, June 15, 1999 11:10 PM 
Subject: Re: Space Battleship 
>Shouldn't the Wave Motion Engine be Transdimensional Movment.  Every 
>time they engaged it, they went a different distances and they covered 
>several light years in a few short second on more then one occasion.  That 
>takes quite a bit of FTL.  Transdimensional Movment would be cheaper 
>and better represent the show IMHO. 
 
 
I am going to be using Bob's Transdimensional movement to get them to 
"subspace", and then John's take on the FTL kicks in. This would represent 
the effect, seen in the show, of the Argo being completely out of phase with 
the normal universe when it was space warping. 
 
BTW, for those interested, the wave motion engine was described as working 
in classic "tesseract" fashion. They basically "jumped" from wavecrest to 
wavecrest in the spacetime continuum. The most common fan theory holds that 
the wave motion engine suspended the ship in a kind of "tachyon bubble" that 
allowed the ship to move into subspace and faster than light. Collapsing the 
bubble is what precipitated them back into normal space and relativistic 
speeds. Yeah. It's technobabble. Basically, in game terms, they pull a lever 
and the ship is several light hours forward of her previous position. That's 
all that's really important for our purposes here. 
 
>Laser Cannons and Rockets are probably RKA and EB depending. 
>Missles are best done up as seperate vehicles that are carried by 
>the ship. 
> 
>The last time I did up the Argo, the Wave Motion Gun looked something 
>like this: 30D6RKA, Extended Range, 4 x1 charge clips, 1 turrn to reload, 
>OIF,  0 degree Arc, Only on same Level.  Giving the WMG about a 23KM 
>range (we played 1 Cap Ship hex is 512 standard hexes) and costs 107 
points, 
 
> 
>The Laser Cannons were 10D6 RKAs, 2xExtended Range, OIF, 
>180 degree Arc, 64 x 1 Charge Clips.  The Main Guns have a range 
>of 38 KMs and has a base cost of 90 points.  There were 4 turrets 
>of 3 guns each, so apply a 0.25 limitation too the 18 points 12 
>weapons cost give 14 points for the additional guns.  Making the 
>Main guns cost 104 points. 
> 
>The rest of the guns are the same basic system for cost 
 
 
 
The ranges given in Starblazers for the main guns are 7.5 Megameters during 
the Iscandar mission in 2199. Later they were upgraded to a 10 megameter 
range during the year 2200 retrofit. 
 
What's a megameter? We get a good clue, when we see the Argo firing at a 
group of enemy ships and the perspective shows that they practically fired 
at a distance corresponding to the diameter of the planet! 
 
I'd say a megameter is at least 1000 Kilometers. 10 megameters then would be 
10,000 kilometers. This actually seems an appropriate scale, in my mind, for 
space warfare on a large scale. 
 
Anybody have any reference on metric prefix progressions that could confirm 
my theory? 
 
And the name for the main gun batteries was "Shock Cannons".  She had 3 main 
batteries of three guns apiece, and 2 secondary batteries, also with three 
guns apiece. 
 
What are "Shock Cannons"? I honestly don't know for sure. The way they acted 
in the show indicated that they were some sort of plasma weapon with a 
magnetic charge. Whenever the main and secondary batteries fired, the energy 
beams from the individual barrels would "braid" around each other shortly 
after leaving the barrels. 
 
10d6 RKA is a good round number. I'll keep that in mind. 
 
Oh. And the Wave Motion Gun's range is listed at one point to be 30 
Megameters. 
 
- -Logan 
- ---------------------------------------------------------------------------- 
- -- 
"God does not play dice with the universe; He plays an ineffable 
game of His own devising, which might be compared, from the perspective 
of any of the other players,* to being involved in an obscure and complex 
version of poker in a pitch-dark room, with blank cards, for infinite 
stakes, with a Dealer who won't tell you the rules, and who 
_smiles all the time_." 
- -Neil Gaimen and Terry Pratchett 
_Good Omens_ 
*i.e., everybody. 
- ---------------------------------------------------------------------------- 
- -- 
Web page: http://www.cyberramp.net/~logand 
 
------------------------------ 
 
Date: Wed, 16 Jun 1999 07:30:22 -0700 (PDT) 
From: Joe Mucchiello <jmucchiello@yahoo.com> 
Subject: Re: New Power Advantage:Innate 
 
- --- Filksinger <filkhero@deskmail.com> wrote: 
> > What?  Drain lowers the active points of a power construct.  It has 
> > absolutely nothing to do with being or not being human.  Why can't 
> > CON be Innate in Dwarves?  Aren't wings inherent to birds?  Can 
> > their flight be drained?  Why just shrinking, growth and desolid? 
> > What really makes something Innate or Inherent?  Why would height 
> > be innate but not swimming in a fish?  This is my question. 
>  
> Because you are confusing the word "innate" with the 
> Advantage/Limitation/whateveritis of "Innate". They aren't quite the 
> same. As a general rule, if the Power goes away when the creature 
> dies, it may have been innate, but it wasn't Innate. 
 
So, LS: Water Breathing in a fish is it innate or Innate?  It doesn't 
breath water after death.  You say innate.  How about PD/ED?  I would 
assume that defenses don't go away after death.  Does this mean they 
cannot be Drained? 
 
> We need something like Innate, in order to make Powers like Drain 
> consistent with the real world. Otherwise, you have "Drain vs Life 
> Support", which not only stops people from using aqualungs, but 
causes 
> robots to need to breathe, or "Drain vs Desolid" which makes ghosts 
> solid, or "Drain vs Flight" which not only stops jet packs from 
> working but turns helium creatures to zenon creatures. 
 
Funny, I always thought that was what special effect was for.  I think 
that is my real problem with this.  Why not make up a bunch of special 
effect advantages/limitation: Real Fire, Real Electricity, etc which 
encapsulate all of the special effects of those real world energies?  
That way a fire creature could be put out by water as an in-game 
mechanic rather than a GM adjudicated special effect. 
 
BTW, why can't ghosts be made solid?  Seems like that would be a useful 
spell/power for fighting ghosts.  (And as an aside: from a mechanic 
point of view would Drain Desolid need Affects Desolid?) 
 
  Joe 
 
_________________________________________________________ 
Do You Yahoo!? 
Get your free @yahoo.com address at http://mail.yahoo.com 
 
------------------------------ 
 
Date: Wed, 16 Jun 1999 10:47:59 -0400 
From: "Johnson, Adam" <AJohnson@clariion.com> 
Subject: RE: Space Battleship 
 
1 megameter (Mm) is 1x10^6 meters, or one million meters, or 1,000 km 
 
 
- ---------------------------------------------------------- 
Adam Johnson 
Product Support -- Head Lab Resident Area Tech (LabRAT) 
ajohnson@clariion.com 
- ---------------------------------------------------------- 
 
 
- -----Original Message----- 
The ranges given in Starblazers for the main guns are 7.5 Megameters during 
the Iscandar mission in 2199. Later they were upgraded to a 10 megameter 
range during the year 2200 retrofit. 
 
What's a megameter? We get a good clue, when we see the Argo firing at a 
group of enemy ships and the perspective shows that they practically fired 
at a distance corresponding to the diameter of the planet! 
 
I'd say a megameter is at least 1000 Kilometers. 10 megameters then would be 
10,000 kilometers. This actually seems an appropriate scale, in my mind, for 
space warfare on a large scale. 
 
Anybody have any reference on metric prefix progressions that could confirm 
my theory? 
 
------------------------------ 
 
Date: Wed, 16 Jun 1999 09:47:58 -0500 
From: "Logan Darklighter" <logand@airmail.net> 
Subject: Re: Space Battleship 
 
- -----Original Message----- 
From: Johnson, Adam <AJohnson@clariion.com> 
To: champ-l@sysabend.org <champ-l@sysabend.org> 
Date: Wednesday, June 16, 1999 9:48 AM 
Subject: RE: Space Battleship 
 
 
>1 megameter (Mm) is 1x10^6 meters, or one million meters, or 1,000 km 
 
 
 
Well I'll be darned. I hit it right on the money! ^_^ 
 
- -Logan 
- ---------------------------------------------------------------------------- 
- -- 
"God does not play dice with the universe; He plays an ineffable 
game of His own devising, which might be compared, from the perspective 
of any of the other players,* to being involved in an obscure and complex 
version of poker in a pitch-dark room, with blank cards, for infinite 
stakes, with a Dealer who won't tell you the rules, and who 
_smiles all the time_." 
- -Neil Gaimen and Terry Pratchett 
_Good Omens_ 
*i.e., everybody. 
- ---------------------------------------------------------------------------- 
- -- 
Web page: http://www.cyberramp.net/~logand 
 
------------------------------ 
 
Date: Wed, 16 Jun 1999 17:06:06 +0200 
From: Henrik Giese <henrik.giese@lgp.se> 
Subject: RE: Space Battleship 
 
This message is in MIME format. Since your mail reader does not understand 
this format, some or all of this message may not be legible. 
 
- ------_=_NextPart_001_01BEB809.C41FF980 
Content-Type: text/plain; 
	charset="iso-8859-1" 
 
 
Laser Cannons and Rockets are probably RKA and EB depending. 
Missles are best done up as seperate vehicles that are carried by 
the ship. 
 
The last time I did up the Argo, the Wave Motion Gun looked something 
like this: 30D6RKA, Extended Range, 4 x1 charge clips, 1 turrn to reload, 
OIF,  0 degree Arc, Only on same Level.  Giving the WMG about a 23KM 
range (we played 1 Cap Ship hex is 512 standard hexes) and costs 107 points, 
******************** 
Good thing I'm not the one designing it. I set a 120mm SABOT round as 11D6 
3xAP RKA... 
I'd make the wave-motion gun something like a 100D6 RKA, extended range 
(lots), with an explosion advantage on 20D6 to make people sit up and take 
notice. 
******************** 
The Laser Cannons were 10D6 RKAs, 2xExtended Range, OIF, 
180 degree Arc, 64 x 1 Charge Clips.  The Main Guns have a range 
of 38 KMs and has a base cost of 90 points.  There were 4 turrets 
of 3 guns each, so apply a 0.25 limitation too the 18 points 12 
weapons cost give 14 points for the additional guns.  Making the 
Main guns cost 104 points. 
 
The rest of the guns are the same basic system for cost 
 
- ------_=_NextPart_001_01BEB809.C41FF980 
Content-Type: text/html; 
	charset="iso-8859-1" 
Content-Transfer-Encoding: quoted-printable 
 
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> 
<HTML> 
<HEAD> 
<META HTTP-EQUIV=3D"Content-Type" CONTENT=3D"text/html; = 
charset=3Diso-8859-1"> 
<META NAME=3D"Generator" CONTENT=3D"MS Exchange Server version = 
5.5.2448.0"> 
<TITLE>RE: Space Battleship</TITLE> 
</HEAD> 
<BODY> 
<BR> 
 
<P><FONT SIZE=3D2>Laser Cannons and Rockets are probably RKA and EB = 
depending.</FONT> 
<BR><FONT SIZE=3D2>Missles are best done up as seperate vehicles that = 
are carried by</FONT> 
<BR><FONT SIZE=3D2>the ship.</FONT> 
</P> 
 
<P><FONT SIZE=3D2>The last time I did up the Argo, the Wave Motion Gun = 
looked something</FONT> 
<BR><FONT SIZE=3D2>like this: 30D6RKA, Extended Range, 4 x1 charge = 
clips, 1 turrn to reload,</FONT> 
<BR><FONT SIZE=3D2>OIF,  0 degree Arc, Only on same Level.  = 
Giving the WMG about a 23KM</FONT> 
<BR><FONT SIZE=3D2>range (we played 1 Cap Ship hex is 512 standard = 
hexes) and costs 107 points,</FONT> 
<BR><FONT SIZE=3D2>********************</FONT> 
<BR><FONT SIZE=3D2>Good thing I'm not the one designing it. I set a = 
120mm SABOT round as 11D6 3xAP RKA...</FONT> 
<BR><FONT SIZE=3D2>I'd make the wave-motion gun something like a 100D6 = 
RKA, extended range (lots), with an explosion advantage on 20D6 to make = 
people sit up and take notice.</FONT></P> 
 
<P><FONT SIZE=3D2>********************</FONT> 
<BR><FONT SIZE=3D2>The Laser Cannons were 10D6 RKAs, 2xExtended Range, = 
OIF,</FONT> 
<BR><FONT SIZE=3D2>180 degree Arc, 64 x 1 Charge Clips.  The Main = 
Guns have a range</FONT> 
<BR><FONT SIZE=3D2>of 38 KMs and has a base cost of 90 points.  = 
There were 4 turrets</FONT> 
<BR><FONT SIZE=3D2>of 3 guns each, so apply a 0.25 limitation too the = 
18 points 12</FONT> 
<BR><FONT SIZE=3D2>weapons cost give 14 points for the additional = 
guns.  Making the</FONT> 
<BR><FONT SIZE=3D2>Main guns cost 104 points.</FONT> 
</P> 
 
<P><FONT SIZE=3D2>The rest of the guns are the same basic system for = 
cost</FONT> 
</P> 
 
</BODY> 
</HTML> 
- ------_=_NextPart_001_01BEB809.C41FF980-- 
 
------------------------------ 
 
Date: Wed, 16 Jun 1999 07:49:38 -0700 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: Space Battleship 
 
At 09:03 AM 6/16/1999 -0500, Logan Darklighter wrote: 
> 
>The ranges given in Starblazers for the main guns are 7.5 Megameters during 
>the Iscandar mission in 2199. Later they were upgraded to a 10 megameter 
>range during the year 2200 retrofit. 
> 
>What's a megameter? We get a good clue, when we see the Argo firing at a 
>group of enemy ships and the perspective shows that they practically fired 
>at a distance corresponding to the diameter of the planet! 
> 
>I'd say a megameter is at least 1000 Kilometers. 10 megameters then would be 
>10,000 kilometers. This actually seems an appropriate scale, in my mind, for 
>space warfare on a large scale. 
> 
>Anybody have any reference on metric prefix progressions that could confirm 
>my theory? 
 
   You are correct; a megameter is 1000 kilometers.  It's a standard part 
of the progression, with each being 1000 times the previous: 
 
   kilo - mega - giga - tera - exa - yotta - zotta - banana nana bo botta 
 
   (I'm just kidding on that last one, of course.) 
- --- 
Bob's Original Hero Stuff Page!  [Circle of HEROS member] 
   http://www.klock.com/public/users/bob.greenwade/original.htm 
Merry-Go-Round Webring -- wanna join? 
   http://www.klock.com/public/users/bob.greenwade/merrhome.htm 
Interested in sarrusophones?  Join the Sarrusophone Mailing List! 
   http://www.onelist.com/subscribe/Sarrusophone 
 
------------------------------ 
 
Date: Wed, 16 Jun 1999 18:08:08 +0200 
From: Henrik Giese <henrik.giese@lgp.se> 
Subject: RE: Space Battleship 
 
This message is in MIME format. Since your mail reader does not understand 
this format, some or all of this message may not be legible. 
 
- ------_=_NextPart_001_01BEB812.6F0A6D30 
Content-Type: text/plain; 
	charset="iso-8859-1" 
 
You forgot -peta- (10^15). 
 
(Sorry, couldn't help myself) 
 
/Henrik 
 
- -----Original Message----- 
From: Bob Greenwade [mailto:bob.greenwade@klock.com] 
Sent: den 16 juni 1999 16:50 
To: champ-l@sysabend.org 
Subject: Re: Space Battleship 
 
 
At 09:03 AM 6/16/1999 -0500, Logan Darklighter wrote: 
> 
>The ranges given in Starblazers for the main guns are 7.5 Megameters during 
>the Iscandar mission in 2199. Later they were upgraded to a 10 megameter 
>range during the year 2200 retrofit. 
> 
>What's a megameter? We get a good clue, when we see the Argo firing at a 
>group of enemy ships and the perspective shows that they practically fired 
>at a distance corresponding to the diameter of the planet! 
> 
>I'd say a megameter is at least 1000 Kilometers. 10 megameters then would 
be 
>10,000 kilometers. This actually seems an appropriate scale, in my mind, 
for 
>space warfare on a large scale. 
> 
>Anybody have any reference on metric prefix progressions that could confirm 
>my theory? 
 
   You are correct; a megameter is 1000 kilometers.  It's a standard part 
of the progression, with each being 1000 times the previous: 
 
   kilo - mega - giga - tera - exa - yotta - zotta - banana nana bo botta 
 
   (I'm just kidding on that last one, of course.) 
- --- 
Bob's Original Hero Stuff Page!  [Circle of HEROS member] 
   http://www.klock.com/public/users/bob.greenwade/original.htm 
Merry-Go-Round Webring -- wanna join? 
   http://www.klock.com/public/users/bob.greenwade/merrhome.htm 
Interested in sarrusophones?  Join the Sarrusophone Mailing List! 
   http://www.onelist.com/subscribe/Sarrusophone 
 
 
- ------_=_NextPart_001_01BEB812.6F0A6D30 
Content-Type: text/html; 
	charset="iso-8859-1" 
Content-Transfer-Encoding: quoted-printable 
 
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> 
<HTML> 
<HEAD> 
<META HTTP-EQUIV=3D"Content-Type" CONTENT=3D"text/html; = 
charset=3Diso-8859-1"> 
<META NAME=3D"Generator" CONTENT=3D"MS Exchange Server version = 
5.5.2448.0"> 
<TITLE>RE: Space Battleship</TITLE> 
</HEAD> 
<BODY> 
 
<P><FONT SIZE=3D2>You forgot -peta- (10^15).</FONT> 
</P> 
 
<P><FONT SIZE=3D2>(Sorry, couldn't help myself)</FONT> 
</P> 
 
<P><FONT SIZE=3D2>/Henrik</FONT> 
</P> 
 
<P><FONT SIZE=3D2>-----Original Message-----</FONT> 
<BR><FONT SIZE=3D2>From: Bob Greenwade [<A = 
HREF=3D"mailto:bob.greenwade@klock.com">mailto:bob.greenwade@klock.com</= 
A>]</FONT> 
<BR><FONT SIZE=3D2>Sent: den 16 juni 1999 16:50</FONT> 
<BR><FONT SIZE=3D2>To: champ-l@sysabend.org</FONT> 
<BR><FONT SIZE=3D2>Subject: Re: Space Battleship</FONT> 
</P> 
<BR> 
 
<P><FONT SIZE=3D2>At 09:03 AM 6/16/1999 -0500, Logan Darklighter = 
wrote:</FONT> 
<BR><FONT SIZE=3D2>></FONT> 
<BR><FONT SIZE=3D2>>The ranges given in Starblazers for the main = 
guns are 7.5 Megameters during</FONT> 
<BR><FONT SIZE=3D2>>the Iscandar mission in 2199. Later they were = 
upgraded to a 10 megameter</FONT> 
<BR><FONT SIZE=3D2>>range during the year 2200 retrofit.</FONT> 
<BR><FONT SIZE=3D2>></FONT> 
<BR><FONT SIZE=3D2>>What's a megameter? We get a good clue, when we = 
see the Argo firing at a</FONT> 
<BR><FONT SIZE=3D2>>group of enemy ships and the perspective shows = 
that they practically fired</FONT> 
<BR><FONT SIZE=3D2>>at a distance corresponding to the diameter of = 
the planet!</FONT> 
<BR><FONT SIZE=3D2>></FONT> 
<BR><FONT SIZE=3D2>>I'd say a megameter is at least 1000 Kilometers. = 
10 megameters then would be</FONT> 
<BR><FONT SIZE=3D2>>10,000 kilometers. This actually seems an = 
appropriate scale, in my mind, for</FONT> 
<BR><FONT SIZE=3D2>>space warfare on a large scale.</FONT> 
<BR><FONT SIZE=3D2>></FONT> 
<BR><FONT SIZE=3D2>>Anybody have any reference on metric prefix = 
progressions that could confirm</FONT> 
<BR><FONT SIZE=3D2>>my theory?</FONT> 
</P> 
 
<P><FONT SIZE=3D2>   You are correct; a megameter is 1000 = 
kilometers.  It's a standard part</FONT> 
<BR><FONT SIZE=3D2>of the progression, with each being 1000 times the = 
previous:</FONT> 
</P> 
 
<P><FONT SIZE=3D2>   kilo - mega - giga - tera - exa - yotta = 
- - zotta - banana nana bo botta</FONT> 
</P> 
 
<P><FONT SIZE=3D2>   (I'm just kidding on that last one, of = 
course.)</FONT> 
<BR><FONT SIZE=3D2>---</FONT> 
<BR><FONT SIZE=3D2>Bob's Original Hero Stuff Page!  [Circle of = 
HEROS member]</FONT> 
<BR><FONT SIZE=3D2>   <A = 
HREF=3D"http://www.klock.com/public/users/bob.greenwade/original.htm" = 
TARGET=3D"_blank">http://www.klock.com/public/users/bob.greenwade/origin= 
al.htm</A></FONT> 
<BR><FONT SIZE=3D2>Merry-Go-Round Webring -- wanna join?</FONT> 
<BR><FONT SIZE=3D2>   <A = 
HREF=3D"http://www.klock.com/public/users/bob.greenwade/merrhome.htm" = 
TARGET=3D"_blank">http://www.klock.com/public/users/bob.greenwade/merrho= 
me.htm</A></FONT> 
<BR><FONT SIZE=3D2>Interested in sarrusophones?  Join the = 
Sarrusophone Mailing List!</FONT> 
<BR><FONT SIZE=3D2>   <A = 
HREF=3D"http://www.onelist.com/subscribe/Sarrusophone" = 
TARGET=3D"_blank">http://www.onelist.com/subscribe/Sarrusophone</A></FON= 
T> 
</P> 
 
</BODY> 
</HTML> 
- ------_=_NextPart_001_01BEB812.6F0A6D30-- 
 
------------------------------ 
 
Date: 16 Jun 1999 12:13:29 -0400 
From: Stainless Steel Rat <ratinox@peorth.gweep.net> 
Subject: Re: Teleport & the Area Effect Advantage 
 
- -----BEGIN PGP SIGNED MESSAGE----- 
Hash: SHA1 
 
* "J. Alan Easley" <alaneasley@email.com>  on Wed, 16 Jun 1999 
| "Powers with this Advantage can be used against inanimate objects of 
| approximately human mass; this inanimate mass can be increased x2 for an 
| additional +1/4 Advantage  (It's very expensive to get enough Teleport 
| Usable Against Others to Teleport the Earth.)  The target's mass is only 
| relevant for inanimate objects." 
 
That... makes absolutely no sense whatsoever.  Advantages modify how a 
power functions.  That is why they are called power modifiers.  Having one 
that fundamentally changes the basic cost structure of a power is 
just... wrong. 
- -----BEGIN PGP SIGNATURE----- 
Version: GnuPG v0.9.6 (GNU/Linux) 
Comment: For info see http://www.gnupg.org 
 
iD8DBQE3Z80pgl+vIlSVSNkRAkheAJ0QpJ+6IQXSkDUn8X/1xZJoF3t2wQCcDtG/ 
oUQ0eLfkknpOKMHMuPIcbwU= 
=CC73 
- -----END PGP SIGNATURE----- 
 
- --  
Rat <ratinox@peorth.gweep.net>    \ Do not use Happy Fun Ball on concrete. 
Minion of Nathan - Nathan says Hi! \  
PGP Key: at a key server near you!  \  
 
------------------------------ 
 
Date: 16 Jun 1999 12:16:34 -0400 
From: Stainless Steel Rat <ratinox@peorth.gweep.net> 
Subject: Re: Swapping stats 
 
- -----BEGIN PGP SIGNED MESSAGE----- 
Hash: SHA1 
 
* "Filksinger" <filkhero@deskmail.com>  on Wed, 16 Jun 1999 
| Your first post on the subject, dated June 6th, 1999 6:49PM, signed by 
| you using your PGP key, states, "You cannot use Transfer on yourself". 
 
Right.  You cannot use Transfer on yourself.  That does not mean it cannot 
affect you.  Transfer reflected back at yourself certainly will affect you 
(assuming that it can be reflected in the first place).  Transfer with AoE 
and you within the area of effect certainly will affect you. 
- -----BEGIN PGP SIGNATURE----- 
Version: GnuPG v0.9.6 (GNU/Linux) 
Comment: For info see http://www.gnupg.org 
 
iD8DBQE3Z83igl+vIlSVSNkRAkBmAKCJxegeOmBc4Ouc8imJBM4cVQvKfgCgol9U 
J96Gob0QL+hJt05nS/SDiR4= 
=VI6d 
- -----END PGP SIGNATURE----- 
 
- --  
Rat <ratinox@peorth.gweep.net>    \ Do not taunt Happy Fun Ball. 
Minion of Nathan - Nathan says Hi! \  
PGP Key: at a key server near you!  \  
 
------------------------------ 
 
Date: Wed, 16 Jun 1999 18:24:00 +0200 
From: Henrik Giese <henrik.giese@lgp.se> 
Subject: RE: Swapping stats 
 
This message is in MIME format. Since your mail reader does not understand 
this format, some or all of this message may not be legible. 
 
- ------_=_NextPart_001_01BEB814.A59F6AB0 
Content-Type: text/plain; 
	charset="iso-8859-1" 
 
Why? 
 
- -----Original Message----- 
From: Stainless Steel Rat [mailto:ratinox@peorth.gweep.net] 
Sent: den 16 juni 1999 18:17 
To: Champions 
Subject: Re: Swapping stats 
 
 
- -----BEGIN PGP SIGNED MESSAGE----- 
Hash: SHA1 
 
* "Filksinger" <filkhero@deskmail.com>  on Wed, 16 Jun 1999 
| Your first post on the subject, dated June 6th, 1999 6:49PM, signed by 
| you using your PGP key, states, "You cannot use Transfer on yourself". 
 
Right.  You cannot use Transfer on yourself.  That does not mean it cannot 
affect you.  Transfer reflected back at yourself certainly will affect you 
(assuming that it can be reflected in the first place).  Transfer with AoE 
and you within the area of effect certainly will affect you. 
- -----BEGIN PGP SIGNATURE----- 
Version: GnuPG v0.9.6 (GNU/Linux) 
Comment: For info see http://www.gnupg.org 
 
iD8DBQE3Z83igl+vIlSVSNkRAkBmAKCJxegeOmBc4Ouc8imJBM4cVQvKfgCgol9U 
J96Gob0QL+hJt05nS/SDiR4= 
=VI6d 
- -----END PGP SIGNATURE----- 
 
- --  
Rat <ratinox@peorth.gweep.net>    \ Do not taunt Happy Fun Ball. 
Minion of Nathan - Nathan says Hi! \  
PGP Key: at a key server near you!  \  
 
- ------_=_NextPart_001_01BEB814.A59F6AB0 
Content-Type: text/html; 
	charset="iso-8859-1" 
 
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> 
<HTML> 
<HEAD> 
<META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1"> 
<META NAME="Generator" CONTENT="MS Exchange Server version 5.5.2448.0"> 
<TITLE>RE: Swapping stats</TITLE> 
</HEAD> 
<BODY> 
 
<P><FONT SIZE=2>Why?</FONT> 
</P> 
 
<P><FONT SIZE=2>-----Original Message-----</FONT> 
<BR><FONT SIZE=2>From: Stainless Steel Rat [<A HREF="mailto:ratinox@peorth.gweep.net">mailto:ratinox@peorth.gweep.net</A>]</FONT> 
<BR><FONT SIZE=2>Sent: den 16 juni 1999 18:17</FONT> 
<BR><FONT SIZE=2>To: Champions</FONT> 
<BR><FONT SIZE=2>Subject: Re: Swapping stats</FONT> 
</P> 
<BR> 
 
<P><FONT SIZE=2>-----BEGIN PGP SIGNED MESSAGE-----</FONT> 
<BR><FONT SIZE=2>Hash: SHA1</FONT> 
</P> 
 
<P><FONT SIZE=2>* "Filksinger" <filkhero@deskmail.com>  on Wed, 16 Jun 1999</FONT> 
<BR><FONT SIZE=2>| Your first post on the subject, dated June 6th, 1999 6:49PM, signed by</FONT> 
<BR><FONT SIZE=2>| you using your PGP key, states, "You cannot use Transfer on yourself".</FONT> 
</P> 
 
<P><FONT SIZE=2>Right.  You cannot use Transfer on yourself.  That does not mean it cannot</FONT> 
<BR><FONT SIZE=2>affect you.  Transfer reflected back at yourself certainly will affect you</FONT> 
<BR><FONT SIZE=2>(assuming that it can be reflected in the first place).  Transfer with AoE</FONT> 
<BR><FONT SIZE=2>and you within the area of effect certainly will affect you.</FONT> 
<BR><FONT SIZE=2>-----BEGIN PGP SIGNATURE-----</FONT> 
<BR><FONT SIZE=2>Version: GnuPG v0.9.6 (GNU/Linux)</FONT> 
<BR><FONT SIZE=2>Comment: For info see <A HREF="http://www.gnupg.org" TARGET="_blank">http://www.gnupg.org</A></FONT> 
</P> 
 
<P><FONT SIZE=2>iD8DBQE3Z83igl+vIlSVSNkRAkBmAKCJxegeOmBc4Ouc8imJBM4cVQvKfgCgol9U</FONT> 
<BR><FONT SIZE=2>J96Gob0QL+hJt05nS/SDiR4=</FONT> 
<BR><FONT SIZE=2>=VI6d</FONT> 
<BR><FONT SIZE=2>-----END PGP SIGNATURE-----</FONT> 
</P> 
 
<P><FONT SIZE=2>-- </FONT> 
<BR><FONT SIZE=2>Rat <ratinox@peorth.gweep.net>    \ Do not taunt Happy Fun Ball.</FONT> 
<BR><FONT SIZE=2>Minion of Nathan - Nathan says Hi! \ </FONT> 
<BR><FONT SIZE=2>PGP Key: at a key server near you!  \ </FONT> 
</P> 
 
</BODY> 
</HTML> 
- ------_=_NextPart_001_01BEB814.A59F6AB0-- 
 
------------------------------ 
 
Date: Wed, 16 Jun 1999 09:32:00 -0400 
From: David Nasset <dnasset@cns.eds.com> 
Subject: Date: Wed, 16 Jun 1999 09:32:00 -0400 
 
>>At 11:13 AM 6/15/99 -0400, you wrote: 
>>>I thought ST:TNG was terribly inconsistent on Data's emotions. He 
clearly 
>>>felt friendship for his crewmates, even if he did describe it as "the 
>>>pleasing effect of familiar patterns in my neural subroutines" or 
somesuch. 
>>>There was one episode I recall, though, that actually did something 
with 
>>>the concept of Data having no real emotions. He got involved in a 
romance, 
>>>then brought it to an abrupt halt with no feeling whatsoever. 
>>> 
>> 
>>Except that he seemed a little sad about it, at least in private, 
leaving 
>>the audience wondering if he WAS a little sad, or if we were just 
projecting. 
 
To me, the _scene_ seemed sad, but Data did not. I felt sorry for him, 
because he _wasn't_ sad. 
 
>>I also recall in the episode Data's Day where Data suspects that a 
Vulcan 
>>official is lying to him and comments for his log how he "wishes he 
had a 
>>gut feeling" to re-enforce his belief that Vulcans do not lie.  It 
seemed 
>>obvious that he had a "gut feeling" that she was lying, but again I 
might 
>>just be projecting. 
 
He didn't have a "gut feeling", exactly. He had actual reasons for 
believing that she was probably lying. Most of a "gut feeling" is actual 
evidence, collected subconsciously, combined with an ability to get a 
general (and sometimes inaccurate) impression of what another is feeling 
from tone and manner (i.e. "body language"). Data had the evidence, 
consciously rather than subconsciously, but didn't have the ability to 
read the body language. I suspect that this is due to the inconsistency 
of body language; the very best body language readers will tell you 
outright that body language is less than clear from one person to 
another; behavior X in person 1 means X and in person 2 means Y. In 
fact, behavior X may mean X today and Y tomorrow, in the same person. 
 
Human beings often have problems with body language, and they have the 
advantage that if they mimic a body language, they can often feel the 
emotion themselves, giving them strong clues to what the other person 
feels. Data does not have this. They are also better at projecting and 
self-delusion.:) 
 
Filksinger 
 
------------------------------ 
 
Date: 16 Jun 1999 13:05:04 -0400 
From: Stainless Steel Rat <ratinox@peorth.gweep.net> 
Subject: Re: Space Battleship 
 
- -----BEGIN PGP SIGNED MESSAGE----- 
Hash: SHA1 
 
* Bob Greenwade <bob.greenwade@klock.com>  on Wed, 16 Jun 1999 
|    kilo - mega - giga - tera - exa - yotta - zotta - banana nana bo botta 
 
yotta, zetta, exa,  peta,  tera, giga, mega,  kilo,  hecto, deca 
deci, centi, milli, micro, nano, pico, femto, atto, zepto, yocto 
- -----BEGIN PGP SIGNATURE----- 
Version: GnuPG v0.9.6 (GNU/Linux) 
Comment: For info see http://www.gnupg.org 
 
iD8DBQE3Z9lAgl+vIlSVSNkRAitJAKCkNu2Rv+E2CppOIAJFjToKyrdV3QCgobPM 
c6rRyGoR5eGBodwwZVfIw0Y= 
=dqm4 
- -----END PGP SIGNATURE----- 
 
- --  
Rat <ratinox@peorth.gweep.net>    \ Ingredients of Happy Fun Ball include an 
Minion of Nathan - Nathan says Hi! \ unknown glowing substance which fell to 
PGP Key: at a key server near you!  \ Earth, presumably from outer space. 
 
------------------------------ 
 
Date: Wed, 16 Jun 1999 10:15:55 -0700 (PDT) 
From: Ben Brown <benbrown@primenet.com> 
Subject: Re: Space Battleship 
 
On 16 Jun 1999, Stainless Steel Rat wrote: 
 
> * Bob Greenwade <bob.greenwade@klock.com>  on Wed, 16 Jun 1999 
> |    kilo - mega - giga - tera - exa - yotta - zotta - banana nana bo botta 
>  
> yotta, zetta, exa,  peta,  tera, giga, mega,  kilo,  hecto, deca 
> deci, centi, milli, micro, nano, pico, femto, atto, zepto, yocto 
 
groucho, harpo, chico, and sometimes zeppo 
 
- -Ben 
 
------------------------------ 
 
Date: Wed, 16 Jun 1999 10:20:00 -0400 
From: David Nasset <dnasset@cns.eds.com> 
Subject: Date: Wed, 16 Jun 1999 10:20:00 -0400 
 
>--- Filksinger <filkhero@deskmail.com> wrote: 
>> > What?  Drain lowers the active points of a power construct.  It has 
>> > absolutely nothing to do with being or not being human.  Why can't 
>> > CON be Innate in Dwarves?  Aren't wings inherent to birds?  Can 
>> > their flight be drained?  Why just shrinking, growth and desolid? 
>> > What really makes something Innate or Inherent?  Why would height 
>> > be innate but not swimming in a fish?  This is my question. 
>> 
>> Because you are confusing the word "innate" with the 
>> Advantage/Limitation/whateveritis of "Innate". They aren't quite the 
>> same. As a general rule, if the Power goes away when the creature 
>> dies, it may have been innate, but it wasn't Innate. 
> 
>So, LS: Water Breathing in a fish is it innate or Innate?  It doesn't 
>breath water after death. 
 
True. I did say "a general rule" specifically because there would be 
exceptions. And fish don't have LS, anyway. Everyone gets to breathe in 
one environment for free; all _others_ are LS. Thus, fish don't need LS: 
Breathe Water, any more than I need LS: Breathe Air, or a creature from 
Titan needs LS: Breathe methane. Your home environment is free. 
 
> You say innate.  How about PD/ED?  I would 
>assume that defenses don't go away after death.  Does this mean they 
>cannot be Drained? 
 
PD and ED are Characteristics, and characteristics are typically going 
to be unable to use Innate. This would also apply to Armor, as Armor is 
little more than a tweaked up Characteristic. 
 
>> We need something like Innate, in order to make Powers like Drain 
>> consistent with the real world. Otherwise, you have "Drain vs Life 
>> Support", which not only stops people from using aqualungs, but 
>causes 
>> robots to need to breathe, or "Drain vs Desolid" which makes ghosts 
>> solid, or "Drain vs Flight" which not only stops jet packs from 
>> working but turns helium creatures to zenon creatures. 
> 
>Funny, I always thought that was what special effect was for. 
 
Unfortunately, it does badly. In at least two of my examples above, the 
target would get complete immunity to virtually _all_ SFX of Drain. If 
this immunity is SFX, they get an expensive defense for free. I'd rather 
give them complete immunity to Drain, and then create _exceptions_ due 
to SFX, rather than the other way around. 
 
>I think 
>that is my real problem with this.  Why not make up a bunch of special 
>effect advantages/limitation: Real Fire, Real Electricity, etc. which 
>encapsulate all of the special effects of those real world energies? 
>That way a fire creature could be put out by water as an in-game 
>mechanic rather than a GM adjudicated special effect. 
 
We do do this, but often break it down, due to the fact that not all 
Powers with a particular SFX necessarily have the _same_ 
Limitations/Advantages. Other game systems do stuff like this; they say, 
"X has fire powers. He can do this, and his weaknesses are these". Most 
HERO System players prefer, "I have these Powers. Because they are based 
upon fire, I get these Limitations and these Advantages. I also get 
these Disadvantages based upon SFX. And sometimes I get minor 
advantages/limitations due to SFX." This gives much finer control. 
 
If you just did it as a package ("I get a -1/2 Lim due to the Fire-based 
Limitation"), then you have various problems from when a Power or set of 
Powers doesn't quite match. Magnesium Man's fire powers might be similar 
to those of Oilfire's, Hearthfire's, and Thermite's, but all should have 
at least some _different_ Limitations/Advantages. A "Fire-based" package 
of Advantages/Limitations would correctly fit only one or two of these, 
at best. 
 
>BTW, why can't ghosts be made solid? 
 
They can. But a "Drain Desolid" designed to stop Kitty Pride from 
phasing and the Vision from sending large portions of his molecules into 
another dimension shouldn't really affect the ghost. To solidify a 
ghost, you would probably have to Transform it into something not a 
ghost. This is probably even more true for a creature made of mist, gas, 
or water. "Drain Desolid" is hokey enough without giving it the Power to 
force spirits to become solid, turn mist into some sort of solid 
substance obviously much more dense than mist, and freeze water, all at 
the same time. 
 
>Seems like that would be a useful 
>spell/power for fighting ghosts. 
 
It would be. 1d6 Transformation: Ghost into living being, Cumulative. 
 
>(And as an aside: from a mechanic 
>point of view would Drain Desolid need Affects Desolid?) 
 
Only if you waited until the target wasn't solid. If you used it while 
the target was solid, you could prevent him from Desolidifying in the 
first place. 
 
Filksinger 
 
------------------------------ 
 
Date: Wed, 16 Jun 1999 13:22:15 -0400 
From: Brian Wawrow <bwawrow@fmco.com> 
Subject: The Metric System [was...Space Battleship] 
 
I love the metric system. Can you imagine if Hero used imprerial 
measurements? Range penalties would be calculated in furlongs and you'd 
measure your mass in stones or some such nonsense. 
 
I just wanted to comment on Rat's comprehensive list of metric prefixes. 
 
If you live in the U.S., you maybe haven't dealt with this in school or in 
your day-to-day life.  
 
The big prefixes mark off divisions of 3 orders of magnitude 
tera = 1000*giga, giga = 1000*mega and so on down to kilo which is 1000 
times the base unit. 
 
Hecto is 100 times the base unit and Deca is 10 times the base unit. 
 
Conversly, deci is 0.1 times the base unit and centi is 0.01 times the base 
unit. 
 
Then, starting with milli at 0.001 [1/1000] times the base unit, the 
divisions get smaller by three orders of magnitude. So, micro = milli/1000, 
nano = micro/1000 and so on. 
 
Next weeks lesson is on why water freezes at 0 and boils at 100. 
 
] yotta, zetta, exa,  peta,  tera, giga, mega,  kilo,  hecto, deca 
] deci, centi, milli, micro, nano, pico, femto, atto, zepto, yocto 
] -----BEGIN PGP SIGNATURE----- 
] Version: GnuPG v0.9.6 (GNU/Linux) 
] Comment: For info see http://www.gnupg.org 
]  
] iD8DBQE3Z9lAgl+vIlSVSNkRAitJAKCkNu2Rv+E2CppOIAJFjToKyrdV3QCgobPM 
] c6rRyGoR5eGBodwwZVfIw0Y= 
] =dqm4 
] -----END PGP SIGNATURE----- 
]  
] --  
] Rat <ratinox@peorth.gweep.net>    \ Ingredients of Happy Fun  
] Ball include an 
] Minion of Nathan - Nathan says Hi! \ unknown glowing  
] substance which fell to 
] PGP Key: at a key server near you!  \ Earth, presumably from  
] outer space. 
]  
 
------------------------------ 
 
Date: Wed, 16 Jun 1999 11:16:17 -0500 
From: "Logan Darklighter" <logand@airmail.net> 
Subject: Re: Space Battleship 
 
>>Laser Cannons and Rockets are probably RKA and EB depending. 
>>Missles are best done up as seperate vehicles that are carried by 
>>the ship. 
>> 
>>The last time I did up the Argo, the Wave Motion Gun looked something 
>>like this: 30D6RKA, Extended Range, 4 x1 charge clips, 1 turrn to reload, 
>>OIF,  0 degree Arc, Only on same Level.  Giving the WMG about a 23KM 
>>range (we played 1 Cap Ship hex is 512 standard hexes) and costs 107 
points, 
>>******************** 
Good thing I'm not the one designing it. I set a 120mm SABOT round as 11D6 
3xAP RKA... 
I'd make the wave-motion gun something like a 100D6 RKA, extended range 
(lots), with an explosion advantage on 20D6 to make people sit up and take 
notice. 
 
 
I know what you mean. The Wave Motion Gun was one of those weapons that got 
into the "Were you in the path of the beam? too bad, you're dead..." type of 
category of weapons. 
 
One thing to note when designing it, no matter what the actual effect. It's 
defined more by it's limitations than the actual destructive power of the 
weapon. It took at minimum a full minute to charge up. During that time, the 
ship could not move or fire any other weapons. The Argo was also vulnerable 
for up to a full minute _AFTER_ firing the gun as well. Although they seemed 
to play fast and loose with the post firing phase during the show. Sometimes 
they could do something. Other times they couldn't. 
 
Other than that, it's a very subjective call as to what power level to use 
when coming up with the actual game effects. 
 
It's a plot device really. It's one of those things where no matter how 
destructive you make it, it doesn't matter, because it should ALWAYS destroy 
whatever it hits. 
 
 
- -Logan 
- ---------------------------------------------------------------------------- 
- -- 
"God does not play dice with the universe; He plays an ineffable 
game of His own devising, which might be compared, from the perspective 
of any of the other players,* to being involved in an obscure and complex 
version of poker in a pitch-dark room, with blank cards, for infinite 
stakes, with a Dealer who won't tell you the rules, and who 
_smiles all the time_." 
- -Neil Gaimen and Terry Pratchett 
_Good Omens_ 
*i.e., everybody. 
- ---------------------------------------------------------------------------- 
- -- 
Web page: http://www.cyberramp.net/~logand 
 
------------------------------ 
 
End of champ-l-digest V1 #402 
***************************** 
Web Page created by Text2Web v1.3.6 by Dev Virdi
http://www.virdi.demon.co.uk/
Date: Friday, July 02, 1999 04:14 PM