Digest Archive vol 1 Issue 419
From: owner-champ-l-digest@sysabend.org 
Sent: Tuesday, June 22, 1999 1:02 PM 
To: champ-l-digest@sysabend.org 
Subject: champ-l-digest V1 #419 
 
 
champ-l-digest         Tuesday, June 22 1999         Volume 01 : Number 419 
 
 
 
In this issue: 
 
    Re: supplements 
    Re: supplements 
    Re: Welcome to the Modern Age (fwd) 
    Re: supplements 
    Re: Welcome to the Modern Age (fwd) 
    Re: Welcome to the Modern Age (fwd) 
    Re: supplements 
    RE: Welcome to the Modern Age (fwd) 
    Re: Top 5 things 
    Re: I remeber the other post... 
    Re: Welcome to the Modern Age (fwd) 
    RE: Welcome to the Modern Age (fwd) 
    Re: Susceptability and Disads 
    Re: Susceptability and Disads 
    Re: Partial Use of Powers 
    Re: Welcome to the Modern Age (fwd) 
    Re: Partial Use of Powers 
    Re: supplements 
    Re: Mental Defense and other questions 
    Re: Partial Use of Powers 
    Re: supplements 
    Re: supplements 
    RE: supplements 
    Re: Partial Use of Powers 
    Re: supplements 
    Re: Partial Use of Powers 
    Re: supplements 
    Re: Partial Use of Powers 
    Re: Susceptability and Disads 
    Re: Mental Defense and other questions 
    Re: supplements 
    Re: Welcome to the Modern Age (fwd) 
    Re: Susceptability and Disads 
    Re: Mental Defense and other questions 
    Re: Partial Use of Powers 
    Re: supplements 
    Re: Mental Defense and other questions 
    RE: Susceptability and Disads 
 
---------------------------------------------------------------------- 
 
Date: Tue, 22 Jun 1999 08:55:35 -0500 
From: "Logan Darklighter" <logand@airmail.net> 
Subject: Re: supplements 
 
>Who's taking care of your page? Handcuff them to their development machine 
>and get the online store working fast! Forget about the whiny demands of 
>those concerned only with cosmetics and design. Who cares that the top 
frame 
>is way too fat. Don't forget what your web page is for. It's for me to give 
>you my Visa number and you to ship me a book! 
> 
>Why? Why don't you want my money? 
> 
>If I took this long to get a simple little web page like that working, I'd 
>be looking for a new job. Sorry to be blunt, but this is getting stupid and 
>you guys are looking like clowns.  It's time to start taking care of 
>business. 
 
 
All I can possibly say to that is AMEN BROTHER!!!!!!!!!!!!! 
 
- -Logan 
- ---------------------------------------------------------------------------- 
- -- 
Look, someone has to tell me I'm an idiot, and someone 
else has to say something intelligent and look for a 
compromise, then someone else has to attack them, and 
so on, until someone mentions Nazis. Then you add up 
the total number of words and divide by the number of 
useful points to see who won. So far, I'm ahead by infinity. 
Are you slackers really going to let that stand? 
 
- -Mark Kobrak 
- ---------------------------------------------------------------------------- 
- -- 
Web page: http://www.cyberramp.net/~logand 
 
------------------------------ 
 
Date: Tue, 22 Jun 1999 09:06:25 -0500 
From: "Guy Hoyle" <ghoyle1@airmail.net> 
Subject: Re: supplements 
 
While Brian staes the case more bluntly than I would have, I, too, have 
been waiting for MONTHS to buy some Hero merchandise; I don't even know 
what's available anymore. If I could order it online I'd place an order 
right this minute.  
 
Guy 
 
*********** REPLY SEPARATOR  *********** 
 
On 6/22/99 at 9:48 AM Brian Wawrow wrote: 
 
>Hey, 
> 
>So who's on the list that works for Hero? Steve? Bruce? 
> 
>Listen carefully. It's very important to me to support Hero games, who 
have 
>always gone with quality over flashy commercial crap like some other 
>companies. But there's a problem. I've been waiting a long long time to 
buy 
>Broken Kingdoms, or whatever that new FH campaign book is called. Like a 
>stupidly long time.  
> 
>Who's taking care of your page? Handcuff them to their development machine 
>and get the online store working fast! Forget about the whiny demands of 
>those concerned only with cosmetics and design. Who cares that the top 
frame 
>is way too fat. Don't forget what your web page is for. It's for me to 
give 
>you my Visa number and you to ship me a book! 
> 
>Why? Why don't you want my money? 
> 
>If I took this long to get a simple little web page like that working, I'd 
>be looking for a new job. Sorry to be blunt, but this is getting stupid 
and 
>you guys are looking like clowns.  It's time to start taking care of 
>business. 
> 
>I wouldn't normally care but I have some money and I want to buy a couple 
of 
>your books, see? 
> 
>Anybody want to sell me a used copy of either Broken Kingdoms or TUM? I'd 
>actually prefer a used pdf of them. I'd get them from Hero but I can't. 
> 
>BRI 
 
------------------------------ 
 
Date: Tue, 22 Jun 1999 10:07:01 -0400 (EDT) 
From: Michael Surbrook <susano@dedaana.otd.com> 
Subject: Re: Welcome to the Modern Age (fwd) 
 
On Tue, 22 Jun 1999, Bob Greenwade wrote: 
 
> At 10:19 PM 6/21/1999 -0400, Michael Surbrook wrote: 
> >How's this for life imitating art?   
>  
>    Depending on how far back the "art" goes, I think this is the other way 
> around; if you're referring to the computers on ST:Voyager, the idea behind 
> the bio-gel thingies that the computer uses was based on this research. 
 
Actually, no.  I don't watch Voywager (or TV for that matter).  I was 
thinking about the biochips from "Ghost in the Shell" and all the 
cyberwear from countless cyberpunk stories and games. 
 
<snip> 
  
>    I'll worry about it when a bio-computer develops mental illness.  ;-] 
 
Hmm... didn't Asimov do some stories to that regard? 
  
> >One step at a time, next they'll be able to stimulate thought in humans too. 
>  
>    Now, that would *really* be advanced technology! 
 
Cute typo. 
 
BTW: that does lend itself to some superhero ideas, doesn't it? 
 
- -- 
Michael Surbrook - susano@otd.com - http://www.otd.com/~susano/index.html 
 
    Wang Chi: "Here's to the Army and Navy and the battles they have won. 
           Here's to America's colors, the colors that never run!" 
        Jack Burton: "May the wings of liberty never lose a feather." 
                     from _Big Trouble in Little China_ 
 
------------------------------ 
 
Date: Tue, 22 Jun 1999 10:08:26 -0400 (EDT) 
From: Michael Surbrook <susano@dedaana.otd.com> 
Subject: Re: supplements 
 
On Tue, 22 Jun 1999, Guy Hoyle wrote: 
 
> While Brian staes the case more bluntly than I would have, I, too, have 
> been waiting for MONTHS to buy some Hero merchandise; I don't even know 
> what's available anymore. If I could order it online I'd place an order 
> right this minute.  
 
I myself am still waiting for my free copies of my very own book.  I was 
told to wait, as they were fairly busy with (I guess) Hero 5th. 
 
- -- 
Michael Surbrook - susano@otd.com - http://www.otd.com/~susano/index.html 
 
    Wang Chi: "Here's to the Army and Navy and the battles they have won. 
           Here's to America's colors, the colors that never run!" 
        Jack Burton: "May the wings of liberty never lose a feather." 
                     from _Big Trouble in Little China_ 
 
------------------------------ 
 
Date: Tue, 22 Jun 1999 09:14:27 -0500 (CDT) 
From: Curt Hicks <exucurt@exu.ericsson.se> 
Subject: Re: Welcome to the Modern Age (fwd) 
 
> From: Michael Surbrook <susano@dedaana.otd.com> 
>  
> One step at a time, next they'll be able to stimulate thought in humans too. 
>  
 
s*T*imulate or s*I*mulate ? 
 
Curt  
 
------------------------------ 
 
Date: Tue, 22 Jun 1999 10:16:04 -0400 (EDT) 
From: Michael Surbrook <susano@dedaana.otd.com> 
Subject: Re: Welcome to the Modern Age (fwd) 
 
On Tue, 22 Jun 1999, Curt Hicks wrote: 
 
> > From: Michael Surbrook <susano@dedaana.otd.com> 
> >  
> > One step at a time, next they'll be able to stimulate thought in humans too. 
>  
> s*T*imulate or s*I*mulate ? 
 
I'm thinking 'simulate'. 
 
- -- 
Michael Surbrook - susano@otd.com - http://www.otd.com/~susano/index.html 
 
    Wang Chi: "Here's to the Army and Navy and the battles they have won. 
           Here's to America's colors, the colors that never run!" 
        Jack Burton: "May the wings of liberty never lose a feather." 
                     from _Big Trouble in Little China_ 
 
------------------------------ 
 
Date: Tue, 22 Jun 1999 09:14:11 -0500 
From: "Logan Darklighter" <logand@airmail.net> 
Subject: Re: supplements 
 
- -----Original Message----- 
From: Michael Surbrook <susano@dedaana.otd.com> 
Cc: champ-l@sysabend.org <champ-l@sysabend.org> 
Date: Tuesday, June 22, 1999 9:08 AM 
Subject: Re: supplements 
 
 
>On Tue, 22 Jun 1999, Guy Hoyle wrote: 
> 
>> While Brian staes the case more bluntly than I would have, I, too, have 
>> been waiting for MONTHS to buy some Hero merchandise; I don't even know 
>> what's available anymore. If I could order it online I'd place an order 
>> right this minute. 
> 
>I myself am still waiting for my free copies of my very own book.  I was 
>told to wait, as they were fairly busy with (I guess) Hero 5th. 
 
 
On that note, I myself am still waiting to hear back from Bruce regarding 
the compensation for the cover art for Kazei 5 as well as the interior spot 
art I did. I sent him an email regarding it a few weeks ago but have never 
heard back. 
 
- -Logan 
- ---------------------------------------------------------------------------- 
- ----- 
Proud member of the American Non Sequitur Society: 
We don't make much sense, but Goddess do we love pizza. 
- ---------------------------------------------------------------------------- 
- ----- 
webpage: www.cyberramp.net/~logand 
 
------------------------------ 
 
Date: Tue, 22 Jun 1999 10:23:53 -0400 
From: Brian Wawrow <bwawrow@fmco.com> 
Subject: RE: Welcome to the Modern Age (fwd) 
 
Stimulate, as in control. 
 
My prediction is that you'll see little plugs at the top of the spinal cords 
of USAF test pilots within five years. Lots of people are working on this 
technology. I first read about Motorola successfully sending reliable 
signals from a metal conductor to organic nerves three or four years ago. 
Obviously, they're not the only ones looking into this. 
 
Have a super day. 
BRI 
 
] > One step at a time, next they'll be able to stimulate  
] thought in humans too. 
] >  
]  
] s*T*imulate or s*I*mulate ? 
]  
] Curt  
]  
 
------------------------------ 
 
Date: Tue, 22 Jun 1999 10:27:24 -0400 
From: Bill Svitavsky <nbymail11@mln.lib.ma.us> 
Subject: Re: Top 5 things 
 
At 06:41 AM 6/22/99 -0700, Bob Greenwade wrote: 
>At 08:39 AM 6/22/1999 -0400, Bill Svitavsky wrote: 
>> 
>>This would also avoid the problem of having a lower SPD character with a 
>>higher per phase movement catching up with a higher SPD character with a 
>>lower per phase move, even if the higher SPD character is moving at a 
>>higher rate per turn. For example, Character A has  SPD 3  and 30" Flight; 
>>this character moves at 90" per turn. Character B has SPD 5 and 25" Flight, 
>>thus moving 125" per turn. If combat begins on Segment 12 and B attempts to 
>>flee from A, he'll be overtaken, despite the fact that B started moving 
>>first and is moving at a theoretically higher rate. 
> 
>   Actually, this only happens if A has a higher DEX than B.  A fix I've 
>seen for this problem, an option which I put into my manuscript for TUV, is 
>to always allow a character being chased to move before the character doing 
>the chasing. 
 
Oops - forgot to mention DEX. You're right, of course. Your option sounds 
like a good partial fix. The problem still comes up, though, in situations 
where characters are racing to the same goal. 
 
>   On the other hand, in your example if combat starts on segment 1 then A 
>will overtake B even with the above option; only per-Turn movement would 
>fix this. 
 
The problem can also occur in conflicts of movement that start in the 
middle of Combat. Sometimes it gets really weird; here's another example: 
 
Character C is SPD 4, DEX 15, with 13" Flight. (52" per turn.) 
Character D is SPD 5, DEX 20, with 12" Flight. (60" per turn.) 
On Segment 3, D moves first: 12" toward their mutual goal. D is immediately 
passed by C moving 13".On 5, D moves another 12"; D has moved 24" now. On 
6, C moves another 13" for a total of 26" covered. On 8, D takes the lead 
once again (36" total). On 9, C passes yet another time (39"). Finally, on 
10 D takes the lead and keeps it.  
 
While this can capture the feel of a neck and neck race, it probably 
shouldn't - that's more the role of Pushing. It's pretty absurd for two 
characters moving at constant rates to pass each other again and again. 
 
I should add, though, that I find this more a quirk of the Hero System than 
a crippling problem. A friend of mine likes to observe that the segmented 
actions of Hero make for a very good feel of comic book panels - one 
interesting scene after another, with a well-defined situation at 
significant moments. It might be possible to retain this feel using 
per-turn movement, but if per-turn movement spoiled that effect at all, I'd 
gladly keep the existing movement paradoxes. 
 
Bill Svitavsky 
 
------------------------------ 
 
Date: Tue, 22 Jun 1999 10:33:23 EDT 
From: Leah L Watts <llwatts@juno.com> 
Subject: Re: I remeber the other post... 
 
>> {Trivia: anyone here remeber the possessing villian who was 
>>Desolid/or spirit and possessed a woman who was a mindless human 
created 
>>as an Automaton?}]), 
 
 <snip> 
 
>   And the spirit possessing a mindless woman was not a villain, at 
least 
>if I'm thinking of the same character you are: Albion, of the New 
Knights 
>of the Round Table, from Kingdom of Champions. 
 
Albion's host body was dead, wasn't it?  I think he grabbed the body just 
as the woman killled herself.  Of course, "dead" probably includes 
"mindless" .... 
 
Leah 
 
___________________________________________________________________ 
Get the Internet just the way you want it. 
Free software, free e-mail, and free Internet access for a month! 
Try Juno Web: http://dl.www.juno.com/dynoget/tagj. 
 
------------------------------ 
 
Date: Tue, 22 Jun 1999 07:44:04 -0700 (PDT) 
From: Ben Brown <benbrown@primenet.com> 
Subject: Re: Welcome to the Modern Age (fwd) 
 
On Tue, 22 Jun 1999, Michael Surbrook wrote: 
 
> On Tue, 22 Jun 1999, Curt Hicks wrote: 
>  
> > > From: Michael Surbrook <susano@dedaana.otd.com> 
> > >  
> > > One step at a time, next they'll be able to stimulate thought in humans too. 
> >  
> > s*T*imulate or s*I*mulate ? 
>  
> I'm thinking 'simulate'. 
>  
 
Dunno.  Sometimes stimulating thought in humans seems to be the harder task. 
 
- -Ben (who is off topic, but can't resist a straight line) 
 
------------------------------ 
 
Date: Tue, 22 Jun 1999 10:56:22 -0400 
From: Bill Svitavsky <nbymail11@mln.lib.ma.us> 
Subject: RE: Welcome to the Modern Age (fwd) 
 
On a related note, this was cited yesterday in Another Universe's Daily 
Buzz (http://www.anotheruniverse.com/BUZZ/index.asp?x_date=3D6/21/99): 
 
ATM Scans Eyeball=20 
 
                Cash machines at Bank United, Texas' biggest financial 
institution, have 
                incorporated iris-scanning capability that allow customers 
access to their 
                account with an ATM card. An earlier scan of customers' 
eyes is stored in 
                the banks database.=20 
 
                                                      =96The Washington Post 
 
------------------------------ 
 
Date: 22 Jun 1999 11:30:10 -0400 
From: Stainless Steel Rat <ratinox@peorth.gweep.net> 
Subject: Re: Susceptability and Disads 
 
- -----BEGIN PGP SIGNED MESSAGE----- 
Hash: SHA1 
 
* Bob Greenwade <bob.greenwade@klock.com>  on Tue, 22 Jun 1999 
|    Well, why not?  The rules don't specifically state so, but I do think 
| that one could apply the same guidelines from Side Effects to achieve the 
| desired effect. 
 
The smallest Side Effect is 30 Active Points.  The largest Disadvantage is 
30 points.  Some kind of scaling is in order, I think, if you go this route. 
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- --  
Rat <ratinox@peorth.gweep.net>    \ Do not use Happy Fun Ball on concrete. 
Minion of Nathan - Nathan says Hi! \  
PGP Key: at a key server near you!  \  
 
------------------------------ 
 
Date: 22 Jun 1999 11:30:44 -0400 
From: Stainless Steel Rat <ratinox@peorth.gweep.net> 
Subject: Re: Susceptability and Disads 
 
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* Jason Sullivan <ravanos@NJCU.edu>  on Mon, 21 Jun 1999 
| 	Any suggestion for the ammount of points acquired/granuality of 
| the Transformation? 
 
Horror Hero goes into fair detail as to how to go about setting up this 
kind of effect.  I do not recal how, sorry. 
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- --  
Rat <ratinox@peorth.gweep.net>    \ Caution: Happy Fun Ball may suddenly 
Minion of Nathan - Nathan says Hi! \ accelerate to dangerous speeds. 
PGP Key: at a key server near you!  \  
 
------------------------------ 
 
Date: 22 Jun 1999 11:37:29 -0400 
From: Stainless Steel Rat <ratinox@peorth.gweep.net> 
Subject: Re: Partial Use of Powers 
 
- -----BEGIN PGP SIGNED MESSAGE----- 
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* Bryant Berggren <voxel@theramp.net>  on Mon, 21 Jun 1999 
| Well, this is actually the point of contention, is it not? Things like "No 
| Fringe" are part of the /base/ cost of the power, after all, and therefore 
| arguably might be variable. 
 
According to the official ruling about Draining "absolute" powers such as 
Invisibility and Desolidification, this is not true.  Only the minimum buy 
for the power is base cost. 
 
| Another way to look at it: am I required to use ALL of my noncombat 
| multipliers when I shift to non-combat velocity? Or may I freely select any 
| velocity between my combat movement and my maximum noncombat velocity? 
| Noncombat multipliers are "adder options" like No Fringe, after all, too. 
 
Like EB, Movement Powers have variable levels of effect.  You can use all, 
some, or none of your Flight, just as you can use all, some, or none of 
your Energy Blast.  Invisibility is an "absolute" power: it is either on or 
off; there is no variable degree of "onness".  You either use it at full 
power or you do not use it at all. 
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- --  
Rat <ratinox@peorth.gweep.net>    \ Warning: pregnant women, the elderly, and 
Minion of Nathan - Nathan says Hi! \ children under 10 should avoid prolonged 
PGP Key: at a key server near you!  \ exposure to Happy Fun Ball. 
 
------------------------------ 
 
Date: Tue, 22 Jun 1999 07:49:51 -0700 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: Welcome to the Modern Age (fwd) 
 
At 02:18 PM 6/22/1999 GMT, <owner-champ-l@sysabend.org> wrote: 
>From: Michael Surbrook <susano@dedaana.otd.com> 
>Cc: champ-l@sysabend.org 
>Subject: Re: Welcome to the Modern Age (fwd) 
> 
>On Tue, 22 Jun 1999, Curt Hicks wrote: 
> 
>> > From: Michael Surbrook <susano@dedaana.otd.com> 
>> >  
>> > One step at a time, next they'll be able to stimulate thought in 
humans too. 
>>  
>> s*T*imulate or s*I*mulate ? 
> 
>I'm thinking 'simulate'. 
 
   That's what I thought it was initially, in which case I was going to 
say, "It's too late; already, many humans I know of run on simulated 
thought."  :-] 
- --- 
Bob's Original Hero Stuff Page!  [Circle of HEROS member] 
   http://www.klock.com/public/users/bob.greenwade/original.htm 
Merry-Go-Round Webring -- wanna join? 
   http://www.klock.com/public/users/bob.greenwade/merrhome.htm 
Interested in sarrusophones?  Join the Sarrusophone Mailing List! 
   http://www.klock.com/public/users/bob.greenwade/sarrus.htm 
 
------------------------------ 
 
Date: Tue, 22 Jun 1999 08:39:01 -0700 
From: Rodger Bright <rodger.bright@cbpr.com> 
Subject: Re: Partial Use of Powers 
 
As far as i understand it you have 3 different cost determinations; 
 
BASE 
 
ACTIVE 
 
REAL 
 
You determine the ACTIVE cost by applying Power Advantages to the BASE.   You 
determine the REAL by applying Power Limitations ot the ACTIVE. 
 
- --Rodger 
 
 
> Added costs like No Fringe and Fills in Tunnel add to the BASE COST. 
> 
> Power Advantages add to the ACTIVE COST. 
 
------------------------------ 
 
Date: Tue, 22 Jun 1999 08:28:03 -0700 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: supplements 
 
At 09:06 AM 6/22/1999 -0500, Guy Hoyle wrote: 
>While Brian staes the case more bluntly than I would have, I, too, have 
>been waiting for MONTHS to buy some Hero merchandise; I don't even know 
>what's available anymore. If I could order it online I'd place an order 
>right this minute. 
 
   Two things that I've been waiting on buying until the online store is in 
place are Chris Avellone's "New Bedlam Asylum" and Shelley Chrystal 
Mactyre's "PRIMUS," in both cases since the initial release of the books 
(or almost so).  To this list I now add Michael Surbrook's "Kazei-5." 
- --- 
Bob's Original Hero Stuff Page!  [Circle of HEROS member] 
   http://www.klock.com/public/users/bob.greenwade/original.htm 
Merry-Go-Round Webring -- wanna join? 
   http://www.klock.com/public/users/bob.greenwade/merrhome.htm 
Interested in sarrusophones?  Join the Sarrusophone Mailing List! 
   http://www.klock.com/public/users/bob.greenwade/sarrus.htm 
 
------------------------------ 
 
Date: Tue, 22 Jun 1999 08:39:57 -0700 
From: Rodger Bright <rodger.bright@cbpr.com> 
Subject: Re: Mental Defense and other questions 
 
OK, I am a lamo, what is HSA1? 
 
- --Rodger 
http://i.am/altandara 
 
 
>    Just use Detect Aura.  This is suggested in HSA1, and I agree. 
 
------------------------------ 
 
Date: 22 Jun 1999 11:42:04 -0400 
From: Stainless Steel Rat <ratinox@peorth.gweep.net> 
Subject: Re: Partial Use of Powers 
 
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* "Dr. Nuncheon" <jeffj@io.com>  on Tue, 22 Jun 1999 
| Added costs like No Fringe and Fills in Tunnel add to the BASE COST. 
 
Check the FAQ: they do not. 
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- --  
Rat <ratinox@peorth.gweep.net>    \ Warning: pregnant women, the elderly, and 
Minion of Nathan - Nathan says Hi! \ children under 10 should avoid prolonged 
PGP Key: at a key server near you!  \ exposure to Happy Fun Ball. 
 
------------------------------ 
 
Date: Tue, 22 Jun 1999 11:43:16 EDT 
From: HeroGames@aol.com 
Subject: Re: supplements 
 
In a message dated 6/22/99 6:51:27 AM, bwawrow@fmco.com writes: 
 
>If I took this long to get a simple little web page like that working, 
>I'd 
> 
>be looking for a new job. Sorry to be blunt, but this is getting stupid 
>and 
> 
>you guys are looking like clowns.  It's time to start taking care of 
> 
>business. 
 
No one is more frustrated with the fact that our online store is not up yet=20 
than we are. We expect it to be up soon, and we're doing all we can to make=20 
that happen. But there are many factors involved which I won't go into, but=20 
it's not as simple as it looks. 
 
=97 Steve Peterson, Hero Games=20 
 
------------------------------ 
 
Date: Tue, 22 Jun 1999 10:46:28 -0500 
From: "Guy Hoyle" <ghoyle1@airmail.net> 
Subject: Re: supplements 
 
Considering that the website is pretty much the only place you can buy the 
materials, as well as being the only "proof" that Hero Games is still in 
business, I'd consider the website's present state a very troubling matter. 
 
Guy 
 
*********** REPLY SEPARATOR  *********** 
 
On 6/22/99 at 8:28 AM Bob Greenwade wrote: 
 
>At 09:06 AM 6/22/1999 -0500, Guy Hoyle wrote: 
>>While Brian staes the case more bluntly than I would have, I, too, have 
>>been waiting for MONTHS to buy some Hero merchandise; I don't even know 
>>what's available anymore. If I could order it online I'd place an order 
>>right this minute. 
> 
>   Two things that I've been waiting on buying until the online store is 
in 
>place are Chris Avellone's "New Bedlam Asylum" and Shelley Chrystal 
>Mactyre's "PRIMUS," in both cases since the initial release of the books 
>(or almost so).  To this list I now add Michael Surbrook's "Kazei-5." 
>--- 
>Bob's Original Hero Stuff Page!  [Circle of HEROS member] 
>   http://www.klock.com/public/users/bob.greenwade/original.htm 
>Merry-Go-Round Webring -- wanna join? 
>   http://www.klock.com/public/users/bob.greenwade/merrhome.htm 
>Interested in sarrusophones?  Join the Sarrusophone Mailing List! 
>   http://www.klock.com/public/users/bob.greenwade/sarrus.htm 
 
------------------------------ 
 
Date: Tue, 22 Jun 1999 12:04:09 -0400 
From: Brian Wawrow <bwawrow@fmco.com> 
Subject: RE: supplements 
 
I hear you. It's never as easy as it looks. Everybody who's ever written 
code or built a complex web site knows that. That is precisely the reason 
you haven't been getting a lot of flack (aside from all that 
cosmetics/layout opinion) for the last few months. 
 
I'm not trying to be a dink here, I just want to buy some books. 
 
Good luck! I'm sure everyone will be a lot happier soon. 
BRI 
 
 
] No one is more frustrated with the fact that our online store  
] is not up yet  
] than we are. We expect it to be up soon, and we're doing all  
] we can to make  
] that happen. But there are many factors involved which I  
] won't go into, but  
] it's not as simple as it looks. 
]  
] - Steve Peterson, Hero Games  
]  
 
------------------------------ 
 
Date: Tue, 22 Jun 1999 11:25:26 -0500 (CDT) 
From: "Dr. Nuncheon" <jeffj@io.com> 
Subject: Re: Partial Use of Powers 
 
On 22 Jun 1999, Stainless Steel Rat wrote: 
 
> * "Dr. Nuncheon" <jeffj@io.com>  on Tue, 22 Jun 1999 
> | Added costs like No Fringe and Fills in Tunnel add to the BASE COST. 
>  
> Check the FAQ: they do not. 
 
The FAQ is not available from your page (403 Forbidden error), and the 
only other version I can find is one from 1993 which doesn't mention the 
issue at all. 
 
J 
 
------------------------------ 
 
Date: Tue, 22 Jun 1999 12:27:08 -0400 (EDT) 
From: Michael Surbrook <susano@dedaana.otd.com> 
Subject: Re: supplements 
 
On Tue, 22 Jun 1999, Bob Greenwade wrote: 
 
> At 09:06 AM 6/22/1999 -0500, Guy Hoyle wrote: 
> >While Brian staes the case more bluntly than I would have, I, too, have 
> >been waiting for MONTHS to buy some Hero merchandise; I don't even know 
> >what's available anymore. If I could order it online I'd place an order 
> >right this minute. 
>  
>    Two things that I've been waiting on buying until the online store is in 
> place are Chris Avellone's "New Bedlam Asylum" and Shelley Chrystal 
> Mactyre's "PRIMUS," in both cases since the initial release of the books 
> (or almost so).  To this list I now add Michael Surbrook's "Kazei-5." 
 
*KA-CHING!* 
 
- -- 
Michael Surbrook - susano@otd.com - http://www.otd.com/~susano/index.html 
 
    Wang Chi: "Here's to the Army and Navy and the battles they have won. 
           Here's to America's colors, the colors that never run!" 
        Jack Burton: "May the wings of liberty never lose a feather." 
                     from _Big Trouble in Little China_ 
 
------------------------------ 
 
Date: Tue, 22 Jun 1999 08:31:07 -0700 
From: jayphailey@juno.com 
Subject: Re: Partial Use of Powers 
 
>Advantages MUST be used at all times - everyone agrees on this. 
 
 
Really? I have been playing that all advantages are optional. 
 
 
>The character who pays the +10 points MAY fill in the tunnel if he so 
>wishes - that's clear from the Tunnelling writeup. 
 
 
Okay. 
 
 
>Also, the other big difference between Advantages by the HERO definition 
>and any other added cost, which I have not seen you deal with: 
> 
>Added costs like No Fringe and Fills in Tunnel add to the BASE COST. 
> 
>Power Advantages add to the ACTIVE COST. 
> 
>J 
 
yup-yup.  And you *add* the power advantages before you subtract the 
limitations. 
 
 
Jay P. Hailey <Meow!>    [ICQ: 37959005]  
 
Read Star Trek- Outwardly Mobile At- 
 
http://www.geocities.com/~tesral/jay/ 
 
___________________________________________________________________ 
Get the Internet just the way you want it. 
Free software, free e-mail, and free Internet access for a month! 
Try Juno Web: http://dl.www.juno.com/dynoget/tagj. 
 
------------------------------ 
 
Date: Tue, 22 Jun 1999 12:29:57 -0400 (EDT) 
From: Michael Surbrook <susano@dedaana.otd.com> 
Subject: Re: supplements 
 
On Tue, 22 Jun 1999 HeroGames@aol.com wrote: 
 
> No one is more frustrated with the fact that our online store is not up yet  
> than we are. We expect it to be up soon, and we're doing all we can to make  
> that happen. But there are many factors involved which I won't go into, but  
> it's not as simple as it looks. 
 
Knowing some people involved inthe ISP biz, I have to agree.  The Dilbert 
factor runs rampant over there. 
 
- -- 
Michael Surbrook - susano@otd.com - http://www.otd.com/~susano/index.html 
 
    Wang Chi: "Here's to the Army and Navy and the battles they have won. 
           Here's to America's colors, the colors that never run!" 
        Jack Burton: "May the wings of liberty never lose a feather." 
                     from _Big Trouble in Little China_ 
 
------------------------------ 
 
Date: 22 Jun 1999 12:35:48 -0400 
From: Stainless Steel Rat <ratinox@peorth.gweep.net> 
Subject: Re: Partial Use of Powers 
 
- -----BEGIN PGP SIGNED MESSAGE----- 
Hash: SHA1 
 
* "Dr. Nuncheon" <jeffj@io.com>  on Tue, 22 Jun 1999 
| The FAQ is not available from your page (403 Forbidden error), 
 
Really.  Well, I'll just go and fix that right now. 
- -----BEGIN PGP SIGNATURE----- 
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iD8DBQE3b7tkgl+vIlSVSNkRAu7IAKCcdFq7CKTTIus205XXfFPLHHBJXwCgps+8 
CllzMFwHcRqlqWO6f9lrPRA= 
=ezUe 
- -----END PGP SIGNATURE----- 
 
- --  
Rat <ratinox@peorth.gweep.net>    \ Happy Fun Ball may stick to certain types 
Minion of Nathan - Nathan says Hi! \ of skin. 
PGP Key: at a key server near you!  \  
 
------------------------------ 
 
Date: Tue, 22 Jun 1999 09:39:25 -0700 (PDT) 
From: Joe Mucchiello <jmucchiello@yahoo.com> 
Subject: Re: Susceptability and Disads 
 
- --- Stainless Steel Rat <ratinox@peorth.gweep.net> wrote: 
> -----BEGIN PGP SIGNED MESSAGE----- 
> Hash: SHA1 
>  
> * Bob Greenwade <bob.greenwade@klock.com>  on Tue, 22 Jun 1999 
> |    Well, why not?  The rules don't specifically state so, but I do 
> think 
> | that one could apply the same guidelines from Side Effects to 
> achieve the 
> | desired effect. 
>  
> The smallest Side Effect is 30 Active Points.  The largest 
> Disadvantage is 
> 30 points.  Some kind of scaling is in order, I think, if you go this 
> route. 
 
But, a 6D6 EB is Instant.  How long does a 15pt Psych Lim last?  A 
reasonable time is an hour.  How long does an average 30 Active Point 
power affect the average target?  3D6 Drains can be gone in under a 
turn.  Whereas a 6D6 EB Side effect is going to last a long time.  
(Averages 6 BODY with no defense.) 
 
  Joe 
_________________________________________________________ 
Do You Yahoo!? 
Get your free @yahoo.com address at http://mail.yahoo.com 
 
------------------------------ 
 
Date: 22 Jun 1999 12:36:40 -0400 
From: Stainless Steel Rat <ratinox@peorth.gweep.net> 
Subject: Re: Mental Defense and other questions 
 
- -----BEGIN PGP SIGNED MESSAGE----- 
Hash: SHA1 
 
* Rodger Bright <rodger.bright@cbpr.com>  on Tue, 22 Jun 1999 
| OK, I am a lamo, what is HSA1? 
 
Hero System Almanac #1. 
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7Hx+jboELIAxvZNNhbR0sTk= 
=9edd 
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- --  
Rat <ratinox@peorth.gweep.net>    \ Happy Fun Ball may stick to certain types 
Minion of Nathan - Nathan says Hi! \ of skin. 
PGP Key: at a key server near you!  \  
 
------------------------------ 
 
Date: Tue, 22 Jun 1999 09:48:49 -0700 
From: Christopher Taylor <ctaylor@viser.net> 
Subject: Re: supplements 
 
>>Who's taking care of your page? Handcuff them to their development machine 
>>and get the online store working fast! Forget about the whiny demands of 
>>those concerned only with cosmetics and design. Who cares that the top 
>frame 
>>is way too fat. Don't forget what your web page is for. It's for me to give 
>>you my Visa number and you to ship me a book! 
>> 
>>Why? Why don't you want my money? 
>> 
>>If I took this long to get a simple little web page like that working, I'd 
>>be looking for a new job. Sorry to be blunt, but this is getting stupid and 
>>you guys are looking like clowns.  It's time to start taking care of 
>>business. 
> 
> 
>All I can possibly say to that is AMEN BROTHER!!!!!!!!!!!!! 
 
And on a related front, I do HTML design, if you need someone to get it 
done fast, efficient and smoothly loading, let me know. 
 
- -------------------------------------------------------------------------- 
Sola Gracia		Sola Scriptura		Sola Fide 
Soli Deo Gloria   	Solus Christus		Corum Deo 
- -------------------------------------------------------------------------- 
 
------------------------------ 
 
Date: Tue, 22 Jun 1999 09:49:56 -0700 
From: Christopher Taylor <ctaylor@viser.net> 
Subject: Re: Welcome to the Modern Age (fwd) 
 
At 10:16 AM 6/22/99 -0400, Michael Surbrook wrote: 
>On Tue, 22 Jun 1999, Curt Hicks wrote: 
> 
>> > From: Michael Surbrook <susano@dedaana.otd.com> 
>> >  
>> > One step at a time, next they'll be able to stimulate thought in 
humans too. 
>>  
>> s*T*imulate or s*I*mulate ? 
> 
>I'm thinking 'simulate'. 
 
Some people could really do with getting thoughts stimulated in them. 
Would that be a transform or just Telepathy? 
 
- -------------------------------------------------------------------------- 
Sola Gracia		Sola Scriptura		Sola Fide 
Soli Deo Gloria   	Solus Christus		Corum Deo 
- -------------------------------------------------------------------------- 
 
------------------------------ 
 
Date: 22 Jun 1999 12:52:15 -0400 
From: Stainless Steel Rat <ratinox@peorth.gweep.net> 
Subject: Re: Susceptability and Disads 
 
- -----BEGIN PGP SIGNED MESSAGE----- 
Hash: SHA1 
 
* Joe Mucchiello <jmucchiello@yahoo.com>  on Tue, 22 Jun 1999 
| But, a 6D6 EB is Instant.  How long does a 15pt Psych Lim last?  A 
| reasonable time is an hour. 
 
More to the point, how long does a 15pt Psych Lim last if you get hit with 
that Side Effect five times?  Is it one hour per spacking?  Or does it more 
closely follow the Hero way of doing time (hour, 5 hours, day, week, etc)? 
Does the point value of the Disadvantage change with cumulative spackings? 
If so, how does that affect duration cumulation? 
- -----BEGIN PGP SIGNATURE----- 
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Comment: For info see http://www.gnupg.org 
 
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=IMo0 
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- --  
Rat <ratinox@peorth.gweep.net>    \ Happy Fun Ball contains a liquid core, 
Minion of Nathan - Nathan says Hi! \ which, if exposed due to rupture, should 
PGP Key: at a key server near you!  \ not be touched, inhaled, or looked at. 
 
------------------------------ 
 
Date: Tue, 22 Jun 1999 09:53:16 -0700 
From: Christopher Taylor <ctaylor@viser.net> 
Subject: Re: Mental Defense and other questions 
 
>>    Just use Detect Aura.  This is suggested in HSA1, and I agree. 
>  
>OK, I am a lamo, what is HSA1? 
 
No you aren't lame, you just got hit by "abbrevitis" a common affliction on 
the internet and the old bulliten boards where typing is such a chore that 
words like "ANY" become NE (gee you saved a whole letter) and Hero System 
Almanac 1 becomes HSA1.  This is a collection of some dubious and some 
helpful material that unfortunately is taken as canon by some because it 
was officially printed. 
 
- -------------------------------------------------------------------------- 
Sola Gracia		Sola Scriptura		Sola Fide 
Soli Deo Gloria   	Solus Christus		Corum Deo 
- -------------------------------------------------------------------------- 
 
------------------------------ 
 
Date: Tue, 22 Jun 1999 09:54:44 -0700 
From: Christopher Taylor <ctaylor@viser.net> 
Subject: Re: Partial Use of Powers 
 
At 11:42 AM 6/22/99 -0400, Stainless Steel Rat wrote: 
>-----BEGIN PGP SIGNED MESSAGE----- 
>Hash: SHA1 
> 
>* "Dr. Nuncheon" <jeffj@io.com>  on Tue, 22 Jun 1999 
>| Added costs like No Fringe and Fills in Tunnel add to the BASE COST. 
> 
>Check the FAQ: they do not. 
 
Lets get a clarification here.  As the Base Cost increases so does the 
Active Cost.  The Active Cost is the cost of a power BEFORE Limitations, 
whether you put Advantages on it or not.  As such, are you sure that it 
does not increase the Base Cost as well as the Active Cost?  If it does 
Damon has a very good point, they SHOULD be used as advantages. 
 
- -------------------------------------------------------------------------- 
Sola Gracia		Sola Scriptura		Sola Fide 
Soli Deo Gloria   	Solus Christus		Corum Deo 
- -------------------------------------------------------------------------- 
 
------------------------------ 
 
Date: Tue, 22 Jun 1999 11:59:04 -0500 
From: "Bobby Farris Jr." <BJ@redbow.net> 
Subject: Re: supplements 
 
> At 09:06 AM 6/22/1999 -0500, Guy Hoyle wrote: 
> >While Brian staes the case more bluntly than I would have, I, too, have 
> >been waiting for MONTHS to buy some Hero merchandise; I don't even know 
> >what's available anymore. If I could order it online I'd place an order 
> >right this minute. 
 
This has always been my greatest heartache about the Hero System. I think the 
Hero System is one of the top, if not the best, RPG's ever made. The sheer 
flexibility of it is astounding. 
 
Yet, there are those that even now don't realize that it is an active game and 
not a defunct company.  There are some that insist that Hero System can ONLY be 
used for Supers and Champions. I really don't want to slam on any of the Hero 
Games people, and what dealings I have had with them they have been very 
helpful. However, I wonder sometimes if they really care about advertising 
their game. 
 
Do you realize that Inquest, one of the leading RPG/CCG magazines right now, 
did an article on the RPG's that people thought were great and would like to 
see come back and Champions was #1! When is the last time you saw an 
advertisement for Hero Games? I can't remember when. 
And yes, I understand that you have to make money to advertise, however you 
also have to advertise to make money. 
 
I understand that their website is down and there are some difficulties getting 
it back up. I have been a webmaster and I understand the complexities of 
getting it back online. However, I bet GURPS, Choasim, or any number of other 
companies would not have as much of a problem. 
 
My sincere hope is that with 5th Edition the gentlemen at Hero Games get the 
distributors and store owners involved in this "Wonderful new game that is 
coming out into the market." 
 
Bobby Farris 
 
------------------------------ 
 
Date: Tue, 22 Jun 1999 12:00:11 -0500 
From: "Guy Hoyle" <ghoyle1@airmail.net> 
Subject: Re: Mental Defense and other questions 
 
On 6/22/99 at 9:53 AM Christopher Taylor wrote: 
>No you aren't lame, you just got hit by "abbrevitis" a common affliction 
on 
>the internet and the old bulliten boards where typing is such a chore that 
>words like "ANY" become NE (gee you saved a whole letter) and Hero System 
>Almanac 1 becomes HSA1.  This is a collection of some dubious and some 
>helpful material that unfortunately is taken as canon by some because it 
>was officially printed. 
 
However, it said right there in the book that it was NOT official material. 
 
------------------------------ 
 
Date: Tue, 22 Jun 1999 12:59:29 -0400 
From: Brian Wawrow <bwawrow@fmco.com> 
Subject: RE: Susceptability and Disads 
 
Howdy, 
 
I handle this kind of thing with a Drain. If you drain the target's lack of 
a specific psych lim, everything falls nicely into place. If you Drain 18 
points of 'lack-of-PL:Delusions', the target has an 18 point psych lim 
involving delusions. After a turn, it's a 13pt. delusion. Thus, based on the 
size of the side effect, tailor your Drain to taste. 
 
I've tried it, it works pretty well and dodges a lot of the problems 
discussed. 
 
BRI 
 
] * Joe Mucchiello <jmucchiello@yahoo.com>  on Tue, 22 Jun 1999 
] | But, a 6D6 EB is Instant.  How long does a 15pt Psych Lim last?  A 
] | reasonable time is an hour. 
]  
] More to the point, how long does a 15pt Psych Lim last if you  
] get hit with 
] that Side Effect five times?  Is it one hour per spacking?   
] Or does it more 
] closely follow the Hero way of doing time (hour, 5 hours,  
] day, week, etc)? 
] Does the point value of the Disadvantage change with  
] cumulative spackings? 
] If so, how does that affect duration cumulation? 
] -----BEGIN PGP SIGNATURE----- 
] Version: GnuPG v0.9.6 (GNU/Linux) 
] Comment: For info see http://www.gnupg.org 
]  
] iD8DBQE3b78/gl+vIlSVSNkRAluSAKCR6ZIiB4jV0uQGgUQM0g27SxEkkACeMmfp 
] TAejN9C5YjygFEtMr9Y8J0E= 
] =IMo0 
] -----END PGP SIGNATURE----- 
]  
] --  
] Rat <ratinox@peorth.gweep.net>    \ Happy Fun Ball contains a  
] liquid core, 
] Minion of Nathan - Nathan says Hi! \ which, if exposed due to  
] rupture, should 
] PGP Key: at a key server near you!  \ not be touched,  
] inhaled, or looked at. 
]  
 
------------------------------ 
 
End of champ-l-digest V1 #419 
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