Digest Archive vol 1 Issue 424
From: owner-champ-l-digest@sysabend.org 
Sent: Thursday, June 24, 1999 10:43 AM 
To: champ-l-digest@sysabend.org 
Subject: champ-l-digest V1 #424 
 
 
champ-l-digest         Thursday, June 24 1999         Volume 01 : Number 424 
 
 
 
In this issue: 
 
    Rules Violation??? (was:Re: 100 pts.) 
    Re: Partial Use of Powers 
    Re: No Fringe Debate 
    Re: No Fringe Debate 
    Re: Rules Violation??? (was:Re: 100 pts.) 
    Re: No Fringe Debate 
    Re: Partial Use of Powers 
    Re: Partial Use of Powers 
    Re: No Fringe Debate 
    Heromaker and Flight NCMs 
    Re: No Fringe Debate 
    RE: 100 pts. 
    RE: 100 pts. 
    Re: No Fringe Debate 
    Re: Heromaker and Flight NCMs 
    Re: 100 pts. 
    Re: Rules Violation??? (was:Re: 100 pts.) 
    Re: 100 pts. 
    Re: Heromaker and Flight NCMs 
    Re: Rules Violation??? (was:Re: 100 pts.) 
    Re: Rules Violation??? (was:Re: 100 pts.) 
    Re: Rules Violation??? (was:Re: 100 pts.) 
    Re: No Fringe Debate (New terms proposed) 
    Re: Rules Violation??? (was:Re: 100 pts.) 
    Re: No Fringe Debate (New terms proposed) 
    Re: Rules Violation??? (was:Re: 100 pts.) 
    VEHICLE: Gigant 
    Re: No Fringe Debate (New terms proposed) 
 
---------------------------------------------------------------------- 
 
Date: Wed, 23 Jun 99 17:21:00 PDT 
From: "Richard O'Marro" <hbcraft@impulsedata.net> 
Subject: Rules Violation??? (was:Re: 100 pts.) 
 
- ---------- 
> >At 10:47 AM 6/23/99 -0400, David Nasset wrote: 
> >>A couple of times, people have asked what you would get yourself if 
> some 
> >>alien or genie gave you 10 or 15 pts. I think this is pretty chincy. 
> >> 
> >>The God of People Who Need to Get a Life has just given you 100 pts. 
> >>What do you purchase? 
> > 
> > 
> >I assume we're talking no Limitations or Power Frameworks. If 
> Limitations & 
> >Frameworks were allowed, I'd squeeze a whole lot out of that 100 
> points. 
> 
> No restrictions, necessarily, save that you have to buy things that you= 
, 
> as a GM, would freely allow into your campaign, and no rules violations 
> (like LS in an Elemental Control). 
 Ok, maybe there's a rule I didn't know of, but I never knew you COULDN'T= 
 have Life Support in an Elemental control as long as it fit the point = 
rules and the EC itself. For example I have a character who's body is com= 
pletely made of stone. He has an EC: Stone Body, in which is a High point= 
 Life Support (Doesn't breathe, Doesn't eat or sleep,  Immune to disease,= 
 immune to aging, Stong vaccum/high pressure resistance, cold and heat = 
resistances, radiation resistance) And since these are things that come = 
about because he is no longer an Organic being, I have found no problem = 
with people letting hte LS be in his EC. Is this against the rules and = 
I didn't even know it? 
 
------------------------------ 
 
Date: Wed, 23 Jun 1999 22:22:09 -0500 
From: "J. Alan Easley" <alaneasley@email.com> 
Subject: Re: Partial Use of Powers 
 
From: Stainless Steel Rat <ratinox@peorth.gweep.net> 
 
> According to the guys at Hero Games, the base cost of Invisibility is the 
> base 20 point cost for Invisibility.  "No Fringe" is not part of the base 
> cost 
 
Doesn't sound like something the guys at Hero Games would say.  If it was 
then according to the formula in the Power Advantages section you wouldn't 
have to count the cost of the "No Fringe" effect when applying advantages. 
That would make 20 points of Invisibility (20 pts.) plus No Fringe (10 pts.) 
plus No Endurance (+1/2) only add up to 40 pts instead of the 45 pts that it 
is. 
 
Alan 
HeroRPG-owner@onelist.com 
 
------------------------------ 
 
Date: Wed, 23 Jun 1999 22:25:31 -0500 
From: "J. Alan Easley" <alaneasley@email.com> 
Subject: Re: No Fringe Debate 
 
- ----- Original Message ----- 
From: Wayne Shaw <shaw@caprica.com> 
To: <champ-l@sysabend.org> 
Sent: Wednesday, June 23, 1999 7:37 PM 
Subject: Re: No Fringe Debate 
 
 
> >>| For what it's worth, it's the way Heromaker calculates it. 
> >> 
> >>Yes, "Adders" are factored before Advantages, not after. 
> > 
> >Gee but that would mean it's not an advantage! horrors!  Heromaker is 
> >surprisingly accurate in its calculations, I learned things from using 
it, 
> >the only time it gets confused in my opinion is with Flight Non Combat 
> >multiples.  Since non combat uses the same END as normal flight, why 
would 
> >buying NCM cost more END?? 
> 
> Same reason it does with every other NCM, because Advantages are applied 
> last, period. 
 
I don't understand.  What does when you apply Advantages have to do with the 
END use of NCM? 
 
Alan 
HeroRPG-owner@onelist.com 
 
------------------------------ 
 
Date: Wed, 23 Jun 1999 20:39:11 -0700 (PDT) 
From: shaw@caprica.com (Wayne Shaw) 
Subject: Re: No Fringe Debate 
 
> 
>----- Original Message ----- 
>From: Wayne Shaw <shaw@caprica.com> 
>To: <champ-l@sysabend.org> 
>Sent: Wednesday, June 23, 1999 7:37 PM 
>Subject: Re: No Fringe Debate 
> 
> 
>> >>| For what it's worth, it's the way Heromaker calculates it. 
>> >> 
>> >>Yes, "Adders" are factored before Advantages, not after. 
>> > 
>> >Gee but that would mean it's not an advantage! horrors!  Heromaker is 
>> >surprisingly accurate in its calculations, I learned things from using 
>it, 
>> >the only time it gets confused in my opinion is with Flight Non Combat 
>> >multiples.  Since non combat uses the same END as normal flight, why 
>would 
>> >buying NCM cost more END?? 
>> 
>> Same reason it does with every other NCM, because Advantages are applied 
>> last, period. 
> 
>I don't understand.  What does when you apply Advantages have to do with the 
>END use of NCM? 
 
It doesn't.  It does have to do with what the Advantage cost applies 
to...which to the best of my knowledge is the total non-Advantaged part of 
the power.  Since the NCM increase the utility of the rest of the power they 
are with, and are lumped in as part of the power, I don't see any reason to 
exclude them from factoring in the Advantage cost any more than I would any 
of the other adder effects than have been mentioned in this thread. 
Floating locations and such don't cost END either, but if they're connected 
to a teleport that is having it's Endurance bought down, I (and Heromaker) 
don't exclude that cost from the cost of the Advantage either. 
 
------------------------------ 
 
Date: Wed, 23 Jun 1999 23:07:34 -0500 
From: "J. Alan Easley" <alaneasley@email.com> 
Subject: Re: Rules Violation??? (was:Re: 100 pts.) 
 
From: Richard O'Marro <hbcraft@impulsedata.net> 
 
>Ok, maybe there's a rule I didn't know of, but I never knew you COULDN'T 
have Life >Support in an Elemental control as long as it fit the point rules 
and the EC itself. 
 
Life Support is a Special Power which cannot be put into a Power Framework 
without Special GM Permission.  If you have your GM's permission it is 
perfectly legal, but then again so is anything else. 
 
Alan 
HeroRPG-owner@onelist.com 
 
------------------------------ 
 
Date: Wed, 23 Jun 1999 23:23:48 -0500 
From: "J. Alan Easley" <alaneasley@email.com> 
Subject: Re: No Fringe Debate 
 
- ----- Original Message ----- 
From: Wayne Shaw <shaw@caprica.com> 
To: J. Alan Easley <alaneasley@email.com> 
Cc: <champ-l@sysabend.org> 
Sent: Wednesday, June 23, 1999 10:39 PM 
Subject: Re: No Fringe Debate 
 
 
> > 
> >----- Original Message ----- 
> >From: Wayne Shaw <shaw@caprica.com> 
> >To: <champ-l@sysabend.org> 
> >Sent: Wednesday, June 23, 1999 7:37 PM 
> >Subject: Re: No Fringe Debate 
> > 
> > 
> >> >>| For what it's worth, it's the way Heromaker calculates it. 
> >> >> 
> >> >>Yes, "Adders" are factored before Advantages, not after. 
> >> > 
> >> >Gee but that would mean it's not an advantage! horrors!  Heromaker is 
> >> >surprisingly accurate in its calculations, I learned things from using 
> >it, 
> >> >the only time it gets confused in my opinion is with Flight Non Combat 
> >> >multiples.  Since non combat uses the same END as normal flight, why 
> >would 
> >> >buying NCM cost more END?? 
> >> 
> >> Same reason it does with every other NCM, because Advantages are 
applied 
> >> last, period. 
> > 
> >I don't understand.  What does when you apply Advantages have to do with 
the 
> >END use of NCM? 
> 
> It doesn't.  It does have to do with what the Advantage cost applies 
> to...which to the best of my knowledge is the total non-Advantaged part of 
> the power.  Since the NCM increase the utility of the rest of the power 
they 
> are with, and are lumped in as part of the power, I don't see any reason 
to 
> exclude them from factoring in the Advantage cost any more than I would 
any 
> of the other adder effects than have been mentioned in this thread. 
> Floating locations and such don't cost END either, but if they're 
connected 
> to a teleport that is having it's Endurance bought down, I (and Heromaker) 
> don't exclude that cost from the cost of the Advantage either. 
 
True, but that wasn't the problem in Heromaker that was being mentioned. 
The problem with Heromaker is that when you buy NCM on Flight the calculated 
END cost goes up.  Nothing to do with the cost calculations regarding 
Advantages was being complained about. 
 
BTW, I love to pick but hate that it offends people, but I have been seeing 
this error so much recently that I just have to point it out.  "It's" is a 
contraction of "it is"or "it has," to make "it" possessive simply add an "s" 
to the end forming "its."  This unwanted grammar lesson while possibly 
highly offensive to the reading public at large has made me feel much 
better, thank you. 
 
Alan 
HeroRPG-owner@onelist.com 
 
------------------------------ 
 
Date: 24 Jun 1999 00:23:45 -0400 
From: Stainless Steel Rat <ratinox@peorth.gweep.net> 
Subject: Re: Partial Use of Powers 
 
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Hash: SHA1 
 
* "J. Alan Easley" <alaneasley@email.com>  on Wed, 23 Jun 1999 
| Doesn't sound like something the guys at Hero Games would say.  If it was 
| then according to the formula in the Power Advantages section you wouldn't 
| have to count the cost of the "No Fringe" effect when applying advantages. 
 
I said that No Fring is not part of the base cost.  I did not say that it 
was an advantage. 
 
| That would make 20 points of Invisibility (20 pts.) plus No Fringe (10 pts.) 
| plus No Endurance (+1/2) only add up to 40 pts instead of the 45 pts that it 
| is. 
 
Umm... huh?  I get 45: 
 
        20 + 10 = 30, 30 x (1 + 0.5) = 45 
 
Or is this that "new math" think I keep hearing about? 
- -----BEGIN PGP SIGNATURE----- 
Version: GnuPG v0.9.6 (GNU/Linux) 
Comment: For info see http://www.gnupg.org 
 
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- --  
Rat <ratinox@peorth.gweep.net>    \ Happy Fun Ball may stick to certain types 
Minion of Nathan - Nathan says Hi! \ of skin. 
PGP Key: at a key server near you!  \  
 
------------------------------ 
 
Date: Wed, 23 Jun 1999 23:34:24 -0500 
From: "J. Alan Easley" <alaneasley@email.com> 
Subject: Re: Partial Use of Powers 
 
From: Stainless Steel Rat <ratinox@peorth.gweep.net> 
 
> I said that No Fring is not part of the base cost.  I did not say that it 
> was an advantage. 
 
Nor did I say that you did.  What I said was that if "No Fringe" weren't 
part of the Base Cost then it would not have a place in the formula for 
Active Cost which is Base Cost times (Total Advantages +1). 
 
> 
> | That would make 20 points of Invisibility (20 pts.) plus No Fringe (10 
pts.) 
> | plus No Endurance (+1/2) only add up to 40 pts instead of the 45 pts 
that it 
> | is. 
> 
> Umm... huh?  I get 45: 
> 
>         20 + 10 = 30, 30 x (1 + 0.5) = 45 
> 
> Or is this that "new math" think I keep hearing about? 
 
No you are doing the math just fine.  The problem is that you are 
contradicting yourself.  You say that Base cost of Invisibility doesn't 
include the 10 pts you have to pay for No Fringe but in your math above you 
add it in and use it in place of the variable Base Cost in the Active Cost 
formula. 
 
Which of your statements do you really mean?  Is No Fringe part of Base Cost 
or is it not used in figuring Active Cost?  You can't have it both ways. 
 
Alan 
HeroRPG-owner@onelist.com 
 
------------------------------ 
 
Date: Wed, 23 Jun 1999 21:08:24 -0700 (PDT) 
From: shaw@caprica.com (Wayne Shaw) 
Subject: Re: No Fringe Debate 
 
>True, but that wasn't the problem in Heromaker that was being mentioned. 
>The problem with Heromaker is that when you buy NCM on Flight the calculated 
>END cost goes up.  Nothing to do with the cost calculations regarding 
>Advantages was being complained about. 
 
Ah.  My apologies.  I misunderstood your point. 
 
> 
>BTW, I love to pick but hate that it offends people, but I have been seeing 
>this error so much recently that I just have to point it out.  "It's" is a 
>contraction of "it is"or "it has," to make "it" possessive simply add an "s" 
>to the end forming "its."  This unwanted grammar lesson while possibly 
>highly offensive to the reading public at large has made me feel much 
>better, thank you. 
 
Feel free.  I'm well aware of it; I simply have a writing tic that when I'm 
in a hurry I tend to substitute homonym words.  I'll substitute their for 
there, hear for here, and so on. 
 
------------------------------ 
 
Date: Wed, 23 Jun 1999 21:13:07 -0700 (PDT) 
From: shaw@caprica.com (Wayne Shaw) 
Subject: Heromaker and Flight NCMs 
 
 Interestingly, when I try this on my version, the Endurance cost does _not_ 
increase.  Was someone perhaps refering to Hero Creator instead? 
 
------------------------------ 
 
Date: Wed, 23 Jun 1999 23:52:53 -0500 
From: "J. Alan Easley" <alaneasley@email.com> 
Subject: Re: No Fringe Debate 
 
From: Wayne Shaw <shaw@caprica.com> 
 
> Feel free.  I'm well aware of it; I simply have a writing tic that when 
I'm 
> in a hurry I tend to substitute homonym words.  I'll substitute their for 
> there, hear for here, and so on. 
 
You aren't alone on that one.  I get messed on with those and also for some 
reason I have caught myself typing "than" when I meant "then." 
 
> Interestingly, when I try this on my version, the Endurance cost does 
_not_ 
increase.  Was someone perhaps referring to Hero Creator instead? 
 
I can't help there because I don't use Heromaker.  I wasn't the original 
complainer.  I can't imagine how a fine new program such as Hero Creator 
could be glitched though.  It must be from an earlier or later version of 
Heromaker than the one you use.  We need the original poster and you to 
specify which version of Heromaker y'all use. 
 
Alan 
HeroRPG-owner@onelist.com 
 
------------------------------ 
 
Date: Wed, 23 Jun 1999 22:32:09 -0700 
From: Christopher Taylor <ctaylor@viser.net> 
Subject: RE: 100 pts. 
 
>>>>>The God of People Who Need to Get a Life has just given you 100 pts. 
>>>>>What do you purchase? 
>>>> 
>>>>100 Presence and terrify everyone into believing I am the God Emperor 
>>> 
>>>Unfortunately, everything beyond PRE+30 is optional or house rules. At 
>>>PRE +30, you only get them to hesitate and consider what you say deeply. 
>> 
>>Where does it say that? 
> 
>Sorry, I didn't have the book, and started quoting an earlier edition. 
> 
>However, the only guaranteed effect of a PRE+30 attack is cowing people. 
>Cowed people are not always completely harmless. Turn your back, and they 
>may shoot you. And it would only take one. Nor will they protect you well; 
>cowed people, even obedient ones, make rotten bodyguards. 
 
Target is cowed, and may surrender, run away , or faint; target has DCV 0 
and will nearly always follow commands. (previous editions included 
fainting).  As a GM if you totally blitz someone's PRE they will freak out 
and run like hell. 
 
>>>And if you were so impressive that they couldn't get up the guts to do 
>>>it, I'd use mortars from the other side of the hill.:) 
>> 
>>Actually at that immense a level of PRE I would suspect that the very idea 
>>of angering that someone would reduce me to a peeing foetal shivering 
>wreck. 
> 
>First they have to see you. There are bound to be some people who never get 
>a good look at you who will want to kill you. 
> 
>You use this power in this fashion. The president orders everyone to 
>surrender. The army, seeing you, surrenders as ordered. They didn't think to 
>have the army stay on the other side of the hill where they can't see you, 
>so there aren't any people with mortars out of sight. 
> 
> In the meantime, far away, where they can't see you, the Vice President 
>announces that the President  is incapacitated, and that he is now assuming 
>command. He then orders people who can't see you to fire heavy weapons at 
>you from 20 miles away, drop bombs on you from 35,000 feet, and, if 
>necessary, nuke you by cruise missiles from 500 miles away. 
> 
>In the event that you make your announcement from a television, and cow 
>virtually the entire country, then, most likely, some admiral on a 
>battleship, who didn't view the transmission, defies orders and destroys you 
>anyway. 
> 
>Certainly, eventually _someone_ will manage to avoid getting a good look at 
>you long enough to stop being cowed and kill you with some form of distance 
>attack or booby trap. 
> 
>Besides, with my method, they all think it is a good idea to give me all 
>power. They will make better servants, and will actively assist me. Your 
>people will obey because of fear, and someday someone won't be afraid 
>enough. All it would take is one geezer with a 30 PRE, a handgun, and a bad 
>roll on your Presence attack. 
> 
>Filksinger 
>  
 
- -------------------------------------------------------------------------- 
Sola Gracia		Sola Scriptura		Sola Fide 
Soli Deo Gloria   	Solus Christus		Corum Deo 
- -------------------------------------------------------------------------- 
 
------------------------------ 
 
Date: Wed, 23 Jun 1999 22:34:14 -0700 
From: Christopher Taylor <ctaylor@viser.net> 
Subject: RE: 100 pts. 
 
>>>>15  Wealth (Filthy Rich) 
>>>>83  40d6 Mind Control, Telepathic, 1 Charge/Day. 
>>>> 2  +4 COM 
>>>> 
>>>>   Would I need anything else?  ;-] 
>>> 
>>>_ABSOLUTELY_. 
>>> 
>>>Consider the possibilities here. 
>>> 
>>>Turn on Mind Control: "Woman, have sex with me." 
>>> 
>>>Suddenly, you discover that your house is on fire. And when you attempt 
>>>to escape, she attacks and rapes you, because you don't have the ability 
>>>to reverse the Mind Control. You both burn to death. 
>> 
>>Why would you not be able to give her a new command? 
> 
>He can. All he has to do is wait until tomorrow, since he has 1 
>charge/day.:) 
 
Yeah well that is an error in his calculations, should give himself like 3, 
4 charges  
 
- -------------------------------------------------------------------------- 
Sola Gracia		Sola Scriptura		Sola Fide 
Soli Deo Gloria   	Solus Christus		Corum Deo 
- -------------------------------------------------------------------------- 
 
------------------------------ 
 
Date: Wed, 23 Jun 1999 22:43:48 -0700 
From: Christopher Taylor <ctaylor@viser.net> 
Subject: Re: No Fringe Debate 
 
>>The problem is that in the "Power Advantages" section that I quoted the 
>>ONLY way Advantages are used is with this formula.  I quoted it clearly, 
>>but saw no response to that.  I thought maybe you missed it? 
> 
>If you mean this -- "When listed on a character sheet, Power Advantages are 
>listed with a plus (+).  Power Limitations are listed with a minus (-)." -- 
>it doesn't in any way conflict with the equation above; the equation is 
>mathematically identical to what you and everyone on your side of this 
>discussion has been saying about how to figure cost.  
 
OK I guess you didn't see it.  The quote was this: 
 
"Each Power Advantage has a multiplier that is used to figure the Active 
cost of the Power (with the Advantage).  The Active Cost is an 
approximation of how powerful the Power actually is.  The Active cost of a 
Power with Power Advantages is found with the following formula: Active 
Cost = Base Cost x (1+Advantages)" 
 
Now... based on your contention, if No Fringe is an advantage, or other 
adders, then you would take that +10 or whatever the cost is that you say 
is a cost with a + in front and add it to the other advantages.  So No 
Fringe (+10 Points) would be used in this formula (remember it says EACH 
POWER ADVANTAGE) in what way?  would I add it to 0 END Cost, Persistent of 
+1 advantage for a +11 advantage?? 
 
- -------------------------------------------------------------------------- 
Sola Gracia		Sola Scriptura		Sola Fide 
Soli Deo Gloria   	Solus Christus		Corum Deo 
- -------------------------------------------------------------------------- 
 
------------------------------ 
 
Date: Wed, 23 Jun 1999 22:48:01 -0700 
From: Christopher Taylor <ctaylor@viser.net> 
Subject: Re: Heromaker and Flight NCMs 
 
> Interestingly, when I try this on my version, the Endurance cost does _not_ 
>increase.  Was someone perhaps refering to Hero Creator instead? 
 
That was me, and I am not sure, I can check again, but it did before... 
perhaps the newest version doesn't.  It certainly SHOULDN'T increase the 
END cost, since it costs no END anyway 
 
- -------------------------------------------------------------------------- 
Sola Gracia		Sola Scriptura		Sola Fide 
Soli Deo Gloria   	Solus Christus		Corum Deo 
- -------------------------------------------------------------------------- 
 
------------------------------ 
 
Date: Wed, 23 Jun 1999 23:15:59 -0700 
From: "Filksinger" <filkhero@deskmail.com> 
Subject: Re: 100 pts. 
 
From: Scott C. Nolan <nolan@erols.com> 
 
 
 
> I'd go with: 
> 
> 30  Full Life Support 
> 15  3d6 Luck 
> 20  1 Body Regeneration, Post Mortem 
> 4    4d6 Healing, Extra Time: 1 Hour, Constant Concentration, 0 DCV 
> 20  Universal Translator 11- 
> 2    +4 Comeliness (Why not?!) 
> 
> 9    x16 FTL, OAF (my starship) 
 
You have a portable starship? Wow. 
 
Frankly, I'd rather spend the points on a vehicle, and let that be my 
starship. But whatever turns you on. 
 
Filksinger 
 
------------------------------ 
 
Date: Wed, 23 Jun 1999 23:22:49 -0700 
From: "Filksinger" <filkhero@deskmail.com> 
Subject: Re: Rules Violation??? (was:Re: 100 pts.) 
 
From: Richard O'Marro <hbcraft@impulsedata.net> 
 
<snip> 
>>>>Ok, maybe there's a rule I didn't know of, but I never knew you 
COULDN'T have Life Support in an Elemental control as long as it fit 
the point rules and the EC itself. For example I have a character 
who's body is completely made of stone. He has an EC: Stone Body, in 
which is a High point Life Support (Doesn't breathe, Doesn't eat or 
sleep,  Immune to disease, immune to aging, Stong vaccum/high pressure 
resistance, cold and heat resistances, radiation resistance) And since 
these are things that come about because he is no longer an Organic 
being, I have found no problem with people letting hte LS be in his 
EC. Is this against the rules and I didn't even know it? 
>>>> 
 
The rules say no Special Powers in a Framework without GM permission. 
So it can be allowed, but you need special permission. Though with LS, 
I'll almost always allow it. 
 
Filksinger 
 
------------------------------ 
 
Date: Wed, 23 Jun 1999 23:21:15 -0700 
From: "Filksinger" <filkhero@deskmail.com> 
Subject: Re: 100 pts. 
 
From: Leah L Watts <llwatts@juno.com> 
 
 
> >The God of People Who Need to Get a Life has just given you 100 
pts. 
> >What do you purchase? 
> 
> I don't have my book handy, so I can't price this out, but one power 
I'd 
> grab is 6-8 dice of Telepathy that affects cats.  It would be _so_ 
nice 
> to figure out what my cat is fussing about without getting poked by 
a 
> claw.  (If she was a younger cat I'd just get Mind Link, but as it 
is I 
> would probably have to rebuy the power in a few years ....) 
> 
 
A Mind Link that can be used with anyone is cheaper than 6-8 dice of 
Telepathy. Question is, will your cat accept it willingly? 
 
Filksinger 
 
------------------------------ 
 
Date: Thu, 24 Jun 1999 00:23:23 -0700 (PDT) 
From: shaw@caprica.com (Wayne Shaw) 
Subject: Re: Heromaker and Flight NCMs 
 
>> Interestingly, when I try this on my version, the Endurance cost does _not_ 
>>increase.  Was someone perhaps refering to Hero Creator instead? 
> 
>That was me, and I am not sure, I can check again, but it did before... 
>perhaps the newest version doesn't.  It certainly SHOULDN'T increase the 
>END cost, since it costs no END anyway 
 
Apparently it must have gone away as of version 2.5, because mine doesn't 
display the problem. 
 
------------------------------ 
 
Date: Thu, 24 Jun 1999 07:07:31 -0400 
From: "dflacks" <dflacks@ican.net> 
Subject: Re: Rules Violation??? (was:Re: 100 pts.) 
 
>Life Support is a Special Power which cannot be put into a Power Framework 
>without Special GM Permission.  If you have your GM's permission it is 
>perfectly legal, but then again so is anything else. 
> 
Actually, I just checked out my copy of the BBB and Life Support is a 
Standard Power, not a Special Power.  As such you can feel free to place it 
in a Power Framework. 
 
Daniel Flacks   dflacks@ican.net 
 
Give me ambiguity or give me something else 
 
------------------------------ 
 
Date: Thu, 24 Jun 1999 07:15:45 -0500 
From: "J. Alan Easley" <alaneasley@email.com> 
Subject: Re: Rules Violation??? (was:Re: 100 pts.) 
 
From: dflacks <dflacks@ican.net> 
 
> Actually, I just checked out my copy of the BBB and Life Support is a 
> Standard Power, not a Special Power.  As such you can feel free to place 
it 
> in a Power Framework. 
 
The errata and the last edition of the BBB, Champions Deluxe, changes it to 
a Special Power. 
 
Alan 
HeroRPG-owner@onelist.com 
 
------------------------------ 
 
Date: Thu, 24 Jun 1999 07:19:08 -0500 (CDT) 
From: "Dr. Nuncheon" <jeffj@io.com> 
Subject: Re: Rules Violation??? (was:Re: 100 pts.) 
 
On Thu, 24 Jun 1999, dflacks wrote: 
 
> Actually, I just checked out my copy of the BBB and Life Support is a 
> Standard Power, not a Special Power.  As such you can feel free to place it 
> in a Power Framework. 
 
Hmm...how odd. 
 
p56: Life Support listed under Standard Powers 
p57: Life Support listed as Special Power in table 
p75: Life Support is Standard power in description 
 
This is from Champions Deluxe version of the BBB, BTW. 
 
I'm guessing the table is the typo since it's* contradicted twice. 
 
BUT! 
 
Looking in my Hero System 4th Ed Rulebook, it's listed as a Special Power 
all 3 places. 
 
This question forwarded to herogames@aol.com for an answer, I hope.  It 
looks like someone decided to make LS a Standard Power and just missed 
changing one of the places... 
 
J 
 
* Note correct usage! ;) 
 
Hostes aliengeni me abduxerent.              Jeff Johnston - jeffj@io.com 
Qui annus est?                                   http://www.io.com/~jeffj 
 
------------------------------ 
 
Date: Thu, 24 Jun 1999 07:16:34 -0500 
From: "Michael (Damon) & Peni Griffin" <griffin@txdirect.net> 
Subject: Re: No Fringe Debate (New terms proposed) 
 
At 10:43 PM 6/23/1999 -0700, Christopher Taylor wrote: 
>OK I guess you didn't see it.  The quote was this: 
> 
>"Each Power Advantage has a multiplier that is used to figure the Active 
>cost of the Power (with the Advantage).  The Active Cost is an 
>approximation of how powerful the Power actually is.  The Active cost of a 
>Power with Power Advantages is found with the following formula: Active 
>Cost = Base Cost x (1+Advantages)" 
 
I do not wish to try an support an argument by claiming that any part of 
the above quote is wrong, but it is poorly worded.  The problem with the 
above explanation (Hero's problem, not yours) is that the term 'Base Cost' 
[capitalized, implying a reserved term] is not defined.  Anywhere.  Not in 
the section on Power Modifiers, not in the Glossary, and it has no listing 
in the Index.   
 
The rule of common sense *should* dictate that, in the absence of an 
official definition, the meaning in common usage be adopted.  Base means 
primary; it's a starting point or a foundation.  So "Base Cost" should mean 
the initial cost of the base Power before any modifiers are applied, yes? 
No Fringe is a modifier. 
 
So, No Fringe should not be considered part of the "Base Cost".  While this 
makes the placement of Adders in the above formula ambiguous, the only 
thing that makes sense mathematically is to adjust the equation to read: 
 
Active Cost = (Base Cost+Adders) x (1+Advantages) 
 
>Now... based on your contention, if No Fringe is an advantage, or other 
>adders, then you would take that +10 or whatever the cost is that you say 
>is a cost with a + in front and add it to the other advantages.  So No 
>Fringe (+10 Points) would be used in this formula (remember it says EACH 
>POWER ADVANTAGE) in what way?  would I add it to 0 END Cost, Persistent of 
>+1 advantage for a +11 advantage?? 
 
I've explained this a couple of times now, but perhaps you'd written the 
above before you read what I wrote yesterday.  Hopefully te above will 
clear up the fact that I do not calculate a +11 Advantage based on No 
Fringe.  And while I'm willing to continue this discussion as long as 
everyone's being reasonable, I am getting really, really tired of repeating 
myself on this whole cost calculation issue, especially since we all get 
the exact same Real Cost result whatever terminology we're using. 
 
I propose we adopt some new terms: 
 
Power Advantage - No change.  These are exactly what you and your 
supporters say they are, and work exactly like you say they do. 
 
Power Adder - Not considered part of the Base Cost, but added to the Base 
Cost before Advantages are applied.  Must modify the Power and, like 
Advantages, cannot be switched on and off.  EX: No Fringe. 
 
Power Option - Not considered part of the Base Cost, but added to the Base 
Cost before Advantages are applied.  Do not modify the Power beyond simply 
increasing it, or some other minor effect.  Unlike Advantages and Adders, 
can be switched on and off.  EX: The option to fill in a tunnel behind 
oneself. 
 
Now, just segregate all those add-ons within the power writeups into Adders 
and Options and we'll be home free. 
 
Damon 
 
------------------------------ 
 
Date: Thu, 24 Jun 1999 07:22:20 -0500 (CDT) 
From: "Dr. Nuncheon" <jeffj@io.com> 
Subject: Re: Rules Violation??? (was:Re: 100 pts.) 
 
On Thu, 24 Jun 1999, J. Alan Easley wrote: 
 
> > Actually, I just checked out my copy of the BBB and Life Support is a 
> > Standard Power, not a Special Power.  As such you can feel free to place 
> it 
> > in a Power Framework. 
>  
> The errata and the last edition of the BBB, Champions Deluxe, changes it to 
> a Special Power. 
 
Hmm...my Champs Deluxe doesn't. (It's 4.2 Edition) 
 
Where the heck is the errata stored?  Is it online somewhere? 
 
J 
 
Hostes aliengeni me abduxerent.              Jeff Johnston - jeffj@io.com 
Qui annus est?                                   http://www.io.com/~jeffj 
 
------------------------------ 
 
Date: Thu, 24 Jun 1999 07:32:52 -0500 (CDT) 
From: "Dr. Nuncheon" <jeffj@io.com> 
Subject: Re: No Fringe Debate (New terms proposed) 
 
On Thu, 24 Jun 1999, Michael (Damon) & Peni Griffin wrote: 
> At 10:43 PM 6/23/1999 -0700, Christopher Taylor wrote: 
> I propose we adopt some new terms: 
>  
> Power Advantage - No change.  These are exactly what you and your 
> supporters say they are, and work exactly like you say they do. 
>  
> Power Adder - Not considered part of the Base Cost, but added to the Base 
> Cost before Advantages are applied.  Must modify the Power and, like 
> Advantages, cannot be switched on and off.  EX: No Fringe. 
>  
> Power Option - Not considered part of the Base Cost, but added to the Base 
> Cost before Advantages are applied.  Do not modify the Power beyond simply 
> increasing it, or some other minor effect.  Unlike Advantages and Adders, 
> can be switched on and off.  EX: The option to fill in a tunnel behind 
> oneself. 
>  
> Now, just segregate all those add-ons within the power writeups into Adders 
> and Options and we'll be home free. 
 
Why do we need to separate them?  Why not assume they are all 'Power 
Options' and let them all be switchable on/off?  If someone, for whatever 
bizarre reason, wants to turn on their Fringe Effect, let them!  I can't 
honestly see it as being abusive.  "What? You don't want to use your full 
power? YOU MUNCHKIN!" 
 
That way also opens things up to legally do a lot more interesting things. 
Like, No Fringe with Extra END.  Pay the normal END, you have a 
Fringe...but if you push yourself, you're completely invisible.  Or maybe 
the No Fringe has the limitation 'only when not moving'. 
 
J 
 
Hostes aliengeni me abduxerent.              Jeff Johnston - jeffj@io.com 
Qui annus est?                                   http://www.io.com/~jeffj 
 
------------------------------ 
 
Date: Thu, 24 Jun 1999 06:32:01 -0700 
From: "Raven" <raven@neteze.com> 
Subject: Re: Rules Violation??? (was:Re: 100 pts.) 
 
I just checked in Creation Workshop (ver 1.5) and life support is listed as 
a standard power there. Has anyone heard from Hero games about it yet? 
 
------------------------------ 
 
Date: Thu, 24 Jun 1999 09:40:40 EDT 
From: Leah L Watts <llwatts@juno.com> 
Subject: VEHICLE: Gigant 
 
A few months ago, I asked the list for help with a hard-to-steer vehicle. 
 The Gigant writeup is in the most recent _Haymaker_, but there may be 
people on this list running a WWII game that could use it, so here it is. 
 
Leah 
 
====== 
 
GIGANT 
 
Background/Origin: 
 
One effective tool of the German blitzkrieg were gliders.  Forts in 
Belgium that were expected to slow the Germans down fell to glider-borne 
troops.  For Operation Sealion, though, the Germans would need to send in 
far more assault troops than their regular gliders could carry.   In 
response, German aircraft designers produced the largest glider known, 
one able to carry tanks, heavy weapons, or 200 fully armed soldiers. 
 
The Gigant assault glider weighed 40 tons and had a 180 foot wingspan 
(about as large as a modern jumbo jet).  Construction was fabric 
stretched over a metal framework.  The floor was reinforced to handle the 
loads.  This was intended as a "one-shot" vehicle; all controls were 
manual, not hydraulic, and the wheels were attached to an undercarriage 
that would be jettisoned after takeoff.  The Gigant landed on attached 
skids. 
 
Getting the Gigant into the air took a mile-long runway, 3 Messerschmidt 
110's as tow planes, and 6 booster rockets attached to the Gigant's 
wings.  (The rockets were also jettisoned after takeoff -- they were 
parachuted to the ground for reuse.)  Even with rocket assistance, the ME 
110 pilots had trouble maintaining enough airspeed for takeoff.  If 
anything went wrong with the rockets or the tow planes, a crash was 
almost certain. 
 
Once in the air, test pilots learned that controlling this huge glider 
took a lot of muscle.  The first pilot suggested making the cockpit wide 
enough for two people, to make the pushing and pulling a little easier.  
(This was done starting with Gigant #101) 
 
The Gigant was never used as an assault glider, Sealion was canceled 
before it could be deployed.  The Germans then tried to use it as a cargo 
hauler, but its' maximum range wasn't long enough to get to the Russian 
front in one hop.  So, the Gigant was redesigned -- 6 engines were bolted 
to the wings, and a permanent undercarriage substituted for the skids.  
(The controls were still manual, though all the powered Gigants had two 
pilots.)  Machine gun ports and gunners were added, and the Gigant 
finished the war shuttling supplies and soldiers to German armies in 
Russia and North Africa. 
 
If you can find it, Volume 2 of "The Secret War" (BBC Enterprises/Public 
Media Video) has an interview with a test pilot who flew the early 
unpowered Gigant, along with German film of both versions. 
 
Abilities: 
 
Very basic -- get cargo/troops from point A to point B.  Gigant couldn't 
do much, it wasn't built for fancy flying or maneuverability.  But, if it 
had been used for its' original purpose, Britain would have been in real 
trouble.  Most of the British army's supplies were left behind during the 
evacuation from France; a Gigant-carried assault force would have been 
better armed than the Home Guard. 
 
Campaign Use: 
 
In your Golden Age Champions campaign, the Germans might have attempted 
an invasion.  Superheroes should be able to repel a Gigant-carried force, 
though anyone with a CAK may need to be creative -- the troops were meant 
to climb out of the glider after landing, they wouldn't have parachutes.  
Alternatively, the Germans could have used Gigants in other assaults. 
 
An interesting deathtrap could be made from a Gigant (glider or powered) 
with an improvised autopilot and a prisoner tied up in the hold.  Aim the 
Gigant at an Allied military or super-team base, parachute the pilot to 
safety, and let the prisoner's buddies shoot him down. 
 
The Germans and Japanese traded technical information during WWII -- 
anyone for kamikaze Gigants crammed full of explosives? 
 
Statistics: 
 
Glider Version 
 
		STR 55 
	-10	Body 9 
		Size 8 x 4 
		DEF 2 
	6	DEX 12 
	8	SPD 3 
 
	45	Size Increase 
		 (Area 32 hexes, mass 50 {really 40} tons, 
		  DCV -6, KB -9) 
	18	Gliding 18", x4 noncombat 
		 Limited Maneuverability 
	12	Flight 18", x4 noncombat 
		 OAF (tow planes and rockets) 
		 1 continuing charge - 5 minutes 
		 Limited Maneuverability 
		 Stall speed 18" 
 
Disadvantages: 
	20	Physical Limitation: Hard to Handle 
		 (takeoffs require skill roll, any maneuvering 
		  requires a STR roll -- all the time, greatly) 
	 5	1d6 Unluck 
	 3	Watched: resistance forces and Allied intelligence 
		 (less powerful, 8-) 
 
Active Cost:   79 
Disadvantages: 28 
Total Cost:    51 
	 
Powered Version 
 
		STR 55 
	-10	Body 9 
		Size 8 x 4 
		DEF 2 
	6	DEX 12 
	8	SPD 3 
 
	45	Size Increase 
		 (Area 32 hexes, mass 50 {really 40} tons, 
		  DCV -6, KB -9) 
	41	Flight 28", x4 noncombat 
		 Limited Maneuverability 
		 Stall Speed 14" 
	38	2d6+1 RKA 
		 50 charges 
		 Autofire (up to 5 shots) 
		 Vehicle OAF (machine gun) 
		 60 degree Arc of Fire 
		 6 guns total 
 
Disadvantages: 
	 5	Crew -- needs two pilots	 
	15	Hunted: Allied air forces 
		 (as powerful, 11-) 
	 5	1d6 Unluck 
	10	Reputation: "The Sticking-Plaster Bomber" 
		 (among German military only, 14-) 
 
Active Cost:  128  
Disadvantages: 35 
Total Cost:    93 
 
Notes: 
 
While the Gigant was a real glider/plane, I had to extrapolate a bit for 
this writeup.  If you know of any other sources on the Gigant, pass them 
on to me. 
 
No, I didn't forget to give this Invisibility to Radar.  Considering that 
early British radar was tested with fabric-covered planes and 
successfully detected Zeppelin flights, the fabric-covered Gigant would 
have shown up on a radar screen just fine.  (I understand the Germans 
were also working on an all-wood glider that _would_ have been hard for 
radar to detect, but since it never got off the ground ....) 
 
Glider version -- Giving a glider a stall speed is a bit weird, but it 
sounds like it took everything the tow planes and boosters had to get 
this thing in the air.  Requiring takeoffs to be at noncombat speed 
looked like the best way to model this. 
 
Powered version -- German soldiers really _did_ call the powered Gigant 
the "Sticking-Plaster Bomber".  They hated being ordered to fly in it.  
(I can't blame them; very few, if any, Gigants survived the war.  They 
made great targets for Allied fighters.) 
 
The "Crew" limitation is from The Ultimate Vehicle -- thanks, Bob!  The 
powered Gigant was just as hard to fly as the original version, but the 
whole point of putting two pilots in the cockpit was to make steering the 
plane simpler.  With two chances to make each roll, the Physical 
Limitation I used for the glider wasn't going to be much of a limitation. 
 
I'm guessing on the number of guns the Gigant mounted.  I know the 
powered Gigant had an 11-man crew, minus 2 pilots, minus at least 2 
flight engineers (I don't know the exact number, but the plural was 
used), 6 gunners looked most likely. 
 
___________________________________________________________________ 
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Free software, free e-mail, and free Internet access for a month! 
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------------------------------ 
 
Date: Thu, 24 Jun 1999 07:44:33 -0700 (PDT) 
From: Joe Mucchiello <jmucchiello@yahoo.com> 
Subject: Re: No Fringe Debate (New terms proposed) 
 
- --- "Michael (Damon) & Peni Griffin" <griffin@txdirect.net> wrote: 
> Power Option - Not considered part of the Base Cost, but added to the 
> Base Cost before Advantages are applied.  Do not modify the Power 
> beyond simply increasing it, or some other minor effect.  Unlike 
> Advantages and Adders, can be switched on and off.  EX: The option to 
> fill in a tunnel behind oneself. 
 
This is an unnecessary distinction, just call it a Power Adder.  
Personally, I wish I had written this a few days ago, but I've been 
busy.  I think the description under Tunnelling "May fill in tunnel 
behind" is an adder.  As such, if it is defined as part of the power, 
you cannot turn it on and off, i.e. if you take that adder you must 
always have the choice to fill or not fill the tunnel and you cannot 
decide not to make that choice.  It may be semantic gooble-de-guck but 
I think it eliminates some of the earlier debate.  (Does this make 
sense?) 
 
Yes, I think that, other than dice of effect, any power definition must 
be used AS WRITTEN.  All adders, advantages, limitations and stray 
pencil marks on a power definition must be used, all together, when the 
power is activated, except as noted in their write ups.  Thus, since 
there is a rule for using fewer dice of effect with most powers, you 
can do that. 
 
  Joe 
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------------------------------ 
 
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