Digest Archive vol 1 Issue 433
From: owner-champ-l-digest@sysabend.org 
Sent: Monday, June 28, 1999 7:32 PM 
To: champ-l-digest@sysabend.org 
Subject: champ-l-digest V1 #433 
 
 
champ-l-digest          Monday, June 28 1999          Volume 01 : Number 433 
 
 
 
In this issue: 
 
    Re: Need some help w/Martial maneuvers 
    Re: Cyber HERO 
    Re: Hero abbreviations 
    In the news.... 
    Adv/Lim? 
    CHAR: Gil Hamilton of ARM 
    Re: CHAR: Gil Hamilton of ARM 
    Re: Cyber HERO 
    Re: Adv/Lim? 
    Re: Hero abbreviations 
    Re: Hero abbreviations 
    Re: Hero abbreviations 
    Ocean Cruise Adventure 
    Re: Ocean Cruise Adventure 
    Re: Adv/Lim? 
    Re: Need some help w/Martial maneuvers 
    Re: Ocean Cruise Adventure 
    Re: Need some help w/Martial maneuvers 
    RE: Need some help w/Martial maneuvers 
    Re: Fantasy Hero Magic System Design 
    Re: Adv/Lim? 
    RE: Adv/Lim? 
    Re: Adv/Lim? 
    Re: Cyber HERO 
    Re: Ocean Cruise Adventure 
    Re: Need some help w/Martial maneuvers 
    RE: Ocean Cruise Adventure 
    Re: Adv/Lim? 
 
---------------------------------------------------------------------- 
 
Date: Mon, 28 Jun 1999 12:06:18 -0700 
From: Rodger Bright <rodger.bright@cbpr.com> 
Subject: Re: Need some help w/Martial maneuvers 
 
Something just dawned on me (with the help of Brian Wawrow).  The v/5 element 
implies that any movement you do will add some damage to the attack...  i.e. if 
you make a half-move which is not your full half-move you get the v/5 added 
damage.  The half-move element MUST mean that you HAVE to run your full 
half-move, or else why would it be a 1 point bonus if you could do the same 
thing with just the v/5 element? 
 
- --Rodger 
 
Bob Greenwade wrote: 
 
> At 11:19 AM 6/28/1999 -0700, Rodger Bright wrote: 
> >OK, here is another question. 
> > 
> >The "Requires half Move" element in UMA does not say if you HAVE to make a 
> FULL 
> >half-move, or if you can simply run a portion of your half-move to meet the 
> >requirements of the Martial maneuver element. 
> 
>    The way I read it, only 1" of movement is required with this element. 
> (This element could be used to simulate any sort of required movement.) 
> --- 
> Bob's Original Hero Stuff Page!  [Circle of HEROS member] 
>    http://www.klock.com/public/users/bob.greenwade/original.htm 
> Merry-Go-Round Webring -- wanna join? 
>    http://www.klock.com/public/users/bob.greenwade/merrhome.htm 
> Interested in sarrusophones?  Join the Sarrusophone Mailing List! 
>    http://www.klock.com/public/users/bob.greenwade/sarrus.htm 
 
- -- 
Rodger Bright, Senior Network Engineer 
Copithorne & Bellows 
100 First Street 26th Floor 
San Francisco, CA 94105 
[415]-975-2251 Direct, [415]-284-5200 Main 
[415]-243-9664 FAX, [888]-519-8546 Pager 
rodger.bright@cbpr.com 
rodger.bright.pager@cbpr.com (Alpha Paging) 
 
------------------------------ 
 
Date: Mon, 28 Jun 1999 15:23:28 -0400 (EDT) 
From: Michael Surbrook <susano@dedaana.otd.com> 
Subject: Re: Cyber HERO 
 
On Mon, 28 Jun 1999, Bob Greenwade wrote: 
 
> >> Hi. a friend of mine is getting ready to run a cyberhero game.  
> >> does anyone know of any source for hero-fied cyberpunk stuff? 
> > 
> >Yeah, Kazei 5, from Hero Games.  Also, check out my webpage, especially 
> >http://www.otd.com/~susano/kazei5.html 
>  
>    There's also Cyber Hero, the cyberpunk sourcebook. 
 
I try not to think of that. 
 
>    However, I only point that out because it exists.  Michael's stuff is 
> far better (which isn't really saying a whole lot, about either). 
 
Err... right. 
 
Michael Surbrook - susano@otd.com - http://www.otd.com/~susano/index.html 
 
            "What would you do with a brain if you *had* one?" 
             Dorothy (Judy Garland), from _The Wizard of Oz_ 
 
------------------------------ 
 
Date: Mon, 28 Jun 1999 15:24:05 -0400 (EDT) 
From: Michael Surbrook <susano@dedaana.otd.com> 
Subject: Re: Hero abbreviations 
 
On Mon, 28 Jun 1999, Bob Greenwade wrote: 
 
> At 10:33 AM 6/28/1999 -0400, Michael Surbrook wrote: 
> > 
> >So, does anyone know if there isa website that lists all the abbreviations 
> >used in Hero?  (like HKA, RKA, IAF, AK, KS etc?) 
>  
>    Not AFAIK.  ;-] 
>    Were you thinking of putting one up at Surbrook's Stuff? 
 
No, someone had some questions about my site. 
 
- -- 
Michael Surbrook - susano@otd.com - http://www.otd.com/~susano/index.html 
 
            "What would you do with a brain if you *had* one?" 
             Dorothy (Judy Garland), from _The Wizard of Oz_ 
 
------------------------------ 
 
Date: Mon, 28 Jun 1999 15:23:10 -0400 
From: David Nasset <dnasset@cns.eds.com> 
Subject: In the news.... 
 
From: Mike Christodoulou <Cypriot@Concentric.net> 
 
>At 09:08 AM 6/28/99 -0500, Dr. Nuncheon wrote: 
>>> Second TRUE story. 
>>>     Apparently there is a women that can detach her eyeball and still 
>>> see through it even though it is miles away.  
>> 
>>Say what? 
>> 
>>Do you have a source for this? 
> 
> 
>Yeah ... It's SUN magazine ... On sale at your local 
>grocer's impulse shopping rack ... right next to  
>Weekly World News. 
 
"Best investigative reporting on the planet. Go ahead and read the Post, if 
you want. Sometimes they get lucky." 
 
Filksinger 
 
------------------------------ 
 
Date: Mon, 28 Jun 1999 15:25:20 -0400 
From: David Nasset <dnasset@cns.eds.com> 
Subject: Adv/Lim? 
 
From: Bob Greenwade <bob.greenwade@klock.com> 
 
> 
>At 07:53 PM 6/27/1999 -0400, Juan Antonio Ramirez wrote: 
>> 
>>Here's what I want to do... I want to make this item (say a ring, a 
>>power bracelet, whatever) which has a set of powers which anybody who 
>>picks it up and wears it can use.  By the way, Superhero setting... 
>>Well, the problem is the SFX.  They are sorta variable... it depends on 
>>who picks it up. 
<snip> 
>>I'm tempted to list it as a +/- 0 Adv/Lim ("SFX Reflects user's 
>>'heart'"), but I'm thinking maybe it's Variable SFX with a Limitation on 
>>the Advantage... 
>>What to you guys think? 
> 
>   I'd go with the latter idea (Variable SFX with a Limitation -- 
>specifically, I'd use No Conscious Control). 
 
Perfect. And if the user's personality were to suddenly change, poof, new 
SFX! 
 
Filksinger 
 
------------------------------ 
 
Date: Mon, 28 Jun 1999 15:50:19 -0400 
From: David Nasset <dnasset@cns.eds.com> 
Subject: CHAR: Gil Hamilton of ARM 
 
From: Michael Surbrook <susano@dedaana.otd.com> 
 
<snip> 
>Cost	Powers & Skills 
>Psychokinetic Powers: 
>25	Esper touch: N-Ray Touch, Discriminatory 
>16	Esper Touch: Clairsentience: Touch, x256 Range (25,600" or 32 
>	miles), Concentrate (throughout) (-1/2), OAF: Projection Unit (-1), 
>	Immobile (-1), Requires clear projection (-1/4) 
>14	Imaginary Arm: TK: 1 STR, Fine Manipulation, Indirect (+1/4), 
>	Invisible Power Effects: Sight (+1/2), Transdimensional: Video 
>	Screens (+1/4), 0 END (+1/2), No Range (-1/2), TK limited to very 
>	small amounts (ie. only a few ounces) (-1/2) 
>18	Imaginary Arm: RKA: 1d6, NND (+1) [DEF: Depends on setting, see 
>	below], Does BODY (+1), Continuous (+1), No Range (-1/2), Must 
>	Follow Grab (-1/2), Only vs Living Things (-1/2), END 4 
 
I hate to say it, but the Esper Touch is off a bit. 
 
First, the "Requires clear projection" should be considerably more than 
+1/4. After all, the target has to be willing to talk to you on a video 
phone. If he can't or won't (such as if he knows your power), he could be so 
close you can almost touch him, and completely out of reach. Gil also cannot 
reach you if you are in a picture, but he cannot fool his mind into 
"believing" that you are in arm's reach. If he is looking into a flat 
picture or a screen, and the object on the other side is obviously out of 
reach (the person on the other side is clearly a few feet from the camera), 
he cannot touch it at all. If he sees a holographic projection of a 
mountain, a three-dimensional picture like a Star Trek hologram, he can only 
use his power on those parts of the illusory mountain that are within reach 
of his hands.  However, since he can reach _inside_ the projection of the 
mountain to feel the hidden cave, he might have _more_ than mere 
Clairsentient touch, but Clairsentient N-Ray Touch. 
 
Additionally, you forgot the "Retrocognition, only for examining exactly 
what is in a picture at the time the picture was taken". He could look at a 
3D projection of an incinerated coffin, reach inside, and feel that the 
person inside wasn't who was supposed to have been cremated. 
 
Filksinger 
 
------------------------------ 
 
Date: Mon, 28 Jun 1999 16:13:25 -0400 (EDT) 
From: Michael Surbrook <susano@dedaana.otd.com> 
Subject: Re: CHAR: Gil Hamilton of ARM 
 
On Mon, 28 Jun 1999, David Nasset wrote: 
 
> From: Michael Surbrook <susano@dedaana.otd.com> 
 
> >Cost	Powers & Skills 
> >Psychokinetic Powers: 
> >25	Esper touch: N-Ray Touch, Discriminatory 
> >16	Esper Touch: Clairsentience: Touch, x256 Range (25,600" or 32 
> >	miles), Concentrate (throughout) (-1/2), OAF: Projection Unit (-1), 
> >	Immobile (-1), Requires clear projection (-1/4) 
> >14	Imaginary Arm: TK: 1 STR, Fine Manipulation, Indirect (+1/4), 
> >	Invisible Power Effects: Sight (+1/2), Transdimensional: Video 
> >	Screens (+1/4), 0 END (+1/2), No Range (-1/2), TK limited to very 
> >	small amounts (ie. only a few ounces) (-1/2) 
> >18	Imaginary Arm: RKA: 1d6, NND (+1) [DEF: Depends on setting, see 
> >	below], Does BODY (+1), Continuous (+1), No Range (-1/2), Must 
> >	Follow Grab (-1/2), Only vs Living Things (-1/2), END 4 
 
> First, the "Requires clear projection" should be considerably more than 
> +1/4. After all, the target has to be willing to talk to you on a video 
> phone. If he can't or won't (such as if he knows your power), he could be so 
> close you can almost touch him, and completely out of reach. Gil also cannot 
> reach you if you are in a picture, but he cannot fool his mind into 
> "believing" that you are in arm's reach. If he is looking into a flat 
> picture or a screen, and the object on the other side is obviously out of 
> reach (the person on the other side is clearly a few feet from the camera), 
> he cannot touch it at all. If he sees a holographic projection of a 
> mountain, a three-dimensional picture like a Star Trek hologram, he can only 
> use his power on those parts of the illusory mountain that are within reach 
> of his hands.  However, since he can reach _inside_ the projection of the 
> mountain to feel the hidden cave, he might have _more_ than mere 
> Clairsentient touch, but Clairsentient N-Ray Touch. 
 
Well, his ability to reach inside of a video screen and move an object is 
covered under this TK.  The feeling around in projects is my attempt to 
define what he did in "The Patchwork Girl".  I wasn't certain if he could 
fell 'inside' of an object (although he was able to drag his fingers 
through dust pools) that was projected.  I already gave hiim N-Ray Touch, 
BTW, should't that work with his Clairsentience? 
  
> Additionally, you forgot the "Retrocognition, only for examining exactly 
> what is in a picture at the time the picture was taken". He could look at a 
> 3D projection of an incinerated coffin, reach inside, and feel that the 
> person inside wasn't who was supposed to have been cremated. 
 
Uhm, which story did he pull that one off in? 
 
- -- 
Michael Surbrook - susano@otd.com - http://www.otd.com/~susano/index.html 
 
            "What would you do with a brain if you *had* one?" 
             Dorothy (Judy Garland), from _The Wizard of Oz_ 
 
------------------------------ 
 
Date: Mon, 28 Jun 1999 13:34:54 -0700 
From: "James Jandebeur" <james@javaman.to> 
Subject: Re: Cyber HERO 
 
> >    However, I only point that out because it exists.  Michael's stuff is 
> > far better (which isn't really saying a whole lot, about either). 
> 
> Err... right. 
 
That was a compliment, I should think: your work is better than it, which is 
not saying much about your work. Your work is so good that saying it is 
better than another work is not actually saying that other work is bad. Not 
that I've seen your work, but that must be what was meant. 
 
James 
 
------------------------------ 
 
Date: Mon, 28 Jun 1999 13:36:51 -0700 
From: "James Jandebeur" <james@javaman.to> 
Subject: Re: Adv/Lim? 
 
> >   I'd go with the latter idea (Variable SFX with a Limitation -- 
> >specifically, I'd use No Conscious Control). 
> 
> Perfect. And if the user's personality were to suddenly change, poof, new 
> SFX! 
 
True enough, but I'd hesitate to charge for it unless it was going to come 
up with some frequency. Still, between Focus and No Conscious Control (or 
similar level of limitation), I suppose it won't be overly expensive. 
 
JAJ, Gaming Philosopher 
http://www.javaman.to/philosopher.html 
 
------------------------------ 
 
Date: Mon, 28 Jun 1999 16:55:43 -0400 
From: "Dave Mattingly" <dave@haymaker.win.net> 
Subject: Re: Hero abbreviations 
 
Once, in a Haymaker a long time ago, I made a Hero word search with every 
Hero abbreviation I could think of. 
 
Dave Mattingly 
http://haymaker.org 
 
------------------------------ 
 
Date: Mon, 28 Jun 1999 17:01:05 -0400 (EDT) 
From: Michael Surbrook <susano@dedaana.otd.com> 
Subject: Re: Hero abbreviations 
 
On Mon, 28 Jun 1999, Dave Mattingly wrote: 
 
> Once, in a Haymaker a long time ago, I made a Hero word search with every 
> Hero abbreviation I could think of. 
 
I don't suppose you have that in a file you could email me? 
 
- -- 
Michael Surbrook - susano@otd.com - http://www.otd.com/~susano/index.html 
 
            "What would you do with a brain if you *had* one?" 
             Dorothy (Judy Garland), from _The Wizard of Oz_ 
 
------------------------------ 
 
Date: Mon, 28 Jun 1999 17:08:55 -0400 
From: "Dave Mattingly" <dave@haymaker.win.net> 
Subject: Re: Hero abbreviations 
 
>> Once, in a Haymaker a long time ago, I made a Hero word search with every 
>> Hero abbreviation I could think of. 
> 
>I don't suppose you have that in a file you could email me? 
 
If I can find it, I'll e-mail it to the list. 
 
Dave Mattingly 
http://haymaker.org 
 
------------------------------ 
 
Date: Mon, 28 Jun 1999 16:33:31 -0500 
From: "Guy Hoyle" <ghoyle1@airmail.net> 
Subject: Ocean Cruise Adventure 
 
I'm trying to come up with a short adventure on an ocean liner for my pulp 
campaign (1930's era).  It's a sidebar for my regular adventure; most of my 
regulars will probably be out of town.  Since I have to run it this 
Saturday night, I was hoping for some ideas about fun stuff to do on an 
ocean cruise.  They're starting in New York, and will end up (I think) in 
South Africa. 
 
It's a fairly tongue-in-cheek campaign, action-adventure with some elements 
of the supernatural.  The characters involved will be a rich young 
socialite, a secret agent/master of disguise, and an American man who 
travelled to the far east to learn its philosophy and martial arts.   
 
If you can help me out, would appreciate the heck out of it. You can 
forward this to anybody who might also be of help. 
 
Guy 
 
------------------------------ 
 
Date: Mon, 28 Jun 1999 16:55:46 -0500 (CDT) 
From: "Dr. Nuncheon" <jeffj@io.com> 
Subject: Re: Ocean Cruise Adventure 
 
On Mon, 28 Jun 1999, Guy Hoyle wrote: 
 
> I'm trying to come up with a short adventure on an ocean liner for my pulp 
> campaign (1930's era).  It's a sidebar for my regular adventure; most of my 
> regulars will probably be out of town.  Since I have to run it this 
> Saturday night, I was hoping for some ideas about fun stuff to do on an 
> ocean cruise.  They're starting in New York, and will end up (I think) in 
> South Africa. 
>  
> It's a fairly tongue-in-cheek campaign, action-adventure with some elements 
> of the supernatural.  The characters involved will be a rich young 
> socialite, a secret agent/master of disguise, and an American man who 
> travelled to the far east to learn its philosophy and martial arts.   
 
Sure!  See, there's this rich young lady who is going to be married to a 
man she doesn't love, and a handsome (but poor) young lad who wants to woo 
her...plus the mystery of a stolen diamond...and somewhere in there, 
something happens to the ship...waitaminnit...how about...an iceberg! 
 
OK, on a bit more serious note: 
 
* One of the wealthy elite passengers lives a double life as a notorious 
burglar.  One of the other wealthy elite has a unique heirloom that winds 
up stolen.  The PCs have to help solve the crime.  Possible Twists: one of 
the PCs is framed for the crime.  One of the PCs is friends with or being 
romanced by the burglar.  The burglar is actually framed for the crime by 
someone else.  The burglar pretends to have been framed when he is caught, 
and asks the PCs to help him, even though he actually did it. 
 
* The secret agent is drawn into a conspiracy involving the agents of an 
enemy power.  Perhaps they have secret information that could be damaging 
to his country, and he has to retrieve it.  Possible twists: the 
information is fake.  The information is real, but it's a red herring 
designed to distract the secret agent from what's *really* going on.  The 
enemy agents actually work for a different power than they seem to. 
 
* I can't think of a good one for the student of the East.  Maybe if I 
knew more about him...it could be that there is a noted scolar of the East 
on board, or perhaps someone has a collection of Oriental artifacts or 
writings with them whose subjects fascinate the scholar. 
 
* Perhaps there have been sightings of a 'ghost ship' in the area. 
Possible twists: a Red herring: hallucination, sensationalist 
storytelling, etc. A real ghost ship. A real ship made to look like a 
ghost ship for some reason (maybe the secret agents are going to 
rendezvous with this ship?) 
 
Bonus points if you decide to go with multiple plotlines, just to confuse 
your players even more.  Even more bonus points if you manage to tie them 
all together (the secret agents stole the valuable heirloom which contains 
secret knowledge of the East...) The time limit on the cruise should help 
keep things rolling... 
 
J 
 
Hostes aliengeni me abduxerent.              Jeff Johnston - jeffj@io.com 
Qui annus est?                                   http://www.io.com/~jeffj 
 
------------------------------ 
 
Date: Mon, 28 Jun 1999 14:01:45 -0700 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: Adv/Lim? 
 
At 03:25 PM 6/28/1999 -0400, David Nasset wrote: 
>From: Bob Greenwade <bob.greenwade@klock.com> 
> 
>> 
>>At 07:53 PM 6/27/1999 -0400, Juan Antonio Ramirez wrote: 
>>> 
>>>Here's what I want to do... I want to make this item (say a ring, a 
>>>power bracelet, whatever) which has a set of powers which anybody who 
>>>picks it up and wears it can use.  By the way, Superhero setting... 
>>>Well, the problem is the SFX.  They are sorta variable... it depends on 
>>>who picks it up. 
><snip> 
>>>I'm tempted to list it as a +/- 0 Adv/Lim ("SFX Reflects user's 
>>>'heart'"), but I'm thinking maybe it's Variable SFX with a Limitation on 
>>>the Advantage... 
>>>What to you guys think? 
>> 
>>   I'd go with the latter idea (Variable SFX with a Limitation -- 
>>specifically, I'd use No Conscious Control). 
> 
>Perfect. And if the user's personality were to suddenly change, poof, new 
>SFX! 
 
   And all for a truly minimal investment (a +1/4 Advantage with a -2 
Limitation on it will probably fall into the one-digit price range on this 
item, even with multiple Powers). 
- --- 
Bob's Original Hero Stuff Page!  [Circle of HEROS member] 
   http://www.klock.com/public/users/bob.greenwade/original.htm 
Merry-Go-Round Webring -- wanna join? 
   http://www.klock.com/public/users/bob.greenwade/merrhome.htm 
Interested in sarrusophones?  Join the Sarrusophone Mailing List! 
   http://www.klock.com/public/users/bob.greenwade/sarrus.htm 
 
------------------------------ 
 
Date: Mon, 28 Jun 1999 13:32:00 -0700 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: Need some help w/Martial maneuvers 
 
At 12:06 PM 6/28/1999 -0700, Rodger Bright wrote: 
>Something just dawned on me (with the help of Brian Wawrow).  The v/5 element 
>implies that any movement you do will add some damage to the attack... 
i.e. if 
>you make a half-move which is not your full half-move you get the v/5 added 
>damage.  The half-move element MUST mean that you HAVE to run your full 
>half-move, or else why would it be a 1 point bonus if you could do the same 
>thing with just the v/5 element? 
 
   The Half Move Required element means you must move to attack.  If a 
character (with or without this element) moves so much as 1", that's a Half 
Move, taking up a Half Phase. 
   The v/5 element means you can move if you want to, or not but the 
relative velocity between attacker and target will add to the damage.  A 
maneuver with this element can be performed without moving; you just don't 
get that v/5 bonus. 
   It's possible to have either, both, or neither on a maneuver. 
- --- 
Bob's Original Hero Stuff Page!  [Circle of HEROS member] 
   http://www.klock.com/public/users/bob.greenwade/original.htm 
Merry-Go-Round Webring -- wanna join? 
   http://www.klock.com/public/users/bob.greenwade/merrhome.htm 
Interested in sarrusophones?  Join the Sarrusophone Mailing List! 
   http://www.klock.com/public/users/bob.greenwade/sarrus.htm 
 
------------------------------ 
 
Date: Mon, 28 Jun 1999 15:33:55 -0700 (PDT) 
From: Ben Brown <benbrown@primenet.com> 
Subject: Re: Ocean Cruise Adventure 
 
On Mon, 28 Jun 1999, Dr. Nuncheon wrote: 
 
> On Mon, 28 Jun 1999, Guy Hoyle wrote: 
>  
> > I'm trying to come up with a short adventure on an ocean liner for my pulp 
> > campaign (1930's era).  It's a sidebar for my regular adventure; most of my 
> > regulars will probably be out of town.  Since I have to run it this 
> > Saturday night, I was hoping for some ideas about fun stuff to do on an 
> > ocean cruise.  They're starting in New York, and will end up (I think) in 
> > South Africa. 
> >  
> > It's a fairly tongue-in-cheek campaign, action-adventure with some elements 
> > of the supernatural.  The characters involved will be a rich young 
> > socialite, a secret agent/master of disguise, and an American man who 
> > travelled to the far east to learn its philosophy and martial arts.   
>  
> * Perhaps there have been sightings of a 'ghost ship' in the area. 
> Possible twists: a Red herring: hallucination, sensationalist 
> storytelling, etc. A real ghost ship. A real ship made to look like a 
> ghost ship for some reason (maybe the secret agents are going to 
> rendezvous with this ship?) 
>  
 
Yes!  If the destinaton is South Africa, a ghost ship works perfectly. 
 
A rash of shipwrecks!  Sightings of the legendary "Flying Dutchman"! 
 
(cue Wagnerian music), 
 
but is is the actual ghost, or merely a plot by a nefarious band of latter 
day pirates to seize the cargo of the ships, or perhaps a plot by a Foreign 
Power to scare mariners out of using the trade lanes, so that a Secret Cargo 
from the Mysterious East can round the cape of good hope in absolute secrecy, 
bound for Berlin (or Moscow, or Belgrade, or wherever). 
 
The possibilities are absolutely limitless. 
 
- -Ben 
 
------------------------------ 
 
Date: Mon, 28 Jun 1999 15:33:06 -0700 
From: Rodger Bright <rodger.bright@cbpr.com> 
Subject: Re: Need some help w/Martial maneuvers 
 
I see your point, but a half move could then be 1" step back, 1" step forward, and 
you just did you "half-move", not very limiting in my opinion. 
 
- --Rodger 
 
Bob Greenwade wrote: 
 
> At 12:06 PM 6/28/1999 -0700, Rodger Bright wrote: 
> >Something just dawned on me (with the help of Brian Wawrow).  The v/5 element 
> >implies that any movement you do will add some damage to the attack... 
> i.e. if 
> >you make a half-move which is not your full half-move you get the v/5 added 
> >damage.  The half-move element MUST mean that you HAVE to run your full 
> >half-move, or else why would it be a 1 point bonus if you could do the same 
> >thing with just the v/5 element? 
> 
>    The Half Move Required element means you must move to attack.  If a 
> character (with or without this element) moves so much as 1", that's a Half 
> Move, taking up a Half Phase. 
>    The v/5 element means you can move if you want to, or not but the 
> relative velocity between attacker and target will add to the damage.  A 
> maneuver with this element can be performed without moving; you just don't 
> get that v/5 bonus. 
>    It's possible to have either, both, or neither on a maneuver. 
> --- 
> Bob's Original Hero Stuff Page!  [Circle of HEROS member] 
>    http://www.klock.com/public/users/bob.greenwade/original.htm 
> Merry-Go-Round Webring -- wanna join? 
>    http://www.klock.com/public/users/bob.greenwade/merrhome.htm 
> Interested in sarrusophones?  Join the Sarrusophone Mailing List! 
>    http://www.klock.com/public/users/bob.greenwade/sarrus.htm 
 
- -- 
Rodger Bright, Senior Network Engineer 
Copithorne & Bellows 
100 First Street 26th Floor 
San Francisco, CA 94105 
[415]-975-2251 Direct, [415]-284-5200 Main 
[415]-243-9664 FAX, [888]-519-8546 Pager 
rodger.bright@cbpr.com 
rodger.bright.pager@cbpr.com (Alpha Paging) 
 
------------------------------ 
 
Date: Mon, 28 Jun 1999 18:49:44 -0400 
From: David Nasset <dnasset@cns.eds.com> 
Subject: RE: Need some help w/Martial maneuvers 
 
This message is in MIME format. Since your mail reader does not understand 
this format, some or all of this message may not be legible. 
 
- ------_=_NextPart_000_01BEC1B6.6E356CDA 
Content-Type: text/plain; 
	charset="iso-8859-1" 
 
From: Rodger Bright [mailto:rodger.bright@cbpr.com] 
 
> I see your point, but a half move could then be 1" step back,  
> 1" step forward, and 
> you just did you "half-move", not very limiting in my opinion. 
 
Possibly not, though, once an enemy saw the player use that move once, I'd 
give them a bonus to their DCV when it is used again, due to the extreme 
telegraphing of the attack. 
 
Additionally, not all GMs will allow a 180 degree turn in a half move. But 
they usually will. 
 
Filksinger 
 
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------------------------------ 
 
Date: Mon, 28 Jun 1999 16:03:45 -0700 
From: Christopher Taylor <christopherrt@home.net> 
Subject: Re: Fantasy Hero Magic System Design 
 
>Last year I decided that I didn't want mages to have to pay END for spells. 
> Instead, I created a system using an Endurance Battery with a recovery 
that only 
>recovered once a day (upon meditation).  The advantage, from my point of 
view, was 
>that it forced mage characters to husband their spells, using them more 
>judiciously, which fit the tone of the campaign I am trying to run. 
 
The system I used let mages use END to cast spells with but each spell they 
cast uses up one LTE.  This results in mages being careful what they cast 
when, because they are able to do less and less as time goes by.  Even with 
an END battery, their personal endurance goes away, and this means stuff 
like running and fighting gets tougher.  It is VERY rare to find anything 
that lets you heal or have extra LTE, so it works rather well for me. 
 
------------------------------ 
 
Date: Mon, 28 Jun 1999 19:14:41 -0400 
From: Juan Antonio Ramirez <tonio@prtc.net> 
Subject: Re: Adv/Lim? 
 
Bob Greenwade wrote: 
 
> At 03:25 PM 6/28/1999 -0400, David Nasset wrote: 
> >From: Bob Greenwade <bob.greenwade@klock.com> 
> > 
> >> 
> >>At 07:53 PM 6/27/1999 -0400, Juan Antonio Ramirez wrote: 
> >>> 
> >>>Here's what I want to do... I want to make this item (say a ring, a 
> >>>power bracelet, whatever) which has a set of powers which anybody who 
> >>>picks it up and wears it can use.  By the way, Superhero setting... 
> >>>Well, the problem is the SFX.  They are sorta variable... it depends on 
> >>>who picks it up. 
> ><snip> 
> >>>I'm tempted to list it as a +/- 0 Adv/Lim ("SFX Reflects user's 
> >>>'heart'"), but I'm thinking maybe it's Variable SFX with a Limitation on 
> >>>the Advantage... 
> >>>What to you guys think? 
> >> 
> >>   I'd go with the latter idea (Variable SFX with a Limitation -- 
> >>specifically, I'd use No Conscious Control). 
 
> 
> > 
> >Perfect. And if the user's personality were to suddenly change, poof, new 
> >SFX! 
> 
 
Hmmm.... I like this... 8) 
 
> 
>    And all for a truly minimal investment (a +1/4 Advantage with a -2 
> Limitation on it will probably fall into the one-digit price range on this 
> item, even with multiple Powers). 
 
How do you figure? 
Say... um, 8d6 EB, Variable SFX (Any): +1/2, No Concious Control on VSFX: -2, 
OIF (Bracelet, ring, whatever): -1/2, Independent: -2... that'd be 
40 + (40 * 0.5 / (1+2)) = 47  APs 
47 / 3.5 = 13 (Real Cost) 
And that's just one power... 
 
> 
> --- 
> Bob's Original Hero Stuff Page!  [Circle of HEROS member] 
>    http://www.klock.com/public/users/bob.greenwade/original.htm 
> Merry-Go-Round Webring -- wanna join? 
>    http://www.klock.com/public/users/bob.greenwade/merrhome.htm 
> Interested in sarrusophones?  Join the Sarrusophone Mailing List! 
>    http://www.klock.com/public/users/bob.greenwade/sarrus.htm 
 
------------------------------ 
 
Date: Mon, 28 Jun 1999 19:18:29 -0400 
From: David Nasset <dnasset@cns.eds.com> 
Subject: RE: Adv/Lim? 
 
From: Juan Antonio Ramirez [mailto:tonio@prtc.net] 
 
<snip> 
> >    And all for a truly minimal investment (a +1/4 Advantage  
> with a -2 
> > Limitation on it will probably fall into the one-digit  
> price range on this 
> > item, even with multiple Powers). 
>  
> How do you figure? 
> Say... um, 8d6 EB, Variable SFX (Any): +1/2, No Concious  
> Control on VSFX: -2, 
> OIF (Bracelet, ring, whatever): -1/2, Independent: -2... that'd be 
> 40 + (40 * 0.5 / (1+2)) = 47  APs 
> 47 / 3.5 = 13 (Real Cost) 
> And that's just one power... 
 
You misunderstood, I think. Consider the above Power, w/o the Variable SFX 
and NCC. 
 
40/3.5= 11 Real Cost 
 
So, you get the Variable SFX (Any) w/NCC for only 2 pts. That's the "minimal 
investment" that Bob referred to. 
 
Filksinger 
 
------------------------------ 
 
Date: Mon, 28 Jun 1999 19:31:44 -0400 
From: Juan Antonio Ramirez <tonio@prtc.net> 
Subject: Re: Adv/Lim? 
 
David Nasset wrote: 
 
> From: Juan Antonio Ramirez [mailto:tonio@prtc.net] 
> 
> <snip> 
> > >    And all for a truly minimal investment (a +1/4 Advantage 
> > with a -2 
> > > Limitation on it will probably fall into the one-digit 
> > price range on this 
> > > item, even with multiple Powers). 
> > 
> > How do you figure? 
> > Say... um, 8d6 EB, Variable SFX (Any): +1/2, No Concious 
> > Control on VSFX: -2, 
> > OIF (Bracelet, ring, whatever): -1/2, Independent: -2... that'd be 
> > 40 + (40 * 0.5 / (1+2)) = 47  APs 
> > 47 / 3.5 = 13 (Real Cost) 
> > And that's just one power... 
> 
> You misunderstood, I think. Consider the above Power, w/o the Variable SFX 
> and NCC. 
> 
> 40/3.5= 11 Real Cost 
> 
> So, you get the Variable SFX (Any) w/NCC for only 2 pts. That's the "minimal 
> investment" that Bob referred to. 
> 
 
Oooohhhh... well, yeah, but think about it... is it really that useful anyway? 
 
> 
> Filksinger 
 
- --Tonio 
 
------------------------------ 
 
Date: Mon, 28 Jun 1999 16:04:16 -0700 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: Cyber HERO 
 
At 01:34 PM 6/28/1999 -0700, James Jandebeur wrote: 
>> >    However, I only point that out because it exists.  Michael's stuff is 
>> > far better (which isn't really saying a whole lot, about either). 
>> 
>> Err... right. 
> 
>That was a compliment, I should think: your work is better than it, which is 
>not saying much about your work. Your work is so good that saying it is 
>better than another work is not actually saying that other work is bad. Not 
>that I've seen your work, but that must be what was meant. 
 
   You are precisely right, James.  :-] 
- --- 
Bob's Original Hero Stuff Page!  [Circle of HEROS member] 
   http://www.klock.com/public/users/bob.greenwade/original.htm 
Merry-Go-Round Webring -- wanna join? 
   http://www.klock.com/public/users/bob.greenwade/merrhome.htm 
Interested in sarrusophones?  Join the Sarrusophone Mailing List! 
   http://www.klock.com/public/users/bob.greenwade/sarrus.htm 
 
------------------------------ 
 
Date: Mon, 28 Jun 1999 16:19:05 -0700 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: Ocean Cruise Adventure 
 
At 04:33 PM 6/28/1999 -0500, Guy Hoyle wrote: 
>I'm trying to come up with a short adventure on an ocean liner for my pulp 
>campaign (1930's era).  It's a sidebar for my regular adventure; most of my 
>regulars will probably be out of town.  Since I have to run it this 
>Saturday night, I was hoping for some ideas about fun stuff to do on an 
>ocean cruise.  They're starting in New York, and will end up (I think) in 
>South Africa. 
> 
>It's a fairly tongue-in-cheek campaign, action-adventure with some elements 
>of the supernatural.  The characters involved will be a rich young 
>socialite, a secret agent/master of disguise, and an American man who 
>travelled to the far east to learn its philosophy and martial arts.   
> 
>If you can help me out, would appreciate the heck out of it. You can 
>forward this to anybody who might also be of help. 
 
   If you want to play up the tongue-in-cheek, fold in references to other 
famous cruise ships.  For example, members of the crew can bear uncanny 
resemblences to the crew of the Love Boat (either "wave").  You can 
introduce a side plot lifted directly from James Cameron's "Titanic," where 
a rich young girl (maybe an old friend of your socialite PC) doesn't really 
want to marry the snobbish young man she's being fixed up with. 
   Or dropping in bits from other genres.  "Murder on the Orient Express" 
can make for a good bit, or even a secondary plot.  Nods to some of the 
"Airport" movies can be effective for a quick laugh.  Given the presence of 
the supernatural in your plots, perhaps two of the passengers are a certain 
pair of FBI agents who specialize in that sort of thing.  It might even not 
hurt to make crew members act not like the Love Boat crew, but like one of 
the Star Trek crews. 
   I think someone suggested a "Flying Dutchman" plot or element, but you 
can tie in the PCs by making the aforementioned snobbish young man part of 
a "respected" family of import/export moguls, who actually are smugglers (a 
way to tie in the secret agent man).  Under the guise of a hoity-toity 
wedding cruise (where the captain will preside over the ceremony on the 
last day, and everyone except the happy couple return home by jet after the 
cruise), the family is smuggling a stolen Chinese artifact to a secret 
collector (this would tie in the martial artist).  Of course, the artifact 
has strange mystical powers (perhaps you can borrow elements of the 
Super-Boxers scenario in Ninja Hero, if you have it). 
   Anyway, that's what I can come up with offhand.  (Note that I wrote the 
above having seen Ben's reply, but not Doc's.) 
- --- 
Bob's Original Hero Stuff Page!  [Circle of HEROS member] 
   http://www.klock.com/public/users/bob.greenwade/original.htm 
Merry-Go-Round Webring -- wanna join? 
   http://www.klock.com/public/users/bob.greenwade/merrhome.htm 
Interested in sarrusophones?  Join the Sarrusophone Mailing List! 
   http://www.klock.com/public/users/bob.greenwade/sarrus.htm 
 
------------------------------ 
 
Date: Mon, 28 Jun 1999 16:05:42 -0700 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: Need some help w/Martial maneuvers 
 
At 03:33 PM 6/28/1999 -0700, Rodger Bright wrote: 
>I see your point, but a half move could then be 1" step back, 1" step 
forward, and 
>you just did you "half-move", not very limiting in my opinion. 
 
   It's plenty limiting if the character has a limb Grabbed, is partially 
Entangled, or is in an enclosed space such as an elevator. 
- --- 
Bob's Original Hero Stuff Page!  [Circle of HEROS member] 
   http://www.klock.com/public/users/bob.greenwade/original.htm 
Merry-Go-Round Webring -- wanna join? 
   http://www.klock.com/public/users/bob.greenwade/merrhome.htm 
Interested in sarrusophones?  Join the Sarrusophone Mailing List! 
   http://www.klock.com/public/users/bob.greenwade/sarrus.htm 
 
------------------------------ 
 
Date: Mon, 28 Jun 1999 19:29:47 -0400 
From: David Nasset <dnasset@cns.eds.com> 
Subject: RE: Ocean Cruise Adventure 
 
From: Ben Brown [mailto:benbrown@primenet.com] 
 
<snip> 
> Yes!  If the destinaton is South Africa, a ghost ship works perfectly. 
>  
> A rash of shipwrecks!  Sightings of the legendary "Flying Dutchman"! 
>  
> (cue Wagnerian music), 
>  
> but is is the actual ghost, or merely a plot by a nefarious  
> band of latter 
> day pirates to seize the cargo of the ships, or perhaps a  
> plot by a Foreign 
> Power to scare mariners out of using the trade lanes, so that  
> a Secret Cargo 
> from the Mysterious East can round the cape of good hope in  
> absolute secrecy, 
> bound for Berlin (or Moscow, or Belgrade, or wherever). 
>  
> The possibilities are absolutely limitless. 
 
Well, depending upon how silly you want it to get, you might want to limit 
it a touch. 
 
For example, your last idea. What kind of cargo is so big that other ships 
will automatically see it as you sail about? You want to make certain that 
your cargo is such that the players won't ask, "Why didn't you just claim it 
was crates of macadamia nuts?" 
 
Filksinger 
 
------------------------------ 
 
Date: Mon, 28 Jun 1999 16:29:36 -0700 
From: Rodger Bright <rodger.bright@cbpr.com> 
Subject: Re: Adv/Lim? 
 
It makes more sense that no concious control on the variable SFX would be only a 
- -1/2 limitation, since they really arent limiting the power.  You still have a 
energy blast that you can use when you want.. the effect is just slightly 
different for each user, the full -2 on no Concious Control would be for the whole 
power, which would mean it only works when you least expect it to. 
 
- --Rodger 
 
Juan Antonio Ramirez wrote: 
 
> David Nasset wrote: 
> 
> > From: Juan Antonio Ramirez [mailto:tonio@prtc.net] 
> > 
> > <snip> 
> > > >    And all for a truly minimal investment (a +1/4 Advantage 
> > > with a -2 
> > > > Limitation on it will probably fall into the one-digit 
> > > price range on this 
> > > > item, even with multiple Powers). 
> > > 
> > > How do you figure? 
> > > Say... um, 8d6 EB, Variable SFX (Any): +1/2, No Concious 
> > > Control on VSFX: -2, 
> > > OIF (Bracelet, ring, whatever): -1/2, Independent: -2... that'd be 
> > > 40 + (40 * 0.5 / (1+2)) = 47  APs 
> > > 47 / 3.5 = 13 (Real Cost) 
> > > And that's just one power... 
> > 
> > You misunderstood, I think. Consider the above Power, w/o the Variable SFX 
> > and NCC. 
> > 
> > 40/3.5= 11 Real Cost 
> > 
> > So, you get the Variable SFX (Any) w/NCC for only 2 pts. That's the "minimal 
> > investment" that Bob referred to. 
> > 
> 
> Oooohhhh... well, yeah, but think about it... is it really that useful anyway? 
> 
> > 
> > Filksinger 
> 
> --Tonio 
 
- -- 
Rodger Bright, Senior Network Engineer 
Copithorne & Bellows 
100 First Street 26th Floor 
San Francisco, CA 94105 
[415]-975-2251 Direct, [415]-284-5200 Main 
[415]-243-9664 FAX, [888]-519-8546 Pager 
rodger.bright@cbpr.com 
rodger.bright.pager@cbpr.com (Alpha Paging) 
 
------------------------------ 
 
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